2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
31 #ifdef D3D10CORE_INIT_GUID
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
45 struct d3d10_shader_info
47 const DWORD
*shader_code
;
48 struct wined3d_shader_signature
*output_signature
;
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
53 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
55 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
56 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
58 static inline void read_dword(const char **ptr
, DWORD
*d
)
60 memcpy(d
, *ptr
, sizeof(*d
));
64 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
66 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
67 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
69 /* IDirect3D10Device */
72 ID3D10Device ID3D10Device_iface
;
73 const struct IUnknownVtbl
*inner_unknown_vtbl
;
74 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
75 IUnknown
*outer_unknown
;
78 struct wined3d_device_parent device_parent
;
79 struct wined3d_device
*wined3d_device
;
82 void d3d10_device_init(struct d3d10_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
85 struct d3d10_texture2d
87 ID3D10Texture2D ID3D10Texture2D_iface
;
90 IUnknown
*dxgi_surface
;
91 struct wined3d_surface
*wined3d_surface
;
92 D3D10_TEXTURE2D_DESC desc
;
95 HRESULT
d3d10_texture2d_init(struct d3d10_texture2d
*texture
, struct d3d10_device
*device
,
96 const D3D10_TEXTURE2D_DESC
*desc
) DECLSPEC_HIDDEN
;
99 struct d3d10_texture3d
101 ID3D10Texture3D ID3D10Texture3D_iface
;
104 struct wined3d_texture
*wined3d_texture
;
105 D3D10_TEXTURE3D_DESC desc
;
108 HRESULT
d3d10_texture3d_init(struct d3d10_texture3d
*texture
, struct d3d10_device
*device
,
109 const D3D10_TEXTURE3D_DESC
*desc
) DECLSPEC_HIDDEN
;
114 const struct ID3D10BufferVtbl
*vtbl
;
117 struct wined3d_buffer
*wined3d_buffer
;
120 HRESULT
d3d10_buffer_init(struct d3d10_buffer
*buffer
, struct d3d10_device
*device
,
121 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
) DECLSPEC_HIDDEN
;
123 /* ID3D10DepthStencilView */
124 struct d3d10_depthstencil_view
126 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
130 HRESULT
d3d10_depthstencil_view_init(struct d3d10_depthstencil_view
*view
) DECLSPEC_HIDDEN
;
132 /* ID3D10RenderTargetView */
133 struct d3d10_rendertarget_view
135 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
138 struct wined3d_rendertarget_view
*wined3d_view
;
139 D3D10_RENDER_TARGET_VIEW_DESC desc
;
142 HRESULT
d3d10_rendertarget_view_init(struct d3d10_rendertarget_view
*view
,
143 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
) DECLSPEC_HIDDEN
;
144 struct d3d10_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
146 /* ID3D10ShaderResourceView */
147 struct d3d10_shader_resource_view
149 ID3D10ShaderResourceView ID3D10ShaderResourceView_iface
;
153 HRESULT
d3d10_shader_resource_view_init(struct d3d10_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
155 /* ID3D10InputLayout */
156 struct d3d10_input_layout
158 ID3D10InputLayout ID3D10InputLayout_iface
;
161 struct wined3d_vertex_declaration
*wined3d_decl
;
164 HRESULT
d3d10_input_layout_init(struct d3d10_input_layout
*layout
, struct d3d10_device
*device
,
165 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
166 const void *shader_byte_code
, SIZE_T shader_byte_code_length
) DECLSPEC_HIDDEN
;
167 struct d3d10_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
169 /* ID3D10VertexShader */
170 struct d3d10_vertex_shader
172 ID3D10VertexShader ID3D10VertexShader_iface
;
175 struct wined3d_shader
*wined3d_shader
;
176 struct wined3d_shader_signature output_signature
;
179 HRESULT
d3d10_vertex_shader_init(struct d3d10_vertex_shader
*shader
, struct d3d10_device
*device
,
180 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
181 struct d3d10_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
183 /* ID3D10GeometryShader */
184 struct d3d10_geometry_shader
186 ID3D10GeometryShader ID3D10GeometryShader_iface
;
189 struct wined3d_shader
*wined3d_shader
;
190 struct wined3d_shader_signature output_signature
;
193 HRESULT
d3d10_geometry_shader_init(struct d3d10_geometry_shader
*shader
, struct d3d10_device
*device
,
194 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
196 /* ID3D10PixelShader */
197 struct d3d10_pixel_shader
199 ID3D10PixelShader ID3D10PixelShader_iface
;
202 struct wined3d_shader
*wined3d_shader
;
203 struct wined3d_shader_signature output_signature
;
206 HRESULT
d3d10_pixel_shader_init(struct d3d10_pixel_shader
*shader
, struct d3d10_device
*device
,
207 const void *byte_code
, SIZE_T byte_code_length
) DECLSPEC_HIDDEN
;
208 struct d3d10_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
210 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
211 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
213 /* ID3D10BlendState */
214 struct d3d10_blend_state
216 ID3D10BlendState ID3D10BlendState_iface
;
220 HRESULT
d3d10_blend_state_init(struct d3d10_blend_state
*state
) DECLSPEC_HIDDEN
;
222 /* ID3D10DepthStencilState */
223 struct d3d10_depthstencil_state
225 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
229 HRESULT
d3d10_depthstencil_state_init(struct d3d10_depthstencil_state
*state
) DECLSPEC_HIDDEN
;
231 /* ID3D10RasterizerState */
232 struct d3d10_rasterizer_state
234 ID3D10RasterizerState ID3D10RasterizerState_iface
;
238 HRESULT
d3d10_rasterizer_state_init(struct d3d10_rasterizer_state
*state
) DECLSPEC_HIDDEN
;
240 /* ID3D10SamplerState */
241 struct d3d10_sampler_state
243 ID3D10SamplerState ID3D10SamplerState_iface
;
247 HRESULT
d3d10_sampler_state_init(struct d3d10_sampler_state
*state
) DECLSPEC_HIDDEN
;
252 ID3D10Query ID3D10Query_iface
;
256 HRESULT
d3d10_query_init(struct d3d10_query
*query
) DECLSPEC_HIDDEN
;
259 enum dxgi_device_layer_id
261 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
262 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
263 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
264 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
265 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
268 struct layer_get_size_args
274 IDXGIAdapter
*adapter
;
275 WORD interface_major
;
276 WORD interface_minor
;
278 WORD version_revision
;
281 struct dxgi_device_layer
283 enum dxgi_device_layer_id id
;
284 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
285 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
286 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
287 void *device_object
, REFIID riid
, void **device_layer
);
290 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
291 UINT flags
, void *unknown0
, void **device
);
292 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
294 #endif /* __WINE_D3D10CORE_PRIVATE_H */