1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "ddraw_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
24 static inline struct d3d_vertex_buffer
*impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
26 return CONTAINING_RECORD(iface
, struct d3d_vertex_buffer
, IDirect3DVertexBuffer7_iface
);
29 /*****************************************************************************
31 *****************************************************************************/
33 static HRESULT WINAPI
d3d_vertex_buffer7_QueryInterface(IDirect3DVertexBuffer7
*iface
, REFIID riid
, void **obj
)
35 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
37 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), obj
);
41 if (IsEqualGUID(&IID_IUnknown
, riid
))
43 IDirect3DVertexBuffer7_AddRef(iface
);
47 if (IsEqualGUID(&IID_IDirect3DVertexBuffer7
, riid
) && buffer
->version
== 7)
49 IDirect3DVertexBuffer7_AddRef(iface
);
53 if (IsEqualGUID(&IID_IDirect3DVertexBuffer
, riid
) && buffer
->version
== 3)
55 IDirect3DVertexBuffer7_AddRef(iface
);
60 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
64 static ULONG WINAPI
d3d_vertex_buffer7_AddRef(IDirect3DVertexBuffer7
*iface
)
66 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
67 ULONG ref
= InterlockedIncrement(&buffer
->ref
);
69 TRACE("%p increasing refcount to %lu.\n", buffer
, ref
);
74 static ULONG WINAPI
d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7
*iface
)
76 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
77 ULONG ref
= InterlockedDecrement(&buffer
->ref
);
79 TRACE("%p decreasing refcount to %lu.\n", buffer
, ref
);
83 /* D3D7 vertex buffers don't stay bound in the device, they are passed
84 * as a parameter to DrawPrimitiveVB. DrawPrimitiveVB sets them as the
85 * stream source in wined3d and they should get unset there before
86 * they are destroyed. */
88 if (buffer
->ddraw
->stateblock_state
->streams
[0].buffer
== buffer
->wined3d_buffer
)
89 wined3d_stateblock_set_stream_source(buffer
->ddraw
->state
, 0, NULL
, 0, 0);
91 wined3d_vertex_declaration_decref(buffer
->wined3d_declaration
);
92 wined3d_buffer_decref(buffer
->wined3d_buffer
);
93 wined3d_mutex_unlock();
95 if (buffer
->version
== 7)
96 IDirectDraw7_Release(&buffer
->ddraw
->IDirectDraw7_iface
);
104 /*****************************************************************************
105 * IDirect3DVertexBuffer Methods
106 *****************************************************************************/
108 static HRESULT
d3d_vertex_buffer_create_wined3d_buffer(struct d3d_vertex_buffer
*buffer
, BOOL dynamic
,
109 struct wined3d_buffer
**wined3d_buffer
)
111 struct wined3d_buffer_desc desc
;
113 desc
.byte_width
= buffer
->size
;
114 desc
.usage
= WINED3DUSAGE_STATICDECL
| WINED3DUSAGE_VIDMEM_ACCOUNTING
;
116 desc
.usage
|= WINED3DUSAGE_DYNAMIC
;
117 desc
.bind_flags
= WINED3D_BIND_VERTEX_BUFFER
;
118 if (buffer
->Caps
& D3DVBCAPS_SYSTEMMEMORY
)
119 desc
.access
= WINED3D_RESOURCE_ACCESS_CPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
121 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
| WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
123 desc
.structure_byte_stride
= 0;
125 return wined3d_buffer_create(buffer
->ddraw
->wined3d_device
, &desc
,
126 NULL
, buffer
, &ddraw_null_wined3d_parent_ops
, wined3d_buffer
);
129 /*****************************************************************************
130 * IDirect3DVertexBuffer7::Lock
132 * Locks the vertex buffer and returns a pointer to the vertex data
133 * Locking vertex buffers is similar to locking surfaces, because Windows
134 * uses surfaces to store vertex data internally (According to the DX sdk)
137 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
138 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
139 * Data: Returns a pointer to the vertex data
140 * Size: Returns the size of the buffer if not NULL
144 * DDERR_INVALIDPARAMS if Data is NULL
145 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
147 *****************************************************************************/
148 static HRESULT WINAPI
d3d_vertex_buffer7_Lock(IDirect3DVertexBuffer7
*iface
,
149 DWORD flags
, void **data
, DWORD
*data_size
)
151 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
152 struct wined3d_resource_desc wined3d_desc
;
153 struct wined3d_resource
*wined3d_resource
;
154 struct wined3d_map_desc wined3d_map_desc
;
157 TRACE("iface %p, flags %#lx, data %p, data_size %p.\n", iface
, flags
, data
, data_size
);
159 if (buffer
->version
!= 7)
160 flags
&= ~(DDLOCK_NOOVERWRITE
| DDLOCK_DISCARDCONTENTS
);
162 if (buffer
->discarded
)
163 flags
&= ~DDLOCK_DISCARDCONTENTS
;
165 if (!(flags
& DDLOCK_WAIT
))
166 flags
|= DDLOCK_DONOTWAIT
;
167 if (flags
& DDLOCK_DISCARDCONTENTS
)
169 buffer
->discarded
= true;
170 if (!buffer
->dynamic
)
172 struct wined3d_buffer
*new_buffer
;
173 wined3d_mutex_lock();
174 hr
= d3d_vertex_buffer_create_wined3d_buffer(buffer
, TRUE
, &new_buffer
);
177 buffer
->dynamic
= TRUE
;
178 wined3d_buffer_decref(buffer
->wined3d_buffer
);
179 buffer
->wined3d_buffer
= new_buffer
;
183 WARN("Failed to create a dynamic buffer\n");
185 wined3d_mutex_unlock();
189 wined3d_mutex_lock();
192 /* Get the size, for returning it, and for locking */
193 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
194 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
195 *data_size
= wined3d_desc
.size
;
198 hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->wined3d_buffer
),
199 0, &wined3d_map_desc
, NULL
, wined3dmapflags_from_ddrawmapflags(flags
));
200 *data
= wined3d_map_desc
.data
;
202 wined3d_mutex_unlock();
207 /*****************************************************************************
208 * IDirect3DVertexBuffer7::Unlock
210 * Unlocks a vertex Buffer
215 *****************************************************************************/
216 static HRESULT WINAPI
d3d_vertex_buffer7_Unlock(IDirect3DVertexBuffer7
*iface
)
218 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
220 TRACE("iface %p.\n", iface
);
221 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
225 /*****************************************************************************
226 * IDirect3DVertexBuffer7::ProcessVertices
228 * Processes untransformed Vertices into a transformed or optimized vertex
229 * buffer. It can also perform other operations, such as lighting or clipping
232 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
233 * DestIndex: Index in the destination buffer(This), where the vertices are
235 * Count: Number of Vertices in the Source buffer to process
236 * SrcBuffer: Source vertex buffer
237 * SrcIndex: Index of the first vertex in the src buffer to process
238 * D3DDevice: Device to use for transformation
239 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
244 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
246 *****************************************************************************/
247 static HRESULT WINAPI
d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
248 DWORD vertex_op
, DWORD dst_idx
, DWORD count
, IDirect3DVertexBuffer7
*src_buffer
,
249 DWORD src_idx
, IDirect3DDevice7
*device
, DWORD flags
)
251 struct d3d_vertex_buffer
*dst_buffer_impl
= impl_from_IDirect3DVertexBuffer7(iface
);
252 struct d3d_vertex_buffer
*src_buffer_impl
= unsafe_impl_from_IDirect3DVertexBuffer7(src_buffer
);
253 struct d3d_device
*device_impl
= dst_buffer_impl
->version
== 7
254 ? unsafe_impl_from_IDirect3DDevice7(device
)
255 : unsafe_impl_from_IDirect3DDevice3((IDirect3DDevice3
*)device
);
256 BOOL old_clip
, do_clip
, old_lighting
, do_lighting
;
257 const struct wined3d_stateblock_state
*state
;
260 TRACE("iface %p, vertex_op %#lx, dst_idx %lu, count %lu, src_buffer %p, src_idx %lu, device %p, flags %#lx.\n",
261 iface
, vertex_op
, dst_idx
, count
, src_buffer
, src_idx
, device
, flags
);
263 /* Vertex operations:
264 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
265 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
266 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
267 * D3DVOP_LIGHT: Lights the vertices
268 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
270 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
271 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
273 if (!(vertex_op
& D3DVOP_TRANSFORM
))
274 return DDERR_INVALIDPARAMS
;
276 wined3d_mutex_lock();
278 state
= device_impl
->stateblock_state
;
280 /* WineD3D doesn't know d3d7 vertex operation, it uses
281 * render states instead. Set the render states according to
284 do_clip
= !!(vertex_op
& D3DVOP_CLIP
);
285 old_clip
= !!state
->rs
[WINED3D_RS_CLIPPING
];
286 if (do_clip
!= old_clip
)
287 wined3d_stateblock_set_render_state(device_impl
->state
, WINED3D_RS_CLIPPING
, do_clip
);
289 old_lighting
= !!state
->rs
[WINED3D_RS_LIGHTING
];
290 if (dst_buffer_impl
->version
== 3)
291 do_lighting
= device_impl
->material
&& (src_buffer_impl
->fvf
& D3DFVF_NORMAL
)
292 && (vertex_op
& D3DVOP_LIGHT
);
294 do_lighting
= old_lighting
&& (vertex_op
& D3DVOP_LIGHT
);
296 if (do_lighting
!= old_lighting
)
297 wined3d_stateblock_set_render_state(device_impl
->state
, WINED3D_RS_LIGHTING
, do_lighting
);
299 wined3d_stateblock_set_stream_source(device_impl
->state
,
300 0, src_buffer_impl
->wined3d_buffer
, 0, get_flexible_vertex_size(src_buffer_impl
->fvf
));
301 wined3d_stateblock_set_vertex_declaration(device_impl
->state
, src_buffer_impl
->wined3d_declaration
);
302 wined3d_device_apply_stateblock(device_impl
->wined3d_device
, device_impl
->state
);
303 hr
= wined3d_device_process_vertices(device_impl
->wined3d_device
, src_idx
, dst_idx
,
304 count
, dst_buffer_impl
->wined3d_buffer
, NULL
, flags
, dst_buffer_impl
->fvf
);
306 /* Restore the states if needed */
307 if (do_clip
!= old_clip
)
308 wined3d_stateblock_set_render_state(device_impl
->state
, WINED3D_RS_CLIPPING
, old_clip
);
309 if (do_lighting
!= old_lighting
)
310 wined3d_stateblock_set_render_state(device_impl
->state
, WINED3D_RS_LIGHTING
, old_lighting
);
312 wined3d_mutex_unlock();
317 /*****************************************************************************
318 * IDirect3DVertexBuffer7::GetVertexBufferDesc
320 * Returns the description of a vertex buffer
323 * Desc: Address to write the description to
326 * DDERR_INVALIDPARAMS if Desc is NULL
329 *****************************************************************************/
330 static HRESULT WINAPI
d3d_vertex_buffer7_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
, D3DVERTEXBUFFERDESC
*desc
)
332 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
333 struct wined3d_resource_desc wined3d_desc
;
334 struct wined3d_resource
*wined3d_resource
;
336 TRACE("iface %p, desc %p.\n", iface
, desc
);
338 if (!desc
) return DDERR_INVALIDPARAMS
;
340 wined3d_mutex_lock();
341 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
342 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
343 wined3d_mutex_unlock();
345 /* Now fill the desc structure */
346 desc
->dwCaps
= buffer
->Caps
;
347 desc
->dwFVF
= buffer
->fvf
;
348 desc
->dwNumVertices
= wined3d_desc
.size
/ get_flexible_vertex_size(buffer
->fvf
);
353 /*****************************************************************************
354 * IDirect3DVertexBuffer7::Optimize
356 * Converts an unoptimized vertex buffer into an optimized buffer
359 * D3DDevice: Device for which this buffer is optimized
360 * Flags: Not used, should be set to 0
363 * D3D_OK, because it's a stub
365 *****************************************************************************/
366 static HRESULT WINAPI
d3d_vertex_buffer7_Optimize(IDirect3DVertexBuffer7
*iface
,
367 IDirect3DDevice7
*device
, DWORD flags
)
369 struct d3d_vertex_buffer
*buffer
= impl_from_IDirect3DVertexBuffer7(iface
);
370 static BOOL hide
= FALSE
;
372 TRACE("iface %p, device %p, flags %#lx.\n", iface
, device
, flags
);
376 FIXME("iface %p, device %p, flags %#lx stub!\n", iface
, device
, flags
);
380 /* We could forward this call to WineD3D and take advantage
381 * of it once we use OpenGL vertex buffers
383 wined3d_mutex_lock();
384 buffer
->Caps
|= D3DVBCAPS_OPTIMIZED
;
385 wined3d_mutex_unlock();
390 /*****************************************************************************
391 * IDirect3DVertexBuffer7::ProcessVerticesStrided
393 * This method processes untransformed strided vertices into a processed
394 * or optimized vertex buffer.
396 * For more details on the parameters, see
397 * IDirect3DVertexBuffer7::ProcessVertices
400 * VertexOp: Operations to perform
401 * DestIndex: Destination index to write the vertices to
402 * Count: Number of input vertices
403 * StrideData: Array containing the input vertices
404 * VertexTypeDesc: Vertex Description or source index?????????
405 * D3DDevice: IDirect3DDevice7 to use for processing
406 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
409 * D3D_OK on success, or DDERR_*
411 *****************************************************************************/
412 static HRESULT WINAPI
d3d_vertex_buffer7_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
413 DWORD vertex_op
, DWORD dst_idx
, DWORD count
, D3DDRAWPRIMITIVESTRIDEDDATA
*data
,
414 DWORD fvf
, IDirect3DDevice7
*device
, DWORD flags
)
416 FIXME("iface %p, vertex_op %#lx, dst_idx %lu, count %lu, data %p, fvf %#lx, device %p, flags %#lx stub!\n",
417 iface
, vertex_op
, dst_idx
, count
, data
, fvf
, device
, flags
);
422 /*****************************************************************************
424 *****************************************************************************/
426 static const struct IDirect3DVertexBuffer7Vtbl d3d_vertex_buffer7_vtbl
=
428 d3d_vertex_buffer7_QueryInterface
,
429 d3d_vertex_buffer7_AddRef
,
430 d3d_vertex_buffer7_Release
,
431 d3d_vertex_buffer7_Lock
,
432 d3d_vertex_buffer7_Unlock
,
433 d3d_vertex_buffer7_ProcessVertices
,
434 d3d_vertex_buffer7_GetVertexBufferDesc
,
435 d3d_vertex_buffer7_Optimize
,
436 d3d_vertex_buffer7_ProcessVerticesStrided
,
439 HRESULT
d3d_vertex_buffer_create(struct d3d_vertex_buffer
**vertex_buf
,
440 struct ddraw
*ddraw
, D3DVERTEXBUFFERDESC
*desc
)
442 struct d3d_vertex_buffer
*buffer
;
445 TRACE("Vertex buffer description:\n");
446 TRACE(" dwSize %lu\n", desc
->dwSize
);
447 TRACE(" dwCaps %#lx\n", desc
->dwCaps
);
448 TRACE(" FVF %#lx\n", desc
->dwFVF
);
449 TRACE(" dwNumVertices %lu\n", desc
->dwNumVertices
);
451 if (!(buffer
= heap_alloc_zero(sizeof(*buffer
))))
452 return DDERR_OUTOFMEMORY
;
454 buffer
->IDirect3DVertexBuffer7_iface
.lpVtbl
= &d3d_vertex_buffer7_vtbl
;
456 buffer
->version
= ddraw
->d3dversion
;
457 if (buffer
->version
== 7)
458 IDirectDraw7_AddRef(&ddraw
->IDirectDraw7_iface
);
459 buffer
->ddraw
= ddraw
;
460 buffer
->Caps
= desc
->dwCaps
;
461 buffer
->fvf
= desc
->dwFVF
;
462 buffer
->size
= get_flexible_vertex_size(desc
->dwFVF
) * desc
->dwNumVertices
;
464 wined3d_mutex_lock();
466 if (FAILED(hr
= d3d_vertex_buffer_create_wined3d_buffer(buffer
, FALSE
, &buffer
->wined3d_buffer
)))
468 WARN("Failed to create wined3d vertex buffer, hr %#lx.\n", hr
);
469 if (hr
== WINED3DERR_INVALIDCALL
)
470 hr
= DDERR_INVALIDPARAMS
;
474 if (!(buffer
->wined3d_declaration
= ddraw_find_decl(ddraw
, desc
->dwFVF
)))
476 ERR("Failed to find vertex declaration for fvf %#lx.\n", desc
->dwFVF
);
477 wined3d_buffer_decref(buffer
->wined3d_buffer
);
478 hr
= DDERR_INVALIDPARAMS
;
481 wined3d_vertex_declaration_incref(buffer
->wined3d_declaration
);
484 wined3d_mutex_unlock();
486 *vertex_buf
= buffer
;
493 struct d3d_vertex_buffer
*unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7
*iface
)
497 assert(iface
->lpVtbl
== &d3d_vertex_buffer7_vtbl
);
499 return impl_from_IDirect3DVertexBuffer7(iface
);