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HEAD
d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant().
[wine.git]
/
dlls
/
loadperf
/
Makefile.in
blob
9258ec06353353c37c33f57fbf5d6c6fa69b244d
1
MODULE
=
loadperf.dll
2
IMPORTLIB
=
loadperf
3
4
EXTRADLLFLAGS
= -
mno-cygwin
5
6
C_SRCS
=
\
7
loadperf_main.c