2 * Copyright 2016 Józef Kucia for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 import
"d3dcommon.idl";
24 cpp_quote
("#ifndef _D3D12_CONSTANTS")
25 cpp_quote
("#define _D3D12_CONSTANTS")
27 const UINT D3D12_CS_TGSM_REGISTER_COUNT
= 8192;
28 const UINT D3D12_MAX_ROOT_COST
= 64;
29 const UINT D3D12_VIEWPORT_BOUNDS_MAX
= 32767;
30 const UINT D3D12_VIEWPORT_BOUNDS_MIN
= -32768;
32 const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT
= 15;
34 const UINT D3D12_APPEND_ALIGNED_ELEMENT
= 0xffffffff;
35 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
36 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
37 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
38 cpp_quote
("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
39 const UINT D3D12_DEFAULT_DEPTH_BIAS
= 0;
40 cpp_quote
("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
41 cpp_quote
("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
42 const UINT D3D12_DEFAULT_STENCIL_READ_MASK
= 0xff;
43 const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK
= 0xff;
44 const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND
= 0xffffffff;
45 cpp_quote
("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
46 const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
= 32;
47 const UINT D3D12_UAV_SLOT_COUNT
= 64;
48 const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
49 const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT
= 4096;
50 const UINT D3D12_REQ_MIP_LEVELS
= 15;
51 const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION
= 2048;
52 const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION
= 16384;
53 const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
= 2048;
54 const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION
= 16384;
55 const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
= 2048;
56 const UINT D3D12_REQ_TEXTURECUBE_DIMENSION
= 16384;
57 const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES
= 0xffffffff;
58 const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
= 8;
59 const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES
= 2048;
60 const UINT D3D12_SO_BUFFER_SLOT_COUNT
= 4;
61 const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP
= 0xffffffff;
62 const UINT D3D12_SO_NO_RASTERIZED_STREAM
= 0xffffffff;
63 const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT
= 128;
64 const UINT D3D12_SO_STREAM_COUNT
= 4;
65 const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT
= 256;
66 const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
= 4194304;
67 const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT
= 65536;
68 const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT
= 16;
69 const UINT D3D12_SDK_VERSION
= 4;
70 const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT
= 65536;
71 const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT
= 4096;
72 const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE
= 4;
73 const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
= 256;
74 const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT
= 512;
75 const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT
= 4096;
76 const UINT D3D12_VS_INPUT_REGISTER_COUNT
= 32;
77 const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE
= 16;
81 const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK
= 0x7;
82 const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT
= 3;
83 const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
84 = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT
* 4);
86 typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
88 D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE
= 0x0,
89 D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT
= 0x1,
90 D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT
= 0x2,
91 } D3D12_SHADER_MIN_PRECISION_SUPPORT
;
92 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_MIN_PRECISION_SUPPORT);")
94 typedef enum D3D12_TILED_RESOURCES_TIER
96 D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED
= 0,
97 D3D12_TILED_RESOURCES_TIER_1
= 1,
98 D3D12_TILED_RESOURCES_TIER_2
= 2,
99 D3D12_TILED_RESOURCES_TIER_3
= 3,
100 } D3D12_TILED_RESOURCES_TIER
;
102 typedef enum D3D12_RESOURCE_BINDING_TIER
104 D3D12_RESOURCE_BINDING_TIER_1
= 1,
105 D3D12_RESOURCE_BINDING_TIER_2
= 2,
106 D3D12_RESOURCE_BINDING_TIER_3
= 3,
107 } D3D12_RESOURCE_BINDING_TIER
;
109 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER
111 D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED
= 0,
112 D3D12_CONSERVATIVE_RASTERIZATION_TIER_1
= 1,
113 D3D12_CONSERVATIVE_RASTERIZATION_TIER_2
= 2,
114 D3D12_CONSERVATIVE_RASTERIZATION_TIER_3
= 3,
115 } D3D12_CONSERVATIVE_RASTERIZATION_TIER
;
117 typedef enum D3D12_CROSS_NODE_SHARING_TIER
119 D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED
= 0,
120 D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED
= 1,
121 D3D12_CROSS_NODE_SHARING_TIER_1
= 2,
122 D3D12_CROSS_NODE_SHARING_TIER_2
= 3,
123 } D3D12_CROSS_NODE_SHARING_TIER
;
125 typedef enum D3D12_RESOURCE_HEAP_TIER
127 D3D12_RESOURCE_HEAP_TIER_1
= 1,
128 D3D12_RESOURCE_HEAP_TIER_2
= 2,
129 } D3D12_RESOURCE_HEAP_TIER
;
131 typedef enum D3D12_FORMAT_SUPPORT1
133 D3D12_FORMAT_SUPPORT1_NONE
= 0x00000000,
134 D3D12_FORMAT_SUPPORT1_BUFFER
= 0x00000001,
135 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER
= 0x00000002,
136 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER
= 0x00000004,
137 D3D12_FORMAT_SUPPORT1_SO_BUFFER
= 0x00000008,
138 D3D12_FORMAT_SUPPORT1_TEXTURE1D
= 0x00000010,
139 D3D12_FORMAT_SUPPORT1_TEXTURE2D
= 0x00000020,
140 D3D12_FORMAT_SUPPORT1_TEXTURE3D
= 0x00000040,
141 D3D12_FORMAT_SUPPORT1_TEXTURECUBE
= 0x00000080,
142 D3D12_FORMAT_SUPPORT1_SHADER_LOAD
= 0x00000100,
143 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE
= 0x00000200,
144 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON
= 0x00000400,
145 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT
= 0x00000800,
146 D3D12_FORMAT_SUPPORT1_MIP
= 0x00001000,
147 D3D12_FORMAT_SUPPORT1_RENDER_TARGET
= 0x00004000,
148 D3D12_FORMAT_SUPPORT1_BLENDABLE
= 0x00008000,
149 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL
= 0x00010000,
150 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE
= 0x00040000,
151 D3D12_FORMAT_SUPPORT1_DISPLAY
= 0x00080000,
152 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT
= 0x00100000,
153 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET
= 0x00200000,
154 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD
= 0x00400000,
155 D3D12_FORMAT_SUPPORT1_SHADER_GATHER
= 0x00800000,
156 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST
= 0x01000000,
157 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW
= 0x02000000,
158 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON
= 0x04000000,
159 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT
= 0x08000000,
160 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT
= 0x10000000,
161 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT
= 0x20000000,
162 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER
= 0x40000000,
163 } D3D12_FORMAT_SUPPORT1
;
164 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT1);")
166 typedef enum D3D12_FORMAT_SUPPORT2
168 D3D12_FORMAT_SUPPORT2_NONE
= 0x00000000,
169 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD
= 0x00000001,
170 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS
= 0x00000002,
171 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE
= 0x00000004,
172 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE
= 0x00000008,
173 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX
= 0x00000010,
174 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX
= 0x00000020,
175 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD
= 0x00000040,
176 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE
= 0x00000080,
177 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP
= 0x00000100,
178 D3D12_FORMAT_SUPPORT2_TILED
= 0x00000200,
179 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY
= 0x00004000,
180 } D3D12_FORMAT_SUPPORT2
;
181 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FORMAT_SUPPORT2);")
183 typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE
185 D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT
= 0x0,
186 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN
= 0x1,
187 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT
= 0x2,
188 } D3D12_WRITEBUFFERIMMEDIATE_MODE
;
190 typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
192 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED
= 0x0,
193 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1
= 0x1,
194 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2
= 0x2,
195 } D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
;
197 typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS
199 D3D12_SHADER_CACHE_SUPPORT_NONE
= 0x0,
200 D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO
= 0x1,
201 D3D12_SHADER_CACHE_SUPPORT_LIBRARY
= 0x2,
202 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE
= 0x4,
203 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE
= 0x8,
204 } D3D12_SHADER_CACHE_SUPPORT_FLAGS
;
205 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_SHADER_CACHE_SUPPORT_FLAGS);")
207 typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
209 D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE
= 0x0,
210 D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT
= 0x1,
211 D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE
= 0x2,
212 D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE
= 0x4,
213 D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY
= 0x8,
214 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE
= 0x10,
215 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS
= 0x20,
216 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE
= 0x40,
217 } D3D12_COMMAND_LIST_SUPPORT_FLAGS
;
218 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_LIST_SUPPORT_FLAGS);")
220 typedef enum D3D12_VIEW_INSTANCING_TIER
222 D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED
= 0x0,
223 D3D12_VIEW_INSTANCING_TIER_1
= 0x1,
224 D3D12_VIEW_INSTANCING_TIER_2
= 0x2,
225 D3D12_VIEW_INSTANCING_TIER_3
= 0x3,
226 } D3D12_VIEW_INSTANCING_TIER
;
228 typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
230 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0
= 0x0,
231 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1
= 0x1,
232 } D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
;
234 typedef enum D3D12_HEAP_SERIALIZATION_TIER
236 D3D12_HEAP_SERIALIZATION_TIER_0
= 0x0,
237 D3D12_HEAP_SERIALIZATION_TIER_10
= 0xa,
238 } D3D12_HEAP_SERIALIZATION_TIER
;
240 typedef enum D3D12_RENDER_PASS_TIER
242 D3D12_RENDER_PASS_TIER_0
= 0x0,
243 D3D12_RENDER_PASS_TIER_1
= 0x1,
244 D3D12_RENDER_PASS_TIER_2
= 0x2,
245 } D3D12_RENDER_PASS_TIER
;
247 typedef enum D3D12_RAYTRACING_TIER
249 D3D12_RAYTRACING_TIER_NOT_SUPPORTED
= 0x0,
250 D3D12_RAYTRACING_TIER_1_0
= 0xa,
251 } D3D12_RAYTRACING_TIER
;
253 interface ID3D12Fence
;
254 interface ID3D12RootSignature
;
255 interface ID3D12Heap
;
256 interface ID3D12DescriptorHeap
;
257 interface ID3D12Resource
;
258 interface ID3D12CommandAllocator
;
259 interface ID3D12GraphicsCommandList
;
260 interface ID3D12CommandQueue
;
261 interface ID3D12PipelineState
;
262 interface ID3D12Device
;
264 typedef RECT D3D12_RECT
;
266 typedef struct D3D12_BOX
276 typedef struct D3D12_VIEWPORT
286 typedef struct D3D12_RANGE
292 typedef struct D3D12_RANGE_UINT64
296 } D3D12_RANGE_UINT64
;
298 typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
301 D3D12_RANGE_UINT64
Range;
302 } D3D12_SUBRESOURCE_RANGE_UINT64
;
304 typedef struct D3D12_RESOURCE_ALLOCATION_INFO
308 } D3D12_RESOURCE_ALLOCATION_INFO
;
310 typedef struct D3D12_DRAW_ARGUMENTS
312 UINT VertexCountPerInstance
;
314 UINT StartVertexLocation
;
315 UINT StartInstanceLocation
;
316 } D3D12_DRAW_ARGUMENTS
;
318 typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
320 UINT IndexCountPerInstance
;
322 UINT StartIndexLocation
;
323 INT BaseVertexLocation
;
324 UINT StartInstanceLocation
;
325 } D3D12_DRAW_INDEXED_ARGUMENTS
;
327 typedef struct D3D12_DISPATCH_ARGUMENTS
329 UINT ThreadGroupCountX
;
330 UINT ThreadGroupCountY
;
331 UINT ThreadGroupCountZ
;
332 } D3D12_DISPATCH_ARGUMENTS
;
334 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
336 BOOL DoublePrecisionFloatShaderOps
;
337 BOOL OutputMergerLogicOp
;
338 D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport
;
339 D3D12_TILED_RESOURCES_TIER TiledResourcesTier
;
340 D3D12_RESOURCE_BINDING_TIER ResourceBindingTier
;
341 BOOL PSSpecifiedStencilRefSupported
;
342 BOOL TypedUAVLoadAdditionalFormats
;
344 D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier
;
345 UINT MaxGPUVirtualAddressBitsPerResource
;
346 BOOL StandardSwizzle64KBSupported
;
347 D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier
;
348 BOOL CrossAdapterRowMajorTextureSupported
;
349 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation
;
350 D3D12_RESOURCE_HEAP_TIER ResourceHeapTier
;
351 } D3D12_FEATURE_DATA_D3D12_OPTIONS
;
353 typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
356 D3D12_FORMAT_SUPPORT1 Support1
;
357 D3D12_FORMAT_SUPPORT2 Support2
;
358 } D3D12_FEATURE_DATA_FORMAT_SUPPORT
;
360 typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
362 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE
= 0x00000000,
363 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE
= 0x00000001,
364 } D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
;
365 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS);")
367 typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
371 D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags
;
372 UINT NumQualityLevels
;
373 } D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
;
375 typedef enum D3D12_HEAP_TYPE
377 D3D12_HEAP_TYPE_DEFAULT
= 1,
378 D3D12_HEAP_TYPE_UPLOAD
= 2,
379 D3D12_HEAP_TYPE_READBACK
= 3,
380 D3D12_HEAP_TYPE_CUSTOM
= 4,
383 typedef enum D3D12_CPU_PAGE_PROPERTY
385 D3D12_CPU_PAGE_PROPERTY_UNKNOWN
= 0,
386 D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE
= 1,
387 D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
= 2,
388 D3D12_CPU_PAGE_PROPERTY_WRITE_BACK
= 3,
389 } D3D12_CPU_PAGE_PROPERTY
;
391 typedef enum D3D12_MEMORY_POOL
393 D3D12_MEMORY_POOL_UNKNOWN
= 0,
394 D3D12_MEMORY_POOL_L0
= 1,
395 D3D12_MEMORY_POOL_L1
= 2,
398 typedef struct D3D12_HEAP_PROPERTIES
400 D3D12_HEAP_TYPE Type
;
401 D3D12_CPU_PAGE_PROPERTY CPUPageProperty
;
402 D3D12_MEMORY_POOL MemoryPoolPreference
;
403 UINT CreationNodeMask
;
404 UINT VisibleNodeMask
;
405 } D3D12_HEAP_PROPERTIES
;
407 typedef enum D3D12_HEAP_FLAGS
409 D3D12_HEAP_FLAG_NONE
= 0x00,
410 D3D12_HEAP_FLAG_SHARED
= 0x01,
411 D3D12_HEAP_FLAG_DENY_BUFFERS
= 0x04,
412 D3D12_HEAP_FLAG_ALLOW_DISPLAY
= 0x08,
413 D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER
= 0x20,
414 D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES
= 0x40,
415 D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES
= 0x80,
416 D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES
= 0x00,
417 D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS
= 0xc0,
418 D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES
= 0x44,
419 D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES
= 0x84,
421 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_HEAP_FLAGS);")
423 typedef struct D3D12_HEAP_DESC
426 D3D12_HEAP_PROPERTIES Properties
;
428 D3D12_HEAP_FLAGS Flags
;
431 typedef struct D3D12_TILED_RESOURCE_COORDINATE
437 } D3D12_TILED_RESOURCE_COORDINATE
;
439 typedef struct D3D12_TILE_REGION_SIZE
446 } D3D12_TILE_REGION_SIZE
;
448 typedef struct D3D12_SUBRESOURCE_TILING
451 UINT16 HeightInTiles
;
453 UINT StartTileIndexInOverallResource
;
454 } D3D12_SUBRESOURCE_TILING
;
456 typedef struct D3D12_TILE_SHAPE
463 typedef struct D3D12_SHADER_BYTECODE
465 const void *pShaderBytecode
;
466 SIZE_T BytecodeLength
;
467 } D3D12_SHADER_BYTECODE
;
469 typedef struct D3D12_DEPTH_STENCIL_VALUE
473 } D3D12_DEPTH_STENCIL_VALUE
;
475 typedef struct D3D12_CLEAR_VALUE
481 D3D12_DEPTH_STENCIL_VALUE DepthStencil
;
485 typedef struct D3D12_PACKED_MIP_INFO
487 UINT8 NumStandardMips
;
489 UINT NumTilesForPackedMips
;
490 UINT StartTileIndexInOverallResource
;
491 } D3D12_PACKED_MIP_INFO
;
493 typedef enum D3D12_RESOURCE_STATES
495 D3D12_RESOURCE_STATE_COMMON
= 0,
496 D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER
= 0x1,
497 D3D12_RESOURCE_STATE_INDEX_BUFFER
= 0x2,
498 D3D12_RESOURCE_STATE_RENDER_TARGET
= 0x4,
499 D3D12_RESOURCE_STATE_UNORDERED_ACCESS
= 0x8,
500 D3D12_RESOURCE_STATE_DEPTH_WRITE
= 0x10,
501 D3D12_RESOURCE_STATE_DEPTH_READ
= 0x20,
502 D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE
= 0x40,
503 D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE
= 0x80,
504 D3D12_RESOURCE_STATE_STREAM_OUT
= 0x100,
505 D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT
= 0x200,
506 D3D12_RESOURCE_STATE_COPY_DEST
= 0x400,
507 D3D12_RESOURCE_STATE_COPY_SOURCE
= 0x800,
508 D3D12_RESOURCE_STATE_RESOLVE_DEST
= 0x1000,
509 D3D12_RESOURCE_STATE_RESOLVE_SOURCE
= 0x2000,
510 D3D12_RESOURCE_STATE_GENERIC_READ
= 0x1 |
0x2 |
0x40 |
0x80 |
0x200 |
0x800,
511 D3D12_RESOURCE_STATE_PRESENT
= 0x0,
512 D3D12_RESOURCE_STATE_PREDICATION
= 0x200,
513 D3D12_RESOURCE_STATE_VIDEO_DECODE_READ
= 0x10000,
514 D3D12_RESOURCE_STATE_VIDEO_DECODE_WRITE
= 0x20000,
515 D3D12_RESOURCE_STATE_VIDEO_PROCESS_READ
= 0x40000,
516 D3D12_RESOURCE_STATE_VIDEO_PROCESS_WRITE
= 0x80000,
517 D3D12_RESOURCE_STATE_VIDEO_ENCODE_READ
= 0x200000,
518 D3D12_RESOURCE_STATE_VIDEO_ENCODE_WRITE
= 0x800000,
519 } D3D12_RESOURCE_STATES
;
520 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")
522 typedef enum D3D12_RESOURCE_BARRIER_TYPE
524 D3D12_RESOURCE_BARRIER_TYPE_TRANSITION
= 0,
525 D3D12_RESOURCE_BARRIER_TYPE_ALIASING
= 1,
526 D3D12_RESOURCE_BARRIER_TYPE_UAV
= 2,
527 } D3D12_RESOURCE_BARRIER_TYPE
;
529 typedef enum D3D12_RESOURCE_BARRIER_FLAGS
531 D3D12_RESOURCE_BARRIER_FLAG_NONE
= 0x0,
532 D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY
= 0x1,
533 D3D12_RESOURCE_BARRIER_FLAG_END_ONLY
= 0x2,
534 } D3D12_RESOURCE_BARRIER_FLAGS
;
535 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_BARRIER_FLAGS);")
537 typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
539 ID3D12Resource
*pResource
;
541 D3D12_RESOURCE_STATES StateBefore
;
542 D3D12_RESOURCE_STATES StateAfter
;
543 } D3D12_RESOURCE_TRANSITION_BARRIER
;
545 typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
547 ID3D12Resource
*pResourceBefore
;
548 ID3D12Resource
*pResourceAfter
;
549 } D3D12_RESOURCE_ALIASING_BARRIER
;
551 typedef struct D3D12_RESOURCE_UAV_BARRIER
553 ID3D12Resource
*pResource
;
554 } D3D12_RESOURCE_UAV_BARRIER
;
556 typedef struct D3D12_RESOURCE_BARRIER
558 D3D12_RESOURCE_BARRIER_TYPE Type
;
559 D3D12_RESOURCE_BARRIER_FLAGS Flags
;
562 D3D12_RESOURCE_TRANSITION_BARRIER Transition
;
563 D3D12_RESOURCE_ALIASING_BARRIER Aliasing
;
564 D3D12_RESOURCE_UAV_BARRIER UAV
;
566 } D3D12_RESOURCE_BARRIER
;
568 typedef enum D3D12_RESOURCE_DIMENSION
570 D3D12_RESOURCE_DIMENSION_UNKNOWN
= 0,
571 D3D12_RESOURCE_DIMENSION_BUFFER
= 1,
572 D3D12_RESOURCE_DIMENSION_TEXTURE1D
= 2,
573 D3D12_RESOURCE_DIMENSION_TEXTURE2D
= 3,
574 D3D12_RESOURCE_DIMENSION_TEXTURE3D
= 4,
575 } D3D12_RESOURCE_DIMENSION
;
577 typedef enum D3D12_TEXTURE_LAYOUT
579 D3D12_TEXTURE_LAYOUT_UNKNOWN
= 0,
580 D3D12_TEXTURE_LAYOUT_ROW_MAJOR
= 1,
581 D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE
= 2,
582 D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE
= 3,
583 } D3D12_TEXTURE_LAYOUT
;
585 typedef enum D3D12_RESOURCE_FLAGS
587 D3D12_RESOURCE_FLAG_NONE
= 0x0,
588 D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET
= 0x1,
589 D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL
= 0x2,
590 D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS
= 0x4,
591 D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE
= 0x8,
592 D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER
= 0x10,
593 D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS
= 0x20,
594 } D3D12_RESOURCE_FLAGS
;
595 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);")
597 typedef struct D3D12_RESOURCE_DESC
599 D3D12_RESOURCE_DIMENSION Dimension
;
603 UINT16 DepthOrArraySize
;
606 DXGI_SAMPLE_DESC SampleDesc
;
607 D3D12_TEXTURE_LAYOUT Layout
;
608 D3D12_RESOURCE_FLAGS Flags
;
609 } D3D12_RESOURCE_DESC
;
611 typedef enum D3D12_RESOLVE_MODE
613 D3D12_RESOLVE_MODE_DECOMPRESS
= 0,
614 D3D12_RESOLVE_MODE_MIN
= 1,
615 D3D12_RESOLVE_MODE_MAX
= 2,
616 D3D12_RESOLVE_MODE_AVERAGE
= 3,
617 } D3D12_RESOLVE_MODE
;
619 typedef struct D3D12_SAMPLE_POSITION
623 } D3D12_SAMPLE_POSITION
;
625 typedef enum D3D12_TEXTURE_COPY_TYPE
627 D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX
= 0,
628 D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT
= 1,
629 } D3D12_TEXTURE_COPY_TYPE
;
631 typedef struct D3D12_SUBRESOURCE_FOOTPRINT
638 } D3D12_SUBRESOURCE_FOOTPRINT
;
640 typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
643 D3D12_SUBRESOURCE_FOOTPRINT Footprint
;
644 } D3D12_PLACED_SUBRESOURCE_FOOTPRINT
;
646 typedef struct D3D12_TEXTURE_COPY_LOCATION
648 ID3D12Resource
*pResource
;
649 D3D12_TEXTURE_COPY_TYPE Type
;
652 D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint
;
653 UINT SubresourceIndex
;
655 } D3D12_TEXTURE_COPY_LOCATION
;
657 typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
659 D3D12_DESCRIPTOR_RANGE_TYPE_SRV
= 0,
660 D3D12_DESCRIPTOR_RANGE_TYPE_UAV
= 1,
661 D3D12_DESCRIPTOR_RANGE_TYPE_CBV
= 2,
662 D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER
= 3,
663 } D3D12_DESCRIPTOR_RANGE_TYPE
;
665 typedef struct D3D12_DESCRIPTOR_RANGE
667 D3D12_DESCRIPTOR_RANGE_TYPE RangeType
;
669 UINT BaseShaderRegister
;
671 UINT OffsetInDescriptorsFromTableStart
;
672 } D3D12_DESCRIPTOR_RANGE
;
674 typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
676 D3D12_DESCRIPTOR_RANGE_FLAG_NONE
= 0x0,
677 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE
= 0x1,
678 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE
= 0x2,
679 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
= 0x4,
680 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC
= 0x8,
681 } D3D12_DESCRIPTOR_RANGE_FLAGS
;
682 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_RANGE_FLAGS);")
684 typedef struct D3D12_DESCRIPTOR_RANGE1
686 D3D12_DESCRIPTOR_RANGE_TYPE RangeType
;
688 UINT BaseShaderRegister
;
690 D3D12_DESCRIPTOR_RANGE_FLAGS Flags
;
691 UINT OffsetInDescriptorsFromTableStart
;
692 } D3D12_DESCRIPTOR_RANGE1
;
694 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
696 UINT NumDescriptorRanges
;
697 const D3D12_DESCRIPTOR_RANGE
*pDescriptorRanges
;
698 } D3D12_ROOT_DESCRIPTOR_TABLE
;
700 typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
702 UINT NumDescriptorRanges
;
703 const D3D12_DESCRIPTOR_RANGE1
*pDescriptorRanges
;
704 } D3D12_ROOT_DESCRIPTOR_TABLE1
;
706 typedef struct D3D12_ROOT_CONSTANTS
711 } D3D12_ROOT_CONSTANTS
;
713 typedef struct D3D12_ROOT_DESCRIPTOR
717 } D3D12_ROOT_DESCRIPTOR
;
719 typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
721 D3D12_ROOT_DESCRIPTOR_FLAG_NONE
= 0x0,
722 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE
= 0x2,
723 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE
= 0x4,
724 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC
= 0x8,
725 } D3D12_ROOT_DESCRIPTOR_FLAGS
;
726 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_DESCRIPTOR_FLAGS);")
728 typedef struct D3D12_ROOT_DESCRIPTOR1
732 D3D12_ROOT_DESCRIPTOR_FLAGS Flags
;
733 } D3D12_ROOT_DESCRIPTOR1
;
735 typedef enum D3D12_ROOT_PARAMETER_TYPE
737 D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE
= 0,
738 D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS
= 1,
739 D3D12_ROOT_PARAMETER_TYPE_CBV
= 2,
740 D3D12_ROOT_PARAMETER_TYPE_SRV
= 3,
741 D3D12_ROOT_PARAMETER_TYPE_UAV
= 4,
742 } D3D12_ROOT_PARAMETER_TYPE
;
744 typedef enum D3D12_SHADER_VISIBILITY
746 D3D12_SHADER_VISIBILITY_ALL
= 0,
747 D3D12_SHADER_VISIBILITY_VERTEX
= 1,
748 D3D12_SHADER_VISIBILITY_HULL
= 2,
749 D3D12_SHADER_VISIBILITY_DOMAIN
= 3,
750 D3D12_SHADER_VISIBILITY_GEOMETRY
= 4,
751 D3D12_SHADER_VISIBILITY_PIXEL
= 5,
752 } D3D12_SHADER_VISIBILITY
;
754 typedef struct D3D12_ROOT_PARAMETER
756 D3D12_ROOT_PARAMETER_TYPE ParameterType
;
759 D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable
;
760 D3D12_ROOT_CONSTANTS Constants
;
761 D3D12_ROOT_DESCRIPTOR Descriptor
;
763 D3D12_SHADER_VISIBILITY ShaderVisibility
;
764 } D3D12_ROOT_PARAMETER
;
766 typedef struct D3D12_ROOT_PARAMETER1
768 D3D12_ROOT_PARAMETER_TYPE ParameterType
;
771 D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable
;
772 D3D12_ROOT_CONSTANTS Constants
;
773 D3D12_ROOT_DESCRIPTOR1 Descriptor
;
775 D3D12_SHADER_VISIBILITY ShaderVisibility
;
776 } D3D12_ROOT_PARAMETER1
;
778 typedef enum D3D12_STATIC_BORDER_COLOR
780 D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK
= 0,
781 D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK
= 1,
782 D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE
= 2,
783 } D3D12_STATIC_BORDER_COLOR
;
785 typedef enum D3D12_FILTER
787 D3D12_FILTER_MIN_MAG_MIP_POINT
= 0x00,
788 D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR
= 0x01,
789 D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x04,
790 D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR
= 0x05,
791 D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT
= 0x10,
792 D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x11,
793 D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT
= 0x14,
794 D3D12_FILTER_MIN_MAG_MIP_LINEAR
= 0x15,
795 D3D12_FILTER_ANISOTROPIC
= 0x55,
796 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT
= 0x80,
797 D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
= 0x81,
798 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x84,
799 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
= 0x85,
800 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
= 0x90,
801 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x91,
802 D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
= 0x94,
803 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
= 0x95,
804 D3D12_FILTER_COMPARISON_ANISOTROPIC
= 0xd5,
805 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT
= 0x100,
806 D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR
= 0x101,
807 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x104,
808 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR
= 0x105,
809 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT
= 0x110,
810 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x111,
811 D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT
= 0x114,
812 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR
= 0x115,
813 D3D12_FILTER_MINIMUM_ANISOTROPIC
= 0x155,
814 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT
= 0x180,
815 D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR
= 0x181,
816 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT
= 0x184,
817 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR
= 0x185,
818 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT
= 0x190,
819 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR
= 0x191,
820 D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT
= 0x194,
821 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR
= 0x195,
822 D3D12_FILTER_MAXIMUM_ANISOTROPIC
= 0x1d5,
825 typedef enum D3D12_FILTER_TYPE
827 D3D12_FILTER_TYPE_POINT
= 0,
828 D3D12_FILTER_TYPE_LINEAR
= 1,
831 const UINT D3D12_MIP_FILTER_SHIFT
= 0;
832 const UINT D3D12_MAG_FILTER_SHIFT
= 2;
833 const UINT D3D12_MIN_FILTER_SHIFT
= 4;
834 const UINT D3D12_FILTER_TYPE_MASK
= 0x3;
836 const UINT D3D12_ANISOTROPIC_FILTERING_BIT
= 0x40;
838 typedef enum D3D12_FILTER_REDUCTION_TYPE
840 D3D12_FILTER_REDUCTION_TYPE_STANDARD
= 0,
841 D3D12_FILTER_REDUCTION_TYPE_COMPARISON
= 1,
842 D3D12_FILTER_REDUCTION_TYPE_MINIMUM
= 2,
843 D3D12_FILTER_REDUCTION_TYPE_MAXIMUM
= 3,
844 } D3D12_FILTER_REDUCTION_TYPE
;
846 const UINT D3D12_FILTER_REDUCTION_TYPE_MASK
= 0x3;
847 const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT
= 7;
849 cpp_quote
("#define D3D12_DECODE_MAG_FILTER(filter) \\")
850 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
852 cpp_quote
("#define D3D12_DECODE_MIN_FILTER(filter) \\")
853 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
855 cpp_quote
("#define D3D12_DECODE_MIP_FILTER(filter) \\")
856 cpp_quote
(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
858 cpp_quote
("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\")
859 cpp_quote
(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\")
860 cpp_quote
(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
861 cpp_quote
(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
862 cpp_quote
(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))")
864 cpp_quote
("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\")
865 cpp_quote
(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\")
866 cpp_quote
(" & D3D12_FILTER_REDUCTION_TYPE_MASK))")
868 cpp_quote
("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\")
869 cpp_quote
(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)")
871 typedef enum D3D12_TEXTURE_ADDRESS_MODE
873 D3D12_TEXTURE_ADDRESS_MODE_WRAP
= 1,
874 D3D12_TEXTURE_ADDRESS_MODE_MIRROR
= 2,
875 D3D12_TEXTURE_ADDRESS_MODE_CLAMP
= 3,
876 D3D12_TEXTURE_ADDRESS_MODE_BORDER
= 4,
877 D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE
= 5,
878 } D3D12_TEXTURE_ADDRESS_MODE
;
880 typedef enum D3D12_COMPARISON_FUNC
882 D3D12_COMPARISON_FUNC_NEVER
= 1,
883 D3D12_COMPARISON_FUNC_LESS
= 2,
884 D3D12_COMPARISON_FUNC_EQUAL
= 3,
885 D3D12_COMPARISON_FUNC_LESS_EQUAL
= 4,
886 D3D12_COMPARISON_FUNC_GREATER
= 5,
887 D3D12_COMPARISON_FUNC_NOT_EQUAL
= 6,
888 D3D12_COMPARISON_FUNC_GREATER_EQUAL
= 7,
889 D3D12_COMPARISON_FUNC_ALWAYS
= 8,
890 } D3D12_COMPARISON_FUNC
;
892 typedef struct D3D12_STATIC_SAMPLER_DESC
895 D3D12_TEXTURE_ADDRESS_MODE AddressU
;
896 D3D12_TEXTURE_ADDRESS_MODE AddressV
;
897 D3D12_TEXTURE_ADDRESS_MODE AddressW
;
900 D3D12_COMPARISON_FUNC ComparisonFunc
;
901 D3D12_STATIC_BORDER_COLOR BorderColor
;
906 D3D12_SHADER_VISIBILITY ShaderVisibility
;
907 } D3D12_STATIC_SAMPLER_DESC
;
909 typedef enum D3D12_ROOT_SIGNATURE_FLAGS
911 D3D12_ROOT_SIGNATURE_FLAG_NONE
= 0x00,
912 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT
= 0x01,
913 D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS
= 0x02,
914 D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS
= 0x04,
915 D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS
= 0x08,
916 D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS
= 0x10,
917 D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS
= 0x20,
918 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT
= 0x40,
919 } D3D12_ROOT_SIGNATURE_FLAGS
;
920 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_ROOT_SIGNATURE_FLAGS);")
922 typedef struct D3D12_ROOT_SIGNATURE_DESC
925 const D3D12_ROOT_PARAMETER
*pParameters
;
926 UINT NumStaticSamplers
;
927 const D3D12_STATIC_SAMPLER_DESC
*pStaticSamplers
;
928 D3D12_ROOT_SIGNATURE_FLAGS Flags
;
929 } D3D12_ROOT_SIGNATURE_DESC
;
931 typedef struct D3D12_ROOT_SIGNATURE_DESC1
934 const D3D12_ROOT_PARAMETER1
*pParameters
;
935 UINT NumStaticSamplers
;
936 const D3D12_STATIC_SAMPLER_DESC
*pStaticSamplers
;
937 D3D12_ROOT_SIGNATURE_FLAGS Flags
;
938 } D3D12_ROOT_SIGNATURE_DESC1
;
940 typedef enum D3D_ROOT_SIGNATURE_VERSION
942 D3D_ROOT_SIGNATURE_VERSION_1
= 0x1,
943 D3D_ROOT_SIGNATURE_VERSION_1_0
= 0x1,
944 D3D_ROOT_SIGNATURE_VERSION_1_1
= 0x2,
945 } D3D_ROOT_SIGNATURE_VERSION
;
947 typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
949 D3D_ROOT_SIGNATURE_VERSION
Version;
952 D3D12_ROOT_SIGNATURE_DESC Desc_1_0
;
953 D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1
;
955 } D3D12_VERSIONED_ROOT_SIGNATURE_DESC
;
957 typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
959 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV
,
960 D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER
,
961 D3D12_DESCRIPTOR_HEAP_TYPE_RTV
,
962 D3D12_DESCRIPTOR_HEAP_TYPE_DSV
,
963 D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES
,
964 } D3D12_DESCRIPTOR_HEAP_TYPE
;
966 typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
968 D3D12_DESCRIPTOR_HEAP_FLAG_NONE
= 0x0,
969 D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE
= 0x1,
970 } D3D12_DESCRIPTOR_HEAP_FLAGS
;
971 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DESCRIPTOR_HEAP_FLAGS);")
973 typedef struct D3D12_DESCRIPTOR_HEAP_DESC
975 D3D12_DESCRIPTOR_HEAP_TYPE Type
;
977 D3D12_DESCRIPTOR_HEAP_FLAGS Flags
;
979 } D3D12_DESCRIPTOR_HEAP_DESC
;
981 typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS
;
983 typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
985 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
987 } D3D12_CONSTANT_BUFFER_VIEW_DESC
;
989 typedef enum D3D12_SRV_DIMENSION
991 D3D12_SRV_DIMENSION_UNKNOWN
= 0,
992 D3D12_SRV_DIMENSION_BUFFER
= 1,
993 D3D12_SRV_DIMENSION_TEXTURE1D
= 2,
994 D3D12_SRV_DIMENSION_TEXTURE1DARRAY
= 3,
995 D3D12_SRV_DIMENSION_TEXTURE2D
= 4,
996 D3D12_SRV_DIMENSION_TEXTURE2DARRAY
= 5,
997 D3D12_SRV_DIMENSION_TEXTURE2DMS
= 6,
998 D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY
= 7,
999 D3D12_SRV_DIMENSION_TEXTURE3D
= 8,
1000 D3D12_SRV_DIMENSION_TEXTURECUBE
= 9,
1001 D3D12_SRV_DIMENSION_TEXTURECUBEARRAY
= 10,
1002 } D3D12_SRV_DIMENSION
;
1004 typedef enum D3D12_BUFFER_SRV_FLAGS
1006 D3D12_BUFFER_SRV_FLAG_NONE
= 0x0,
1007 D3D12_BUFFER_SRV_FLAG_RAW
= 0x1,
1008 } D3D12_BUFFER_SRV_FLAGS
;
1009 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_SRV_FLAGS);")
1011 typedef enum D3D12_SHADER_COMPONENT_MAPPING
1013 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0
= 0,
1014 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1
= 1,
1015 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2
= 2,
1016 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3
= 3,
1017 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0
= 4,
1018 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1
= 5,
1019 } D3D12_SHADER_COMPONENT_MAPPING
;
1021 cpp_quote
("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\")
1022 cpp_quote
(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\")
1023 cpp_quote
(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1024 cpp_quote
(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\")
1025 cpp_quote
(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\")
1026 cpp_quote
(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)")
1027 cpp_quote
("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)")
1029 cpp_quote
("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\")
1030 cpp_quote
(" ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1031 cpp_quote
(" & D3D12_SHADER_COMPONENT_MAPPING_MASK))")
1033 typedef struct D3D12_BUFFER_SRV
1035 UINT64 FirstElement
;
1037 UINT StructureByteStride
;
1038 D3D12_BUFFER_SRV_FLAGS Flags
;
1041 typedef struct D3D12_TEX1D_SRV
1043 UINT MostDetailedMip
;
1045 FLOAT ResourceMinLODClamp
;
1048 typedef struct D3D12_TEX1D_ARRAY_SRV
1050 UINT MostDetailedMip
;
1052 UINT FirstArraySlice
;
1054 FLOAT ResourceMinLODClamp
;
1055 } D3D12_TEX1D_ARRAY_SRV
;
1057 typedef struct D3D12_TEX2D_SRV
1059 UINT MostDetailedMip
;
1062 FLOAT ResourceMinLODClamp
;
1065 typedef struct D3D12_TEX2D_ARRAY_SRV
1067 UINT MostDetailedMip
;
1069 UINT FirstArraySlice
;
1072 FLOAT ResourceMinLODClamp
;
1073 } D3D12_TEX2D_ARRAY_SRV
;
1075 typedef struct D3D12_TEX2DMS_SRV
1077 UINT UnusedField_NothingToDefine
;
1078 } D3D12_TEX2DMS_SRV
;
1080 typedef struct D3D12_TEX2DMS_ARRAY_SRV
1082 UINT FirstArraySlice
;
1084 } D3D12_TEX2DMS_ARRAY_SRV
;
1086 typedef struct D3D12_TEX3D_SRV
1088 UINT MostDetailedMip
;
1090 FLOAT ResourceMinLODClamp
;
1093 typedef struct D3D12_TEXCUBE_SRV
1095 UINT MostDetailedMip
;
1097 FLOAT ResourceMinLODClamp
;
1098 } D3D12_TEXCUBE_SRV
;
1100 typedef struct D3D12_TEXCUBE_ARRAY_SRV
1102 UINT MostDetailedMip
;
1104 UINT First2DArrayFace
;
1106 FLOAT ResourceMinLODClamp
;
1107 } D3D12_TEXCUBE_ARRAY_SRV
;
1109 typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
1112 D3D12_SRV_DIMENSION ViewDimension
;
1113 UINT Shader4ComponentMapping
;
1116 D3D12_BUFFER_SRV Buffer
;
1117 D3D12_TEX1D_SRV Texture1D
;
1118 D3D12_TEX1D_ARRAY_SRV Texture1DArray
;
1119 D3D12_TEX2D_SRV Texture2D
;
1120 D3D12_TEX2D_ARRAY_SRV Texture2DArray
;
1121 D3D12_TEX2DMS_SRV Texture2DMS
;
1122 D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray
;
1123 D3D12_TEX3D_SRV Texture3D
;
1124 D3D12_TEXCUBE_SRV TextureCube
;
1125 D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray
;
1127 } D3D12_SHADER_RESOURCE_VIEW_DESC
;
1129 typedef enum D3D12_UAV_DIMENSION
1131 D3D12_UAV_DIMENSION_UNKNOWN
= 0,
1132 D3D12_UAV_DIMENSION_BUFFER
= 1,
1133 D3D12_UAV_DIMENSION_TEXTURE1D
= 2,
1134 D3D12_UAV_DIMENSION_TEXTURE1DARRAY
= 3,
1135 D3D12_UAV_DIMENSION_TEXTURE2D
= 4,
1136 D3D12_UAV_DIMENSION_TEXTURE2DARRAY
= 5,
1137 D3D12_UAV_DIMENSION_TEXTURE3D
= 8,
1138 } D3D12_UAV_DIMENSION
;
1140 typedef enum D3D12_BUFFER_UAV_FLAGS
1142 D3D12_BUFFER_UAV_FLAG_NONE
= 0x0,
1143 D3D12_BUFFER_UAV_FLAG_RAW
= 0x1,
1144 } D3D12_BUFFER_UAV_FLAGS
;
1145 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_BUFFER_UAV_FLAGS);")
1147 typedef struct D3D12_BUFFER_UAV
1149 UINT64 FirstElement
;
1151 UINT StructureByteStride
;
1152 UINT64 CounterOffsetInBytes
;
1153 D3D12_BUFFER_UAV_FLAGS Flags
;
1156 typedef struct D3D12_TEX1D_UAV
1161 typedef struct D3D12_TEX1D_ARRAY_UAV
1164 UINT FirstArraySlice
;
1166 } D3D12_TEX1D_ARRAY_UAV
;
1168 typedef struct D3D12_TEX2D_UAV
1174 typedef struct D3D12_TEX2D_ARRAY_UAV
1177 UINT FirstArraySlice
;
1180 } D3D12_TEX2D_ARRAY_UAV
;
1182 typedef struct D3D12_TEX3D_UAV
1189 typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
1192 D3D12_UAV_DIMENSION ViewDimension
;
1195 D3D12_BUFFER_UAV Buffer
;
1196 D3D12_TEX1D_UAV Texture1D
;
1197 D3D12_TEX1D_ARRAY_UAV Texture1DArray
;
1198 D3D12_TEX2D_UAV Texture2D
;
1199 D3D12_TEX2D_ARRAY_UAV Texture2DArray
;
1200 D3D12_TEX3D_UAV Texture3D
;
1202 } D3D12_UNORDERED_ACCESS_VIEW_DESC
;
1204 typedef enum D3D12_RTV_DIMENSION
1206 D3D12_RTV_DIMENSION_UNKNOWN
= 0,
1207 D3D12_RTV_DIMENSION_BUFFER
= 1,
1208 D3D12_RTV_DIMENSION_TEXTURE1D
= 2,
1209 D3D12_RTV_DIMENSION_TEXTURE1DARRAY
= 3,
1210 D3D12_RTV_DIMENSION_TEXTURE2D
= 4,
1211 D3D12_RTV_DIMENSION_TEXTURE2DARRAY
= 5,
1212 D3D12_RTV_DIMENSION_TEXTURE2DMS
= 6,
1213 D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY
= 7,
1214 D3D12_RTV_DIMENSION_TEXTURE3D
= 8,
1215 } D3D12_RTV_DIMENSION
;
1217 typedef struct D3D12_BUFFER_RTV
1219 UINT64 FirstElement
;
1223 typedef struct D3D12_TEX1D_RTV
1228 typedef struct D3D12_TEX1D_ARRAY_RTV
1231 UINT FirstArraySlice
;
1233 } D3D12_TEX1D_ARRAY_RTV
;
1235 typedef struct D3D12_TEX2D_RTV
1241 typedef struct D3D12_TEX2D_ARRAY_RTV
1244 UINT FirstArraySlice
;
1247 } D3D12_TEX2D_ARRAY_RTV
;
1249 typedef struct D3D12_TEX2DMS_RTV
1251 UINT UnusedField_NothingToDefine
;
1252 } D3D12_TEX2DMS_RTV
;
1254 typedef struct D3D12_TEX2DMS_ARRAY_RTV
1256 UINT FirstArraySlice
;
1258 } D3D12_TEX2DMS_ARRAY_RTV
;
1260 typedef struct D3D12_TEX3D_RTV
1267 typedef struct D3D12_RENDER_TARGET_VIEW_DESC
1270 D3D12_RTV_DIMENSION ViewDimension
;
1273 D3D12_BUFFER_RTV Buffer
;
1274 D3D12_TEX1D_RTV Texture1D
;
1275 D3D12_TEX1D_ARRAY_RTV Texture1DArray
;
1276 D3D12_TEX2D_RTV Texture2D
;
1277 D3D12_TEX2D_ARRAY_RTV Texture2DArray
;
1278 D3D12_TEX2DMS_RTV Texture2DMS
;
1279 D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray
;
1280 D3D12_TEX3D_RTV Texture3D
;
1282 } D3D12_RENDER_TARGET_VIEW_DESC
;
1284 typedef enum D3D12_DSV_DIMENSION
1286 D3D12_DSV_DIMENSION_UNKNOWN
= 0,
1287 D3D12_DSV_DIMENSION_TEXTURE1D
= 1,
1288 D3D12_DSV_DIMENSION_TEXTURE1DARRAY
= 2,
1289 D3D12_DSV_DIMENSION_TEXTURE2D
= 3,
1290 D3D12_DSV_DIMENSION_TEXTURE2DARRAY
= 4,
1291 D3D12_DSV_DIMENSION_TEXTURE2DMS
= 5,
1292 D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY
= 6,
1293 } D3D12_DSV_DIMENSION
;
1295 typedef enum D3D12_DSV_FLAGS
1297 D3D12_DSV_FLAG_NONE
= 0x0,
1298 D3D12_DSV_FLAG_READ_ONLY_DEPTH
= 0x1,
1299 D3D12_DSV_FLAG_READ_ONLY_STENCIL
= 0x2,
1301 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);")
1303 typedef struct D3D12_TEX1D_DSV
1308 typedef struct D3D12_TEX1D_ARRAY_DSV
1311 UINT FirstArraySlice
;
1313 } D3D12_TEX1D_ARRAY_DSV
;
1315 typedef struct D3D12_TEX2D_DSV
1320 typedef struct D3D12_TEX2D_ARRAY_DSV
1323 UINT FirstArraySlice
;
1325 } D3D12_TEX2D_ARRAY_DSV
;
1327 typedef struct D3D12_TEX2DMS_DSV
1329 UINT UnusedField_NothingToDefine
;
1330 } D3D12_TEX2DMS_DSV
;
1332 typedef struct D3D12_TEX2DMS_ARRAY_DSV
1334 UINT FirstArraySlice
;
1336 } D3D12_TEX2DMS_ARRAY_DSV
;
1338 typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
1341 D3D12_DSV_DIMENSION ViewDimension
;
1342 D3D12_DSV_FLAGS Flags
;
1345 D3D12_TEX1D_DSV Texture1D
;
1346 D3D12_TEX1D_ARRAY_DSV Texture1DArray
;
1347 D3D12_TEX2D_DSV Texture2D
;
1348 D3D12_TEX2D_ARRAY_DSV Texture2DArray
;
1349 D3D12_TEX2DMS_DSV Texture2DMS
;
1350 D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray
;
1352 } D3D12_DEPTH_STENCIL_VIEW_DESC
;
1354 typedef struct D3D12_SAMPLER_DESC
1356 D3D12_FILTER Filter
;
1357 D3D12_TEXTURE_ADDRESS_MODE AddressU
;
1358 D3D12_TEXTURE_ADDRESS_MODE AddressV
;
1359 D3D12_TEXTURE_ADDRESS_MODE AddressW
;
1362 D3D12_COMPARISON_FUNC ComparisonFunc
;
1363 FLOAT BorderColor
[4];
1366 } D3D12_SAMPLER_DESC
;
1368 typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
1371 } D3D12_CPU_DESCRIPTOR_HANDLE
;
1373 typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
1376 } D3D12_GPU_DESCRIPTOR_HANDLE
;
1378 typedef enum D3D12_STENCIL_OP
1380 D3D12_STENCIL_OP_KEEP
= 1,
1381 D3D12_STENCIL_OP_ZERO
= 2,
1382 D3D12_STENCIL_OP_REPLACE
= 3,
1383 D3D12_STENCIL_OP_INCR_SAT
= 4,
1384 D3D12_STENCIL_OP_DECR_SAT
= 5,
1385 D3D12_STENCIL_OP_INVERT
= 6,
1386 D3D12_STENCIL_OP_INCR
= 7,
1387 D3D12_STENCIL_OP_DECR
= 8,
1390 typedef struct D3D12_DEPTH_STENCILOP_DESC
1392 D3D12_STENCIL_OP StencilFailOp
;
1393 D3D12_STENCIL_OP StencilDepthFailOp
;
1394 D3D12_STENCIL_OP StencilPassOp
;
1395 D3D12_COMPARISON_FUNC StencilFunc
;
1396 } D3D12_DEPTH_STENCILOP_DESC
;
1398 typedef enum D3D12_DEPTH_WRITE_MASK
1400 D3D12_DEPTH_WRITE_MASK_ZERO
= 0,
1401 D3D12_DEPTH_WRITE_MASK_ALL
= 1,
1402 } D3D12_DEPTH_WRITE_MASK
;
1404 typedef struct D3D12_DEPTH_STENCIL_DESC
1407 D3D12_DEPTH_WRITE_MASK DepthWriteMask
;
1408 D3D12_COMPARISON_FUNC DepthFunc
;
1410 UINT8 StencilReadMask
;
1411 UINT8 StencilWriteMask
;
1412 D3D12_DEPTH_STENCILOP_DESC FrontFace
;
1413 D3D12_DEPTH_STENCILOP_DESC BackFace
;
1414 } D3D12_DEPTH_STENCIL_DESC
;
1416 typedef enum D3D12_BLEND
1418 D3D12_BLEND_ZERO
= 1,
1419 D3D12_BLEND_ONE
= 2,
1420 D3D12_BLEND_SRC_COLOR
= 3,
1421 D3D12_BLEND_INV_SRC_COLOR
= 4,
1422 D3D12_BLEND_SRC_ALPHA
= 5,
1423 D3D12_BLEND_INV_SRC_ALPHA
= 6,
1424 D3D12_BLEND_DEST_ALPHA
= 7,
1425 D3D12_BLEND_INV_DEST_ALPHA
= 8,
1426 D3D12_BLEND_DEST_COLOR
= 9,
1427 D3D12_BLEND_INV_DEST_COLOR
= 10,
1428 D3D12_BLEND_SRC_ALPHA_SAT
= 11,
1429 D3D12_BLEND_BLEND_FACTOR
= 14,
1430 D3D12_BLEND_INV_BLEND_FACTOR
= 15,
1431 D3D12_BLEND_SRC1_COLOR
= 16,
1432 D3D12_BLEND_INV_SRC1_COLOR
= 17,
1433 D3D12_BLEND_SRC1_ALPHA
= 18,
1434 D3D12_BLEND_INV_SRC1_ALPHA
= 19,
1437 typedef enum D3D12_BLEND_OP
1439 D3D12_BLEND_OP_ADD
= 1,
1440 D3D12_BLEND_OP_SUBTRACT
= 2,
1441 D3D12_BLEND_OP_REV_SUBTRACT
= 3,
1442 D3D12_BLEND_OP_MIN
= 4,
1443 D3D12_BLEND_OP_MAX
= 5,
1446 typedef enum D3D12_LOGIC_OP
1448 D3D12_LOGIC_OP_CLEAR
= 0,
1449 D3D12_LOGIC_OP_SET
= 1,
1450 D3D12_LOGIC_OP_COPY
= 2,
1451 D3D12_LOGIC_OP_COPY_INVERTED
= 3,
1452 D3D12_LOGIC_OP_NOOP
= 4,
1453 D3D12_LOGIC_OP_INVERT
= 5,
1454 D3D12_LOGIC_OP_AND
= 6,
1455 D3D12_LOGIC_OP_NAND
= 7,
1456 D3D12_LOGIC_OP_OR
= 8,
1457 D3D12_LOGIC_OP_NOR
= 9,
1458 D3D12_LOGIC_OP_XOR
= 10,
1459 D3D12_LOGIC_OP_EQUIV
= 11,
1460 D3D12_LOGIC_OP_AND_REVERSE
= 12,
1461 D3D12_LOGIC_OP_AND_INVERTED
= 13,
1462 D3D12_LOGIC_OP_OR_REVERSE
= 14,
1463 D3D12_LOGIC_OP_OR_INVERTED
= 15,
1466 typedef enum D3D12_COLOR_WRITE_ENABLE
1468 D3D12_COLOR_WRITE_ENABLE_RED
= 0x1,
1469 D3D12_COLOR_WRITE_ENABLE_GREEN
= 0x2,
1470 D3D12_COLOR_WRITE_ENABLE_BLUE
= 0x4,
1471 D3D12_COLOR_WRITE_ENABLE_ALPHA
= 0x8,
1472 D3D12_COLOR_WRITE_ENABLE_ALL
= (D3D12_COLOR_WRITE_ENABLE_RED
1473 | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE
1474 | D3D12_COLOR_WRITE_ENABLE_ALPHA
),
1475 } D3D12_COLOR_WRITE_ENABLE
;
1477 typedef struct D3D12_RENDER_TARGET_BLEND_DESC
1481 D3D12_BLEND SrcBlend
;
1482 D3D12_BLEND DestBlend
;
1483 D3D12_BLEND_OP BlendOp
;
1484 D3D12_BLEND SrcBlendAlpha
;
1485 D3D12_BLEND DestBlendAlpha
;
1486 D3D12_BLEND_OP BlendOpAlpha
;
1487 D3D12_LOGIC_OP LogicOp
;
1488 UINT8 RenderTargetWriteMask
;
1489 } D3D12_RENDER_TARGET_BLEND_DESC
;
1491 typedef struct D3D12_BLEND_DESC
1493 BOOL AlphaToCoverageEnable
;
1494 BOOL IndependentBlendEnable
;
1495 D3D12_RENDER_TARGET_BLEND_DESC RenderTarget
[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1498 typedef enum D3D12_FILL_MODE
1500 D3D12_FILL_MODE_WIREFRAME
= 2,
1501 D3D12_FILL_MODE_SOLID
= 3,
1504 typedef enum D3D12_CULL_MODE
1506 D3D12_CULL_MODE_NONE
= 1,
1507 D3D12_CULL_MODE_FRONT
= 2,
1508 D3D12_CULL_MODE_BACK
= 3,
1511 typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
1513 D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF
= 0,
1514 D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON
= 1,
1515 } D3D12_CONSERVATIVE_RASTERIZATION_MODE
;
1517 typedef struct D3D12_RASTERIZER_DESC
1519 D3D12_FILL_MODE FillMode
;
1520 D3D12_CULL_MODE CullMode
;
1521 BOOL FrontCounterClockwise
;
1523 FLOAT DepthBiasClamp
;
1524 FLOAT SlopeScaledDepthBias
;
1525 BOOL DepthClipEnable
;
1526 BOOL MultisampleEnable
;
1527 BOOL AntialiasedLineEnable
;
1528 UINT ForcedSampleCount
;
1529 D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster
;
1530 } D3D12_RASTERIZER_DESC
;
1532 typedef struct D3D12_SO_DECLARATION_ENTRY
1535 const char *SemanticName
;
1537 BYTE StartComponent
;
1538 BYTE ComponentCount
;
1540 } D3D12_SO_DECLARATION_ENTRY
;
1542 typedef struct D3D12_STREAM_OUTPUT_DESC
1544 const D3D12_SO_DECLARATION_ENTRY
*pSODeclaration
;
1546 const UINT
*pBufferStrides
;
1548 UINT RasterizedStream
;
1549 } D3D12_STREAM_OUTPUT_DESC
;
1551 typedef enum D3D12_INPUT_CLASSIFICATION
1553 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA
= 0,
1554 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA
= 1,
1555 } D3D12_INPUT_CLASSIFICATION
;
1557 typedef struct D3D12_INPUT_ELEMENT_DESC
1559 const char *SemanticName
;
1563 UINT AlignedByteOffset
;
1564 D3D12_INPUT_CLASSIFICATION InputSlotClass
;
1565 UINT InstanceDataStepRate
;
1566 } D3D12_INPUT_ELEMENT_DESC
;
1568 typedef struct D3D12_INPUT_LAYOUT_DESC
1570 const D3D12_INPUT_ELEMENT_DESC
*pInputElementDescs
;
1572 } D3D12_INPUT_LAYOUT_DESC
;
1574 typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
1576 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED
= 0,
1577 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF
= 1,
1578 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF
= 2,
1579 } D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
;
1581 typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY
;
1583 typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
1585 D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED
= 0,
1586 D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT
= 1,
1587 D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE
= 2,
1588 D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE
= 3,
1589 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH
= 4,
1590 } D3D12_PRIMITIVE_TOPOLOGY_TYPE
;
1592 typedef struct D3D12_CACHED_PIPELINE_STATE
1594 const void *pCachedBlob
;
1595 SIZE_T CachedBlobSizeInBytes
;
1596 } D3D12_CACHED_PIPELINE_STATE
;
1598 typedef enum D3D12_PIPELINE_STATE_FLAGS
1600 D3D12_PIPELINE_STATE_FLAG_NONE
= 0x0,
1601 D3D12_PIPELINE_STATE_FLAG_DEBUG
= 0x1,
1602 } D3D12_PIPELINE_STATE_FLAGS
;
1603 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_PIPELINE_STATE_FLAGS);")
1605 typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
1607 ID3D12RootSignature
*pRootSignature
;
1608 D3D12_SHADER_BYTECODE VS
;
1609 D3D12_SHADER_BYTECODE PS
;
1610 D3D12_SHADER_BYTECODE DS
;
1611 D3D12_SHADER_BYTECODE HS
;
1612 D3D12_SHADER_BYTECODE GS
;
1613 D3D12_STREAM_OUTPUT_DESC StreamOutput
;
1614 D3D12_BLEND_DESC BlendState
;
1616 D3D12_RASTERIZER_DESC RasterizerState
;
1617 D3D12_DEPTH_STENCIL_DESC DepthStencilState
;
1618 D3D12_INPUT_LAYOUT_DESC InputLayout
;
1619 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue
;
1620 D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType
;
1621 UINT NumRenderTargets
;
1622 DXGI_FORMAT RTVFormats
[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
];
1623 DXGI_FORMAT DSVFormat
;
1624 DXGI_SAMPLE_DESC SampleDesc
;
1626 D3D12_CACHED_PIPELINE_STATE CachedPSO
;
1627 D3D12_PIPELINE_STATE_FLAGS Flags
;
1628 } D3D12_GRAPHICS_PIPELINE_STATE_DESC
;
1630 typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
1632 ID3D12RootSignature
*pRootSignature
;
1633 D3D12_SHADER_BYTECODE CS
;
1635 D3D12_CACHED_PIPELINE_STATE CachedPSO
;
1636 D3D12_PIPELINE_STATE_FLAGS Flags
;
1637 } D3D12_COMPUTE_PIPELINE_STATE_DESC
;
1639 typedef enum D3D12_COMMAND_LIST_TYPE
1641 D3D12_COMMAND_LIST_TYPE_DIRECT
= 0,
1642 D3D12_COMMAND_LIST_TYPE_BUNDLE
= 1,
1643 D3D12_COMMAND_LIST_TYPE_COMPUTE
= 2,
1644 D3D12_COMMAND_LIST_TYPE_COPY
= 3,
1645 } D3D12_COMMAND_LIST_TYPE
;
1647 typedef enum D3D12_COMMAND_QUEUE_PRIORITY
1649 D3D12_COMMAND_QUEUE_PRIORITY_NORMAL
= 0,
1650 D3D12_COMMAND_QUEUE_PRIORITY_HIGH
= 100,
1651 D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME
= 10000,
1652 } D3D12_COMMAND_QUEUE_PRIORITY
;
1654 typedef enum D3D12_COMMAND_QUEUE_FLAGS
1656 D3D12_COMMAND_QUEUE_FLAG_NONE
= 0x0,
1657 D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT
= 0x1,
1658 } D3D12_COMMAND_QUEUE_FLAGS
;
1659 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_COMMAND_QUEUE_FLAGS);")
1661 typedef struct D3D12_COMMAND_QUEUE_DESC
1663 D3D12_COMMAND_LIST_TYPE Type
;
1665 D3D12_COMMAND_QUEUE_FLAGS Flags
;
1667 } D3D12_COMMAND_QUEUE_DESC
;
1669 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
1672 BOOL TileBasedRenderer
;
1674 BOOL CacheCoherentUMA
;
1675 } D3D12_FEATURE_DATA_ARCHITECTURE
;
1677 typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
1681 } D3D12_FEATURE_DATA_FORMAT_INFO
;
1683 typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
1685 UINT NumFeatureLevels
;
1686 const D3D_FEATURE_LEVEL
*pFeatureLevelsRequested
;
1687 D3D_FEATURE_LEVEL MaxSupportedFeatureLevel
;
1688 } D3D12_FEATURE_DATA_FEATURE_LEVELS
;
1690 typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
1692 D3D_ROOT_SIGNATURE_VERSION HighestVersion
;
1693 } D3D12_FEATURE_DATA_ROOT_SIGNATURE
;
1695 typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
1697 UINT MaxGPUVirtualAddressBitsPerResource
;
1698 UINT MaxGPUVirtualAddressBitsPerProcess
;
1699 } D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
;
1701 typedef enum D3D_SHADER_MODEL
1703 D3D_SHADER_MODEL_5_1
= 0x51,
1704 D3D_SHADER_MODEL_6_0
= 0x60,
1707 typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
1709 D3D_SHADER_MODEL HighestShaderModel
;
1710 } D3D12_FEATURE_DATA_SHADER_MODEL
;
1712 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
1715 UINT WaveLaneCountMin
;
1716 UINT WaveLaneCountMax
;
1717 UINT TotalLaneCount
;
1718 BOOL ExpandedComputeResourceStates
;
1719 BOOL Int64ShaderOps
;
1720 } D3D12_FEATURE_DATA_D3D12_OPTIONS1
;
1722 typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
1725 BOOL TileBasedRenderer
;
1727 BOOL CacheCoherentUMA
;
1729 } D3D12_FEATURE_DATA_ARCHITECTURE1
;
1731 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2
1733 BOOL DepthBoundsTestSupported
;
1734 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier
;
1735 } D3D12_FEATURE_DATA_D3D12_OPTIONS2
;
1737 typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
1739 D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags
;
1740 } D3D12_FEATURE_DATA_SHADER_CACHE
;
1742 typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
1744 D3D12_COMMAND_LIST_TYPE CommandListType
;
1746 BOOL PriorityForTypeIsSupported
;
1747 } D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
;
1749 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
1751 BOOL CopyQueueTimestampQueriesSupported
;
1752 BOOL CastingFullyTypedFormatSupported
;
1753 D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags
;
1754 D3D12_VIEW_INSTANCING_TIER ViewInstancingTier
;
1755 BOOL BarycentricsSupported
;
1756 } D3D12_FEATURE_DATA_D3D12_OPTIONS3
;
1758 typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS
1761 } D3D12_FEATURE_DATA_EXISTING_HEAPS
;
1763 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
1765 BOOL MSAA64KBAlignedTextureSupported
;
1766 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier
;
1767 BOOL Native16BitShaderOpsSupported
;
1768 } D3D12_FEATURE_DATA_D3D12_OPTIONS4
;
1770 typedef struct D3D12_FEATURE_DATA_SERIALIZATION
1773 D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier
;
1774 } D3D12_FEATURE_DATA_SERIALIZATION
;
1776 typedef struct D3D12_FEATURE_DATA_CROSS_NODE
1778 D3D12_CROSS_NODE_SHARING_TIER SharingTier
;
1779 BOOL AtomicShaderInstructions
;
1780 } D3D12_FEATURE_DATA_CROSS_NODE
;
1782 typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
1784 BOOL SRVOnlyTiledResourceTier3
;
1785 D3D12_RENDER_PASS_TIER RenderPassesTier
;
1786 D3D12_RAYTRACING_TIER RaytracingTier
;
1787 } D3D12_FEATURE_DATA_D3D12_OPTIONS5
;
1789 typedef enum D3D12_FEATURE
1791 D3D12_FEATURE_D3D12_OPTIONS
= 0,
1792 D3D12_FEATURE_ARCHITECTURE
= 1,
1793 D3D12_FEATURE_FEATURE_LEVELS
= 2,
1794 D3D12_FEATURE_FORMAT_SUPPORT
= 3,
1795 D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS
= 4,
1796 D3D12_FEATURE_FORMAT_INFO
= 5,
1797 D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT
= 6,
1798 D3D12_FEATURE_SHADER_MODEL
= 7,
1799 D3D12_FEATURE_D3D12_OPTIONS1
= 8,
1800 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT
= 10,
1801 D3D12_FEATURE_ROOT_SIGNATURE
= 12,
1802 D3D12_FEATURE_ARCHITECTURE1
= 16,
1803 D3D12_FEATURE_D3D12_OPTIONS2
= 18,
1804 D3D12_FEATURE_SHADER_CACHE
= 19,
1805 D3D12_FEATURE_COMMAND_QUEUE_PRIORITY
= 20,
1806 D3D12_FEATURE_D3D12_OPTIONS3
= 21,
1807 D3D12_FEATURE_EXISTING_HEAPS
= 22,
1808 D3D12_FEATURE_D3D12_OPTIONS4
= 23,
1809 D3D12_FEATURE_SERIALIZATION
= 24,
1810 D3D12_FEATURE_CROSS_NODE
= 25,
1811 D3D12_FEATURE_D3D12_OPTIONS5
= 27,
1812 D3D12_FEATURE_D3D12_OPTIONS6
= 30,
1813 D3D12_FEATURE_QUERY_META_COMMAND
= 31,
1814 D3D12_FEATURE_D3D12_OPTIONS7
= 32,
1815 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT
= 33,
1816 D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES
= 34,
1819 typedef struct D3D12_MEMCPY_DEST
1824 } D3D12_MEMCPY_DEST
;
1826 typedef struct D3D12_SUBRESOURCE_DATA
1830 LONG_PTR SlicePitch
;
1831 } D3D12_SUBRESOURCE_DATA
;
1833 typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS
1835 D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE
= 0x0,
1836 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY
= 0x1,
1837 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL
= 0x0,
1838 } D3D12_MULTIPLE_FENCE_WAIT_FLAGS
;
1839 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);")
1841 typedef enum D3D12_RESIDENCY_PRIORITY
1843 D3D12_RESIDENCY_PRIORITY_MINIMUM
= 0x28000000,
1844 D3D12_RESIDENCY_PRIORITY_LOW
= 0x50000000,
1845 D3D12_RESIDENCY_PRIORITY_NORMAL
= 0x78000000,
1846 D3D12_RESIDENCY_PRIORITY_HIGH
= 0xa0010000,
1847 D3D12_RESIDENCY_PRIORITY_MAXIMUM
= 0xc8000000,
1848 } D3D12_RESIDENCY_PRIORITY
;
1850 typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
1852 D3D12_GPU_VIRTUAL_ADDRESS Dest
;
1854 } D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
;
1857 uuid(c4fec28f
-7966-4e95
-9f94
-f431cb56c3b8
),
1860 pointer_default(unique)
1862 interface ID3D12Object
: IUnknown
1864 HRESULT GetPrivateData
(REFGUID guid
, UINT
*data_size
, void *data
);
1865 HRESULT SetPrivateData
(REFGUID guid
, UINT data_size
, const void *data
);
1866 HRESULT SetPrivateDataInterface
(REFGUID guid
, const IUnknown
*data
);
1867 HRESULT SetName
(const WCHAR
*name
);
1871 uuid(905db94b
-a00c
-4140-9df5
-2b64ca9ea357
),
1874 pointer_default(unique)
1876 interface ID3D12DeviceChild
: ID3D12Object
1878 HRESULT GetDevice
(REFIID riid
, void **device
);
1882 uuid(63ee58fb
-1268-4835-86da
-f008ce62f0d6
),
1885 pointer_default(unique)
1887 interface ID3D12Pageable
: ID3D12DeviceChild
1892 uuid(6b3b2502
-6e51
-45b3
-90ee
-9884265e8df3
),
1895 pointer_default(unique)
1897 interface ID3D12Heap
: ID3D12Pageable
1899 D3D12_HEAP_DESC GetDesc
();
1903 uuid(696442be
-a72e
-4059
-bc79
-5b5c98040fad
),
1906 pointer_default(unique)
1908 interface ID3D12Resource
: ID3D12Pageable
1910 HRESULT Map
(UINT sub_resource
, const D3D12_RANGE
*read_range
, void **data
);
1911 void Unmap
(UINT sub_resource
, const D3D12_RANGE
*written_range
);
1913 D3D12_RESOURCE_DESC GetDesc
();
1915 D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress
();
1917 HRESULT WriteToSubresource
(UINT dst_sub_resource
, const D3D12_BOX
*dst_box
,
1918 const void *src_data
, UINT src_row_pitch
, UINT src_slice_pitch
);
1919 HRESULT ReadFromSubresource
(void *dst_data
, UINT dst_row_pitch
, UINT dst_slice_pitch
,
1920 UINT src_sub_resource
, const D3D12_BOX
*src_box
);
1922 HRESULT GetHeapProperties
(D3D12_HEAP_PROPERTIES
*heap_properties
, D3D12_HEAP_FLAGS
*flags
);
1926 uuid(7116d91c
-e7e4
-47ce
-b8c6
-ec8168f437e5
),
1929 pointer_default(unique)
1931 interface ID3D12CommandList
: ID3D12DeviceChild
1933 D3D12_COMMAND_LIST_TYPE GetType
();
1936 typedef enum D3D12_TILE_COPY_FLAGS
1938 D3D12_TILE_COPY_FLAG_NONE
= 0x0,
1939 D3D12_TILE_COPY_FLAG_NO_HAZARD
= 0x1,
1940 D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE
= 0x2,
1941 D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER
= 0x4,
1942 } D3D12_TILE_COPY_FLAGS
;
1943 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_COPY_FLAGS);")
1945 typedef struct D3D12_INDEX_BUFFER_VIEW
1947 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
1950 } D3D12_INDEX_BUFFER_VIEW
;
1952 typedef struct D3D12_VERTEX_BUFFER_VIEW
1954 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
1957 } D3D12_VERTEX_BUFFER_VIEW
;
1959 typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
1961 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
;
1963 D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation
;
1964 } D3D12_STREAM_OUTPUT_BUFFER_VIEW
;
1966 typedef enum D3D12_CLEAR_FLAGS
1968 D3D12_CLEAR_FLAG_DEPTH
= 0x1,
1969 D3D12_CLEAR_FLAG_STENCIL
= 0x2,
1970 } D3D12_CLEAR_FLAGS
;
1971 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);")
1973 typedef struct D3D12_DISCARD_REGION
1976 const D3D12_RECT
*pRects
;
1977 UINT FirstSubresource
;
1978 UINT NumSubresources
;
1979 } D3D12_DISCARD_REGION
;
1981 typedef enum D3D12_QUERY_TYPE
1983 D3D12_QUERY_TYPE_OCCLUSION
= 0,
1984 D3D12_QUERY_TYPE_BINARY_OCCLUSION
= 1,
1985 D3D12_QUERY_TYPE_TIMESTAMP
= 2,
1986 D3D12_QUERY_TYPE_PIPELINE_STATISTICS
= 3,
1987 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0
= 4,
1988 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1
= 5,
1989 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2
= 6,
1990 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3
= 7,
1993 typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
1996 UINT64 IAPrimitives
;
1997 UINT64 VSInvocations
;
1998 UINT64 GSInvocations
;
1999 UINT64 GSPrimitives
;
2000 UINT64 CInvocations
;
2002 UINT64 PSInvocations
;
2003 UINT64 HSInvocations
;
2004 UINT64 DSInvocations
;
2005 UINT64 CSInvocations
;
2006 } D3D12_QUERY_DATA_PIPELINE_STATISTICS
;
2008 typedef struct D3D12_QUERY_DATA_SO_STATISTICS
2010 UINT64 NumPrimitivesWritten
;
2011 UINT64 PrimitivesStorageNeeded
;
2012 } D3D12_QUERY_DATA_SO_STATISTICS
;
2014 typedef enum D3D12_PREDICATION_OP
2016 D3D12_PREDICATION_OP_EQUAL_ZERO
= 0,
2017 D3D12_PREDICATION_OP_NOT_EQUAL_ZERO
= 1,
2018 } D3D12_PREDICATION_OP
;
2021 uuid(8efb471d
-616c
-4f49
-90f7
-127bb763fa51
),
2024 pointer_default(unique)
2026 interface ID3D12DescriptorHeap
: ID3D12Pageable
2028 D3D12_DESCRIPTOR_HEAP_DESC GetDesc
();
2030 D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart
();
2031 D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart
();
2035 uuid(0d9658ae
-ed45
-469e
-a61d
-970ec583cab4
),
2038 pointer_default(unique)
2040 interface ID3D12QueryHeap
: ID3D12Pageable
2045 uuid(c36a797c
-ec80
-4f0a
-8985-a7b2475082d1
),
2048 pointer_default(unique)
2050 interface ID3D12CommandSignature
: ID3D12Pageable
2055 uuid(5b160d0f
-ac1b
-4185-8ba8
-b3ae42a5a455
),
2058 pointer_default(unique)
2060 interface ID3D12GraphicsCommandList
: ID3D12CommandList
2064 HRESULT Reset
(ID3D12CommandAllocator
*allocator
, ID3D12PipelineState
*initial_state
);
2066 void ClearState
(ID3D12PipelineState
*pipeline_state
);
2068 void DrawInstanced
(UINT vertex_count_per_instance
, UINT instance_count
,
2069 UINT start_vertex_location
, UINT start_instance_location
);
2070 void DrawIndexedInstanced
(UINT index_count_per_instance
, UINT instance_count
,
2071 UINT start_vertex_location
, INT base_vertex_location
, UINT start_instance_location
);
2073 void Dispatch
(UINT x
, UINT u
, UINT z
);
2075 void CopyBufferRegion
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2076 ID3D12Resource
*src_buffer
, UINT64 src_offset
, UINT64 byte_count
);
2077 void CopyTextureRegion
(const D3D12_TEXTURE_COPY_LOCATION
*dst
,
2078 UINT dst_x
, UINT dst_y
, UINT dst_z
,
2079 const D3D12_TEXTURE_COPY_LOCATION
*src
, const D3D12_BOX
*src_box
);
2080 void CopyResource
(ID3D12Resource
*dst_resource
, ID3D12Resource
*src_resource
);
2082 void CopyTiles
(ID3D12Resource
*tiled_resource
,
2083 const D3D12_TILED_RESOURCE_COORDINATE
*tile_region_start_coordinate
,
2084 const D3D12_TILE_REGION_SIZE
*tile_region_size
,
2085 ID3D12Resource
*buffer
,
2086 UINT64 buffer_offset
,
2087 D3D12_TILE_COPY_FLAGS flags
);
2089 void ResolveSubresource
(ID3D12Resource
*dst_resource
, UINT dst_sub_resource
,
2090 ID3D12Resource
*src_resource
, UINT src_sub_resource
,
2091 DXGI_FORMAT format
);
2093 void IASetPrimitiveTopology
(D3D12_PRIMITIVE_TOPOLOGY primitive_topology
);
2095 void RSSetViewports
(UINT viewport_count
, const D3D12_VIEWPORT
*viewports
);
2096 void RSSetScissorRects
(UINT rect_count
, const D3D12_RECT
*rects
);
2098 void OMSetBlendFactor
(const FLOAT blend_factor
[4]);
2099 void OMSetStencilRef
(UINT stencil_ref
);
2101 void SetPipelineState
(ID3D12PipelineState
*pipeline_state
);
2103 void ResourceBarrier
(UINT barrier_count
, const D3D12_RESOURCE_BARRIER
*barriers
);
2105 void ExecuteBundle
(ID3D12GraphicsCommandList
*command_list
);
2107 void SetDescriptorHeaps
(UINT heap_count
, ID3D12DescriptorHeap
* const *heaps
);
2109 void SetComputeRootSignature
(ID3D12RootSignature
*root_signature
);
2110 void SetGraphicsRootSignature
(ID3D12RootSignature
*root_signature
);
2112 void SetComputeRootDescriptorTable
(UINT root_parameter_index
, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor
);
2113 void SetGraphicsRootDescriptorTable
(UINT root_parameter_index
, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor
);
2115 void SetComputeRoot32BitConstant
(UINT root_parameter_index
, UINT data
, UINT dst_offset
);
2116 void SetGraphicsRoot32BitConstant
(UINT root_parameter_index
, UINT data
, UINT dst_offset
);
2118 void SetComputeRoot32BitConstants
(UINT root_parameter_index
, UINT constant_count
, const void *data
,
2120 void SetGraphicsRoot32BitConstants
(UINT root_parameter_index
, UINT constant_count
, const void *data
,
2123 void SetComputeRootConstantBufferView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2124 void SetGraphicsRootConstantBufferView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2126 void SetComputeRootShaderResourceView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2127 void SetGraphicsRootShaderResourceView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2129 void SetComputeRootUnorderedAccessView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2130 void SetGraphicsRootUnorderedAccessView
(UINT root_parameter_index
, D3D12_GPU_VIRTUAL_ADDRESS address
);
2132 void IASetIndexBuffer
(const D3D12_INDEX_BUFFER_VIEW
*view
);
2133 void IASetVertexBuffers
(UINT start_slot
, UINT view_count
, const D3D12_VERTEX_BUFFER_VIEW
*views
);
2135 void SOSetTargets
(UINT start_slot
, UINT view_count
, const D3D12_STREAM_OUTPUT_BUFFER_VIEW
*views
);
2137 void OMSetRenderTargets
(UINT render_target_descriptor_count
,
2138 const D3D12_CPU_DESCRIPTOR_HANDLE
*render_target_descriptors
,
2139 BOOL single_descriptor_handle
,
2140 const D3D12_CPU_DESCRIPTOR_HANDLE
*depth_stencil_descriptor
);
2142 void ClearDepthStencilView
(D3D12_CPU_DESCRIPTOR_HANDLE dsv
, D3D12_CLEAR_FLAGS flags
,
2143 FLOAT depth
, UINT8 stencil
, UINT rect_count
, const D3D12_RECT
*rects
);
2144 void ClearRenderTargetView
(D3D12_CPU_DESCRIPTOR_HANDLE rtv
, const FLOAT color
[4],
2145 UINT rect_count
, const D3D12_RECT
*rects
);
2146 void ClearUnorderedAccessViewUint
(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle
,
2147 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle
, ID3D12Resource
*resource
, const UINT values
[4],
2148 UINT rect_count
, const D3D12_RECT
*rects
);
2149 void ClearUnorderedAccessViewFloat
(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle
,
2150 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle
, ID3D12Resource
*resource
, const float values
[4],
2151 UINT rect_count
, const D3D12_RECT
*rects
);
2153 void DiscardResource
(ID3D12Resource
*resource
, const D3D12_DISCARD_REGION
*region
);
2155 void BeginQuery
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
, UINT index
);
2156 void EndQuery
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
, UINT index
);
2157 void ResolveQueryData
(ID3D12QueryHeap
*heap
, D3D12_QUERY_TYPE type
,
2158 UINT start_index
, UINT query_count
,
2159 ID3D12Resource
*dst_buffer
, UINT64 aligned_dst_buffer_offset
);
2161 void SetPredication
(ID3D12Resource
*buffer
, UINT64 aligned_buffer_offset
,
2162 D3D12_PREDICATION_OP operation
);
2164 void SetMarker
(UINT metadata
, const void *data
, UINT size
);
2165 void BeginEvent
(UINT metadata
, const void *data
, UINT size
);
2168 void ExecuteIndirect
(ID3D12CommandSignature
*command_signature
,
2169 UINT max_command_count
, ID3D12Resource
*arg_buffer
, UINT64 arg_buffer_offset
,
2170 ID3D12Resource
*count_buffer
, UINT64 count_buffer_offset
);
2174 uuid(553103fb
-1fe7
-4557-bb38
-946d7d0e7ca7
),
2177 pointer_default(unique)
2179 interface ID3D12GraphicsCommandList1
: ID3D12GraphicsCommandList
2181 void AtomicCopyBufferUINT
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2182 ID3D12Resource
*src_buffer
, UINT64 src_offset
,
2183 UINT dependent_resource_count
, ID3D12Resource
* const *dependent_resources
,
2184 const D3D12_SUBRESOURCE_RANGE_UINT64
*dependent_sub_resource_ranges
);
2186 void AtomicCopyBufferUINT64
(ID3D12Resource
*dst_buffer
, UINT64 dst_offset
,
2187 ID3D12Resource
*src_buffer
, UINT64 src_offset
,
2188 UINT dependent_resource_count
, ID3D12Resource
* const *dependent_resources
,
2189 const D3D12_SUBRESOURCE_RANGE_UINT64
*dependent_sub_resource_ranges
);
2191 void OMSetDepthBounds
(FLOAT min
, FLOAT max
);
2193 void SetSamplePositions
(UINT sample_count
, UINT pixel_count
,
2194 D3D12_SAMPLE_POSITION
*sample_positions
);
2196 void ResolveSubresourceRegion
(ID3D12Resource
*dst_resource
,
2197 UINT dst_sub_resource_idx
, UINT dst_x
, UINT dst_y
,
2198 ID3D12Resource
*src_resource
, UINT src_sub_resource_idx
,
2199 D3D12_RECT
*src_rect
, DXGI_FORMAT format
, D3D12_RESOLVE_MODE mode
);
2201 void SetViewInstanceMask
(UINT mask
);
2205 uuid(38c3e585
-ff17
-412c
-9150-4fc6f9d72a28
),
2208 pointer_default(unique)
2210 interface ID3D12GraphicsCommandList2
: ID3D12GraphicsCommandList1
2212 void WriteBufferImmediate
(UINT count
,
2213 const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
*parameters
,
2214 const D3D12_WRITEBUFFERIMMEDIATE_MODE
*modes
);
2217 typedef enum D3D12_TILE_RANGE_FLAGS
2219 D3D12_TILE_RANGE_FLAG_NONE
= 0x0,
2220 D3D12_TILE_RANGE_FLAG_NULL
= 0x1,
2221 D3D12_TILE_RANGE_FLAG_SKIP
= 0x2,
2222 D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE
= 0x4
2223 } D3D12_TILE_RANGE_FLAGS
;
2225 typedef enum D3D12_TILE_MAPPING_FLAGS
2227 D3D12_TILE_MAPPING_FLAG_NONE
= 0x0,
2228 D3D12_TILE_MAPPING_FLAG_NO_HAZARD
= 0x1,
2229 } D3D12_TILE_MAPPING_FLAGS
;
2230 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_TILE_MAPPING_FLAGS);")
2233 uuid(0ec870a6
-5d7e
-4c22
-8cfc
-5baae07616ed
),
2236 pointer_default(unique)
2238 interface ID3D12CommandQueue
: ID3D12Pageable
2240 void UpdateTileMappings
(ID3D12Resource
*resource
, UINT region_count
,
2241 const D3D12_TILED_RESOURCE_COORDINATE
*region_start_coordinates
,
2242 const D3D12_TILE_REGION_SIZE
*region_sizes
,
2245 const D3D12_TILE_RANGE_FLAGS
*range_flags
,
2246 UINT
*heap_range_offsets
,
2247 UINT
*range_tile_counts
,
2248 D3D12_TILE_MAPPING_FLAGS flags
);
2250 void CopyTileMappings
(ID3D12Resource
*dst_resource
,
2251 const D3D12_TILED_RESOURCE_COORDINATE
*dst_region_start_coordinate
,
2252 ID3D12Resource
*src_resource
,
2253 const D3D12_TILED_RESOURCE_COORDINATE
*src_region_start_coordinate
,
2254 const D3D12_TILE_REGION_SIZE
*region_size
,
2255 D3D12_TILE_MAPPING_FLAGS flags
);
2257 void ExecuteCommandLists
(UINT command_list_count
,
2258 ID3D12CommandList
* const * command_lists
);
2260 void SetMarker
(UINT metadata
, const void *data
, UINT size
);
2261 void BeginEvent
(UINT metadata
, const void *data
, UINT size
);
2264 HRESULT Signal
(ID3D12Fence
*fence
, UINT64 value
);
2265 HRESULT Wait
(ID3D12Fence
*fence
, UINT64 value
);
2267 HRESULT GetTimestampFrequency
(UINT64
*frequency
);
2268 HRESULT GetClockCalibration
(UINT64
*gpu_timestamp
, UINT64
*cpu_timestamp
);
2270 D3D12_COMMAND_QUEUE_DESC GetDesc
();
2273 typedef enum D3D12_FENCE_FLAGS
2275 D3D12_FENCE_FLAG_NONE
= 0x0,
2276 D3D12_FENCE_FLAG_SHARED
= 0x1,
2277 D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER
= 0x2,
2278 } D3D12_FENCE_FLAGS
;
2279 cpp_quote
("DEFINE_ENUM_FLAG_OPERATORS(D3D12_FENCE_FLAGS);")
2281 typedef enum D3D12_QUERY_HEAP_TYPE
2283 D3D12_QUERY_HEAP_TYPE_OCCLUSION
= 0,
2284 D3D12_QUERY_HEAP_TYPE_TIMESTAMP
= 1,
2285 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS
= 2,
2286 D3D12_QUERY_HEAP_TYPE_SO_STATISTICS
= 3,
2287 } D3D12_QUERY_HEAP_TYPE
;
2289 typedef struct D3D12_QUERY_HEAP_DESC
2291 D3D12_QUERY_HEAP_TYPE Type
;
2294 } D3D12_QUERY_HEAP_DESC
;
2296 typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
2298 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW
,
2299 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED
,
2300 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH
,
2301 D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW
,
2302 D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW
,
2303 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT
,
2304 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW
,
2305 D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW
,
2306 D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW
,
2307 } D3D12_INDIRECT_ARGUMENT_TYPE
;
2309 typedef struct D3D12_INDIRECT_ARGUMENT_DESC
2311 D3D12_INDIRECT_ARGUMENT_TYPE Type
;
2320 UINT RootParameterIndex
;
2321 UINT DestOffsetIn32BitValues
;
2322 UINT Num32BitValuesToSet
;
2326 UINT RootParameterIndex
;
2327 } ConstantBufferView
;
2330 UINT RootParameterIndex
;
2331 } ShaderResourceView
;
2334 UINT RootParameterIndex
;
2335 } UnorderedAccessView
;
2337 } D3D12_INDIRECT_ARGUMENT_DESC
;
2339 typedef struct D3D12_COMMAND_SIGNATURE_DESC
2342 UINT NumArgumentDescs
;
2343 const D3D12_INDIRECT_ARGUMENT_DESC
*pArgumentDescs
;
2345 } D3D12_COMMAND_SIGNATURE_DESC
;
2348 uuid(c54a6b66
-72df
-4ee8
-8be5
-a946a1429214
),
2351 pointer_default(unique)
2353 interface ID3D12RootSignature
: ID3D12DeviceChild
2358 uuid(765a30f3
-f624
-4c6f
-a828
-ace948622445
),
2361 pointer_default(unique)
2363 interface ID3D12PipelineState
: ID3D12Pageable
2365 HRESULT GetCachedBlob
(ID3DBlob
**blob
);
2369 uuid(0a753dcf
-c4d8
-4b91
-adf6
-be5a60d95a76
),
2372 pointer_default(unique)
2374 interface ID3D12Fence
: ID3D12Pageable
2376 UINT64 GetCompletedValue
();
2377 HRESULT SetEventOnCompletion
(UINT64 value
, HANDLE event
);
2378 HRESULT Signal
(UINT64 value
);
2382 uuid(6102dee4
-af59
-4b09
-b999
-b44d73f09b24
),
2385 pointer_default(unique)
2387 interface ID3D12CommandAllocator
: ID3D12Pageable
2393 uuid(189819f1
-1db6
-4b57
-be54
-1821339b85f7
),
2396 pointer_default(unique)
2398 interface ID3D12Device
: ID3D12Object
2400 UINT GetNodeCount
();
2402 HRESULT CreateCommandQueue
(const D3D12_COMMAND_QUEUE_DESC
*desc
,
2403 REFIID riid
, void **command_queue
);
2404 HRESULT CreateCommandAllocator
(D3D12_COMMAND_LIST_TYPE type
,
2405 REFIID riid
, void **command_allocator
);
2406 HRESULT CreateGraphicsPipelineState
(const D3D12_GRAPHICS_PIPELINE_STATE_DESC
*desc
,
2407 REFIID riid
, void **pipeline_state
);
2408 HRESULT CreateComputePipelineState
(const D3D12_COMPUTE_PIPELINE_STATE_DESC
*desc
,
2409 REFIID riid
, void **pipeline_state
);
2410 HRESULT CreateCommandList
(UINT node_mask
,
2411 D3D12_COMMAND_LIST_TYPE type
,
2412 ID3D12CommandAllocator
*command_allocator
,
2413 ID3D12PipelineState
*initial_pipeline_state
,
2414 REFIID riid
, void **command_list
);
2416 HRESULT CheckFeatureSupport
(D3D12_FEATURE feature
,
2417 void *feature_data
, UINT feature_data_size
);
2419 HRESULT CreateDescriptorHeap
(const D3D12_DESCRIPTOR_HEAP_DESC
*desc
,
2420 REFIID riid
, void **descriptor_heap
);
2421 UINT GetDescriptorHandleIncrementSize
(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
2423 HRESULT CreateRootSignature
(UINT node_mask
,
2424 const void *bytecode
, SIZE_T bytecode_length
,
2425 REFIID riid
, void **root_signature
);
2427 void CreateConstantBufferView
(const D3D12_CONSTANT_BUFFER_VIEW_DESC
*desc
,
2428 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2429 void CreateShaderResourceView
(ID3D12Resource
*resource
,
2430 const D3D12_SHADER_RESOURCE_VIEW_DESC
*desc
,
2431 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2432 void CreateUnorderedAccessView
(ID3D12Resource
*resource
, ID3D12Resource
*counter_resource
,
2433 const D3D12_UNORDERED_ACCESS_VIEW_DESC
*desc
,
2434 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2435 void CreateRenderTargetView
(ID3D12Resource
*resource
,
2436 const D3D12_RENDER_TARGET_VIEW_DESC
*desc
,
2437 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2438 void CreateDepthStencilView
(ID3D12Resource
*resource
,
2439 const D3D12_DEPTH_STENCIL_VIEW_DESC
*desc
,
2440 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2441 void CreateSampler
(const D3D12_SAMPLER_DESC
*desc
,
2442 D3D12_CPU_DESCRIPTOR_HANDLE descriptor
);
2444 void CopyDescriptors
(UINT dst_descriptor_range_count
,
2445 const D3D12_CPU_DESCRIPTOR_HANDLE
*dst_descriptor_range_offsets
,
2446 const UINT
*dst_descriptor_range_sizes
,
2447 UINT src_descriptor_range_count
,
2448 const D3D12_CPU_DESCRIPTOR_HANDLE
*src_descriptor_range_offsets
,
2449 const UINT
*src_descriptor_range_sizes
,
2450 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
2451 void CopyDescriptorsSimple
(UINT descriptor_count
,
2452 const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset
,
2453 const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset
,
2454 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type
);
2456 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo
(UINT visible_mask
,
2457 UINT reource_desc_count
, const D3D12_RESOURCE_DESC
*resource_descs
);
2459 D3D12_HEAP_PROPERTIES GetCustomHeapProperties
(UINT node_mask
,
2460 D3D12_HEAP_TYPE heap_type
);
2462 HRESULT CreateCommittedResource
(const D3D12_HEAP_PROPERTIES
*heap_properties
, D3D12_HEAP_FLAGS heap_flags
,
2463 const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
2464 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
2465 REFIID riid
, void **resource
);
2467 HRESULT CreateHeap
(const D3D12_HEAP_DESC
*desc
, REFIID riid
, void **heap
);
2469 HRESULT CreatePlacedResource
(ID3D12Heap
*heap
, UINT64 heap_offset
,
2470 const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
2471 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
2472 REFIID riid
, void **resource
);
2473 HRESULT CreateReservedResource
(const D3D12_RESOURCE_DESC
*desc
, D3D12_RESOURCE_STATES initial_state
,
2474 const D3D12_CLEAR_VALUE
*optimized_clear_value
,
2475 REFIID riid
, void **resource
);
2477 HRESULT CreateSharedHandle
(ID3D12DeviceChild
*object,
2478 const SECURITY_ATTRIBUTES
*attributes
, DWORD access
,
2479 const WCHAR
*name
, HANDLE *handle);
2480 HRESULT OpenSharedHandle
(HANDLE handle,
2481 REFIID riid
, void **object);
2482 HRESULT OpenSharedHandleByName
(const WCHAR
*name
, DWORD access
, HANDLE *handle);
2484 HRESULT MakeResident
(UINT object_count
, ID3D12Pageable
* const *objects
);
2485 HRESULT Evict
(UINT object_count
, ID3D12Pageable
* const *objects
);
2487 HRESULT CreateFence
(UINT64 initial_value
, D3D12_FENCE_FLAGS flags
, REFIID riid
, void **fence
);
2489 HRESULT GetDeviceRemovedReason
();
2491 void GetCopyableFootprints
(const D3D12_RESOURCE_DESC
*desc
,
2492 UINT first_sub_resource
,
2493 UINT sub_resource_count
,
2495 D3D12_PLACED_SUBRESOURCE_FOOTPRINT
*layouts
,
2498 UINT64
*total_bytes
);
2500 HRESULT CreateQueryHeap
(const D3D12_QUERY_HEAP_DESC
*desc
,
2501 REFIID riid
, void **heap
);
2503 HRESULT SetStablePowerState
(BOOL enable
);
2505 HRESULT CreateCommandSignature
(const D3D12_COMMAND_SIGNATURE_DESC
*desc
,
2506 ID3D12RootSignature
*root_signature
,
2507 REFIID riid
, void **command_signature
);
2509 void GetResourceTiling
(ID3D12Resource
*resource
,
2510 UINT
*total_tile_count
,
2511 D3D12_PACKED_MIP_INFO
*packed_mip_info
,
2512 D3D12_TILE_SHAPE
*standard_tile_shape
,
2513 UINT
*sub_resource_tiling_count
,
2514 UINT first_sub_resource_tiling
,
2515 D3D12_SUBRESOURCE_TILING
*sub_resource_tilings
);
2517 LUID GetAdapterLuid
();
2521 uuid(77acce80
-638e-4e65
-8895-c1f23386863e
),
2524 pointer_default(unique)
2526 interface ID3D12Device1
: ID3D12Device
2528 HRESULT CreatePipelineLibrary
(const void *blob
, SIZE_T blob_size
, REFIID iid
, void **lib
);
2530 HRESULT SetEventOnMultipleFenceCompletion
(ID3D12Fence
* const *fences
,
2531 const UINT64
*values
, UINT fence_count
, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags
, HANDLE event
);
2533 HRESULT SetResidencyPriority
(UINT object_count
, ID3D12Pageable
* const *objects
,
2534 const D3D12_RESIDENCY_PRIORITY
*priorities
);
2538 uuid(34ab647b
-3cc8
-46ac
-841b
-c0965645c046
),
2541 pointer_default(unique)
2543 interface ID3D12RootSignatureDeserializer
: IUnknown
2545 const D3D12_ROOT_SIGNATURE_DESC
*GetRootSignatureDesc
();
2549 uuid(7f91ce67
-090c
-4bb7
-b78e
-ed8ff2e31da0
),
2552 pointer_default(unique)
2554 interface ID3D12VersionedRootSignatureDeserializer
: IUnknown
2556 HRESULT GetRootSignatureDescAtVersion
(D3D_ROOT_SIGNATURE_VERSION
version,
2557 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
**desc
);
2559 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*GetUnconvertedRootSignatureDesc
();
2562 [local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer
(
2563 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
2565 typedef HRESULT (__stdcall
*PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER
)(
2566 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
2568 [local] HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer
(
2569 const void *data
, SIZE_T data_size
, REFIID iid
, void **deserializer
);
2571 [local] HRESULT __stdcall D3D12SerializeRootSignature
(
2572 const D3D12_ROOT_SIGNATURE_DESC
*root_signature_desc
,
2573 D3D_ROOT_SIGNATURE_VERSION
version, ID3DBlob
**blob
, ID3DBlob
**error_blob
);
2575 typedef HRESULT (__stdcall
*PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE
)(
2576 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*desc
, ID3DBlob
**blob
, ID3DBlob
**error_blob
);
2578 [local] HRESULT __stdcall D3D12SerializeVersionedRootSignature
(
2579 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC
*root_signature_desc
,
2580 ID3DBlob
**blob
, ID3DBlob
**error_blob
);
2582 typedef HRESULT (__stdcall
*PFN_D3D12_CREATE_DEVICE
)(IUnknown
*adapter
,
2583 D3D_FEATURE_LEVEL minimum_feature_level
, REFIID iid
, void **device
);
2585 [local] HRESULT __stdcall D3D12CreateDevice
(IUnknown
*adapter
,
2586 D3D_FEATURE_LEVEL minimum_feature_level
, REFIID iid
, void **device
);
2588 typedef HRESULT (__stdcall
*PFN_D3D12_GET_DEBUG_INTERFACE
)(REFIID iid
, void **debug
);
2590 [local] HRESULT __stdcall D3D12GetDebugInterface
(REFIID iid
, void **debug
);
2592 [local] HRESULT __stdcall D3D12EnableExperimentalFeatures
(UINT feature_count
,
2593 const IID
*iids
, void *configurations
, UINT
*configurations_sizes
);
2595 cpp_quote
("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd84, 0x49fe, 0xb9, 0x7b, 0xa9, 0xdc, 0xfd, 0xcc, 0x1b, 0x4f);")
2596 cpp_quote
("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);")
2597 cpp_quote
("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);")
2598 cpp_quote
("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);")
2600 typedef enum D3D12_DRED_ENABLEMENT
2602 D3D12_DRED_ENABLEMENT_SYSTEM_CONTROLLED
= 0,
2603 D3D12_DRED_ENABLEMENT_FORCED_OFF
= 1,
2604 D3D12_DRED_ENABLEMENT_FORCED_ON
= 2,
2605 } D3D12_DRED_ENABLEMENT
;
2607 typedef HRESULT (__stdcall
*PFN_D3D12_GET_INTERFACE
)(REFCLSID clsid
, REFIID iid
, void **debug
);
2609 [local] HRESULT __stdcall D3D12GetInterface
(REFCLSID clsid
, REFIID iid
, void **debug
);
2612 uuid(7071e1f0
-e84b
-4b33
-974f
-12fa49de65c5
),
2615 pointer_default(unique)
2617 interface ID3D12Tools
: IUnknown
2619 void EnableShaderInstrumentation
(BOOL enable
);
2620 BOOL ShaderInstrumentationEnabled
();
2624 uuid(82bc481c
-6b9b
-4030-aedb
-7ee3d1df1e63
),
2627 pointer_default(unique)
2629 interface ID3D12DeviceRemovedExtendedDataSettings
: IUnknown
2631 void SetAutoBreadcrumbsEnablement
(D3D12_DRED_ENABLEMENT enablement
);
2632 void SetPageFaultEnablement
(D3D12_DRED_ENABLEMENT enablement
);
2633 void SetWatsonDumpEnablement
(D3D12_DRED_ENABLEMENT enablement
);
2637 uuid(e9eb5314
-33aa
-42b2
-a718
-d77f58b1f1c7
),
2640 pointer_default(unique)
2642 interface ID3D12SDKConfiguration
: IUnknown
2644 HRESULT SetSDKVersion
(UINT
version, const char *path
);