2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
34 #ifdef D3D11_INIT_GUID
37 #include "wine/wined3d.h"
38 #include "wine/winedxgi.h"
39 #include "wine/rbtree.h"
43 /* TRACE helper functions */
44 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
45 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
46 const char *debug_float4(const float *values
) DECLSPEC_HIDDEN
;
48 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
49 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
50 void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type
,
51 unsigned int patch_vertex_count
, D3D11_PRIMITIVE_TOPOLOGY
*topology
) DECLSPEC_HIDDEN
;
52 void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology
,
53 enum wined3d_primitive_type
*type
, unsigned int *patch_vertex_count
) DECLSPEC_HIDDEN
;
54 unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags
) DECLSPEC_HIDDEN
;
55 DWORD
wined3d_usage_from_d3d11(enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
56 struct wined3d_resource
*wined3d_resource_from_d3d11_resource(ID3D11Resource
*resource
) DECLSPEC_HIDDEN
;
57 struct wined3d_resource
*wined3d_resource_from_d3d10_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
58 DWORD
wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type
) DECLSPEC_HIDDEN
;
59 DWORD
wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type
) DECLSPEC_HIDDEN
;
60 DWORD
wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags
) DECLSPEC_HIDDEN
;
61 unsigned int wined3d_access_from_d3d11(D3D11_USAGE usage
, UINT cpu_access
) DECLSPEC_HIDDEN
;
62 HRESULT
d3d_device_create_dxgi_resource(IUnknown
*device
, struct wined3d_resource
*wined3d_resource
,
63 IUnknown
*outer
, BOOL needs_surface
, IUnknown
**dxgi_resource
) DECLSPEC_HIDDEN
;
65 enum D3D11_USAGE
d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
66 enum D3D10_USAGE
d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
67 UINT
d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
68 UINT
d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
69 UINT
d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
70 UINT
d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
71 UINT
d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
72 UINT
d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
74 BOOL
validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension
,
75 D3D11_USAGE usage
, UINT bind_flags
, UINT cpu_access_flags
,
76 D3D_FEATURE_LEVEL feature_level
) DECLSPEC_HIDDEN
;
78 HRESULT
d3d_get_private_data(struct wined3d_private_store
*store
,
79 REFGUID guid
, UINT
*data_size
, void *data
) DECLSPEC_HIDDEN
;
80 HRESULT
d3d_set_private_data(struct wined3d_private_store
*store
,
81 REFGUID guid
, UINT data_size
, const void *data
) DECLSPEC_HIDDEN
;
82 HRESULT
d3d_set_private_data_interface(struct wined3d_private_store
*store
,
83 REFGUID guid
, const IUnknown
*object
) DECLSPEC_HIDDEN
;
85 static inline unsigned int wined3d_bind_flags_from_d3d11(UINT bind_flags
, UINT misc_flags
)
87 unsigned int wined3d_flags
= bind_flags
& (D3D11_BIND_VERTEX_BUFFER
88 | D3D11_BIND_INDEX_BUFFER
89 | D3D11_BIND_CONSTANT_BUFFER
90 | D3D11_BIND_SHADER_RESOURCE
91 | D3D11_BIND_STREAM_OUTPUT
92 | D3D11_BIND_RENDER_TARGET
93 | D3D11_BIND_DEPTH_STENCIL
94 | D3D11_BIND_UNORDERED_ACCESS
);
96 if (misc_flags
& D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS
)
97 wined3d_flags
|= WINED3D_BIND_INDIRECT_BUFFER
;
102 static inline UINT
d3d11_bind_flags_from_wined3d(unsigned int bind_flags
)
104 return bind_flags
& (WINED3D_BIND_VERTEX_BUFFER
105 | WINED3D_BIND_INDEX_BUFFER
106 | WINED3D_BIND_CONSTANT_BUFFER
107 | WINED3D_BIND_SHADER_RESOURCE
108 | WINED3D_BIND_STREAM_OUTPUT
109 | WINED3D_BIND_RENDER_TARGET
110 | WINED3D_BIND_DEPTH_STENCIL
111 | WINED3D_BIND_UNORDERED_ACCESS
);
114 /* ID3D11Texture1D, ID3D10Texture1D */
117 ID3D11Texture1D ID3D11Texture1D_iface
;
118 ID3D10Texture1D ID3D10Texture1D_iface
;
121 IUnknown
*dxgi_resource
;
122 struct wined3d_texture
*wined3d_texture
;
123 D3D11_TEXTURE1D_DESC desc
;
124 ID3D11Device2
*device
;
127 HRESULT
d3d_texture1d_create(struct d3d_device
*device
, const D3D11_TEXTURE1D_DESC
*desc
,
128 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture1d
**texture
) DECLSPEC_HIDDEN
;
129 struct d3d_texture1d
*unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D
*iface
) DECLSPEC_HIDDEN
;
130 struct d3d_texture1d
*unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D
*iface
) DECLSPEC_HIDDEN
;
132 /* ID3D11Texture2D, ID3D10Texture2D */
135 ID3D11Texture2D ID3D11Texture2D_iface
;
136 ID3D10Texture2D ID3D10Texture2D_iface
;
139 IUnknown
*dxgi_resource
;
140 struct wined3d_texture
*wined3d_texture
;
141 D3D11_TEXTURE2D_DESC desc
;
142 ID3D11Device2
*device
;
145 static inline struct d3d_texture2d
*impl_from_ID3D11Texture2D(ID3D11Texture2D
*iface
)
147 return CONTAINING_RECORD(iface
, struct d3d_texture2d
, ID3D11Texture2D_iface
);
150 HRESULT
d3d_texture2d_create(struct d3d_device
*device
, const D3D11_TEXTURE2D_DESC
*desc
,
151 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture2d
**texture
) DECLSPEC_HIDDEN
;
152 struct d3d_texture2d
*unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D
*iface
) DECLSPEC_HIDDEN
;
153 struct d3d_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
155 /* ID3D11Texture3D, ID3D10Texture3D */
158 ID3D11Texture3D ID3D11Texture3D_iface
;
159 ID3D10Texture3D ID3D10Texture3D_iface
;
162 IUnknown
*dxgi_resource
;
163 struct wined3d_texture
*wined3d_texture
;
164 D3D11_TEXTURE3D_DESC desc
;
165 ID3D11Device2
*device
;
168 HRESULT
d3d_texture3d_create(struct d3d_device
*device
, const D3D11_TEXTURE3D_DESC
*desc
,
169 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture3d
**texture
) DECLSPEC_HIDDEN
;
170 struct d3d_texture3d
*unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D
*iface
) DECLSPEC_HIDDEN
;
171 struct d3d_texture3d
*unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D
*iface
) DECLSPEC_HIDDEN
;
173 /* ID3D11Buffer, ID3D10Buffer */
176 ID3D11Buffer ID3D11Buffer_iface
;
177 ID3D10Buffer ID3D10Buffer_iface
;
180 IUnknown
*dxgi_resource
;
181 struct wined3d_buffer
*wined3d_buffer
;
182 D3D11_BUFFER_DESC desc
;
183 ID3D11Device2
*device
;
186 HRESULT
d3d_buffer_create(struct d3d_device
*device
, const D3D11_BUFFER_DESC
*desc
,
187 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_buffer
**buffer
) DECLSPEC_HIDDEN
;
188 struct d3d_buffer
*unsafe_impl_from_ID3D11Buffer(ID3D11Buffer
*iface
) DECLSPEC_HIDDEN
;
189 struct d3d_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
191 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
192 struct d3d_depthstencil_view
194 ID3D11DepthStencilView ID3D11DepthStencilView_iface
;
195 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
198 struct wined3d_private_store private_store
;
199 struct wined3d_rendertarget_view
*wined3d_view
;
200 D3D11_DEPTH_STENCIL_VIEW_DESC desc
;
201 ID3D11Resource
*resource
;
202 ID3D11Device2
*device
;
205 HRESULT
d3d_depthstencil_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
206 const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, struct d3d_depthstencil_view
**view
) DECLSPEC_HIDDEN
;
207 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
208 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
210 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
211 struct d3d_rendertarget_view
213 ID3D11RenderTargetView ID3D11RenderTargetView_iface
;
214 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
217 struct wined3d_private_store private_store
;
218 struct wined3d_rendertarget_view
*wined3d_view
;
219 D3D11_RENDER_TARGET_VIEW_DESC desc
;
220 ID3D11Resource
*resource
;
221 ID3D11Device2
*device
;
224 HRESULT
d3d_rendertarget_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
225 const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, struct d3d_rendertarget_view
**view
) DECLSPEC_HIDDEN
;
226 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
227 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
229 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
230 struct d3d_shader_resource_view
232 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface
;
233 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface
;
236 struct wined3d_private_store private_store
;
237 struct wined3d_shader_resource_view
*wined3d_view
;
238 D3D11_SHADER_RESOURCE_VIEW_DESC desc
;
239 ID3D11Resource
*resource
;
240 ID3D11Device2
*device
;
243 HRESULT
d3d_shader_resource_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
244 const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, struct d3d_shader_resource_view
**view
) DECLSPEC_HIDDEN
;
245 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D11ShaderResourceView(
246 ID3D11ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
247 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
248 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
250 /* ID3D11UnorderedAccessView */
251 struct d3d11_unordered_access_view
253 ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface
;
256 struct wined3d_private_store private_store
;
257 struct wined3d_unordered_access_view
*wined3d_view
;
258 D3D11_UNORDERED_ACCESS_VIEW_DESC desc
;
259 ID3D11Resource
*resource
;
260 ID3D11Device2
*device
;
263 HRESULT
d3d11_unordered_access_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
264 const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, struct d3d11_unordered_access_view
**view
) DECLSPEC_HIDDEN
;
265 struct d3d11_unordered_access_view
*unsafe_impl_from_ID3D11UnorderedAccessView(
266 ID3D11UnorderedAccessView
*iface
) DECLSPEC_HIDDEN
;
268 /* ID3D11InputLayout, ID3D10InputLayout */
269 struct d3d_input_layout
271 ID3D11InputLayout ID3D11InputLayout_iface
;
272 ID3D10InputLayout ID3D10InputLayout_iface
;
275 struct wined3d_private_store private_store
;
276 struct wined3d_vertex_declaration
*wined3d_decl
;
277 ID3D11Device2
*device
;
280 HRESULT
d3d_input_layout_create(struct d3d_device
*device
,
281 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
282 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
283 struct d3d_input_layout
**layout
) DECLSPEC_HIDDEN
;
284 struct d3d_input_layout
*unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
) DECLSPEC_HIDDEN
;
285 struct d3d_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
287 /* ID3D11VertexShader, ID3D10VertexShader */
288 struct d3d_vertex_shader
290 ID3D11VertexShader ID3D11VertexShader_iface
;
291 ID3D10VertexShader ID3D10VertexShader_iface
;
294 struct wined3d_private_store private_store
;
295 struct wined3d_shader
*wined3d_shader
;
296 ID3D11Device2
*device
;
299 HRESULT
d3d_vertex_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
300 struct d3d_vertex_shader
**shader
) DECLSPEC_HIDDEN
;
301 struct d3d_vertex_shader
*unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
) DECLSPEC_HIDDEN
;
302 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
304 /* ID3D11HullShader */
305 struct d3d11_hull_shader
307 ID3D11HullShader ID3D11HullShader_iface
;
310 struct wined3d_private_store private_store
;
311 struct wined3d_shader
*wined3d_shader
;
312 ID3D11Device2
*device
;
315 HRESULT
d3d11_hull_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
316 struct d3d11_hull_shader
**shader
) DECLSPEC_HIDDEN
;
317 struct d3d11_hull_shader
*unsafe_impl_from_ID3D11HullShader(ID3D11HullShader
*iface
) DECLSPEC_HIDDEN
;
319 /* ID3D11DomainShader */
320 struct d3d11_domain_shader
322 ID3D11DomainShader ID3D11DomainShader_iface
;
325 struct wined3d_private_store private_store
;
326 struct wined3d_shader
*wined3d_shader
;
327 ID3D11Device2
*device
;
330 HRESULT
d3d11_domain_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
331 struct d3d11_domain_shader
**shader
) DECLSPEC_HIDDEN
;
332 struct d3d11_domain_shader
*unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader
*iface
) DECLSPEC_HIDDEN
;
334 /* ID3D11GeometryShader, ID3D10GeometryShader */
335 struct d3d_geometry_shader
337 ID3D11GeometryShader ID3D11GeometryShader_iface
;
338 ID3D10GeometryShader ID3D10GeometryShader_iface
;
341 struct wined3d_private_store private_store
;
342 struct wined3d_shader
*wined3d_shader
;
343 ID3D11Device2
*device
;
346 HRESULT
d3d_geometry_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
347 const D3D11_SO_DECLARATION_ENTRY
*so_entries
, unsigned int so_entry_count
,
348 const unsigned int *buffer_strides
, unsigned int buffer_stride_count
, unsigned int rasterizer_stream
,
349 struct d3d_geometry_shader
**shader
) DECLSPEC_HIDDEN
;
350 struct d3d_geometry_shader
*unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
) DECLSPEC_HIDDEN
;
351 struct d3d_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
353 /* ID3D11PixelShader, ID3D10PixelShader */
354 struct d3d_pixel_shader
356 ID3D11PixelShader ID3D11PixelShader_iface
;
357 ID3D10PixelShader ID3D10PixelShader_iface
;
360 struct wined3d_private_store private_store
;
361 struct wined3d_shader
*wined3d_shader
;
362 ID3D11Device2
*device
;
365 HRESULT
d3d_pixel_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
366 struct d3d_pixel_shader
**shader
) DECLSPEC_HIDDEN
;
367 struct d3d_pixel_shader
*unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
) DECLSPEC_HIDDEN
;
368 struct d3d_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
370 /* ID3D11ComputeShader */
371 struct d3d11_compute_shader
373 ID3D11ComputeShader ID3D11ComputeShader_iface
;
376 struct wined3d_private_store private_store
;
377 struct wined3d_shader
*wined3d_shader
;
378 ID3D11Device2
*device
;
381 HRESULT
d3d11_compute_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
382 struct d3d11_compute_shader
**shader
) DECLSPEC_HIDDEN
;
383 struct d3d11_compute_shader
*unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader
*iface
) DECLSPEC_HIDDEN
;
385 /* ID3D11ClassLinkage */
386 struct d3d11_class_linkage
388 ID3D11ClassLinkage ID3D11ClassLinkage_iface
;
391 struct wined3d_private_store private_store
;
392 ID3D11Device2
*device
;
395 HRESULT
d3d11_class_linkage_create(struct d3d_device
*device
,
396 struct d3d11_class_linkage
**class_linkage
) DECLSPEC_HIDDEN
;
398 /* ID3D11BlendState1, ID3D10BlendState1 */
399 struct d3d_blend_state
401 ID3D11BlendState1 ID3D11BlendState1_iface
;
402 ID3D10BlendState1 ID3D10BlendState1_iface
;
405 struct wined3d_private_store private_store
;
406 struct wined3d_blend_state
*wined3d_state
;
407 D3D11_BLEND_DESC1 desc
;
408 struct wine_rb_entry entry
;
409 ID3D11Device2
*device
;
412 static inline struct d3d_blend_state
*impl_from_ID3D11BlendState1(ID3D11BlendState1
*iface
)
414 return CONTAINING_RECORD(iface
, struct d3d_blend_state
, ID3D11BlendState1_iface
);
417 HRESULT
d3d_blend_state_create(struct d3d_device
*device
, const D3D11_BLEND_DESC1
*desc
,
418 struct d3d_blend_state
**state
) DECLSPEC_HIDDEN
;
419 struct d3d_blend_state
*unsafe_impl_from_ID3D11BlendState(ID3D11BlendState
*iface
) DECLSPEC_HIDDEN
;
420 struct d3d_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
422 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
423 struct d3d_depthstencil_state
425 ID3D11DepthStencilState ID3D11DepthStencilState_iface
;
426 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
429 struct wined3d_private_store private_store
;
430 struct wined3d_depth_stencil_state
*wined3d_state
;
431 D3D11_DEPTH_STENCIL_DESC desc
;
432 struct wine_rb_entry entry
;
433 ID3D11Device2
*device
;
436 static inline struct d3d_depthstencil_state
*impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState
*iface
)
438 return CONTAINING_RECORD(iface
, struct d3d_depthstencil_state
, ID3D11DepthStencilState_iface
);
441 HRESULT
d3d_depthstencil_state_create(struct d3d_device
*device
, const D3D11_DEPTH_STENCIL_DESC
*desc
,
442 struct d3d_depthstencil_state
**state
) DECLSPEC_HIDDEN
;
443 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D11DepthStencilState(
444 ID3D11DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
445 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
446 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
448 /* ID3D11RasterizerState, ID3D10RasterizerState */
449 struct d3d_rasterizer_state
451 ID3D11RasterizerState1 ID3D11RasterizerState1_iface
;
452 ID3D10RasterizerState ID3D10RasterizerState_iface
;
455 struct wined3d_private_store private_store
;
456 struct wined3d_rasterizer_state
*wined3d_state
;
457 D3D11_RASTERIZER_DESC1 desc
;
458 struct wine_rb_entry entry
;
459 ID3D11Device2
*device
;
462 HRESULT
d3d_rasterizer_state_create(struct d3d_device
*device
, const D3D11_RASTERIZER_DESC1
*desc
,
463 struct d3d_rasterizer_state
**state
) DECLSPEC_HIDDEN
;
464 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState
*iface
) DECLSPEC_HIDDEN
;
465 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
467 /* ID3D11SamplerState, ID3D10SamplerState */
468 struct d3d_sampler_state
470 ID3D11SamplerState ID3D11SamplerState_iface
;
471 ID3D10SamplerState ID3D10SamplerState_iface
;
474 struct wined3d_private_store private_store
;
475 struct wined3d_sampler
*wined3d_sampler
;
476 D3D11_SAMPLER_DESC desc
;
477 struct wine_rb_entry entry
;
478 ID3D11Device2
*device
;
481 HRESULT
d3d_sampler_state_create(struct d3d_device
*device
, const D3D11_SAMPLER_DESC
*desc
,
482 struct d3d_sampler_state
**state
) DECLSPEC_HIDDEN
;
483 struct d3d_sampler_state
*unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState
*iface
) DECLSPEC_HIDDEN
;
484 struct d3d_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
486 /* ID3D11Query, ID3D10Query */
489 ID3D11Query ID3D11Query_iface
;
490 ID3D10Query ID3D10Query_iface
;
493 struct wined3d_private_store private_store
;
494 struct wined3d_query
*wined3d_query
;
496 D3D11_QUERY_DESC desc
;
497 ID3D11Device2
*device
;
500 HRESULT
d3d_query_create(struct d3d_device
*device
, const D3D11_QUERY_DESC
*desc
, BOOL predicate
,
501 struct d3d_query
**query
) DECLSPEC_HIDDEN
;
502 struct d3d_query
*unsafe_impl_from_ID3D11Query(ID3D11Query
*iface
) DECLSPEC_HIDDEN
;
503 struct d3d_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
504 struct d3d_query
*unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous
*iface
) DECLSPEC_HIDDEN
;
506 struct d3d_device_context_state_entry
508 struct d3d_device
*device
;
509 struct wined3d_state
*wined3d_state
;
512 /* ID3DDeviceContextState */
513 struct d3d_device_context_state
515 ID3DDeviceContextState ID3DDeviceContextState_iface
;
516 LONG refcount
, private_refcount
;
518 struct wined3d_private_store private_store
;
519 D3D_FEATURE_LEVEL feature_level
;
520 GUID emulated_interface
;
522 struct d3d_device_context_state_entry
*entries
;
526 struct wined3d_device
*wined3d_device
;
527 ID3D11Device2
*device
;
530 /* ID3D11DeviceContext */
531 struct d3d11_device_context
533 ID3D11DeviceContext1 ID3D11DeviceContext1_iface
;
534 ID3D11Multithread ID3D11Multithread_iface
;
535 ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation_iface
;
538 D3D11_DEVICE_CONTEXT_TYPE type
;
539 struct wined3d_device_context
*wined3d_context
;
540 struct d3d_device
*device
;
542 struct wined3d_private_store private_store
;
545 /* ID3D11Device, ID3D10Device1 */
548 IUnknown IUnknown_inner
;
549 ID3D11Device2 ID3D11Device2_iface
;
550 ID3D10Device1 ID3D10Device1_iface
;
551 ID3D10Multithread ID3D10Multithread_iface
;
552 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
558 struct d3d_device_context_state
*state
;
559 struct d3d11_device_context immediate_context
;
561 struct wined3d_device_parent device_parent
;
562 struct wined3d_device
*wined3d_device
;
564 struct wine_rb_tree blend_states
;
565 struct wine_rb_tree depthstencil_states
;
566 struct wine_rb_tree rasterizer_states
;
567 struct wine_rb_tree sampler_states
;
569 struct d3d_device_context_state
**context_states
;
570 SIZE_T context_states_size
;
571 SIZE_T context_state_count
;
574 struct d3d11_command_list
576 ID3D11CommandList ID3D11CommandList_iface
;
579 ID3D11Device2
*device
;
580 struct wined3d_command_list
*wined3d_list
;
581 struct wined3d_private_store private_store
;
584 static inline struct d3d_device
*impl_from_ID3D11Device(ID3D11Device
*iface
)
586 return CONTAINING_RECORD((ID3D11Device2
*)iface
, struct d3d_device
, ID3D11Device2_iface
);
589 static inline struct d3d_device
*impl_from_ID3D11Device2(ID3D11Device2
*iface
)
591 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D11Device2_iface
);
594 static inline struct d3d_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
596 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Device1_iface
);
599 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
602 enum dxgi_device_layer_id
604 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
605 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
606 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
607 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
608 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
611 struct layer_get_size_args
617 IDXGIAdapter
*adapter
;
618 WORD interface_major
;
619 WORD interface_minor
;
621 WORD version_revision
;
624 struct dxgi_device_layer
626 enum dxgi_device_layer_id id
;
627 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
628 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
629 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
630 void *device_object
, REFIID riid
, void **device_layer
);
633 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
634 unsigned int flags
, const D3D_FEATURE_LEVEL
*feature_levels
, unsigned int level_count
, void **device
);
635 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
637 #endif /* __WINE_D3D11_PRIVATE_H */