2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 static HRESULT WINAPI
IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface
, REFIID riid
, LPVOID
* ppobj
) {
30 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
32 if (IsEqualGUID(riid
, &IID_IUnknown
)
33 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
34 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
35 || IsEqualGUID(riid
, &IID_IDirect3DTexture9
)) {
36 IDirect3DTexture9_AddRef(iface
);
41 WARN("(%p)->(%s,%p) not found\n", This
, debugstr_guid(riid
), ppobj
);
46 static ULONG WINAPI
IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface
) {
47 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
48 ULONG ref
= InterlockedIncrement(&This
->ref
);
50 TRACE("(%p) : AddRef from %d\n", This
, ref
- 1);
55 static ULONG WINAPI
IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface
) {
56 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
57 ULONG ref
= InterlockedDecrement(&This
->ref
);
59 TRACE("(%p) : ReleaseRef to %d\n", This
, ref
);
62 EnterCriticalSection(&d3d9_cs
);
63 IWineD3DTexture_Destroy(This
->wineD3DTexture
, D3D9CB_DestroySurface
);
64 LeaveCriticalSection(&d3d9_cs
);
65 IDirect3DDevice9Ex_Release(This
->parentDevice
);
66 HeapFree(GetProcessHeap(), 0, This
);
71 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
72 static HRESULT WINAPI
IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface
, IDirect3DDevice9
** ppDevice
) {
73 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
74 IWineD3DDevice
*wined3d_device
;
76 TRACE("(%p) Relay\n", This
);
78 EnterCriticalSection(&d3d9_cs
);
79 hr
= IWineD3DTexture_GetDevice(This
->wineD3DTexture
, &wined3d_device
);
82 IWineD3DDevice_GetParent(wined3d_device
, (IUnknown
**)ppDevice
);
83 IWineD3DDevice_Release(wined3d_device
);
85 LeaveCriticalSection(&d3d9_cs
);
89 static HRESULT WINAPI
IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
90 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
92 TRACE("(%p) Relay\n", This
);
94 EnterCriticalSection(&d3d9_cs
);
95 hr
= IWineD3DTexture_SetPrivateData(This
->wineD3DTexture
, refguid
, pData
, SizeOfData
, Flags
);
96 LeaveCriticalSection(&d3d9_cs
);
100 static HRESULT WINAPI
IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
101 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
103 TRACE("(%p) Relay\n", This
);
105 EnterCriticalSection(&d3d9_cs
);
106 hr
= IWineD3DTexture_GetPrivateData(This
->wineD3DTexture
, refguid
, pData
, pSizeOfData
);
107 LeaveCriticalSection(&d3d9_cs
);
111 static HRESULT WINAPI
IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface
, REFGUID refguid
) {
112 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
114 TRACE("(%p) Relay\n", This
);
116 EnterCriticalSection(&d3d9_cs
);
117 hr
= IWineD3DTexture_FreePrivateData(This
->wineD3DTexture
, refguid
);
118 LeaveCriticalSection(&d3d9_cs
);
122 static DWORD WINAPI
IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface
, DWORD PriorityNew
) {
123 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
125 TRACE("(%p) Relay\n", This
);
127 EnterCriticalSection(&d3d9_cs
);
128 ret
= IWineD3DTexture_SetPriority(This
->wineD3DTexture
, PriorityNew
);
129 LeaveCriticalSection(&d3d9_cs
);
133 static DWORD WINAPI
IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface
) {
134 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
136 TRACE("(%p) Relay\n", This
);
138 EnterCriticalSection(&d3d9_cs
);
139 ret
= IWineD3DTexture_GetPriority(This
->wineD3DTexture
);
140 LeaveCriticalSection(&d3d9_cs
);
144 static void WINAPI
IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface
) {
145 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
146 TRACE("(%p) Relay\n", This
);
148 EnterCriticalSection(&d3d9_cs
);
149 IWineD3DTexture_PreLoad(This
->wineD3DTexture
);
150 LeaveCriticalSection(&d3d9_cs
);
153 static D3DRESOURCETYPE WINAPI
IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface
) {
154 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
156 TRACE("(%p) Relay\n", This
);
158 EnterCriticalSection(&d3d9_cs
);
159 ret
= IWineD3DTexture_GetType(This
->wineD3DTexture
);
160 LeaveCriticalSection(&d3d9_cs
);
164 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
165 static DWORD WINAPI
IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface
, DWORD LODNew
) {
166 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
168 TRACE("(%p) Relay\n", This
);
170 EnterCriticalSection(&d3d9_cs
);
171 ret
= IWineD3DTexture_SetLOD(This
->wineD3DTexture
, LODNew
);
172 LeaveCriticalSection(&d3d9_cs
);
176 static DWORD WINAPI
IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface
) {
177 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
179 TRACE("(%p) Relay\n", This
);
181 EnterCriticalSection(&d3d9_cs
);
182 ret
= IWineD3DTexture_GetLOD(This
->wineD3DTexture
);
183 LeaveCriticalSection(&d3d9_cs
);
187 static DWORD WINAPI
IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface
) {
188 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
190 TRACE("(%p) Relay\n", This
);
192 EnterCriticalSection(&d3d9_cs
);
193 ret
= IWineD3DTexture_GetLevelCount(This
->wineD3DTexture
);
194 LeaveCriticalSection(&d3d9_cs
);
198 static HRESULT WINAPI
IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
, D3DTEXTUREFILTERTYPE FilterType
) {
199 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
201 TRACE("(%p) Relay\n", This
);
203 EnterCriticalSection(&d3d9_cs
);
204 hr
= IWineD3DTexture_SetAutoGenFilterType(This
->wineD3DTexture
, (WINED3DTEXTUREFILTERTYPE
) FilterType
);
205 LeaveCriticalSection(&d3d9_cs
);
209 static D3DTEXTUREFILTERTYPE WINAPI
IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface
) {
210 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
211 D3DTEXTUREFILTERTYPE ret
;
212 TRACE("(%p) Relay\n", This
);
214 EnterCriticalSection(&d3d9_cs
);
215 ret
= (D3DTEXTUREFILTERTYPE
) IWineD3DTexture_GetAutoGenFilterType(This
->wineD3DTexture
);
216 LeaveCriticalSection(&d3d9_cs
);
220 static void WINAPI
IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface
) {
221 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
222 TRACE("(%p) Relay\n", This
);
224 EnterCriticalSection(&d3d9_cs
);
225 IWineD3DTexture_GenerateMipSubLevels(This
->wineD3DTexture
);
226 LeaveCriticalSection(&d3d9_cs
);
229 /* IDirect3DTexture9 Interface follow: */
230 static HRESULT WINAPI
IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DSURFACE_DESC
* pDesc
) {
231 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
232 WINED3DSURFACE_DESC wined3ddesc
;
235 TRACE("(%p) Relay\n", This
);
237 EnterCriticalSection(&d3d9_cs
);
238 hr
= IWineD3DTexture_GetLevelDesc(This
->wineD3DTexture
, Level
, &wined3ddesc
);
239 LeaveCriticalSection(&d3d9_cs
);
243 pDesc
->Format
= d3dformat_from_wined3dformat(wined3ddesc
.format
);
244 pDesc
->Type
= wined3ddesc
.resource_type
;
245 pDesc
->Usage
= wined3ddesc
.usage
;
246 pDesc
->Pool
= wined3ddesc
.pool
;
247 pDesc
->MultiSampleType
= wined3ddesc
.multisample_type
;
248 pDesc
->MultiSampleQuality
= wined3ddesc
.multisample_quality
;
249 pDesc
->Width
= wined3ddesc
.width
;
250 pDesc
->Height
= wined3ddesc
.height
;
256 static HRESULT WINAPI
IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface
, UINT Level
, IDirect3DSurface9
** ppSurfaceLevel
) {
257 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
258 HRESULT hrc
= D3D_OK
;
259 IWineD3DSurface
*mySurface
= NULL
;
261 TRACE("(%p) Relay\n", This
);
262 EnterCriticalSection(&d3d9_cs
);
263 hrc
= IWineD3DTexture_GetSurfaceLevel(This
->wineD3DTexture
, Level
, &mySurface
);
264 if (hrc
== D3D_OK
&& NULL
!= ppSurfaceLevel
) {
265 IWineD3DSurface_GetParent(mySurface
, (IUnknown
**)ppSurfaceLevel
);
266 IWineD3DSurface_Release(mySurface
);
268 LeaveCriticalSection(&d3d9_cs
);
272 static HRESULT WINAPI
IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
, D3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) {
273 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
275 TRACE("(%p) Relay\n", This
);
277 EnterCriticalSection(&d3d9_cs
);
278 hr
= IWineD3DTexture_LockRect(This
->wineD3DTexture
, Level
, (WINED3DLOCKED_RECT
*) pLockedRect
, pRect
, Flags
);
279 LeaveCriticalSection(&d3d9_cs
);
283 static HRESULT WINAPI
IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface
, UINT Level
) {
284 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
286 TRACE("(%p) Relay\n", This
);
288 EnterCriticalSection(&d3d9_cs
);
289 hr
= IWineD3DTexture_UnlockRect(This
->wineD3DTexture
, Level
);
290 LeaveCriticalSection(&d3d9_cs
);
294 static HRESULT WINAPI
IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface
, CONST RECT
* pDirtyRect
) {
295 IDirect3DTexture9Impl
*This
= (IDirect3DTexture9Impl
*)iface
;
297 TRACE("(%p) Relay\n", This
);
299 EnterCriticalSection(&d3d9_cs
);
300 hr
= IWineD3DTexture_AddDirtyRect(This
->wineD3DTexture
, pDirtyRect
);
301 LeaveCriticalSection(&d3d9_cs
);
305 static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl
=
308 IDirect3DTexture9Impl_QueryInterface
,
309 IDirect3DTexture9Impl_AddRef
,
310 IDirect3DTexture9Impl_Release
,
311 /* IDirect3DResource9 */
312 IDirect3DTexture9Impl_GetDevice
,
313 IDirect3DTexture9Impl_SetPrivateData
,
314 IDirect3DTexture9Impl_GetPrivateData
,
315 IDirect3DTexture9Impl_FreePrivateData
,
316 IDirect3DTexture9Impl_SetPriority
,
317 IDirect3DTexture9Impl_GetPriority
,
318 IDirect3DTexture9Impl_PreLoad
,
319 IDirect3DTexture9Impl_GetType
,
320 /* IDirect3dBaseTexture9 */
321 IDirect3DTexture9Impl_SetLOD
,
322 IDirect3DTexture9Impl_GetLOD
,
323 IDirect3DTexture9Impl_GetLevelCount
,
324 IDirect3DTexture9Impl_SetAutoGenFilterType
,
325 IDirect3DTexture9Impl_GetAutoGenFilterType
,
326 IDirect3DTexture9Impl_GenerateMipSubLevels
,
327 /* IDirect3DTexture9 */
328 IDirect3DTexture9Impl_GetLevelDesc
,
329 IDirect3DTexture9Impl_GetSurfaceLevel
,
330 IDirect3DTexture9Impl_LockRect
,
331 IDirect3DTexture9Impl_UnlockRect
,
332 IDirect3DTexture9Impl_AddDirtyRect
336 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
337 HRESULT WINAPI
IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface
, UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
,
338 D3DFORMAT Format
, D3DPOOL Pool
, IDirect3DTexture9
** ppTexture
, HANDLE
* pSharedHandle
) {
339 IDirect3DTexture9Impl
*object
;
340 IDirect3DDevice9Impl
*This
= (IDirect3DDevice9Impl
*)iface
;
341 HRESULT hrc
= D3D_OK
;
343 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%#x), Pool(%d)\n", This
, Width
, Height
, Levels
, Usage
, Format
, Pool
);
345 /* Allocate the storage for the device */
346 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DTexture9Impl
));
348 if (NULL
== object
) {
349 ERR("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
350 return D3DERR_OUTOFVIDEOMEMORY
;
353 object
->lpVtbl
= &Direct3DTexture9_Vtbl
;
355 EnterCriticalSection(&d3d9_cs
);
356 hrc
= IWineD3DDevice_CreateTexture(This
->WineD3DDevice
, Width
, Height
, Levels
, Usage
& WINED3DUSAGE_MASK
,
357 wined3dformat_from_d3dformat(Format
), Pool
, &object
->wineD3DTexture
, (IUnknown
*)object
);
358 LeaveCriticalSection(&d3d9_cs
);
362 WARN("(%p) call to IWineD3DDevice_CreateTexture failed\n", This
);
363 HeapFree(GetProcessHeap(), 0, object
);
365 IDirect3DDevice9Ex_AddRef(iface
);
366 object
->parentDevice
= iface
;
367 *ppTexture
= (LPDIRECT3DTEXTURE9
) object
;
368 TRACE("(%p) Created Texture %p, %p\n", This
, object
, object
->wineD3DTexture
);