wrc: Declare the data buffer as unsigned char.
[wine.git] / dlls / d3d8 / d3d8.spec
blob4bad85023af2773273d2188055eef0b087d065ab
1 @ stdcall D3D8GetSWInfo()
2 @ stdcall DebugSetMute()
3 @ stdcall Direct3DCreate8(long)
4 @ stdcall ValidatePixelShader(ptr long long ptr)
5 @ stdcall ValidateVertexShader(ptr ptr ptr long ptr)