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HEAD
wrc: Declare the data buffer as unsigned char.
[wine.git]
/
dlls
/
d3d8
/
d3d8.spec
blob
4bad85023af2773273d2188055eef0b087d065ab
1
@ stdcall D3D8GetSWInfo
()
2
@ stdcall DebugSetMute
()
3
@ stdcall Direct3DCreate8
(
long
)
4
@ stdcall ValidatePixelShader
(
ptr long long ptr
)
5
@ stdcall ValidateVertexShader
(
ptr ptr ptr long ptr
)