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HEAD
wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
[wine.git]
/
dlls
/
wow64win
/
Makefile.in
blob
ce8c42f06f6bb9e0b82c4a325bc12fe3eb38fa1d
1
MODULE
=
wow64win.dll
2
IMPORTS
=
wow64 win32u ntdll winecrt0
3
4
EXTRADLLFLAGS
= -
nodefaultlibs
-
Wl
,--
image-base
,
0x6f200000
5
6
C_SRCS
=
\
7
gdi.c \
8
syscall.c \
9
user.c