4 * Copyright 1993 Bob Amstadt
5 * Copyright 1996 Albrecht Kleine
6 * Copyright 1997 David Faure
7 * Copyright 1998 Morten Welinder
8 * Copyright 1998 Ulrich Weigand
17 #include "wine/keyboard16.h"
22 #include "debugtools.h"
23 #include "debugtools.h"
27 DECLARE_DEBUG_CHANNEL(event
)
28 DECLARE_DEBUG_CHANNEL(keyboard
)
30 /**********************************************************************/
32 KEYBOARD_DRIVER
*KEYBOARD_Driver
= NULL
;
34 static LPKEYBD_EVENT_PROC DefKeybEventProc
= NULL
;
35 LPBYTE pKeyStateTable
= NULL
;
37 /***********************************************************************
38 * KEYBOARD_Inquire (KEYBOARD.1)
40 WORD WINAPI
KEYBOARD_Inquire(LPKBINFO kbInfo
)
42 kbInfo
->Begin_First_Range
= 0;
43 kbInfo
->End_First_Range
= 0;
44 kbInfo
->Begin_Second_Range
= 0;
45 kbInfo
->End_Second_Range
= 0;
46 kbInfo
->StateSize
= 16;
48 return sizeof(KBINFO
);
51 /***********************************************************************
52 * KEYBOARD_Enable (KEYBOARD.2)
54 VOID WINAPI
KEYBOARD_Enable( LPKEYBD_EVENT_PROC lpKeybEventProc
,
57 static BOOL initDone
= FALSE
;
59 DefKeybEventProc
= lpKeybEventProc
;
60 pKeyStateTable
= lpKeyState
;
62 /* all states to false */
63 memset( lpKeyState
, 0, sizeof(lpKeyState
) );
65 if (!initDone
) KEYBOARD_Driver
->pInit();
69 /***********************************************************************
70 * KEYBOARD_Disable (KEYBOARD.3)
72 VOID WINAPI
KEYBOARD_Disable(VOID
)
74 DefKeybEventProc
= NULL
;
75 pKeyStateTable
= NULL
;
78 /***********************************************************************
81 void KEYBOARD_SendEvent( BYTE bVk
, BYTE bScan
, DWORD dwFlags
,
82 DWORD posX
, DWORD posY
, DWORD time
)
87 if ( !DefKeybEventProc
) return;
89 TRACE_(event
)("(%d,%d,%04lX)\n", bVk
, bScan
, dwFlags
);
91 wke
.magic
= WINE_KEYBDEVENT_MAGIC
;
96 /* To avoid deadlocks, we have to suspend all locks on windows structures
97 before the program control is passed to the keyboard driver */
98 iWndsLocks
= WIN_SuspendWndsLock();
99 DefKeybEventProc( bVk
, bScan
, dwFlags
, (DWORD
)&wke
);
100 WIN_RestoreWndsLock(iWndsLocks
);
103 /**********************************************************************
104 * ScreenSwitchEnable (KEYBOARD.100)
106 VOID WINAPI
ScreenSwitchEnable16(WORD unused
)
108 FIXME_(keyboard
)("(%04x): stub\n",unused
);
111 /**********************************************************************
112 * OemKeyScan (KEYBOARD.128)(USER32.401)
114 DWORD WINAPI
OemKeyScan(WORD wOemChar
)
116 TRACE_(keyboard
)("*OemKeyScan (%d)\n",wOemChar
);
121 /**********************************************************************
122 * VkKeyScan [KEYBOARD.129]
124 /* VkKeyScan translates an ANSI character to a virtual-key and shift code
125 * for the current keyboard.
126 * high-order byte yields :
130 * 3-5 Shift-key combinations that are not used for characters
133 * I.e. : Shift = 1, Ctrl = 2, Alt = 4.
134 * FIXME : works ok except for dead chars :
135 * VkKeyScan '^'(0x5e, 94) ... got keycode 00 ... returning 00
136 * VkKeyScan '`'(0x60, 96) ... got keycode 00 ... returning 00
139 WORD WINAPI
VkKeyScan16(CHAR cChar
)
141 return KEYBOARD_Driver
->pVkKeyScan(cChar
);
144 /******************************************************************************
145 * GetKeyboardType16 (KEYBOARD.130)
147 INT16 WINAPI
GetKeyboardType16(INT16 nTypeFlag
)
149 TRACE_(keyboard
)("(%d)\n",nTypeFlag
);
152 case 0: /* Keyboard type */
153 return 4; /* AT-101 */
155 case 1: /* Keyboard Subtype */
156 return 0; /* There are no defined subtypes */
158 case 2: /* Number of F-keys */
159 return 12; /* We're doing an 101 for now, so return 12 F-keys */
162 WARN_(keyboard
)("Unknown type\n");
163 return 0; /* The book says 0 here, so 0 */
167 /******************************************************************************
168 * MapVirtualKey16 (KEYBOARD.131)
170 * MapVirtualKey translates keycodes from one format to another
172 UINT16 WINAPI
MapVirtualKey16(UINT16 wCode
, UINT16 wMapType
)
174 return KEYBOARD_Driver
->pMapVirtualKey(wCode
,wMapType
);
177 /****************************************************************************
178 * GetKBCodePage16 (KEYBOARD.132)
180 INT16 WINAPI
GetKBCodePage16(void)
182 TRACE_(keyboard
)("(void)\n");
186 /****************************************************************************
187 * GetKeyNameText16 (KEYBOARD.133)
189 INT16 WINAPI
GetKeyNameText16(LONG lParam
, LPSTR lpBuffer
, INT16 nSize
)
191 return KEYBOARD_Driver
->pGetKeyNameText(lParam
, lpBuffer
, nSize
);
194 /****************************************************************************
195 * ToAscii (KEYBOARD.4)
197 * The ToAscii function translates the specified virtual-key code and keyboard
198 * state to the corresponding Windows character or characters.
200 * If the specified key is a dead key, the return value is negative. Otherwise,
201 * it is one of the following values:
203 * 0 The specified virtual key has no translation for the current state of the keyboard.
204 * 1 One Windows character was copied to the buffer.
205 * 2 Two characters were copied to the buffer. This usually happens when a
206 * dead-key character (accent or diacritic) stored in the keyboard layout cannot
207 * be composed with the specified virtual key to form a single character.
209 * FIXME : should do the above (return 2 for non matching deadchar+char combinations)
212 INT16 WINAPI
ToAscii16(UINT16 virtKey
,UINT16 scanCode
, LPBYTE lpKeyState
,
213 LPVOID lpChar
, UINT16 flags
)
215 return KEYBOARD_Driver
->pToAscii(
216 virtKey
, scanCode
, lpKeyState
, lpChar
, flags
220 /***********************************************************************
221 * KEYBOARD_GetBeepActive
223 BOOL
KEYBOARD_GetBeepActive()
225 return KEYBOARD_Driver
->pGetBeepActive();
228 /***********************************************************************
229 * KEYBOARD_SetBeepActive
231 void KEYBOARD_SetBeepActive(BOOL bActivate
)
233 KEYBOARD_Driver
->pSetBeepActive(bActivate
);
236 /***********************************************************************
239 void KEYBOARD_Beep(void)
241 KEYBOARD_Driver
->pBeep();