wined3d: Replace the CPU access flags in struct wined3d_buffer_desc with resource...
[wine.git] / include / wine / wined3d.h
blob72168e5fa78fee448f667dd40bdac98fed43afb2
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
33 #include "wine/list.h"
35 #define WINED3D_OK S_OK
37 #define _FACWINED3D 0x876
38 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
39 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
41 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
42 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
43 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
44 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
45 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
46 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
47 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
48 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
49 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
50 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
51 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
53 #define WINED3D_RESOURCE_ACCESS_GPU 0x1u
54 #define WINED3D_RESOURCE_ACCESS_CPU 0x2u
55 #define WINED3D_RESOURCE_ACCESS_MAP 0x4u
57 enum wined3d_light_type
59 WINED3D_LIGHT_POINT = 1,
60 WINED3D_LIGHT_SPOT = 2,
61 WINED3D_LIGHT_DIRECTIONAL = 3,
62 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
63 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
66 enum wined3d_primitive_type
68 WINED3D_PT_UNDEFINED = 0,
69 WINED3D_PT_POINTLIST = 1,
70 WINED3D_PT_LINELIST = 2,
71 WINED3D_PT_LINESTRIP = 3,
72 WINED3D_PT_TRIANGLELIST = 4,
73 WINED3D_PT_TRIANGLESTRIP = 5,
74 WINED3D_PT_TRIANGLEFAN = 6,
75 WINED3D_PT_LINELIST_ADJ = 10,
76 WINED3D_PT_LINESTRIP_ADJ = 11,
77 WINED3D_PT_TRIANGLELIST_ADJ = 12,
78 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
79 WINED3D_PT_PATCH = 14,
82 enum wined3d_device_type
84 WINED3D_DEVICE_TYPE_HAL = 1,
85 WINED3D_DEVICE_TYPE_REF = 2,
86 WINED3D_DEVICE_TYPE_SW = 3,
87 WINED3D_DEVICE_TYPE_NULLREF = 4,
90 enum wined3d_degree_type
92 WINED3D_DEGREE_LINEAR = 1,
93 WINED3D_DEGREE_QUADRATIC = 2,
94 WINED3D_DEGREE_CUBIC = 3,
95 WINED3D_DEGREE_QUINTIC = 5,
98 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
99 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
100 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
102 enum wined3d_format_id
104 WINED3DFMT_UNKNOWN,
105 WINED3DFMT_B8G8R8_UNORM,
106 WINED3DFMT_B5G5R5X1_UNORM,
107 WINED3DFMT_B4G4R4A4_UNORM,
108 WINED3DFMT_B2G3R3_UNORM,
109 WINED3DFMT_B2G3R3A8_UNORM,
110 WINED3DFMT_B4G4R4X4_UNORM,
111 WINED3DFMT_R8G8B8X8_UNORM,
112 WINED3DFMT_B10G10R10A2_UNORM,
113 WINED3DFMT_P8_UINT_A8_UNORM,
114 WINED3DFMT_P8_UINT,
115 WINED3DFMT_L8_UNORM,
116 WINED3DFMT_L8A8_UNORM,
117 WINED3DFMT_L4A4_UNORM,
118 WINED3DFMT_R5G5_SNORM_L6_UNORM,
119 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
120 WINED3DFMT_R10G11B11_SNORM,
121 WINED3DFMT_R10G10B10X2_UINT,
122 WINED3DFMT_R10G10B10X2_SNORM,
123 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
124 WINED3DFMT_D16_LOCKABLE,
125 WINED3DFMT_D32_UNORM,
126 WINED3DFMT_S1_UINT_D15_UNORM,
127 WINED3DFMT_X8D24_UNORM,
128 WINED3DFMT_S4X4_UINT_D24_UNORM,
129 WINED3DFMT_L16_UNORM,
130 WINED3DFMT_S8_UINT_D24_FLOAT,
131 WINED3DFMT_R8G8_SNORM_Cx,
132 WINED3DFMT_R32G32B32A32_TYPELESS,
133 WINED3DFMT_R32G32B32A32_FLOAT,
134 WINED3DFMT_R32G32B32A32_UINT,
135 WINED3DFMT_R32G32B32A32_SINT,
136 WINED3DFMT_R32G32B32_TYPELESS,
137 WINED3DFMT_R32G32B32_FLOAT,
138 WINED3DFMT_R32G32B32_UINT,
139 WINED3DFMT_R32G32B32_SINT,
140 WINED3DFMT_R16G16B16A16_TYPELESS,
141 WINED3DFMT_R16G16B16A16_FLOAT,
142 WINED3DFMT_R16G16B16A16_UNORM,
143 WINED3DFMT_R16G16B16A16_UINT,
144 WINED3DFMT_R16G16B16A16_SNORM,
145 WINED3DFMT_R16G16B16A16_SINT,
146 WINED3DFMT_R32G32_TYPELESS,
147 WINED3DFMT_R32G32_FLOAT,
148 WINED3DFMT_R32G32_UINT,
149 WINED3DFMT_R32G32_SINT,
150 WINED3DFMT_R32G8X24_TYPELESS,
151 WINED3DFMT_D32_FLOAT_S8X24_UINT,
152 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
153 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
154 WINED3DFMT_R10G10B10A2_TYPELESS,
155 WINED3DFMT_R10G10B10A2_UNORM,
156 WINED3DFMT_R10G10B10A2_UINT,
157 WINED3DFMT_R10G10B10A2_SNORM,
158 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
159 WINED3DFMT_R11G11B10_FLOAT,
160 WINED3DFMT_R8G8B8A8_TYPELESS,
161 WINED3DFMT_R8G8B8A8_UNORM,
162 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
163 WINED3DFMT_R8G8B8A8_UINT,
164 WINED3DFMT_R8G8B8A8_SNORM,
165 WINED3DFMT_R8G8B8A8_SINT,
166 WINED3DFMT_R16G16_TYPELESS,
167 WINED3DFMT_R16G16_FLOAT,
168 WINED3DFMT_R16G16_UNORM,
169 WINED3DFMT_R16G16_UINT,
170 WINED3DFMT_R16G16_SNORM,
171 WINED3DFMT_R16G16_SINT,
172 WINED3DFMT_R32_TYPELESS,
173 WINED3DFMT_D32_FLOAT,
174 WINED3DFMT_R32_FLOAT,
175 WINED3DFMT_R32_UINT,
176 WINED3DFMT_R32_SINT,
177 WINED3DFMT_R24G8_TYPELESS,
178 WINED3DFMT_D24_UNORM_S8_UINT,
179 WINED3DFMT_R24_UNORM_X8_TYPELESS,
180 WINED3DFMT_X24_TYPELESS_G8_UINT,
181 WINED3DFMT_R8G8_TYPELESS,
182 WINED3DFMT_R8G8_UNORM,
183 WINED3DFMT_R8G8_UINT,
184 WINED3DFMT_R8G8_SNORM,
185 WINED3DFMT_R8G8_SINT,
186 WINED3DFMT_R16_TYPELESS,
187 WINED3DFMT_R16_FLOAT,
188 WINED3DFMT_D16_UNORM,
189 WINED3DFMT_R16_UNORM,
190 WINED3DFMT_R16_UINT,
191 WINED3DFMT_R16_SNORM,
192 WINED3DFMT_R16_SINT,
193 WINED3DFMT_R8_TYPELESS,
194 WINED3DFMT_R8_UNORM,
195 WINED3DFMT_R8_UINT,
196 WINED3DFMT_R8_SNORM,
197 WINED3DFMT_R8_SINT,
198 WINED3DFMT_A8_UNORM,
199 WINED3DFMT_R1_UNORM,
200 WINED3DFMT_R9G9B9E5_SHAREDEXP,
201 WINED3DFMT_R8G8_B8G8_UNORM,
202 WINED3DFMT_G8R8_G8B8_UNORM,
203 WINED3DFMT_BC1_TYPELESS,
204 WINED3DFMT_BC1_UNORM,
205 WINED3DFMT_BC1_UNORM_SRGB,
206 WINED3DFMT_BC2_TYPELESS,
207 WINED3DFMT_BC2_UNORM,
208 WINED3DFMT_BC2_UNORM_SRGB,
209 WINED3DFMT_BC3_TYPELESS,
210 WINED3DFMT_BC3_UNORM,
211 WINED3DFMT_BC3_UNORM_SRGB,
212 WINED3DFMT_BC4_TYPELESS,
213 WINED3DFMT_BC4_UNORM,
214 WINED3DFMT_BC4_SNORM,
215 WINED3DFMT_BC5_TYPELESS,
216 WINED3DFMT_BC5_UNORM,
217 WINED3DFMT_BC5_SNORM,
218 WINED3DFMT_B5G6R5_UNORM,
219 WINED3DFMT_B5G5R5A1_UNORM,
220 WINED3DFMT_B8G8R8A8_UNORM,
221 WINED3DFMT_B8G8R8X8_UNORM,
222 WINED3DFMT_B8G8R8A8_TYPELESS,
223 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
224 WINED3DFMT_B8G8R8X8_TYPELESS,
225 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
226 WINED3DFMT_BC6H_TYPELESS,
227 WINED3DFMT_BC6H_UF16,
228 WINED3DFMT_BC6H_SF16,
229 WINED3DFMT_BC7_TYPELESS,
230 WINED3DFMT_BC7_UNORM,
231 WINED3DFMT_BC7_UNORM_SRGB,
232 /* FOURCC formats. */
233 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
234 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
235 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
236 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
237 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
238 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
239 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
240 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
241 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
242 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
243 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
244 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
245 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
246 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
247 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
248 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
249 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
250 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
251 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
252 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
253 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
254 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
255 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
257 WINED3DFMT_FORCE_DWORD = 0xffffffff
260 enum wined3d_render_state
262 WINED3D_RS_ANTIALIAS = 2,
263 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
264 WINED3D_RS_WRAPU = 5,
265 WINED3D_RS_WRAPV = 6,
266 WINED3D_RS_ZENABLE = 7,
267 WINED3D_RS_FILLMODE = 8,
268 WINED3D_RS_SHADEMODE = 9,
269 WINED3D_RS_LINEPATTERN = 10,
270 WINED3D_RS_MONOENABLE = 11,
271 WINED3D_RS_ROP2 = 12,
272 WINED3D_RS_PLANEMASK = 13,
273 WINED3D_RS_ZWRITEENABLE = 14,
274 WINED3D_RS_ALPHATESTENABLE = 15,
275 WINED3D_RS_LASTPIXEL = 16,
276 WINED3D_RS_SRCBLEND = 19,
277 WINED3D_RS_DESTBLEND = 20,
278 WINED3D_RS_CULLMODE = 22,
279 WINED3D_RS_ZFUNC = 23,
280 WINED3D_RS_ALPHAREF = 24,
281 WINED3D_RS_ALPHAFUNC = 25,
282 WINED3D_RS_DITHERENABLE = 26,
283 WINED3D_RS_ALPHABLENDENABLE = 27,
284 WINED3D_RS_FOGENABLE = 28,
285 WINED3D_RS_SPECULARENABLE = 29,
286 WINED3D_RS_ZVISIBLE = 30,
287 WINED3D_RS_SUBPIXEL = 31,
288 WINED3D_RS_SUBPIXELX = 32,
289 WINED3D_RS_STIPPLEDALPHA = 33,
290 WINED3D_RS_FOGCOLOR = 34,
291 WINED3D_RS_FOGTABLEMODE = 35,
292 WINED3D_RS_FOGSTART = 36,
293 WINED3D_RS_FOGEND = 37,
294 WINED3D_RS_FOGDENSITY = 38,
295 WINED3D_RS_STIPPLEENABLE = 39,
296 WINED3D_RS_EDGEANTIALIAS = 40,
297 WINED3D_RS_COLORKEYENABLE = 41,
298 WINED3D_RS_MIPMAPLODBIAS = 46,
299 WINED3D_RS_RANGEFOGENABLE = 48,
300 WINED3D_RS_ANISOTROPY = 49,
301 WINED3D_RS_FLUSHBATCH = 50,
302 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
303 WINED3D_RS_STENCILENABLE = 52,
304 WINED3D_RS_STENCILFAIL = 53,
305 WINED3D_RS_STENCILZFAIL = 54,
306 WINED3D_RS_STENCILPASS = 55,
307 WINED3D_RS_STENCILFUNC = 56,
308 WINED3D_RS_STENCILREF = 57,
309 WINED3D_RS_STENCILMASK = 58,
310 WINED3D_RS_STENCILWRITEMASK = 59,
311 WINED3D_RS_TEXTUREFACTOR = 60,
312 WINED3D_RS_WRAP0 = 128,
313 WINED3D_RS_WRAP1 = 129,
314 WINED3D_RS_WRAP2 = 130,
315 WINED3D_RS_WRAP3 = 131,
316 WINED3D_RS_WRAP4 = 132,
317 WINED3D_RS_WRAP5 = 133,
318 WINED3D_RS_WRAP6 = 134,
319 WINED3D_RS_WRAP7 = 135,
320 WINED3D_RS_CLIPPING = 136,
321 WINED3D_RS_LIGHTING = 137,
322 WINED3D_RS_EXTENTS = 138,
323 WINED3D_RS_AMBIENT = 139,
324 WINED3D_RS_FOGVERTEXMODE = 140,
325 WINED3D_RS_COLORVERTEX = 141,
326 WINED3D_RS_LOCALVIEWER = 142,
327 WINED3D_RS_NORMALIZENORMALS = 143,
328 WINED3D_RS_COLORKEYBLENDENABLE = 144,
329 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
330 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
331 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
332 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
333 WINED3D_RS_VERTEXBLEND = 151,
334 WINED3D_RS_CLIPPLANEENABLE = 152,
335 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
336 WINED3D_RS_POINTSIZE = 154,
337 WINED3D_RS_POINTSIZE_MIN = 155,
338 WINED3D_RS_POINTSPRITEENABLE = 156,
339 WINED3D_RS_POINTSCALEENABLE = 157,
340 WINED3D_RS_POINTSCALE_A = 158,
341 WINED3D_RS_POINTSCALE_B = 159,
342 WINED3D_RS_POINTSCALE_C = 160,
343 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
344 WINED3D_RS_MULTISAMPLEMASK = 162,
345 WINED3D_RS_PATCHEDGESTYLE = 163,
346 WINED3D_RS_PATCHSEGMENTS = 164,
347 WINED3D_RS_DEBUGMONITORTOKEN = 165,
348 WINED3D_RS_POINTSIZE_MAX = 166,
349 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
350 WINED3D_RS_COLORWRITEENABLE = 168,
351 WINED3D_RS_TWEENFACTOR = 170,
352 WINED3D_RS_BLENDOP = 171,
353 WINED3D_RS_POSITIONDEGREE = 172,
354 WINED3D_RS_NORMALDEGREE = 173,
355 WINED3D_RS_SCISSORTESTENABLE = 174,
356 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
357 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
358 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
359 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
360 WINED3D_RS_ADAPTIVETESS_X = 180,
361 WINED3D_RS_ADAPTIVETESS_Y = 181,
362 WINED3D_RS_ADAPTIVETESS_Z = 182,
363 WINED3D_RS_ADAPTIVETESS_W = 183,
364 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
365 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
366 WINED3D_RS_BACK_STENCILFAIL = 186,
367 WINED3D_RS_BACK_STENCILZFAIL = 187,
368 WINED3D_RS_BACK_STENCILPASS = 188,
369 WINED3D_RS_BACK_STENCILFUNC = 189,
370 WINED3D_RS_COLORWRITEENABLE1 = 190,
371 WINED3D_RS_COLORWRITEENABLE2 = 191,
372 WINED3D_RS_COLORWRITEENABLE3 = 192,
373 WINED3D_RS_BLENDFACTOR = 193,
374 WINED3D_RS_SRGBWRITEENABLE = 194,
375 WINED3D_RS_DEPTHBIAS = 195,
376 WINED3D_RS_WRAP8 = 198,
377 WINED3D_RS_WRAP9 = 199,
378 WINED3D_RS_WRAP10 = 200,
379 WINED3D_RS_WRAP11 = 201,
380 WINED3D_RS_WRAP12 = 202,
381 WINED3D_RS_WRAP13 = 203,
382 WINED3D_RS_WRAP14 = 204,
383 WINED3D_RS_WRAP15 = 205,
384 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
385 WINED3D_RS_SRCBLENDALPHA = 207,
386 WINED3D_RS_DESTBLENDALPHA = 208,
387 WINED3D_RS_BLENDOPALPHA = 209,
389 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
391 enum wined3d_blend
393 WINED3D_BLEND_ZERO = 1,
394 WINED3D_BLEND_ONE = 2,
395 WINED3D_BLEND_SRCCOLOR = 3,
396 WINED3D_BLEND_INVSRCCOLOR = 4,
397 WINED3D_BLEND_SRCALPHA = 5,
398 WINED3D_BLEND_INVSRCALPHA = 6,
399 WINED3D_BLEND_DESTALPHA = 7,
400 WINED3D_BLEND_INVDESTALPHA = 8,
401 WINED3D_BLEND_DESTCOLOR = 9,
402 WINED3D_BLEND_INVDESTCOLOR = 10,
403 WINED3D_BLEND_SRCALPHASAT = 11,
404 WINED3D_BLEND_BOTHSRCALPHA = 12,
405 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
406 WINED3D_BLEND_BLENDFACTOR = 14,
407 WINED3D_BLEND_INVBLENDFACTOR = 15,
408 WINED3D_BLEND_SRC1COLOR = 16,
409 WINED3D_BLEND_INVSRC1COLOR = 17,
410 WINED3D_BLEND_SRC1ALPHA = 18,
411 WINED3D_BLEND_INVSRC1ALPHA = 19,
414 enum wined3d_blend_op
416 WINED3D_BLEND_OP_ADD = 1,
417 WINED3D_BLEND_OP_SUBTRACT = 2,
418 WINED3D_BLEND_OP_REVSUBTRACT = 3,
419 WINED3D_BLEND_OP_MIN = 4,
420 WINED3D_BLEND_OP_MAX = 5,
423 enum wined3d_vertex_blend_flags
425 WINED3D_VBF_DISABLE = 0,
426 WINED3D_VBF_1WEIGHTS = 1,
427 WINED3D_VBF_2WEIGHTS = 2,
428 WINED3D_VBF_3WEIGHTS = 3,
429 WINED3D_VBF_TWEENING = 255,
430 WINED3D_VBF_0WEIGHTS = 256,
433 enum wined3d_cmp_func
435 WINED3D_CMP_NEVER = 1,
436 WINED3D_CMP_LESS = 2,
437 WINED3D_CMP_EQUAL = 3,
438 WINED3D_CMP_LESSEQUAL = 4,
439 WINED3D_CMP_GREATER = 5,
440 WINED3D_CMP_NOTEQUAL = 6,
441 WINED3D_CMP_GREATEREQUAL = 7,
442 WINED3D_CMP_ALWAYS = 8,
445 enum wined3d_depth_buffer_type
447 WINED3D_ZB_FALSE = 0,
448 WINED3D_ZB_TRUE = 1,
449 WINED3D_ZB_USEW = 2,
452 enum wined3d_fog_mode
454 WINED3D_FOG_NONE = 0,
455 WINED3D_FOG_EXP = 1,
456 WINED3D_FOG_EXP2 = 2,
457 WINED3D_FOG_LINEAR = 3,
460 enum wined3d_shade_mode
462 WINED3D_SHADE_FLAT = 1,
463 WINED3D_SHADE_GOURAUD = 2,
464 WINED3D_SHADE_PHONG = 3,
467 enum wined3d_fill_mode
469 WINED3D_FILL_POINT = 1,
470 WINED3D_FILL_WIREFRAME = 2,
471 WINED3D_FILL_SOLID = 3,
474 enum wined3d_cull
476 WINED3D_CULL_NONE = 1,
477 WINED3D_CULL_FRONT = 2,
478 WINED3D_CULL_BACK = 3,
481 enum wined3d_stencil_op
483 WINED3D_STENCIL_OP_KEEP = 1,
484 WINED3D_STENCIL_OP_ZERO = 2,
485 WINED3D_STENCIL_OP_REPLACE = 3,
486 WINED3D_STENCIL_OP_INCR_SAT = 4,
487 WINED3D_STENCIL_OP_DECR_SAT = 5,
488 WINED3D_STENCIL_OP_INVERT = 6,
489 WINED3D_STENCIL_OP_INCR = 7,
490 WINED3D_STENCIL_OP_DECR = 8,
493 enum wined3d_material_color_source
495 WINED3D_MCS_MATERIAL = 0,
496 WINED3D_MCS_COLOR1 = 1,
497 WINED3D_MCS_COLOR2 = 2,
500 enum wined3d_patch_edge_style
502 WINED3D_PATCH_EDGE_DISCRETE = 0,
503 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
506 enum wined3d_swap_effect
508 WINED3D_SWAP_EFFECT_DISCARD = 1,
509 WINED3D_SWAP_EFFECT_FLIP = 2,
510 WINED3D_SWAP_EFFECT_COPY = 3,
511 WINED3D_SWAP_EFFECT_COPY_VSYNC = 4,
514 enum wined3d_sampler_state
516 WINED3D_SAMP_ADDRESS_U = 1,
517 WINED3D_SAMP_ADDRESS_V = 2,
518 WINED3D_SAMP_ADDRESS_W = 3,
519 WINED3D_SAMP_BORDER_COLOR = 4,
520 WINED3D_SAMP_MAG_FILTER = 5,
521 WINED3D_SAMP_MIN_FILTER = 6,
522 WINED3D_SAMP_MIP_FILTER = 7,
523 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
524 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
525 WINED3D_SAMP_MAX_ANISOTROPY = 10,
526 WINED3D_SAMP_SRGB_TEXTURE = 11,
527 WINED3D_SAMP_ELEMENT_INDEX = 12,
528 WINED3D_SAMP_DMAP_OFFSET = 13,
530 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
532 enum wined3d_multisample_type
534 WINED3D_MULTISAMPLE_NONE = 0,
535 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
536 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
537 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
538 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
539 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
540 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
541 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
542 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
543 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
544 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
545 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
546 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
547 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
548 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
549 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
550 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
553 enum wined3d_texture_stage_state
555 WINED3D_TSS_COLOR_OP = 0,
556 WINED3D_TSS_COLOR_ARG1 = 1,
557 WINED3D_TSS_COLOR_ARG2 = 2,
558 WINED3D_TSS_ALPHA_OP = 3,
559 WINED3D_TSS_ALPHA_ARG1 = 4,
560 WINED3D_TSS_ALPHA_ARG2 = 5,
561 WINED3D_TSS_BUMPENV_MAT00 = 6,
562 WINED3D_TSS_BUMPENV_MAT01 = 7,
563 WINED3D_TSS_BUMPENV_MAT10 = 8,
564 WINED3D_TSS_BUMPENV_MAT11 = 9,
565 WINED3D_TSS_TEXCOORD_INDEX = 10,
566 WINED3D_TSS_BUMPENV_LSCALE = 11,
567 WINED3D_TSS_BUMPENV_LOFFSET = 12,
568 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
569 WINED3D_TSS_COLOR_ARG0 = 14,
570 WINED3D_TSS_ALPHA_ARG0 = 15,
571 WINED3D_TSS_RESULT_ARG = 16,
572 WINED3D_TSS_CONSTANT = 17,
573 WINED3D_TSS_INVALID = ~0U,
575 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
577 enum wined3d_texture_transform_flags
579 WINED3D_TTFF_DISABLE = 0,
580 WINED3D_TTFF_COUNT1 = 1,
581 WINED3D_TTFF_COUNT2 = 2,
582 WINED3D_TTFF_COUNT3 = 3,
583 WINED3D_TTFF_COUNT4 = 4,
584 WINED3D_TTFF_PROJECTED = 256,
587 enum wined3d_texture_op
589 WINED3D_TOP_DISABLE = 1,
590 WINED3D_TOP_SELECT_ARG1 = 2,
591 WINED3D_TOP_SELECT_ARG2 = 3,
592 WINED3D_TOP_MODULATE = 4,
593 WINED3D_TOP_MODULATE_2X = 5,
594 WINED3D_TOP_MODULATE_4X = 6,
595 WINED3D_TOP_ADD = 7,
596 WINED3D_TOP_ADD_SIGNED = 8,
597 WINED3D_TOP_ADD_SIGNED_2X = 9,
598 WINED3D_TOP_SUBTRACT = 10,
599 WINED3D_TOP_ADD_SMOOTH = 11,
600 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
601 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
602 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
603 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
604 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
605 WINED3D_TOP_PREMODULATE = 17,
606 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
607 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
608 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
609 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
610 WINED3D_TOP_BUMPENVMAP = 22,
611 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
612 WINED3D_TOP_DOTPRODUCT3 = 24,
613 WINED3D_TOP_MULTIPLY_ADD = 25,
614 WINED3D_TOP_LERP = 26,
617 enum wined3d_texture_address
619 WINED3D_TADDRESS_WRAP = 1,
620 WINED3D_TADDRESS_MIRROR = 2,
621 WINED3D_TADDRESS_CLAMP = 3,
622 WINED3D_TADDRESS_BORDER = 4,
623 WINED3D_TADDRESS_MIRROR_ONCE = 5,
626 enum wined3d_transform_state
628 WINED3D_TS_VIEW = 2,
629 WINED3D_TS_PROJECTION = 3,
630 WINED3D_TS_TEXTURE0 = 16,
631 WINED3D_TS_TEXTURE1 = 17,
632 WINED3D_TS_TEXTURE2 = 18,
633 WINED3D_TS_TEXTURE3 = 19,
634 WINED3D_TS_TEXTURE4 = 20,
635 WINED3D_TS_TEXTURE5 = 21,
636 WINED3D_TS_TEXTURE6 = 22,
637 WINED3D_TS_TEXTURE7 = 23,
638 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
639 WINED3D_TS_WORLD1 = 257,
640 WINED3D_TS_WORLD2 = 258,
641 WINED3D_TS_WORLD3 = 259,
644 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
646 enum wined3d_basis_type
648 WINED3D_BASIS_BEZIER = 0,
649 WINED3D_BASIS_BSPLINE = 1,
650 WINED3D_BASIS_INTERPOLATE = 2,
653 enum wined3d_cubemap_face
655 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
656 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
657 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
658 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
659 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
660 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
663 enum wined3d_texture_filter_type
665 WINED3D_TEXF_NONE = 0,
666 WINED3D_TEXF_POINT = 1,
667 WINED3D_TEXF_LINEAR = 2,
668 WINED3D_TEXF_ANISOTROPIC = 3,
669 WINED3D_TEXF_FLAT_CUBIC = 4,
670 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
671 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
672 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
675 enum wined3d_resource_type
677 WINED3D_RTYPE_NONE = 0,
678 WINED3D_RTYPE_BUFFER = 1,
679 WINED3D_RTYPE_TEXTURE_2D = 2,
680 WINED3D_RTYPE_TEXTURE_3D = 3,
683 enum wined3d_pool
685 WINED3D_POOL_DEFAULT = 0,
686 WINED3D_POOL_MANAGED = 1,
687 WINED3D_POOL_SYSTEM_MEM = 2,
690 enum wined3d_query_type
692 WINED3D_QUERY_TYPE_VCACHE = 4,
693 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
694 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
695 WINED3D_QUERY_TYPE_EVENT = 8,
696 WINED3D_QUERY_TYPE_OCCLUSION = 9,
697 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
698 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
699 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
700 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
701 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
702 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
703 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
704 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
705 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
706 WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
707 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
708 WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
709 WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
710 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
711 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
712 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
713 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
714 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
715 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
716 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
717 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
720 struct wined3d_query_data_timestamp_disjoint
722 UINT64 frequency;
723 BOOL disjoint;
726 struct wined3d_query_data_so_statistics
728 UINT64 primitives_written;
729 UINT64 primitives_generated;
732 struct wined3d_query_data_pipeline_statistics
734 UINT64 vertices_submitted;
735 UINT64 primitives_submitted;
736 UINT64 vs_invocations;
737 UINT64 gs_invocations;
738 UINT64 gs_primitives;
739 UINT64 clipping_input_primitives;
740 UINT64 clipping_output_primitives;
741 UINT64 ps_invocations;
742 UINT64 hs_invocations;
743 UINT64 ds_invocations;
744 UINT64 cs_invocations;
747 #define WINED3DISSUE_BEGIN (1u << 1)
748 #define WINED3DISSUE_END (1u << 0)
749 #define WINED3DGETDATA_FLUSH (1u << 0)
751 enum wined3d_stateblock_type
753 WINED3D_SBT_ALL = 1,
754 WINED3D_SBT_PIXEL_STATE = 2,
755 WINED3D_SBT_VERTEX_STATE = 3,
756 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
759 enum wined3d_decl_method
761 WINED3D_DECL_METHOD_DEFAULT = 0,
762 WINED3D_DECL_METHOD_PARTIAL_U = 1,
763 WINED3D_DECL_METHOD_PARTIAL_V = 2,
764 WINED3D_DECL_METHOD_CROSS_UV = 3,
765 WINED3D_DECL_METHOD_UV = 4,
766 WINED3D_DECL_METHOD_LOOKUP = 5,
767 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
770 enum wined3d_decl_usage
772 WINED3D_DECL_USAGE_POSITION = 0,
773 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
774 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
775 WINED3D_DECL_USAGE_NORMAL = 3,
776 WINED3D_DECL_USAGE_PSIZE = 4,
777 WINED3D_DECL_USAGE_TEXCOORD = 5,
778 WINED3D_DECL_USAGE_TANGENT = 6,
779 WINED3D_DECL_USAGE_BINORMAL = 7,
780 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
781 WINED3D_DECL_USAGE_POSITIONT = 9,
782 WINED3D_DECL_USAGE_COLOR = 10,
783 WINED3D_DECL_USAGE_FOG = 11,
784 WINED3D_DECL_USAGE_DEPTH = 12,
785 WINED3D_DECL_USAGE_SAMPLE = 13
788 enum wined3d_sysval_semantic
790 WINED3D_SV_POSITION = 1,
791 WINED3D_SV_CLIP_DISTANCE = 2,
792 WINED3D_SV_CULL_DISTANCE = 3,
793 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
794 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
795 WINED3D_SV_VERTEX_ID = 6,
796 WINED3D_SV_PRIMITIVE_ID = 7,
797 WINED3D_SV_INSTANCE_ID = 8,
798 WINED3D_SV_IS_FRONT_FACE = 9,
799 WINED3D_SV_SAMPLE_INDEX = 10,
800 WINED3D_SV_TESS_FACTOR_QUADEDGE = 11,
801 WINED3D_SV_TESS_FACTOR_QUADINT = 12,
802 WINED3D_SV_TESS_FACTOR_TRIEDGE = 13,
803 WINED3D_SV_TESS_FACTOR_TRIINT = 14,
804 WINED3D_SV_TESS_FACTOR_LINEDET = 15,
805 WINED3D_SV_TESS_FACTOR_LINEDEN = 16,
808 enum wined3d_component_type
810 WINED3D_TYPE_UNKNOWN = 0,
811 WINED3D_TYPE_UINT = 1,
812 WINED3D_TYPE_INT = 2,
813 WINED3D_TYPE_FLOAT = 3,
816 enum wined3d_scanline_ordering
818 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
819 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
820 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
823 enum wined3d_display_rotation
825 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
826 WINED3D_DISPLAY_ROTATION_0 = 1,
827 WINED3D_DISPLAY_ROTATION_90 = 2,
828 WINED3D_DISPLAY_ROTATION_180 = 3,
829 WINED3D_DISPLAY_ROTATION_270 = 4,
832 enum wined3d_shader_byte_code_format
834 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1 = 0,
835 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4 = 1,
838 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
839 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
840 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
841 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
843 #define WINED3DADAPTER_DEFAULT 0
844 #define WINED3DENUM_NO_WHQL_LEVEL 2
846 #define WINED3DTSS_TCI_PASSTHRU 0x00000
847 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
848 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
849 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
850 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
852 #define WINED3DTA_SELECTMASK 0x0000000f
853 #define WINED3DTA_DIFFUSE 0x00000000
854 #define WINED3DTA_CURRENT 0x00000001
855 #define WINED3DTA_TEXTURE 0x00000002
856 #define WINED3DTA_TFACTOR 0x00000003
857 #define WINED3DTA_SPECULAR 0x00000004
858 #define WINED3DTA_TEMP 0x00000005
859 #define WINED3DTA_CONSTANT 0x00000006
860 #define WINED3DTA_COMPLEMENT 0x00000010
861 #define WINED3DTA_ALPHAREPLICATE 0x00000020
863 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
864 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
865 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
866 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
867 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
868 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
869 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
870 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
871 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
872 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
874 #define WINED3DDP_MAXTEXCOORD 8
876 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
877 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
878 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
879 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
880 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
881 #define WINED3D_BIND_RENDER_TARGET 0x00000020
882 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
883 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
885 #define WINED3DUSAGE_RENDERTARGET 0x00000001
886 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
887 #define WINED3DUSAGE_WRITEONLY 0x00000008
888 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
889 #define WINED3DUSAGE_DONOTCLIP 0x00000020
890 #define WINED3DUSAGE_POINTS 0x00000040
891 #define WINED3DUSAGE_RTPATCHES 0x00000080
892 #define WINED3DUSAGE_NPATCHES 0x00000100
893 #define WINED3DUSAGE_DYNAMIC 0x00000200
894 #define WINED3DUSAGE_AUTOGENMIPMAP 0x00000400
895 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
896 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
897 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
898 #define WINED3DUSAGE_DMAP 0x00004000
899 #define WINED3DUSAGE_TEXTAPI 0x10000000
900 #define WINED3DUSAGE_MASK 0x10007fff
902 #define WINED3DUSAGE_SCRATCH 0x00200000
903 #define WINED3DUSAGE_PRIVATE 0x00400000
904 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
905 #define WINED3DUSAGE_TEXTURE 0x01000000
906 #define WINED3DUSAGE_OWNDC 0x02000000
907 #define WINED3DUSAGE_STATICDECL 0x04000000
908 #define WINED3DUSAGE_OVERLAY 0x08000000
910 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
911 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
912 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
913 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
914 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
915 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
916 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
917 #define WINED3DUSAGE_QUERY_MASK 0x003f8000
919 #define WINED3D_MAP_READONLY 0x0010
920 #define WINED3D_MAP_NOSYSLOCK 0x0800
921 #define WINED3D_MAP_NOOVERWRITE 0x1000
922 #define WINED3D_MAP_DISCARD 0x2000
923 #define WINED3D_MAP_DONOTWAIT 0x4000
924 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x8000
926 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
928 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
929 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
930 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
931 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
932 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
933 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
935 #define WINED3DCLIPPLANE0 (1u << 0)
936 #define WINED3DCLIPPLANE1 (1u << 1)
937 #define WINED3DCLIPPLANE2 (1u << 2)
938 #define WINED3DCLIPPLANE3 (1u << 3)
939 #define WINED3DCLIPPLANE4 (1u << 4)
940 #define WINED3DCLIPPLANE5 (1u << 5)
942 /* FVF (Flexible Vertex Format) codes */
943 #define WINED3DFVF_RESERVED0 0x0001
944 #define WINED3DFVF_POSITION_MASK 0x400e
945 #define WINED3DFVF_XYZ 0x0002
946 #define WINED3DFVF_XYZRHW 0x0004
947 #define WINED3DFVF_XYZB1 0x0006
948 #define WINED3DFVF_XYZB2 0x0008
949 #define WINED3DFVF_XYZB3 0x000a
950 #define WINED3DFVF_XYZB4 0x000c
951 #define WINED3DFVF_XYZB5 0x000e
952 #define WINED3DFVF_XYZW 0x4002
953 #define WINED3DFVF_NORMAL 0x0010
954 #define WINED3DFVF_PSIZE 0x0020
955 #define WINED3DFVF_DIFFUSE 0x0040
956 #define WINED3DFVF_SPECULAR 0x0080
957 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
958 #define WINED3DFVF_TEXCOUNT_SHIFT 8
959 #define WINED3DFVF_TEX0 0x0000
960 #define WINED3DFVF_TEX1 0x0100
961 #define WINED3DFVF_TEX2 0x0200
962 #define WINED3DFVF_TEX3 0x0300
963 #define WINED3DFVF_TEX4 0x0400
964 #define WINED3DFVF_TEX5 0x0500
965 #define WINED3DFVF_TEX6 0x0600
966 #define WINED3DFVF_TEX7 0x0700
967 #define WINED3DFVF_TEX8 0x0800
968 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
969 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
970 #define WINED3DFVF_RESERVED2 0x6000
972 #define WINED3DFVF_TEXTUREFORMAT1 3u
973 #define WINED3DFVF_TEXTUREFORMAT2 0u
974 #define WINED3DFVF_TEXTUREFORMAT3 1u
975 #define WINED3DFVF_TEXTUREFORMAT4 2u
976 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
977 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
978 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
979 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
981 /* Clear flags */
982 #define WINED3DCLEAR_TARGET 0x00000001
983 #define WINED3DCLEAR_ZBUFFER 0x00000002
984 #define WINED3DCLEAR_STENCIL 0x00000004
986 /* Stream source flags */
987 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
988 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
990 /* SetPrivateData flags */
991 #define WINED3DSPD_IUNKNOWN 0x00000001
993 /* IWineD3D::CreateDevice behaviour flags */
994 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
995 #define WINED3DCREATE_PUREDEVICE 0x00000010
996 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
997 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
998 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
999 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1000 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
1001 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
1002 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
1003 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
1004 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
1005 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
1006 #define WINED3DCREATE_SCREENSAVER 0x10000000
1008 /* VTF defines */
1009 #define WINED3DDMAPSAMPLER 0x100
1010 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
1011 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
1012 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
1013 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
1015 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
1016 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
1017 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
1018 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
1019 #define WINED3DCAPS3_RESERVED 0x8000001f
1021 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
1022 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
1023 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
1024 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
1025 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
1026 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
1027 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1029 #define WINED3DDTCAPS_UBYTE4 0x00000001
1030 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1031 #define WINED3DDTCAPS_SHORT2N 0x00000004
1032 #define WINED3DDTCAPS_SHORT4N 0x00000008
1033 #define WINED3DDTCAPS_USHORT2N 0x00000010
1034 #define WINED3DDTCAPS_USHORT4N 0x00000020
1035 #define WINED3DDTCAPS_UDEC3 0x00000040
1036 #define WINED3DDTCAPS_DEC3N 0x00000080
1037 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1038 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1040 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1041 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1042 #define WINED3DFVFCAPS_PSIZE 0x00100000
1044 #define WINED3DLINECAPS_TEXTURE 0x00000001
1045 #define WINED3DLINECAPS_ZTEST 0x00000002
1046 #define WINED3DLINECAPS_BLEND 0x00000004
1047 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1048 #define WINED3DLINECAPS_FOG 0x00000010
1049 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1051 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1052 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1054 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1055 #define WINED3DPBLENDCAPS_ONE 0x00000002
1056 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1057 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1058 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1059 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1060 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1061 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1062 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1063 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1064 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1065 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1066 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1067 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1069 #define WINED3DPCMPCAPS_NEVER 0x00000001
1070 #define WINED3DPCMPCAPS_LESS 0x00000002
1071 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1072 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1073 #define WINED3DPCMPCAPS_GREATER 0x00000010
1074 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1075 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1076 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1078 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1079 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1080 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1081 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1082 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1083 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1084 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1085 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1086 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1087 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1088 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1089 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1090 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1091 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1092 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1093 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1094 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1095 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1096 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1098 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1099 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1100 #define WINED3DPS20_MAX_NUMTEMPS 32
1101 #define WINED3DPS20_MIN_NUMTEMPS 12
1102 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1103 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1104 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1105 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1107 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1108 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1109 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1110 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1111 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1113 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1114 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1115 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1116 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1117 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1118 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1120 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1121 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1122 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1123 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1124 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1125 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1126 #define WINED3DSTENCILCAPS_INCR 0x00000040
1127 #define WINED3DSTENCILCAPS_DECR 0x00000080
1128 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1130 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1131 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1132 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1133 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1134 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1135 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1136 #define WINED3DTEXOPCAPS_ADD 0x00000040
1137 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1138 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1139 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1140 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1141 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1142 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1143 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1144 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1145 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1146 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1147 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1148 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1149 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1150 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1151 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1152 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1153 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1154 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1155 #define WINED3DTEXOPCAPS_LERP 0x02000000
1157 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1158 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1159 #define WINED3DVS20_MAX_NUMTEMPS 32
1160 #define WINED3DVS20_MIN_NUMTEMPS 12
1161 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1162 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1164 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1166 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1167 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1168 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1169 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1170 #define WINED3DCAPS2_RESERVED 0x02000000
1171 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1172 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1173 #define WINED3DCAPS2_CANAUTOGENMIPMAP 0x40000000
1175 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1176 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1177 #define WINED3DPRASTERCAPS_XOR 0x00000004
1178 #define WINED3DPRASTERCAPS_PAT 0x00000008
1179 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1180 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1181 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1182 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1183 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1184 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1185 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1186 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1187 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1188 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1189 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1190 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1191 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1192 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1193 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1194 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1195 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1196 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1197 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1198 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1199 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1200 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1201 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1203 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1204 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1205 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1206 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1207 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1208 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1209 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1210 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1211 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1212 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1213 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1214 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1215 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1216 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1217 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1218 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1219 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1220 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1221 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1222 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1223 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1225 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1226 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1227 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1228 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1229 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1230 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1231 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1232 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1233 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1234 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1235 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1236 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1237 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1238 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1239 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1240 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1241 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1242 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1243 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1245 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1246 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1247 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1248 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1249 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1250 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1251 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1252 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1253 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1254 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1255 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1256 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1257 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1258 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1259 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1260 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1262 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1263 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1264 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1265 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1266 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1267 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1268 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1269 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1270 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1272 #define WINED3DCURSORCAPS_COLOR 0x00000001
1273 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1275 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1276 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1277 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1278 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1279 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1280 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1281 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1282 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1283 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1284 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1285 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1286 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1287 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1288 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1289 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1290 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1291 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1292 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1293 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1294 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1295 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1296 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1297 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1298 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1300 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1301 #define WINED3D_NO3D 0x00000002
1302 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1303 #define WINED3D_PRESENT_CONVERSION 0x00000008
1304 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1305 #define WINED3D_FOCUS_MESSAGES 0x00000020
1306 #define WINED3D_HANDLE_RESTORE 0x00000040
1307 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1308 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1309 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1310 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1311 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1312 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1313 #define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
1315 #define WINED3D_RESZ_CODE 0x7fa05000
1317 #define WINED3D_CKEY_DST_BLT 0x00000002
1318 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1319 #define WINED3D_CKEY_SRC_BLT 0x00000008
1320 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1322 /* dwDDFX */
1323 /* arithmetic stretching along y axis */
1324 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1325 /* mirror on y axis */
1326 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1327 /* mirror on x axis */
1328 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1329 /* do not tear */
1330 #define WINEDDBLTFX_NOTEARING 0x00000008
1331 /* 180 degrees clockwise rotation */
1332 #define WINEDDBLTFX_ROTATE180 0x00000010
1333 /* 270 degrees clockwise rotation */
1334 #define WINEDDBLTFX_ROTATE270 0x00000020
1335 /* 90 degrees clockwise rotation */
1336 #define WINEDDBLTFX_ROTATE90 0x00000040
1337 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1338 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1339 /* add dwZBufferBaseDest to every source z value before compare */
1340 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1342 #define WINED3D_BLT_FX 0x00000800
1343 #define WINED3D_BLT_DST_CKEY 0x00002000
1344 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1345 #define WINED3D_BLT_SRC_CKEY 0x00008000
1346 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1347 #define WINED3D_BLT_WAIT 0x01000000
1348 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1349 #define WINED3D_BLT_RAW 0x20000000
1350 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1351 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1352 #define WINED3D_BLT_MASK 0x0901e800
1354 /* dwFlags for GetBltStatus */
1355 #define WINEDDGBS_CANBLT 0x00000001
1356 #define WINEDDGBS_ISBLTDONE 0x00000002
1358 /* dwFlags for GetFlipStatus */
1359 #define WINEDDGFS_CANFLIP 0x00000001
1360 #define WINEDDGFS_ISFLIPDONE 0x00000002
1362 /* dwFlags for Flip */
1363 #define WINEDDFLIP_WAIT 0x00000001
1364 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1365 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1366 #define WINEDDFLIP_NOVSYNC 0x00000008
1367 #define WINEDDFLIP_STEREO 0x00000010
1368 #define WINEDDFLIP_DONOTWAIT 0x00000020
1369 #define WINEDDFLIP_INTERVAL2 0x02000000
1370 #define WINEDDFLIP_INTERVAL3 0x03000000
1371 #define WINEDDFLIP_INTERVAL4 0x04000000
1373 #define WINEDDOVER_ALPHADEST 0x00000001
1374 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1375 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1376 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1377 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1378 #define WINEDDOVER_ALPHASRC 0x00000020
1379 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1380 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1381 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1382 #define WINEDDOVER_HIDE 0x00000200
1383 #define WINEDDOVER_KEYDEST 0x00000400
1384 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1385 #define WINEDDOVER_KEYSRC 0x00001000
1386 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1387 #define WINEDDOVER_SHOW 0x00004000
1388 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1389 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1390 #define WINEDDOVER_REFRESHALL 0x00020000
1391 #define WINEDDOVER_DDFX 0x00080000
1392 #define WINEDDOVER_AUTOFLIP 0x00100000
1393 #define WINEDDOVER_BOB 0x00200000
1394 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1395 #define WINEDDOVER_INTERLEAVED 0x00800000
1397 /* DirectDraw Caps */
1398 #define WINEDDSCAPS_RESERVED1 0x00000001
1399 #define WINEDDSCAPS_ALPHA 0x00000002
1400 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1401 #define WINEDDSCAPS_COMPLEX 0x00000008
1402 #define WINEDDSCAPS_FLIP 0x00000010
1403 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1404 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1405 #define WINEDDSCAPS_OVERLAY 0x00000080
1406 #define WINEDDSCAPS_PALETTE 0x00000100
1407 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1408 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1409 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1410 #define WINEDDSCAPS_TEXTURE 0x00001000
1411 #define WINEDDSCAPS_3DDEVICE 0x00002000
1412 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1413 #define WINEDDSCAPS_VISIBLE 0x00008000
1414 #define WINEDDSCAPS_WRITEONLY 0x00010000
1415 #define WINEDDSCAPS_ZBUFFER 0x00020000
1416 #define WINEDDSCAPS_OWNDC 0x00040000
1417 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1418 #define WINEDDSCAPS_HWCODEC 0x00100000
1419 #define WINEDDSCAPS_MODEX 0x00200000
1420 #define WINEDDSCAPS_MIPMAP 0x00400000
1421 #define WINEDDSCAPS_RESERVED2 0x00800000
1422 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1423 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1424 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1425 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1426 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1427 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1429 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1430 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1431 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1432 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1433 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1434 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1435 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1436 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1437 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1438 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1439 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1440 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1441 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1442 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1443 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1444 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1445 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1446 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1447 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1449 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1450 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1451 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1452 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1453 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1454 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1455 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1456 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1457 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1458 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1459 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1460 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1461 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1462 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1463 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1464 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1465 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1466 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1467 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1468 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1469 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1470 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1471 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1472 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1473 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1474 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1475 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1476 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1478 #define WINEDDCAPS_3D 0x00000001
1479 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1480 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1481 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1482 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1483 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1484 #define WINEDDCAPS_BLT 0x00000040
1485 #define WINEDDCAPS_BLTQUEUE 0x00000080
1486 #define WINEDDCAPS_BLTFOURCC 0x00000100
1487 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1488 #define WINEDDCAPS_GDI 0x00000400
1489 #define WINEDDCAPS_OVERLAY 0x00000800
1490 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1491 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1492 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1493 #define WINEDDCAPS_PALETTE 0x00008000
1494 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1495 #define WINEDDCAPS_READSCANLINE 0x00020000
1496 #define WINEDDCAPS_STEREOVIEW 0x00040000
1497 #define WINEDDCAPS_VBI 0x00080000
1498 #define WINEDDCAPS_ZBLTS 0x00100000
1499 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1500 #define WINEDDCAPS_COLORKEY 0x00400000
1501 #define WINEDDCAPS_ALPHA 0x00800000
1502 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1503 #define WINEDDCAPS_NOHARDWARE 0x02000000
1504 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1505 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1506 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1507 #define WINEDDCAPS_CANCLIP 0x20000000
1508 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1509 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1511 #define WINEDDCAPS2_CERTIFIED 0x00000001
1512 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1513 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1514 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1515 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1516 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1517 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1518 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1519 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1520 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1521 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1522 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1523 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1524 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1525 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1526 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1527 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1528 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1529 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1530 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1531 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1532 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1533 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1534 #define WINEDDCAPS2_STEREO 0x02000000
1535 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1537 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1538 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1539 #define WINED3D_PALETTE_ALPHA 0x00000004
1541 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1542 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1543 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1544 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1545 #define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
1547 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1549 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1550 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1552 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1553 #define WINED3D_STREAM_OUTPUT_GAP 0xffffffff
1554 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1556 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1557 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1558 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1559 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1560 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1562 struct wined3d_display_mode
1564 UINT width;
1565 UINT height;
1566 UINT refresh_rate;
1567 enum wined3d_format_id format_id;
1568 enum wined3d_scanline_ordering scanline_ordering;
1571 struct wined3d_color
1573 float r;
1574 float g;
1575 float b;
1576 float a;
1579 struct wined3d_vec3
1581 float x;
1582 float y;
1583 float z;
1586 struct wined3d_vec4
1588 float x;
1589 float y;
1590 float z;
1591 float w;
1594 struct wined3d_dvec4
1596 double x;
1597 double y;
1598 double z;
1599 double w;
1602 struct wined3d_ivec4
1604 int x;
1605 int y;
1606 int z;
1607 int w;
1610 struct wined3d_uvec4
1612 unsigned int x;
1613 unsigned int y;
1614 unsigned int z;
1615 unsigned int w;
1618 struct wined3d_matrix
1620 float _11, _12, _13, _14;
1621 float _21, _22, _23, _24;
1622 float _31, _32, _33, _34;
1623 float _41, _42, _43, _44;
1626 struct wined3d_light
1628 enum wined3d_light_type type;
1629 struct wined3d_color diffuse;
1630 struct wined3d_color specular;
1631 struct wined3d_color ambient;
1632 struct wined3d_vec3 position;
1633 struct wined3d_vec3 direction;
1634 float range;
1635 float falloff;
1636 float attenuation0;
1637 float attenuation1;
1638 float attenuation2;
1639 float theta;
1640 float phi;
1643 struct wined3d_material
1645 struct wined3d_color diffuse;
1646 struct wined3d_color ambient;
1647 struct wined3d_color specular;
1648 struct wined3d_color emissive;
1649 float power;
1652 struct wined3d_viewport
1654 float x;
1655 float y;
1656 float width;
1657 float height;
1658 float min_z;
1659 float max_z;
1662 struct wined3d_gamma_ramp
1664 WORD red[256];
1665 WORD green[256];
1666 WORD blue[256];
1669 struct wined3d_line_pattern
1671 WORD repeat_factor;
1672 WORD line_pattern;
1675 struct wined3d_rect_patch_info
1677 UINT start_vertex_offset_width;
1678 UINT start_vertex_offset_height;
1679 UINT width;
1680 UINT height;
1681 UINT stride;
1682 enum wined3d_basis_type basis;
1683 enum wined3d_degree_type degree;
1686 struct wined3d_tri_patch_info
1688 UINT start_vertex_offset;
1689 UINT vertex_count;
1690 enum wined3d_basis_type basis;
1691 enum wined3d_degree_type degree;
1694 struct wined3d_adapter_identifier
1696 char *driver;
1697 UINT driver_size;
1698 char *description;
1699 UINT description_size;
1700 char *device_name;
1701 UINT device_name_size;
1702 LARGE_INTEGER driver_version;
1703 DWORD vendor_id;
1704 DWORD device_id;
1705 DWORD subsystem_id;
1706 DWORD revision;
1707 GUID device_identifier;
1708 DWORD whql_level;
1709 LUID adapter_luid;
1710 SIZE_T video_memory;
1713 struct wined3d_swapchain_desc
1715 UINT backbuffer_width;
1716 UINT backbuffer_height;
1717 enum wined3d_format_id backbuffer_format;
1718 UINT backbuffer_count;
1719 DWORD backbuffer_usage;
1720 enum wined3d_multisample_type multisample_type;
1721 DWORD multisample_quality;
1722 enum wined3d_swap_effect swap_effect;
1723 HWND device_window;
1724 BOOL windowed;
1725 BOOL enable_auto_depth_stencil;
1726 enum wined3d_format_id auto_depth_stencil_format;
1727 DWORD flags;
1728 UINT refresh_rate;
1729 UINT swap_interval;
1730 BOOL auto_restore_display_mode;
1733 struct wined3d_resource_desc
1735 enum wined3d_resource_type resource_type;
1736 enum wined3d_format_id format;
1737 enum wined3d_multisample_type multisample_type;
1738 unsigned int multisample_quality;
1739 unsigned int usage;
1740 unsigned int access;
1741 unsigned int width;
1742 unsigned int height;
1743 unsigned int depth;
1744 unsigned int size;
1747 struct wined3d_sub_resource_desc
1749 enum wined3d_format_id format;
1750 enum wined3d_multisample_type multisample_type;
1751 unsigned int multisample_quality;
1752 unsigned int usage;
1753 unsigned int access;
1754 unsigned int width;
1755 unsigned int height;
1756 unsigned int depth;
1757 unsigned int size;
1760 struct wined3d_clip_status
1762 DWORD clip_union;
1763 DWORD clip_intersection;
1766 enum wined3d_input_classification
1768 WINED3D_INPUT_PER_VERTEX_DATA,
1769 WINED3D_INPUT_PER_INSTANCE_DATA,
1772 struct wined3d_vertex_element
1774 enum wined3d_format_id format;
1775 unsigned int input_slot;
1776 unsigned int offset;
1777 unsigned int output_slot; /* D3D 8 & 10 */
1778 enum wined3d_input_classification input_slot_class;
1779 unsigned int instance_data_step_rate;
1780 BYTE method;
1781 BYTE usage;
1782 BYTE usage_idx;
1785 struct wined3d_device_creation_parameters
1787 UINT adapter_idx;
1788 enum wined3d_device_type device_type;
1789 HWND focus_window;
1790 DWORD flags;
1793 struct wined3d_raster_status
1795 BOOL in_vblank;
1796 UINT scan_line;
1799 struct wined3d_map_desc
1801 UINT row_pitch;
1802 UINT slice_pitch;
1803 void *data;
1806 struct wined3d_sub_resource_data
1808 const void *data;
1809 unsigned int row_pitch;
1810 unsigned int slice_pitch;
1813 struct wined3d_box
1815 UINT left;
1816 UINT top;
1817 UINT right;
1818 UINT bottom;
1819 UINT front;
1820 UINT back;
1823 struct wined3d_vertex_shader_caps
1825 DWORD caps;
1826 INT dynamic_flow_control_depth;
1827 INT temp_count;
1828 INT static_flow_control_depth;
1831 struct wined3d_pixel_shader_caps
1833 DWORD caps;
1834 INT dynamic_flow_control_depth;
1835 INT temp_count;
1836 INT static_flow_control_depth;
1837 INT instruction_slot_count;
1840 struct wined3d_ddraw_caps
1842 DWORD caps;
1843 DWORD caps2;
1844 DWORD color_key_caps;
1845 DWORD fx_caps;
1846 DWORD fx_alpha_caps;
1847 DWORD sv_caps;
1848 DWORD svb_caps;
1849 DWORD svb_color_key_caps;
1850 DWORD svb_fx_caps;
1851 DWORD vsb_caps;
1852 DWORD vsb_color_key_caps;
1853 DWORD vsb_fx_caps;
1854 DWORD ssb_caps;
1855 DWORD ssb_color_key_caps;
1856 DWORD ssb_fx_caps;
1857 DWORD dds_caps;
1860 typedef struct _WINED3DCAPS
1862 enum wined3d_device_type DeviceType;
1863 UINT AdapterOrdinal;
1865 DWORD Caps;
1866 DWORD Caps2;
1867 DWORD Caps3;
1868 DWORD PresentationIntervals;
1870 DWORD CursorCaps;
1871 DWORD DevCaps;
1872 DWORD PrimitiveMiscCaps;
1873 DWORD RasterCaps;
1874 DWORD ZCmpCaps;
1875 DWORD SrcBlendCaps;
1876 DWORD DestBlendCaps;
1877 DWORD AlphaCmpCaps;
1878 DWORD ShadeCaps;
1879 DWORD TextureCaps;
1880 DWORD TextureFilterCaps;
1881 DWORD CubeTextureFilterCaps;
1882 DWORD VolumeTextureFilterCaps;
1883 DWORD TextureAddressCaps;
1884 DWORD VolumeTextureAddressCaps;
1885 DWORD LineCaps;
1887 DWORD MaxTextureWidth;
1888 DWORD MaxTextureHeight;
1889 DWORD MaxVolumeExtent;
1890 DWORD MaxTextureRepeat;
1891 DWORD MaxTextureAspectRatio;
1892 DWORD MaxAnisotropy;
1893 float MaxVertexW;
1895 float GuardBandLeft;
1896 float GuardBandTop;
1897 float GuardBandRight;
1898 float GuardBandBottom;
1900 float ExtentsAdjust;
1901 DWORD StencilCaps;
1903 DWORD FVFCaps;
1904 DWORD TextureOpCaps;
1905 DWORD MaxTextureBlendStages;
1906 DWORD MaxSimultaneousTextures;
1908 DWORD VertexProcessingCaps;
1909 DWORD MaxActiveLights;
1910 DWORD MaxUserClipPlanes;
1911 DWORD MaxVertexBlendMatrices;
1912 DWORD MaxVertexBlendMatrixIndex;
1914 float MaxPointSize;
1916 DWORD MaxPrimitiveCount;
1917 DWORD MaxVertexIndex;
1918 DWORD MaxStreams;
1919 DWORD MaxStreamStride;
1921 DWORD VertexShaderVersion;
1922 DWORD MaxVertexShaderConst;
1924 DWORD PixelShaderVersion;
1925 float PixelShader1xMaxValue;
1927 /* DX 9 */
1928 DWORD DevCaps2;
1930 float MaxNpatchTessellationLevel;
1931 DWORD Reserved5; /* undocumented */
1933 UINT MasterAdapterOrdinal;
1934 UINT AdapterOrdinalInGroup;
1935 UINT NumberOfAdaptersInGroup;
1936 DWORD DeclTypes;
1937 DWORD NumSimultaneousRTs;
1938 DWORD StretchRectFilterCaps;
1939 struct wined3d_vertex_shader_caps VS20Caps;
1940 struct wined3d_pixel_shader_caps PS20Caps;
1941 DWORD VertexTextureFilterCaps;
1942 DWORD MaxVShaderInstructionsExecuted;
1943 DWORD MaxPShaderInstructionsExecuted;
1944 DWORD MaxVertexShader30InstructionSlots;
1945 DWORD MaxPixelShader30InstructionSlots;
1946 DWORD Reserved2; /* Not in the microsoft headers but documented */
1947 DWORD Reserved3;
1949 struct wined3d_ddraw_caps ddraw_caps;
1951 BOOL shader_double_precision;
1952 } WINED3DCAPS;
1954 struct wined3d_color_key
1956 DWORD color_space_low_value; /* low boundary of color space that is to
1957 * be treated as Color Key, inclusive */
1958 DWORD color_space_high_value; /* high boundary of color space that is
1959 * to be treated as Color Key, inclusive */
1962 struct wined3d_blt_fx
1964 DWORD fx;
1965 struct wined3d_color_key dst_color_key;
1966 struct wined3d_color_key src_color_key;
1969 struct wined3d_buffer_desc
1971 unsigned int byte_width;
1972 unsigned int usage;
1973 unsigned int bind_flags;
1974 unsigned int access;
1975 unsigned int misc_flags;
1976 unsigned int structure_byte_stride;
1979 struct wined3d_rasterizer_state_desc
1981 BOOL front_ccw;
1984 struct wined3d_sampler_desc
1986 enum wined3d_texture_address address_u;
1987 enum wined3d_texture_address address_v;
1988 enum wined3d_texture_address address_w;
1989 float border_color[4];
1990 enum wined3d_texture_filter_type mag_filter;
1991 enum wined3d_texture_filter_type min_filter;
1992 enum wined3d_texture_filter_type mip_filter;
1993 float lod_bias;
1994 float min_lod;
1995 float max_lod;
1996 unsigned int mip_base_level;
1997 unsigned int max_anisotropy;
1998 BOOL compare;
1999 enum wined3d_cmp_func comparison_func;
2000 BOOL srgb_decode;
2003 struct wined3d_shader_signature_element
2005 const char *semantic_name;
2006 unsigned int semantic_idx;
2007 unsigned int stream_idx;
2008 enum wined3d_sysval_semantic sysval_semantic;
2009 enum wined3d_component_type component_type;
2010 unsigned int register_idx;
2011 DWORD mask;
2014 struct wined3d_shader_signature
2016 UINT element_count;
2017 struct wined3d_shader_signature_element *elements;
2020 struct wined3d_shader_desc
2022 const DWORD *byte_code;
2023 size_t byte_code_size;
2024 enum wined3d_shader_byte_code_format format;
2025 struct wined3d_shader_signature input_signature;
2026 struct wined3d_shader_signature output_signature;
2027 struct wined3d_shader_signature patch_constant_signature;
2028 unsigned int max_version;
2031 struct wined3d_stream_output_element
2033 unsigned int stream_idx;
2034 unsigned int register_idx;
2035 BYTE component_idx;
2036 BYTE component_count;
2037 BYTE output_slot;
2040 struct wined3d_stream_output_desc
2042 struct wined3d_stream_output_element *elements;
2043 unsigned int element_count;
2044 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2045 unsigned int buffer_stride_count;
2046 unsigned int rasterizer_stream_idx;
2049 struct wined3d_view_desc
2051 enum wined3d_format_id format_id;
2052 unsigned int flags;
2053 union
2055 struct
2057 unsigned int start_idx;
2058 unsigned int count;
2059 } buffer;
2060 struct
2062 unsigned int level_idx;
2063 unsigned int level_count;
2064 unsigned int layer_idx;
2065 unsigned int layer_count;
2066 } texture;
2067 } u;
2070 struct wined3d_output_desc
2072 WCHAR device_name[CCHDEVICENAME];
2073 RECT desktop_rect;
2074 BOOL attached_to_desktop;
2075 enum wined3d_display_rotation rotation;
2076 HMONITOR monitor;
2079 struct wined3d_parent_ops
2081 void (__stdcall *wined3d_object_destroyed)(void *parent);
2084 struct wined3d;
2085 struct wined3d_buffer;
2086 struct wined3d_device;
2087 struct wined3d_palette;
2088 struct wined3d_query;
2089 struct wined3d_rasterizer_state;
2090 struct wined3d_rendertarget_view;
2091 struct wined3d_resource;
2092 struct wined3d_sampler;
2093 struct wined3d_shader;
2094 struct wined3d_shader_resource_view;
2095 struct wined3d_stateblock;
2096 struct wined3d_swapchain;
2097 struct wined3d_texture;
2098 struct wined3d_unordered_access_view;
2099 struct wined3d_vertex_declaration;
2101 struct wined3d_device_parent
2103 const struct wined3d_device_parent_ops *ops;
2106 struct wined3d_device_parent_ops
2108 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2109 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2110 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2111 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent,
2112 struct wined3d_texture *texture, unsigned int sub_resource_idx,
2113 void **parent, const struct wined3d_parent_ops **parent_ops);
2114 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent,
2115 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
2116 void **parent, const struct wined3d_parent_ops **parent_ops);
2117 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2118 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2119 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2120 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2123 struct wined3d_private_store
2125 struct list content;
2128 struct wined3d_private_data
2130 struct list entry;
2132 GUID tag;
2133 DWORD flags; /* DDSPD_* */
2134 DWORD size;
2135 union
2137 BYTE data[1];
2138 IUnknown *object;
2139 } content;
2142 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2144 void __stdcall wined3d_mutex_lock(void);
2145 void __stdcall wined3d_mutex_unlock(void);
2147 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2148 enum wined3d_format_id format_id, UINT width);
2149 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2150 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2151 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2152 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2153 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2154 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2155 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2156 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2157 enum wined3d_format_id target_format_id);
2158 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2159 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2160 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2161 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2162 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2163 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2164 struct wined3d * __cdecl wined3d_create(DWORD flags);
2165 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2166 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2167 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2168 UINT mode_idx, struct wined3d_display_mode *mode);
2169 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
2170 unsigned int adapter_idx, struct wined3d_display_mode *mode);
2171 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2172 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2173 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2174 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2175 DWORD flags, struct wined3d_adapter_identifier *identifier);
2176 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2177 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2178 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2179 struct wined3d_raster_status *raster_status);
2180 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2181 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2182 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2183 struct wined3d_output_desc *desc);
2184 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2185 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2186 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2187 UINT adapter_idx, const struct wined3d_display_mode *mode);
2189 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2190 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2191 struct wined3d_buffer **buffer);
2192 HRESULT __cdecl wined3d_buffer_create_ib(struct wined3d_device *device, UINT length, DWORD usage,
2193 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2194 struct wined3d_buffer **buffer);
2195 HRESULT __cdecl wined3d_buffer_create_vb(struct wined3d_device *device, UINT length, DWORD usage,
2196 enum wined3d_pool pool, void *parent, const struct wined3d_parent_ops *parent_ops,
2197 struct wined3d_buffer **buffer);
2198 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2199 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2200 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2201 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2203 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2204 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2205 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2206 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2207 const struct wined3d_color *color, float z, DWORD stencil);
2208 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2209 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2210 const struct wined3d_color *color, float depth, DWORD stencil);
2211 void __cdecl wined3d_device_clear_unordered_access_view_uint(struct wined3d_device *device,
2212 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
2213 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2214 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2215 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2216 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2217 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2218 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2219 void __cdecl wined3d_device_copy_uav_counter(struct wined3d_device *device,
2220 struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
2221 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2222 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2223 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2224 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2225 void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
2226 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2227 void __cdecl wined3d_device_dispatch_compute_indirect(struct wined3d_device *device,
2228 struct wined3d_buffer *buffer, unsigned int offset);
2229 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2230 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2231 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2232 void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
2233 struct wined3d_buffer *buffer, unsigned int offset);
2234 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2235 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2236 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2237 void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
2238 struct wined3d_buffer *buffer, unsigned int offset);
2239 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2240 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2241 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2242 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2243 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2244 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2245 UINT plane_idx, struct wined3d_vec4 *plane);
2246 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2247 struct wined3d_clip_status *clip_status);
2248 struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
2249 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2250 struct wined3d_device_creation_parameters *creation_parameters);
2251 struct wined3d_buffer * __cdecl wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx);
2252 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
2253 unsigned int idx);
2254 struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
2255 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
2256 unsigned int idx);
2257 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2258 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2259 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2260 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2261 struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
2262 struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx);
2263 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
2264 unsigned int idx);
2265 struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
2266 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2267 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2268 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2269 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2270 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2271 UINT idx);
2272 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2273 struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx);
2274 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
2275 unsigned int idx);
2276 struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
2277 struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
2278 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2279 enum wined3d_format_id *format, unsigned int *offset);
2280 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2281 UINT light_idx, struct wined3d_light *light);
2282 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2283 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2284 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2285 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2286 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2287 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2288 enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
2289 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2290 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2291 unsigned int start_idx, unsigned int count, BOOL *constants);
2292 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2293 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2294 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2295 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2296 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2297 UINT idx);
2298 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2299 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2300 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2301 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2302 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2303 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2304 unsigned int view_idx);
2305 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2306 UINT sampler_idx, enum wined3d_sampler_state state);
2307 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2308 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2309 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2310 UINT idx, UINT *offset);
2311 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2312 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2313 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2314 UINT stream_idx, UINT *divider);
2315 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2316 UINT swapchain_idx);
2317 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2318 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2319 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2320 UINT stage, enum wined3d_texture_stage_state state);
2321 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2322 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2323 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
2324 const struct wined3d_device *device, unsigned int idx);
2325 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2326 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2327 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2328 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2329 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2330 unsigned int start_idx, unsigned int count, BOOL *constants);
2331 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2332 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2333 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2334 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2335 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2336 UINT idx);
2337 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2338 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2339 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2340 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2341 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2342 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2343 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2344 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2345 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2346 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2347 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2348 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2349 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2350 wined3d_device_reset_cb callback, BOOL reset_state);
2351 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
2352 const RECT *window_rect);
2353 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2354 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2355 UINT plane_idx, const struct wined3d_vec4 *plane);
2356 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2357 const struct wined3d_clip_status *clip_status);
2358 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2359 void __cdecl wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2360 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
2361 unsigned int idx, struct wined3d_shader_resource_view *view);
2362 void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
2363 unsigned int idx, struct wined3d_sampler *sampler);
2364 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
2365 struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2366 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2367 int x_screen_space, int y_screen_space, DWORD flags);
2368 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2369 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2370 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2371 struct wined3d_rendertarget_view *view);
2372 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2373 void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2374 void __cdecl wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2375 void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
2376 unsigned int idx, struct wined3d_shader_resource_view *view);
2377 void __cdecl wined3d_device_set_ds_sampler(struct wined3d_device *device,
2378 unsigned int idx, struct wined3d_sampler *sampler);
2379 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2380 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2381 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2382 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2383 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2384 UINT idx, struct wined3d_shader_resource_view *view);
2385 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2386 void __cdecl wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2387 void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
2388 unsigned int idx, struct wined3d_shader_resource_view *view);
2389 void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device,
2390 unsigned int idx, struct wined3d_sampler *sampler);
2391 void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2392 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2393 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2394 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2395 UINT light_idx, const struct wined3d_light *light);
2396 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2397 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2398 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2399 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2400 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2401 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2402 struct wined3d_query *predicate, BOOL value);
2403 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2404 enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
2405 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2406 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2407 unsigned int start_idx, unsigned int count, const BOOL *constants);
2408 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2409 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2410 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2411 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2412 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2413 UINT idx, struct wined3d_shader_resource_view *view);
2414 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2415 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2416 struct wined3d_rasterizer_state *rasterizer_state);
2417 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2418 enum wined3d_render_state state, DWORD value);
2419 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2420 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2421 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2422 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2423 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2424 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2425 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2426 struct wined3d_buffer *buffer, UINT offset);
2427 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2428 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2429 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2430 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2431 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2432 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2433 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2434 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2435 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2436 unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2437 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2438 struct wined3d_vertex_declaration *declaration);
2439 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2440 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2441 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2442 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2443 unsigned int start_idx, unsigned int count, const BOOL *constants);
2444 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2445 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2446 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2447 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2448 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2449 UINT idx, struct wined3d_shader_resource_view *view);
2450 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2451 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2452 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2453 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2454 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2455 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2456 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2457 unsigned int depth_pitch);
2458 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2459 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2460 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2462 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2463 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2464 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2465 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2466 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2467 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2468 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2469 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2470 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2472 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
2473 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2474 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2475 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2476 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2477 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2478 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2479 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2480 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2482 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2484 list_init(&store->content);
2487 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2488 const struct wined3d_private_store *store, const GUID *tag)
2490 struct wined3d_private_data *data;
2491 struct list *entry;
2493 LIST_FOR_EACH(entry, &store->content)
2495 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2496 if (IsEqualGUID(&data->tag, tag))
2497 return data;
2499 return NULL;
2502 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2503 struct wined3d_private_data *entry)
2505 if (entry->flags & WINED3DSPD_IUNKNOWN)
2506 IUnknown_Release(entry->content.object);
2507 list_remove(&entry->entry);
2508 HeapFree(GetProcessHeap(), 0, entry);
2511 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2513 struct wined3d_private_data *data;
2514 struct list *e1, *e2;
2516 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2518 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2519 wined3d_private_store_free_private_data(store, data);
2523 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2524 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2526 struct wined3d_private_data *d, *old;
2527 const void *ptr = data;
2529 if (flags & WINED3DSPD_IUNKNOWN)
2531 if (data_size != sizeof(IUnknown *))
2532 return WINED3DERR_INVALIDCALL;
2533 ptr = &data;
2536 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2537 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2538 return E_OUTOFMEMORY;
2540 d->tag = *guid;
2541 d->flags = flags;
2542 d->size = data_size;
2544 memcpy(d->content.data, ptr, data_size);
2545 if (flags & WINED3DSPD_IUNKNOWN)
2546 IUnknown_AddRef(d->content.object);
2548 old = wined3d_private_store_get_private_data(store, guid);
2549 if (old)
2550 wined3d_private_store_free_private_data(store, old);
2551 list_add_tail(&store->content, &d->entry);
2553 return WINED3D_OK;
2556 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2557 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2558 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2559 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2560 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2561 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2563 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2564 struct wined3d_resource_desc *desc);
2565 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2566 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2567 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2568 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2569 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2570 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2571 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2572 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2574 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2575 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2576 struct wined3d_rendertarget_view **view);
2577 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2578 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2579 struct wined3d_rendertarget_view **view);
2580 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2581 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2582 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2583 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2584 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2585 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2587 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2588 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2589 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2590 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2591 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2593 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2594 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2595 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2596 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2597 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2598 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2599 struct wined3d_shader **shader);
2600 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2601 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2602 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2603 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2604 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2605 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2606 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2607 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2608 void *byte_code, UINT *byte_code_size);
2609 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2610 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2611 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2612 UINT start_idx, const float *src_data, UINT vector4f_count);
2614 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2615 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2616 struct wined3d_shader_resource_view **view);
2617 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2618 void __cdecl wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view);
2619 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2620 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2622 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2623 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2624 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2625 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2626 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2627 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2629 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2630 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2631 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2632 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2633 UINT backbuffer_idx);
2634 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2635 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2636 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2637 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2638 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2639 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2640 struct wined3d_gamma_ramp *ramp);
2641 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2642 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2643 struct wined3d_swapchain_desc *desc);
2644 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2645 struct wined3d_raster_status *raster_status);
2646 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2647 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2648 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD flags);
2649 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2650 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2651 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2652 HRESULT __cdecl wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
2653 const struct wined3d_display_mode *mode);
2654 HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
2655 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2656 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2657 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2658 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2659 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2661 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2662 UINT layer, const struct wined3d_box *dirty_region);
2663 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2664 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2665 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2666 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2667 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2668 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2669 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2670 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2671 enum wined3d_texture_filter_type __cdecl wined3d_texture_get_autogen_filter_type(const struct wined3d_texture *texture);
2672 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2673 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2674 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2675 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2676 unsigned int sub_resource_idx, LONG *x, LONG *y);
2677 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2678 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2679 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2680 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2681 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2682 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2683 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2684 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2685 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2686 HRESULT __cdecl wined3d_texture_set_autogen_filter_type(struct wined3d_texture *texture,
2687 enum wined3d_texture_filter_type filter_type);
2688 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2689 DWORD flags, const struct wined3d_color_key *color_key);
2690 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2691 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2692 unsigned int sub_resource_idx, LONG x, LONG y);
2693 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2694 unsigned int sub_resource_idx, void *parent);
2695 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2696 UINT width, UINT height, enum wined3d_format_id format_id,
2697 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2698 void *mem, UINT pitch);
2699 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2700 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2701 const RECT *dst_rect, DWORD flags);
2703 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2704 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2705 struct wined3d_unordered_access_view **view);
2706 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2707 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2708 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2710 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2711 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2712 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2713 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2714 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2715 struct wined3d_vertex_declaration **declaration);
2716 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2717 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2718 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2720 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2721 static inline unsigned int wined3d_log2i(unsigned int x)
2723 #ifdef HAVE___BUILTIN_CLZ
2724 return __builtin_clz(x) ^ 0x1f;
2725 #else
2726 static const unsigned int l[] =
2728 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2729 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2730 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2731 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2732 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2733 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2734 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2735 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2736 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2737 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2738 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2739 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2740 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2741 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2742 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2743 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2745 unsigned int i;
2747 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2748 #endif
2751 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2752 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2754 box->left = left;
2755 box->top = top;
2756 box->right = right;
2757 box->bottom = bottom;
2758 box->front = front;
2759 box->back = back;
2762 #endif /* __WINE_WINED3D_H */