d3d8: Stop setting the device state in d3d8_device_SetPixelShaderConstant().
[wine.git] / dlls / advapi32 / Makefile.in
blobe530adac4e873d1b970985d5b3aa4c1ca211a7d6
1 EXTRADEFS = -D_ADVAPI32_
2 MODULE = advapi32.dll
3 IMPORTLIB = advapi32
4 IMPORTS = kernelbase
5 DELAYIMPORTS = rpcrt4
6 EXTRALIBS = $(SECURITY_LIBS)
8 C_SRCS = \
9 advapi.c \
10 cred.c \
11 crypt.c \
12 crypt_arc4.c \
13 crypt_des.c \
14 crypt_lmhash.c \
15 eventlog.c \
16 lsa.c \
17 registry.c \
18 security.c \
19 service.c \
20 wmi.c
22 IDL_SRCS = svcctl.idl
24 RC_SRCS = version.rc