2 * WINED3D draw functions
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2002-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
8 * Copyright 2006, 2008 Henri Verbeet
9 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
10 * Copyright 2009 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
30 #include "wined3d_private.h"
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d_draw
);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
38 /* Context activation is done by the caller. */
39 static void drawStridedFast(const struct wined3d_gl_info
*gl_info
, GLenum primitive_type
, UINT count
, UINT idx_size
,
40 const void *idx_data
, UINT start_idx
, INT base_vertex_index
, UINT start_instance
, UINT instance_count
)
44 GLenum idxtype
= idx_size
== 2 ? GL_UNSIGNED_SHORT
: GL_UNSIGNED_INT
;
47 if (!gl_info
->supported
[ARB_DRAW_INSTANCED
])
49 FIXME("Instanced drawing not supported.\n");
54 FIXME("Start instance (%u) not supported.\n", start_instance
);
55 GL_EXTCALL(glDrawElementsInstancedBaseVertex(primitive_type
, count
, idxtype
,
56 (const char *)idx_data
+ (idx_size
* start_idx
), instance_count
, base_vertex_index
));
57 checkGLcall("glDrawElementsInstancedBaseVertex");
60 else if (gl_info
->supported
[ARB_DRAW_ELEMENTS_BASE_VERTEX
])
62 GL_EXTCALL(glDrawElementsBaseVertex(primitive_type
, count
, idxtype
,
63 (const char *)idx_data
+ (idx_size
* start_idx
), base_vertex_index
));
64 checkGLcall("glDrawElementsBaseVertex");
68 gl_info
->gl_ops
.gl
.p_glDrawElements(primitive_type
, count
,
69 idxtype
, (const char *)idx_data
+ (idx_size
* start_idx
));
70 checkGLcall("glDrawElements");
75 gl_info
->gl_ops
.gl
.p_glDrawArrays(primitive_type
, start_idx
, count
);
76 checkGLcall("glDrawArrays");
81 * Actually draw using the supplied information.
82 * Slower GL version which extracts info about each vertex in turn
85 /* Context activation is done by the caller. */
86 static void drawStridedSlow(const struct wined3d_device
*device
, const struct wined3d_context
*context
,
87 const struct wined3d_stream_info
*si
, UINT NumVertexes
, GLenum glPrimType
,
88 const void *idxData
, UINT idxSize
, UINT startIdx
)
90 unsigned int textureNo
= 0;
91 const WORD
*pIdxBufS
= NULL
;
92 const DWORD
*pIdxBufL
= NULL
;
94 const struct wined3d_state
*state
= &device
->stateBlock
->state
;
95 LONG SkipnStrides
= startIdx
;
96 BOOL pixelShader
= use_ps(state
);
97 BOOL specular_fog
= FALSE
;
98 const BYTE
*texCoords
[WINED3DDP_MAXTEXCOORD
];
99 const BYTE
*diffuse
= NULL
, *specular
= NULL
, *normal
= NULL
, *position
= NULL
;
100 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
101 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
102 UINT texture_stages
= d3d_info
->limits
.ffp_blend_stages
;
103 const struct wined3d_stream_info_element
*element
;
104 UINT num_untracked_materials
;
107 TRACE_(d3d_perf
)("Using slow vertex array code\n");
109 /* Variable Initialization */
112 /* Immediate mode drawing can't make use of indices in a vbo - get the
113 * data from the index buffer. If the index buffer has no vbo (not
114 * supported or other reason), or with user pointer drawing idxData
115 * will be non-NULL. */
117 idxData
= buffer_get_sysmem(state
->index_buffer
, gl_info
);
119 if (idxSize
== 2) pIdxBufS
= idxData
;
120 else pIdxBufL
= idxData
;
121 } else if (idxData
) {
122 ERR("non-NULL idxData with 0 idxSize, this should never happen\n");
126 /* Start drawing in GL */
127 gl_info
->gl_ops
.gl
.p_glBegin(glPrimType
);
129 if (si
->use_map
& (1 << WINED3D_FFP_POSITION
))
131 element
= &si
->elements
[WINED3D_FFP_POSITION
];
132 position
= element
->data
.addr
;
135 if (si
->use_map
& (1 << WINED3D_FFP_NORMAL
))
137 element
= &si
->elements
[WINED3D_FFP_NORMAL
];
138 normal
= element
->data
.addr
;
142 gl_info
->gl_ops
.gl
.p_glNormal3f(0, 0, 0);
145 num_untracked_materials
= context
->num_untracked_materials
;
146 if (si
->use_map
& (1 << WINED3D_FFP_DIFFUSE
))
148 element
= &si
->elements
[WINED3D_FFP_DIFFUSE
];
149 diffuse
= element
->data
.addr
;
151 if (num_untracked_materials
&& element
->format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
152 FIXME("Implement diffuse color tracking from %s\n", debug_d3dformat(element
->format
->id
));
156 gl_info
->gl_ops
.gl
.p_glColor4f(1.0f
, 1.0f
, 1.0f
, 1.0f
);
159 if (si
->use_map
& (1 << WINED3D_FFP_SPECULAR
))
161 element
= &si
->elements
[WINED3D_FFP_SPECULAR
];
162 specular
= element
->data
.addr
;
164 /* special case where the fog density is stored in the specular alpha channel */
165 if (state
->render_states
[WINED3D_RS_FOGENABLE
]
166 && (state
->render_states
[WINED3D_RS_FOGVERTEXMODE
] == WINED3D_FOG_NONE
167 || si
->elements
[WINED3D_FFP_POSITION
].format
->id
== WINED3DFMT_R32G32B32A32_FLOAT
)
168 && state
->render_states
[WINED3D_RS_FOGTABLEMODE
] == WINED3D_FOG_NONE
)
170 if (gl_info
->supported
[EXT_FOG_COORD
])
172 if (element
->format
->id
== WINED3DFMT_B8G8R8A8_UNORM
) specular_fog
= TRUE
;
173 else FIXME("Implement fog coordinates from %s\n", debug_d3dformat(element
->format
->id
));
181 /* TODO: Use the fog table code from old ddraw */
182 FIXME("Implement fog for transformed vertices in software\n");
188 else if (gl_info
->supported
[EXT_SECONDARY_COLOR
])
190 GL_EXTCALL(glSecondaryColor3fEXT
)(0, 0, 0);
193 for (textureNo
= 0; textureNo
< texture_stages
; ++textureNo
)
195 int coordIdx
= state
->texture_states
[textureNo
][WINED3D_TSS_TEXCOORD_INDEX
];
196 DWORD texture_idx
= device
->texUnitMap
[textureNo
];
198 if (!gl_info
->supported
[ARB_MULTITEXTURE
] && textureNo
> 0)
200 FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n");
204 if (!pixelShader
&& !state
->textures
[textureNo
]) continue;
206 if (texture_idx
== WINED3D_UNMAPPED_STAGE
) continue;
210 TRACE("tex: %d - Skip tex coords, as being system generated\n", textureNo
);
213 else if (coordIdx
< 0)
215 FIXME("tex: %d - Coord index %d is less than zero, expect a crash.\n", textureNo
, coordIdx
);
219 if (si
->use_map
& (1 << (WINED3D_FFP_TEXCOORD0
+ coordIdx
)))
221 element
= &si
->elements
[WINED3D_FFP_TEXCOORD0
+ coordIdx
];
222 texCoords
[coordIdx
] = element
->data
.addr
;
223 tex_mask
|= (1 << textureNo
);
227 TRACE("tex: %d - Skipping tex coords, as no data supplied\n", textureNo
);
228 if (gl_info
->supported
[ARB_MULTITEXTURE
])
229 GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB
+ texture_idx
, 0, 0, 0, 1));
231 gl_info
->gl_ops
.gl
.p_glTexCoord4f(0, 0, 0, 1);
235 /* We shouldn't start this function if any VBO is involved. Should I put a safety check here?
236 * Guess it's not necessary(we crash then anyway) and would only eat CPU time
239 /* For each primitive */
240 for (vx_index
= 0; vx_index
< NumVertexes
; ++vx_index
) {
241 UINT texture
, tmp_tex_mask
;
242 /* Blending data and Point sizes are not supported by this function. They are not supported by the fixed
243 * function pipeline at all. A Fixme for them is printed after decoding the vertex declaration
246 /* For indexed data, we need to go a few more strides in */
249 /* Indexed so work out the number of strides to skip */
251 SkipnStrides
= pIdxBufS
[startIdx
+ vx_index
] + state
->base_vertex_index
;
253 SkipnStrides
= pIdxBufL
[startIdx
+ vx_index
] + state
->base_vertex_index
;
256 tmp_tex_mask
= tex_mask
;
257 for (texture
= 0; tmp_tex_mask
; tmp_tex_mask
>>= 1, ++texture
)
263 if (!(tmp_tex_mask
& 1)) continue;
265 coord_idx
= state
->texture_states
[texture
][WINED3D_TSS_TEXCOORD_INDEX
];
266 ptr
= texCoords
[coord_idx
] + (SkipnStrides
* si
->elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].stride
);
268 texture_idx
= device
->texUnitMap
[texture
];
269 multi_texcoord_funcs
[si
->elements
[WINED3D_FFP_TEXCOORD0
+ coord_idx
].format
->emit_idx
](
270 GL_TEXTURE0_ARB
+ texture_idx
, ptr
);
273 /* Diffuse -------------------------------- */
275 const void *ptrToCoords
= diffuse
+ SkipnStrides
* si
->elements
[WINED3D_FFP_DIFFUSE
].stride
;
277 diffuse_funcs
[si
->elements
[WINED3D_FFP_DIFFUSE
].format
->emit_idx
](ptrToCoords
);
278 if (num_untracked_materials
)
280 DWORD diffuseColor
= ((const DWORD
*)ptrToCoords
)[0];
284 color
[0] = D3DCOLOR_B_R(diffuseColor
) / 255.0f
;
285 color
[1] = D3DCOLOR_B_G(diffuseColor
) / 255.0f
;
286 color
[2] = D3DCOLOR_B_B(diffuseColor
) / 255.0f
;
287 color
[3] = D3DCOLOR_B_A(diffuseColor
) / 255.0f
;
289 for (i
= 0; i
< num_untracked_materials
; ++i
)
291 gl_info
->gl_ops
.gl
.p_glMaterialfv(GL_FRONT_AND_BACK
, context
->untracked_materials
[i
], color
);
296 /* Specular ------------------------------- */
298 const void *ptrToCoords
= specular
+ SkipnStrides
* si
->elements
[WINED3D_FFP_SPECULAR
].stride
;
300 specular_funcs
[si
->elements
[WINED3D_FFP_SPECULAR
].format
->emit_idx
](ptrToCoords
);
304 DWORD specularColor
= *(const DWORD
*)ptrToCoords
;
305 GL_EXTCALL(glFogCoordfEXT((float) (specularColor
>> 24)));
309 /* Normal -------------------------------- */
312 const void *ptrToCoords
= normal
+ SkipnStrides
* si
->elements
[WINED3D_FFP_NORMAL
].stride
;
313 normal_funcs
[si
->elements
[WINED3D_FFP_NORMAL
].format
->emit_idx
](ptrToCoords
);
316 /* Position -------------------------------- */
318 const void *ptrToCoords
= position
+ SkipnStrides
* si
->elements
[WINED3D_FFP_POSITION
].stride
;
319 position_funcs
[si
->elements
[WINED3D_FFP_POSITION
].format
->emit_idx
](ptrToCoords
);
322 /* For non indexed mode, step onto next parts */
323 if (!idxData
) ++SkipnStrides
;
326 gl_info
->gl_ops
.gl
.p_glEnd();
327 checkGLcall("glEnd and previous calls");
330 /* Context activation is done by the caller. */
331 static inline void send_attribute(const struct wined3d_gl_info
*gl_info
,
332 enum wined3d_format_id format
, const UINT index
, const void *ptr
)
336 case WINED3DFMT_R32_FLOAT
:
337 GL_EXTCALL(glVertexAttrib1fvARB(index
, ptr
));
339 case WINED3DFMT_R32G32_FLOAT
:
340 GL_EXTCALL(glVertexAttrib2fvARB(index
, ptr
));
342 case WINED3DFMT_R32G32B32_FLOAT
:
343 GL_EXTCALL(glVertexAttrib3fvARB(index
, ptr
));
345 case WINED3DFMT_R32G32B32A32_FLOAT
:
346 GL_EXTCALL(glVertexAttrib4fvARB(index
, ptr
));
349 case WINED3DFMT_R8G8B8A8_UINT
:
350 GL_EXTCALL(glVertexAttrib4ubvARB(index
, ptr
));
352 case WINED3DFMT_B8G8R8A8_UNORM
:
353 if (gl_info
->supported
[ARB_VERTEX_ARRAY_BGRA
])
355 const DWORD
*src
= ptr
;
356 DWORD c
= *src
& 0xff00ff00;
357 c
|= (*src
& 0xff0000) >> 16;
358 c
|= (*src
& 0xff) << 16;
359 GL_EXTCALL(glVertexAttrib4NubvARB(index
, (GLubyte
*)&c
));
362 /* else fallthrough */
363 case WINED3DFMT_R8G8B8A8_UNORM
:
364 GL_EXTCALL(glVertexAttrib4NubvARB(index
, ptr
));
367 case WINED3DFMT_R16G16_SINT
:
368 GL_EXTCALL(glVertexAttrib4svARB(index
, ptr
));
370 case WINED3DFMT_R16G16B16A16_SINT
:
371 GL_EXTCALL(glVertexAttrib4svARB(index
, ptr
));
374 case WINED3DFMT_R16G16_SNORM
:
376 GLshort s
[4] = {((const GLshort
*)ptr
)[0], ((const GLshort
*)ptr
)[1], 0, 1};
377 GL_EXTCALL(glVertexAttrib4NsvARB(index
, s
));
380 case WINED3DFMT_R16G16_UNORM
:
382 GLushort s
[4] = {((const GLushort
*)ptr
)[0], ((const GLushort
*)ptr
)[1], 0, 1};
383 GL_EXTCALL(glVertexAttrib4NusvARB(index
, s
));
386 case WINED3DFMT_R16G16B16A16_SNORM
:
387 GL_EXTCALL(glVertexAttrib4NsvARB(index
, ptr
));
389 case WINED3DFMT_R16G16B16A16_UNORM
:
390 GL_EXTCALL(glVertexAttrib4NusvARB(index
, ptr
));
393 case WINED3DFMT_R10G10B10A2_UINT
:
394 FIXME("Unsure about WINED3DDECLTYPE_UDEC3\n");
395 /*glVertexAttrib3usvARB(instancedData[j], (GLushort *) ptr); Does not exist */
397 case WINED3DFMT_R10G10B10A2_SNORM
:
398 FIXME("Unsure about WINED3DDECLTYPE_DEC3N\n");
399 /*glVertexAttrib3NusvARB(instancedData[j], (GLushort *) ptr); Does not exist */
402 case WINED3DFMT_R16G16_FLOAT
:
403 /* Are those 16 bit floats. C doesn't have a 16 bit float type. I could read the single bits and calculate a 4
404 * byte float according to the IEEE standard
406 if (gl_info
->supported
[NV_HALF_FLOAT
] && gl_info
->supported
[NV_VERTEX_PROGRAM
])
408 /* Not supported by GL_ARB_half_float_vertex */
409 GL_EXTCALL(glVertexAttrib2hvNV(index
, ptr
));
413 float x
= float_16_to_32(((const unsigned short *)ptr
) + 0);
414 float y
= float_16_to_32(((const unsigned short *)ptr
) + 1);
415 GL_EXTCALL(glVertexAttrib2fARB(index
, x
, y
));
418 case WINED3DFMT_R16G16B16A16_FLOAT
:
419 if (gl_info
->supported
[NV_HALF_FLOAT
] && gl_info
->supported
[NV_VERTEX_PROGRAM
])
421 /* Not supported by GL_ARB_half_float_vertex */
422 GL_EXTCALL(glVertexAttrib4hvNV(index
, ptr
));
426 float x
= float_16_to_32(((const unsigned short *)ptr
) + 0);
427 float y
= float_16_to_32(((const unsigned short *)ptr
) + 1);
428 float z
= float_16_to_32(((const unsigned short *)ptr
) + 2);
429 float w
= float_16_to_32(((const unsigned short *)ptr
) + 3);
430 GL_EXTCALL(glVertexAttrib4fARB(index
, x
, y
, z
, w
));
435 ERR("Unexpected attribute format: %s\n", debug_d3dformat(format
));
440 /* Context activation is done by the caller. */
441 static void drawStridedSlowVs(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
442 const struct wined3d_stream_info
*si
, UINT numberOfVertices
, GLenum glPrimitiveType
,
443 const void *idxData
, UINT idxSize
, UINT startIdx
)
445 LONG SkipnStrides
= startIdx
+ state
->load_base_vertex_index
;
446 const DWORD
*pIdxBufL
= NULL
;
447 const WORD
*pIdxBufS
= NULL
;
454 /* Immediate mode drawing can't make use of indices in a vbo - get the
455 * data from the index buffer. If the index buffer has no vbo (not
456 * supported or other reason), or with user pointer drawing idxData
457 * will be non-NULL. */
459 idxData
= buffer_get_sysmem(state
->index_buffer
, gl_info
);
461 if (idxSize
== 2) pIdxBufS
= idxData
;
462 else pIdxBufL
= idxData
;
463 } else if (idxData
) {
464 ERR("non-NULL idxData with 0 idxSize, this should never happen\n");
468 /* Start drawing in GL */
469 gl_info
->gl_ops
.gl
.p_glBegin(glPrimitiveType
);
471 for (vx_index
= 0; vx_index
< numberOfVertices
; ++vx_index
)
475 /* Indexed so work out the number of strides to skip */
477 SkipnStrides
= pIdxBufS
[startIdx
+ vx_index
] + state
->load_base_vertex_index
;
479 SkipnStrides
= pIdxBufL
[startIdx
+ vx_index
] + state
->load_base_vertex_index
;
482 for (i
= MAX_ATTRIBS
- 1; i
>= 0; i
--)
484 if (!(si
->use_map
& (1 << i
))) continue;
486 ptr
= si
->elements
[i
].data
.addr
+ si
->elements
[i
].stride
* SkipnStrides
;
488 send_attribute(gl_info
, si
->elements
[i
].format
->id
, i
, ptr
);
493 gl_info
->gl_ops
.gl
.p_glEnd();
496 /* Context activation is done by the caller. */
497 static void drawStridedInstanced(const struct wined3d_gl_info
*gl_info
, const struct wined3d_state
*state
,
498 const struct wined3d_stream_info
*si
, UINT numberOfVertices
, GLenum glPrimitiveType
,
499 const void *idxData
, UINT idxSize
, UINT startIdx
, UINT base_vertex_index
, UINT instance_count
)
501 int numInstancedAttribs
= 0, j
;
502 UINT instancedData
[sizeof(si
->elements
) / sizeof(*si
->elements
) /* 16 */];
503 GLenum idxtype
= idxSize
== 2 ? GL_UNSIGNED_SHORT
: GL_UNSIGNED_INT
;
508 /* This is a nasty thing. MSDN says no hardware supports that and apps have to use software vertex processing.
509 * We don't support this for now
511 * Shouldn't be too hard to support with opengl, in theory just call glDrawArrays instead of drawElements.
512 * But the StreamSourceFreq value has a different meaning in that situation.
514 FIXME("Non-indexed instanced drawing is not supported\n");
518 for (i
= 0; i
< sizeof(si
->elements
) / sizeof(*si
->elements
); ++i
)
520 if (!(si
->use_map
& (1 << i
))) continue;
522 if (state
->streams
[si
->elements
[i
].stream_idx
].flags
& WINED3DSTREAMSOURCE_INSTANCEDATA
)
524 instancedData
[numInstancedAttribs
] = i
;
525 numInstancedAttribs
++;
529 for (i
= 0; i
< instance_count
; ++i
)
531 /* Specify the instanced attributes using immediate mode calls */
532 for(j
= 0; j
< numInstancedAttribs
; j
++) {
533 const BYTE
*ptr
= si
->elements
[instancedData
[j
]].data
.addr
534 + si
->elements
[instancedData
[j
]].stride
* i
;
535 if (si
->elements
[instancedData
[j
]].data
.buffer_object
)
537 struct wined3d_buffer
*vb
= state
->streams
[si
->elements
[instancedData
[j
]].stream_idx
].buffer
;
538 ptr
+= (ULONG_PTR
)buffer_get_sysmem(vb
, gl_info
);
541 send_attribute(gl_info
, si
->elements
[instancedData
[j
]].format
->id
, instancedData
[j
], ptr
);
544 if (gl_info
->supported
[ARB_DRAW_ELEMENTS_BASE_VERTEX
])
546 GL_EXTCALL(glDrawElementsBaseVertex(glPrimitiveType
, numberOfVertices
, idxtype
,
547 (const char *)idxData
+(idxSize
* startIdx
), base_vertex_index
));
548 checkGLcall("glDrawElementsBaseVertex");
552 gl_info
->gl_ops
.gl
.p_glDrawElements(glPrimitiveType
, numberOfVertices
, idxtype
,
553 (const char *)idxData
+ (idxSize
* startIdx
));
554 checkGLcall("glDrawElements");
559 static void remove_vbos(const struct wined3d_gl_info
*gl_info
,
560 const struct wined3d_state
*state
, struct wined3d_stream_info
*s
)
564 for (i
= 0; i
< (sizeof(s
->elements
) / sizeof(*s
->elements
)); ++i
)
566 struct wined3d_stream_info_element
*e
;
568 if (!(s
->use_map
& (1 << i
))) continue;
571 if (e
->data
.buffer_object
)
573 struct wined3d_buffer
*vb
= state
->streams
[e
->stream_idx
].buffer
;
574 e
->data
.buffer_object
= 0;
575 e
->data
.addr
= (BYTE
*)((ULONG_PTR
)e
->data
.addr
+ (ULONG_PTR
)buffer_get_sysmem(vb
, gl_info
));
580 /* Routine common to the draw primitive and draw indexed primitive routines */
581 void draw_primitive(struct wined3d_device
*device
, UINT start_idx
, UINT index_count
,
582 UINT start_instance
, UINT instance_count
, BOOL indexed
)
584 const struct wined3d_state
*state
= &device
->stateBlock
->state
;
585 const struct wined3d_stream_info
*stream_info
;
586 struct wined3d_event_query
*ib_query
= NULL
;
587 struct wined3d_stream_info si_emulated
;
588 const struct wined3d_gl_info
*gl_info
;
589 struct wined3d_context
*context
;
590 BOOL emulation
= FALSE
;
591 const void *idx_data
= NULL
;
595 if (!index_count
) return;
597 if (state
->render_states
[WINED3D_RS_COLORWRITEENABLE
])
599 /* Invalidate the back buffer memory so LockRect will read it the next time */
600 for (i
= 0; i
< device
->adapter
->gl_info
.limits
.buffers
; ++i
)
602 struct wined3d_surface
*target
= device
->fb
.render_targets
[i
];
605 surface_load_location(target
, target
->draw_binding
, NULL
);
606 surface_modify_location(target
, target
->draw_binding
, TRUE
);
611 /* Signals other modules that a drawing is in progress and the stateblock finalized */
612 device
->isInDraw
= TRUE
;
614 context
= context_acquire(device
, device
->fb
.render_targets
[0]);
617 context_release(context
);
618 WARN("Invalid context, skipping draw.\n");
621 gl_info
= context
->gl_info
;
623 if (device
->fb
.depth_stencil
)
625 /* Note that this depends on the context_acquire() call above to set
626 * context->render_offscreen properly. We don't currently take the
627 * Z-compare function into account, but we could skip loading the
628 * depthstencil for D3DCMP_NEVER and D3DCMP_ALWAYS as well. Also note
629 * that we never copy the stencil data.*/
630 DWORD location
= context
->render_offscreen
? device
->fb
.depth_stencil
->draw_binding
: SFLAG_INDRAWABLE
;
631 if (state
->render_states
[WINED3D_RS_ZWRITEENABLE
] || state
->render_states
[WINED3D_RS_ZENABLE
])
633 struct wined3d_surface
*ds
= device
->fb
.depth_stencil
;
634 RECT current_rect
, draw_rect
, r
;
636 if (!context
->render_offscreen
&& ds
!= device
->onscreen_depth_stencil
)
637 device_switch_onscreen_ds(device
, context
, ds
);
639 if (ds
->flags
& location
)
640 SetRect(¤t_rect
, 0, 0, ds
->ds_current_size
.cx
, ds
->ds_current_size
.cy
);
642 SetRectEmpty(¤t_rect
);
644 wined3d_get_draw_rect(state
, &draw_rect
);
646 IntersectRect(&r
, &draw_rect
, ¤t_rect
);
647 if (!EqualRect(&r
, &draw_rect
))
648 surface_load_ds_location(ds
, context
, location
);
652 if (!context_apply_draw_state(context
, device
))
654 context_release(context
);
655 WARN("Unable to apply draw state, skipping draw.\n");
659 if (device
->fb
.depth_stencil
&& state
->render_states
[WINED3D_RS_ZWRITEENABLE
])
661 struct wined3d_surface
*ds
= device
->fb
.depth_stencil
;
662 DWORD location
= context
->render_offscreen
? ds
->draw_binding
: SFLAG_INDRAWABLE
;
664 surface_modify_ds_location(ds
, location
, ds
->ds_current_size
.cx
, ds
->ds_current_size
.cy
);
667 if ((!gl_info
->supported
[WINED3D_GL_VERSION_2_0
]
668 || !gl_info
->supported
[NV_POINT_SPRITE
])
669 && context
->render_offscreen
670 && state
->render_states
[WINED3D_RS_POINTSPRITEENABLE
]
671 && state
->gl_primitive_type
== GL_POINTS
)
673 FIXME("Point sprite coordinate origin switching not supported.\n");
676 stream_info
= &device
->stream_info
;
677 if (device
->instance_count
)
678 instance_count
= device
->instance_count
;
682 struct wined3d_buffer
*index_buffer
= state
->index_buffer
;
683 if (!index_buffer
->buffer_object
|| !stream_info
->all_vbo
)
684 idx_data
= index_buffer
->resource
.allocatedMemory
;
687 ib_query
= index_buffer
->query
;
691 if (state
->index_format
== WINED3DFMT_R16_UINT
)
699 if (!stream_info
->position_transformed
&& context
->num_untracked_materials
700 && state
->render_states
[WINED3D_RS_LIGHTING
])
705 FIXME("Using software emulation because not all material properties could be tracked.\n");
707 WARN_(d3d_perf
)("Using software emulation because not all material properties could be tracked.\n");
710 else if (context
->fog_coord
&& state
->render_states
[WINED3D_RS_FOGENABLE
])
714 /* Either write a pipeline replacement shader or convert the
715 * specular alpha from unsigned byte to a float in the vertex
718 FIXME("Using software emulation because manual fog coordinates are provided.\n");
720 WARN_(d3d_perf
)("Using software emulation because manual fog coordinates are provided.\n");
726 si_emulated
= device
->stream_info
;
727 remove_vbos(gl_info
, state
, &si_emulated
);
728 stream_info
= &si_emulated
;
732 if (device
->useDrawStridedSlow
|| emulation
)
734 /* Immediate mode drawing. */
740 FIXME("Using immediate mode with vertex shaders for half float emulation.\n");
742 WARN_(d3d_perf
)("Using immediate mode with vertex shaders for half float emulation.\n");
744 drawStridedSlowVs(gl_info
, state
, stream_info
, index_count
,
745 state
->gl_primitive_type
, idx_data
, idx_size
, start_idx
);
749 drawStridedSlow(device
, context
, stream_info
, index_count
,
750 state
->gl_primitive_type
, idx_data
, idx_size
, start_idx
);
753 else if (!gl_info
->supported
[ARB_INSTANCED_ARRAYS
] && instance_count
)
755 /* Instancing emulation by mixing immediate mode and arrays. */
756 drawStridedInstanced(gl_info
, state
, stream_info
, index_count
, state
->gl_primitive_type
,
757 idx_data
, idx_size
, start_idx
, state
->base_vertex_index
, instance_count
);
761 drawStridedFast(gl_info
, state
->gl_primitive_type
, index_count
, idx_size
, idx_data
,
762 start_idx
, state
->base_vertex_index
, start_instance
, instance_count
);
766 wined3d_event_query_issue(ib_query
, device
);
767 for (i
= 0; i
< device
->num_buffer_queries
; ++i
)
769 wined3d_event_query_issue(device
->buffer_queries
[i
], device
);
772 if (wined3d_settings
.strict_draw_ordering
)
773 gl_info
->gl_ops
.gl
.p_glFlush(); /* Flush to ensure ordering across contexts. */
775 context_release(context
);
777 TRACE("Done all gl drawing\n");
779 /* Control goes back to the device, stateblock values may change again */
780 device
->isInDraw
= FALSE
;