d3drm: Pass all D3DRM_LOAD* flags directly through to CreateEnumObject() in IDirect3D...
[wine.git] / dlls / d3drm / meshbuilder.c
blob2867ea14ebe3e245645421137859525fff5492f3
1 /*
2 * Implementation of IDirect3DRMMeshBuilderX and IDirect3DRMMesh interfaces
4 * Copyright 2010, 2012 Christian Costa
5 * Copyright 2011 André Hentschel
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3drm_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
26 struct coords_2d
28 D3DVALUE u;
29 D3DVALUE v;
32 struct mesh_material
34 D3DCOLOR color;
35 IDirect3DRMMaterial2 *material;
36 IDirect3DRMTexture3 *texture;
39 char templates[] = {
40 "xof 0302txt 0064"
41 "template Header"
42 "{"
43 "<3D82AB43-62DA-11CF-AB39-0020AF71E433>"
44 "WORD major;"
45 "WORD minor;"
46 "DWORD flags;"
47 "}"
48 "template Vector"
49 "{"
50 "<3D82AB5E-62DA-11CF-AB39-0020AF71E433>"
51 "FLOAT x;"
52 "FLOAT y;"
53 "FLOAT z;"
54 "}"
55 "template Coords2d"
56 "{"
57 "<F6F23F44-7686-11CF-8F52-0040333594A3>"
58 "FLOAT u;"
59 "FLOAT v;"
60 "}"
61 "template Matrix4x4"
62 "{"
63 "<F6F23F45-7686-11CF-8F52-0040333594A3>"
64 "array FLOAT matrix[16];"
65 "}"
66 "template ColorRGBA"
67 "{"
68 "<35FF44E0-6C7C-11CF-8F52-0040333594A3>"
69 "FLOAT red;"
70 "FLOAT green;"
71 "FLOAT blue;"
72 "FLOAT alpha;"
73 "}"
74 "template ColorRGB"
75 "{"
76 "<D3E16E81-7835-11CF-8F52-0040333594A3>"
77 "FLOAT red;"
78 "FLOAT green;"
79 "FLOAT blue;"
80 "}"
81 "template IndexedColor"
82 "{"
83 "<1630B820-7842-11CF-8F52-0040333594A3>"
84 "DWORD index;"
85 "ColorRGBA indexColor;"
86 "}"
87 "template Boolean"
88 "{"
89 "<537DA6A0-CA37-11D0-941C-0080C80CFA7B>"
90 "DWORD truefalse;"
91 "}"
92 "template Boolean2d"
93 "{"
94 "<4885AE63-78E8-11CF-8F52-0040333594A3>"
95 "Boolean u;"
96 "Boolean v;"
97 "}"
98 "template MaterialWrap"
99 "{"
100 "<4885AE60-78E8-11CF-8F52-0040333594A3>"
101 "Boolean u;"
102 "Boolean v;"
104 "template TextureFilename"
106 "<A42790E1-7810-11CF-8F52-0040333594A3>"
107 "STRING filename;"
109 "template Material"
111 "<3D82AB4D-62DA-11CF-AB39-0020AF71E433>"
112 "ColorRGBA faceColor;"
113 "FLOAT power;"
114 "ColorRGB specularColor;"
115 "ColorRGB emissiveColor;"
116 "[...]"
118 "template MeshFace"
120 "<3D82AB5F-62DA-11CF-AB39-0020AF71E433>"
121 "DWORD nFaceVertexIndices;"
122 "array DWORD faceVertexIndices[nFaceVertexIndices];"
124 "template MeshFaceWraps"
126 "<ED1EC5C0-C0A8-11D0-941C-0080C80CFA7B>"
127 "DWORD nFaceWrapValues;"
128 "array Boolean2d faceWrapValues[nFaceWrapValues];"
130 "template MeshTextureCoords"
132 "<F6F23F40-7686-11CF-8F52-0040333594A3>"
133 "DWORD nTextureCoords;"
134 "array Coords2d textureCoords[nTextureCoords];"
136 "template MeshMaterialList"
138 "<F6F23F42-7686-11CF-8F52-0040333594A3>"
139 "DWORD nMaterials;"
140 "DWORD nFaceIndexes;"
141 "array DWORD faceIndexes[nFaceIndexes];"
142 "[Material]"
144 "template MeshNormals"
146 "<F6F23F43-7686-11CF-8F52-0040333594A3>"
147 "DWORD nNormals;"
148 "array Vector normals[nNormals];"
149 "DWORD nFaceNormals;"
150 "array MeshFace faceNormals[nFaceNormals];"
152 "template MeshVertexColors"
154 "<1630B821-7842-11CF-8F52-0040333594A3>"
155 "DWORD nVertexColors;"
156 "array IndexedColor vertexColors[nVertexColors];"
158 "template Mesh"
160 "<3D82AB44-62DA-11CF-AB39-0020AF71E433>"
161 "DWORD nVertices;"
162 "array Vector vertices[nVertices];"
163 "DWORD nFaces;"
164 "array MeshFace faces[nFaces];"
165 "[...]"
167 "template FrameTransformMatrix"
169 "<F6F23F41-7686-11CF-8F52-0040333594A3>"
170 "Matrix4x4 frameMatrix;"
172 "template Frame"
174 "<3D82AB46-62DA-11CF-AB39-0020AF71E433>"
175 "[...]"
177 "template FloatKeys"
179 "<10DD46A9-775B-11CF-8F52-0040333594A3>"
180 "DWORD nValues;"
181 "array FLOAT values[nValues];"
183 "template TimedFloatKeys"
185 "<F406B180-7B3B-11CF-8F52-0040333594A3>"
186 "DWORD time;"
187 "FloatKeys tfkeys;"
189 "template AnimationKey"
191 "<10DD46A8-775B-11CF-8F52-0040333594A3>"
192 "DWORD keyType;"
193 "DWORD nKeys;"
194 "array TimedFloatKeys keys[nKeys];"
196 "template AnimationOptions"
198 "<E2BF56C0-840F-11CF-8F52-0040333594A3>"
199 "DWORD openclosed;"
200 "DWORD positionquality;"
202 "template Animation"
204 "<3D82AB4F-62DA-11CF-AB39-0020AF71E433>"
205 "[...]"
207 "template AnimationSet"
209 "<3D82AB50-62DA-11CF-AB39-0020AF71E433>"
210 "[Animation]"
212 "template InlineData"
214 "<3A23EEA0-94B1-11D0-AB39-0020AF71E433>"
215 "[BINARY]"
217 "template Url"
219 "<3A23EEA1-94B1-11D0-AB39-0020AF71E433>"
220 "DWORD nUrls;"
221 "array STRING urls[nUrls];"
223 "template ProgressiveMesh"
225 "<8A63C360-997D-11D0-941C-0080C80CFA7B>"
226 "[Url,InlineData]"
228 "template Guid"
230 "<A42790E0-7810-11CF-8F52-0040333594A3>"
231 "DWORD data1;"
232 "WORD data2;"
233 "WORD data3;"
234 "array UCHAR data4[8];"
236 "template StringProperty"
238 "<7F0F21E0-BFE1-11D1-82C0-00A0C9697271>"
239 "STRING key;"
240 "STRING value;"
242 "template PropertyBag"
244 "<7F0F21E1-BFE1-11D1-82C0-00A0C9697271>"
245 "[StringProperty]"
247 "template ExternalVisual"
249 "<98116AA0-BDBA-11D1-82C0-00A0C9697271>"
250 "Guid guidExternalVisual;"
251 "[...]"
253 "template RightHanded"
255 "<7F5D5EA0-D53A-11D1-82C0-00A0C9697271>"
256 "DWORD bRightHanded;"
260 BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size)
262 SIZE_T new_capacity, max_capacity;
263 void *new_elements;
265 if (element_count <= *capacity)
266 return TRUE;
268 max_capacity = ~(SIZE_T)0 / element_size;
269 if (max_capacity < element_count)
270 return FALSE;
272 new_capacity = max(*capacity, 4);
273 while (new_capacity < element_count && new_capacity <= max_capacity / 2)
274 new_capacity *= 2;
276 if (new_capacity < element_count)
277 new_capacity = max_capacity;
279 if (!(new_elements = heap_realloc(*elements, new_capacity * element_size)))
280 return FALSE;
282 *elements = new_elements;
283 *capacity = new_capacity;
284 return TRUE;
287 static inline struct d3drm_mesh *impl_from_IDirect3DRMMesh(IDirect3DRMMesh *iface)
289 return CONTAINING_RECORD(iface, struct d3drm_mesh, IDirect3DRMMesh_iface);
292 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder2(IDirect3DRMMeshBuilder2 *iface)
294 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder2_iface);
297 static inline struct d3drm_mesh_builder *impl_from_IDirect3DRMMeshBuilder3(IDirect3DRMMeshBuilder3 *iface)
299 return CONTAINING_RECORD(iface, struct d3drm_mesh_builder, IDirect3DRMMeshBuilder3_iface);
302 static inline struct d3drm_wrap *impl_from_IDirect3DRMWrap(IDirect3DRMWrap *iface)
304 return CONTAINING_RECORD(iface, struct d3drm_wrap, IDirect3DRMWrap_iface);
307 static void clean_mesh_builder_data(struct d3drm_mesh_builder *mesh_builder)
309 DWORD i;
311 IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, NULL);
312 heap_free(mesh_builder->vertices);
313 mesh_builder->vertices = NULL;
314 mesh_builder->nb_vertices = 0;
315 mesh_builder->vertices_size = 0;
316 heap_free(mesh_builder->normals);
317 mesh_builder->normals = NULL;
318 mesh_builder->nb_normals = 0;
319 mesh_builder->normals_size = 0;
320 heap_free(mesh_builder->pFaceData);
321 mesh_builder->pFaceData = NULL;
322 mesh_builder->face_data_size = 0;
323 mesh_builder->nb_faces = 0;
324 heap_free(mesh_builder->pCoords2d);
325 mesh_builder->pCoords2d = NULL;
326 mesh_builder->nb_coords2d = 0;
327 for (i = 0; i < mesh_builder->nb_materials; i++)
329 if (mesh_builder->materials[i].material)
330 IDirect3DRMMaterial2_Release(mesh_builder->materials[i].material);
331 if (mesh_builder->materials[i].texture)
332 IDirect3DRMTexture3_Release(mesh_builder->materials[i].texture);
334 mesh_builder->nb_materials = 0;
335 heap_free(mesh_builder->materials);
336 mesh_builder->materials = NULL;
337 heap_free(mesh_builder->material_indices);
338 mesh_builder->material_indices = NULL;
341 static HRESULT WINAPI d3drm_mesh_builder2_QueryInterface(IDirect3DRMMeshBuilder2 *iface, REFIID riid, void **out)
343 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
345 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
347 if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder2)
348 || IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder)
349 || IsEqualGUID(riid, &IID_IDirect3DRMVisual)
350 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
351 || IsEqualGUID(riid, &IID_IUnknown))
353 *out = &mesh_builder->IDirect3DRMMeshBuilder2_iface;
355 else if (IsEqualGUID(riid, &IID_IDirect3DRMMeshBuilder3))
357 *out = &mesh_builder->IDirect3DRMMeshBuilder3_iface;
359 else
361 *out = NULL;
362 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
363 return E_NOINTERFACE;
366 IUnknown_AddRef((IUnknown *)*out);
367 return S_OK;
370 static ULONG WINAPI d3drm_mesh_builder2_AddRef(IDirect3DRMMeshBuilder2 *iface)
372 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
373 ULONG refcount = InterlockedIncrement(&mesh_builder->ref);
375 TRACE("%p increasing refcount to %lu.\n", mesh_builder, refcount);
377 return refcount;
380 static ULONG WINAPI d3drm_mesh_builder2_Release(IDirect3DRMMeshBuilder2 *iface)
382 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
383 ULONG refcount = InterlockedDecrement(&mesh_builder->ref);
385 TRACE("%p decreasing refcount to %lu.\n", mesh_builder, refcount);
387 if (!refcount)
389 d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh_builder->obj);
390 clean_mesh_builder_data(mesh_builder);
391 if (mesh_builder->material)
392 IDirect3DRMMaterial2_Release(mesh_builder->material);
393 if (mesh_builder->texture)
394 IDirect3DRMTexture3_Release(mesh_builder->texture);
395 IDirect3DRM_Release(mesh_builder->d3drm);
396 heap_free(mesh_builder);
399 return refcount;
402 static HRESULT WINAPI d3drm_mesh_builder2_Clone(IDirect3DRMMeshBuilder2 *iface,
403 IUnknown *outer, REFIID iid, void **out)
405 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
407 return E_NOTIMPL;
410 static HRESULT WINAPI d3drm_mesh_builder2_AddDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
411 D3DRMOBJECTCALLBACK cb, void *ctx)
413 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
415 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
417 return IDirect3DRMMeshBuilder3_AddDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
420 static HRESULT WINAPI d3drm_mesh_builder2_DeleteDestroyCallback(IDirect3DRMMeshBuilder2 *iface,
421 D3DRMOBJECTCALLBACK cb, void *ctx)
423 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
425 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
427 return IDirect3DRMMeshBuilder3_DeleteDestroyCallback(&mesh_builder->IDirect3DRMMeshBuilder3_iface, cb, ctx);
430 static HRESULT WINAPI d3drm_mesh_builder3_SetAppData(IDirect3DRMMeshBuilder3 *iface, DWORD data)
432 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
434 TRACE("iface %p, data %#lx.\n", iface, data);
436 mesh_builder->obj.appdata = data;
438 return D3DRM_OK;
441 static HRESULT WINAPI d3drm_mesh_builder2_SetAppData(IDirect3DRMMeshBuilder2 *iface, DWORD data)
443 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
445 TRACE("iface %p, data %#lx.\n", iface, data);
447 return d3drm_mesh_builder3_SetAppData(&mesh_builder->IDirect3DRMMeshBuilder3_iface, data);
450 static DWORD WINAPI d3drm_mesh_builder3_GetAppData(IDirect3DRMMeshBuilder3 *iface)
452 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
454 TRACE("iface %p.\n", iface);
456 return mesh_builder->obj.appdata;
459 static DWORD WINAPI d3drm_mesh_builder2_GetAppData(IDirect3DRMMeshBuilder2 *iface)
461 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
463 TRACE("iface %p.\n", iface);
465 return d3drm_mesh_builder3_GetAppData(&mesh_builder->IDirect3DRMMeshBuilder3_iface);
468 static HRESULT WINAPI d3drm_mesh_builder2_SetName(IDirect3DRMMeshBuilder2 *iface, const char *name)
470 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
472 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
474 return IDirect3DRMMeshBuilder3_SetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, name);
477 static HRESULT WINAPI d3drm_mesh_builder2_GetName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
479 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
481 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
483 return IDirect3DRMMeshBuilder3_GetName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
486 static HRESULT WINAPI d3drm_mesh_builder2_GetClassName(IDirect3DRMMeshBuilder2 *iface, DWORD *size, char *name)
488 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
490 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
492 return IDirect3DRMMeshBuilder3_GetClassName(&mesh_builder->IDirect3DRMMeshBuilder3_iface, size, name);
495 static HRESULT WINAPI d3drm_mesh_builder2_Load(IDirect3DRMMeshBuilder2 *iface, void *filename,
496 void *name, D3DRMLOADOPTIONS flags, D3DRMLOADTEXTURECALLBACK cb, void *ctx)
498 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
500 TRACE("iface %p, filename %p, name %p, flags %#lx, cb %p, ctx %p.\n",
501 iface, filename, name, flags, cb, ctx);
503 if (cb)
504 FIXME("Texture callback is not yet supported\n");
506 return IDirect3DRMMeshBuilder3_Load(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
507 filename, name, flags, NULL, ctx);
510 static HRESULT WINAPI d3drm_mesh_builder2_Save(IDirect3DRMMeshBuilder2 *iface,
511 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
513 FIXME("iface %p, filename %s, format %#x, flags %#lx stub!\n",
514 iface, debugstr_a(filename), format, flags);
516 return E_NOTIMPL;
519 static HRESULT WINAPI d3drm_mesh_builder2_Scale(IDirect3DRMMeshBuilder2 *iface,
520 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
522 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
524 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
526 return IDirect3DRMMeshBuilder3_Scale(&mesh_builder->IDirect3DRMMeshBuilder3_iface, sx, sy, sz);
529 static HRESULT WINAPI d3drm_mesh_builder2_Translate(IDirect3DRMMeshBuilder2 *iface,
530 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
532 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
534 return E_NOTIMPL;
537 static HRESULT WINAPI d3drm_mesh_builder2_SetColorSource(IDirect3DRMMeshBuilder2 *iface, D3DRMCOLORSOURCE source)
539 FIXME("iface %p, source %#x stub!\n", iface, source);
541 return E_NOTIMPL;
544 static HRESULT WINAPI d3drm_mesh_builder2_GetBox(IDirect3DRMMeshBuilder2 *iface, D3DRMBOX *box)
546 FIXME("iface %p, box %p stub!\n", iface, box);
548 return E_NOTIMPL;
551 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals(IDirect3DRMMeshBuilder2 *iface)
553 FIXME("iface %p stub!\n", iface);
555 return E_NOTIMPL;
558 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder2_GetColorSource(IDirect3DRMMeshBuilder2 *iface)
560 FIXME("iface %p stub!\n", iface);
562 return E_NOTIMPL;
565 static HRESULT WINAPI d3drm_mesh_builder2_AddMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh *mesh)
567 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
569 return E_NOTIMPL;
572 static HRESULT WINAPI d3drm_mesh_builder2_AddMeshBuilder(IDirect3DRMMeshBuilder2 *iface,
573 IDirect3DRMMeshBuilder *mesh_builder)
575 FIXME("iface %p, mesh_builder %p stub!\n", iface, mesh_builder);
577 return E_NOTIMPL;
580 static HRESULT WINAPI d3drm_mesh_builder2_AddFrame(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFrame *frame)
582 FIXME("iface %p, frame %p stub!\n", iface, frame);
584 return E_NOTIMPL;
587 static HRESULT WINAPI d3drm_mesh_builder2_AddFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace *face)
589 FIXME("iface %p, face %p stub!\n", iface, face);
591 return E_NOTIMPL;
594 static HRESULT WINAPI d3drm_mesh_builder2_AddFaces(IDirect3DRMMeshBuilder2 *iface,
595 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
596 DWORD *face_data, IDirect3DRMFaceArray **array)
598 FIXME("iface %p, vertex_count %lu, vertices %p, normal_count %lu, normals %p, face_data %p, array %p stub!\n",
599 iface, vertex_count, vertices, normal_count, normals, face_data, array);
601 return E_NOTIMPL;
604 static HRESULT WINAPI d3drm_mesh_builder2_ReserveSpace(IDirect3DRMMeshBuilder2 *iface,
605 DWORD vertex_count, DWORD normal_count, DWORD face_count)
607 FIXME("iface %p, vertex_count %lu, normal_count %lu, face_count %lu stub!\n",
608 iface, vertex_count, normal_count, face_count);
610 return E_NOTIMPL;
613 static HRESULT WINAPI d3drm_mesh_builder2_SetColorRGB(IDirect3DRMMeshBuilder2 *iface,
614 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
616 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
618 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
620 return IDirect3DRMMeshBuilder3_SetColorRGB(&mesh_builder->IDirect3DRMMeshBuilder3_iface, red, green, blue);
623 static HRESULT WINAPI d3drm_mesh_builder2_SetColor(IDirect3DRMMeshBuilder2 *iface, D3DCOLOR color)
625 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
627 TRACE("iface %p, color 0x%08lx.\n", iface, color);
629 return IDirect3DRMMeshBuilder3_SetColor(&mesh_builder->IDirect3DRMMeshBuilder3_iface, color);
632 static HRESULT WINAPI d3drm_mesh_builder2_SetTexture(IDirect3DRMMeshBuilder2 *iface,
633 IDirect3DRMTexture *texture)
635 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
636 IDirect3DRMTexture3 *texture3 = NULL;
637 HRESULT hr = D3DRM_OK;
639 TRACE("iface %p, texture %p.\n", iface, texture);
641 if (texture)
642 hr = IDirect3DRMTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3, (void **)&texture3);
643 if (SUCCEEDED(hr))
644 hr = IDirect3DRMMeshBuilder3_SetTexture(&mesh_builder->IDirect3DRMMeshBuilder3_iface, texture3);
645 if (texture3)
646 IDirect3DRMTexture3_Release(texture3);
648 return hr;
651 static HRESULT WINAPI d3drm_mesh_builder2_SetMaterial(IDirect3DRMMeshBuilder2 *iface,
652 IDirect3DRMMaterial *material)
654 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
656 TRACE("iface %p, material %p.\n", iface, material);
658 return IDirect3DRMMeshBuilder3_SetMaterial(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
659 (IDirect3DRMMaterial2 *)material);
662 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureTopology(IDirect3DRMMeshBuilder2 *iface,
663 BOOL wrap_u, BOOL wrap_v)
665 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
667 return E_NOTIMPL;
670 static HRESULT WINAPI d3drm_mesh_builder2_SetQuality(IDirect3DRMMeshBuilder2 *iface,
671 D3DRMRENDERQUALITY quality)
673 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
674 TRACE("iface %p, quality %#lx\n", iface, quality);
676 return IDirect3DRMMeshBuilder3_SetQuality(&mesh_builder->IDirect3DRMMeshBuilder3_iface, quality);
679 static HRESULT WINAPI d3drm_mesh_builder2_SetPerspective(IDirect3DRMMeshBuilder2 *iface, BOOL enable)
681 FIXME("iface %p, enable %#x stub!\n", iface, enable);
683 return E_NOTIMPL;
686 static HRESULT WINAPI d3drm_mesh_builder2_SetVertex(IDirect3DRMMeshBuilder2 *iface,
687 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
689 FIXME("iface %p, index %lu, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
691 return E_NOTIMPL;
694 static HRESULT WINAPI d3drm_mesh_builder2_SetNormal(IDirect3DRMMeshBuilder2 *iface,
695 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
697 FIXME("iface %p, index %lu, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
699 return E_NOTIMPL;
702 static HRESULT WINAPI d3drm_mesh_builder2_SetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
703 DWORD index, D3DVALUE u, D3DVALUE v)
705 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
707 TRACE("iface %p, index %lu, u %.8e, v %.8e.\n", iface, index, u, v);
709 return IDirect3DRMMeshBuilder3_SetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
710 index, u, v);
713 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColor(IDirect3DRMMeshBuilder2 *iface,
714 DWORD index, D3DCOLOR color)
716 FIXME("iface %p, index %lu, color 0x%08lx stub!\n", iface, index, color);
718 return E_NOTIMPL;
721 static HRESULT WINAPI d3drm_mesh_builder2_SetVertexColorRGB(IDirect3DRMMeshBuilder2 *iface,
722 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
724 FIXME("iface %p, index %lu, red %.8e, green %.8e, blue %.8e stub!\n",
725 iface, index, red, green, blue);
727 return E_NOTIMPL;
730 static HRESULT WINAPI d3drm_mesh_builder2_GetFaces(IDirect3DRMMeshBuilder2 *iface,
731 IDirect3DRMFaceArray **array)
733 FIXME("iface %p, array %p stub!\n", iface, array);
735 return E_NOTIMPL;
738 static HRESULT WINAPI d3drm_mesh_builder2_GetVertices(IDirect3DRMMeshBuilder2 *iface,
739 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
740 DWORD *face_data_size, DWORD *face_data)
742 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
744 TRACE("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, face_data_size %p, face_data %p.\n",
745 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
747 if (vertices && (!vertex_count || (*vertex_count < mesh_builder->nb_vertices)))
748 return D3DRMERR_BADVALUE;
749 if (vertex_count)
750 *vertex_count = mesh_builder->nb_vertices;
751 if (vertices && mesh_builder->nb_vertices)
752 memcpy(vertices, mesh_builder->vertices, mesh_builder->nb_vertices * sizeof(*vertices));
754 if (normals && (!normal_count || (*normal_count < mesh_builder->nb_normals)))
755 return D3DRMERR_BADVALUE;
756 if (normal_count)
757 *normal_count = mesh_builder->nb_normals;
758 if (normals && mesh_builder->nb_normals)
759 memcpy(normals, mesh_builder->normals, mesh_builder->nb_normals * sizeof(*normals));
761 if (face_data && (!face_data_size || (*face_data_size < mesh_builder->face_data_size)))
762 return D3DRMERR_BADVALUE;
763 if (face_data_size)
764 *face_data_size = mesh_builder->face_data_size;
765 if (face_data && mesh_builder->face_data_size)
766 memcpy(face_data, mesh_builder->pFaceData, mesh_builder->face_data_size * sizeof(*face_data));
768 return D3DRM_OK;
771 static HRESULT WINAPI d3drm_mesh_builder2_GetTextureCoordinates(IDirect3DRMMeshBuilder2 *iface,
772 DWORD index, D3DVALUE *u, D3DVALUE *v)
774 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
776 TRACE("iface %p, index %lu, u %p, v %p.\n", iface, index, u, v);
778 return IDirect3DRMMeshBuilder3_GetTextureCoordinates(&mesh_builder->IDirect3DRMMeshBuilder3_iface,
779 index, u, v);
782 static int WINAPI d3drm_mesh_builder2_AddVertex(IDirect3DRMMeshBuilder2 *iface,
783 D3DVALUE x, D3DVALUE y, D3DVALUE z)
785 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
787 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
789 return IDirect3DRMMeshBuilder3_AddVertex(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
792 static int WINAPI d3drm_mesh_builder2_AddNormal(IDirect3DRMMeshBuilder2 *iface,
793 D3DVALUE x, D3DVALUE y, D3DVALUE z)
795 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
797 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
799 return IDirect3DRMMeshBuilder3_AddNormal(&mesh_builder->IDirect3DRMMeshBuilder3_iface, x, y, z);
802 static HRESULT WINAPI d3drm_mesh_builder2_CreateFace(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMFace **face)
804 struct d3drm_face *object;
805 HRESULT hr;
807 TRACE("iface %p, face %p.\n", iface, face);
809 if (FAILED(hr = d3drm_face_create(&object)))
810 return hr;
812 *face = &object->IDirect3DRMFace_iface;
814 return S_OK;
817 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder2_GetQuality(IDirect3DRMMeshBuilder2 *iface)
819 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
821 TRACE("iface %p\n", iface);
823 return mesh_builder->quality;
826 static BOOL WINAPI d3drm_mesh_builder2_GetPerspective(IDirect3DRMMeshBuilder2 *iface)
828 FIXME("iface %p stub!\n", iface);
830 return FALSE;
833 static int WINAPI d3drm_mesh_builder2_GetFaceCount(IDirect3DRMMeshBuilder2 *iface)
835 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
837 TRACE("iface %p.\n", iface);
839 return mesh_builder->nb_faces;
842 static int WINAPI d3drm_mesh_builder2_GetVertexCount(IDirect3DRMMeshBuilder2 *iface)
844 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
846 TRACE("iface %p.\n", iface);
848 return mesh_builder->nb_vertices;
851 static D3DCOLOR WINAPI d3drm_mesh_builder2_GetVertexColor(IDirect3DRMMeshBuilder2 *iface, DWORD index)
853 FIXME("iface %p, index %lu stub!\n", iface, index);
855 return 0;
858 static HRESULT WINAPI d3drm_mesh_builder2_CreateMesh(IDirect3DRMMeshBuilder2 *iface, IDirect3DRMMesh **mesh)
860 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder2(iface);
862 TRACE("iface %p, mesh %p.\n", iface, mesh);
864 return IDirect3DRMMeshBuilder3_CreateMesh(&mesh_builder->IDirect3DRMMeshBuilder3_iface, mesh);
867 static HRESULT WINAPI d3drm_mesh_builder2_GenerateNormals2(IDirect3DRMMeshBuilder2 *iface,
868 D3DVALUE crease, DWORD flags)
870 FIXME("iface %p, crease %.8e, flags %#lx stub!\n", iface, crease, flags);
872 return E_NOTIMPL;
875 static HRESULT WINAPI d3drm_mesh_builder2_GetFace(IDirect3DRMMeshBuilder2 *iface,
876 DWORD index, IDirect3DRMFace **face)
878 FIXME("iface %p, index %lu, face %p stub!\n", iface, index, face);
880 return E_NOTIMPL;
883 static const struct IDirect3DRMMeshBuilder2Vtbl d3drm_mesh_builder2_vtbl =
885 d3drm_mesh_builder2_QueryInterface,
886 d3drm_mesh_builder2_AddRef,
887 d3drm_mesh_builder2_Release,
888 d3drm_mesh_builder2_Clone,
889 d3drm_mesh_builder2_AddDestroyCallback,
890 d3drm_mesh_builder2_DeleteDestroyCallback,
891 d3drm_mesh_builder2_SetAppData,
892 d3drm_mesh_builder2_GetAppData,
893 d3drm_mesh_builder2_SetName,
894 d3drm_mesh_builder2_GetName,
895 d3drm_mesh_builder2_GetClassName,
896 d3drm_mesh_builder2_Load,
897 d3drm_mesh_builder2_Save,
898 d3drm_mesh_builder2_Scale,
899 d3drm_mesh_builder2_Translate,
900 d3drm_mesh_builder2_SetColorSource,
901 d3drm_mesh_builder2_GetBox,
902 d3drm_mesh_builder2_GenerateNormals,
903 d3drm_mesh_builder2_GetColorSource,
904 d3drm_mesh_builder2_AddMesh,
905 d3drm_mesh_builder2_AddMeshBuilder,
906 d3drm_mesh_builder2_AddFrame,
907 d3drm_mesh_builder2_AddFace,
908 d3drm_mesh_builder2_AddFaces,
909 d3drm_mesh_builder2_ReserveSpace,
910 d3drm_mesh_builder2_SetColorRGB,
911 d3drm_mesh_builder2_SetColor,
912 d3drm_mesh_builder2_SetTexture,
913 d3drm_mesh_builder2_SetMaterial,
914 d3drm_mesh_builder2_SetTextureTopology,
915 d3drm_mesh_builder2_SetQuality,
916 d3drm_mesh_builder2_SetPerspective,
917 d3drm_mesh_builder2_SetVertex,
918 d3drm_mesh_builder2_SetNormal,
919 d3drm_mesh_builder2_SetTextureCoordinates,
920 d3drm_mesh_builder2_SetVertexColor,
921 d3drm_mesh_builder2_SetVertexColorRGB,
922 d3drm_mesh_builder2_GetFaces,
923 d3drm_mesh_builder2_GetVertices,
924 d3drm_mesh_builder2_GetTextureCoordinates,
925 d3drm_mesh_builder2_AddVertex,
926 d3drm_mesh_builder2_AddNormal,
927 d3drm_mesh_builder2_CreateFace,
928 d3drm_mesh_builder2_GetQuality,
929 d3drm_mesh_builder2_GetPerspective,
930 d3drm_mesh_builder2_GetFaceCount,
931 d3drm_mesh_builder2_GetVertexCount,
932 d3drm_mesh_builder2_GetVertexColor,
933 d3drm_mesh_builder2_CreateMesh,
934 d3drm_mesh_builder2_GenerateNormals2,
935 d3drm_mesh_builder2_GetFace,
938 static HRESULT WINAPI d3drm_mesh_builder3_QueryInterface(IDirect3DRMMeshBuilder3 *iface, REFIID riid, void **out)
940 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
942 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
944 return d3drm_mesh_builder2_QueryInterface(&mesh_builder->IDirect3DRMMeshBuilder2_iface, riid, out);
947 static ULONG WINAPI d3drm_mesh_builder3_AddRef(IDirect3DRMMeshBuilder3 *iface)
949 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
951 TRACE("iface %p.\n", iface);
953 return d3drm_mesh_builder2_AddRef(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
956 static ULONG WINAPI d3drm_mesh_builder3_Release(IDirect3DRMMeshBuilder3 *iface)
958 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
960 TRACE("iface %p.\n", iface);
962 return d3drm_mesh_builder2_Release(&mesh_builder->IDirect3DRMMeshBuilder2_iface);
965 static HRESULT WINAPI d3drm_mesh_builder3_Clone(IDirect3DRMMeshBuilder3 *iface,
966 IUnknown *outer, REFIID iid, void **out)
968 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
970 return E_NOTIMPL;
973 static HRESULT WINAPI d3drm_mesh_builder3_AddDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
974 D3DRMOBJECTCALLBACK cb, void *ctx)
976 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
978 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
980 return d3drm_object_add_destroy_callback(&mesh_builder->obj, cb, ctx);
983 static HRESULT WINAPI d3drm_mesh_builder3_DeleteDestroyCallback(IDirect3DRMMeshBuilder3 *iface,
984 D3DRMOBJECTCALLBACK cb, void *ctx)
986 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
988 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
990 return d3drm_object_delete_destroy_callback(&mesh_builder->obj, cb, ctx);
993 static HRESULT WINAPI d3drm_mesh_builder3_SetName(IDirect3DRMMeshBuilder3 *iface, const char *name)
995 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
997 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
999 return d3drm_object_set_name(&mesh_builder->obj, name);
1002 static HRESULT WINAPI d3drm_mesh_builder3_GetName(IDirect3DRMMeshBuilder3 *iface,
1003 DWORD *size, char *name)
1005 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1007 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1009 return d3drm_object_get_name(&mesh_builder->obj, size, name);
1012 static HRESULT WINAPI d3drm_mesh_builder3_GetClassName(IDirect3DRMMeshBuilder3 *iface,
1013 DWORD *size, char *name)
1015 struct d3drm_mesh_builder *meshbuilder = impl_from_IDirect3DRMMeshBuilder3(iface);
1017 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
1019 return d3drm_object_get_class_name(&meshbuilder->obj, size, name);
1022 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
1023 D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg)
1025 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1026 IDirectXFileData *pData2 = NULL;
1027 const GUID* guid;
1028 DWORD size;
1029 BYTE *ptr;
1030 HRESULT hr;
1031 HRESULT ret = D3DRMERR_BADOBJECT;
1032 DWORD* faces_vertex_idx_data = NULL;
1033 DWORD* faces_vertex_idx_ptr;
1034 DWORD faces_vertex_idx_size;
1035 DWORD* faces_normal_idx_data = NULL;
1036 DWORD* faces_normal_idx_ptr = NULL;
1037 DWORD* faces_data_ptr;
1038 DWORD faces_data_size = 0;
1039 DWORD i;
1041 TRACE("(%p)->(%p)\n", mesh_builder, pData);
1043 hr = IDirectXFileData_GetName(pData, NULL, &size);
1044 if (hr != DXFILE_OK)
1045 return hr;
1046 if (size)
1048 char *name;
1050 if (!(name = heap_alloc(size)))
1051 return E_OUTOFMEMORY;
1053 if (SUCCEEDED(hr = IDirectXFileData_GetName(pData, name, &size)))
1054 IDirect3DRMMeshBuilder3_SetName(iface, name);
1055 heap_free(name);
1056 if (hr != DXFILE_OK)
1057 return hr;
1060 TRACE("Mesh name is %s\n", debugstr_a(mesh_builder->obj.name));
1062 mesh_builder->nb_normals = 0;
1064 hr = IDirectXFileData_GetData(pData, NULL, &size, (void**)&ptr);
1065 if (hr != DXFILE_OK)
1066 goto end;
1068 mesh_builder->nb_vertices = *(DWORD*)ptr;
1069 mesh_builder->nb_faces = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR));
1070 faces_vertex_idx_size = size - sizeof(DWORD) - mesh_builder->nb_vertices * sizeof(D3DVECTOR) - sizeof(DWORD);
1072 TRACE("Mesh: nb_vertices = %Iu, nb_faces = %ld, faces_vertex_idx_size = %ld\n", mesh_builder->nb_vertices,
1073 mesh_builder->nb_faces, faces_vertex_idx_size);
1075 if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size, mesh_builder->nb_vertices,
1076 sizeof(*mesh_builder->vertices)))
1078 hr = E_OUTOFMEMORY;
1079 goto end;
1081 memcpy(mesh_builder->vertices, ptr + sizeof(DWORD), mesh_builder->nb_vertices * sizeof(D3DVECTOR));
1083 faces_vertex_idx_ptr = faces_vertex_idx_data = heap_alloc(faces_vertex_idx_size);
1084 memcpy(faces_vertex_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_vertices * sizeof(D3DVECTOR) + sizeof(DWORD),
1085 faces_vertex_idx_size);
1087 /* Each vertex index will have its normal index counterpart so just allocate twice the size */
1088 mesh_builder->pFaceData = heap_alloc(faces_vertex_idx_size * 2);
1089 faces_data_ptr = (DWORD*)mesh_builder->pFaceData;
1091 while (1)
1093 IDirectXFileObject *object;
1095 hr = IDirectXFileData_GetNextObject(pData, &object);
1096 if (hr == DXFILEERR_NOMOREOBJECTS)
1098 TRACE("No more object\n");
1099 break;
1101 if (hr != DXFILE_OK)
1102 goto end;
1104 hr = IDirectXFileObject_QueryInterface(object, &IID_IDirectXFileData, (void**)&pData2);
1105 IDirectXFileObject_Release(object);
1106 if (hr != DXFILE_OK)
1107 goto end;
1109 hr = IDirectXFileData_GetType(pData2, &guid);
1110 if (hr != DXFILE_OK)
1111 goto end;
1113 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1115 if (IsEqualGUID(guid, &TID_D3DRMMeshNormals))
1117 DWORD nb_faces_normals;
1118 DWORD faces_normal_idx_size;
1120 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1121 if (hr != DXFILE_OK)
1122 goto end;
1124 mesh_builder->nb_normals = *(DWORD*)ptr;
1125 nb_faces_normals = *(DWORD*)(ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
1127 TRACE("MeshNormals: nb_normals = %Iu, nb_faces_normals = %ld\n", mesh_builder->nb_normals, nb_faces_normals);
1128 if (nb_faces_normals != mesh_builder->nb_faces)
1129 WARN("nb_face_normals (%ld) != nb_faces (%ld)\n", nb_faces_normals, mesh_builder->nb_faces);
1131 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1132 mesh_builder->nb_normals, sizeof(*mesh_builder->normals)))
1134 hr = E_OUTOFMEMORY;
1135 goto end;
1137 memcpy(mesh_builder->normals, ptr + sizeof(DWORD), mesh_builder->nb_normals * sizeof(D3DVECTOR));
1139 faces_normal_idx_size = size - (2 * sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR));
1140 faces_normal_idx_ptr = faces_normal_idx_data = heap_alloc(faces_normal_idx_size);
1141 memcpy(faces_normal_idx_data, ptr + sizeof(DWORD) + mesh_builder->nb_normals * sizeof(D3DVECTOR)
1142 + sizeof(DWORD), faces_normal_idx_size);
1144 else if (IsEqualGUID(guid, &TID_D3DRMMeshTextureCoords))
1146 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1147 if (hr != DXFILE_OK)
1148 goto end;
1150 mesh_builder->nb_coords2d = *(DWORD*)ptr;
1152 TRACE("MeshTextureCoords: nb_coords2d = %ld\n", mesh_builder->nb_coords2d);
1154 mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
1155 memcpy(mesh_builder->pCoords2d, ptr + sizeof(DWORD), mesh_builder->nb_coords2d * sizeof(*mesh_builder->pCoords2d));
1157 else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
1159 DWORD nb_materials;
1160 DWORD nb_face_indices;
1161 DWORD data_size;
1162 IDirectXFileObject *child;
1163 DWORD i = 0;
1164 float* values;
1165 struct d3drm_texture *texture_object;
1167 TRACE("Process MeshMaterialList\n");
1169 hr = IDirectXFileData_GetData(pData2, NULL, &size, (void**)&ptr);
1170 if (hr != DXFILE_OK)
1171 goto end;
1173 nb_materials = *(DWORD*)ptr;
1174 nb_face_indices = *(DWORD*)(ptr + sizeof(DWORD));
1175 data_size = 2 * sizeof(DWORD) + nb_face_indices * sizeof(DWORD);
1177 TRACE("nMaterials = %lu, nFaceIndexes = %lu\n", nb_materials, nb_face_indices);
1179 if (size != data_size)
1180 WARN("Returned size %lu does not match expected one %lu\n", size, data_size);
1182 if (!(mesh_builder->material_indices = heap_calloc(nb_face_indices,
1183 sizeof(*mesh_builder->material_indices))))
1184 goto end;
1185 memcpy(mesh_builder->material_indices, ptr + 2 * sizeof(DWORD),
1186 nb_face_indices * sizeof(*mesh_builder->material_indices));
1188 if (!(mesh_builder->materials = heap_calloc(nb_materials, sizeof(*mesh_builder->materials))))
1190 heap_free(mesh_builder->material_indices);
1191 goto end;
1193 mesh_builder->nb_materials = nb_materials;
1195 while (SUCCEEDED(hr = IDirectXFileData_GetNextObject(pData2, &child)) && (i < nb_materials))
1197 IDirectXFileData *data;
1198 IDirectXFileDataReference *reference;
1199 IDirectXFileObject *material_child;
1200 struct d3drm_material *object;
1202 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileData, (void **)&data);
1203 if (FAILED(hr))
1205 hr = IDirectXFileObject_QueryInterface(child, &IID_IDirectXFileDataReference, (void **)&reference);
1206 IDirectXFileObject_Release(child);
1207 if (FAILED(hr))
1208 goto end;
1210 hr = IDirectXFileDataReference_Resolve(reference, &data);
1211 IDirectXFileDataReference_Release(reference);
1212 if (FAILED(hr))
1213 goto end;
1215 else
1217 IDirectXFileObject_Release(child);
1220 hr = d3drm_material_create(&object, mesh_builder->d3drm);
1221 if (FAILED(hr))
1223 IDirectXFileData_Release(data);
1224 goto end;
1226 mesh_builder->materials[i].material = &object->IDirect3DRMMaterial2_iface;
1228 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&ptr);
1229 if (hr != DXFILE_OK)
1231 IDirectXFileData_Release(data);
1232 goto end;
1235 if (size != 44)
1236 WARN("Material size %lu does not match expected one %u\n", size, 44);
1238 values = (float*)ptr;
1240 d3drm_set_color(&mesh_builder->materials[i].color, values[0], values[1], values[2], values[3]);
1242 IDirect3DRMMaterial2_SetAmbient(mesh_builder->materials[i].material, values[0], values [1], values[2]); /* Alpha ignored */
1243 IDirect3DRMMaterial2_SetPower(mesh_builder->materials[i].material, values[4]);
1244 IDirect3DRMMaterial2_SetSpecular(mesh_builder->materials[i].material, values[5], values[6], values[7]);
1245 IDirect3DRMMaterial2_SetEmissive(mesh_builder->materials[i].material, values[8], values[9], values[10]);
1247 mesh_builder->materials[i].texture = NULL;
1249 hr = IDirectXFileData_GetNextObject(data, &material_child);
1250 if (hr == S_OK)
1252 IDirectXFileData *data;
1253 char **filename;
1255 if (FAILED(hr = IDirectXFileObject_QueryInterface(material_child,
1256 &IID_IDirectXFileData, (void **)&data)))
1258 IDirectXFileDataReference *reference;
1260 if (SUCCEEDED(IDirectXFileObject_QueryInterface(material_child,
1261 &IID_IDirectXFileDataReference, (void **)&reference)))
1263 hr = IDirectXFileDataReference_Resolve(reference, &data);
1264 IDirectXFileDataReference_Release(reference);
1267 IDirectXFileObject_Release(material_child);
1268 if (FAILED(hr))
1269 goto end;
1271 hr = IDirectXFileData_GetType(data, &guid);
1272 if (hr != DXFILE_OK)
1273 goto end;
1274 if (!IsEqualGUID(guid, &TID_D3DRMTextureFilename))
1276 WARN("Not a texture filename\n");
1277 goto end;
1280 size = 4;
1281 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&filename);
1282 if (SUCCEEDED(hr))
1284 if (load_texture_proc)
1286 IDirect3DRMTexture *texture;
1288 hr = load_texture_proc(*filename, arg, &texture);
1289 if (SUCCEEDED(hr))
1291 hr = IDirect3DTexture_QueryInterface(texture, &IID_IDirect3DRMTexture3,
1292 (void **)&mesh_builder->materials[i].texture);
1293 IDirect3DTexture_Release(texture);
1296 else
1298 HANDLE file;
1300 /* If the texture file is not found, no texture is associated with the material */
1301 file = CreateFileA(*filename, GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_EXISTING, 0, NULL);
1302 if (file != INVALID_HANDLE_VALUE)
1304 CloseHandle(file);
1305 if (FAILED(hr = d3drm_texture_create(&texture_object, NULL)))
1307 IDirectXFileData_Release(data);
1308 goto end;
1310 mesh_builder->materials[i].texture = &texture_object->IDirect3DRMTexture3_iface;
1314 IDirectXFileData_Release(data);
1316 else if (hr != DXFILEERR_NOMOREOBJECTS)
1318 goto end;
1320 hr = S_OK;
1322 IDirectXFileData_Release(data);
1323 i++;
1325 if (hr == S_OK)
1327 IDirectXFileObject_Release(child);
1328 WARN("Found more sub-objects than expected\n");
1330 else if (hr != DXFILEERR_NOMOREOBJECTS)
1332 goto end;
1334 hr = S_OK;
1336 else
1338 FIXME("Unknown GUID %s, ignoring...\n", debugstr_guid(guid));
1341 IDirectXFileData_Release(pData2);
1342 pData2 = NULL;
1345 if (!mesh_builder->nb_normals)
1347 /* Allocate normals, one per vertex */
1348 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1349 mesh_builder->nb_vertices, sizeof(*mesh_builder->normals)))
1350 goto end;
1351 memset(mesh_builder->normals, 0, mesh_builder->nb_vertices * sizeof(*mesh_builder->normals));
1354 for (i = 0; i < mesh_builder->nb_faces; i++)
1356 DWORD j;
1357 DWORD nb_face_indexes;
1358 D3DVECTOR face_normal;
1360 if (faces_vertex_idx_size < sizeof(DWORD))
1361 WARN("Not enough data to read number of indices of face %ld\n", i);
1363 nb_face_indexes = *(faces_data_ptr + faces_data_size++) = *(faces_vertex_idx_ptr++);
1364 faces_vertex_idx_size--;
1365 if (faces_normal_idx_data && (*(faces_normal_idx_ptr++) != nb_face_indexes))
1366 WARN("Faces indices number mismatch\n");
1368 if (faces_vertex_idx_size < (nb_face_indexes * sizeof(DWORD)))
1369 WARN("Not enough data to read all indices of face %ld\n", i);
1371 if (!mesh_builder->nb_normals)
1373 /* Compute face normal */
1374 if (nb_face_indexes > 2
1375 && faces_vertex_idx_ptr[0] < mesh_builder->nb_vertices
1376 && faces_vertex_idx_ptr[1] < mesh_builder->nb_vertices
1377 && faces_vertex_idx_ptr[2] < mesh_builder->nb_vertices)
1379 D3DVECTOR a, b;
1381 D3DRMVectorSubtract(&a, &mesh_builder->vertices[faces_vertex_idx_ptr[2]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
1382 D3DRMVectorSubtract(&b, &mesh_builder->vertices[faces_vertex_idx_ptr[0]], &mesh_builder->vertices[faces_vertex_idx_ptr[1]]);
1383 D3DRMVectorCrossProduct(&face_normal, &a, &b);
1384 D3DRMVectorNormalize(&face_normal);
1386 else
1388 face_normal.u1.x = 0.0f;
1389 face_normal.u2.y = 0.0f;
1390 face_normal.u3.z = 0.0f;
1394 for (j = 0; j < nb_face_indexes; j++)
1396 /* Copy vertex index */
1397 *(faces_data_ptr + faces_data_size++) = *faces_vertex_idx_ptr;
1398 /* Copy normal index */
1399 if (mesh_builder->nb_normals)
1401 /* Read from x file */
1402 *(faces_data_ptr + faces_data_size++) = *(faces_normal_idx_ptr++);
1404 else
1406 DWORD vertex_idx = *faces_vertex_idx_ptr;
1407 if (vertex_idx >= mesh_builder->nb_vertices)
1409 WARN("Found vertex index %lu but only %Iu vertices available => use index 0\n", vertex_idx,
1410 mesh_builder->nb_vertices);
1411 vertex_idx = 0;
1413 *(faces_data_ptr + faces_data_size++) = vertex_idx;
1414 /* Add face normal to vertex normal */
1415 D3DRMVectorAdd(&mesh_builder->normals[vertex_idx], &mesh_builder->normals[vertex_idx], &face_normal);
1417 faces_vertex_idx_ptr++;
1419 faces_vertex_idx_size -= nb_face_indexes;
1422 /* Last DWORD must be 0 */
1423 *(faces_data_ptr + faces_data_size++) = 0;
1425 /* Set size (in number of DWORD) of all faces data */
1426 mesh_builder->face_data_size = faces_data_size;
1428 if (!mesh_builder->nb_normals)
1430 /* Normalize all normals */
1431 for (i = 0; i < mesh_builder->nb_vertices; i++)
1433 D3DRMVectorNormalize(&mesh_builder->normals[i]);
1435 mesh_builder->nb_normals = mesh_builder->nb_vertices;
1438 /* If there is no texture coordinates, generate default texture coordinates (0.0f, 0.0f) for each vertex */
1439 if (!mesh_builder->pCoords2d)
1441 mesh_builder->nb_coords2d = mesh_builder->nb_vertices;
1442 mesh_builder->pCoords2d = heap_calloc(mesh_builder->nb_coords2d, sizeof(*mesh_builder->pCoords2d));
1443 for (i = 0; i < mesh_builder->nb_coords2d; ++i)
1445 mesh_builder->pCoords2d[i].u = 0.0f;
1446 mesh_builder->pCoords2d[i].v = 0.0f;
1450 TRACE("Mesh data loaded successfully\n");
1452 ret = D3DRM_OK;
1454 end:
1456 heap_free(faces_normal_idx_data);
1457 heap_free(faces_vertex_idx_data);
1459 return ret;
1462 static HRESULT WINAPI d3drm_mesh_builder3_Load(IDirect3DRMMeshBuilder3 *iface, void *filename,
1463 void *name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURE3CALLBACK cb, void *arg)
1465 static const DWORD supported_flags = D3DRMLOAD_FROMFILE | D3DRMLOAD_FROMRESOURCE
1466 | D3DRMLOAD_FROMMEMORY | D3DRMLOAD_FROMSTREAM | D3DRMLOAD_FROMURL;
1467 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1468 DXFILELOADOPTIONS load_options = loadflags & supported_flags;
1469 IDirectXFile *dxfile = NULL;
1470 IDirectXFileEnumObject *enum_object = NULL;
1471 IDirectXFileData *data = NULL;
1472 const GUID* guid;
1473 DWORD size;
1474 struct d3drm_file_header *header;
1475 HRESULT hr;
1476 HRESULT ret = D3DRMERR_BADOBJECT;
1478 TRACE("iface %p, filename %p, name %p, loadflags %#lx, cb %p, arg %p.\n",
1479 iface, filename, name, loadflags, cb, arg);
1481 if (loadflags & ~supported_flags)
1482 FIXME("Ignoring flags %#lx.\n", loadflags & ~supported_flags);
1484 clean_mesh_builder_data(mesh_builder);
1486 hr = DirectXFileCreate(&dxfile);
1487 if (hr != DXFILE_OK)
1488 goto end;
1490 hr = IDirectXFile_RegisterTemplates(dxfile, templates, strlen(templates));
1491 if (hr != DXFILE_OK)
1492 goto end;
1494 hr = IDirectXFile_CreateEnumObject(dxfile, filename, load_options, &enum_object);
1495 if (hr != DXFILE_OK)
1497 WARN("Failed to create object, load flags %#lx.\n", loadflags);
1498 goto end;
1501 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1502 if (hr != DXFILE_OK)
1503 goto end;
1505 hr = IDirectXFileData_GetType(data, &guid);
1506 if (hr != DXFILE_OK)
1507 goto end;
1509 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1511 if (!IsEqualGUID(guid, &TID_DXFILEHeader))
1513 ret = D3DRMERR_BADFILE;
1514 goto end;
1517 hr = IDirectXFileData_GetData(data, NULL, &size, (void**)&header);
1518 if ((hr != DXFILE_OK) || (size != sizeof(*header)))
1519 goto end;
1521 TRACE("Version is %u.%u, flags %#lx.\n", header->major, header->minor, header->flags);
1523 /* Version must be 1.0.x */
1524 if ((header->major != 1) || (header->minor != 0))
1526 ret = D3DRMERR_BADFILE;
1527 goto end;
1530 IDirectXFileData_Release(data);
1531 data = NULL;
1533 hr = IDirectXFileEnumObject_GetNextDataObject(enum_object, &data);
1534 if (hr != DXFILE_OK)
1536 ret = D3DRMERR_NOTFOUND;
1537 goto end;
1540 hr = IDirectXFileData_GetType(data, &guid);
1541 if (hr != DXFILE_OK)
1542 goto end;
1544 TRACE("Found object type whose GUID = %s\n", debugstr_guid(guid));
1546 if (!IsEqualGUID(guid, &TID_D3DRMMesh))
1548 ret = D3DRMERR_NOTFOUND;
1549 goto end;
1552 /* We don't care about the texture interface version since we rely on QueryInterface */
1553 hr = load_mesh_data(iface, data, (D3DRMLOADTEXTURECALLBACK)cb, arg);
1554 if (hr == S_OK)
1555 ret = D3DRM_OK;
1557 end:
1559 if (data)
1560 IDirectXFileData_Release(data);
1561 if (enum_object)
1562 IDirectXFileEnumObject_Release(enum_object);
1563 if (dxfile)
1564 IDirectXFile_Release(dxfile);
1566 if (ret != D3DRM_OK)
1567 clean_mesh_builder_data(mesh_builder);
1569 return ret;
1572 static HRESULT WINAPI d3drm_mesh_builder3_Save(IDirect3DRMMeshBuilder3 *iface,
1573 const char *filename, D3DRMXOFFORMAT format, D3DRMSAVEOPTIONS flags)
1575 FIXME("iface %p, filename %s, format %#x, flags %#lx stub!\n",
1576 iface, debugstr_a(filename), format, flags);
1578 return E_NOTIMPL;
1581 static HRESULT WINAPI d3drm_mesh_builder3_Scale(IDirect3DRMMeshBuilder3 *iface,
1582 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
1584 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1585 DWORD i;
1587 TRACE("iface %p, sx %.8e, sy %.8e, sz %.8e.\n", iface, sx, sy, sz);
1589 for (i = 0; i < mesh_builder->nb_vertices; ++i)
1591 mesh_builder->vertices[i].u1.x *= sx;
1592 mesh_builder->vertices[i].u2.y *= sy;
1593 mesh_builder->vertices[i].u3.z *= sz;
1596 /* Normals are not affected by Scale */
1598 return D3DRM_OK;
1601 static HRESULT WINAPI d3drm_mesh_builder3_Translate(IDirect3DRMMeshBuilder3 *iface,
1602 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
1604 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
1606 return E_NOTIMPL;
1609 static HRESULT WINAPI d3drm_mesh_builder3_SetColorSource(IDirect3DRMMeshBuilder3 *iface,
1610 D3DRMCOLORSOURCE source)
1612 FIXME("iface %p, source %#x stub!\n", iface, source);
1614 return E_NOTIMPL;
1617 static HRESULT WINAPI d3drm_mesh_builder3_GetBox(IDirect3DRMMeshBuilder3 *iface, D3DRMBOX *box)
1619 FIXME("iface %p, box %p stub!\n", iface, box);
1621 return E_NOTIMPL;
1624 static HRESULT WINAPI d3drm_mesh_builder3_GenerateNormals(IDirect3DRMMeshBuilder3 *iface,
1625 D3DVALUE crease, DWORD flags)
1627 FIXME("iface %p, crease %.8e, flags %#lx stub!\n", iface, crease, flags);
1629 return E_NOTIMPL;
1632 static D3DRMCOLORSOURCE WINAPI d3drm_mesh_builder3_GetColorSource(IDirect3DRMMeshBuilder3 *iface)
1634 FIXME("iface %p stub!\n", iface);
1636 return E_NOTIMPL;
1639 static HRESULT WINAPI d3drm_mesh_builder3_AddMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh *mesh)
1641 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
1643 return E_NOTIMPL;
1646 static HRESULT WINAPI d3drm_mesh_builder3_AddMeshBuilder(IDirect3DRMMeshBuilder3 *iface,
1647 IDirect3DRMMeshBuilder3 *mesh_builder, DWORD flags)
1649 FIXME("iface %p, mesh_builder %p, flags %#lx stub!\n", iface, mesh_builder, flags);
1651 return E_NOTIMPL;
1654 static HRESULT WINAPI d3drm_mesh_builder3_AddFrame(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFrame3 *frame)
1656 FIXME("iface %p, frame %p stub!\n", iface, frame);
1658 return E_NOTIMPL;
1661 static HRESULT WINAPI d3drm_mesh_builder3_AddFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
1663 FIXME("iface %p, face %p stub!\n", iface, face);
1665 return E_NOTIMPL;
1668 static HRESULT WINAPI d3drm_mesh_builder3_AddFaces(IDirect3DRMMeshBuilder3 *iface,
1669 DWORD vertex_count, D3DVECTOR *vertices, DWORD normal_count, D3DVECTOR *normals,
1670 DWORD *face_data, IDirect3DRMFaceArray **array)
1672 FIXME("iface %p, vertex_count %lu, vertices %p, normal_count %lu, normals %p, face_data %p array %p stub!\n",
1673 iface, vertex_count, vertices, normal_count, normals, face_data, array);
1675 return E_NOTIMPL;
1678 static HRESULT WINAPI d3drm_mesh_builder3_ReserveSpace(IDirect3DRMMeshBuilder3 *iface,
1679 DWORD vertex_count, DWORD normal_count, DWORD face_count)
1681 FIXME("iface %p, vertex_count %lu, normal_count %lu, face_count %lu stub!\n",
1682 iface, vertex_count, normal_count, face_count);
1684 return E_NOTIMPL;
1687 static HRESULT WINAPI d3drm_mesh_builder3_SetColorRGB(IDirect3DRMMeshBuilder3 *iface,
1688 D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1690 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1692 TRACE("iface %p, red %.8e, green %.8e, blue %.8e.\n", iface, red, green, blue);
1694 d3drm_set_color(&mesh_builder->color, red, green, blue, 1.0f);
1696 return D3DRM_OK;
1699 static HRESULT WINAPI d3drm_mesh_builder3_SetColor(IDirect3DRMMeshBuilder3 *iface, D3DCOLOR color)
1701 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1703 TRACE("iface %p, color 0x%08lx.\n", iface, color);
1705 mesh_builder->color = color;
1707 return D3DRM_OK;
1710 static HRESULT WINAPI d3drm_mesh_builder3_SetTexture(IDirect3DRMMeshBuilder3 *iface,
1711 IDirect3DRMTexture3 *texture)
1713 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1715 TRACE("iface %p, texture %p.\n", iface, texture);
1717 if (texture)
1718 IDirect3DRMTexture3_AddRef(texture);
1719 if (mesh_builder->texture)
1720 IDirect3DRMTexture3_Release(mesh_builder->texture);
1721 mesh_builder->texture = texture;
1723 return D3DRM_OK;
1726 static HRESULT WINAPI d3drm_mesh_builder3_SetMaterial(IDirect3DRMMeshBuilder3 *iface,
1727 IDirect3DRMMaterial2 *material)
1729 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1731 TRACE("iface %p, material %p.\n", iface, material);
1733 if (material)
1734 IDirect3DRMTexture2_AddRef(material);
1735 if (mesh_builder->material)
1736 IDirect3DRMTexture2_Release(mesh_builder->material);
1737 mesh_builder->material = material;
1739 return D3DRM_OK;
1742 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureTopology(IDirect3DRMMeshBuilder3 *iface,
1743 BOOL wrap_u, BOOL wrap_v)
1745 FIXME("iface %p, wrap_u %#x, wrap_v %#x stub!\n", iface, wrap_u, wrap_v);
1747 return E_NOTIMPL;
1750 static HRESULT WINAPI d3drm_mesh_builder3_SetQuality(IDirect3DRMMeshBuilder3 *iface,
1751 D3DRMRENDERQUALITY quality)
1753 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1755 TRACE("iface %p, quality %#lx\n", iface, quality);
1757 mesh_builder->quality = quality;
1759 return S_OK;
1762 static HRESULT WINAPI d3drm_mesh_builder3_SetPerspective(IDirect3DRMMeshBuilder3 *iface,
1763 BOOL enable)
1765 FIXME("iface %p, enable %#x stub!\n", iface, enable);
1767 return E_NOTIMPL;
1770 static HRESULT WINAPI d3drm_mesh_builder3_SetVertex(IDirect3DRMMeshBuilder3 *iface,
1771 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1773 FIXME("iface %p, index %lu, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1775 return E_NOTIMPL;
1778 static HRESULT WINAPI d3drm_mesh_builder3_SetNormal(IDirect3DRMMeshBuilder3 *iface,
1779 DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z)
1781 FIXME("iface %p, index %lu, x %.8e, y %.8e, z %.8e stub!\n", iface, index, x, y, z);
1783 return E_NOTIMPL;
1786 static HRESULT WINAPI d3drm_mesh_builder3_SetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1787 DWORD index, D3DVALUE u, D3DVALUE v)
1789 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1791 TRACE("iface %p, index %lu, u %.8e, v %.8e.\n", iface, index, u, v);
1793 if (index >= mesh_builder->nb_coords2d)
1794 return D3DRMERR_BADVALUE;
1796 mesh_builder->pCoords2d[index].u = u;
1797 mesh_builder->pCoords2d[index].v = v;
1799 return D3DRM_OK;
1802 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1803 DWORD index, D3DCOLOR color)
1805 FIXME("iface %p, index %lu, color 0x%08lx stub!\n", iface, index, color);
1807 return E_NOTIMPL;
1810 static HRESULT WINAPI d3drm_mesh_builder3_SetVertexColorRGB(IDirect3DRMMeshBuilder3 *iface,
1811 DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
1813 FIXME("iface %p, index %lu, red %.8e, green %.8e, blue %.8e stub!\n",
1814 iface, index, red, green, blue);
1816 return E_NOTIMPL;
1819 static HRESULT WINAPI d3drm_mesh_builder3_GetFaces(IDirect3DRMMeshBuilder3 *iface,
1820 IDirect3DRMFaceArray **array)
1822 FIXME("iface %p, array %p stub!\n", iface, array);
1824 return E_NOTIMPL;
1827 static HRESULT WINAPI d3drm_mesh_builder3_GetGeometry(IDirect3DRMMeshBuilder3 *iface,
1828 DWORD *vertex_count, D3DVECTOR *vertices, DWORD *normal_count, D3DVECTOR *normals,
1829 DWORD *face_data_size, DWORD *face_data)
1831 FIXME("iface %p, vertex_count %p, vertices %p, normal_count %p, normals %p, "
1832 "face_data_size %p, face_data %p stub!\n",
1833 iface, vertex_count, vertices, normal_count, normals, face_data_size, face_data);
1835 return E_NOTIMPL;
1838 static HRESULT WINAPI d3drm_mesh_builder3_GetTextureCoordinates(IDirect3DRMMeshBuilder3 *iface,
1839 DWORD index, D3DVALUE *u, D3DVALUE *v)
1841 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1843 TRACE("iface %p, index %lu, u %p, v %p.\n", iface, index, u, v);
1845 if (index >= mesh_builder->nb_coords2d)
1846 return D3DRMERR_BADVALUE;
1848 *u = mesh_builder->pCoords2d[index].u;
1849 *v = mesh_builder->pCoords2d[index].v;
1851 return D3DRM_OK;
1854 static int WINAPI d3drm_mesh_builder3_AddVertex(IDirect3DRMMeshBuilder3 *iface,
1855 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1857 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1859 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
1861 if (!d3drm_array_reserve((void **)&mesh_builder->vertices, &mesh_builder->vertices_size,
1862 mesh_builder->nb_vertices + 1, sizeof(*mesh_builder->vertices)))
1863 return 0;
1865 mesh_builder->vertices[mesh_builder->nb_vertices].u1.x = x;
1866 mesh_builder->vertices[mesh_builder->nb_vertices].u2.y = y;
1867 mesh_builder->vertices[mesh_builder->nb_vertices].u3.z = z;
1869 return mesh_builder->nb_vertices++;
1872 static int WINAPI d3drm_mesh_builder3_AddNormal(IDirect3DRMMeshBuilder3 *iface,
1873 D3DVALUE x, D3DVALUE y, D3DVALUE z)
1875 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1877 TRACE("iface %p, x %.8e, y %.8e, z %.8e.\n", iface, x, y, z);
1879 if (!d3drm_array_reserve((void **)&mesh_builder->normals, &mesh_builder->normals_size,
1880 mesh_builder->nb_normals + 1, sizeof(*mesh_builder->normals)))
1881 return 0;
1883 mesh_builder->normals[mesh_builder->nb_normals].u1.x = x;
1884 mesh_builder->normals[mesh_builder->nb_normals].u2.y = y;
1885 mesh_builder->normals[mesh_builder->nb_normals].u3.z = z;
1887 return mesh_builder->nb_normals++;
1890 static HRESULT WINAPI d3drm_mesh_builder3_CreateFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 **face)
1892 struct d3drm_face *object;
1893 HRESULT hr;
1895 TRACE("iface %p, face %p.\n", iface, face);
1897 if (FAILED(hr = d3drm_face_create(&object)))
1898 return hr;
1900 *face = &object->IDirect3DRMFace2_iface;
1902 return S_OK;
1905 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_builder3_GetQuality(IDirect3DRMMeshBuilder3 *iface)
1907 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1909 TRACE("iface %p\n", iface);
1911 return mesh_builder->quality;
1914 static BOOL WINAPI d3drm_mesh_builder3_GetPerspective(IDirect3DRMMeshBuilder3 *iface)
1916 FIXME("iface %p stub!\n", iface);
1918 return FALSE;
1921 static int WINAPI d3drm_mesh_builder3_GetFaceCount(IDirect3DRMMeshBuilder3 *iface)
1923 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1925 TRACE("iface %p.\n", iface);
1927 return mesh_builder->nb_faces;
1930 static int WINAPI d3drm_mesh_builder3_GetVertexCount(IDirect3DRMMeshBuilder3 *iface)
1932 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1934 TRACE("iface %p.\n", iface);
1936 return mesh_builder->nb_vertices;
1939 static D3DCOLOR WINAPI d3drm_mesh_builder3_GetVertexColor(IDirect3DRMMeshBuilder3 *iface,
1940 DWORD index)
1942 FIXME("iface %p, index %lu stub!\n", iface, index);
1944 return 0;
1947 static HRESULT WINAPI d3drm_mesh_builder3_CreateMesh(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMMesh **mesh)
1949 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
1950 HRESULT hr;
1951 D3DRMGROUPINDEX group;
1953 TRACE("iface %p, mesh %p.\n", iface, mesh);
1955 if (!mesh)
1956 return E_POINTER;
1958 hr = IDirect3DRM_CreateMesh(mesh_builder->d3drm, mesh);
1959 if (FAILED(hr))
1960 return hr;
1962 /* If there is mesh data, create a group and put data inside */
1963 if (mesh_builder->nb_vertices)
1965 DWORD i, j;
1966 int k;
1967 D3DRMVERTEX* vertices;
1969 if (!(vertices = heap_calloc(mesh_builder->nb_vertices, sizeof(*vertices))))
1971 IDirect3DRMMesh_Release(*mesh);
1972 return E_OUTOFMEMORY;
1974 for (i = 0; i < mesh_builder->nb_vertices; i++)
1975 vertices[i].position = mesh_builder->vertices[i];
1976 hr = IDirect3DRMMesh_SetVertices(*mesh, 0, 0, mesh_builder->nb_vertices, vertices);
1977 heap_free(vertices);
1979 /* Groups are in reverse order compared to materials list in X file */
1980 for (k = mesh_builder->nb_materials - 1; k >= 0; k--)
1982 unsigned* face_data;
1983 unsigned* out_ptr;
1984 DWORD* in_ptr = mesh_builder->pFaceData;
1985 ULONG vertex_per_face = 0;
1986 BOOL* used_vertices;
1987 unsigned nb_vertices = 0;
1988 unsigned nb_faces = 0;
1990 if (!(used_vertices = heap_calloc(mesh_builder->face_data_size, sizeof(*used_vertices))))
1992 IDirect3DRMMesh_Release(*mesh);
1993 return E_OUTOFMEMORY;
1996 if (!(face_data = heap_calloc(mesh_builder->face_data_size, sizeof(*face_data))))
1998 heap_free(used_vertices);
1999 IDirect3DRMMesh_Release(*mesh);
2000 return E_OUTOFMEMORY;
2002 out_ptr = face_data;
2004 /* If all faces have the same number of vertex, set vertex_per_face */
2005 for (i = 0; i < mesh_builder->nb_faces; i++)
2007 /* Process only faces belonging to the group */
2008 if (mesh_builder->material_indices[i] == k)
2010 if (vertex_per_face && (vertex_per_face != *in_ptr))
2011 break;
2012 vertex_per_face = *in_ptr;
2014 in_ptr += 1 + *in_ptr * 2;
2016 if (i != mesh_builder->nb_faces)
2017 vertex_per_face = 0;
2019 /* Put only vertex indices */
2020 in_ptr = mesh_builder->pFaceData;
2021 for (i = 0; i < mesh_builder->nb_faces; i++)
2023 DWORD nb_indices = *in_ptr++;
2025 /* Skip faces not belonging to the group */
2026 if (mesh_builder->material_indices[i] != k)
2028 in_ptr += 2 * nb_indices;
2029 continue;
2032 /* Don't put nb indices when vertex_per_face is set */
2033 if (vertex_per_face)
2034 *out_ptr++ = nb_indices;
2036 for (j = 0; j < nb_indices; j++)
2038 *out_ptr = *in_ptr++;
2039 used_vertices[*out_ptr++] = TRUE;
2040 /* Skip normal index */
2041 in_ptr++;
2044 nb_faces++;
2047 for (i = 0; i < mesh_builder->nb_vertices; i++)
2048 if (used_vertices[i])
2049 nb_vertices++;
2051 hr = IDirect3DRMMesh_AddGroup(*mesh, nb_vertices, nb_faces, vertex_per_face, face_data, &group);
2052 heap_free(used_vertices);
2053 heap_free(face_data);
2054 if (SUCCEEDED(hr))
2055 hr = IDirect3DRMMesh_SetGroupColor(*mesh, group, mesh_builder->materials[k].color);
2056 if (SUCCEEDED(hr))
2057 hr = IDirect3DRMMesh_SetGroupMaterial(*mesh, group,
2058 (IDirect3DRMMaterial *)mesh_builder->materials[k].material);
2059 if (SUCCEEDED(hr) && mesh_builder->materials[k].texture)
2061 IDirect3DRMTexture *texture;
2063 IDirect3DRMTexture3_QueryInterface(mesh_builder->materials[k].texture,
2064 &IID_IDirect3DRMTexture, (void **)&texture);
2065 hr = IDirect3DRMMesh_SetGroupTexture(*mesh, group, texture);
2066 IDirect3DRMTexture_Release(texture);
2068 if (FAILED(hr))
2070 IDirect3DRMMesh_Release(*mesh);
2071 return hr;
2076 return D3DRM_OK;
2079 static HRESULT WINAPI d3drm_mesh_builder3_GetFace(IDirect3DRMMeshBuilder3 *iface,
2080 DWORD index, IDirect3DRMFace2 **face)
2082 FIXME("iface %p, index %lu, face %p stub!\n", iface, index, face);
2084 return E_NOTIMPL;
2087 static HRESULT WINAPI d3drm_mesh_builder3_GetVertex(IDirect3DRMMeshBuilder3 *iface,
2088 DWORD index, D3DVECTOR *vector)
2090 FIXME("iface %p, index %lu, vector %p stub!\n", iface, index, vector);
2092 return E_NOTIMPL;
2095 static HRESULT WINAPI d3drm_mesh_builder3_GetNormal(IDirect3DRMMeshBuilder3 *iface,
2096 DWORD index, D3DVECTOR *vector)
2098 FIXME("iface %p, index %lu, vector %p stub!\n", iface, index, vector);
2100 return E_NOTIMPL;
2103 static HRESULT WINAPI d3drm_mesh_builder3_DeleteVertices(IDirect3DRMMeshBuilder3 *iface,
2104 DWORD start_idx, DWORD count)
2106 FIXME("iface %p, start_idx %lu, count %lu stub!\n", iface, start_idx, count);
2108 return E_NOTIMPL;
2111 static HRESULT WINAPI d3drm_mesh_builder3_DeleteNormals(IDirect3DRMMeshBuilder3 *iface,
2112 DWORD start_idx, DWORD count)
2114 FIXME("iface %p, start_idx %lu, count %lu stub!\n", iface, start_idx, count);
2116 return E_NOTIMPL;
2119 static HRESULT WINAPI d3drm_mesh_builder3_DeleteFace(IDirect3DRMMeshBuilder3 *iface, IDirect3DRMFace2 *face)
2121 FIXME("iface %p, face %p stub!\n", iface, face);
2123 return E_NOTIMPL;
2126 static HRESULT WINAPI d3drm_mesh_builder3_Empty(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2128 FIXME("iface %p, flags %#lx stub!\n", iface, flags);
2130 return E_NOTIMPL;
2133 static HRESULT WINAPI d3drm_mesh_builder3_Optimize(IDirect3DRMMeshBuilder3 *iface, DWORD flags)
2135 FIXME("iface %p, flags %#lx stub!\n", iface, flags);
2137 return E_NOTIMPL;
2140 static HRESULT WINAPI d3drm_mesh_builder3_AddFacesIndexed(IDirect3DRMMeshBuilder3 *iface,
2141 DWORD flags, DWORD *indices, DWORD *start_idx, DWORD *count)
2143 FIXME("iface %p, flags %#lx, indices %p, start_idx %p, count %p stub!\n",
2144 iface, flags, indices, start_idx, count);
2146 return E_NOTIMPL;
2149 static HRESULT WINAPI d3drm_mesh_builder3_CreateSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown **mesh)
2151 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2153 return E_NOTIMPL;
2156 static HRESULT WINAPI d3drm_mesh_builder3_GetParentMesh(IDirect3DRMMeshBuilder3 *iface,
2157 DWORD flags, IUnknown **parent)
2159 FIXME("iface %p, flags %#lx, parent %p stub!\n", iface, flags, parent);
2161 return E_NOTIMPL;
2164 static HRESULT WINAPI d3drm_mesh_builder3_GetSubMeshes(IDirect3DRMMeshBuilder3 *iface,
2165 DWORD *count, IUnknown **meshes)
2167 FIXME("iface %p, count %p, meshes %p stub!\n", iface, count, meshes);
2169 return E_NOTIMPL;
2172 static HRESULT WINAPI d3drm_mesh_builder3_DeleteSubMesh(IDirect3DRMMeshBuilder3 *iface, IUnknown *mesh)
2174 FIXME("iface %p, mesh %p stub!\n", iface, mesh);
2176 return E_NOTIMPL;
2179 static HRESULT WINAPI d3drm_mesh_builder3_Enable(IDirect3DRMMeshBuilder3 *iface, DWORD index)
2181 FIXME("iface %p, index %lu stub!\n", iface, index);
2183 return E_NOTIMPL;
2186 static HRESULT WINAPI d3drm_mesh_builder3_GetEnable(IDirect3DRMMeshBuilder3 *iface, DWORD *indices)
2188 FIXME("iface %p, indices %p stub!\n", iface, indices);
2190 return E_NOTIMPL;
2193 static HRESULT WINAPI d3drm_mesh_builder3_AddTriangles(IDirect3DRMMeshBuilder3 *iface,
2194 DWORD flags, DWORD format, DWORD vertex_count, void *data)
2196 FIXME("iface %p, flags %#lx, format %#lx, vertex_count %lu, data %p stub!\n",
2197 iface, flags, format, vertex_count, data);
2199 return E_NOTIMPL;
2202 static HRESULT WINAPI d3drm_mesh_builder3_SetVertices(IDirect3DRMMeshBuilder3 *iface,
2203 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2205 FIXME("iface %p, start_idx %lu, count %lu, vector %p stub!\n", iface, start_idx, count, vector);
2207 return E_NOTIMPL;
2210 static HRESULT WINAPI d3drm_mesh_builder3_GetVertices(IDirect3DRMMeshBuilder3 *iface,
2211 DWORD start_idx, DWORD *vertex_count, D3DVECTOR *vertices)
2213 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2214 DWORD count = mesh_builder->nb_vertices - start_idx;
2216 TRACE("iface %p, start_idx %lu, vertex_count %p, vertices %p.\n",
2217 iface, start_idx, vertex_count, vertices);
2219 if (vertex_count)
2220 *vertex_count = count;
2221 if (vertices && mesh_builder->nb_vertices)
2222 memcpy(vertices, mesh_builder->vertices + start_idx, count * sizeof(*vertices));
2224 return D3DRM_OK;
2227 static HRESULT WINAPI d3drm_mesh_builder3_SetNormals(IDirect3DRMMeshBuilder3 *iface,
2228 DWORD start_idx, DWORD count, D3DVECTOR *vector)
2230 FIXME("iface %p, start_idx %lu, count %lu, vector %p stub!\n",
2231 iface, start_idx, count, vector);
2233 return E_NOTIMPL;
2236 static HRESULT WINAPI d3drm_mesh_builder3_GetNormals(IDirect3DRMMeshBuilder3 *iface,
2237 DWORD start_idx, DWORD *normal_count, D3DVECTOR *normals)
2239 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2240 DWORD count = mesh_builder->nb_normals - start_idx;
2242 TRACE("iface %p, start_idx %lu, normal_count %p, normals %p.\n",
2243 iface, start_idx, normal_count, normals);
2245 if (normal_count)
2246 *normal_count = count;
2247 if (normals && mesh_builder->nb_normals)
2248 memcpy(normals, &mesh_builder->normals[start_idx], count * sizeof(*normals));
2250 return D3DRM_OK;
2253 static int WINAPI d3drm_mesh_builder3_GetNormalCount(IDirect3DRMMeshBuilder3 *iface)
2255 struct d3drm_mesh_builder *mesh_builder = impl_from_IDirect3DRMMeshBuilder3(iface);
2257 TRACE("iface %p.\n", iface);
2259 return mesh_builder->nb_normals;
2262 static const struct IDirect3DRMMeshBuilder3Vtbl d3drm_mesh_builder3_vtbl =
2264 d3drm_mesh_builder3_QueryInterface,
2265 d3drm_mesh_builder3_AddRef,
2266 d3drm_mesh_builder3_Release,
2267 d3drm_mesh_builder3_Clone,
2268 d3drm_mesh_builder3_AddDestroyCallback,
2269 d3drm_mesh_builder3_DeleteDestroyCallback,
2270 d3drm_mesh_builder3_SetAppData,
2271 d3drm_mesh_builder3_GetAppData,
2272 d3drm_mesh_builder3_SetName,
2273 d3drm_mesh_builder3_GetName,
2274 d3drm_mesh_builder3_GetClassName,
2275 d3drm_mesh_builder3_Load,
2276 d3drm_mesh_builder3_Save,
2277 d3drm_mesh_builder3_Scale,
2278 d3drm_mesh_builder3_Translate,
2279 d3drm_mesh_builder3_SetColorSource,
2280 d3drm_mesh_builder3_GetBox,
2281 d3drm_mesh_builder3_GenerateNormals,
2282 d3drm_mesh_builder3_GetColorSource,
2283 d3drm_mesh_builder3_AddMesh,
2284 d3drm_mesh_builder3_AddMeshBuilder,
2285 d3drm_mesh_builder3_AddFrame,
2286 d3drm_mesh_builder3_AddFace,
2287 d3drm_mesh_builder3_AddFaces,
2288 d3drm_mesh_builder3_ReserveSpace,
2289 d3drm_mesh_builder3_SetColorRGB,
2290 d3drm_mesh_builder3_SetColor,
2291 d3drm_mesh_builder3_SetTexture,
2292 d3drm_mesh_builder3_SetMaterial,
2293 d3drm_mesh_builder3_SetTextureTopology,
2294 d3drm_mesh_builder3_SetQuality,
2295 d3drm_mesh_builder3_SetPerspective,
2296 d3drm_mesh_builder3_SetVertex,
2297 d3drm_mesh_builder3_SetNormal,
2298 d3drm_mesh_builder3_SetTextureCoordinates,
2299 d3drm_mesh_builder3_SetVertexColor,
2300 d3drm_mesh_builder3_SetVertexColorRGB,
2301 d3drm_mesh_builder3_GetFaces,
2302 d3drm_mesh_builder3_GetGeometry,
2303 d3drm_mesh_builder3_GetTextureCoordinates,
2304 d3drm_mesh_builder3_AddVertex,
2305 d3drm_mesh_builder3_AddNormal,
2306 d3drm_mesh_builder3_CreateFace,
2307 d3drm_mesh_builder3_GetQuality,
2308 d3drm_mesh_builder3_GetPerspective,
2309 d3drm_mesh_builder3_GetFaceCount,
2310 d3drm_mesh_builder3_GetVertexCount,
2311 d3drm_mesh_builder3_GetVertexColor,
2312 d3drm_mesh_builder3_CreateMesh,
2313 d3drm_mesh_builder3_GetFace,
2314 d3drm_mesh_builder3_GetVertex,
2315 d3drm_mesh_builder3_GetNormal,
2316 d3drm_mesh_builder3_DeleteVertices,
2317 d3drm_mesh_builder3_DeleteNormals,
2318 d3drm_mesh_builder3_DeleteFace,
2319 d3drm_mesh_builder3_Empty,
2320 d3drm_mesh_builder3_Optimize,
2321 d3drm_mesh_builder3_AddFacesIndexed,
2322 d3drm_mesh_builder3_CreateSubMesh,
2323 d3drm_mesh_builder3_GetParentMesh,
2324 d3drm_mesh_builder3_GetSubMeshes,
2325 d3drm_mesh_builder3_DeleteSubMesh,
2326 d3drm_mesh_builder3_Enable,
2327 d3drm_mesh_builder3_GetEnable,
2328 d3drm_mesh_builder3_AddTriangles,
2329 d3drm_mesh_builder3_SetVertices,
2330 d3drm_mesh_builder3_GetVertices,
2331 d3drm_mesh_builder3_SetNormals,
2332 d3drm_mesh_builder3_GetNormals,
2333 d3drm_mesh_builder3_GetNormalCount,
2336 HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm)
2338 static const char classname[] = "Builder";
2339 struct d3drm_mesh_builder *object;
2341 TRACE("mesh_builder %p.\n", mesh_builder);
2343 if (!(object = heap_alloc_zero(sizeof(*object))))
2344 return E_OUTOFMEMORY;
2346 object->IDirect3DRMMeshBuilder2_iface.lpVtbl = &d3drm_mesh_builder2_vtbl;
2347 object->IDirect3DRMMeshBuilder3_iface.lpVtbl = &d3drm_mesh_builder3_vtbl;
2348 object->ref = 1;
2349 object->d3drm = d3drm;
2350 object->quality = D3DRMRENDER_GOURAUD;
2351 IDirect3DRM_AddRef(object->d3drm);
2353 d3drm_object_init(&object->obj, classname);
2355 *mesh_builder = object;
2357 return S_OK;
2360 static HRESULT WINAPI d3drm_mesh_QueryInterface(IDirect3DRMMesh *iface, REFIID riid, void **out)
2362 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2364 if (IsEqualGUID(riid, &IID_IDirect3DRMMesh)
2365 || IsEqualGUID(riid, &IID_IDirect3DRMVisual)
2366 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
2367 || IsEqualGUID(riid, &IID_IUnknown))
2369 IDirect3DRMMesh_AddRef(iface);
2370 *out = iface;
2371 return S_OK;
2374 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
2376 *out = NULL;
2377 return E_NOINTERFACE;
2380 static ULONG WINAPI d3drm_mesh_AddRef(IDirect3DRMMesh *iface)
2382 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2383 ULONG refcount = InterlockedIncrement(&mesh->ref);
2385 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
2387 return refcount;
2390 static ULONG WINAPI d3drm_mesh_Release(IDirect3DRMMesh *iface)
2392 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2393 ULONG refcount = InterlockedDecrement(&mesh->ref);
2395 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
2397 if (!refcount)
2399 DWORD i;
2401 d3drm_object_cleanup((IDirect3DRMObject *)iface, &mesh->obj);
2402 IDirect3DRM_Release(mesh->d3drm);
2403 for (i = 0; i < mesh->nb_groups; ++i)
2405 heap_free(mesh->groups[i].vertices);
2406 heap_free(mesh->groups[i].face_data);
2407 if (mesh->groups[i].material)
2408 IDirect3DRMMaterial2_Release(mesh->groups[i].material);
2409 if (mesh->groups[i].texture)
2410 IDirect3DRMTexture3_Release(mesh->groups[i].texture);
2412 heap_free(mesh->groups);
2413 heap_free(mesh);
2416 return refcount;
2419 static HRESULT WINAPI d3drm_mesh_Clone(IDirect3DRMMesh *iface,
2420 IUnknown *outer, REFIID iid, void **out)
2422 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
2424 return E_NOTIMPL;
2427 static HRESULT WINAPI d3drm_mesh_AddDestroyCallback(IDirect3DRMMesh *iface,
2428 D3DRMOBJECTCALLBACK cb, void *ctx)
2430 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2432 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2434 return d3drm_object_add_destroy_callback(&mesh->obj, cb, ctx);
2437 static HRESULT WINAPI d3drm_mesh_DeleteDestroyCallback(IDirect3DRMMesh *iface,
2438 D3DRMOBJECTCALLBACK cb, void *ctx)
2440 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2442 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2444 return d3drm_object_delete_destroy_callback(&mesh->obj, cb, ctx);
2447 static HRESULT WINAPI d3drm_mesh_SetAppData(IDirect3DRMMesh *iface, DWORD data)
2449 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2451 TRACE("iface %p, data %#lx.\n", iface, data);
2453 mesh->obj.appdata = data;
2455 return D3DRM_OK;
2458 static DWORD WINAPI d3drm_mesh_GetAppData(IDirect3DRMMesh *iface)
2460 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2462 TRACE("iface %p.\n", iface);
2464 return mesh->obj.appdata;
2467 static HRESULT WINAPI d3drm_mesh_SetName(IDirect3DRMMesh *iface, const char *name)
2469 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2471 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2473 return d3drm_object_set_name(&mesh->obj, name);
2476 static HRESULT WINAPI d3drm_mesh_GetName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2478 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2480 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2482 return d3drm_object_get_name(&mesh->obj, size, name);
2485 static HRESULT WINAPI d3drm_mesh_GetClassName(IDirect3DRMMesh *iface, DWORD *size, char *name)
2487 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2489 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2491 return d3drm_object_get_class_name(&mesh->obj, size, name);
2494 static HRESULT WINAPI d3drm_mesh_Scale(IDirect3DRMMesh *iface,
2495 D3DVALUE sx, D3DVALUE sy, D3DVALUE sz)
2497 FIXME("iface %p, sx %.8e, sy %.8e, sz %.8e stub!\n", iface, sx, sy, sz);
2499 return E_NOTIMPL;
2502 static HRESULT WINAPI d3drm_mesh_Translate(IDirect3DRMMesh *iface,
2503 D3DVALUE tx, D3DVALUE ty, D3DVALUE tz)
2505 FIXME("iface %p, tx %.8e, ty %.8e, tz %.8e stub!\n", iface, tx, ty, tz);
2507 return E_NOTIMPL;
2510 static HRESULT WINAPI d3drm_mesh_GetBox(IDirect3DRMMesh *iface, D3DRMBOX *box)
2512 FIXME("iface %p, box %p stub!\n", iface, box);
2514 return E_NOTIMPL;
2517 static HRESULT WINAPI d3drm_mesh_AddGroup(IDirect3DRMMesh *iface, unsigned vertex_count,
2518 unsigned face_count, unsigned vertex_per_face, unsigned *face_data, D3DRMGROUPINDEX *id)
2520 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2521 struct mesh_group *group;
2523 TRACE("iface %p, vertex_count %u, face_count %u, vertex_per_face %u, face_data %p, id %p.\n",
2524 iface, vertex_count, face_count, vertex_per_face, face_data, id);
2526 if (!face_data || !id)
2527 return E_POINTER;
2529 if (!d3drm_array_reserve((void **)&mesh->groups, &mesh->groups_size, mesh->nb_groups + 1, sizeof(*mesh->groups)))
2530 return E_OUTOFMEMORY;
2532 group = mesh->groups + mesh->nb_groups;
2534 if (!(group->vertices = heap_calloc(vertex_count, sizeof(*group->vertices))))
2535 return E_OUTOFMEMORY;
2536 group->nb_vertices = vertex_count;
2537 group->nb_faces = face_count;
2538 group->vertex_per_face = vertex_per_face;
2540 if (vertex_per_face)
2542 group->face_data_size = face_count * vertex_per_face;
2544 else
2546 unsigned i;
2547 unsigned nb_indices;
2548 unsigned* face_data_ptr = face_data;
2549 group->face_data_size = 0;
2551 for (i = 0; i < face_count; i++)
2553 nb_indices = *face_data_ptr;
2554 group->face_data_size += nb_indices + 1;
2555 face_data_ptr += nb_indices;
2559 if (!(group->face_data = heap_calloc(group->face_data_size, sizeof(*group->face_data))))
2561 heap_free(group->vertices);
2562 return E_OUTOFMEMORY;
2564 memcpy(group->face_data, face_data, group->face_data_size * sizeof(*face_data));
2566 group->material = NULL;
2567 group->texture = NULL;
2569 *id = mesh->nb_groups++;
2571 return D3DRM_OK;
2574 static HRESULT WINAPI d3drm_mesh_SetVertices(IDirect3DRMMesh *iface, D3DRMGROUPINDEX group_id,
2575 unsigned int start_idx, unsigned int count, D3DRMVERTEX *values)
2577 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2579 TRACE("iface %p, group_id %#lx, start_idx %u, count %u, values %p.\n",
2580 iface, group_id, start_idx, count, values);
2582 if (group_id >= mesh->nb_groups)
2583 return D3DRMERR_BADVALUE;
2585 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2586 return D3DRMERR_BADVALUE;
2588 if (!values)
2589 return E_POINTER;
2591 memcpy(mesh->groups[group_id].vertices + start_idx, values, count * sizeof(*values));
2593 return D3DRM_OK;
2596 static HRESULT WINAPI d3drm_mesh_SetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DCOLOR color)
2598 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2600 TRACE("iface %p, id %#lx, color 0x%08lx.\n", iface, id, color);
2602 if (id >= mesh->nb_groups)
2603 return D3DRMERR_BADVALUE;
2605 mesh->groups[id].color = color;
2607 return D3DRM_OK;
2610 static HRESULT WINAPI d3drm_mesh_SetGroupColorRGB(IDirect3DRMMesh *iface,
2611 D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue)
2613 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2615 TRACE("iface %p, id %#lx, red %.8e, green %.8e, blue %.8e.\n", iface, id, red, green, blue);
2617 if (id >= mesh->nb_groups)
2618 return D3DRMERR_BADVALUE;
2620 d3drm_set_color(&mesh->groups[id].color, red, green, blue, 1.0f);
2622 return D3DRM_OK;
2625 static HRESULT WINAPI d3drm_mesh_SetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMMAPPING value)
2627 FIXME("iface %p, id %#lx, value %#lx stub!\n", iface, id, value);
2629 return E_NOTIMPL;
2632 static HRESULT WINAPI d3drm_mesh_SetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value)
2634 FIXME("iface %p, id %#lx, value %#lx stub!\n", iface, id, value);
2636 return E_NOTIMPL;
2639 static HRESULT WINAPI d3drm_mesh_SetGroupMaterial(IDirect3DRMMesh *iface,
2640 D3DRMGROUPINDEX id, IDirect3DRMMaterial *material)
2642 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2644 TRACE("iface %p, id %#lx, material %p.\n", iface, id, material);
2646 if (id >= mesh->nb_groups)
2647 return D3DRMERR_BADVALUE;
2649 if (mesh->groups[id].material)
2650 IDirect3DRMMaterial2_Release(mesh->groups[id].material);
2652 mesh->groups[id].material = (IDirect3DRMMaterial2 *)material;
2654 if (material)
2655 IDirect3DRMMaterial2_AddRef(mesh->groups[id].material);
2657 return D3DRM_OK;
2660 static HRESULT WINAPI d3drm_mesh_SetGroupTexture(IDirect3DRMMesh *iface,
2661 D3DRMGROUPINDEX id, IDirect3DRMTexture *texture)
2663 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2665 TRACE("iface %p, id %#lx, texture %p.\n", iface, id, texture);
2667 if (id >= mesh->nb_groups)
2668 return D3DRMERR_BADVALUE;
2670 if (mesh->groups[id].texture)
2671 IDirect3DRMTexture3_Release(mesh->groups[id].texture);
2673 if (!texture)
2675 mesh->groups[id].texture = NULL;
2676 return D3DRM_OK;
2679 return IDirect3DRMTexture3_QueryInterface(texture, &IID_IDirect3DRMTexture, (void **)&mesh->groups[id].texture);
2682 static UINT WINAPI d3drm_mesh_GetGroupCount(IDirect3DRMMesh *iface)
2684 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2686 TRACE("iface %p.\n", iface);
2688 return mesh->nb_groups;
2691 static HRESULT WINAPI d3drm_mesh_GetGroup(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id, unsigned *vertex_count,
2692 unsigned *face_count, unsigned *vertex_per_face, DWORD *face_data_size, unsigned *face_data)
2694 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2696 TRACE("iface %p, id %#lx, vertex_count %p, face_count %p, vertex_per_face %p, face_data_size %p, face_data %p.\n",
2697 iface, id, vertex_count, face_count, vertex_per_face, face_data_size,face_data);
2699 if (id >= mesh->nb_groups)
2700 return D3DRMERR_BADVALUE;
2702 if (vertex_count)
2703 *vertex_count = mesh->groups[id].nb_vertices;
2704 if (face_count)
2705 *face_count = mesh->groups[id].nb_faces;
2706 if (vertex_per_face)
2707 *vertex_per_face = mesh->groups[id].vertex_per_face;
2708 if (face_data_size)
2709 *face_data_size = mesh->groups[id].face_data_size;
2710 if (face_data)
2711 memcpy(face_data, mesh->groups[id].face_data, mesh->groups[id].face_data_size * sizeof(*face_data));
2713 return D3DRM_OK;
2716 static HRESULT WINAPI d3drm_mesh_GetVertices(IDirect3DRMMesh *iface,
2717 D3DRMGROUPINDEX group_id, DWORD start_idx, DWORD count, D3DRMVERTEX *vertices)
2719 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2721 TRACE("iface %p, group_id %#lx, start_idx %lu, count %lu, vertices %p.\n",
2722 iface, group_id, start_idx, count, vertices);
2724 if (group_id >= mesh->nb_groups)
2725 return D3DRMERR_BADVALUE;
2727 if ((start_idx + count - 1) >= mesh->groups[group_id].nb_vertices)
2728 return D3DRMERR_BADVALUE;
2730 if (!vertices)
2731 return E_POINTER;
2733 memcpy(vertices, mesh->groups[group_id].vertices + start_idx, count * sizeof(*vertices));
2735 return D3DRM_OK;
2738 static D3DCOLOR WINAPI d3drm_mesh_GetGroupColor(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2740 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2742 TRACE("iface %p, id %#lx.\n", iface, id);
2744 return mesh->groups[id].color;
2747 static D3DRMMAPPING WINAPI d3drm_mesh_GetGroupMapping(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2749 FIXME("iface %p, id %#lx stub!\n", iface, id);
2751 return 0;
2753 static D3DRMRENDERQUALITY WINAPI d3drm_mesh_GetGroupQuality(IDirect3DRMMesh *iface, D3DRMGROUPINDEX id)
2755 FIXME("iface %p, id %#lx stub!\n", iface, id);
2757 return 0;
2760 static HRESULT WINAPI d3drm_mesh_GetGroupMaterial(IDirect3DRMMesh *iface,
2761 D3DRMGROUPINDEX id, IDirect3DRMMaterial **material)
2763 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2765 TRACE("iface %p, id %#lx, material %p.\n", iface, id, material);
2767 if (id >= mesh->nb_groups)
2768 return D3DRMERR_BADVALUE;
2770 if (!material)
2771 return E_POINTER;
2773 if (mesh->groups[id].material)
2774 IDirect3DRMTexture_QueryInterface(mesh->groups[id].material, &IID_IDirect3DRMMaterial, (void **)material);
2775 else
2776 *material = NULL;
2778 return D3DRM_OK;
2781 static HRESULT WINAPI d3drm_mesh_GetGroupTexture(IDirect3DRMMesh *iface,
2782 D3DRMGROUPINDEX id, IDirect3DRMTexture **texture)
2784 struct d3drm_mesh *mesh = impl_from_IDirect3DRMMesh(iface);
2786 TRACE("iface %p, id %#lx, texture %p.\n", iface, id, texture);
2788 if (id >= mesh->nb_groups)
2789 return D3DRMERR_BADVALUE;
2791 if (!texture)
2792 return E_POINTER;
2794 if (mesh->groups[id].texture)
2795 IDirect3DRMTexture_QueryInterface(mesh->groups[id].texture, &IID_IDirect3DRMTexture, (void **)texture);
2796 else
2797 *texture = NULL;
2799 return D3DRM_OK;
2802 static const struct IDirect3DRMMeshVtbl d3drm_mesh_vtbl =
2804 d3drm_mesh_QueryInterface,
2805 d3drm_mesh_AddRef,
2806 d3drm_mesh_Release,
2807 d3drm_mesh_Clone,
2808 d3drm_mesh_AddDestroyCallback,
2809 d3drm_mesh_DeleteDestroyCallback,
2810 d3drm_mesh_SetAppData,
2811 d3drm_mesh_GetAppData,
2812 d3drm_mesh_SetName,
2813 d3drm_mesh_GetName,
2814 d3drm_mesh_GetClassName,
2815 d3drm_mesh_Scale,
2816 d3drm_mesh_Translate,
2817 d3drm_mesh_GetBox,
2818 d3drm_mesh_AddGroup,
2819 d3drm_mesh_SetVertices,
2820 d3drm_mesh_SetGroupColor,
2821 d3drm_mesh_SetGroupColorRGB,
2822 d3drm_mesh_SetGroupMapping,
2823 d3drm_mesh_SetGroupQuality,
2824 d3drm_mesh_SetGroupMaterial,
2825 d3drm_mesh_SetGroupTexture,
2826 d3drm_mesh_GetGroupCount,
2827 d3drm_mesh_GetGroup,
2828 d3drm_mesh_GetVertices,
2829 d3drm_mesh_GetGroupColor,
2830 d3drm_mesh_GetGroupMapping,
2831 d3drm_mesh_GetGroupQuality,
2832 d3drm_mesh_GetGroupMaterial,
2833 d3drm_mesh_GetGroupTexture,
2836 HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm)
2838 static const char classname[] = "Mesh";
2839 struct d3drm_mesh *object;
2841 TRACE("mesh %p, d3drm %p.\n", mesh, d3drm);
2843 if (!(object = heap_alloc_zero(sizeof(*object))))
2844 return E_OUTOFMEMORY;
2846 object->IDirect3DRMMesh_iface.lpVtbl = &d3drm_mesh_vtbl;
2847 object->ref = 1;
2848 object->d3drm = d3drm;
2849 IDirect3DRM_AddRef(object->d3drm);
2851 d3drm_object_init(&object->obj, classname);
2853 *mesh = object;
2855 return S_OK;
2858 static HRESULT WINAPI d3drm_wrap_QueryInterface(IDirect3DRMWrap *iface, REFIID riid, void **out)
2860 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
2862 if (IsEqualGUID(riid, &IID_IDirect3DRMWrap)
2863 || IsEqualGUID(riid, &IID_IDirect3DRMObject)
2864 || IsEqualGUID(riid, &IID_IUnknown))
2866 IDirect3DRMWrap_AddRef(iface);
2867 *out = iface;
2868 return S_OK;
2871 WARN("%s not implemented.\n", debugstr_guid(riid));
2873 *out = NULL;
2874 return CLASS_E_CLASSNOTAVAILABLE;
2877 static ULONG WINAPI d3drm_wrap_AddRef(IDirect3DRMWrap *iface)
2879 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2880 ULONG refcount = InterlockedIncrement(&wrap->ref);
2882 TRACE("%p increasing refcount to %lu.\n", iface, refcount);
2884 return refcount;
2887 static ULONG WINAPI d3drm_wrap_Release(IDirect3DRMWrap *iface)
2889 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2890 ULONG refcount = InterlockedDecrement(&wrap->ref);
2892 TRACE("%p decreasing refcount to %lu.\n", iface, refcount);
2894 if (!refcount)
2896 d3drm_object_cleanup((IDirect3DRMObject *)iface, &wrap->obj);
2897 heap_free(wrap);
2900 return refcount;
2903 static HRESULT WINAPI d3drm_wrap_Clone(IDirect3DRMWrap *iface,
2904 IUnknown *outer, REFIID iid, void **out)
2906 FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
2908 return E_NOTIMPL;
2911 static HRESULT WINAPI d3drm_wrap_AddDestroyCallback(IDirect3DRMWrap *iface,
2912 D3DRMOBJECTCALLBACK cb, void *ctx)
2914 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2916 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2918 return d3drm_object_add_destroy_callback(&wrap->obj, cb, ctx);
2921 static HRESULT WINAPI d3drm_wrap_DeleteDestroyCallback(IDirect3DRMWrap *iface,
2922 D3DRMOBJECTCALLBACK cb, void *ctx)
2924 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2926 TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
2928 return d3drm_object_delete_destroy_callback(&wrap->obj, cb, ctx);
2931 static HRESULT WINAPI d3drm_wrap_SetAppData(IDirect3DRMWrap *iface, DWORD data)
2933 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2935 TRACE("iface %p, data %#lx.\n", iface, data);
2937 wrap->obj.appdata = data;
2939 return D3DRM_OK;
2942 static DWORD WINAPI d3drm_wrap_GetAppData(IDirect3DRMWrap *iface)
2944 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2946 TRACE("iface %p.\n", iface);
2948 return wrap->obj.appdata;
2951 static HRESULT WINAPI d3drm_wrap_SetName(IDirect3DRMWrap *iface, const char *name)
2953 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2955 TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
2957 return d3drm_object_set_name(&wrap->obj, name);
2960 static HRESULT WINAPI d3drm_wrap_GetName(IDirect3DRMWrap *iface, DWORD *size, char *name)
2962 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2964 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2966 return d3drm_object_get_name(&wrap->obj, size, name);
2969 static HRESULT WINAPI d3drm_wrap_GetClassName(IDirect3DRMWrap *iface, DWORD *size, char *name)
2971 struct d3drm_wrap *wrap = impl_from_IDirect3DRMWrap(iface);
2973 TRACE("iface %p, size %p, name %p.\n", iface, size, name);
2975 return d3drm_object_get_class_name(&wrap->obj, size, name);
2978 static HRESULT WINAPI d3drm_wrap_Init(IDirect3DRMWrap *iface, D3DRMWRAPTYPE type, IDirect3DRMFrame *reference,
2979 D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, D3DVALUE ux,
2980 D3DVALUE uy, D3DVALUE uz, D3DVALUE ou, D3DVALUE ov, D3DVALUE su, D3DVALUE sv)
2982 FIXME("iface %p, type %d, reference frame %p, ox %.8e, oy %.8e, oz %.8e, dx %.8e, dy %.8e, dz %.8e, ux %.8e, "
2983 "uy %.8e, uz %.8e, ou %.8e, ov %.8e, su %.8e, sv %.8e.\n", iface, type, reference, ox, oy, oz, dx, dy, dz,
2984 ux, uy, uz, ou, ov, su, sv);
2986 return E_NOTIMPL;
2989 static HRESULT WINAPI d3drm_wrap_Apply(IDirect3DRMWrap *iface, IDirect3DRMObject *object)
2991 FIXME("iface %p, object %p.\n", iface, object);
2993 return E_NOTIMPL;
2996 static HRESULT WINAPI d3drm_wrap_ApplyRelative(IDirect3DRMWrap *iface, IDirect3DRMFrame *frame,
2997 IDirect3DRMObject *object)
2999 FIXME("iface %p, frame %p, object %p.\n", iface, frame, object);
3001 return E_NOTIMPL;
3004 static const struct IDirect3DRMWrapVtbl d3drm_wrap_vtbl =
3006 d3drm_wrap_QueryInterface,
3007 d3drm_wrap_AddRef,
3008 d3drm_wrap_Release,
3009 d3drm_wrap_Clone,
3010 d3drm_wrap_AddDestroyCallback,
3011 d3drm_wrap_DeleteDestroyCallback,
3012 d3drm_wrap_SetAppData,
3013 d3drm_wrap_GetAppData,
3014 d3drm_wrap_SetName,
3015 d3drm_wrap_GetName,
3016 d3drm_wrap_GetClassName,
3017 d3drm_wrap_Init,
3018 d3drm_wrap_Apply,
3019 d3drm_wrap_ApplyRelative,
3022 HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm)
3024 static const char classname[] = "";
3025 struct d3drm_wrap *object;
3027 TRACE("wrap %p, d3drm %p.\n", wrap, d3drm);
3029 if (!(object = heap_alloc_zero(sizeof(*object))))
3030 return E_OUTOFMEMORY;
3032 object->IDirect3DRMWrap_iface.lpVtbl = &d3drm_wrap_vtbl;
3033 object->ref = 1;
3035 d3drm_object_init(&object->obj, classname);
3037 *wrap = object;
3039 return S_OK;