comctl32: Use SetRect() instead of open coding it.
[wine.git] / dlls / d3dx10_43 / d3dx10_43_main.c
blobb28d56248f11bcb5b6dbca0c2a8a58fb95203e49
1 /*
2 * D3DX10 main file
4 * Copyright (c) 2010 Owen Rudge for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
24 #include "wine/debug.h"
25 #include "wine/unicode.h"
27 #include <stdarg.h>
29 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "winuser.h"
34 #include "objbase.h"
36 #include "d3d10_1.h"
37 #include "d3dx10core.h"
39 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
41 BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
43 switch (fdwReason)
45 case DLL_WINE_PREATTACH:
46 return FALSE; /* prefer native version */
47 case DLL_PROCESS_ATTACH:
48 DisableThreadLibraryCalls(hinstDLL);
49 break;
52 return TRUE;
55 /***********************************************************************
56 * D3DX10CheckVersion
58 * Checks whether we are compiling against the correct d3d and d3dx library.
60 BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
62 if ((d3dsdkvers == D3D10_SDK_VERSION) && (d3dxsdkvers == 43))
63 return TRUE;
65 return FALSE;
68 HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
69 ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
70 ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
71 HRESULT *hresult)
73 FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
74 "device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n",
75 debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags,
76 device, effectpool, pump, effect, errors, hresult);
78 return E_NOTIMPL;
81 HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
82 ID3D10Include *include, const char *profile, UINT hlslflags, UINT fxflags, ID3D10Device *device,
83 ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors,
84 HRESULT *hresult)
86 FIXME("filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
87 "device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n",
88 debugstr_w(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
89 effectpool, pump, effect, errors, hresult);
91 return E_NOTIMPL;
94 HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
95 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
96 UINT fxflags, ID3D10Device *device, ID3D10EffectPool *effectpool, ID3DX10ThreadPump *pump,
97 ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
99 FIXME("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
100 "device %p, effectpool %p, pump %p, effect %p, errors %p, hresult %p\n",
101 data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
102 effectpool, pump, effect, errors, hresult);
104 return E_NOTIMPL;
107 HRESULT WINAPI D3DX10CreateEffectPoolFromMemory(const void *data, SIZE_T datasize, const char *filename,
108 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile, UINT hlslflags,
109 UINT fxflags, ID3D10Device *device, ID3DX10ThreadPump *pump, ID3D10EffectPool **effectpool,
110 ID3D10Blob **errors, HRESULT *hresult)
112 FIXME("data %p, datasize %lu, filename %s, defines %p, include %p, profile %s, hlslflags %#x, fxflags %#x, "
113 "device %p, pump %p, effectpool %p, errors %p, hresult %p.\n",
114 data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile), hlslflags, fxflags, device,
115 pump, effectpool, errors, hresult);
117 return E_NOTIMPL;
120 HRESULT WINAPI D3DX10UnsetAllDeviceObjects(ID3D10Device *device)
122 FIXME("device %p stub.\n", device);
124 return E_NOTIMPL;
127 HRESULT WINAPI D3DX10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
128 HMODULE swrast, unsigned int flags, ID3D10Device **device)
130 HRESULT hr;
132 TRACE("adapter %p, driver_type %d, swrast %p, flags %#x, device %p.\n", adapter, driver_type,
133 swrast, flags, device);
135 if (SUCCEEDED(hr = D3D10CreateDevice1(adapter, driver_type, swrast, flags, D3D10_FEATURE_LEVEL_10_1,
136 D3D10_SDK_VERSION, (ID3D10Device1 **)device)))
137 return hr;
139 if (SUCCEEDED(hr = D3D10CreateDevice1(adapter, driver_type, swrast, flags, D3D10_FEATURE_LEVEL_10_0,
140 D3D10_SDK_VERSION, (ID3D10Device1 **)device)))
141 return hr;
143 return hr;
146 HRESULT WINAPI D3DX10GetFeatureLevel1(ID3D10Device *device, ID3D10Device1 **device1)
148 TRACE("device %p, device1 %p.\n", device, device1);
150 return ID3D10Device_QueryInterface(device, &IID_ID3D10Device1, (void **)device1);