wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
[wine.git] / programs / where / Makefile.in
blob5aaab27885618daac207ac7aac91d1a67f34314f
1 MODULE = where.exe
3 EXTRADLLFLAGS = -mconsole -municode
5 C_SRCS = \
6 main.c