ntdll/tests: Fix a couple of test failures on older Windows versions.
[wine.git] / programs / winemine / main.c
blob37ce19270474b1c5464e0fafb1635a1c49a0ad2a
1 /*
2 * WineMine (main.c)
4 * Copyright 2000 Joshua Thielen
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #define WIN32_LEAN_AND_MEAN
23 #include <string.h>
24 #include <time.h>
25 #include <windows.h>
26 #include <stdlib.h>
27 #include <shellapi.h>
28 #include "main.h"
29 #include "resource.h"
31 #include <wine/debug.h>
33 WINE_DEFAULT_DEBUG_CHANNEL(winemine);
35 static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX;
37 void CheckLevel( BOARD *p_board )
39 if( p_board->rows < BEGINNER_ROWS )
40 p_board->rows = BEGINNER_ROWS;
42 if( p_board->rows > MAX_ROWS )
43 p_board->rows = MAX_ROWS;
45 if( p_board->cols < BEGINNER_COLS )
46 p_board->cols = BEGINNER_COLS;
48 if( p_board->cols > MAX_COLS )
49 p_board->cols = MAX_COLS;
51 if( p_board->mines < BEGINNER_MINES )
52 p_board->mines = BEGINNER_MINES;
54 if( p_board->mines > ( p_board->cols - 1 ) * ( p_board->rows - 1 ) )
55 p_board->mines = ( p_board->cols - 1 ) * ( p_board->rows - 1 );
58 static void LoadBoard( BOARD *p_board )
60 DWORD size;
61 DWORD type;
62 HKEY hkey;
63 WCHAR data[MAX_PLAYER_NAME_SIZE+1];
64 WCHAR key_name[8];
65 unsigned i;
67 RegOpenKeyExW( HKEY_CURRENT_USER, L"Software\\Microsoft\\WinMine", 0, KEY_QUERY_VALUE, &hkey );
69 size = sizeof( p_board->pos.x );
70 if( RegQueryValueExW( hkey, L"Xpos", NULL, &type, (BYTE*) &p_board->pos.x, &size ) )
71 p_board->pos.x = 0;
73 size = sizeof( p_board->pos.y );
74 if( RegQueryValueExW( hkey, L"Ypos", NULL, &type, (BYTE*) &p_board->pos.y, &size ) )
75 p_board->pos.y = 0;
77 size = sizeof( p_board->rows );
78 if( RegQueryValueExW( hkey, L"Height", NULL, &type, (BYTE*) &p_board->rows, &size ) )
79 p_board->rows = BEGINNER_ROWS;
81 size = sizeof( p_board->cols );
82 if( RegQueryValueExW( hkey, L"Width", NULL, &type, (BYTE*) &p_board->cols, &size ) )
83 p_board->cols = BEGINNER_COLS;
85 size = sizeof( p_board->mines );
86 if( RegQueryValueExW( hkey, L"Mines", NULL, &type, (BYTE*) &p_board->mines, &size ) )
87 p_board->mines = BEGINNER_MINES;
89 size = sizeof( p_board->difficulty );
90 if( RegQueryValueExW( hkey, L"Difficulty", NULL, &type, (BYTE*) &p_board->difficulty, &size ) )
91 p_board->difficulty = BEGINNER;
93 size = sizeof( p_board->IsMarkQ );
94 if( RegQueryValueExW( hkey, L"Mark", NULL, &type, (BYTE*) &p_board->IsMarkQ, &size ) )
95 p_board->IsMarkQ = TRUE;
97 for( i = 0; i < 3; i++ ) {
98 wsprintfW( key_name, L"Name%u", i+1 );
99 size = sizeof( data );
100 if( RegQueryValueExW( hkey, key_name, NULL, &type,
101 (LPBYTE) data, &size ) == ERROR_SUCCESS )
102 lstrcpynW( p_board->best_name[i], data, ARRAY_SIZE(p_board->best_name[i]));
103 else
104 LoadStringW( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 );
107 for( i = 0; i < 3; i++ ) {
108 wsprintfW( key_name, L"Time%u", i+1 );
109 size = sizeof( p_board->best_time[i] );
110 if( RegQueryValueExW( hkey, key_name, NULL, &type, (BYTE*) &p_board->best_time[i], &size ) )
111 p_board->best_time[i] = 999;
113 RegCloseKey( hkey );
116 static void InitBoard( BOARD *p_board )
118 HMENU hMenu;
120 p_board->hMinesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_MINES));
121 p_board->hFacesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_FACES));
122 p_board->hLedsBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_LEDS));
124 LoadBoard( p_board );
126 hMenu = GetMenu( p_board->hWnd );
127 CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty,
128 MF_CHECKED );
129 if( p_board->IsMarkQ )
130 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
131 else
132 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
133 CheckLevel( p_board );
136 void ResetResults( BOARD *p_board )
138 unsigned i;
140 for( i = 0; i < 3; i++ ) {
141 LoadStringW( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 );
142 p_board->best_time[i] = 999;
146 void SaveBoard( BOARD *p_board )
148 HKEY hkey;
149 unsigned i;
150 WCHAR data[MAX_PLAYER_NAME_SIZE+1];
151 WCHAR key_name[8];
153 if( RegCreateKeyExW( HKEY_CURRENT_USER, L"Software\\Microsoft\\WinMine",
154 0, NULL,
155 REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL,
156 &hkey, NULL ) != ERROR_SUCCESS)
157 return;
159 RegSetValueExW( hkey, L"Xpos", 0, REG_DWORD, (BYTE*) &p_board->pos.x, sizeof(p_board->pos.x) );
160 RegSetValueExW( hkey, L"Ypos", 0, REG_DWORD, (BYTE*) &p_board->pos.y, sizeof(p_board->pos.y) );
161 RegSetValueExW( hkey, L"Difficulty", 0, REG_DWORD, (BYTE*) &p_board->difficulty, sizeof(p_board->difficulty) );
162 RegSetValueExW( hkey, L"Height", 0, REG_DWORD, (BYTE*) &p_board->rows, sizeof(p_board->rows) );
163 RegSetValueExW( hkey, L"Width", 0, REG_DWORD, (BYTE*) &p_board->cols, sizeof(p_board->cols) );
164 RegSetValueExW( hkey, L"Mines", 0, REG_DWORD, (BYTE*) &p_board->mines, sizeof(p_board->mines) );
165 RegSetValueExW( hkey, L"Mark", 0, REG_DWORD, (BYTE*) &p_board->IsMarkQ, sizeof(p_board->IsMarkQ) );
167 for( i = 0; i < 3; i++ ) {
168 wsprintfW( key_name, L"Name%u", i+1 );
169 lstrcpynW( data, p_board->best_name[i], ARRAY_SIZE(data));
170 RegSetValueExW( hkey, key_name, 0, REG_SZ, (LPBYTE) data, (lstrlenW(data)+1) * sizeof(WCHAR) );
173 for( i = 0; i < 3; i++ ) {
174 wsprintfW( key_name, L"Time%u", i+1 );
175 RegSetValueExW( hkey, key_name, 0, REG_DWORD, (LPBYTE) &p_board->best_time[i], sizeof(p_board->best_time[i]) );
177 RegCloseKey( hkey );
179 WINE_TRACE("Board has been saved.\n");
182 static void DestroyBoard( BOARD *p_board )
184 DeleteObject( p_board->hFacesBMP );
185 DeleteObject( p_board->hLedsBMP );
186 DeleteObject( p_board->hMinesBMP );
189 static void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
191 HMENU hMenu;
193 if ( difficulty == CUSTOM )
194 if (DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CUSTOM), p_board->hWnd,
195 CustomDlgProc, (LPARAM) p_board) != 0)
196 return;
198 hMenu = GetMenu( p_board->hWnd );
199 CheckMenuItem( hMenu, IDM_BEGINNER + p_board->difficulty, MF_UNCHECKED );
200 p_board->difficulty = difficulty;
201 CheckMenuItem( hMenu, IDM_BEGINNER + difficulty, MF_CHECKED );
203 switch( difficulty ) {
204 case BEGINNER:
205 p_board->cols = BEGINNER_COLS;
206 p_board->rows = BEGINNER_ROWS;
207 p_board->mines = BEGINNER_MINES;
208 break;
210 case ADVANCED:
211 p_board->cols = ADVANCED_COLS;
212 p_board->rows = ADVANCED_ROWS;
213 p_board->mines = ADVANCED_MINES;
214 break;
216 case EXPERT:
217 p_board->cols = EXPERT_COLS;
218 p_board->rows = EXPERT_ROWS;
220 p_board->mines = EXPERT_MINES;
221 break;
223 case CUSTOM:
224 break;
228 static void ShiftBetween(LONG* x, LONG* y, LONG a, LONG b)
230 if (*x < a) {
231 *y += a - *x;
232 *x = a;
234 else if (*y > b) {
235 *x -= *y - b;
236 *y = b;
240 static void MoveOnScreen(RECT* rect)
242 HMONITOR hMonitor;
243 MONITORINFO mi;
245 /* find the nearest monitor ... */
246 hMonitor = MonitorFromRect(rect, MONITOR_DEFAULTTONEAREST);
248 /* ... and move it into the work area (ie excluding task bar)*/
249 mi.cbSize = sizeof(mi);
250 GetMonitorInfoW(hMonitor, &mi);
252 ShiftBetween(&rect->left, &rect->right, mi.rcWork.left, mi.rcWork.right);
253 ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom);
256 static void CreateBoard( BOARD *p_board )
258 int left, top, bottom, right;
259 unsigned col, row;
260 RECT wnd_rect;
262 p_board->mb = MB_NONE;
263 p_board->boxes_left = p_board->cols * p_board->rows - p_board->mines;
264 p_board->num_flags = 0;
266 /* Create the boxes...
267 * We actually create them with an empty border,
268 * so special care doesn't have to be taken on the edges
270 for( col = 0; col <= p_board->cols + 1; col++ )
271 for( row = 0; row <= p_board->rows + 1; row++ ) {
272 p_board->box[col][row].IsPressed = FALSE;
273 p_board->box[col][row].IsMine = FALSE;
274 p_board->box[col][row].FlagType = NORMAL;
275 p_board->box[col][row].NumMines = 0;
278 p_board->width = p_board->cols * MINE_WIDTH + BOARD_WMARGIN * 2;
280 p_board->height = p_board->rows * MINE_HEIGHT + LED_HEIGHT
281 + BOARD_HMARGIN * 3;
283 /* setting the mines rectangle boundary */
284 left = BOARD_WMARGIN;
285 top = BOARD_HMARGIN * 2 + LED_HEIGHT;
286 right = left + p_board->cols * MINE_WIDTH;
287 bottom = top + p_board->rows * MINE_HEIGHT;
288 SetRect( &p_board->mines_rect, left, top, right, bottom );
290 /* setting the face rectangle boundary */
291 left = p_board->width / 2 - FACE_WIDTH / 2;
292 top = BOARD_HMARGIN;
293 right = left + FACE_WIDTH;
294 bottom = top + FACE_HEIGHT;
295 SetRect( &p_board->face_rect, left, top, right, bottom );
297 /* setting the timer rectangle boundary */
298 left = BOARD_WMARGIN;
299 top = BOARD_HMARGIN;
300 right = left + LED_WIDTH * 3;
301 bottom = top + LED_HEIGHT;
302 SetRect( &p_board->timer_rect, left, top, right, bottom );
304 /* setting the counter rectangle boundary */
305 left = p_board->width - BOARD_WMARGIN - LED_WIDTH * 3;
306 top = BOARD_HMARGIN;
307 right = p_board->width - BOARD_WMARGIN;
308 bottom = top + LED_HEIGHT;
309 SetRect( &p_board->counter_rect, left, top, right, bottom );
311 p_board->status = WAITING;
312 p_board->face_bmp = SMILE_BMP;
313 p_board->time = 0;
315 SetRect(&wnd_rect, p_board->pos.x, p_board->pos.y, p_board->pos.x + p_board->width,
316 p_board->pos.y + p_board->height);
317 AdjustWindowRect(&wnd_rect, wnd_style, TRUE);
319 /* Make sure the window is completely on the screen */
320 MoveOnScreen(&wnd_rect);
321 MoveWindow( p_board->hWnd, wnd_rect.left, wnd_rect.top,
322 wnd_rect.right - wnd_rect.left,
323 wnd_rect.bottom - wnd_rect.top,
324 TRUE );
325 RedrawWindow( p_board->hWnd, NULL, 0,
326 RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE);
330 /* Randomly places mines everywhere except the selected box. */
331 static void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
333 int i, j;
334 unsigned col, row;
336 srand( (unsigned) time( NULL ) );
338 /* Temporarily place a mine at the selected box until all the other
339 * mines are placed, this avoids checking in the mine creation loop. */
340 p_board->box[selected_col][selected_row].IsMine = TRUE;
342 /* create mines */
343 i = 0;
344 while( (unsigned) i < p_board->mines ) {
345 col = rand() % p_board->cols + 1;
346 row = rand() % p_board->rows + 1;
348 if( !p_board->box[col][row].IsMine ) {
349 i++;
350 p_board->box[col][row].IsMine = TRUE;
354 /* Remove temporarily placed mine for selected box */
355 p_board->box[selected_col][selected_row].IsMine = FALSE;
358 * Now we label the remaining boxes with the
359 * number of mines surrounding them.
361 for( col = 1; col < p_board->cols + 1; col++ )
362 for( row = 1; row < p_board->rows + 1; row++ ) {
363 for( i = -1; i <= 1; i++ )
364 for( j = -1; j <= 1; j++ ) {
365 if( p_board->box[col + i][row + j].IsMine ) {
366 p_board->box[col][row].NumMines++ ;
372 static void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
374 MINEBMP_OFFSET offset = BOX_BMP;
376 if( col == 0 || col > p_board->cols || row == 0 || row > p_board->rows )
377 return;
379 if( p_board->status == GAMEOVER ) {
380 if( p_board->box[col][row].IsMine ) {
381 switch( p_board->box[col][row].FlagType ) {
382 case FLAG:
383 offset = FLAG_BMP;
384 break;
385 case COMPLETE:
386 offset = EXPLODE_BMP;
387 break;
388 case QUESTION:
389 /* fall through */
390 case NORMAL:
391 offset = MINE_BMP;
393 } else {
394 switch( p_board->box[col][row].FlagType ) {
395 case QUESTION:
396 offset = QUESTION_BMP;
397 break;
398 case FLAG:
399 offset = WRONG_BMP;
400 break;
401 case NORMAL:
402 offset = BOX_BMP;
403 break;
404 case COMPLETE:
405 /* Do nothing */
406 break;
407 default:
408 WINE_TRACE("Unknown FlagType during game over in DrawMine\n");
409 break;
412 } else { /* WAITING or PLAYING */
413 switch( p_board->box[col][row].FlagType ) {
414 case QUESTION:
415 if( !IsPressed )
416 offset = QUESTION_BMP;
417 else
418 offset = QPRESS_BMP;
419 break;
420 case FLAG:
421 offset = FLAG_BMP;
422 break;
423 case NORMAL:
424 if( !IsPressed )
425 offset = BOX_BMP;
426 else
427 offset = MPRESS_BMP;
428 break;
429 case COMPLETE:
430 /* Do nothing */
431 break;
432 default:
433 WINE_TRACE("Unknown FlagType while playing in DrawMine\n");
434 break;
438 if( p_board->box[col][row].FlagType == COMPLETE
439 && !p_board->box[col][row].IsMine )
440 offset = (MINEBMP_OFFSET) p_board->box[col][row].NumMines;
442 BitBlt( hdc,
443 (col - 1) * MINE_WIDTH + p_board->mines_rect.left,
444 (row - 1) * MINE_HEIGHT + p_board->mines_rect.top,
445 MINE_WIDTH, MINE_HEIGHT,
446 hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
449 static void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
451 HGDIOBJ hOldObj;
452 unsigned col, row;
453 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
455 for( row = 1; row <= p_board->rows; row++ ) {
456 for( col = 1; col <= p_board->cols; col++ ) {
457 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
460 SelectObject( hMemDC, hOldObj );
463 static void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
465 HGDIOBJ hOldObj;
466 unsigned led[3], i;
467 int count;
469 count = number;
470 if( count < 1000 ) {
471 if( count >= 0 ) {
472 led[0] = count / 100 ;
473 count -= led[0] * 100;
475 else {
476 led[0] = 10; /* negative sign */
477 count = -count;
479 led[1] = count / 10;
480 count -= led[1] * 10;
481 led[2] = count;
483 else {
484 for( i = 0; i < 3; i++ )
485 led[i] = 10;
488 hOldObj = SelectObject (hMemDC, p_board->hLedsBMP);
490 for( i = 0; i < 3; i++ ) {
491 BitBlt( hdc,
492 i * LED_WIDTH + x,
494 LED_WIDTH,
495 LED_HEIGHT,
496 hMemDC,
498 led[i] * LED_HEIGHT,
499 SRCCOPY);
502 SelectObject( hMemDC, hOldObj );
506 static void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
508 HGDIOBJ hOldObj;
510 hOldObj = SelectObject (hMemDC, p_board->hFacesBMP);
512 BitBlt( hdc,
513 p_board->face_rect.left,
514 p_board->face_rect.top,
515 FACE_WIDTH,
516 FACE_HEIGHT,
517 hMemDC, 0, p_board->face_bmp * FACE_HEIGHT, SRCCOPY);
519 SelectObject( hMemDC, hOldObj );
523 static void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
525 RECT tmp_rect;
527 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->counter_rect ) )
528 DrawLeds( hdc, hMemDC, p_board, p_board->mines - p_board->num_flags,
529 p_board->counter_rect.left,
530 p_board->counter_rect.top );
532 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->timer_rect ) )
533 DrawLeds( hdc, hMemDC, p_board, p_board->time,
534 p_board->timer_rect.left,
535 p_board->timer_rect.top );
537 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->face_rect ) )
538 DrawFace( hdc, hMemDC, p_board );
540 if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->mines_rect ) )
541 DrawMines( hdc, hMemDC, p_board );
545 static void AddFlag( BOARD *p_board, unsigned col, unsigned row )
547 if( p_board->box[col][row].FlagType != COMPLETE ) {
548 switch( p_board->box[col][row].FlagType ) {
549 case FLAG:
550 if( p_board->IsMarkQ )
551 p_board->box[col][row].FlagType = QUESTION;
552 else
553 p_board->box[col][row].FlagType = NORMAL;
554 p_board->num_flags--;
555 break;
557 case QUESTION:
558 p_board->box[col][row].FlagType = NORMAL;
559 break;
561 default:
562 p_board->box[col][row].FlagType = FLAG;
563 p_board->num_flags++;
569 static void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
571 HDC hdc;
572 HGDIOBJ hOldObj;
573 HDC hMemDC;
575 hdc = GetDC( p_board->hWnd );
576 hMemDC = CreateCompatibleDC( hdc );
577 hOldObj = SelectObject( hMemDC, p_board->hMinesBMP );
579 DrawMine( hdc, hMemDC, p_board, col, row, FALSE );
581 SelectObject( hMemDC, hOldObj );
582 DeleteDC( hMemDC );
583 ReleaseDC( p_board->hWnd, hdc );
587 static void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
589 int i, j;
591 for( i = -1; i <= 1; i++ )
592 for( j = -1; j <= 1; j++ ) {
593 UnpressBox( p_board, col + i, row + j );
598 static void PressBox( BOARD *p_board, unsigned col, unsigned row )
600 HDC hdc;
601 HGDIOBJ hOldObj;
602 HDC hMemDC;
604 hdc = GetDC( p_board->hWnd );
605 hMemDC = CreateCompatibleDC( hdc );
606 hOldObj = SelectObject (hMemDC, p_board->hMinesBMP);
608 DrawMine( hdc, hMemDC, p_board, col, row, TRUE );
610 SelectObject( hMemDC, hOldObj );
611 DeleteDC( hMemDC );
612 ReleaseDC( p_board->hWnd, hdc );
616 static void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
618 int i, j;
620 for( i = -1; i <= 1; i++ )
621 for( j = -1; j <= 1; j++ ) {
622 p_board->box[col + i][row + j].IsPressed = TRUE;
623 PressBox( p_board, col + i, row + j );
626 for( i = -1; i <= 1; i++ )
627 for( j = -1; j <= 1; j++ ) {
628 if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed )
629 UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j );
632 for( i = -1; i <= 1; i++ )
633 for( j = -1; j <= 1; j++ ) {
634 p_board->box[col + i][row + j].IsPressed = FALSE;
635 PressBox( p_board, col + i, row + j );
638 p_board->press.x = col;
639 p_board->press.y = row;
643 static void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
645 int i, j;
647 if( p_board->box[col][row].FlagType != COMPLETE &&
648 p_board->box[col][row].FlagType != FLAG &&
649 col > 0 && col < p_board->cols + 1 &&
650 row > 0 && row < p_board->rows + 1 ) {
651 p_board->box[col][row].FlagType = COMPLETE;
653 if( p_board->box[col][row].IsMine ) {
654 p_board->face_bmp = DEAD_BMP;
655 p_board->status = GAMEOVER;
657 else if( p_board->status != GAMEOVER )
658 p_board->boxes_left--;
660 if( p_board->box[col][row].NumMines == 0 )
662 for( i = -1; i <= 1; i++ )
663 for( j = -1; j <= 1; j++ )
664 CompleteBox( p_board, col + i, row + j );
670 static void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
672 unsigned numFlags = 0;
673 int i, j;
675 if( p_board->box[col][row].FlagType == COMPLETE ) {
676 for( i = -1; i <= 1; i++ )
677 for( j = -1; j <= 1; j++ ) {
678 if( p_board->box[col+i][row+j].FlagType == FLAG )
679 numFlags++;
682 if( numFlags == p_board->box[col][row].NumMines ) {
683 for( i = -1; i <= 1; i++ )
684 for( j = -1; j <= 1; j++ ) {
685 if( p_board->box[col+i][row+j].FlagType != FLAG )
686 CompleteBox( p_board, col+i, row+j );
693 static void TestMines( BOARD *p_board, POINT pt, int msg )
695 BOOL draw = TRUE;
696 int col, row;
698 col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1;
699 row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1;
701 switch ( msg ) {
702 case WM_LBUTTONDOWN:
703 if( p_board->press.x != col || p_board->press.y != row ) {
704 UnpressBox( p_board,
705 p_board->press.x, p_board->press.y );
706 p_board->press.x = col;
707 p_board->press.y = row;
708 PressBox( p_board, col, row );
710 draw = FALSE;
711 break;
713 case WM_LBUTTONUP:
714 if( p_board->press.x != col || p_board->press.y != row )
715 UnpressBox( p_board,
716 p_board->press.x, p_board->press.y );
717 p_board->press.x = 0;
718 p_board->press.y = 0;
719 if( p_board->box[col][row].FlagType != FLAG
720 && p_board->status != PLAYING )
722 p_board->status = PLAYING;
723 PlaceMines( p_board, col, row );
725 CompleteBox( p_board, col, row );
726 break;
728 case WM_MBUTTONDOWN:
729 PressBoxes( p_board, col, row );
730 draw = FALSE;
731 break;
733 case WM_MBUTTONUP:
734 if( p_board->press.x != col || p_board->press.y != row )
735 UnpressBoxes( p_board,
736 p_board->press.x, p_board->press.y );
737 p_board->press.x = 0;
738 p_board->press.y = 0;
739 CompleteBoxes( p_board, col, row );
740 break;
742 case WM_RBUTTONDOWN:
743 AddFlag( p_board, col, row );
744 break;
746 case WM_RBUTTONUP:
747 return;
750 if( draw )
752 RedrawWindow( p_board->hWnd, NULL, 0,
753 RDW_INVALIDATE | RDW_UPDATENOW );
758 static void TestFace( BOARD *p_board, POINT pt, int msg )
760 if( p_board->status == PLAYING || p_board->status == WAITING ) {
761 if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
762 p_board->face_bmp = OOH_BMP;
763 else p_board->face_bmp = SMILE_BMP;
765 else if( p_board->status == GAMEOVER )
766 p_board->face_bmp = DEAD_BMP;
767 else if( p_board->status == WON )
768 p_board->face_bmp = COOL_BMP;
770 if( PtInRect( &p_board->face_rect, pt ) ) {
771 if( msg == WM_LBUTTONDOWN )
772 p_board->face_bmp = SPRESS_BMP;
774 if( msg == WM_LBUTTONUP )
775 CreateBoard( p_board );
778 RedrawWindow( p_board->hWnd, &p_board->face_rect, 0,
779 RDW_INVALIDATE | RDW_UPDATENOW );
783 static void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
785 POINT pt;
786 unsigned col,row;
788 pt.x = x;
789 pt.y = y;
791 if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER
792 && p_board->status != WON )
793 TestMines( p_board, pt, msg );
794 else {
795 UnpressBoxes( p_board,
796 p_board->press.x,
797 p_board->press.y );
798 p_board->press.x = 0;
799 p_board->press.y = 0;
802 if( p_board->boxes_left == 0 && p_board->status != WON ) {
803 p_board->status = WON;
805 if (p_board->num_flags < p_board->mines) {
806 for( row = 1; row <= p_board->rows; row++ ) {
807 for( col = 1; col <= p_board->cols; col++ ) {
808 if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG)
809 p_board->box[col][row].FlagType = FLAG;
813 p_board->num_flags = p_board->mines;
815 RedrawWindow( p_board->hWnd, NULL, 0,
816 RDW_INVALIDATE | RDW_UPDATENOW );
819 if( p_board->difficulty != CUSTOM &&
820 p_board->time < p_board->best_time[p_board->difficulty] ) {
821 p_board->best_time[p_board->difficulty] = p_board->time;
823 DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CONGRATS), hWnd,
824 CongratsDlgProc, (LPARAM) p_board);
825 SaveBoard( p_board );
826 DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd,
827 TimesDlgProc, (LPARAM) p_board);
830 TestFace( p_board, pt, msg );
834 static LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
836 HDC hdc;
837 PAINTSTRUCT ps;
838 HMENU hMenu;
839 static BOARD board;
841 switch( msg ) {
842 case WM_CREATE:
843 board.hInst = ((LPCREATESTRUCTW) lParam)->hInstance;
844 board.hWnd = hWnd;
845 InitBoard( &board );
846 CreateBoard( &board );
847 return 0;
849 case WM_PAINT:
851 HDC hMemDC;
853 WINE_TRACE("WM_PAINT\n");
854 hdc = BeginPaint( hWnd, &ps );
855 hMemDC = CreateCompatibleDC( hdc );
857 DrawBoard( hdc, hMemDC, &ps, &board );
859 DeleteDC( hMemDC );
860 EndPaint( hWnd, &ps );
862 return 0;
865 case WM_MOVE:
866 WINE_TRACE("WM_MOVE\n");
867 board.pos.x = (short)LOWORD(lParam);
868 board.pos.y = (short)HIWORD(lParam);
869 return 0;
871 case WM_DESTROY:
872 SaveBoard( &board );
873 DestroyBoard( &board );
874 PostQuitMessage( 0 );
875 return 0;
877 case WM_TIMER:
878 if( board.status == PLAYING ) {
879 board.time++;
880 RedrawWindow( hWnd, &board.timer_rect, 0,
881 RDW_INVALIDATE | RDW_UPDATENOW );
883 return 0;
885 case WM_LBUTTONDOWN:
886 WINE_TRACE("WM_LBUTTONDOWN\n");
887 if( wParam & ( MK_RBUTTON | MK_SHIFT ) )
888 msg = WM_MBUTTONDOWN;
889 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
890 SetCapture( hWnd );
891 return 0;
893 case WM_LBUTTONUP:
894 WINE_TRACE("WM_LBUTTONUP\n");
895 if( wParam & ( MK_RBUTTON | MK_SHIFT ) )
896 msg = WM_MBUTTONUP;
897 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
898 ReleaseCapture();
899 return 0;
901 case WM_RBUTTONDOWN:
902 WINE_TRACE("WM_RBUTTONDOWN\n");
903 if( wParam & MK_LBUTTON ) {
904 board.press.x = 0;
905 board.press.y = 0;
906 msg = WM_MBUTTONDOWN;
908 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
909 return 0;
911 case WM_RBUTTONUP:
912 WINE_TRACE("WM_RBUTTONUP\n");
913 if( wParam & MK_LBUTTON )
914 msg = WM_MBUTTONUP;
915 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
916 return 0;
918 case WM_MBUTTONDOWN:
919 WINE_TRACE("WM_MBUTTONDOWN\n");
920 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
921 return 0;
923 case WM_MBUTTONUP:
924 WINE_TRACE("WM_MBUTTONUP\n");
925 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
926 return 0;
928 case WM_MOUSEMOVE:
930 if( ( wParam & MK_MBUTTON ) ||
931 ( ( wParam & MK_LBUTTON ) && ( wParam & MK_RBUTTON ) ) ) {
932 msg = WM_MBUTTONDOWN;
934 else if( wParam & MK_LBUTTON ) {
935 msg = WM_LBUTTONDOWN;
937 else {
938 return 0;
941 TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg );
943 return 0;
946 case WM_COMMAND:
947 switch(LOWORD(wParam)) {
948 case IDM_NEW:
949 CreateBoard( &board );
950 return 0;
952 case IDM_MARKQ:
953 hMenu = GetMenu( hWnd );
954 board.IsMarkQ = !board.IsMarkQ;
955 if( board.IsMarkQ )
956 CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED );
957 else
958 CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED );
959 return 0;
961 case IDM_BEGINNER:
962 SetDifficulty( &board, BEGINNER );
963 CreateBoard( &board );
964 return 0;
966 case IDM_ADVANCED:
967 SetDifficulty( &board, ADVANCED );
968 CreateBoard( &board );
969 return 0;
971 case IDM_EXPERT:
972 SetDifficulty( &board, EXPERT );
973 CreateBoard( &board );
974 return 0;
976 case IDM_CUSTOM:
977 SetDifficulty( &board, CUSTOM );
978 CreateBoard( &board );
979 return 0;
981 case IDM_EXIT:
982 SendMessageW( hWnd, WM_CLOSE, 0, 0);
983 return 0;
985 case IDM_TIMES:
986 DialogBoxParamW( board.hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd,
987 TimesDlgProc, (LPARAM) &board);
988 return 0;
990 case IDM_ABOUT:
992 WCHAR appname[256], other[256];
993 LoadStringW( board.hInst, IDS_APPNAME, appname, ARRAY_SIZE(appname));
994 LoadStringW( board.hInst, IDS_ABOUT, other, ARRAY_SIZE(other));
995 ShellAboutW( hWnd, appname, other,
996 LoadImageW(board.hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON, 48, 48, LR_SHARED));
997 return 0;
999 default:
1000 WINE_TRACE("Unknown WM_COMMAND command message received\n");
1001 break;
1004 return DefWindowProcW( hWnd, msg, wParam, lParam );
1007 int WINAPI wWinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPWSTR cmdline, int cmdshow )
1009 MSG msg;
1010 WNDCLASSEXW wc;
1011 HWND hWnd;
1012 HACCEL haccel;
1013 WCHAR appname[20];
1015 LoadStringW( hInst, IDS_APPNAME, appname, ARRAY_SIZE(appname));
1017 wc.cbSize = sizeof(wc);
1018 wc.style = 0;
1019 wc.lpfnWndProc = MainProc;
1020 wc.cbClsExtra = 0;
1021 wc.cbWndExtra = 0;
1022 wc.hInstance = hInst;
1023 wc.hIcon = LoadIconW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE) );
1024 wc.hCursor = LoadCursorW( 0, (LPWSTR)IDI_APPLICATION );
1025 wc.hbrBackground = GetStockObject( BLACK_BRUSH );
1026 wc.lpszMenuName = MAKEINTRESOURCEW(IDM_WINEMINE);
1027 wc.lpszClassName = appname;
1028 wc.hIconSm = LoadImageW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON,
1029 GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), LR_SHARED );
1031 if (!RegisterClassExW(&wc)) ExitProcess(1);
1032 hWnd = CreateWindowW( appname, appname,
1033 wnd_style,
1034 CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
1035 0, 0, hInst, NULL );
1037 if (!hWnd) ExitProcess(1);
1039 ShowWindow( hWnd, cmdshow );
1040 UpdateWindow( hWnd );
1042 haccel = LoadAcceleratorsW( hInst, MAKEINTRESOURCEW(IDA_WINEMINE) );
1043 SetTimer( hWnd, ID_TIMER, 1000, NULL );
1045 while( GetMessageW(&msg, 0, 0, 0) ) {
1046 if (!TranslateAcceleratorW( hWnd, haccel, &msg ))
1047 TranslateMessage( &msg );
1049 DispatchMessageW( &msg );
1051 return msg.wParam;