2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Copyright (C) 2002-2003 Raphael Junqueira
4 * Copyright (C) 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
24 /*****************************************************************************
25 * Direct 3D v9 #defines
27 #define D3DCLEAR_TARGET 0x00000001L
28 #define D3DCLEAR_ZBUFFER 0x00000002L
29 #define D3DCLEAR_STENCIL 0x00000004L
31 #define D3DCLIPPLANE0 (1 << 0)
32 #define D3DCLIPPLANE1 (1 << 1)
33 #define D3DCLIPPLANE2 (1 << 2)
34 #define D3DCLIPPLANE3 (1 << 3)
35 #define D3DCLIPPLANE4 (1 << 4)
36 #define D3DCLIPPLANE5 (1 << 5)
38 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
39 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
40 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
41 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
42 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
43 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
45 #define D3DCS_LEFT 0x001L
46 #define D3DCS_RIGHT 0x002L
47 #define D3DCS_TOP 0x004L
48 #define D3DCS_BOTTOM 0x008L
49 #define D3DCS_FRONT 0x010L
50 #define D3DCS_BACK 0x020L
51 #define D3DCS_PLANE0 0x040L
52 #define D3DCS_PLANE1 0x080L
53 #define D3DCS_PLANE2 0x100L
54 #define D3DCS_PLANE3 0x200L
55 #define D3DCS_PLANE4 0x400L
56 #define D3DCS_PLANE5 0x800L
57 #define D3DCS_ALL 0xFFFL
59 #define D3DFVF_TEXTUREFORMAT1 3
60 #define D3DFVF_TEXTUREFORMAT2 0
61 #define D3DFVF_TEXTUREFORMAT3 1
62 #define D3DFVF_TEXTUREFORMAT4 2
63 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
64 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
65 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
66 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
68 #define D3DLOCK_READONLY 0x0010
69 #define D3DLOCK_NOSYSLOCK 0x0800
70 #define D3DLOCK_NOOVERWRITE 0x1000
71 #define D3DLOCK_DISCARD 0x2000
72 #define D3DLOCK_DONOTWAIT 0x4000
73 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
75 #define D3DMAXUSERCLIPPLANES 32
76 #define D3DCLIPPLANE0 (1 << 0)
77 #define D3DCLIPPLANE1 (1 << 1)
78 #define D3DCLIPPLANE2 (1 << 2)
79 #define D3DCLIPPLANE3 (1 << 3)
80 #define D3DCLIPPLANE4 (1 << 4)
81 #define D3DCLIPPLANE5 (1 << 5)
84 #define D3DRENDERSTATE_WRAPBIAS 128UL
86 /* MSDN has this in d3d9caps.h, but it should be here */
87 #define D3DTSS_TCI_PASSTHRU 0x00000
88 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
89 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
90 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
91 #define D3DTSS_TCI_SPHEREMAP 0x40000
94 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
95 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
96 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
97 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
98 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
100 #define D3DUSAGE_RENDERTARGET 0x00000001L
101 #define D3DUSAGE_DEPTHSTENCIL 0x00000002L
102 #define D3DUSAGE_WRITEONLY 0x00000008L
103 #define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
104 #define D3DUSAGE_DONOTCLIP 0x00000020L
105 #define D3DUSAGE_POINTS 0x00000040L
106 #define D3DUSAGE_RTPATCHES 0x00000080L
107 #define D3DUSAGE_NPATCHES 0x00000100L
108 #define D3DUSAGE_DYNAMIC 0x00000200L
109 #define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
110 #define D3DUSAGE_DMAP 0x00004000L
112 #define D3DUSAGE_QUERY_FILTER 0x00020000L
113 #define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
114 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
115 #define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
116 #define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
117 #define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
118 #define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
123 #define D3DWRAPCOORD_0 1
124 #define D3DWRAPCOORD_1 2
125 #define D3DWRAPCOORD_2 4
126 #define D3DWRAPCOORD_3 8
128 #define MAX_DEVICE_IDENTIFIER_STRING 512
130 #define D3DFVF_RESERVED0 0x0001
131 #define D3DFVF_POSITION_MASK 0x000E
132 #define D3DFVF_XYZ 0x0002
133 #define D3DFVF_XYZRHW 0x0004
134 #define D3DFVF_XYZB1 0x0006
135 #define D3DFVF_XYZB2 0x0008
136 #define D3DFVF_XYZB3 0x000a
137 #define D3DFVF_XYZB4 0x000c
138 #define D3DFVF_XYZB5 0x000e
139 #define D3DFVF_XYZW 0x4002
140 #define D3DFVF_NORMAL 0x0010
141 #define D3DFVF_PSIZE 0x0020
142 #define D3DFVF_DIFFUSE 0x0040
143 #define D3DFVF_SPECULAR 0x0080
144 #define D3DFVF_TEXCOUNT_MASK 0x0f00
145 #define D3DFVF_TEXCOUNT_SHIFT 8
146 #define D3DFVF_TEX0 0x0000
147 #define D3DFVF_TEX1 0x0100
148 #define D3DFVF_TEX2 0x0200
149 #define D3DFVF_TEX3 0x0300
150 #define D3DFVF_TEX4 0x0400
151 #define D3DFVF_TEX5 0x0500
152 #define D3DFVF_TEX6 0x0600
153 #define D3DFVF_TEX7 0x0700
154 #define D3DFVF_TEX8 0x0800
155 #define D3DFVF_LASTBETA_UBYTE4 0x1000
156 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
157 #define D3DFVF_RESERVED2 0x6000
159 #define D3DTA_SELECTMASK 0x0000000f
160 #define D3DTA_DIFFUSE 0x00000000
161 #define D3DTA_CURRENT 0x00000001
162 #define D3DTA_TEXTURE 0x00000002
163 #define D3DTA_TFACTOR 0x00000003
164 #define D3DTA_SPECULAR 0x00000004
165 #define D3DTA_TEMP 0x00000005
166 #define D3DTA_CONSTANT 0x00000006
167 #define D3DTA_COMPLEMENT 0x00000010
168 #define D3DTA_ALPHAREPLICATE 0x00000020
170 #define D3DCOLORWRITEENABLE_RED (1L<<0)
171 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
172 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
173 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
175 #define D3DPV_DONOTCOPYDATA (1 << 0)
177 #define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
178 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
180 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
182 #define MAXD3DDECLLENGTH 64 /* +end marker */
183 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
184 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
185 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
186 #define MAXD3DDECLUSAGEINDEX 15
188 #define D3DDMAPSAMPLER 256
189 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
190 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
191 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
192 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
194 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
195 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
196 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
198 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
200 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
201 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
202 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
203 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
205 #define D3DPRESENT_BACK_BUFFERS_MAX 3L
206 #define D3DPRESENT_RATE_DEFAULT 0x00000000
208 /****************************
209 * Vertex Shaders Declaration
212 typedef enum _D3DDECLUSAGE
{
213 D3DDECLUSAGE_POSITION
= 0,
214 D3DDECLUSAGE_BLENDWEIGHT
= 1,
215 D3DDECLUSAGE_BLENDINDICES
= 2,
216 D3DDECLUSAGE_NORMAL
= 3,
217 D3DDECLUSAGE_PSIZE
= 4,
218 D3DDECLUSAGE_TEXCOORD
= 5,
219 D3DDECLUSAGE_TANGENT
= 6,
220 D3DDECLUSAGE_BINORMAL
= 7,
221 D3DDECLUSAGE_TESSFACTOR
= 8,
222 D3DDECLUSAGE_POSITIONT
= 9,
223 D3DDECLUSAGE_COLOR
= 10,
224 D3DDECLUSAGE_FOG
= 11,
225 D3DDECLUSAGE_DEPTH
= 12,
226 D3DDECLUSAGE_SAMPLE
= 13
229 /* MSDN is quite confussing at this point...
230 http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/d3d/constants/OTHER_D3D.asp
231 says D3DMAX, and D3DMAXDECLUSAGE = D3DDECLUSAGE_DEPTH
232 http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_summer_03/directx/graphics/reference/d3d/constants/other_d3d.asp
233 says MAXD3D, and D3DDECLUSAGE_SAMPLE
238 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
239 #define D3DMAXDECLUSAGEINDEX 15
240 #define D3DMAXDECLLENGTH 18
241 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
243 typedef enum _D3DDECLMETHOD
{
244 D3DDECLMETHOD_DEFAULT
= 0,
245 D3DDECLMETHOD_PARTIALU
= 1,
246 D3DDECLMETHOD_PARTIALV
= 2,
247 D3DDECLMETHOD_CROSSUV
= 3,
248 D3DDECLMETHOD_UV
= 4,
249 D3DDECLMETHOD_LOOKUP
= 5,
250 D3DDECLMETHOD_LOOKUPPRESAMPLED
= 6
254 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
256 typedef enum _D3DDECLTYPE
{
257 D3DDECLTYPE_FLOAT1
= 0,
258 D3DDECLTYPE_FLOAT2
= 1,
259 D3DDECLTYPE_FLOAT3
= 2,
260 D3DDECLTYPE_FLOAT4
= 3,
261 D3DDECLTYPE_D3DCOLOR
= 4,
262 D3DDECLTYPE_UBYTE4
= 5,
263 D3DDECLTYPE_SHORT2
= 6,
264 D3DDECLTYPE_SHORT4
= 7,
266 D3DDECLTYPE_UBYTE4N
= 8,
267 D3DDECLTYPE_SHORT2N
= 9,
268 D3DDECLTYPE_SHORT4N
= 10,
269 D3DDECLTYPE_USHORT2N
= 11,
270 D3DDECLTYPE_USHORT4N
= 12,
271 D3DDECLTYPE_UDEC3
= 13,
272 D3DDECLTYPE_DEC3N
= 14,
273 D3DDECLTYPE_FLOAT16_2
= 15,
274 D3DDECLTYPE_FLOAT16_4
= 16,
275 D3DDECLTYPE_UNUSED
= 17,
278 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
280 typedef struct _D3DVERTEXELEMENT9
{
287 } D3DVERTEXELEMENT9
, *LPD3DVERTEXELEMENT9
;
290 typedef enum _D3DQUERYTYPE
{
291 D3DQUERYTYPE_VCACHE
= 4,
292 D3DQUERYTYPE_RESOURCEMANAGER
= 5,
293 D3DQUERYTYPE_VERTEXSTATS
= 6,
294 D3DQUERYTYPE_EVENT
= 8,
295 D3DQUERYTYPE_OCCLUSION
= 9,
296 D3DQUERYTYPE_TIMESTAMP
= 10,
297 D3DQUERYTYPE_TIMESTAMPDISJOINT
= 11,
298 D3DQUERYTYPE_TIMESTAMPFREQ
= 12,
299 D3DQUERYTYPE_PIPELINETIMINGS
= 13,
300 D3DQUERYTYPE_INTERFACETIMINGS
= 14,
301 D3DQUERYTYPE_VERTEXTIMINGS
= 15,
302 D3DQUERYTYPE_PIXELTIMINGS
= 16,
303 D3DQUERYTYPE_BANDWIDTHTIMINGS
= 17,
304 D3DQUERYTYPE_CACHEUTILIZATION
= 18
307 #define D3DISSUE_BEGIN (1 << 1)
308 #define D3DISSUE_END (1 << 0)
309 #define D3DGETDATA_FLUSH (1 << 0)
312 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
313 #define D3DDP_MAXTEXCOORD 8
316 #define D3DVSD_MAKETOKENTYPE(TokenType) \
317 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
319 #define D3DVSD_CONST(ConstantAddress, Count) \
320 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
322 #define D3DVSD_END() 0xFFFFFFFF
324 #define D3DVSD_NOP() 0x00000000
326 #define D3DVSD_REG(VertexRegister, Type) \
327 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
329 #define D3DVSD_SKIP(Count) \
330 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
332 #define D3DVSD_STREAM(StreamNumber) \
333 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
335 #define D3DVSD_STREAM_TESS() \
336 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
338 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
339 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
341 #define D3DVSD_TESSUV(Register) \
342 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
345 /********************************
346 * Pixel/Vertex Shaders Functions
349 /** Maximum number of supported texture coordinates sets operation */
350 #define D3DDP_MAXTEXCOORD 8
352 /** opcode token mask */
353 #define D3DSI_OPCODE_MASK 0x0000FFFF
354 #define D3DSI_INSTLENGTH_MASK 0x0F000000
355 #define D3DSI_INSTLENGTH_SHIFT 24
357 /** opcodes types for PS and VS */
358 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
409 D3DSIO_TEXCOORD
= 64,
414 D3DSIO_TEXREG2AR
= 69,
415 D3DSIO_TEXREG2GB
= 70,
416 D3DSIO_TEXM3x2PAD
= 71,
417 D3DSIO_TEXM3x2TEX
= 72,
418 D3DSIO_TEXM3x3PAD
= 73,
419 D3DSIO_TEXM3x3TEX
= 74,
420 D3DSIO_TEXM3x3DIFF
= 75,
421 D3DSIO_TEXM3x3SPEC
= 76,
422 D3DSIO_TEXM3x3VSPEC
= 77,
427 D3DSIO_TEXREG2RGB
= 82,
428 D3DSIO_TEXDP3TEX
= 83,
429 D3DSIO_TEXM3x2DEPTH
= 84,
432 D3DSIO_TEXDEPTH
= 87,
443 D3DSIO_PHASE
= 0xFFFD,
444 D3DSIO_COMMENT
= 0xFFFE,
447 D3DSIO_FORCE_DWORD
= 0X7FFFFFFF /** for 32-bit alignment */
448 } D3DSHADER_INSTRUCTION_OPCODE_TYPE
;
450 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
451 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
453 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
455 /** for parallelism */
456 #define D3DSI_COISSUE 0x40000000
458 #define D3DSP_DCL_USAGE_SHIFT 0
459 #define D3DSP_DCL_USAGE_MASK 0x0000000f
461 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
462 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
464 #define D3DSP_TEXTURETYPE_SHIFT 27
465 #define D3DSP_TEXTURETYPE_MASK 0x78000000
467 typedef enum _D3DSAMPLER_TEXTURE_TYPE
{
468 D3DSTT_UNKNOWN
= 0 << D3DSP_TEXTURETYPE_SHIFT
,
469 D3DSTT_1D
= 1 << D3DSP_TEXTURETYPE_SHIFT
,
470 D3DSTT_2D
= 2 << D3DSP_TEXTURETYPE_SHIFT
,
471 D3DSTT_CUBE
= 3 << D3DSP_TEXTURETYPE_SHIFT
,
472 D3DSTT_VOLUME
= 4 << D3DSP_TEXTURETYPE_SHIFT
,
474 D3DSTT_FORCE_DWORD
= 0x7FFFFFFF
475 } D3DSAMPLER_TEXTURE_TYPE
;
477 #define D3DSP_REGNUM_MASK 0x000007FF
479 /** destination parameter modifiers (.xyzw) */
480 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
481 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
482 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
483 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
484 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
486 #define D3DSP_DSTMOD_SHIFT 20
487 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
489 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
{
490 D3DSPDM_NONE
= 0 << D3DSP_DSTMOD_SHIFT
,
491 D3DSPDM_SATURATE
= 1 << D3DSP_DSTMOD_SHIFT
,
492 D3DSPDM_PARTIALPRECISION
= 2 << D3DSP_DSTMOD_SHIFT
,
493 D3DSPDM_MSAMPCENTROID
= 4 << D3DSP_DSTMOD_SHIFT
,
495 D3DSPDM_FORCE_DWORD
= 0x7FFFFFFF
496 } D3DSHADER_PARAM_DSTMOD_TYPE
;
498 /** destination param */
499 #define D3DSP_DSTSHIFT_SHIFT 24
500 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
502 /** destination/source reg type */
503 #define D3DSP_REGTYPE_SHIFT 28
504 #define D3DSP_REGTYPE_SHIFT2 8
505 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
506 #define D3DSP_REGTYPE_MASK2 0x00001800
508 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
516 D3DSPR_TEXCRDOUT
= 6,
525 D3DSPR_CONSTBOOL
= 14,
527 D3DSPR_TEMPFLOAT16
= 16,
528 D3DSPR_MISCTYPE
= 17,
530 D3DSPR_PREDICATE
= 19,
532 D3DSPR_FORCE_DWORD
= 0x7FFFFFFF
533 } D3DSHADER_PARAM_REGISTER_TYPE
;
535 typedef enum _D3DSHADER_MISCTYPE_OFFSETS
{
538 } D3DSHADER_MISCTYPE_OFFSETS
;
540 typedef enum _D3DVS_RASTOUT_OFFSETS
{
543 D3DSRO_POINT_SIZE
= 2,
545 D3DSRO_FORCE_DWORD
= 0x7FFFFFFF
546 } D3DVS_RASTOUT_OFFSETS
;
548 #define D3DVS_ADDRESSMODE_SHIFT 13
549 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
551 typedef enum _D3DVS_ADDRESSMODE_TYPE
{
552 D3DVS_ADDRMODE_ABSOLUTE
= 0 << D3DVS_ADDRESSMODE_SHIFT
,
553 D3DVS_ADDRMODE_RELATIVE
= 1 << D3DVS_ADDRESSMODE_SHIFT
,
555 D3DVS_ADDRMODE_FORCE_DWORD
= 0x7FFFFFFF
556 } D3DVS_ADDRESSMODE_TYPE
;
558 #define D3DSHADER_ADDRESSMODE_SHIFT 13
559 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
561 typedef enum _D3DSHADER_ADDRESSMODE_TYPE
{
562 D3DSHADER_ADDRMODE_ABSOLUTE
= 0 << D3DSHADER_ADDRESSMODE_SHIFT
,
563 D3DSHADER_ADDRMODE_RELATIVE
= 1 << D3DSHADER_ADDRESSMODE_SHIFT
,
565 D3DSHADER_ADDRMODE_FORCE_DWORD
= 0x7FFFFFFF
566 } D3DSHADER_ADDRESSMODE_TYPE
;
569 #define D3DVS_SWIZZLE_SHIFT 16
570 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
572 #define D3DSP_SWIZZLE_SHIFT 16
573 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
575 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
576 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
577 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
578 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
580 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
581 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
582 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
583 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
585 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
586 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
587 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
588 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
590 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
591 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
592 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
593 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
595 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
597 #define D3DSP_NOSWIZZLE \
598 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
600 #define D3DSP_SRCMOD_SHIFT 24
601 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
603 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
{
604 D3DSPSM_NONE
= 0 << D3DSP_SRCMOD_SHIFT
,
605 D3DSPSM_NEG
= 1 << D3DSP_SRCMOD_SHIFT
,
606 D3DSPSM_BIAS
= 2 << D3DSP_SRCMOD_SHIFT
,
607 D3DSPSM_BIASNEG
= 3 << D3DSP_SRCMOD_SHIFT
,
608 D3DSPSM_SIGN
= 4 << D3DSP_SRCMOD_SHIFT
,
609 D3DSPSM_SIGNNEG
= 5 << D3DSP_SRCMOD_SHIFT
,
610 D3DSPSM_COMP
= 6 << D3DSP_SRCMOD_SHIFT
,
611 D3DSPSM_X2
= 7 << D3DSP_SRCMOD_SHIFT
,
612 D3DSPSM_X2NEG
= 8 << D3DSP_SRCMOD_SHIFT
,
613 D3DSPSM_DZ
= 9 << D3DSP_SRCMOD_SHIFT
,
614 D3DSPSM_DW
= 10 << D3DSP_SRCMOD_SHIFT
,
615 D3DSPSM_ABS
= 11 << D3DSP_SRCMOD_SHIFT
,
616 D3DSPSM_ABSNEG
= 12 << D3DSP_SRCMOD_SHIFT
,
617 D3DSPSM_NOT
= 13 << D3DSP_SRCMOD_SHIFT
,
619 D3DSPSM_FORCE_DWORD
= 0x7FFFFFFF
620 } D3DSHADER_PARAM_SRCMOD_TYPE
;
622 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
623 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
624 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
625 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
627 #define D3DSI_COMMENTSIZE_SHIFT 16
628 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
630 #define D3DSHADER_COMMENT(commentSize) \
631 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
633 #define D3DPS_END() 0x0000FFFF
634 #define D3DVS_END() 0x0000FFFF
637 /*****************************************************************************
638 * Direct 3D v8 enumerated types
640 typedef enum _D3DBACKBUFFER_TYPE
{
641 D3DBACKBUFFER_TYPE_MONO
= 0,
642 D3DBACKBUFFER_TYPE_LEFT
= 1,
643 D3DBACKBUFFER_TYPE_RIGHT
= 2,
645 D3DBACKBUFFER_TYPE_FORCE_DWORD
= 0x7fffffff
646 } D3DBACKBUFFER_TYPE
;
648 #define D3DPRESENT_BACK_BUFFER_MAX 3L
650 typedef enum _D3DBASISTYPE
{
652 D3DBASIS_BSPLINE
= 1,
653 D3DBASIS_INTERPOLATE
= 2,
655 D3DBASIS_FORCE_DWORD
= 0x7fffffff
658 typedef enum _D3DBLEND
{
661 D3DBLEND_SRCCOLOR
= 3,
662 D3DBLEND_INVSRCCOLOR
= 4,
663 D3DBLEND_SRCALPHA
= 5,
664 D3DBLEND_INVSRCALPHA
= 6,
665 D3DBLEND_DESTALPHA
= 7,
666 D3DBLEND_INVDESTALPHA
= 8,
667 D3DBLEND_DESTCOLOR
= 9,
668 D3DBLEND_INVDESTCOLOR
= 10,
669 D3DBLEND_SRCALPHASAT
= 11,
670 D3DBLEND_BOTHSRCALPHA
= 12,
671 D3DBLEND_BOTHINVSRCALPHA
= 13,
672 D3DBLEND_BLENDFACTOR
= 14,
673 D3DBLEND_INVBLENDFACTOR
= 15,
674 D3DBLEND_FORCE_DWORD
= 0x7fffffff
677 typedef enum _D3DBLENDOP
{
679 D3DBLENDOP_SUBTRACT
= 2,
680 D3DBLENDOP_REVSUBTRACT
= 3,
684 D3DBLENDOP_FORCE_DWORD
= 0x7fffffff
687 typedef enum _D3DCMPFUNC
{
691 D3DCMP_LESSEQUAL
= 4,
694 D3DCMP_GREATEREQUAL
= 7,
697 D3DCMP_FORCE_DWORD
= 0x7fffffff
700 typedef enum _D3DCUBEMAP_FACES
{
701 D3DCUBEMAP_FACE_POSITIVE_X
= 0,
702 D3DCUBEMAP_FACE_NEGATIVE_X
= 1,
703 D3DCUBEMAP_FACE_POSITIVE_Y
= 2,
704 D3DCUBEMAP_FACE_NEGATIVE_Y
= 3,
705 D3DCUBEMAP_FACE_POSITIVE_Z
= 4,
706 D3DCUBEMAP_FACE_NEGATIVE_Z
= 5,
708 D3DCUBEMAP_FACE_FORCE_DWORD
= 0xffffffff
711 typedef enum _D3DCULL
{
716 D3DCULL_FORCE_DWORD
= 0x7fffffff
719 typedef enum _D3DDEBUGMONITORTOKENS
{
723 D3DDMT_FORCE_DWORD
= 0x7fffffff
724 } D3DDEBUGMONITORTOKENS
;
726 typedef enum _D3DDEGREETYPE
{
727 D3DDEGREE_LINEAR
= 1,
728 D3DDEGREE_QUADRATIC
= 2,
730 D3DDEGREE_QUINTIC
= 5,
732 D3DDEGREE_FORCE_DWORD
= 0x7fffffff
735 typedef enum _D3DDEVTYPE
{
739 D3DDEVTYPE_NULLREF
= 4,
741 D3DDEVTYPE_FORCE_DWORD
= 0xffffffff
744 typedef enum _D3DFILLMODE
{
746 D3DFILL_WIREFRAME
= 2,
749 D3DFILL_FORCE_DWORD
= 0x7fffffff
752 typedef enum _D3DFOGMODE
{
758 D3DFOG_FORCE_DWORD
= 0x7fffffff
761 typedef enum _D3DFORMAT
{
765 D3DFMT_A8R8G8B8
= 21,
766 D3DFMT_X8R8G8B8
= 22,
768 D3DFMT_X1R5G5B5
= 24,
769 D3DFMT_A1R5G5B5
= 25,
770 D3DFMT_A4R4G4B4
= 26,
773 D3DFMT_A8R3G3B2
= 29,
774 D3DFMT_X4R4G4B4
= 30,
775 D3DFMT_A2B10G10R10
= 31,
776 D3DFMT_A8B8G8R8
= 32,
777 D3DFMT_X8B8G8R8
= 33,
779 D3DFMT_A2R10G10B10
= 35,
780 D3DFMT_A16B16G16R16
= 36,
792 D3DFMT_X8L8V8U8
= 62,
793 D3DFMT_Q8W8V8U8
= 63,
795 D3DFMT_A2W10V10U10
= 67,
797 D3DFMT_UYVY
= MAKEFOURCC('U', 'Y', 'V', 'Y'),
798 D3DFMT_YUY2
= MAKEFOURCC('Y', 'U', 'Y', '2'),
799 D3DFMT_DXT1
= MAKEFOURCC('D', 'X', 'T', '1'),
800 D3DFMT_DXT2
= MAKEFOURCC('D', 'X', 'T', '2'),
801 D3DFMT_DXT3
= MAKEFOURCC('D', 'X', 'T', '3'),
802 D3DFMT_DXT4
= MAKEFOURCC('D', 'X', 'T', '4'),
803 D3DFMT_DXT5
= MAKEFOURCC('D', 'X', 'T', '5'),
804 D3DFMT_MULTI2_ARGB8
= MAKEFOURCC('M', 'E', 'T', '1'),
805 D3DFMT_G8R8_G8B8
= MAKEFOURCC('G', 'R', 'G', 'B'),
806 D3DFMT_R8G8_B8G8
= MAKEFOURCC('R', 'G', 'B', 'G'),
808 D3DFMT_D16_LOCKABLE
= 70,
816 D3DFMT_D32F_LOCKABLE
= 82,
819 D3DFMT_VERTEXDATA
= 100,
820 D3DFMT_INDEX16
= 101,
821 D3DFMT_INDEX32
= 102,
822 D3DFMT_Q16W16V16U16
= 110,
823 /* Floating point formats */
825 D3DFMT_G16R16F
= 112,
826 D3DFMT_A16B16G16R16F
= 113,
830 D3DFMT_G32R32F
= 115,
831 D3DFMT_A32B32G32R32F
= 116,
836 D3DFMT_FORCE_DWORD
= 0xFFFFFFFF
839 typedef enum _D3DLIGHTTYPE
{
842 D3DLIGHT_DIRECTIONAL
= 3,
844 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
847 typedef enum _D3DMATERIALCOLORSOURCE
{
852 D3DMCS_FORCE_DWORD
= 0x7fffffff
853 } D3DMATERIALCOLORSOURCE
;
855 typedef enum _D3DMULTISAMPLE_TYPE
{
856 D3DMULTISAMPLE_NONE
= 0,
857 D3DMULTISAMPLE_NONMASKABLE
= 1,
858 D3DMULTISAMPLE_2_SAMPLES
= 2,
859 D3DMULTISAMPLE_3_SAMPLES
= 3,
860 D3DMULTISAMPLE_4_SAMPLES
= 4,
861 D3DMULTISAMPLE_5_SAMPLES
= 5,
862 D3DMULTISAMPLE_6_SAMPLES
= 6,
863 D3DMULTISAMPLE_7_SAMPLES
= 7,
864 D3DMULTISAMPLE_8_SAMPLES
= 8,
865 D3DMULTISAMPLE_9_SAMPLES
= 9,
866 D3DMULTISAMPLE_10_SAMPLES
= 10,
867 D3DMULTISAMPLE_11_SAMPLES
= 11,
868 D3DMULTISAMPLE_12_SAMPLES
= 12,
869 D3DMULTISAMPLE_13_SAMPLES
= 13,
870 D3DMULTISAMPLE_14_SAMPLES
= 14,
871 D3DMULTISAMPLE_15_SAMPLES
= 15,
872 D3DMULTISAMPLE_16_SAMPLES
= 16,
874 D3DMULTISAMPLE_FORCE_DWORD
= 0xffffffff
875 } D3DMULTISAMPLE_TYPE
;
878 typedef enum _D3DORDERTYPE
{
880 D3DORDER_QUADRATIC
= 2,
882 D3DORDER_QUINTIC
= 5,
884 D3DORDER_FORCE_DWORD
= 0x7fffffff
887 typedef enum _D3DPATCHEDGESTYLE
{
888 D3DPATCHEDGE_DISCRETE
= 0,
889 D3DPATCHEDGE_CONTINUOUS
= 1,
891 D3DPATCHEDGE_FORCE_DWORD
= 0x7fffffff,
894 typedef enum _D3DPOOL
{
897 D3DPOOL_SYSTEMMEM
= 2,
900 D3DPOOL_FORCE_DWORD
= 0x7fffffff
903 typedef enum _D3DPRIMITIVETYPE
{
907 D3DPT_TRIANGLELIST
= 4,
908 D3DPT_TRIANGLESTRIP
= 5,
909 D3DPT_TRIANGLEFAN
= 6,
911 D3DPT_FORCE_DWORD
= 0x7fffffff
914 typedef enum _D3DRENDERSTATETYPE
{
918 D3DRS_ZWRITEENABLE
= 14,
919 D3DRS_ALPHATESTENABLE
= 15,
920 D3DRS_LASTPIXEL
= 16,
922 D3DRS_DESTBLEND
= 20,
926 D3DRS_ALPHAFUNC
= 25,
927 D3DRS_DITHERENABLE
= 26,
928 D3DRS_ALPHABLENDENABLE
= 27,
929 D3DRS_FOGENABLE
= 28,
930 D3DRS_SPECULARENABLE
= 29,
932 D3DRS_FOGTABLEMODE
= 35,
935 D3DRS_FOGDENSITY
= 38,
936 D3DRS_RANGEFOGENABLE
= 48,
937 D3DRS_STENCILENABLE
= 52,
938 D3DRS_STENCILFAIL
= 53,
939 D3DRS_STENCILZFAIL
= 54,
940 D3DRS_STENCILPASS
= 55,
941 D3DRS_STENCILFUNC
= 56,
942 D3DRS_STENCILREF
= 57,
943 D3DRS_STENCILMASK
= 58,
944 D3DRS_STENCILWRITEMASK
= 59,
945 D3DRS_TEXTUREFACTOR
= 60,
954 D3DRS_CLIPPING
= 136,
955 D3DRS_LIGHTING
= 137,
957 D3DRS_FOGVERTEXMODE
= 140,
958 D3DRS_COLORVERTEX
= 141,
959 D3DRS_LOCALVIEWER
= 142,
960 D3DRS_NORMALIZENORMALS
= 143,
961 D3DRS_DIFFUSEMATERIALSOURCE
= 145,
962 D3DRS_SPECULARMATERIALSOURCE
= 146,
963 D3DRS_AMBIENTMATERIALSOURCE
= 147,
964 D3DRS_EMISSIVEMATERIALSOURCE
= 148,
965 D3DRS_VERTEXBLEND
= 151,
966 D3DRS_CLIPPLANEENABLE
= 152,
967 D3DRS_POINTSIZE
= 154,
968 D3DRS_POINTSIZE_MIN
= 155,
969 D3DRS_POINTSPRITEENABLE
= 156,
970 D3DRS_POINTSCALEENABLE
= 157,
971 D3DRS_POINTSCALE_A
= 158,
972 D3DRS_POINTSCALE_B
= 159,
973 D3DRS_POINTSCALE_C
= 160,
974 D3DRS_MULTISAMPLEANTIALIAS
= 161,
975 D3DRS_MULTISAMPLEMASK
= 162,
976 D3DRS_PATCHEDGESTYLE
= 163,
977 D3DRS_DEBUGMONITORTOKEN
= 165,
978 D3DRS_POINTSIZE_MAX
= 166,
979 D3DRS_INDEXEDVERTEXBLENDENABLE
= 167,
980 D3DRS_COLORWRITEENABLE
= 168,
981 D3DRS_TWEENFACTOR
= 170,
983 D3DRS_POSITIONDEGREE
= 172,
984 D3DRS_NORMALDEGREE
= 173,
985 D3DRS_SCISSORTESTENABLE
= 174,
986 D3DRS_SLOPESCALEDEPTHBIAS
= 175,
987 D3DRS_ANTIALIASEDLINEENABLE
= 176,
988 D3DRS_MINTESSELLATIONLEVEL
= 178,
989 D3DRS_MAXTESSELLATIONLEVEL
= 179,
990 D3DRS_ADAPTIVETESS_X
= 180,
991 D3DRS_ADAPTIVETESS_Y
= 181,
992 D3DRS_ADAPTIVETESS_Z
= 182,
993 D3DRS_ADAPTIVETESS_W
= 183,
994 D3DRS_ENABLEADAPTIVETESSELLATION
= 184,
995 D3DRS_TWOSIDEDSTENCILMODE
= 185,
996 D3DRS_CCW_STENCILFAIL
= 186,
997 D3DRS_CCW_STENCILZFAIL
= 187,
998 D3DRS_CCW_STENCILPASS
= 188,
999 D3DRS_CCW_STENCILFUNC
= 189,
1000 D3DRS_COLORWRITEENABLE1
= 190,
1001 D3DRS_COLORWRITEENABLE2
= 191,
1002 D3DRS_COLORWRITEENABLE3
= 192,
1003 D3DRS_BLENDFACTOR
= 193,
1004 D3DRS_SRGBWRITEENABLE
= 194,
1005 D3DRS_DEPTHBIAS
= 195,
1014 D3DRS_SEPARATEALPHABLENDENABLE
= 206,
1015 D3DRS_SRCBLENDALPHA
= 207,
1016 D3DRS_DESTBLENDALPHA
= 208,
1017 D3DRS_BLENDOPALPHA
= 209,
1019 D3DRS_FORCE_DWORD
= 0x7fffffff
1020 } D3DRENDERSTATETYPE
;
1022 typedef enum _D3DRESOURCETYPE
{
1023 D3DRTYPE_SURFACE
= 1,
1024 D3DRTYPE_VOLUME
= 2,
1025 D3DRTYPE_TEXTURE
= 3,
1026 D3DRTYPE_VOLUMETEXTURE
= 4,
1027 D3DRTYPE_CUBETEXTURE
= 5,
1028 D3DRTYPE_VERTEXBUFFER
= 6,
1029 D3DRTYPE_INDEXBUFFER
= 7,
1031 D3DRTYPE_FORCE_DWORD
= 0x7fffffff
1034 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1036 typedef enum _D3DSHADEMODE
{
1038 D3DSHADE_GOURAUD
= 2,
1041 D3DSHADE_FORCE_DWORD
= 0x7fffffff
1044 typedef enum _D3DSTATEBLOCKTYPE
{
1046 D3DSBT_PIXELSTATE
= 2,
1047 D3DSBT_VERTEXSTATE
= 3,
1049 D3DSBT_FORCE_DWORD
= 0xffffffff
1050 } D3DSTATEBLOCKTYPE
;
1052 typedef enum _D3DSTENCILOP
{
1053 D3DSTENCILOP_KEEP
= 1,
1054 D3DSTENCILOP_ZERO
= 2,
1055 D3DSTENCILOP_REPLACE
= 3,
1056 D3DSTENCILOP_INCRSAT
= 4,
1057 D3DSTENCILOP_DECRSAT
= 5,
1058 D3DSTENCILOP_INVERT
= 6,
1059 D3DSTENCILOP_INCR
= 7,
1060 D3DSTENCILOP_DECR
= 8,
1062 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
1065 typedef enum _D3DSWAPEFFECT
{
1066 D3DSWAPEFFECT_DISCARD
= 1,
1067 D3DSWAPEFFECT_FLIP
= 2,
1068 D3DSWAPEFFECT_COPY
= 3,
1069 D3DSWAPEFFECT_FORCE_DWORD
= 0xFFFFFFFF
1072 typedef enum _D3DTEXTUREADDRESS
{
1073 D3DTADDRESS_WRAP
= 1,
1074 D3DTADDRESS_MIRROR
= 2,
1075 D3DTADDRESS_CLAMP
= 3,
1076 D3DTADDRESS_BORDER
= 4,
1077 D3DTADDRESS_MIRRORONCE
= 5,
1079 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
1080 } D3DTEXTUREADDRESS
;
1082 typedef enum _D3DTEXTUREFILTERTYPE
{
1086 D3DTEXF_ANISOTROPIC
= 3,
1087 D3DTEXF_FLATCUBIC
= 4,
1088 D3DTEXF_GAUSSIANCUBIC
= 5,
1089 D3DTEXF_PYRAMIDALQUAD
= 6,
1090 D3DTEXF_GAUSSIANQUAD
= 7,
1091 D3DTEXF_FORCE_DWORD
= 0x7fffffff
1092 } D3DTEXTUREFILTERTYPE
;
1094 typedef enum _D3DTEXTUREOP
{
1096 D3DTOP_SELECTARG1
= 2,
1097 D3DTOP_SELECTARG2
= 3,
1098 D3DTOP_MODULATE
= 4,
1099 D3DTOP_MODULATE2X
= 5,
1100 D3DTOP_MODULATE4X
= 6,
1102 D3DTOP_ADDSIGNED
= 8,
1103 D3DTOP_ADDSIGNED2X
= 9,
1104 D3DTOP_SUBTRACT
= 10,
1105 D3DTOP_ADDSMOOTH
= 11,
1106 D3DTOP_BLENDDIFFUSEALPHA
= 12,
1107 D3DTOP_BLENDTEXTUREALPHA
= 13,
1108 D3DTOP_BLENDFACTORALPHA
= 14,
1109 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
1110 D3DTOP_BLENDCURRENTALPHA
= 16,
1111 D3DTOP_PREMODULATE
= 17,
1112 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
1113 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
1114 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
1115 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
1116 D3DTOP_BUMPENVMAP
= 22,
1117 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
1118 D3DTOP_DOTPRODUCT3
= 24,
1119 D3DTOP_MULTIPLYADD
= 25,
1122 D3DTOP_FORCE_DWORD
= 0x7fffffff,
1125 typedef enum _D3DTEXTURESTAGESTATETYPE
{
1127 D3DTSS_COLORARG1
= 2,
1128 D3DTSS_COLORARG2
= 3,
1130 D3DTSS_ALPHAARG1
= 5,
1131 D3DTSS_ALPHAARG2
= 6,
1132 D3DTSS_BUMPENVMAT00
= 7,
1133 D3DTSS_BUMPENVMAT01
= 8,
1134 D3DTSS_BUMPENVMAT10
= 9,
1135 D3DTSS_BUMPENVMAT11
= 10,
1136 D3DTSS_TEXCOORDINDEX
= 11,
1137 #if 1 /* TODO: remove once samplerstates are implemented. */
1138 D3DTSS_ADDRESSU
= 13,
1139 D3DTSS_ADDRESSV
= 14,
1140 D3DTSS_BORDERCOLOR
= 15,
1141 D3DTSS_MAGFILTER
= 16,
1142 D3DTSS_MINFILTER
= 17,
1143 D3DTSS_MIPFILTER
= 18,
1144 D3DTSS_MIPMAPLODBIAS
= 19,
1145 D3DTSS_MAXMIPLEVEL
= 20,
1146 D3DTSS_MAXANISOTROPY
= 21,
1148 D3DTSS_BUMPENVLSCALE
= 22,
1149 D3DTSS_BUMPENVLOFFSET
= 23,
1150 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
1151 D3DTSS_ADDRESSW
= 25,
1152 D3DTSS_COLORARG0
= 26,
1153 D3DTSS_ALPHAARG0
= 27,
1154 D3DTSS_RESULTARG
= 28,
1155 D3DTSS_CONSTANT
= 32,
1157 D3DTSS_FORCE_DWORD
= 0x7fffffff
1158 } D3DTEXTURESTAGESTATETYPE
;
1160 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
1161 D3DTTFF_DISABLE
= 0,
1166 D3DTTFF_PROJECTED
= 256,
1168 D3DTTFF_FORCE_DWORD
= 0x7fffffff
1169 } D3DTEXTURETRANSFORMFLAGS
;
1171 typedef enum _D3DTRANSFORMSTATETYPE
{
1173 D3DTS_PROJECTION
= 3,
1174 D3DTS_TEXTURE0
= 16,
1175 D3DTS_TEXTURE1
= 17,
1176 D3DTS_TEXTURE2
= 18,
1177 D3DTS_TEXTURE3
= 19,
1178 D3DTS_TEXTURE4
= 20,
1179 D3DTS_TEXTURE5
= 21,
1180 D3DTS_TEXTURE6
= 22,
1181 D3DTS_TEXTURE7
= 23,
1183 D3DTS_FORCE_DWORD
= 0x7fffffff
1184 } D3DTRANSFORMSTATETYPE
;
1186 typedef enum _D3DVERTEXBLENDFLAGS
{
1188 D3DVBF_1WEIGHTS
= 1,
1189 D3DVBF_2WEIGHTS
= 2,
1190 D3DVBF_3WEIGHTS
= 3,
1191 D3DVBF_TWEENING
= 255,
1192 D3DVBF_0WEIGHTS
= 256
1193 } D3DVERTEXBLENDFLAGS
;
1195 typedef enum _D3DZBUFFERTYPE
{
1200 D3DZB_FORCE_DWORD
= 0x7fffffff
1203 typedef enum _D3DSAMPLERSTATETYPE
{
1204 D3DSAMP_ADDRESSU
= 1,
1205 D3DSAMP_ADDRESSV
= 2,
1206 D3DSAMP_ADDRESSW
= 3,
1207 D3DSAMP_BORDERCOLOR
= 4,
1208 D3DSAMP_MAGFILTER
= 5,
1209 D3DSAMP_MINFILTER
= 6,
1210 D3DSAMP_MIPFILTER
= 7,
1211 D3DSAMP_MIPMAPLODBIAS
= 8,
1212 D3DSAMP_MAXMIPLEVEL
= 9,
1213 D3DSAMP_MAXANISOTROPY
= 10,
1214 D3DSAMP_SRGBTEXTURE
= 11,
1215 D3DSAMP_ELEMENTINDEX
= 12,
1216 D3DSAMP_DMAPOFFSET
= 13,
1218 D3DSAMP_FORCE_DWORD
= 0x7fffffff,
1219 } D3DSAMPLERSTATETYPE
;
1222 /*****************************************************************************
1223 * Direct 3D v9 typedefs
1225 #ifndef D3DCOLOR_DEFINED
1226 typedef DWORD D3DCOLOR
;
1227 #define D3DCOLOR_DEFINED
1230 /*****************************************************************************
1231 * Direct 3D v9 structures
1233 typedef struct _D3DADAPTER_IDENTIFIER9
{
1234 char Driver
[MAX_DEVICE_IDENTIFIER_STRING
];
1235 char Description
[MAX_DEVICE_IDENTIFIER_STRING
];
1236 char DeviceName
[32];
1237 LARGE_INTEGER DriverVersion
;
1244 GUID DeviceIdentifier
;
1247 } D3DADAPTER_IDENTIFIER9
;
1249 typedef struct _D3DBOX
{
1258 typedef struct _D3DCLIPSTATUS9
{
1260 DWORD ClipIntersection
;
1263 #ifndef D3DCOLORVALUE_DEFINED
1264 typedef struct _D3DCOLORVALUE
{
1270 #define D3DCOLORVALUE_DEFINED
1273 typedef struct _D3DDEVICE_CREATION_PARAMETERS
{
1274 UINT AdapterOrdinal
;
1275 D3DDEVTYPE DeviceType
;
1277 DWORD BehaviorFlags
;
1278 } D3DDEVICE_CREATION_PARAMETERS
;
1280 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS
{
1281 float MaxBandwidthUtilized
;
1282 float FrontEndUploadMemoryUtilizedPercent
;
1283 float VertexRateUtilizedPercent
;
1284 float TriangleSetupRateUtilizedPercent
;
1285 float FillRateUtilizedPercent
;
1286 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS
;
1288 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION
{
1289 float TextureCacheHitRate
;
1290 float PostTransformVertexCacheHitRate
;
1291 } D3DDEVINFO_D3D9CACHEUTILIZATION
;
1293 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS
{
1294 float WaitingForGPUToUseApplicationResourceTimePercent
;
1295 float WaitingForGPUToAcceptMoreCommandsTimePercent
;
1296 float WaitingForGPUToStayWithinLatencyTimePercent
;
1297 float WaitingForGPUExclusiveResourceTimePercent
;
1298 float WaitingForGPUOtherTimePercent
;
1299 } D3DDEVINFO_D3D9INTERFACETIMINGS
;
1301 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS
{
1302 float VertexProcessingTimePercent
;
1303 float PixelProcessingTimePercent
;
1304 float OtherGPUProcessingTimePercent
;
1305 float GPUIdleTimePercent
;
1306 } D3DDEVINFO_D3D9PIPELINETIMINGS
;
1308 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS
{
1309 float MemoryProcessingPercent
;
1310 float ComputationProcessingPercent
;
1311 } D3DDEVINFO_D3D9STAGETIMINGS
;
1314 /* Vertex cache optimization hints. */
1315 typedef struct D3DDEVINFO_VCACHE
{
1316 /* Must be a 4 char code FOURCC (e.g. CACH) */
1318 /* 0 to get the longest strips, 1 vertex cache */
1320 /* Cache size to use (only valid if OptMethod==1) */
1322 /* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */
1324 } D3DDEVINFO_VCACHE
;
1326 typedef struct D3DRESOURCESTATS
{
1328 DWORD ApproxBytesDownloaded
;
1330 DWORD NumVidCreates
;
1333 DWORD NumUsedInVidMem
;
1335 DWORD WorkingSetBytes
;
1340 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER
{
1341 D3DRESOURCESTATS stats
[D3DRTYPECOUNT
];
1342 } D3DDEVINFO_D3DRESOURCEMANAGER
;
1344 typedef struct _D3DDEVINFO_D3DVERTEXSTATS
{
1345 DWORD NumRenderedTriangles
;
1346 DWORD NumExtraClippingTriangles
;
1347 } D3DDEVINFO_D3DVERTEXSTATS
;
1349 typedef struct _D3DDISPLAYMODE
{
1356 typedef struct _D3DGAMMARAMP
{
1362 typedef struct _D3DINDEXBUFFER_DESC
{
1364 D3DRESOURCETYPE Type
;
1368 } D3DINDEXBUFFER_DESC
;
1370 #ifndef D3DVECTOR_DEFINED
1371 typedef struct _D3DVECTOR
{
1376 #define D3DVECTOR_DEFINED
1379 typedef struct _D3DLIGHT9
{
1381 D3DCOLORVALUE Diffuse
;
1382 D3DCOLORVALUE Specular
;
1383 D3DCOLORVALUE Ambient
;
1385 D3DVECTOR Direction
;
1395 typedef struct _D3DLINEPATTERN
{
1400 typedef struct _D3DLOCKED_BOX
{
1406 typedef struct _D3DLOCKED_RECT
{
1411 typedef struct _D3DMATERIAL9
{
1412 D3DCOLORVALUE Diffuse
;
1413 D3DCOLORVALUE Ambient
;
1414 D3DCOLORVALUE Specular
;
1415 D3DCOLORVALUE Emissive
;
1419 #ifndef D3DMATRIX_DEFINED
1420 typedef struct _D3DMATRIX
{
1423 float _11
, _12
, _13
, _14
;
1424 float _21
, _22
, _23
, _24
;
1425 float _31
, _32
, _33
, _34
;
1426 float _41
, _42
, _43
, _44
;
1431 #define D3DMATRIX_DEFINED
1434 typedef struct _D3DPRESENT_PARAMETERS_
{
1435 UINT BackBufferWidth
;
1436 UINT BackBufferHeight
;
1437 D3DFORMAT BackBufferFormat
;
1438 UINT BackBufferCount
;
1440 D3DMULTISAMPLE_TYPE MultiSampleType
;
1441 DWORD MultiSampleQuality
;
1443 D3DSWAPEFFECT SwapEffect
;
1446 BOOL EnableAutoDepthStencil
;
1447 D3DFORMAT AutoDepthStencilFormat
;
1450 UINT FullScreen_RefreshRateInHz
;
1451 UINT PresentationInterval
;
1453 } D3DPRESENT_PARAMETERS
;
1455 typedef struct _D3DRANGE
{
1460 typedef struct _D3DRASTER_STATUS
{
1465 #ifndef D3DRECT_DEFINED
1466 typedef struct _D3DRECT
{
1472 #define D3DRECT_DEFINED
1475 typedef struct _D3DRECTPATCH_INFO
{
1476 UINT StartVertexOffsetWidth
;
1477 UINT StartVertexOffsetHeight
;
1482 D3DDEGREETYPE Degree
;
1483 } D3DRECTPATCH_INFO
;
1485 typedef struct _D3DSURFACE_DESC
{
1487 D3DRESOURCETYPE Type
;
1490 D3DMULTISAMPLE_TYPE MultiSampleType
;
1491 DWORD MultiSampleQuality
;
1496 typedef struct _D3DTRIPATCH_INFO
{
1497 UINT StartVertexOffset
;
1500 D3DDEGREETYPE Degree
;
1503 typedef struct _D3DVERTEXBUFFER_DESC
{
1505 D3DRESOURCETYPE Type
;
1510 } D3DVERTEXBUFFER_DESC
;
1512 typedef struct _D3DVIEWPORT9
{
1521 typedef struct _D3DVOLUME_DESC
{
1523 D3DRESOURCETYPE Type
;
1532 #endif /* __WINE_D3D9TYPES_H */