d3d11: Get rid of the DXBC tag definitions.
[wine.git] / dlls / d3d11 / d3d11_private.h
blob7cb3ba13c0ae30fe6bf81acd9e0178dd175a212c
1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "dxgi1_6.h"
33 #include "d3d11_4.h"
34 #ifdef D3D11_INIT_GUID
35 #include "initguid.h"
36 #endif
37 #include "wine/wined3d.h"
38 #include "wine/winedxgi.h"
39 #include "wine/rbtree.h"
41 struct d3d_device;
43 /* TRACE helper functions */
44 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
45 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
46 const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
48 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
49 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
50 void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type,
51 unsigned int patch_vertex_count, D3D11_PRIMITIVE_TOPOLOGY *topology) DECLSPEC_HIDDEN;
52 void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology,
53 enum wined3d_primitive_type *type, unsigned int *patch_vertex_count) DECLSPEC_HIDDEN;
54 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags) DECLSPEC_HIDDEN;
55 DWORD wined3d_usage_from_d3d11(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
56 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
57 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
58 DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
59 DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN;
60 DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN;
61 unsigned int wined3d_access_from_d3d11(D3D11_USAGE usage, UINT cpu_access) DECLSPEC_HIDDEN;
62 HRESULT d3d_device_create_dxgi_resource(IUnknown *device, struct wined3d_resource *wined3d_resource,
63 IUnknown *outer, BOOL needs_surface, IUnknown **dxgi_resource) DECLSPEC_HIDDEN;
65 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
66 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
67 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
68 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
69 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
70 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
71 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
72 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
74 BOOL validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension,
75 D3D11_USAGE usage, UINT bind_flags, UINT cpu_access_flags,
76 D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN;
78 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
79 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
80 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
81 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
82 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
83 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
85 static inline unsigned int wined3d_bind_flags_from_d3d11(UINT bind_flags, UINT misc_flags)
87 unsigned int wined3d_flags = bind_flags & (D3D11_BIND_VERTEX_BUFFER
88 | D3D11_BIND_INDEX_BUFFER
89 | D3D11_BIND_CONSTANT_BUFFER
90 | D3D11_BIND_SHADER_RESOURCE
91 | D3D11_BIND_STREAM_OUTPUT
92 | D3D11_BIND_RENDER_TARGET
93 | D3D11_BIND_DEPTH_STENCIL
94 | D3D11_BIND_UNORDERED_ACCESS);
96 if (misc_flags & D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS)
97 wined3d_flags |= WINED3D_BIND_INDIRECT_BUFFER;
99 return wined3d_flags;
102 static inline UINT d3d11_bind_flags_from_wined3d(unsigned int bind_flags)
104 return bind_flags & (WINED3D_BIND_VERTEX_BUFFER
105 | WINED3D_BIND_INDEX_BUFFER
106 | WINED3D_BIND_CONSTANT_BUFFER
107 | WINED3D_BIND_SHADER_RESOURCE
108 | WINED3D_BIND_STREAM_OUTPUT
109 | WINED3D_BIND_RENDER_TARGET
110 | WINED3D_BIND_DEPTH_STENCIL
111 | WINED3D_BIND_UNORDERED_ACCESS);
114 /* ID3D11Texture1D, ID3D10Texture1D */
115 struct d3d_texture1d
117 ID3D11Texture1D ID3D11Texture1D_iface;
118 ID3D10Texture1D ID3D10Texture1D_iface;
119 LONG refcount;
121 IUnknown *dxgi_resource;
122 struct wined3d_texture *wined3d_texture;
123 D3D11_TEXTURE1D_DESC desc;
124 ID3D11Device2 *device;
127 HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc,
128 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **texture) DECLSPEC_HIDDEN;
129 struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface) DECLSPEC_HIDDEN;
130 struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface) DECLSPEC_HIDDEN;
132 /* ID3D11Texture2D, ID3D10Texture2D */
133 struct d3d_texture2d
135 ID3D11Texture2D ID3D11Texture2D_iface;
136 ID3D10Texture2D ID3D10Texture2D_iface;
137 LONG refcount;
139 IUnknown *dxgi_resource;
140 struct wined3d_texture *wined3d_texture;
141 D3D11_TEXTURE2D_DESC desc;
142 ID3D11Device2 *device;
145 static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
147 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
150 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
151 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
152 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
153 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
155 /* ID3D11Texture3D, ID3D10Texture3D */
156 struct d3d_texture3d
158 ID3D11Texture3D ID3D11Texture3D_iface;
159 ID3D10Texture3D ID3D10Texture3D_iface;
160 LONG refcount;
162 IUnknown *dxgi_resource;
163 struct wined3d_texture *wined3d_texture;
164 D3D11_TEXTURE3D_DESC desc;
165 ID3D11Device2 *device;
168 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
169 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
170 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) DECLSPEC_HIDDEN;
171 struct d3d_texture3d *unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D *iface) DECLSPEC_HIDDEN;
173 /* ID3D11Buffer, ID3D10Buffer */
174 struct d3d_buffer
176 ID3D11Buffer ID3D11Buffer_iface;
177 ID3D10Buffer ID3D10Buffer_iface;
178 LONG refcount;
180 IUnknown *dxgi_resource;
181 struct wined3d_buffer *wined3d_buffer;
182 D3D11_BUFFER_DESC desc;
183 ID3D11Device2 *device;
186 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
187 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
188 struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
189 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
191 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
192 struct d3d_depthstencil_view
194 ID3D11DepthStencilView ID3D11DepthStencilView_iface;
195 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
196 LONG refcount;
198 struct wined3d_private_store private_store;
199 struct wined3d_rendertarget_view *wined3d_view;
200 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
201 ID3D11Resource *resource;
202 ID3D11Device2 *device;
205 HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
206 const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
207 struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) DECLSPEC_HIDDEN;
208 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
210 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
211 struct d3d_rendertarget_view
213 ID3D11RenderTargetView ID3D11RenderTargetView_iface;
214 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
215 LONG refcount;
217 struct wined3d_private_store private_store;
218 struct wined3d_rendertarget_view *wined3d_view;
219 D3D11_RENDER_TARGET_VIEW_DESC desc;
220 ID3D11Resource *resource;
221 ID3D11Device2 *device;
224 HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
225 const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
226 struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
227 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
229 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
230 struct d3d_shader_resource_view
232 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
233 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
234 LONG refcount;
236 struct wined3d_private_store private_store;
237 struct wined3d_shader_resource_view *wined3d_view;
238 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
239 ID3D11Resource *resource;
240 ID3D11Device2 *device;
243 HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
244 const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
245 struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
246 ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN;
247 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
248 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
250 /* ID3D11UnorderedAccessView */
251 struct d3d11_unordered_access_view
253 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface;
254 LONG refcount;
256 struct wined3d_private_store private_store;
257 struct wined3d_unordered_access_view *wined3d_view;
258 D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
259 ID3D11Resource *resource;
260 ID3D11Device2 *device;
263 HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource,
264 const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view) DECLSPEC_HIDDEN;
265 struct d3d11_unordered_access_view *unsafe_impl_from_ID3D11UnorderedAccessView(
266 ID3D11UnorderedAccessView *iface) DECLSPEC_HIDDEN;
268 /* ID3D11InputLayout, ID3D10InputLayout */
269 struct d3d_input_layout
271 ID3D11InputLayout ID3D11InputLayout_iface;
272 ID3D10InputLayout ID3D10InputLayout_iface;
273 LONG refcount;
275 struct wined3d_private_store private_store;
276 struct wined3d_vertex_declaration *wined3d_decl;
277 ID3D11Device2 *device;
280 HRESULT d3d_input_layout_create(struct d3d_device *device,
281 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
282 const void *shader_byte_code, SIZE_T shader_byte_code_length,
283 struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
284 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN;
285 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
287 /* ID3D11VertexShader, ID3D10VertexShader */
288 struct d3d_vertex_shader
290 ID3D11VertexShader ID3D11VertexShader_iface;
291 ID3D10VertexShader ID3D10VertexShader_iface;
292 LONG refcount;
294 struct wined3d_private_store private_store;
295 struct wined3d_shader *wined3d_shader;
296 ID3D11Device2 *device;
299 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
300 struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
301 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN;
302 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
304 /* ID3D11HullShader */
305 struct d3d11_hull_shader
307 ID3D11HullShader ID3D11HullShader_iface;
308 LONG refcount;
310 struct wined3d_private_store private_store;
311 struct wined3d_shader *wined3d_shader;
312 ID3D11Device2 *device;
315 HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
316 struct d3d11_hull_shader **shader) DECLSPEC_HIDDEN;
317 struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface) DECLSPEC_HIDDEN;
319 /* ID3D11DomainShader */
320 struct d3d11_domain_shader
322 ID3D11DomainShader ID3D11DomainShader_iface;
323 LONG refcount;
325 struct wined3d_private_store private_store;
326 struct wined3d_shader *wined3d_shader;
327 ID3D11Device2 *device;
330 HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
331 struct d3d11_domain_shader **shader) DECLSPEC_HIDDEN;
332 struct d3d11_domain_shader *unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) DECLSPEC_HIDDEN;
334 /* ID3D11GeometryShader, ID3D10GeometryShader */
335 struct d3d_geometry_shader
337 ID3D11GeometryShader ID3D11GeometryShader_iface;
338 ID3D10GeometryShader ID3D10GeometryShader_iface;
339 LONG refcount;
341 struct wined3d_private_store private_store;
342 struct wined3d_shader *wined3d_shader;
343 ID3D11Device2 *device;
346 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
347 const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count,
348 const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream,
349 struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN;
350 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) DECLSPEC_HIDDEN;
351 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
353 /* ID3D11PixelShader, ID3D10PixelShader */
354 struct d3d_pixel_shader
356 ID3D11PixelShader ID3D11PixelShader_iface;
357 ID3D10PixelShader ID3D10PixelShader_iface;
358 LONG refcount;
360 struct wined3d_private_store private_store;
361 struct wined3d_shader *wined3d_shader;
362 ID3D11Device2 *device;
365 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
366 struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN;
367 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN;
368 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
370 /* ID3D11ComputeShader */
371 struct d3d11_compute_shader
373 ID3D11ComputeShader ID3D11ComputeShader_iface;
374 LONG refcount;
376 struct wined3d_private_store private_store;
377 struct wined3d_shader *wined3d_shader;
378 ID3D11Device2 *device;
381 HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
382 struct d3d11_compute_shader **shader) DECLSPEC_HIDDEN;
383 struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) DECLSPEC_HIDDEN;
385 /* ID3D11ClassLinkage */
386 struct d3d11_class_linkage
388 ID3D11ClassLinkage ID3D11ClassLinkage_iface;
389 LONG refcount;
391 struct wined3d_private_store private_store;
392 ID3D11Device2 *device;
395 HRESULT d3d11_class_linkage_create(struct d3d_device *device,
396 struct d3d11_class_linkage **class_linkage) DECLSPEC_HIDDEN;
398 /* ID3D11BlendState1, ID3D10BlendState1 */
399 struct d3d_blend_state
401 ID3D11BlendState1 ID3D11BlendState1_iface;
402 ID3D10BlendState1 ID3D10BlendState1_iface;
403 LONG refcount;
405 struct wined3d_private_store private_store;
406 struct wined3d_blend_state *wined3d_state;
407 D3D11_BLEND_DESC1 desc;
408 struct wine_rb_entry entry;
409 ID3D11Device2 *device;
412 static inline struct d3d_blend_state *impl_from_ID3D11BlendState1(ID3D11BlendState1 *iface)
414 return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState1_iface);
417 HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC1 *desc,
418 struct d3d_blend_state **state) DECLSPEC_HIDDEN;
419 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
420 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
422 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
423 struct d3d_depthstencil_state
425 ID3D11DepthStencilState ID3D11DepthStencilState_iface;
426 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
427 LONG refcount;
429 struct wined3d_private_store private_store;
430 struct wined3d_depth_stencil_state *wined3d_state;
431 D3D11_DEPTH_STENCIL_DESC desc;
432 struct wine_rb_entry entry;
433 ID3D11Device2 *device;
436 static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
438 return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface);
441 HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEPTH_STENCIL_DESC *desc,
442 struct d3d_depthstencil_state **state) DECLSPEC_HIDDEN;
443 struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(
444 ID3D11DepthStencilState *iface) DECLSPEC_HIDDEN;
445 struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
446 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
448 /* ID3D11RasterizerState, ID3D10RasterizerState */
449 struct d3d_rasterizer_state
451 ID3D11RasterizerState1 ID3D11RasterizerState1_iface;
452 ID3D10RasterizerState ID3D10RasterizerState_iface;
453 LONG refcount;
455 struct wined3d_private_store private_store;
456 struct wined3d_rasterizer_state *wined3d_state;
457 D3D11_RASTERIZER_DESC1 desc;
458 struct wine_rb_entry entry;
459 ID3D11Device2 *device;
462 HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC1 *desc,
463 struct d3d_rasterizer_state **state) DECLSPEC_HIDDEN;
464 struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN;
465 struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
467 /* ID3D11SamplerState, ID3D10SamplerState */
468 struct d3d_sampler_state
470 ID3D11SamplerState ID3D11SamplerState_iface;
471 ID3D10SamplerState ID3D10SamplerState_iface;
472 LONG refcount;
474 struct wined3d_private_store private_store;
475 struct wined3d_sampler *wined3d_sampler;
476 D3D11_SAMPLER_DESC desc;
477 struct wine_rb_entry entry;
478 ID3D11Device2 *device;
481 HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
482 struct d3d_sampler_state **state) DECLSPEC_HIDDEN;
483 struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
484 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
486 /* ID3D11Query, ID3D10Query */
487 struct d3d_query
489 ID3D11Query ID3D11Query_iface;
490 ID3D10Query ID3D10Query_iface;
491 LONG refcount;
493 struct wined3d_private_store private_store;
494 struct wined3d_query *wined3d_query;
495 BOOL predicate;
496 D3D11_QUERY_DESC desc;
497 ID3D11Device2 *device;
500 HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
501 struct d3d_query **query) DECLSPEC_HIDDEN;
502 struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
503 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
504 struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN;
506 struct d3d_device_context_state_entry
508 struct d3d_device *device;
509 struct wined3d_state *wined3d_state;
512 /* ID3DDeviceContextState */
513 struct d3d_device_context_state
515 ID3DDeviceContextState ID3DDeviceContextState_iface;
516 LONG refcount, private_refcount;
518 struct wined3d_private_store private_store;
519 D3D_FEATURE_LEVEL feature_level;
520 GUID emulated_interface;
522 struct d3d_device_context_state_entry *entries;
523 SIZE_T entries_size;
524 SIZE_T entry_count;
526 struct wined3d_device *wined3d_device;
527 ID3D11Device2 *device;
530 /* ID3D11DeviceContext */
531 struct d3d11_device_context
533 ID3D11DeviceContext1 ID3D11DeviceContext1_iface;
534 ID3D11Multithread ID3D11Multithread_iface;
535 ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation_iface;
536 LONG refcount;
538 D3D11_DEVICE_CONTEXT_TYPE type;
539 struct wined3d_device_context *wined3d_context;
540 struct d3d_device *device;
542 struct wined3d_private_store private_store;
545 /* ID3D11Device, ID3D10Device1 */
546 struct d3d_device
548 IUnknown IUnknown_inner;
549 ID3D11Device2 ID3D11Device2_iface;
550 ID3D10Device1 ID3D10Device1_iface;
551 ID3D10Multithread ID3D10Multithread_iface;
552 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
553 IUnknown *outer_unk;
554 LONG refcount;
556 BOOL d3d11_only;
558 struct d3d_device_context_state *state;
559 struct d3d11_device_context immediate_context;
561 struct wined3d_device_parent device_parent;
562 struct wined3d_device *wined3d_device;
564 struct wine_rb_tree blend_states;
565 struct wine_rb_tree depthstencil_states;
566 struct wine_rb_tree rasterizer_states;
567 struct wine_rb_tree sampler_states;
569 struct d3d_device_context_state **context_states;
570 SIZE_T context_states_size;
571 SIZE_T context_state_count;
574 struct d3d11_command_list
576 ID3D11CommandList ID3D11CommandList_iface;
577 LONG refcount;
579 ID3D11Device2 *device;
580 struct wined3d_command_list *wined3d_list;
581 struct wined3d_private_store private_store;
584 static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
586 return CONTAINING_RECORD((ID3D11Device2 *)iface, struct d3d_device, ID3D11Device2_iface);
589 static inline struct d3d_device *impl_from_ID3D11Device2(ID3D11Device2 *iface)
591 return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device2_iface);
594 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
596 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
599 void d3d_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
601 /* Layered device */
602 enum dxgi_device_layer_id
604 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
605 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
606 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
607 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
608 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
611 struct layer_get_size_args
613 DWORD unknown0;
614 DWORD unknown1;
615 DWORD *unknown2;
616 DWORD *unknown3;
617 IDXGIAdapter *adapter;
618 WORD interface_major;
619 WORD interface_minor;
620 WORD version_build;
621 WORD version_revision;
624 struct dxgi_device_layer
626 enum dxgi_device_layer_id id;
627 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
628 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
629 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
630 void *device_object, REFIID riid, void **device_layer);
633 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
634 unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device);
635 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
637 #endif /* __WINE_D3D11_PRIVATE_H */