2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #ifndef __WINE_WINED3D_PRIVATE_H
26 #define __WINE_WINED3D_PRIVATE_H
28 #ifdef USE_WIN32_OPENGL
29 #define WINE_GLAPI __stdcall
38 #define WIN32_NO_STATUS
39 #define NONAMELESSUNION
40 #define NONAMELESSSTRUCT
48 #include "ddk/d3dkmthk.h"
49 #include "wine/debug.h"
50 #include "wine/unicode.h"
53 #include "wine/wined3d.h"
54 #include "wined3d_gl.h"
55 #include "wine/list.h"
56 #include "wine/rbtree.h"
57 #include "wine/wgl_driver.h"
60 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
64 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
65 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
66 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
67 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
68 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
69 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
70 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
71 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
72 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
73 #define WINED3D_QUIRK_BROKEN_ARB_FOG 0x00000200
75 /* Texture format fixups */
77 enum fixup_channel_source
79 CHANNEL_SOURCE_ZERO
= 0,
80 CHANNEL_SOURCE_ONE
= 1,
85 CHANNEL_SOURCE_COMPLEX0
= 6,
86 CHANNEL_SOURCE_COMPLEX1
= 7,
91 COMPLEX_FIXUP_NONE
= 0,
92 COMPLEX_FIXUP_YUY2
= 1,
93 COMPLEX_FIXUP_UYVY
= 2,
94 COMPLEX_FIXUP_YV12
= 3,
96 COMPLEX_FIXUP_NV12
= 5,
100 struct color_fixup_desc
102 unsigned short x_sign_fixup
: 1;
103 unsigned short x_source
: 3;
104 unsigned short y_sign_fixup
: 1;
105 unsigned short y_source
: 3;
106 unsigned short z_sign_fixup
: 1;
107 unsigned short z_source
: 3;
108 unsigned short w_sign_fixup
: 1;
109 unsigned short w_source
: 3;
113 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY
=
114 {0, CHANNEL_SOURCE_X
, 0, CHANNEL_SOURCE_Y
, 0, CHANNEL_SOURCE_Z
, 0, CHANNEL_SOURCE_W
};
116 static inline struct color_fixup_desc
create_color_fixup_desc(
117 int sign0
, enum fixup_channel_source src0
, int sign1
, enum fixup_channel_source src1
,
118 int sign2
, enum fixup_channel_source src2
, int sign3
, enum fixup_channel_source src3
)
120 struct color_fixup_desc fixup
=
130 static inline struct color_fixup_desc
create_complex_fixup_desc(enum complex_fixup complex_fixup
)
132 struct color_fixup_desc fixup
=
134 0u, complex_fixup
& (1u << 0) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
135 0u, complex_fixup
& (1u << 1) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
136 0u, complex_fixup
& (1u << 2) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
137 0u, complex_fixup
& (1u << 3) ? CHANNEL_SOURCE_COMPLEX1
: CHANNEL_SOURCE_COMPLEX0
,
142 static inline BOOL
is_identity_fixup(struct color_fixup_desc fixup
)
144 return !memcmp(&fixup
, &COLOR_FIXUP_IDENTITY
, sizeof(fixup
));
147 static inline BOOL
is_complex_fixup(struct color_fixup_desc fixup
)
149 return fixup
.x_source
== CHANNEL_SOURCE_COMPLEX0
|| fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
;
152 static inline BOOL
is_scaling_fixup(struct color_fixup_desc fixup
)
154 return fixup
.x_sign_fixup
|| fixup
.y_sign_fixup
|| fixup
.z_sign_fixup
|| fixup
.w_sign_fixup
;
157 static inline BOOL
is_same_fixup(struct color_fixup_desc f1
, struct color_fixup_desc f2
)
159 return f1
.x_sign_fixup
== f2
.x_sign_fixup
&& f1
.x_source
== f2
.x_source
160 && f1
.y_sign_fixup
== f2
.y_sign_fixup
&& f1
.y_source
== f2
.y_source
161 && f1
.z_sign_fixup
== f2
.z_sign_fixup
&& f1
.z_source
== f2
.z_source
162 && f1
.w_sign_fixup
== f2
.w_sign_fixup
&& f1
.w_source
== f2
.w_source
;
165 static inline enum complex_fixup
get_complex_fixup(struct color_fixup_desc fixup
)
167 enum complex_fixup complex_fixup
= 0;
168 if (fixup
.x_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 0);
169 if (fixup
.y_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 1);
170 if (fixup
.z_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 2);
171 if (fixup
.w_source
== CHANNEL_SOURCE_COMPLEX1
) complex_fixup
|= (1u << 3);
172 return complex_fixup
;
175 void *wined3d_rb_alloc(size_t size
) DECLSPEC_HIDDEN
;
176 void *wined3d_rb_realloc(void *ptr
, size_t size
) DECLSPEC_HIDDEN
;
177 void wined3d_rb_free(void *ptr
) DECLSPEC_HIDDEN
;
180 #define MAX_STREAM_OUT 4
181 #define MAX_STREAMS 16
182 #define MAX_TEXTURES 8
183 #define MAX_FRAGMENT_SAMPLERS 16
184 #define MAX_VERTEX_SAMPLERS 4
185 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
186 #define MAX_ACTIVE_LIGHTS 8
187 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
188 #define MAX_CONSTANT_BUFFERS 15
189 #define MAX_SAMPLER_OBJECTS 16
190 #define MAX_SHADER_RESOURCE_VIEWS 128
191 #define MAX_VERTEX_BLENDS 4
192 #define MAX_MULTISAMPLE_TYPES 8
196 GLenum mip
[WINED3D_TEXF_LINEAR
+ 1];
199 extern const struct min_lookup minMipLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
200 extern const GLenum magLookup
[WINED3D_TEXF_LINEAR
+ 1] DECLSPEC_HIDDEN
;
202 GLenum
wined3d_gl_compare_func(enum wined3d_cmp_func f
) DECLSPEC_HIDDEN
;
204 static inline enum wined3d_cmp_func
wined3d_sanitize_cmp_func(enum wined3d_cmp_func func
)
206 if (func
< WINED3D_CMP_NEVER
|| func
> WINED3D_CMP_ALWAYS
)
207 return WINED3D_CMP_ALWAYS
;
211 static inline GLenum
wined3d_gl_mag_filter(enum wined3d_texture_filter_type mag_filter
)
213 return magLookup
[mag_filter
];
216 static inline GLenum
wined3d_gl_min_mip_filter(enum wined3d_texture_filter_type min_filter
,
217 enum wined3d_texture_filter_type mip_filter
)
219 return minMipLookup
[min_filter
].mip
[mip_filter
];
222 /* float_16_to_32() and float_32_to_16() (see implementation in
223 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
224 * to standard C floats and vice versa. They do not depend on the encoding
225 * of the C float, so they are platform independent, but slow. On x86 and
226 * other IEEE 754 compliant platforms the conversion can be accelerated by
227 * bit shifting the exponent and mantissa. There are also some SSE-based
228 * assembly routines out there.
230 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
232 static inline float float_16_to_32(const unsigned short *in
)
234 const unsigned short s
= ((*in
) & 0x8000u
);
235 const unsigned short e
= ((*in
) & 0x7c00u
) >> 10;
236 const unsigned short m
= (*in
) & 0x3ffu
;
237 const float sgn
= (s
? -1.0f
: 1.0f
);
240 if(m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
241 else return sgn
* powf(2, -14.0f
) * ((float)m
/ 1024.0f
);
243 return sgn
* powf(2, (float)e
- 15.0f
) * (1.0f
+ ((float)m
/ 1024.0f
));
245 if(m
== 0) return sgn
* INFINITY
;
250 static inline float float_24_to_32(DWORD in
)
252 const float sgn
= in
& 0x800000u
? -1.0f
: 1.0f
;
253 const unsigned short e
= (in
& 0x780000u
) >> 19;
254 const unsigned int m
= in
& 0x7ffffu
;
258 if (m
== 0) return sgn
* 0.0f
; /* +0.0 or -0.0 */
259 else return sgn
* powf(2, -6.0f
) * ((float)m
/ 524288.0f
);
263 return sgn
* powf(2, (float)e
- 7.0f
) * (1.0f
+ ((float)m
/ 524288.0f
));
267 if (m
== 0) return sgn
* INFINITY
;
272 static inline unsigned int wined3d_popcount(unsigned int x
)
274 #ifdef HAVE___BUILTIN_POPCOUNT
275 return __builtin_popcount(x
);
277 x
-= x
>> 1 & 0x55555555;
278 x
= (x
& 0x33333333) + (x
>> 2 & 0x33333333);
279 return ((x
+ (x
>> 4)) & 0x0f0f0f0f) * 0x01010101 >> 24;
283 #define ORM_BACKBUFFER 0
286 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
287 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
289 /* NOTE: When adding fields to this structure, make sure to update the default
290 * values in wined3d_main.c as well. */
291 struct wined3d_settings
293 DWORD max_gl_version
;
295 int offscreen_rendering_mode
;
296 unsigned short pci_vendor_id
;
297 unsigned short pci_device_id
;
298 /* Memory tracking and object counting. */
299 UINT64 emulated_textureram
;
301 int allow_multisampling
;
302 unsigned int sample_count
;
303 BOOL strict_draw_ordering
;
304 BOOL always_offscreen
;
305 BOOL check_float_constants
;
306 unsigned int max_sm_vs
;
307 unsigned int max_sm_hs
;
308 unsigned int max_sm_ds
;
309 unsigned int max_sm_gs
;
310 unsigned int max_sm_ps
;
314 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN
;
316 enum wined3d_shader_resource_type
318 WINED3D_SHADER_RESOURCE_NONE
,
319 WINED3D_SHADER_RESOURCE_BUFFER
,
320 WINED3D_SHADER_RESOURCE_TEXTURE_1D
,
321 WINED3D_SHADER_RESOURCE_TEXTURE_2D
,
322 WINED3D_SHADER_RESOURCE_TEXTURE_2DMS
,
323 WINED3D_SHADER_RESOURCE_TEXTURE_3D
,
324 WINED3D_SHADER_RESOURCE_TEXTURE_CUBE
,
325 WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY
,
326 WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY
,
327 WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY
,
330 #define WINED3D_SHADER_CONST_VS_F 0x00000001
331 #define WINED3D_SHADER_CONST_VS_I 0x00000002
332 #define WINED3D_SHADER_CONST_VS_B 0x00000004
333 #define WINED3D_SHADER_CONST_VS_POINTSIZE 0x00000008
334 #define WINED3D_SHADER_CONST_POS_FIXUP 0x00000010
335 #define WINED3D_SHADER_CONST_PS_F 0x00000020
336 #define WINED3D_SHADER_CONST_PS_I 0x00000040
337 #define WINED3D_SHADER_CONST_PS_B 0x00000080
338 #define WINED3D_SHADER_CONST_PS_BUMP_ENV 0x00000100
339 #define WINED3D_SHADER_CONST_PS_FOG 0x00000200
340 #define WINED3D_SHADER_CONST_PS_ALPHA_TEST 0x00000400
341 #define WINED3D_SHADER_CONST_PS_Y_CORR 0x00000800
342 #define WINED3D_SHADER_CONST_PS_NP2_FIXUP 0x00001000
343 #define WINED3D_SHADER_CONST_FFP_MODELVIEW 0x00002000
344 #define WINED3D_SHADER_CONST_FFP_VERTEXBLEND 0x00004000
345 #define WINED3D_SHADER_CONST_FFP_PROJ 0x00008000
346 #define WINED3D_SHADER_CONST_FFP_TEXMATRIX 0x00010000
347 #define WINED3D_SHADER_CONST_FFP_MATERIAL 0x00020000
348 #define WINED3D_SHADER_CONST_FFP_LIGHTS 0x00040000
349 #define WINED3D_SHADER_CONST_FFP_PS 0x00080000
350 #define WINED3D_SHADER_CONST_FFP_COLOR_KEY 0x00100000
352 enum wined3d_shader_register_type
355 WINED3DSPR_INPUT
= 1,
356 WINED3DSPR_CONST
= 2,
358 WINED3DSPR_TEXTURE
= 3,
359 WINED3DSPR_RASTOUT
= 4,
360 WINED3DSPR_ATTROUT
= 5,
361 WINED3DSPR_TEXCRDOUT
= 6,
362 WINED3DSPR_OUTPUT
= 6,
363 WINED3DSPR_CONSTINT
= 7,
364 WINED3DSPR_COLOROUT
= 8,
365 WINED3DSPR_DEPTHOUT
= 9,
366 WINED3DSPR_SAMPLER
= 10,
367 WINED3DSPR_CONST2
= 11,
368 WINED3DSPR_CONST3
= 12,
369 WINED3DSPR_CONST4
= 13,
370 WINED3DSPR_CONSTBOOL
= 14,
371 WINED3DSPR_LOOP
= 15,
372 WINED3DSPR_TEMPFLOAT16
= 16,
373 WINED3DSPR_MISCTYPE
= 17,
374 WINED3DSPR_LABEL
= 18,
375 WINED3DSPR_PREDICATE
= 19,
377 WINED3DSPR_CONSTBUFFER
,
378 WINED3DSPR_IMMCONSTBUFFER
,
383 WINED3DSPR_OUTPOINTID
,
384 WINED3DSPR_FORKINSTID
,
385 WINED3DSPR_INCONTROLPOINT
,
386 WINED3DSPR_PATCHCONST
,
387 WINED3DSPR_TESSCOORD
,
390 enum wined3d_data_type
394 WINED3D_DATA_RESOURCE
,
395 WINED3D_DATA_SAMPLER
,
402 enum wined3d_immconst_type
404 WINED3D_IMMCONST_SCALAR
,
405 WINED3D_IMMCONST_VEC4
,
408 #define WINED3DSP_NOSWIZZLE (0u | (1u << 2) | (2u << 4) | (3u << 6))
410 enum wined3d_shader_src_modifier
412 WINED3DSPSM_NONE
= 0,
414 WINED3DSPSM_BIAS
= 2,
415 WINED3DSPSM_BIASNEG
= 3,
416 WINED3DSPSM_SIGN
= 4,
417 WINED3DSPSM_SIGNNEG
= 5,
418 WINED3DSPSM_COMP
= 6,
420 WINED3DSPSM_X2NEG
= 8,
423 WINED3DSPSM_ABS
= 11,
424 WINED3DSPSM_ABSNEG
= 12,
425 WINED3DSPSM_NOT
= 13,
428 #define WINED3DSP_WRITEMASK_0 0x1u /* .x r */
429 #define WINED3DSP_WRITEMASK_1 0x2u /* .y g */
430 #define WINED3DSP_WRITEMASK_2 0x4u /* .z b */
431 #define WINED3DSP_WRITEMASK_3 0x8u /* .w a */
432 #define WINED3DSP_WRITEMASK_ALL 0xfu /* all */
434 enum wined3d_shader_dst_modifier
436 WINED3DSPDM_NONE
= 0,
437 WINED3DSPDM_SATURATE
= 1,
438 WINED3DSPDM_PARTIALPRECISION
= 2,
439 WINED3DSPDM_MSAMPCENTROID
= 4,
442 enum wined3d_shader_interpolation_mode
444 WINED3DSIM_CONSTANT
= 1,
445 WINED3DSIM_LINEAR
= 2,
446 WINED3DSIM_LINEAR_CENTROID
= 3,
447 WINED3DSIM_LINEAR_NOPERSPECTIVE
= 4,
448 WINED3DSIM_LINEAR_NOPERSPECTIVE_CENTROID
= 5,
449 WINED3DSIM_LINEAR_SAMPLE
= 6,
450 WINED3DSIM_LINEAR_NOPERSPECTIVE_SAMPLE
= 7,
453 enum wined3d_shader_global_flags
455 WINED3DSGF_REFACTORING_ALLOWED
= 0x1,
456 WINED3DSGF_ENABLE_RAW_AND_STRUCTURED_BUFFERS
= 0x8,
459 enum wined3d_tessellator_domain
461 WINED3D_TESSELLATOR_DOMAIN_LINE
= 1,
462 WINED3D_TESSELLATOR_DOMAIN_TRIANGLE
= 2,
463 WINED3D_TESSELLATOR_DOMAIN_QUAD
= 3,
466 enum wined3d_tessellator_output_primitive
468 WINED3D_TESSELLATOR_OUTPUT_POINT
= 1,
469 WINED3D_TESSELLATOR_OUTPUT_LINE
= 2,
470 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CW
= 3,
471 WINED3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW
= 4,
474 enum wined3d_tessellator_partitioning
476 WINED3D_TESSELLATOR_PARTITIONING_INTEGER
= 1,
477 WINED3D_TESSELLATOR_PARTITIONING_POW2
= 2,
478 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD
= 3,
479 WINED3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN
= 4,
482 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
483 #define WINED3DSI_TEXLD_PROJECT 0x1
484 #define WINED3DSI_TEXLD_BIAS 0x2
485 #define WINED3DSI_INDEXED_DYNAMIC 0x4
486 #define WINED3DSI_RESINFO_RCP_FLOAT 0x1
487 #define WINED3DSI_RESINFO_UINT 0x2
488 #define WINED3DSI_SAMPLER_COMPARISON_MODE 0x1
490 enum wined3d_shader_rel_op
492 WINED3D_SHADER_REL_OP_GT
= 1,
493 WINED3D_SHADER_REL_OP_EQ
= 2,
494 WINED3D_SHADER_REL_OP_GE
= 3,
495 WINED3D_SHADER_REL_OP_LT
= 4,
496 WINED3D_SHADER_REL_OP_NE
= 5,
497 WINED3D_SHADER_REL_OP_LE
= 6,
500 #define WINED3D_SM1_VS 0xfffeu
501 #define WINED3D_SM1_PS 0xffffu
502 #define WINED3D_SM4_PS 0x0000u
503 #define WINED3D_SM4_VS 0x0001u
504 #define WINED3D_SM4_GS 0x0002u
505 #define WINED3D_SM5_HS 0x0003u
506 #define WINED3D_SM5_DS 0x0004u
508 /* Shader version tokens, and shader end tokens */
509 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
510 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
512 /* Shader backends */
514 /* TODO: Make this dynamic, based on shader limits ? */
515 #define MAX_ATTRIBS 16
516 #define MAX_REG_ADDR 1
517 #define MAX_REG_TEMP 32
518 #define MAX_REG_TEXCRD 8
519 #define MAX_REG_INPUT 32
520 #define MAX_REG_OUTPUT 32
521 #define WINED3D_MAX_CBS 15
522 #define WINED3D_MAX_CONSTS_B 16
523 #define WINED3D_MAX_CONSTS_I 16
524 #define WINED3D_MAX_VS_CONSTS_F 256
525 #define WINED3D_MAX_PS_CONSTS_F 224
527 /* FIXME: This needs to go up to 2048 for
528 * Shader model 3 according to msdn (and for software shaders) */
529 #define MAX_LABELS 16
531 #define MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE 4096
533 struct wined3d_string_buffer
537 unsigned int buffer_size
;
538 unsigned int content_size
;
541 enum WINED3D_SHADER_INSTRUCTION_HANDLER
557 WINED3DSIH_DCL_CONSTANT_BUFFER
,
558 WINED3DSIH_DCL_GLOBAL_FLAGS
,
559 WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT
,
560 WINED3DSIH_DCL_HS_MAX_TESSFACTOR
,
561 WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER
,
562 WINED3DSIH_DCL_INPUT
,
563 WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT
,
564 WINED3DSIH_DCL_INPUT_PRIMITIVE
,
565 WINED3DSIH_DCL_INPUT_PS
,
566 WINED3DSIH_DCL_INPUT_PS_SGV
,
567 WINED3DSIH_DCL_INPUT_PS_SIV
,
568 WINED3DSIH_DCL_INPUT_SGV
,
569 WINED3DSIH_DCL_INPUT_SIV
,
570 WINED3DSIH_DCL_OUTPUT
,
571 WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT
,
572 WINED3DSIH_DCL_OUTPUT_SIV
,
573 WINED3DSIH_DCL_OUTPUT_TOPOLOGY
,
574 WINED3DSIH_DCL_RESOURCE_STRUCTURED
,
575 WINED3DSIH_DCL_SAMPLER
,
576 WINED3DSIH_DCL_TEMPS
,
577 WINED3DSIH_DCL_TESSELLATOR_DOMAIN
,
578 WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE
,
579 WINED3DSIH_DCL_TESSELLATOR_PARTITIONING
,
580 WINED3DSIH_DCL_UAV_TYPED
,
581 WINED3DSIH_DCL_VERTICES_OUT
,
592 WINED3DSIH_DSX_COARSE
,
595 WINED3DSIH_DSY_COARSE
,
609 WINED3DSIH_HS_CONTROL_POINT_PHASE
,
611 WINED3DSIH_HS_FORK_PHASE
,
612 WINED3DSIH_HS_JOIN_PHASE
,
630 WINED3DSIH_LD_STRUCTURED
,
668 WINED3DSIH_SAMPLE_C_LZ
,
669 WINED3DSIH_SAMPLE_GRAD
,
670 WINED3DSIH_SAMPLE_LOD
,
677 WINED3DSIH_STORE_UAV_TYPED
,
685 WINED3DSIH_TEXDP3TEX
,
689 WINED3DSIH_TEXM3x2DEPTH
,
690 WINED3DSIH_TEXM3x2PAD
,
691 WINED3DSIH_TEXM3x2TEX
,
693 WINED3DSIH_TEXM3x3DIFF
,
694 WINED3DSIH_TEXM3x3PAD
,
695 WINED3DSIH_TEXM3x3SPEC
,
696 WINED3DSIH_TEXM3x3TEX
,
697 WINED3DSIH_TEXM3x3VSPEC
,
698 WINED3DSIH_TEXREG2AR
,
699 WINED3DSIH_TEXREG2GB
,
700 WINED3DSIH_TEXREG2RGB
,
707 WINED3DSIH_TABLE_SIZE
710 enum wined3d_shader_type
712 WINED3D_SHADER_TYPE_PIXEL
,
713 WINED3D_SHADER_TYPE_VERTEX
,
714 WINED3D_SHADER_TYPE_GEOMETRY
,
715 WINED3D_SHADER_TYPE_HULL
,
716 WINED3D_SHADER_TYPE_DOMAIN
,
717 WINED3D_SHADER_TYPE_COUNT
,
720 struct wined3d_shader_version
722 enum wined3d_shader_type type
;
727 struct wined3d_shader_resource_info
729 enum wined3d_shader_resource_type type
;
730 enum wined3d_data_type data_type
;
733 #define WINED3D_SAMPLER_DEFAULT ~0x0u
735 struct wined3d_shader_sampler_map_entry
737 unsigned int resource_idx
;
738 unsigned int sampler_idx
;
739 unsigned int bind_idx
;
742 struct wined3d_shader_sampler_map
744 struct wined3d_shader_sampler_map_entry
*entries
;
749 struct wined3d_shader_immediate_constant_buffer
752 DWORD data
[MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE
];
755 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
757 struct wined3d_shader_reg_maps
759 struct wined3d_shader_version shader_version
;
760 BYTE texcoord
; /* MAX_REG_TEXCRD, 8 */
761 BYTE address
; /* MAX_REG_ADDR, 1 */
762 WORD labels
; /* MAX_LABELS, 16 */
763 DWORD temporary
; /* MAX_REG_TEMP, 32 */
764 DWORD
*constf
; /* pixel, vertex */
765 const struct wined3d_shader_immediate_constant_buffer
*icb
;
768 DWORD texcoord_mask
[MAX_REG_TEXCRD
]; /* vertex < 3.0 */
769 BYTE output_registers_mask
[MAX_REG_OUTPUT
]; /* vertex >= 3.0 */
771 DWORD input_registers
; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
772 DWORD output_registers
; /* MAX_REG_OUTPUT, 32 */
773 WORD integer_constants
; /* WINED3D_MAX_CONSTS_I, 16 */
774 WORD boolean_constants
; /* WINED3D_MAX_CONSTS_B, 16 */
775 WORD local_int_consts
; /* WINED3D_MAX_CONSTS_I, 16 */
776 WORD local_bool_consts
; /* WINED3D_MAX_CONSTS_B, 16 */
777 UINT cb_sizes
[WINED3D_MAX_CBS
];
779 struct wined3d_shader_resource_info resource_info
[max(MAX_FRAGMENT_SAMPLERS
, MAX_VERTEX_SAMPLERS
)];
780 struct wined3d_shader_sampler_map sampler_map
;
781 DWORD sampler_comparison_mode
;
782 BYTE bumpmat
; /* MAX_TEXTURES, 8 */
783 BYTE luminanceparams
; /* MAX_TEXTURES, 8 */
792 WORD usesrelconstF
: 1;
801 DWORD rt_mask
; /* Used render targets, 32 max. */
803 /* Whether or not loops are used in this shader, and nesting depth */
805 UINT min_rel_offset
, max_rel_offset
;
808 /* Keeps track of details for TEX_M#x# instructions which need to maintain
809 * state information between multiple instructions. */
810 struct wined3d_shader_tex_mx
812 unsigned int current_row
;
816 struct wined3d_shader_loop_state
822 struct wined3d_shader_context
824 const struct wined3d_shader
*shader
;
825 const struct wined3d_gl_info
*gl_info
;
826 const struct wined3d_shader_reg_maps
*reg_maps
;
827 struct wined3d_string_buffer
*buffer
;
828 struct wined3d_shader_tex_mx
*tex_mx
;
829 struct wined3d_shader_loop_state
*loop_state
;
833 struct wined3d_shader_register_index
835 const struct wined3d_shader_src_param
*rel_addr
;
839 struct wined3d_shader_register
841 enum wined3d_shader_register_type type
;
842 enum wined3d_data_type data_type
;
843 struct wined3d_shader_register_index idx
[2];
844 enum wined3d_immconst_type immconst_type
;
845 DWORD immconst_data
[4];
848 struct wined3d_shader_dst_param
850 struct wined3d_shader_register reg
;
856 struct wined3d_shader_src_param
858 struct wined3d_shader_register reg
;
860 enum wined3d_shader_src_modifier modifiers
;
863 struct wined3d_shader_semantic
865 enum wined3d_decl_usage usage
;
867 enum wined3d_shader_resource_type resource_type
;
868 enum wined3d_data_type resource_data_type
;
869 struct wined3d_shader_dst_param reg
;
872 struct wined3d_shader_register_semantic
874 struct wined3d_shader_dst_param reg
;
875 enum wined3d_sysval_semantic sysval_semantic
;
878 struct wined3d_shader_structured_resource
880 struct wined3d_shader_dst_param reg
;
881 unsigned int byte_stride
;
884 struct wined3d_shader_texel_offset
889 struct wined3d_shader_instruction
891 const struct wined3d_shader_context
*ctx
;
892 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
;
895 const struct wined3d_shader_src_param
*predicate
;
897 const struct wined3d_shader_dst_param
*dst
;
899 const struct wined3d_shader_src_param
*src
;
900 struct wined3d_shader_texel_offset texel_offset
;
903 struct wined3d_shader_semantic semantic
;
904 struct wined3d_shader_register_semantic register_semantic
;
905 enum wined3d_primitive_type primitive_type
;
906 struct wined3d_shader_dst_param dst
;
907 struct wined3d_shader_src_param src
;
909 const struct wined3d_shader_immediate_constant_buffer
*icb
;
910 struct wined3d_shader_structured_resource structured_resource
;
911 enum wined3d_tessellator_domain tessellator_domain
;
912 enum wined3d_tessellator_output_primitive tessellator_output_primitive
;
913 enum wined3d_tessellator_partitioning tessellator_partitioning
;
914 float max_tessellation_factor
;
918 static inline BOOL
wined3d_shader_instruction_has_texel_offset(const struct wined3d_shader_instruction
*ins
)
920 return ins
->texel_offset
.u
|| ins
->texel_offset
.v
|| ins
->texel_offset
.w
;
923 struct wined3d_shader_attribute
925 enum wined3d_decl_usage usage
;
929 struct wined3d_shader_loop_control
936 struct wined3d_shader_frontend
938 void *(*shader_init
)(const DWORD
*ptr
, const struct wined3d_shader_signature
*output_signature
);
939 void (*shader_free
)(void *data
);
940 void (*shader_read_header
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_version
*shader_version
);
941 void (*shader_read_instruction
)(void *data
, const DWORD
**ptr
, struct wined3d_shader_instruction
*ins
);
942 BOOL (*shader_is_end
)(void *data
, const DWORD
**ptr
);
945 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN
;
946 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN
;
948 typedef void (*SHADER_HANDLER
)(const struct wined3d_shader_instruction
*);
950 #define WINED3D_SHADER_CAP_VS_CLIPPING 0x00000001
951 #define WINED3D_SHADER_CAP_SRGB_WRITE 0x00000002
955 unsigned int vs_version
;
956 unsigned int hs_version
;
957 unsigned int ds_version
;
958 unsigned int gs_version
;
959 unsigned int ps_version
;
961 DWORD vs_uniform_count
;
962 DWORD ps_uniform_count
;
963 float ps_1x_max_value
;
969 enum wined3d_gl_resource_type
971 WINED3D_GL_RES_TYPE_TEX_1D
= 0,
972 WINED3D_GL_RES_TYPE_TEX_2D
= 1,
973 WINED3D_GL_RES_TYPE_TEX_3D
= 2,
974 WINED3D_GL_RES_TYPE_TEX_CUBE
= 3,
975 WINED3D_GL_RES_TYPE_TEX_RECT
= 4,
976 WINED3D_GL_RES_TYPE_BUFFER
= 5,
977 WINED3D_GL_RES_TYPE_RB
= 6,
978 WINED3D_GL_RES_TYPE_COUNT
= 7,
981 enum vertexprocessing_mode
{
987 #define WINED3D_CONST_NUM_UNUSED ~0U
989 enum wined3d_ffp_ps_fog_mode
991 WINED3D_FFP_PS_FOG_OFF
,
992 WINED3D_FFP_PS_FOG_LINEAR
,
993 WINED3D_FFP_PS_FOG_EXP
,
994 WINED3D_FFP_PS_FOG_EXP2
,
997 /* Stateblock dependent parameters which have to be hardcoded
998 * into the shader code
1001 #define WINED3D_PSARGS_PROJECTED (1u << 3)
1002 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
1003 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xfu
1004 #define WINED3D_PSARGS_TEXTYPE_SHIFT 2
1005 #define WINED3D_PSARGS_TEXTYPE_MASK 0x3u
1007 /* Used for Shader Model 1 pixel shaders to track the bound texture
1008 * type. 2D and RECT textures are separated through NP2 fixup. */
1009 enum wined3d_shader_tex_types
1011 WINED3D_SHADER_TEX_2D
= 0,
1012 WINED3D_SHADER_TEX_3D
= 1,
1013 WINED3D_SHADER_TEX_CUBE
= 2,
1016 struct ps_compile_args
{
1017 struct color_fixup_desc color_fixup
[MAX_FRAGMENT_SAMPLERS
];
1018 enum vertexprocessing_mode vp_mode
;
1019 enum wined3d_ffp_ps_fog_mode fog
;
1020 WORD tex_transform
; /* ps 1.0-1.3, 4 textures */
1021 WORD tex_types
; /* ps 1.0 - 1.4, 6 textures */
1022 WORD srgb_correction
;
1023 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
1024 D3D9 has a limit of 16 samplers and the fixup is superfluous
1025 in D3D10 (unconditional NP2 support mandatory). */
1027 WORD shadow
; /* MAX_FRAGMENT_SAMPLERS, 16 */
1028 WORD texcoords_initialized
; /* MAX_TEXTURES, 8 */
1029 DWORD pointsprite
: 1;
1030 DWORD flatshading
: 1;
1031 DWORD alpha_test_func
: 3;
1040 struct vs_compile_args
1043 BYTE clip_enabled
: 1;
1044 BYTE point_size
: 1;
1045 BYTE per_vertex_point_size
: 1;
1046 BYTE flatshading
: 1;
1047 BYTE next_shader_type
: 3;
1049 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1050 unsigned int next_shader_input_count
;
1053 struct gs_compile_args
1055 unsigned int ps_input_count
;
1058 struct wined3d_context
;
1059 struct wined3d_state
;
1060 struct fragment_pipeline
;
1061 struct wined3d_vertex_pipe_ops
;
1063 struct wined3d_shader_backend_ops
1065 void (*shader_handle_instruction
)(const struct wined3d_shader_instruction
*);
1066 void (*shader_select
)(void *shader_priv
, struct wined3d_context
*context
,
1067 const struct wined3d_state
*state
);
1068 void (*shader_disable
)(void *shader_priv
, struct wined3d_context
*context
);
1069 void (*shader_select_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
,
1070 enum wined3d_gl_resource_type tex_type
, const SIZE
*ds_mask_size
);
1071 void (*shader_deselect_depth_blt
)(void *shader_priv
, const struct wined3d_gl_info
*gl_info
);
1072 void (*shader_update_float_vertex_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1073 void (*shader_update_float_pixel_constants
)(struct wined3d_device
*device
, UINT start
, UINT count
);
1074 void (*shader_load_constants
)(void *shader_priv
, struct wined3d_context
*context
,
1075 const struct wined3d_state
*state
);
1076 void (*shader_destroy
)(struct wined3d_shader
*shader
);
1077 HRESULT (*shader_alloc_private
)(struct wined3d_device
*device
, const struct wined3d_vertex_pipe_ops
*vertex_pipe
,
1078 const struct fragment_pipeline
*fragment_pipe
);
1079 void (*shader_free_private
)(struct wined3d_device
*device
);
1080 BOOL (*shader_allocate_context_data
)(struct wined3d_context
*context
);
1081 void (*shader_free_context_data
)(struct wined3d_context
*context
);
1082 void (*shader_init_context_state
)(struct wined3d_context
*context
);
1083 void (*shader_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct shader_caps
*caps
);
1084 BOOL (*shader_color_fixup_supported
)(struct color_fixup_desc fixup
);
1085 BOOL (*shader_has_ffp_proj_control
)(void *shader_priv
);
1088 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN
;
1089 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN
;
1090 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN
;
1092 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
1094 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
1095 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
1096 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
1097 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
1099 static inline void wined3d_color_from_d3dcolor(struct wined3d_color
*wined3d_color
, DWORD d3d_color
)
1101 wined3d_color
->r
= D3DCOLOR_B_R(d3d_color
) / 255.0f
;
1102 wined3d_color
->g
= D3DCOLOR_B_G(d3d_color
) / 255.0f
;
1103 wined3d_color
->b
= D3DCOLOR_B_B(d3d_color
) / 255.0f
;
1104 wined3d_color
->a
= D3DCOLOR_B_A(d3d_color
) / 255.0f
;
1107 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
1109 /* Checking of API calls */
1110 /* --------------------- */
1111 #ifndef WINE_NO_DEBUG_MSGS
1112 #define checkGLcall(A) \
1115 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
1116 err = gl_info->gl_ops.gl.p_glGetError(); \
1117 if (err == GL_NO_ERROR) { \
1118 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
1121 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
1122 debug_glerror(err), err, A, __FILE__, __LINE__); \
1123 err = gl_info->gl_ops.gl.p_glGetError(); \
1124 } while (err != GL_NO_ERROR); \
1127 #define checkGLcall(A) do {} while(0)
1130 enum wined3d_ffp_idx
1132 WINED3D_FFP_POSITION
= 0,
1133 WINED3D_FFP_BLENDWEIGHT
= 1,
1134 WINED3D_FFP_BLENDINDICES
= 2,
1135 WINED3D_FFP_NORMAL
= 3,
1136 WINED3D_FFP_PSIZE
= 4,
1137 WINED3D_FFP_DIFFUSE
= 5,
1138 WINED3D_FFP_SPECULAR
= 6,
1139 WINED3D_FFP_TEXCOORD0
= 7,
1140 WINED3D_FFP_TEXCOORD1
= 8,
1141 WINED3D_FFP_TEXCOORD2
= 9,
1142 WINED3D_FFP_TEXCOORD3
= 10,
1143 WINED3D_FFP_TEXCOORD4
= 11,
1144 WINED3D_FFP_TEXCOORD5
= 12,
1145 WINED3D_FFP_TEXCOORD6
= 13,
1146 WINED3D_FFP_TEXCOORD7
= 14,
1147 WINED3D_FFP_ATTRIBS_COUNT
= 15,
1150 enum wined3d_ffp_emit_idx
1152 WINED3D_FFP_EMIT_FLOAT1
,
1153 WINED3D_FFP_EMIT_FLOAT2
,
1154 WINED3D_FFP_EMIT_FLOAT3
,
1155 WINED3D_FFP_EMIT_FLOAT4
,
1156 WINED3D_FFP_EMIT_D3DCOLOR
,
1157 WINED3D_FFP_EMIT_UBYTE4
,
1158 WINED3D_FFP_EMIT_SHORT2
,
1159 WINED3D_FFP_EMIT_SHORT4
,
1160 WINED3D_FFP_EMIT_UBYTE4N
,
1161 WINED3D_FFP_EMIT_SHORT2N
,
1162 WINED3D_FFP_EMIT_SHORT4N
,
1163 WINED3D_FFP_EMIT_USHORT2N
,
1164 WINED3D_FFP_EMIT_USHORT4N
,
1165 WINED3D_FFP_EMIT_UDEC3
,
1166 WINED3D_FFP_EMIT_DEC3N
,
1167 WINED3D_FFP_EMIT_FLOAT16_2
,
1168 WINED3D_FFP_EMIT_FLOAT16_4
,
1169 WINED3D_FFP_EMIT_INVALID
,
1170 WINED3D_FFP_EMIT_COUNT
1173 struct wined3d_bo_address
1175 GLuint buffer_object
;
1179 struct wined3d_const_bo_address
1181 GLuint buffer_object
;
1185 static inline struct wined3d_const_bo_address
*wined3d_const_bo_address(struct wined3d_bo_address
*data
)
1187 return (struct wined3d_const_bo_address
*)data
;
1190 struct wined3d_stream_info_element
1192 const struct wined3d_format
*format
;
1193 struct wined3d_bo_address data
;
1195 unsigned int stream_idx
;
1196 unsigned int divisor
;
1199 struct wined3d_stream_info
1201 struct wined3d_stream_info_element elements
[MAX_ATTRIBS
];
1202 DWORD position_transformed
: 1;
1204 WORD swizzle_map
; /* MAX_ATTRIBS, 16 */
1205 WORD use_map
; /* MAX_ATTRIBS, 16 */
1208 void draw_primitive(struct wined3d_device
*device
, const struct wined3d_state
*state
,
1209 unsigned int start_idx
, unsigned int index_count
, unsigned int start_instance
,
1210 unsigned int instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
1211 DWORD
get_flexible_vertex_size(DWORD d3dvtVertexType
) DECLSPEC_HIDDEN
;
1215 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
1216 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
1218 /* Routines and structures related to state management */
1220 #define STATE_RENDER(a) (a)
1221 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
1223 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
1224 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
1226 /* + 1 because samplers start with 0 */
1227 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
1228 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
1230 #define STATE_SHADER(a) (STATE_SAMPLER(MAX_COMBINED_SAMPLERS) + (a))
1231 #define STATE_IS_SHADER(a) ((a) >= STATE_SHADER(0) && (a) < STATE_SHADER(WINED3D_SHADER_TYPE_COUNT))
1233 #define STATE_CONSTANT_BUFFER(a) (STATE_SHADER(WINED3D_SHADER_TYPE_COUNT) + (a))
1234 #define STATE_IS_CONSTANT_BUFFER(a) ((a) >= STATE_CONSTANT_BUFFER(0) && (a) < STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1236 #define STATE_SHADER_RESOURCE_BINDING (STATE_CONSTANT_BUFFER(WINED3D_SHADER_TYPE_COUNT))
1237 #define STATE_IS_SHADER_RESOURCE_BINDING(a) ((a) == STATE_SHADER_RESOURCE_BINDING)
1239 #define STATE_TRANSFORM(a) (STATE_SHADER_RESOURCE_BINDING + (a))
1240 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
1242 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
1243 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
1244 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
1245 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
1247 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
1248 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
1250 #define STATE_VIEWPORT (STATE_VDECL + 1)
1251 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1253 #define STATE_LIGHT_TYPE (STATE_VIEWPORT + 1)
1254 #define STATE_IS_LIGHT_TYPE(a) ((a) == STATE_LIGHT_TYPE)
1255 #define STATE_ACTIVELIGHT(a) (STATE_LIGHT_TYPE + 1 + (a))
1256 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1258 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1259 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1261 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1262 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1264 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1265 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1267 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1268 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1270 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1271 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1273 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1274 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1276 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1277 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1279 #define STATE_POINT_ENABLE (STATE_FRAMEBUFFER + 1)
1280 #define STATE_IS_POINT_ENABLE(a) ((a) == STATE_POINT_ENABLE)
1282 #define STATE_COLOR_KEY (STATE_POINT_ENABLE + 1)
1283 #define STATE_IS_COLOR_KEY(a) ((a) == STATE_COLOR_KEY)
1285 #define STATE_HIGHEST (STATE_COLOR_KEY)
1293 struct wined3d_occlusion_query
1297 struct wined3d_context
*context
;
1300 union wined3d_gl_query_object
1306 struct wined3d_event_query
1309 union wined3d_gl_query_object object
;
1310 struct wined3d_context
*context
;
1313 enum wined3d_event_query_result
1315 WINED3D_EVENT_QUERY_OK
,
1316 WINED3D_EVENT_QUERY_WAITING
,
1317 WINED3D_EVENT_QUERY_NOT_STARTED
,
1318 WINED3D_EVENT_QUERY_WRONG_THREAD
,
1319 WINED3D_EVENT_QUERY_ERROR
1322 void wined3d_event_query_destroy(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1323 enum wined3d_event_query_result
wined3d_event_query_finish(const struct wined3d_event_query
*query
,
1324 const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1325 void wined3d_event_query_issue(struct wined3d_event_query
*query
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1326 BOOL
wined3d_event_query_supported(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
1328 struct wined3d_timestamp_query
1332 struct wined3d_context
*context
;
1335 void context_alloc_timestamp_query(struct wined3d_context
*context
, struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1336 void context_free_timestamp_query(struct wined3d_timestamp_query
*query
) DECLSPEC_HIDDEN
;
1338 struct wined3d_context
1340 const struct wined3d_gl_info
*gl_info
;
1341 const struct wined3d_d3d_info
*d3d_info
;
1342 const struct StateEntry
*state_table
;
1343 /* State dirtification
1344 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1345 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1346 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1347 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1349 DWORD dirtyArray
[STATE_HIGHEST
+ 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1350 DWORD numDirtyEntries
;
1351 DWORD isStateDirty
[STATE_HIGHEST
/ (sizeof(DWORD
) * CHAR_BIT
) + 1]; /* Bitmap to find out quickly if a state is dirty */
1353 struct wined3d_swapchain
*swapchain
;
1356 struct wined3d_texture
*texture
;
1357 unsigned int sub_resource_idx
;
1359 DWORD tid
; /* Thread ID which owns this context at the moment */
1361 /* Stores some information about the context state for optimization */
1362 DWORD render_offscreen
: 1;
1363 DWORD last_was_rhw
: 1; /* true iff last draw_primitive was in xyzrhw mode */
1364 DWORD last_was_pshader
: 1;
1365 DWORD last_was_vshader
: 1;
1366 DWORD last_was_normal
: 1;
1367 DWORD namedArraysLoaded
: 1;
1368 DWORD numberedArraysLoaded
: 1;
1369 DWORD last_was_blit
: 1;
1370 DWORD last_was_ckey
: 1;
1371 DWORD fog_coord
: 1;
1372 DWORD fog_enabled
: 1;
1373 DWORD num_untracked_materials
: 2; /* Max value 2 */
1375 DWORD destroyed
: 1;
1377 DWORD texShaderBumpMap
: 8; /* MAX_TEXTURES, 8 */
1378 DWORD lastWasPow2Texture
: 8; /* MAX_TEXTURES, 8 */
1379 DWORD fixed_function_usage_map
: 8; /* MAX_TEXTURES, 8 */
1380 DWORD lowest_disabled_stage
: 4; /* Max MAX_TEXTURES, 8 */
1381 DWORD use_immediate_mode_draw
: 1;
1382 DWORD rebind_fbo
: 1;
1383 DWORD needs_set
: 1;
1384 DWORD hdc_is_private
: 1;
1385 DWORD hdc_has_format
: 1; /* only meaningful if hdc_is_private */
1386 DWORD update_shader_resource_bindings
: 1;
1388 DWORD shader_update_mask
;
1389 DWORD constant_update_mask
;
1390 DWORD numbered_array_mask
;
1391 GLenum tracking_parm
; /* Which source is tracking current colour */
1392 GLenum untracked_materials
[2];
1393 UINT blit_w
, blit_h
;
1394 enum fogsource fog_source
;
1395 DWORD active_texture
;
1396 DWORD texture_type
[MAX_COMBINED_SAMPLERS
];
1398 UINT instance_count
;
1400 /* The actual opengl context */
1405 HWND restore_pf_win
;
1412 void *shader_backend_data
;
1413 void *fragment_pipe_data
;
1416 UINT fbo_entry_count
;
1417 struct list fbo_list
;
1418 struct list fbo_destroy_list
;
1419 struct fbo_entry
*current_fbo
;
1420 GLuint fbo_read_binding
;
1421 GLuint fbo_draw_binding
;
1422 struct wined3d_surface
**blit_targets
;
1423 struct wined3d_fbo_entry_key
*fbo_key
;
1424 GLenum
*draw_buffers
;
1425 DWORD draw_buffers_mask
; /* Enabled draw buffers, 31 max. */
1428 GLuint
*free_occlusion_queries
;
1429 UINT free_occlusion_query_size
;
1430 UINT free_occlusion_query_count
;
1431 struct list occlusion_queries
;
1433 union wined3d_gl_query_object
*free_event_queries
;
1434 UINT free_event_query_size
;
1435 UINT free_event_query_count
;
1436 struct list event_queries
;
1438 GLuint
*free_timestamp_queries
;
1439 UINT free_timestamp_query_size
;
1440 UINT free_timestamp_query_count
;
1441 struct list timestamp_queries
;
1443 struct wined3d_stream_info stream_info
;
1445 /* Fences for GL_APPLE_flush_buffer_range */
1446 struct wined3d_event_query
*buffer_queries
[MAX_ATTRIBS
];
1447 unsigned int num_buffer_queries
;
1449 DWORD tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1450 DWORD rev_tex_unit_map
[MAX_COMBINED_SAMPLERS
];
1452 /* Extension emulation */
1453 GLint gl_fog_source
;
1454 GLfloat fog_coord_value
;
1455 GLfloat color
[4], fogstart
, fogend
, fogcolor
[4];
1456 GLuint dummy_arbfp_prog
;
1459 struct wined3d_fb_state
1461 struct wined3d_rendertarget_view
**render_targets
;
1462 struct wined3d_rendertarget_view
*depth_stencil
;
1465 typedef void (*APPLYSTATEFUNC
)(struct wined3d_context
*ctx
, const struct wined3d_state
*state
, DWORD state_id
);
1469 DWORD representative
;
1470 APPLYSTATEFUNC apply
;
1473 struct StateEntryTemplate
1476 struct StateEntry content
;
1477 enum wined3d_gl_extension extension
;
1480 #define WINED3D_FRAGMENT_CAP_PROJ_CONTROL 0x00000001
1481 #define WINED3D_FRAGMENT_CAP_SRGB_WRITE 0x00000002
1482 #define WINED3D_FRAGMENT_CAP_COLOR_KEY 0x00000004
1484 struct fragment_caps
1487 DWORD PrimitiveMiscCaps
;
1488 DWORD TextureOpCaps
;
1489 DWORD MaxTextureBlendStages
;
1490 DWORD MaxSimultaneousTextures
;
1493 #define GL_EXT_EMUL_ARB_MULTITEXTURE 0x00000001
1494 #define GL_EXT_EMUL_EXT_FOG_COORD 0x00000002
1496 struct fragment_pipeline
1498 void (*enable_extension
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1499 void (*get_caps
)(const struct wined3d_gl_info
*gl_info
, struct fragment_caps
*caps
);
1500 DWORD (*get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1501 void *(*alloc_private
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1502 void (*free_private
)(struct wined3d_device
*device
);
1503 BOOL (*allocate_context_data
)(struct wined3d_context
*context
);
1504 void (*free_context_data
)(struct wined3d_context
*context
);
1505 BOOL (*color_fixup_supported
)(struct color_fixup_desc fixup
);
1506 const struct StateEntryTemplate
*states
;
1509 struct wined3d_vertex_caps
1512 BOOL emulated_flatshading
;
1513 BOOL ffp_generic_attributes
;
1514 DWORD max_active_lights
;
1515 DWORD max_vertex_blend_matrices
;
1516 DWORD max_vertex_blend_matrix_index
;
1517 DWORD vertex_processing_caps
;
1519 DWORD max_user_clip_planes
;
1523 struct wined3d_vertex_pipe_ops
1525 void (*vp_enable
)(const struct wined3d_gl_info
*gl_info
, BOOL enable
);
1526 void (*vp_get_caps
)(const struct wined3d_gl_info
*gl_info
, struct wined3d_vertex_caps
*caps
);
1527 DWORD (*vp_get_emul_mask
)(const struct wined3d_gl_info
*gl_info
);
1528 void *(*vp_alloc
)(const struct wined3d_shader_backend_ops
*shader_backend
, void *shader_priv
);
1529 void (*vp_free
)(struct wined3d_device
*device
);
1530 const struct StateEntryTemplate
*vp_states
;
1533 extern const struct StateEntryTemplate misc_state_template
[] DECLSPEC_HIDDEN
;
1534 extern const struct fragment_pipeline none_fragment_pipe DECLSPEC_HIDDEN
;
1535 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN
;
1536 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN
;
1537 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN
;
1538 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN
;
1539 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN
;
1540 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN
;
1542 extern const struct wined3d_vertex_pipe_ops none_vertex_pipe DECLSPEC_HIDDEN
;
1543 extern const struct wined3d_vertex_pipe_ops ffp_vertex_pipe DECLSPEC_HIDDEN
;
1544 extern const struct wined3d_vertex_pipe_ops glsl_vertex_pipe DECLSPEC_HIDDEN
;
1546 /* "Base" state table */
1547 HRESULT
compile_state_table(struct StateEntry
*StateTable
, APPLYSTATEFUNC
**dev_multistate_funcs
,
1548 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
1549 const struct wined3d_vertex_pipe_ops
*vertex
, const struct fragment_pipeline
*fragment
,
1550 const struct StateEntryTemplate
*misc
) DECLSPEC_HIDDEN
;
1552 enum wined3d_blit_op
1554 WINED3D_BLIT_OP_COLOR_BLIT
,
1555 WINED3D_BLIT_OP_COLOR_BLIT_ALPHATEST
,
1556 WINED3D_BLIT_OP_COLOR_BLIT_CKEY
,
1557 WINED3D_BLIT_OP_COLOR_FILL
,
1558 WINED3D_BLIT_OP_DEPTH_FILL
,
1559 WINED3D_BLIT_OP_DEPTH_BLIT
,
1562 /* Shaders for color conversions in blits. Do not do blit operations while
1563 * already under the GL lock. */
1566 HRESULT (*alloc_private
)(struct wined3d_device
*device
);
1567 void (*free_private
)(struct wined3d_device
*device
);
1568 HRESULT (*set_shader
)(void *blit_priv
, struct wined3d_context
*context
, const struct wined3d_surface
*surface
,
1569 const struct wined3d_color_key
*color_key
);
1570 void (*unset_shader
)(const struct wined3d_gl_info
*gl_info
);
1571 BOOL (*blit_supported
)(const struct wined3d_gl_info
*gl_info
,
1572 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1573 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1574 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
);
1575 HRESULT (*color_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1576 const RECT
*rect
, const struct wined3d_color
*color
);
1577 HRESULT (*depth_fill
)(struct wined3d_device
*device
, struct wined3d_rendertarget_view
*view
,
1578 const RECT
*rect
, DWORD clear_flags
, float depth
, DWORD stencil
);
1579 void (*blit_surface
)(struct wined3d_device
*device
, enum wined3d_blit_op op
, DWORD filter
,
1580 struct wined3d_surface
*src_surface
, const RECT
*src_rect
,
1581 struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
1582 const struct wined3d_color_key
*color_key
);
1585 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN
;
1586 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN
;
1587 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN
;
1589 BOOL
wined3d_clip_blit(const RECT
*clip_rect
, RECT
*clipped
, RECT
*other
) DECLSPEC_HIDDEN
;
1590 const struct blit_shader
*wined3d_select_blitter(const struct wined3d_gl_info
*gl_info
,
1591 const struct wined3d_d3d_info
*d3d_info
, enum wined3d_blit_op blit_op
,
1592 const RECT
*src_rect
, DWORD src_usage
, enum wined3d_pool src_pool
, const struct wined3d_format
*src_format
,
1593 const RECT
*dst_rect
, DWORD dst_usage
, enum wined3d_pool dst_pool
, const struct wined3d_format
*dst_format
)
1596 struct wined3d_context
*context_acquire(const struct wined3d_device
*device
,
1597 struct wined3d_surface
*target
) DECLSPEC_HIDDEN
;
1598 void context_alloc_event_query(struct wined3d_context
*context
,
1599 struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1600 void context_alloc_occlusion_query(struct wined3d_context
*context
,
1601 struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1602 void context_apply_blit_state(struct wined3d_context
*context
, const struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
1603 BOOL
context_apply_clear_state(struct wined3d_context
*context
, const struct wined3d_state
*state
,
1604 UINT rt_count
, const struct wined3d_fb_state
*fb
) DECLSPEC_HIDDEN
;
1605 BOOL
context_apply_draw_state(struct wined3d_context
*context
,
1606 const struct wined3d_device
*device
, const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
1607 void context_apply_fbo_state_blit(struct wined3d_context
*context
, GLenum target
,
1608 struct wined3d_surface
*render_target
, struct wined3d_surface
*depth_stencil
, DWORD location
) DECLSPEC_HIDDEN
;
1609 void context_active_texture(struct wined3d_context
*context
, const struct wined3d_gl_info
*gl_info
,
1610 unsigned int unit
) DECLSPEC_HIDDEN
;
1611 void context_bind_texture(struct wined3d_context
*context
, GLenum target
, GLuint name
) DECLSPEC_HIDDEN
;
1612 void context_check_fbo_status(const struct wined3d_context
*context
, GLenum target
) DECLSPEC_HIDDEN
;
1613 struct wined3d_context
*context_create(struct wined3d_swapchain
*swapchain
, struct wined3d_texture
*target
,
1614 const struct wined3d_format
*ds_format
) DECLSPEC_HIDDEN
;
1615 HGLRC
context_create_wgl_attribs(const struct wined3d_gl_info
*gl_info
, HDC hdc
, HGLRC share_ctx
) DECLSPEC_HIDDEN
;
1616 void context_destroy(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1617 void context_free_event_query(struct wined3d_event_query
*query
) DECLSPEC_HIDDEN
;
1618 void context_free_occlusion_query(struct wined3d_occlusion_query
*query
) DECLSPEC_HIDDEN
;
1619 struct wined3d_context
*context_get_current(void) DECLSPEC_HIDDEN
;
1620 GLenum
context_get_offscreen_gl_buffer(const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1621 DWORD
context_get_tls_idx(void) DECLSPEC_HIDDEN
;
1622 void context_gl_resource_released(struct wined3d_device
*device
,
1623 GLuint name
, BOOL rb_namespace
) DECLSPEC_HIDDEN
;
1624 void context_invalidate_state(struct wined3d_context
*context
, DWORD state_id
) DECLSPEC_HIDDEN
;
1625 void context_release(struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
1626 void context_resource_released(const struct wined3d_device
*device
,
1627 struct wined3d_resource
*resource
, enum wined3d_resource_type type
) DECLSPEC_HIDDEN
;
1628 void context_restore(struct wined3d_context
*context
, struct wined3d_surface
*restore
) DECLSPEC_HIDDEN
;
1629 BOOL
context_set_current(struct wined3d_context
*ctx
) DECLSPEC_HIDDEN
;
1630 void context_set_draw_buffer(struct wined3d_context
*context
, GLenum buffer
) DECLSPEC_HIDDEN
;
1631 void context_set_tls_idx(DWORD idx
) DECLSPEC_HIDDEN
;
1632 void context_state_drawbuf(struct wined3d_context
*context
,
1633 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1634 void context_state_fb(struct wined3d_context
*context
,
1635 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
1636 void context_surface_update(struct wined3d_context
*context
, const struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
1637 void context_stream_info_from_declaration(struct wined3d_context
*context
,
1638 const struct wined3d_state
*state
, struct wined3d_stream_info
*stream_info
) DECLSPEC_HIDDEN
;
1640 /*****************************************************************************
1641 * Internal representation of a light
1643 struct wined3d_light_info
1645 struct wined3d_light OriginalParms
; /* Note D3D8LIGHT == D3D9LIGHT */
1646 DWORD OriginalIndex
;
1650 /* Converted parms to speed up swapping lights */
1651 struct wined3d_vec4 position
;
1652 struct wined3d_vec4 direction
;
1659 /* The default light parameters */
1660 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN
;
1662 struct wined3d_pixel_format
1664 int iPixelFormat
; /* WGL pixel format */
1665 int iPixelType
; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1666 int redSize
, greenSize
, blueSize
, alphaSize
, colorSize
;
1667 int depthSize
, stencilSize
;
1668 BOOL windowDrawable
;
1674 enum wined3d_pci_vendor
1676 HW_VENDOR_SOFTWARE
= 0x0000,
1677 HW_VENDOR_AMD
= 0x1002,
1678 HW_VENDOR_NVIDIA
= 0x10de,
1679 HW_VENDOR_VMWARE
= 0x15ad,
1680 HW_VENDOR_INTEL
= 0x8086,
1683 enum wined3d_pci_device
1687 CARD_AMD_RAGE_128PRO
= 0x5246,
1688 CARD_AMD_RADEON_7200
= 0x5144,
1689 CARD_AMD_RADEON_8500
= 0x514c,
1690 CARD_AMD_RADEON_9500
= 0x4144,
1691 CARD_AMD_RADEON_XPRESS_200M
= 0x5955,
1692 CARD_AMD_RADEON_X700
= 0x5e4c,
1693 CARD_AMD_RADEON_X1600
= 0x71c2,
1694 CARD_AMD_RADEON_HD2350
= 0x94c7,
1695 CARD_AMD_RADEON_HD2600
= 0x9581,
1696 CARD_AMD_RADEON_HD2900
= 0x9400,
1697 CARD_AMD_RADEON_HD3200
= 0x9620,
1698 CARD_AMD_RADEON_HD3850
= 0x9515,
1699 CARD_AMD_RADEON_HD4200M
= 0x9712,
1700 CARD_AMD_RADEON_HD4350
= 0x954f,
1701 CARD_AMD_RADEON_HD4600
= 0x9495,
1702 CARD_AMD_RADEON_HD4700
= 0x944e,
1703 CARD_AMD_RADEON_HD4800
= 0x944c,
1704 CARD_AMD_RADEON_HD5400
= 0x68f9,
1705 CARD_AMD_RADEON_HD5600
= 0x68d8,
1706 CARD_AMD_RADEON_HD5700
= 0x68be,
1707 CARD_AMD_RADEON_HD5800
= 0x6898,
1708 CARD_AMD_RADEON_HD5900
= 0x689c,
1709 CARD_AMD_RADEON_HD6300
= 0x9803,
1710 CARD_AMD_RADEON_HD6400
= 0x6770,
1711 CARD_AMD_RADEON_HD6410D
= 0x9644,
1712 CARD_AMD_RADEON_HD6550D
= 0x9640,
1713 CARD_AMD_RADEON_HD6600
= 0x6758,
1714 CARD_AMD_RADEON_HD6600M
= 0x6741,
1715 CARD_AMD_RADEON_HD6700
= 0x68ba,
1716 CARD_AMD_RADEON_HD6800
= 0x6739,
1717 CARD_AMD_RADEON_HD6900
= 0x6719,
1718 CARD_AMD_RADEON_HD7660D
= 0x9901,
1719 CARD_AMD_RADEON_HD7700
= 0x683d,
1720 CARD_AMD_RADEON_HD7800
= 0x6819,
1721 CARD_AMD_RADEON_HD7900
= 0x679a,
1722 CARD_AMD_RADEON_HD8600M
= 0x6660,
1723 CARD_AMD_RADEON_HD8670
= 0x6610,
1724 CARD_AMD_RADEON_HD8770
= 0x665c,
1725 CARD_AMD_RADEON_R3
= 0x9830,
1726 CARD_AMD_RADEON_R7
= 0x130f,
1727 CARD_AMD_RADEON_R9
= 0x67b1,
1729 CARD_NVIDIA_RIVA_128
= 0x0018,
1730 CARD_NVIDIA_RIVA_TNT
= 0x0020,
1731 CARD_NVIDIA_RIVA_TNT2
= 0x0028,
1732 CARD_NVIDIA_GEFORCE
= 0x0100,
1733 CARD_NVIDIA_GEFORCE2_MX
= 0x0110,
1734 CARD_NVIDIA_GEFORCE2
= 0x0150,
1735 CARD_NVIDIA_GEFORCE3
= 0x0200,
1736 CARD_NVIDIA_GEFORCE4_MX
= 0x0170,
1737 CARD_NVIDIA_GEFORCE4_TI4200
= 0x0253,
1738 CARD_NVIDIA_GEFORCEFX_5200
= 0x0320,
1739 CARD_NVIDIA_GEFORCEFX_5600
= 0x0312,
1740 CARD_NVIDIA_GEFORCEFX_5800
= 0x0302,
1741 CARD_NVIDIA_GEFORCE_6200
= 0x014f,
1742 CARD_NVIDIA_GEFORCE_6600GT
= 0x0140,
1743 CARD_NVIDIA_GEFORCE_6800
= 0x0041,
1744 CARD_NVIDIA_GEFORCE_7300
= 0x01d7, /* GeForce Go 7300 */
1745 CARD_NVIDIA_GEFORCE_7400
= 0x01d8,
1746 CARD_NVIDIA_GEFORCE_7600
= 0x0391,
1747 CARD_NVIDIA_GEFORCE_7800GT
= 0x0092,
1748 CARD_NVIDIA_GEFORCE_8200
= 0x0849, /* Other PCI ID 0x084b */
1749 CARD_NVIDIA_GEFORCE_8300GS
= 0x0423,
1750 CARD_NVIDIA_GEFORCE_8400GS
= 0x0404,
1751 CARD_NVIDIA_GEFORCE_8500GT
= 0x0421,
1752 CARD_NVIDIA_GEFORCE_8600GT
= 0x0402,
1753 CARD_NVIDIA_GEFORCE_8600MGT
= 0x0407,
1754 CARD_NVIDIA_GEFORCE_8800GTS
= 0x0193,
1755 CARD_NVIDIA_GEFORCE_8800GTX
= 0x0191,
1756 CARD_NVIDIA_GEFORCE_9200
= 0x086d,
1757 CARD_NVIDIA_GEFORCE_9300
= 0x086c,
1758 CARD_NVIDIA_GEFORCE_9400M
= 0x0863,
1759 CARD_NVIDIA_GEFORCE_9400GT
= 0x042c,
1760 CARD_NVIDIA_GEFORCE_9500GT
= 0x0640,
1761 CARD_NVIDIA_GEFORCE_9600GT
= 0x0622,
1762 CARD_NVIDIA_GEFORCE_9700MGT
= 0x064a,
1763 CARD_NVIDIA_GEFORCE_9800GT
= 0x0614,
1764 CARD_NVIDIA_GEFORCE_210
= 0x0a23,
1765 CARD_NVIDIA_GEFORCE_GT220
= 0x0a20,
1766 CARD_NVIDIA_GEFORCE_GT240
= 0x0ca3,
1767 CARD_NVIDIA_GEFORCE_GTX260
= 0x05e2,
1768 CARD_NVIDIA_GEFORCE_GTX275
= 0x05e6,
1769 CARD_NVIDIA_GEFORCE_GTX280
= 0x05e1,
1770 CARD_NVIDIA_GEFORCE_315M
= 0x0a7a,
1771 CARD_NVIDIA_GEFORCE_320M
= 0x08a3,
1772 CARD_NVIDIA_GEFORCE_GT320M
= 0x0a2d,
1773 CARD_NVIDIA_GEFORCE_GT325M
= 0x0a35,
1774 CARD_NVIDIA_GEFORCE_GT330
= 0x0ca0,
1775 CARD_NVIDIA_GEFORCE_GTS350M
= 0x0cb0,
1776 CARD_NVIDIA_GEFORCE_410M
= 0x1055,
1777 CARD_NVIDIA_GEFORCE_GT420
= 0x0de2,
1778 CARD_NVIDIA_GEFORCE_GT425M
= 0x0df0,
1779 CARD_NVIDIA_GEFORCE_GT430
= 0x0de1,
1780 CARD_NVIDIA_GEFORCE_GT440
= 0x0de0,
1781 CARD_NVIDIA_GEFORCE_GTS450
= 0x0dc4,
1782 CARD_NVIDIA_GEFORCE_GTX460
= 0x0e22,
1783 CARD_NVIDIA_GEFORCE_GTX460M
= 0x0dd1,
1784 CARD_NVIDIA_GEFORCE_GTX465
= 0x06c4,
1785 CARD_NVIDIA_GEFORCE_GTX470
= 0x06cd,
1786 CARD_NVIDIA_GEFORCE_GTX480
= 0x06c0,
1787 CARD_NVIDIA_GEFORCE_GT520
= 0x1040,
1788 CARD_NVIDIA_GEFORCE_GT540M
= 0x0df4,
1789 CARD_NVIDIA_GEFORCE_GTX550
= 0x1244,
1790 CARD_NVIDIA_GEFORCE_GT555M
= 0x04b8,
1791 CARD_NVIDIA_GEFORCE_GTX560TI
= 0x1200,
1792 CARD_NVIDIA_GEFORCE_GTX560
= 0x1201,
1793 CARD_NVIDIA_GEFORCE_GTX570
= 0x1081,
1794 CARD_NVIDIA_GEFORCE_GTX580
= 0x1080,
1795 CARD_NVIDIA_GEFORCE_GT610
= 0x104a,
1796 CARD_NVIDIA_GEFORCE_GT630
= 0x0f00,
1797 CARD_NVIDIA_GEFORCE_GT630M
= 0x0de9,
1798 CARD_NVIDIA_GEFORCE_GT640M
= 0x0fd2,
1799 CARD_NVIDIA_GEFORCE_GT650M
= 0x0fd1,
1800 CARD_NVIDIA_GEFORCE_GTX650
= 0x0fc6,
1801 CARD_NVIDIA_GEFORCE_GTX650TI
= 0x11c6,
1802 CARD_NVIDIA_GEFORCE_GTX660
= 0x11c0,
1803 CARD_NVIDIA_GEFORCE_GTX660M
= 0x0fd4,
1804 CARD_NVIDIA_GEFORCE_GTX660TI
= 0x1183,
1805 CARD_NVIDIA_GEFORCE_GTX670
= 0x1189,
1806 CARD_NVIDIA_GEFORCE_GTX670MX
= 0x11a1,
1807 CARD_NVIDIA_GEFORCE_GTX680
= 0x1180,
1808 CARD_NVIDIA_GEFORCE_GT750M
= 0x0fe9,
1809 CARD_NVIDIA_GEFORCE_GTX750
= 0x1381,
1810 CARD_NVIDIA_GEFORCE_GTX750TI
= 0x1380,
1811 CARD_NVIDIA_GEFORCE_GTX760
= 0x1187,
1812 CARD_NVIDIA_GEFORCE_GTX765M
= 0x11e2,
1813 CARD_NVIDIA_GEFORCE_GTX770M
= 0x11e0,
1814 CARD_NVIDIA_GEFORCE_GTX770
= 0x1184,
1815 CARD_NVIDIA_GEFORCE_GTX780
= 0x1004,
1816 CARD_NVIDIA_GEFORCE_GTX780TI
= 0x100a,
1817 CARD_NVIDIA_GEFORCE_GTXTITAN
= 0x1005,
1818 CARD_NVIDIA_GEFORCE_GTXTITANB
= 0x100c,
1819 CARD_NVIDIA_GEFORCE_GTXTITANX
= 0x17c2,
1820 CARD_NVIDIA_GEFORCE_GTXTITANZ
= 0x1001,
1821 CARD_NVIDIA_GEFORCE_820M
= 0x0fed,
1822 CARD_NVIDIA_GEFORCE_830M
= 0x1340,
1823 CARD_NVIDIA_GEFORCE_840M
= 0x1341,
1824 CARD_NVIDIA_GEFORCE_845M
= 0x1344,
1825 CARD_NVIDIA_GEFORCE_GTX850M
= 0x1391,
1826 CARD_NVIDIA_GEFORCE_GTX860M
= 0x1392, /* Other PCI ID 0x119a */
1827 CARD_NVIDIA_GEFORCE_GTX870M
= 0x1199,
1828 CARD_NVIDIA_GEFORCE_GTX880M
= 0x1198,
1829 CARD_NVIDIA_GEFORCE_GTX950
= 0x1402,
1830 CARD_NVIDIA_GEFORCE_GTX950M
= 0x139a,
1831 CARD_NVIDIA_GEFORCE_GTX960
= 0x1401,
1832 CARD_NVIDIA_GEFORCE_GTX960M
= 0x139b,
1833 CARD_NVIDIA_GEFORCE_GTX970
= 0x13c2,
1834 CARD_NVIDIA_GEFORCE_GTX970M
= 0x13d8,
1835 CARD_NVIDIA_GEFORCE_GTX980
= 0x13c0,
1837 CARD_VMWARE_SVGA3D
= 0x0405,
1839 CARD_INTEL_830M
= 0x3577,
1840 CARD_INTEL_855GM
= 0x3582,
1841 CARD_INTEL_845G
= 0x2562,
1842 CARD_INTEL_865G
= 0x2572,
1843 CARD_INTEL_915G
= 0x2582,
1844 CARD_INTEL_E7221G
= 0x258a,
1845 CARD_INTEL_915GM
= 0x2592,
1846 CARD_INTEL_945G
= 0x2772,
1847 CARD_INTEL_945GM
= 0x27a2,
1848 CARD_INTEL_945GME
= 0x27ae,
1849 CARD_INTEL_Q35
= 0x29b2,
1850 CARD_INTEL_G33
= 0x29c2,
1851 CARD_INTEL_Q33
= 0x29d2,
1852 CARD_INTEL_PNVG
= 0xa001,
1853 CARD_INTEL_PNVM
= 0xa011,
1854 CARD_INTEL_965Q
= 0x2992,
1855 CARD_INTEL_965G
= 0x2982,
1856 CARD_INTEL_946GZ
= 0x2972,
1857 CARD_INTEL_965GM
= 0x2a02,
1858 CARD_INTEL_965GME
= 0x2a12,
1859 CARD_INTEL_GM45
= 0x2a42,
1860 CARD_INTEL_IGD
= 0x2e02,
1861 CARD_INTEL_Q45
= 0x2e12,
1862 CARD_INTEL_G45
= 0x2e22,
1863 CARD_INTEL_G41
= 0x2e32,
1864 CARD_INTEL_B43
= 0x2e92,
1865 CARD_INTEL_ILKD
= 0x0042,
1866 CARD_INTEL_ILKM
= 0x0046,
1867 CARD_INTEL_SNBD
= 0x0122,
1868 CARD_INTEL_SNBM
= 0x0126,
1869 CARD_INTEL_SNBS
= 0x010a,
1870 CARD_INTEL_IVBD
= 0x0162,
1871 CARD_INTEL_IVBM
= 0x0166,
1872 CARD_INTEL_IVBS
= 0x015a,
1873 CARD_INTEL_HWM
= 0x0416,
1876 struct wined3d_fbo_ops
1878 GLboolean (WINE_GLAPI
*glIsRenderbuffer
)(GLuint renderbuffer
);
1879 void (WINE_GLAPI
*glBindRenderbuffer
)(GLenum target
, GLuint renderbuffer
);
1880 void (WINE_GLAPI
*glDeleteRenderbuffers
)(GLsizei n
, const GLuint
*renderbuffers
);
1881 void (WINE_GLAPI
*glGenRenderbuffers
)(GLsizei n
, GLuint
*renderbuffers
);
1882 void (WINE_GLAPI
*glRenderbufferStorage
)(GLenum target
, GLenum internalformat
,
1883 GLsizei width
, GLsizei height
);
1884 void (WINE_GLAPI
*glRenderbufferStorageMultisample
)(GLenum target
, GLsizei samples
,
1885 GLenum internalformat
, GLsizei width
, GLsizei height
);
1886 void (WINE_GLAPI
*glGetRenderbufferParameteriv
)(GLenum target
, GLenum pname
, GLint
*params
);
1887 GLboolean (WINE_GLAPI
*glIsFramebuffer
)(GLuint framebuffer
);
1888 void (WINE_GLAPI
*glBindFramebuffer
)(GLenum target
, GLuint framebuffer
);
1889 void (WINE_GLAPI
*glDeleteFramebuffers
)(GLsizei n
, const GLuint
*framebuffers
);
1890 void (WINE_GLAPI
*glGenFramebuffers
)(GLsizei n
, GLuint
*framebuffers
);
1891 GLenum (WINE_GLAPI
*glCheckFramebufferStatus
)(GLenum target
);
1892 void (WINE_GLAPI
*glFramebufferTexture1D
)(GLenum target
, GLenum attachment
,
1893 GLenum textarget
, GLuint texture
, GLint level
);
1894 void (WINE_GLAPI
*glFramebufferTexture2D
)(GLenum target
, GLenum attachment
,
1895 GLenum textarget
, GLuint texture
, GLint level
);
1896 void (WINE_GLAPI
*glFramebufferTexture3D
)(GLenum target
, GLenum attachment
,
1897 GLenum textarget
, GLuint texture
, GLint level
, GLint layer
);
1898 void (WINE_GLAPI
*glFramebufferTextureLayer
)(GLenum target
, GLenum attachment
,
1899 GLuint texture
, GLint level
, GLint layer
);
1900 void (WINE_GLAPI
*glFramebufferRenderbuffer
)(GLenum target
, GLenum attachment
,
1901 GLenum renderbuffertarget
, GLuint renderbuffer
);
1902 void (WINE_GLAPI
*glGetFramebufferAttachmentParameteriv
)(GLenum target
, GLenum attachment
,
1903 GLenum pname
, GLint
*params
);
1904 void (WINE_GLAPI
*glBlitFramebuffer
)(GLint srcX0
, GLint srcY0
, GLint srcX1
, GLint srcY1
,
1905 GLint dstX0
, GLint dstY0
, GLint dstX1
, GLint dstY1
, GLbitfield mask
, GLenum filter
);
1906 void (WINE_GLAPI
*glGenerateMipmap
)(GLenum target
);
1909 struct wined3d_gl_limits
1914 UINT texture_coords
;
1915 UINT vertex_uniform_blocks
;
1916 UINT geometry_uniform_blocks
;
1917 UINT fragment_uniform_blocks
;
1918 UINT fragment_samplers
;
1919 UINT vertex_samplers
;
1920 UINT combined_samplers
;
1921 UINT general_combiners
;
1924 UINT texture3d_size
;
1925 float pointsize_max
;
1926 float pointsize_min
;
1931 UINT vertex_attribs
;
1934 UINT glsl_vs_float_constants
;
1935 UINT glsl_ps_float_constants
;
1937 UINT arb_vs_float_constants
;
1938 UINT arb_vs_native_constants
;
1939 UINT arb_vs_instructions
;
1941 UINT arb_ps_float_constants
;
1942 UINT arb_ps_local_constants
;
1943 UINT arb_ps_native_constants
;
1944 UINT arb_ps_instructions
;
1948 struct wined3d_gl_info
1950 DWORD selected_gl_version
;
1952 struct wined3d_gl_limits limits
;
1953 DWORD reserved_glsl_constants
, reserved_arb_constants
;
1955 BOOL supported
[WINED3D_GL_EXT_COUNT
];
1956 GLint wrap_lookup
[WINED3D_TADDRESS_MIRROR_ONCE
- WINED3D_TADDRESS_WRAP
+ 1];
1957 float fixed_polyoffset_scale
, float_polyoffset_scale
;
1959 HGLRC (WINAPI
*p_wglCreateContextAttribsARB
)(HDC dc
, HGLRC share
, const GLint
*attribs
);
1960 struct opengl_funcs gl_ops
;
1961 struct wined3d_fbo_ops fbo_ops
;
1963 struct wined3d_format
*formats
;
1964 unsigned int format_count
;
1967 struct wined3d_driver_info
1969 enum wined3d_pci_vendor vendor
;
1970 enum wined3d_pci_device device
;
1972 const char *description
;
1978 struct wined3d_d3d_limits
1980 unsigned int vs_version
, hs_version
, ds_version
, gs_version
, ps_version
;
1981 DWORD vs_uniform_count
;
1982 DWORD ps_uniform_count
;
1985 UINT ffp_blend_stages
;
1986 UINT ffp_vertex_blend_matrices
;
1989 typedef void (WINE_GLAPI
*wined3d_ffp_attrib_func
)(const void *data
);
1990 typedef void (WINE_GLAPI
*wined3d_ffp_texcoord_func
)(GLenum unit
, const void *data
);
1991 typedef void (WINE_GLAPI
*wined3d_generic_attrib_func
)(GLuint idx
, const void *data
);
1992 extern wined3d_ffp_attrib_func specular_func_3ubv DECLSPEC_HIDDEN
;
1994 struct wined3d_ffp_attrib_ops
1996 wined3d_ffp_attrib_func position
[WINED3D_FFP_EMIT_COUNT
];
1997 wined3d_ffp_attrib_func diffuse
[WINED3D_FFP_EMIT_COUNT
];
1998 wined3d_ffp_attrib_func specular
[WINED3D_FFP_EMIT_COUNT
];
1999 wined3d_ffp_attrib_func normal
[WINED3D_FFP_EMIT_COUNT
];
2000 wined3d_ffp_texcoord_func texcoord
[WINED3D_FFP_EMIT_COUNT
];
2001 wined3d_generic_attrib_func generic
[WINED3D_FFP_EMIT_COUNT
];
2004 struct wined3d_d3d_info
2006 struct wined3d_d3d_limits limits
;
2007 struct wined3d_ffp_attrib_ops ffp_attrib_ops
;
2009 BOOL emulated_flatshading
;
2010 BOOL ffp_generic_attributes
;
2012 BOOL shader_color_key
;
2013 DWORD valid_rt_mask
;
2014 DWORD wined3d_creation_flags
;
2017 /* The adapter structure */
2018 struct wined3d_adapter
2021 POINT monitor_position
;
2022 enum wined3d_format_id screen_format
;
2024 struct wined3d_gl_info gl_info
;
2025 struct wined3d_d3d_info d3d_info
;
2026 struct wined3d_driver_info driver_info
;
2027 WCHAR DeviceName
[CCHDEVICENAME
]; /* DeviceName for use with e.g. ChangeDisplaySettings */
2028 unsigned int cfg_count
;
2029 struct wined3d_pixel_format
*cfgs
;
2031 UINT64 vram_bytes_used
;
2034 const struct wined3d_vertex_pipe_ops
*vertex_pipe
;
2035 const struct fragment_pipeline
*fragment_pipe
;
2036 const struct wined3d_shader_backend_ops
*shader_backend
;
2037 const struct blit_shader
*blitter
;
2040 struct wined3d_caps_gl_ctx
2046 HGLRC restore_gl_ctx
;
2048 const struct wined3d_gl_info
*gl_info
;
2050 GLuint test_program_id
;
2053 float wined3d_adapter_find_polyoffset_scale(struct wined3d_caps_gl_ctx
*ctx
, GLenum format
) DECLSPEC_HIDDEN
;
2054 BOOL
wined3d_adapter_init_format_info(struct wined3d_adapter
*adapter
,
2055 struct wined3d_caps_gl_ctx
*ctx
) DECLSPEC_HIDDEN
;
2056 UINT64
adapter_adjust_memory(struct wined3d_adapter
*adapter
, INT64 amount
) DECLSPEC_HIDDEN
;
2058 BOOL
initPixelFormatsNoGL(struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2059 void install_gl_compat_wrapper(struct wined3d_gl_info
*gl_info
, enum wined3d_gl_extension ext
) DECLSPEC_HIDDEN
;
2061 enum projection_types
2074 /*****************************************************************************
2075 * Fixed function pipeline replacements
2077 #define ARG_UNUSED 0xff
2078 struct texture_stage_op
2090 struct color_fixup_desc color_fixup
;
2091 unsigned tex_type
: 3;
2093 unsigned projected
: 2;
2094 unsigned padding
: 10;
2097 struct ffp_frag_settings
2099 struct texture_stage_op op
[MAX_TEXTURES
];
2100 enum wined3d_ffp_ps_fog_mode fog
;
2101 unsigned char sRGB_write
;
2102 unsigned char emul_clipplanes
;
2103 unsigned char texcoords_initialized
;
2104 unsigned char color_key_enabled
: 1;
2105 unsigned char pointsprite
: 1;
2106 unsigned char flatshading
: 1;
2107 unsigned char alpha_test_func
: 3;
2108 unsigned char padding
: 2;
2111 struct ffp_frag_desc
2113 struct wine_rb_entry entry
;
2114 struct ffp_frag_settings settings
;
2117 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN
;
2118 extern const struct wine_rb_functions wined3d_ffp_vertex_program_rb_functions DECLSPEC_HIDDEN
;
2119 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN
;
2121 unsigned int wined3d_max_compat_varyings(const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
2122 void gen_ffp_frag_op(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
2123 struct ffp_frag_settings
*settings
, BOOL ignore_textype
) DECLSPEC_HIDDEN
;
2124 const struct ffp_frag_desc
*find_ffp_frag_shader(const struct wine_rb_tree
*fragment_shaders
,
2125 const struct ffp_frag_settings
*settings
) DECLSPEC_HIDDEN
;
2126 void add_ffp_frag_shader(struct wine_rb_tree
*shaders
, struct ffp_frag_desc
*desc
) DECLSPEC_HIDDEN
;
2127 void wined3d_get_draw_rect(const struct wined3d_state
*state
, RECT
*rect
) DECLSPEC_HIDDEN
;
2128 void wined3d_ftoa(float value
, char *s
) DECLSPEC_HIDDEN
;
2130 extern const float wined3d_srgb_const0
[] DECLSPEC_HIDDEN
;
2131 extern const float wined3d_srgb_const1
[] DECLSPEC_HIDDEN
;
2133 enum wined3d_ffp_vs_fog_mode
2135 WINED3D_FFP_VS_FOG_OFF
= 0,
2136 WINED3D_FFP_VS_FOG_FOGCOORD
= 1,
2137 WINED3D_FFP_VS_FOG_DEPTH
= 2,
2138 WINED3D_FFP_VS_FOG_RANGE
= 3,
2141 #define WINED3D_FFP_TCI_SHIFT 16
2142 #define WINED3D_FFP_TCI_MASK 0xffu
2144 #define WINED3D_FFP_LIGHT_TYPE_SHIFT(idx) (3 * (idx))
2145 #define WINED3D_FFP_LIGHT_TYPE_MASK 0x7u
2147 struct wined3d_ffp_vs_settings
2149 DWORD light_type
: 24; /* MAX_ACTIVE_LIGHTS, 8 * 3 */
2150 DWORD diffuse_source
: 2;
2151 DWORD emissive_source
: 2;
2152 DWORD ambient_source
: 2;
2153 DWORD specular_source
: 2;
2155 DWORD transformed
: 1;
2156 DWORD vertexblends
: 2;
2159 DWORD normalize
: 1;
2161 DWORD localviewer
: 1;
2162 DWORD point_size
: 1;
2163 DWORD per_vertex_point_size
: 1;
2165 DWORD texcoords
: 8; /* MAX_TEXTURES */
2166 DWORD ortho_fog
: 1;
2167 DWORD flatshading
: 1;
2170 DWORD texgen
[MAX_TEXTURES
];
2173 struct wined3d_ffp_vs_desc
2175 struct wine_rb_entry entry
;
2176 struct wined3d_ffp_vs_settings settings
;
2179 void wined3d_ffp_get_vs_settings(const struct wined3d_context
*context
,
2180 const struct wined3d_state
*state
, struct wined3d_ffp_vs_settings
*settings
) DECLSPEC_HIDDEN
;
2187 struct wined3d_adapter adapters
[1];
2190 HRESULT
wined3d_init(struct wined3d
*wined3d
, DWORD flags
) DECLSPEC_HIDDEN
;
2191 BOOL
wined3d_register_window(HWND window
, struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2192 void wined3d_unregister_window(HWND window
) DECLSPEC_HIDDEN
;
2194 struct wined3d_stream_output
2196 struct wined3d_buffer
*buffer
;
2200 struct wined3d_stream_state
2202 struct wined3d_buffer
*buffer
;
2209 #define WINED3D_STATE_NO_REF 0x00000001
2210 #define WINED3D_STATE_INIT_DEFAULT 0x00000002
2212 struct wined3d_state
2215 const struct wined3d_fb_state
*fb
;
2217 struct wined3d_vertex_declaration
*vertex_declaration
;
2218 struct wined3d_stream_output stream_output
[MAX_STREAM_OUT
];
2219 struct wined3d_stream_state streams
[MAX_STREAMS
+ 1 /* tesselated pseudo-stream */];
2220 struct wined3d_buffer
*index_buffer
;
2221 enum wined3d_format_id index_format
;
2222 INT base_vertex_index
;
2223 INT load_base_vertex_index
; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2224 GLenum gl_primitive_type
;
2225 struct wined3d_query
*predicate
;
2226 BOOL predicate_value
;
2228 struct wined3d_shader
*shader
[WINED3D_SHADER_TYPE_COUNT
];
2229 struct wined3d_buffer
*cb
[WINED3D_SHADER_TYPE_COUNT
][MAX_CONSTANT_BUFFERS
];
2230 struct wined3d_sampler
*sampler
[WINED3D_SHADER_TYPE_COUNT
][MAX_SAMPLER_OBJECTS
];
2231 struct wined3d_shader_resource_view
*shader_resource_view
[WINED3D_SHADER_TYPE_COUNT
][MAX_SHADER_RESOURCE_VIEWS
];
2233 BOOL vs_consts_b
[WINED3D_MAX_CONSTS_B
];
2234 struct wined3d_ivec4 vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2235 struct wined3d_vec4 vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2237 BOOL ps_consts_b
[WINED3D_MAX_CONSTS_B
];
2238 struct wined3d_ivec4 ps_consts_i
[WINED3D_MAX_CONSTS_I
];
2239 struct wined3d_vec4 ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2241 struct wined3d_texture
*textures
[MAX_COMBINED_SAMPLERS
];
2242 DWORD sampler_states
[MAX_COMBINED_SAMPLERS
][WINED3D_HIGHEST_SAMPLER_STATE
+ 1];
2243 DWORD texture_states
[MAX_TEXTURES
][WINED3D_HIGHEST_TEXTURE_STATE
+ 1];
2245 struct wined3d_matrix transforms
[HIGHEST_TRANSFORMSTATE
+ 1];
2246 struct wined3d_vec4 clip_planes
[MAX_CLIPPLANES
];
2247 struct wined3d_material material
;
2248 struct wined3d_viewport viewport
;
2251 /* Light hashmap. Collisions are handled using linked lists. */
2252 #define LIGHTMAP_SIZE 43
2253 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE)
2254 struct list light_map
[LIGHTMAP_SIZE
];
2255 const struct wined3d_light_info
*lights
[MAX_ACTIVE_LIGHTS
];
2257 DWORD render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2260 #define WINED3D_UNMAPPED_STAGE ~0U
2262 /* Multithreaded flag. Removed from the public header to signal that
2263 * wined3d_device_create() ignores it. */
2264 #define WINED3DCREATE_MULTITHREADED 0x00000004
2266 struct wined3d_device
2270 /* WineD3D Information */
2271 struct wined3d_device_parent
*device_parent
;
2272 struct wined3d
*wined3d
;
2273 struct wined3d_adapter
*adapter
;
2275 /* Window styles to restore when switching fullscreen mode */
2279 const struct wined3d_shader_backend_ops
*shader_backend
;
2281 void *fragment_priv
;
2284 struct StateEntry StateTable
[STATE_HIGHEST
+ 1];
2285 /* Array of functions for states which are handled by more than one pipeline part */
2286 APPLYSTATEFUNC
*multistate_funcs
[STATE_HIGHEST
+ 1];
2287 const struct blit_shader
*blitter
;
2289 BYTE vertexBlendUsed
: 1; /* To avoid needless setting of the blend matrices */
2290 BYTE bCursorVisible
: 1;
2291 BYTE d3d_initialized
: 1;
2292 BYTE inScene
: 1; /* A flag to check for proper BeginScene / EndScene call pairs */
2293 BYTE softwareVertexProcessing
: 1; /* process vertex shaders using software or hardware */
2294 BYTE filter_messages
: 1;
2297 unsigned char surface_alignment
; /* Line Alignment of surfaces */
2301 struct wined3d_state state
;
2302 struct wined3d_state
*update_state
;
2303 struct wined3d_stateblock
*recording
;
2305 /* Internal use fields */
2306 struct wined3d_device_creation_parameters create_parms
;
2309 struct wined3d_rendertarget_view
*back_buffer_view
;
2310 struct wined3d_swapchain
**swapchains
;
2311 UINT swapchain_count
;
2313 struct list resources
; /* a linked list to track resources created by the device */
2314 struct list shaders
; /* a linked list to track shaders (pixel and vertex) */
2315 struct wine_rb_tree samplers
;
2317 /* Render Target Support */
2318 struct wined3d_fb_state fb
;
2319 struct wined3d_surface
*onscreen_depth_stencil
;
2320 struct wined3d_rendertarget_view
*auto_depth_stencil_view
;
2322 /* For rendering to a texture using glCopyTexImage */
2323 GLuint depth_blt_texture
;
2325 /* Cursor management */
2330 UINT cursorWidth
, cursorHeight
;
2331 struct wined3d_texture
*cursor_texture
;
2332 HCURSOR hardwareCursor
;
2334 /* The Wine logo texture */
2335 struct wined3d_texture
*logo_texture
;
2337 /* Textures for when no other textures are mapped */
2338 GLuint dummy_texture_2d
[MAX_COMBINED_SAMPLERS
];
2339 GLuint dummy_texture_rect
[MAX_COMBINED_SAMPLERS
];
2340 GLuint dummy_texture_3d
[MAX_COMBINED_SAMPLERS
];
2341 GLuint dummy_texture_cube
[MAX_COMBINED_SAMPLERS
];
2342 GLuint dummy_texture_2d_array
[MAX_COMBINED_SAMPLERS
];
2344 /* Default sampler used to emulate the direct resource access without using wined3d_sampler */
2345 GLuint default_sampler
;
2347 /* Command stream */
2348 struct wined3d_cs
*cs
;
2350 /* Context management */
2351 struct wined3d_context
**contexts
;
2355 void device_clear_render_targets(struct wined3d_device
*device
, UINT rt_count
, const struct wined3d_fb_state
*fb
,
2356 UINT rect_count
, const RECT
*rects
, const RECT
*draw_rect
, DWORD flags
,
2357 const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2358 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2359 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2360 HRESULT
device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
2361 UINT adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, DWORD flags
,
2362 BYTE surface_alignment
, struct wined3d_device_parent
*device_parent
) DECLSPEC_HIDDEN
;
2363 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
2364 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
) DECLSPEC_HIDDEN
;
2365 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2366 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2367 void device_switch_onscreen_ds(struct wined3d_device
*device
, struct wined3d_context
*context
,
2368 struct wined3d_surface
*depth_stencil
) DECLSPEC_HIDDEN
;
2369 void device_invalidate_state(const struct wined3d_device
*device
, DWORD state
) DECLSPEC_HIDDEN
;
2371 static inline BOOL
isStateDirty(const struct wined3d_context
*context
, DWORD state
)
2373 DWORD idx
= state
/ (sizeof(*context
->isStateDirty
) * CHAR_BIT
);
2374 BYTE shift
= state
& ((sizeof(*context
->isStateDirty
) * CHAR_BIT
) - 1);
2375 return context
->isStateDirty
[idx
] & (1u << shift
);
2378 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
2379 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
2381 struct wined3d_resource_ops
2383 ULONG (*resource_incref
)(struct wined3d_resource
*resource
);
2384 ULONG (*resource_decref
)(struct wined3d_resource
*resource
);
2385 void (*resource_unload
)(struct wined3d_resource
*resource
);
2386 HRESULT (*resource_sub_resource_map
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
2387 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
);
2388 HRESULT (*resource_sub_resource_unmap
)(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
);
2391 struct wined3d_resource
2396 struct wined3d_device
*device
;
2397 enum wined3d_resource_type type
;
2398 enum wined3d_gl_resource_type gl_type
;
2399 const struct wined3d_format
*format
;
2400 unsigned int format_flags
;
2401 enum wined3d_multisample_type multisample_type
;
2402 UINT multisample_quality
;
2404 enum wined3d_pool pool
;
2414 struct list resource_list_entry
;
2417 const struct wined3d_parent_ops
*parent_ops
;
2418 const struct wined3d_resource_ops
*resource_ops
;
2421 static inline ULONG
wined3d_resource_incref(struct wined3d_resource
*resource
)
2423 return resource
->resource_ops
->resource_incref(resource
);
2426 static inline ULONG
wined3d_resource_decref(struct wined3d_resource
*resource
)
2428 return resource
->resource_ops
->resource_decref(resource
);
2431 void resource_cleanup(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2432 HRESULT
resource_init(struct wined3d_resource
*resource
, struct wined3d_device
*device
,
2433 enum wined3d_resource_type type
, const struct wined3d_format
*format
,
2434 enum wined3d_multisample_type multisample_type
, UINT multisample_quality
,
2435 DWORD usage
, enum wined3d_pool pool
, UINT width
, UINT height
, UINT depth
, UINT size
,
2436 void *parent
, const struct wined3d_parent_ops
*parent_ops
,
2437 const struct wined3d_resource_ops
*resource_ops
) DECLSPEC_HIDDEN
;
2438 void resource_unload(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2439 BOOL
wined3d_resource_allocate_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2440 void wined3d_resource_free_sysmem(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2441 GLbitfield
wined3d_resource_gl_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2442 GLenum
wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags
) DECLSPEC_HIDDEN
;
2443 BOOL
wined3d_resource_is_offscreen(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2444 DWORD
wined3d_resource_sanitize_map_flags(const struct wined3d_resource
*resource
, DWORD flags
) DECLSPEC_HIDDEN
;
2445 void wined3d_resource_update_draw_binding(struct wined3d_resource
*resource
) DECLSPEC_HIDDEN
;
2447 /* Tests show that the start address of resources is 32 byte aligned */
2448 #define RESOURCE_ALIGNMENT 16
2452 struct wined3d_sampler_desc sampler_desc
;
2453 unsigned int base_level
;
2457 struct wined3d_texture_ops
2459 void (*texture_upload_data
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2460 const struct wined3d_context
*context
, const struct wined3d_sub_resource_data
*data
);
2461 BOOL (*texture_load_location
)(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2462 struct wined3d_context
*context
, DWORD location
);
2463 void (*texture_prepare_texture
)(struct wined3d_texture
*texture
,
2464 struct wined3d_context
*context
, BOOL srgb
);
2465 void (*texture_cleanup_sub_resources
)(struct wined3d_texture
*texture
);
2468 #define WINED3D_TEXTURE_COND_NP2 0x00000001
2469 #define WINED3D_TEXTURE_COND_NP2_EMULATED 0x00000002
2470 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x00000004
2471 #define WINED3D_TEXTURE_IS_SRGB 0x00000008
2472 #define WINED3D_TEXTURE_RGB_ALLOCATED 0x00000010
2473 #define WINED3D_TEXTURE_RGB_VALID 0x00000020
2474 #define WINED3D_TEXTURE_SRGB_ALLOCATED 0x00000040
2475 #define WINED3D_TEXTURE_SRGB_VALID 0x00000080
2476 #define WINED3D_TEXTURE_CONVERTED 0x00000100
2477 #define WINED3D_TEXTURE_PIN_SYSMEM 0x00000200
2478 #define WINED3D_TEXTURE_NORMALIZED_COORDS 0x00000400
2479 #define WINED3D_TEXTURE_GET_DC_LENIENT 0x00000800
2480 #define WINED3D_TEXTURE_DC_IN_USE 0x00001000
2481 #define WINED3D_TEXTURE_DISCARD 0x00002000
2483 #define WINED3D_TEXTURE_ASYNC_COLOR_KEY 0x00000001
2485 struct wined3d_texture
2487 struct wined3d_resource resource
;
2488 const struct wined3d_texture_ops
*texture_ops
;
2489 struct gl_texture texture_rgb
, texture_srgb
;
2490 struct wined3d_swapchain
*swapchain
;
2491 unsigned int pow2_width
;
2492 unsigned int pow2_height
;
2495 unsigned int download_count
;
2496 unsigned int sysmem_count
;
2497 float pow2_matrix
[16];
2499 enum wined3d_texture_filter_type filter_type
;
2503 DWORD update_map_binding
;
2505 GLuint rb_multisample
;
2509 unsigned int row_pitch
;
2510 unsigned int slice_pitch
;
2512 /* May only be accessed from the command stream worker thread. */
2513 struct wined3d_texture_async
2517 /* Color keys for DDraw */
2518 struct wined3d_color_key dst_blt_color_key
;
2519 struct wined3d_color_key src_blt_color_key
;
2520 struct wined3d_color_key dst_overlay_color_key
;
2521 struct wined3d_color_key src_overlay_color_key
;
2522 struct wined3d_color_key gl_color_key
;
2523 DWORD color_key_flags
;
2526 struct wined3d_texture_sub_resource
2529 const struct wined3d_parent_ops
*parent_ops
;
2533 struct wined3d_surface
*surface
;
2534 struct wined3d_volume
*volume
;
2536 unsigned int offset
;
2539 unsigned int map_count
;
2541 GLuint buffer_object
;
2545 static inline struct wined3d_texture
*texture_from_resource(struct wined3d_resource
*resource
)
2547 return CONTAINING_RECORD(resource
, struct wined3d_texture
, resource
);
2550 static inline struct gl_texture
*wined3d_texture_get_gl_texture(struct wined3d_texture
*texture
,
2553 return srgb
? &texture
->texture_srgb
: &texture
->texture_rgb
;
2556 static inline unsigned int wined3d_texture_get_level_width(const struct wined3d_texture
*texture
,
2559 return max(1, texture
->resource
.width
>> level
);
2562 static inline unsigned int wined3d_texture_get_level_height(const struct wined3d_texture
*texture
,
2565 return max(1, texture
->resource
.height
>> level
);
2568 static inline unsigned int wined3d_texture_get_level_depth(const struct wined3d_texture
*texture
,
2571 return max(1, texture
->resource
.depth
>> level
);
2574 static inline unsigned int wined3d_texture_get_level_pow2_width(const struct wined3d_texture
*texture
,
2577 return max(1, texture
->pow2_width
>> level
);
2580 static inline unsigned int wined3d_texture_get_level_pow2_height(const struct wined3d_texture
*texture
,
2583 return max(1, texture
->pow2_height
>> level
);
2586 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
2587 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2588 void wined3d_texture_bind(struct wined3d_texture
*texture
,
2589 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2590 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
2591 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2592 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
2593 unsigned int level
, const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
2594 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2595 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2596 struct wined3d_bo_address
*data
, DWORD locations
) DECLSPEC_HIDDEN
;
2597 struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
2598 unsigned int sub_resource_idx
) DECLSPEC_HIDDEN
;
2599 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
2600 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2601 void wined3d_texture_load(struct wined3d_texture
*texture
,
2602 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2603 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
2604 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
) DECLSPEC_HIDDEN
;
2605 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2606 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2607 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
,
2608 struct wined3d_context
*context
, BOOL srgb
) DECLSPEC_HIDDEN
;
2609 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
) DECLSPEC_HIDDEN
;
2610 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
,
2611 struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
2612 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
2613 const struct wined3d_gl_info
*gl_info
, GLenum binding
) DECLSPEC_HIDDEN
;
2614 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
2615 unsigned int sub_resource_idx
, DWORD location
) DECLSPEC_HIDDEN
;
2617 #define WINED3D_LOCATION_DISCARDED 0x00000001
2618 #define WINED3D_LOCATION_SYSMEM 0x00000002
2619 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
2620 #define WINED3D_LOCATION_BUFFER 0x00000008
2621 #define WINED3D_LOCATION_TEXTURE_RGB 0x00000010
2622 #define WINED3D_LOCATION_TEXTURE_SRGB 0x00000020
2623 #define WINED3D_LOCATION_DRAWABLE 0x00000040
2624 #define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000080
2625 #define WINED3D_LOCATION_RB_RESOLVED 0x00000100
2627 const char *wined3d_debug_location(DWORD location
) DECLSPEC_HIDDEN
;
2629 struct wined3d_volume
2631 struct wined3d_texture
*container
;
2633 GLint texture_level
;
2636 BOOL
wined3d_volume_load_location(struct wined3d_volume
*volume
,
2637 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2638 void wined3d_volume_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2639 const struct wined3d_context
*context
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2641 struct wined3d_renderbuffer_entry
2649 struct wined3d_fbo_resource
2653 GLuint level
, layer
;
2656 #define WINED3D_FBO_ENTRY_FLAG_ATTACHED 0x1
2657 #define WINED3D_FBO_ENTRY_FLAG_DEPTH 0x2
2658 #define WINED3D_FBO_ENTRY_FLAG_STENCIL 0x4
2666 struct wined3d_fbo_entry_key
2669 struct wined3d_fbo_resource objects
[1];
2673 struct wined3d_surface
2675 struct wined3d_texture
*container
;
2677 GLenum texture_target
;
2678 unsigned int texture_level
;
2679 unsigned int texture_layer
;
2685 struct list renderbuffers
;
2686 const struct wined3d_renderbuffer_entry
*current_renderbuffer
;
2687 SIZE ds_current_size
;
2689 /* DirectDraw Overlay handling */
2690 RECT overlay_srcrect
;
2691 RECT overlay_destrect
;
2692 struct wined3d_surface
*overlay_dest
;
2693 struct list overlays
;
2694 struct list overlay_entry
;
2697 static inline BOOL
needs_separate_srgb_gl_texture(const struct wined3d_context
*context
)
2699 return !context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
]
2700 && context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
;
2703 static inline unsigned int surface_get_sub_resource_idx(const struct wined3d_surface
*surface
)
2705 return surface
->texture_layer
* surface
->container
->level_count
+ surface
->texture_level
;
2708 static inline struct wined3d_texture_sub_resource
*surface_get_sub_resource(struct wined3d_surface
*surface
)
2710 return &surface
->container
->sub_resources
[surface_get_sub_resource_idx(surface
)];
2713 static inline GLuint
surface_get_texture_name(const struct wined3d_surface
*surface
,
2714 const struct wined3d_context
*context
, BOOL srgb
)
2716 return srgb
&& needs_separate_srgb_gl_texture(context
)
2717 ? surface
->container
->texture_srgb
.name
: surface
->container
->texture_rgb
.name
;
2720 HRESULT
wined3d_surface_blt(struct wined3d_surface
*dst_surface
, const RECT
*dst_rect
,
2721 struct wined3d_surface
*src_surface
, const RECT
*src_rect
, DWORD flags
,
2722 const struct wined3d_blt_fx
*blt_fx
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2723 HRESULT
surface_color_fill(struct wined3d_surface
*s
,
2724 const RECT
*rect
, const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
2725 HRESULT
wined3d_surface_create_dc(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2726 void wined3d_surface_destroy_dc(struct wined3d_surface
*surface
) DECLSPEC_HIDDEN
;
2727 void surface_get_drawable_size(const struct wined3d_surface
*surface
, const struct wined3d_context
*context
,
2728 unsigned int *width
, unsigned int *height
) DECLSPEC_HIDDEN
;
2729 void surface_load_fb_texture(struct wined3d_surface
*surface
, BOOL srgb
,
2730 struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
2731 HRESULT
surface_load_location(struct wined3d_surface
*surface
,
2732 struct wined3d_context
*context
, DWORD location
) DECLSPEC_HIDDEN
;
2733 void surface_modify_ds_location(struct wined3d_surface
*surface
, DWORD location
, UINT w
, UINT h
) DECLSPEC_HIDDEN
;
2734 void surface_set_compatible_renderbuffer(struct wined3d_surface
*surface
,
2735 const struct wined3d_surface
*rt
) DECLSPEC_HIDDEN
;
2736 void surface_translate_drawable_coords(const struct wined3d_surface
*surface
, HWND window
, RECT
*rect
) DECLSPEC_HIDDEN
;
2737 HRESULT
surface_upload_from_surface(struct wined3d_surface
*dst_surface
, const POINT
*dst_point
,
2738 struct wined3d_surface
*src_surface
, const RECT
*src_rect
) DECLSPEC_HIDDEN
;
2739 void wined3d_surface_upload_data(struct wined3d_surface
*surface
, const struct wined3d_gl_info
*gl_info
,
2740 const struct wined3d_format
*format
, const RECT
*src_rect
, UINT src_pitch
, const POINT
*dst_point
,
2741 BOOL srgb
, const struct wined3d_const_bo_address
*data
) DECLSPEC_HIDDEN
;
2743 void draw_textured_quad(const struct wined3d_surface
*src_surface
, struct wined3d_context
*context
,
2744 const RECT
*src_rect
, const RECT
*dst_rect
, enum wined3d_texture_filter_type filter
) DECLSPEC_HIDDEN
;
2746 struct wined3d_sampler
2748 struct wine_rb_entry entry
;
2750 struct wined3d_device
*device
;
2752 struct wined3d_sampler_desc desc
;
2756 struct wined3d_vertex_declaration_element
2758 const struct wined3d_format
*format
;
2760 unsigned int input_slot
;
2761 unsigned int offset
;
2762 unsigned int output_slot
;
2763 enum wined3d_input_classification input_slot_class
;
2764 unsigned int instance_data_step_rate
;
2770 struct wined3d_vertex_declaration
2774 const struct wined3d_parent_ops
*parent_ops
;
2775 struct wined3d_device
*device
;
2777 struct wined3d_vertex_declaration_element
*elements
;
2780 BOOL position_transformed
;
2781 BOOL half_float_conv_needed
;
2784 struct wined3d_saved_states
2786 DWORD transform
[(HIGHEST_TRANSFORMSTATE
>> 5) + 1];
2787 WORD streamSource
; /* MAX_STREAMS, 16 */
2788 WORD streamFreq
; /* MAX_STREAMS, 16 */
2789 DWORD renderState
[(WINEHIGHEST_RENDER_STATE
>> 5) + 1];
2790 DWORD textureState
[MAX_TEXTURES
]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2791 WORD samplerState
[MAX_COMBINED_SAMPLERS
]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2792 DWORD clipplane
; /* WINED3DMAXUSERCLIPPLANES, 32 */
2793 WORD pixelShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
2794 WORD pixelShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
2795 BOOL ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2796 WORD vertexShaderConstantsB
; /* WINED3D_MAX_CONSTS_B, 16 */
2797 WORD vertexShaderConstantsI
; /* WINED3D_MAX_CONSTS_I, 16 */
2798 BOOL vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2799 DWORD textures
: 20; /* MAX_COMBINED_SAMPLERS, 20 */
2800 DWORD primitive_type
: 1;
2804 DWORD vertexDecl
: 1;
2805 DWORD pixelShader
: 1;
2806 DWORD vertexShader
: 1;
2807 DWORD scissorRect
: 1;
2816 struct wined3d_stateblock
2818 LONG ref
; /* Note: Ref counting not required */
2819 struct wined3d_device
*device
;
2821 /* Array indicating whether things have been set or changed */
2822 struct wined3d_saved_states changed
;
2823 struct wined3d_state state
;
2825 /* Contained state management */
2826 DWORD contained_render_states
[WINEHIGHEST_RENDER_STATE
+ 1];
2827 unsigned int num_contained_render_states
;
2828 DWORD contained_transform_states
[HIGHEST_TRANSFORMSTATE
+ 1];
2829 unsigned int num_contained_transform_states
;
2830 DWORD contained_vs_consts_i
[WINED3D_MAX_CONSTS_I
];
2831 unsigned int num_contained_vs_consts_i
;
2832 DWORD contained_vs_consts_b
[WINED3D_MAX_CONSTS_B
];
2833 unsigned int num_contained_vs_consts_b
;
2834 DWORD contained_vs_consts_f
[WINED3D_MAX_VS_CONSTS_F
];
2835 unsigned int num_contained_vs_consts_f
;
2836 DWORD contained_ps_consts_i
[WINED3D_MAX_CONSTS_I
];
2837 unsigned int num_contained_ps_consts_i
;
2838 DWORD contained_ps_consts_b
[WINED3D_MAX_CONSTS_B
];
2839 unsigned int num_contained_ps_consts_b
;
2840 DWORD contained_ps_consts_f
[WINED3D_MAX_PS_CONSTS_F
];
2841 unsigned int num_contained_ps_consts_f
;
2842 struct StageState contained_tss_states
[MAX_TEXTURES
* (WINED3D_HIGHEST_TEXTURE_STATE
+ 1)];
2843 unsigned int num_contained_tss_states
;
2844 struct StageState contained_sampler_states
[MAX_COMBINED_SAMPLERS
* WINED3D_HIGHEST_SAMPLER_STATE
];
2845 unsigned int num_contained_sampler_states
;
2848 void stateblock_init_contained_states(struct wined3d_stateblock
*stateblock
) DECLSPEC_HIDDEN
;
2850 void state_cleanup(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2851 void state_init(struct wined3d_state
*state
, struct wined3d_fb_state
*fb
,
2852 const struct wined3d_gl_info
*gl_info
, const struct wined3d_d3d_info
*d3d_info
,
2853 DWORD flags
) DECLSPEC_HIDDEN
;
2854 void state_unbind_resources(struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
2856 enum wined3d_push_constants
2858 WINED3D_PUSH_CONSTANTS_VS_F
,
2859 WINED3D_PUSH_CONSTANTS_PS_F
,
2860 WINED3D_PUSH_CONSTANTS_VS_I
,
2861 WINED3D_PUSH_CONSTANTS_PS_I
,
2862 WINED3D_PUSH_CONSTANTS_VS_B
,
2863 WINED3D_PUSH_CONSTANTS_PS_B
,
2866 struct wined3d_cs_ops
2868 void *(*require_space
)(struct wined3d_cs
*cs
, size_t size
);
2869 void (*submit
)(struct wined3d_cs
*cs
);
2870 void (*push_constants
)(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
2871 unsigned int start_idx
, unsigned int count
, const void *constants
);
2876 const struct wined3d_cs_ops
*ops
;
2877 struct wined3d_device
*device
;
2878 struct wined3d_fb_state fb
;
2879 struct wined3d_state state
;
2885 struct wined3d_cs
*wined3d_cs_create(struct wined3d_device
*device
) DECLSPEC_HIDDEN
;
2886 void wined3d_cs_destroy(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2888 void wined3d_cs_emit_clear(struct wined3d_cs
*cs
, DWORD rect_count
, const RECT
*rects
,
2889 DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
) DECLSPEC_HIDDEN
;
2890 void wined3d_cs_emit_draw(struct wined3d_cs
*cs
, UINT start_idx
, UINT index_count
,
2891 UINT start_instance
, UINT instance_count
, BOOL indexed
) DECLSPEC_HIDDEN
;
2892 void wined3d_cs_emit_present(struct wined3d_cs
*cs
, struct wined3d_swapchain
*swapchain
,
2893 const RECT
*src_rect
, const RECT
*dst_rect
, HWND dst_window_override
, DWORD flags
) DECLSPEC_HIDDEN
;
2894 void wined3d_cs_emit_reset_state(struct wined3d_cs
*cs
) DECLSPEC_HIDDEN
;
2895 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs
*cs
, UINT plane_idx
,
2896 const struct wined3d_vec4
*plane
) DECLSPEC_HIDDEN
;
2897 void wined3d_cs_emit_set_color_key(struct wined3d_cs
*cs
, struct wined3d_texture
*texture
,
2898 WORD flags
, const struct wined3d_color_key
*color_key
) DECLSPEC_HIDDEN
;
2899 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2900 UINT cb_idx
, struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
2901 void wined3d_cs_emit_set_depth_stencil_view(struct wined3d_cs
*cs
,
2902 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2903 void wined3d_cs_emit_set_index_buffer(struct wined3d_cs
*cs
, struct wined3d_buffer
*buffer
,
2904 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
2905 void wined3d_cs_emit_set_material(struct wined3d_cs
*cs
, const struct wined3d_material
*material
) DECLSPEC_HIDDEN
;
2906 void wined3d_cs_emit_set_predication(struct wined3d_cs
*cs
,
2907 struct wined3d_query
*predicate
, BOOL value
) DECLSPEC_HIDDEN
;
2908 void wined3d_cs_emit_set_render_state(struct wined3d_cs
*cs
,
2909 enum wined3d_render_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2910 void wined3d_cs_emit_set_rendertarget_view(struct wined3d_cs
*cs
, unsigned int view_idx
,
2911 struct wined3d_rendertarget_view
*view
) DECLSPEC_HIDDEN
;
2912 void wined3d_cs_emit_set_shader_resource_view(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2913 UINT view_idx
, struct wined3d_shader_resource_view
*view
) DECLSPEC_HIDDEN
;
2914 void wined3d_cs_emit_set_sampler(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2915 UINT sampler_idx
, struct wined3d_sampler
*sampler
) DECLSPEC_HIDDEN
;
2916 void wined3d_cs_emit_set_sampler_state(struct wined3d_cs
*cs
, UINT sampler_idx
,
2917 enum wined3d_sampler_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2918 void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs
*cs
, const RECT
*rect
) DECLSPEC_HIDDEN
;
2919 void wined3d_cs_emit_set_shader(struct wined3d_cs
*cs
, enum wined3d_shader_type type
,
2920 struct wined3d_shader
*shader
) DECLSPEC_HIDDEN
;
2921 void wined3d_cs_emit_set_stream_output(struct wined3d_cs
*cs
, UINT stream_idx
,
2922 struct wined3d_buffer
*buffer
, UINT offset
) DECLSPEC_HIDDEN
;
2923 void wined3d_cs_emit_set_stream_source(struct wined3d_cs
*cs
, UINT stream_idx
,
2924 struct wined3d_buffer
*buffer
, UINT offset
, UINT stride
) DECLSPEC_HIDDEN
;
2925 void wined3d_cs_emit_set_stream_source_freq(struct wined3d_cs
*cs
, UINT stream_idx
,
2926 UINT frequency
, UINT flags
) DECLSPEC_HIDDEN
;
2927 void wined3d_cs_emit_set_texture(struct wined3d_cs
*cs
, UINT stage
, struct wined3d_texture
*texture
) DECLSPEC_HIDDEN
;
2928 void wined3d_cs_emit_set_texture_state(struct wined3d_cs
*cs
, UINT stage
,
2929 enum wined3d_texture_stage_state state
, DWORD value
) DECLSPEC_HIDDEN
;
2930 void wined3d_cs_emit_set_transform(struct wined3d_cs
*cs
, enum wined3d_transform_state state
,
2931 const struct wined3d_matrix
*matrix
) DECLSPEC_HIDDEN
;
2932 void wined3d_cs_emit_set_vertex_declaration(struct wined3d_cs
*cs
,
2933 struct wined3d_vertex_declaration
*declaration
) DECLSPEC_HIDDEN
;
2934 void wined3d_cs_emit_set_viewport(struct wined3d_cs
*cs
, const struct wined3d_viewport
*viewport
) DECLSPEC_HIDDEN
;
2936 static inline void wined3d_cs_push_constants(struct wined3d_cs
*cs
, enum wined3d_push_constants p
,
2937 unsigned int start_idx
, unsigned int count
, const void *constants
)
2939 cs
->ops
->push_constants(cs
, p
, start_idx
, count
, constants
);
2942 /* Direct3D terminology with little modifications. We do not have an issued state
2943 * because only the driver knows about it, but we have a created state because d3d
2944 * allows GetData on a created issue, but opengl doesn't
2952 struct wined3d_query_ops
2954 HRESULT (*query_get_data
)(struct wined3d_query
*query
, void *data
, DWORD data_size
, DWORD flags
);
2955 HRESULT (*query_issue
)(struct wined3d_query
*query
, DWORD flags
);
2958 struct wined3d_query
2963 const struct wined3d_query_ops
*query_ops
;
2964 struct wined3d_device
*device
;
2965 enum query_state state
;
2966 enum wined3d_query_type type
;
2971 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2972 * fixed function semantics as D3DCOLOR or FLOAT16 */
2973 enum wined3d_buffer_conversion_type
2980 struct wined3d_map_range
2986 struct wined3d_buffer
2988 struct wined3d_resource resource
;
2990 struct wined3d_buffer_desc desc
;
2992 GLuint buffer_object
;
2993 GLenum buffer_object_usage
;
2994 GLenum buffer_type_hint
;
2998 struct wined3d_map_range
*maps
;
2999 ULONG maps_size
, modified_areas
;
3000 struct wined3d_event_query
*query
;
3002 /* conversion stuff */
3003 UINT decl_change_count
, full_conversion_count
;
3005 UINT stride
; /* 0 if no conversion */
3006 UINT conversion_stride
; /* 0 if no shifted conversion */
3007 enum wined3d_buffer_conversion_type
*conversion_map
; /* NULL if no conversion */
3010 static inline struct wined3d_buffer
*buffer_from_resource(struct wined3d_resource
*resource
)
3012 return CONTAINING_RECORD(resource
, struct wined3d_buffer
, resource
);
3015 void buffer_get_memory(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3016 struct wined3d_bo_address
*data
) DECLSPEC_HIDDEN
;
3017 BYTE
*buffer_get_sysmem(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3018 void buffer_internal_preload(struct wined3d_buffer
*buffer
, struct wined3d_context
*context
,
3019 const struct wined3d_state
*state
) DECLSPEC_HIDDEN
;
3020 void buffer_mark_used(struct wined3d_buffer
*buffer
) DECLSPEC_HIDDEN
;
3021 HRESULT
wined3d_buffer_copy(struct wined3d_buffer
*dst_buffer
, unsigned int dst_offset
,
3022 struct wined3d_buffer
*src_buffer
, unsigned int src_offset
, unsigned int size
) DECLSPEC_HIDDEN
;
3023 HRESULT
wined3d_buffer_upload_data(struct wined3d_buffer
*buffer
,
3024 const struct wined3d_box
*box
, const void *data
) DECLSPEC_HIDDEN
;
3026 struct wined3d_rendertarget_view
3030 struct wined3d_resource
*resource
;
3032 const struct wined3d_parent_ops
*parent_ops
;
3034 const struct wined3d_format
*format
;
3035 unsigned int format_flags
;
3036 unsigned int sub_resource_idx
;
3037 unsigned int buffer_offset
;
3040 unsigned int height
;
3044 static inline struct wined3d_surface
*wined3d_rendertarget_view_get_surface(
3045 const struct wined3d_rendertarget_view
*view
)
3047 struct wined3d_texture
*texture
;
3049 if (!view
|| view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
3052 texture
= texture_from_resource(view
->resource
);
3054 return texture
->sub_resources
[view
->sub_resource_idx
].u
.surface
;
3057 struct wined3d_shader_resource_view
3061 struct wined3d_resource
*resource
;
3063 const struct wined3d_parent_ops
*parent_ops
;
3066 struct wined3d_swapchain_ops
3068 void (*swapchain_present
)(struct wined3d_swapchain
*swapchain
,
3069 const RECT
*src_rect
, const RECT
*dst_rect
, DWORD flags
);
3070 void (*swapchain_frontbuffer_updated
)(struct wined3d_swapchain
*swapchain
);
3073 struct wined3d_swapchain
3077 const struct wined3d_parent_ops
*parent_ops
;
3078 const struct wined3d_swapchain_ops
*swapchain_ops
;
3079 struct wined3d_device
*device
;
3081 struct wined3d_texture
**back_buffers
;
3082 struct wined3d_texture
*front_buffer
;
3083 struct wined3d_swapchain_desc desc
;
3084 struct wined3d_display_mode original_mode
, d3d_mode
;
3085 struct wined3d_gamma_ramp orig_gamma
;
3086 BOOL render_to_fbo
, reapply_mode
;
3087 const struct wined3d_format
*ds_format
;
3088 struct wined3d_palette
*palette
;
3089 RECT front_buffer_update
;
3091 LONG prev_time
, frames
; /* Performance tracking */
3093 struct wined3d_context
**context
;
3094 unsigned int num_contexts
;
3103 void wined3d_swapchain_activate(struct wined3d_swapchain
*swapchain
, BOOL activate
) DECLSPEC_HIDDEN
;
3104 struct wined3d_context
*swapchain_get_context(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3105 void swapchain_destroy_contexts(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3106 HDC
swapchain_get_backup_dc(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3107 void swapchain_update_draw_bindings(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3108 void swapchain_update_swap_interval(struct wined3d_swapchain
*swapchain
) DECLSPEC_HIDDEN
;
3110 /*****************************************************************************
3111 * Utility function prototypes
3114 /* Trace routines */
3115 const char *debug_box(const struct wined3d_box
*box
) DECLSPEC_HIDDEN
;
3116 const char *debug_color(const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3117 const char *debug_d3dshaderinstructionhandler(enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx
) DECLSPEC_HIDDEN
;
3118 const char *debug_d3dformat(enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3119 const char *debug_d3ddevicetype(enum wined3d_device_type device_type
) DECLSPEC_HIDDEN
;
3120 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type
) DECLSPEC_HIDDEN
;
3121 const char *debug_d3dusage(DWORD usage
) DECLSPEC_HIDDEN
;
3122 const char *debug_d3dusagequery(DWORD usagequery
) DECLSPEC_HIDDEN
;
3123 const char *debug_d3ddeclmethod(enum wined3d_decl_method method
) DECLSPEC_HIDDEN
;
3124 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3125 const char *debug_d3dinput_classification(enum wined3d_input_classification classification
) DECLSPEC_HIDDEN
;
3126 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3127 const char *debug_d3drenderstate(enum wined3d_render_state state
) DECLSPEC_HIDDEN
;
3128 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state
) DECLSPEC_HIDDEN
;
3129 const char *debug_d3dstate(DWORD state
) DECLSPEC_HIDDEN
;
3130 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type
) DECLSPEC_HIDDEN
;
3131 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state
) DECLSPEC_HIDDEN
;
3132 const char *debug_d3dtop(enum wined3d_texture_op d3dtop
) DECLSPEC_HIDDEN
;
3133 const char *debug_d3dtstype(enum wined3d_transform_state tstype
) DECLSPEC_HIDDEN
;
3134 const char *debug_d3dpool(enum wined3d_pool pool
) DECLSPEC_HIDDEN
;
3135 const char *debug_fboattachment(GLenum attachment
) DECLSPEC_HIDDEN
;
3136 const char *debug_fbostatus(GLenum status
) DECLSPEC_HIDDEN
;
3137 const char *debug_glerror(GLenum error
) DECLSPEC_HIDDEN
;
3138 const char *debug_ivec4(const struct wined3d_ivec4
*v
) DECLSPEC_HIDDEN
;
3139 const char *debug_shader_type(enum wined3d_shader_type shader_type
) DECLSPEC_HIDDEN
;
3140 const char *debug_vec4(const struct wined3d_vec4
*v
) DECLSPEC_HIDDEN
;
3141 void dump_color_fixup_desc(struct color_fixup_desc fixup
) DECLSPEC_HIDDEN
;
3143 BOOL
is_invalid_op(const struct wined3d_state
*state
, int stage
,
3144 enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
) DECLSPEC_HIDDEN
;
3145 void set_tex_op_nvrc(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
3146 BOOL is_alpha
, int stage
, enum wined3d_texture_op op
, DWORD arg1
, DWORD arg2
, DWORD arg3
,
3147 INT texture_idx
, DWORD dst
) DECLSPEC_HIDDEN
;
3148 void texture_activate_dimensions(const struct wined3d_texture
*texture
,
3149 const struct wined3d_gl_info
*gl_info
) DECLSPEC_HIDDEN
;
3150 void sampler_texdim(struct wined3d_context
*context
,
3151 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3152 void tex_alphaop(struct wined3d_context
*context
,
3153 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3154 void apply_pixelshader(struct wined3d_context
*context
,
3155 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3156 void state_alpha_test(struct wined3d_context
*context
,
3157 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3158 void state_fogcolor(struct wined3d_context
*context
,
3159 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3160 void state_fogdensity(struct wined3d_context
*context
,
3161 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3162 void state_fogstartend(struct wined3d_context
*context
,
3163 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3164 void state_fog_fragpart(struct wined3d_context
*context
,
3165 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3166 void state_nop(struct wined3d_context
*context
,
3167 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3168 void state_srgbwrite(struct wined3d_context
*context
,
3169 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3171 void state_clipping(struct wined3d_context
*context
,
3172 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3173 void clipplane(struct wined3d_context
*context
,
3174 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3175 void state_pointsprite_w(struct wined3d_context
*context
,
3176 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3177 void state_pointsprite(struct wined3d_context
*context
,
3178 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3179 void state_shademode(struct wined3d_context
*context
,
3180 const struct wined3d_state
*state
, DWORD state_id
) DECLSPEC_HIDDEN
;
3182 GLenum
gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type
) DECLSPEC_HIDDEN
;
3185 void multiply_matrix(struct wined3d_matrix
*dest
, const struct wined3d_matrix
*src1
,
3186 const struct wined3d_matrix
*src2
) DECLSPEC_HIDDEN
;
3188 void wined3d_release_dc(HWND window
, HDC dc
) DECLSPEC_HIDDEN
;
3190 struct wined3d_shader_lconst
3197 struct wined3d_shader_limits
3199 unsigned int sampler
;
3200 unsigned int constant_int
;
3201 unsigned int constant_float
;
3202 unsigned int constant_bool
;
3203 unsigned int packed_output
;
3204 unsigned int packed_input
;
3208 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
3210 #define PRINTF_ATTR(fmt,args)
3213 struct wined3d_string_buffer_list
3218 struct wined3d_string_buffer
*string_buffer_get(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3219 void string_buffer_sprintf(struct wined3d_string_buffer
*buffer
, const char *format
, ...) PRINTF_ATTR(2, 3) DECLSPEC_HIDDEN
;
3220 void string_buffer_release(struct wined3d_string_buffer_list
*list
, struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3221 void string_buffer_list_init(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3222 void string_buffer_list_cleanup(struct wined3d_string_buffer_list
*list
) DECLSPEC_HIDDEN
;
3224 int shader_addline(struct wined3d_string_buffer
*buffer
, const char *fmt
, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN
;
3225 BOOL
string_buffer_resize(struct wined3d_string_buffer
*buffer
, int rc
) DECLSPEC_HIDDEN
;
3226 int shader_vaddline(struct wined3d_string_buffer
*buffer
, const char *fmt
, va_list args
) DECLSPEC_HIDDEN
;
3228 /* Vertex shader utility functions */
3229 BOOL
vshader_get_input(const struct wined3d_shader
*shader
,
3230 BYTE usage_req
, BYTE usage_idx_req
, unsigned int *regnum
) DECLSPEC_HIDDEN
;
3232 struct wined3d_vertex_shader
3234 struct wined3d_shader_attribute attributes
[MAX_ATTRIBS
];
3237 struct wined3d_geometry_shader
3239 enum wined3d_primitive_type input_type
;
3240 enum wined3d_primitive_type output_type
;
3244 struct wined3d_pixel_shader
3246 /* Pixel shader input semantics */
3247 DWORD input_reg_map
[MAX_REG_INPUT
];
3248 BOOL input_reg_used
[MAX_REG_INPUT
];
3249 unsigned int declared_in_count
;
3251 /* Some information about the shader behavior */
3256 struct wined3d_shader
3259 const struct wined3d_shader_limits
*limits
;
3261 UINT functionLength
;
3262 BOOL load_local_constsF
;
3263 const struct wined3d_shader_frontend
*frontend
;
3264 void *frontend_data
;
3268 const struct wined3d_parent_ops
*parent_ops
;
3270 /* Programs this shader is linked with */
3271 struct list linked_programs
;
3273 /* Immediate constants (override global ones) */
3274 struct list constantsB
;
3275 struct list constantsF
;
3276 struct list constantsI
;
3277 struct wined3d_shader_reg_maps reg_maps
;
3278 BOOL lconst_inf_or_nan
;
3280 struct wined3d_shader_signature input_signature
;
3281 struct wined3d_shader_signature output_signature
;
3282 char *signature_strings
;
3284 /* Pointer to the parent device */
3285 struct wined3d_device
*device
;
3286 struct list shader_list_entry
;
3290 struct wined3d_vertex_shader vs
;
3291 struct wined3d_geometry_shader gs
;
3292 struct wined3d_pixel_shader ps
;
3296 void pixelshader_update_resource_types(struct wined3d_shader
*shader
, WORD tex_types
) DECLSPEC_HIDDEN
;
3297 void find_ps_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3298 BOOL position_transformed
, struct ps_compile_args
*args
,
3299 const struct wined3d_context
*context
) DECLSPEC_HIDDEN
;
3301 void find_vs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3302 WORD swizzle_map
, struct vs_compile_args
*args
,
3303 const struct wined3d_d3d_info
*d3d_info
) DECLSPEC_HIDDEN
;
3305 void find_gs_compile_args(const struct wined3d_state
*state
, const struct wined3d_shader
*shader
,
3306 struct gs_compile_args
*args
) DECLSPEC_HIDDEN
;
3308 void string_buffer_clear(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3309 BOOL
string_buffer_init(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3310 void string_buffer_free(struct wined3d_string_buffer
*buffer
) DECLSPEC_HIDDEN
;
3311 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps
*reg_maps
,
3312 unsigned int max
) DECLSPEC_HIDDEN
;
3313 void shader_generate_main(const struct wined3d_shader
*shader
, struct wined3d_string_buffer
*buffer
,
3314 const struct wined3d_shader_reg_maps
*reg_maps
, const DWORD
*byte_code
, void *backend_ctx
) DECLSPEC_HIDDEN
;
3315 BOOL
shader_match_semantic(const char *semantic_name
, enum wined3d_decl_usage usage
) DECLSPEC_HIDDEN
;
3317 static inline BOOL
shader_is_scalar(const struct wined3d_shader_register
*reg
)
3321 case WINED3DSPR_RASTOUT
:
3323 if (reg
->idx
[0].offset
)
3328 case WINED3DSPR_DEPTHOUT
: /* oDepth */
3329 case WINED3DSPR_CONSTBOOL
: /* b# */
3330 case WINED3DSPR_LOOP
: /* aL */
3331 case WINED3DSPR_PREDICATE
: /* p0 */
3332 case WINED3DSPR_PRIMID
: /* primID */
3335 case WINED3DSPR_MISCTYPE
:
3336 switch (reg
->idx
[0].offset
)
3346 case WINED3DSPR_IMMCONST
:
3347 return reg
->immconst_type
== WINED3D_IMMCONST_SCALAR
;
3354 static inline void shader_get_position_fixup(const struct wined3d_context
*context
,
3355 const struct wined3d_state
*state
, float *position_fixup
)
3357 float center_offset
;
3359 if (context
->swapchain
->device
->wined3d
->flags
& WINED3D_PIXEL_CENTER_INTEGER
)
3360 center_offset
= 63.0f
/ 64.0f
;
3362 center_offset
= -1.0f
/ 64.0f
;
3364 position_fixup
[0] = 1.0f
;
3365 position_fixup
[1] = 1.0f
;
3366 position_fixup
[2] = center_offset
/ state
->viewport
.width
;
3367 position_fixup
[3] = -center_offset
/ state
->viewport
.height
;
3369 if (context
->render_offscreen
)
3371 position_fixup
[1] *= -1.0f
;
3372 position_fixup
[3] *= -1.0f
;
3376 static inline BOOL
shader_constant_is_local(const struct wined3d_shader
*shader
, DWORD reg
)
3378 struct wined3d_shader_lconst
*lconst
;
3380 if (shader
->load_local_constsF
)
3383 LIST_FOR_EACH_ENTRY(lconst
, &shader
->constantsF
, struct wined3d_shader_lconst
, entry
)
3385 if (lconst
->idx
== reg
)
3392 void get_identity_matrix(struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3393 void get_modelview_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3394 unsigned int index
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3395 void get_projection_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3396 struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3397 void get_texture_matrix(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3398 unsigned int tex
, struct wined3d_matrix
*mat
) DECLSPEC_HIDDEN
;
3399 void get_pointsize_minmax(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3400 float *out_min
, float *out_max
) DECLSPEC_HIDDEN
;
3401 void get_pointsize(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3402 float *out_pointsize
, float *out_att
) DECLSPEC_HIDDEN
;
3403 void get_fog_start_end(const struct wined3d_context
*context
, const struct wined3d_state
*state
,
3404 float *start
, float *end
) DECLSPEC_HIDDEN
;
3406 /* Using additional shader constants (uniforms in GLSL / program environment
3407 * or local parameters in ARB) is costly:
3408 * ARB only knows float4 parameters and GLSL compiler are not really smart
3409 * when it comes to efficiently pack float2 uniforms, so no space is wasted
3410 * (in fact most compilers map a float2 to a full float4 uniform).
3412 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
3413 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
3414 * into a single shader constant (uniform / program parameter).
3416 * This structure is shared between the GLSL and the ARB backend.*/
3417 struct ps_np2fixup_info
{
3418 unsigned char idx
[MAX_FRAGMENT_SAMPLERS
]; /* indices to the real constant */
3419 WORD active
; /* bitfield indicating if we can apply the fixup */
3423 void print_glsl_info_log(const struct wined3d_gl_info
*gl_info
, GLuint id
, BOOL program
) DECLSPEC_HIDDEN
;
3424 void shader_glsl_validate_link(const struct wined3d_gl_info
*gl_info
, GLuint program
) DECLSPEC_HIDDEN
;
3426 struct wined3d_palette
3429 struct wined3d_device
*device
;
3432 RGBQUAD colors
[256];
3436 /* DirectDraw utility functions */
3437 extern enum wined3d_format_id
pixelformat_for_depth(DWORD depth
) DECLSPEC_HIDDEN
;
3439 /*****************************************************************************
3440 * Pixel format management
3443 /* WineD3D pixel format flags */
3444 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
3445 #define WINED3DFMT_FLAG_FILTERING 0x00000002
3446 #define WINED3DFMT_FLAG_DEPTH 0x00000004
3447 #define WINED3DFMT_FLAG_STENCIL 0x00000008
3448 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
3449 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
3450 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
3451 #define WINED3DFMT_FLAG_GETDC 0x00000100
3452 #define WINED3DFMT_FLAG_FLOAT 0x00000200
3453 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
3454 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
3455 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
3456 #define WINED3DFMT_FLAG_VTF 0x00002000
3457 #define WINED3DFMT_FLAG_SHADOW 0x00004000
3458 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
3459 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
3460 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
3461 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
3462 #define WINED3DFMT_FLAG_TEXTURE 0x00080000
3463 #define WINED3DFMT_FLAG_BLOCKS_NO_VERIFY 0x00100000
3464 #define WINED3DFMT_FLAG_INTEGER 0x00200000
3466 struct wined3d_rational
3472 struct wined3d_color_key_conversion
3474 enum wined3d_format_id dst_format
;
3475 void (*convert
)(const BYTE
*src
, unsigned int src_pitch
, BYTE
*dst
, unsigned int dst_pitch
, unsigned int width
,
3476 unsigned int height
, const struct wined3d_palette
*palette
, const struct wined3d_color_key
*color_key
);
3479 struct wined3d_format
3481 enum wined3d_format_id id
;
3483 D3DDDIFORMAT ddi_format
;
3498 UINT block_byte_count
;
3500 enum wined3d_ffp_emit_idx emit_idx
;
3501 GLint component_count
;
3503 GLint gl_vtx_format
;
3504 GLboolean gl_normalized
;
3505 unsigned int component_size
;
3508 GLint glGammaInternal
;
3512 UINT conv_byte_count
;
3513 DWORD multisample_types
;
3514 unsigned int flags
[WINED3D_GL_RES_TYPE_COUNT
];
3515 struct wined3d_rational height_scale
;
3516 struct color_fixup_desc color_fixup
;
3517 void (*convert
)(const BYTE
*src
, BYTE
*dst
, UINT src_row_pitch
, UINT src_slice_pitch
,
3518 UINT dst_row_pitch
, UINT dst_slice_pitch
, UINT width
, UINT height
, UINT depth
);
3521 const struct wined3d_format
*wined3d_get_format(const struct wined3d_gl_info
*gl_info
,
3522 enum wined3d_format_id format_id
) DECLSPEC_HIDDEN
;
3523 void wined3d_format_calculate_pitch(const struct wined3d_format
*format
, unsigned int alignment
,
3524 unsigned int width
, unsigned int height
, unsigned int *row_pitch
, unsigned int *slice_pitch
) DECLSPEC_HIDDEN
;
3525 UINT
wined3d_format_calculate_size(const struct wined3d_format
*format
,
3526 UINT alignment
, UINT width
, UINT height
, UINT depth
) DECLSPEC_HIDDEN
;
3527 DWORD
wined3d_format_convert_from_float(const struct wined3d_format
*format
,
3528 const struct wined3d_color
*color
) DECLSPEC_HIDDEN
;
3529 BOOL
wined3d_format_convert_color_to_float(const struct wined3d_format
*format
,
3530 const struct wined3d_palette
*palette
, DWORD color
, struct wined3d_color
*float_color
) DECLSPEC_HIDDEN
;
3531 void wined3d_format_get_float_color_key(const struct wined3d_format
*format
,
3532 const struct wined3d_color_key
*key
, struct wined3d_color
*float_colors
) DECLSPEC_HIDDEN
;
3533 const struct wined3d_color_key_conversion
* wined3d_format_get_color_key_conversion(
3534 const struct wined3d_texture
*texture
, BOOL need_alpha_ck
) DECLSPEC_HIDDEN
;
3536 static inline void *wined3d_calloc(SIZE_T count
, SIZE_T size
)
3538 if (count
> ~(SIZE_T
)0 / size
)
3540 return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, count
* size
);
3543 static inline BOOL
use_vs(const struct wined3d_state
*state
)
3545 /* Check state->vertex_declaration to allow this to be used before the
3546 * stream info is validated, for example in device_update_tex_unit_map(). */
3547 return state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] && !state
->vertex_declaration
->position_transformed
;
3550 static inline BOOL
use_ps(const struct wined3d_state
*state
)
3552 return !!state
->shader
[WINED3D_SHADER_TYPE_PIXEL
];
3555 static inline void context_apply_state(struct wined3d_context
*context
,
3556 const struct wined3d_state
*state
, DWORD state_id
)
3558 const struct StateEntry
*state_table
= context
->state_table
;
3559 DWORD rep
= state_table
[state_id
].representative
;
3560 state_table
[rep
].apply(context
, state
, rep
);
3563 static inline BOOL
needs_srgb_write(const struct wined3d_context
*context
,
3564 const struct wined3d_state
*state
, const struct wined3d_fb_state
*fb
)
3566 return (!(context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
3567 || state
->render_states
[WINED3D_RS_SRGBWRITEENABLE
])
3568 && fb
->render_targets
[0] && fb
->render_targets
[0]->format_flags
& WINED3DFMT_FLAG_SRGB_WRITE
;
3571 static inline BOOL
can_use_texture_swizzle(const struct wined3d_gl_info
*gl_info
, const struct wined3d_format
*format
)
3573 return gl_info
->supported
[ARB_TEXTURE_SWIZZLE
] && !is_complex_fixup(format
->color_fixup
)
3574 && !is_scaling_fixup(format
->color_fixup
);
3577 static inline struct wined3d_surface
*context_get_rt_surface(const struct wined3d_context
*context
)
3579 struct wined3d_texture
*texture
= context
->current_rt
.texture
;
3583 return texture
->sub_resources
[context
->current_rt
.sub_resource_idx
].u
.surface
;
3586 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
3587 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
3589 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffffu) << 16) | (min & 0xffffu))