MaxActiveLights means number of concurrent lights, but any number can
[wine.git] / dlls / d3d8 / directx.c
blob7977fe8ac6bd39bf51064918bad3cc1decbc19c6
1 /*
2 * IDirect3D8 implementation
4 * Copyright 2002 Jason Edmeades
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 #include "config.h"
23 #include <stdarg.h>
25 #define NONAMELESSUNION
26 #define NONAMELESSSTRUCT
27 #include "windef.h"
28 #include "winbase.h"
29 #include "wingdi.h"
30 #include "winuser.h"
31 #include "wine/debug.h"
32 #include "wine/unicode.h"
34 #include "d3d8_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
38 /* x11drv GDI escapes */
39 #define X11DRV_ESCAPE 6789
40 enum x11drv_escape_codes
42 X11DRV_GET_DISPLAY, /* get X11 display for a DC */
43 X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
44 X11DRV_GET_FONT, /* get current X font for a DC */
47 #define NUM_FORMATS 7
48 static const D3DFORMAT device_formats[NUM_FORMATS] = {
49 D3DFMT_P8,
50 D3DFMT_R3G3B2,
51 D3DFMT_R5G6B5,
52 D3DFMT_X1R5G5B5,
53 D3DFMT_X4R4G4B4,
54 D3DFMT_R8G8B8,
55 D3DFMT_X8R8G8B8
59 /* retrieve the X display to use on a given DC */
60 inline static Display *get_display( HDC hdc )
62 Display *display;
63 enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
65 if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
66 sizeof(display), (LPSTR)&display )) display = NULL;
67 return display;
71 /* IDirect3D IUnknown parts follow: */
72 HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
74 ICOM_THIS(IDirect3D8Impl,iface);
76 if (IsEqualGUID(riid, &IID_IUnknown)
77 || IsEqualGUID(riid, &IID_IDirect3D8)) {
78 IDirect3D8Impl_AddRef(iface);
79 *ppobj = This;
80 return D3D_OK;
83 WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
84 return E_NOINTERFACE;
87 ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
88 ICOM_THIS(IDirect3D8Impl,iface);
89 TRACE("(%p) : AddRef from %ld\n", This, This->ref);
90 return ++(This->ref);
93 ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
94 ICOM_THIS(IDirect3D8Impl,iface);
95 ULONG ref = --This->ref;
96 TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
97 if (ref == 0)
98 HeapFree(GetProcessHeap(), 0, This);
99 return ref;
102 /* IDirect3D Interface follow: */
103 HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
104 ICOM_THIS(IDirect3D8Impl,iface);
105 FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
106 return D3D_OK;
109 UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
110 ICOM_THIS(IDirect3D8Impl,iface);
111 /* FIXME: Set to one for now to imply the display */
112 TRACE("(%p): Mostly stub, only returns primary display\n", This);
113 return 1;
116 HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
117 UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
118 ICOM_THIS(IDirect3D8Impl,iface);
120 TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
122 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
123 return D3DERR_INVALIDCALL;
126 if (Adapter == 0) { /* Display */
127 strcpy(pIdentifier->Driver, "Display");
128 strcpy(pIdentifier->Description, "Direct3D Display");
129 pIdentifier->DriverVersion.s.HighPart = 1;
130 pIdentifier->DriverVersion.s.LowPart = 0;
131 pIdentifier->VendorId = 0;
132 pIdentifier->DeviceId = 0;
133 pIdentifier->SubSysId = 0;
134 pIdentifier->Revision = 0;
135 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
136 if (Flags & D3DENUM_NO_WHQL_LEVEL) {
137 pIdentifier->WHQLLevel = 0;
138 } else {
139 pIdentifier->WHQLLevel = 1;
141 } else {
142 FIXME("Adapter not primary display\n");
145 return D3D_OK;
148 UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,
149 UINT Adapter) {
150 ICOM_THIS(IDirect3D8Impl,iface);
152 TRACE("(%p}->(Adapter: %d)\n", This, Adapter);
154 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
155 return D3DERR_INVALIDCALL;
158 if (Adapter == 0) { /* Display */
159 DEVMODEW DevModeW;
160 int i = 0;
162 while (EnumDisplaySettingsExW(NULL, i, &DevModeW, 0)) {
163 i++;
165 TRACE("(%p}->(Adapter: %d) => %d\n", This, Adapter, i);
166 return i;
167 } else {
168 FIXME("Adapter not primary display\n");
171 return 0;
174 HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface,
175 UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
176 ICOM_THIS(IDirect3D8Impl,iface);
178 TRACE("(%p}->(Adapter:%d, mode:%d, pMode:%p)\n", This, Adapter, Mode, pMode);
180 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
181 return D3DERR_INVALIDCALL;
184 if (Adapter == 0) { /* Display */
185 HDC hdc;
186 int bpp = 0;
187 DEVMODEW DevModeW;
189 if (EnumDisplaySettingsExW(NULL, Mode, &DevModeW, 0))
191 pMode->Width = DevModeW.dmPelsWidth;
192 pMode->Height = DevModeW.dmPelsHeight;
193 bpp = DevModeW.dmBitsPerPel;
194 pMode->RefreshRate = D3DADAPTER_DEFAULT;
195 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
197 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
200 else
202 TRACE("Requested mode out of range %d\n", Mode);
203 return D3DERR_INVALIDCALL;
206 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
207 bpp = min(GetDeviceCaps(hdc, BITSPIXEL), bpp);
208 DeleteDC(hdc);
210 switch (bpp) {
211 case 8: pMode->Format = D3DFMT_R3G3B2; break;
212 case 16: pMode->Format = D3DFMT_R5G6B5; break;
213 case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
214 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
215 default: pMode->Format = D3DFMT_UNKNOWN;
217 TRACE("W %d H %d rr %d fmt (%x,%s) bpp %u\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
219 } else {
220 FIXME("Adapter not primary display\n");
223 return D3D_OK;
226 HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface,
227 UINT Adapter, D3DDISPLAYMODE* pMode) {
228 ICOM_THIS(IDirect3D8Impl,iface);
229 TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
231 if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
232 return D3DERR_INVALIDCALL;
235 if (Adapter == 0) { /* Display */
236 int bpp = 0;
237 DEVMODEW DevModeW;
239 EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
240 pMode->Width = DevModeW.dmPelsWidth;
241 pMode->Height = DevModeW.dmPelsHeight;
242 bpp = DevModeW.dmBitsPerPel;
243 pMode->RefreshRate = D3DADAPTER_DEFAULT;
244 if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
246 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
249 switch (bpp) {
250 case 8: pMode->Format = D3DFMT_R3G3B2; break;
251 case 16: pMode->Format = D3DFMT_R5G6B5; break;
252 case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
253 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
254 default: pMode->Format = D3DFMT_UNKNOWN;
257 } else {
258 FIXME("Adapter not primary display\n");
261 TRACE("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode->Width,
262 pMode->Height, pMode->RefreshRate, pMode->Format);
263 return D3D_OK;
266 HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
267 UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
268 D3DFORMAT BackBufferFormat, BOOL Windowed) {
269 ICOM_THIS(IDirect3D8Impl,iface);
270 FIXME("(%p)->(Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
271 This,
272 Adapter,
273 CheckType, debug_d3ddevicetype(CheckType),
274 DisplayFormat, debug_d3dformat(DisplayFormat),
275 BackBufferFormat, debug_d3dformat(BackBufferFormat),
276 Windowed);
277 return D3D_OK;
280 HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
281 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
282 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
283 ICOM_THIS(IDirect3D8Impl,iface);
284 FIXME("(%p)->(Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n",
285 This,
286 Adapter,
287 DeviceType, debug_d3ddevicetype(DeviceType),
288 AdapterFormat, debug_d3dformat(AdapterFormat),
289 Usage, debug_d3dusage(Usage),
290 RType, debug_d3dressourcetype(RType),
291 CheckFormat, debug_d3dformat(CheckFormat));
293 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
294 switch (CheckFormat) {
295 case D3DFMT_DXT1:
296 case D3DFMT_DXT3:
297 case D3DFMT_DXT5:
298 return D3D_OK;
299 default:
300 break; /* Avoid compiler warnings */
304 switch (CheckFormat) {
305 case D3DFMT_UYVY:
306 case D3DFMT_YUY2:
307 case D3DFMT_DXT1:
308 case D3DFMT_DXT2:
309 case D3DFMT_DXT3:
310 case D3DFMT_DXT4:
311 case D3DFMT_DXT5:
312 case D3DFMT_X8L8V8U8:
313 case D3DFMT_L6V5U5:
314 case D3DFMT_V8U8:
315 /* Since we do not support these formats right now, don't pretend to. */
316 return D3DERR_NOTAVAILABLE;
317 default:
318 break;
321 return D3D_OK;
324 HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
325 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
326 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
327 ICOM_THIS(IDirect3D8Impl,iface);
328 FIXME("(%p)->(Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x)\n",
329 This,
330 Adapter,
331 DeviceType, debug_d3ddevicetype(DeviceType),
332 SurfaceFormat, debug_d3dformat(SurfaceFormat),
333 Windowed,
334 MultiSampleType);
336 if (D3DMULTISAMPLE_NONE == MultiSampleType)
337 return D3D_OK;
338 return D3DERR_NOTAVAILABLE;
341 HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
342 UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
343 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
344 ICOM_THIS(IDirect3D8Impl,iface);
345 FIXME("(%p)->(Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
346 This,
347 Adapter,
348 DeviceType, debug_d3ddevicetype(DeviceType),
349 AdapterFormat, debug_d3dformat(AdapterFormat),
350 RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
351 DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
353 #if 0
354 switch (DepthStencilFormat) {
355 case D3DFMT_D24X4S4:
356 case D3DFMT_D24X8:
357 case D3DFMT_D24S8:
358 case D3DFMT_D32:
360 * as i don't know how to really check hard caps of graphics cards
361 * i prefer to not permit 32bit zbuffers enumeration (as few cards can do it)
363 return D3DERR_NOTAVAILABLE;
364 default:
365 break;
367 #endif
368 return D3D_OK;
371 HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
373 BOOL gotContext = FALSE;
374 BOOL created = FALSE;
375 GLint gl_tex_size = 0;
376 GLXContext gl_context = 0;
377 Display *display = NULL;
378 ICOM_THIS(IDirect3D8Impl,iface);
380 TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
382 /* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
383 ie there is no GL Context - Get a default rendering context to enable the
384 function query some info from GL */
385 if (glXGetCurrentContext() == NULL) {
387 XVisualInfo template;
388 XVisualInfo *vis;
389 HDC device_context;
390 Visual *visual;
391 Drawable drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
392 XWindowAttributes win_attr;
393 BOOL failed = FALSE;
394 int num;
396 /* Get the display */
397 device_context = GetDC(0);
398 display = get_display(device_context);
399 ReleaseDC(0, device_context);
401 /* Get the X visual */
402 ENTER_GL();
403 if (XGetWindowAttributes(display, drawable, &win_attr)) {
404 visual = win_attr.visual;
405 } else {
406 visual = DefaultVisual(display, DefaultScreen(display));
408 template.visualid = XVisualIDFromVisual(visual);
409 vis = XGetVisualInfo(display, VisualIDMask, &template, &num);
410 if (vis == NULL) {
411 LEAVE_GL();
412 WARN("Error creating visual info for capabilities initialization\n");
413 failed = TRUE;
416 /* Create a GL context */
417 if (!failed) {
418 gl_context = glXCreateContext(display, vis, NULL, GL_TRUE);
420 if (gl_context == NULL) {
421 LEAVE_GL();
422 WARN("Error creating default context for capabilities initialization\n");
423 failed = TRUE;
427 /* Make it the current GL context */
428 if (!failed && glXMakeCurrent(display, drawable, gl_context) == False) {
429 glXDestroyContext(display, gl_context);
430 LEAVE_GL();
431 WARN("Error setting default context as current for capabilities initialization\n");
432 failed = TRUE;
435 /* It worked! Wow... */
436 if (!failed) {
437 gotContext = TRUE;
438 created = TRUE;
440 } else {
441 gotContext = TRUE;
444 if (gotContext == FALSE) {
446 FIXME("GetDeviceCaps called but no GL Context - Returning dummy values\n");
447 gl_tex_size=65535;
448 pCaps->MaxTextureBlendStages = 2;
449 pCaps->MaxSimultaneousTextures = 2;
450 pCaps->MaxUserClipPlanes = 8;
451 pCaps->MaxActiveLights = 8;
452 pCaps->MaxVertexBlendMatrices = 0;
453 pCaps->MaxVertexBlendMatrixIndex = 1;
454 pCaps->MaxAnisotropy = 0;
455 pCaps->MaxPointSize = 255.0;
456 } else {
457 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size);
459 pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
460 pCaps->AdapterOrdinal = Adapter;
462 pCaps->Caps = 0;
463 pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
464 pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
465 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
467 pCaps->CursorCaps = 0;
469 pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
470 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
471 D3DDEVCAPS_PUREDEVICE;
473 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
474 D3DPMISCCAPS_CULLCW |
475 D3DPMISCCAPS_COLORWRITEENABLE |
476 D3DPMISCCAPS_CLIPTLVERTS |
477 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
478 D3DPMISCCAPS_MASKZ;
479 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
481 pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
482 D3DPRASTERCAPS_PAT |
483 D3DPRASTERCAPS_FOGRANGE;
484 /* FIXME Add:
485 D3DPRASTERCAPS_FOGVERTEX
486 D3DPRASTERCAPS_FOGTABLE
487 D3DPRASTERCAPS_MIPMAPLODBIAS
488 D3DPRASTERCAPS_ZBIAS
489 D3DPRASTERCAPS_ANISOTROPY
490 D3DPRASTERCAPS_WFOG
491 D3DPRASTERCAPS_ZFOG
492 D3DPRASTERCAPS_COLORPERSPECTIVE
493 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
494 D3DPRASTERCAPS_ANTIALIASEDGES
495 D3DPRASTERCAPS_ZBUFFERLESSHSR
496 D3DPRASTERCAPS_WBUFFER */
498 pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
499 D3DPCMPCAPS_EQUAL |
500 D3DPCMPCAPS_GREATER |
501 D3DPCMPCAPS_GREATEREQUAL |
502 D3DPCMPCAPS_LESS |
503 D3DPCMPCAPS_LESSEQUAL |
504 D3DPCMPCAPS_NEVER |
505 D3DPCMPCAPS_NOTEQUAL;
507 pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
508 pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
509 pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
511 pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
512 D3DPSHADECAPS_COLORGOURAUDRGB;
514 pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
515 D3DPTEXTURECAPS_ALPHAPALETTE |
516 D3DPTEXTURECAPS_POW2 |
517 D3DPTEXTURECAPS_VOLUMEMAP |
518 D3DPTEXTURECAPS_MIPMAP;
519 #if defined(GL_VERSION_1_3) || defined(GL_ARB_texture_cube_map)
520 pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
521 D3DPTEXTURECAPS_MIPCUBEMAP |
522 D3DPTEXTURECAPS_CUBEMAP_POW2;
523 #endif
525 pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
526 D3DPTFILTERCAPS_MAGFPOINT |
527 D3DPTFILTERCAPS_MINFLINEAR |
528 D3DPTFILTERCAPS_MINFPOINT |
529 D3DPTFILTERCAPS_MIPFLINEAR |
530 D3DPTFILTERCAPS_MIPFPOINT;
532 pCaps->CubeTextureFilterCaps = 0;
533 pCaps->VolumeTextureFilterCaps = 0;
535 pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
536 D3DPTADDRESSCAPS_CLAMP |
537 D3DPTADDRESSCAPS_WRAP;
538 #if defined(GL_VERSION_1_3)
539 pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
540 #endif
541 /* FIXME: Add
542 D3DPTADDRESSCAPS_BORDER
543 D3DPTADDRESSCAPS_MIRRORONCE */
545 pCaps->VolumeTextureAddressCaps = 0;
547 pCaps->LineCaps = D3DLINECAPS_TEXTURE |
548 D3DLINECAPS_ZTEST;
549 /* FIXME: Add
550 D3DLINECAPS_BLEND
551 D3DLINECAPS_ALPHACMP
552 D3DLINECAPS_FOG */
554 pCaps->MaxTextureWidth = gl_tex_size;
555 pCaps->MaxTextureHeight = gl_tex_size;
557 pCaps->MaxVolumeExtent = 0;
559 pCaps->MaxTextureRepeat = 32768;
560 pCaps->MaxTextureAspectRatio = 32768;
561 pCaps->MaxVertexW = 1.0;
563 pCaps->GuardBandLeft = 0;
564 pCaps->GuardBandTop = 0;
565 pCaps->GuardBandRight = 0;
566 pCaps->GuardBandBottom = 0;
568 pCaps->ExtentsAdjust = 0;
570 pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
571 D3DSTENCILCAPS_INCRSAT |
572 D3DSTENCILCAPS_INVERT |
573 D3DSTENCILCAPS_KEEP |
574 D3DSTENCILCAPS_REPLACE |
575 D3DSTENCILCAPS_ZERO;
576 #if defined(GL_VERSION_1_4) || defined(GL_EXT_stencil_wrap)
577 pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
578 D3DSTENCILCAPS_INCR;
579 #endif
581 pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000;
583 pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
584 D3DTEXOPCAPS_ADDSIGNED |
585 D3DTEXOPCAPS_ADDSIGNED2X |
586 D3DTEXOPCAPS_MODULATE |
587 D3DTEXOPCAPS_MODULATE2X |
588 D3DTEXOPCAPS_MODULATE4X |
589 D3DTEXOPCAPS_SELECTARG1 |
590 D3DTEXOPCAPS_SELECTARG2 |
591 D3DTEXOPCAPS_DISABLE;
592 #if defined(GL_VERSION_1_3)
593 pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
594 D3DTEXOPCAPS_SUBTRACT;
595 #endif
596 /* FIXME: Add
597 D3DTEXOPCAPS_ADDSMOOTH
598 D3DTEXOPCAPS_BLENDCURRENTALPHA
599 D3DTEXOPCAPS_BLENDDIFFUSEALPHA
600 D3DTEXOPCAPS_BLENDFACTORALPHA
601 D3DTEXOPCAPS_BLENDTEXTUREALPHA
602 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
603 D3DTEXOPCAPS_BUMPENVMAP
604 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
605 D3DTEXOPCAPS_LERP
606 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
607 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
608 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
609 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
610 D3DTEXOPCAPS_MULTIPLYADD
611 D3DTEXOPCAPS_PREMODULATE */
613 if (gotContext) {
614 GLint gl_max;
615 GLfloat gl_float;
616 #if defined(GL_VERSION_1_3)
617 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max);
618 #else
619 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
620 #endif
621 TRACE("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
622 pCaps->MaxTextureBlendStages = min(8, gl_max);
623 pCaps->MaxSimultaneousTextures = min(8, gl_max);
625 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
626 pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max);
627 TRACE("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes);
629 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
630 pCaps->MaxActiveLights = gl_max;
631 TRACE("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights);
633 #if defined(GL_ARB_vertex_blend)
634 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
635 pCaps->MaxVertexBlendMatrices = gl_max;
636 pCaps->MaxVertexBlendMatrixIndex = 1;
637 #else
638 pCaps->MaxVertexBlendMatrices = 0;
639 pCaps->MaxVertexBlendMatrixIndex = 1;
640 #endif
642 #if defined(GL_EXT_texture_filter_anisotropic)
643 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
644 pCaps->MaxAnisotropy = gl_max;
645 #else
646 pCaps->MaxAnisotropy = 0;
647 #endif
649 glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
650 pCaps->MaxPointSize = gl_float;
653 pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
654 D3DVTXPCAPS_MATERIALSOURCE7 |
655 D3DVTXPCAPS_POSITIONALLIGHTS |
656 D3DVTXPCAPS_TEXGEN;
657 /* FIXME: Add
658 D3DVTXPCAPS_LOCALVIEWER
659 D3DVTXPCAPS_TWEENING */
661 pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
662 pCaps->MaxVertexIndex = 0xFFFFFFFF;
663 pCaps->MaxStreams = MAX_STREAMS;
664 pCaps->MaxStreamStride = 1024;
666 #if 1
667 pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
668 pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS;
669 #else
670 pCaps->VertexShaderVersion = 0;
671 pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS;
672 #endif
674 #if 0
675 pCaps->PixelShaderVersion = D3DPS_VERSION(1,1);
676 pCaps->MaxPixelShaderValue = 1.0;
677 #else
678 pCaps->PixelShaderVersion = 0;
679 pCaps->MaxPixelShaderValue = 0.0;
680 #endif
682 /* If we created a dummy context, throw it away */
683 if (created) {
684 glXMakeCurrent(display, None, NULL);
685 glXDestroyContext(display, gl_context);
686 LEAVE_GL();
688 return D3D_OK;
691 HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
692 ICOM_THIS(IDirect3D8Impl,iface);
693 FIXME("(%p)->(Adptr:%d)\n", This, Adapter);
694 return D3D_OK;
698 static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
699 const char *GL_Extensions = NULL;
700 const char *GLX_Extensions = NULL;
701 GLint gl_max;
702 ICOM_THIS(IDirect3D8Impl,iface);
705 * Initialize openGL extension related variables
706 * with Default values
708 memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported));
709 This->gl_info.max_textures = 1;
710 This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED;
711 This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED;
712 This->gl_info.vs_nv_version = VS_VERSION_NOT_SUPPORTED;
713 This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED;
715 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
716 GL_EXT_FUNCS_GEN;
717 #undef USE_GL_FUNC
719 /* Retrieve opengl defaults */
720 glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
721 This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max);
722 TRACE("ClipPlanes support - num Planes=%d\n", gl_max);
724 glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
725 This->gl_info.max_lights = gl_max;
726 TRACE("Lights support - max lights=%d\n", gl_max);
728 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
729 GL_Extensions = glGetString(GL_EXTENSIONS);
730 FIXME("GL_Extensions reported:\n");
732 if (NULL == GL_Extensions) {
733 ERR(" GL_Extensions returns NULL\n");
734 } else {
735 while (*GL_Extensions != 0x00) {
736 const char *Start = GL_Extensions;
737 char ThisExtn[256];
739 memset(ThisExtn, 0x00, sizeof(ThisExtn));
740 while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
741 GL_Extensions++;
743 memcpy(ThisExtn, Start, (GL_Extensions - Start));
744 FIXME("- %s\n", ThisExtn);
747 * ARB
749 if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
750 This->gl_info.ps_arb_version = PS_VERSION_11;
751 FIXME(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version);
752 This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE;
753 } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
754 FIXME(" FOUND: ARB Multisample support\n");
755 This->gl_info.supported[ARB_MULTISAMPLE] = TRUE;
756 } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
757 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
758 FIXME(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
759 This->gl_info.supported[ARB_MULTITEXTURE] = TRUE;
760 This->gl_info.max_textures = min(8, gl_max);
761 } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
762 FIXME(" FOUND: ARB Texture Cube Map support\n");
763 This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
764 } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
765 FIXME(" FOUND: ARB Texture Compression support\n");
766 This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE;
767 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
768 FIXME(" FOUND: EXT Texture Env combine support\n");
769 This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
770 } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
771 if (FALSE == This->gl_info.supported[ARB_TEXTURE_ENV_DOT3]) {
772 FIXME(" FOUND: EXT Dot3 support\n");
773 This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
775 } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
776 This->gl_info.vs_arb_version = VS_VERSION_11;
777 FIXME(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version);
778 This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE;
781 * EXT
783 } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
784 FIXME(" FOUND: EXT Fog coord support\n");
785 This->gl_info.supported[EXT_FOG_COORD] = TRUE;
786 } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
787 FIXME(" FOUND: EXT Paletted texture support\n");
788 This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE;
789 } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
790 FIXME(" FOUND: EXT Point parameters support\n");
791 This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE;
792 } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
793 FIXME(" FOUND: EXT Secondary coord support\n");
794 This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE;
795 #if defined(GL_EXT_texture_compression_s3tc)
796 } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
797 FIXME(" FOUND: EXT Texture S3TC compression support\n");
798 This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
799 #endif
800 } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
801 if (FALSE == This->gl_info.supported[ARB_TEXTURE_ENV_DOT3]) {
802 FIXME(" FOUND: EXT Dot3 support\n");
803 This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
805 } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
806 FIXME(" FOUND: EXT Texture Anisotropic filter support\n");
807 This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
808 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
809 FIXME(" FOUND: EXT Texture LOD support\n");
810 This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE;
811 } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
812 FIXME(" FOUND: EXT Texture LOD bias support\n");
813 This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
814 } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
815 FIXME(" FOUND: EXT Vertex weighting support\n");
816 This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE;
819 * NVIDIA
821 } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
822 This->gl_info.ps_nv_version = PS_VERSION_11;
823 FIXME(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version);
824 This->gl_info.supported[NV_FRAGMENT_PROGRAM] = TRUE;
825 } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
826 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
827 This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
828 FIXME(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version);
829 This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE;
832 * ATI
834 /** TODO */
835 } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
836 This->gl_info.vs_ati_version = VS_VERSION_11;
837 FIXME(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version);
838 This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE;
842 if (*GL_Extensions == ' ') GL_Extensions++;
846 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
847 GL_EXT_FUNCS_GEN;
848 #undef USE_GL_FUNC
850 GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
851 FIXME("GLX_Extensions reported:\n");
853 if (NULL == GLX_Extensions) {
854 ERR(" GLX_Extensions returns NULL\n");
855 } else {
856 while (*GLX_Extensions != 0x00) {
857 const char *Start = GLX_Extensions;
858 char ThisExtn[256];
860 memset(ThisExtn, 0x00, sizeof(ThisExtn));
861 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
862 GLX_Extensions++;
864 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
865 FIXME("- %s\n", ThisExtn);
866 if (*GLX_Extensions == ' ') GLX_Extensions++;
870 #define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
871 GLX_EXT_FUNCS_GEN;
872 #undef USE_GL_FUNC
876 HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
877 UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
878 DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
879 IDirect3DDevice8** ppReturnedDeviceInterface) {
880 IDirect3DDevice8Impl *object;
881 HWND whichHWND;
882 int num;
883 XVisualInfo template;
885 ICOM_THIS(IDirect3D8Impl,iface);
886 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
887 hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
889 /* Allocate the storage for the device */
890 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
891 if (NULL == object) {
892 return D3DERR_OUTOFVIDEOMEMORY;
894 object->lpVtbl = &Direct3DDevice8_Vtbl;
895 object->ref = 1;
896 object->direct3d8 = This;
897 /** The device AddRef the direct3d8 Interface else crash in propers clients codes */
898 IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8);
900 /** use StateBlock Factory here, for creating the startup stateBlock */
901 object->StateBlock = NULL;
902 IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL);
903 object->UpdateStateBlock = object->StateBlock;
905 /* Save the creation parameters */
906 object->CreateParms.AdapterOrdinal = Adapter;
907 object->CreateParms.DeviceType = DeviceType;
908 object->CreateParms.hFocusWindow = hFocusWindow;
909 object->CreateParms.BehaviorFlags = BehaviourFlags;
911 *ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object;
913 /* Initialize settings */
914 object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
915 object->adapterNo = Adapter;
916 object->devType = DeviceType;
918 /* Initialize openGl */
920 HDC hDc;
921 /*int dblBuf[] = {GLX_STENCIL_SIZE,8,GLX_RGBA,GLX_DEPTH_SIZE,16,GLX_DOUBLEBUFFER,None};*/
922 int dblBuf[] = {GLX_RGBA,
923 GLX_STENCIL_SIZE, 8, /* 2 */
924 GLX_DEPTH_SIZE, 16, /* 4 */
925 GLX_DOUBLEBUFFER, None};
926 /* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
928 /* Which hwnd are we using? */
929 /* if (pPresentationParameters->Windowed) { */
930 whichHWND = pPresentationParameters->hDeviceWindow;
931 if (!whichHWND) {
932 whichHWND = hFocusWindow;
934 object->win_handle = whichHWND;
935 object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" );
937 * } else {
938 * whichHWND = (HWND) GetDesktopWindow();
939 * object->win = (Window)GetPropA(whichHWND, "__wine_x11_whole_window" );
940 * root_window
944 hDc = GetDC(whichHWND);
945 object->display = get_display(hDc);
948 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
949 pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat),
950 pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat));
953 #if 0
954 if (TRUE == pPresentationParameters->EnableAutoDepthStencil) {
955 switch (pPresentationParameters->AutoDepthStencilFormat) {
956 case D3DFMT_D16_LOCKABLE: dblBuf[2] = 8; dblBuf[4] = 16; break;
957 case D3DFMT_D16: dblBuf[2] = 8; dblBuf[4] = 16; break;
958 case D3DFMT_D15S1: dblBuf[2] = 1; dblBuf[4] = 16; break;
959 case D3DFMT_D24X4S4: dblBuf[2] = 4; dblBuf[4] = 24; break;
960 case D3DFMT_D24S8: dblBuf[2] = 8; dblBuf[4] = 24; break;
961 case D3DFMT_D24X8: dblBuf[2] = 8; dblBuf[4] = 24; break;
962 case D3DFMT_D32: dblBuf[2] = 8; dblBuf[4] = 32; break;
963 default: dblBuf[2] = 8; dblBuf[4] = 16; break;
967 switch (pPresentationParameters->BackBufferFormat) {
968 case D3DFMT_R3G3B2: dblBuf[6] = 3; dblBuf[8] = 3; dblBuf[10] = 2; dblBuf[12] = 0; break;
969 case D3DFMT_R5G6B5: dblBuf[6] = 5; dblBuf[8] = 6; dblBuf[10] = 5; dblBuf[12] = 0; break;
970 case D3DFMT_X1R5G5B5: dblBuf[6] = 5; dblBuf[8] = 5; dblBuf[10] = 5; dblBuf[12] = 0; break;
971 case D3DFMT_A1R5G5B5: dblBuf[6] = 5; dblBuf[8] = 5; dblBuf[10] = 5; dblBuf[12] = 1; break;
972 case D3DFMT_X4R4G4B4: dblBuf[6] = 4; dblBuf[8] = 4; dblBuf[10] = 4; dblBuf[12] = 0; break;
973 case D3DFMT_R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 0; break;
974 case D3DFMT_X8R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 0; break;
975 case D3DFMT_A8R8G8B8: dblBuf[6] = 8; dblBuf[8] = 8; dblBuf[10] = 8; dblBuf[12] = 8; break;
976 default: dblBuf[6] = 5; dblBuf[8] = 6; dblBuf[10] = 5; dblBuf[12] = 0; break;
978 #endif
980 ENTER_GL();
981 object->visInfo = glXChooseVisual(object->display, DefaultScreen(object->display), dblBuf);
982 if (NULL == object->visInfo) {
983 FIXME("cannot choose needed glxVisual with Stencil Buffer\n");
986 * second try using wine initialized visual ...
987 * must be fixed reworking wine-glx init
989 template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
990 object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
991 if (NULL == object->visInfo) {
992 ERR("cannot really get XVisual\n");
993 LEAVE_GL();
994 return D3DERR_NOTAVAILABLE;
997 object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
998 if (NULL == object->glCtx) {
999 ERR("cannot create glxContext\n");
1000 LEAVE_GL();
1001 return D3DERR_NOTAVAILABLE;
1003 LEAVE_GL();
1005 ReleaseDC(whichHWND, hDc);
1008 if (object->glCtx == NULL) {
1009 ERR("Error in context creation !\n");
1010 return D3DERR_INVALIDCALL;
1011 } else {
1012 TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
1013 whichHWND, object->glCtx, object->win, object->visInfo);
1016 /* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
1017 /* dimensions */
1018 if (!pPresentationParameters->Windowed) {
1019 #if 1
1020 DEVMODEW devmode;
1021 HDC hdc;
1022 int bpp = 0;
1023 memset(&devmode, 0, sizeof(DEVMODEW));
1024 devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
1025 MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
1026 hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
1027 bpp = GetDeviceCaps(hdc, BITSPIXEL);
1028 DeleteDC(hdc);
1029 devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
1030 devmode.dmPelsWidth = pPresentationParameters->BackBufferWidth;
1031 devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight;
1032 ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
1033 #else
1034 FIXME("Requested full screen support not implemented, expect windowed operation\n");
1035 #endif
1037 /* Make popup window */
1038 ShowWindow(whichHWND, SW_HIDE);
1039 SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
1040 SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
1041 pPresentationParameters->BackBufferWidth,
1042 pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED);
1043 ShowWindow(whichHWND, SW_SHOW);
1046 TRACE("Creating back buffer\n");
1047 /* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
1048 then the corresponding dimension of the client area of the hDeviceWindow
1049 (or the focus window, if hDeviceWindow is NULL) is taken. */
1050 if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
1051 (pPresentationParameters->BackBufferHeight == 0))) {
1052 RECT Rect;
1054 GetClientRect(whichHWND, &Rect);
1056 if (pPresentationParameters->BackBufferWidth == 0) {
1057 pPresentationParameters->BackBufferWidth = Rect.right;
1058 TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
1060 if (pPresentationParameters->BackBufferHeight == 0) {
1061 pPresentationParameters->BackBufferHeight = Rect.bottom;
1062 TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
1066 /* Save the presentation parms now filled in correctly */
1067 memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
1070 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
1071 pPresentationParameters->BackBufferWidth,
1072 pPresentationParameters->BackBufferHeight,
1073 pPresentationParameters->BackBufferFormat,
1074 pPresentationParameters->MultiSampleType,
1075 TRUE,
1076 (LPDIRECT3DSURFACE8*) &object->frontBuffer);
1078 IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
1079 pPresentationParameters->BackBufferWidth,
1080 pPresentationParameters->BackBufferHeight,
1081 pPresentationParameters->BackBufferFormat,
1082 pPresentationParameters->MultiSampleType,
1083 TRUE,
1084 (LPDIRECT3DSURFACE8*) &object->backBuffer);
1086 if (pPresentationParameters->EnableAutoDepthStencil) {
1087 IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object,
1088 pPresentationParameters->BackBufferWidth,
1089 pPresentationParameters->BackBufferHeight,
1090 pPresentationParameters->AutoDepthStencilFormat,
1091 D3DMULTISAMPLE_NONE,
1092 (LPDIRECT3DSURFACE8*) &object->depthStencilBuffer);
1093 } else {
1094 object->depthStencilBuffer = NULL;
1096 TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer);
1098 /* init the default renderTarget management */
1099 object->drawable = object->win;
1100 object->render_ctx = object->glCtx;
1101 object->renderTarget = object->frontBuffer;
1102 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget);
1103 object->stencilBufferTarget = object->depthStencilBuffer;
1104 if (NULL != object->stencilBufferTarget) {
1105 IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget);
1108 ENTER_GL();
1110 if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
1111 ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
1113 checkGLcall("glXMakeCurrent");
1115 /* Clear the screen */
1116 glClearColor(1.0, 0.0, 0.0, 0.0);
1117 checkGLcall("glClearColor");
1118 glColor3f(1.0, 1.0, 1.0);
1119 checkGLcall("glColor3f");
1121 glEnable(GL_LIGHTING);
1122 checkGLcall("glEnable");
1124 glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
1125 checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
1127 glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
1128 checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
1130 glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
1131 checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
1134 * Initialize openGL extension related variables
1135 * with Default values
1137 IDirect3D8Impl_FillGLCaps(iface, object->display);
1139 /* Setup all the devices defaults */
1140 IDirect3DDeviceImpl_InitStartupStateBlock(object);
1142 LEAVE_GL();
1144 { /* Set a default viewport */
1145 D3DVIEWPORT8 vp;
1146 vp.X = 0;
1147 vp.Y = 0;
1148 vp.Width = pPresentationParameters->BackBufferWidth;
1149 vp.Height = pPresentationParameters->BackBufferHeight;
1150 vp.MinZ = 0.0f;
1151 vp.MaxZ = 1.0f;
1152 IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
1155 /* Initialize the current view state */
1156 object->modelview_valid = 1;
1157 object->proj_valid = 0;
1158 object->view_ident = 1;
1159 object->last_was_rhw = 0;
1160 glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
1161 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
1162 return D3D_OK;
1165 ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl =
1167 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
1168 IDirect3D8Impl_QueryInterface,
1169 IDirect3D8Impl_AddRef,
1170 IDirect3D8Impl_Release,
1171 IDirect3D8Impl_RegisterSoftwareDevice,
1172 IDirect3D8Impl_GetAdapterCount,
1173 IDirect3D8Impl_GetAdapterIdentifier,
1174 IDirect3D8Impl_GetAdapterModeCount,
1175 IDirect3D8Impl_EnumAdapterModes,
1176 IDirect3D8Impl_GetAdapterDisplayMode,
1177 IDirect3D8Impl_CheckDeviceType,
1178 IDirect3D8Impl_CheckDeviceFormat,
1179 IDirect3D8Impl_CheckDeviceMultiSampleType,
1180 IDirect3D8Impl_CheckDepthStencilMatch,
1181 IDirect3D8Impl_GetDeviceCaps,
1182 IDirect3D8Impl_GetAdapterMonitor,
1183 IDirect3D8Impl_CreateDevice