wined3d: Use wined3d_mask_from_size() in shader_glsl_generate_stream_output_setup().
[wine.git] / dlls / vulkan-1 / Makefile.in
bloba4a10bc8e9310fe0dc03d34c47af72b062b207be
1 MODULE = vulkan-1.dll
2 IMPORTS = winevulkan
3 IMPORTLIB = vulkan-1
5 EXTRADLLFLAGS = -Wb,--prefer-native
7 RC_SRCS = version.rc