ole32: Use the real proxy IID in ClientRpcChannelBuffer_GetBuffer().
[wine.git] / dlls / d3dx9_36 / mesh.c
blobacbb24776703b407a3cfbf649113b38ad0a0e7de
1 /*
2 * Mesh operations specific to D3DX9.
4 * Copyright (C) 2005 Henri Verbeet
5 * Copyright (C) 2006 Ivan Gyurdiev
6 * Copyright (C) 2009 David Adam
7 * Copyright (C) 2010 Tony Wasserka
8 * Copyright (C) 2011 Dylan Smith
9 * Copyright (C) 2011 Michael Mc Donnell
10 * Copyright (C) 2013 Christian Costa
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #include "config.h"
28 #include "wine/port.h"
30 #include <assert.h>
31 #ifdef HAVE_FLOAT_H
32 # include <float.h>
33 #endif
35 #include "d3dx9_private.h"
36 #undef MAKE_DDHRESULT
37 #include "dxfile.h"
38 #include "rmxfguid.h"
39 #include "rmxftmpl.h"
40 #include "wine/unicode.h"
41 #include "wine/list.h"
43 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
45 struct d3dx9_mesh
47 ID3DXMesh ID3DXMesh_iface;
48 LONG ref;
50 DWORD numfaces;
51 DWORD numvertices;
52 DWORD options;
53 DWORD fvf;
54 IDirect3DDevice9 *device;
55 D3DVERTEXELEMENT9 cached_declaration[MAX_FVF_DECL_SIZE];
56 IDirect3DVertexDeclaration9 *vertex_declaration;
57 UINT vertex_declaration_size;
58 UINT num_elem;
59 IDirect3DVertexBuffer9 *vertex_buffer;
60 IDirect3DIndexBuffer9 *index_buffer;
61 DWORD *attrib_buffer;
62 int attrib_buffer_lock_count;
63 DWORD attrib_table_size;
64 D3DXATTRIBUTERANGE *attrib_table;
67 static const UINT d3dx_decltype_size[] =
69 /* D3DDECLTYPE_FLOAT1 */ sizeof(FLOAT),
70 /* D3DDECLTYPE_FLOAT2 */ sizeof(D3DXVECTOR2),
71 /* D3DDECLTYPE_FLOAT3 */ sizeof(D3DXVECTOR3),
72 /* D3DDECLTYPE_FLOAT4 */ sizeof(D3DXVECTOR4),
73 /* D3DDECLTYPE_D3DCOLOR */ sizeof(D3DCOLOR),
74 /* D3DDECLTYPE_UBYTE4 */ 4 * sizeof(BYTE),
75 /* D3DDECLTYPE_SHORT2 */ 2 * sizeof(SHORT),
76 /* D3DDECLTYPE_SHORT4 */ 4 * sizeof(SHORT),
77 /* D3DDECLTYPE_UBYTE4N */ 4 * sizeof(BYTE),
78 /* D3DDECLTYPE_SHORT2N */ 2 * sizeof(SHORT),
79 /* D3DDECLTYPE_SHORT4N */ 4 * sizeof(SHORT),
80 /* D3DDECLTYPE_USHORT2N */ 2 * sizeof(USHORT),
81 /* D3DDECLTYPE_USHORT4N */ 4 * sizeof(USHORT),
82 /* D3DDECLTYPE_UDEC3 */ 4, /* 3 * 10 bits + 2 padding */
83 /* D3DDECLTYPE_DEC3N */ 4,
84 /* D3DDECLTYPE_FLOAT16_2 */ 2 * sizeof(D3DXFLOAT16),
85 /* D3DDECLTYPE_FLOAT16_4 */ 4 * sizeof(D3DXFLOAT16),
88 static inline struct d3dx9_mesh *impl_from_ID3DXMesh(ID3DXMesh *iface)
90 return CONTAINING_RECORD(iface, struct d3dx9_mesh, ID3DXMesh_iface);
93 static HRESULT WINAPI d3dx9_mesh_QueryInterface(ID3DXMesh *iface, REFIID riid, void **out)
95 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
97 if (IsEqualGUID(riid, &IID_IUnknown) ||
98 IsEqualGUID(riid, &IID_ID3DXBaseMesh) ||
99 IsEqualGUID(riid, &IID_ID3DXMesh))
101 iface->lpVtbl->AddRef(iface);
102 *out = iface;
103 return S_OK;
106 WARN("Interface %s not found.\n", debugstr_guid(riid));
108 return E_NOINTERFACE;
111 static ULONG WINAPI d3dx9_mesh_AddRef(ID3DXMesh *iface)
113 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
114 ULONG refcount = InterlockedIncrement(&mesh->ref);
116 TRACE("%p increasing refcount to %u.\n", mesh, refcount);
118 return refcount;
121 static ULONG WINAPI d3dx9_mesh_Release(ID3DXMesh *iface)
123 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
124 ULONG refcount = InterlockedDecrement(&mesh->ref);
126 TRACE("%p decreasing refcount to %u.\n", mesh, refcount);
128 if (!refcount)
130 IDirect3DIndexBuffer9_Release(mesh->index_buffer);
131 IDirect3DVertexBuffer9_Release(mesh->vertex_buffer);
132 if (mesh->vertex_declaration)
133 IDirect3DVertexDeclaration9_Release(mesh->vertex_declaration);
134 IDirect3DDevice9_Release(mesh->device);
135 HeapFree(GetProcessHeap(), 0, mesh->attrib_buffer);
136 HeapFree(GetProcessHeap(), 0, mesh->attrib_table);
137 HeapFree(GetProcessHeap(), 0, mesh);
140 return refcount;
143 static HRESULT WINAPI d3dx9_mesh_DrawSubset(ID3DXMesh *iface, DWORD attrib_id)
145 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
146 HRESULT hr;
147 DWORD face_start;
148 DWORD face_end = 0;
149 DWORD vertex_size;
151 TRACE("iface %p, attrib_id %u.\n", iface, attrib_id);
153 if (!This->vertex_declaration)
155 WARN("Can't draw a mesh with an invalid vertex declaration.\n");
156 return E_FAIL;
159 vertex_size = iface->lpVtbl->GetNumBytesPerVertex(iface);
161 hr = IDirect3DDevice9_SetVertexDeclaration(This->device, This->vertex_declaration);
162 if (FAILED(hr)) return hr;
163 hr = IDirect3DDevice9_SetStreamSource(This->device, 0, This->vertex_buffer, 0, vertex_size);
164 if (FAILED(hr)) return hr;
165 hr = IDirect3DDevice9_SetIndices(This->device, This->index_buffer);
166 if (FAILED(hr)) return hr;
168 while (face_end < This->numfaces)
170 for (face_start = face_end; face_start < This->numfaces; face_start++)
172 if (This->attrib_buffer[face_start] == attrib_id)
173 break;
175 if (face_start >= This->numfaces)
176 break;
177 for (face_end = face_start + 1; face_end < This->numfaces; face_end++)
179 if (This->attrib_buffer[face_end] != attrib_id)
180 break;
183 hr = IDirect3DDevice9_DrawIndexedPrimitive(This->device, D3DPT_TRIANGLELIST,
184 0, 0, This->numvertices, face_start * 3, face_end - face_start);
185 if (FAILED(hr)) return hr;
188 return D3D_OK;
191 static DWORD WINAPI d3dx9_mesh_GetNumFaces(ID3DXMesh *iface)
193 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
195 TRACE("iface %p.\n", iface);
197 return mesh->numfaces;
200 static DWORD WINAPI d3dx9_mesh_GetNumVertices(ID3DXMesh *iface)
202 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
204 TRACE("iface %p.\n", iface);
206 return mesh->numvertices;
209 static DWORD WINAPI d3dx9_mesh_GetFVF(ID3DXMesh *iface)
211 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
213 TRACE("iface %p.\n", iface);
215 return mesh->fvf;
218 static void copy_declaration(D3DVERTEXELEMENT9 *dst, const D3DVERTEXELEMENT9 *src, UINT num_elem)
220 memcpy(dst, src, num_elem * sizeof(*src));
223 static HRESULT WINAPI d3dx9_mesh_GetDeclaration(ID3DXMesh *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
225 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
227 TRACE("iface %p, declaration %p.\n", iface, declaration);
229 if (!declaration)
230 return D3DERR_INVALIDCALL;
232 copy_declaration(declaration, mesh->cached_declaration, mesh->num_elem);
234 return D3D_OK;
237 static DWORD WINAPI d3dx9_mesh_GetNumBytesPerVertex(ID3DXMesh *iface)
239 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
241 TRACE("iface %p.\n", iface);
243 return mesh->vertex_declaration_size;
246 static DWORD WINAPI d3dx9_mesh_GetOptions(ID3DXMesh *iface)
248 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
250 TRACE("iface %p.\n", iface);
252 return mesh->options;
255 static HRESULT WINAPI d3dx9_mesh_GetDevice(struct ID3DXMesh *iface, struct IDirect3DDevice9 **device)
257 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
259 TRACE("iface %p, device %p.\n", iface, device);
261 if (!device)
262 return D3DERR_INVALIDCALL;
263 *device = mesh->device;
264 IDirect3DDevice9_AddRef(mesh->device);
266 return D3D_OK;
269 static HRESULT WINAPI d3dx9_mesh_CloneMeshFVF(struct ID3DXMesh *iface, DWORD options, DWORD fvf,
270 struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh)
272 HRESULT hr;
273 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
275 TRACE("iface %p, options %#x, fvf %#x, device %p, clone_mesh %p.\n",
276 iface, options, fvf, device, clone_mesh);
278 if (FAILED(hr = D3DXDeclaratorFromFVF(fvf, declaration)))
279 return hr;
281 return iface->lpVtbl->CloneMesh(iface, options, declaration, device, clone_mesh);
284 static FLOAT scale_clamp_ubyten(FLOAT value)
286 value = value * UCHAR_MAX;
288 if (value < 0.0f)
290 return 0.0f;
292 else
294 if (value > UCHAR_MAX) /* Clamp at 255 */
295 return UCHAR_MAX;
296 else
297 return value;
301 static FLOAT scale_clamp_shortn(FLOAT value)
303 value = value * SHRT_MAX;
305 /* The tests show that the range is SHRT_MIN + 1 to SHRT_MAX. */
306 if (value <= SHRT_MIN)
308 return SHRT_MIN + 1;
310 else if (value > SHRT_MAX)
312 return SHRT_MAX;
314 else
316 return value;
320 static FLOAT scale_clamp_ushortn(FLOAT value)
322 value = value * USHRT_MAX;
324 if (value < 0.0f)
326 return 0.0f;
328 else
330 if (value > USHRT_MAX) /* Clamp at 65535 */
331 return USHRT_MAX;
332 else
333 return value;
337 static INT simple_round(FLOAT value)
339 int res = (INT)(value + 0.5f);
341 return res;
344 static void convert_float4(BYTE *dst, const D3DXVECTOR4 *src, D3DDECLTYPE type_dst)
346 BOOL fixme_once = FALSE;
348 switch (type_dst)
350 case D3DDECLTYPE_FLOAT1:
352 FLOAT *dst_ptr = (FLOAT*)dst;
353 *dst_ptr = src->x;
354 break;
356 case D3DDECLTYPE_FLOAT2:
358 D3DXVECTOR2 *dst_ptr = (D3DXVECTOR2*)dst;
359 dst_ptr->x = src->x;
360 dst_ptr->y = src->y;
361 break;
363 case D3DDECLTYPE_FLOAT3:
365 D3DXVECTOR3 *dst_ptr = (D3DXVECTOR3*)dst;
366 dst_ptr->x = src->x;
367 dst_ptr->y = src->y;
368 dst_ptr->z = src->z;
369 break;
371 case D3DDECLTYPE_FLOAT4:
373 D3DXVECTOR4 *dst_ptr = (D3DXVECTOR4*)dst;
374 dst_ptr->x = src->x;
375 dst_ptr->y = src->y;
376 dst_ptr->z = src->z;
377 dst_ptr->w = src->w;
378 break;
380 case D3DDECLTYPE_D3DCOLOR:
382 dst[0] = (BYTE)simple_round(scale_clamp_ubyten(src->z));
383 dst[1] = (BYTE)simple_round(scale_clamp_ubyten(src->y));
384 dst[2] = (BYTE)simple_round(scale_clamp_ubyten(src->x));
385 dst[3] = (BYTE)simple_round(scale_clamp_ubyten(src->w));
386 break;
388 case D3DDECLTYPE_UBYTE4:
390 dst[0] = src->x < 0.0f ? 0 : (BYTE)simple_round(src->x);
391 dst[1] = src->y < 0.0f ? 0 : (BYTE)simple_round(src->y);
392 dst[2] = src->z < 0.0f ? 0 : (BYTE)simple_round(src->z);
393 dst[3] = src->w < 0.0f ? 0 : (BYTE)simple_round(src->w);
394 break;
396 case D3DDECLTYPE_SHORT2:
398 SHORT *dst_ptr = (SHORT*)dst;
399 dst_ptr[0] = (SHORT)simple_round(src->x);
400 dst_ptr[1] = (SHORT)simple_round(src->y);
401 break;
403 case D3DDECLTYPE_SHORT4:
405 SHORT *dst_ptr = (SHORT*)dst;
406 dst_ptr[0] = (SHORT)simple_round(src->x);
407 dst_ptr[1] = (SHORT)simple_round(src->y);
408 dst_ptr[2] = (SHORT)simple_round(src->z);
409 dst_ptr[3] = (SHORT)simple_round(src->w);
410 break;
412 case D3DDECLTYPE_UBYTE4N:
414 dst[0] = (BYTE)simple_round(scale_clamp_ubyten(src->x));
415 dst[1] = (BYTE)simple_round(scale_clamp_ubyten(src->y));
416 dst[2] = (BYTE)simple_round(scale_clamp_ubyten(src->z));
417 dst[3] = (BYTE)simple_round(scale_clamp_ubyten(src->w));
418 break;
420 case D3DDECLTYPE_SHORT2N:
422 SHORT *dst_ptr = (SHORT*)dst;
423 dst_ptr[0] = (SHORT)simple_round(scale_clamp_shortn(src->x));
424 dst_ptr[1] = (SHORT)simple_round(scale_clamp_shortn(src->y));
425 break;
427 case D3DDECLTYPE_SHORT4N:
429 SHORT *dst_ptr = (SHORT*)dst;
430 dst_ptr[0] = (SHORT)simple_round(scale_clamp_shortn(src->x));
431 dst_ptr[1] = (SHORT)simple_round(scale_clamp_shortn(src->y));
432 dst_ptr[2] = (SHORT)simple_round(scale_clamp_shortn(src->z));
433 dst_ptr[3] = (SHORT)simple_round(scale_clamp_shortn(src->w));
434 break;
436 case D3DDECLTYPE_USHORT2N:
438 USHORT *dst_ptr = (USHORT*)dst;
439 dst_ptr[0] = (USHORT)simple_round(scale_clamp_ushortn(src->x));
440 dst_ptr[1] = (USHORT)simple_round(scale_clamp_ushortn(src->y));
441 break;
443 case D3DDECLTYPE_USHORT4N:
445 USHORT *dst_ptr = (USHORT*)dst;
446 dst_ptr[0] = (USHORT)simple_round(scale_clamp_ushortn(src->x));
447 dst_ptr[1] = (USHORT)simple_round(scale_clamp_ushortn(src->y));
448 dst_ptr[2] = (USHORT)simple_round(scale_clamp_ushortn(src->z));
449 dst_ptr[3] = (USHORT)simple_round(scale_clamp_ushortn(src->w));
450 break;
452 case D3DDECLTYPE_FLOAT16_2:
454 D3DXFloat32To16Array((D3DXFLOAT16*)dst, (FLOAT*)src, 2);
455 break;
457 case D3DDECLTYPE_FLOAT16_4:
459 D3DXFloat32To16Array((D3DXFLOAT16*)dst, (FLOAT*)src, 4);
460 break;
462 default:
463 if (!fixme_once++)
464 FIXME("Conversion from D3DDECLTYPE_FLOAT4 to %d not implemented.\n", type_dst);
465 break;
469 static void convert_component(BYTE *dst, BYTE *src, D3DDECLTYPE type_dst, D3DDECLTYPE type_src)
471 BOOL fixme_once = FALSE;
473 switch (type_src)
475 case D3DDECLTYPE_FLOAT1:
477 FLOAT *src_ptr = (FLOAT*)src;
478 D3DXVECTOR4 src_float4 = {*src_ptr, 0.0f, 0.0f, 1.0f};
479 convert_float4(dst, &src_float4, type_dst);
480 break;
482 case D3DDECLTYPE_FLOAT2:
484 D3DXVECTOR2 *src_ptr = (D3DXVECTOR2*)src;
485 D3DXVECTOR4 src_float4 = {src_ptr->x, src_ptr->y, 0.0f, 1.0f};
486 convert_float4(dst, &src_float4, type_dst);
487 break;
489 case D3DDECLTYPE_FLOAT3:
491 D3DXVECTOR3 *src_ptr = (D3DXVECTOR3*)src;
492 D3DXVECTOR4 src_float4 = {src_ptr->x, src_ptr->y, src_ptr->z, 1.0f};
493 convert_float4(dst, &src_float4, type_dst);
494 break;
496 case D3DDECLTYPE_FLOAT4:
498 D3DXVECTOR4 *src_ptr = (D3DXVECTOR4*)src;
499 D3DXVECTOR4 src_float4 = {src_ptr->x, src_ptr->y, src_ptr->z, src_ptr->w};
500 convert_float4(dst, &src_float4, type_dst);
501 break;
503 case D3DDECLTYPE_D3DCOLOR:
505 D3DXVECTOR4 src_float4 =
507 (FLOAT)src[2]/UCHAR_MAX,
508 (FLOAT)src[1]/UCHAR_MAX,
509 (FLOAT)src[0]/UCHAR_MAX,
510 (FLOAT)src[3]/UCHAR_MAX
512 convert_float4(dst, &src_float4, type_dst);
513 break;
515 case D3DDECLTYPE_UBYTE4:
517 D3DXVECTOR4 src_float4 = {src[0], src[1], src[2], src[3]};
518 convert_float4(dst, &src_float4, type_dst);
519 break;
521 case D3DDECLTYPE_SHORT2:
523 SHORT *src_ptr = (SHORT*)src;
524 D3DXVECTOR4 src_float4 = {src_ptr[0], src_ptr[1], 0.0f, 1.0f};
525 convert_float4(dst, &src_float4, type_dst);
526 break;
528 case D3DDECLTYPE_SHORT4:
530 SHORT *src_ptr = (SHORT*)src;
531 D3DXVECTOR4 src_float4 = {src_ptr[0], src_ptr[1], src_ptr[2], src_ptr[3]};
532 convert_float4(dst, &src_float4, type_dst);
533 break;
535 case D3DDECLTYPE_UBYTE4N:
537 D3DXVECTOR4 src_float4 =
539 (FLOAT)src[0]/UCHAR_MAX,
540 (FLOAT)src[1]/UCHAR_MAX,
541 (FLOAT)src[2]/UCHAR_MAX,
542 (FLOAT)src[3]/UCHAR_MAX
544 convert_float4(dst, &src_float4, type_dst);
545 break;
547 case D3DDECLTYPE_SHORT2N:
549 SHORT *src_ptr = (SHORT*)src;
550 D3DXVECTOR4 src_float4 = {(FLOAT)src_ptr[0]/SHRT_MAX, (FLOAT)src_ptr[1]/SHRT_MAX, 0.0f, 1.0f};
551 convert_float4(dst, &src_float4, type_dst);
552 break;
554 case D3DDECLTYPE_SHORT4N:
556 SHORT *src_ptr = (SHORT*)src;
557 D3DXVECTOR4 src_float4 =
559 (FLOAT)src_ptr[0]/SHRT_MAX,
560 (FLOAT)src_ptr[1]/SHRT_MAX,
561 (FLOAT)src_ptr[2]/SHRT_MAX,
562 (FLOAT)src_ptr[3]/SHRT_MAX
564 convert_float4(dst, &src_float4, type_dst);
565 break;
567 case D3DDECLTYPE_FLOAT16_2:
569 D3DXVECTOR4 src_float4 = {0.0f, 0.0f, 0.0f, 1.0f};
570 D3DXFloat16To32Array((FLOAT*)&src_float4, (D3DXFLOAT16*)src, 2);
571 convert_float4(dst, &src_float4, type_dst);
572 break;
574 case D3DDECLTYPE_FLOAT16_4:
576 D3DXVECTOR4 src_float4;
577 D3DXFloat16To32Array((FLOAT*)&src_float4, (D3DXFLOAT16*)src, 4);
578 convert_float4(dst, &src_float4, type_dst);
579 break;
581 default:
582 if (!fixme_once++)
583 FIXME("Conversion of D3DDECLTYPE %d to %d not implemented.\n", type_src, type_dst);
584 break;
588 static INT get_equivalent_declaration_index(D3DVERTEXELEMENT9 orig_declaration, D3DVERTEXELEMENT9 *declaration)
590 INT i;
592 for (i = 0; declaration[i].Stream != 0xff; i++)
594 if (orig_declaration.Usage == declaration[i].Usage
595 && orig_declaration.UsageIndex == declaration[i].UsageIndex)
597 return i;
601 return -1;
604 static HRESULT convert_vertex_buffer(ID3DXMesh *mesh_dst, ID3DXMesh *mesh_src)
606 HRESULT hr;
607 D3DVERTEXELEMENT9 orig_declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
608 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
609 BYTE *vb_dst = NULL;
610 BYTE *vb_src = NULL;
611 UINT i;
612 UINT num_vertices = mesh_src->lpVtbl->GetNumVertices(mesh_src);
613 UINT dst_vertex_size = mesh_dst->lpVtbl->GetNumBytesPerVertex(mesh_dst);
614 UINT src_vertex_size = mesh_src->lpVtbl->GetNumBytesPerVertex(mesh_src);
616 hr = mesh_src->lpVtbl->GetDeclaration(mesh_src, orig_declaration);
617 if (FAILED(hr)) return hr;
618 hr = mesh_dst->lpVtbl->GetDeclaration(mesh_dst, declaration);
619 if (FAILED(hr)) return hr;
621 hr = mesh_src->lpVtbl->LockVertexBuffer(mesh_src, D3DLOCK_READONLY, (void**)&vb_src);
622 if (FAILED(hr)) goto cleanup;
623 hr = mesh_dst->lpVtbl->LockVertexBuffer(mesh_dst, 0, (void**)&vb_dst);
624 if (FAILED(hr)) goto cleanup;
626 /* Clear all new fields by clearing the entire vertex buffer. */
627 memset(vb_dst, 0, num_vertices * dst_vertex_size);
629 for (i = 0; orig_declaration[i].Stream != 0xff; i++)
631 INT eq_idx = get_equivalent_declaration_index(orig_declaration[i], declaration);
633 if (eq_idx >= 0)
635 UINT j;
636 for (j = 0; j < num_vertices; j++)
638 UINT idx_dst = dst_vertex_size * j + declaration[eq_idx].Offset;
639 UINT idx_src = src_vertex_size * j + orig_declaration[i].Offset;
640 UINT type_size = d3dx_decltype_size[orig_declaration[i].Type];
642 if (orig_declaration[i].Type == declaration[eq_idx].Type)
643 memcpy(&vb_dst[idx_dst], &vb_src[idx_src], type_size);
644 else
645 convert_component(&vb_dst[idx_dst], &vb_src[idx_src], declaration[eq_idx].Type, orig_declaration[i].Type);
650 hr = D3D_OK;
651 cleanup:
652 if (vb_dst) mesh_dst->lpVtbl->UnlockVertexBuffer(mesh_dst);
653 if (vb_src) mesh_src->lpVtbl->UnlockVertexBuffer(mesh_src);
655 return hr;
658 static BOOL declaration_equals(const D3DVERTEXELEMENT9 *declaration1, const D3DVERTEXELEMENT9 *declaration2)
660 UINT size1 = 0, size2 = 0;
662 /* Find the size of each declaration */
663 while (declaration1[size1].Stream != 0xff) size1++;
664 while (declaration2[size2].Stream != 0xff) size2++;
666 /* If not same size then they are definitely not equal */
667 if (size1 != size2)
668 return FALSE;
670 /* Check that all components are the same */
671 if (memcmp(declaration1, declaration2, size1*sizeof(*declaration1)) == 0)
672 return TRUE;
674 return FALSE;
677 static HRESULT WINAPI d3dx9_mesh_CloneMesh(struct ID3DXMesh *iface, DWORD options,
678 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh_out)
680 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
681 struct d3dx9_mesh *cloned_this;
682 ID3DXMesh *clone_mesh;
683 D3DVERTEXELEMENT9 orig_declaration[MAX_FVF_DECL_SIZE] = { D3DDECL_END() };
684 void *data_in, *data_out;
685 DWORD vertex_size;
686 HRESULT hr;
687 BOOL same_declaration;
689 TRACE("iface %p, options %#x, declaration %p, device %p, clone_mesh_out %p.\n",
690 iface, options, declaration, device, clone_mesh_out);
692 if (!clone_mesh_out)
693 return D3DERR_INVALIDCALL;
695 hr = iface->lpVtbl->GetDeclaration(iface, orig_declaration);
696 if (FAILED(hr)) return hr;
698 hr = D3DXCreateMesh(This->numfaces, This->numvertices, options & ~D3DXMESH_VB_SHARE,
699 declaration, device, &clone_mesh);
700 if (FAILED(hr)) return hr;
702 cloned_this = impl_from_ID3DXMesh(clone_mesh);
703 vertex_size = clone_mesh->lpVtbl->GetNumBytesPerVertex(clone_mesh);
704 same_declaration = declaration_equals(declaration, orig_declaration);
706 if (options & D3DXMESH_VB_SHARE) {
707 if (!same_declaration) {
708 hr = D3DERR_INVALIDCALL;
709 goto error;
711 IDirect3DVertexBuffer9_AddRef(This->vertex_buffer);
712 /* FIXME: refactor to avoid creating a new vertex buffer */
713 IDirect3DVertexBuffer9_Release(cloned_this->vertex_buffer);
714 cloned_this->vertex_buffer = This->vertex_buffer;
715 } else if (same_declaration) {
716 hr = iface->lpVtbl->LockVertexBuffer(iface, D3DLOCK_READONLY, &data_in);
717 if (FAILED(hr)) goto error;
718 hr = clone_mesh->lpVtbl->LockVertexBuffer(clone_mesh, 0, &data_out);
719 if (FAILED(hr)) {
720 iface->lpVtbl->UnlockVertexBuffer(iface);
721 goto error;
723 memcpy(data_out, data_in, This->numvertices * vertex_size);
724 clone_mesh->lpVtbl->UnlockVertexBuffer(clone_mesh);
725 iface->lpVtbl->UnlockVertexBuffer(iface);
726 } else {
727 hr = convert_vertex_buffer(clone_mesh, iface);
728 if (FAILED(hr)) goto error;
731 hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, &data_in);
732 if (FAILED(hr)) goto error;
733 hr = clone_mesh->lpVtbl->LockIndexBuffer(clone_mesh, 0, &data_out);
734 if (FAILED(hr)) {
735 iface->lpVtbl->UnlockIndexBuffer(iface);
736 goto error;
738 if ((options ^ This->options) & D3DXMESH_32BIT) {
739 DWORD i;
740 if (options & D3DXMESH_32BIT) {
741 for (i = 0; i < This->numfaces * 3; i++)
742 ((DWORD*)data_out)[i] = ((WORD*)data_in)[i];
743 } else {
744 for (i = 0; i < This->numfaces * 3; i++)
745 ((WORD*)data_out)[i] = ((DWORD*)data_in)[i];
747 } else {
748 memcpy(data_out, data_in, This->numfaces * 3 * (options & D3DXMESH_32BIT ? 4 : 2));
750 clone_mesh->lpVtbl->UnlockIndexBuffer(clone_mesh);
751 iface->lpVtbl->UnlockIndexBuffer(iface);
753 memcpy(cloned_this->attrib_buffer, This->attrib_buffer, This->numfaces * sizeof(*This->attrib_buffer));
755 if (This->attrib_table_size)
757 cloned_this->attrib_table_size = This->attrib_table_size;
758 cloned_this->attrib_table = HeapAlloc(GetProcessHeap(), 0, This->attrib_table_size * sizeof(*This->attrib_table));
759 if (!cloned_this->attrib_table) {
760 hr = E_OUTOFMEMORY;
761 goto error;
763 memcpy(cloned_this->attrib_table, This->attrib_table, This->attrib_table_size * sizeof(*This->attrib_table));
766 *clone_mesh_out = clone_mesh;
768 return D3D_OK;
769 error:
770 IUnknown_Release(clone_mesh);
771 return hr;
774 static HRESULT WINAPI d3dx9_mesh_GetVertexBuffer(struct ID3DXMesh *iface,
775 struct IDirect3DVertexBuffer9 **vertex_buffer)
777 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
779 TRACE("iface %p, vertex_buffer %p.\n", iface, vertex_buffer);
781 if (!vertex_buffer)
782 return D3DERR_INVALIDCALL;
783 *vertex_buffer = mesh->vertex_buffer;
784 IDirect3DVertexBuffer9_AddRef(mesh->vertex_buffer);
786 return D3D_OK;
789 static HRESULT WINAPI d3dx9_mesh_GetIndexBuffer(struct ID3DXMesh *iface,
790 struct IDirect3DIndexBuffer9 **index_buffer)
792 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
794 TRACE("iface %p, index_buffer %p.\n", iface, index_buffer);
796 if (!index_buffer)
797 return D3DERR_INVALIDCALL;
798 *index_buffer = mesh->index_buffer;
799 IDirect3DIndexBuffer9_AddRef(mesh->index_buffer);
801 return D3D_OK;
804 static HRESULT WINAPI d3dx9_mesh_LockVertexBuffer(ID3DXMesh *iface, DWORD flags, void **data)
806 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
808 TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
810 return IDirect3DVertexBuffer9_Lock(mesh->vertex_buffer, 0, 0, data, flags);
813 static HRESULT WINAPI d3dx9_mesh_UnlockVertexBuffer(ID3DXMesh *iface)
815 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
817 TRACE("iface %p.\n", iface);
819 return IDirect3DVertexBuffer9_Unlock(mesh->vertex_buffer);
822 static HRESULT WINAPI d3dx9_mesh_LockIndexBuffer(ID3DXMesh *iface, DWORD flags, void **data)
824 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
826 TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
828 return IDirect3DIndexBuffer9_Lock(mesh->index_buffer, 0, 0, data, flags);
831 static HRESULT WINAPI d3dx9_mesh_UnlockIndexBuffer(ID3DXMesh *iface)
833 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
835 TRACE("iface %p.\n", iface);
837 return IDirect3DIndexBuffer9_Unlock(mesh->index_buffer);
840 /* FIXME: This looks just wrong, we never check *attrib_table_size before
841 * copying the data. */
842 static HRESULT WINAPI d3dx9_mesh_GetAttributeTable(ID3DXMesh *iface,
843 D3DXATTRIBUTERANGE *attrib_table, DWORD *attrib_table_size)
845 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
847 TRACE("iface %p, attrib_table %p, attrib_table_size %p.\n",
848 iface, attrib_table, attrib_table_size);
850 if (attrib_table_size)
851 *attrib_table_size = mesh->attrib_table_size;
853 if (attrib_table)
854 memcpy(attrib_table, mesh->attrib_table, mesh->attrib_table_size * sizeof(*attrib_table));
856 return D3D_OK;
859 struct edge_face
861 struct list entry;
862 DWORD v2;
863 DWORD face;
866 struct edge_face_map
868 struct list *lists;
869 struct edge_face *entries;
872 /* Builds up a map of which face a new edge belongs to. That way the adjacency
873 * of another edge can be looked up. An edge has an adjacent face if there
874 * is an edge going in the opposite direction in the map. For example if the
875 * edge (v1, v2) belongs to face 4, and there is a mapping (v2, v1)->7, then
876 * face 4 and 7 are adjacent.
878 * Each edge might have been replaced with another edge, or none at all. There
879 * is at most one edge to face mapping, i.e. an edge can only belong to one
880 * face.
882 static HRESULT init_edge_face_map(struct edge_face_map *edge_face_map, const DWORD *index_buffer,
883 const DWORD *point_reps, DWORD num_faces)
885 DWORD face, edge;
886 DWORD i;
888 edge_face_map->lists = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(*edge_face_map->lists));
889 if (!edge_face_map->lists) return E_OUTOFMEMORY;
891 edge_face_map->entries = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(*edge_face_map->entries));
892 if (!edge_face_map->entries) return E_OUTOFMEMORY;
895 /* Initialize all lists */
896 for (i = 0; i < 3 * num_faces; i++)
898 list_init(&edge_face_map->lists[i]);
900 /* Build edge face mapping */
901 for (face = 0; face < num_faces; face++)
903 for (edge = 0; edge < 3; edge++)
905 DWORD v1 = index_buffer[3*face + edge];
906 DWORD v2 = index_buffer[3*face + (edge+1)%3];
907 DWORD new_v1 = point_reps[v1]; /* What v1 has been replaced with */
908 DWORD new_v2 = point_reps[v2];
910 if (v1 != v2) /* Only map non-collapsed edges */
912 i = 3*face + edge;
913 edge_face_map->entries[i].v2 = new_v2;
914 edge_face_map->entries[i].face = face;
915 list_add_head(&edge_face_map->lists[new_v1], &edge_face_map->entries[i].entry);
920 return D3D_OK;
923 static DWORD find_adjacent_face(struct edge_face_map *edge_face_map, DWORD vertex1, DWORD vertex2, DWORD num_faces)
925 struct edge_face *edge_face_ptr;
927 LIST_FOR_EACH_ENTRY(edge_face_ptr, &edge_face_map->lists[vertex2], struct edge_face, entry)
929 if (edge_face_ptr->v2 == vertex1)
930 return edge_face_ptr->face;
933 return -1;
936 static DWORD *generate_identity_point_reps(DWORD num_vertices)
938 DWORD *id_point_reps;
939 DWORD i;
941 id_point_reps = HeapAlloc(GetProcessHeap(), 0, num_vertices * sizeof(*id_point_reps));
942 if (!id_point_reps)
943 return NULL;
945 for (i = 0; i < num_vertices; i++)
947 id_point_reps[i] = i;
950 return id_point_reps;
953 static HRESULT WINAPI d3dx9_mesh_ConvertPointRepsToAdjacency(ID3DXMesh *iface,
954 const DWORD *point_reps, DWORD *adjacency)
956 HRESULT hr;
957 DWORD num_faces = iface->lpVtbl->GetNumFaces(iface);
958 DWORD num_vertices = iface->lpVtbl->GetNumVertices(iface);
959 DWORD options = iface->lpVtbl->GetOptions(iface);
960 BOOL indices_are_16_bit = !(options & D3DXMESH_32BIT);
961 DWORD *ib = NULL;
962 void *ib_ptr = NULL;
963 DWORD face;
964 DWORD edge;
965 struct edge_face_map edge_face_map = {0};
966 const DWORD *point_reps_ptr = NULL;
967 DWORD *id_point_reps = NULL;
969 TRACE("iface %p, point_reps %p, adjacency %p.\n", iface, point_reps, adjacency);
971 if (!adjacency) return D3DERR_INVALIDCALL;
973 if (!point_reps) /* Identity point reps */
975 id_point_reps = generate_identity_point_reps(num_vertices);
976 if (!id_point_reps)
978 hr = E_OUTOFMEMORY;
979 goto cleanup;
982 point_reps_ptr = id_point_reps;
984 else
986 point_reps_ptr = point_reps;
989 hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, &ib_ptr);
990 if (FAILED(hr)) goto cleanup;
992 if (indices_are_16_bit)
994 /* Widen 16 bit to 32 bit */
995 DWORD i;
996 WORD *ib_16bit = ib_ptr;
997 ib = HeapAlloc(GetProcessHeap(), 0, 3 * num_faces * sizeof(DWORD));
998 if (!ib)
1000 hr = E_OUTOFMEMORY;
1001 goto cleanup;
1003 for (i = 0; i < 3 * num_faces; i++)
1005 ib[i] = ib_16bit[i];
1008 else
1010 ib = ib_ptr;
1013 hr = init_edge_face_map(&edge_face_map, ib, point_reps_ptr, num_faces);
1014 if (FAILED(hr)) goto cleanup;
1016 /* Create adjacency */
1017 for (face = 0; face < num_faces; face++)
1019 for (edge = 0; edge < 3; edge++)
1021 DWORD v1 = ib[3*face + edge];
1022 DWORD v2 = ib[3*face + (edge+1)%3];
1023 DWORD new_v1 = point_reps_ptr[v1];
1024 DWORD new_v2 = point_reps_ptr[v2];
1025 DWORD adj_face;
1027 adj_face = find_adjacent_face(&edge_face_map, new_v1, new_v2, num_faces);
1028 adjacency[3*face + edge] = adj_face;
1032 hr = D3D_OK;
1033 cleanup:
1034 HeapFree(GetProcessHeap(), 0, id_point_reps);
1035 if (indices_are_16_bit) HeapFree(GetProcessHeap(), 0, ib);
1036 HeapFree(GetProcessHeap(), 0, edge_face_map.lists);
1037 HeapFree(GetProcessHeap(), 0, edge_face_map.entries);
1038 if(ib_ptr) iface->lpVtbl->UnlockIndexBuffer(iface);
1039 return hr;
1042 /* ConvertAdjacencyToPointReps helper function.
1044 * Goes around the edges of each face and replaces the vertices in any adjacent
1045 * face's edge with its own vertices(if its vertices have a lower index). This
1046 * way as few as possible low index vertices are shared among the faces. The
1047 * re-ordered index buffer is stored in new_indices.
1049 * The vertices in a point representation must be ordered sequentially, e.g.
1050 * index 5 holds the index of the vertex that replaces vertex 5, i.e. if
1051 * vertex 5 is replaced by vertex 3 then index 5 would contain 3. If no vertex
1052 * replaces it, then it contains the same number as the index itself, e.g.
1053 * index 5 would contain 5. */
1054 static HRESULT propagate_face_vertices(const DWORD *adjacency, DWORD *point_reps,
1055 const DWORD *indices, DWORD *new_indices, DWORD face, DWORD numfaces)
1057 const unsigned int VERTS_PER_FACE = 3;
1058 DWORD edge, opp_edge;
1059 DWORD face_base = VERTS_PER_FACE * face;
1061 for (edge = 0; edge < VERTS_PER_FACE; edge++)
1063 DWORD adj_face = adjacency[face_base + edge];
1064 DWORD adj_face_base;
1065 DWORD i;
1066 if (adj_face == -1) /* No adjacent face. */
1067 continue;
1068 else if (adj_face >= numfaces)
1070 /* This throws exception on Windows */
1071 WARN("Index out of bounds. Got %d expected less than %d.\n",
1072 adj_face, numfaces);
1073 return D3DERR_INVALIDCALL;
1075 adj_face_base = 3 * adj_face;
1077 /* Find opposite edge in adjacent face. */
1078 for (opp_edge = 0; opp_edge < VERTS_PER_FACE; opp_edge++)
1080 DWORD opp_edge_index = adj_face_base + opp_edge;
1081 if (adjacency[opp_edge_index] == face)
1082 break; /* Found opposite edge. */
1085 /* Replaces vertices in opposite edge with vertices from current edge. */
1086 for (i = 0; i < 2; i++)
1088 DWORD from = face_base + (edge + (1 - i)) % VERTS_PER_FACE;
1089 DWORD to = adj_face_base + (opp_edge + i) % VERTS_PER_FACE;
1091 /* Propagate lowest index. */
1092 if (new_indices[to] > new_indices[from])
1094 new_indices[to] = new_indices[from];
1095 point_reps[indices[to]] = new_indices[from];
1100 return D3D_OK;
1103 static HRESULT WINAPI d3dx9_mesh_ConvertAdjacencyToPointReps(ID3DXMesh *iface,
1104 const DWORD *adjacency, DWORD *point_reps)
1106 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
1107 HRESULT hr;
1108 DWORD face;
1109 DWORD i;
1110 DWORD *indices = NULL;
1111 WORD *indices_16bit = NULL;
1112 DWORD *new_indices = NULL;
1113 const unsigned int VERTS_PER_FACE = 3;
1115 TRACE("iface %p, adjacency %p, point_reps %p.\n", iface, adjacency, point_reps);
1117 if (!adjacency)
1119 WARN("NULL adjacency.\n");
1120 hr = D3DERR_INVALIDCALL;
1121 goto cleanup;
1124 if (!point_reps)
1126 WARN("NULL point_reps.\n");
1127 hr = D3DERR_INVALIDCALL;
1128 goto cleanup;
1131 /* Should never happen as CreateMesh does not allow meshes with 0 faces */
1132 if (This->numfaces == 0)
1134 ERR("Number of faces was zero.\n");
1135 hr = D3DERR_INVALIDCALL;
1136 goto cleanup;
1139 new_indices = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * This->numfaces * sizeof(*indices));
1140 if (!new_indices)
1142 hr = E_OUTOFMEMORY;
1143 goto cleanup;
1146 if (This->options & D3DXMESH_32BIT)
1148 hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, (void**)&indices);
1149 if (FAILED(hr)) goto cleanup;
1150 memcpy(new_indices, indices, VERTS_PER_FACE * This->numfaces * sizeof(*indices));
1152 else
1154 /* Make a widening copy of indices_16bit into indices and new_indices
1155 * in order to re-use the helper function */
1156 hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, (void**)&indices_16bit);
1157 if (FAILED(hr)) goto cleanup;
1158 indices = HeapAlloc(GetProcessHeap(), 0, VERTS_PER_FACE * This->numfaces * sizeof(*indices));
1159 if (!indices)
1161 hr = E_OUTOFMEMORY;
1162 goto cleanup;
1164 for (i = 0; i < VERTS_PER_FACE * This->numfaces; i++)
1166 new_indices[i] = indices_16bit[i];
1167 indices[i] = indices_16bit[i];
1171 /* Vertices are ordered sequentially in the point representation. */
1172 for (i = 0; i < This->numvertices; i++)
1174 point_reps[i] = i;
1177 /* Propagate vertices with low indices so as few vertices as possible
1178 * are used in the mesh.
1180 for (face = 0; face < This->numfaces; face++)
1182 hr = propagate_face_vertices(adjacency, point_reps, indices, new_indices, face, This->numfaces);
1183 if (FAILED(hr)) goto cleanup;
1185 /* Go in opposite direction to catch all face orderings */
1186 for (face = 0; face < This->numfaces; face++)
1188 hr = propagate_face_vertices(adjacency, point_reps,
1189 indices, new_indices,
1190 (This->numfaces - 1) - face, This->numfaces);
1191 if (FAILED(hr)) goto cleanup;
1194 hr = D3D_OK;
1195 cleanup:
1196 if (This->options & D3DXMESH_32BIT)
1198 if (indices) iface->lpVtbl->UnlockIndexBuffer(iface);
1200 else
1202 if (indices_16bit) iface->lpVtbl->UnlockIndexBuffer(iface);
1203 HeapFree(GetProcessHeap(), 0, indices);
1205 HeapFree(GetProcessHeap(), 0, new_indices);
1206 return hr;
1209 struct vertex_metadata {
1210 float key;
1211 DWORD vertex_index;
1212 DWORD first_shared_index;
1215 static int compare_vertex_keys(const void *a, const void *b)
1217 const struct vertex_metadata *left = a;
1218 const struct vertex_metadata *right = b;
1219 if (left->key == right->key)
1220 return 0;
1221 return left->key < right->key ? -1 : 1;
1224 static HRESULT WINAPI d3dx9_mesh_GenerateAdjacency(ID3DXMesh *iface, float epsilon, DWORD *adjacency)
1226 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
1227 HRESULT hr;
1228 BYTE *vertices = NULL;
1229 const DWORD *indices = NULL;
1230 DWORD vertex_size;
1231 DWORD buffer_size;
1232 /* sort the vertices by (x + y + z) to quickly find coincident vertices */
1233 struct vertex_metadata *sorted_vertices;
1234 /* shared_indices links together identical indices in the index buffer so
1235 * that adjacency checks can be limited to faces sharing a vertex */
1236 DWORD *shared_indices = NULL;
1237 const FLOAT epsilon_sq = epsilon * epsilon;
1238 DWORD i;
1240 TRACE("iface %p, epsilon %.8e, adjacency %p.\n", iface, epsilon, adjacency);
1242 if (!adjacency)
1243 return D3DERR_INVALIDCALL;
1245 buffer_size = This->numfaces * 3 * sizeof(*shared_indices) + This->numvertices * sizeof(*sorted_vertices);
1246 if (!(This->options & D3DXMESH_32BIT))
1247 buffer_size += This->numfaces * 3 * sizeof(*indices);
1248 shared_indices = HeapAlloc(GetProcessHeap(), 0, buffer_size);
1249 if (!shared_indices)
1250 return E_OUTOFMEMORY;
1251 sorted_vertices = (struct vertex_metadata*)(shared_indices + This->numfaces * 3);
1253 hr = iface->lpVtbl->LockVertexBuffer(iface, D3DLOCK_READONLY, (void**)&vertices);
1254 if (FAILED(hr)) goto cleanup;
1255 hr = iface->lpVtbl->LockIndexBuffer(iface, D3DLOCK_READONLY, (void**)&indices);
1256 if (FAILED(hr)) goto cleanup;
1258 if (!(This->options & D3DXMESH_32BIT)) {
1259 const WORD *word_indices = (const WORD*)indices;
1260 DWORD *dword_indices = (DWORD*)(sorted_vertices + This->numvertices);
1261 indices = dword_indices;
1262 for (i = 0; i < This->numfaces * 3; i++)
1263 *dword_indices++ = *word_indices++;
1266 vertex_size = iface->lpVtbl->GetNumBytesPerVertex(iface);
1267 for (i = 0; i < This->numvertices; i++) {
1268 D3DXVECTOR3 *vertex = (D3DXVECTOR3*)(vertices + vertex_size * i);
1269 sorted_vertices[i].first_shared_index = -1;
1270 sorted_vertices[i].key = vertex->x + vertex->y + vertex->z;
1271 sorted_vertices[i].vertex_index = i;
1273 for (i = 0; i < This->numfaces * 3; i++) {
1274 DWORD *first_shared_index = &sorted_vertices[indices[i]].first_shared_index;
1275 shared_indices[i] = *first_shared_index;
1276 *first_shared_index = i;
1277 adjacency[i] = -1;
1279 qsort(sorted_vertices, This->numvertices, sizeof(*sorted_vertices), compare_vertex_keys);
1281 for (i = 0; i < This->numvertices; i++) {
1282 struct vertex_metadata *sorted_vertex_a = &sorted_vertices[i];
1283 D3DXVECTOR3 *vertex_a = (D3DXVECTOR3*)(vertices + sorted_vertex_a->vertex_index * vertex_size);
1284 DWORD shared_index_a = sorted_vertex_a->first_shared_index;
1286 while (shared_index_a != -1) {
1287 DWORD j = i;
1288 DWORD shared_index_b = shared_indices[shared_index_a];
1289 struct vertex_metadata *sorted_vertex_b = sorted_vertex_a;
1291 while (TRUE) {
1292 while (shared_index_b != -1) {
1293 /* faces are adjacent if they have another coincident vertex */
1294 DWORD base_a = (shared_index_a / 3) * 3;
1295 DWORD base_b = (shared_index_b / 3) * 3;
1296 BOOL adjacent = FALSE;
1297 int k;
1299 for (k = 0; k < 3; k++) {
1300 if (adjacency[base_b + k] == shared_index_a / 3) {
1301 adjacent = TRUE;
1302 break;
1305 if (!adjacent) {
1306 for (k = 1; k <= 2; k++) {
1307 DWORD vertex_index_a = base_a + (shared_index_a + k) % 3;
1308 DWORD vertex_index_b = base_b + (shared_index_b + (3 - k)) % 3;
1309 adjacent = indices[vertex_index_a] == indices[vertex_index_b];
1310 if (!adjacent && epsilon >= 0.0f) {
1311 D3DXVECTOR3 delta = {0.0f, 0.0f, 0.0f};
1312 FLOAT length_sq;
1314 D3DXVec3Subtract(&delta,
1315 (D3DXVECTOR3*)(vertices + indices[vertex_index_a] * vertex_size),
1316 (D3DXVECTOR3*)(vertices + indices[vertex_index_b] * vertex_size));
1317 length_sq = D3DXVec3LengthSq(&delta);
1318 adjacent = epsilon == 0.0f ? length_sq == 0.0f : length_sq < epsilon_sq;
1320 if (adjacent) {
1321 DWORD adj_a = base_a + 2 - (vertex_index_a + shared_index_a + 1) % 3;
1322 DWORD adj_b = base_b + 2 - (vertex_index_b + shared_index_b + 1) % 3;
1323 if (adjacency[adj_a] == -1 && adjacency[adj_b] == -1) {
1324 adjacency[adj_a] = base_b / 3;
1325 adjacency[adj_b] = base_a / 3;
1326 break;
1332 shared_index_b = shared_indices[shared_index_b];
1334 while (++j < This->numvertices) {
1335 D3DXVECTOR3 *vertex_b;
1337 sorted_vertex_b++;
1338 if (sorted_vertex_b->key - sorted_vertex_a->key > epsilon * 3.0f) {
1339 /* no more coincident vertices to try */
1340 j = This->numvertices;
1341 break;
1343 /* check for coincidence */
1344 vertex_b = (D3DXVECTOR3*)(vertices + sorted_vertex_b->vertex_index * vertex_size);
1345 if (fabsf(vertex_a->x - vertex_b->x) <= epsilon &&
1346 fabsf(vertex_a->y - vertex_b->y) <= epsilon &&
1347 fabsf(vertex_a->z - vertex_b->z) <= epsilon)
1349 break;
1352 if (j >= This->numvertices)
1353 break;
1354 shared_index_b = sorted_vertex_b->first_shared_index;
1357 sorted_vertex_a->first_shared_index = shared_indices[sorted_vertex_a->first_shared_index];
1358 shared_index_a = sorted_vertex_a->first_shared_index;
1362 hr = D3D_OK;
1363 cleanup:
1364 if (indices) iface->lpVtbl->UnlockIndexBuffer(iface);
1365 if (vertices) iface->lpVtbl->UnlockVertexBuffer(iface);
1366 HeapFree(GetProcessHeap(), 0, shared_indices);
1367 return hr;
1370 static HRESULT WINAPI d3dx9_mesh_UpdateSemantics(ID3DXMesh *iface, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
1372 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
1373 HRESULT hr;
1374 UINT vertex_declaration_size;
1375 int i;
1377 TRACE("iface %p, declaration %p.\n", iface, declaration);
1379 if (!declaration)
1381 WARN("Invalid declaration. Can't use NULL declaration.\n");
1382 return D3DERR_INVALIDCALL;
1385 /* New declaration must be same size as original */
1386 vertex_declaration_size = D3DXGetDeclVertexSize(declaration, declaration[0].Stream);
1387 if (vertex_declaration_size != This->vertex_declaration_size)
1389 WARN("Invalid declaration. New vertex size does not match the original vertex size.\n");
1390 return D3DERR_INVALIDCALL;
1393 /* New declaration must not contain non-zero Stream value */
1394 for (i = 0; declaration[i].Stream != 0xff; i++)
1396 if (declaration[i].Stream != 0)
1398 WARN("Invalid declaration. New declaration contains non-zero Stream value.\n");
1399 return D3DERR_INVALIDCALL;
1403 This->num_elem = i + 1;
1404 copy_declaration(This->cached_declaration, declaration, This->num_elem);
1406 if (This->vertex_declaration)
1407 IDirect3DVertexDeclaration9_Release(This->vertex_declaration);
1409 /* An application can pass an invalid declaration to UpdateSemantics and
1410 * still expect D3D_OK (see tests). If the declaration is invalid, then
1411 * subsequent calls to DrawSubset will fail. This is handled by setting the
1412 * vertex declaration to NULL.
1413 * GetDeclaration, GetNumBytesPerVertex must, however, use the new
1414 * invalid declaration. This is handled by them using the cached vertex
1415 * declaration instead of the actual vertex declaration.
1417 hr = IDirect3DDevice9_CreateVertexDeclaration(This->device,
1418 declaration,
1419 &This->vertex_declaration);
1420 if (FAILED(hr))
1422 WARN("Using invalid declaration. Calls to DrawSubset will fail.\n");
1423 This->vertex_declaration = NULL;
1426 return D3D_OK;
1429 static HRESULT WINAPI d3dx9_mesh_LockAttributeBuffer(ID3DXMesh *iface, DWORD flags, DWORD **data)
1431 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
1433 TRACE("iface %p, flags %#x, data %p.\n", iface, flags, data);
1435 InterlockedIncrement(&mesh->attrib_buffer_lock_count);
1437 if (!(flags & D3DLOCK_READONLY))
1439 D3DXATTRIBUTERANGE *attrib_table = mesh->attrib_table;
1440 mesh->attrib_table_size = 0;
1441 mesh->attrib_table = NULL;
1442 HeapFree(GetProcessHeap(), 0, attrib_table);
1445 *data = mesh->attrib_buffer;
1447 return D3D_OK;
1450 static HRESULT WINAPI d3dx9_mesh_UnlockAttributeBuffer(ID3DXMesh *iface)
1452 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
1453 int lock_count;
1455 TRACE("iface %p.\n", iface);
1457 lock_count = InterlockedDecrement(&mesh->attrib_buffer_lock_count);
1458 if (lock_count < 0)
1460 InterlockedIncrement(&mesh->attrib_buffer_lock_count);
1461 return D3DERR_INVALIDCALL;
1464 return D3D_OK;
1467 static HRESULT WINAPI d3dx9_mesh_Optimize(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
1468 DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh)
1470 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
1471 HRESULT hr;
1472 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = { D3DDECL_END() };
1473 ID3DXMesh *optimized_mesh;
1475 TRACE("iface %p, flags %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, opt_mesh %p.\n",
1476 iface, flags, adjacency_in, adjacency_out, face_remap, vertex_remap, opt_mesh);
1478 if (!opt_mesh)
1479 return D3DERR_INVALIDCALL;
1481 hr = iface->lpVtbl->GetDeclaration(iface, declaration);
1482 if (FAILED(hr)) return hr;
1484 if (FAILED(hr = iface->lpVtbl->CloneMesh(iface, mesh->options, declaration, mesh->device, &optimized_mesh)))
1485 return hr;
1487 hr = optimized_mesh->lpVtbl->OptimizeInplace(optimized_mesh, flags, adjacency_in, adjacency_out, face_remap, vertex_remap);
1488 if (SUCCEEDED(hr))
1489 *opt_mesh = optimized_mesh;
1490 else
1491 IUnknown_Release(optimized_mesh);
1492 return hr;
1495 /* Creates a vertex_remap that removes unused vertices.
1496 * Indices are updated according to the vertex_remap. */
1497 static HRESULT compact_mesh(struct d3dx9_mesh *This, DWORD *indices,
1498 DWORD *new_num_vertices, ID3DXBuffer **vertex_remap)
1500 HRESULT hr;
1501 DWORD *vertex_remap_ptr;
1502 DWORD num_used_vertices;
1503 DWORD i;
1505 hr = D3DXCreateBuffer(This->numvertices * sizeof(DWORD), vertex_remap);
1506 if (FAILED(hr)) return hr;
1507 vertex_remap_ptr = ID3DXBuffer_GetBufferPointer(*vertex_remap);
1509 for (i = 0; i < This->numfaces * 3; i++)
1510 vertex_remap_ptr[indices[i]] = 1;
1512 /* create old->new vertex mapping */
1513 num_used_vertices = 0;
1514 for (i = 0; i < This->numvertices; i++) {
1515 if (vertex_remap_ptr[i])
1516 vertex_remap_ptr[i] = num_used_vertices++;
1517 else
1518 vertex_remap_ptr[i] = -1;
1520 /* convert indices */
1521 for (i = 0; i < This->numfaces * 3; i++)
1522 indices[i] = vertex_remap_ptr[indices[i]];
1524 /* create new->old vertex mapping */
1525 num_used_vertices = 0;
1526 for (i = 0; i < This->numvertices; i++) {
1527 if (vertex_remap_ptr[i] != -1)
1528 vertex_remap_ptr[num_used_vertices++] = i;
1530 for (i = num_used_vertices; i < This->numvertices; i++)
1531 vertex_remap_ptr[i] = -1;
1533 *new_num_vertices = num_used_vertices;
1535 return D3D_OK;
1538 /* count the number of unique attribute values in a sorted attribute buffer */
1539 static DWORD count_attributes(const DWORD *attrib_buffer, DWORD numfaces)
1541 DWORD last_attribute = attrib_buffer[0];
1542 DWORD attrib_table_size = 1;
1543 DWORD i;
1544 for (i = 1; i < numfaces; i++) {
1545 if (attrib_buffer[i] != last_attribute) {
1546 last_attribute = attrib_buffer[i];
1547 attrib_table_size++;
1550 return attrib_table_size;
1553 static void fill_attribute_table(DWORD *attrib_buffer, DWORD numfaces, void *indices,
1554 BOOL is_32bit_indices, D3DXATTRIBUTERANGE *attrib_table)
1556 DWORD attrib_table_size = 0;
1557 DWORD last_attribute = attrib_buffer[0];
1558 DWORD min_vertex, max_vertex;
1559 DWORD i;
1561 attrib_table[0].AttribId = last_attribute;
1562 attrib_table[0].FaceStart = 0;
1563 min_vertex = (DWORD)-1;
1564 max_vertex = 0;
1565 for (i = 0; i < numfaces; i++) {
1566 DWORD j;
1568 if (attrib_buffer[i] != last_attribute) {
1569 last_attribute = attrib_buffer[i];
1570 attrib_table[attrib_table_size].FaceCount = i - attrib_table[attrib_table_size].FaceStart;
1571 attrib_table[attrib_table_size].VertexStart = min_vertex;
1572 attrib_table[attrib_table_size].VertexCount = max_vertex - min_vertex + 1;
1573 attrib_table_size++;
1574 attrib_table[attrib_table_size].AttribId = attrib_buffer[i];
1575 attrib_table[attrib_table_size].FaceStart = i;
1576 min_vertex = (DWORD)-1;
1577 max_vertex = 0;
1579 for (j = 0; j < 3; j++) {
1580 DWORD vertex_index = is_32bit_indices ? ((DWORD*)indices)[i * 3 + j] : ((WORD*)indices)[i * 3 + j];
1581 if (vertex_index < min_vertex)
1582 min_vertex = vertex_index;
1583 if (vertex_index > max_vertex)
1584 max_vertex = vertex_index;
1587 attrib_table[attrib_table_size].FaceCount = i - attrib_table[attrib_table_size].FaceStart;
1588 attrib_table[attrib_table_size].VertexStart = min_vertex;
1589 attrib_table[attrib_table_size].VertexCount = max_vertex - min_vertex + 1;
1590 attrib_table_size++;
1593 static int attrib_entry_compare(const DWORD **a, const DWORD **b)
1595 const DWORD *ptr_a = *a;
1596 const DWORD *ptr_b = *b;
1597 int delta = *ptr_a - *ptr_b;
1599 if (delta)
1600 return delta;
1602 delta = ptr_a - ptr_b; /* for stable sort */
1603 return delta;
1606 /* Create face_remap, a new attribute buffer for attribute sort optimization. */
1607 static HRESULT remap_faces_for_attrsort(struct d3dx9_mesh *This, const DWORD *indices,
1608 DWORD *attrib_buffer, DWORD **sorted_attrib_buffer, DWORD **face_remap)
1610 DWORD **sorted_attrib_ptr_buffer = NULL;
1611 DWORD i;
1613 sorted_attrib_ptr_buffer = HeapAlloc(GetProcessHeap(), 0, This->numfaces * sizeof(*sorted_attrib_ptr_buffer));
1614 if (!sorted_attrib_ptr_buffer)
1615 return E_OUTOFMEMORY;
1617 *face_remap = HeapAlloc(GetProcessHeap(), 0, This->numfaces * sizeof(**face_remap));
1618 if (!*face_remap)
1620 HeapFree(GetProcessHeap(), 0, sorted_attrib_ptr_buffer);
1621 return E_OUTOFMEMORY;
1624 for (i = 0; i < This->numfaces; i++)
1625 sorted_attrib_ptr_buffer[i] = &attrib_buffer[i];
1626 qsort(sorted_attrib_ptr_buffer, This->numfaces, sizeof(*sorted_attrib_ptr_buffer),
1627 (int(*)(const void *, const void *))attrib_entry_compare);
1629 for (i = 0; i < This->numfaces; i++)
1631 DWORD old_face = sorted_attrib_ptr_buffer[i] - attrib_buffer;
1632 (*face_remap)[old_face] = i;
1635 /* overwrite sorted_attrib_ptr_buffer with the values themselves */
1636 *sorted_attrib_buffer = (DWORD*)sorted_attrib_ptr_buffer;
1637 for (i = 0; i < This->numfaces; i++)
1638 (*sorted_attrib_buffer)[(*face_remap)[i]] = attrib_buffer[i];
1640 return D3D_OK;
1643 static HRESULT WINAPI d3dx9_mesh_OptimizeInplace(ID3DXMesh *iface, DWORD flags, const DWORD *adjacency_in,
1644 DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out)
1646 struct d3dx9_mesh *This = impl_from_ID3DXMesh(iface);
1647 void *indices = NULL;
1648 DWORD *attrib_buffer = NULL;
1649 HRESULT hr;
1650 ID3DXBuffer *vertex_remap = NULL;
1651 DWORD *face_remap = NULL; /* old -> new mapping */
1652 DWORD *dword_indices = NULL;
1653 DWORD new_num_vertices = 0;
1654 DWORD new_num_alloc_vertices = 0;
1655 IDirect3DVertexBuffer9 *vertex_buffer = NULL;
1656 DWORD *sorted_attrib_buffer = NULL;
1657 DWORD i;
1659 TRACE("iface %p, flags %#x, adjacency_in %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
1660 iface, flags, adjacency_in, adjacency_out, face_remap_out, vertex_remap_out);
1662 if (!flags)
1663 return D3DERR_INVALIDCALL;
1664 if (!adjacency_in && (flags & (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER)))
1665 return D3DERR_INVALIDCALL;
1666 if ((flags & (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER)) == (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER))
1667 return D3DERR_INVALIDCALL;
1669 if (flags & (D3DXMESHOPT_VERTEXCACHE | D3DXMESHOPT_STRIPREORDER))
1671 if (flags & D3DXMESHOPT_VERTEXCACHE)
1672 FIXME("D3DXMESHOPT_VERTEXCACHE not implemented.\n");
1673 if (flags & D3DXMESHOPT_STRIPREORDER)
1674 FIXME("D3DXMESHOPT_STRIPREORDER not implemented.\n");
1675 return E_NOTIMPL;
1678 hr = iface->lpVtbl->LockIndexBuffer(iface, 0, &indices);
1679 if (FAILED(hr)) goto cleanup;
1681 dword_indices = HeapAlloc(GetProcessHeap(), 0, This->numfaces * 3 * sizeof(DWORD));
1682 if (!dword_indices) return E_OUTOFMEMORY;
1683 if (This->options & D3DXMESH_32BIT) {
1684 memcpy(dword_indices, indices, This->numfaces * 3 * sizeof(DWORD));
1685 } else {
1686 WORD *word_indices = indices;
1687 for (i = 0; i < This->numfaces * 3; i++)
1688 dword_indices[i] = *word_indices++;
1691 if ((flags & (D3DXMESHOPT_COMPACT | D3DXMESHOPT_IGNOREVERTS | D3DXMESHOPT_ATTRSORT)) == D3DXMESHOPT_COMPACT)
1693 new_num_alloc_vertices = This->numvertices;
1694 hr = compact_mesh(This, dword_indices, &new_num_vertices, &vertex_remap);
1695 if (FAILED(hr)) goto cleanup;
1696 } else if (flags & D3DXMESHOPT_ATTRSORT) {
1697 if (!(flags & D3DXMESHOPT_IGNOREVERTS))
1699 FIXME("D3DXMESHOPT_ATTRSORT vertex reordering not implemented.\n");
1700 hr = E_NOTIMPL;
1701 goto cleanup;
1704 hr = iface->lpVtbl->LockAttributeBuffer(iface, 0, &attrib_buffer);
1705 if (FAILED(hr)) goto cleanup;
1707 hr = remap_faces_for_attrsort(This, dword_indices, attrib_buffer, &sorted_attrib_buffer, &face_remap);
1708 if (FAILED(hr)) goto cleanup;
1711 if (vertex_remap)
1713 /* reorder the vertices using vertex_remap */
1714 D3DVERTEXBUFFER_DESC vertex_desc;
1715 DWORD *vertex_remap_ptr = ID3DXBuffer_GetBufferPointer(vertex_remap);
1716 DWORD vertex_size = iface->lpVtbl->GetNumBytesPerVertex(iface);
1717 BYTE *orig_vertices;
1718 BYTE *new_vertices;
1720 hr = IDirect3DVertexBuffer9_GetDesc(This->vertex_buffer, &vertex_desc);
1721 if (FAILED(hr)) goto cleanup;
1723 hr = IDirect3DDevice9_CreateVertexBuffer(This->device, new_num_alloc_vertices * vertex_size,
1724 vertex_desc.Usage, This->fvf, vertex_desc.Pool, &vertex_buffer, NULL);
1725 if (FAILED(hr)) goto cleanup;
1727 hr = IDirect3DVertexBuffer9_Lock(This->vertex_buffer, 0, 0, (void**)&orig_vertices, D3DLOCK_READONLY);
1728 if (FAILED(hr)) goto cleanup;
1730 hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, (void**)&new_vertices, 0);
1731 if (FAILED(hr)) {
1732 IDirect3DVertexBuffer9_Unlock(This->vertex_buffer);
1733 goto cleanup;
1736 for (i = 0; i < new_num_vertices; i++)
1737 memcpy(new_vertices + i * vertex_size, orig_vertices + vertex_remap_ptr[i] * vertex_size, vertex_size);
1739 IDirect3DVertexBuffer9_Unlock(This->vertex_buffer);
1740 IDirect3DVertexBuffer9_Unlock(vertex_buffer);
1741 } else if (vertex_remap_out) {
1742 DWORD *vertex_remap_ptr;
1744 hr = D3DXCreateBuffer(This->numvertices * sizeof(DWORD), &vertex_remap);
1745 if (FAILED(hr)) goto cleanup;
1746 vertex_remap_ptr = ID3DXBuffer_GetBufferPointer(vertex_remap);
1747 for (i = 0; i < This->numvertices; i++)
1748 *vertex_remap_ptr++ = i;
1751 if (flags & D3DXMESHOPT_ATTRSORT)
1753 D3DXATTRIBUTERANGE *attrib_table;
1754 DWORD attrib_table_size;
1756 attrib_table_size = count_attributes(sorted_attrib_buffer, This->numfaces);
1757 attrib_table = HeapAlloc(GetProcessHeap(), 0, attrib_table_size * sizeof(*attrib_table));
1758 if (!attrib_table) {
1759 hr = E_OUTOFMEMORY;
1760 goto cleanup;
1763 memcpy(attrib_buffer, sorted_attrib_buffer, This->numfaces * sizeof(*attrib_buffer));
1765 /* reorder the indices using face_remap */
1766 if (This->options & D3DXMESH_32BIT) {
1767 for (i = 0; i < This->numfaces; i++)
1768 memcpy((DWORD*)indices + face_remap[i] * 3, dword_indices + i * 3, 3 * sizeof(DWORD));
1769 } else {
1770 WORD *word_indices = indices;
1771 for (i = 0; i < This->numfaces; i++) {
1772 DWORD new_pos = face_remap[i] * 3;
1773 DWORD old_pos = i * 3;
1774 word_indices[new_pos++] = dword_indices[old_pos++];
1775 word_indices[new_pos++] = dword_indices[old_pos++];
1776 word_indices[new_pos] = dword_indices[old_pos];
1780 fill_attribute_table(attrib_buffer, This->numfaces, indices,
1781 This->options & D3DXMESH_32BIT, attrib_table);
1783 HeapFree(GetProcessHeap(), 0, This->attrib_table);
1784 This->attrib_table = attrib_table;
1785 This->attrib_table_size = attrib_table_size;
1786 } else {
1787 if (This->options & D3DXMESH_32BIT) {
1788 memcpy(indices, dword_indices, This->numfaces * 3 * sizeof(DWORD));
1789 } else {
1790 WORD *word_indices = indices;
1791 for (i = 0; i < This->numfaces * 3; i++)
1792 *word_indices++ = dword_indices[i];
1796 if (adjacency_out) {
1797 if (face_remap) {
1798 for (i = 0; i < This->numfaces; i++) {
1799 DWORD old_pos = i * 3;
1800 DWORD new_pos = face_remap[i] * 3;
1801 adjacency_out[new_pos++] = face_remap[adjacency_in[old_pos++]];
1802 adjacency_out[new_pos++] = face_remap[adjacency_in[old_pos++]];
1803 adjacency_out[new_pos++] = face_remap[adjacency_in[old_pos++]];
1805 } else {
1806 memcpy(adjacency_out, adjacency_in, This->numfaces * 3 * sizeof(*adjacency_out));
1809 if (face_remap_out) {
1810 if (face_remap) {
1811 for (i = 0; i < This->numfaces; i++)
1812 face_remap_out[face_remap[i]] = i;
1813 } else {
1814 for (i = 0; i < This->numfaces; i++)
1815 face_remap_out[i] = i;
1818 if (vertex_remap_out)
1819 *vertex_remap_out = vertex_remap;
1820 vertex_remap = NULL;
1822 if (vertex_buffer) {
1823 IDirect3DVertexBuffer9_Release(This->vertex_buffer);
1824 This->vertex_buffer = vertex_buffer;
1825 vertex_buffer = NULL;
1826 This->numvertices = new_num_vertices;
1829 hr = D3D_OK;
1830 cleanup:
1831 HeapFree(GetProcessHeap(), 0, sorted_attrib_buffer);
1832 HeapFree(GetProcessHeap(), 0, face_remap);
1833 HeapFree(GetProcessHeap(), 0, dword_indices);
1834 if (vertex_remap) ID3DXBuffer_Release(vertex_remap);
1835 if (vertex_buffer) IDirect3DVertexBuffer9_Release(vertex_buffer);
1836 if (attrib_buffer) iface->lpVtbl->UnlockAttributeBuffer(iface);
1837 if (indices) iface->lpVtbl->UnlockIndexBuffer(iface);
1838 return hr;
1841 static HRESULT WINAPI d3dx9_mesh_SetAttributeTable(ID3DXMesh *iface,
1842 const D3DXATTRIBUTERANGE *attrib_table, DWORD attrib_table_size)
1844 struct d3dx9_mesh *mesh = impl_from_ID3DXMesh(iface);
1845 D3DXATTRIBUTERANGE *new_table = NULL;
1847 TRACE("iface %p, attrib_table %p, attrib_table_size %u.\n", iface, attrib_table, attrib_table_size);
1849 if (attrib_table_size) {
1850 size_t size = attrib_table_size * sizeof(*attrib_table);
1852 new_table = HeapAlloc(GetProcessHeap(), 0, size);
1853 if (!new_table)
1854 return E_OUTOFMEMORY;
1856 CopyMemory(new_table, attrib_table, size);
1857 } else if (attrib_table) {
1858 return D3DERR_INVALIDCALL;
1860 HeapFree(GetProcessHeap(), 0, mesh->attrib_table);
1861 mesh->attrib_table = new_table;
1862 mesh->attrib_table_size = attrib_table_size;
1864 return D3D_OK;
1867 static const struct ID3DXMeshVtbl D3DXMesh_Vtbl =
1869 d3dx9_mesh_QueryInterface,
1870 d3dx9_mesh_AddRef,
1871 d3dx9_mesh_Release,
1872 d3dx9_mesh_DrawSubset,
1873 d3dx9_mesh_GetNumFaces,
1874 d3dx9_mesh_GetNumVertices,
1875 d3dx9_mesh_GetFVF,
1876 d3dx9_mesh_GetDeclaration,
1877 d3dx9_mesh_GetNumBytesPerVertex,
1878 d3dx9_mesh_GetOptions,
1879 d3dx9_mesh_GetDevice,
1880 d3dx9_mesh_CloneMeshFVF,
1881 d3dx9_mesh_CloneMesh,
1882 d3dx9_mesh_GetVertexBuffer,
1883 d3dx9_mesh_GetIndexBuffer,
1884 d3dx9_mesh_LockVertexBuffer,
1885 d3dx9_mesh_UnlockVertexBuffer,
1886 d3dx9_mesh_LockIndexBuffer,
1887 d3dx9_mesh_UnlockIndexBuffer,
1888 d3dx9_mesh_GetAttributeTable,
1889 d3dx9_mesh_ConvertPointRepsToAdjacency,
1890 d3dx9_mesh_ConvertAdjacencyToPointReps,
1891 d3dx9_mesh_GenerateAdjacency,
1892 d3dx9_mesh_UpdateSemantics,
1893 d3dx9_mesh_LockAttributeBuffer,
1894 d3dx9_mesh_UnlockAttributeBuffer,
1895 d3dx9_mesh_Optimize,
1896 d3dx9_mesh_OptimizeInplace,
1897 d3dx9_mesh_SetAttributeTable,
1901 /* Algorithm taken from the article: An Efficient and Robust Ray-Box Intersection Algorithm
1902 Amy Williams University of Utah
1903 Steve Barrus University of Utah
1904 R. Keith Morley University of Utah
1905 Peter Shirley University of Utah
1907 International Conference on Computer Graphics and Interactive Techniques archive
1908 ACM SIGGRAPH 2005 Courses
1909 Los Angeles, California
1911 This algorithm is free of patents or of copyrights, as confirmed by Peter Shirley himself.
1913 Algorithm: Consider the box as the intersection of three slabs. Clip the ray
1914 against each slab, if there's anything left of the ray after we're
1915 done we've got an intersection of the ray with the box. */
1916 BOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *pmin, const D3DXVECTOR3 *pmax,
1917 const D3DXVECTOR3 *prayposition, const D3DXVECTOR3 *praydirection)
1919 FLOAT div, tmin, tmax, tymin, tymax, tzmin, tzmax;
1921 div = 1.0f / praydirection->x;
1922 if ( div >= 0.0f )
1924 tmin = ( pmin->x - prayposition->x ) * div;
1925 tmax = ( pmax->x - prayposition->x ) * div;
1927 else
1929 tmin = ( pmax->x - prayposition->x ) * div;
1930 tmax = ( pmin->x - prayposition->x ) * div;
1933 if ( tmax < 0.0f ) return FALSE;
1935 div = 1.0f / praydirection->y;
1936 if ( div >= 0.0f )
1938 tymin = ( pmin->y - prayposition->y ) * div;
1939 tymax = ( pmax->y - prayposition->y ) * div;
1941 else
1943 tymin = ( pmax->y - prayposition->y ) * div;
1944 tymax = ( pmin->y - prayposition->y ) * div;
1947 if ( ( tymax < 0.0f ) || ( tmin > tymax ) || ( tymin > tmax ) ) return FALSE;
1949 if ( tymin > tmin ) tmin = tymin;
1950 if ( tymax < tmax ) tmax = tymax;
1952 div = 1.0f / praydirection->z;
1953 if ( div >= 0.0f )
1955 tzmin = ( pmin->z - prayposition->z ) * div;
1956 tzmax = ( pmax->z - prayposition->z ) * div;
1958 else
1960 tzmin = ( pmax->z - prayposition->z ) * div;
1961 tzmax = ( pmin->z - prayposition->z ) * div;
1964 if ( (tzmax < 0.0f ) || ( tmin > tzmax ) || ( tzmin > tmax ) ) return FALSE;
1966 return TRUE;
1969 HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *pfirstposition,
1970 DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pmin, D3DXVECTOR3 *pmax)
1972 D3DXVECTOR3 vec;
1973 unsigned int i;
1975 if( !pfirstposition || !pmin || !pmax ) return D3DERR_INVALIDCALL;
1977 *pmin = *pfirstposition;
1978 *pmax = *pmin;
1980 for(i=0; i<numvertices; i++)
1982 vec = *( (const D3DXVECTOR3*)((const char*)pfirstposition + dwstride * i) );
1984 if ( vec.x < pmin->x ) pmin->x = vec.x;
1985 if ( vec.x > pmax->x ) pmax->x = vec.x;
1987 if ( vec.y < pmin->y ) pmin->y = vec.y;
1988 if ( vec.y > pmax->y ) pmax->y = vec.y;
1990 if ( vec.z < pmin->z ) pmin->z = vec.z;
1991 if ( vec.z > pmax->z ) pmax->z = vec.z;
1994 return D3D_OK;
1997 HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *pfirstposition,
1998 DWORD numvertices, DWORD dwstride, D3DXVECTOR3 *pcenter, float *pradius)
2000 D3DXVECTOR3 temp;
2001 FLOAT d;
2002 unsigned int i;
2004 if( !pfirstposition || !pcenter || !pradius ) return D3DERR_INVALIDCALL;
2006 temp.x = 0.0f;
2007 temp.y = 0.0f;
2008 temp.z = 0.0f;
2009 *pradius = 0.0f;
2011 for(i=0; i<numvertices; i++)
2012 D3DXVec3Add(&temp, &temp, (const D3DXVECTOR3*)((const char*)pfirstposition + dwstride * i));
2014 D3DXVec3Scale(pcenter, &temp, 1.0f / numvertices);
2016 for(i=0; i<numvertices; i++)
2018 d = D3DXVec3Length(D3DXVec3Subtract(&temp, (const D3DXVECTOR3*)((const char*)pfirstposition + dwstride * i), pcenter));
2019 if ( d > *pradius ) *pradius = d;
2021 return D3D_OK;
2024 static void append_decl_element(D3DVERTEXELEMENT9 *declaration, UINT *idx, UINT *offset,
2025 D3DDECLTYPE type, D3DDECLUSAGE usage, UINT usage_idx)
2027 declaration[*idx].Stream = 0;
2028 declaration[*idx].Offset = *offset;
2029 declaration[*idx].Type = type;
2030 declaration[*idx].Method = D3DDECLMETHOD_DEFAULT;
2031 declaration[*idx].Usage = usage;
2032 declaration[*idx].UsageIndex = usage_idx;
2034 *offset += d3dx_decltype_size[type];
2035 ++(*idx);
2038 /*************************************************************************
2039 * D3DXDeclaratorFromFVF
2041 HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD fvf, D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
2043 static const D3DVERTEXELEMENT9 end_element = D3DDECL_END();
2044 DWORD tex_count = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
2045 unsigned int offset = 0;
2046 unsigned int idx = 0;
2047 unsigned int i;
2049 TRACE("fvf %#x, declaration %p.\n", fvf, declaration);
2051 if (fvf & (D3DFVF_RESERVED0 | D3DFVF_RESERVED2)) return D3DERR_INVALIDCALL;
2053 if (fvf & D3DFVF_POSITION_MASK)
2055 BOOL has_blend = (fvf & D3DFVF_XYZB5) >= D3DFVF_XYZB1;
2056 DWORD blend_count = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
2057 BOOL has_blend_idx = (fvf & D3DFVF_LASTBETA_D3DCOLOR) || (fvf & D3DFVF_LASTBETA_UBYTE4);
2059 if (has_blend_idx) --blend_count;
2061 if ((fvf & D3DFVF_POSITION_MASK) == D3DFVF_XYZW
2062 || (has_blend && blend_count > 4))
2063 return D3DERR_INVALIDCALL;
2065 if ((fvf & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW)
2066 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT4, D3DDECLUSAGE_POSITIONT, 0);
2067 else
2068 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_POSITION, 0);
2070 if (has_blend)
2072 switch (blend_count)
2074 case 0:
2075 break;
2076 case 1:
2077 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT1, D3DDECLUSAGE_BLENDWEIGHT, 0);
2078 break;
2079 case 2:
2080 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT2, D3DDECLUSAGE_BLENDWEIGHT, 0);
2081 break;
2082 case 3:
2083 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_BLENDWEIGHT, 0);
2084 break;
2085 case 4:
2086 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT4, D3DDECLUSAGE_BLENDWEIGHT, 0);
2087 break;
2088 default:
2089 ERR("Invalid blend count %u.\n", blend_count);
2090 break;
2093 if (has_blend_idx)
2095 if (fvf & D3DFVF_LASTBETA_UBYTE4)
2096 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_UBYTE4, D3DDECLUSAGE_BLENDINDICES, 0);
2097 else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
2098 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_D3DCOLOR, D3DDECLUSAGE_BLENDINDICES, 0);
2103 if (fvf & D3DFVF_NORMAL)
2104 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_NORMAL, 0);
2105 if (fvf & D3DFVF_PSIZE)
2106 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT1, D3DDECLUSAGE_PSIZE, 0);
2107 if (fvf & D3DFVF_DIFFUSE)
2108 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_D3DCOLOR, D3DDECLUSAGE_COLOR, 0);
2109 if (fvf & D3DFVF_SPECULAR)
2110 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_D3DCOLOR, D3DDECLUSAGE_COLOR, 1);
2112 for (i = 0; i < tex_count; ++i)
2114 switch ((fvf >> (16 + 2 * i)) & 0x03)
2116 case D3DFVF_TEXTUREFORMAT1:
2117 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT1, D3DDECLUSAGE_TEXCOORD, i);
2118 break;
2119 case D3DFVF_TEXTUREFORMAT2:
2120 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT2, D3DDECLUSAGE_TEXCOORD, i);
2121 break;
2122 case D3DFVF_TEXTUREFORMAT3:
2123 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT3, D3DDECLUSAGE_TEXCOORD, i);
2124 break;
2125 case D3DFVF_TEXTUREFORMAT4:
2126 append_decl_element(declaration, &idx, &offset, D3DDECLTYPE_FLOAT4, D3DDECLUSAGE_TEXCOORD, i);
2127 break;
2131 declaration[idx] = end_element;
2133 return D3D_OK;
2136 /*************************************************************************
2137 * D3DXFVFFromDeclarator
2139 HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *declaration, DWORD *fvf)
2141 unsigned int i = 0, texture, offset;
2143 TRACE("(%p, %p)\n", declaration, fvf);
2145 *fvf = 0;
2146 if (declaration[0].Type == D3DDECLTYPE_FLOAT3 && declaration[0].Usage == D3DDECLUSAGE_POSITION)
2148 if ((declaration[1].Type == D3DDECLTYPE_FLOAT4 && declaration[1].Usage == D3DDECLUSAGE_BLENDWEIGHT &&
2149 declaration[1].UsageIndex == 0) &&
2150 (declaration[2].Type == D3DDECLTYPE_FLOAT1 && declaration[2].Usage == D3DDECLUSAGE_BLENDINDICES &&
2151 declaration[2].UsageIndex == 0))
2153 return D3DERR_INVALIDCALL;
2155 else if ((declaration[1].Type == D3DDECLTYPE_UBYTE4 || declaration[1].Type == D3DDECLTYPE_D3DCOLOR) &&
2156 declaration[1].Usage == D3DDECLUSAGE_BLENDINDICES && declaration[1].UsageIndex == 0)
2158 if (declaration[1].Type == D3DDECLTYPE_UBYTE4)
2160 *fvf |= D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4;
2162 else
2164 *fvf |= D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR;
2166 i = 2;
2168 else if (declaration[1].Type <= D3DDECLTYPE_FLOAT4 && declaration[1].Usage == D3DDECLUSAGE_BLENDWEIGHT &&
2169 declaration[1].UsageIndex == 0)
2171 if ((declaration[2].Type == D3DDECLTYPE_UBYTE4 || declaration[2].Type == D3DDECLTYPE_D3DCOLOR) &&
2172 declaration[2].Usage == D3DDECLUSAGE_BLENDINDICES && declaration[2].UsageIndex == 0)
2174 if (declaration[2].Type == D3DDECLTYPE_UBYTE4)
2176 *fvf |= D3DFVF_LASTBETA_UBYTE4;
2178 else
2180 *fvf |= D3DFVF_LASTBETA_D3DCOLOR;
2182 switch (declaration[1].Type)
2184 case D3DDECLTYPE_FLOAT1: *fvf |= D3DFVF_XYZB2; break;
2185 case D3DDECLTYPE_FLOAT2: *fvf |= D3DFVF_XYZB3; break;
2186 case D3DDECLTYPE_FLOAT3: *fvf |= D3DFVF_XYZB4; break;
2187 case D3DDECLTYPE_FLOAT4: *fvf |= D3DFVF_XYZB5; break;
2189 i = 3;
2191 else
2193 switch (declaration[1].Type)
2195 case D3DDECLTYPE_FLOAT1: *fvf |= D3DFVF_XYZB1; break;
2196 case D3DDECLTYPE_FLOAT2: *fvf |= D3DFVF_XYZB2; break;
2197 case D3DDECLTYPE_FLOAT3: *fvf |= D3DFVF_XYZB3; break;
2198 case D3DDECLTYPE_FLOAT4: *fvf |= D3DFVF_XYZB4; break;
2200 i = 2;
2203 else
2205 *fvf |= D3DFVF_XYZ;
2206 i = 1;
2209 else if (declaration[0].Type == D3DDECLTYPE_FLOAT4 && declaration[0].Usage == D3DDECLUSAGE_POSITIONT &&
2210 declaration[0].UsageIndex == 0)
2212 *fvf |= D3DFVF_XYZRHW;
2213 i = 1;
2216 if (declaration[i].Type == D3DDECLTYPE_FLOAT3 && declaration[i].Usage == D3DDECLUSAGE_NORMAL)
2218 *fvf |= D3DFVF_NORMAL;
2219 i++;
2221 if (declaration[i].Type == D3DDECLTYPE_FLOAT1 && declaration[i].Usage == D3DDECLUSAGE_PSIZE &&
2222 declaration[i].UsageIndex == 0)
2224 *fvf |= D3DFVF_PSIZE;
2225 i++;
2227 if (declaration[i].Type == D3DDECLTYPE_D3DCOLOR && declaration[i].Usage == D3DDECLUSAGE_COLOR &&
2228 declaration[i].UsageIndex == 0)
2230 *fvf |= D3DFVF_DIFFUSE;
2231 i++;
2233 if (declaration[i].Type == D3DDECLTYPE_D3DCOLOR && declaration[i].Usage == D3DDECLUSAGE_COLOR &&
2234 declaration[i].UsageIndex == 1)
2236 *fvf |= D3DFVF_SPECULAR;
2237 i++;
2240 for (texture = 0; texture < D3DDP_MAXTEXCOORD; i++, texture++)
2242 if (declaration[i].Stream == 0xFF)
2244 break;
2246 else if (declaration[i].Type == D3DDECLTYPE_FLOAT1 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
2247 declaration[i].UsageIndex == texture)
2249 *fvf |= D3DFVF_TEXCOORDSIZE1(declaration[i].UsageIndex);
2251 else if (declaration[i].Type == D3DDECLTYPE_FLOAT2 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
2252 declaration[i].UsageIndex == texture)
2254 *fvf |= D3DFVF_TEXCOORDSIZE2(declaration[i].UsageIndex);
2256 else if (declaration[i].Type == D3DDECLTYPE_FLOAT3 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
2257 declaration[i].UsageIndex == texture)
2259 *fvf |= D3DFVF_TEXCOORDSIZE3(declaration[i].UsageIndex);
2261 else if (declaration[i].Type == D3DDECLTYPE_FLOAT4 && declaration[i].Usage == D3DDECLUSAGE_TEXCOORD &&
2262 declaration[i].UsageIndex == texture)
2264 *fvf |= D3DFVF_TEXCOORDSIZE4(declaration[i].UsageIndex);
2266 else
2268 return D3DERR_INVALIDCALL;
2272 *fvf |= (texture << D3DFVF_TEXCOUNT_SHIFT);
2274 for (offset = 0, i = 0; declaration[i].Stream != 0xFF;
2275 offset += d3dx_decltype_size[declaration[i].Type], i++)
2277 if (declaration[i].Offset != offset)
2279 return D3DERR_INVALIDCALL;
2283 return D3D_OK;
2286 /*************************************************************************
2287 * D3DXGetFVFVertexSize
2289 static UINT Get_TexCoord_Size_From_FVF(DWORD FVF, int tex_num)
2291 return (((((FVF) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1);
2294 UINT WINAPI D3DXGetFVFVertexSize(DWORD FVF)
2296 DWORD size = 0;
2297 UINT i;
2298 UINT numTextures = (FVF & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
2300 if (FVF & D3DFVF_NORMAL) size += sizeof(D3DXVECTOR3);
2301 if (FVF & D3DFVF_DIFFUSE) size += sizeof(DWORD);
2302 if (FVF & D3DFVF_SPECULAR) size += sizeof(DWORD);
2303 if (FVF & D3DFVF_PSIZE) size += sizeof(DWORD);
2305 switch (FVF & D3DFVF_POSITION_MASK)
2307 case D3DFVF_XYZ: size += sizeof(D3DXVECTOR3); break;
2308 case D3DFVF_XYZRHW: size += 4 * sizeof(FLOAT); break;
2309 case D3DFVF_XYZB1: size += 4 * sizeof(FLOAT); break;
2310 case D3DFVF_XYZB2: size += 5 * sizeof(FLOAT); break;
2311 case D3DFVF_XYZB3: size += 6 * sizeof(FLOAT); break;
2312 case D3DFVF_XYZB4: size += 7 * sizeof(FLOAT); break;
2313 case D3DFVF_XYZB5: size += 8 * sizeof(FLOAT); break;
2314 case D3DFVF_XYZW: size += 4 * sizeof(FLOAT); break;
2317 for (i = 0; i < numTextures; i++)
2319 size += Get_TexCoord_Size_From_FVF(FVF, i) * sizeof(FLOAT);
2322 return size;
2325 /*************************************************************************
2326 * D3DXGetDeclVertexSize
2328 UINT WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx)
2330 const D3DVERTEXELEMENT9 *element;
2331 UINT size = 0;
2333 TRACE("decl %p, stream_idx %u\n", decl, stream_idx);
2335 if (!decl) return 0;
2337 for (element = decl; element->Stream != 0xff; ++element)
2339 UINT type_size;
2341 if (element->Stream != stream_idx) continue;
2343 if (element->Type >= ARRAY_SIZE(d3dx_decltype_size))
2345 FIXME("Unhandled element type %#x, size will be incorrect.\n", element->Type);
2346 continue;
2349 type_size = d3dx_decltype_size[element->Type];
2350 if (element->Offset + type_size > size) size = element->Offset + type_size;
2353 return size;
2356 /*************************************************************************
2357 * D3DXGetDeclLength
2359 UINT WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl)
2361 const D3DVERTEXELEMENT9 *element;
2363 TRACE("decl %p\n", decl);
2365 /* null decl results in exception on Windows XP */
2367 for (element = decl; element->Stream != 0xff; ++element);
2369 return element - decl;
2372 BOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *p0, const D3DXVECTOR3 *p1, const D3DXVECTOR3 *p2,
2373 const D3DXVECTOR3 *praypos, const D3DXVECTOR3 *praydir, float *pu, float *pv, float *pdist)
2375 D3DXMATRIX m;
2376 D3DXVECTOR4 vec;
2378 TRACE("p0 %p, p1 %p, p2 %p, praypos %p, praydir %p, pu %p, pv %p, pdist %p.\n",
2379 p0, p1, p2, praypos, praydir, pu, pv, pdist);
2381 m.u.m[0][0] = p1->x - p0->x;
2382 m.u.m[1][0] = p2->x - p0->x;
2383 m.u.m[2][0] = -praydir->x;
2384 m.u.m[3][0] = 0.0f;
2385 m.u.m[0][1] = p1->y - p0->y;
2386 m.u.m[1][1] = p2->y - p0->y;
2387 m.u.m[2][1] = -praydir->y;
2388 m.u.m[3][1] = 0.0f;
2389 m.u.m[0][2] = p1->z - p0->z;
2390 m.u.m[1][2] = p2->z - p0->z;
2391 m.u.m[2][2] = -praydir->z;
2392 m.u.m[3][2] = 0.0f;
2393 m.u.m[0][3] = 0.0f;
2394 m.u.m[1][3] = 0.0f;
2395 m.u.m[2][3] = 0.0f;
2396 m.u.m[3][3] = 1.0f;
2398 vec.x = praypos->x - p0->x;
2399 vec.y = praypos->y - p0->y;
2400 vec.z = praypos->z - p0->z;
2401 vec.w = 0.0f;
2403 if ( D3DXMatrixInverse(&m, NULL, &m) )
2405 D3DXVec4Transform(&vec, &vec, &m);
2406 if ( (vec.x >= 0.0f) && (vec.y >= 0.0f) && (vec.x + vec.y <= 1.0f) && (vec.z >= 0.0f) )
2408 if (pu) *pu = vec.x;
2409 if (pv) *pv = vec.y;
2410 if (pdist) *pdist = fabsf( vec.z );
2411 return TRUE;
2415 return FALSE;
2418 BOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *pcenter, float radius,
2419 const D3DXVECTOR3 *prayposition, const D3DXVECTOR3 *praydirection)
2421 D3DXVECTOR3 difference;
2422 FLOAT a, b, c, d;
2424 a = D3DXVec3LengthSq(praydirection);
2425 if (!D3DXVec3Subtract(&difference, prayposition, pcenter)) return FALSE;
2426 b = D3DXVec3Dot(&difference, praydirection);
2427 c = D3DXVec3LengthSq(&difference) - radius * radius;
2428 d = b * b - a * c;
2430 if ( ( d <= 0.0f ) || ( sqrt(d) <= b ) ) return FALSE;
2431 return TRUE;
2434 /*************************************************************************
2435 * D3DXCreateMesh
2437 HRESULT WINAPI D3DXCreateMesh(DWORD numfaces, DWORD numvertices, DWORD options,
2438 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh)
2440 HRESULT hr;
2441 DWORD fvf;
2442 IDirect3DVertexDeclaration9 *vertex_declaration;
2443 UINT vertex_declaration_size;
2444 UINT num_elem;
2445 IDirect3DVertexBuffer9 *vertex_buffer;
2446 IDirect3DIndexBuffer9 *index_buffer;
2447 DWORD *attrib_buffer;
2448 struct d3dx9_mesh *object;
2449 DWORD index_usage = 0;
2450 D3DPOOL index_pool = D3DPOOL_DEFAULT;
2451 D3DFORMAT index_format = D3DFMT_INDEX16;
2452 DWORD vertex_usage = 0;
2453 D3DPOOL vertex_pool = D3DPOOL_DEFAULT;
2454 int i;
2456 TRACE("numfaces %u, numvertices %u, options %#x, declaration %p, device %p, mesh %p.\n",
2457 numfaces, numvertices, options, declaration, device, mesh);
2459 if (numfaces == 0 || numvertices == 0 || declaration == NULL || device == NULL || mesh == NULL ||
2460 /* D3DXMESH_VB_SHARE is for cloning, and D3DXMESH_USEHWONLY is for ConvertToBlendedMesh */
2461 (options & (D3DXMESH_VB_SHARE | D3DXMESH_USEHWONLY | 0xfffe0000)))
2463 return D3DERR_INVALIDCALL;
2465 for (i = 0; declaration[i].Stream != 0xff; i++)
2466 if (declaration[i].Stream != 0)
2467 return D3DERR_INVALIDCALL;
2468 num_elem = i + 1;
2470 if (options & D3DXMESH_32BIT)
2471 index_format = D3DFMT_INDEX32;
2473 if (options & D3DXMESH_DONOTCLIP) {
2474 index_usage |= D3DUSAGE_DONOTCLIP;
2475 vertex_usage |= D3DUSAGE_DONOTCLIP;
2477 if (options & D3DXMESH_POINTS) {
2478 index_usage |= D3DUSAGE_POINTS;
2479 vertex_usage |= D3DUSAGE_POINTS;
2481 if (options & D3DXMESH_RTPATCHES) {
2482 index_usage |= D3DUSAGE_RTPATCHES;
2483 vertex_usage |= D3DUSAGE_RTPATCHES;
2485 if (options & D3DXMESH_NPATCHES) {
2486 index_usage |= D3DUSAGE_NPATCHES;
2487 vertex_usage |= D3DUSAGE_NPATCHES;
2490 if (options & D3DXMESH_VB_SYSTEMMEM)
2491 vertex_pool = D3DPOOL_SYSTEMMEM;
2492 else if (options & D3DXMESH_VB_MANAGED)
2493 vertex_pool = D3DPOOL_MANAGED;
2495 if (options & D3DXMESH_VB_WRITEONLY)
2496 vertex_usage |= D3DUSAGE_WRITEONLY;
2497 if (options & D3DXMESH_VB_DYNAMIC)
2498 vertex_usage |= D3DUSAGE_DYNAMIC;
2499 if (options & D3DXMESH_VB_SOFTWAREPROCESSING)
2500 vertex_usage |= D3DUSAGE_SOFTWAREPROCESSING;
2502 if (options & D3DXMESH_IB_SYSTEMMEM)
2503 index_pool = D3DPOOL_SYSTEMMEM;
2504 else if (options & D3DXMESH_IB_MANAGED)
2505 index_pool = D3DPOOL_MANAGED;
2507 if (options & D3DXMESH_IB_WRITEONLY)
2508 index_usage |= D3DUSAGE_WRITEONLY;
2509 if (options & D3DXMESH_IB_DYNAMIC)
2510 index_usage |= D3DUSAGE_DYNAMIC;
2511 if (options & D3DXMESH_IB_SOFTWAREPROCESSING)
2512 index_usage |= D3DUSAGE_SOFTWAREPROCESSING;
2514 hr = D3DXFVFFromDeclarator(declaration, &fvf);
2515 if (hr != D3D_OK)
2517 fvf = 0;
2520 /* Create vertex declaration */
2521 hr = IDirect3DDevice9_CreateVertexDeclaration(device,
2522 declaration,
2523 &vertex_declaration);
2524 if (FAILED(hr))
2526 WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexDeclaration.\n",hr);
2527 return hr;
2529 vertex_declaration_size = D3DXGetDeclVertexSize(declaration, declaration[0].Stream);
2531 /* Create vertex buffer */
2532 hr = IDirect3DDevice9_CreateVertexBuffer(device,
2533 numvertices * vertex_declaration_size,
2534 vertex_usage,
2535 fvf,
2536 vertex_pool,
2537 &vertex_buffer,
2538 NULL);
2539 if (FAILED(hr))
2541 WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexBuffer.\n",hr);
2542 IDirect3DVertexDeclaration9_Release(vertex_declaration);
2543 return hr;
2546 /* Create index buffer */
2547 hr = IDirect3DDevice9_CreateIndexBuffer(device,
2548 numfaces * 3 * ((index_format == D3DFMT_INDEX16) ? 2 : 4),
2549 index_usage,
2550 index_format,
2551 index_pool,
2552 &index_buffer,
2553 NULL);
2554 if (FAILED(hr))
2556 WARN("Unexpected return value %x from IDirect3DDevice9_CreateVertexBuffer.\n",hr);
2557 IDirect3DVertexBuffer9_Release(vertex_buffer);
2558 IDirect3DVertexDeclaration9_Release(vertex_declaration);
2559 return hr;
2562 attrib_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, numfaces * sizeof(*attrib_buffer));
2563 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2564 if (object == NULL || attrib_buffer == NULL)
2566 HeapFree(GetProcessHeap(), 0, object);
2567 HeapFree(GetProcessHeap(), 0, attrib_buffer);
2568 IDirect3DIndexBuffer9_Release(index_buffer);
2569 IDirect3DVertexBuffer9_Release(vertex_buffer);
2570 IDirect3DVertexDeclaration9_Release(vertex_declaration);
2571 *mesh = NULL;
2572 return E_OUTOFMEMORY;
2574 object->ID3DXMesh_iface.lpVtbl = &D3DXMesh_Vtbl;
2575 object->ref = 1;
2577 object->numfaces = numfaces;
2578 object->numvertices = numvertices;
2579 object->options = options;
2580 object->fvf = fvf;
2581 object->device = device;
2582 IDirect3DDevice9_AddRef(device);
2584 copy_declaration(object->cached_declaration, declaration, num_elem);
2585 object->vertex_declaration = vertex_declaration;
2586 object->vertex_declaration_size = vertex_declaration_size;
2587 object->num_elem = num_elem;
2588 object->vertex_buffer = vertex_buffer;
2589 object->index_buffer = index_buffer;
2590 object->attrib_buffer = attrib_buffer;
2592 *mesh = &object->ID3DXMesh_iface;
2594 return D3D_OK;
2597 /*************************************************************************
2598 * D3DXCreateMeshFVF
2600 HRESULT WINAPI D3DXCreateMeshFVF(DWORD numfaces, DWORD numvertices, DWORD options,
2601 DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh)
2603 HRESULT hr;
2604 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
2606 TRACE("(%u, %u, %u, %u, %p, %p)\n", numfaces, numvertices, options, fvf, device, mesh);
2608 hr = D3DXDeclaratorFromFVF(fvf, declaration);
2609 if (FAILED(hr)) return hr;
2611 return D3DXCreateMesh(numfaces, numvertices, options, declaration, device, mesh);
2615 struct mesh_data {
2616 DWORD num_vertices;
2617 DWORD num_poly_faces;
2618 DWORD num_tri_faces;
2619 D3DXVECTOR3 *vertices;
2620 DWORD *num_tri_per_face;
2621 DWORD *indices;
2623 DWORD fvf;
2625 /* optional mesh data */
2627 DWORD num_normals;
2628 D3DXVECTOR3 *normals;
2629 DWORD *normal_indices;
2631 D3DXVECTOR2 *tex_coords;
2633 DWORD *vertex_colors;
2635 DWORD num_materials;
2636 D3DXMATERIAL *materials;
2637 DWORD *material_indices;
2639 struct ID3DXSkinInfo *skin_info;
2640 DWORD nb_bones;
2643 static HRESULT parse_texture_filename(ID3DXFileData *filedata, char **filename_out)
2645 HRESULT hr;
2646 SIZE_T data_size;
2647 BYTE *data;
2648 char *filename_in;
2649 char *filename = NULL;
2651 /* template TextureFilename {
2652 * STRING filename;
2656 HeapFree(GetProcessHeap(), 0, *filename_out);
2657 *filename_out = NULL;
2659 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
2660 if (FAILED(hr)) return hr;
2662 /* FIXME: String must be retrieved directly instead of through a pointer once ID3DXFILE is fixed */
2663 if (data_size < sizeof(filename_in))
2665 WARN("truncated data (%lu bytes)\n", data_size);
2666 filedata->lpVtbl->Unlock(filedata);
2667 return E_FAIL;
2669 filename_in = *(char **)data;
2671 filename = HeapAlloc(GetProcessHeap(), 0, strlen(filename_in) + 1);
2672 if (!filename) {
2673 filedata->lpVtbl->Unlock(filedata);
2674 return E_OUTOFMEMORY;
2677 strcpy(filename, filename_in);
2678 *filename_out = filename;
2680 filedata->lpVtbl->Unlock(filedata);
2682 return D3D_OK;
2685 static HRESULT parse_material(ID3DXFileData *filedata, D3DXMATERIAL *material)
2687 HRESULT hr;
2688 SIZE_T data_size;
2689 const BYTE *data;
2690 GUID type;
2691 ID3DXFileData *child;
2692 SIZE_T i, nb_children;
2694 material->pTextureFilename = NULL;
2696 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
2697 if (FAILED(hr)) return hr;
2700 * template ColorRGBA {
2701 * FLOAT red;
2702 * FLOAT green;
2703 * FLOAT blue;
2704 * FLOAT alpha;
2706 * template ColorRGB {
2707 * FLOAT red;
2708 * FLOAT green;
2709 * FLOAT blue;
2711 * template Material {
2712 * ColorRGBA faceColor;
2713 * FLOAT power;
2714 * ColorRGB specularColor;
2715 * ColorRGB emissiveColor;
2716 * [ ... ]
2719 if (data_size != sizeof(FLOAT) * 11) {
2720 WARN("incorrect data size (%ld bytes)\n", data_size);
2721 filedata->lpVtbl->Unlock(filedata);
2722 return E_FAIL;
2725 memcpy(&material->MatD3D.Diffuse, data, sizeof(D3DCOLORVALUE));
2726 data += sizeof(D3DCOLORVALUE);
2727 material->MatD3D.Power = *(FLOAT*)data;
2728 data += sizeof(FLOAT);
2729 memcpy(&material->MatD3D.Specular, data, sizeof(FLOAT) * 3);
2730 material->MatD3D.Specular.a = 1.0f;
2731 data += 3 * sizeof(FLOAT);
2732 memcpy(&material->MatD3D.Emissive, data, sizeof(FLOAT) * 3);
2733 material->MatD3D.Emissive.a = 1.0f;
2734 material->MatD3D.Ambient.r = 0.0f;
2735 material->MatD3D.Ambient.g = 0.0f;
2736 material->MatD3D.Ambient.b = 0.0f;
2737 material->MatD3D.Ambient.a = 1.0f;
2739 filedata->lpVtbl->Unlock(filedata);
2741 hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
2742 if (FAILED(hr))
2743 return hr;
2745 for (i = 0; i < nb_children; i++)
2747 hr = filedata->lpVtbl->GetChild(filedata, i, &child);
2748 if (FAILED(hr))
2749 return hr;
2750 hr = child->lpVtbl->GetType(child, &type);
2751 if (FAILED(hr))
2752 goto err;
2754 if (IsEqualGUID(&type, &TID_D3DRMTextureFilename)) {
2755 hr = parse_texture_filename(child, &material->pTextureFilename);
2756 if (FAILED(hr))
2757 goto err;
2759 IUnknown_Release(child);
2761 return D3D_OK;
2763 err:
2764 IUnknown_Release(child);
2765 return hr;
2768 static void destroy_materials(struct mesh_data *mesh)
2770 DWORD i;
2771 for (i = 0; i < mesh->num_materials; i++)
2772 HeapFree(GetProcessHeap(), 0, mesh->materials[i].pTextureFilename);
2773 HeapFree(GetProcessHeap(), 0, mesh->materials);
2774 HeapFree(GetProcessHeap(), 0, mesh->material_indices);
2775 mesh->num_materials = 0;
2776 mesh->materials = NULL;
2777 mesh->material_indices = NULL;
2780 static HRESULT parse_material_list(ID3DXFileData *filedata, struct mesh_data *mesh)
2782 HRESULT hr;
2783 SIZE_T data_size;
2784 const DWORD *data, *in_ptr;
2785 GUID type;
2786 ID3DXFileData *child = NULL;
2787 DWORD num_materials;
2788 DWORD i;
2789 SIZE_T nb_children;
2791 destroy_materials(mesh);
2793 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
2794 if (FAILED(hr)) return hr;
2796 /* template MeshMaterialList {
2797 * DWORD nMaterials;
2798 * DWORD nFaceIndexes;
2799 * array DWORD faceIndexes[nFaceIndexes];
2800 * [ Material ]
2804 in_ptr = data;
2805 hr = E_FAIL;
2807 if (data_size < sizeof(DWORD)) {
2808 WARN("truncated data (%ld bytes)\n", data_size);
2809 goto end;
2811 num_materials = *in_ptr++;
2812 if (!num_materials) {
2813 hr = D3D_OK;
2814 goto end;
2817 if (data_size < 2 * sizeof(DWORD)) {
2818 WARN("truncated data (%ld bytes)\n", data_size);
2819 goto end;
2821 if (*in_ptr++ != mesh->num_poly_faces) {
2822 WARN("number of material face indices (%u) doesn't match number of faces (%u)\n",
2823 *(in_ptr - 1), mesh->num_poly_faces);
2824 goto end;
2826 if (data_size < 2 * sizeof(DWORD) + mesh->num_poly_faces * sizeof(DWORD)) {
2827 WARN("truncated data (%ld bytes)\n", data_size);
2828 goto end;
2830 for (i = 0; i < mesh->num_poly_faces; i++) {
2831 if (*in_ptr++ >= num_materials) {
2832 WARN("face %u: reference to undefined material %u (only %u materials)\n",
2833 i, *(in_ptr - 1), num_materials);
2834 goto end;
2838 mesh->materials = HeapAlloc(GetProcessHeap(), 0, num_materials * sizeof(*mesh->materials));
2839 mesh->material_indices = HeapAlloc(GetProcessHeap(), 0, mesh->num_poly_faces * sizeof(*mesh->material_indices));
2840 if (!mesh->materials || !mesh->material_indices) {
2841 hr = E_OUTOFMEMORY;
2842 goto end;
2844 memcpy(mesh->material_indices, data + 2, mesh->num_poly_faces * sizeof(DWORD));
2846 hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
2847 if (FAILED(hr))
2848 goto end;
2850 for (i = 0; i < nb_children; i++)
2852 hr = filedata->lpVtbl->GetChild(filedata, i, &child);
2853 if (FAILED(hr))
2854 goto end;
2855 hr = child->lpVtbl->GetType(child, &type);
2856 if (FAILED(hr))
2857 goto end;
2859 if (IsEqualGUID(&type, &TID_D3DRMMaterial)) {
2860 if (mesh->num_materials >= num_materials) {
2861 WARN("more materials defined than declared\n");
2862 hr = E_FAIL;
2863 goto end;
2865 hr = parse_material(child, &mesh->materials[mesh->num_materials++]);
2866 if (FAILED(hr))
2867 goto end;
2870 IUnknown_Release(child);
2871 child = NULL;
2873 if (num_materials != mesh->num_materials) {
2874 WARN("only %u of %u materials defined\n", num_materials, mesh->num_materials);
2875 hr = E_FAIL;
2878 end:
2879 if (child)
2880 IUnknown_Release(child);
2881 filedata->lpVtbl->Unlock(filedata);
2882 return hr;
2885 static HRESULT parse_texture_coords(ID3DXFileData *filedata, struct mesh_data *mesh)
2887 HRESULT hr;
2888 SIZE_T data_size;
2889 const BYTE *data;
2891 HeapFree(GetProcessHeap(), 0, mesh->tex_coords);
2892 mesh->tex_coords = NULL;
2894 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
2895 if (FAILED(hr)) return hr;
2897 /* template Coords2d {
2898 * FLOAT u;
2899 * FLOAT v;
2901 * template MeshTextureCoords {
2902 * DWORD nTextureCoords;
2903 * array Coords2d textureCoords[nTextureCoords];
2907 hr = E_FAIL;
2909 if (data_size < sizeof(DWORD)) {
2910 WARN("truncated data (%ld bytes)\n", data_size);
2911 goto end;
2913 if (*(DWORD*)data != mesh->num_vertices) {
2914 WARN("number of texture coordinates (%u) doesn't match number of vertices (%u)\n",
2915 *(DWORD*)data, mesh->num_vertices);
2916 goto end;
2918 data += sizeof(DWORD);
2919 if (data_size < sizeof(DWORD) + mesh->num_vertices * sizeof(*mesh->tex_coords)) {
2920 WARN("truncated data (%ld bytes)\n", data_size);
2921 goto end;
2924 mesh->tex_coords = HeapAlloc(GetProcessHeap(), 0, mesh->num_vertices * sizeof(*mesh->tex_coords));
2925 if (!mesh->tex_coords) {
2926 hr = E_OUTOFMEMORY;
2927 goto end;
2929 memcpy(mesh->tex_coords, data, mesh->num_vertices * sizeof(*mesh->tex_coords));
2931 mesh->fvf |= D3DFVF_TEX1;
2933 hr = D3D_OK;
2935 end:
2936 filedata->lpVtbl->Unlock(filedata);
2937 return hr;
2940 static HRESULT parse_vertex_colors(ID3DXFileData *filedata, struct mesh_data *mesh)
2942 HRESULT hr;
2943 SIZE_T data_size;
2944 const BYTE *data;
2945 DWORD num_colors;
2946 DWORD i;
2948 HeapFree(GetProcessHeap(), 0, mesh->vertex_colors);
2949 mesh->vertex_colors = NULL;
2951 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
2952 if (FAILED(hr)) return hr;
2954 /* template IndexedColor {
2955 * DWORD index;
2956 * ColorRGBA indexColor;
2958 * template MeshVertexColors {
2959 * DWORD nVertexColors;
2960 * array IndexedColor vertexColors[nVertexColors];
2964 hr = E_FAIL;
2966 if (data_size < sizeof(DWORD)) {
2967 WARN("truncated data (%ld bytes)\n", data_size);
2968 goto end;
2970 num_colors = *(DWORD*)data;
2971 data += sizeof(DWORD);
2972 if (data_size < sizeof(DWORD) + num_colors * (sizeof(DWORD) + sizeof(D3DCOLORVALUE))) {
2973 WARN("truncated data (%ld bytes)\n", data_size);
2974 goto end;
2977 mesh->vertex_colors = HeapAlloc(GetProcessHeap(), 0, mesh->num_vertices * sizeof(DWORD));
2978 if (!mesh->vertex_colors) {
2979 hr = E_OUTOFMEMORY;
2980 goto end;
2983 for (i = 0; i < mesh->num_vertices; i++)
2984 mesh->vertex_colors[i] = D3DCOLOR_ARGB(0, 0xff, 0xff, 0xff);
2985 for (i = 0; i < num_colors; i++)
2987 D3DCOLORVALUE color;
2988 DWORD index = *(DWORD*)data;
2989 data += sizeof(DWORD);
2990 if (index >= mesh->num_vertices) {
2991 WARN("vertex color %u references undefined vertex %u (only %u vertices)\n",
2992 i, index, mesh->num_vertices);
2993 goto end;
2995 memcpy(&color, data, sizeof(color));
2996 data += sizeof(color);
2997 color.r = min(1.0f, max(0.0f, color.r));
2998 color.g = min(1.0f, max(0.0f, color.g));
2999 color.b = min(1.0f, max(0.0f, color.b));
3000 color.a = min(1.0f, max(0.0f, color.a));
3001 mesh->vertex_colors[index] = D3DCOLOR_ARGB((BYTE)(color.a * 255.0f + 0.5f),
3002 (BYTE)(color.r * 255.0f + 0.5f),
3003 (BYTE)(color.g * 255.0f + 0.5f),
3004 (BYTE)(color.b * 255.0f + 0.5f));
3007 mesh->fvf |= D3DFVF_DIFFUSE;
3009 hr = D3D_OK;
3011 end:
3012 filedata->lpVtbl->Unlock(filedata);
3013 return hr;
3016 static HRESULT parse_normals(ID3DXFileData *filedata, struct mesh_data *mesh)
3018 HRESULT hr;
3019 SIZE_T data_size;
3020 const BYTE *data;
3021 DWORD *index_out_ptr;
3022 DWORD i;
3023 DWORD num_face_indices = mesh->num_poly_faces * 2 + mesh->num_tri_faces;
3025 HeapFree(GetProcessHeap(), 0, mesh->normals);
3026 mesh->num_normals = 0;
3027 mesh->normals = NULL;
3028 mesh->normal_indices = NULL;
3029 mesh->fvf |= D3DFVF_NORMAL;
3031 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
3032 if (FAILED(hr)) return hr;
3034 /* template Vector {
3035 * FLOAT x;
3036 * FLOAT y;
3037 * FLOAT z;
3039 * template MeshFace {
3040 * DWORD nFaceVertexIndices;
3041 * array DWORD faceVertexIndices[nFaceVertexIndices];
3043 * template MeshNormals {
3044 * DWORD nNormals;
3045 * array Vector normals[nNormals];
3046 * DWORD nFaceNormals;
3047 * array MeshFace faceNormals[nFaceNormals];
3051 hr = E_FAIL;
3053 if (data_size < sizeof(DWORD) * 2) {
3054 WARN("truncated data (%ld bytes)\n", data_size);
3055 goto end;
3057 mesh->num_normals = *(DWORD*)data;
3058 data += sizeof(DWORD);
3059 if (data_size < sizeof(DWORD) * 2 + mesh->num_normals * sizeof(D3DXVECTOR3) +
3060 num_face_indices * sizeof(DWORD)) {
3061 WARN("truncated data (%ld bytes)\n", data_size);
3062 goto end;
3065 mesh->normals = HeapAlloc(GetProcessHeap(), 0, mesh->num_normals * sizeof(D3DXVECTOR3));
3066 mesh->normal_indices = HeapAlloc(GetProcessHeap(), 0, num_face_indices * sizeof(DWORD));
3067 if (!mesh->normals || !mesh->normal_indices) {
3068 hr = E_OUTOFMEMORY;
3069 goto end;
3072 memcpy(mesh->normals, data, mesh->num_normals * sizeof(D3DXVECTOR3));
3073 data += mesh->num_normals * sizeof(D3DXVECTOR3);
3074 for (i = 0; i < mesh->num_normals; i++)
3075 D3DXVec3Normalize(&mesh->normals[i], &mesh->normals[i]);
3077 if (*(DWORD*)data != mesh->num_poly_faces) {
3078 WARN("number of face normals (%u) doesn't match number of faces (%u)\n",
3079 *(DWORD*)data, mesh->num_poly_faces);
3080 goto end;
3082 data += sizeof(DWORD);
3083 index_out_ptr = mesh->normal_indices;
3084 for (i = 0; i < mesh->num_poly_faces; i++)
3086 DWORD j;
3087 DWORD count = *(DWORD*)data;
3088 if (count != mesh->num_tri_per_face[i] + 2) {
3089 WARN("face %u: number of normals (%u) doesn't match number of vertices (%u)\n",
3090 i, count, mesh->num_tri_per_face[i] + 2);
3091 goto end;
3093 data += sizeof(DWORD);
3095 for (j = 0; j < count; j++) {
3096 DWORD normal_index = *(DWORD*)data;
3097 if (normal_index >= mesh->num_normals) {
3098 WARN("face %u, normal index %u: reference to undefined normal %u (only %u normals)\n",
3099 i, j, normal_index, mesh->num_normals);
3100 goto end;
3102 *index_out_ptr++ = normal_index;
3103 data += sizeof(DWORD);
3107 hr = D3D_OK;
3109 end:
3110 filedata->lpVtbl->Unlock(filedata);
3111 return hr;
3114 static HRESULT parse_skin_mesh_info(ID3DXFileData *filedata, struct mesh_data *mesh_data, DWORD index)
3116 HRESULT hr;
3117 SIZE_T data_size;
3118 const BYTE *data;
3120 TRACE("(%p, %p, %u)\n", filedata, mesh_data, index);
3122 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
3123 if (FAILED(hr)) return hr;
3125 hr = E_FAIL;
3127 if (!mesh_data->skin_info) {
3128 if (data_size < sizeof(WORD) * 3) {
3129 WARN("truncated data (%ld bytes)\n", data_size);
3130 goto end;
3132 /* Skip nMaxSkinWeightsPerVertex and nMaxSkinWeightsPerFace */
3133 data += 2 * sizeof(WORD);
3134 mesh_data->nb_bones = *(WORD*)data;
3135 hr = D3DXCreateSkinInfoFVF(mesh_data->num_vertices, mesh_data->fvf, mesh_data->nb_bones, &mesh_data->skin_info);
3136 } else {
3137 const char *name;
3138 DWORD nb_influences;
3140 /* FIXME: String must be retrieved directly instead of through a pointer once ID3DXFILE is fixed */
3141 name = *(const char**)data;
3142 data += sizeof(char*);
3144 nb_influences = *(DWORD*)data;
3145 data += sizeof(DWORD);
3147 if (data_size < (sizeof(char*) + sizeof(DWORD) + nb_influences * (sizeof(DWORD) + sizeof(FLOAT)) + 16 * sizeof(FLOAT))) {
3148 WARN("truncated data (%ld bytes)\n", data_size);
3149 goto end;
3152 hr = mesh_data->skin_info->lpVtbl->SetBoneName(mesh_data->skin_info, index, name);
3153 if (SUCCEEDED(hr))
3154 hr = mesh_data->skin_info->lpVtbl->SetBoneInfluence(mesh_data->skin_info, index, nb_influences,
3155 (const DWORD*)data, (const FLOAT*)(data + nb_influences * sizeof(DWORD)));
3156 if (SUCCEEDED(hr))
3157 hr = mesh_data->skin_info->lpVtbl->SetBoneOffsetMatrix(mesh_data->skin_info, index,
3158 (const D3DMATRIX*)(data + nb_influences * (sizeof(DWORD) + sizeof(FLOAT))));
3161 end:
3162 filedata->lpVtbl->Unlock(filedata);
3163 return hr;
3166 /* for provide_flags parameters */
3167 #define PROVIDE_MATERIALS 0x1
3168 #define PROVIDE_SKININFO 0x2
3169 #define PROVIDE_ADJACENCY 0x4
3171 static HRESULT parse_mesh(ID3DXFileData *filedata, struct mesh_data *mesh_data, DWORD provide_flags)
3173 HRESULT hr;
3174 SIZE_T data_size;
3175 const BYTE *data, *in_ptr;
3176 DWORD *index_out_ptr;
3177 GUID type;
3178 ID3DXFileData *child = NULL;
3179 DWORD i;
3180 SIZE_T nb_children;
3181 DWORD nb_skin_weights_info = 0;
3184 * template Mesh {
3185 * DWORD nVertices;
3186 * array Vector vertices[nVertices];
3187 * DWORD nFaces;
3188 * array MeshFace faces[nFaces];
3189 * [ ... ]
3193 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
3194 if (FAILED(hr)) return hr;
3196 in_ptr = data;
3197 hr = E_FAIL;
3199 if (data_size < sizeof(DWORD) * 2) {
3200 WARN("truncated data (%ld bytes)\n", data_size);
3201 goto end;
3203 mesh_data->num_vertices = *(DWORD*)in_ptr;
3204 if (data_size < sizeof(DWORD) * 2 + mesh_data->num_vertices * sizeof(D3DXVECTOR3)) {
3205 WARN("truncated data (%ld bytes)\n", data_size);
3206 goto end;
3208 in_ptr += sizeof(DWORD) + mesh_data->num_vertices * sizeof(D3DXVECTOR3);
3210 mesh_data->num_poly_faces = *(DWORD*)in_ptr;
3211 in_ptr += sizeof(DWORD);
3213 mesh_data->num_tri_faces = 0;
3214 for (i = 0; i < mesh_data->num_poly_faces; i++)
3216 DWORD num_poly_vertices;
3217 DWORD j;
3219 if (data_size - (in_ptr - data) < sizeof(DWORD)) {
3220 WARN("truncated data (%ld bytes)\n", data_size);
3221 goto end;
3223 num_poly_vertices = *(DWORD*)in_ptr;
3224 in_ptr += sizeof(DWORD);
3225 if (data_size - (in_ptr - data) < num_poly_vertices * sizeof(DWORD)) {
3226 WARN("truncated data (%ld bytes)\n", data_size);
3227 goto end;
3229 if (num_poly_vertices < 3) {
3230 WARN("face %u has only %u vertices\n", i, num_poly_vertices);
3231 goto end;
3233 for (j = 0; j < num_poly_vertices; j++) {
3234 if (*(DWORD*)in_ptr >= mesh_data->num_vertices) {
3235 WARN("face %u, index %u: undefined vertex %u (only %u vertices)\n",
3236 i, j, *(DWORD*)in_ptr, mesh_data->num_vertices);
3237 goto end;
3239 in_ptr += sizeof(DWORD);
3241 mesh_data->num_tri_faces += num_poly_vertices - 2;
3244 mesh_data->fvf = D3DFVF_XYZ;
3246 mesh_data->vertices = HeapAlloc(GetProcessHeap(), 0,
3247 mesh_data->num_vertices * sizeof(*mesh_data->vertices));
3248 mesh_data->num_tri_per_face = HeapAlloc(GetProcessHeap(), 0,
3249 mesh_data->num_poly_faces * sizeof(*mesh_data->num_tri_per_face));
3250 mesh_data->indices = HeapAlloc(GetProcessHeap(), 0,
3251 (mesh_data->num_tri_faces + mesh_data->num_poly_faces * 2) * sizeof(*mesh_data->indices));
3252 if (!mesh_data->vertices || !mesh_data->num_tri_per_face || !mesh_data->indices) {
3253 hr = E_OUTOFMEMORY;
3254 goto end;
3257 in_ptr = data + sizeof(DWORD);
3258 memcpy(mesh_data->vertices, in_ptr, mesh_data->num_vertices * sizeof(D3DXVECTOR3));
3259 in_ptr += mesh_data->num_vertices * sizeof(D3DXVECTOR3) + sizeof(DWORD);
3261 index_out_ptr = mesh_data->indices;
3262 for (i = 0; i < mesh_data->num_poly_faces; i++)
3264 DWORD count;
3266 count = *(DWORD*)in_ptr;
3267 in_ptr += sizeof(DWORD);
3268 mesh_data->num_tri_per_face[i] = count - 2;
3270 while (count--) {
3271 *index_out_ptr++ = *(DWORD*)in_ptr;
3272 in_ptr += sizeof(DWORD);
3276 hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
3277 if (FAILED(hr))
3278 goto end;
3280 for (i = 0; i < nb_children; i++)
3282 hr = filedata->lpVtbl->GetChild(filedata, i, &child);
3283 if (FAILED(hr))
3284 goto end;
3285 hr = child->lpVtbl->GetType(child, &type);
3286 if (FAILED(hr))
3287 goto end;
3289 if (IsEqualGUID(&type, &TID_D3DRMMeshNormals)) {
3290 hr = parse_normals(child, mesh_data);
3291 } else if (IsEqualGUID(&type, &TID_D3DRMMeshVertexColors)) {
3292 hr = parse_vertex_colors(child, mesh_data);
3293 } else if (IsEqualGUID(&type, &TID_D3DRMMeshTextureCoords)) {
3294 hr = parse_texture_coords(child, mesh_data);
3295 } else if (IsEqualGUID(&type, &TID_D3DRMMeshMaterialList) &&
3296 (provide_flags & PROVIDE_MATERIALS))
3298 hr = parse_material_list(child, mesh_data);
3299 } else if (provide_flags & PROVIDE_SKININFO) {
3300 if (IsEqualGUID(&type, &DXFILEOBJ_XSkinMeshHeader)) {
3301 if (mesh_data->skin_info) {
3302 WARN("Skin mesh header already encountered\n");
3303 hr = E_FAIL;
3304 goto end;
3306 hr = parse_skin_mesh_info(child, mesh_data, 0);
3307 if (FAILED(hr))
3308 goto end;
3309 } else if (IsEqualGUID(&type, &DXFILEOBJ_SkinWeights)) {
3310 if (!mesh_data->skin_info) {
3311 WARN("Skin weights found but skin mesh header not encountered yet\n");
3312 hr = E_FAIL;
3313 goto end;
3315 hr = parse_skin_mesh_info(child, mesh_data, nb_skin_weights_info);
3316 if (FAILED(hr))
3317 goto end;
3318 nb_skin_weights_info++;
3321 if (FAILED(hr))
3322 goto end;
3324 IUnknown_Release(child);
3325 child = NULL;
3328 if (mesh_data->skin_info && (nb_skin_weights_info != mesh_data->nb_bones)) {
3329 WARN("Mismatch between nb skin weights info %u encountered and nb bones %u from skin mesh header\n",
3330 nb_skin_weights_info, mesh_data->nb_bones);
3331 hr = E_FAIL;
3332 goto end;
3335 hr = D3D_OK;
3337 end:
3338 if (child)
3339 IUnknown_Release(child);
3340 filedata->lpVtbl->Unlock(filedata);
3341 return hr;
3344 static HRESULT generate_effects(ID3DXBuffer *materials, DWORD num_materials,
3345 ID3DXBuffer **effects)
3347 HRESULT hr;
3348 D3DXEFFECTINSTANCE *effect_ptr;
3349 BYTE *out_ptr;
3350 const D3DXMATERIAL *material_ptr = ID3DXBuffer_GetBufferPointer(materials);
3351 static const struct {
3352 const char *param_name;
3353 DWORD name_size;
3354 DWORD num_bytes;
3355 DWORD value_offset;
3356 } material_effects[] = {
3357 #define EFFECT_TABLE_ENTRY(str, field) \
3358 {str, sizeof(str), sizeof(material_ptr->MatD3D.field), offsetof(D3DXMATERIAL, MatD3D.field)}
3359 EFFECT_TABLE_ENTRY("Diffuse", Diffuse),
3360 EFFECT_TABLE_ENTRY("Power", Power),
3361 EFFECT_TABLE_ENTRY("Specular", Specular),
3362 EFFECT_TABLE_ENTRY("Emissive", Emissive),
3363 EFFECT_TABLE_ENTRY("Ambient", Ambient),
3364 #undef EFFECT_TABLE_ENTRY
3366 static const char texture_paramname[] = "Texture0@Name";
3367 DWORD buffer_size;
3368 DWORD i;
3370 /* effects buffer layout:
3372 * D3DXEFFECTINSTANCE effects[num_materials];
3373 * for (effect in effects)
3375 * D3DXEFFECTDEFAULT defaults[effect.NumDefaults];
3376 * for (default in defaults)
3378 * *default.pParamName;
3379 * *default.pValue;
3383 buffer_size = sizeof(D3DXEFFECTINSTANCE);
3384 buffer_size += sizeof(D3DXEFFECTDEFAULT) * ARRAY_SIZE(material_effects);
3385 for (i = 0; i < ARRAY_SIZE(material_effects); i++) {
3386 buffer_size += material_effects[i].name_size;
3387 buffer_size += material_effects[i].num_bytes;
3389 buffer_size *= num_materials;
3390 for (i = 0; i < num_materials; i++) {
3391 if (material_ptr[i].pTextureFilename) {
3392 buffer_size += sizeof(D3DXEFFECTDEFAULT);
3393 buffer_size += sizeof(texture_paramname);
3394 buffer_size += strlen(material_ptr[i].pTextureFilename) + 1;
3398 hr = D3DXCreateBuffer(buffer_size, effects);
3399 if (FAILED(hr)) return hr;
3400 effect_ptr = ID3DXBuffer_GetBufferPointer(*effects);
3401 out_ptr = (BYTE*)(effect_ptr + num_materials);
3403 for (i = 0; i < num_materials; i++)
3405 DWORD j;
3406 D3DXEFFECTDEFAULT *defaults = (D3DXEFFECTDEFAULT*)out_ptr;
3408 effect_ptr->pDefaults = defaults;
3409 effect_ptr->NumDefaults = material_ptr->pTextureFilename ? 6 : 5;
3410 out_ptr = (BYTE*)(effect_ptr->pDefaults + effect_ptr->NumDefaults);
3412 for (j = 0; j < ARRAY_SIZE(material_effects); j++)
3414 defaults->pParamName = (char *)out_ptr;
3415 strcpy(defaults->pParamName, material_effects[j].param_name);
3416 defaults->pValue = defaults->pParamName + material_effects[j].name_size;
3417 defaults->Type = D3DXEDT_FLOATS;
3418 defaults->NumBytes = material_effects[j].num_bytes;
3419 memcpy(defaults->pValue, (BYTE*)material_ptr + material_effects[j].value_offset, defaults->NumBytes);
3420 out_ptr = (BYTE*)defaults->pValue + defaults->NumBytes;
3421 defaults++;
3424 if (material_ptr->pTextureFilename)
3426 defaults->pParamName = (char *)out_ptr;
3427 strcpy(defaults->pParamName, texture_paramname);
3428 defaults->pValue = defaults->pParamName + sizeof(texture_paramname);
3429 defaults->Type = D3DXEDT_STRING;
3430 defaults->NumBytes = strlen(material_ptr->pTextureFilename) + 1;
3431 strcpy(defaults->pValue, material_ptr->pTextureFilename);
3432 out_ptr = (BYTE*)defaults->pValue + defaults->NumBytes;
3434 material_ptr++;
3435 effect_ptr++;
3437 assert(out_ptr - (BYTE*)ID3DXBuffer_GetBufferPointer(*effects) == buffer_size);
3439 return D3D_OK;
3442 HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *filedata, DWORD options,
3443 struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency_out, struct ID3DXBuffer **materials_out,
3444 struct ID3DXBuffer **effects_out, DWORD *num_materials_out, struct ID3DXSkinInfo **skin_info_out,
3445 struct ID3DXMesh **mesh_out)
3447 HRESULT hr;
3448 DWORD *index_in_ptr;
3449 struct mesh_data mesh_data;
3450 DWORD total_vertices;
3451 ID3DXMesh *d3dxmesh = NULL;
3452 ID3DXBuffer *adjacency = NULL;
3453 ID3DXBuffer *materials = NULL;
3454 ID3DXBuffer *effects = NULL;
3455 struct vertex_duplication {
3456 DWORD normal_index;
3457 struct list entry;
3458 } *duplications = NULL;
3459 DWORD i;
3460 void *vertices = NULL;
3461 void *indices = NULL;
3462 BYTE *out_ptr;
3463 DWORD provide_flags = 0;
3465 TRACE("(%p, %x, %p, %p, %p, %p, %p, %p, %p)\n", filedata, options, device, adjacency_out, materials_out,
3466 effects_out, num_materials_out, skin_info_out, mesh_out);
3468 ZeroMemory(&mesh_data, sizeof(mesh_data));
3470 if (num_materials_out || materials_out || effects_out)
3471 provide_flags |= PROVIDE_MATERIALS;
3472 if (skin_info_out)
3473 provide_flags |= PROVIDE_SKININFO;
3475 hr = parse_mesh(filedata, &mesh_data, provide_flags);
3476 if (FAILED(hr)) goto cleanup;
3478 total_vertices = mesh_data.num_vertices;
3479 if (mesh_data.fvf & D3DFVF_NORMAL) {
3480 /* duplicate vertices with multiple normals */
3481 DWORD num_face_indices = mesh_data.num_poly_faces * 2 + mesh_data.num_tri_faces;
3482 duplications = HeapAlloc(GetProcessHeap(), 0, (mesh_data.num_vertices + num_face_indices) * sizeof(*duplications));
3483 if (!duplications) {
3484 hr = E_OUTOFMEMORY;
3485 goto cleanup;
3487 for (i = 0; i < total_vertices; i++)
3489 duplications[i].normal_index = -1;
3490 list_init(&duplications[i].entry);
3492 for (i = 0; i < num_face_indices; i++) {
3493 DWORD vertex_index = mesh_data.indices[i];
3494 DWORD normal_index = mesh_data.normal_indices[i];
3495 struct vertex_duplication *dup_ptr = &duplications[vertex_index];
3497 if (dup_ptr->normal_index == -1) {
3498 dup_ptr->normal_index = normal_index;
3499 } else {
3500 D3DXVECTOR3 *new_normal = &mesh_data.normals[normal_index];
3501 struct list *dup_list = &dup_ptr->entry;
3502 while (TRUE) {
3503 D3DXVECTOR3 *cur_normal = &mesh_data.normals[dup_ptr->normal_index];
3504 if (new_normal->x == cur_normal->x &&
3505 new_normal->y == cur_normal->y &&
3506 new_normal->z == cur_normal->z)
3508 mesh_data.indices[i] = dup_ptr - duplications;
3509 break;
3510 } else if (!list_next(dup_list, &dup_ptr->entry)) {
3511 dup_ptr = &duplications[total_vertices++];
3512 dup_ptr->normal_index = normal_index;
3513 list_add_tail(dup_list, &dup_ptr->entry);
3514 mesh_data.indices[i] = dup_ptr - duplications;
3515 break;
3516 } else {
3517 dup_ptr = LIST_ENTRY(list_next(dup_list, &dup_ptr->entry),
3518 struct vertex_duplication, entry);
3525 hr = D3DXCreateMeshFVF(mesh_data.num_tri_faces, total_vertices, options, mesh_data.fvf, device, &d3dxmesh);
3526 if (FAILED(hr)) goto cleanup;
3528 hr = d3dxmesh->lpVtbl->LockVertexBuffer(d3dxmesh, 0, &vertices);
3529 if (FAILED(hr)) goto cleanup;
3531 out_ptr = vertices;
3532 for (i = 0; i < mesh_data.num_vertices; i++) {
3533 *(D3DXVECTOR3*)out_ptr = mesh_data.vertices[i];
3534 out_ptr += sizeof(D3DXVECTOR3);
3535 if (mesh_data.fvf & D3DFVF_NORMAL) {
3536 if (duplications[i].normal_index == -1)
3537 ZeroMemory(out_ptr, sizeof(D3DXVECTOR3));
3538 else
3539 *(D3DXVECTOR3*)out_ptr = mesh_data.normals[duplications[i].normal_index];
3540 out_ptr += sizeof(D3DXVECTOR3);
3542 if (mesh_data.fvf & D3DFVF_DIFFUSE) {
3543 *(DWORD*)out_ptr = mesh_data.vertex_colors[i];
3544 out_ptr += sizeof(DWORD);
3546 if (mesh_data.fvf & D3DFVF_TEX1) {
3547 *(D3DXVECTOR2*)out_ptr = mesh_data.tex_coords[i];
3548 out_ptr += sizeof(D3DXVECTOR2);
3551 if (mesh_data.fvf & D3DFVF_NORMAL) {
3552 DWORD vertex_size = D3DXGetFVFVertexSize(mesh_data.fvf);
3553 out_ptr = vertices;
3554 for (i = 0; i < mesh_data.num_vertices; i++) {
3555 struct vertex_duplication *dup_ptr;
3556 LIST_FOR_EACH_ENTRY(dup_ptr, &duplications[i].entry, struct vertex_duplication, entry)
3558 int j = dup_ptr - duplications;
3559 BYTE *dest_vertex = (BYTE*)vertices + j * vertex_size;
3561 memcpy(dest_vertex, out_ptr, vertex_size);
3562 dest_vertex += sizeof(D3DXVECTOR3);
3563 *(D3DXVECTOR3*)dest_vertex = mesh_data.normals[dup_ptr->normal_index];
3565 out_ptr += vertex_size;
3568 d3dxmesh->lpVtbl->UnlockVertexBuffer(d3dxmesh);
3570 hr = d3dxmesh->lpVtbl->LockIndexBuffer(d3dxmesh, 0, &indices);
3571 if (FAILED(hr)) goto cleanup;
3573 index_in_ptr = mesh_data.indices;
3574 #define FILL_INDEX_BUFFER(indices_var) \
3575 for (i = 0; i < mesh_data.num_poly_faces; i++) \
3577 DWORD count = mesh_data.num_tri_per_face[i]; \
3578 WORD first_index = *index_in_ptr++; \
3579 while (count--) { \
3580 *indices_var++ = first_index; \
3581 *indices_var++ = *index_in_ptr; \
3582 index_in_ptr++; \
3583 *indices_var++ = *index_in_ptr; \
3585 index_in_ptr++; \
3587 if (options & D3DXMESH_32BIT) {
3588 DWORD *dword_indices = indices;
3589 FILL_INDEX_BUFFER(dword_indices)
3590 } else {
3591 WORD *word_indices = indices;
3592 FILL_INDEX_BUFFER(word_indices)
3594 #undef FILL_INDEX_BUFFER
3595 d3dxmesh->lpVtbl->UnlockIndexBuffer(d3dxmesh);
3597 if (mesh_data.material_indices) {
3598 DWORD *attrib_buffer = NULL;
3599 hr = d3dxmesh->lpVtbl->LockAttributeBuffer(d3dxmesh, 0, &attrib_buffer);
3600 if (FAILED(hr)) goto cleanup;
3601 for (i = 0; i < mesh_data.num_poly_faces; i++)
3603 DWORD count = mesh_data.num_tri_per_face[i];
3604 while (count--)
3605 *attrib_buffer++ = mesh_data.material_indices[i];
3607 d3dxmesh->lpVtbl->UnlockAttributeBuffer(d3dxmesh);
3609 hr = d3dxmesh->lpVtbl->OptimizeInplace(d3dxmesh,
3610 D3DXMESHOPT_ATTRSORT | D3DXMESHOPT_IGNOREVERTS | D3DXMESHOPT_DONOTSPLIT,
3611 NULL, NULL, NULL, NULL);
3612 if (FAILED(hr)) goto cleanup;
3615 if (mesh_data.num_materials && (materials_out || effects_out)) {
3616 DWORD buffer_size = mesh_data.num_materials * sizeof(D3DXMATERIAL);
3617 char *strings_out_ptr;
3618 D3DXMATERIAL *materials_ptr;
3620 for (i = 0; i < mesh_data.num_materials; i++) {
3621 if (mesh_data.materials[i].pTextureFilename)
3622 buffer_size += strlen(mesh_data.materials[i].pTextureFilename) + 1;
3625 hr = D3DXCreateBuffer(buffer_size, &materials);
3626 if (FAILED(hr)) goto cleanup;
3628 materials_ptr = ID3DXBuffer_GetBufferPointer(materials);
3629 memcpy(materials_ptr, mesh_data.materials, mesh_data.num_materials * sizeof(D3DXMATERIAL));
3630 strings_out_ptr = (char*)(materials_ptr + mesh_data.num_materials);
3631 for (i = 0; i < mesh_data.num_materials; i++) {
3632 if (materials_ptr[i].pTextureFilename) {
3633 strcpy(strings_out_ptr, mesh_data.materials[i].pTextureFilename);
3634 materials_ptr[i].pTextureFilename = strings_out_ptr;
3635 strings_out_ptr += strlen(mesh_data.materials[i].pTextureFilename) + 1;
3640 if (mesh_data.num_materials && effects_out) {
3641 hr = generate_effects(materials, mesh_data.num_materials, &effects);
3642 if (FAILED(hr)) goto cleanup;
3644 if (!materials_out) {
3645 ID3DXBuffer_Release(materials);
3646 materials = NULL;
3650 if (adjacency_out) {
3651 hr = D3DXCreateBuffer(mesh_data.num_tri_faces * 3 * sizeof(DWORD), &adjacency);
3652 if (FAILED(hr)) goto cleanup;
3653 hr = d3dxmesh->lpVtbl->GenerateAdjacency(d3dxmesh, 0.0f, ID3DXBuffer_GetBufferPointer(adjacency));
3654 if (FAILED(hr)) goto cleanup;
3657 *mesh_out = d3dxmesh;
3658 if (adjacency_out) *adjacency_out = adjacency;
3659 if (num_materials_out) *num_materials_out = mesh_data.num_materials;
3660 if (materials_out) *materials_out = materials;
3661 if (effects_out) *effects_out = effects;
3662 if (skin_info_out) *skin_info_out = mesh_data.skin_info;
3664 hr = D3D_OK;
3665 cleanup:
3666 if (FAILED(hr)) {
3667 if (d3dxmesh) IUnknown_Release(d3dxmesh);
3668 if (adjacency) ID3DXBuffer_Release(adjacency);
3669 if (materials) ID3DXBuffer_Release(materials);
3670 if (effects) ID3DXBuffer_Release(effects);
3671 if (mesh_data.skin_info) mesh_data.skin_info->lpVtbl->Release(mesh_data.skin_info);
3672 if (skin_info_out) *skin_info_out = NULL;
3674 HeapFree(GetProcessHeap(), 0, mesh_data.vertices);
3675 HeapFree(GetProcessHeap(), 0, mesh_data.num_tri_per_face);
3676 HeapFree(GetProcessHeap(), 0, mesh_data.indices);
3677 HeapFree(GetProcessHeap(), 0, mesh_data.normals);
3678 HeapFree(GetProcessHeap(), 0, mesh_data.normal_indices);
3679 destroy_materials(&mesh_data);
3680 HeapFree(GetProcessHeap(), 0, mesh_data.tex_coords);
3681 HeapFree(GetProcessHeap(), 0, mesh_data.vertex_colors);
3682 HeapFree(GetProcessHeap(), 0, duplications);
3683 return hr;
3686 HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD options, struct IDirect3DDevice9 *device,
3687 struct ID3DXAllocateHierarchy *alloc_hier, struct ID3DXLoadUserData *load_user_data,
3688 D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **anim_controller)
3690 WCHAR *filenameW;
3691 HRESULT hr;
3692 int len;
3694 TRACE("filename %s, options %#x, device %p, alloc_hier %p, "
3695 "load_user_data %p, frame_hierarchy %p, anim_controller %p.\n",
3696 debugstr_a(filename), options, device, alloc_hier,
3697 load_user_data, frame_hierarchy, anim_controller);
3699 if (!filename)
3700 return D3DERR_INVALIDCALL;
3702 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
3703 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
3704 if (!filenameW) return E_OUTOFMEMORY;
3705 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
3707 hr = D3DXLoadMeshHierarchyFromXW(filenameW, options, device,
3708 alloc_hier, load_user_data, frame_hierarchy, anim_controller);
3709 HeapFree(GetProcessHeap(), 0, filenameW);
3711 return hr;
3714 HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD options, struct IDirect3DDevice9 *device,
3715 struct ID3DXAllocateHierarchy *alloc_hier, struct ID3DXLoadUserData *load_user_data,
3716 D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **anim_controller)
3718 void *buffer;
3719 HRESULT hr;
3720 DWORD size;
3722 TRACE("filename %s, options %#x, device %p, alloc_hier %p, "
3723 "load_user_data %p, frame_hierarchy %p, anim_controller %p.\n",
3724 debugstr_w(filename), options, device, alloc_hier,
3725 load_user_data, frame_hierarchy, anim_controller);
3727 if (!filename)
3728 return D3DERR_INVALIDCALL;
3730 hr = map_view_of_file(filename, &buffer, &size);
3731 if (FAILED(hr))
3732 return D3DXERR_INVALIDDATA;
3734 hr = D3DXLoadMeshHierarchyFromXInMemory(buffer, size, options, device,
3735 alloc_hier, load_user_data, frame_hierarchy, anim_controller);
3737 UnmapViewOfFile(buffer);
3739 return hr;
3742 static HRESULT filedata_get_name(ID3DXFileData *filedata, char **name)
3744 HRESULT hr;
3745 SIZE_T name_len;
3747 hr = filedata->lpVtbl->GetName(filedata, NULL, &name_len);
3748 if (FAILED(hr)) return hr;
3750 if (!name_len)
3751 name_len++;
3752 *name = HeapAlloc(GetProcessHeap(), 0, name_len);
3753 if (!*name) return E_OUTOFMEMORY;
3755 hr = filedata->lpVtbl->GetName(filedata, *name, &name_len);
3756 if (FAILED(hr))
3757 HeapFree(GetProcessHeap(), 0, *name);
3758 else if (!name_len)
3759 (*name)[0] = 0;
3761 return hr;
3764 static HRESULT load_mesh_container(struct ID3DXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device,
3765 struct ID3DXAllocateHierarchy *alloc_hier, D3DXMESHCONTAINER **mesh_container)
3767 HRESULT hr;
3768 ID3DXBuffer *adjacency = NULL;
3769 ID3DXBuffer *materials = NULL;
3770 ID3DXBuffer *effects = NULL;
3771 ID3DXSkinInfo *skin_info = NULL;
3772 D3DXMESHDATA mesh_data;
3773 DWORD num_materials = 0;
3774 char *name = NULL;
3776 mesh_data.Type = D3DXMESHTYPE_MESH;
3777 mesh_data.u.pMesh = NULL;
3779 hr = D3DXLoadSkinMeshFromXof(filedata, options, device,
3780 &adjacency, &materials, &effects, &num_materials,
3781 &skin_info, &mesh_data.u.pMesh);
3782 if (FAILED(hr)) return hr;
3784 hr = filedata_get_name(filedata, &name);
3785 if (FAILED(hr)) goto cleanup;
3787 hr = alloc_hier->lpVtbl->CreateMeshContainer(alloc_hier, name, &mesh_data,
3788 materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL,
3789 effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL,
3790 num_materials,
3791 adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL,
3792 skin_info, mesh_container);
3794 cleanup:
3795 if (materials) ID3DXBuffer_Release(materials);
3796 if (effects) ID3DXBuffer_Release(effects);
3797 if (adjacency) ID3DXBuffer_Release(adjacency);
3798 if (skin_info) IUnknown_Release(skin_info);
3799 if (mesh_data.u.pMesh) IUnknown_Release(mesh_data.u.pMesh);
3800 HeapFree(GetProcessHeap(), 0, name);
3801 return hr;
3804 static HRESULT parse_transform_matrix(ID3DXFileData *filedata, D3DXMATRIX *transform)
3806 HRESULT hr;
3807 SIZE_T data_size;
3808 const BYTE *data;
3810 /* template Matrix4x4 {
3811 * array FLOAT matrix[16];
3813 * template FrameTransformMatrix {
3814 * Matrix4x4 frameMatrix;
3818 hr = filedata->lpVtbl->Lock(filedata, &data_size, (const void**)&data);
3819 if (FAILED(hr)) return hr;
3821 if (data_size != sizeof(D3DXMATRIX)) {
3822 WARN("incorrect data size (%ld bytes)\n", data_size);
3823 filedata->lpVtbl->Unlock(filedata);
3824 return E_FAIL;
3827 memcpy(transform, data, sizeof(D3DXMATRIX));
3829 filedata->lpVtbl->Unlock(filedata);
3830 return D3D_OK;
3833 static HRESULT load_frame(struct ID3DXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device,
3834 struct ID3DXAllocateHierarchy *alloc_hier, D3DXFRAME **frame_out)
3836 HRESULT hr;
3837 GUID type;
3838 ID3DXFileData *child;
3839 char *name = NULL;
3840 D3DXFRAME *frame = NULL;
3841 D3DXMESHCONTAINER **next_container;
3842 D3DXFRAME **next_child;
3843 SIZE_T i, nb_children;
3845 hr = filedata_get_name(filedata, &name);
3846 if (FAILED(hr)) return hr;
3848 hr = alloc_hier->lpVtbl->CreateFrame(alloc_hier, name, frame_out);
3849 HeapFree(GetProcessHeap(), 0, name);
3850 if (FAILED(hr)) return E_FAIL;
3852 frame = *frame_out;
3853 D3DXMatrixIdentity(&frame->TransformationMatrix);
3854 next_child = &frame->pFrameFirstChild;
3855 next_container = &frame->pMeshContainer;
3857 hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
3858 if (FAILED(hr))
3859 return hr;
3861 for (i = 0; i < nb_children; i++)
3863 hr = filedata->lpVtbl->GetChild(filedata, i, &child);
3864 if (FAILED(hr))
3865 return hr;
3866 hr = child->lpVtbl->GetType(child, &type);
3867 if (FAILED(hr))
3868 goto err;
3870 if (IsEqualGUID(&type, &TID_D3DRMMesh)) {
3871 hr = load_mesh_container(child, options, device, alloc_hier, next_container);
3872 if (SUCCEEDED(hr))
3873 next_container = &(*next_container)->pNextMeshContainer;
3874 } else if (IsEqualGUID(&type, &TID_D3DRMFrameTransformMatrix)) {
3875 hr = parse_transform_matrix(child, &frame->TransformationMatrix);
3876 } else if (IsEqualGUID(&type, &TID_D3DRMFrame)) {
3877 hr = load_frame(child, options, device, alloc_hier, next_child);
3878 if (SUCCEEDED(hr))
3879 next_child = &(*next_child)->pFrameSibling;
3881 if (FAILED(hr))
3882 goto err;
3884 IUnknown_Release(child);
3886 return D3D_OK;
3888 err:
3889 IUnknown_Release(child);
3890 return hr;
3893 HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *memory, DWORD memory_size, DWORD options,
3894 struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc_hier,
3895 struct ID3DXLoadUserData *load_user_data, D3DXFRAME **frame_hierarchy,
3896 struct ID3DXAnimationController **anim_controller)
3898 HRESULT hr;
3899 ID3DXFile *d3dxfile = NULL;
3900 ID3DXFileEnumObject *enumobj = NULL;
3901 ID3DXFileData *filedata = NULL;
3902 D3DXF_FILELOADMEMORY source;
3903 D3DXFRAME *first_frame = NULL;
3904 D3DXFRAME **next_frame = &first_frame;
3905 SIZE_T i, nb_children;
3906 GUID guid;
3908 TRACE("(%p, %u, %x, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
3909 device, alloc_hier, load_user_data, frame_hierarchy, anim_controller);
3911 if (!memory || !memory_size || !device || !frame_hierarchy || !alloc_hier)
3912 return D3DERR_INVALIDCALL;
3913 if (load_user_data)
3915 FIXME("Loading user data not implemented.\n");
3916 return E_NOTIMPL;
3919 hr = D3DXFileCreate(&d3dxfile);
3920 if (FAILED(hr)) goto cleanup;
3922 hr = d3dxfile->lpVtbl->RegisterTemplates(d3dxfile, D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
3923 if (FAILED(hr)) goto cleanup;
3925 source.lpMemory = (void*)memory;
3926 source.dSize = memory_size;
3927 hr = d3dxfile->lpVtbl->CreateEnumObject(d3dxfile, &source, D3DXF_FILELOAD_FROMMEMORY, &enumobj);
3928 if (FAILED(hr)) goto cleanup;
3930 hr = enumobj->lpVtbl->GetChildren(enumobj, &nb_children);
3931 if (FAILED(hr))
3932 goto cleanup;
3934 for (i = 0; i < nb_children; i++)
3936 hr = enumobj->lpVtbl->GetChild(enumobj, i, &filedata);
3937 if (FAILED(hr))
3938 goto cleanup;
3940 hr = filedata->lpVtbl->GetType(filedata, &guid);
3941 if (SUCCEEDED(hr)) {
3942 if (IsEqualGUID(&guid, &TID_D3DRMMesh)) {
3943 hr = alloc_hier->lpVtbl->CreateFrame(alloc_hier, NULL, next_frame);
3944 if (FAILED(hr)) {
3945 hr = E_FAIL;
3946 goto cleanup;
3949 D3DXMatrixIdentity(&(*next_frame)->TransformationMatrix);
3951 hr = load_mesh_container(filedata, options, device, alloc_hier, &(*next_frame)->pMeshContainer);
3952 if (FAILED(hr)) goto cleanup;
3953 } else if (IsEqualGUID(&guid, &TID_D3DRMFrame)) {
3954 hr = load_frame(filedata, options, device, alloc_hier, next_frame);
3955 if (FAILED(hr)) goto cleanup;
3957 while (*next_frame)
3958 next_frame = &(*next_frame)->pFrameSibling;
3961 filedata->lpVtbl->Release(filedata);
3962 filedata = NULL;
3963 if (FAILED(hr))
3964 goto cleanup;
3967 if (!first_frame) {
3968 hr = E_FAIL;
3969 } else if (first_frame->pFrameSibling) {
3970 D3DXFRAME *root_frame = NULL;
3971 hr = alloc_hier->lpVtbl->CreateFrame(alloc_hier, NULL, &root_frame);
3972 if (FAILED(hr)) {
3973 hr = E_FAIL;
3974 goto cleanup;
3976 D3DXMatrixIdentity(&root_frame->TransformationMatrix);
3977 root_frame->pFrameFirstChild = first_frame;
3978 *frame_hierarchy = root_frame;
3979 hr = D3D_OK;
3980 } else {
3981 *frame_hierarchy = first_frame;
3982 hr = D3D_OK;
3985 if (anim_controller)
3987 *anim_controller = NULL;
3988 FIXME("Animation controller creation not implemented.\n");
3991 cleanup:
3992 if (FAILED(hr) && first_frame) D3DXFrameDestroy(first_frame, alloc_hier);
3993 if (filedata) filedata->lpVtbl->Release(filedata);
3994 if (enumobj) enumobj->lpVtbl->Release(enumobj);
3995 if (d3dxfile) d3dxfile->lpVtbl->Release(d3dxfile);
3996 return hr;
3999 HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in,
4000 ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors_and_warnings)
4002 FIXME("(%u, %p, %p, %p, %p, %p)\n", clean_type, mesh_in, adjacency_in, mesh_out, adjacency_out, errors_and_warnings);
4004 return E_NOTIMPL;
4007 HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame, ID3DXAllocateHierarchy *alloc_hier)
4009 HRESULT hr;
4010 BOOL last = FALSE;
4012 TRACE("(%p, %p)\n", frame, alloc_hier);
4014 if (!frame || !alloc_hier)
4015 return D3DERR_INVALIDCALL;
4017 while (!last) {
4018 D3DXMESHCONTAINER *container;
4019 D3DXFRAME *current_frame;
4021 if (frame->pFrameSibling) {
4022 current_frame = frame->pFrameSibling;
4023 frame->pFrameSibling = current_frame->pFrameSibling;
4024 current_frame->pFrameSibling = NULL;
4025 } else {
4026 current_frame = frame;
4027 last = TRUE;
4030 if (current_frame->pFrameFirstChild) {
4031 hr = D3DXFrameDestroy(current_frame->pFrameFirstChild, alloc_hier);
4032 if (FAILED(hr)) return hr;
4033 current_frame->pFrameFirstChild = NULL;
4036 container = current_frame->pMeshContainer;
4037 while (container) {
4038 D3DXMESHCONTAINER *next_container = container->pNextMeshContainer;
4039 hr = alloc_hier->lpVtbl->DestroyMeshContainer(alloc_hier, container);
4040 if (FAILED(hr)) return hr;
4041 container = next_container;
4043 hr = alloc_hier->lpVtbl->DestroyFrame(alloc_hier, current_frame);
4044 if (FAILED(hr)) return hr;
4046 return D3D_OK;
4049 HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD options, struct IDirect3DDevice9 *device,
4050 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
4051 DWORD *num_materials, struct ID3DXMesh **mesh)
4053 WCHAR *filenameW;
4054 HRESULT hr;
4055 int len;
4057 TRACE("filename %s, options %#x, device %p, adjacency %p, materials %p, "
4058 "effect_instances %p, num_materials %p, mesh %p.\n",
4059 debugstr_a(filename), options, device, adjacency, materials,
4060 effect_instances, num_materials, mesh);
4062 if (!filename)
4063 return D3DERR_INVALIDCALL;
4065 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
4066 filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
4067 if (!filenameW) return E_OUTOFMEMORY;
4068 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
4070 hr = D3DXLoadMeshFromXW(filenameW, options, device, adjacency, materials,
4071 effect_instances, num_materials, mesh);
4072 HeapFree(GetProcessHeap(), 0, filenameW);
4074 return hr;
4077 HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD options, struct IDirect3DDevice9 *device,
4078 struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
4079 DWORD *num_materials, struct ID3DXMesh **mesh)
4081 void *buffer;
4082 HRESULT hr;
4083 DWORD size;
4085 TRACE("filename %s, options %#x, device %p, adjacency %p, materials %p, "
4086 "effect_instances %p, num_materials %p, mesh %p.\n",
4087 debugstr_w(filename), options, device, adjacency, materials,
4088 effect_instances, num_materials, mesh);
4090 if (!filename)
4091 return D3DERR_INVALIDCALL;
4093 hr = map_view_of_file(filename, &buffer, &size);
4094 if (FAILED(hr))
4095 return D3DXERR_INVALIDDATA;
4097 hr = D3DXLoadMeshFromXInMemory(buffer, size, options, device, adjacency,
4098 materials, effect_instances, num_materials, mesh);
4100 UnmapViewOfFile(buffer);
4102 return hr;
4105 HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *name, const char *type, DWORD options,
4106 struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials,
4107 struct ID3DXBuffer **effect_instances, DWORD *num_materials, struct ID3DXMesh **mesh)
4109 HRESULT hr;
4110 HRSRC resinfo;
4111 void *buffer;
4112 DWORD size;
4114 TRACE("module %p, name %s, type %s, options %#x, device %p, adjacency %p, "
4115 "materials %p, effect_instances %p, num_materials %p, mesh %p.\n",
4116 module, debugstr_a(name), debugstr_a(type), options, device, adjacency,
4117 materials, effect_instances, num_materials, mesh);
4119 resinfo = FindResourceA(module, name, type);
4120 if (!resinfo) return D3DXERR_INVALIDDATA;
4122 hr = load_resource_into_memory(module, resinfo, &buffer, &size);
4123 if (FAILED(hr)) return D3DXERR_INVALIDDATA;
4125 return D3DXLoadMeshFromXInMemory(buffer, size, options, device, adjacency,
4126 materials, effect_instances, num_materials, mesh);
4129 struct mesh_container
4131 struct list entry;
4132 ID3DXMesh *mesh;
4133 ID3DXBuffer *adjacency;
4134 ID3DXBuffer *materials;
4135 ID3DXBuffer *effects;
4136 DWORD num_materials;
4137 D3DXMATRIX transform;
4140 static HRESULT parse_frame(struct ID3DXFileData *filedata, DWORD options, struct IDirect3DDevice9 *device,
4141 const D3DXMATRIX *parent_transform, struct list *container_list, DWORD provide_flags)
4143 HRESULT hr;
4144 D3DXMATRIX transform = *parent_transform;
4145 ID3DXFileData *child;
4146 GUID type;
4147 SIZE_T i, nb_children;
4149 hr = filedata->lpVtbl->GetChildren(filedata, &nb_children);
4150 if (FAILED(hr))
4151 return hr;
4153 for (i = 0; i < nb_children; i++)
4155 hr = filedata->lpVtbl->GetChild(filedata, i, &child);
4156 if (FAILED(hr))
4157 return hr;
4158 hr = child->lpVtbl->GetType(child, &type);
4159 if (FAILED(hr))
4160 goto err;
4162 if (IsEqualGUID(&type, &TID_D3DRMMesh)) {
4163 struct mesh_container *container = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*container));
4164 if (!container)
4166 hr = E_OUTOFMEMORY;
4167 goto err;
4169 list_add_tail(container_list, &container->entry);
4170 container->transform = transform;
4172 hr = D3DXLoadSkinMeshFromXof(child, options, device,
4173 (provide_flags & PROVIDE_ADJACENCY) ? &container->adjacency : NULL,
4174 (provide_flags & PROVIDE_MATERIALS) ? &container->materials : NULL,
4175 NULL, &container->num_materials, NULL, &container->mesh);
4176 } else if (IsEqualGUID(&type, &TID_D3DRMFrameTransformMatrix)) {
4177 D3DXMATRIX new_transform;
4178 hr = parse_transform_matrix(child, &new_transform);
4179 D3DXMatrixMultiply(&transform, &transform, &new_transform);
4180 } else if (IsEqualGUID(&type, &TID_D3DRMFrame)) {
4181 hr = parse_frame(child, options, device, &transform, container_list, provide_flags);
4183 if (FAILED(hr))
4184 goto err;
4186 IUnknown_Release(child);
4188 return D3D_OK;
4190 err:
4191 IUnknown_Release(child);
4192 return hr;
4195 HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size, DWORD options,
4196 struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency_out, struct ID3DXBuffer **materials_out,
4197 struct ID3DXBuffer **effects_out, DWORD *num_materials_out, struct ID3DXMesh **mesh_out)
4199 HRESULT hr;
4200 ID3DXFile *d3dxfile = NULL;
4201 ID3DXFileEnumObject *enumobj = NULL;
4202 ID3DXFileData *filedata = NULL;
4203 D3DXF_FILELOADMEMORY source;
4204 ID3DXBuffer *materials = NULL;
4205 ID3DXBuffer *effects = NULL;
4206 ID3DXBuffer *adjacency = NULL;
4207 struct list container_list = LIST_INIT(container_list);
4208 struct mesh_container *container_ptr, *next_container_ptr;
4209 DWORD num_materials;
4210 DWORD num_faces, num_vertices;
4211 D3DXMATRIX identity;
4212 DWORD provide_flags = 0;
4213 DWORD fvf;
4214 ID3DXMesh *concat_mesh = NULL;
4215 D3DVERTEXELEMENT9 concat_decl[MAX_FVF_DECL_SIZE];
4216 BYTE *concat_vertices = NULL;
4217 void *concat_indices = NULL;
4218 DWORD index_offset;
4219 DWORD concat_vertex_size;
4220 SIZE_T i, nb_children;
4221 GUID guid;
4223 TRACE("(%p, %u, %x, %p, %p, %p, %p, %p, %p)\n", memory, memory_size, options,
4224 device, adjacency_out, materials_out, effects_out, num_materials_out, mesh_out);
4226 if (!memory || !memory_size || !device || !mesh_out)
4227 return D3DERR_INVALIDCALL;
4229 hr = D3DXFileCreate(&d3dxfile);
4230 if (FAILED(hr)) goto cleanup;
4232 hr = d3dxfile->lpVtbl->RegisterTemplates(d3dxfile, D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
4233 if (FAILED(hr)) goto cleanup;
4235 source.lpMemory = (void*)memory;
4236 source.dSize = memory_size;
4237 hr = d3dxfile->lpVtbl->CreateEnumObject(d3dxfile, &source, D3DXF_FILELOAD_FROMMEMORY, &enumobj);
4238 if (FAILED(hr)) goto cleanup;
4240 D3DXMatrixIdentity(&identity);
4241 if (adjacency_out) provide_flags |= PROVIDE_ADJACENCY;
4242 if (materials_out || effects_out) provide_flags |= PROVIDE_MATERIALS;
4244 hr = enumobj->lpVtbl->GetChildren(enumobj, &nb_children);
4245 if (FAILED(hr))
4246 goto cleanup;
4248 for (i = 0; i < nb_children; i++)
4250 hr = enumobj->lpVtbl->GetChild(enumobj, i, &filedata);
4251 if (FAILED(hr))
4252 goto cleanup;
4254 hr = filedata->lpVtbl->GetType(filedata, &guid);
4255 if (SUCCEEDED(hr)) {
4256 if (IsEqualGUID(&guid, &TID_D3DRMMesh)) {
4257 container_ptr = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*container_ptr));
4258 if (!container_ptr) {
4259 hr = E_OUTOFMEMORY;
4260 goto cleanup;
4262 list_add_tail(&container_list, &container_ptr->entry);
4263 D3DXMatrixIdentity(&container_ptr->transform);
4265 hr = D3DXLoadSkinMeshFromXof(filedata, options, device,
4266 (provide_flags & PROVIDE_ADJACENCY) ? &container_ptr->adjacency : NULL,
4267 (provide_flags & PROVIDE_MATERIALS) ? &container_ptr->materials : NULL,
4268 NULL, &container_ptr->num_materials, NULL, &container_ptr->mesh);
4269 } else if (IsEqualGUID(&guid, &TID_D3DRMFrame)) {
4270 hr = parse_frame(filedata, options, device, &identity, &container_list, provide_flags);
4272 if (FAILED(hr)) goto cleanup;
4274 filedata->lpVtbl->Release(filedata);
4275 filedata = NULL;
4276 if (FAILED(hr))
4277 goto cleanup;
4280 enumobj->lpVtbl->Release(enumobj);
4281 enumobj = NULL;
4282 d3dxfile->lpVtbl->Release(d3dxfile);
4283 d3dxfile = NULL;
4285 if (list_empty(&container_list)) {
4286 hr = E_FAIL;
4287 goto cleanup;
4290 fvf = D3DFVF_XYZ;
4291 num_faces = 0;
4292 num_vertices = 0;
4293 num_materials = 0;
4294 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4296 ID3DXMesh *mesh = container_ptr->mesh;
4297 fvf |= mesh->lpVtbl->GetFVF(mesh);
4298 num_faces += mesh->lpVtbl->GetNumFaces(mesh);
4299 num_vertices += mesh->lpVtbl->GetNumVertices(mesh);
4300 num_materials += container_ptr->num_materials;
4303 hr = D3DXCreateMeshFVF(num_faces, num_vertices, options, fvf, device, &concat_mesh);
4304 if (FAILED(hr)) goto cleanup;
4306 hr = concat_mesh->lpVtbl->GetDeclaration(concat_mesh, concat_decl);
4307 if (FAILED(hr)) goto cleanup;
4309 concat_vertex_size = D3DXGetDeclVertexSize(concat_decl, 0);
4311 hr = concat_mesh->lpVtbl->LockVertexBuffer(concat_mesh, 0, (void**)&concat_vertices);
4312 if (FAILED(hr)) goto cleanup;
4314 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4316 D3DVERTEXELEMENT9 mesh_decl[MAX_FVF_DECL_SIZE];
4317 ID3DXMesh *mesh = container_ptr->mesh;
4318 DWORD num_mesh_vertices = mesh->lpVtbl->GetNumVertices(mesh);
4319 DWORD mesh_vertex_size;
4320 const BYTE *mesh_vertices;
4321 DWORD i;
4323 hr = mesh->lpVtbl->GetDeclaration(mesh, mesh_decl);
4324 if (FAILED(hr)) goto cleanup;
4326 mesh_vertex_size = D3DXGetDeclVertexSize(mesh_decl, 0);
4328 hr = mesh->lpVtbl->LockVertexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_vertices);
4329 if (FAILED(hr)) goto cleanup;
4331 for (i = 0; i < num_mesh_vertices; i++) {
4332 int j;
4333 int k = 1;
4335 D3DXVec3TransformCoord((D3DXVECTOR3*)concat_vertices,
4336 (D3DXVECTOR3*)mesh_vertices,
4337 &container_ptr->transform);
4338 for (j = 1; concat_decl[j].Stream != 0xff; j++)
4340 if (concat_decl[j].Usage == mesh_decl[k].Usage &&
4341 concat_decl[j].UsageIndex == mesh_decl[k].UsageIndex)
4343 if (concat_decl[j].Usage == D3DDECLUSAGE_NORMAL) {
4344 D3DXVec3TransformCoord((D3DXVECTOR3*)(concat_vertices + concat_decl[j].Offset),
4345 (D3DXVECTOR3*)(mesh_vertices + mesh_decl[k].Offset),
4346 &container_ptr->transform);
4347 } else {
4348 memcpy(concat_vertices + concat_decl[j].Offset,
4349 mesh_vertices + mesh_decl[k].Offset,
4350 d3dx_decltype_size[mesh_decl[k].Type]);
4352 k++;
4355 mesh_vertices += mesh_vertex_size;
4356 concat_vertices += concat_vertex_size;
4359 mesh->lpVtbl->UnlockVertexBuffer(mesh);
4362 concat_mesh->lpVtbl->UnlockVertexBuffer(concat_mesh);
4363 concat_vertices = NULL;
4365 hr = concat_mesh->lpVtbl->LockIndexBuffer(concat_mesh, 0, &concat_indices);
4366 if (FAILED(hr)) goto cleanup;
4368 index_offset = 0;
4369 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4371 ID3DXMesh *mesh = container_ptr->mesh;
4372 const void *mesh_indices;
4373 DWORD num_mesh_faces = mesh->lpVtbl->GetNumFaces(mesh);
4374 DWORD i;
4376 hr = mesh->lpVtbl->LockIndexBuffer(mesh, D3DLOCK_READONLY, (void**)&mesh_indices);
4377 if (FAILED(hr)) goto cleanup;
4379 if (options & D3DXMESH_32BIT) {
4380 DWORD *dest = concat_indices;
4381 const DWORD *src = mesh_indices;
4382 for (i = 0; i < num_mesh_faces * 3; i++)
4383 *dest++ = index_offset + *src++;
4384 concat_indices = dest;
4385 } else {
4386 WORD *dest = concat_indices;
4387 const WORD *src = mesh_indices;
4388 for (i = 0; i < num_mesh_faces * 3; i++)
4389 *dest++ = index_offset + *src++;
4390 concat_indices = dest;
4392 mesh->lpVtbl->UnlockIndexBuffer(mesh);
4394 index_offset += num_mesh_faces * 3;
4397 concat_mesh->lpVtbl->UnlockIndexBuffer(concat_mesh);
4398 concat_indices = NULL;
4400 if (num_materials) {
4401 DWORD *concat_attrib_buffer = NULL;
4402 DWORD offset = 0;
4404 hr = concat_mesh->lpVtbl->LockAttributeBuffer(concat_mesh, 0, &concat_attrib_buffer);
4405 if (FAILED(hr)) goto cleanup;
4407 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4409 ID3DXMesh *mesh = container_ptr->mesh;
4410 const DWORD *mesh_attrib_buffer = NULL;
4411 DWORD count = mesh->lpVtbl->GetNumFaces(mesh);
4413 hr = mesh->lpVtbl->LockAttributeBuffer(mesh, D3DLOCK_READONLY, (DWORD**)&mesh_attrib_buffer);
4414 if (FAILED(hr)) {
4415 concat_mesh->lpVtbl->UnlockAttributeBuffer(concat_mesh);
4416 goto cleanup;
4419 while (count--)
4420 *concat_attrib_buffer++ = offset + *mesh_attrib_buffer++;
4422 mesh->lpVtbl->UnlockAttributeBuffer(mesh);
4423 offset += container_ptr->num_materials;
4425 concat_mesh->lpVtbl->UnlockAttributeBuffer(concat_mesh);
4428 if (materials_out || effects_out) {
4429 D3DXMATERIAL *out_ptr;
4430 if (!num_materials) {
4431 /* create default material */
4432 hr = D3DXCreateBuffer(sizeof(D3DXMATERIAL), &materials);
4433 if (FAILED(hr)) goto cleanup;
4435 out_ptr = ID3DXBuffer_GetBufferPointer(materials);
4436 out_ptr->MatD3D.Diffuse.r = 0.5f;
4437 out_ptr->MatD3D.Diffuse.g = 0.5f;
4438 out_ptr->MatD3D.Diffuse.b = 0.5f;
4439 out_ptr->MatD3D.Specular.r = 0.5f;
4440 out_ptr->MatD3D.Specular.g = 0.5f;
4441 out_ptr->MatD3D.Specular.b = 0.5f;
4442 /* D3DXCreateBuffer initializes the rest to zero */
4443 } else {
4444 DWORD buffer_size = num_materials * sizeof(D3DXMATERIAL);
4445 char *strings_out_ptr;
4447 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4449 if (container_ptr->materials) {
4450 DWORD i;
4451 const D3DXMATERIAL *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->materials);
4452 for (i = 0; i < container_ptr->num_materials; i++)
4454 if (in_ptr->pTextureFilename)
4455 buffer_size += strlen(in_ptr->pTextureFilename) + 1;
4456 in_ptr++;
4461 hr = D3DXCreateBuffer(buffer_size, &materials);
4462 if (FAILED(hr)) goto cleanup;
4463 out_ptr = ID3DXBuffer_GetBufferPointer(materials);
4464 strings_out_ptr = (char*)(out_ptr + num_materials);
4466 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4468 if (container_ptr->materials) {
4469 DWORD i;
4470 const D3DXMATERIAL *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->materials);
4471 for (i = 0; i < container_ptr->num_materials; i++)
4473 out_ptr->MatD3D = in_ptr->MatD3D;
4474 if (in_ptr->pTextureFilename) {
4475 out_ptr->pTextureFilename = strings_out_ptr;
4476 strcpy(out_ptr->pTextureFilename, in_ptr->pTextureFilename);
4477 strings_out_ptr += strlen(in_ptr->pTextureFilename) + 1;
4479 in_ptr++;
4480 out_ptr++;
4486 if (!num_materials)
4487 num_materials = 1;
4489 if (effects_out) {
4490 generate_effects(materials, num_materials, &effects);
4491 if (!materials_out) {
4492 ID3DXBuffer_Release(materials);
4493 materials = NULL;
4497 if (adjacency_out) {
4498 if (!list_next(&container_list, list_head(&container_list))) {
4499 container_ptr = LIST_ENTRY(list_head(&container_list), struct mesh_container, entry);
4500 adjacency = container_ptr->adjacency;
4501 container_ptr->adjacency = NULL;
4502 } else {
4503 DWORD offset = 0;
4504 DWORD *out_ptr;
4506 hr = D3DXCreateBuffer(num_faces * 3 * sizeof(DWORD), &adjacency);
4507 if (FAILED(hr)) goto cleanup;
4509 out_ptr = ID3DXBuffer_GetBufferPointer(adjacency);
4510 LIST_FOR_EACH_ENTRY(container_ptr, &container_list, struct mesh_container, entry)
4512 DWORD i;
4513 DWORD count = 3 * container_ptr->mesh->lpVtbl->GetNumFaces(container_ptr->mesh);
4514 DWORD *in_ptr = ID3DXBuffer_GetBufferPointer(container_ptr->adjacency);
4516 for (i = 0; i < count; i++)
4517 *out_ptr++ = offset + *in_ptr++;
4519 offset += count;
4524 *mesh_out = concat_mesh;
4525 if (adjacency_out) *adjacency_out = adjacency;
4526 if (materials_out) *materials_out = materials;
4527 if (effects_out) *effects_out = effects;
4528 if (num_materials_out) *num_materials_out = num_materials;
4530 hr = D3D_OK;
4531 cleanup:
4532 if (concat_indices) concat_mesh->lpVtbl->UnlockIndexBuffer(concat_mesh);
4533 if (concat_vertices) concat_mesh->lpVtbl->UnlockVertexBuffer(concat_mesh);
4534 if (filedata) filedata->lpVtbl->Release(filedata);
4535 if (enumobj) enumobj->lpVtbl->Release(enumobj);
4536 if (d3dxfile) d3dxfile->lpVtbl->Release(d3dxfile);
4537 if (FAILED(hr)) {
4538 if (concat_mesh) IUnknown_Release(concat_mesh);
4539 if (materials) ID3DXBuffer_Release(materials);
4540 if (effects) ID3DXBuffer_Release(effects);
4541 if (adjacency) ID3DXBuffer_Release(adjacency);
4543 LIST_FOR_EACH_ENTRY_SAFE(container_ptr, next_container_ptr, &container_list, struct mesh_container, entry)
4545 if (container_ptr->mesh) IUnknown_Release(container_ptr->mesh);
4546 if (container_ptr->adjacency) ID3DXBuffer_Release(container_ptr->adjacency);
4547 if (container_ptr->materials) ID3DXBuffer_Release(container_ptr->materials);
4548 if (container_ptr->effects) ID3DXBuffer_Release(container_ptr->effects);
4549 HeapFree(GetProcessHeap(), 0, container_ptr);
4551 return hr;
4554 struct vertex
4556 D3DXVECTOR3 position;
4557 D3DXVECTOR3 normal;
4560 HRESULT WINAPI D3DXCreatePolygon(struct IDirect3DDevice9 *device, float length, UINT sides,
4561 struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
4563 HRESULT hr;
4564 ID3DXMesh *polygon;
4565 struct vertex *vertices;
4566 WORD (*faces)[3];
4567 DWORD (*adjacency_buf)[3];
4568 float angle, scale;
4569 unsigned int i;
4571 TRACE("device %p, length %f, sides %u, mesh %p, adjacency %p.\n",
4572 device, length, sides, mesh, adjacency);
4574 if (!device || length < 0.0f || sides < 3 || !mesh)
4575 return D3DERR_INVALIDCALL;
4577 if (FAILED(hr = D3DXCreateMeshFVF(sides, sides + 1, D3DXMESH_MANAGED,
4578 D3DFVF_XYZ | D3DFVF_NORMAL, device, &polygon)))
4580 return hr;
4583 if (FAILED(hr = polygon->lpVtbl->LockVertexBuffer(polygon, 0, (void **)&vertices)))
4585 polygon->lpVtbl->Release(polygon);
4586 return hr;
4589 if (FAILED(hr = polygon->lpVtbl->LockIndexBuffer(polygon, 0, (void **)&faces)))
4591 polygon->lpVtbl->UnlockVertexBuffer(polygon);
4592 polygon->lpVtbl->Release(polygon);
4593 return hr;
4596 angle = D3DX_PI / sides;
4597 scale = 0.5f * length / sinf(angle);
4598 angle *= 2.0f;
4600 vertices[0].position.x = 0.0f;
4601 vertices[0].position.y = 0.0f;
4602 vertices[0].position.z = 0.0f;
4603 vertices[0].normal.x = 0.0f;
4604 vertices[0].normal.y = 0.0f;
4605 vertices[0].normal.z = 1.0f;
4607 for (i = 0; i < sides; ++i)
4609 vertices[i + 1].position.x = cosf(angle * i) * scale;
4610 vertices[i + 1].position.y = sinf(angle * i) * scale;
4611 vertices[i + 1].position.z = 0.0f;
4612 vertices[i + 1].normal.x = 0.0f;
4613 vertices[i + 1].normal.y = 0.0f;
4614 vertices[i + 1].normal.z = 1.0f;
4616 faces[i][0] = 0;
4617 faces[i][1] = i + 1;
4618 faces[i][2] = i + 2;
4621 faces[sides - 1][2] = 1;
4623 polygon->lpVtbl->UnlockVertexBuffer(polygon);
4624 polygon->lpVtbl->UnlockIndexBuffer(polygon);
4626 if (adjacency)
4628 if (FAILED(hr = D3DXCreateBuffer(sides * sizeof(DWORD) * 3, adjacency)))
4630 polygon->lpVtbl->Release(polygon);
4631 return hr;
4634 adjacency_buf = ID3DXBuffer_GetBufferPointer(*adjacency);
4635 for (i = 0; i < sides; ++i)
4637 adjacency_buf[i][0] = i - 1;
4638 adjacency_buf[i][1] = ~0U;
4639 adjacency_buf[i][2] = i + 1;
4641 adjacency_buf[0][0] = sides - 1;
4642 adjacency_buf[sides - 1][2] = 0;
4645 *mesh = polygon;
4647 return D3D_OK;
4650 HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height,
4651 float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
4653 HRESULT hr;
4654 ID3DXMesh *box;
4655 struct vertex *vertices;
4656 WORD (*faces)[3];
4657 DWORD *adjacency_buf;
4658 unsigned int i, face;
4659 static const D3DXVECTOR3 unit_box[] =
4661 {-0.5f, -0.5f, -0.5f}, {-0.5f, -0.5f, 0.5f}, {-0.5f, 0.5f, 0.5f}, {-0.5f, 0.5f, -0.5f},
4662 {-0.5f, 0.5f, -0.5f}, {-0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f}, { 0.5f, 0.5f, -0.5f},
4663 { 0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, 0.5f}, { 0.5f, -0.5f, 0.5f}, { 0.5f, -0.5f, -0.5f},
4664 {-0.5f, -0.5f, 0.5f}, {-0.5f, -0.5f, -0.5f}, { 0.5f, -0.5f, -0.5f}, { 0.5f, -0.5f, 0.5f},
4665 {-0.5f, -0.5f, 0.5f}, { 0.5f, -0.5f, 0.5f}, { 0.5f, 0.5f, 0.5f}, {-0.5f, 0.5f, 0.5f},
4666 {-0.5f, -0.5f, -0.5f}, {-0.5f, 0.5f, -0.5f}, { 0.5f, 0.5f, -0.5f}, { 0.5f, -0.5f, -0.5f}
4668 static const D3DXVECTOR3 normals[] =
4670 {-1.0f, 0.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, { 1.0f, 0.0f, 0.0f},
4671 { 0.0f, -1.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, -1.0f}
4673 static const DWORD adjacency_table[] =
4675 6, 9, 1, 2, 10, 0, 1, 9, 3, 4, 10, 2,
4676 3, 8, 5, 7, 11, 4, 0, 11, 7, 5, 8, 6,
4677 7, 4, 9, 2, 0, 8, 1, 3, 11, 5, 6, 10
4680 TRACE("device %p, width %f, height %f, depth %f, mesh %p, adjacency %p\n",
4681 device, width, height, depth, mesh, adjacency);
4683 if (!device || width < 0.0f || height < 0.0f || depth < 0.0f || !mesh)
4685 return D3DERR_INVALIDCALL;
4688 if (FAILED(hr = D3DXCreateMeshFVF(12, 24, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &box)))
4690 return hr;
4693 if (FAILED(hr = box->lpVtbl->LockVertexBuffer(box, 0, (void **)&vertices)))
4695 box->lpVtbl->Release(box);
4696 return hr;
4699 if (FAILED(hr = box->lpVtbl->LockIndexBuffer(box, 0, (void **)&faces)))
4701 box->lpVtbl->UnlockVertexBuffer(box);
4702 box->lpVtbl->Release(box);
4703 return hr;
4706 for (i = 0; i < 24; i++)
4708 vertices[i].position.x = width * unit_box[i].x;
4709 vertices[i].position.y = height * unit_box[i].y;
4710 vertices[i].position.z = depth * unit_box[i].z;
4711 vertices[i].normal.x = normals[i / 4].x;
4712 vertices[i].normal.y = normals[i / 4].y;
4713 vertices[i].normal.z = normals[i / 4].z;
4716 face = 0;
4717 for (i = 0; i < 12; i++)
4719 faces[i][0] = face++;
4720 faces[i][1] = face++;
4721 faces[i][2] = (i % 2) ? face - 4 : face;
4724 box->lpVtbl->UnlockIndexBuffer(box);
4725 box->lpVtbl->UnlockVertexBuffer(box);
4727 if (adjacency)
4729 if (FAILED(hr = D3DXCreateBuffer(sizeof(adjacency_table), adjacency)))
4731 box->lpVtbl->Release(box);
4732 return hr;
4735 adjacency_buf = ID3DXBuffer_GetBufferPointer(*adjacency);
4736 memcpy(adjacency_buf, adjacency_table, sizeof(adjacency_table));
4739 *mesh = box;
4741 return D3D_OK;
4744 typedef WORD face[3];
4746 struct sincos_table
4748 float *sin;
4749 float *cos;
4752 static void free_sincos_table(struct sincos_table *sincos_table)
4754 HeapFree(GetProcessHeap(), 0, sincos_table->cos);
4755 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
4758 /* pre compute sine and cosine tables; caller must free */
4759 static BOOL compute_sincos_table(struct sincos_table *sincos_table, float angle_start, float angle_step, int n)
4761 float angle;
4762 int i;
4764 sincos_table->sin = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->sin));
4765 if (!sincos_table->sin)
4767 return FALSE;
4769 sincos_table->cos = HeapAlloc(GetProcessHeap(), 0, n * sizeof(*sincos_table->cos));
4770 if (!sincos_table->cos)
4772 HeapFree(GetProcessHeap(), 0, sincos_table->sin);
4773 return FALSE;
4776 angle = angle_start;
4777 for (i = 0; i < n; i++)
4779 sincos_table->sin[i] = sinf(angle);
4780 sincos_table->cos[i] = cosf(angle);
4781 angle += angle_step;
4784 return TRUE;
4787 static WORD vertex_index(UINT slices, int slice, int stack)
4789 return stack*slices+slice+1;
4792 HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices,
4793 UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
4795 DWORD number_of_vertices, number_of_faces;
4796 HRESULT hr;
4797 ID3DXMesh *sphere;
4798 struct vertex *vertices;
4799 face *faces;
4800 float phi_step, phi_start;
4801 struct sincos_table phi;
4802 float theta_step, theta, sin_theta, cos_theta;
4803 DWORD vertex, face, stack, slice;
4805 TRACE("(%p, %f, %u, %u, %p, %p)\n", device, radius, slices, stacks, mesh, adjacency);
4807 if (!device || radius < 0.0f || slices < 2 || stacks < 2 || !mesh)
4809 return D3DERR_INVALIDCALL;
4812 number_of_vertices = 2 + slices * (stacks-1);
4813 number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
4815 hr = D3DXCreateMeshFVF(number_of_faces, number_of_vertices, D3DXMESH_MANAGED,
4816 D3DFVF_XYZ | D3DFVF_NORMAL, device, &sphere);
4817 if (FAILED(hr))
4819 return hr;
4822 if (FAILED(hr = sphere->lpVtbl->LockVertexBuffer(sphere, 0, (void **)&vertices)))
4824 sphere->lpVtbl->Release(sphere);
4825 return hr;
4828 if (FAILED(hr = sphere->lpVtbl->LockIndexBuffer(sphere, 0, (void **)&faces)))
4830 sphere->lpVtbl->UnlockVertexBuffer(sphere);
4831 sphere->lpVtbl->Release(sphere);
4832 return hr;
4835 /* phi = angle on xz plane wrt z axis */
4836 phi_step = -2.0f * D3DX_PI / slices;
4837 phi_start = D3DX_PI / 2.0f;
4839 if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
4841 sphere->lpVtbl->UnlockIndexBuffer(sphere);
4842 sphere->lpVtbl->UnlockVertexBuffer(sphere);
4843 sphere->lpVtbl->Release(sphere);
4844 return E_OUTOFMEMORY;
4847 /* theta = angle on xy plane wrt x axis */
4848 theta_step = D3DX_PI / stacks;
4849 theta = theta_step;
4851 vertex = 0;
4852 face = 0;
4854 vertices[vertex].normal.x = 0.0f;
4855 vertices[vertex].normal.y = 0.0f;
4856 vertices[vertex].normal.z = 1.0f;
4857 vertices[vertex].position.x = 0.0f;
4858 vertices[vertex].position.y = 0.0f;
4859 vertices[vertex].position.z = radius;
4860 vertex++;
4862 for (stack = 0; stack < stacks - 1; stack++)
4864 sin_theta = sinf(theta);
4865 cos_theta = cosf(theta);
4867 for (slice = 0; slice < slices; slice++)
4869 vertices[vertex].normal.x = sin_theta * phi.cos[slice];
4870 vertices[vertex].normal.y = sin_theta * phi.sin[slice];
4871 vertices[vertex].normal.z = cos_theta;
4872 vertices[vertex].position.x = radius * sin_theta * phi.cos[slice];
4873 vertices[vertex].position.y = radius * sin_theta * phi.sin[slice];
4874 vertices[vertex].position.z = radius * cos_theta;
4875 vertex++;
4877 if (slice > 0)
4879 if (stack == 0)
4881 /* top stack is triangle fan */
4882 faces[face][0] = 0;
4883 faces[face][1] = slice + 1;
4884 faces[face][2] = slice;
4885 face++;
4887 else
4889 /* stacks in between top and bottom are quad strips */
4890 faces[face][0] = vertex_index(slices, slice-1, stack-1);
4891 faces[face][1] = vertex_index(slices, slice, stack-1);
4892 faces[face][2] = vertex_index(slices, slice-1, stack);
4893 face++;
4895 faces[face][0] = vertex_index(slices, slice, stack-1);
4896 faces[face][1] = vertex_index(slices, slice, stack);
4897 faces[face][2] = vertex_index(slices, slice-1, stack);
4898 face++;
4903 theta += theta_step;
4905 if (stack == 0)
4907 faces[face][0] = 0;
4908 faces[face][1] = 1;
4909 faces[face][2] = slice;
4910 face++;
4912 else
4914 faces[face][0] = vertex_index(slices, slice-1, stack-1);
4915 faces[face][1] = vertex_index(slices, 0, stack-1);
4916 faces[face][2] = vertex_index(slices, slice-1, stack);
4917 face++;
4919 faces[face][0] = vertex_index(slices, 0, stack-1);
4920 faces[face][1] = vertex_index(slices, 0, stack);
4921 faces[face][2] = vertex_index(slices, slice-1, stack);
4922 face++;
4926 vertices[vertex].position.x = 0.0f;
4927 vertices[vertex].position.y = 0.0f;
4928 vertices[vertex].position.z = -radius;
4929 vertices[vertex].normal.x = 0.0f;
4930 vertices[vertex].normal.y = 0.0f;
4931 vertices[vertex].normal.z = -1.0f;
4933 /* bottom stack is triangle fan */
4934 for (slice = 1; slice < slices; slice++)
4936 faces[face][0] = vertex_index(slices, slice-1, stack-1);
4937 faces[face][1] = vertex_index(slices, slice, stack-1);
4938 faces[face][2] = vertex;
4939 face++;
4942 faces[face][0] = vertex_index(slices, slice-1, stack-1);
4943 faces[face][1] = vertex_index(slices, 0, stack-1);
4944 faces[face][2] = vertex;
4946 free_sincos_table(&phi);
4947 sphere->lpVtbl->UnlockIndexBuffer(sphere);
4948 sphere->lpVtbl->UnlockVertexBuffer(sphere);
4951 if (adjacency)
4953 if (FAILED(hr = D3DXCreateBuffer(number_of_faces * sizeof(DWORD) * 3, adjacency)))
4955 sphere->lpVtbl->Release(sphere);
4956 return hr;
4959 if (FAILED(hr = sphere->lpVtbl->GenerateAdjacency(sphere, 0.0f, (*adjacency)->lpVtbl->GetBufferPointer(*adjacency))))
4961 (*adjacency)->lpVtbl->Release(*adjacency);
4962 sphere->lpVtbl->Release(sphere);
4963 return hr;
4967 *mesh = sphere;
4969 return D3D_OK;
4972 HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2,
4973 float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
4975 DWORD number_of_vertices, number_of_faces;
4976 HRESULT hr;
4977 ID3DXMesh *cylinder;
4978 struct vertex *vertices;
4979 face *faces;
4980 float theta_step, theta_start;
4981 struct sincos_table theta;
4982 float delta_radius, radius, radius_step;
4983 float z, z_step, z_normal;
4984 DWORD vertex, face, slice, stack;
4986 TRACE("(%p, %f, %f, %f, %u, %u, %p, %p)\n", device, radius1, radius2, length, slices, stacks, mesh, adjacency);
4988 if (device == NULL || radius1 < 0.0f || radius2 < 0.0f || length < 0.0f || slices < 2 || stacks < 1 || mesh == NULL)
4990 return D3DERR_INVALIDCALL;
4993 number_of_vertices = 2 + (slices * (3 + stacks));
4994 number_of_faces = 2 * slices + stacks * (2 * slices);
4996 hr = D3DXCreateMeshFVF(number_of_faces, number_of_vertices, D3DXMESH_MANAGED,
4997 D3DFVF_XYZ | D3DFVF_NORMAL, device, &cylinder);
4998 if (FAILED(hr))
5000 return hr;
5003 if (FAILED(hr = cylinder->lpVtbl->LockVertexBuffer(cylinder, 0, (void **)&vertices)))
5005 cylinder->lpVtbl->Release(cylinder);
5006 return hr;
5009 if (FAILED(hr = cylinder->lpVtbl->LockIndexBuffer(cylinder, 0, (void **)&faces)))
5011 cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
5012 cylinder->lpVtbl->Release(cylinder);
5013 return hr;
5016 /* theta = angle on xy plane wrt x axis */
5017 theta_step = -2.0f * D3DX_PI / slices;
5018 theta_start = D3DX_PI / 2.0f;
5020 if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
5022 cylinder->lpVtbl->UnlockIndexBuffer(cylinder);
5023 cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
5024 cylinder->lpVtbl->Release(cylinder);
5025 return E_OUTOFMEMORY;
5028 vertex = 0;
5029 face = 0;
5031 delta_radius = radius1 - radius2;
5032 radius = radius1;
5033 radius_step = delta_radius / stacks;
5035 z = -length / 2;
5036 z_step = length / stacks;
5037 z_normal = delta_radius / length;
5038 if (isnan(z_normal))
5040 z_normal = 0.0f;
5043 vertices[vertex].normal.x = 0.0f;
5044 vertices[vertex].normal.y = 0.0f;
5045 vertices[vertex].normal.z = -1.0f;
5046 vertices[vertex].position.x = 0.0f;
5047 vertices[vertex].position.y = 0.0f;
5048 vertices[vertex++].position.z = z;
5050 for (slice = 0; slice < slices; slice++, vertex++)
5052 vertices[vertex].normal.x = 0.0f;
5053 vertices[vertex].normal.y = 0.0f;
5054 vertices[vertex].normal.z = -1.0f;
5055 vertices[vertex].position.x = radius * theta.cos[slice];
5056 vertices[vertex].position.y = radius * theta.sin[slice];
5057 vertices[vertex].position.z = z;
5059 if (slice > 0)
5061 faces[face][0] = 0;
5062 faces[face][1] = slice;
5063 faces[face++][2] = slice + 1;
5067 faces[face][0] = 0;
5068 faces[face][1] = slice;
5069 faces[face++][2] = 1;
5071 for (stack = 1; stack <= stacks+1; stack++)
5073 for (slice = 0; slice < slices; slice++, vertex++)
5075 vertices[vertex].normal.x = theta.cos[slice];
5076 vertices[vertex].normal.y = theta.sin[slice];
5077 vertices[vertex].normal.z = z_normal;
5078 D3DXVec3Normalize(&vertices[vertex].normal, &vertices[vertex].normal);
5079 vertices[vertex].position.x = radius * theta.cos[slice];
5080 vertices[vertex].position.y = radius * theta.sin[slice];
5081 vertices[vertex].position.z = z;
5083 if (stack > 1 && slice > 0)
5085 faces[face][0] = vertex_index(slices, slice-1, stack-1);
5086 faces[face][1] = vertex_index(slices, slice-1, stack);
5087 faces[face++][2] = vertex_index(slices, slice, stack-1);
5089 faces[face][0] = vertex_index(slices, slice, stack-1);
5090 faces[face][1] = vertex_index(slices, slice-1, stack);
5091 faces[face++][2] = vertex_index(slices, slice, stack);
5095 if (stack > 1)
5097 faces[face][0] = vertex_index(slices, slice-1, stack-1);
5098 faces[face][1] = vertex_index(slices, slice-1, stack);
5099 faces[face++][2] = vertex_index(slices, 0, stack-1);
5101 faces[face][0] = vertex_index(slices, 0, stack-1);
5102 faces[face][1] = vertex_index(slices, slice-1, stack);
5103 faces[face++][2] = vertex_index(slices, 0, stack);
5106 if (stack < stacks + 1)
5108 z += z_step;
5109 radius -= radius_step;
5113 for (slice = 0; slice < slices; slice++, vertex++)
5115 vertices[vertex].normal.x = 0.0f;
5116 vertices[vertex].normal.y = 0.0f;
5117 vertices[vertex].normal.z = 1.0f;
5118 vertices[vertex].position.x = radius * theta.cos[slice];
5119 vertices[vertex].position.y = radius * theta.sin[slice];
5120 vertices[vertex].position.z = z;
5122 if (slice > 0)
5124 faces[face][0] = vertex_index(slices, slice-1, stack);
5125 faces[face][1] = number_of_vertices - 1;
5126 faces[face++][2] = vertex_index(slices, slice, stack);
5130 vertices[vertex].position.x = 0.0f;
5131 vertices[vertex].position.y = 0.0f;
5132 vertices[vertex].position.z = z;
5133 vertices[vertex].normal.x = 0.0f;
5134 vertices[vertex].normal.y = 0.0f;
5135 vertices[vertex].normal.z = 1.0f;
5137 faces[face][0] = vertex_index(slices, slice-1, stack);
5138 faces[face][1] = number_of_vertices - 1;
5139 faces[face][2] = vertex_index(slices, 0, stack);
5141 free_sincos_table(&theta);
5142 cylinder->lpVtbl->UnlockIndexBuffer(cylinder);
5143 cylinder->lpVtbl->UnlockVertexBuffer(cylinder);
5145 if (adjacency)
5147 if (FAILED(hr = D3DXCreateBuffer(number_of_faces * sizeof(DWORD) * 3, adjacency)))
5149 cylinder->lpVtbl->Release(cylinder);
5150 return hr;
5153 if (FAILED(hr = cylinder->lpVtbl->GenerateAdjacency(cylinder, 0.0f, (*adjacency)->lpVtbl->GetBufferPointer(*adjacency))))
5155 (*adjacency)->lpVtbl->Release(*adjacency);
5156 cylinder->lpVtbl->Release(cylinder);
5157 return hr;
5161 *mesh = cylinder;
5163 return D3D_OK;
5166 HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device,
5167 struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency)
5169 FIXME("device %p, mesh %p, adjacency %p semi-stub.\n", device, mesh, adjacency);
5171 return D3DXCreateSphere(device, 1.0f, 4, 4, mesh, adjacency);
5174 HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation,
5175 float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics)
5177 WCHAR *textW;
5178 HRESULT hr;
5179 int len;
5181 TRACE("device %p, hdc %p, text %s, deviation %.8e, extrusion %.8e, mesh %p, adjacency %p, glyphmetrics %p.\n",
5182 device, hdc, debugstr_a(text), deviation, extrusion, mesh, adjacency, glyphmetrics);
5184 if (!text)
5185 return D3DERR_INVALIDCALL;
5187 len = MultiByteToWideChar(CP_ACP, 0, text, -1, NULL, 0);
5188 textW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR));
5189 MultiByteToWideChar(CP_ACP, 0, text, -1, textW, len);
5191 hr = D3DXCreateTextW(device, hdc, textW, deviation, extrusion,
5192 mesh, adjacency, glyphmetrics);
5193 HeapFree(GetProcessHeap(), 0, textW);
5195 return hr;
5198 HRESULT WINAPI D3DXCreateTorus(struct IDirect3DDevice9 *device,
5199 float innerradius, float outerradius, UINT sides, UINT rings, struct ID3DXMesh **mesh, ID3DXBuffer **adjacency)
5201 HRESULT hr;
5202 ID3DXMesh *torus;
5203 WORD (*faces)[3];
5204 struct vertex *vertices;
5205 float phi, phi_step, sin_phi, cos_phi;
5206 float theta, theta_step, sin_theta, cos_theta;
5207 unsigned int i, j, numvert, numfaces;
5209 TRACE("device %p, innerradius %.8e, outerradius %.8e, sides %u, rings %u, mesh %p, adjacency %p.\n",
5210 device, innerradius, outerradius, sides, rings, mesh, adjacency);
5212 numvert = sides * rings;
5213 numfaces = numvert * 2;
5215 if (!device || innerradius < 0.0f || outerradius < 0.0f || sides < 3 || rings < 3 || !mesh)
5217 WARN("Invalid arguments.\n");
5218 return D3DERR_INVALIDCALL;
5221 if (FAILED(hr = D3DXCreateMeshFVF(numfaces, numvert, D3DXMESH_MANAGED, D3DFVF_XYZ | D3DFVF_NORMAL, device, &torus)))
5222 return hr;
5224 if (FAILED(hr = torus->lpVtbl->LockVertexBuffer(torus, 0, (void **)&vertices)))
5226 torus->lpVtbl->Release(torus);
5227 return hr;
5230 if (FAILED(hr = torus->lpVtbl->LockIndexBuffer(torus, 0, (void **)&faces)))
5232 torus->lpVtbl->UnlockVertexBuffer(torus);
5233 torus->lpVtbl->Release(torus);
5234 return hr;
5237 phi_step = D3DX_PI / sides * 2.0f;
5238 theta_step = D3DX_PI / rings * -2.0f;
5240 theta = 0.0f;
5242 for (i = 0; i < rings; ++i)
5244 phi = 0.0f;
5246 sin_theta = sinf(theta);
5247 cos_theta = cosf(theta);
5249 for (j = 0; j < sides; ++j)
5251 sin_phi = sinf(phi);
5252 cos_phi = cosf(phi);
5254 vertices[i * sides + j].position.x = (innerradius * cos_phi + outerradius) * cos_theta;
5255 vertices[i * sides + j].position.y = (innerradius * cos_phi + outerradius) * sin_theta;
5256 vertices[i * sides + j].position.z = innerradius * sin_phi;
5257 vertices[i * sides + j].normal.x = cos_phi * cos_theta;
5258 vertices[i * sides + j].normal.y = cos_phi * sin_theta;
5259 vertices[i * sides + j].normal.z = sin_phi;
5261 phi += phi_step;
5264 theta += theta_step;
5267 for (i = 0; i < numfaces - sides * 2; ++i)
5269 faces[i][0] = i % 2 ? i / 2 + sides : i / 2;
5270 faces[i][1] = (i / 2 + 1) % sides ? i / 2 + 1 : i / 2 + 1 - sides;
5271 faces[i][2] = (i + 1) % (sides * 2) ? (i + 1) / 2 + sides : (i + 1) / 2;
5274 for (j = 0; i < numfaces; ++i, ++j)
5276 faces[i][0] = i % 2 ? j / 2 : i / 2;
5277 faces[i][1] = (i / 2 + 1) % sides ? i / 2 + 1 : i / 2 + 1 - sides;
5278 faces[i][2] = i == numfaces - 1 ? 0 : (j + 1) / 2;
5281 torus->lpVtbl->UnlockIndexBuffer(torus);
5282 torus->lpVtbl->UnlockVertexBuffer(torus);
5284 if (adjacency)
5286 if (FAILED(hr = D3DXCreateBuffer(numfaces * sizeof(DWORD) * 3, adjacency)))
5288 torus->lpVtbl->Release(torus);
5289 return hr;
5292 if (FAILED(hr = torus->lpVtbl->GenerateAdjacency(torus, 0.0f, (*adjacency)->lpVtbl->GetBufferPointer(*adjacency))))
5294 (*adjacency)->lpVtbl->Release(*adjacency);
5295 torus->lpVtbl->Release(torus);
5296 return hr;
5300 *mesh = torus;
5302 return D3D_OK;
5305 enum pointtype {
5306 POINTTYPE_CURVE = 0,
5307 POINTTYPE_CORNER,
5308 POINTTYPE_CURVE_START,
5309 POINTTYPE_CURVE_END,
5310 POINTTYPE_CURVE_MIDDLE,
5313 struct point2d
5315 D3DXVECTOR2 pos;
5316 enum pointtype corner;
5319 struct dynamic_array
5321 int count, capacity;
5322 void *items;
5325 /* is a dynamic_array */
5326 struct outline
5328 int count, capacity;
5329 struct point2d *items;
5332 /* is a dynamic_array */
5333 struct outline_array
5335 int count, capacity;
5336 struct outline *items;
5339 struct face_array
5341 int count;
5342 face *items;
5345 struct point2d_index
5347 struct outline *outline;
5348 int vertex;
5351 struct point2d_index_array
5353 int count;
5354 struct point2d_index *items;
5357 struct glyphinfo
5359 struct outline_array outlines;
5360 struct face_array faces;
5361 struct point2d_index_array ordered_vertices;
5362 float offset_x;
5365 /* is an dynamic_array */
5366 struct word_array
5368 int count, capacity;
5369 WORD *items;
5372 /* complex polygons are split into monotone polygons, which have
5373 * at most 2 intersections with the vertical sweep line */
5374 struct triangulation
5376 struct word_array vertex_stack;
5377 BOOL last_on_top, merging;
5380 /* is an dynamic_array */
5381 struct triangulation_array
5383 int count, capacity;
5384 struct triangulation *items;
5386 struct glyphinfo *glyph;
5389 static BOOL reserve(struct dynamic_array *array, int count, int itemsize)
5391 if (count > array->capacity) {
5392 void *new_buffer;
5393 int new_capacity;
5394 if (array->items && array->capacity) {
5395 new_capacity = max(array->capacity * 2, count);
5396 new_buffer = HeapReAlloc(GetProcessHeap(), 0, array->items, new_capacity * itemsize);
5397 } else {
5398 new_capacity = max(16, count);
5399 new_buffer = HeapAlloc(GetProcessHeap(), 0, new_capacity * itemsize);
5401 if (!new_buffer)
5402 return FALSE;
5403 array->items = new_buffer;
5404 array->capacity = new_capacity;
5406 return TRUE;
5409 static struct point2d *add_points(struct outline *array, int num)
5411 struct point2d *item;
5413 if (!reserve((struct dynamic_array *)array, array->count + num, sizeof(array->items[0])))
5414 return NULL;
5416 item = &array->items[array->count];
5417 array->count += num;
5418 return item;
5421 static struct outline *add_outline(struct outline_array *array)
5423 struct outline *item;
5425 if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
5426 return NULL;
5428 item = &array->items[array->count++];
5429 ZeroMemory(item, sizeof(*item));
5430 return item;
5433 static inline face *add_face(struct face_array *array)
5435 return &array->items[array->count++];
5438 static struct triangulation *add_triangulation(struct triangulation_array *array)
5440 struct triangulation *item;
5442 if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
5443 return NULL;
5445 item = &array->items[array->count++];
5446 ZeroMemory(item, sizeof(*item));
5447 return item;
5450 static HRESULT add_vertex_index(struct word_array *array, WORD vertex_index)
5452 if (!reserve((struct dynamic_array *)array, array->count + 1, sizeof(array->items[0])))
5453 return E_OUTOFMEMORY;
5455 array->items[array->count++] = vertex_index;
5456 return S_OK;
5459 /* assume fixed point numbers can be converted to float point in place */
5460 C_ASSERT(sizeof(FIXED) == sizeof(float));
5461 C_ASSERT(sizeof(POINTFX) == sizeof(D3DXVECTOR2));
5463 static inline D3DXVECTOR2 *convert_fixed_to_float(POINTFX *pt, int count, unsigned int emsquare)
5465 D3DXVECTOR2 *ret = (D3DXVECTOR2*)pt;
5466 while (count--) {
5467 D3DXVECTOR2 *pt_flt = (D3DXVECTOR2*)pt;
5468 pt_flt->x = (pt->x.value + pt->x.fract / (float)0x10000) / emsquare;
5469 pt_flt->y = (pt->y.value + pt->y.fract / (float)0x10000) / emsquare;
5470 pt++;
5472 return ret;
5475 static HRESULT add_bezier_points(struct outline *outline, const D3DXVECTOR2 *p1,
5476 const D3DXVECTOR2 *p2, const D3DXVECTOR2 *p3,
5477 float max_deviation_sq)
5479 D3DXVECTOR2 split1 = {0, 0}, split2 = {0, 0}, middle, vec;
5480 float deviation_sq;
5482 D3DXVec2Scale(&split1, D3DXVec2Add(&split1, p1, p2), 0.5f);
5483 D3DXVec2Scale(&split2, D3DXVec2Add(&split2, p2, p3), 0.5f);
5484 D3DXVec2Scale(&middle, D3DXVec2Add(&middle, &split1, &split2), 0.5f);
5486 deviation_sq = D3DXVec2LengthSq(D3DXVec2Subtract(&vec, &middle, p2));
5487 if (deviation_sq < max_deviation_sq) {
5488 struct point2d *pt = add_points(outline, 1);
5489 if (!pt) return E_OUTOFMEMORY;
5490 pt->pos = *p2;
5491 pt->corner = POINTTYPE_CURVE;
5492 /* the end point is omitted because the end line merges into the next segment of
5493 * the split bezier curve, and the end of the split bezier curve is added outside
5494 * this recursive function. */
5495 } else {
5496 HRESULT hr = add_bezier_points(outline, p1, &split1, &middle, max_deviation_sq);
5497 if (hr != S_OK) return hr;
5498 hr = add_bezier_points(outline, &middle, &split2, p3, max_deviation_sq);
5499 if (hr != S_OK) return hr;
5502 return S_OK;
5505 static inline BOOL is_direction_similar(D3DXVECTOR2 *dir1, D3DXVECTOR2 *dir2, float cos_theta)
5507 /* dot product = cos(theta) */
5508 return D3DXVec2Dot(dir1, dir2) > cos_theta;
5511 static inline D3DXVECTOR2 *unit_vec2(D3DXVECTOR2 *dir, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pt2)
5513 return D3DXVec2Normalize(D3DXVec2Subtract(dir, pt2, pt1), dir);
5516 struct cos_table
5518 float cos_half;
5519 float cos_45;
5520 float cos_90;
5523 static BOOL attempt_line_merge(struct outline *outline,
5524 int pt_index,
5525 const D3DXVECTOR2 *nextpt,
5526 BOOL to_curve,
5527 const struct cos_table *table)
5529 D3DXVECTOR2 curdir, lastdir;
5530 struct point2d *prevpt, *pt;
5531 BOOL ret = FALSE;
5533 pt = &outline->items[pt_index];
5534 pt_index = (pt_index - 1 + outline->count) % outline->count;
5535 prevpt = &outline->items[pt_index];
5537 if (to_curve)
5538 pt->corner = pt->corner != POINTTYPE_CORNER ? POINTTYPE_CURVE_MIDDLE : POINTTYPE_CURVE_START;
5540 if (outline->count < 2)
5541 return FALSE;
5543 /* remove last point if the next line continues the last line */
5544 unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
5545 unit_vec2(&curdir, &pt->pos, nextpt);
5546 if (is_direction_similar(&lastdir, &curdir, table->cos_half))
5548 outline->count--;
5549 if (pt->corner == POINTTYPE_CURVE_END)
5550 prevpt->corner = pt->corner;
5551 if (prevpt->corner == POINTTYPE_CURVE_END && to_curve)
5552 prevpt->corner = POINTTYPE_CURVE_MIDDLE;
5553 pt = prevpt;
5555 ret = TRUE;
5556 if (outline->count < 2)
5557 return ret;
5559 pt_index = (pt_index - 1 + outline->count) % outline->count;
5560 prevpt = &outline->items[pt_index];
5561 unit_vec2(&lastdir, &prevpt->pos, &pt->pos);
5562 unit_vec2(&curdir, &pt->pos, nextpt);
5564 return ret;
5567 static HRESULT create_outline(struct glyphinfo *glyph, void *raw_outline, int datasize,
5568 float max_deviation_sq, unsigned int emsquare,
5569 const struct cos_table *cos_table)
5571 TTPOLYGONHEADER *header = (TTPOLYGONHEADER *)raw_outline;
5573 while ((char *)header < (char *)raw_outline + datasize)
5575 TTPOLYCURVE *curve = (TTPOLYCURVE *)(header + 1);
5576 struct point2d *lastpt, *pt;
5577 D3DXVECTOR2 lastdir;
5578 D3DXVECTOR2 *pt_flt;
5579 int j;
5580 struct outline *outline = add_outline(&glyph->outlines);
5582 if (!outline)
5583 return E_OUTOFMEMORY;
5585 pt = add_points(outline, 1);
5586 if (!pt)
5587 return E_OUTOFMEMORY;
5588 pt_flt = convert_fixed_to_float(&header->pfxStart, 1, emsquare);
5589 pt->pos = *pt_flt;
5590 pt->corner = POINTTYPE_CORNER;
5592 if (header->dwType != TT_POLYGON_TYPE)
5593 FIXME("Unknown header type %d\n", header->dwType);
5595 while ((char *)curve < (char *)header + header->cb)
5597 D3DXVECTOR2 bezier_start = outline->items[outline->count - 1].pos;
5598 BOOL to_curve = curve->wType != TT_PRIM_LINE && curve->cpfx > 1;
5599 unsigned int j2 = 0;
5601 if (!curve->cpfx) {
5602 curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
5603 continue;
5606 pt_flt = convert_fixed_to_float(curve->apfx, curve->cpfx, emsquare);
5608 attempt_line_merge(outline, outline->count - 1, &pt_flt[0], to_curve, cos_table);
5610 if (to_curve)
5612 HRESULT hr;
5613 int count = curve->cpfx;
5615 while (count > 2)
5617 D3DXVECTOR2 bezier_end;
5619 D3DXVec2Scale(&bezier_end, D3DXVec2Add(&bezier_end, &pt_flt[j2], &pt_flt[j2+1]), 0.5f);
5620 hr = add_bezier_points(outline, &bezier_start, &pt_flt[j2], &bezier_end, max_deviation_sq);
5621 if (hr != S_OK)
5622 return hr;
5623 bezier_start = bezier_end;
5624 count--;
5625 j2++;
5627 hr = add_bezier_points(outline, &bezier_start, &pt_flt[j2], &pt_flt[j2+1], max_deviation_sq);
5628 if (hr != S_OK)
5629 return hr;
5631 pt = add_points(outline, 1);
5632 if (!pt)
5633 return E_OUTOFMEMORY;
5634 j2++;
5635 pt->pos = pt_flt[j2];
5636 pt->corner = POINTTYPE_CURVE_END;
5637 } else {
5638 pt = add_points(outline, curve->cpfx);
5639 if (!pt)
5640 return E_OUTOFMEMORY;
5641 for (j2 = 0; j2 < curve->cpfx; j2++)
5643 pt->pos = pt_flt[j2];
5644 pt->corner = POINTTYPE_CORNER;
5645 pt++;
5649 curve = (TTPOLYCURVE *)&curve->apfx[curve->cpfx];
5652 /* remove last point if the next line continues the last line */
5653 if (outline->count >= 3) {
5654 BOOL to_curve;
5656 lastpt = &outline->items[outline->count - 1];
5657 pt = &outline->items[0];
5658 if (pt->pos.x == lastpt->pos.x && pt->pos.y == lastpt->pos.y) {
5659 if (lastpt->corner == POINTTYPE_CURVE_END)
5661 if (pt->corner == POINTTYPE_CURVE_START)
5662 pt->corner = POINTTYPE_CURVE_MIDDLE;
5663 else
5664 pt->corner = POINTTYPE_CURVE_END;
5666 outline->count--;
5667 } else {
5668 /* outline closed with a line from end to start point */
5669 attempt_line_merge(outline, outline->count - 1, &pt->pos, FALSE, cos_table);
5671 lastpt = &outline->items[0];
5672 to_curve = lastpt->corner != POINTTYPE_CORNER && lastpt->corner != POINTTYPE_CURVE_END;
5673 if (lastpt->corner == POINTTYPE_CURVE_START)
5674 lastpt->corner = POINTTYPE_CORNER;
5675 pt = &outline->items[1];
5676 if (attempt_line_merge(outline, 0, &pt->pos, to_curve, cos_table))
5677 *lastpt = outline->items[outline->count];
5680 lastpt = &outline->items[outline->count - 1];
5681 pt = &outline->items[0];
5682 unit_vec2(&lastdir, &lastpt->pos, &pt->pos);
5683 for (j = 0; j < outline->count; j++)
5685 D3DXVECTOR2 curdir;
5687 lastpt = pt;
5688 pt = &outline->items[(j + 1) % outline->count];
5689 unit_vec2(&curdir, &lastpt->pos, &pt->pos);
5691 switch (lastpt->corner)
5693 case POINTTYPE_CURVE_START:
5694 case POINTTYPE_CURVE_END:
5695 if (!is_direction_similar(&lastdir, &curdir, cos_table->cos_45))
5696 lastpt->corner = POINTTYPE_CORNER;
5697 break;
5698 case POINTTYPE_CURVE_MIDDLE:
5699 if (!is_direction_similar(&lastdir, &curdir, cos_table->cos_90))
5700 lastpt->corner = POINTTYPE_CORNER;
5701 else
5702 lastpt->corner = POINTTYPE_CURVE;
5703 break;
5704 default:
5705 break;
5707 lastdir = curdir;
5710 header = (TTPOLYGONHEADER *)((char *)header + header->cb);
5712 return S_OK;
5715 /* Get the y-distance from a line to a point */
5716 static float get_line_to_point_y_distance(D3DXVECTOR2 *line_pt1,
5717 D3DXVECTOR2 *line_pt2,
5718 D3DXVECTOR2 *point)
5720 D3DXVECTOR2 line_vec = {0, 0};
5721 float line_pt_dx;
5722 float line_y;
5724 D3DXVec2Subtract(&line_vec, line_pt2, line_pt1);
5725 line_pt_dx = point->x - line_pt1->x;
5726 line_y = line_pt1->y + (line_vec.y * line_pt_dx) / line_vec.x;
5727 return point->y - line_y;
5730 static D3DXVECTOR2 *get_indexed_point(struct point2d_index *pt_idx)
5732 return &pt_idx->outline->items[pt_idx->vertex].pos;
5735 static D3DXVECTOR2 *get_ordered_vertex(struct glyphinfo *glyph, WORD index)
5737 return get_indexed_point(&glyph->ordered_vertices.items[index]);
5740 static void remove_triangulation(struct triangulation_array *array, struct triangulation *item)
5742 HeapFree(GetProcessHeap(), 0, item->vertex_stack.items);
5743 MoveMemory(item, item + 1, (char*)&array->items[array->count] - (char*)(item + 1));
5744 array->count--;
5747 static HRESULT triangulation_add_point(struct triangulation **t_ptr,
5748 struct triangulation_array *triangulations,
5749 WORD vtx_idx,
5750 BOOL to_top)
5752 struct glyphinfo *glyph = triangulations->glyph;
5753 struct triangulation *t = *t_ptr;
5754 HRESULT hr;
5755 face *face;
5756 int f1, f2;
5758 if (t->last_on_top) {
5759 f1 = 1;
5760 f2 = 2;
5761 } else {
5762 f1 = 2;
5763 f2 = 1;
5766 if (t->last_on_top != to_top && t->vertex_stack.count > 1) {
5767 /* consume all vertices on the stack */
5768 WORD last_pt = t->vertex_stack.items[0];
5769 int i;
5770 for (i = 1; i < t->vertex_stack.count; i++)
5772 face = add_face(&glyph->faces);
5773 if (!face) return E_OUTOFMEMORY;
5774 (*face)[0] = vtx_idx;
5775 (*face)[f1] = last_pt;
5776 (*face)[f2] = last_pt = t->vertex_stack.items[i];
5778 t->vertex_stack.items[0] = last_pt;
5779 t->vertex_stack.count = 1;
5780 } else if (t->vertex_stack.count > 1) {
5781 int i = t->vertex_stack.count - 1;
5782 D3DXVECTOR2 *point = get_ordered_vertex(glyph, vtx_idx);
5783 WORD top_idx = t->vertex_stack.items[i--];
5784 D3DXVECTOR2 *top_pt = get_ordered_vertex(glyph, top_idx);
5786 while (i >= 0)
5788 WORD prev_idx = t->vertex_stack.items[i--];
5789 D3DXVECTOR2 *prev_pt = get_ordered_vertex(glyph, prev_idx);
5791 if (prev_pt->x != top_pt->x &&
5792 ((to_top && get_line_to_point_y_distance(prev_pt, top_pt, point) > 0) ||
5793 (!to_top && get_line_to_point_y_distance(prev_pt, top_pt, point) < 0)))
5794 break;
5796 face = add_face(&glyph->faces);
5797 if (!face) return E_OUTOFMEMORY;
5798 (*face)[0] = vtx_idx;
5799 (*face)[f1] = prev_idx;
5800 (*face)[f2] = top_idx;
5802 top_pt = prev_pt;
5803 top_idx = prev_idx;
5804 t->vertex_stack.count--;
5807 t->last_on_top = to_top;
5809 hr = add_vertex_index(&t->vertex_stack, vtx_idx);
5811 if (hr == S_OK && t->merging) {
5812 struct triangulation *t2;
5814 t2 = to_top ? t - 1 : t + 1;
5815 t2->merging = FALSE;
5816 hr = triangulation_add_point(&t2, triangulations, vtx_idx, to_top);
5817 if (hr != S_OK) return hr;
5818 remove_triangulation(triangulations, t);
5819 if (t2 > t)
5820 t2--;
5821 *t_ptr = t2;
5823 return hr;
5826 /* check if the point is next on the outline for either the top or bottom */
5827 static D3DXVECTOR2 *triangulation_get_next_point(struct triangulation *t, struct glyphinfo *glyph, BOOL on_top)
5829 int i = t->last_on_top == on_top ? t->vertex_stack.count - 1 : 0;
5830 WORD idx = t->vertex_stack.items[i];
5831 struct point2d_index *pt_idx = &glyph->ordered_vertices.items[idx];
5832 struct outline *outline = pt_idx->outline;
5834 if (on_top)
5835 i = (pt_idx->vertex + outline->count - 1) % outline->count;
5836 else
5837 i = (pt_idx->vertex + 1) % outline->count;
5839 return &outline->items[i].pos;
5842 static int compare_vertex_indices(const void *a, const void *b)
5844 const struct point2d_index *idx1 = a, *idx2 = b;
5845 const D3DXVECTOR2 *p1 = &idx1->outline->items[idx1->vertex].pos;
5846 const D3DXVECTOR2 *p2 = &idx2->outline->items[idx2->vertex].pos;
5847 float diff = p1->x - p2->x;
5849 if (diff == 0.0f)
5850 diff = p1->y - p2->y;
5852 return diff == 0.0f ? 0 : (diff > 0.0f ? -1 : 1);
5855 static HRESULT triangulate(struct triangulation_array *triangulations)
5857 int sweep_idx;
5858 HRESULT hr;
5859 struct glyphinfo *glyph = triangulations->glyph;
5860 int nb_vertices = 0;
5861 int i;
5862 struct point2d_index *idx_ptr;
5864 /* Glyphs without outlines do not generate any vertices. */
5865 if (!glyph->outlines.count)
5866 return D3D_OK;
5868 for (i = 0; i < glyph->outlines.count; i++)
5869 nb_vertices += glyph->outlines.items[i].count;
5871 glyph->ordered_vertices.items = HeapAlloc(GetProcessHeap(), 0,
5872 nb_vertices * sizeof(*glyph->ordered_vertices.items));
5873 if (!glyph->ordered_vertices.items)
5874 return E_OUTOFMEMORY;
5876 idx_ptr = glyph->ordered_vertices.items;
5877 for (i = 0; i < glyph->outlines.count; i++)
5879 struct outline *outline = &glyph->outlines.items[i];
5880 int j;
5882 idx_ptr->outline = outline;
5883 idx_ptr->vertex = 0;
5884 idx_ptr++;
5885 for (j = outline->count - 1; j > 0; j--)
5887 idx_ptr->outline = outline;
5888 idx_ptr->vertex = j;
5889 idx_ptr++;
5892 glyph->ordered_vertices.count = nb_vertices;
5894 /* Native implementation seems to try to create a triangle fan from
5895 * the first outline point if the glyph only has one outline. */
5896 if (glyph->outlines.count == 1)
5898 struct outline *outline = glyph->outlines.items;
5899 D3DXVECTOR2 *base = &outline->items[0].pos;
5900 D3DXVECTOR2 *last = &outline->items[1].pos;
5901 float ccw = 0;
5903 for (i = 2; i < outline->count; i++)
5905 D3DXVECTOR2 *next = &outline->items[i].pos;
5906 D3DXVECTOR2 v1 = {0.0f, 0.0f};
5907 D3DXVECTOR2 v2 = {0.0f, 0.0f};
5909 D3DXVec2Subtract(&v1, base, last);
5910 D3DXVec2Subtract(&v2, last, next);
5911 ccw = D3DXVec2CCW(&v1, &v2);
5912 if (ccw > 0.0f)
5913 break;
5915 last = next;
5917 if (ccw <= 0)
5919 glyph->faces.items = HeapAlloc(GetProcessHeap(), 0,
5920 (outline->count - 2) * sizeof(glyph->faces.items[0]));
5921 if (!glyph->faces.items)
5922 return E_OUTOFMEMORY;
5924 glyph->faces.count = outline->count - 2;
5925 for (i = 0; i < glyph->faces.count; i++)
5927 glyph->faces.items[i][0] = 0;
5928 glyph->faces.items[i][1] = i + 1;
5929 glyph->faces.items[i][2] = i + 2;
5931 return S_OK;
5935 /* Perform 2D polygon triangulation for complex glyphs.
5936 * Triangulation is performed using a sweep line concept, from right to left,
5937 * by processing vertices in sorted order. Complex polygons are split into
5938 * monotone polygons which are triangulated separately. */
5939 /* FIXME: The order of the faces is not consistent with the native implementation. */
5941 /* Reserve space for maximum possible faces from triangulation.
5942 * # faces for outer outlines = outline->count - 2
5943 * # faces for inner outlines = outline->count + 2
5944 * There must be at least 1 outer outline. */
5945 glyph->faces.items = HeapAlloc(GetProcessHeap(), 0,
5946 (nb_vertices + glyph->outlines.count * 2 - 4) * sizeof(glyph->faces.items[0]));
5947 if (!glyph->faces.items)
5948 return E_OUTOFMEMORY;
5950 qsort(glyph->ordered_vertices.items, nb_vertices,
5951 sizeof(glyph->ordered_vertices.items[0]), compare_vertex_indices);
5952 for (sweep_idx = 0; sweep_idx < glyph->ordered_vertices.count; sweep_idx++)
5954 int start = 0;
5955 int end = triangulations->count;
5957 while (start < end)
5959 D3DXVECTOR2 *sweep_vtx = get_ordered_vertex(glyph, sweep_idx);
5960 int current = (start + end) / 2;
5961 struct triangulation *t = &triangulations->items[current];
5962 BOOL on_top_outline = FALSE;
5963 D3DXVECTOR2 *top_next, *bottom_next;
5964 WORD top_idx, bottom_idx;
5966 if (t->merging && t->last_on_top)
5967 top_next = triangulation_get_next_point(t + 1, glyph, TRUE);
5968 else
5969 top_next = triangulation_get_next_point(t, glyph, TRUE);
5970 if (sweep_vtx == top_next)
5972 if (t->merging && t->last_on_top)
5973 t++;
5974 hr = triangulation_add_point(&t, triangulations, sweep_idx, TRUE);
5975 if (hr != S_OK) return hr;
5977 if (t + 1 < &triangulations->items[triangulations->count] &&
5978 triangulation_get_next_point(t + 1, glyph, FALSE) == sweep_vtx)
5980 /* point also on bottom outline of higher triangulation */
5981 struct triangulation *t2 = t + 1;
5982 hr = triangulation_add_point(&t2, triangulations, sweep_idx, FALSE);
5983 if (hr != S_OK) return hr;
5985 t->merging = TRUE;
5986 t2->merging = TRUE;
5988 on_top_outline = TRUE;
5991 if (t->merging && !t->last_on_top)
5992 bottom_next = triangulation_get_next_point(t - 1, glyph, FALSE);
5993 else
5994 bottom_next = triangulation_get_next_point(t, glyph, FALSE);
5995 if (sweep_vtx == bottom_next)
5997 if (t->merging && !t->last_on_top)
5998 t--;
5999 if (on_top_outline) {
6000 /* outline finished */
6001 remove_triangulation(triangulations, t);
6002 break;
6005 hr = triangulation_add_point(&t, triangulations, sweep_idx, FALSE);
6006 if (hr != S_OK) return hr;
6008 if (t > triangulations->items &&
6009 triangulation_get_next_point(t - 1, glyph, TRUE) == sweep_vtx)
6011 struct triangulation *t2 = t - 1;
6012 /* point also on top outline of lower triangulation */
6013 hr = triangulation_add_point(&t2, triangulations, sweep_idx, TRUE);
6014 if (hr != S_OK) return hr;
6015 t = t2 + 1; /* t may be invalidated by triangulation merging */
6017 t->merging = TRUE;
6018 t2->merging = TRUE;
6020 break;
6022 if (on_top_outline)
6023 break;
6025 if (t->last_on_top) {
6026 top_idx = t->vertex_stack.items[t->vertex_stack.count - 1];
6027 bottom_idx = t->vertex_stack.items[0];
6028 } else {
6029 top_idx = t->vertex_stack.items[0];
6030 bottom_idx = t->vertex_stack.items[t->vertex_stack.count - 1];
6033 /* check if the point is inside or outside this polygon */
6034 if (get_line_to_point_y_distance(get_ordered_vertex(glyph, top_idx),
6035 top_next, sweep_vtx) > 0)
6036 { /* above */
6037 start = current + 1;
6038 } else if (get_line_to_point_y_distance(get_ordered_vertex(glyph, bottom_idx),
6039 bottom_next, sweep_vtx) < 0)
6040 { /* below */
6041 end = current;
6042 } else if (t->merging) {
6043 /* inside, so cancel merging */
6044 struct triangulation *t2 = t->last_on_top ? t + 1 : t - 1;
6045 t->merging = FALSE;
6046 t2->merging = FALSE;
6047 hr = triangulation_add_point(&t, triangulations, sweep_idx, t->last_on_top);
6048 if (hr != S_OK) return hr;
6049 hr = triangulation_add_point(&t2, triangulations, sweep_idx, t2->last_on_top);
6050 if (hr != S_OK) return hr;
6051 break;
6052 } else {
6053 /* inside, so split polygon into two monotone parts */
6054 struct triangulation *t2 = add_triangulation(triangulations);
6055 if (!t2) return E_OUTOFMEMORY;
6056 MoveMemory(t + 1, t, (char*)(t2 + 1) - (char*)t);
6057 if (t->last_on_top) {
6058 t2 = t + 1;
6059 } else {
6060 t2 = t;
6061 t++;
6064 ZeroMemory(&t2->vertex_stack, sizeof(t2->vertex_stack));
6065 hr = add_vertex_index(&t2->vertex_stack, t->vertex_stack.items[t->vertex_stack.count - 1]);
6066 if (hr != S_OK) return hr;
6067 hr = add_vertex_index(&t2->vertex_stack, sweep_idx);
6068 if (hr != S_OK) return hr;
6069 t2->last_on_top = !t->last_on_top;
6071 hr = triangulation_add_point(&t, triangulations, sweep_idx, t->last_on_top);
6072 if (hr != S_OK) return hr;
6073 break;
6076 if (start >= end)
6078 struct triangulation *t;
6079 struct triangulation *t2 = add_triangulation(triangulations);
6080 if (!t2) return E_OUTOFMEMORY;
6081 t = &triangulations->items[start];
6082 MoveMemory(t + 1, t, (char*)(t2 + 1) - (char*)t);
6083 ZeroMemory(t, sizeof(*t));
6084 hr = add_vertex_index(&t->vertex_stack, sweep_idx);
6085 if (hr != S_OK) return hr;
6088 return S_OK;
6091 HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation,
6092 float extrusion, struct ID3DXMesh **mesh_ptr, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics)
6094 HRESULT hr;
6095 ID3DXMesh *mesh = NULL;
6096 DWORD nb_vertices, nb_faces;
6097 DWORD nb_front_faces, nb_corners, nb_outline_points;
6098 struct vertex *vertices = NULL;
6099 face *faces = NULL;
6100 int textlen = 0;
6101 float offset_x;
6102 LOGFONTW lf;
6103 OUTLINETEXTMETRICW otm;
6104 HFONT font = NULL, oldfont = NULL;
6105 const MAT2 identity = {{0, 1}, {0, 0}, {0, 0}, {0, 1}};
6106 void *raw_outline = NULL;
6107 int bufsize = 0;
6108 struct glyphinfo *glyphs = NULL;
6109 GLYPHMETRICS gm;
6110 struct triangulation_array triangulations = {0, 0, NULL};
6111 int i;
6112 struct vertex *vertex_ptr;
6113 face *face_ptr;
6114 float max_deviation_sq;
6115 const struct cos_table cos_table = {
6116 cosf(D3DXToRadian(0.5f)),
6117 cosf(D3DXToRadian(45.0f)),
6118 cosf(D3DXToRadian(90.0f)),
6120 int f1, f2;
6122 TRACE("(%p, %p, %s, %f, %f, %p, %p, %p)\n", device, hdc,
6123 debugstr_w(text), deviation, extrusion, mesh_ptr, adjacency, glyphmetrics);
6125 if (!device || !hdc || !text || !*text || deviation < 0.0f || extrusion < 0.0f || !mesh_ptr)
6126 return D3DERR_INVALIDCALL;
6128 if (adjacency)
6130 FIXME("Case of adjacency != NULL not implemented.\n");
6131 return E_NOTIMPL;
6134 if (!GetObjectW(GetCurrentObject(hdc, OBJ_FONT), sizeof(lf), &lf) ||
6135 !GetOutlineTextMetricsW(hdc, sizeof(otm), &otm))
6137 return D3DERR_INVALIDCALL;
6140 if (deviation == 0.0f)
6141 deviation = 1.0f / otm.otmEMSquare;
6142 max_deviation_sq = deviation * deviation;
6144 lf.lfHeight = otm.otmEMSquare;
6145 lf.lfWidth = 0;
6146 font = CreateFontIndirectW(&lf);
6147 if (!font) {
6148 hr = E_OUTOFMEMORY;
6149 goto error;
6151 oldfont = SelectObject(hdc, font);
6153 textlen = strlenW(text);
6154 for (i = 0; i < textlen; i++)
6156 int datasize = GetGlyphOutlineW(hdc, text[i], GGO_NATIVE, &gm, 0, NULL, &identity);
6157 if (datasize < 0)
6158 return D3DERR_INVALIDCALL;
6159 if (bufsize < datasize)
6160 bufsize = datasize;
6162 if (!bufsize) { /* e.g. text == " " */
6163 hr = D3DERR_INVALIDCALL;
6164 goto error;
6167 glyphs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, textlen * sizeof(*glyphs));
6168 raw_outline = HeapAlloc(GetProcessHeap(), 0, bufsize);
6169 if (!glyphs || !raw_outline) {
6170 hr = E_OUTOFMEMORY;
6171 goto error;
6174 offset_x = 0.0f;
6175 for (i = 0; i < textlen; i++)
6177 /* get outline points from data returned from GetGlyphOutline */
6178 int datasize;
6180 glyphs[i].offset_x = offset_x;
6182 datasize = GetGlyphOutlineW(hdc, text[i], GGO_NATIVE, &gm, bufsize, raw_outline, &identity);
6183 hr = create_outline(&glyphs[i], raw_outline, datasize,
6184 max_deviation_sq, otm.otmEMSquare, &cos_table);
6185 if (hr != S_OK) goto error;
6187 triangulations.glyph = &glyphs[i];
6188 hr = triangulate(&triangulations);
6189 if (hr != S_OK) goto error;
6190 if (triangulations.count) {
6191 ERR("%d incomplete triangulations of glyph (%u).\n", triangulations.count, text[i]);
6192 triangulations.count = 0;
6195 if (glyphmetrics)
6197 glyphmetrics[i].gmfBlackBoxX = gm.gmBlackBoxX / (float)otm.otmEMSquare;
6198 glyphmetrics[i].gmfBlackBoxY = gm.gmBlackBoxY / (float)otm.otmEMSquare;
6199 glyphmetrics[i].gmfptGlyphOrigin.x = gm.gmptGlyphOrigin.x / (float)otm.otmEMSquare;
6200 glyphmetrics[i].gmfptGlyphOrigin.y = gm.gmptGlyphOrigin.y / (float)otm.otmEMSquare;
6201 glyphmetrics[i].gmfCellIncX = gm.gmCellIncX / (float)otm.otmEMSquare;
6202 glyphmetrics[i].gmfCellIncY = gm.gmCellIncY / (float)otm.otmEMSquare;
6204 offset_x += gm.gmCellIncX / (float)otm.otmEMSquare;
6207 /* corner points need an extra vertex for the different side faces normals */
6208 nb_corners = 0;
6209 nb_outline_points = 0;
6210 nb_front_faces = 0;
6211 for (i = 0; i < textlen; i++)
6213 int j;
6214 nb_outline_points += glyphs[i].ordered_vertices.count;
6215 nb_front_faces += glyphs[i].faces.count;
6216 for (j = 0; j < glyphs[i].outlines.count; j++)
6218 int k;
6219 struct outline *outline = &glyphs[i].outlines.items[j];
6220 nb_corners++; /* first outline point always repeated as a corner */
6221 for (k = 1; k < outline->count; k++)
6222 if (outline->items[k].corner)
6223 nb_corners++;
6227 nb_vertices = (nb_outline_points + nb_corners) * 2 + nb_outline_points * 2;
6228 nb_faces = nb_outline_points * 2 + nb_front_faces * 2;
6231 hr = D3DXCreateMeshFVF(nb_faces, nb_vertices, D3DXMESH_MANAGED,
6232 D3DFVF_XYZ | D3DFVF_NORMAL, device, &mesh);
6233 if (FAILED(hr))
6234 goto error;
6236 if (FAILED(hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices)))
6237 goto error;
6239 if (FAILED(hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, (void **)&faces)))
6240 goto error;
6242 /* convert 2D vertices and faces into 3D mesh */
6243 vertex_ptr = vertices;
6244 face_ptr = faces;
6245 if (extrusion == 0.0f) {
6246 f1 = 1;
6247 f2 = 2;
6248 } else {
6249 f1 = 2;
6250 f2 = 1;
6252 for (i = 0; i < textlen; i++)
6254 int j;
6255 int count;
6256 struct vertex *back_vertices;
6257 face *back_faces;
6259 /* side vertices and faces */
6260 for (j = 0; j < glyphs[i].outlines.count; j++)
6262 struct vertex *outline_vertices = vertex_ptr;
6263 struct outline *outline = &glyphs[i].outlines.items[j];
6264 int k;
6265 struct point2d *prevpt = &outline->items[outline->count - 1];
6266 struct point2d *pt = &outline->items[0];
6268 for (k = 1; k <= outline->count; k++)
6270 struct vertex vtx;
6271 struct point2d *nextpt = &outline->items[k % outline->count];
6272 WORD vtx_idx = vertex_ptr - vertices;
6273 D3DXVECTOR2 vec;
6275 if (pt->corner == POINTTYPE_CURVE_START)
6276 D3DXVec2Subtract(&vec, &pt->pos, &prevpt->pos);
6277 else if (pt->corner)
6278 D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
6279 else
6280 D3DXVec2Subtract(&vec, &nextpt->pos, &prevpt->pos);
6281 D3DXVec2Normalize(&vec, &vec);
6282 vtx.normal.x = -vec.y;
6283 vtx.normal.y = vec.x;
6284 vtx.normal.z = 0;
6286 vtx.position.x = pt->pos.x + glyphs[i].offset_x;
6287 vtx.position.y = pt->pos.y;
6288 vtx.position.z = 0;
6289 *vertex_ptr++ = vtx;
6291 vtx.position.z = -extrusion;
6292 *vertex_ptr++ = vtx;
6294 vtx.position.x = nextpt->pos.x + glyphs[i].offset_x;
6295 vtx.position.y = nextpt->pos.y;
6296 if (pt->corner && nextpt->corner && nextpt->corner != POINTTYPE_CURVE_END) {
6297 vtx.position.z = -extrusion;
6298 *vertex_ptr++ = vtx;
6299 vtx.position.z = 0;
6300 *vertex_ptr++ = vtx;
6302 (*face_ptr)[0] = vtx_idx;
6303 (*face_ptr)[1] = vtx_idx + 2;
6304 (*face_ptr)[2] = vtx_idx + 1;
6305 face_ptr++;
6307 (*face_ptr)[0] = vtx_idx;
6308 (*face_ptr)[1] = vtx_idx + 3;
6309 (*face_ptr)[2] = vtx_idx + 2;
6310 face_ptr++;
6311 } else {
6312 if (nextpt->corner) {
6313 if (nextpt->corner == POINTTYPE_CURVE_END) {
6314 D3DXVECTOR2 *nextpt2 = &outline->items[(k + 1) % outline->count].pos;
6315 D3DXVec2Subtract(&vec, nextpt2, &nextpt->pos);
6316 } else {
6317 D3DXVec2Subtract(&vec, &nextpt->pos, &pt->pos);
6319 D3DXVec2Normalize(&vec, &vec);
6320 vtx.normal.x = -vec.y;
6321 vtx.normal.y = vec.x;
6323 vtx.position.z = 0;
6324 *vertex_ptr++ = vtx;
6325 vtx.position.z = -extrusion;
6326 *vertex_ptr++ = vtx;
6329 (*face_ptr)[0] = vtx_idx;
6330 (*face_ptr)[1] = vtx_idx + 3;
6331 (*face_ptr)[2] = vtx_idx + 1;
6332 face_ptr++;
6334 (*face_ptr)[0] = vtx_idx;
6335 (*face_ptr)[1] = vtx_idx + 2;
6336 (*face_ptr)[2] = vtx_idx + 3;
6337 face_ptr++;
6340 prevpt = pt;
6341 pt = nextpt;
6343 if (!pt->corner) {
6344 *vertex_ptr++ = *outline_vertices++;
6345 *vertex_ptr++ = *outline_vertices++;
6349 /* back vertices and faces */
6350 back_faces = face_ptr;
6351 back_vertices = vertex_ptr;
6352 for (j = 0; j < glyphs[i].ordered_vertices.count; j++)
6354 D3DXVECTOR2 *pt = get_ordered_vertex(&glyphs[i], j);
6355 vertex_ptr->position.x = pt->x + glyphs[i].offset_x;
6356 vertex_ptr->position.y = pt->y;
6357 vertex_ptr->position.z = 0;
6358 vertex_ptr->normal.x = 0;
6359 vertex_ptr->normal.y = 0;
6360 vertex_ptr->normal.z = 1;
6361 vertex_ptr++;
6363 count = back_vertices - vertices;
6364 for (j = 0; j < glyphs[i].faces.count; j++)
6366 face *f = &glyphs[i].faces.items[j];
6367 (*face_ptr)[0] = (*f)[0] + count;
6368 (*face_ptr)[1] = (*f)[1] + count;
6369 (*face_ptr)[2] = (*f)[2] + count;
6370 face_ptr++;
6373 /* front vertices and faces */
6374 j = count = vertex_ptr - back_vertices;
6375 while (j--)
6377 vertex_ptr->position.x = back_vertices->position.x;
6378 vertex_ptr->position.y = back_vertices->position.y;
6379 vertex_ptr->position.z = -extrusion;
6380 vertex_ptr->normal.x = 0;
6381 vertex_ptr->normal.y = 0;
6382 vertex_ptr->normal.z = extrusion == 0.0f ? 1.0f : -1.0f;
6383 vertex_ptr++;
6384 back_vertices++;
6386 j = face_ptr - back_faces;
6387 while (j--)
6389 (*face_ptr)[0] = (*back_faces)[0] + count;
6390 (*face_ptr)[1] = (*back_faces)[f1] + count;
6391 (*face_ptr)[2] = (*back_faces)[f2] + count;
6392 face_ptr++;
6393 back_faces++;
6397 *mesh_ptr = mesh;
6398 hr = D3D_OK;
6399 error:
6400 if (mesh) {
6401 if (faces) mesh->lpVtbl->UnlockIndexBuffer(mesh);
6402 if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
6403 if (hr != D3D_OK) mesh->lpVtbl->Release(mesh);
6405 if (glyphs) {
6406 for (i = 0; i < textlen; i++)
6408 int j;
6409 for (j = 0; j < glyphs[i].outlines.count; j++)
6410 HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items[j].items);
6411 HeapFree(GetProcessHeap(), 0, glyphs[i].outlines.items);
6412 HeapFree(GetProcessHeap(), 0, glyphs[i].faces.items);
6413 HeapFree(GetProcessHeap(), 0, glyphs[i].ordered_vertices.items);
6415 HeapFree(GetProcessHeap(), 0, glyphs);
6417 if (triangulations.items) {
6418 int i;
6419 for (i = 0; i < triangulations.count; i++)
6420 HeapFree(GetProcessHeap(), 0, triangulations.items[i].vertex_stack.items);
6421 HeapFree(GetProcessHeap(), 0, triangulations.items);
6423 HeapFree(GetProcessHeap(), 0, raw_outline);
6424 if (oldfont) SelectObject(hdc, oldfont);
6425 if (font) DeleteObject(font);
6427 return hr;
6430 HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors_and_warnings)
6432 FIXME("(%p, %p, %p): stub\n", mesh, adjacency, *errors_and_warnings);
6434 return E_NOTIMPL;
6437 static BOOL weld_float1(void *to, void *from, FLOAT epsilon)
6439 FLOAT *v1 = to;
6440 FLOAT *v2 = from;
6442 if (fabsf(*v1 - *v2) <= epsilon)
6444 *v1 = *v2;
6446 return TRUE;
6449 return FALSE;
6452 static BOOL weld_float2(void *to, void *from, FLOAT epsilon)
6454 D3DXVECTOR2 *v1 = to;
6455 D3DXVECTOR2 *v2 = from;
6456 FLOAT diff_x = fabsf(v1->x - v2->x);
6457 FLOAT diff_y = fabsf(v1->y - v2->y);
6458 FLOAT max_abs_diff = max(diff_x, diff_y);
6460 if (max_abs_diff <= epsilon)
6462 memcpy(to, from, sizeof(D3DXVECTOR2));
6464 return TRUE;
6467 return FALSE;
6470 static BOOL weld_float3(void *to, void *from, FLOAT epsilon)
6472 D3DXVECTOR3 *v1 = to;
6473 D3DXVECTOR3 *v2 = from;
6474 FLOAT diff_x = fabsf(v1->x - v2->x);
6475 FLOAT diff_y = fabsf(v1->y - v2->y);
6476 FLOAT diff_z = fabsf(v1->z - v2->z);
6477 FLOAT max_abs_diff = max(diff_x, diff_y);
6478 max_abs_diff = max(diff_z, max_abs_diff);
6480 if (max_abs_diff <= epsilon)
6482 memcpy(to, from, sizeof(D3DXVECTOR3));
6484 return TRUE;
6487 return FALSE;
6490 static BOOL weld_float4(void *to, void *from, FLOAT epsilon)
6492 D3DXVECTOR4 *v1 = to;
6493 D3DXVECTOR4 *v2 = from;
6494 FLOAT diff_x = fabsf(v1->x - v2->x);
6495 FLOAT diff_y = fabsf(v1->y - v2->y);
6496 FLOAT diff_z = fabsf(v1->z - v2->z);
6497 FLOAT diff_w = fabsf(v1->w - v2->w);
6498 FLOAT max_abs_diff = max(diff_x, diff_y);
6499 max_abs_diff = max(diff_z, max_abs_diff);
6500 max_abs_diff = max(diff_w, max_abs_diff);
6502 if (max_abs_diff <= epsilon)
6504 memcpy(to, from, sizeof(D3DXVECTOR4));
6506 return TRUE;
6509 return FALSE;
6512 static BOOL weld_ubyte4(void *to, void *from, FLOAT epsilon)
6514 BYTE *b1 = to;
6515 BYTE *b2 = from;
6516 BYTE truncated_epsilon = (BYTE)epsilon;
6517 BYTE diff_x = b1[0] > b2[0] ? b1[0] - b2[0] : b2[0] - b1[0];
6518 BYTE diff_y = b1[1] > b2[1] ? b1[1] - b2[1] : b2[1] - b1[1];
6519 BYTE diff_z = b1[2] > b2[2] ? b1[2] - b2[2] : b2[2] - b1[2];
6520 BYTE diff_w = b1[3] > b2[3] ? b1[3] - b2[3] : b2[3] - b1[3];
6521 BYTE max_diff = max(diff_x, diff_y);
6522 max_diff = max(diff_z, max_diff);
6523 max_diff = max(diff_w, max_diff);
6525 if (max_diff <= truncated_epsilon)
6527 memcpy(to, from, 4 * sizeof(BYTE));
6529 return TRUE;
6532 return FALSE;
6535 static BOOL weld_ubyte4n(void *to, void *from, FLOAT epsilon)
6537 return weld_ubyte4(to, from, epsilon * UCHAR_MAX);
6540 static BOOL weld_d3dcolor(void *to, void *from, FLOAT epsilon)
6542 return weld_ubyte4n(to, from, epsilon);
6545 static BOOL weld_short2(void *to, void *from, FLOAT epsilon)
6547 SHORT *s1 = to;
6548 SHORT *s2 = from;
6549 SHORT truncated_epsilon = (SHORT)epsilon;
6550 SHORT diff_x = abs(s1[0] - s2[0]);
6551 SHORT diff_y = abs(s1[1] - s2[1]);
6552 SHORT max_abs_diff = max(diff_x, diff_y);
6554 if (max_abs_diff <= truncated_epsilon)
6556 memcpy(to, from, 2 * sizeof(SHORT));
6558 return TRUE;
6561 return FALSE;
6564 static BOOL weld_short2n(void *to, void *from, FLOAT epsilon)
6566 return weld_short2(to, from, epsilon * SHRT_MAX);
6569 static BOOL weld_short4(void *to, void *from, FLOAT epsilon)
6571 SHORT *s1 = to;
6572 SHORT *s2 = from;
6573 SHORT truncated_epsilon = (SHORT)epsilon;
6574 SHORT diff_x = abs(s1[0] - s2[0]);
6575 SHORT diff_y = abs(s1[1] - s2[1]);
6576 SHORT diff_z = abs(s1[2] - s2[2]);
6577 SHORT diff_w = abs(s1[3] - s2[3]);
6578 SHORT max_abs_diff = max(diff_x, diff_y);
6579 max_abs_diff = max(diff_z, max_abs_diff);
6580 max_abs_diff = max(diff_w, max_abs_diff);
6582 if (max_abs_diff <= truncated_epsilon)
6584 memcpy(to, from, 4 * sizeof(SHORT));
6586 return TRUE;
6589 return FALSE;
6592 static BOOL weld_short4n(void *to, void *from, FLOAT epsilon)
6594 return weld_short4(to, from, epsilon * SHRT_MAX);
6597 static BOOL weld_ushort2n(void *to, void *from, FLOAT epsilon)
6599 USHORT *s1 = to;
6600 USHORT *s2 = from;
6601 USHORT scaled_epsilon = (USHORT)(epsilon * USHRT_MAX);
6602 USHORT diff_x = s1[0] > s2[0] ? s1[0] - s2[0] : s2[0] - s1[0];
6603 USHORT diff_y = s1[1] > s2[1] ? s1[1] - s2[1] : s2[1] - s1[1];
6604 USHORT max_diff = max(diff_x, diff_y);
6606 if (max_diff <= scaled_epsilon)
6608 memcpy(to, from, 2 * sizeof(USHORT));
6610 return TRUE;
6613 return FALSE;
6616 static BOOL weld_ushort4n(void *to, void *from, FLOAT epsilon)
6618 USHORT *s1 = to;
6619 USHORT *s2 = from;
6620 USHORT scaled_epsilon = (USHORT)(epsilon * USHRT_MAX);
6621 USHORT diff_x = s1[0] > s2[0] ? s1[0] - s2[0] : s2[0] - s1[0];
6622 USHORT diff_y = s1[1] > s2[1] ? s1[1] - s2[1] : s2[1] - s1[1];
6623 USHORT diff_z = s1[2] > s2[2] ? s1[2] - s2[2] : s2[2] - s1[2];
6624 USHORT diff_w = s1[3] > s2[3] ? s1[3] - s2[3] : s2[3] - s1[3];
6625 USHORT max_diff = max(diff_x, diff_y);
6626 max_diff = max(diff_z, max_diff);
6627 max_diff = max(diff_w, max_diff);
6629 if (max_diff <= scaled_epsilon)
6631 memcpy(to, from, 4 * sizeof(USHORT));
6633 return TRUE;
6636 return FALSE;
6639 struct udec3
6641 UINT x;
6642 UINT y;
6643 UINT z;
6644 UINT w;
6647 static struct udec3 dword_to_udec3(DWORD d)
6649 struct udec3 v;
6651 v.x = d & 0x3ff;
6652 v.y = (d & 0xffc00) >> 10;
6653 v.z = (d & 0x3ff00000) >> 20;
6654 v.w = (d & 0xc0000000) >> 30;
6656 return v;
6659 static BOOL weld_udec3(void *to, void *from, FLOAT epsilon)
6661 DWORD *d1 = to;
6662 DWORD *d2 = from;
6663 struct udec3 v1 = dword_to_udec3(*d1);
6664 struct udec3 v2 = dword_to_udec3(*d2);
6665 UINT truncated_epsilon = (UINT)epsilon;
6666 UINT diff_x = v1.x > v2.x ? v1.x - v2.x : v2.x - v1.x;
6667 UINT diff_y = v1.y > v2.y ? v1.y - v2.y : v2.y - v1.y;
6668 UINT diff_z = v1.z > v2.z ? v1.z - v2.z : v2.z - v1.z;
6669 UINT diff_w = v1.w > v2.w ? v1.w - v2.w : v2.w - v1.w;
6670 UINT max_diff = max(diff_x, diff_y);
6671 max_diff = max(diff_z, max_diff);
6672 max_diff = max(diff_w, max_diff);
6674 if (max_diff <= truncated_epsilon)
6676 memcpy(to, from, sizeof(DWORD));
6678 return TRUE;
6681 return FALSE;
6684 struct dec3n
6686 INT x;
6687 INT y;
6688 INT z;
6689 INT w;
6692 static struct dec3n dword_to_dec3n(DWORD d)
6694 struct dec3n v;
6696 v.x = d & 0x3ff;
6697 v.y = (d & 0xffc00) >> 10;
6698 v.z = (d & 0x3ff00000) >> 20;
6699 v.w = (d & 0xc0000000) >> 30;
6701 return v;
6704 static BOOL weld_dec3n(void *to, void *from, FLOAT epsilon)
6706 const UINT MAX_DEC3N = 511;
6707 DWORD *d1 = to;
6708 DWORD *d2 = from;
6709 struct dec3n v1 = dword_to_dec3n(*d1);
6710 struct dec3n v2 = dword_to_dec3n(*d2);
6711 INT scaled_epsilon = (INT)(epsilon * MAX_DEC3N);
6712 INT diff_x = abs(v1.x - v2.x);
6713 INT diff_y = abs(v1.y - v2.y);
6714 INT diff_z = abs(v1.z - v2.z);
6715 INT diff_w = abs(v1.w - v2.w);
6716 INT max_abs_diff = max(diff_x, diff_y);
6717 max_abs_diff = max(diff_z, max_abs_diff);
6718 max_abs_diff = max(diff_w, max_abs_diff);
6720 if (max_abs_diff <= scaled_epsilon)
6722 memcpy(to, from, sizeof(DWORD));
6724 return TRUE;
6727 return FALSE;
6730 static BOOL weld_float16_2(void *to, void *from, FLOAT epsilon)
6732 D3DXFLOAT16 *v1_float16 = to;
6733 D3DXFLOAT16 *v2_float16 = from;
6734 FLOAT diff_x;
6735 FLOAT diff_y;
6736 FLOAT max_abs_diff;
6737 #define NUM_ELEM 2
6738 FLOAT v1[NUM_ELEM];
6739 FLOAT v2[NUM_ELEM];
6741 D3DXFloat16To32Array(v1, v1_float16, NUM_ELEM);
6742 D3DXFloat16To32Array(v2, v2_float16, NUM_ELEM);
6744 diff_x = fabsf(v1[0] - v2[0]);
6745 diff_y = fabsf(v1[1] - v2[1]);
6746 max_abs_diff = max(diff_x, diff_y);
6748 if (max_abs_diff <= epsilon)
6750 memcpy(to, from, NUM_ELEM * sizeof(D3DXFLOAT16));
6752 return TRUE;
6755 return FALSE;
6756 #undef NUM_ELEM
6759 static BOOL weld_float16_4(void *to, void *from, FLOAT epsilon)
6761 D3DXFLOAT16 *v1_float16 = to;
6762 D3DXFLOAT16 *v2_float16 = from;
6763 FLOAT diff_x;
6764 FLOAT diff_y;
6765 FLOAT diff_z;
6766 FLOAT diff_w;
6767 FLOAT max_abs_diff;
6768 #define NUM_ELEM 4
6769 FLOAT v1[NUM_ELEM];
6770 FLOAT v2[NUM_ELEM];
6772 D3DXFloat16To32Array(v1, v1_float16, NUM_ELEM);
6773 D3DXFloat16To32Array(v2, v2_float16, NUM_ELEM);
6775 diff_x = fabsf(v1[0] - v2[0]);
6776 diff_y = fabsf(v1[1] - v2[1]);
6777 diff_z = fabsf(v1[2] - v2[2]);
6778 diff_w = fabsf(v1[3] - v2[3]);
6779 max_abs_diff = max(diff_x, diff_y);
6780 max_abs_diff = max(diff_z, max_abs_diff);
6781 max_abs_diff = max(diff_w, max_abs_diff);
6783 if (max_abs_diff <= epsilon)
6785 memcpy(to, from, NUM_ELEM * sizeof(D3DXFLOAT16));
6787 return TRUE;
6790 return FALSE;
6791 #undef NUM_ELEM
6794 /* Sets the vertex components to the same value if they are within epsilon. */
6795 static BOOL weld_component(void *to, void *from, D3DDECLTYPE type, FLOAT epsilon)
6797 /* Quiet FIXMEs as this is in a loop with potentially thousand of iterations. */
6798 BOOL fixme_once_unused = FALSE;
6799 BOOL fixme_once_unknown = FALSE;
6801 switch (type)
6803 case D3DDECLTYPE_FLOAT1:
6804 return weld_float1(to, from, epsilon);
6806 case D3DDECLTYPE_FLOAT2:
6807 return weld_float2(to, from, epsilon);
6809 case D3DDECLTYPE_FLOAT3:
6810 return weld_float3(to, from, epsilon);
6812 case D3DDECLTYPE_FLOAT4:
6813 return weld_float4(to, from, epsilon);
6815 case D3DDECLTYPE_D3DCOLOR:
6816 return weld_d3dcolor(to, from, epsilon);
6818 case D3DDECLTYPE_UBYTE4:
6819 return weld_ubyte4(to, from, epsilon);
6821 case D3DDECLTYPE_SHORT2:
6822 return weld_short2(to, from, epsilon);
6824 case D3DDECLTYPE_SHORT4:
6825 return weld_short4(to, from, epsilon);
6827 case D3DDECLTYPE_UBYTE4N:
6828 return weld_ubyte4n(to, from, epsilon);
6830 case D3DDECLTYPE_SHORT2N:
6831 return weld_short2n(to, from, epsilon);
6833 case D3DDECLTYPE_SHORT4N:
6834 return weld_short4n(to, from, epsilon);
6836 case D3DDECLTYPE_USHORT2N:
6837 return weld_ushort2n(to, from, epsilon);
6839 case D3DDECLTYPE_USHORT4N:
6840 return weld_ushort4n(to, from, epsilon);
6842 case D3DDECLTYPE_UDEC3:
6843 return weld_udec3(to, from, epsilon);
6845 case D3DDECLTYPE_DEC3N:
6846 return weld_dec3n(to, from, epsilon);
6848 case D3DDECLTYPE_FLOAT16_2:
6849 return weld_float16_2(to, from, epsilon);
6851 case D3DDECLTYPE_FLOAT16_4:
6852 return weld_float16_4(to, from, epsilon);
6854 case D3DDECLTYPE_UNUSED:
6855 if (!fixme_once_unused++)
6856 FIXME("D3DDECLTYPE_UNUSED welding not implemented.\n");
6857 break;
6859 default:
6860 if (!fixme_once_unknown++)
6861 FIXME("Welding of unknown declaration type %d is not implemented.\n", type);
6862 break;
6865 return FALSE;
6868 static FLOAT get_component_epsilon(const D3DVERTEXELEMENT9 *decl_ptr, const D3DXWELDEPSILONS *epsilons)
6870 FLOAT epsilon = 0.0f;
6871 /* Quiet FIXMEs as this is in a loop with potentially thousand of iterations. */
6872 static BOOL fixme_once_blendindices = FALSE;
6873 static BOOL fixme_once_positiont = FALSE;
6874 static BOOL fixme_once_fog = FALSE;
6875 static BOOL fixme_once_depth = FALSE;
6876 static BOOL fixme_once_sample = FALSE;
6877 static BOOL fixme_once_unknown = FALSE;
6879 switch (decl_ptr->Usage)
6881 case D3DDECLUSAGE_POSITION:
6882 epsilon = epsilons->Position;
6883 break;
6884 case D3DDECLUSAGE_BLENDWEIGHT:
6885 epsilon = epsilons->BlendWeights;
6886 break;
6887 case D3DDECLUSAGE_NORMAL:
6888 epsilon = epsilons->Normals;
6889 break;
6890 case D3DDECLUSAGE_PSIZE:
6891 epsilon = epsilons->PSize;
6892 break;
6893 case D3DDECLUSAGE_TEXCOORD:
6895 BYTE usage_index = decl_ptr->UsageIndex;
6896 if (usage_index > 7)
6897 usage_index = 7;
6898 epsilon = epsilons->Texcoords[usage_index];
6899 break;
6901 case D3DDECLUSAGE_TANGENT:
6902 epsilon = epsilons->Tangent;
6903 break;
6904 case D3DDECLUSAGE_BINORMAL:
6905 epsilon = epsilons->Binormal;
6906 break;
6907 case D3DDECLUSAGE_TESSFACTOR:
6908 epsilon = epsilons->TessFactor;
6909 break;
6910 case D3DDECLUSAGE_COLOR:
6911 if (decl_ptr->UsageIndex == 0)
6912 epsilon = epsilons->Diffuse;
6913 else if (decl_ptr->UsageIndex == 1)
6914 epsilon = epsilons->Specular;
6915 else
6916 epsilon = 1e-6f;
6917 break;
6918 case D3DDECLUSAGE_BLENDINDICES:
6919 if (!fixme_once_blendindices++)
6920 FIXME("D3DDECLUSAGE_BLENDINDICES welding not implemented.\n");
6921 break;
6922 case D3DDECLUSAGE_POSITIONT:
6923 if (!fixme_once_positiont++)
6924 FIXME("D3DDECLUSAGE_POSITIONT welding not implemented.\n");
6925 break;
6926 case D3DDECLUSAGE_FOG:
6927 if (!fixme_once_fog++)
6928 FIXME("D3DDECLUSAGE_FOG welding not implemented.\n");
6929 break;
6930 case D3DDECLUSAGE_DEPTH:
6931 if (!fixme_once_depth++)
6932 FIXME("D3DDECLUSAGE_DEPTH welding not implemented.\n");
6933 break;
6934 case D3DDECLUSAGE_SAMPLE:
6935 if (!fixme_once_sample++)
6936 FIXME("D3DDECLUSAGE_SAMPLE welding not implemented.\n");
6937 break;
6938 default:
6939 if (!fixme_once_unknown++)
6940 FIXME("Unknown usage %x\n", decl_ptr->Usage);
6941 break;
6944 return epsilon;
6947 /* Helper function for reading a 32-bit index buffer. */
6948 static inline DWORD read_ib(void *index_buffer, BOOL indices_are_32bit,
6949 DWORD index)
6951 if (indices_are_32bit)
6953 DWORD *indices = index_buffer;
6954 return indices[index];
6956 else
6958 WORD *indices = index_buffer;
6959 return indices[index];
6963 /* Helper function for writing to a 32-bit index buffer. */
6964 static inline void write_ib(void *index_buffer, BOOL indices_are_32bit,
6965 DWORD index, DWORD value)
6967 if (indices_are_32bit)
6969 DWORD *indices = index_buffer;
6970 indices[index] = value;
6972 else
6974 WORD *indices = index_buffer;
6975 indices[index] = value;
6979 /*************************************************************************
6980 * D3DXWeldVertices (D3DX9_36.@)
6982 * Welds together similar vertices. The similarity between vert-
6983 * ices can be the position and other components such as
6984 * normal and color.
6986 * PARAMS
6987 * mesh [I] Mesh which vertices will be welded together.
6988 * flags [I] D3DXWELDEPSILONSFLAGS specifying how to weld.
6989 * epsilons [I] How similar a component needs to be for welding.
6990 * adjacency [I] Which faces are adjacent to other faces.
6991 * adjacency_out [O] Updated adjacency after welding.
6992 * face_remap_out [O] Which faces the old faces have been mapped to.
6993 * vertex_remap_out [O] Which vertices the old vertices have been mapped to.
6995 * RETURNS
6996 * Success: D3D_OK.
6997 * Failure: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
6999 * BUGS
7000 * Attribute sorting not implemented.
7003 HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons,
7004 const DWORD *adjacency, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out)
7006 DWORD *adjacency_generated = NULL;
7007 const DWORD *adjacency_ptr;
7008 DWORD *attributes = NULL;
7009 const FLOAT DEFAULT_EPSILON = 1.0e-6f;
7010 HRESULT hr;
7011 DWORD i;
7012 void *indices = NULL;
7013 BOOL indices_are_32bit = mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT;
7014 DWORD optimize_flags;
7015 DWORD *point_reps = NULL;
7016 struct d3dx9_mesh *This = impl_from_ID3DXMesh(mesh);
7017 DWORD *vertex_face_map = NULL;
7018 BYTE *vertices = NULL;
7020 TRACE("mesh %p, flags %#x, epsilons %p, adjacency %p, adjacency_out %p, face_remap_out %p, vertex_remap_out %p.\n",
7021 mesh, flags, epsilons, adjacency, adjacency_out, face_remap_out, vertex_remap_out);
7023 if (flags == 0)
7025 WARN("No flags are undefined. Using D3DXWELDEPSILONS_WELDPARTIALMATCHES instead.\n");
7026 flags = D3DXWELDEPSILONS_WELDPARTIALMATCHES;
7029 if (adjacency) /* Use supplied adjacency. */
7031 adjacency_ptr = adjacency;
7033 else /* Adjacency has to be generated. */
7035 adjacency_generated = HeapAlloc(GetProcessHeap(), 0, 3 * This->numfaces * sizeof(*adjacency_generated));
7036 if (!adjacency_generated)
7038 ERR("Couldn't allocate memory for adjacency_generated.\n");
7039 hr = E_OUTOFMEMORY;
7040 goto cleanup;
7042 hr = mesh->lpVtbl->GenerateAdjacency(mesh, DEFAULT_EPSILON, adjacency_generated);
7043 if (FAILED(hr))
7045 ERR("Couldn't generate adjacency.\n");
7046 goto cleanup;
7048 adjacency_ptr = adjacency_generated;
7051 /* Point representation says which vertices can be replaced. */
7052 point_reps = HeapAlloc(GetProcessHeap(), 0, This->numvertices * sizeof(*point_reps));
7053 if (!point_reps)
7055 hr = E_OUTOFMEMORY;
7056 ERR("Couldn't allocate memory for point_reps.\n");
7057 goto cleanup;
7059 hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, adjacency_ptr, point_reps);
7060 if (FAILED(hr))
7062 ERR("ConvertAdjacencyToPointReps failed.\n");
7063 goto cleanup;
7066 hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &indices);
7067 if (FAILED(hr))
7069 ERR("Couldn't lock index buffer.\n");
7070 goto cleanup;
7073 hr = mesh->lpVtbl->LockAttributeBuffer(mesh, 0, &attributes);
7074 if (FAILED(hr))
7076 ERR("Couldn't lock attribute buffer.\n");
7077 goto cleanup;
7079 vertex_face_map = HeapAlloc(GetProcessHeap(), 0, This->numvertices * sizeof(*vertex_face_map));
7080 if (!vertex_face_map)
7082 hr = E_OUTOFMEMORY;
7083 ERR("Couldn't allocate memory for vertex_face_map.\n");
7084 goto cleanup;
7086 /* Build vertex face map, so that a vertex's face can be looked up. */
7087 for (i = 0; i < This->numfaces; i++)
7089 DWORD j;
7090 for (j = 0; j < 3; j++)
7092 DWORD index = read_ib(indices, indices_are_32bit, 3*i + j);
7093 vertex_face_map[index] = i;
7097 if (flags & D3DXWELDEPSILONS_WELDPARTIALMATCHES)
7099 hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void**)&vertices);
7100 if (FAILED(hr))
7102 ERR("Couldn't lock vertex buffer.\n");
7103 goto cleanup;
7105 /* For each vertex that can be removed, compare its vertex components
7106 * with the vertex components from the vertex that can replace it. A
7107 * vertex is only fully replaced if all the components match and the
7108 * flag D3DXWELDEPSILONS_DONOTREMOVEVERTICES is not set, and they
7109 * belong to the same attribute group. Otherwise the vertex components
7110 * that are within epsilon are set to the same value.
7112 for (i = 0; i < 3 * This->numfaces; i++)
7114 D3DVERTEXELEMENT9 *decl_ptr;
7115 DWORD vertex_size = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
7116 DWORD num_vertex_components;
7117 INT matches = 0;
7118 BOOL all_match;
7119 DWORD index = read_ib(indices, indices_are_32bit, i);
7121 for (decl_ptr = This->cached_declaration, num_vertex_components = 0; decl_ptr->Stream != 0xFF; decl_ptr++, num_vertex_components++)
7123 BYTE *to = &vertices[vertex_size*index + decl_ptr->Offset];
7124 BYTE *from = &vertices[vertex_size*point_reps[index] + decl_ptr->Offset];
7125 FLOAT epsilon = get_component_epsilon(decl_ptr, epsilons);
7127 /* Don't weld self */
7128 if (index == point_reps[index])
7130 matches++;
7131 continue;
7134 if (weld_component(to, from, decl_ptr->Type, epsilon))
7135 matches++;
7138 all_match = (num_vertex_components == matches);
7139 if (all_match && !(flags & D3DXWELDEPSILONS_DONOTREMOVEVERTICES))
7141 DWORD to_face = vertex_face_map[index];
7142 DWORD from_face = vertex_face_map[point_reps[index]];
7143 if(attributes[to_face] != attributes[from_face] && !(flags & D3DXWELDEPSILONS_DONOTSPLIT))
7144 continue;
7145 write_ib(indices, indices_are_32bit, i, point_reps[index]);
7148 mesh->lpVtbl->UnlockVertexBuffer(mesh);
7149 vertices = NULL;
7151 else if (flags & D3DXWELDEPSILONS_WELDALL)
7153 for (i = 0; i < 3 * This->numfaces; i++)
7155 DWORD index = read_ib(indices, indices_are_32bit, i);
7156 DWORD to_face = vertex_face_map[index];
7157 DWORD from_face = vertex_face_map[point_reps[index]];
7158 if(attributes[to_face] != attributes[from_face] && !(flags & D3DXWELDEPSILONS_DONOTSPLIT))
7159 continue;
7160 write_ib(indices, indices_are_32bit, i, point_reps[index]);
7163 mesh->lpVtbl->UnlockAttributeBuffer(mesh);
7164 attributes = NULL;
7165 mesh->lpVtbl->UnlockIndexBuffer(mesh);
7166 indices = NULL;
7168 /* Compact mesh using OptimizeInplace */
7169 optimize_flags = D3DXMESHOPT_COMPACT;
7170 hr = mesh->lpVtbl->OptimizeInplace(mesh, optimize_flags, adjacency_ptr, adjacency_out, face_remap_out, vertex_remap_out);
7171 if (FAILED(hr))
7173 ERR("Couldn't compact mesh.\n");
7174 goto cleanup;
7177 hr = D3D_OK;
7178 cleanup:
7179 HeapFree(GetProcessHeap(), 0, adjacency_generated);
7180 HeapFree(GetProcessHeap(), 0, point_reps);
7181 HeapFree(GetProcessHeap(), 0, vertex_face_map);
7182 if (attributes) mesh->lpVtbl->UnlockAttributeBuffer(mesh);
7183 if (indices) mesh->lpVtbl->UnlockIndexBuffer(mesh);
7184 if (vertices) mesh->lpVtbl->UnlockVertexBuffer(mesh);
7186 return hr;
7189 /*************************************************************************
7190 * D3DXOptimizeFaces (D3DX9_36.@)
7192 * Re-orders the faces so the vertex cache is used optimally.
7194 * PARAMS
7195 * indices [I] Pointer to an index buffer belonging to a mesh.
7196 * num_faces [I] Number of faces in the mesh.
7197 * num_vertices [I] Number of vertices in the mesh.
7198 * indices_are_32bit [I] Specifies whether indices are 32- or 16-bit.
7199 * face_remap [I/O] The new order the faces should be drawn in.
7201 * RETURNS
7202 * Success: D3D_OK.
7203 * Failure: D3DERR_INVALIDCALL.
7205 * BUGS
7206 * The face re-ordering does not use the vertex cache optimally.
7209 HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT num_faces,
7210 UINT num_vertices, BOOL indices_are_32bit, DWORD *face_remap)
7212 UINT i;
7213 UINT j = num_faces - 1;
7214 UINT limit_16_bit = 2 << 15; /* According to MSDN */
7215 HRESULT hr = D3D_OK;
7217 FIXME("indices %p, num_faces %u, num_vertices %u, indices_are_32bit %#x, face_remap %p semi-stub. "
7218 "Face order will not be optimal.\n",
7219 indices, num_faces, num_vertices, indices_are_32bit, face_remap);
7221 if (!indices_are_32bit && num_faces >= limit_16_bit)
7223 WARN("Number of faces must be less than %d when using 16-bit indices.\n",
7224 limit_16_bit);
7225 hr = D3DERR_INVALIDCALL;
7226 goto error;
7229 if (!face_remap)
7231 WARN("Face remap pointer is NULL.\n");
7232 hr = D3DERR_INVALIDCALL;
7233 goto error;
7236 /* The faces are drawn in reverse order for simple meshes. This ordering
7237 * is not optimal for complicated meshes, but will not break anything
7238 * either. The ordering should be changed to take advantage of the vertex
7239 * cache on the graphics card.
7241 * TODO Re-order to take advantage of vertex cache.
7243 for (i = 0; i < num_faces; i++)
7245 face_remap[i] = j--;
7248 return D3D_OK;
7250 error:
7251 return hr;
7254 static D3DXVECTOR3 *vertex_element_vec3(BYTE *vertices, const D3DVERTEXELEMENT9 *declaration,
7255 DWORD vertex_stride, DWORD index)
7257 return (D3DXVECTOR3 *)(vertices + declaration->Offset + index * vertex_stride);
7260 static D3DXVECTOR3 read_vec3(BYTE *vertices, const D3DVERTEXELEMENT9 *declaration,
7261 DWORD vertex_stride, DWORD index)
7263 D3DXVECTOR3 vec3 = {0};
7264 const D3DXVECTOR3 *src = vertex_element_vec3(vertices, declaration, vertex_stride, index);
7266 switch (declaration->Type)
7268 case D3DDECLTYPE_FLOAT1:
7269 vec3.x = src->x;
7270 break;
7271 case D3DDECLTYPE_FLOAT2:
7272 vec3.x = src->x;
7273 vec3.y = src->y;
7274 break;
7275 case D3DDECLTYPE_FLOAT3:
7276 case D3DDECLTYPE_FLOAT4:
7277 vec3 = *src;
7278 break;
7279 default:
7280 ERR("Cannot read vec3\n");
7281 break;
7284 return vec3;
7287 /*************************************************************************
7288 * D3DXComputeTangentFrameEx (D3DX9_36.@)
7290 HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh, DWORD texture_in_semantic, DWORD texture_in_index,
7291 DWORD u_partial_out_semantic, DWORD u_partial_out_index, DWORD v_partial_out_semantic,
7292 DWORD v_partial_out_index, DWORD normal_out_semantic, DWORD normal_out_index, DWORD options,
7293 const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold,
7294 float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **vertex_mapping)
7296 HRESULT hr;
7297 void *indices = NULL;
7298 BYTE *vertices = NULL;
7299 DWORD *point_reps = NULL;
7300 size_t normal_size;
7301 BOOL indices_are_32bit;
7302 DWORD i, j, num_faces, num_vertices, vertex_stride;
7303 D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE] = {D3DDECL_END()};
7304 D3DVERTEXELEMENT9 *position_declaration = NULL, *normal_declaration = NULL;
7305 DWORD weighting_method = options & (D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA);
7307 TRACE("mesh %p, texture_in_semantic %u, texture_in_index %u, u_partial_out_semantic %u, u_partial_out_index %u, "
7308 "v_partial_out_semantic %u, v_partial_out_index %u, normal_out_semantic %u, normal_out_index %u, "
7309 "options %#x, adjacency %p, partial_edge_threshold %f, singular_point_threshold %f, "
7310 "normal_edge_threshold %f, mesh_out %p, vertex_mapping %p\n",
7311 mesh, texture_in_semantic, texture_in_index, u_partial_out_semantic, u_partial_out_index,
7312 v_partial_out_semantic, v_partial_out_index, normal_out_semantic, normal_out_index, options, adjacency,
7313 partial_edge_threshold, singular_point_threshold, normal_edge_threshold, mesh_out, vertex_mapping);
7315 if (!mesh)
7317 WARN("mesh is NULL\n");
7318 return D3DERR_INVALIDCALL;
7321 if (weighting_method == (D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA))
7323 WARN("D3DXTANGENT_WEIGHT_BY_AREA and D3DXTANGENT_WEIGHT_EQUAL are mutally exclusive\n");
7324 return D3DERR_INVALIDCALL;
7327 if (u_partial_out_semantic != D3DX_DEFAULT)
7329 FIXME("tangent vectors computation is not supported\n");
7330 return E_NOTIMPL;
7333 if (v_partial_out_semantic != D3DX_DEFAULT)
7335 FIXME("binormal vectors computation is not supported\n");
7336 return E_NOTIMPL;
7339 if (options & ~(D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS | D3DXTANGENT_WEIGHT_EQUAL | D3DXTANGENT_WEIGHT_BY_AREA))
7341 FIXME("unsupported options %#x\n", options);
7342 return E_NOTIMPL;
7345 if (!(options & D3DXTANGENT_CALCULATE_NORMALS))
7347 FIXME("only normals computation is supported\n");
7348 return E_NOTIMPL;
7351 if (!(options & D3DXTANGENT_GENERATE_IN_PLACE) || mesh_out || vertex_mapping)
7353 FIXME("only D3DXTANGENT_GENERATE_IN_PLACE is supported\n");
7354 return E_NOTIMPL;
7357 if (FAILED(hr = mesh->lpVtbl->GetDeclaration(mesh, declaration)))
7358 return hr;
7360 for (i = 0; declaration[i].Stream != 0xff; i++)
7362 if (declaration[i].Usage == D3DDECLUSAGE_POSITION && !declaration[i].UsageIndex)
7363 position_declaration = &declaration[i];
7364 if (declaration[i].Usage == normal_out_semantic && declaration[i].UsageIndex == normal_out_index)
7365 normal_declaration = &declaration[i];
7368 if (!position_declaration || !normal_declaration)
7369 return D3DERR_INVALIDCALL;
7371 if (normal_declaration->Type == D3DDECLTYPE_FLOAT3)
7373 normal_size = sizeof(D3DXVECTOR3);
7375 else if (normal_declaration->Type == D3DDECLTYPE_FLOAT4)
7377 normal_size = sizeof(D3DXVECTOR4);
7379 else
7381 WARN("unsupported normals type %u\n", normal_declaration->Type);
7382 return D3DERR_INVALIDCALL;
7385 num_faces = mesh->lpVtbl->GetNumFaces(mesh);
7386 num_vertices = mesh->lpVtbl->GetNumVertices(mesh);
7387 vertex_stride = mesh->lpVtbl->GetNumBytesPerVertex(mesh);
7388 indices_are_32bit = mesh->lpVtbl->GetOptions(mesh) & D3DXMESH_32BIT;
7390 point_reps = HeapAlloc(GetProcessHeap(), 0, num_vertices * sizeof(*point_reps));
7391 if (!point_reps)
7393 hr = E_OUTOFMEMORY;
7394 goto done;
7397 if (adjacency)
7399 if (FAILED(hr = mesh->lpVtbl->ConvertAdjacencyToPointReps(mesh, adjacency, point_reps)))
7400 goto done;
7402 else
7404 for (i = 0; i < num_vertices; i++)
7405 point_reps[i] = i;
7408 if (FAILED(hr = mesh->lpVtbl->LockIndexBuffer(mesh, 0, &indices)))
7409 goto done;
7411 if (FAILED(hr = mesh->lpVtbl->LockVertexBuffer(mesh, 0, (void **)&vertices)))
7412 goto done;
7414 for (i = 0; i < num_vertices; i++)
7416 static const D3DXVECTOR4 default_vector = {0.0f, 0.0f, 0.0f, 1.0f};
7417 void *normal = vertices + normal_declaration->Offset + i * vertex_stride;
7419 memcpy(normal, &default_vector, normal_size);
7422 for (i = 0; i < num_faces; i++)
7424 float denominator, weights[3];
7425 D3DXVECTOR3 a, b, cross, face_normal;
7426 const DWORD face_indices[3] =
7428 read_ib(indices, indices_are_32bit, 3 * i + 0),
7429 read_ib(indices, indices_are_32bit, 3 * i + 1),
7430 read_ib(indices, indices_are_32bit, 3 * i + 2)
7432 const D3DXVECTOR3 v0 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[0]);
7433 const D3DXVECTOR3 v1 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[1]);
7434 const D3DXVECTOR3 v2 = read_vec3(vertices, position_declaration, vertex_stride, face_indices[2]);
7436 D3DXVec3Cross(&cross, D3DXVec3Subtract(&a, &v0, &v1), D3DXVec3Subtract(&b, &v0, &v2));
7438 switch (weighting_method)
7440 case D3DXTANGENT_WEIGHT_EQUAL:
7441 weights[0] = weights[1] = weights[2] = 1.0f;
7442 break;
7443 case D3DXTANGENT_WEIGHT_BY_AREA:
7444 weights[0] = weights[1] = weights[2] = D3DXVec3Length(&cross);
7445 break;
7446 default:
7447 /* weight by angle */
7448 denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
7449 if (!denominator)
7450 weights[0] = 0.0f;
7451 else
7452 weights[0] = acosf(D3DXVec3Dot(&a, &b) / denominator);
7454 D3DXVec3Subtract(&a, &v1, &v0);
7455 D3DXVec3Subtract(&b, &v1, &v2);
7456 denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
7457 if (!denominator)
7458 weights[1] = 0.0f;
7459 else
7460 weights[1] = acosf(D3DXVec3Dot(&a, &b) / denominator);
7462 D3DXVec3Subtract(&a, &v2, &v0);
7463 D3DXVec3Subtract(&b, &v2, &v1);
7464 denominator = D3DXVec3Length(&a) * D3DXVec3Length(&b);
7465 if (!denominator)
7466 weights[2] = 0.0f;
7467 else
7468 weights[2] = acosf(D3DXVec3Dot(&a, &b) / denominator);
7470 break;
7473 D3DXVec3Normalize(&face_normal, &cross);
7475 for (j = 0; j < 3; j++)
7477 D3DXVECTOR3 normal;
7478 DWORD rep_index = point_reps[face_indices[j]];
7479 D3DXVECTOR3 *rep_normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, rep_index);
7481 D3DXVec3Scale(&normal, &face_normal, weights[j]);
7482 D3DXVec3Add(rep_normal, rep_normal, &normal);
7486 for (i = 0; i < num_vertices; i++)
7488 DWORD rep_index = point_reps[i];
7489 D3DXVECTOR3 *normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, i);
7490 D3DXVECTOR3 *rep_normal = vertex_element_vec3(vertices, normal_declaration, vertex_stride, rep_index);
7492 if (i == rep_index)
7493 D3DXVec3Normalize(rep_normal, rep_normal);
7494 else
7495 *normal = *rep_normal;
7498 hr = D3D_OK;
7500 done:
7501 if (vertices)
7502 mesh->lpVtbl->UnlockVertexBuffer(mesh);
7504 if (indices)
7505 mesh->lpVtbl->UnlockIndexBuffer(mesh);
7507 HeapFree(GetProcessHeap(), 0, point_reps);
7509 return hr;
7512 /*************************************************************************
7513 * D3DXComputeNormals (D3DX9_36.@)
7515 HRESULT WINAPI D3DXComputeNormals(struct ID3DXBaseMesh *mesh, const DWORD *adjacency)
7517 TRACE("mesh %p, adjacency %p\n", mesh, adjacency);
7519 if (mesh && (ID3DXMeshVtbl *)mesh->lpVtbl != &D3DXMesh_Vtbl)
7521 ERR("Invalid virtual table\n");
7522 return D3DERR_INVALIDCALL;
7525 return D3DXComputeTangentFrameEx((ID3DXMesh *)mesh, D3DX_DEFAULT, 0,
7526 D3DX_DEFAULT, 0, D3DX_DEFAULT, 0, D3DDECLUSAGE_NORMAL, 0,
7527 D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_CALCULATE_NORMALS,
7528 adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
7531 /*************************************************************************
7532 * D3DXIntersect (D3DX9_36.@)
7534 HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir,
7535 BOOL *hit, DWORD *face_index, float *u, float *v, float *distance, ID3DXBuffer **all_hits, DWORD *count_of_hits)
7537 FIXME("mesh %p, ray_pos %p, ray_dir %p, hit %p, face_index %p, u %p, v %p, distance %p, all_hits %p, "
7538 "count_of_hits %p stub!\n", mesh, ray_pos, ray_dir, hit, face_index, u, v, distance, all_hits, count_of_hits);
7540 return E_NOTIMPL;
7543 HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh, const DWORD *adjacency_in, float num_segs,
7544 BOOL quadratic_normals, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out)
7546 FIXME("mesh %p, adjacency_in %p, num_segs %f, quadratic_normals %d, mesh_out %p, adjacency_out %p stub.\n",
7547 mesh, adjacency_in, num_segs, quadratic_normals, mesh_out, adjacency_out);
7549 return E_NOTIMPL;
7552 HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
7553 DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count)
7555 FIXME("mesh_in %p, attribute_id %u, ib_flags %u, index_buffer %p, index_count %p stub.\n",
7556 mesh_in, attribute_id, ib_flags, index_buffer, index_count);
7558 return E_NOTIMPL;
7561 struct frame_node
7563 struct list entry;
7564 D3DXFRAME *frame;
7567 static BOOL queue_frame_node(struct list *queue, D3DXFRAME *frame)
7569 struct frame_node *node;
7571 if (!frame->pFrameFirstChild)
7572 return TRUE;
7574 node = HeapAlloc(GetProcessHeap(), 0, sizeof(*node));
7575 if (!node)
7576 return FALSE;
7578 node->frame = frame;
7579 list_add_tail(queue, &node->entry);
7581 return TRUE;
7584 static void empty_frame_queue(struct list *queue)
7586 struct frame_node *cur, *cur2;
7587 LIST_FOR_EACH_ENTRY_SAFE(cur, cur2, queue, struct frame_node, entry)
7589 list_remove(&cur->entry);
7590 HeapFree(GetProcessHeap(), 0, cur);
7594 D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *root, const char *name)
7596 D3DXFRAME *found = NULL, *frame;
7597 struct list queue;
7599 TRACE("root frame %p, name %s.\n", root, debugstr_a(name));
7601 if (!root)
7602 return NULL;
7604 list_init(&queue);
7606 frame = (D3DXFRAME *)root;
7608 for (;;)
7610 struct frame_node *node;
7612 while (frame)
7614 if ((name && frame->Name && !strcmp(frame->Name, name)) || (!name && !frame->Name))
7616 found = frame;
7617 goto cleanup;
7620 if (!queue_frame_node(&queue, frame))
7621 goto cleanup;
7623 frame = frame->pFrameSibling;
7626 if (list_empty(&queue))
7627 break;
7629 node = LIST_ENTRY(list_head(&queue), struct frame_node, entry);
7630 list_remove(&node->entry);
7631 frame = node->frame->pFrameFirstChild;
7632 HeapFree(GetProcessHeap(), 0, node);
7635 cleanup:
7636 empty_frame_queue(&queue);
7638 return found;