kernel32/tests: A spelling fix in a comment.
[wine.git] / dlls / d3d11 / shader.c
blob22b8bbf33b5dec4e52308820691fabe03a1c99cb
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "config.h"
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
27 struct aon9_header
29 DWORD chunk_size;
30 DWORD shader_version;
31 DWORD unknown;
32 DWORD byte_code_offset;
35 struct shader_handler_context
37 D3D_FEATURE_LEVEL feature_level;
38 struct wined3d_shader_desc *desc;
41 static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *context)
43 const struct shader_handler_context *ctx = context;
44 struct wined3d_shader_desc *desc = ctx->desc;
45 HRESULT hr;
47 switch (tag)
49 case TAG_ISGN:
50 if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
52 TRACE("Skipping shader input signature on feature level %#x.\n", ctx->feature_level);
53 break;
55 if (FAILED(hr = shader_parse_signature(data, data_size, &desc->input_signature)))
56 return hr;
57 break;
59 case TAG_OSGN:
60 if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
62 TRACE("Skipping shader output signature on feature level %#x.\n", ctx->feature_level);
63 break;
65 if (FAILED(hr = shader_parse_signature(data, data_size, &desc->output_signature)))
66 return hr;
67 break;
69 case TAG_SHDR:
70 case TAG_SHEX:
71 if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
73 TRACE("Skipping SM4+ shader code on feature level %#x.\n", ctx->feature_level);
74 break;
76 if (desc->byte_code)
77 FIXME("Multiple shader code chunks.\n");
78 desc->byte_code = (const DWORD *)data;
79 desc->byte_code_size = data_size;
80 desc->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM4;
81 break;
83 case TAG_AON9:
84 if (ctx->feature_level <= D3D_FEATURE_LEVEL_9_3)
86 const struct aon9_header *header = (const struct aon9_header *)data;
87 unsigned int unknown_dword_count;
88 const char *byte_code;
90 if (data_size < sizeof(*header))
92 WARN("Invalid Aon9 data size %#x.\n", data_size);
93 return E_FAIL;
95 byte_code = data + header->byte_code_offset;
96 unknown_dword_count = (header->byte_code_offset - sizeof(*header)) / sizeof(DWORD);
98 if (data_size - 2 * sizeof(DWORD) < header->byte_code_offset)
100 WARN("Invalid byte code offset %#x (size %#x).\n", header->byte_code_offset, data_size);
101 return E_FAIL;
103 FIXME("Skipping %u unknown DWORDs.\n", unknown_dword_count);
105 if (desc->byte_code)
106 FIXME("Multiple shader code chunks.\n");
107 desc->byte_code = (const DWORD *)byte_code;
108 desc->byte_code_size = data_size - header->byte_code_offset;
109 desc->format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1;
110 TRACE("Feature level 9 shader version 0%08x, 0%08x.\n", header->shader_version, *desc->byte_code);
112 else
114 TRACE("Skipping feature level 9 shader code on feature level %#x.\n", ctx->feature_level);
116 break;
118 default:
119 FIXME("Unhandled chunk %s.\n", debugstr_an((const char *)&tag, 4));
120 break;
123 return S_OK;
126 static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct wined3d_shader_desc *desc,
127 D3D_FEATURE_LEVEL feature_level)
129 struct shader_handler_context ctx = {feature_level, desc};
130 HRESULT hr;
132 desc->byte_code = NULL;
133 desc->byte_code_size = 0;
134 memset(&desc->input_signature, 0, sizeof(desc->input_signature));
135 memset(&desc->output_signature, 0, sizeof(desc->output_signature));
137 hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, &ctx);
138 if (!desc->byte_code)
139 hr = E_INVALIDARG;
141 if (FAILED(hr))
143 FIXME("Failed to parse shader, hr %#x.\n", hr);
144 shader_free_signature(&desc->input_signature);
145 shader_free_signature(&desc->output_signature);
148 return hr;
151 static const char *shader_get_string(const char *data, size_t data_size, DWORD offset)
153 size_t len, max_len;
155 if (offset >= data_size)
157 WARN("Invalid offset %#x (data size %#lx).\n", offset, (long)data_size);
158 return NULL;
161 max_len = data_size - offset;
162 len = strnlen(data + offset, max_len);
164 if (len == max_len)
165 return NULL;
167 return data + offset;
170 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s)
172 struct wined3d_shader_signature_element *e;
173 const char *ptr = data;
174 unsigned int i;
175 DWORD count;
177 if (!require_space(0, 2, sizeof(DWORD), data_size))
179 WARN("Invalid data size %#x.\n", data_size);
180 return E_INVALIDARG;
183 read_dword(&ptr, &count);
184 TRACE("%u elements\n", count);
186 skip_dword_unknown(&ptr, 1); /* It seems to always be 0x00000008. */
188 if (!require_space(ptr - data, count, 6 * sizeof(DWORD), data_size))
190 WARN("Invalid count %#x (data size %#x).\n", count, data_size);
191 return E_INVALIDARG;
194 if (!(e = d3d11_calloc(count, sizeof(*e))))
196 ERR("Failed to allocate input signature memory.\n");
197 return E_OUTOFMEMORY;
200 for (i = 0; i < count; ++i)
202 UINT name_offset;
204 read_dword(&ptr, &name_offset);
205 if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset)))
207 WARN("Invalid name offset %#x (data size %#x).\n", name_offset, data_size);
208 HeapFree(GetProcessHeap(), 0, e);
209 return E_INVALIDARG;
211 read_dword(&ptr, &e[i].semantic_idx);
212 read_dword(&ptr, &e[i].sysval_semantic);
213 read_dword(&ptr, &e[i].component_type);
214 read_dword(&ptr, &e[i].register_idx);
215 read_dword(&ptr, &e[i].mask);
217 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
218 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
219 debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic,
220 e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff);
223 s->elements = e;
224 s->element_count = count;
226 return S_OK;
229 struct wined3d_shader_signature_element *shader_find_signature_element(const struct wined3d_shader_signature *s,
230 const char *semantic_name, unsigned int semantic_idx)
232 struct wined3d_shader_signature_element *e = s->elements;
233 unsigned int i;
235 for (i = 0; i < s->element_count; ++i)
237 if (!strcasecmp(e[i].semantic_name, semantic_name) && e[i].semantic_idx == semantic_idx)
238 return &e[i];
241 return NULL;
244 void shader_free_signature(struct wined3d_shader_signature *s)
246 HeapFree(GetProcessHeap(), 0, s->elements);
249 /* ID3D11VertexShader methods */
251 static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
253 return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D11VertexShader_iface);
256 static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_QueryInterface(ID3D11VertexShader *iface,
257 REFIID riid, void **object)
259 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
261 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
263 if (IsEqualGUID(riid, &IID_ID3D11VertexShader)
264 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
265 || IsEqualGUID(riid, &IID_IUnknown))
267 ID3D11VertexShader_AddRef(iface);
268 *object = iface;
269 return S_OK;
272 if (IsEqualGUID(riid, &IID_ID3D10VertexShader)
273 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
275 IUnknown_AddRef(&shader->ID3D10VertexShader_iface);
276 *object = &shader->ID3D10VertexShader_iface;
277 return S_OK;
280 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
282 *object = NULL;
283 return E_NOINTERFACE;
286 static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *iface)
288 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
289 ULONG refcount = InterlockedIncrement(&shader->refcount);
291 TRACE("%p increasing refcount to %u.\n", shader, refcount);
293 if (refcount == 1)
295 ID3D11Device_AddRef(shader->device);
296 wined3d_mutex_lock();
297 wined3d_shader_incref(shader->wined3d_shader);
298 wined3d_mutex_unlock();
301 return refcount;
304 static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *iface)
306 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
307 ULONG refcount = InterlockedDecrement(&shader->refcount);
309 TRACE("%p decreasing refcount to %u.\n", shader, refcount);
311 if (!refcount)
313 ID3D11Device *device = shader->device;
315 wined3d_mutex_lock();
316 wined3d_shader_decref(shader->wined3d_shader);
317 wined3d_mutex_unlock();
318 /* Release the device last, it may cause the wined3d device to be
319 * destroyed. */
320 ID3D11Device_Release(device);
323 return refcount;
326 static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *iface,
327 ID3D11Device **device)
329 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
331 TRACE("iface %p, device %p.\n", iface, device);
333 *device = shader->device;
334 ID3D11Device_AddRef(*device);
337 static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader *iface,
338 REFGUID guid, UINT *data_size, void *data)
340 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
342 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
344 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
347 static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader *iface,
348 REFGUID guid, UINT data_size, const void *data)
350 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
352 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
354 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
357 static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader *iface,
358 REFGUID guid, const IUnknown *data)
360 struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface);
362 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
364 return d3d_set_private_data_interface(&shader->private_store, guid, data);
367 static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl =
369 /* IUnknown methods */
370 d3d11_vertex_shader_QueryInterface,
371 d3d11_vertex_shader_AddRef,
372 d3d11_vertex_shader_Release,
373 /* ID3D11DeviceChild methods */
374 d3d11_vertex_shader_GetDevice,
375 d3d11_vertex_shader_GetPrivateData,
376 d3d11_vertex_shader_SetPrivateData,
377 d3d11_vertex_shader_SetPrivateDataInterface,
380 /* ID3D10VertexShader methods */
382 static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
384 return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface);
387 /* IUnknown methods */
389 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface,
390 REFIID riid, void **object)
392 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
394 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
396 return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object);
399 static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface)
401 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
403 TRACE("iface %p.\n", iface);
405 return d3d11_vertex_shader_AddRef(&shader->ID3D11VertexShader_iface);
408 static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface)
410 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
412 TRACE("iface %p.\n", iface);
414 return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface);
417 /* ID3D10DeviceChild methods */
419 static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device)
421 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
423 TRACE("iface %p, device %p.\n", iface, device);
425 ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
428 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface,
429 REFGUID guid, UINT *data_size, void *data)
431 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
433 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
434 iface, debugstr_guid(guid), data_size, data);
436 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
439 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface,
440 REFGUID guid, UINT data_size, const void *data)
442 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
444 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
445 iface, debugstr_guid(guid), data_size, data);
447 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
450 static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface,
451 REFGUID guid, const IUnknown *data)
453 struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface);
455 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
457 return d3d_set_private_data_interface(&shader->private_store, guid, data);
460 static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl =
462 /* IUnknown methods */
463 d3d10_vertex_shader_QueryInterface,
464 d3d10_vertex_shader_AddRef,
465 d3d10_vertex_shader_Release,
466 /* ID3D10DeviceChild methods */
467 d3d10_vertex_shader_GetDevice,
468 d3d10_vertex_shader_GetPrivateData,
469 d3d10_vertex_shader_SetPrivateData,
470 d3d10_vertex_shader_SetPrivateDataInterface,
473 static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *parent)
475 struct d3d_vertex_shader *shader = parent;
477 wined3d_private_store_cleanup(&shader->private_store);
478 HeapFree(GetProcessHeap(), 0, parent);
481 static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops =
483 d3d_vertex_shader_wined3d_object_destroyed,
486 static unsigned int d3d_sm_from_feature_level(D3D_FEATURE_LEVEL feature_level)
488 switch (feature_level)
490 case D3D_FEATURE_LEVEL_11_1:
491 case D3D_FEATURE_LEVEL_11_0:
492 return 5;
493 case D3D_FEATURE_LEVEL_10_1:
494 case D3D_FEATURE_LEVEL_10_0:
495 return 4;
496 case D3D_FEATURE_LEVEL_9_3:
497 return 3;
498 case D3D_FEATURE_LEVEL_9_2:
499 case D3D_FEATURE_LEVEL_9_1:
500 return 2;
501 default:
502 ERR("Unexpected feature_level %#x.\n", feature_level);
504 return 0;
507 static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device,
508 const void *byte_code, SIZE_T byte_code_length)
510 struct wined3d_shader_desc desc;
511 HRESULT hr;
513 shader->ID3D11VertexShader_iface.lpVtbl = &d3d11_vertex_shader_vtbl;
514 shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl;
515 shader->refcount = 1;
516 wined3d_mutex_lock();
517 wined3d_private_store_init(&shader->private_store);
519 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
521 WARN("Failed to extract shader, hr %#x.\n", hr);
522 wined3d_private_store_cleanup(&shader->private_store);
523 wined3d_mutex_unlock();
524 return hr;
526 desc.max_version = d3d_sm_from_feature_level(device->feature_level);
528 hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
529 &d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader);
530 shader_free_signature(&desc.input_signature);
531 shader_free_signature(&desc.output_signature);
532 if (FAILED(hr))
534 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
535 wined3d_private_store_cleanup(&shader->private_store);
536 wined3d_mutex_unlock();
537 return E_INVALIDARG;
539 wined3d_mutex_unlock();
541 shader->device = &device->ID3D11Device_iface;
542 ID3D11Device_AddRef(shader->device);
544 return S_OK;
547 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
548 struct d3d_vertex_shader **shader)
550 struct d3d_vertex_shader *object;
551 HRESULT hr;
553 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
554 return E_OUTOFMEMORY;
556 if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length)))
558 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
559 HeapFree(GetProcessHeap(), 0, object);
560 return hr;
563 TRACE("Created vertex shader %p.\n", object);
564 *shader = object;
566 return S_OK;
569 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface)
571 if (!iface)
572 return NULL;
573 assert(iface->lpVtbl == &d3d11_vertex_shader_vtbl);
575 return impl_from_ID3D11VertexShader(iface);
578 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface)
580 if (!iface)
581 return NULL;
582 assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl);
584 return impl_from_ID3D10VertexShader(iface);
587 /* ID3D11HullShader methods */
589 static inline struct d3d11_hull_shader *impl_from_ID3D11HullShader(ID3D11HullShader *iface)
591 return CONTAINING_RECORD(iface, struct d3d11_hull_shader, ID3D11HullShader_iface);
594 static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_QueryInterface(ID3D11HullShader *iface,
595 REFIID riid, void **object)
597 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
599 if (IsEqualGUID(riid, &IID_ID3D11HullShader)
600 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
601 || IsEqualGUID(riid, &IID_IUnknown))
603 ID3D11HullShader_AddRef(iface);
604 *object = iface;
605 return S_OK;
608 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
610 *object = NULL;
611 return E_NOINTERFACE;
614 static ULONG STDMETHODCALLTYPE d3d11_hull_shader_AddRef(ID3D11HullShader *iface)
616 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
617 ULONG refcount = InterlockedIncrement(&shader->refcount);
619 TRACE("%p increasing refcount to %u.\n", shader, refcount);
621 return refcount;
624 static ULONG STDMETHODCALLTYPE d3d11_hull_shader_Release(ID3D11HullShader *iface)
626 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
627 ULONG refcount = InterlockedDecrement(&shader->refcount);
629 TRACE("%p decreasing refcount to %u.\n", shader, refcount);
631 if (!refcount)
633 ID3D11Device *device = shader->device;
635 wined3d_mutex_lock();
636 wined3d_shader_decref(shader->wined3d_shader);
637 wined3d_mutex_unlock();
639 /* Release the device last, it may cause the wined3d device to be
640 * destroyed. */
641 ID3D11Device_Release(device);
644 return refcount;
647 static void STDMETHODCALLTYPE d3d11_hull_shader_GetDevice(ID3D11HullShader *iface,
648 ID3D11Device **device)
650 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
652 TRACE("iface %p, device %p.\n", iface, device);
654 *device = shader->device;
655 ID3D11Device_AddRef(*device);
658 static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_GetPrivateData(ID3D11HullShader *iface,
659 REFGUID guid, UINT *data_size, void *data)
661 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
663 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
665 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
668 static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateData(ID3D11HullShader *iface,
669 REFGUID guid, UINT data_size, const void *data)
671 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
673 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
675 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
678 static HRESULT STDMETHODCALLTYPE d3d11_hull_shader_SetPrivateDataInterface(ID3D11HullShader *iface,
679 REFGUID guid, const IUnknown *data)
681 struct d3d11_hull_shader *shader = impl_from_ID3D11HullShader(iface);
683 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
685 return d3d_set_private_data_interface(&shader->private_store, guid, data);
688 static const struct ID3D11HullShaderVtbl d3d11_hull_shader_vtbl =
690 /* IUnknown methods */
691 d3d11_hull_shader_QueryInterface,
692 d3d11_hull_shader_AddRef,
693 d3d11_hull_shader_Release,
694 /* ID3D11DeviceChild methods */
695 d3d11_hull_shader_GetDevice,
696 d3d11_hull_shader_GetPrivateData,
697 d3d11_hull_shader_SetPrivateData,
698 d3d11_hull_shader_SetPrivateDataInterface,
701 static void STDMETHODCALLTYPE d3d11_hull_shader_wined3d_object_destroyed(void *parent)
703 struct d3d11_hull_shader *shader = parent;
705 wined3d_private_store_cleanup(&shader->private_store);
706 HeapFree(GetProcessHeap(), 0, parent);
709 static const struct wined3d_parent_ops d3d11_hull_shader_wined3d_parent_ops =
711 d3d11_hull_shader_wined3d_object_destroyed,
714 static HRESULT d3d11_hull_shader_init(struct d3d11_hull_shader *shader, struct d3d_device *device,
715 const void *byte_code, SIZE_T byte_code_length)
717 struct wined3d_shader_desc desc;
718 HRESULT hr;
720 shader->ID3D11HullShader_iface.lpVtbl = &d3d11_hull_shader_vtbl;
721 shader->refcount = 1;
722 wined3d_mutex_lock();
723 wined3d_private_store_init(&shader->private_store);
725 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
727 WARN("Failed to extract shader, hr %#x.\n", hr);
728 wined3d_private_store_cleanup(&shader->private_store);
729 wined3d_mutex_unlock();
730 return hr;
732 desc.max_version = d3d_sm_from_feature_level(device->feature_level);
734 hr = wined3d_shader_create_hs(device->wined3d_device, &desc, shader,
735 &d3d11_hull_shader_wined3d_parent_ops, &shader->wined3d_shader);
736 shader_free_signature(&desc.input_signature);
737 shader_free_signature(&desc.output_signature);
738 if (FAILED(hr))
740 WARN("Failed to create wined3d hull shader, hr %#x.\n", hr);
741 wined3d_private_store_cleanup(&shader->private_store);
742 wined3d_mutex_unlock();
743 return E_INVALIDARG;
745 wined3d_mutex_unlock();
747 shader->device = &device->ID3D11Device_iface;
748 ID3D11Device_AddRef(shader->device);
750 return S_OK;
753 HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
754 struct d3d11_hull_shader **shader)
756 struct d3d11_hull_shader *object;
757 HRESULT hr;
759 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
760 return E_OUTOFMEMORY;
762 if (FAILED(hr = d3d11_hull_shader_init(object, device, byte_code, byte_code_length)))
764 HeapFree(GetProcessHeap(), 0, object);
765 return hr;
768 TRACE("Created hull shader %p.\n", object);
769 *shader = object;
771 return S_OK;
774 /* ID3D11DomainShader methods */
776 static inline struct d3d11_domain_shader *impl_from_ID3D11DomainShader(ID3D11DomainShader *iface)
778 return CONTAINING_RECORD(iface, struct d3d11_domain_shader, ID3D11DomainShader_iface);
781 static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_QueryInterface(ID3D11DomainShader *iface,
782 REFIID riid, void **object)
784 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
786 if (IsEqualGUID(riid, &IID_ID3D11DomainShader)
787 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
788 || IsEqualGUID(riid, &IID_IUnknown))
790 ID3D11DomainShader_AddRef(iface);
791 *object = iface;
792 return S_OK;
795 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
797 *object = NULL;
798 return E_NOINTERFACE;
801 static ULONG STDMETHODCALLTYPE d3d11_domain_shader_AddRef(ID3D11DomainShader *iface)
803 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
804 ULONG refcount = InterlockedIncrement(&shader->refcount);
806 TRACE("%p increasing refcount to %u.\n", shader, refcount);
808 return refcount;
811 static ULONG STDMETHODCALLTYPE d3d11_domain_shader_Release(ID3D11DomainShader *iface)
813 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
814 ULONG refcount = InterlockedDecrement(&shader->refcount);
816 TRACE("%p decreasing refcount to %u.\n", shader, refcount);
818 if (!refcount)
820 ID3D11Device *device = shader->device;
822 wined3d_mutex_lock();
823 wined3d_shader_decref(shader->wined3d_shader);
824 wined3d_mutex_unlock();
826 /* Release the device last, it may cause the wined3d device to be
827 * destroyed. */
828 ID3D11Device_Release(device);
831 return refcount;
834 static void STDMETHODCALLTYPE d3d11_domain_shader_GetDevice(ID3D11DomainShader *iface,
835 ID3D11Device **device)
837 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
839 TRACE("iface %p, device %p.\n", iface, device);
841 *device = shader->device;
842 ID3D11Device_AddRef(*device);
845 static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_GetPrivateData(ID3D11DomainShader *iface,
846 REFGUID guid, UINT *data_size, void *data)
848 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
850 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
852 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
855 static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateData(ID3D11DomainShader *iface,
856 REFGUID guid, UINT data_size, const void *data)
858 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
860 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
862 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
865 static HRESULT STDMETHODCALLTYPE d3d11_domain_shader_SetPrivateDataInterface(ID3D11DomainShader *iface,
866 REFGUID guid, const IUnknown *data)
868 struct d3d11_domain_shader *shader = impl_from_ID3D11DomainShader(iface);
870 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
872 return d3d_set_private_data_interface(&shader->private_store, guid, data);
875 static const struct ID3D11DomainShaderVtbl d3d11_domain_shader_vtbl =
877 /* IUnknown methods */
878 d3d11_domain_shader_QueryInterface,
879 d3d11_domain_shader_AddRef,
880 d3d11_domain_shader_Release,
881 /* ID3D11DeviceChild methods */
882 d3d11_domain_shader_GetDevice,
883 d3d11_domain_shader_GetPrivateData,
884 d3d11_domain_shader_SetPrivateData,
885 d3d11_domain_shader_SetPrivateDataInterface,
888 static void STDMETHODCALLTYPE d3d11_domain_shader_wined3d_object_destroyed(void *parent)
890 struct d3d11_domain_shader *shader = parent;
892 wined3d_private_store_cleanup(&shader->private_store);
893 HeapFree(GetProcessHeap(), 0, parent);
896 static const struct wined3d_parent_ops d3d11_domain_shader_wined3d_parent_ops =
898 d3d11_domain_shader_wined3d_object_destroyed,
901 static HRESULT d3d11_domain_shader_init(struct d3d11_domain_shader *shader, struct d3d_device *device,
902 const void *byte_code, SIZE_T byte_code_length)
904 struct wined3d_shader_desc desc;
905 HRESULT hr;
907 shader->ID3D11DomainShader_iface.lpVtbl = &d3d11_domain_shader_vtbl;
908 shader->refcount = 1;
909 wined3d_mutex_lock();
910 wined3d_private_store_init(&shader->private_store);
912 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
914 WARN("Failed to extract shader, hr %#x.\n", hr);
915 wined3d_private_store_cleanup(&shader->private_store);
916 wined3d_mutex_unlock();
917 return hr;
919 desc.max_version = d3d_sm_from_feature_level(device->feature_level);
921 hr = wined3d_shader_create_ds(device->wined3d_device, &desc, shader,
922 &d3d11_domain_shader_wined3d_parent_ops, &shader->wined3d_shader);
923 shader_free_signature(&desc.input_signature);
924 shader_free_signature(&desc.output_signature);
925 if (FAILED(hr))
927 WARN("Failed to create wined3d domain shader, hr %#x.\n", hr);
928 wined3d_private_store_cleanup(&shader->private_store);
929 wined3d_mutex_unlock();
930 return E_INVALIDARG;
932 wined3d_mutex_unlock();
934 shader->device = &device->ID3D11Device_iface;
935 ID3D11Device_AddRef(shader->device);
937 return S_OK;
940 HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
941 struct d3d11_domain_shader **shader)
943 struct d3d11_domain_shader *object;
944 HRESULT hr;
946 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
947 return E_OUTOFMEMORY;
949 if (FAILED(hr = d3d11_domain_shader_init(object, device, byte_code, byte_code_length)))
951 HeapFree(GetProcessHeap(), 0, object);
952 return hr;
955 TRACE("Created domain shader %p.\n", object);
956 *shader = object;
958 return S_OK;
961 /* ID3D11GeometryShader methods */
963 static inline struct d3d_geometry_shader *impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
965 return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D11GeometryShader_iface);
968 static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader *iface,
969 REFIID riid, void **object)
971 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
973 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
975 if (IsEqualGUID(riid, &IID_ID3D11GeometryShader)
976 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
977 || IsEqualGUID(riid, &IID_IUnknown))
979 ID3D11GeometryShader_AddRef(iface);
980 *object = iface;
981 return S_OK;
984 if (IsEqualGUID(riid, &IID_ID3D10GeometryShader)
985 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
987 ID3D10GeometryShader_AddRef(&shader->ID3D10GeometryShader_iface);
988 *object = &shader->ID3D10GeometryShader_iface;
989 return S_OK;
992 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
994 *object = NULL;
995 return E_NOINTERFACE;
998 static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_AddRef(ID3D11GeometryShader *iface)
1000 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
1001 ULONG refcount = InterlockedIncrement(&shader->refcount);
1003 TRACE("%p increasing refcount to %u.\n", shader, refcount);
1005 return refcount;
1008 static ULONG STDMETHODCALLTYPE d3d11_geometry_shader_Release(ID3D11GeometryShader *iface)
1010 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
1011 ULONG refcount = InterlockedDecrement(&shader->refcount);
1013 TRACE("%p decreasing refcount to %u.\n", shader, refcount);
1015 if (!refcount)
1017 ID3D11Device *device = shader->device;
1019 wined3d_mutex_lock();
1020 wined3d_shader_decref(shader->wined3d_shader);
1021 wined3d_mutex_unlock();
1023 /* Release the device last, it may cause the wined3d device to be
1024 * destroyed. */
1025 ID3D11Device_Release(device);
1028 return refcount;
1031 static void STDMETHODCALLTYPE d3d11_geometry_shader_GetDevice(ID3D11GeometryShader *iface,
1032 ID3D11Device **device)
1034 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
1036 TRACE("iface %p, device %p.\n", iface, device);
1038 *device = shader->device;
1039 ID3D11Device_AddRef(*device);
1042 static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader *iface,
1043 REFGUID guid, UINT *data_size, void *data)
1045 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
1047 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1049 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
1052 static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader *iface,
1053 REFGUID guid, UINT data_size, const void *data)
1055 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
1057 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1059 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
1062 static HRESULT STDMETHODCALLTYPE d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader *iface,
1063 REFGUID guid, const IUnknown *data)
1065 struct d3d_geometry_shader *shader = impl_from_ID3D11GeometryShader(iface);
1067 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1069 return d3d_set_private_data_interface(&shader->private_store, guid, data);
1072 static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl =
1074 /* IUnknown methods */
1075 d3d11_geometry_shader_QueryInterface,
1076 d3d11_geometry_shader_AddRef,
1077 d3d11_geometry_shader_Release,
1078 /* ID3D11DeviceChild methods */
1079 d3d11_geometry_shader_GetDevice,
1080 d3d11_geometry_shader_GetPrivateData,
1081 d3d11_geometry_shader_SetPrivateData,
1082 d3d11_geometry_shader_SetPrivateDataInterface,
1085 /* ID3D10GeometryShader methods */
1087 static inline struct d3d_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
1089 return CONTAINING_RECORD(iface, struct d3d_geometry_shader, ID3D10GeometryShader_iface);
1092 /* IUnknown methods */
1094 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface,
1095 REFIID riid, void **object)
1097 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1099 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1101 return d3d11_geometry_shader_QueryInterface(&shader->ID3D11GeometryShader_iface, riid, object);
1104 static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface)
1106 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1108 TRACE("iface %p.\n", iface);
1110 return d3d11_geometry_shader_AddRef(&shader->ID3D11GeometryShader_iface);
1113 static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface)
1115 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1117 TRACE("iface %p.\n", iface);
1119 return d3d11_geometry_shader_Release(&shader->ID3D11GeometryShader_iface);
1122 /* ID3D10DeviceChild methods */
1124 static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device)
1126 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1128 TRACE("iface %p, device %p.\n", iface, device);
1130 ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
1133 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface,
1134 REFGUID guid, UINT *data_size, void *data)
1136 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1138 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1139 iface, debugstr_guid(guid), data_size, data);
1141 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
1144 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface,
1145 REFGUID guid, UINT data_size, const void *data)
1147 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1149 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1150 iface, debugstr_guid(guid), data_size, data);
1152 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
1155 static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface,
1156 REFGUID guid, const IUnknown *data)
1158 struct d3d_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface);
1160 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1162 return d3d_set_private_data_interface(&shader->private_store, guid, data);
1165 static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl =
1167 /* IUnknown methods */
1168 d3d10_geometry_shader_QueryInterface,
1169 d3d10_geometry_shader_AddRef,
1170 d3d10_geometry_shader_Release,
1171 /* ID3D10DeviceChild methods */
1172 d3d10_geometry_shader_GetDevice,
1173 d3d10_geometry_shader_GetPrivateData,
1174 d3d10_geometry_shader_SetPrivateData,
1175 d3d10_geometry_shader_SetPrivateDataInterface,
1178 static void STDMETHODCALLTYPE d3d_geometry_shader_wined3d_object_destroyed(void *parent)
1180 struct d3d_geometry_shader *shader = parent;
1182 wined3d_private_store_cleanup(&shader->private_store);
1183 HeapFree(GetProcessHeap(), 0, parent);
1186 static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops =
1188 d3d_geometry_shader_wined3d_object_destroyed,
1191 static HRESULT wined3d_so_elements_from_d3d11_so_entries(struct wined3d_stream_output_element *elements,
1192 const D3D11_SO_DECLARATION_ENTRY *entries, unsigned int entry_count,
1193 const unsigned int *buffer_strides, unsigned int buffer_stride_count,
1194 const struct wined3d_shader_signature *os, D3D_FEATURE_LEVEL feature_level)
1196 unsigned int i, j, mask;
1198 for (i = 0; i < entry_count; ++i)
1200 struct wined3d_stream_output_element *e = &elements[i];
1201 const D3D11_SO_DECLARATION_ENTRY *f = &entries[i];
1202 struct wined3d_shader_signature_element *output;
1204 TRACE("Stream: %u, semantic: %s, semantic idx: %u, start component: %u, "
1205 "component count %u, output slot %u.\n",
1206 f->Stream, debugstr_a(f->SemanticName), f->SemanticIndex,
1207 f->StartComponent, f->ComponentCount, f->OutputSlot);
1209 if (f->Stream >= D3D11_SO_STREAM_COUNT)
1211 WARN("Invalid stream %u.\n", f->Stream);
1212 return E_INVALIDARG;
1214 if (f->Stream && feature_level < D3D_FEATURE_LEVEL_11_0)
1216 WARN("Invalid stream %u for feature level %#x.\n", f->Stream, feature_level);
1217 return E_INVALIDARG;
1219 if (f->Stream)
1221 FIXME("Streams not implemented yet.\n");
1222 return E_INVALIDARG;
1224 if (f->OutputSlot >= D3D11_SO_BUFFER_SLOT_COUNT)
1226 WARN("Invalid output slot %u.\n", f->OutputSlot);
1227 return E_INVALIDARG;
1230 e->stream_idx = f->Stream;
1231 e->component_idx = f->StartComponent;
1232 e->component_count = f->ComponentCount;
1233 e->output_slot = f->OutputSlot;
1235 if (!f->SemanticName)
1237 if (f->SemanticIndex)
1239 WARN("Invalid semantic idx %u for stream output gap.\n", f->SemanticIndex);
1240 return E_INVALIDARG;
1242 if (e->component_idx || !e->component_count)
1244 WARN("Invalid stream output gap %u-%u.\n", e->component_idx, e->component_count);
1245 return E_INVALIDARG;
1248 e->register_idx = WINED3D_STREAM_OUTPUT_GAP;
1250 else if ((output = shader_find_signature_element(os, f->SemanticName, f->SemanticIndex)))
1252 if (e->component_idx > 3 || e->component_count > 4 || !e->component_count
1253 || e->component_idx + e->component_count > 4)
1255 WARN("Invalid component range %u-%u.\n", e->component_idx, e->component_count);
1256 return E_INVALIDARG;
1259 for (j = 0; j < 4; ++j)
1261 if ((1u << j) & output->mask)
1262 break;
1264 e->component_idx += j;
1265 mask = ((1u << e->component_count) - 1) << e->component_idx;
1266 if ((output->mask & 0xff & mask) != mask)
1268 WARN("Invalid component range %u-%u (mask %#x), output mask %#x.\n",
1269 e->component_idx, e->component_count, mask, output->mask & 0xff);
1270 return E_INVALIDARG;
1273 e->register_idx = output->register_idx;
1274 TRACE("Register idx: %u, register component idx %u, register mask %#x.\n",
1275 e->register_idx, e->component_idx, mask);
1277 else
1279 WARN("Failed to find output signature element for stream output entry.\n");
1280 return E_INVALIDARG;
1284 for (i = 0; i < entry_count; ++i)
1286 const struct wined3d_stream_output_element *e1 = &elements[i];
1287 if (e1->register_idx == WINED3D_STREAM_OUTPUT_GAP)
1288 continue;
1290 for (j = i + 1; j < entry_count; ++j)
1292 const struct wined3d_stream_output_element *e2 = &elements[j];
1294 if (e1->register_idx == e2->register_idx
1295 && e1->component_idx < e2->component_idx + e2->component_count
1296 && e1->component_idx + e1->component_count > e2->component_idx)
1298 WARN("Stream output elements %u and %u overlap.\n", i, j);
1299 return E_INVALIDARG;
1304 for (i = 0; i < D3D11_SO_STREAM_COUNT; ++i)
1306 unsigned int current_stride[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
1307 unsigned int element_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
1308 unsigned int gap_count[D3D11_SO_BUFFER_SLOT_COUNT] = {0};
1310 for (j = 0; j < entry_count; ++j)
1312 const struct wined3d_stream_output_element *e = &elements[j];
1314 if (e->stream_idx != i)
1315 continue;
1316 current_stride[e->output_slot] += 4 * e->component_count;
1317 ++element_count[e->output_slot];
1318 if (e->register_idx == WINED3D_STREAM_OUTPUT_GAP)
1319 ++gap_count[e->output_slot];
1322 for (j = 0; j < D3D11_SO_BUFFER_SLOT_COUNT; ++j)
1324 if (!element_count[j])
1325 continue;
1326 if (element_count[j] == gap_count[j])
1328 WARN("Stream %u, output slot %u contains only gaps.\n", i, j);
1329 return E_INVALIDARG;
1331 if (buffer_stride_count)
1333 if (buffer_stride_count <= j)
1335 WARN("Buffer strides are required for all buffer slots.\n");
1336 return E_INVALIDARG;
1338 if (buffer_strides[j] < current_stride[j] || buffer_strides[j] % 4)
1340 WARN("Invalid stride %u for buffer slot %u.\n", buffer_strides[j], j);
1341 return E_INVALIDARG;
1346 if (!i && feature_level < D3D_FEATURE_LEVEL_11_0 && element_count[0] != entry_count)
1348 for (j = 0; j < ARRAY_SIZE(element_count); ++j)
1350 if (element_count[j] > 1)
1352 WARN("Only one element per output slot is allowed.\n");
1353 return E_INVALIDARG;
1359 return S_OK;
1362 static HRESULT d3d_geometry_shader_init(struct d3d_geometry_shader *shader,
1363 struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
1364 const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
1365 const unsigned int *buffer_strides, unsigned int buffer_stride_count,
1366 unsigned int rasterizer_stream)
1368 struct wined3d_stream_output_desc so_desc;
1369 struct wined3d_shader_desc desc;
1370 unsigned int i;
1371 HRESULT hr;
1373 if (so_entry_count > D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT)
1375 WARN("Entry count %u is greater than %u.\n",
1376 so_entry_count, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT);
1377 return E_INVALIDARG;
1379 if (so_entries && !so_entry_count)
1381 WARN("Invalid SO entry count %u.\n", so_entry_count);
1382 return E_INVALIDARG;
1384 if (rasterizer_stream != D3D11_SO_NO_RASTERIZED_STREAM && rasterizer_stream >= D3D11_SO_STREAM_COUNT)
1386 WARN("Invalid rasterizer stream %u.\n", rasterizer_stream);
1387 return E_INVALIDARG;
1389 if (device->feature_level < D3D_FEATURE_LEVEL_11_0)
1391 if (rasterizer_stream)
1393 WARN("Invalid rasterizer stream %u for feature level %#x.\n",
1394 rasterizer_stream, device->feature_level);
1395 return E_INVALIDARG;
1397 if (buffer_stride_count && buffer_stride_count != 1)
1399 WARN("Invalid buffer stride count %u for feature level %#x.\n",
1400 buffer_stride_count, device->feature_level);
1401 return E_INVALIDARG;
1405 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
1407 WARN("Failed to extract shader, hr %#x.\n", hr);
1408 return hr;
1410 desc.max_version = d3d_sm_from_feature_level(device->feature_level);
1412 memset(&so_desc, 0, sizeof(so_desc));
1413 if (so_entries)
1415 so_desc.element_count = so_entry_count;
1416 for (i = 0; i < min(buffer_stride_count, ARRAY_SIZE(so_desc.buffer_strides)); ++i)
1417 so_desc.buffer_strides[i] = buffer_strides[i];
1418 so_desc.buffer_stride_count = buffer_stride_count;
1419 so_desc.rasterizer_stream_idx = rasterizer_stream;
1421 if (!(so_desc.elements = d3d11_calloc(so_entry_count, sizeof(*so_desc.elements))))
1423 ERR("Failed to allocate wined3d stream output element array memory.\n");
1424 shader_free_signature(&desc.input_signature);
1425 shader_free_signature(&desc.output_signature);
1426 return E_OUTOFMEMORY;
1428 if (FAILED(hr = wined3d_so_elements_from_d3d11_so_entries(so_desc.elements,
1429 so_entries, so_entry_count, buffer_strides, buffer_stride_count,
1430 &desc.output_signature, device->feature_level)))
1432 HeapFree(GetProcessHeap(), 0, so_desc.elements);
1433 shader_free_signature(&desc.input_signature);
1434 shader_free_signature(&desc.output_signature);
1435 return hr;
1439 shader->ID3D11GeometryShader_iface.lpVtbl = &d3d11_geometry_shader_vtbl;
1440 shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl;
1441 shader->refcount = 1;
1442 wined3d_mutex_lock();
1443 wined3d_private_store_init(&shader->private_store);
1445 hr = wined3d_shader_create_gs(device->wined3d_device, &desc, so_entries ? &so_desc : NULL,
1446 shader, &d3d_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader);
1447 HeapFree(GetProcessHeap(), 0, so_desc.elements);
1448 shader_free_signature(&desc.input_signature);
1449 shader_free_signature(&desc.output_signature);
1450 if (FAILED(hr))
1452 WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr);
1453 wined3d_private_store_cleanup(&shader->private_store);
1454 wined3d_mutex_unlock();
1455 return E_INVALIDARG;
1457 wined3d_mutex_unlock();
1459 shader->device = &device->ID3D11Device_iface;
1460 ID3D11Device_AddRef(shader->device);
1462 return S_OK;
1465 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
1466 const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
1467 const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream,
1468 struct d3d_geometry_shader **shader)
1470 struct d3d_geometry_shader *object;
1471 HRESULT hr;
1473 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
1474 return E_OUTOFMEMORY;
1476 if (FAILED(hr = d3d_geometry_shader_init(object, device, byte_code, byte_code_length,
1477 so_entries, so_entry_count, buffer_strides, buffer_stride_count, rasterizer_stream)))
1479 WARN("Failed to initialize geometry shader, hr %#x.\n", hr);
1480 HeapFree(GetProcessHeap(), 0, object);
1481 return hr;
1484 TRACE("Created geometry shader %p.\n", object);
1485 *shader = object;
1487 return S_OK;
1490 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface)
1492 if (!iface)
1493 return NULL;
1494 assert(iface->lpVtbl == &d3d11_geometry_shader_vtbl);
1496 return impl_from_ID3D11GeometryShader(iface);
1499 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface)
1501 if (!iface)
1502 return NULL;
1503 assert(iface->lpVtbl == &d3d10_geometry_shader_vtbl);
1505 return impl_from_ID3D10GeometryShader(iface);
1508 /* ID3D11PixelShader methods */
1510 static inline struct d3d_pixel_shader *impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
1512 return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D11PixelShader_iface);
1515 static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_QueryInterface(ID3D11PixelShader *iface,
1516 REFIID riid, void **object)
1518 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1520 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1522 if (IsEqualGUID(riid, &IID_ID3D11PixelShader)
1523 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
1524 || IsEqualGUID(riid, &IID_IUnknown))
1526 ID3D11PixelShader_AddRef(iface);
1527 *object = iface;
1528 return S_OK;
1531 if (IsEqualGUID(riid, &IID_ID3D10PixelShader)
1532 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
1534 IUnknown_AddRef(&shader->ID3D10PixelShader_iface);
1535 *object = &shader->ID3D10PixelShader_iface;
1536 return S_OK;
1539 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
1541 *object = NULL;
1542 return E_NOINTERFACE;
1545 static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *iface)
1547 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1548 ULONG refcount = InterlockedIncrement(&shader->refcount);
1550 TRACE("%p increasing refcount to %u.\n", shader, refcount);
1552 if (refcount == 1)
1554 ID3D11Device_AddRef(shader->device);
1555 wined3d_mutex_lock();
1556 wined3d_shader_incref(shader->wined3d_shader);
1557 wined3d_mutex_unlock();
1560 return refcount;
1563 static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *iface)
1565 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1566 ULONG refcount = InterlockedDecrement(&shader->refcount);
1568 TRACE("%p decreasing refcount to %u.\n", shader, refcount);
1570 if (!refcount)
1572 ID3D11Device *device = shader->device;
1574 wined3d_mutex_lock();
1575 wined3d_shader_decref(shader->wined3d_shader);
1576 wined3d_mutex_unlock();
1577 /* Release the device last, it may cause the wined3d device to be
1578 * destroyed. */
1579 ID3D11Device_Release(device);
1582 return refcount;
1585 static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *iface,
1586 ID3D11Device **device)
1588 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1590 TRACE("iface %p, device %p.\n", iface, device);
1592 *device = shader->device;
1593 ID3D11Device_AddRef(*device);
1596 static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader *iface,
1597 REFGUID guid, UINT *data_size, void *data)
1599 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1601 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1603 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
1606 static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader *iface,
1607 REFGUID guid, UINT data_size, const void *data)
1609 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1611 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1613 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
1616 static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader *iface,
1617 REFGUID guid, const IUnknown *data)
1619 struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface);
1621 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1623 return d3d_set_private_data_interface(&shader->private_store, guid, data);
1626 static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl =
1628 /* IUnknown methods */
1629 d3d11_pixel_shader_QueryInterface,
1630 d3d11_pixel_shader_AddRef,
1631 d3d11_pixel_shader_Release,
1632 /* ID3D11DeviceChild methods */
1633 d3d11_pixel_shader_GetDevice,
1634 d3d11_pixel_shader_GetPrivateData,
1635 d3d11_pixel_shader_SetPrivateData,
1636 d3d11_pixel_shader_SetPrivateDataInterface,
1639 /* ID3D10PixelShader methods */
1641 static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
1643 return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface);
1646 /* IUnknown methods */
1648 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface,
1649 REFIID riid, void **object)
1651 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1653 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1655 return d3d11_pixel_shader_QueryInterface(&shader->ID3D11PixelShader_iface, riid, object);
1658 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface)
1660 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1662 TRACE("iface %p.\n", iface);
1664 return d3d11_pixel_shader_AddRef(&shader->ID3D11PixelShader_iface);
1667 static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface)
1669 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1671 TRACE("iface %p.\n", iface);
1673 return d3d11_pixel_shader_Release(&shader->ID3D11PixelShader_iface);
1676 /* ID3D10DeviceChild methods */
1678 static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device)
1680 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1682 TRACE("iface %p, device %p.\n", iface, device);
1684 ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device);
1687 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface,
1688 REFGUID guid, UINT *data_size, void *data)
1690 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1692 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
1693 iface, debugstr_guid(guid), data_size, data);
1695 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
1698 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface,
1699 REFGUID guid, UINT data_size, const void *data)
1701 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1703 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
1704 iface, debugstr_guid(guid), data_size, data);
1706 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
1709 static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface,
1710 REFGUID guid, const IUnknown *data)
1712 struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface);
1714 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1716 return d3d_set_private_data_interface(&shader->private_store, guid, data);
1719 static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl =
1721 /* IUnknown methods */
1722 d3d10_pixel_shader_QueryInterface,
1723 d3d10_pixel_shader_AddRef,
1724 d3d10_pixel_shader_Release,
1725 /* ID3D10DeviceChild methods */
1726 d3d10_pixel_shader_GetDevice,
1727 d3d10_pixel_shader_GetPrivateData,
1728 d3d10_pixel_shader_SetPrivateData,
1729 d3d10_pixel_shader_SetPrivateDataInterface,
1732 static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent)
1734 struct d3d_pixel_shader *shader = parent;
1736 wined3d_private_store_cleanup(&shader->private_store);
1737 HeapFree(GetProcessHeap(), 0, parent);
1740 static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops =
1742 d3d_pixel_shader_wined3d_object_destroyed,
1745 static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device,
1746 const void *byte_code, SIZE_T byte_code_length)
1748 struct wined3d_shader_desc desc;
1749 HRESULT hr;
1751 shader->ID3D11PixelShader_iface.lpVtbl = &d3d11_pixel_shader_vtbl;
1752 shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl;
1753 shader->refcount = 1;
1754 wined3d_mutex_lock();
1755 wined3d_private_store_init(&shader->private_store);
1757 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
1759 WARN("Failed to extract shader, hr %#x.\n", hr);
1760 wined3d_private_store_cleanup(&shader->private_store);
1761 wined3d_mutex_unlock();
1762 return hr;
1764 desc.max_version = d3d_sm_from_feature_level(device->feature_level);
1766 hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
1767 &d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader);
1768 shader_free_signature(&desc.input_signature);
1769 shader_free_signature(&desc.output_signature);
1770 if (FAILED(hr))
1772 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
1773 wined3d_private_store_cleanup(&shader->private_store);
1774 wined3d_mutex_unlock();
1775 return E_INVALIDARG;
1777 wined3d_mutex_unlock();
1779 shader->device = &device->ID3D11Device_iface;
1780 ID3D11Device_AddRef(shader->device);
1782 return S_OK;
1785 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
1786 struct d3d_pixel_shader **shader)
1788 struct d3d_pixel_shader *object;
1789 HRESULT hr;
1791 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
1792 return E_OUTOFMEMORY;
1794 if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length)))
1796 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
1797 HeapFree(GetProcessHeap(), 0, object);
1798 return hr;
1801 TRACE("Created pixel shader %p.\n", object);
1802 *shader = object;
1804 return S_OK;
1807 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface)
1809 if (!iface)
1810 return NULL;
1811 assert(iface->lpVtbl == &d3d11_pixel_shader_vtbl);
1813 return impl_from_ID3D11PixelShader(iface);
1816 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
1818 if (!iface)
1819 return NULL;
1820 assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl);
1822 return impl_from_ID3D10PixelShader(iface);
1825 /* ID3D11ComputeShader methods */
1827 static inline struct d3d11_compute_shader *impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface)
1829 return CONTAINING_RECORD(iface, struct d3d11_compute_shader, ID3D11ComputeShader_iface);
1832 static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_QueryInterface(ID3D11ComputeShader *iface,
1833 REFIID riid, void **object)
1835 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
1837 if (IsEqualGUID(riid, &IID_ID3D11ComputeShader)
1838 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
1839 || IsEqualGUID(riid, &IID_IUnknown))
1841 ID3D11ComputeShader_AddRef(*object = iface);
1842 return S_OK;
1845 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
1847 *object = NULL;
1848 return E_NOINTERFACE;
1851 static ULONG STDMETHODCALLTYPE d3d11_compute_shader_AddRef(ID3D11ComputeShader *iface)
1853 struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
1854 ULONG refcount = InterlockedIncrement(&shader->refcount);
1856 TRACE("%p increasing refcount to %u.\n", shader, refcount);
1858 return refcount;
1861 static ULONG STDMETHODCALLTYPE d3d11_compute_shader_Release(ID3D11ComputeShader *iface)
1863 struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
1864 ULONG refcount = InterlockedDecrement(&shader->refcount);
1866 TRACE("%p decreasing refcount to %u.\n", shader, refcount);
1868 if (!refcount)
1870 ID3D11Device *device = shader->device;
1872 wined3d_mutex_lock();
1873 wined3d_shader_decref(shader->wined3d_shader);
1874 wined3d_mutex_unlock();
1876 /* Release the device last, it may cause the wined3d device to be
1877 * destroyed. */
1878 ID3D11Device_Release(device);
1881 return refcount;
1884 static void STDMETHODCALLTYPE d3d11_compute_shader_GetDevice(ID3D11ComputeShader *iface,
1885 ID3D11Device **device)
1887 struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
1889 TRACE("iface %p, device %p.\n", iface, device);
1891 ID3D11Device_AddRef(*device = shader->device);
1894 static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_GetPrivateData(ID3D11ComputeShader *iface,
1895 REFGUID guid, UINT *data_size, void *data)
1897 struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
1899 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1901 return d3d_get_private_data(&shader->private_store, guid, data_size, data);
1904 static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateData(ID3D11ComputeShader *iface,
1905 REFGUID guid, UINT data_size, const void *data)
1907 struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
1909 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
1911 return d3d_set_private_data(&shader->private_store, guid, data_size, data);
1914 static HRESULT STDMETHODCALLTYPE d3d11_compute_shader_SetPrivateDataInterface(ID3D11ComputeShader *iface,
1915 REFGUID guid, const IUnknown *data)
1917 struct d3d11_compute_shader *shader = impl_from_ID3D11ComputeShader(iface);
1919 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
1921 return d3d_set_private_data_interface(&shader->private_store, guid, data);
1924 static const struct ID3D11ComputeShaderVtbl d3d11_compute_shader_vtbl =
1926 /* IUnknown methods */
1927 d3d11_compute_shader_QueryInterface,
1928 d3d11_compute_shader_AddRef,
1929 d3d11_compute_shader_Release,
1930 /* ID3D11DeviceChild methods */
1931 d3d11_compute_shader_GetDevice,
1932 d3d11_compute_shader_GetPrivateData,
1933 d3d11_compute_shader_SetPrivateData,
1934 d3d11_compute_shader_SetPrivateDataInterface,
1937 static void STDMETHODCALLTYPE d3d11_compute_shader_wined3d_object_destroyed(void *parent)
1939 struct d3d11_compute_shader *shader = parent;
1941 wined3d_private_store_cleanup(&shader->private_store);
1942 HeapFree(GetProcessHeap(), 0, parent);
1945 static const struct wined3d_parent_ops d3d11_compute_shader_wined3d_parent_ops =
1947 d3d11_compute_shader_wined3d_object_destroyed,
1950 static HRESULT d3d11_compute_shader_init(struct d3d11_compute_shader *shader, struct d3d_device *device,
1951 const void *byte_code, SIZE_T byte_code_length)
1953 struct wined3d_shader_desc desc;
1954 HRESULT hr;
1956 shader->ID3D11ComputeShader_iface.lpVtbl = &d3d11_compute_shader_vtbl;
1957 shader->refcount = 1;
1958 wined3d_mutex_lock();
1959 wined3d_private_store_init(&shader->private_store);
1961 if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &desc, device->feature_level)))
1963 WARN("Failed to extract shader, hr %#x.\n", hr);
1964 wined3d_private_store_cleanup(&shader->private_store);
1965 wined3d_mutex_unlock();
1966 return hr;
1968 desc.max_version = d3d_sm_from_feature_level(device->feature_level);
1970 hr = wined3d_shader_create_cs(device->wined3d_device, &desc, shader,
1971 &d3d11_compute_shader_wined3d_parent_ops, &shader->wined3d_shader);
1972 shader_free_signature(&desc.input_signature);
1973 shader_free_signature(&desc.output_signature);
1974 if (FAILED(hr))
1976 WARN("Failed to create wined3d compute shader, hr %#x.\n", hr);
1977 wined3d_private_store_cleanup(&shader->private_store);
1978 wined3d_mutex_unlock();
1979 return E_INVALIDARG;
1981 wined3d_mutex_unlock();
1983 ID3D11Device_AddRef(shader->device = &device->ID3D11Device_iface);
1985 return S_OK;
1988 HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
1989 struct d3d11_compute_shader **shader)
1991 struct d3d11_compute_shader *object;
1992 HRESULT hr;
1994 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
1995 return E_OUTOFMEMORY;
1997 if (FAILED(hr = d3d11_compute_shader_init(object, device, byte_code, byte_code_length)))
1999 HeapFree(GetProcessHeap(), 0, object);
2000 return hr;
2003 TRACE("Created compute shader %p.\n", object);
2004 *shader = object;
2006 return S_OK;
2009 struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface)
2011 if (!iface)
2012 return NULL;
2013 assert(iface->lpVtbl == &d3d11_compute_shader_vtbl);
2015 return impl_from_ID3D11ComputeShader(iface);
2018 /* ID3D11ClassLinkage methods */
2020 static inline struct d3d11_class_linkage *impl_from_ID3D11ClassLinkage(ID3D11ClassLinkage *iface)
2022 return CONTAINING_RECORD(iface, struct d3d11_class_linkage, ID3D11ClassLinkage_iface);
2025 static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_QueryInterface(ID3D11ClassLinkage *iface,
2026 REFIID riid, void **object)
2028 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
2030 if (IsEqualGUID(riid, &IID_ID3D11ClassLinkage)
2031 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
2032 || IsEqualGUID(riid, &IID_IUnknown))
2034 ID3D11ClassLinkage_AddRef(*object = iface);
2035 return S_OK;
2038 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2040 *object = NULL;
2041 return E_NOINTERFACE;
2044 static ULONG STDMETHODCALLTYPE d3d11_class_linkage_AddRef(ID3D11ClassLinkage *iface)
2046 struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
2047 ULONG refcount = InterlockedIncrement(&class_linkage->refcount);
2049 TRACE("%p increasing refcount to %u.\n", class_linkage, refcount);
2051 return refcount;
2054 static ULONG STDMETHODCALLTYPE d3d11_class_linkage_Release(ID3D11ClassLinkage *iface)
2056 struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
2057 ULONG refcount = InterlockedDecrement(&class_linkage->refcount);
2059 TRACE("%p decreasing refcount to %u.\n", class_linkage, refcount);
2061 if (!refcount)
2063 wined3d_private_store_cleanup(&class_linkage->private_store);
2064 HeapFree(GetProcessHeap(), 0, class_linkage);
2067 return refcount;
2070 static void STDMETHODCALLTYPE d3d11_class_linkage_GetDevice(ID3D11ClassLinkage *iface,
2071 ID3D11Device **device)
2073 FIXME("iface %p, device %p stub!\n", iface, device);
2076 static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetPrivateData(ID3D11ClassLinkage *iface,
2077 REFGUID guid, UINT *data_size, void *data)
2079 struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
2081 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
2083 return d3d_get_private_data(&class_linkage->private_store, guid, data_size, data);
2086 static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateData(ID3D11ClassLinkage *iface,
2087 REFGUID guid, UINT data_size, const void *data)
2089 struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
2091 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
2093 return d3d_set_private_data(&class_linkage->private_store, guid, data_size, data);
2096 static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_SetPrivateDataInterface(ID3D11ClassLinkage *iface,
2097 REFGUID guid, const IUnknown *data)
2099 struct d3d11_class_linkage *class_linkage = impl_from_ID3D11ClassLinkage(iface);
2101 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
2103 return d3d_set_private_data_interface(&class_linkage->private_store, guid, data);
2106 static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_GetClassInstance(ID3D11ClassLinkage *iface,
2107 const char *instance_name, UINT instance_index, ID3D11ClassInstance **class_instance)
2109 FIXME("iface %p, instance_name %s, instance_index %u, class_instance %p stub!\n",
2110 iface, debugstr_a(instance_name), instance_index, class_instance);
2112 return E_NOTIMPL;
2115 static HRESULT STDMETHODCALLTYPE d3d11_class_linkage_CreateClassInstance(ID3D11ClassLinkage *iface,
2116 const char *type_name, UINT cb_offset, UINT cb_vector_offset, UINT texture_offset,
2117 UINT sampler_offset, ID3D11ClassInstance **class_instance)
2119 FIXME("iface %p, type_name %s, cb_offset %u, cb_vector_offset %u, texture_offset %u, "
2120 "sampler_offset %u, class_instance %p stub!\n",
2121 iface, debugstr_a(type_name), cb_offset, cb_vector_offset, texture_offset,
2122 sampler_offset, class_instance);
2124 return E_NOTIMPL;
2127 static const struct ID3D11ClassLinkageVtbl d3d11_class_linkage_vtbl =
2129 /* IUnknown methods */
2130 d3d11_class_linkage_QueryInterface,
2131 d3d11_class_linkage_AddRef,
2132 d3d11_class_linkage_Release,
2133 /* ID3D11DeviceChild methods */
2134 d3d11_class_linkage_GetDevice,
2135 d3d11_class_linkage_GetPrivateData,
2136 d3d11_class_linkage_SetPrivateData,
2137 d3d11_class_linkage_SetPrivateDataInterface,
2138 /* ID3D11ClassLinkage methods */
2139 d3d11_class_linkage_GetClassInstance,
2140 d3d11_class_linkage_CreateClassInstance,
2143 HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class_linkage **class_linkage)
2145 struct d3d11_class_linkage *object;
2147 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
2148 return E_OUTOFMEMORY;
2150 object->ID3D11ClassLinkage_iface.lpVtbl = &d3d11_class_linkage_vtbl;
2151 object->refcount = 1;
2152 wined3d_private_store_init(&object->private_store);
2154 TRACE("Created class linkage %p.\n", object);
2155 *class_linkage = object;
2157 return S_OK;