wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
[wine.git] / dlls / wow64win / Makefile.in
blobce8c42f06f6bb9e0b82c4a325bc12fe3eb38fa1d
1 MODULE = wow64win.dll
2 IMPORTS = wow64 win32u ntdll winecrt0
4 EXTRADLLFLAGS = -nodefaultlibs -Wl,--image-base,0x6f200000
6 C_SRCS = \
7 gdi.c \
8 syscall.c \
9 user.c