wined3d: Record sampler usage for WINED3DSIH_LD_RAW.
[wine.git] / dlls / d3d11 / texture.c
blob92c4cdfed41e427145582ac5b09b2447e1506f57
1 /*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 * Copyright 2015 Józef Kucia for CodeWeavers
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "wine/port.h"
24 #include "d3d11_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
28 /* ID3D11Texture2D methods */
30 static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
32 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
35 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_QueryInterface(ID3D11Texture2D *iface, REFIID riid, void **object)
37 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
39 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
41 if (IsEqualGUID(riid, &IID_ID3D11Texture2D)
42 || IsEqualGUID(riid, &IID_ID3D11Resource)
43 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
44 || IsEqualGUID(riid, &IID_IUnknown))
46 *object = &texture->ID3D11Texture2D_iface;
47 IUnknown_AddRef((IUnknown *)*object);
48 return S_OK;
50 else if (IsEqualGUID(riid, &IID_ID3D10Texture2D)
51 || IsEqualGUID(riid, &IID_ID3D10Resource)
52 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
54 *object = &texture->ID3D10Texture2D_iface;
55 IUnknown_AddRef((IUnknown *)*object);
56 return S_OK;
59 if (texture->dxgi_surface)
61 TRACE("Forwarding to dxgi surface.\n");
62 return IUnknown_QueryInterface(texture->dxgi_surface, riid, object);
65 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
67 *object = NULL;
68 return E_NOINTERFACE;
71 static ULONG STDMETHODCALLTYPE d3d11_texture2d_AddRef(ID3D11Texture2D *iface)
73 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
74 ULONG refcount = InterlockedIncrement(&texture->refcount);
76 TRACE("%p increasing refcount to %u.\n", texture, refcount);
78 if (refcount == 1)
80 ID3D11Device_AddRef(texture->device);
81 wined3d_mutex_lock();
82 wined3d_texture_incref(texture->wined3d_texture);
83 wined3d_mutex_unlock();
86 return refcount;
89 static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
91 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
92 ULONG refcount = InterlockedDecrement(&texture->refcount);
94 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
96 if (!refcount)
98 ID3D11Device *device = texture->device;
100 wined3d_mutex_lock();
101 wined3d_texture_decref(texture->wined3d_texture);
102 wined3d_mutex_unlock();
103 /* Release the device last, it may cause the wined3d device to be
104 * destroyed. */
105 ID3D11Device_Release(device);
108 return refcount;
111 static void STDMETHODCALLTYPE d3d11_texture2d_GetDevice(ID3D11Texture2D *iface, ID3D11Device **device)
113 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
115 TRACE("iface %p, device %p.\n", iface, device);
117 *device = texture->device;
118 ID3D11Device_AddRef(*device);
121 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_GetPrivateData(ID3D11Texture2D *iface,
122 REFGUID guid, UINT *data_size, void *data)
124 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
125 IDXGISurface *dxgi_surface;
126 HRESULT hr;
128 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
130 if (texture->dxgi_surface
131 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
133 hr = IDXGISurface_GetPrivateData(dxgi_surface, guid, data_size, data);
134 IDXGISurface_Release(dxgi_surface);
135 return hr;
138 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
141 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateData(ID3D11Texture2D *iface,
142 REFGUID guid, UINT data_size, const void *data)
144 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
145 IDXGISurface *dxgi_surface;
146 HRESULT hr;
148 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
150 if (texture->dxgi_surface
151 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
153 hr = IDXGISurface_SetPrivateData(dxgi_surface, guid, data_size, data);
154 IDXGISurface_Release(dxgi_surface);
155 return hr;
158 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
161 static HRESULT STDMETHODCALLTYPE d3d11_texture2d_SetPrivateDataInterface(ID3D11Texture2D *iface,
162 REFGUID guid, const IUnknown *data)
164 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
165 IDXGISurface *dxgi_surface;
166 HRESULT hr;
168 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
170 if (texture->dxgi_surface
171 && SUCCEEDED(IUnknown_QueryInterface(texture->dxgi_surface, &IID_IDXGISurface, (void **)&dxgi_surface)))
173 hr = IDXGISurface_SetPrivateDataInterface(dxgi_surface, guid, data);
174 IDXGISurface_Release(dxgi_surface);
175 return hr;
178 return d3d_set_private_data_interface(&texture->private_store, guid, data);
181 static void STDMETHODCALLTYPE d3d11_texture2d_GetType(ID3D11Texture2D *iface,
182 D3D11_RESOURCE_DIMENSION *resource_dimension)
184 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
186 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
189 static void STDMETHODCALLTYPE d3d11_texture2d_SetEvictionPriority(ID3D11Texture2D *iface, UINT eviction_priority)
191 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
194 static UINT STDMETHODCALLTYPE d3d11_texture2d_GetEvictionPriority(ID3D11Texture2D *iface)
196 FIXME("iface %p stub!\n", iface);
198 return 0;
201 static void STDMETHODCALLTYPE d3d11_texture2d_GetDesc(ID3D11Texture2D *iface, D3D11_TEXTURE2D_DESC *desc)
203 struct d3d_texture2d *texture = impl_from_ID3D11Texture2D(iface);
204 struct wined3d_resource_desc wined3d_desc;
206 TRACE("iface %p, desc %p.\n", iface, desc);
208 *desc = texture->desc;
210 wined3d_mutex_lock();
211 wined3d_resource_get_desc(wined3d_texture_get_resource(texture->wined3d_texture), &wined3d_desc);
212 wined3d_mutex_unlock();
214 /* FIXME: Resizing swapchain buffers can cause these to change. We'd like
215 * to get everything from wined3d, but e.g. bind flags don't exist as such
216 * there (yet). */
217 desc->Width = wined3d_desc.width;
218 desc->Height = wined3d_desc.height;
219 desc->Format = dxgi_format_from_wined3dformat(wined3d_desc.format);
220 desc->SampleDesc.Count = wined3d_desc.multisample_type == WINED3D_MULTISAMPLE_NONE
221 ? 1 : wined3d_desc.multisample_type;
222 desc->SampleDesc.Quality = wined3d_desc.multisample_quality;
225 static const struct ID3D11Texture2DVtbl d3d11_texture2d_vtbl =
227 /* IUnknown methods */
228 d3d11_texture2d_QueryInterface,
229 d3d11_texture2d_AddRef,
230 d3d11_texture2d_Release,
231 /* ID3D11DeviceChild methods */
232 d3d11_texture2d_GetDevice,
233 d3d11_texture2d_GetPrivateData,
234 d3d11_texture2d_SetPrivateData,
235 d3d11_texture2d_SetPrivateDataInterface,
236 /* ID3D11Resource methods */
237 d3d11_texture2d_GetType,
238 d3d11_texture2d_SetEvictionPriority,
239 d3d11_texture2d_GetEvictionPriority,
240 /* ID3D11Texture2D methods */
241 d3d11_texture2d_GetDesc,
244 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface)
246 if (!iface)
247 return NULL;
248 assert(iface->lpVtbl == &d3d11_texture2d_vtbl);
249 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface);
252 /* IUnknown methods */
254 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_QueryInterface(ID3D10Texture2D *iface, REFIID riid, void **object)
256 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
258 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
260 return d3d11_texture2d_QueryInterface(&texture->ID3D11Texture2D_iface, riid, object);
263 static ULONG STDMETHODCALLTYPE d3d10_texture2d_AddRef(ID3D10Texture2D *iface)
265 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
267 TRACE("iface %p.\n", iface);
269 return d3d11_texture2d_AddRef(&texture->ID3D11Texture2D_iface);
272 static void STDMETHODCALLTYPE d3d_texture2d_wined3d_object_released(void *parent)
274 struct d3d_texture2d *texture = parent;
276 if (texture->dxgi_surface) IUnknown_Release(texture->dxgi_surface);
277 wined3d_private_store_cleanup(&texture->private_store);
278 HeapFree(GetProcessHeap(), 0, texture);
281 static ULONG STDMETHODCALLTYPE d3d10_texture2d_Release(ID3D10Texture2D *iface)
283 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
285 TRACE("iface %p.\n", iface);
287 return d3d11_texture2d_Release(&texture->ID3D11Texture2D_iface);
290 /* ID3D10DeviceChild methods */
292 static void STDMETHODCALLTYPE d3d10_texture2d_GetDevice(ID3D10Texture2D *iface, ID3D10Device **device)
294 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
296 TRACE("iface %p, device %p.\n", iface, device);
298 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
301 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_GetPrivateData(ID3D10Texture2D *iface,
302 REFGUID guid, UINT *data_size, void *data)
304 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
306 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
308 return d3d11_texture2d_GetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
311 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateData(ID3D10Texture2D *iface,
312 REFGUID guid, UINT data_size, const void *data)
314 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
316 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
318 return d3d11_texture2d_SetPrivateData(&texture->ID3D11Texture2D_iface, guid, data_size, data);
321 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_SetPrivateDataInterface(ID3D10Texture2D *iface,
322 REFGUID guid, const IUnknown *data)
324 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
326 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
328 return d3d11_texture2d_SetPrivateDataInterface(&texture->ID3D11Texture2D_iface, guid, data);
331 /* ID3D10Resource methods */
333 static void STDMETHODCALLTYPE d3d10_texture2d_GetType(ID3D10Texture2D *iface,
334 D3D10_RESOURCE_DIMENSION *resource_dimension)
336 TRACE("iface %p, resource_dimension %p\n", iface, resource_dimension);
338 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
341 static void STDMETHODCALLTYPE d3d10_texture2d_SetEvictionPriority(ID3D10Texture2D *iface, UINT eviction_priority)
343 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
346 static UINT STDMETHODCALLTYPE d3d10_texture2d_GetEvictionPriority(ID3D10Texture2D *iface)
348 FIXME("iface %p stub!\n", iface);
350 return 0;
353 /* ID3D10Texture2D methods */
355 static HRESULT STDMETHODCALLTYPE d3d10_texture2d_Map(ID3D10Texture2D *iface, UINT sub_resource_idx,
356 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE2D *mapped_texture)
358 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
359 struct wined3d_map_desc wined3d_map_desc;
360 HRESULT hr;
362 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
363 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
365 if (map_flags)
366 FIXME("Ignoring map_flags %#x.\n", map_flags);
368 wined3d_mutex_lock();
369 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
370 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
372 mapped_texture->pData = wined3d_map_desc.data;
373 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
375 wined3d_mutex_unlock();
377 return hr;
380 static void STDMETHODCALLTYPE d3d10_texture2d_Unmap(ID3D10Texture2D *iface, UINT sub_resource_idx)
382 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
384 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
386 wined3d_mutex_lock();
387 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
388 wined3d_mutex_unlock();
391 static void STDMETHODCALLTYPE d3d10_texture2d_GetDesc(ID3D10Texture2D *iface, D3D10_TEXTURE2D_DESC *desc)
393 struct d3d_texture2d *texture = impl_from_ID3D10Texture2D(iface);
394 D3D11_TEXTURE2D_DESC d3d11_desc;
396 TRACE("iface %p, desc %p\n", iface, desc);
398 d3d11_texture2d_GetDesc(&texture->ID3D11Texture2D_iface, &d3d11_desc);
400 desc->Width = d3d11_desc.Width;
401 desc->Height = d3d11_desc.Height;
402 desc->MipLevels = d3d11_desc.MipLevels;
403 desc->ArraySize = d3d11_desc.ArraySize;
404 desc->Format = d3d11_desc.Format;
405 desc->SampleDesc = d3d11_desc.SampleDesc;
406 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
407 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
408 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
409 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
412 static const struct ID3D10Texture2DVtbl d3d10_texture2d_vtbl =
414 /* IUnknown methods */
415 d3d10_texture2d_QueryInterface,
416 d3d10_texture2d_AddRef,
417 d3d10_texture2d_Release,
418 /* ID3D10DeviceChild methods */
419 d3d10_texture2d_GetDevice,
420 d3d10_texture2d_GetPrivateData,
421 d3d10_texture2d_SetPrivateData,
422 d3d10_texture2d_SetPrivateDataInterface,
423 /* ID3D10Resource methods */
424 d3d10_texture2d_GetType,
425 d3d10_texture2d_SetEvictionPriority,
426 d3d10_texture2d_GetEvictionPriority,
427 /* ID3D10Texture2D methods */
428 d3d10_texture2d_Map,
429 d3d10_texture2d_Unmap,
430 d3d10_texture2d_GetDesc,
433 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
435 if (!iface)
436 return NULL;
437 assert(iface->lpVtbl == &d3d10_texture2d_vtbl);
438 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
441 static const struct wined3d_parent_ops d3d_texture2d_wined3d_parent_ops =
443 d3d_texture2d_wined3d_object_released,
446 static BOOL is_gdi_compatible_texture(const D3D11_TEXTURE2D_DESC *desc)
448 if (!(desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM
449 || desc->Format == DXGI_FORMAT_B8G8R8A8_TYPELESS
450 || desc->Format == DXGI_FORMAT_B8G8R8A8_UNORM_SRGB))
451 return FALSE;
453 if (desc->Usage != D3D11_USAGE_DEFAULT)
454 return FALSE;
456 return TRUE;
459 static BOOL validate_texture2d_desc(const D3D11_TEXTURE2D_DESC *desc)
461 if (desc->MiscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE
462 && desc->ArraySize < 6)
464 WARN("Invalid array size %u for cube texture.\n", desc->ArraySize);
465 return FALSE;
468 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE
469 && !is_gdi_compatible_texture(desc))
471 WARN("Incompatible description used to create GDI compatible texture.\n");
472 return FALSE;
475 return TRUE;
478 static HRESULT d3d_texture2d_init(struct d3d_texture2d *texture, struct d3d_device *device,
479 const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
481 struct wined3d_resource_desc wined3d_desc;
482 unsigned int levels;
483 DWORD flags = 0;
484 HRESULT hr;
486 if (!validate_texture2d_desc(desc))
487 return E_INVALIDARG;
489 texture->ID3D11Texture2D_iface.lpVtbl = &d3d11_texture2d_vtbl;
490 texture->ID3D10Texture2D_iface.lpVtbl = &d3d10_texture2d_vtbl;
491 texture->refcount = 1;
492 wined3d_mutex_lock();
493 wined3d_private_store_init(&texture->private_store);
494 texture->desc = *desc;
496 if (desc->SampleDesc.Count > 1)
497 FIXME("Multisampled textures not implemented.\n");
499 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
500 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
501 wined3d_desc.multisample_type = desc->SampleDesc.Count > 1 ? desc->SampleDesc.Count : WINED3D_MULTISAMPLE_NONE;
502 wined3d_desc.multisample_quality = desc->SampleDesc.Quality;
503 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
504 wined3d_desc.pool = WINED3D_POOL_DEFAULT;
505 wined3d_desc.width = desc->Width;
506 wined3d_desc.height = desc->Height;
507 wined3d_desc.depth = 1;
508 wined3d_desc.size = 0;
510 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(desc->Width, desc->Height)) + 1;
512 if (desc->MiscFlags & D3D11_RESOURCE_MISC_GDI_COMPATIBLE)
513 flags |= WINED3D_TEXTURE_CREATE_GET_DC;
515 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
516 desc->ArraySize, levels, flags, (struct wined3d_sub_resource_data *)data,
517 texture, &d3d_texture2d_wined3d_parent_ops, &texture->wined3d_texture)))
519 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
520 wined3d_private_store_cleanup(&texture->private_store);
521 wined3d_mutex_unlock();
522 if (hr == WINED3DERR_NOTAVAILABLE || hr == WINED3DERR_INVALIDCALL)
523 hr = E_INVALIDARG;
524 return hr;
526 texture->desc.MipLevels = levels;
528 if (desc->MipLevels == 1 && desc->ArraySize == 1)
530 IWineDXGIDevice *wine_device;
532 if (FAILED(hr = ID3D10Device1_QueryInterface(&device->ID3D10Device1_iface, &IID_IWineDXGIDevice,
533 (void **)&wine_device)))
535 ERR("Device should implement IWineDXGIDevice.\n");
536 wined3d_texture_decref(texture->wined3d_texture);
537 wined3d_mutex_unlock();
538 return E_FAIL;
541 hr = IWineDXGIDevice_create_surface(wine_device, texture->wined3d_texture, 0, NULL,
542 (IUnknown *)&texture->ID3D10Texture2D_iface, (void **)&texture->dxgi_surface);
543 IWineDXGIDevice_Release(wine_device);
544 if (FAILED(hr))
546 ERR("Failed to create DXGI surface, returning %#x\n", hr);
547 texture->dxgi_surface = NULL;
548 wined3d_texture_decref(texture->wined3d_texture);
549 wined3d_mutex_unlock();
550 return hr;
553 wined3d_mutex_unlock();
555 texture->device = &device->ID3D11Device_iface;
556 ID3D11Device_AddRef(texture->device);
558 return S_OK;
561 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
562 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture)
564 struct d3d_texture2d *object;
565 HRESULT hr;
567 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
568 return E_OUTOFMEMORY;
570 if (FAILED(hr = d3d_texture2d_init(object, device, desc, data)))
572 WARN("Failed to initialize texture, hr %#x.\n", hr);
573 HeapFree(GetProcessHeap(), 0, object);
574 return hr;
577 TRACE("Created texture %p.\n", object);
578 *texture = object;
580 return S_OK;
583 /* ID3D11Texture3D methods */
585 static inline struct d3d_texture3d *impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
587 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D11Texture3D_iface);
590 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_QueryInterface(ID3D11Texture3D *iface, REFIID riid, void **object)
592 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
594 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
596 if (IsEqualGUID(riid, &IID_ID3D11Texture3D)
597 || IsEqualGUID(riid, &IID_ID3D11Resource)
598 || IsEqualGUID(riid, &IID_ID3D11DeviceChild)
599 || IsEqualGUID(riid, &IID_IUnknown))
601 IUnknown_AddRef(iface);
602 *object = iface;
603 return S_OK;
605 else if (IsEqualGUID(riid, &IID_ID3D10Texture3D)
606 || IsEqualGUID(riid, &IID_ID3D10Resource)
607 || IsEqualGUID(riid, &IID_ID3D10DeviceChild))
609 IUnknown_AddRef(iface);
610 *object = &texture->ID3D10Texture3D_iface;
611 return S_OK;
614 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
616 *object = NULL;
617 return E_NOINTERFACE;
620 static ULONG STDMETHODCALLTYPE d3d11_texture3d_AddRef(ID3D11Texture3D *iface)
622 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
623 ULONG refcount = InterlockedIncrement(&texture->refcount);
625 TRACE("%p increasing refcount to %u.\n", texture, refcount);
627 if (refcount == 1)
629 ID3D11Device_AddRef(texture->device);
630 wined3d_mutex_lock();
631 wined3d_texture_incref(texture->wined3d_texture);
632 wined3d_mutex_unlock();
635 return refcount;
638 static void STDMETHODCALLTYPE d3d_texture3d_wined3d_object_released(void *parent)
640 struct d3d_texture3d *texture = parent;
642 wined3d_private_store_cleanup(&texture->private_store);
643 HeapFree(GetProcessHeap(), 0, parent);
646 static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
648 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
649 ULONG refcount = InterlockedDecrement(&texture->refcount);
651 TRACE("%p decreasing refcount to %u.\n", texture, refcount);
653 if (!refcount)
655 ID3D11Device *device = texture->device;
657 wined3d_mutex_lock();
658 wined3d_texture_decref(texture->wined3d_texture);
659 wined3d_mutex_unlock();
660 /* Release the device last, it may cause the wined3d device to be
661 * destroyed. */
662 ID3D11Device_Release(device);
665 return refcount;
668 static void STDMETHODCALLTYPE d3d11_texture3d_GetDevice(ID3D11Texture3D *iface, ID3D11Device **device)
670 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
672 TRACE("iface %p, device %p.\n", iface, device);
674 *device = texture->device;
675 ID3D11Device_AddRef(*device);
678 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_GetPrivateData(ID3D11Texture3D *iface,
679 REFGUID guid, UINT *data_size, void *data)
681 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
683 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
685 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
688 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateData(ID3D11Texture3D *iface,
689 REFGUID guid, UINT data_size, const void *data)
691 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
693 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
695 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
698 static HRESULT STDMETHODCALLTYPE d3d11_texture3d_SetPrivateDataInterface(ID3D11Texture3D *iface,
699 REFGUID guid, const IUnknown *data)
701 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
703 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
705 return d3d_set_private_data_interface(&texture->private_store, guid, data);
708 static void STDMETHODCALLTYPE d3d11_texture3d_GetType(ID3D11Texture3D *iface,
709 D3D11_RESOURCE_DIMENSION *resource_dimension)
711 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
713 *resource_dimension = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
716 static void STDMETHODCALLTYPE d3d11_texture3d_SetEvictionPriority(ID3D11Texture3D *iface, UINT eviction_priority)
718 FIXME("iface %p, eviction_priority %#x stub!\n", iface, eviction_priority);
721 static UINT STDMETHODCALLTYPE d3d11_texture3d_GetEvictionPriority(ID3D11Texture3D *iface)
723 FIXME("iface %p stub!\n", iface);
725 return 0;
728 static void STDMETHODCALLTYPE d3d11_texture3d_GetDesc(ID3D11Texture3D *iface, D3D11_TEXTURE3D_DESC *desc)
730 struct d3d_texture3d *texture = impl_from_ID3D11Texture3D(iface);
732 TRACE("iface %p, desc %p.\n", iface, desc);
734 *desc = texture->desc;
737 static const struct ID3D11Texture3DVtbl d3d11_texture3d_vtbl =
739 /* IUnknown methods */
740 d3d11_texture3d_QueryInterface,
741 d3d11_texture3d_AddRef,
742 d3d11_texture3d_Release,
743 /* ID3D11DeviceChild methods */
744 d3d11_texture3d_GetDevice,
745 d3d11_texture3d_GetPrivateData,
746 d3d11_texture3d_SetPrivateData,
747 d3d11_texture3d_SetPrivateDataInterface,
748 /* ID3D11Resource methods */
749 d3d11_texture3d_GetType,
750 d3d11_texture3d_SetEvictionPriority,
751 d3d11_texture3d_GetEvictionPriority,
752 /* ID3D11Texture3D methods */
753 d3d11_texture3d_GetDesc,
756 /* ID3D10Texture3D methods */
758 static inline struct d3d_texture3d *impl_from_ID3D10Texture3D(ID3D10Texture3D *iface)
760 return CONTAINING_RECORD(iface, struct d3d_texture3d, ID3D10Texture3D_iface);
763 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_QueryInterface(ID3D10Texture3D *iface, REFIID riid, void **object)
765 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
767 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
769 return d3d11_texture3d_QueryInterface(&texture->ID3D11Texture3D_iface, riid, object);
772 static ULONG STDMETHODCALLTYPE d3d10_texture3d_AddRef(ID3D10Texture3D *iface)
774 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
776 TRACE("iface %p.\n", iface);
778 return d3d11_texture3d_AddRef(&texture->ID3D11Texture3D_iface);
781 static ULONG STDMETHODCALLTYPE d3d10_texture3d_Release(ID3D10Texture3D *iface)
783 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
785 TRACE("iface %p.\n", iface);
787 return d3d11_texture3d_Release(&texture->ID3D11Texture3D_iface);
790 static void STDMETHODCALLTYPE d3d10_texture3d_GetDevice(ID3D10Texture3D *iface, ID3D10Device **device)
792 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
794 TRACE("iface %p, device %p.\n", iface, device);
796 ID3D11Device_QueryInterface(texture->device, &IID_ID3D10Device, (void **)device);
799 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_GetPrivateData(ID3D10Texture3D *iface,
800 REFGUID guid, UINT *data_size, void *data)
802 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
804 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
805 iface, debugstr_guid(guid), data_size, data);
807 return d3d_get_private_data(&texture->private_store, guid, data_size, data);
810 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateData(ID3D10Texture3D *iface,
811 REFGUID guid, UINT data_size, const void *data)
813 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
815 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
816 iface, debugstr_guid(guid), data_size, data);
818 return d3d_set_private_data(&texture->private_store, guid, data_size, data);
821 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_SetPrivateDataInterface(ID3D10Texture3D *iface,
822 REFGUID guid, const IUnknown *data)
824 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
826 TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
828 return d3d_set_private_data_interface(&texture->private_store, guid, data);
831 static void STDMETHODCALLTYPE d3d10_texture3d_GetType(ID3D10Texture3D *iface,
832 D3D10_RESOURCE_DIMENSION *resource_dimension)
834 TRACE("iface %p, resource_dimension %p.\n", iface, resource_dimension);
836 *resource_dimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
839 static void STDMETHODCALLTYPE d3d10_texture3d_SetEvictionPriority(ID3D10Texture3D *iface, UINT eviction_priority)
841 FIXME("iface %p, eviction_priority %u stub!\n", iface, eviction_priority);
844 static UINT STDMETHODCALLTYPE d3d10_texture3d_GetEvictionPriority(ID3D10Texture3D *iface)
846 FIXME("iface %p stub!\n", iface);
848 return 0;
851 static HRESULT STDMETHODCALLTYPE d3d10_texture3d_Map(ID3D10Texture3D *iface, UINT sub_resource_idx,
852 D3D10_MAP map_type, UINT map_flags, D3D10_MAPPED_TEXTURE3D *mapped_texture)
854 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
855 struct wined3d_map_desc wined3d_map_desc;
856 HRESULT hr;
858 TRACE("iface %p, sub_resource_idx %u, map_type %u, map_flags %#x, mapped_texture %p.\n",
859 iface, sub_resource_idx, map_type, map_flags, mapped_texture);
861 if (map_flags)
862 FIXME("Ignoring map_flags %#x.\n", map_flags);
864 wined3d_mutex_lock();
865 if (SUCCEEDED(hr = wined3d_resource_map(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx,
866 &wined3d_map_desc, NULL, wined3d_map_flags_from_d3d11_map_type(map_type))))
868 mapped_texture->pData = wined3d_map_desc.data;
869 mapped_texture->RowPitch = wined3d_map_desc.row_pitch;
870 mapped_texture->DepthPitch = wined3d_map_desc.slice_pitch;
872 wined3d_mutex_unlock();
874 return hr;
877 static void STDMETHODCALLTYPE d3d10_texture3d_Unmap(ID3D10Texture3D *iface, UINT sub_resource_idx)
879 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
881 TRACE("iface %p, sub_resource_idx %u.\n", iface, sub_resource_idx);
883 wined3d_mutex_lock();
884 wined3d_resource_unmap(wined3d_texture_get_resource(texture->wined3d_texture), sub_resource_idx);
885 wined3d_mutex_unlock();
888 static void STDMETHODCALLTYPE d3d10_texture3d_GetDesc(ID3D10Texture3D *iface, D3D10_TEXTURE3D_DESC *desc)
890 struct d3d_texture3d *texture = impl_from_ID3D10Texture3D(iface);
891 D3D11_TEXTURE3D_DESC d3d11_desc;
893 TRACE("iface %p, desc %p.\n", iface, desc);
895 d3d11_texture3d_GetDesc(&texture->ID3D11Texture3D_iface, &d3d11_desc);
897 desc->Width = d3d11_desc.Width;
898 desc->Height = d3d11_desc.Height;
899 desc->Depth = d3d11_desc.Depth;
900 desc->MipLevels = d3d11_desc.MipLevels;
901 desc->Format = d3d11_desc.Format;
902 desc->Usage = d3d10_usage_from_d3d11_usage(d3d11_desc.Usage);
903 desc->BindFlags = d3d10_bind_flags_from_d3d11_bind_flags(d3d11_desc.BindFlags);
904 desc->CPUAccessFlags = d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(d3d11_desc.CPUAccessFlags);
905 desc->MiscFlags = d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(d3d11_desc.MiscFlags);
908 static const struct ID3D10Texture3DVtbl d3d10_texture3d_vtbl =
910 /* IUnknown methods */
911 d3d10_texture3d_QueryInterface,
912 d3d10_texture3d_AddRef,
913 d3d10_texture3d_Release,
914 /* ID3D10DeviceChild methods */
915 d3d10_texture3d_GetDevice,
916 d3d10_texture3d_GetPrivateData,
917 d3d10_texture3d_SetPrivateData,
918 d3d10_texture3d_SetPrivateDataInterface,
919 /* ID3D10Resource methods */
920 d3d10_texture3d_GetType,
921 d3d10_texture3d_SetEvictionPriority,
922 d3d10_texture3d_GetEvictionPriority,
923 /* ID3D10Texture3D methods */
924 d3d10_texture3d_Map,
925 d3d10_texture3d_Unmap,
926 d3d10_texture3d_GetDesc,
929 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface)
931 if (!iface)
932 return NULL;
933 assert(iface->lpVtbl == &d3d11_texture3d_vtbl);
934 return impl_from_ID3D11Texture3D(iface);
937 static const struct wined3d_parent_ops d3d_texture3d_wined3d_parent_ops =
939 d3d_texture3d_wined3d_object_released,
942 static HRESULT d3d_texture3d_init(struct d3d_texture3d *texture, struct d3d_device *device,
943 const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data)
945 struct wined3d_resource_desc wined3d_desc;
946 unsigned int levels;
947 HRESULT hr;
949 texture->ID3D11Texture3D_iface.lpVtbl = &d3d11_texture3d_vtbl;
950 texture->ID3D10Texture3D_iface.lpVtbl = &d3d10_texture3d_vtbl;
951 texture->refcount = 1;
952 wined3d_mutex_lock();
953 wined3d_private_store_init(&texture->private_store);
954 texture->desc = *desc;
956 wined3d_desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
957 wined3d_desc.format = wined3dformat_from_dxgi_format(desc->Format);
958 wined3d_desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
959 wined3d_desc.multisample_quality = 0;
960 wined3d_desc.usage = wined3d_usage_from_d3d11(desc->BindFlags, desc->Usage);
961 wined3d_desc.pool = desc->Usage == D3D11_USAGE_STAGING ? WINED3D_POOL_MANAGED : WINED3D_POOL_DEFAULT;
962 wined3d_desc.width = desc->Width;
963 wined3d_desc.height = desc->Height;
964 wined3d_desc.depth = desc->Depth;
965 wined3d_desc.size = 0;
967 levels = desc->MipLevels ? desc->MipLevels : wined3d_log2i(max(max(desc->Width, desc->Height), desc->Depth)) + 1;
969 if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &wined3d_desc,
970 1, levels, 0, (struct wined3d_sub_resource_data *)data, texture,
971 &d3d_texture3d_wined3d_parent_ops, &texture->wined3d_texture)))
973 WARN("Failed to create wined3d texture, hr %#x.\n", hr);
974 wined3d_private_store_cleanup(&texture->private_store);
975 wined3d_mutex_unlock();
976 if (hr == WINED3DERR_INVALIDCALL)
977 hr = E_INVALIDARG;
978 return hr;
980 wined3d_mutex_unlock();
981 texture->desc.MipLevels = levels;
983 texture->device = &device->ID3D11Device_iface;
984 ID3D11Device_AddRef(texture->device);
986 return S_OK;
989 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
990 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture)
992 struct d3d_texture3d *object;
993 HRESULT hr;
995 if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
996 return E_OUTOFMEMORY;
998 if (FAILED(hr = d3d_texture3d_init(object, device, desc, data)))
1000 WARN("Failed to initialize texture, hr %#x.\n", hr);
1001 HeapFree(GetProcessHeap(), 0, object);
1002 return hr;
1005 TRACE("Created texture %p.\n", object);
1006 *texture = object;
1008 return S_OK;