wined3d: Recognize dynamic linking shader instructions.
[wine.git] / dlls / wined3d / shader_sm4.c
blob00fb4c028813d8bbd6a014c4443d93adcbb04427
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
22 #include "wined3d_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
25 WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
27 #define WINED3D_SM4_INSTRUCTION_MODIFIER (0x1u << 31)
29 #define WINED3D_SM4_MODIFIER_AOFFIMMI 0x1
30 #define WINED3D_SM4_AOFFIMMI_U_SHIFT 9
31 #define WINED3D_SM4_AOFFIMMI_U_MASK (0xfu << WINED3D_SM4_AOFFIMMI_U_SHIFT)
32 #define WINED3D_SM4_AOFFIMMI_V_SHIFT 13
33 #define WINED3D_SM4_AOFFIMMI_V_MASK (0xfu << WINED3D_SM4_AOFFIMMI_V_SHIFT)
34 #define WINED3D_SM4_AOFFIMMI_W_SHIFT 17
35 #define WINED3D_SM4_AOFFIMMI_W_MASK (0xfu << WINED3D_SM4_AOFFIMMI_W_SHIFT)
37 #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24
38 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0x1fu << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
40 #define WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT 11
41 #define WINED3D_SM4_INSTRUCTION_FLAGS_MASK (0x7u << WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT)
43 #define WINED3D_SM4_RESOURCE_TYPE_SHIFT 11
44 #define WINED3D_SM4_RESOURCE_TYPE_MASK (0xfu << WINED3D_SM4_RESOURCE_TYPE_SHIFT)
46 #define WINED3D_SM4_PRIMITIVE_TYPE_SHIFT 11
47 #define WINED3D_SM4_PRIMITIVE_TYPE_MASK (0x7u << WINED3D_SM4_PRIMITIVE_TYPE_SHIFT)
49 #define WINED3D_SM4_INDEX_TYPE_SHIFT 11
50 #define WINED3D_SM4_INDEX_TYPE_MASK (0x1u << WINED3D_SM4_INDEX_TYPE_SHIFT)
52 #define WINED3D_SM4_SAMPLER_MODE_SHIFT 11
53 #define WINED3D_SM4_SAMPLER_MODE_MASK (0xfu << WINED3D_SM4_SAMPLER_MODE_SHIFT)
55 #define WINED3D_SM4_SHADER_DATA_TYPE_SHIFT 11
56 #define WINED3D_SM4_SHADER_DATA_TYPE_MASK (0xfu << WINED3D_SM4_SHADER_DATA_TYPE_SHIFT)
58 #define WINED3D_SM4_INTERPOLATION_MODE_SHIFT 11
59 #define WINED3D_SM4_INTERPOLATION_MODE_MASK (0xfu << WINED3D_SM4_INTERPOLATION_MODE_SHIFT)
61 #define WINED3D_SM4_GLOBAL_FLAGS_SHIFT 11
62 #define WINED3D_SM4_GLOBAL_FLAGS_MASK (0xffu << WINED3D_SM4_GLOBAL_FLAGS_SHIFT)
64 #define WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT 11
65 #define WINED3D_SM5_CONTROL_POINT_COUNT_MASK (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
67 #define WINED3D_SM5_FP_ARRAY_SIZE_SHIFT 16
68 #define WINED3D_SM5_FP_TABLE_COUNT_MASK 0xffffu
70 #define WINED3D_SM5_UAV_FLAGS_SHIFT 11
71 #define WINED3D_SM5_UAV_FLAGS_MASK (0x8fffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
73 #define WINED3D_SM5_SYNC_FLAGS_SHIFT 11
74 #define WINED3D_SM5_SYNC_FLAGS_MASK (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
76 #define WINED3D_SM5_TESSELLATOR_SHIFT 11
77 #define WINED3D_SM5_TESSELLATOR_MASK (0xfu << WINED3D_SM5_TESSELLATOR_SHIFT)
79 #define WINED3D_SM4_OPCODE_MASK 0xff
81 #define WINED3D_SM4_REGISTER_MODIFIER (0x1u << 31)
83 #define WINED3D_SM4_ADDRESSING_SHIFT1 25
84 #define WINED3D_SM4_ADDRESSING_MASK1 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT1)
86 #define WINED3D_SM4_ADDRESSING_SHIFT0 22
87 #define WINED3D_SM4_ADDRESSING_MASK0 (0x3u << WINED3D_SM4_ADDRESSING_SHIFT0)
89 #define WINED3D_SM4_REGISTER_ORDER_SHIFT 20
90 #define WINED3D_SM4_REGISTER_ORDER_MASK (0x3u << WINED3D_SM4_REGISTER_ORDER_SHIFT)
92 #define WINED3D_SM4_REGISTER_TYPE_SHIFT 12
93 #define WINED3D_SM4_REGISTER_TYPE_MASK (0xffu << WINED3D_SM4_REGISTER_TYPE_SHIFT)
95 #define WINED3D_SM4_SWIZZLE_TYPE_SHIFT 2
96 #define WINED3D_SM4_SWIZZLE_TYPE_MASK (0x3u << WINED3D_SM4_SWIZZLE_TYPE_SHIFT)
98 #define WINED3D_SM4_IMMCONST_TYPE_SHIFT 0
99 #define WINED3D_SM4_IMMCONST_TYPE_MASK (0x3u << WINED3D_SM4_IMMCONST_TYPE_SHIFT)
101 #define WINED3D_SM4_WRITEMASK_SHIFT 4
102 #define WINED3D_SM4_WRITEMASK_MASK (0xfu << WINED3D_SM4_WRITEMASK_SHIFT)
104 #define WINED3D_SM4_SWIZZLE_SHIFT 4
105 #define WINED3D_SM4_SWIZZLE_MASK (0xffu << WINED3D_SM4_SWIZZLE_SHIFT)
107 #define WINED3D_SM4_VERSION_MAJOR(version) (((version) >> 4) & 0xf)
108 #define WINED3D_SM4_VERSION_MINOR(version) (((version) >> 0) & 0xf)
110 #define WINED3D_SM4_ADDRESSING_RELATIVE 0x2
111 #define WINED3D_SM4_ADDRESSING_OFFSET 0x1
113 #define WINED3D_SM4_INSTRUCTION_FLAG_SATURATE 0x4
115 #define WINED3D_SM4_CONDITIONAL_NZ (0x1u << 18)
117 enum wined3d_sm4_opcode
119 WINED3D_SM4_OP_ADD = 0x00,
120 WINED3D_SM4_OP_AND = 0x01,
121 WINED3D_SM4_OP_BREAK = 0x02,
122 WINED3D_SM4_OP_BREAKC = 0x03,
123 WINED3D_SM4_OP_CASE = 0x06,
124 WINED3D_SM4_OP_CONTINUE = 0x07,
125 WINED3D_SM4_OP_CUT = 0x09,
126 WINED3D_SM4_OP_DEFAULT = 0x0a,
127 WINED3D_SM4_OP_DERIV_RTX = 0x0b,
128 WINED3D_SM4_OP_DERIV_RTY = 0x0c,
129 WINED3D_SM4_OP_DISCARD = 0x0d,
130 WINED3D_SM4_OP_DIV = 0x0e,
131 WINED3D_SM4_OP_DP2 = 0x0f,
132 WINED3D_SM4_OP_DP3 = 0x10,
133 WINED3D_SM4_OP_DP4 = 0x11,
134 WINED3D_SM4_OP_ELSE = 0x12,
135 WINED3D_SM4_OP_EMIT = 0x13,
136 WINED3D_SM4_OP_ENDIF = 0x15,
137 WINED3D_SM4_OP_ENDLOOP = 0x16,
138 WINED3D_SM4_OP_ENDSWITCH = 0x17,
139 WINED3D_SM4_OP_EQ = 0x18,
140 WINED3D_SM4_OP_EXP = 0x19,
141 WINED3D_SM4_OP_FRC = 0x1a,
142 WINED3D_SM4_OP_FTOI = 0x1b,
143 WINED3D_SM4_OP_FTOU = 0x1c,
144 WINED3D_SM4_OP_GE = 0x1d,
145 WINED3D_SM4_OP_IADD = 0x1e,
146 WINED3D_SM4_OP_IF = 0x1f,
147 WINED3D_SM4_OP_IEQ = 0x20,
148 WINED3D_SM4_OP_IGE = 0x21,
149 WINED3D_SM4_OP_ILT = 0x22,
150 WINED3D_SM4_OP_IMAD = 0x23,
151 WINED3D_SM4_OP_IMAX = 0x24,
152 WINED3D_SM4_OP_IMIN = 0x25,
153 WINED3D_SM4_OP_IMUL = 0x26,
154 WINED3D_SM4_OP_INE = 0x27,
155 WINED3D_SM4_OP_INEG = 0x28,
156 WINED3D_SM4_OP_ISHL = 0x29,
157 WINED3D_SM4_OP_ISHR = 0x2a,
158 WINED3D_SM4_OP_ITOF = 0x2b,
159 WINED3D_SM4_OP_LABEL = 0x2c,
160 WINED3D_SM4_OP_LD = 0x2d,
161 WINED3D_SM4_OP_LD2DMS = 0x2e,
162 WINED3D_SM4_OP_LOG = 0x2f,
163 WINED3D_SM4_OP_LOOP = 0x30,
164 WINED3D_SM4_OP_LT = 0x31,
165 WINED3D_SM4_OP_MAD = 0x32,
166 WINED3D_SM4_OP_MIN = 0x33,
167 WINED3D_SM4_OP_MAX = 0x34,
168 WINED3D_SM4_OP_SHADER_DATA = 0x35,
169 WINED3D_SM4_OP_MOV = 0x36,
170 WINED3D_SM4_OP_MOVC = 0x37,
171 WINED3D_SM4_OP_MUL = 0x38,
172 WINED3D_SM4_OP_NE = 0x39,
173 WINED3D_SM4_OP_NOT = 0x3b,
174 WINED3D_SM4_OP_OR = 0x3c,
175 WINED3D_SM4_OP_RESINFO = 0x3d,
176 WINED3D_SM4_OP_RET = 0x3e,
177 WINED3D_SM4_OP_ROUND_NE = 0x40,
178 WINED3D_SM4_OP_ROUND_NI = 0x41,
179 WINED3D_SM4_OP_ROUND_PI = 0x42,
180 WINED3D_SM4_OP_ROUND_Z = 0x43,
181 WINED3D_SM4_OP_RSQ = 0x44,
182 WINED3D_SM4_OP_SAMPLE = 0x45,
183 WINED3D_SM4_OP_SAMPLE_C = 0x46,
184 WINED3D_SM4_OP_SAMPLE_C_LZ = 0x47,
185 WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
186 WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
187 WINED3D_SM4_OP_SAMPLE_B = 0x4a,
188 WINED3D_SM4_OP_SQRT = 0x4b,
189 WINED3D_SM4_OP_SWITCH = 0x4c,
190 WINED3D_SM4_OP_SINCOS = 0x4d,
191 WINED3D_SM4_OP_UDIV = 0x4e,
192 WINED3D_SM4_OP_ULT = 0x4f,
193 WINED3D_SM4_OP_UGE = 0x50,
194 WINED3D_SM4_OP_UMAX = 0x53,
195 WINED3D_SM4_OP_UMIN = 0x54,
196 WINED3D_SM4_OP_USHR = 0x55,
197 WINED3D_SM4_OP_UTOF = 0x56,
198 WINED3D_SM4_OP_XOR = 0x57,
199 WINED3D_SM4_OP_DCL_RESOURCE = 0x58,
200 WINED3D_SM4_OP_DCL_CONSTANT_BUFFER = 0x59,
201 WINED3D_SM4_OP_DCL_SAMPLER = 0x5a,
202 WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY = 0x5c,
203 WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE = 0x5d,
204 WINED3D_SM4_OP_DCL_VERTICES_OUT = 0x5e,
205 WINED3D_SM4_OP_DCL_INPUT = 0x5f,
206 WINED3D_SM4_OP_DCL_INPUT_SGV = 0x60,
207 WINED3D_SM4_OP_DCL_INPUT_SIV = 0x61,
208 WINED3D_SM4_OP_DCL_INPUT_PS = 0x62,
209 WINED3D_SM4_OP_DCL_INPUT_PS_SGV = 0x63,
210 WINED3D_SM4_OP_DCL_INPUT_PS_SIV = 0x64,
211 WINED3D_SM4_OP_DCL_OUTPUT = 0x65,
212 WINED3D_SM4_OP_DCL_OUTPUT_SIV = 0x67,
213 WINED3D_SM4_OP_DCL_TEMPS = 0x68,
214 WINED3D_SM4_OP_DCL_INDEXABLE_TEMP = 0x69,
215 WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
216 WINED3D_SM4_OP_LOD = 0x6c,
217 WINED3D_SM4_OP_GATHER4 = 0x6d,
218 WINED3D_SM4_OP_SAMPLE_POS = 0x6e,
219 WINED3D_SM4_OP_SAMPLE_INFO = 0x6f,
220 WINED3D_SM5_OP_HS_DECLS = 0x71,
221 WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE = 0x72,
222 WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
223 WINED3D_SM5_OP_HS_JOIN_PHASE = 0x74,
224 WINED3D_SM5_OP_EMIT_STREAM = 0x75,
225 WINED3D_SM5_OP_CUT_STREAM = 0x76,
226 WINED3D_SM5_OP_FCALL = 0x78,
227 WINED3D_SM5_OP_BUFINFO = 0x79,
228 WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
229 WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
230 WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
231 WINED3D_SM5_OP_DERIV_RTY_FINE = 0x7d,
232 WINED3D_SM5_OP_GATHER4_C = 0x7e,
233 WINED3D_SM5_OP_RCP = 0x81,
234 WINED3D_SM5_OP_UBFE = 0x8a,
235 WINED3D_SM5_OP_BFI = 0x8c,
236 WINED3D_SM5_OP_BFREV = 0x8d,
237 WINED3D_SM5_OP_SWAPC = 0x8e,
238 WINED3D_SM5_OP_DCL_STREAM = 0x8f,
239 WINED3D_SM5_OP_DCL_FUNCTION_BODY = 0x90,
240 WINED3D_SM5_OP_DCL_FUNCTION_TABLE = 0x91,
241 WINED3D_SM5_OP_DCL_INTERFACE = 0x92,
242 WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT = 0x93,
243 WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT = 0x94,
244 WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN = 0x95,
245 WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING = 0x96,
246 WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE = 0x97,
247 WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR = 0x98,
248 WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT = 0x99,
249 WINED3D_SM5_OP_DCL_THREAD_GROUP = 0x9b,
250 WINED3D_SM5_OP_DCL_UAV_TYPED = 0x9c,
251 WINED3D_SM5_OP_DCL_UAV_RAW = 0x9d,
252 WINED3D_SM5_OP_DCL_UAV_STRUCTURED = 0x9e,
253 WINED3D_SM5_OP_DCL_TGSM_RAW = 0x9f,
254 WINED3D_SM5_OP_DCL_TGSM_STRUCTURED = 0xa0,
255 WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED = 0xa2,
256 WINED3D_SM5_OP_LD_UAV_TYPED = 0xa3,
257 WINED3D_SM5_OP_STORE_UAV_TYPED = 0xa4,
258 WINED3D_SM5_OP_LD_RAW = 0xa5,
259 WINED3D_SM5_OP_STORE_RAW = 0xa6,
260 WINED3D_SM5_OP_LD_STRUCTURED = 0xa7,
261 WINED3D_SM5_OP_STORE_STRUCTURED = 0xa8,
262 WINED3D_SM5_OP_ATOMIC_AND = 0xa9,
263 WINED3D_SM5_OP_ATOMIC_OR = 0xaa,
264 WINED3D_SM5_OP_ATOMIC_XOR = 0xab,
265 WINED3D_SM5_OP_ATOMIC_CMP_STORE = 0xac,
266 WINED3D_SM5_OP_ATOMIC_IADD = 0xad,
267 WINED3D_SM5_OP_ATOMIC_UMAX = 0xb0,
268 WINED3D_SM5_OP_ATOMIC_UMIN = 0xb1,
269 WINED3D_SM5_OP_IMM_ATOMIC_ALLOC = 0xb2,
270 WINED3D_SM5_OP_IMM_ATOMIC_CONSUME = 0xb3,
271 WINED3D_SM5_OP_IMM_ATOMIC_AND = 0xb5,
272 WINED3D_SM5_OP_IMM_ATOMIC_OR = 0xb6,
273 WINED3D_SM5_OP_IMM_ATOMIC_XOR = 0xb7,
274 WINED3D_SM5_OP_IMM_ATOMIC_EXCH = 0xb8,
275 WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH = 0xb9,
276 WINED3D_SM5_OP_IMM_ATOMIC_UMAX = 0xbc,
277 WINED3D_SM5_OP_IMM_ATOMIC_UMIN = 0xbd,
278 WINED3D_SM5_OP_SYNC = 0xbe,
281 enum wined3d_sm4_register_type
283 WINED3D_SM4_RT_TEMP = 0x00,
284 WINED3D_SM4_RT_INPUT = 0x01,
285 WINED3D_SM4_RT_OUTPUT = 0x02,
286 WINED3D_SM4_RT_INDEXABLE_TEMP = 0x03,
287 WINED3D_SM4_RT_IMMCONST = 0x04,
288 WINED3D_SM4_RT_SAMPLER = 0x06,
289 WINED3D_SM4_RT_RESOURCE = 0x07,
290 WINED3D_SM4_RT_CONSTBUFFER = 0x08,
291 WINED3D_SM4_RT_IMMCONSTBUFFER = 0x09,
292 WINED3D_SM4_RT_PRIMID = 0x0b,
293 WINED3D_SM4_RT_DEPTHOUT = 0x0c,
294 WINED3D_SM4_RT_NULL = 0x0d,
295 WINED3D_SM5_RT_STREAM = 0x10,
296 WINED3D_SM5_RT_FUNCTION_BODY = 0x11,
297 WINED3D_SM5_RT_FUNCTION_POINTER = 0x13,
298 WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID = 0x16,
299 WINED3D_SM5_RT_FORK_INSTANCE_ID = 0x17,
300 WINED3D_SM5_RT_INPUT_CONTROL_POINT = 0x19,
301 WINED3D_SM5_RT_OUTPUT_CONTROL_POINT = 0x1a,
302 WINED3D_SM5_RT_PATCH_CONSTANT_DATA = 0x1b,
303 WINED3D_SM5_RT_DOMAIN_LOCATION = 0x1c,
304 WINED3D_SM5_RT_UAV = 0x1e,
305 WINED3D_SM5_RT_SHARED_MEMORY = 0x1f,
306 WINED3D_SM5_RT_THREAD_ID = 0x20,
307 WINED3D_SM5_RT_THREAD_GROUP_ID = 0x21,
308 WINED3D_SM5_RT_LOCAL_THREAD_ID = 0x22,
309 WINED3D_SM5_RT_LOCAL_THREAD_INDEX = 0x24,
312 enum wined3d_sm4_output_primitive_type
314 WINED3D_SM4_OUTPUT_PT_POINTLIST = 0x1,
315 WINED3D_SM4_OUTPUT_PT_LINELIST = 0x3,
316 WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP = 0x5,
319 enum wined3d_sm4_input_primitive_type
321 WINED3D_SM4_INPUT_PT_POINT = 0x1,
322 WINED3D_SM4_INPUT_PT_LINE = 0x2,
323 WINED3D_SM4_INPUT_PT_TRIANGLE = 0x3,
324 WINED3D_SM4_INPUT_PT_LINEADJ = 0x6,
325 WINED3D_SM4_INPUT_PT_TRIANGLEADJ = 0x7,
328 enum wined3d_sm4_swizzle_type
330 WINED3D_SM4_SWIZZLE_NONE = 0x0,
331 WINED3D_SM4_SWIZZLE_VEC4 = 0x1,
332 WINED3D_SM4_SWIZZLE_SCALAR = 0x2,
335 enum wined3d_sm4_immconst_type
337 WINED3D_SM4_IMMCONST_SCALAR = 0x1,
338 WINED3D_SM4_IMMCONST_VEC4 = 0x2,
341 enum wined3d_sm4_resource_type
343 WINED3D_SM4_RESOURCE_BUFFER = 0x1,
344 WINED3D_SM4_RESOURCE_TEXTURE_1D = 0x2,
345 WINED3D_SM4_RESOURCE_TEXTURE_2D = 0x3,
346 WINED3D_SM4_RESOURCE_TEXTURE_2DMS = 0x4,
347 WINED3D_SM4_RESOURCE_TEXTURE_3D = 0x5,
348 WINED3D_SM4_RESOURCE_TEXTURE_CUBE = 0x6,
349 WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY = 0x7,
350 WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY = 0x8,
351 WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY = 0x9,
354 enum wined3d_sm4_data_type
356 WINED3D_SM4_DATA_UNORM = 0x1,
357 WINED3D_SM4_DATA_SNORM = 0x2,
358 WINED3D_SM4_DATA_INT = 0x3,
359 WINED3D_SM4_DATA_UINT = 0x4,
360 WINED3D_SM4_DATA_FLOAT = 0x5,
363 enum wined3d_sm4_sampler_mode
365 WINED3D_SM4_SAMPLER_DEFAULT = 0x0,
366 WINED3D_SM4_SAMPLER_COMPARISON = 0x1,
369 enum wined3d_sm4_shader_data_type
371 WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER = 0x3,
372 WINED3D_SM4_SHADER_DATA_MESSAGE = 0x4,
375 struct wined3d_shader_src_param_entry
377 struct list entry;
378 struct wined3d_shader_src_param param;
381 struct wined3d_sm4_data
383 struct wined3d_shader_version shader_version;
384 const DWORD *end;
386 unsigned int output_map[MAX_REG_OUTPUT];
388 struct wined3d_shader_src_param src_param[5];
389 struct wined3d_shader_dst_param dst_param[2];
390 struct list src_free;
391 struct list src;
392 struct wined3d_shader_immediate_constant_buffer icb;
395 struct wined3d_sm4_opcode_info
397 enum wined3d_sm4_opcode opcode;
398 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
399 const char *dst_info;
400 const char *src_info;
401 void (*read_opcode_func)(struct wined3d_shader_instruction *ins,
402 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
403 struct wined3d_sm4_data *priv);
406 static const enum wined3d_primitive_type output_primitive_type_table[] =
408 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
409 /* WINED3D_SM4_OUTPUT_PT_POINTLIST */ WINED3D_PT_POINTLIST,
410 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
411 /* WINED3D_SM4_OUTPUT_PT_LINELIST */ WINED3D_PT_LINELIST,
412 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
413 /* WINED3D_SM4_OUTPUT_PT_TRIANGLESTRIP */ WINED3D_PT_TRIANGLESTRIP,
416 static const enum wined3d_primitive_type input_primitive_type_table[] =
418 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
419 /* WINED3D_SM4_INPUT_PT_POINT */ WINED3D_PT_POINTLIST,
420 /* WINED3D_SM4_INPUT_PT_LINE */ WINED3D_PT_LINELIST,
421 /* WINED3D_SM4_INPUT_PT_TRIANGLE */ WINED3D_PT_TRIANGLELIST,
422 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
423 /* UNKNOWN */ WINED3D_PT_UNDEFINED,
424 /* WINED3D_SM4_INPUT_PT_LINEADJ */ WINED3D_PT_LINELIST_ADJ,
425 /* WINED3D_SM4_INPUT_PT_TRIANGLEADJ */ WINED3D_PT_TRIANGLELIST_ADJ,
428 static const enum wined3d_shader_resource_type resource_type_table[] =
430 /* 0 */ WINED3D_SHADER_RESOURCE_NONE,
431 /* WINED3D_SM4_RESOURCE_BUFFER */ WINED3D_SHADER_RESOURCE_BUFFER,
432 /* WINED3D_SM4_RESOURCE_TEXTURE_1D */ WINED3D_SHADER_RESOURCE_TEXTURE_1D,
433 /* WINED3D_SM4_RESOURCE_TEXTURE_2D */ WINED3D_SHADER_RESOURCE_TEXTURE_2D,
434 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMS */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMS,
435 /* WINED3D_SM4_RESOURCE_TEXTURE_3D */ WINED3D_SHADER_RESOURCE_TEXTURE_3D,
436 /* WINED3D_SM4_RESOURCE_TEXTURE_CUBE */ WINED3D_SHADER_RESOURCE_TEXTURE_CUBE,
437 /* WINED3D_SM4_RESOURCE_TEXTURE_1DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_1DARRAY,
438 /* WINED3D_SM4_RESOURCE_TEXTURE_2DARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DARRAY,
439 /* WINED3D_SM4_RESOURCE_TEXTURE_2DMSARRAY */ WINED3D_SHADER_RESOURCE_TEXTURE_2DMSARRAY,
442 static const enum wined3d_data_type data_type_table[] =
444 /* 0 */ WINED3D_DATA_FLOAT,
445 /* WINED3D_SM4_DATA_UNORM */ WINED3D_DATA_UNORM,
446 /* WINED3D_SM4_DATA_SNORM */ WINED3D_DATA_SNORM,
447 /* WINED3D_SM4_DATA_INT */ WINED3D_DATA_INT,
448 /* WINED3D_SM4_DATA_UINT */ WINED3D_DATA_UINT,
449 /* WINED3D_SM4_DATA_FLOAT */ WINED3D_DATA_FLOAT,
452 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
453 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param);
454 static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
455 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param);
457 static void shader_sm4_read_conditional_op(struct wined3d_shader_instruction *ins,
458 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
459 struct wined3d_sm4_data *priv)
461 shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_UINT, &priv->src_param[0]);
462 ins->flags = (opcode_token & WINED3D_SM4_CONDITIONAL_NZ) ?
463 WINED3D_SHADER_CONDITIONAL_OP_NZ : WINED3D_SHADER_CONDITIONAL_OP_Z;
466 static void shader_sm4_read_shader_data(struct wined3d_shader_instruction *ins,
467 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
468 struct wined3d_sm4_data *priv)
470 enum wined3d_sm4_shader_data_type type;
471 unsigned int icb_size;
473 type = (opcode_token & WINED3D_SM4_SHADER_DATA_TYPE_MASK) >> WINED3D_SM4_SHADER_DATA_TYPE_SHIFT;
474 if (type != WINED3D_SM4_SHADER_DATA_IMMEDIATE_CONSTANT_BUFFER)
476 FIXME("Unhandled shader data type %#x.\n", type);
477 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
478 return;
481 ++tokens;
482 icb_size = token_count - 1;
483 if (icb_size % 4 || icb_size > MAX_IMMEDIATE_CONSTANT_BUFFER_SIZE)
485 FIXME("Unexpected immediate constant buffer size %u.\n", icb_size);
486 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
487 return;
490 priv->icb.vec4_count = icb_size / 4;
491 memcpy(priv->icb.data, tokens, sizeof(*tokens) * icb_size);
492 ins->declaration.icb = &priv->icb;
495 static void shader_sm4_read_dcl_resource(struct wined3d_shader_instruction *ins,
496 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
497 struct wined3d_sm4_data *priv)
499 enum wined3d_sm4_resource_type resource_type;
500 enum wined3d_sm4_data_type data_type;
501 enum wined3d_data_type reg_data_type;
502 DWORD components;
504 resource_type = (opcode_token & WINED3D_SM4_RESOURCE_TYPE_MASK) >> WINED3D_SM4_RESOURCE_TYPE_SHIFT;
505 if (!resource_type || (resource_type >= ARRAY_SIZE(resource_type_table)))
507 FIXME("Unhandled resource type %#x.\n", resource_type);
508 ins->declaration.semantic.resource_type = WINED3D_SHADER_RESOURCE_NONE;
510 else
512 ins->declaration.semantic.resource_type = resource_type_table[resource_type];
514 reg_data_type = opcode == WINED3D_SM4_OP_DCL_RESOURCE ? WINED3D_DATA_RESOURCE : WINED3D_DATA_UAV;
515 shader_sm4_read_dst_param(priv, &tokens, reg_data_type, &ins->declaration.semantic.reg);
517 components = *tokens++;
518 if ((components & 0xfff0) != (components & 0xf) * 0x1110)
519 FIXME("Components (%#x) have different data types.\n", components);
520 data_type = components & 0xf;
522 if (!data_type || (data_type >= ARRAY_SIZE(data_type_table)))
524 FIXME("Unhandled data type %#x.\n", data_type);
525 ins->declaration.semantic.resource_data_type = WINED3D_DATA_FLOAT;
527 else
529 ins->declaration.semantic.resource_data_type = data_type_table[data_type];
533 static void shader_sm4_read_dcl_constant_buffer(struct wined3d_shader_instruction *ins,
534 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
535 struct wined3d_sm4_data *priv)
537 shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.src);
538 if (opcode_token & WINED3D_SM4_INDEX_TYPE_MASK)
539 ins->flags |= WINED3DSI_INDEXED_DYNAMIC;
542 static void shader_sm4_read_dcl_sampler(struct wined3d_shader_instruction *ins,
543 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
544 struct wined3d_sm4_data *priv)
546 ins->flags = (opcode_token & WINED3D_SM4_SAMPLER_MODE_MASK) >> WINED3D_SM4_SAMPLER_MODE_SHIFT;
547 if (ins->flags & ~WINED3D_SM4_SAMPLER_COMPARISON)
548 FIXME("Unhandled sampler mode %#x.\n", ins->flags);
549 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_SAMPLER, &ins->declaration.dst);
552 static void shader_sm4_read_dcl_output_topology(struct wined3d_shader_instruction *ins,
553 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
554 struct wined3d_sm4_data *priv)
556 enum wined3d_sm4_output_primitive_type primitive_type;
558 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
559 if (primitive_type >= sizeof(output_primitive_type_table) / sizeof(*output_primitive_type_table))
561 FIXME("Unhandled output primitive type %#x.\n", primitive_type);
562 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
564 else
566 ins->declaration.primitive_type = output_primitive_type_table[primitive_type];
570 static void shader_sm4_read_dcl_input_primitive(struct wined3d_shader_instruction *ins,
571 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
572 struct wined3d_sm4_data *priv)
574 enum wined3d_sm4_input_primitive_type primitive_type;
576 primitive_type = (opcode_token & WINED3D_SM4_PRIMITIVE_TYPE_MASK) >> WINED3D_SM4_PRIMITIVE_TYPE_SHIFT;
577 if (primitive_type >= sizeof(input_primitive_type_table) / sizeof(*input_primitive_type_table))
579 FIXME("Unhandled input primitive type %#x.\n", primitive_type);
580 ins->declaration.primitive_type = WINED3D_PT_UNDEFINED;
582 else
584 ins->declaration.primitive_type = input_primitive_type_table[primitive_type];
588 static void shader_sm4_read_declaration_count(struct wined3d_shader_instruction *ins,
589 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
590 struct wined3d_sm4_data *priv)
592 ins->declaration.count = *tokens;
595 static void shader_sm4_read_declaration_dst(struct wined3d_shader_instruction *ins,
596 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
597 struct wined3d_sm4_data *priv)
599 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.dst);
602 static void shader_sm4_read_declaration_register_semantic(struct wined3d_shader_instruction *ins,
603 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
604 struct wined3d_sm4_data *priv)
606 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
607 ins->declaration.register_semantic.sysval_semantic = *tokens;
610 static void shader_sm4_read_dcl_input_ps(struct wined3d_shader_instruction *ins,
611 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
612 struct wined3d_sm4_data *priv)
614 ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
615 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.dst);
618 static void shader_sm4_read_dcl_input_ps_siv(struct wined3d_shader_instruction *ins,
619 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
620 struct wined3d_sm4_data *priv)
622 ins->flags = (opcode_token & WINED3D_SM4_INTERPOLATION_MODE_MASK) >> WINED3D_SM4_INTERPOLATION_MODE_SHIFT;
623 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.register_semantic.reg);
624 ins->declaration.register_semantic.sysval_semantic = *tokens;
627 static void shader_sm4_read_dcl_indexable_temp(struct wined3d_shader_instruction *ins,
628 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
629 struct wined3d_sm4_data *priv)
631 ins->declaration.indexable_temp.register_idx = *tokens++;
632 ins->declaration.indexable_temp.register_size = *tokens++;
633 ins->declaration.indexable_temp.component_count = *tokens;
636 static void shader_sm4_read_dcl_global_flags(struct wined3d_shader_instruction *ins,
637 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
638 struct wined3d_sm4_data *priv)
640 ins->flags = (opcode_token & WINED3D_SM4_GLOBAL_FLAGS_MASK) >> WINED3D_SM4_GLOBAL_FLAGS_SHIFT;
643 static void shader_sm5_read_fcall(struct wined3d_shader_instruction *ins,
644 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
645 struct wined3d_sm4_data *priv)
647 priv->src_param[0].reg.u.fp_body_idx = *tokens++;
648 shader_sm4_read_src_param(priv, &tokens, WINED3D_DATA_OPAQUE, &priv->src_param[0]);
651 static void shader_sm5_read_dcl_function_body(struct wined3d_shader_instruction *ins,
652 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
653 struct wined3d_sm4_data *priv)
655 ins->declaration.index = *tokens;
658 static void shader_sm5_read_dcl_function_table(struct wined3d_shader_instruction *ins,
659 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
660 struct wined3d_sm4_data *priv)
662 ins->declaration.index = *tokens++;
663 FIXME("Ignoring set of function bodies (count %u).\n", *tokens);
666 static void shader_sm5_read_dcl_interface(struct wined3d_shader_instruction *ins,
667 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
668 struct wined3d_sm4_data *priv)
670 ins->declaration.fp.index = *tokens++;
671 ins->declaration.fp.body_count = *tokens++;
672 ins->declaration.fp.array_size = *tokens >> WINED3D_SM5_FP_ARRAY_SIZE_SHIFT;
673 ins->declaration.fp.table_count = *tokens++ & WINED3D_SM5_FP_TABLE_COUNT_MASK;
674 FIXME("Ignoring set of function tables (count %u).\n", ins->declaration.fp.table_count);
677 static void shader_sm5_read_control_point_count(struct wined3d_shader_instruction *ins,
678 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
679 struct wined3d_sm4_data *priv)
681 ins->declaration.count = (opcode_token & WINED3D_SM5_CONTROL_POINT_COUNT_MASK)
682 >> WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT;
685 static void shader_sm5_read_dcl_tessellator_domain(struct wined3d_shader_instruction *ins,
686 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
687 struct wined3d_sm4_data *priv)
689 ins->declaration.tessellator_domain = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
690 >> WINED3D_SM5_TESSELLATOR_SHIFT;
693 static void shader_sm5_read_dcl_tessellator_partitioning(struct wined3d_shader_instruction *ins,
694 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
695 struct wined3d_sm4_data *priv)
697 ins->declaration.tessellator_partitioning = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
698 >> WINED3D_SM5_TESSELLATOR_SHIFT;
701 static void shader_sm5_read_dcl_tessellator_output_primitive(struct wined3d_shader_instruction *ins,
702 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
703 struct wined3d_sm4_data *priv)
705 ins->declaration.tessellator_output_primitive = (opcode_token & WINED3D_SM5_TESSELLATOR_MASK)
706 >> WINED3D_SM5_TESSELLATOR_SHIFT;
709 static void shader_sm5_read_dcl_hs_max_tessfactor(struct wined3d_shader_instruction *ins,
710 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
711 struct wined3d_sm4_data *priv)
713 ins->declaration.max_tessellation_factor = *(float *)tokens;
716 static void shader_sm5_read_dcl_thread_group(struct wined3d_shader_instruction *ins,
717 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
718 struct wined3d_sm4_data *priv)
720 ins->declaration.thread_group_size.x = *tokens++;
721 ins->declaration.thread_group_size.y = *tokens++;
722 ins->declaration.thread_group_size.z = *tokens++;
725 static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins,
726 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
727 struct wined3d_sm4_data *priv)
729 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.dst);
730 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
733 static void shader_sm5_read_dcl_uav_structured(struct wined3d_shader_instruction *ins,
734 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
735 struct wined3d_sm4_data *priv)
737 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.structured_resource.reg);
738 ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
739 ins->declaration.structured_resource.byte_stride = *tokens;
742 static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
743 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
744 struct wined3d_sm4_data *priv)
746 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.tgsm_raw.reg);
747 ins->declaration.tgsm_raw.byte_count = *tokens;
750 static void shader_sm5_read_dcl_tgsm_structured(struct wined3d_shader_instruction *ins,
751 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
752 struct wined3d_sm4_data *priv)
754 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_FLOAT, &ins->declaration.tgsm_structured.reg);
755 ins->declaration.tgsm_structured.byte_stride = *tokens++;
756 ins->declaration.tgsm_structured.structure_count = *tokens;
759 static void shader_sm5_read_dcl_resource_structured(struct wined3d_shader_instruction *ins,
760 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
761 struct wined3d_sm4_data *priv)
763 shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_RESOURCE, &ins->declaration.structured_resource.reg);
764 ins->declaration.structured_resource.byte_stride = *tokens;
767 static void shader_sm5_read_sync(struct wined3d_shader_instruction *ins,
768 DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
769 struct wined3d_sm4_data *priv)
771 ins->flags = (opcode_token & WINED3D_SM5_SYNC_FLAGS_MASK) >> WINED3D_SM5_SYNC_FLAGS_SHIFT;
775 * f -> WINED3D_DATA_FLOAT
776 * i -> WINED3D_DATA_INT
777 * u -> WINED3D_DATA_UINT
778 * O -> WINED3D_DATA_OPAQUE
779 * R -> WINED3D_DATA_RESOURCE
780 * S -> WINED3D_DATA_SAMPLER
781 * U -> WINED3D_DATA_UAV
783 static const struct wined3d_sm4_opcode_info opcode_table[] =
785 {WINED3D_SM4_OP_ADD, WINED3DSIH_ADD, "f", "ff"},
786 {WINED3D_SM4_OP_AND, WINED3DSIH_AND, "u", "uu"},
787 {WINED3D_SM4_OP_BREAK, WINED3DSIH_BREAK, "", ""},
788 {WINED3D_SM4_OP_BREAKC, WINED3DSIH_BREAKP, "", "u",
789 shader_sm4_read_conditional_op},
790 {WINED3D_SM4_OP_CASE, WINED3DSIH_CASE, "", "u"},
791 {WINED3D_SM4_OP_CONTINUE, WINED3DSIH_CONTINUE, "", ""},
792 {WINED3D_SM4_OP_CUT, WINED3DSIH_CUT, "", ""},
793 {WINED3D_SM4_OP_DEFAULT, WINED3DSIH_DEFAULT, "", ""},
794 {WINED3D_SM4_OP_DERIV_RTX, WINED3DSIH_DSX, "f", "f"},
795 {WINED3D_SM4_OP_DERIV_RTY, WINED3DSIH_DSY, "f", "f"},
796 {WINED3D_SM4_OP_DISCARD, WINED3DSIH_TEXKILL, "", "u"},
797 {WINED3D_SM4_OP_DIV, WINED3DSIH_DIV, "f", "ff"},
798 {WINED3D_SM4_OP_DP2, WINED3DSIH_DP2, "f", "ff"},
799 {WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, "f", "ff"},
800 {WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, "f", "ff"},
801 {WINED3D_SM4_OP_ELSE, WINED3DSIH_ELSE, "", ""},
802 {WINED3D_SM4_OP_EMIT, WINED3DSIH_EMIT, "", ""},
803 {WINED3D_SM4_OP_ENDIF, WINED3DSIH_ENDIF, "", ""},
804 {WINED3D_SM4_OP_ENDLOOP, WINED3DSIH_ENDLOOP, "", ""},
805 {WINED3D_SM4_OP_ENDSWITCH, WINED3DSIH_ENDSWITCH, "", ""},
806 {WINED3D_SM4_OP_EQ, WINED3DSIH_EQ, "u", "ff"},
807 {WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, "f", "f"},
808 {WINED3D_SM4_OP_FRC, WINED3DSIH_FRC, "f", "f"},
809 {WINED3D_SM4_OP_FTOI, WINED3DSIH_FTOI, "i", "f"},
810 {WINED3D_SM4_OP_FTOU, WINED3DSIH_FTOU, "u", "f"},
811 {WINED3D_SM4_OP_GE, WINED3DSIH_GE, "u", "ff"},
812 {WINED3D_SM4_OP_IADD, WINED3DSIH_IADD, "i", "ii"},
813 {WINED3D_SM4_OP_IF, WINED3DSIH_IF, "", "u",
814 shader_sm4_read_conditional_op},
815 {WINED3D_SM4_OP_IEQ, WINED3DSIH_IEQ, "u", "ii"},
816 {WINED3D_SM4_OP_IGE, WINED3DSIH_IGE, "u", "ii"},
817 {WINED3D_SM4_OP_ILT, WINED3DSIH_ILT, "u", "ii"},
818 {WINED3D_SM4_OP_IMAD, WINED3DSIH_IMAD, "i", "iii"},
819 {WINED3D_SM4_OP_IMAX, WINED3DSIH_IMAX, "i", "ii"},
820 {WINED3D_SM4_OP_IMIN, WINED3DSIH_IMIN, "i", "ii"},
821 {WINED3D_SM4_OP_IMUL, WINED3DSIH_IMUL, "ii", "ii"},
822 {WINED3D_SM4_OP_INE, WINED3DSIH_INE, "u", "ii"},
823 {WINED3D_SM4_OP_INEG, WINED3DSIH_INEG, "i", "i"},
824 {WINED3D_SM4_OP_ISHL, WINED3DSIH_ISHL, "i", "ii"},
825 {WINED3D_SM4_OP_ISHR, WINED3DSIH_ISHR, "i", "ii"},
826 {WINED3D_SM4_OP_ITOF, WINED3DSIH_ITOF, "f", "i"},
827 {WINED3D_SM4_OP_LABEL, WINED3DSIH_LABEL, "", "O"},
828 {WINED3D_SM4_OP_LD, WINED3DSIH_LD, "u", "iR"},
829 {WINED3D_SM4_OP_LD2DMS, WINED3DSIH_LD2DMS, "u", "iRi"},
830 {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, "f", "f"},
831 {WINED3D_SM4_OP_LOOP, WINED3DSIH_LOOP, "", ""},
832 {WINED3D_SM4_OP_LT, WINED3DSIH_LT, "u", "ff"},
833 {WINED3D_SM4_OP_MAD, WINED3DSIH_MAD, "f", "fff"},
834 {WINED3D_SM4_OP_MIN, WINED3DSIH_MIN, "f", "ff"},
835 {WINED3D_SM4_OP_MAX, WINED3DSIH_MAX, "f", "ff"},
836 {WINED3D_SM4_OP_SHADER_DATA, WINED3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER, "", "",
837 shader_sm4_read_shader_data},
838 {WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, "f", "f"},
839 {WINED3D_SM4_OP_MOVC, WINED3DSIH_MOVC, "f", "uff"},
840 {WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, "f", "ff"},
841 {WINED3D_SM4_OP_NE, WINED3DSIH_NE, "u", "ff"},
842 {WINED3D_SM4_OP_NOT, WINED3DSIH_NOT, "u", "u"},
843 {WINED3D_SM4_OP_OR, WINED3DSIH_OR, "u", "uu"},
844 {WINED3D_SM4_OP_RESINFO, WINED3DSIH_RESINFO, "f", "iR"},
845 {WINED3D_SM4_OP_RET, WINED3DSIH_RET, "", ""},
846 {WINED3D_SM4_OP_ROUND_NE, WINED3DSIH_ROUND_NE, "f", "f"},
847 {WINED3D_SM4_OP_ROUND_NI, WINED3DSIH_ROUND_NI, "f", "f"},
848 {WINED3D_SM4_OP_ROUND_PI, WINED3DSIH_ROUND_PI, "f", "f"},
849 {WINED3D_SM4_OP_ROUND_Z, WINED3DSIH_ROUND_Z, "f", "f"},
850 {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, "f", "f"},
851 {WINED3D_SM4_OP_SAMPLE, WINED3DSIH_SAMPLE, "u", "fRS"},
852 {WINED3D_SM4_OP_SAMPLE_C, WINED3DSIH_SAMPLE_C, "f", "fRSf"},
853 {WINED3D_SM4_OP_SAMPLE_C_LZ, WINED3DSIH_SAMPLE_C_LZ, "f", "fRSf"},
854 {WINED3D_SM4_OP_SAMPLE_LOD, WINED3DSIH_SAMPLE_LOD, "u", "fRSf"},
855 {WINED3D_SM4_OP_SAMPLE_GRAD, WINED3DSIH_SAMPLE_GRAD, "u", "fRSff"},
856 {WINED3D_SM4_OP_SAMPLE_B, WINED3DSIH_SAMPLE_B, "u", "fRSf"},
857 {WINED3D_SM4_OP_SQRT, WINED3DSIH_SQRT, "f", "f"},
858 {WINED3D_SM4_OP_SWITCH, WINED3DSIH_SWITCH, "", "u"},
859 {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, "ff", "f"},
860 {WINED3D_SM4_OP_UDIV, WINED3DSIH_UDIV, "uu", "uu"},
861 {WINED3D_SM4_OP_ULT, WINED3DSIH_ULT, "u", "uu"},
862 {WINED3D_SM4_OP_UGE, WINED3DSIH_UGE, "u", "uu"},
863 {WINED3D_SM4_OP_UMAX, WINED3DSIH_UMAX, "u", "uu"},
864 {WINED3D_SM4_OP_UMIN, WINED3DSIH_UMIN, "u", "uu"},
865 {WINED3D_SM4_OP_USHR, WINED3DSIH_USHR, "u", "uu"},
866 {WINED3D_SM4_OP_UTOF, WINED3DSIH_UTOF, "f", "u"},
867 {WINED3D_SM4_OP_XOR, WINED3DSIH_XOR, "u", "uu"},
868 {WINED3D_SM4_OP_DCL_RESOURCE, WINED3DSIH_DCL, "R", "",
869 shader_sm4_read_dcl_resource},
870 {WINED3D_SM4_OP_DCL_CONSTANT_BUFFER, WINED3DSIH_DCL_CONSTANT_BUFFER, "", "",
871 shader_sm4_read_dcl_constant_buffer},
872 {WINED3D_SM4_OP_DCL_SAMPLER, WINED3DSIH_DCL_SAMPLER, "", "",
873 shader_sm4_read_dcl_sampler},
874 {WINED3D_SM4_OP_DCL_OUTPUT_TOPOLOGY, WINED3DSIH_DCL_OUTPUT_TOPOLOGY, "", "",
875 shader_sm4_read_dcl_output_topology},
876 {WINED3D_SM4_OP_DCL_INPUT_PRIMITIVE, WINED3DSIH_DCL_INPUT_PRIMITIVE, "", "",
877 shader_sm4_read_dcl_input_primitive},
878 {WINED3D_SM4_OP_DCL_VERTICES_OUT, WINED3DSIH_DCL_VERTICES_OUT, "", "",
879 shader_sm4_read_declaration_count},
880 {WINED3D_SM4_OP_DCL_INPUT, WINED3DSIH_DCL_INPUT, "", "",
881 shader_sm4_read_declaration_dst},
882 {WINED3D_SM4_OP_DCL_INPUT_SGV, WINED3DSIH_DCL_INPUT_SGV, "", "",
883 shader_sm4_read_declaration_register_semantic},
884 {WINED3D_SM4_OP_DCL_INPUT_SIV, WINED3DSIH_DCL_INPUT_SIV, "", "",
885 shader_sm4_read_declaration_register_semantic},
886 {WINED3D_SM4_OP_DCL_INPUT_PS, WINED3DSIH_DCL_INPUT_PS, "", "",
887 shader_sm4_read_dcl_input_ps},
888 {WINED3D_SM4_OP_DCL_INPUT_PS_SGV, WINED3DSIH_DCL_INPUT_PS_SGV, "", "",
889 shader_sm4_read_declaration_register_semantic},
890 {WINED3D_SM4_OP_DCL_INPUT_PS_SIV, WINED3DSIH_DCL_INPUT_PS_SIV, "", "",
891 shader_sm4_read_dcl_input_ps_siv},
892 {WINED3D_SM4_OP_DCL_OUTPUT, WINED3DSIH_DCL_OUTPUT, "", "",
893 shader_sm4_read_declaration_dst},
894 {WINED3D_SM4_OP_DCL_OUTPUT_SIV, WINED3DSIH_DCL_OUTPUT_SIV, "", "",
895 shader_sm4_read_declaration_register_semantic},
896 {WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", "",
897 shader_sm4_read_declaration_count},
898 {WINED3D_SM4_OP_DCL_INDEXABLE_TEMP, WINED3DSIH_DCL_INDEXABLE_TEMP, "", "",
899 shader_sm4_read_dcl_indexable_temp},
900 {WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", "",
901 shader_sm4_read_dcl_global_flags},
902 {WINED3D_SM4_OP_LOD, WINED3DSIH_LOD, "f", "fRS"},
903 {WINED3D_SM4_OP_GATHER4, WINED3DSIH_GATHER4, "u", "fRS"},
904 {WINED3D_SM4_OP_SAMPLE_POS, WINED3DSIH_SAMPLE_POS, "f", "Ru"},
905 {WINED3D_SM4_OP_SAMPLE_INFO, WINED3DSIH_SAMPLE_INFO, "f", "R"},
906 {WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
907 {WINED3D_SM5_OP_HS_CONTROL_POINT_PHASE, WINED3DSIH_HS_CONTROL_POINT_PHASE, "", ""},
908 {WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
909 {WINED3D_SM5_OP_HS_JOIN_PHASE, WINED3DSIH_HS_JOIN_PHASE, "", ""},
910 {WINED3D_SM5_OP_EMIT_STREAM, WINED3DSIH_EMIT_STREAM, "", "f"},
911 {WINED3D_SM5_OP_CUT_STREAM, WINED3DSIH_CUT_STREAM, "", "f"},
912 {WINED3D_SM5_OP_FCALL, WINED3DSIH_FCALL, "", "O",
913 shader_sm5_read_fcall},
914 {WINED3D_SM5_OP_BUFINFO, WINED3DSIH_BUFINFO, "i", "U"},
915 {WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
916 {WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
917 {WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
918 {WINED3D_SM5_OP_DERIV_RTY_FINE, WINED3DSIH_DSY_FINE, "f", "f"},
919 {WINED3D_SM5_OP_GATHER4_C, WINED3DSIH_GATHER4_C, "f", "fRSf"},
920 {WINED3D_SM5_OP_RCP, WINED3DSIH_RCP, "f", "f"},
921 {WINED3D_SM5_OP_UBFE, WINED3DSIH_UBFE, "u", "iiu"},
922 {WINED3D_SM5_OP_BFI, WINED3DSIH_BFI, "u", "iiuu"},
923 {WINED3D_SM5_OP_BFREV, WINED3DSIH_BFREV, "u", "u"},
924 {WINED3D_SM5_OP_SWAPC, WINED3DSIH_SWAPC, "ff", "uff"},
925 {WINED3D_SM5_OP_DCL_STREAM, WINED3DSIH_DCL_STREAM, "", "f"},
926 {WINED3D_SM5_OP_DCL_FUNCTION_BODY, WINED3DSIH_DCL_FUNCTION_BODY, "", "",
927 shader_sm5_read_dcl_function_body},
928 {WINED3D_SM5_OP_DCL_FUNCTION_TABLE, WINED3DSIH_DCL_FUNCTION_TABLE, "", "",
929 shader_sm5_read_dcl_function_table},
930 {WINED3D_SM5_OP_DCL_INTERFACE, WINED3DSIH_DCL_INTERFACE, "", "",
931 shader_sm5_read_dcl_interface},
932 {WINED3D_SM5_OP_DCL_INPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_INPUT_CONTROL_POINT_COUNT, "", "",
933 shader_sm5_read_control_point_count},
934 {WINED3D_SM5_OP_DCL_OUTPUT_CONTROL_POINT_COUNT, WINED3DSIH_DCL_OUTPUT_CONTROL_POINT_COUNT, "", "",
935 shader_sm5_read_control_point_count},
936 {WINED3D_SM5_OP_DCL_TESSELLATOR_DOMAIN, WINED3DSIH_DCL_TESSELLATOR_DOMAIN, "", "",
937 shader_sm5_read_dcl_tessellator_domain},
938 {WINED3D_SM5_OP_DCL_TESSELLATOR_PARTITIONING, WINED3DSIH_DCL_TESSELLATOR_PARTITIONING, "", "",
939 shader_sm5_read_dcl_tessellator_partitioning},
940 {WINED3D_SM5_OP_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, WINED3DSIH_DCL_TESSELLATOR_OUTPUT_PRIMITIVE, "", "",
941 shader_sm5_read_dcl_tessellator_output_primitive},
942 {WINED3D_SM5_OP_DCL_HS_MAX_TESSFACTOR, WINED3DSIH_DCL_HS_MAX_TESSFACTOR, "", "",
943 shader_sm5_read_dcl_hs_max_tessfactor},
944 {WINED3D_SM5_OP_DCL_HS_FORK_PHASE_INSTANCE_COUNT, WINED3DSIH_DCL_HS_FORK_PHASE_INSTANCE_COUNT, "", "",
945 shader_sm4_read_declaration_count},
946 {WINED3D_SM5_OP_DCL_THREAD_GROUP, WINED3DSIH_DCL_THREAD_GROUP, "", "",
947 shader_sm5_read_dcl_thread_group},
948 {WINED3D_SM5_OP_DCL_UAV_TYPED, WINED3DSIH_DCL_UAV_TYPED, "", "",
949 shader_sm4_read_dcl_resource},
950 {WINED3D_SM5_OP_DCL_UAV_RAW, WINED3DSIH_DCL_UAV_RAW, "", "",
951 shader_sm5_read_dcl_uav_raw},
952 {WINED3D_SM5_OP_DCL_UAV_STRUCTURED, WINED3DSIH_DCL_UAV_STRUCTURED, "", "",
953 shader_sm5_read_dcl_uav_structured},
954 {WINED3D_SM5_OP_DCL_TGSM_RAW, WINED3DSIH_DCL_TGSM_RAW, "", "",
955 shader_sm5_read_dcl_tgsm_raw},
956 {WINED3D_SM5_OP_DCL_TGSM_STRUCTURED, WINED3DSIH_DCL_TGSM_STRUCTURED, "", "",
957 shader_sm5_read_dcl_tgsm_structured},
958 {WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED, WINED3DSIH_DCL_RESOURCE_STRUCTURED, "", "",
959 shader_sm5_read_dcl_resource_structured},
960 {WINED3D_SM5_OP_LD_UAV_TYPED, WINED3DSIH_LD_UAV_TYPED, "u", "iU"},
961 {WINED3D_SM5_OP_STORE_UAV_TYPED, WINED3DSIH_STORE_UAV_TYPED, "U", "iu"},
962 {WINED3D_SM5_OP_LD_RAW, WINED3DSIH_LD_RAW, "u", "iU"},
963 {WINED3D_SM5_OP_STORE_RAW, WINED3DSIH_STORE_RAW, "U", "iu"},
964 {WINED3D_SM5_OP_LD_STRUCTURED, WINED3DSIH_LD_STRUCTURED, "u", "iiR"},
965 {WINED3D_SM5_OP_STORE_STRUCTURED, WINED3DSIH_STORE_STRUCTURED, "U", "iiu"},
966 {WINED3D_SM5_OP_ATOMIC_AND, WINED3DSIH_ATOMIC_AND, "U", "iu"},
967 {WINED3D_SM5_OP_ATOMIC_OR, WINED3DSIH_ATOMIC_OR, "U", "iu"},
968 {WINED3D_SM5_OP_ATOMIC_XOR, WINED3DSIH_ATOMIC_XOR, "U", "iu"},
969 {WINED3D_SM5_OP_ATOMIC_CMP_STORE, WINED3DSIH_ATOMIC_CMP_STORE, "U", "iuu"},
970 {WINED3D_SM5_OP_ATOMIC_IADD, WINED3DSIH_ATOMIC_IADD, "U", "ii"},
971 {WINED3D_SM5_OP_ATOMIC_UMAX, WINED3DSIH_ATOMIC_UMAX, "U", "iu"},
972 {WINED3D_SM5_OP_ATOMIC_UMIN, WINED3DSIH_ATOMIC_UMIN, "U", "iu"},
973 {WINED3D_SM5_OP_IMM_ATOMIC_ALLOC, WINED3DSIH_IMM_ATOMIC_ALLOC, "u", "U"},
974 {WINED3D_SM5_OP_IMM_ATOMIC_CONSUME, WINED3DSIH_IMM_ATOMIC_CONSUME, "u", "U"},
975 {WINED3D_SM5_OP_IMM_ATOMIC_AND, WINED3DSIH_IMM_ATOMIC_AND, "uU", "iu"},
976 {WINED3D_SM5_OP_IMM_ATOMIC_OR, WINED3DSIH_IMM_ATOMIC_OR, "uU", "iu"},
977 {WINED3D_SM5_OP_IMM_ATOMIC_XOR, WINED3DSIH_IMM_ATOMIC_XOR, "uU", "iu"},
978 {WINED3D_SM5_OP_IMM_ATOMIC_EXCH, WINED3DSIH_IMM_ATOMIC_EXCH, "uU", "iu"},
979 {WINED3D_SM5_OP_IMM_ATOMIC_CMP_EXCH, WINED3DSIH_IMM_ATOMIC_CMP_EXCH, "uU", "iuu"},
980 {WINED3D_SM5_OP_IMM_ATOMIC_UMAX, WINED3DSIH_IMM_ATOMIC_UMAX, "uU", "iu"},
981 {WINED3D_SM5_OP_IMM_ATOMIC_UMIN, WINED3DSIH_IMM_ATOMIC_UMIN, "uU", "iu"},
982 {WINED3D_SM5_OP_SYNC, WINED3DSIH_SYNC, "", "",
983 shader_sm5_read_sync},
986 static const enum wined3d_shader_register_type register_type_table[] =
988 /* WINED3D_SM4_RT_TEMP */ WINED3DSPR_TEMP,
989 /* WINED3D_SM4_RT_INPUT */ WINED3DSPR_INPUT,
990 /* WINED3D_SM4_RT_OUTPUT */ WINED3DSPR_OUTPUT,
991 /* WINED3D_SM4_RT_INDEXABLE_TEMP */ WINED3DSPR_IDXTEMP,
992 /* WINED3D_SM4_RT_IMMCONST */ WINED3DSPR_IMMCONST,
993 /* UNKNOWN */ ~0u,
994 /* WINED3D_SM4_RT_SAMPLER */ WINED3DSPR_SAMPLER,
995 /* WINED3D_SM4_RT_RESOURCE */ WINED3DSPR_RESOURCE,
996 /* WINED3D_SM4_RT_CONSTBUFFER */ WINED3DSPR_CONSTBUFFER,
997 /* WINED3D_SM4_RT_IMMCONSTBUFFER */ WINED3DSPR_IMMCONSTBUFFER,
998 /* UNKNOWN */ ~0u,
999 /* WINED3D_SM4_RT_PRIMID */ WINED3DSPR_PRIMID,
1000 /* WINED3D_SM4_RT_DEPTHOUT */ WINED3DSPR_DEPTHOUT,
1001 /* WINED3D_SM4_RT_NULL */ WINED3DSPR_NULL,
1002 /* UNKNOWN */ ~0u,
1003 /* UNKNOWN */ ~0u,
1004 /* WINED3D_SM5_RT_STREAM */ WINED3DSPR_STREAM,
1005 /* WINED3D_SM5_RT_FUNCTION_BODY */ WINED3DSPR_FUNCTIONBODY,
1006 /* UNKNOWN */ ~0u,
1007 /* WINED3D_SM5_RT_FUNCTION_POINTER */ WINED3DSPR_FUNCTIONPOINTER,
1008 /* UNKNOWN */ ~0u,
1009 /* UNKNOWN */ ~0u,
1010 /* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT_ID */ WINED3DSPR_OUTPOINTID,
1011 /* WINED3D_SM5_RT_FORK_INSTANCE_ID */ WINED3DSPR_FORKINSTID,
1012 /* UNKNOWN */ ~0u,
1013 /* WINED3D_SM5_RT_INPUT_CONTROL_POINT */ WINED3DSPR_INCONTROLPOINT,
1014 /* WINED3D_SM5_RT_OUTPUT_CONTROL_POINT */ WINED3DSPR_OUTCONTROLPOINT,
1015 /* WINED3D_SM5_RT_PATCH_CONSTANT_DATA */ WINED3DSPR_PATCHCONST,
1016 /* WINED3D_SM5_RT_DOMAIN_LOCATION */ WINED3DSPR_TESSCOORD,
1017 /* UNKNOWN */ ~0u,
1018 /* WINED3D_SM5_RT_UAV */ WINED3DSPR_UAV,
1019 /* WINED3D_SM5_RT_SHARED_MEMORY */ WINED3DSPR_GROUPSHAREDMEM,
1020 /* WINED3D_SM5_RT_THREAD_ID */ WINED3DSPR_THREADID,
1021 /* WINED3D_SM5_RT_THREAD_GROUP_ID */ WINED3DSPR_THREADGROUPID,
1022 /* WINED3D_SM5_RT_LOCAL_THREAD_ID */ WINED3DSPR_LOCALTHREADID,
1023 /* UNKNOWN */ ~0u,
1024 /* WINED3D_SM5_RT_LOCAL_THREAD_INDEX */ WINED3DSPR_LOCALTHREADINDEX,
1027 static const struct wined3d_sm4_opcode_info *get_opcode_info(enum wined3d_sm4_opcode opcode)
1029 unsigned int i;
1031 for (i = 0; i < sizeof(opcode_table) / sizeof(*opcode_table); ++i)
1033 if (opcode == opcode_table[i].opcode) return &opcode_table[i];
1036 return NULL;
1039 static void map_register(const struct wined3d_sm4_data *priv, struct wined3d_shader_register *reg)
1041 switch (priv->shader_version.type)
1043 case WINED3D_SHADER_TYPE_PIXEL:
1044 if (reg->type == WINED3DSPR_OUTPUT)
1046 unsigned int reg_idx = reg->idx[0].offset;
1048 if (reg_idx >= ARRAY_SIZE(priv->output_map))
1050 ERR("Invalid output index %u.\n", reg_idx);
1051 break;
1054 reg->type = WINED3DSPR_COLOROUT;
1055 reg->idx[0].offset = priv->output_map[reg_idx];
1057 break;
1059 default:
1060 break;
1064 static enum wined3d_data_type map_data_type(char t)
1066 switch (t)
1068 case 'f':
1069 return WINED3D_DATA_FLOAT;
1070 case 'i':
1071 return WINED3D_DATA_INT;
1072 case 'u':
1073 return WINED3D_DATA_UINT;
1074 case 'O':
1075 return WINED3D_DATA_OPAQUE;
1076 case 'R':
1077 return WINED3D_DATA_RESOURCE;
1078 case 'S':
1079 return WINED3D_DATA_SAMPLER;
1080 case 'U':
1081 return WINED3D_DATA_UAV;
1082 default:
1083 ERR("Invalid data type '%c'.\n", t);
1084 return WINED3D_DATA_FLOAT;
1088 static void *shader_sm4_init(const DWORD *byte_code, const struct wined3d_shader_signature *output_signature)
1090 struct wined3d_sm4_data *priv;
1091 unsigned int i;
1093 if (!(priv = HeapAlloc(GetProcessHeap(), 0, sizeof(*priv))))
1095 ERR("Failed to allocate private data\n");
1096 return NULL;
1099 memset(priv->output_map, 0xff, sizeof(priv->output_map));
1100 for (i = 0; i < output_signature->element_count; ++i)
1102 struct wined3d_shader_signature_element *e = &output_signature->elements[i];
1104 if (e->register_idx >= ARRAY_SIZE(priv->output_map))
1106 WARN("Invalid output index %u.\n", e->register_idx);
1107 continue;
1110 priv->output_map[e->register_idx] = e->semantic_idx;
1113 list_init(&priv->src_free);
1114 list_init(&priv->src);
1116 return priv;
1119 static void shader_sm4_free(void *data)
1121 struct wined3d_shader_src_param_entry *e1, *e2;
1122 struct wined3d_sm4_data *priv = data;
1124 list_move_head(&priv->src_free, &priv->src);
1125 LIST_FOR_EACH_ENTRY_SAFE(e1, e2, &priv->src_free, struct wined3d_shader_src_param_entry, entry)
1127 HeapFree(GetProcessHeap(), 0, e1);
1129 HeapFree(GetProcessHeap(), 0, priv);
1132 static struct wined3d_shader_src_param *get_src_param(struct wined3d_sm4_data *priv)
1134 struct wined3d_shader_src_param_entry *e;
1135 struct list *elem;
1137 if (!list_empty(&priv->src_free))
1139 elem = list_head(&priv->src_free);
1140 list_remove(elem);
1142 else
1144 if (!(e = HeapAlloc(GetProcessHeap(), 0, sizeof(*e))))
1145 return NULL;
1146 elem = &e->entry;
1149 list_add_tail(&priv->src, elem);
1150 e = LIST_ENTRY(elem, struct wined3d_shader_src_param_entry, entry);
1151 return &e->param;
1154 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
1156 struct wined3d_sm4_data *priv = data;
1157 DWORD version_token;
1159 priv->end = *ptr;
1161 version_token = *(*ptr)++;
1162 TRACE("Version: 0x%08x.\n", version_token);
1164 TRACE("Token count: %u.\n", **ptr);
1165 priv->end += *(*ptr)++;
1167 switch (version_token >> 16)
1169 case WINED3D_SM4_PS:
1170 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
1171 break;
1173 case WINED3D_SM4_VS:
1174 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
1175 break;
1177 case WINED3D_SM4_GS:
1178 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
1179 break;
1181 case WINED3D_SM5_HS:
1182 priv->shader_version.type = WINED3D_SHADER_TYPE_HULL;
1183 break;
1185 case WINED3D_SM5_DS:
1186 priv->shader_version.type = WINED3D_SHADER_TYPE_DOMAIN;
1187 break;
1189 case WINED3D_SM5_CS:
1190 priv->shader_version.type = WINED3D_SHADER_TYPE_COMPUTE;
1191 break;
1193 default:
1194 FIXME("Unrecognized shader type %#x.\n", version_token >> 16);
1196 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
1197 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
1199 *shader_version = priv->shader_version;
1202 static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD **ptr,
1203 DWORD addressing, struct wined3d_shader_register_index *reg_idx)
1205 if (addressing & WINED3D_SM4_ADDRESSING_RELATIVE)
1207 struct wined3d_shader_src_param *rel_addr = get_src_param(priv);
1209 if (!(reg_idx->rel_addr = rel_addr))
1211 ERR("Failed to get src param for relative addressing.\n");
1212 return FALSE;
1215 if (addressing & WINED3D_SM4_ADDRESSING_OFFSET)
1216 reg_idx->offset = *(*ptr)++;
1217 else
1218 reg_idx->offset = 0;
1219 shader_sm4_read_src_param(priv, ptr, WINED3D_DATA_INT, rel_addr);
1221 else
1223 reg_idx->rel_addr = NULL;
1224 reg_idx->offset = *(*ptr)++;
1227 return TRUE;
1230 static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
1231 enum wined3d_data_type data_type, struct wined3d_shader_register *param,
1232 enum wined3d_shader_src_modifier *modifier)
1234 enum wined3d_sm4_register_type register_type;
1235 DWORD token = *(*ptr)++;
1236 DWORD order;
1238 register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
1239 if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table)
1240 || register_type_table[register_type] == ~0u)
1242 FIXME("Unhandled register type %#x.\n", register_type);
1243 param->type = WINED3DSPR_TEMP;
1245 else
1247 param->type = register_type_table[register_type];
1249 param->data_type = data_type;
1251 if (token & WINED3D_SM4_REGISTER_MODIFIER)
1253 DWORD m = *(*ptr)++;
1255 switch (m)
1257 case 0x41:
1258 *modifier = WINED3DSPSM_NEG;
1259 break;
1261 case 0x81:
1262 *modifier = WINED3DSPSM_ABS;
1263 break;
1265 case 0xc1:
1266 *modifier = WINED3DSPSM_ABSNEG;
1267 break;
1269 default:
1270 FIXME("Skipping modifier 0x%08x.\n", m);
1271 *modifier = WINED3DSPSM_NONE;
1272 break;
1275 else
1277 *modifier = WINED3DSPSM_NONE;
1280 order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
1282 if (order < 1)
1283 param->idx[0].offset = ~0U;
1284 else
1286 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
1287 if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[0])))
1289 ERR("Failed to read register index.\n");
1290 return FALSE;
1294 if (order < 2)
1295 param->idx[1].offset = ~0U;
1296 else
1298 DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
1299 if (!(shader_sm4_read_reg_idx(priv, ptr, addressing, &param->idx[1])))
1301 ERR("Failed to read register index.\n");
1302 return FALSE;
1306 if (order > 2)
1307 FIXME("Unhandled order %u.\n", order);
1309 if (register_type == WINED3D_SM4_RT_IMMCONST)
1311 enum wined3d_sm4_immconst_type immconst_type =
1312 (token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
1314 switch (immconst_type)
1316 case WINED3D_SM4_IMMCONST_SCALAR:
1317 param->immconst_type = WINED3D_IMMCONST_SCALAR;
1318 memcpy(param->u.immconst_data, *ptr, 1 * sizeof(DWORD));
1319 *ptr += 1;
1320 break;
1322 case WINED3D_SM4_IMMCONST_VEC4:
1323 param->immconst_type = WINED3D_IMMCONST_VEC4;
1324 memcpy(param->u.immconst_data, *ptr, 4 * sizeof(DWORD));
1325 *ptr += 4;
1326 break;
1328 default:
1329 FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
1330 break;
1334 map_register(priv, param);
1336 return TRUE;
1339 static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
1340 enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
1342 DWORD token = **ptr;
1344 if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers))
1346 ERR("Failed to read parameter.\n");
1347 return FALSE;
1350 if (src_param->reg.type == WINED3DSPR_IMMCONST)
1352 src_param->swizzle = WINED3DSP_NOSWIZZLE;
1354 else
1356 enum wined3d_sm4_swizzle_type swizzle_type =
1357 (token & WINED3D_SM4_SWIZZLE_TYPE_MASK) >> WINED3D_SM4_SWIZZLE_TYPE_SHIFT;
1359 switch (swizzle_type)
1361 case WINED3D_SM4_SWIZZLE_NONE:
1362 src_param->swizzle = WINED3DSP_NOSWIZZLE;
1363 break;
1365 case WINED3D_SM4_SWIZZLE_SCALAR:
1366 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
1367 src_param->swizzle = (src_param->swizzle & 0x3) * 0x55;
1368 break;
1370 case WINED3D_SM4_SWIZZLE_VEC4:
1371 src_param->swizzle = (token & WINED3D_SM4_SWIZZLE_MASK) >> WINED3D_SM4_SWIZZLE_SHIFT;
1372 break;
1374 default:
1375 FIXME("Unhandled swizzle type %#x.\n", swizzle_type);
1376 break;
1380 return TRUE;
1383 static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
1384 enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
1386 enum wined3d_shader_src_modifier modifier;
1387 DWORD token = **ptr;
1389 if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier))
1391 ERR("Failed to read parameter.\n");
1392 return FALSE;
1395 if (modifier != WINED3DSPSM_NONE)
1397 ERR("Invalid source modifier %#x on destination register.\n", modifier);
1398 return FALSE;
1401 dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
1402 dst_param->modifiers = 0;
1403 dst_param->shift = 0;
1405 return TRUE;
1408 static void shader_sm4_read_instruction_modifier(DWORD modifier, struct wined3d_shader_instruction *ins)
1410 static const DWORD recognized_bits = WINED3D_SM4_INSTRUCTION_MODIFIER
1411 | WINED3D_SM4_MODIFIER_AOFFIMMI
1412 | WINED3D_SM4_AOFFIMMI_U_MASK
1413 | WINED3D_SM4_AOFFIMMI_V_MASK
1414 | WINED3D_SM4_AOFFIMMI_W_MASK;
1416 if (modifier & ~recognized_bits)
1418 FIXME("Unhandled modifier 0x%08x.\n", modifier);
1420 else
1422 /* Bit fields are used for sign extension */
1423 struct
1425 int u : 4;
1426 int v : 4;
1427 int w : 4;
1429 aoffimmi;
1430 aoffimmi.u = (modifier & WINED3D_SM4_AOFFIMMI_U_MASK) >> WINED3D_SM4_AOFFIMMI_U_SHIFT;
1431 aoffimmi.v = (modifier & WINED3D_SM4_AOFFIMMI_V_MASK) >> WINED3D_SM4_AOFFIMMI_V_SHIFT;
1432 aoffimmi.w = (modifier & WINED3D_SM4_AOFFIMMI_W_MASK) >> WINED3D_SM4_AOFFIMMI_W_SHIFT;
1433 ins->texel_offset.u = aoffimmi.u;
1434 ins->texel_offset.v = aoffimmi.v;
1435 ins->texel_offset.w = aoffimmi.w;
1439 static void shader_sm4_read_instruction(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins)
1441 const struct wined3d_sm4_opcode_info *opcode_info;
1442 DWORD opcode_token, opcode, previous_token;
1443 struct wined3d_sm4_data *priv = data;
1444 unsigned int i, len;
1445 const DWORD *p;
1447 list_move_head(&priv->src_free, &priv->src);
1449 opcode_token = *(*ptr)++;
1450 opcode = opcode_token & WINED3D_SM4_OPCODE_MASK;
1452 len = ((opcode_token & WINED3D_SM4_INSTRUCTION_LENGTH_MASK) >> WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT);
1453 if (!len)
1454 len = **ptr;
1455 --len;
1457 if (TRACE_ON(d3d_bytecode))
1459 TRACE_(d3d_bytecode)("[ %08x ", opcode_token);
1460 for (i = 0; i < len; ++i)
1462 TRACE_(d3d_bytecode)("%08x ", (*ptr)[i]);
1464 TRACE_(d3d_bytecode)("]\n");
1467 if (!(opcode_info = get_opcode_info(opcode)))
1469 FIXME("Unrecognized opcode %#x, opcode_token 0x%08x.\n", opcode, opcode_token);
1470 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1471 *ptr += len;
1472 return;
1475 ins->handler_idx = opcode_info->handler_idx;
1476 ins->flags = 0;
1477 ins->coissue = 0;
1478 ins->predicate = NULL;
1479 ins->dst_count = strlen(opcode_info->dst_info);
1480 ins->dst = priv->dst_param;
1481 ins->src_count = strlen(opcode_info->src_info);
1482 ins->src = priv->src_param;
1483 memset(&ins->texel_offset, 0, sizeof(ins->texel_offset));
1485 p = *ptr;
1486 *ptr += len;
1488 previous_token = opcode_token;
1489 while (previous_token & WINED3D_SM4_INSTRUCTION_MODIFIER)
1490 shader_sm4_read_instruction_modifier(previous_token = *p++, ins);
1492 if (opcode_info->read_opcode_func)
1494 opcode_info->read_opcode_func(ins, opcode, opcode_token, p, len, priv);
1496 else
1498 enum wined3d_shader_dst_modifier instruction_dst_modifier = WINED3DSPDM_NONE;
1500 ins->flags = (opcode_token & WINED3D_SM4_INSTRUCTION_FLAGS_MASK) >> WINED3D_SM4_INSTRUCTION_FLAGS_SHIFT;
1502 if (ins->flags & WINED3D_SM4_INSTRUCTION_FLAG_SATURATE)
1504 ins->flags &= ~WINED3D_SM4_INSTRUCTION_FLAG_SATURATE;
1505 instruction_dst_modifier = WINED3DSPDM_SATURATE;
1508 for (i = 0; i < ins->dst_count; ++i)
1510 if (!(shader_sm4_read_dst_param(priv, &p, map_data_type(opcode_info->dst_info[i]), &priv->dst_param[i])))
1512 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1513 return;
1515 priv->dst_param[i].modifiers |= instruction_dst_modifier;
1518 for (i = 0; i < ins->src_count; ++i)
1520 if (!(shader_sm4_read_src_param(priv, &p, map_data_type(opcode_info->src_info[i]), &priv->src_param[i])))
1522 ins->handler_idx = WINED3DSIH_TABLE_SIZE;
1523 return;
1529 static BOOL shader_sm4_is_end(void *data, const DWORD **ptr)
1531 struct wined3d_sm4_data *priv = data;
1532 return *ptr == priv->end;
1535 const struct wined3d_shader_frontend sm4_shader_frontend =
1537 shader_sm4_init,
1538 shader_sm4_free,
1539 shader_sm4_read_header,
1540 shader_sm4_read_instruction,
1541 shader_sm4_is_end,