d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant().
[wine.git] / dlls / loadperf / Makefile.in
blob9258ec06353353c37c33f57fbf5d6c6fa69b244d
1 MODULE = loadperf.dll
2 IMPORTLIB = loadperf
4 EXTRADLLFLAGS = -mno-cygwin
6 C_SRCS = \
7 loadperf_main.c