wined3d: Implement texldb.
[wine.git] / include / d3d9types.h
blobe99e1348600ed6ef6d6b2712b7840d427ef615da
1 /*
2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Copyright (C) 2002-2003 Raphael Junqueira
4 * Copyright (C) 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
24 /*****************************************************************************
25 * Direct 3D v9 #defines
27 #define D3DCLEAR_TARGET 0x00000001L
28 #define D3DCLEAR_ZBUFFER 0x00000002L
29 #define D3DCLEAR_STENCIL 0x00000004L
31 #define D3DCLIPPLANE0 (1 << 0)
32 #define D3DCLIPPLANE1 (1 << 1)
33 #define D3DCLIPPLANE2 (1 << 2)
34 #define D3DCLIPPLANE3 (1 << 3)
35 #define D3DCLIPPLANE4 (1 << 4)
36 #define D3DCLIPPLANE5 (1 << 5)
38 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
39 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
40 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
41 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
42 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
43 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
45 #define D3DCS_LEFT 0x001L
46 #define D3DCS_RIGHT 0x002L
47 #define D3DCS_TOP 0x004L
48 #define D3DCS_BOTTOM 0x008L
49 #define D3DCS_FRONT 0x010L
50 #define D3DCS_BACK 0x020L
51 #define D3DCS_PLANE0 0x040L
52 #define D3DCS_PLANE1 0x080L
53 #define D3DCS_PLANE2 0x100L
54 #define D3DCS_PLANE3 0x200L
55 #define D3DCS_PLANE4 0x400L
56 #define D3DCS_PLANE5 0x800L
57 #define D3DCS_ALL 0xFFFL
59 #define D3DFVF_TEXTUREFORMAT1 3
60 #define D3DFVF_TEXTUREFORMAT2 0
61 #define D3DFVF_TEXTUREFORMAT3 1
62 #define D3DFVF_TEXTUREFORMAT4 2
63 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
64 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
65 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
66 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
68 #define D3DLOCK_READONLY 0x0010
69 #define D3DLOCK_NOSYSLOCK 0x0800
70 #define D3DLOCK_NOOVERWRITE 0x1000
71 #define D3DLOCK_DISCARD 0x2000
72 #define D3DLOCK_DONOTWAIT 0x4000
73 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
75 #define D3DMAXUSERCLIPPLANES 32
76 #define D3DCLIPPLANE0 (1 << 0)
77 #define D3DCLIPPLANE1 (1 << 1)
78 #define D3DCLIPPLANE2 (1 << 2)
79 #define D3DCLIPPLANE3 (1 << 3)
80 #define D3DCLIPPLANE4 (1 << 4)
81 #define D3DCLIPPLANE5 (1 << 5)
84 #define D3DRENDERSTATE_WRAPBIAS 128UL
86 /* MSDN has this in d3d9caps.h, but it should be here */
87 #define D3DTSS_TCI_PASSTHRU 0x00000
88 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
89 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
90 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
91 #define D3DTSS_TCI_SPHEREMAP 0x40000
94 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
95 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
96 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
97 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
98 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
100 #define D3DUSAGE_RENDERTARGET 0x00000001L
101 #define D3DUSAGE_DEPTHSTENCIL 0x00000002L
102 #define D3DUSAGE_WRITEONLY 0x00000008L
103 #define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
104 #define D3DUSAGE_DONOTCLIP 0x00000020L
105 #define D3DUSAGE_POINTS 0x00000040L
106 #define D3DUSAGE_RTPATCHES 0x00000080L
107 #define D3DUSAGE_NPATCHES 0x00000100L
108 #define D3DUSAGE_DYNAMIC 0x00000200L
109 #define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
110 #define D3DUSAGE_DMAP 0x00004000L
112 #define D3DUSAGE_QUERY_FILTER 0x00020000L
113 #define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
114 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
115 #define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
116 #define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
117 #define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
118 #define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
120 #define D3DWRAP_U 1
121 #define D3DWRAP_V 2
122 #define D3DWRAP_W 4
123 #define D3DWRAPCOORD_0 1
124 #define D3DWRAPCOORD_1 2
125 #define D3DWRAPCOORD_2 4
126 #define D3DWRAPCOORD_3 8
128 #define MAX_DEVICE_IDENTIFIER_STRING 512
130 #define D3DFVF_RESERVED0 0x0001
131 #define D3DFVF_POSITION_MASK 0x000E
132 #define D3DFVF_XYZ 0x0002
133 #define D3DFVF_XYZRHW 0x0004
134 #define D3DFVF_XYZB1 0x0006
135 #define D3DFVF_XYZB2 0x0008
136 #define D3DFVF_XYZB3 0x000a
137 #define D3DFVF_XYZB4 0x000c
138 #define D3DFVF_XYZB5 0x000e
139 #define D3DFVF_XYZW 0x4002
140 #define D3DFVF_NORMAL 0x0010
141 #define D3DFVF_PSIZE 0x0020
142 #define D3DFVF_DIFFUSE 0x0040
143 #define D3DFVF_SPECULAR 0x0080
144 #define D3DFVF_TEXCOUNT_MASK 0x0f00
145 #define D3DFVF_TEXCOUNT_SHIFT 8
146 #define D3DFVF_TEX0 0x0000
147 #define D3DFVF_TEX1 0x0100
148 #define D3DFVF_TEX2 0x0200
149 #define D3DFVF_TEX3 0x0300
150 #define D3DFVF_TEX4 0x0400
151 #define D3DFVF_TEX5 0x0500
152 #define D3DFVF_TEX6 0x0600
153 #define D3DFVF_TEX7 0x0700
154 #define D3DFVF_TEX8 0x0800
155 #define D3DFVF_LASTBETA_UBYTE4 0x1000
156 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
157 #define D3DFVF_RESERVED2 0x6000
159 #define D3DTA_SELECTMASK 0x0000000f
160 #define D3DTA_DIFFUSE 0x00000000
161 #define D3DTA_CURRENT 0x00000001
162 #define D3DTA_TEXTURE 0x00000002
163 #define D3DTA_TFACTOR 0x00000003
164 #define D3DTA_SPECULAR 0x00000004
165 #define D3DTA_TEMP 0x00000005
166 #define D3DTA_CONSTANT 0x00000006
167 #define D3DTA_COMPLEMENT 0x00000010
168 #define D3DTA_ALPHAREPLICATE 0x00000020
170 #define D3DCOLORWRITEENABLE_RED (1L<<0)
171 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
172 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
173 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
175 #define D3DPV_DONOTCOPYDATA (1 << 0)
177 #define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
178 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
180 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
182 #define MAXD3DDECLLENGTH 64 /* +end marker */
183 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
184 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
185 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
186 #define MAXD3DDECLUSAGEINDEX 15
188 #define D3DDMAPSAMPLER 256
189 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
190 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
191 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
192 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
194 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
195 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
196 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
198 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
200 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
201 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
202 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
203 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
205 #define D3DPRESENT_BACK_BUFFERS_MAX 3L
206 #define D3DPRESENT_RATE_DEFAULT 0x00000000
208 /****************************
209 * Vertex Shaders Declaration
212 typedef enum _D3DDECLUSAGE {
213 D3DDECLUSAGE_POSITION = 0,
214 D3DDECLUSAGE_BLENDWEIGHT = 1,
215 D3DDECLUSAGE_BLENDINDICES = 2,
216 D3DDECLUSAGE_NORMAL = 3,
217 D3DDECLUSAGE_PSIZE = 4,
218 D3DDECLUSAGE_TEXCOORD = 5,
219 D3DDECLUSAGE_TANGENT = 6,
220 D3DDECLUSAGE_BINORMAL = 7,
221 D3DDECLUSAGE_TESSFACTOR = 8,
222 D3DDECLUSAGE_POSITIONT = 9,
223 D3DDECLUSAGE_COLOR = 10,
224 D3DDECLUSAGE_FOG = 11,
225 D3DDECLUSAGE_DEPTH = 12,
226 D3DDECLUSAGE_SAMPLE = 13
227 } D3DDECLUSAGE;
229 /* MSDN is quite confussing at this point...
230 http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/d3d/constants/OTHER_D3D.asp
231 says D3DMAX, and D3DMAXDECLUSAGE = D3DDECLUSAGE_DEPTH
232 http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_summer_03/directx/graphics/reference/d3d/constants/other_d3d.asp
233 says MAXD3D, and D3DDECLUSAGE_SAMPLE
235 So both are defined
238 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
239 #define D3DMAXDECLUSAGEINDEX 15
240 #define D3DMAXDECLLENGTH 18
241 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
243 typedef enum _D3DDECLMETHOD {
244 D3DDECLMETHOD_DEFAULT = 0,
245 D3DDECLMETHOD_PARTIALU = 1,
246 D3DDECLMETHOD_PARTIALV = 2,
247 D3DDECLMETHOD_CROSSUV = 3,
248 D3DDECLMETHOD_UV = 4,
249 D3DDECLMETHOD_LOOKUP = 5,
250 D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
251 } D3DDECLMETHOD;
254 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
256 typedef enum _D3DDECLTYPE {
257 D3DDECLTYPE_FLOAT1 = 0,
258 D3DDECLTYPE_FLOAT2 = 1,
259 D3DDECLTYPE_FLOAT3 = 2,
260 D3DDECLTYPE_FLOAT4 = 3,
261 D3DDECLTYPE_D3DCOLOR = 4,
262 D3DDECLTYPE_UBYTE4 = 5,
263 D3DDECLTYPE_SHORT2 = 6,
264 D3DDECLTYPE_SHORT4 = 7,
265 /* VS 2.0 */
266 D3DDECLTYPE_UBYTE4N = 8,
267 D3DDECLTYPE_SHORT2N = 9,
268 D3DDECLTYPE_SHORT4N = 10,
269 D3DDECLTYPE_USHORT2N = 11,
270 D3DDECLTYPE_USHORT4N = 12,
271 D3DDECLTYPE_UDEC3 = 13,
272 D3DDECLTYPE_DEC3N = 14,
273 D3DDECLTYPE_FLOAT16_2 = 15,
274 D3DDECLTYPE_FLOAT16_4 = 16,
275 D3DDECLTYPE_UNUSED = 17,
276 } D3DDECLTYPE;
278 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
280 typedef struct _D3DVERTEXELEMENT9 {
281 WORD Stream;
282 WORD Offset;
283 BYTE Type;
284 BYTE Method;
285 BYTE Usage;
286 BYTE UsageIndex;
287 } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
290 typedef enum _D3DQUERYTYPE {
291 D3DQUERYTYPE_VCACHE = 4,
292 D3DQUERYTYPE_RESOURCEMANAGER = 5,
293 D3DQUERYTYPE_VERTEXSTATS = 6,
294 D3DQUERYTYPE_EVENT = 8,
295 D3DQUERYTYPE_OCCLUSION = 9,
296 D3DQUERYTYPE_TIMESTAMP = 10,
297 D3DQUERYTYPE_TIMESTAMPDISJOINT = 11,
298 D3DQUERYTYPE_TIMESTAMPFREQ = 12,
299 D3DQUERYTYPE_PIPELINETIMINGS = 13,
300 D3DQUERYTYPE_INTERFACETIMINGS = 14,
301 D3DQUERYTYPE_VERTEXTIMINGS = 15,
302 D3DQUERYTYPE_PIXELTIMINGS = 16,
303 D3DQUERYTYPE_BANDWIDTHTIMINGS = 17,
304 D3DQUERYTYPE_CACHEUTILIZATION = 18
305 } D3DQUERYTYPE;
307 #define D3DISSUE_BEGIN (1 << 1)
308 #define D3DISSUE_END (1 << 0)
309 #define D3DGETDATA_FLUSH (1 << 0)
312 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
313 #define D3DDP_MAXTEXCOORD 8
316 #define D3DVSD_MAKETOKENTYPE(TokenType) \
317 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
319 #define D3DVSD_CONST(ConstantAddress, Count) \
320 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
322 #define D3DVSD_END() 0xFFFFFFFF
324 #define D3DVSD_NOP() 0x00000000
326 #define D3DVSD_REG(VertexRegister, Type) \
327 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
329 #define D3DVSD_SKIP(Count) \
330 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
332 #define D3DVSD_STREAM(StreamNumber) \
333 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
335 #define D3DVSD_STREAM_TESS() \
336 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
338 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
339 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
341 #define D3DVSD_TESSUV(Register) \
342 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
345 /********************************
346 * Pixel/Vertex Shaders Functions
349 /** Maximum number of supported texture coordinates sets operation */
350 #define D3DDP_MAXTEXCOORD 8
352 /** opcode token mask */
353 #define D3DSI_OPCODE_MASK 0x0000FFFF
354 #define D3DSI_INSTLENGTH_MASK 0x0F000000
355 #define D3DSI_INSTLENGTH_SHIFT 24
357 /** opcodes types for PS and VS */
358 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
359 D3DSIO_NOP = 0,
360 D3DSIO_MOV = 1,
361 D3DSIO_ADD = 2,
362 D3DSIO_SUB = 3,
363 D3DSIO_MAD = 4,
364 D3DSIO_MUL = 5,
365 D3DSIO_RCP = 6,
366 D3DSIO_RSQ = 7,
367 D3DSIO_DP3 = 8,
368 D3DSIO_DP4 = 9,
369 D3DSIO_MIN = 10,
370 D3DSIO_MAX = 11,
371 D3DSIO_SLT = 12,
372 D3DSIO_SGE = 13,
373 D3DSIO_EXP = 14,
374 D3DSIO_LOG = 15,
375 D3DSIO_LIT = 16,
376 D3DSIO_DST = 17,
377 D3DSIO_LRP = 18,
378 D3DSIO_FRC = 19,
379 D3DSIO_M4x4 = 20,
380 D3DSIO_M4x3 = 21,
381 D3DSIO_M3x4 = 22,
382 D3DSIO_M3x3 = 23,
383 D3DSIO_M3x2 = 24,
384 D3DSIO_CALL = 25,
385 D3DSIO_CALLNZ = 26,
386 D3DSIO_LOOP = 27,
387 D3DSIO_RET = 28,
388 D3DSIO_ENDLOOP = 29,
389 D3DSIO_LABEL = 30,
390 D3DSIO_DCL = 31,
391 D3DSIO_POW = 32,
392 D3DSIO_CRS = 33,
393 D3DSIO_SGN = 34,
394 D3DSIO_ABS = 35,
395 D3DSIO_NRM = 36,
396 D3DSIO_SINCOS = 37,
397 D3DSIO_REP = 38,
398 D3DSIO_ENDREP = 39,
399 D3DSIO_IF = 40,
400 D3DSIO_IFC = 41,
401 D3DSIO_ELSE = 42,
402 D3DSIO_ENDIF = 43,
403 D3DSIO_BREAK = 44,
404 D3DSIO_BREAKC = 45,
405 D3DSIO_MOVA = 46,
406 D3DSIO_DEFB = 47,
407 D3DSIO_DEFI = 48,
409 D3DSIO_TEXCOORD = 64,
410 D3DSIO_TEXKILL = 65,
411 D3DSIO_TEX = 66,
412 D3DSIO_TEXBEM = 67,
413 D3DSIO_TEXBEML = 68,
414 D3DSIO_TEXREG2AR = 69,
415 D3DSIO_TEXREG2GB = 70,
416 D3DSIO_TEXM3x2PAD = 71,
417 D3DSIO_TEXM3x2TEX = 72,
418 D3DSIO_TEXM3x3PAD = 73,
419 D3DSIO_TEXM3x3TEX = 74,
420 D3DSIO_TEXM3x3DIFF = 75,
421 D3DSIO_TEXM3x3SPEC = 76,
422 D3DSIO_TEXM3x3VSPEC = 77,
423 D3DSIO_EXPP = 78,
424 D3DSIO_LOGP = 79,
425 D3DSIO_CND = 80,
426 D3DSIO_DEF = 81,
427 D3DSIO_TEXREG2RGB = 82,
428 D3DSIO_TEXDP3TEX = 83,
429 D3DSIO_TEXM3x2DEPTH = 84,
430 D3DSIO_TEXDP3 = 85,
431 D3DSIO_TEXM3x3 = 86,
432 D3DSIO_TEXDEPTH = 87,
433 D3DSIO_CMP = 88,
434 D3DSIO_BEM = 89,
435 D3DSIO_DP2ADD = 90,
436 D3DSIO_DSX = 91,
437 D3DSIO_DSY = 92,
438 D3DSIO_TEXLDD = 93,
439 D3DSIO_SETP = 94,
440 D3DSIO_TEXLDL = 95,
441 D3DSIO_BREAKP = 96,
443 D3DSIO_PHASE = 0xFFFD,
444 D3DSIO_COMMENT = 0xFFFE,
445 D3DSIO_END = 0XFFFF,
447 D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
448 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
450 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
451 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
453 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
455 /** for parallelism */
456 #define D3DSI_COISSUE 0x40000000
458 #define D3DSP_DCL_USAGE_SHIFT 0
459 #define D3DSP_DCL_USAGE_MASK 0x0000000f
461 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
462 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
464 #define D3DSP_TEXTURETYPE_SHIFT 27
465 #define D3DSP_TEXTURETYPE_MASK 0x78000000
467 typedef enum _D3DSAMPLER_TEXTURE_TYPE {
468 D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
469 D3DSTT_1D = 1 << D3DSP_TEXTURETYPE_SHIFT,
470 D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
471 D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
472 D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
474 D3DSTT_FORCE_DWORD = 0x7FFFFFFF
475 } D3DSAMPLER_TEXTURE_TYPE;
477 #define D3DSP_REGNUM_MASK 0x000007FF
479 /** destination parameter modifiers (.xyzw) */
480 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
481 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
482 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
483 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
484 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
486 #define D3DSP_DSTMOD_SHIFT 20
487 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
489 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
490 D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
491 D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
492 D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
493 D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
495 D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
496 } D3DSHADER_PARAM_DSTMOD_TYPE;
498 /** destination param */
499 #define D3DSP_DSTSHIFT_SHIFT 24
500 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
502 /** destination/source reg type */
503 #define D3DSP_REGTYPE_SHIFT 28
504 #define D3DSP_REGTYPE_SHIFT2 8
505 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
506 #define D3DSP_REGTYPE_MASK2 0x00001800
508 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
509 D3DSPR_TEMP = 0,
510 D3DSPR_INPUT = 1,
511 D3DSPR_CONST = 2,
512 D3DSPR_ADDR = 3,
513 D3DSPR_TEXTURE = 3,
514 D3DSPR_RASTOUT = 4,
515 D3DSPR_ATTROUT = 5,
516 D3DSPR_TEXCRDOUT = 6,
517 D3DSPR_OUTPUT = 6,
518 D3DSPR_CONSTINT = 7,
519 D3DSPR_COLOROUT = 8,
520 D3DSPR_DEPTHOUT = 9,
521 D3DSPR_SAMPLER = 10,
522 D3DSPR_CONST2 = 11,
523 D3DSPR_CONST3 = 12,
524 D3DSPR_CONST4 = 13,
525 D3DSPR_CONSTBOOL = 14,
526 D3DSPR_LOOP = 15,
527 D3DSPR_TEMPFLOAT16 = 16,
528 D3DSPR_MISCTYPE = 17,
529 D3DSPR_LABEL = 18,
530 D3DSPR_PREDICATE = 19,
532 D3DSPR_FORCE_DWORD = 0x7FFFFFFF
533 } D3DSHADER_PARAM_REGISTER_TYPE;
535 typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
536 D3DSMO_POSITION = 0,
537 D3DSMO_FACE = 1
538 } D3DSHADER_MISCTYPE_OFFSETS;
540 typedef enum _D3DVS_RASTOUT_OFFSETS {
541 D3DSRO_POSITION = 0,
542 D3DSRO_FOG = 1,
543 D3DSRO_POINT_SIZE = 2,
545 D3DSRO_FORCE_DWORD = 0x7FFFFFFF
546 } D3DVS_RASTOUT_OFFSETS;
548 #define D3DVS_ADDRESSMODE_SHIFT 13
549 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
551 typedef enum _D3DVS_ADDRESSMODE_TYPE {
552 D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
553 D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
555 D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
556 } D3DVS_ADDRESSMODE_TYPE;
558 #define D3DSHADER_ADDRESSMODE_SHIFT 13
559 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
561 typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
562 D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
563 D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
565 D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
566 } D3DSHADER_ADDRESSMODE_TYPE;
569 #define D3DVS_SWIZZLE_SHIFT 16
570 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
572 #define D3DSP_SWIZZLE_SHIFT 16
573 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
575 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
576 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
577 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
578 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
580 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
581 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
582 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
583 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
585 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
586 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
587 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
588 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
590 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
591 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
592 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
593 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
595 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
597 #define D3DSP_NOSWIZZLE \
598 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
600 #define D3DSP_SRCMOD_SHIFT 24
601 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
603 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
604 D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
605 D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
606 D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
607 D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
608 D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
609 D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
610 D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
611 D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
612 D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
613 D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
614 D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
615 D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
616 D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
617 D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
619 D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
620 } D3DSHADER_PARAM_SRCMOD_TYPE;
622 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
623 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
624 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
625 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
627 #define D3DSI_COMMENTSIZE_SHIFT 16
628 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
630 #define D3DSHADER_COMMENT(commentSize) \
631 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
633 #define D3DPS_END() 0x0000FFFF
634 #define D3DVS_END() 0x0000FFFF
637 /*****************************************************************************
638 * Direct 3D v8 enumerated types
640 typedef enum _D3DBACKBUFFER_TYPE {
641 D3DBACKBUFFER_TYPE_MONO = 0,
642 D3DBACKBUFFER_TYPE_LEFT = 1,
643 D3DBACKBUFFER_TYPE_RIGHT = 2,
645 D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
646 } D3DBACKBUFFER_TYPE;
648 #define D3DPRESENT_BACK_BUFFER_MAX 3L
650 typedef enum _D3DBASISTYPE {
651 D3DBASIS_BEZIER = 0,
652 D3DBASIS_BSPLINE = 1,
653 D3DBASIS_INTERPOLATE = 2,
655 D3DBASIS_FORCE_DWORD = 0x7fffffff
656 } D3DBASISTYPE;
658 typedef enum _D3DBLEND {
659 D3DBLEND_ZERO = 1,
660 D3DBLEND_ONE = 2,
661 D3DBLEND_SRCCOLOR = 3,
662 D3DBLEND_INVSRCCOLOR = 4,
663 D3DBLEND_SRCALPHA = 5,
664 D3DBLEND_INVSRCALPHA = 6,
665 D3DBLEND_DESTALPHA = 7,
666 D3DBLEND_INVDESTALPHA = 8,
667 D3DBLEND_DESTCOLOR = 9,
668 D3DBLEND_INVDESTCOLOR = 10,
669 D3DBLEND_SRCALPHASAT = 11,
670 D3DBLEND_BOTHSRCALPHA = 12,
671 D3DBLEND_BOTHINVSRCALPHA = 13,
672 D3DBLEND_BLENDFACTOR = 14,
673 D3DBLEND_INVBLENDFACTOR = 15,
674 D3DBLEND_FORCE_DWORD = 0x7fffffff
675 } D3DBLEND;
677 typedef enum _D3DBLENDOP {
678 D3DBLENDOP_ADD = 1,
679 D3DBLENDOP_SUBTRACT = 2,
680 D3DBLENDOP_REVSUBTRACT = 3,
681 D3DBLENDOP_MIN = 4,
682 D3DBLENDOP_MAX = 5,
684 D3DBLENDOP_FORCE_DWORD = 0x7fffffff
685 } D3DBLENDOP;
687 typedef enum _D3DCMPFUNC {
688 D3DCMP_NEVER = 1,
689 D3DCMP_LESS = 2,
690 D3DCMP_EQUAL = 3,
691 D3DCMP_LESSEQUAL = 4,
692 D3DCMP_GREATER = 5,
693 D3DCMP_NOTEQUAL = 6,
694 D3DCMP_GREATEREQUAL = 7,
695 D3DCMP_ALWAYS = 8,
697 D3DCMP_FORCE_DWORD = 0x7fffffff
698 } D3DCMPFUNC;
700 typedef enum _D3DCUBEMAP_FACES {
701 D3DCUBEMAP_FACE_POSITIVE_X = 0,
702 D3DCUBEMAP_FACE_NEGATIVE_X = 1,
703 D3DCUBEMAP_FACE_POSITIVE_Y = 2,
704 D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
705 D3DCUBEMAP_FACE_POSITIVE_Z = 4,
706 D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
708 D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
709 } D3DCUBEMAP_FACES;
711 typedef enum _D3DCULL {
712 D3DCULL_NONE = 1,
713 D3DCULL_CW = 2,
714 D3DCULL_CCW = 3,
716 D3DCULL_FORCE_DWORD = 0x7fffffff
717 } D3DCULL;
719 typedef enum _D3DDEBUGMONITORTOKENS {
720 D3DDMT_ENABLE = 0,
721 D3DDMT_DISABLE = 1,
723 D3DDMT_FORCE_DWORD = 0x7fffffff
724 } D3DDEBUGMONITORTOKENS;
726 typedef enum _D3DDEGREETYPE {
727 D3DDEGREE_LINEAR = 1,
728 D3DDEGREE_QUADRATIC = 2,
729 D3DDEGREE_CUBIC = 3,
730 D3DDEGREE_QUINTIC = 5,
732 D3DDEGREE_FORCE_DWORD = 0x7fffffff
733 } D3DDEGREETYPE;
735 typedef enum _D3DDEVTYPE {
736 D3DDEVTYPE_HAL = 1,
737 D3DDEVTYPE_REF = 2,
738 D3DDEVTYPE_SW = 3,
739 D3DDEVTYPE_NULLREF = 4,
741 D3DDEVTYPE_FORCE_DWORD = 0xffffffff
742 } D3DDEVTYPE;
744 typedef enum _D3DFILLMODE {
745 D3DFILL_POINT = 1,
746 D3DFILL_WIREFRAME = 2,
747 D3DFILL_SOLID = 3,
749 D3DFILL_FORCE_DWORD = 0x7fffffff
750 } D3DFILLMODE;
752 typedef enum _D3DFOGMODE {
753 D3DFOG_NONE = 0,
754 D3DFOG_EXP = 1,
755 D3DFOG_EXP2 = 2,
756 D3DFOG_LINEAR = 3,
758 D3DFOG_FORCE_DWORD = 0x7fffffff
759 } D3DFOGMODE;
761 typedef enum _D3DFORMAT {
762 D3DFMT_UNKNOWN = 0,
764 D3DFMT_R8G8B8 = 20,
765 D3DFMT_A8R8G8B8 = 21,
766 D3DFMT_X8R8G8B8 = 22,
767 D3DFMT_R5G6B5 = 23,
768 D3DFMT_X1R5G5B5 = 24,
769 D3DFMT_A1R5G5B5 = 25,
770 D3DFMT_A4R4G4B4 = 26,
771 D3DFMT_R3G3B2 = 27,
772 D3DFMT_A8 = 28,
773 D3DFMT_A8R3G3B2 = 29,
774 D3DFMT_X4R4G4B4 = 30,
775 D3DFMT_A2B10G10R10 = 31,
776 D3DFMT_A8B8G8R8 = 32,
777 D3DFMT_X8B8G8R8 = 33,
778 D3DFMT_G16R16 = 34,
779 D3DFMT_A2R10G10B10 = 35,
780 D3DFMT_A16B16G16R16 = 36,
783 D3DFMT_A8P8 = 40,
784 D3DFMT_P8 = 41,
786 D3DFMT_L8 = 50,
787 D3DFMT_A8L8 = 51,
788 D3DFMT_A4L4 = 52,
790 D3DFMT_V8U8 = 60,
791 D3DFMT_L6V5U5 = 61,
792 D3DFMT_X8L8V8U8 = 62,
793 D3DFMT_Q8W8V8U8 = 63,
794 D3DFMT_V16U16 = 64,
795 D3DFMT_A2W10V10U10 = 67,
797 D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
798 D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
799 D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
800 D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
801 D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
802 D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
803 D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
804 D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M', 'E', 'T', '1'),
805 D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'),
806 D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'),
808 D3DFMT_D16_LOCKABLE = 70,
809 D3DFMT_D32 = 71,
810 D3DFMT_D15S1 = 73,
811 D3DFMT_D24S8 = 75,
812 D3DFMT_D24X8 = 77,
813 D3DFMT_D24X4S4 = 79,
814 D3DFMT_D16 = 80,
815 D3DFMT_L16 = 81,
816 D3DFMT_D32F_LOCKABLE = 82,
817 D3DFMT_D24FS8 = 83,
819 D3DFMT_VERTEXDATA = 100,
820 D3DFMT_INDEX16 = 101,
821 D3DFMT_INDEX32 = 102,
822 D3DFMT_Q16W16V16U16 = 110,
823 /* Floating point formats */
824 D3DFMT_R16F = 111,
825 D3DFMT_G16R16F = 112,
826 D3DFMT_A16B16G16R16F = 113,
828 /* IEEE formats */
829 D3DFMT_R32F = 114,
830 D3DFMT_G32R32F = 115,
831 D3DFMT_A32B32G32R32F = 116,
833 D3DFMT_CxV8U8 = 117,
836 D3DFMT_FORCE_DWORD = 0xFFFFFFFF
837 } D3DFORMAT;
839 typedef enum _D3DLIGHTTYPE {
840 D3DLIGHT_POINT = 1,
841 D3DLIGHT_SPOT = 2,
842 D3DLIGHT_DIRECTIONAL = 3,
844 D3DLIGHT_FORCE_DWORD = 0x7fffffff
845 } D3DLIGHTTYPE;
847 typedef enum _D3DMATERIALCOLORSOURCE {
848 D3DMCS_MATERIAL = 0,
849 D3DMCS_COLOR1 = 1,
850 D3DMCS_COLOR2 = 2,
852 D3DMCS_FORCE_DWORD = 0x7fffffff
853 } D3DMATERIALCOLORSOURCE;
855 typedef enum _D3DMULTISAMPLE_TYPE {
856 D3DMULTISAMPLE_NONE = 0,
857 D3DMULTISAMPLE_NONMASKABLE = 1,
858 D3DMULTISAMPLE_2_SAMPLES = 2,
859 D3DMULTISAMPLE_3_SAMPLES = 3,
860 D3DMULTISAMPLE_4_SAMPLES = 4,
861 D3DMULTISAMPLE_5_SAMPLES = 5,
862 D3DMULTISAMPLE_6_SAMPLES = 6,
863 D3DMULTISAMPLE_7_SAMPLES = 7,
864 D3DMULTISAMPLE_8_SAMPLES = 8,
865 D3DMULTISAMPLE_9_SAMPLES = 9,
866 D3DMULTISAMPLE_10_SAMPLES = 10,
867 D3DMULTISAMPLE_11_SAMPLES = 11,
868 D3DMULTISAMPLE_12_SAMPLES = 12,
869 D3DMULTISAMPLE_13_SAMPLES = 13,
870 D3DMULTISAMPLE_14_SAMPLES = 14,
871 D3DMULTISAMPLE_15_SAMPLES = 15,
872 D3DMULTISAMPLE_16_SAMPLES = 16,
874 D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
875 } D3DMULTISAMPLE_TYPE;
877 #if 0
878 typedef enum _D3DORDERTYPE {
879 D3DORDER_LINEAR = 1,
880 D3DORDER_QUADRATIC = 2,
881 D3DORDER_CUBIC = 3,
882 D3DORDER_QUINTIC = 5,
884 D3DORDER_FORCE_DWORD = 0x7fffffff
885 } D3DORDERTYPE;
886 #endif
887 typedef enum _D3DPATCHEDGESTYLE {
888 D3DPATCHEDGE_DISCRETE = 0,
889 D3DPATCHEDGE_CONTINUOUS = 1,
891 D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
892 } D3DPATCHEDGESTYLE;
894 typedef enum _D3DPOOL {
895 D3DPOOL_DEFAULT = 0,
896 D3DPOOL_MANAGED = 1,
897 D3DPOOL_SYSTEMMEM = 2,
898 D3DPOOL_SCRATCH = 3,
900 D3DPOOL_FORCE_DWORD = 0x7fffffff
901 } D3DPOOL;
903 typedef enum _D3DPRIMITIVETYPE {
904 D3DPT_POINTLIST = 1,
905 D3DPT_LINELIST = 2,
906 D3DPT_LINESTRIP = 3,
907 D3DPT_TRIANGLELIST = 4,
908 D3DPT_TRIANGLESTRIP = 5,
909 D3DPT_TRIANGLEFAN = 6,
911 D3DPT_FORCE_DWORD = 0x7fffffff
912 } D3DPRIMITIVETYPE;
914 typedef enum _D3DRENDERSTATETYPE {
915 D3DRS_ZENABLE = 7,
916 D3DRS_FILLMODE = 8,
917 D3DRS_SHADEMODE = 9,
918 D3DRS_ZWRITEENABLE = 14,
919 D3DRS_ALPHATESTENABLE = 15,
920 D3DRS_LASTPIXEL = 16,
921 D3DRS_SRCBLEND = 19,
922 D3DRS_DESTBLEND = 20,
923 D3DRS_CULLMODE = 22,
924 D3DRS_ZFUNC = 23,
925 D3DRS_ALPHAREF = 24,
926 D3DRS_ALPHAFUNC = 25,
927 D3DRS_DITHERENABLE = 26,
928 D3DRS_ALPHABLENDENABLE = 27,
929 D3DRS_FOGENABLE = 28,
930 D3DRS_SPECULARENABLE = 29,
931 D3DRS_FOGCOLOR = 34,
932 D3DRS_FOGTABLEMODE = 35,
933 D3DRS_FOGSTART = 36,
934 D3DRS_FOGEND = 37,
935 D3DRS_FOGDENSITY = 38,
936 D3DRS_RANGEFOGENABLE = 48,
937 D3DRS_STENCILENABLE = 52,
938 D3DRS_STENCILFAIL = 53,
939 D3DRS_STENCILZFAIL = 54,
940 D3DRS_STENCILPASS = 55,
941 D3DRS_STENCILFUNC = 56,
942 D3DRS_STENCILREF = 57,
943 D3DRS_STENCILMASK = 58,
944 D3DRS_STENCILWRITEMASK = 59,
945 D3DRS_TEXTUREFACTOR = 60,
946 D3DRS_WRAP0 = 128,
947 D3DRS_WRAP1 = 129,
948 D3DRS_WRAP2 = 130,
949 D3DRS_WRAP3 = 131,
950 D3DRS_WRAP4 = 132,
951 D3DRS_WRAP5 = 133,
952 D3DRS_WRAP6 = 134,
953 D3DRS_WRAP7 = 135,
954 D3DRS_CLIPPING = 136,
955 D3DRS_LIGHTING = 137,
956 D3DRS_AMBIENT = 139,
957 D3DRS_FOGVERTEXMODE = 140,
958 D3DRS_COLORVERTEX = 141,
959 D3DRS_LOCALVIEWER = 142,
960 D3DRS_NORMALIZENORMALS = 143,
961 D3DRS_DIFFUSEMATERIALSOURCE = 145,
962 D3DRS_SPECULARMATERIALSOURCE = 146,
963 D3DRS_AMBIENTMATERIALSOURCE = 147,
964 D3DRS_EMISSIVEMATERIALSOURCE = 148,
965 D3DRS_VERTEXBLEND = 151,
966 D3DRS_CLIPPLANEENABLE = 152,
967 D3DRS_POINTSIZE = 154,
968 D3DRS_POINTSIZE_MIN = 155,
969 D3DRS_POINTSPRITEENABLE = 156,
970 D3DRS_POINTSCALEENABLE = 157,
971 D3DRS_POINTSCALE_A = 158,
972 D3DRS_POINTSCALE_B = 159,
973 D3DRS_POINTSCALE_C = 160,
974 D3DRS_MULTISAMPLEANTIALIAS = 161,
975 D3DRS_MULTISAMPLEMASK = 162,
976 D3DRS_PATCHEDGESTYLE = 163,
977 D3DRS_DEBUGMONITORTOKEN = 165,
978 D3DRS_POINTSIZE_MAX = 166,
979 D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
980 D3DRS_COLORWRITEENABLE = 168,
981 D3DRS_TWEENFACTOR = 170,
982 D3DRS_BLENDOP = 171,
983 D3DRS_POSITIONDEGREE = 172,
984 D3DRS_NORMALDEGREE = 173,
985 D3DRS_SCISSORTESTENABLE = 174,
986 D3DRS_SLOPESCALEDEPTHBIAS = 175,
987 D3DRS_ANTIALIASEDLINEENABLE = 176,
988 D3DRS_MINTESSELLATIONLEVEL = 178,
989 D3DRS_MAXTESSELLATIONLEVEL = 179,
990 D3DRS_ADAPTIVETESS_X = 180,
991 D3DRS_ADAPTIVETESS_Y = 181,
992 D3DRS_ADAPTIVETESS_Z = 182,
993 D3DRS_ADAPTIVETESS_W = 183,
994 D3DRS_ENABLEADAPTIVETESSELLATION= 184,
995 D3DRS_TWOSIDEDSTENCILMODE = 185,
996 D3DRS_CCW_STENCILFAIL = 186,
997 D3DRS_CCW_STENCILZFAIL = 187,
998 D3DRS_CCW_STENCILPASS = 188,
999 D3DRS_CCW_STENCILFUNC = 189,
1000 D3DRS_COLORWRITEENABLE1 = 190,
1001 D3DRS_COLORWRITEENABLE2 = 191,
1002 D3DRS_COLORWRITEENABLE3 = 192,
1003 D3DRS_BLENDFACTOR = 193,
1004 D3DRS_SRGBWRITEENABLE = 194,
1005 D3DRS_DEPTHBIAS = 195,
1006 D3DRS_WRAP8 = 198,
1007 D3DRS_WRAP9 = 199,
1008 D3DRS_WRAP10 = 200,
1009 D3DRS_WRAP11 = 201,
1010 D3DRS_WRAP12 = 202,
1011 D3DRS_WRAP13 = 203,
1012 D3DRS_WRAP14 = 204,
1013 D3DRS_WRAP15 = 205,
1014 D3DRS_SEPARATEALPHABLENDENABLE = 206,
1015 D3DRS_SRCBLENDALPHA = 207,
1016 D3DRS_DESTBLENDALPHA = 208,
1017 D3DRS_BLENDOPALPHA = 209,
1019 D3DRS_FORCE_DWORD = 0x7fffffff
1020 } D3DRENDERSTATETYPE;
1022 typedef enum _D3DRESOURCETYPE {
1023 D3DRTYPE_SURFACE = 1,
1024 D3DRTYPE_VOLUME = 2,
1025 D3DRTYPE_TEXTURE = 3,
1026 D3DRTYPE_VOLUMETEXTURE = 4,
1027 D3DRTYPE_CUBETEXTURE = 5,
1028 D3DRTYPE_VERTEXBUFFER = 6,
1029 D3DRTYPE_INDEXBUFFER = 7,
1031 D3DRTYPE_FORCE_DWORD = 0x7fffffff
1032 } D3DRESOURCETYPE;
1034 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1036 typedef enum _D3DSHADEMODE {
1037 D3DSHADE_FLAT = 1,
1038 D3DSHADE_GOURAUD = 2,
1039 D3DSHADE_PHONG = 3,
1041 D3DSHADE_FORCE_DWORD = 0x7fffffff
1042 } D3DSHADEMODE;
1044 typedef enum _D3DSTATEBLOCKTYPE {
1045 D3DSBT_ALL = 1,
1046 D3DSBT_PIXELSTATE = 2,
1047 D3DSBT_VERTEXSTATE = 3,
1049 D3DSBT_FORCE_DWORD = 0xffffffff
1050 } D3DSTATEBLOCKTYPE;
1052 typedef enum _D3DSTENCILOP {
1053 D3DSTENCILOP_KEEP = 1,
1054 D3DSTENCILOP_ZERO = 2,
1055 D3DSTENCILOP_REPLACE = 3,
1056 D3DSTENCILOP_INCRSAT = 4,
1057 D3DSTENCILOP_DECRSAT = 5,
1058 D3DSTENCILOP_INVERT = 6,
1059 D3DSTENCILOP_INCR = 7,
1060 D3DSTENCILOP_DECR = 8,
1062 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
1063 } D3DSTENCILOP;
1065 typedef enum _D3DSWAPEFFECT {
1066 D3DSWAPEFFECT_DISCARD = 1,
1067 D3DSWAPEFFECT_FLIP = 2,
1068 D3DSWAPEFFECT_COPY = 3,
1069 D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
1070 } D3DSWAPEFFECT;
1072 typedef enum _D3DTEXTUREADDRESS {
1073 D3DTADDRESS_WRAP = 1,
1074 D3DTADDRESS_MIRROR = 2,
1075 D3DTADDRESS_CLAMP = 3,
1076 D3DTADDRESS_BORDER = 4,
1077 D3DTADDRESS_MIRRORONCE = 5,
1079 D3DTADDRESS_FORCE_DWORD = 0x7fffffff
1080 } D3DTEXTUREADDRESS;
1082 typedef enum _D3DTEXTUREFILTERTYPE {
1083 D3DTEXF_NONE = 0,
1084 D3DTEXF_POINT = 1,
1085 D3DTEXF_LINEAR = 2,
1086 D3DTEXF_ANISOTROPIC = 3,
1087 D3DTEXF_FLATCUBIC = 4,
1088 D3DTEXF_GAUSSIANCUBIC = 5,
1089 D3DTEXF_PYRAMIDALQUAD = 6,
1090 D3DTEXF_GAUSSIANQUAD = 7,
1091 D3DTEXF_FORCE_DWORD = 0x7fffffff
1092 } D3DTEXTUREFILTERTYPE;
1094 typedef enum _D3DTEXTUREOP {
1095 D3DTOP_DISABLE = 1,
1096 D3DTOP_SELECTARG1 = 2,
1097 D3DTOP_SELECTARG2 = 3,
1098 D3DTOP_MODULATE = 4,
1099 D3DTOP_MODULATE2X = 5,
1100 D3DTOP_MODULATE4X = 6,
1101 D3DTOP_ADD = 7,
1102 D3DTOP_ADDSIGNED = 8,
1103 D3DTOP_ADDSIGNED2X = 9,
1104 D3DTOP_SUBTRACT = 10,
1105 D3DTOP_ADDSMOOTH = 11,
1106 D3DTOP_BLENDDIFFUSEALPHA = 12,
1107 D3DTOP_BLENDTEXTUREALPHA = 13,
1108 D3DTOP_BLENDFACTORALPHA = 14,
1109 D3DTOP_BLENDTEXTUREALPHAPM = 15,
1110 D3DTOP_BLENDCURRENTALPHA = 16,
1111 D3DTOP_PREMODULATE = 17,
1112 D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
1113 D3DTOP_MODULATECOLOR_ADDALPHA = 19,
1114 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
1115 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
1116 D3DTOP_BUMPENVMAP = 22,
1117 D3DTOP_BUMPENVMAPLUMINANCE = 23,
1118 D3DTOP_DOTPRODUCT3 = 24,
1119 D3DTOP_MULTIPLYADD = 25,
1120 D3DTOP_LERP = 26,
1122 D3DTOP_FORCE_DWORD = 0x7fffffff,
1123 } D3DTEXTUREOP;
1125 typedef enum _D3DTEXTURESTAGESTATETYPE {
1126 D3DTSS_COLOROP = 1,
1127 D3DTSS_COLORARG1 = 2,
1128 D3DTSS_COLORARG2 = 3,
1129 D3DTSS_ALPHAOP = 4,
1130 D3DTSS_ALPHAARG1 = 5,
1131 D3DTSS_ALPHAARG2 = 6,
1132 D3DTSS_BUMPENVMAT00 = 7,
1133 D3DTSS_BUMPENVMAT01 = 8,
1134 D3DTSS_BUMPENVMAT10 = 9,
1135 D3DTSS_BUMPENVMAT11 = 10,
1136 D3DTSS_TEXCOORDINDEX = 11,
1137 #if 1 /* TODO: remove once samplerstates are implemented. */
1138 D3DTSS_ADDRESSU = 13,
1139 D3DTSS_ADDRESSV = 14,
1140 D3DTSS_BORDERCOLOR = 15,
1141 D3DTSS_MAGFILTER = 16,
1142 D3DTSS_MINFILTER = 17,
1143 D3DTSS_MIPFILTER = 18,
1144 D3DTSS_MIPMAPLODBIAS = 19,
1145 D3DTSS_MAXMIPLEVEL = 20,
1146 D3DTSS_MAXANISOTROPY = 21,
1147 #endif
1148 D3DTSS_BUMPENVLSCALE = 22,
1149 D3DTSS_BUMPENVLOFFSET = 23,
1150 D3DTSS_TEXTURETRANSFORMFLAGS = 24,
1151 D3DTSS_ADDRESSW = 25,
1152 D3DTSS_COLORARG0 = 26,
1153 D3DTSS_ALPHAARG0 = 27,
1154 D3DTSS_RESULTARG = 28,
1155 D3DTSS_CONSTANT = 32,
1157 D3DTSS_FORCE_DWORD = 0x7fffffff
1158 } D3DTEXTURESTAGESTATETYPE;
1160 typedef enum _D3DTEXTURETRANSFORMFLAGS {
1161 D3DTTFF_DISABLE = 0,
1162 D3DTTFF_COUNT1 = 1,
1163 D3DTTFF_COUNT2 = 2,
1164 D3DTTFF_COUNT3 = 3,
1165 D3DTTFF_COUNT4 = 4,
1166 D3DTTFF_PROJECTED = 256,
1168 D3DTTFF_FORCE_DWORD = 0x7fffffff
1169 } D3DTEXTURETRANSFORMFLAGS;
1171 typedef enum _D3DTRANSFORMSTATETYPE {
1172 D3DTS_VIEW = 2,
1173 D3DTS_PROJECTION = 3,
1174 D3DTS_TEXTURE0 = 16,
1175 D3DTS_TEXTURE1 = 17,
1176 D3DTS_TEXTURE2 = 18,
1177 D3DTS_TEXTURE3 = 19,
1178 D3DTS_TEXTURE4 = 20,
1179 D3DTS_TEXTURE5 = 21,
1180 D3DTS_TEXTURE6 = 22,
1181 D3DTS_TEXTURE7 = 23,
1183 D3DTS_FORCE_DWORD = 0x7fffffff
1184 } D3DTRANSFORMSTATETYPE;
1186 typedef enum _D3DVERTEXBLENDFLAGS {
1187 D3DVBF_DISABLE = 0,
1188 D3DVBF_1WEIGHTS = 1,
1189 D3DVBF_2WEIGHTS = 2,
1190 D3DVBF_3WEIGHTS = 3,
1191 D3DVBF_TWEENING = 255,
1192 D3DVBF_0WEIGHTS = 256
1193 } D3DVERTEXBLENDFLAGS;
1195 typedef enum _D3DZBUFFERTYPE {
1196 D3DZB_FALSE = 0,
1197 D3DZB_TRUE = 1,
1198 D3DZB_USEW = 2,
1200 D3DZB_FORCE_DWORD = 0x7fffffff
1201 } D3DZBUFFERTYPE;
1203 typedef enum _D3DSAMPLERSTATETYPE {
1204 D3DSAMP_ADDRESSU = 1,
1205 D3DSAMP_ADDRESSV = 2,
1206 D3DSAMP_ADDRESSW = 3,
1207 D3DSAMP_BORDERCOLOR = 4,
1208 D3DSAMP_MAGFILTER = 5,
1209 D3DSAMP_MINFILTER = 6,
1210 D3DSAMP_MIPFILTER = 7,
1211 D3DSAMP_MIPMAPLODBIAS = 8,
1212 D3DSAMP_MAXMIPLEVEL = 9,
1213 D3DSAMP_MAXANISOTROPY = 10,
1214 D3DSAMP_SRGBTEXTURE = 11,
1215 D3DSAMP_ELEMENTINDEX = 12,
1216 D3DSAMP_DMAPOFFSET = 13,
1218 D3DSAMP_FORCE_DWORD = 0x7fffffff,
1219 } D3DSAMPLERSTATETYPE;
1222 /*****************************************************************************
1223 * Direct 3D v9 typedefs
1225 #ifndef D3DCOLOR_DEFINED
1226 typedef DWORD D3DCOLOR;
1227 #define D3DCOLOR_DEFINED
1228 #endif
1230 /*****************************************************************************
1231 * Direct 3D v9 structures
1233 typedef struct _D3DADAPTER_IDENTIFIER9 {
1234 char Driver[MAX_DEVICE_IDENTIFIER_STRING];
1235 char Description[MAX_DEVICE_IDENTIFIER_STRING];
1236 char DeviceName[32];
1237 LARGE_INTEGER DriverVersion;
1239 DWORD VendorId;
1240 DWORD DeviceId;
1241 DWORD SubSysId;
1242 DWORD Revision;
1244 GUID DeviceIdentifier;
1246 DWORD WHQLLevel;
1247 } D3DADAPTER_IDENTIFIER9;
1249 typedef struct _D3DBOX {
1250 UINT Left;
1251 UINT Top;
1252 UINT Right;
1253 UINT Bottom;
1254 UINT Front;
1255 UINT Back;
1256 } D3DBOX;
1258 typedef struct _D3DCLIPSTATUS9 {
1259 DWORD ClipUnion;
1260 DWORD ClipIntersection;
1261 } D3DCLIPSTATUS9;
1263 #ifndef D3DCOLORVALUE_DEFINED
1264 typedef struct _D3DCOLORVALUE {
1265 float r;
1266 float g;
1267 float b;
1268 float a;
1269 } D3DCOLORVALUE;
1270 #define D3DCOLORVALUE_DEFINED
1271 #endif
1273 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1274 UINT AdapterOrdinal;
1275 D3DDEVTYPE DeviceType;
1276 HWND hFocusWindow;
1277 DWORD BehaviorFlags;
1278 } D3DDEVICE_CREATION_PARAMETERS;
1280 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS {
1281 float MaxBandwidthUtilized;
1282 float FrontEndUploadMemoryUtilizedPercent;
1283 float VertexRateUtilizedPercent;
1284 float TriangleSetupRateUtilizedPercent;
1285 float FillRateUtilizedPercent;
1286 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS;
1288 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION {
1289 float TextureCacheHitRate;
1290 float PostTransformVertexCacheHitRate;
1291 } D3DDEVINFO_D3D9CACHEUTILIZATION;
1293 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS {
1294 float WaitingForGPUToUseApplicationResourceTimePercent;
1295 float WaitingForGPUToAcceptMoreCommandsTimePercent;
1296 float WaitingForGPUToStayWithinLatencyTimePercent;
1297 float WaitingForGPUExclusiveResourceTimePercent;
1298 float WaitingForGPUOtherTimePercent;
1299 } D3DDEVINFO_D3D9INTERFACETIMINGS;
1301 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS {
1302 float VertexProcessingTimePercent;
1303 float PixelProcessingTimePercent;
1304 float OtherGPUProcessingTimePercent;
1305 float GPUIdleTimePercent;
1306 } D3DDEVINFO_D3D9PIPELINETIMINGS;
1308 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS {
1309 float MemoryProcessingPercent;
1310 float ComputationProcessingPercent;
1311 } D3DDEVINFO_D3D9STAGETIMINGS;
1314 /* Vertex cache optimization hints. */
1315 typedef struct D3DDEVINFO_VCACHE {
1316 /* Must be a 4 char code FOURCC (e.g. CACH) */
1317 DWORD Pattern;
1318 /* 0 to get the longest strips, 1 vertex cache */
1319 DWORD OptMethod;
1320 /* Cache size to use (only valid if OptMethod==1) */
1321 DWORD CacheSize;
1322 /* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */
1323 DWORD MagicNumber;
1324 } D3DDEVINFO_VCACHE;
1326 typedef struct D3DRESOURCESTATS {
1327 BOOL bThrashing;
1328 DWORD ApproxBytesDownloaded;
1329 DWORD NumEvicts;
1330 DWORD NumVidCreates;
1331 DWORD LastPri;
1332 DWORD NumUsed;
1333 DWORD NumUsedInVidMem;
1334 DWORD WorkingSet;
1335 DWORD WorkingSetBytes;
1336 DWORD TotalManaged;
1337 DWORD TotalBytes;
1338 } D3DRESOURCESTATS;
1340 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER {
1341 D3DRESOURCESTATS stats[D3DRTYPECOUNT];
1342 } D3DDEVINFO_D3DRESOURCEMANAGER;
1344 typedef struct _D3DDEVINFO_D3DVERTEXSTATS {
1345 DWORD NumRenderedTriangles;
1346 DWORD NumExtraClippingTriangles;
1347 } D3DDEVINFO_D3DVERTEXSTATS;
1349 typedef struct _D3DDISPLAYMODE {
1350 UINT Width;
1351 UINT Height;
1352 UINT RefreshRate;
1353 D3DFORMAT Format;
1354 } D3DDISPLAYMODE;
1356 typedef struct _D3DGAMMARAMP {
1357 WORD red [256];
1358 WORD green[256];
1359 WORD blue [256];
1360 } D3DGAMMARAMP;
1362 typedef struct _D3DINDEXBUFFER_DESC {
1363 D3DFORMAT Format;
1364 D3DRESOURCETYPE Type;
1365 DWORD Usage;
1366 D3DPOOL Pool;
1367 UINT Size;
1368 } D3DINDEXBUFFER_DESC;
1370 #ifndef D3DVECTOR_DEFINED
1371 typedef struct _D3DVECTOR {
1372 float x;
1373 float y;
1374 float z;
1375 } D3DVECTOR;
1376 #define D3DVECTOR_DEFINED
1377 #endif
1379 typedef struct _D3DLIGHT9 {
1380 D3DLIGHTTYPE Type;
1381 D3DCOLORVALUE Diffuse;
1382 D3DCOLORVALUE Specular;
1383 D3DCOLORVALUE Ambient;
1384 D3DVECTOR Position;
1385 D3DVECTOR Direction;
1386 float Range;
1387 float Falloff;
1388 float Attenuation0;
1389 float Attenuation1;
1390 float Attenuation2;
1391 float Theta;
1392 float Phi;
1393 } D3DLIGHT9;
1395 typedef struct _D3DLINEPATTERN {
1396 WORD wRepeatFactor;
1397 WORD wLinePattern;
1398 } D3DLINEPATTERN;
1400 typedef struct _D3DLOCKED_BOX {
1401 INT RowPitch;
1402 INT SlicePitch;
1403 void* pBits;
1404 } D3DLOCKED_BOX;
1406 typedef struct _D3DLOCKED_RECT {
1407 INT Pitch;
1408 void* pBits;
1409 } D3DLOCKED_RECT;
1411 typedef struct _D3DMATERIAL9 {
1412 D3DCOLORVALUE Diffuse;
1413 D3DCOLORVALUE Ambient;
1414 D3DCOLORVALUE Specular;
1415 D3DCOLORVALUE Emissive;
1416 float Power;
1417 } D3DMATERIAL9;
1419 #ifndef D3DMATRIX_DEFINED
1420 typedef struct _D3DMATRIX {
1421 union {
1422 struct {
1423 float _11, _12, _13, _14;
1424 float _21, _22, _23, _24;
1425 float _31, _32, _33, _34;
1426 float _41, _42, _43, _44;
1427 } DUMMYSTRUCTNAME;
1428 float m[4][4];
1429 } DUMMYUNIONNAME;
1430 } D3DMATRIX;
1431 #define D3DMATRIX_DEFINED
1432 #endif
1434 typedef struct _D3DPRESENT_PARAMETERS_ {
1435 UINT BackBufferWidth;
1436 UINT BackBufferHeight;
1437 D3DFORMAT BackBufferFormat;
1438 UINT BackBufferCount;
1440 D3DMULTISAMPLE_TYPE MultiSampleType;
1441 DWORD MultiSampleQuality;
1443 D3DSWAPEFFECT SwapEffect;
1444 HWND hDeviceWindow;
1445 BOOL Windowed;
1446 BOOL EnableAutoDepthStencil;
1447 D3DFORMAT AutoDepthStencilFormat;
1448 DWORD Flags;
1450 UINT FullScreen_RefreshRateInHz;
1451 UINT PresentationInterval;
1453 } D3DPRESENT_PARAMETERS;
1455 typedef struct _D3DRANGE {
1456 UINT Offset;
1457 UINT Size;
1458 } D3DRANGE;
1460 typedef struct _D3DRASTER_STATUS {
1461 BOOL InVBlank;
1462 UINT ScanLine;
1463 } D3DRASTER_STATUS;
1465 #ifndef D3DRECT_DEFINED
1466 typedef struct _D3DRECT {
1467 LONG x1;
1468 LONG y1;
1469 LONG x2;
1470 LONG y2;
1471 } D3DRECT;
1472 #define D3DRECT_DEFINED
1473 #endif
1475 typedef struct _D3DRECTPATCH_INFO {
1476 UINT StartVertexOffsetWidth;
1477 UINT StartVertexOffsetHeight;
1478 UINT Width;
1479 UINT Height;
1480 UINT Stride;
1481 D3DBASISTYPE Basis;
1482 D3DDEGREETYPE Degree;
1483 } D3DRECTPATCH_INFO;
1485 typedef struct _D3DSURFACE_DESC {
1486 D3DFORMAT Format;
1487 D3DRESOURCETYPE Type;
1488 DWORD Usage;
1489 D3DPOOL Pool;
1490 D3DMULTISAMPLE_TYPE MultiSampleType;
1491 DWORD MultiSampleQuality;
1492 UINT Width;
1493 UINT Height;
1494 } D3DSURFACE_DESC;
1496 typedef struct _D3DTRIPATCH_INFO {
1497 UINT StartVertexOffset;
1498 UINT NumVertices;
1499 D3DBASISTYPE Basis;
1500 D3DDEGREETYPE Degree;
1501 } D3DTRIPATCH_INFO;
1503 typedef struct _D3DVERTEXBUFFER_DESC {
1504 D3DFORMAT Format;
1505 D3DRESOURCETYPE Type;
1506 DWORD Usage;
1507 D3DPOOL Pool;
1508 UINT Size;
1509 DWORD FVF;
1510 } D3DVERTEXBUFFER_DESC;
1512 typedef struct _D3DVIEWPORT9 {
1513 DWORD X;
1514 DWORD Y;
1515 DWORD Width;
1516 DWORD Height;
1517 float MinZ;
1518 float MaxZ;
1519 } D3DVIEWPORT9;
1521 typedef struct _D3DVOLUME_DESC {
1522 D3DFORMAT Format;
1523 D3DRESOURCETYPE Type;
1524 DWORD Usage;
1525 D3DPOOL Pool;
1527 UINT Width;
1528 UINT Height;
1529 UINT Depth;
1530 } D3DVOLUME_DESC;
1532 #endif /* __WINE_D3D9TYPES_H */