2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define NONAMELESSUNION
21 #define WINE_NO_NAMELESS_EXTENSION
22 #include "d3d11_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
26 static BOOL
d3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
28 SIZE_T max_capacity
, new_capacity
;
31 if (count
<= *capacity
)
34 max_capacity
= ~(SIZE_T
)0 / size
;
35 if (count
> max_capacity
)
38 new_capacity
= max(1, *capacity
);
39 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
41 if (new_capacity
< count
)
44 if (!(new_elements
= heap_realloc(*elements
, new_capacity
* size
)))
47 *elements
= new_elements
;
48 *capacity
= new_capacity
;
52 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
54 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
56 d3d_null_wined3d_object_destroyed
,
59 static inline BOOL
d3d_device_is_d3d10_active(struct d3d_device
*device
)
62 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device
)
63 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device1
);
66 static D3D_FEATURE_LEVEL
d3d_feature_level_from_wined3d(enum wined3d_feature_level level
)
68 return (D3D_FEATURE_LEVEL
)level
;
71 /* ID3DDeviceContextState methods */
73 static inline struct d3d_device_context_state
*impl_from_ID3DDeviceContextState(ID3DDeviceContextState
*iface
)
75 return CONTAINING_RECORD(iface
, struct d3d_device_context_state
, ID3DDeviceContextState_iface
);
78 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_QueryInterface(ID3DDeviceContextState
*iface
,
79 REFIID iid
, void **out
)
81 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
83 if (IsEqualGUID(iid
, &IID_ID3DDeviceContextState
)
84 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
85 || IsEqualGUID(iid
, &IID_IUnknown
))
87 ID3DDeviceContextState_AddRef(iface
);
92 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
98 static ULONG
d3d_device_context_state_private_addref(struct d3d_device_context_state
*state
)
100 ULONG refcount
= InterlockedIncrement(&state
->private_refcount
);
102 TRACE("%p increasing private refcount to %u.\n", state
, refcount
);
107 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_AddRef(ID3DDeviceContextState
*iface
)
109 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
110 ULONG refcount
= InterlockedIncrement(&state
->refcount
);
112 TRACE("%p increasing refcount to %u.\n", state
, refcount
);
116 d3d_device_context_state_private_addref(state
);
117 ID3D11Device2_AddRef(state
->device
);
123 static void d3d_device_remove_context_state(struct d3d_device
*device
, struct d3d_device_context_state
*state
)
127 for (i
= 0; i
< device
->context_state_count
; ++i
)
129 if (device
->context_states
[i
] != state
)
132 if (i
!= device
->context_state_count
- 1)
133 device
->context_states
[i
] = device
->context_states
[device
->context_state_count
- 1];
134 --device
->context_state_count
;
139 static void d3d_device_context_state_private_release(struct d3d_device_context_state
*state
)
141 ULONG refcount
= InterlockedDecrement(&state
->private_refcount
);
142 struct d3d_device_context_state_entry
*entry
;
143 struct d3d_device
*device
;
146 TRACE("%p decreasing private refcount to %u.\n", state
, refcount
);
150 wined3d_private_store_cleanup(&state
->private_store
);
151 for (i
= 0; i
< state
->entry_count
; ++i
)
153 entry
= &state
->entries
[i
];
154 device
= entry
->device
;
156 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
157 wined3d_state_destroy(entry
->wined3d_state
);
159 d3d_device_remove_context_state(device
, state
);
161 heap_free(state
->entries
);
162 wined3d_device_decref(state
->wined3d_device
);
167 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_Release(ID3DDeviceContextState
*iface
)
169 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
170 ULONG refcount
= InterlockedDecrement(&state
->refcount
);
172 TRACE("%p decreasing refcount to %u.\n", state
, refcount
);
176 ID3D11Device2_Release(state
->device
);
177 d3d_device_context_state_private_release(state
);
183 static void STDMETHODCALLTYPE
d3d_device_context_state_GetDevice(ID3DDeviceContextState
*iface
, ID3D11Device
**device
)
185 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
187 TRACE("iface %p, device %p.\n", iface
, device
);
189 *device
= (ID3D11Device
*)state
->device
;
190 ID3D11Device_AddRef(*device
);
193 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_GetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
194 UINT
*data_size
, void *data
)
196 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
198 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
200 return d3d_get_private_data(&state
->private_store
, guid
, data_size
, data
);
203 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
204 UINT data_size
, const void *data
)
206 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
208 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
210 return d3d_set_private_data(&state
->private_store
, guid
, data_size
, data
);
213 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState
*iface
,
214 REFGUID guid
, const IUnknown
*data
)
216 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
218 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
220 return d3d_set_private_data_interface(&state
->private_store
, guid
, data
);
223 static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl
=
225 /* IUnknown methods */
226 d3d_device_context_state_QueryInterface
,
227 d3d_device_context_state_AddRef
,
228 d3d_device_context_state_Release
,
229 /* ID3D11DeviceChild methods */
230 d3d_device_context_state_GetDevice
,
231 d3d_device_context_state_GetPrivateData
,
232 d3d_device_context_state_SetPrivateData
,
233 d3d_device_context_state_SetPrivateDataInterface
,
234 /* ID3DDeviceContextState methods */
237 static struct d3d_device_context_state_entry
*d3d_device_context_state_get_entry(
238 struct d3d_device_context_state
*state
, struct d3d_device
*device
)
242 for (i
= 0; i
< state
->entry_count
; ++i
)
244 if (state
->entries
[i
].device
== device
)
245 return &state
->entries
[i
];
251 static BOOL
d3d_device_context_state_add_entry(struct d3d_device_context_state
*state
,
252 struct d3d_device
*device
, struct wined3d_state
*wined3d_state
)
254 struct d3d_device_context_state_entry
*entry
;
256 if (!d3d_array_reserve((void **)&state
->entries
, &state
->entries_size
,
257 state
->entry_count
+ 1, sizeof(*state
->entries
)))
260 if (!d3d_array_reserve((void **)&device
->context_states
, &device
->context_states_size
,
261 device
->context_state_count
+ 1, sizeof(*device
->context_states
)))
264 entry
= &state
->entries
[state
->entry_count
++];
265 entry
->device
= device
;
266 entry
->wined3d_state
= wined3d_state
;
268 device
->context_states
[device
->context_state_count
++] = state
;
273 static void d3d_device_context_state_remove_entry(struct d3d_device_context_state
*state
, struct d3d_device
*device
)
275 struct d3d_device_context_state_entry
*entry
;
278 for (i
= 0; i
< state
->entry_count
; ++i
)
280 entry
= &state
->entries
[i
];
281 if (entry
->device
!= device
)
284 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
285 wined3d_state_destroy(entry
->wined3d_state
);
287 if (i
!= state
->entry_count
)
288 state
->entries
[i
] = state
->entries
[state
->entry_count
- 1];
289 --state
->entry_count
;
295 static struct wined3d_state
*d3d_device_context_state_get_wined3d_state(struct d3d_device_context_state
*state
,
296 struct d3d_device
*device
)
298 struct d3d_device_context_state_entry
*entry
;
299 struct wined3d_state
*wined3d_state
;
301 if ((entry
= d3d_device_context_state_get_entry(state
, device
)))
302 return entry
->wined3d_state
;
304 if (FAILED(wined3d_state_create(device
->wined3d_device
,
305 (enum wined3d_feature_level
*)&state
->feature_level
, 1, &wined3d_state
)))
308 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
310 wined3d_state_destroy(wined3d_state
);
314 return wined3d_state
;
317 static void d3d_device_context_state_init(struct d3d_device_context_state
*state
,
318 struct d3d_device
*device
, D3D_FEATURE_LEVEL feature_level
, REFIID emulated_interface
)
320 state
->ID3DDeviceContextState_iface
.lpVtbl
= &d3d_device_context_state_vtbl
;
321 state
->refcount
= state
->private_refcount
= 0;
323 wined3d_private_store_init(&state
->private_store
);
325 state
->feature_level
= feature_level
;
326 state
->emulated_interface
= *emulated_interface
;
327 wined3d_device_incref(state
->wined3d_device
= device
->wined3d_device
);
328 state
->device
= &device
->ID3D11Device2_iface
;
330 d3d_device_context_state_AddRef(&state
->ID3DDeviceContextState_iface
);
333 /* ID3D11DeviceContext - immediate context methods */
335 static inline struct d3d11_immediate_context
*impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1
*iface
)
337 return CONTAINING_RECORD(iface
, struct d3d11_immediate_context
, ID3D11DeviceContext1_iface
);
340 static inline struct d3d_device
*device_from_immediate_ID3D11DeviceContext1(ID3D11DeviceContext1
*iface
)
342 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
343 return CONTAINING_RECORD(context
, struct d3d_device
, immediate_context
);
346 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_QueryInterface(ID3D11DeviceContext1
*iface
,
347 REFIID iid
, void **out
)
349 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
351 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
353 if (IsEqualGUID(iid
, &IID_ID3D11DeviceContext1
)
354 || IsEqualGUID(iid
, &IID_ID3D11DeviceContext
)
355 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
356 || IsEqualGUID(iid
, &IID_IUnknown
))
358 *out
= &context
->ID3D11DeviceContext1_iface
;
360 else if (IsEqualGUID(iid
, &IID_ID3D11Multithread
))
362 *out
= &context
->ID3D11Multithread_iface
;
366 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
368 return E_NOINTERFACE
;
371 ID3D11DeviceContext1_AddRef(iface
);
375 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_AddRef(ID3D11DeviceContext1
*iface
)
377 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
378 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
379 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
381 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
385 ID3D11Device2_AddRef(&device
->ID3D11Device2_iface
);
391 static ULONG STDMETHODCALLTYPE
d3d11_immediate_context_Release(ID3D11DeviceContext1
*iface
)
393 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
394 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
395 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
397 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
401 ID3D11Device2_Release(&device
->ID3D11Device2_iface
);
407 static void d3d11_immediate_context_get_constant_buffers(ID3D11DeviceContext1
*iface
,
408 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
410 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
413 wined3d_mutex_lock();
414 for (i
= 0; i
< buffer_count
; ++i
)
416 struct wined3d_buffer
*wined3d_buffer
;
417 struct d3d_buffer
*buffer_impl
;
419 if (!(wined3d_buffer
= wined3d_device_get_constant_buffer(device
->wined3d_device
,
420 type
, start_slot
+ i
)))
426 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
427 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
428 ID3D11Buffer_AddRef(buffers
[i
]);
430 wined3d_mutex_unlock();
433 static void d3d11_immediate_context_set_constant_buffers(ID3D11DeviceContext1
*iface
,
434 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
436 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
439 wined3d_mutex_lock();
440 for (i
= 0; i
< buffer_count
; ++i
)
442 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
444 wined3d_device_context_set_constant_buffer(context
->wined3d_context
, type
, start_slot
+ i
,
445 buffer
? buffer
->wined3d_buffer
: NULL
);
447 wined3d_mutex_unlock();
450 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetDevice(ID3D11DeviceContext1
*iface
, ID3D11Device
**device
)
452 struct d3d_device
*device_object
= device_from_immediate_ID3D11DeviceContext1(iface
);
454 TRACE("iface %p, device %p.\n", iface
, device
);
456 *device
= (ID3D11Device
*)&device_object
->ID3D11Device2_iface
;
457 ID3D11Device_AddRef(*device
);
460 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
461 UINT
*data_size
, void *data
)
463 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
465 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
467 return d3d_get_private_data(&context
->private_store
, guid
, data_size
, data
);
470 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
471 UINT data_size
, const void *data
)
473 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
475 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
477 return d3d_set_private_data(&context
->private_store
, guid
, data_size
, data
);
480 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_SetPrivateDataInterface(ID3D11DeviceContext1
*iface
,
481 REFGUID guid
, const IUnknown
*data
)
483 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
485 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
487 return d3d_set_private_data_interface(&context
->private_store
, guid
, data
);
490 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
491 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
493 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
494 iface
, start_slot
, buffer_count
, buffers
);
496 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
497 buffer_count
, buffers
);
500 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShaderResources(ID3D11DeviceContext1
*iface
,
501 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
503 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
506 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
507 iface
, start_slot
, view_count
, views
);
509 wined3d_mutex_lock();
510 for (i
= 0; i
< view_count
; ++i
)
512 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
514 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
515 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
517 wined3d_mutex_unlock();
520 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetShader(ID3D11DeviceContext1
*iface
,
521 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
523 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
524 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
526 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
527 iface
, shader
, class_instances
, class_instance_count
);
530 FIXME("Dynamic linking is not implemented yet.\n");
532 wined3d_mutex_lock();
533 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
534 ps
? ps
->wined3d_shader
: NULL
);
535 wined3d_mutex_unlock();
538 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetSamplers(ID3D11DeviceContext1
*iface
,
539 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
541 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
544 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
545 iface
, start_slot
, sampler_count
, samplers
);
547 wined3d_mutex_lock();
548 for (i
= 0; i
< sampler_count
; ++i
)
550 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
552 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
,
553 sampler
? sampler
->wined3d_sampler
: NULL
);
555 wined3d_mutex_unlock();
558 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShader(ID3D11DeviceContext1
*iface
,
559 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
561 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
562 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
564 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
565 iface
, shader
, class_instances
, class_instance_count
);
568 FIXME("Dynamic linking is not implemented yet.\n");
570 wined3d_mutex_lock();
571 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
572 vs
? vs
->wined3d_shader
: NULL
);
573 wined3d_mutex_unlock();
576 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexed(ID3D11DeviceContext1
*iface
,
577 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
579 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
581 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
582 iface
, index_count
, start_index_location
, base_vertex_location
);
584 wined3d_mutex_lock();
585 wined3d_device_context_draw_indexed(context
->wined3d_context
,
586 base_vertex_location
, start_index_location
, index_count
, 0, 0);
587 wined3d_mutex_unlock();
590 static void STDMETHODCALLTYPE
d3d11_immediate_context_Draw(ID3D11DeviceContext1
*iface
,
591 UINT vertex_count
, UINT start_vertex_location
)
593 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
595 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
596 iface
, vertex_count
, start_vertex_location
);
598 wined3d_mutex_lock();
599 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
600 wined3d_mutex_unlock();
603 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_Map(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
604 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
606 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
607 struct wined3d_resource
*wined3d_resource
;
608 struct wined3d_map_desc map_desc
;
611 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
612 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
615 FIXME("Ignoring map_flags %#x.\n", map_flags
);
617 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
619 wined3d_mutex_lock();
620 hr
= wined3d_device_context_map(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
621 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
622 wined3d_mutex_unlock();
624 mapped_subresource
->pData
= map_desc
.data
;
625 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
626 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
631 static void STDMETHODCALLTYPE
d3d11_immediate_context_Unmap(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
632 UINT subresource_idx
)
634 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
635 struct wined3d_resource
*wined3d_resource
;
637 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
639 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
641 wined3d_mutex_lock();
642 wined3d_device_context_unmap(context
->wined3d_context
, wined3d_resource
, subresource_idx
);
643 wined3d_mutex_unlock();
646 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
647 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
649 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
650 iface
, start_slot
, buffer_count
, buffers
);
652 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
653 buffer_count
, buffers
);
656 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetInputLayout(ID3D11DeviceContext1
*iface
,
657 ID3D11InputLayout
*input_layout
)
659 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
660 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
662 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
664 wined3d_mutex_lock();
665 wined3d_device_context_set_vertex_declaration(context
->wined3d_context
, layout
? layout
->wined3d_decl
: NULL
);
666 wined3d_mutex_unlock();
669 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetVertexBuffers(ID3D11DeviceContext1
*iface
,
670 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
672 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
675 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
676 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
678 wined3d_mutex_lock();
679 for (i
= 0; i
< buffer_count
; ++i
)
681 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
683 wined3d_device_context_set_stream_source(context
->wined3d_context
, start_slot
+ i
,
684 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
686 wined3d_mutex_unlock();
689 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetIndexBuffer(ID3D11DeviceContext1
*iface
,
690 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
692 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
693 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
695 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
696 iface
, buffer
, debug_dxgi_format(format
), offset
);
698 wined3d_mutex_lock();
699 wined3d_device_context_set_index_buffer(context
->wined3d_context
,
700 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
701 wined3dformat_from_dxgi_format(format
), offset
);
702 wined3d_mutex_unlock();
705 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstanced(ID3D11DeviceContext1
*iface
,
706 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
707 UINT start_instance_location
)
709 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
711 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
712 "base_vertex_location %d, start_instance_location %u.\n",
713 iface
, instance_index_count
, instance_count
, start_index_location
,
714 base_vertex_location
, start_instance_location
);
716 wined3d_mutex_lock();
717 wined3d_device_context_draw_indexed(context
->wined3d_context
, base_vertex_location
,
718 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
719 wined3d_mutex_unlock();
722 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstanced(ID3D11DeviceContext1
*iface
,
723 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
725 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
727 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
728 "start_instance_location %u.\n",
729 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
730 start_instance_location
);
732 wined3d_mutex_lock();
733 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
,
734 instance_vertex_count
, start_instance_location
, instance_count
);
735 wined3d_mutex_unlock();
738 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
739 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
741 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
742 iface
, start_slot
, buffer_count
, buffers
);
744 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
745 buffer_count
, buffers
);
748 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShader(ID3D11DeviceContext1
*iface
,
749 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
751 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
752 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
754 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
755 iface
, shader
, class_instances
, class_instance_count
);
758 FIXME("Dynamic linking is not implemented yet.\n");
760 wined3d_mutex_lock();
761 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
762 gs
? gs
->wined3d_shader
: NULL
);
763 wined3d_mutex_unlock();
766 static void STDMETHODCALLTYPE
d3d11_immediate_context_IASetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
767 D3D11_PRIMITIVE_TOPOLOGY topology
)
769 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
770 enum wined3d_primitive_type primitive_type
;
771 unsigned int patch_vertex_count
;
773 TRACE("iface %p, topology %#x.\n", iface
, topology
);
775 wined3d_primitive_type_from_d3d11_primitive_topology(topology
, &primitive_type
, &patch_vertex_count
);
777 wined3d_mutex_lock();
778 wined3d_device_set_primitive_type(device
->wined3d_device
, primitive_type
, patch_vertex_count
);
779 wined3d_mutex_unlock();
782 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetShaderResources(ID3D11DeviceContext1
*iface
,
783 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
785 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
788 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
790 wined3d_mutex_lock();
791 for (i
= 0; i
< view_count
; ++i
)
793 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
795 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
796 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
798 wined3d_mutex_unlock();
801 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetSamplers(ID3D11DeviceContext1
*iface
,
802 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
804 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
807 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
808 iface
, start_slot
, sampler_count
, samplers
);
810 wined3d_mutex_lock();
811 for (i
= 0; i
< sampler_count
; ++i
)
813 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
815 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
,
816 sampler
? sampler
->wined3d_sampler
: NULL
);
818 wined3d_mutex_unlock();
821 static void STDMETHODCALLTYPE
d3d11_immediate_context_Begin(ID3D11DeviceContext1
*iface
,
822 ID3D11Asynchronous
*asynchronous
)
824 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
827 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
829 wined3d_mutex_lock();
830 if (FAILED(hr
= wined3d_query_issue(query
->wined3d_query
, WINED3DISSUE_BEGIN
)))
831 ERR("Failed to issue query, hr %#x.\n", hr
);
832 wined3d_mutex_unlock();
835 static void STDMETHODCALLTYPE
d3d11_immediate_context_End(ID3D11DeviceContext1
*iface
,
836 ID3D11Asynchronous
*asynchronous
)
838 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
841 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
843 wined3d_mutex_lock();
844 if (FAILED(hr
= wined3d_query_issue(query
->wined3d_query
, WINED3DISSUE_END
)))
845 ERR("Failed to issue query, hr %#x.\n", hr
);
846 wined3d_mutex_unlock();
849 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_GetData(ID3D11DeviceContext1
*iface
,
850 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
852 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
853 unsigned int wined3d_flags
;
856 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
857 iface
, asynchronous
, data
, data_size
, data_flags
);
859 if (!data
&& data_size
)
862 wined3d_flags
= wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags
);
864 wined3d_mutex_lock();
865 if (!data_size
|| wined3d_query_get_data_size(query
->wined3d_query
) == data_size
)
867 hr
= wined3d_query_get_data(query
->wined3d_query
, data
, data_size
, wined3d_flags
);
868 if (hr
== WINED3DERR_INVALIDCALL
)
869 hr
= DXGI_ERROR_INVALID_CALL
;
873 WARN("Invalid data size %u.\n", data_size
);
876 wined3d_mutex_unlock();
881 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetPredication(ID3D11DeviceContext1
*iface
,
882 ID3D11Predicate
*predicate
, BOOL value
)
884 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
885 struct d3d_query
*query
;
887 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
889 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
891 wined3d_mutex_lock();
892 wined3d_device_context_set_predication(context
->wined3d_context
, query
? query
->wined3d_query
: NULL
, value
);
893 wined3d_mutex_unlock();
896 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetShaderResources(ID3D11DeviceContext1
*iface
,
897 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
899 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
902 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
904 wined3d_mutex_lock();
905 for (i
= 0; i
< view_count
; ++i
)
907 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
909 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
910 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
912 wined3d_mutex_unlock();
915 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetSamplers(ID3D11DeviceContext1
*iface
,
916 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
918 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
921 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
922 iface
, start_slot
, sampler_count
, samplers
);
924 wined3d_mutex_lock();
925 for (i
= 0; i
< sampler_count
; ++i
)
927 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
929 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
,
930 sampler
? sampler
->wined3d_sampler
: NULL
);
932 wined3d_mutex_unlock();
935 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargets(ID3D11DeviceContext1
*iface
,
936 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
937 ID3D11DepthStencilView
*depth_stencil_view
)
939 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
940 struct d3d_depthstencil_view
*dsv
;
943 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
944 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
946 wined3d_mutex_lock();
947 for (i
= 0; i
< render_target_view_count
; ++i
)
949 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
950 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
,
951 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
953 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
955 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
, NULL
, FALSE
);
958 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
959 wined3d_device_context_set_depth_stencil_view(context
->wined3d_context
, dsv
? dsv
->wined3d_view
: NULL
);
960 wined3d_mutex_unlock();
963 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews(
964 ID3D11DeviceContext1
*iface
, UINT render_target_view_count
,
965 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
966 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
967 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
969 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
972 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
973 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
974 "initial_counts %p.\n",
975 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
976 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
979 if (render_target_view_count
!= D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
)
981 d3d11_immediate_context_OMSetRenderTargets(iface
, render_target_view_count
, render_target_views
,
985 if (unordered_access_view_count
!= D3D11_KEEP_UNORDERED_ACCESS_VIEWS
)
987 wined3d_mutex_lock();
988 for (i
= 0; i
< unordered_access_view_start_slot
; ++i
)
990 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
991 WINED3D_PIPELINE_GRAPHICS
, i
, NULL
, ~0u);
993 for (i
= 0; i
< unordered_access_view_count
; ++i
)
995 struct d3d11_unordered_access_view
*view
996 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views
[i
]);
998 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
999 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
,
1000 view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1002 for (; unordered_access_view_start_slot
+ i
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++i
)
1004 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1005 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
, NULL
, ~0u);
1007 wined3d_mutex_unlock();
1011 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext1
*iface
,
1012 ID3D11BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
1014 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1015 static const float default_blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1016 struct d3d_blend_state
*blend_state_impl
;
1018 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
1019 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
1022 blend_factor
= default_blend_factor
;
1024 wined3d_mutex_lock();
1025 if (!(blend_state_impl
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
1026 wined3d_device_context_set_blend_state(context
->wined3d_context
, NULL
,
1027 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1029 wined3d_device_context_set_blend_state(context
->wined3d_context
, blend_state_impl
->wined3d_state
,
1030 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1031 wined3d_mutex_unlock();
1034 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMSetDepthStencilState(ID3D11DeviceContext1
*iface
,
1035 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
1037 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1038 struct d3d_depthstencil_state
*state_impl
;
1040 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1041 iface
, depth_stencil_state
, stencil_ref
);
1043 wined3d_mutex_lock();
1044 if (!(state_impl
= unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state
)))
1046 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, NULL
, stencil_ref
);
1047 wined3d_mutex_unlock();
1051 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, state_impl
->wined3d_state
, stencil_ref
);
1052 wined3d_mutex_unlock();
1055 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOSetTargets(ID3D11DeviceContext1
*iface
, UINT buffer_count
,
1056 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
1058 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1059 unsigned int count
, i
;
1061 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
1063 count
= min(buffer_count
, D3D11_SO_BUFFER_SLOT_COUNT
);
1064 wined3d_mutex_lock();
1065 for (i
= 0; i
< count
; ++i
)
1067 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1069 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
,
1070 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
? offsets
[i
] : 0);
1072 for (; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
1074 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
, NULL
, 0);
1076 wined3d_mutex_unlock();
1079 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawAuto(ID3D11DeviceContext1
*iface
)
1081 FIXME("iface %p stub!\n", iface
);
1084 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1
*iface
,
1085 ID3D11Buffer
*buffer
, UINT offset
)
1087 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1088 struct d3d_buffer
*d3d_buffer
;
1090 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1092 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1094 wined3d_mutex_lock();
1095 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, true);
1096 wined3d_mutex_unlock();
1099 static void STDMETHODCALLTYPE
d3d11_immediate_context_DrawInstancedIndirect(ID3D11DeviceContext1
*iface
,
1100 ID3D11Buffer
*buffer
, UINT offset
)
1102 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1103 struct d3d_buffer
*d3d_buffer
;
1105 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1107 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1109 wined3d_mutex_lock();
1110 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, false);
1111 wined3d_mutex_unlock();
1114 static void STDMETHODCALLTYPE
d3d11_immediate_context_Dispatch(ID3D11DeviceContext1
*iface
,
1115 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
1117 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1119 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
1120 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1122 wined3d_mutex_lock();
1123 wined3d_device_context_dispatch(context
->wined3d_context
,
1124 thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1125 wined3d_mutex_unlock();
1128 static void STDMETHODCALLTYPE
d3d11_immediate_context_DispatchIndirect(ID3D11DeviceContext1
*iface
,
1129 ID3D11Buffer
*buffer
, UINT offset
)
1131 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1132 struct d3d_buffer
*buffer_impl
;
1134 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1136 buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
1138 wined3d_mutex_lock();
1139 wined3d_device_context_dispatch_indirect(context
->wined3d_context
, buffer_impl
->wined3d_buffer
, offset
);
1140 wined3d_mutex_unlock();
1143 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetState(ID3D11DeviceContext1
*iface
,
1144 ID3D11RasterizerState
*rasterizer_state
)
1146 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1147 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1148 struct d3d_rasterizer_state
*rasterizer_state_impl
;
1149 const D3D11_RASTERIZER_DESC
*desc
;
1151 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1153 wined3d_mutex_lock();
1154 if (!(rasterizer_state_impl
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
)))
1156 wined3d_device_context_set_rasterizer_state(context
->wined3d_context
, NULL
);
1157 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, FALSE
);
1158 wined3d_mutex_unlock();
1162 wined3d_device_context_set_rasterizer_state(context
->wined3d_context
, rasterizer_state_impl
->wined3d_state
);
1164 desc
= &rasterizer_state_impl
->desc
;
1165 wined3d_device_set_render_state(device
->wined3d_device
, WINED3D_RS_MULTISAMPLEANTIALIAS
, desc
->MultisampleEnable
);
1166 wined3d_mutex_unlock();
1169 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext1
*iface
,
1170 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
1172 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1173 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
1176 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
1178 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
1181 for (i
= 0; i
< viewport_count
; ++i
)
1183 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
1184 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
1185 wined3d_vp
[i
].width
= viewports
[i
].Width
;
1186 wined3d_vp
[i
].height
= viewports
[i
].Height
;
1187 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
1188 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
1191 wined3d_mutex_lock();
1192 wined3d_device_context_set_viewports(context
->wined3d_context
, viewport_count
, wined3d_vp
);
1193 wined3d_mutex_unlock();
1196 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSSetScissorRects(ID3D11DeviceContext1
*iface
,
1197 UINT rect_count
, const D3D11_RECT
*rects
)
1199 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1201 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
1203 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
1206 wined3d_mutex_lock();
1207 wined3d_device_context_set_scissor_rects(context
->wined3d_context
, rect_count
, rects
);
1208 wined3d_mutex_unlock();
1211 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopySubresourceRegion(ID3D11DeviceContext1
*iface
,
1212 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
1213 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
1215 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1216 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1217 struct wined3d_box wined3d_src_box
;
1219 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1220 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1221 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
1222 src_resource
, src_subresource_idx
, src_box
);
1224 if (!dst_resource
|| !src_resource
)
1228 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
1229 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
1231 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1232 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1233 wined3d_mutex_lock();
1234 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
1235 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
1236 wined3d_mutex_unlock();
1239 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyResource(ID3D11DeviceContext1
*iface
,
1240 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
1242 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1243 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1245 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
1247 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1248 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1249 wined3d_mutex_lock();
1250 wined3d_device_context_copy_resource(context
->wined3d_context
, wined3d_dst_resource
, wined3d_src_resource
);
1251 wined3d_mutex_unlock();
1254 static void STDMETHODCALLTYPE
d3d11_immediate_context_UpdateSubresource(ID3D11DeviceContext1
*iface
,
1255 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
1256 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1258 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1259 struct wined3d_resource
*wined3d_resource
;
1260 struct wined3d_box wined3d_box
;
1262 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1263 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1266 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
1268 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
1269 wined3d_mutex_lock();
1270 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
,
1271 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, 0);
1272 wined3d_mutex_unlock();
1275 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopyStructureCount(ID3D11DeviceContext1
*iface
,
1276 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
1278 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1279 struct d3d11_unordered_access_view
*uav
;
1280 struct d3d_buffer
*buffer_impl
;
1282 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1283 iface
, dst_buffer
, dst_offset
, src_view
);
1285 buffer_impl
= unsafe_impl_from_ID3D11Buffer(dst_buffer
);
1286 uav
= unsafe_impl_from_ID3D11UnorderedAccessView(src_view
);
1288 wined3d_mutex_lock();
1289 wined3d_device_context_copy_uav_counter(context
->wined3d_context
,
1290 buffer_impl
->wined3d_buffer
, dst_offset
, uav
->wined3d_view
);
1291 wined3d_mutex_unlock();
1294 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext1
*iface
,
1295 ID3D11RenderTargetView
*render_target_view
, const float color_rgba
[4])
1297 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1298 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
1299 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1302 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1303 iface
, render_target_view
, debug_float4(color_rgba
));
1308 wined3d_mutex_lock();
1309 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1310 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
1311 ERR("Failed to clear view, hr %#x.\n", hr
);
1312 wined3d_mutex_unlock();
1315 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1
*iface
,
1316 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
1318 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1319 struct d3d11_unordered_access_view
*view
;
1321 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1322 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
1324 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1325 wined3d_mutex_lock();
1326 wined3d_device_context_clear_uav_uint(context
->wined3d_context
,
1327 view
->wined3d_view
, (const struct wined3d_uvec4
*)values
);
1328 wined3d_mutex_unlock();
1331 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1
*iface
,
1332 ID3D11UnorderedAccessView
*unordered_access_view
, const float values
[4])
1334 FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
1335 iface
, unordered_access_view
, debug_float4(values
));
1338 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext1
*iface
,
1339 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1341 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1342 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1343 DWORD wined3d_flags
;
1346 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1347 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1352 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
1354 wined3d_mutex_lock();
1355 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1356 wined3d_flags
, NULL
, depth
, stencil
)))
1357 ERR("Failed to clear view, hr %#x.\n", hr
);
1358 wined3d_mutex_unlock();
1361 static void STDMETHODCALLTYPE
d3d11_immediate_context_GenerateMips(ID3D11DeviceContext1
*iface
,
1362 ID3D11ShaderResourceView
*view
)
1364 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1365 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D11ShaderResourceView(view
);
1367 TRACE("iface %p, view %p.\n", iface
, view
);
1369 wined3d_mutex_lock();
1370 wined3d_device_context_generate_mipmaps(context
->wined3d_context
, srv
->wined3d_view
);
1371 wined3d_mutex_unlock();
1374 static void STDMETHODCALLTYPE
d3d11_immediate_context_SetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1375 ID3D11Resource
*resource
, FLOAT min_lod
)
1377 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
1380 static FLOAT STDMETHODCALLTYPE
d3d11_immediate_context_GetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1381 ID3D11Resource
*resource
)
1383 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
1388 static void STDMETHODCALLTYPE
d3d11_immediate_context_ResolveSubresource(ID3D11DeviceContext1
*iface
,
1389 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
1390 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
1393 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1394 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1395 enum wined3d_format_id wined3d_format
;
1397 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
1398 "src_resource %p, src_subresource_idx %u, format %s.\n",
1399 iface
, dst_resource
, dst_subresource_idx
,
1400 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
1402 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1403 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1404 wined3d_format
= wined3dformat_from_dxgi_format(format
);
1405 wined3d_mutex_lock();
1406 wined3d_device_context_resolve_sub_resource(context
->wined3d_context
,
1407 wined3d_dst_resource
, dst_subresource_idx
,
1408 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
1409 wined3d_mutex_unlock();
1412 static void STDMETHODCALLTYPE
d3d11_immediate_context_ExecuteCommandList(ID3D11DeviceContext1
*iface
,
1413 ID3D11CommandList
*command_list
, BOOL restore_state
)
1415 FIXME("iface %p, command_list %p, restore_state %#x stub!\n", iface
, command_list
, restore_state
);
1418 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShaderResources(ID3D11DeviceContext1
*iface
,
1419 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1421 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1424 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1425 iface
, start_slot
, view_count
, views
);
1427 wined3d_mutex_lock();
1428 for (i
= 0; i
< view_count
; ++i
)
1430 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1432 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1433 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1435 wined3d_mutex_unlock();
1438 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetShader(ID3D11DeviceContext1
*iface
,
1439 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1441 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1442 struct d3d11_hull_shader
*hs
= unsafe_impl_from_ID3D11HullShader(shader
);
1444 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1445 iface
, shader
, class_instances
, class_instance_count
);
1447 if (class_instances
)
1448 FIXME("Dynamic linking is not implemented yet.\n");
1450 wined3d_mutex_lock();
1451 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1452 hs
? hs
->wined3d_shader
: NULL
);
1453 wined3d_mutex_unlock();
1456 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext1
*iface
,
1457 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1459 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1462 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1463 iface
, start_slot
, sampler_count
, samplers
);
1465 wined3d_mutex_lock();
1466 for (i
= 0; i
< sampler_count
; ++i
)
1468 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1470 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
,
1471 sampler
? sampler
->wined3d_sampler
: NULL
);
1473 wined3d_mutex_unlock();
1476 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1477 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1479 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1480 iface
, start_slot
, buffer_count
, buffers
);
1482 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
1483 buffer_count
, buffers
);
1486 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext1
*iface
,
1487 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1489 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1492 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1493 iface
, start_slot
, view_count
, views
);
1495 wined3d_mutex_lock();
1496 for (i
= 0; i
< view_count
; ++i
)
1498 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1500 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1501 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1503 wined3d_mutex_unlock();
1506 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetShader(ID3D11DeviceContext1
*iface
,
1507 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1509 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1510 struct d3d11_domain_shader
*ds
= unsafe_impl_from_ID3D11DomainShader(shader
);
1512 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1513 iface
, shader
, class_instances
, class_instance_count
);
1515 if (class_instances
)
1516 FIXME("Dynamic linking is not implemented yet.\n");
1518 wined3d_mutex_lock();
1519 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1520 ds
? ds
->wined3d_shader
: NULL
);
1521 wined3d_mutex_unlock();
1524 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetSamplers(ID3D11DeviceContext1
*iface
,
1525 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1527 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1530 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1531 iface
, start_slot
, sampler_count
, samplers
);
1533 wined3d_mutex_lock();
1534 for (i
= 0; i
< sampler_count
; ++i
)
1536 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1538 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
,
1539 sampler
? sampler
->wined3d_sampler
: NULL
);
1541 wined3d_mutex_unlock();
1544 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1545 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1547 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1548 iface
, start_slot
, buffer_count
, buffers
);
1550 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
1551 buffer_count
, buffers
);
1554 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShaderResources(ID3D11DeviceContext1
*iface
,
1555 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1557 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1560 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1561 iface
, start_slot
, view_count
, views
);
1563 wined3d_mutex_lock();
1564 for (i
= 0; i
< view_count
; ++i
)
1566 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1568 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1569 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1571 wined3d_mutex_unlock();
1574 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
1575 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1577 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1580 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1581 iface
, start_slot
, view_count
, views
, initial_counts
);
1583 wined3d_mutex_lock();
1584 for (i
= 0; i
< view_count
; ++i
)
1586 struct d3d11_unordered_access_view
*view
= unsafe_impl_from_ID3D11UnorderedAccessView(views
[i
]);
1588 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
,
1589 start_slot
+ i
, view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1591 wined3d_mutex_unlock();
1594 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetShader(ID3D11DeviceContext1
*iface
,
1595 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1597 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1598 struct d3d11_compute_shader
*cs
= unsafe_impl_from_ID3D11ComputeShader(shader
);
1600 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1601 iface
, shader
, class_instances
, class_instance_count
);
1603 if (class_instances
)
1604 FIXME("Dynamic linking is not implemented yet.\n");
1606 wined3d_mutex_lock();
1607 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1608 cs
? cs
->wined3d_shader
: NULL
);
1609 wined3d_mutex_unlock();
1612 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetSamplers(ID3D11DeviceContext1
*iface
,
1613 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1615 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1618 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1619 iface
, start_slot
, sampler_count
, samplers
);
1621 wined3d_mutex_lock();
1622 for (i
= 0; i
< sampler_count
; ++i
)
1624 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1626 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
,
1627 sampler
? sampler
->wined3d_sampler
: NULL
);
1629 wined3d_mutex_unlock();
1632 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1633 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1635 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1636 iface
, start_slot
, buffer_count
, buffers
);
1638 d3d11_immediate_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
1639 buffer_count
, buffers
);
1642 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1643 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1645 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1646 iface
, start_slot
, buffer_count
, buffers
);
1648 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
1649 buffer_count
, buffers
);
1652 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShaderResources(ID3D11DeviceContext1
*iface
,
1653 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1655 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1658 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1659 iface
, start_slot
, view_count
, views
);
1661 wined3d_mutex_lock();
1662 for (i
= 0; i
< view_count
; ++i
)
1664 struct wined3d_shader_resource_view
*wined3d_view
;
1665 struct d3d_shader_resource_view
*view_impl
;
1667 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1673 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1674 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1675 ID3D11ShaderResourceView_AddRef(views
[i
]);
1677 wined3d_mutex_unlock();
1680 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetShader(ID3D11DeviceContext1
*iface
,
1681 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1683 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1684 struct wined3d_shader
*wined3d_shader
;
1685 struct d3d_pixel_shader
*shader_impl
;
1687 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1688 iface
, shader
, class_instances
, class_instance_count
);
1690 if (class_instances
|| class_instance_count
)
1691 FIXME("Dynamic linking not implemented yet.\n");
1692 if (class_instance_count
)
1693 *class_instance_count
= 0;
1695 wined3d_mutex_lock();
1696 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
1698 wined3d_mutex_unlock();
1703 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1704 wined3d_mutex_unlock();
1705 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1706 ID3D11PixelShader_AddRef(*shader
);
1709 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetSamplers(ID3D11DeviceContext1
*iface
,
1710 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1712 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1715 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1716 iface
, start_slot
, sampler_count
, samplers
);
1718 wined3d_mutex_lock();
1719 for (i
= 0; i
< sampler_count
; ++i
)
1721 struct wined3d_sampler
*wined3d_sampler
;
1722 struct d3d_sampler_state
*sampler_impl
;
1724 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
1730 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1731 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1732 ID3D11SamplerState_AddRef(samplers
[i
]);
1734 wined3d_mutex_unlock();
1737 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShader(ID3D11DeviceContext1
*iface
,
1738 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1740 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1741 struct d3d_vertex_shader
*shader_impl
;
1742 struct wined3d_shader
*wined3d_shader
;
1744 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1745 iface
, shader
, class_instances
, class_instance_count
);
1747 if (class_instances
|| class_instance_count
)
1748 FIXME("Dynamic linking not implemented yet.\n");
1749 if (class_instance_count
)
1750 *class_instance_count
= 0;
1752 wined3d_mutex_lock();
1753 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
1755 wined3d_mutex_unlock();
1760 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1761 wined3d_mutex_unlock();
1762 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1763 ID3D11VertexShader_AddRef(*shader
);
1766 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1767 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1769 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1770 iface
, start_slot
, buffer_count
, buffers
);
1772 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
1773 buffer_count
, buffers
);
1776 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetInputLayout(ID3D11DeviceContext1
*iface
,
1777 ID3D11InputLayout
**input_layout
)
1779 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1780 struct wined3d_vertex_declaration
*wined3d_declaration
;
1781 struct d3d_input_layout
*input_layout_impl
;
1783 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1785 wined3d_mutex_lock();
1786 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
1788 wined3d_mutex_unlock();
1789 *input_layout
= NULL
;
1793 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1794 wined3d_mutex_unlock();
1795 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1796 ID3D11InputLayout_AddRef(*input_layout
);
1799 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetVertexBuffers(ID3D11DeviceContext1
*iface
,
1800 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1802 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1805 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1806 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1808 wined3d_mutex_lock();
1809 for (i
= 0; i
< buffer_count
; ++i
)
1811 struct wined3d_buffer
*wined3d_buffer
= NULL
;
1812 struct d3d_buffer
*buffer_impl
;
1814 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
1815 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1817 FIXME("Failed to get vertex buffer %u.\n", start_slot
+ i
);
1824 if (!wined3d_buffer
)
1830 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1831 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
1833 wined3d_mutex_unlock();
1836 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetIndexBuffer(ID3D11DeviceContext1
*iface
,
1837 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1839 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1840 enum wined3d_format_id wined3d_format
;
1841 struct wined3d_buffer
*wined3d_buffer
;
1842 struct d3d_buffer
*buffer_impl
;
1844 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1846 wined3d_mutex_lock();
1847 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, offset
);
1848 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1849 if (!wined3d_buffer
)
1851 wined3d_mutex_unlock();
1856 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1857 wined3d_mutex_unlock();
1858 ID3D11Buffer_AddRef(*buffer
= &buffer_impl
->ID3D11Buffer_iface
);
1861 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1862 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1864 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1865 iface
, start_slot
, buffer_count
, buffers
);
1867 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
1868 buffer_count
, buffers
);
1871 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShader(ID3D11DeviceContext1
*iface
,
1872 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1874 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1875 struct d3d_geometry_shader
*shader_impl
;
1876 struct wined3d_shader
*wined3d_shader
;
1878 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1879 iface
, shader
, class_instances
, class_instance_count
);
1881 if (class_instances
|| class_instance_count
)
1882 FIXME("Dynamic linking not implemented yet.\n");
1883 if (class_instance_count
)
1884 *class_instance_count
= 0;
1886 wined3d_mutex_lock();
1887 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
1889 wined3d_mutex_unlock();
1894 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1895 wined3d_mutex_unlock();
1896 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
1897 ID3D11GeometryShader_AddRef(*shader
);
1900 static void STDMETHODCALLTYPE
d3d11_immediate_context_IAGetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
1901 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
1903 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1904 enum wined3d_primitive_type primitive_type
;
1905 unsigned int patch_vertex_count
;
1907 TRACE("iface %p, topology %p.\n", iface
, topology
);
1909 wined3d_mutex_lock();
1910 wined3d_device_get_primitive_type(device
->wined3d_device
, &primitive_type
, &patch_vertex_count
);
1911 wined3d_mutex_unlock();
1913 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type
, patch_vertex_count
, topology
);
1916 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext1
*iface
,
1917 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1919 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1922 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1924 wined3d_mutex_lock();
1925 for (i
= 0; i
< view_count
; ++i
)
1927 struct wined3d_shader_resource_view
*wined3d_view
;
1928 struct d3d_shader_resource_view
*view_impl
;
1930 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
1936 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1937 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1938 ID3D11ShaderResourceView_AddRef(views
[i
]);
1940 wined3d_mutex_unlock();
1943 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetSamplers(ID3D11DeviceContext1
*iface
,
1944 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1946 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1949 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1950 iface
, start_slot
, sampler_count
, samplers
);
1952 wined3d_mutex_lock();
1953 for (i
= 0; i
< sampler_count
; ++i
)
1955 struct wined3d_sampler
*wined3d_sampler
;
1956 struct d3d_sampler_state
*sampler_impl
;
1958 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
1964 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1965 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1966 ID3D11SamplerState_AddRef(samplers
[i
]);
1968 wined3d_mutex_unlock();
1971 static void STDMETHODCALLTYPE
d3d11_immediate_context_GetPredication(ID3D11DeviceContext1
*iface
,
1972 ID3D11Predicate
**predicate
, BOOL
*value
)
1974 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
1975 struct wined3d_query
*wined3d_predicate
;
1976 struct d3d_query
*predicate_impl
;
1978 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
1980 wined3d_mutex_lock();
1981 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
1983 wined3d_mutex_unlock();
1988 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
1989 wined3d_mutex_unlock();
1990 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
1991 ID3D11Predicate_AddRef(*predicate
);
1994 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetShaderResources(ID3D11DeviceContext1
*iface
,
1995 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1997 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2000 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2002 wined3d_mutex_lock();
2003 for (i
= 0; i
< view_count
; ++i
)
2005 struct wined3d_shader_resource_view
*wined3d_view
;
2006 struct d3d_shader_resource_view
*view_impl
;
2008 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2014 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2015 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2016 ID3D11ShaderResourceView_AddRef(views
[i
]);
2018 wined3d_mutex_unlock();
2021 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetSamplers(ID3D11DeviceContext1
*iface
,
2022 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2024 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2027 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2028 iface
, start_slot
, sampler_count
, samplers
);
2030 wined3d_mutex_lock();
2031 for (i
= 0; i
< sampler_count
; ++i
)
2033 struct d3d_sampler_state
*sampler_impl
;
2034 struct wined3d_sampler
*wined3d_sampler
;
2036 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
2042 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2043 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2044 ID3D11SamplerState_AddRef(samplers
[i
]);
2046 wined3d_mutex_unlock();
2049 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargets(ID3D11DeviceContext1
*iface
,
2050 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2051 ID3D11DepthStencilView
**depth_stencil_view
)
2053 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2054 struct wined3d_rendertarget_view
*wined3d_view
;
2056 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2057 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
2059 wined3d_mutex_lock();
2060 if (render_target_views
)
2062 struct d3d_rendertarget_view
*view_impl
;
2065 for (i
= 0; i
< render_target_view_count
; ++i
)
2067 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
2068 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2070 render_target_views
[i
] = NULL
;
2074 render_target_views
[i
] = &view_impl
->ID3D11RenderTargetView_iface
;
2075 ID3D11RenderTargetView_AddRef(render_target_views
[i
]);
2079 if (depth_stencil_view
)
2081 struct d3d_depthstencil_view
*view_impl
;
2083 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
2084 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2086 *depth_stencil_view
= NULL
;
2090 *depth_stencil_view
= &view_impl
->ID3D11DepthStencilView_iface
;
2091 ID3D11DepthStencilView_AddRef(*depth_stencil_view
);
2094 wined3d_mutex_unlock();
2097 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews(
2098 ID3D11DeviceContext1
*iface
,
2099 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2100 ID3D11DepthStencilView
**depth_stencil_view
,
2101 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
2102 ID3D11UnorderedAccessView
**unordered_access_views
)
2104 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2105 struct wined3d_unordered_access_view
*wined3d_view
;
2106 struct d3d11_unordered_access_view
*view_impl
;
2109 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
2110 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
2111 "unordered_access_views %p.\n",
2112 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
2113 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
2115 if (render_target_views
|| depth_stencil_view
)
2116 d3d11_immediate_context_OMGetRenderTargets(iface
, render_target_view_count
,
2117 render_target_views
, depth_stencil_view
);
2119 if (unordered_access_views
)
2121 wined3d_mutex_lock();
2122 for (i
= 0; i
< unordered_access_view_count
; ++i
)
2124 if (!(wined3d_view
= wined3d_device_get_unordered_access_view(device
->wined3d_device
,
2125 unordered_access_view_start_slot
+ i
)))
2127 unordered_access_views
[i
] = NULL
;
2131 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2132 unordered_access_views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
;
2133 ID3D11UnorderedAccessView_AddRef(unordered_access_views
[i
]);
2135 wined3d_mutex_unlock();
2139 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext1
*iface
,
2140 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
2142 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2143 struct wined3d_blend_state
*wined3d_state
;
2144 struct d3d_blend_state
*blend_state_impl
;
2146 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
2147 iface
, blend_state
, blend_factor
, sample_mask
);
2149 wined3d_mutex_lock();
2150 if ((wined3d_state
= wined3d_device_get_blend_state(device
->wined3d_device
,
2151 (struct wined3d_color
*)blend_factor
, sample_mask
)))
2153 blend_state_impl
= wined3d_blend_state_get_parent(wined3d_state
);
2154 ID3D11BlendState_AddRef(*blend_state
= &blend_state_impl
->ID3D11BlendState_iface
);
2158 *blend_state
= NULL
;
2160 wined3d_mutex_unlock();
2163 static void STDMETHODCALLTYPE
d3d11_immediate_context_OMGetDepthStencilState(ID3D11DeviceContext1
*iface
,
2164 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
2166 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2167 struct wined3d_depth_stencil_state
*wined3d_state
;
2168 struct d3d_depthstencil_state
*state_impl
;
2170 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
2171 iface
, depth_stencil_state
, stencil_ref
);
2173 wined3d_mutex_lock();
2174 if ((wined3d_state
= wined3d_device_get_depth_stencil_state(device
->wined3d_device
, stencil_ref
)))
2176 state_impl
= wined3d_depth_stencil_state_get_parent(wined3d_state
);
2177 ID3D11DepthStencilState_AddRef(*depth_stencil_state
= &state_impl
->ID3D11DepthStencilState_iface
);
2181 *depth_stencil_state
= NULL
;
2183 wined3d_mutex_unlock();
2186 static void STDMETHODCALLTYPE
d3d11_immediate_context_SOGetTargets(ID3D11DeviceContext1
*iface
,
2187 UINT buffer_count
, ID3D11Buffer
**buffers
)
2189 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2192 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
2194 wined3d_mutex_lock();
2195 for (i
= 0; i
< buffer_count
; ++i
)
2197 struct wined3d_buffer
*wined3d_buffer
;
2198 struct d3d_buffer
*buffer_impl
;
2200 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, NULL
)))
2206 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2207 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
2208 ID3D11Buffer_AddRef(buffers
[i
]);
2210 wined3d_mutex_unlock();
2213 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetState(ID3D11DeviceContext1
*iface
,
2214 ID3D11RasterizerState
**rasterizer_state
)
2216 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2217 struct d3d_rasterizer_state
*rasterizer_state_impl
;
2218 struct wined3d_rasterizer_state
*wined3d_state
;
2220 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
2222 wined3d_mutex_lock();
2223 if ((wined3d_state
= wined3d_device_get_rasterizer_state(device
->wined3d_device
)))
2225 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
2226 ID3D11RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D11RasterizerState_iface
);
2230 *rasterizer_state
= NULL
;
2232 wined3d_mutex_unlock();
2235 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetViewports(ID3D11DeviceContext1
*iface
,
2236 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
2238 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2239 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
2240 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
2242 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
2244 if (!viewport_count
)
2247 wined3d_mutex_lock();
2248 wined3d_device_get_viewports(device
->wined3d_device
, &actual_count
, viewports
? wined3d_vp
: NULL
);
2249 wined3d_mutex_unlock();
2253 *viewport_count
= actual_count
;
2257 if (*viewport_count
> actual_count
)
2258 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
2260 *viewport_count
= min(actual_count
, *viewport_count
);
2261 for (i
= 0; i
< *viewport_count
; ++i
)
2263 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
2264 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
2265 viewports
[i
].Width
= wined3d_vp
[i
].width
;
2266 viewports
[i
].Height
= wined3d_vp
[i
].height
;
2267 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
2268 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
2272 static void STDMETHODCALLTYPE
d3d11_immediate_context_RSGetScissorRects(ID3D11DeviceContext1
*iface
,
2273 UINT
*rect_count
, D3D11_RECT
*rects
)
2275 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2276 unsigned int actual_count
;
2278 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
2283 actual_count
= *rect_count
;
2285 wined3d_mutex_lock();
2286 wined3d_device_get_scissor_rects(device
->wined3d_device
, &actual_count
, rects
);
2287 wined3d_mutex_unlock();
2289 if (rects
&& *rect_count
> actual_count
)
2290 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
2291 *rect_count
= actual_count
;
2294 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShaderResources(ID3D11DeviceContext1
*iface
,
2295 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2297 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2300 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2302 wined3d_mutex_lock();
2303 for (i
= 0; i
< view_count
; ++i
)
2305 struct wined3d_shader_resource_view
*wined3d_view
;
2306 struct d3d_shader_resource_view
*view_impl
;
2308 if (!(wined3d_view
= wined3d_device_get_hs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2314 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2315 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2317 wined3d_mutex_unlock();
2320 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetShader(ID3D11DeviceContext1
*iface
,
2321 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2323 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2324 struct d3d11_hull_shader
*shader_impl
;
2325 struct wined3d_shader
*wined3d_shader
;
2327 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2328 iface
, shader
, class_instances
, class_instance_count
);
2330 if (class_instances
|| class_instance_count
)
2331 FIXME("Dynamic linking not implemented yet.\n");
2332 if (class_instance_count
)
2333 *class_instance_count
= 0;
2335 wined3d_mutex_lock();
2336 if (!(wined3d_shader
= wined3d_device_get_hull_shader(device
->wined3d_device
)))
2338 wined3d_mutex_unlock();
2343 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2344 wined3d_mutex_unlock();
2345 ID3D11HullShader_AddRef(*shader
= &shader_impl
->ID3D11HullShader_iface
);
2348 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetSamplers(ID3D11DeviceContext1
*iface
,
2349 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2351 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2354 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2355 iface
, start_slot
, sampler_count
, samplers
);
2357 wined3d_mutex_lock();
2358 for (i
= 0; i
< sampler_count
; ++i
)
2360 struct wined3d_sampler
*wined3d_sampler
;
2361 struct d3d_sampler_state
*sampler_impl
;
2363 if (!(wined3d_sampler
= wined3d_device_get_hs_sampler(device
->wined3d_device
, start_slot
+ i
)))
2369 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2370 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2372 wined3d_mutex_unlock();
2375 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2376 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2378 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2379 iface
, start_slot
, buffer_count
, buffers
);
2381 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2382 buffer_count
, buffers
);
2385 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShaderResources(ID3D11DeviceContext1
*iface
,
2386 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2388 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2391 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2392 iface
, start_slot
, view_count
, views
);
2394 wined3d_mutex_lock();
2395 for (i
= 0; i
< view_count
; ++i
)
2397 struct wined3d_shader_resource_view
*wined3d_view
;
2398 struct d3d_shader_resource_view
*view_impl
;
2400 if (!(wined3d_view
= wined3d_device_get_ds_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2406 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2407 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2409 wined3d_mutex_unlock();
2412 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetShader(ID3D11DeviceContext1
*iface
,
2413 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2415 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2416 struct d3d11_domain_shader
*shader_impl
;
2417 struct wined3d_shader
*wined3d_shader
;
2419 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2420 iface
, shader
, class_instances
, class_instance_count
);
2422 if (class_instances
|| class_instance_count
)
2423 FIXME("Dynamic linking not implemented yet.\n");
2424 if (class_instance_count
)
2425 *class_instance_count
= 0;
2427 wined3d_mutex_lock();
2428 if (!(wined3d_shader
= wined3d_device_get_domain_shader(device
->wined3d_device
)))
2430 wined3d_mutex_unlock();
2435 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2436 wined3d_mutex_unlock();
2437 ID3D11DomainShader_AddRef(*shader
= &shader_impl
->ID3D11DomainShader_iface
);
2440 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetSamplers(ID3D11DeviceContext1
*iface
,
2441 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2443 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2446 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2447 iface
, start_slot
, sampler_count
, samplers
);
2449 wined3d_mutex_lock();
2450 for (i
= 0; i
< sampler_count
; ++i
)
2452 struct wined3d_sampler
*wined3d_sampler
;
2453 struct d3d_sampler_state
*sampler_impl
;
2455 if (!(wined3d_sampler
= wined3d_device_get_ds_sampler(device
->wined3d_device
, start_slot
+ i
)))
2461 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2462 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2464 wined3d_mutex_unlock();
2467 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2468 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2470 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2471 iface
, start_slot
, buffer_count
, buffers
);
2473 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2474 buffer_count
, buffers
);
2477 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShaderResources(ID3D11DeviceContext1
*iface
,
2478 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2480 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2483 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2485 wined3d_mutex_lock();
2486 for (i
= 0; i
< view_count
; ++i
)
2488 struct wined3d_shader_resource_view
*wined3d_view
;
2489 struct d3d_shader_resource_view
*view_impl
;
2491 if (!(wined3d_view
= wined3d_device_get_cs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
2497 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2498 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2500 wined3d_mutex_unlock();
2503 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
2504 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
2506 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2509 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2511 wined3d_mutex_lock();
2512 for (i
= 0; i
< view_count
; ++i
)
2514 struct wined3d_unordered_access_view
*wined3d_view
;
2515 struct d3d11_unordered_access_view
*view_impl
;
2517 if (!(wined3d_view
= wined3d_device_get_cs_uav(device
->wined3d_device
, start_slot
+ i
)))
2523 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2524 ID3D11UnorderedAccessView_AddRef(views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
);
2526 wined3d_mutex_unlock();
2529 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetShader(ID3D11DeviceContext1
*iface
,
2530 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2532 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2533 struct d3d11_compute_shader
*shader_impl
;
2534 struct wined3d_shader
*wined3d_shader
;
2536 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2537 iface
, shader
, class_instances
, class_instance_count
);
2539 if (class_instances
|| class_instance_count
)
2540 FIXME("Dynamic linking not implemented yet.\n");
2541 if (class_instance_count
)
2542 *class_instance_count
= 0;
2544 wined3d_mutex_lock();
2545 if (!(wined3d_shader
= wined3d_device_get_compute_shader(device
->wined3d_device
)))
2547 wined3d_mutex_unlock();
2552 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2553 wined3d_mutex_unlock();
2554 ID3D11ComputeShader_AddRef(*shader
= &shader_impl
->ID3D11ComputeShader_iface
);
2557 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetSamplers(ID3D11DeviceContext1
*iface
,
2558 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2560 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2563 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2564 iface
, start_slot
, sampler_count
, samplers
);
2566 wined3d_mutex_lock();
2567 for (i
= 0; i
< sampler_count
; ++i
)
2569 struct wined3d_sampler
*wined3d_sampler
;
2570 struct d3d_sampler_state
*sampler_impl
;
2572 if (!(wined3d_sampler
= wined3d_device_get_cs_sampler(device
->wined3d_device
, start_slot
+ i
)))
2578 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2579 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2581 wined3d_mutex_unlock();
2584 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2585 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2587 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2588 iface
, start_slot
, buffer_count
, buffers
);
2590 d3d11_immediate_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2591 buffer_count
, buffers
);
2594 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearState(ID3D11DeviceContext1
*iface
)
2596 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2597 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2598 static const float blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
2601 TRACE("iface %p.\n", iface
);
2603 wined3d_mutex_lock();
2604 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2606 wined3d_device_context_set_shader(context
->wined3d_context
, i
, NULL
);
2607 for (j
= 0; j
< D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
; ++j
)
2608 wined3d_device_context_set_constant_buffer(context
->wined3d_context
, i
, j
, NULL
);
2609 for (j
= 0; j
< D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
; ++j
)
2610 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, i
, j
, NULL
);
2611 for (j
= 0; j
< D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT
; ++j
)
2612 wined3d_device_context_set_sampler(context
->wined3d_context
, i
, j
, NULL
);
2614 for (i
= 0; i
< D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
; ++i
)
2616 wined3d_device_context_set_stream_source(context
->wined3d_context
, i
, NULL
, 0, 0);
2618 wined3d_device_context_set_index_buffer(context
->wined3d_context
, NULL
, WINED3DFMT_UNKNOWN
, 0);
2619 wined3d_device_context_set_vertex_declaration(context
->wined3d_context
, NULL
);
2620 wined3d_device_set_primitive_type(device
->wined3d_device
, WINED3D_PT_UNDEFINED
, 0);
2621 for (i
= 0; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
2623 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
, NULL
, FALSE
);
2625 wined3d_device_context_set_depth_stencil_view(context
->wined3d_context
, NULL
);
2626 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
2628 for (j
= 0; j
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++j
)
2629 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
, i
, j
, NULL
, ~0u);
2631 ID3D11DeviceContext1_OMSetDepthStencilState(iface
, NULL
, 0);
2632 ID3D11DeviceContext1_OMSetBlendState(iface
, NULL
, blend_factor
, D3D11_DEFAULT_SAMPLE_MASK
);
2633 ID3D11DeviceContext1_RSSetViewports(iface
, 0, NULL
);
2634 ID3D11DeviceContext1_RSSetScissorRects(iface
, 0, NULL
);
2635 ID3D11DeviceContext1_RSSetState(iface
, NULL
);
2636 for (i
= 0; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
2638 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
, NULL
, 0);
2640 wined3d_device_context_set_predication(context
->wined3d_context
, NULL
, FALSE
);
2641 wined3d_mutex_unlock();
2644 static void STDMETHODCALLTYPE
d3d11_immediate_context_Flush(ID3D11DeviceContext1
*iface
)
2646 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2648 TRACE("iface %p.\n", iface
);
2650 wined3d_mutex_lock();
2651 wined3d_device_flush(device
->wined3d_device
);
2652 wined3d_mutex_unlock();
2655 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_immediate_context_GetType(ID3D11DeviceContext1
*iface
)
2657 TRACE("iface %p.\n", iface
);
2659 return D3D11_DEVICE_CONTEXT_IMMEDIATE
;
2662 static UINT STDMETHODCALLTYPE
d3d11_immediate_context_GetContextFlags(ID3D11DeviceContext1
*iface
)
2664 TRACE("iface %p.\n", iface
);
2669 static HRESULT STDMETHODCALLTYPE
d3d11_immediate_context_FinishCommandList(ID3D11DeviceContext1
*iface
,
2670 BOOL restore
, ID3D11CommandList
**command_list
)
2672 TRACE("iface %p, restore %#x, command_list %p.\n", iface
, restore
, command_list
);
2674 return DXGI_ERROR_INVALID_CALL
;
2677 static void STDMETHODCALLTYPE
d3d11_immediate_context_CopySubresourceRegion1(ID3D11DeviceContext1
*iface
,
2678 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
2679 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
, UINT flags
)
2681 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2682 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
2683 struct wined3d_box wined3d_src_box
;
2685 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2686 "src_resource %p, src_subresource_idx %u, src_box %p, flags %#x.\n",
2687 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
2688 src_resource
, src_subresource_idx
, src_box
, flags
);
2690 if (!dst_resource
|| !src_resource
)
2694 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
2695 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
2697 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
2698 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
2699 wined3d_mutex_lock();
2700 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
2701 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, flags
);
2702 wined3d_mutex_unlock();
2705 static void STDMETHODCALLTYPE
d3d11_immediate_context_UpdateSubresource1(ID3D11DeviceContext1
*iface
,
2706 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
, const void *data
,
2707 UINT row_pitch
, UINT depth_pitch
, UINT flags
)
2709 struct d3d11_immediate_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2710 struct wined3d_resource
*wined3d_resource
;
2711 struct wined3d_box wined3d_box
;
2713 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
2714 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
, flags
);
2717 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
,
2718 box
->front
, box
->back
);
2720 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
2721 wined3d_mutex_lock();
2722 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
2723 box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, flags
);
2724 wined3d_mutex_unlock();
2727 static void STDMETHODCALLTYPE
d3d11_immediate_context_DiscardResource(ID3D11DeviceContext1
*iface
,
2728 ID3D11Resource
*resource
)
2730 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
2733 static void STDMETHODCALLTYPE
d3d11_immediate_context_DiscardView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
)
2735 FIXME("iface %p, view %p stub!\n", iface
, view
);
2738 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2739 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2740 const UINT
*num_constants
)
2742 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2743 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2746 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2747 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2748 const UINT
*num_constants
)
2750 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2751 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2754 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2755 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2756 const UINT
*num_constants
)
2758 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2759 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2762 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2763 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2764 const UINT
*num_constants
)
2766 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2767 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2770 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2771 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2772 const UINT
*num_constants
)
2774 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2775 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2778 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2779 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2780 const UINT
*num_constants
)
2782 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2783 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2786 static void STDMETHODCALLTYPE
d3d11_immediate_context_VSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2787 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2789 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2790 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2793 static void STDMETHODCALLTYPE
d3d11_immediate_context_HSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2794 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2796 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2797 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2800 static void STDMETHODCALLTYPE
d3d11_immediate_context_DSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2801 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2803 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2804 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2807 static void STDMETHODCALLTYPE
d3d11_immediate_context_GSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2808 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2810 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2811 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2814 static void STDMETHODCALLTYPE
d3d11_immediate_context_PSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2815 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2817 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2818 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2821 static void STDMETHODCALLTYPE
d3d11_immediate_context_CSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2822 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2824 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2825 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2828 static void STDMETHODCALLTYPE
d3d11_immediate_context_SwapDeviceContextState(ID3D11DeviceContext1
*iface
,
2829 ID3DDeviceContextState
*state
, ID3DDeviceContextState
**prev
)
2831 struct d3d_device
*device
= device_from_immediate_ID3D11DeviceContext1(iface
);
2832 struct d3d_device_context_state
*state_impl
, *prev_impl
;
2833 struct wined3d_state
*wined3d_state
;
2835 TRACE("iface %p, state %p, prev %p.\n", iface
, state
, prev
);
2844 wined3d_mutex_lock();
2846 prev_impl
= device
->state
;
2847 state_impl
= impl_from_ID3DDeviceContextState(state
);
2848 if (!(wined3d_state
= d3d_device_context_state_get_wined3d_state(state_impl
, device
)))
2849 ERR("Failed to get wined3d state for device context state %p.\n", state_impl
);
2850 wined3d_device_set_state(device
->wined3d_device
, wined3d_state
);
2853 ID3DDeviceContextState_AddRef(*prev
= &prev_impl
->ID3DDeviceContextState_iface
);
2855 d3d_device_context_state_private_addref(state_impl
);
2856 device
->state
= state_impl
;
2857 d3d_device_context_state_private_release(prev_impl
);
2859 if (d3d_device_is_d3d10_active(device
))
2860 FIXME("D3D10 interface emulation not fully implemented yet!\n");
2861 wined3d_mutex_unlock();
2864 static void STDMETHODCALLTYPE
d3d11_immediate_context_ClearView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
2865 const FLOAT color
[4], const D3D11_RECT
*rect
, UINT num_rects
)
2867 FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface
, view
, color
, rect
, num_rects
);
2870 static void STDMETHODCALLTYPE
d3d11_immediate_context_DiscardView1(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
2871 const D3D11_RECT
*rects
, UINT num_rects
)
2873 FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface
, view
, rects
, num_rects
);
2876 static const struct ID3D11DeviceContext1Vtbl d3d11_immediate_context_vtbl
=
2878 /* IUnknown methods */
2879 d3d11_immediate_context_QueryInterface
,
2880 d3d11_immediate_context_AddRef
,
2881 d3d11_immediate_context_Release
,
2882 /* ID3D11DeviceChild methods */
2883 d3d11_immediate_context_GetDevice
,
2884 d3d11_immediate_context_GetPrivateData
,
2885 d3d11_immediate_context_SetPrivateData
,
2886 d3d11_immediate_context_SetPrivateDataInterface
,
2887 /* ID3D11DeviceContext methods */
2888 d3d11_immediate_context_VSSetConstantBuffers
,
2889 d3d11_immediate_context_PSSetShaderResources
,
2890 d3d11_immediate_context_PSSetShader
,
2891 d3d11_immediate_context_PSSetSamplers
,
2892 d3d11_immediate_context_VSSetShader
,
2893 d3d11_immediate_context_DrawIndexed
,
2894 d3d11_immediate_context_Draw
,
2895 d3d11_immediate_context_Map
,
2896 d3d11_immediate_context_Unmap
,
2897 d3d11_immediate_context_PSSetConstantBuffers
,
2898 d3d11_immediate_context_IASetInputLayout
,
2899 d3d11_immediate_context_IASetVertexBuffers
,
2900 d3d11_immediate_context_IASetIndexBuffer
,
2901 d3d11_immediate_context_DrawIndexedInstanced
,
2902 d3d11_immediate_context_DrawInstanced
,
2903 d3d11_immediate_context_GSSetConstantBuffers
,
2904 d3d11_immediate_context_GSSetShader
,
2905 d3d11_immediate_context_IASetPrimitiveTopology
,
2906 d3d11_immediate_context_VSSetShaderResources
,
2907 d3d11_immediate_context_VSSetSamplers
,
2908 d3d11_immediate_context_Begin
,
2909 d3d11_immediate_context_End
,
2910 d3d11_immediate_context_GetData
,
2911 d3d11_immediate_context_SetPredication
,
2912 d3d11_immediate_context_GSSetShaderResources
,
2913 d3d11_immediate_context_GSSetSamplers
,
2914 d3d11_immediate_context_OMSetRenderTargets
,
2915 d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews
,
2916 d3d11_immediate_context_OMSetBlendState
,
2917 d3d11_immediate_context_OMSetDepthStencilState
,
2918 d3d11_immediate_context_SOSetTargets
,
2919 d3d11_immediate_context_DrawAuto
,
2920 d3d11_immediate_context_DrawIndexedInstancedIndirect
,
2921 d3d11_immediate_context_DrawInstancedIndirect
,
2922 d3d11_immediate_context_Dispatch
,
2923 d3d11_immediate_context_DispatchIndirect
,
2924 d3d11_immediate_context_RSSetState
,
2925 d3d11_immediate_context_RSSetViewports
,
2926 d3d11_immediate_context_RSSetScissorRects
,
2927 d3d11_immediate_context_CopySubresourceRegion
,
2928 d3d11_immediate_context_CopyResource
,
2929 d3d11_immediate_context_UpdateSubresource
,
2930 d3d11_immediate_context_CopyStructureCount
,
2931 d3d11_immediate_context_ClearRenderTargetView
,
2932 d3d11_immediate_context_ClearUnorderedAccessViewUint
,
2933 d3d11_immediate_context_ClearUnorderedAccessViewFloat
,
2934 d3d11_immediate_context_ClearDepthStencilView
,
2935 d3d11_immediate_context_GenerateMips
,
2936 d3d11_immediate_context_SetResourceMinLOD
,
2937 d3d11_immediate_context_GetResourceMinLOD
,
2938 d3d11_immediate_context_ResolveSubresource
,
2939 d3d11_immediate_context_ExecuteCommandList
,
2940 d3d11_immediate_context_HSSetShaderResources
,
2941 d3d11_immediate_context_HSSetShader
,
2942 d3d11_immediate_context_HSSetSamplers
,
2943 d3d11_immediate_context_HSSetConstantBuffers
,
2944 d3d11_immediate_context_DSSetShaderResources
,
2945 d3d11_immediate_context_DSSetShader
,
2946 d3d11_immediate_context_DSSetSamplers
,
2947 d3d11_immediate_context_DSSetConstantBuffers
,
2948 d3d11_immediate_context_CSSetShaderResources
,
2949 d3d11_immediate_context_CSSetUnorderedAccessViews
,
2950 d3d11_immediate_context_CSSetShader
,
2951 d3d11_immediate_context_CSSetSamplers
,
2952 d3d11_immediate_context_CSSetConstantBuffers
,
2953 d3d11_immediate_context_VSGetConstantBuffers
,
2954 d3d11_immediate_context_PSGetShaderResources
,
2955 d3d11_immediate_context_PSGetShader
,
2956 d3d11_immediate_context_PSGetSamplers
,
2957 d3d11_immediate_context_VSGetShader
,
2958 d3d11_immediate_context_PSGetConstantBuffers
,
2959 d3d11_immediate_context_IAGetInputLayout
,
2960 d3d11_immediate_context_IAGetVertexBuffers
,
2961 d3d11_immediate_context_IAGetIndexBuffer
,
2962 d3d11_immediate_context_GSGetConstantBuffers
,
2963 d3d11_immediate_context_GSGetShader
,
2964 d3d11_immediate_context_IAGetPrimitiveTopology
,
2965 d3d11_immediate_context_VSGetShaderResources
,
2966 d3d11_immediate_context_VSGetSamplers
,
2967 d3d11_immediate_context_GetPredication
,
2968 d3d11_immediate_context_GSGetShaderResources
,
2969 d3d11_immediate_context_GSGetSamplers
,
2970 d3d11_immediate_context_OMGetRenderTargets
,
2971 d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews
,
2972 d3d11_immediate_context_OMGetBlendState
,
2973 d3d11_immediate_context_OMGetDepthStencilState
,
2974 d3d11_immediate_context_SOGetTargets
,
2975 d3d11_immediate_context_RSGetState
,
2976 d3d11_immediate_context_RSGetViewports
,
2977 d3d11_immediate_context_RSGetScissorRects
,
2978 d3d11_immediate_context_HSGetShaderResources
,
2979 d3d11_immediate_context_HSGetShader
,
2980 d3d11_immediate_context_HSGetSamplers
,
2981 d3d11_immediate_context_HSGetConstantBuffers
,
2982 d3d11_immediate_context_DSGetShaderResources
,
2983 d3d11_immediate_context_DSGetShader
,
2984 d3d11_immediate_context_DSGetSamplers
,
2985 d3d11_immediate_context_DSGetConstantBuffers
,
2986 d3d11_immediate_context_CSGetShaderResources
,
2987 d3d11_immediate_context_CSGetUnorderedAccessViews
,
2988 d3d11_immediate_context_CSGetShader
,
2989 d3d11_immediate_context_CSGetSamplers
,
2990 d3d11_immediate_context_CSGetConstantBuffers
,
2991 d3d11_immediate_context_ClearState
,
2992 d3d11_immediate_context_Flush
,
2993 d3d11_immediate_context_GetType
,
2994 d3d11_immediate_context_GetContextFlags
,
2995 d3d11_immediate_context_FinishCommandList
,
2996 /* ID3D11DeviceContext1 methods */
2997 d3d11_immediate_context_CopySubresourceRegion1
,
2998 d3d11_immediate_context_UpdateSubresource1
,
2999 d3d11_immediate_context_DiscardResource
,
3000 d3d11_immediate_context_DiscardView
,
3001 d3d11_immediate_context_VSSetConstantBuffers1
,
3002 d3d11_immediate_context_HSSetConstantBuffers1
,
3003 d3d11_immediate_context_DSSetConstantBuffers1
,
3004 d3d11_immediate_context_GSSetConstantBuffers1
,
3005 d3d11_immediate_context_PSSetConstantBuffers1
,
3006 d3d11_immediate_context_CSSetConstantBuffers1
,
3007 d3d11_immediate_context_VSGetConstantBuffers1
,
3008 d3d11_immediate_context_HSGetConstantBuffers1
,
3009 d3d11_immediate_context_DSGetConstantBuffers1
,
3010 d3d11_immediate_context_GSGetConstantBuffers1
,
3011 d3d11_immediate_context_PSGetConstantBuffers1
,
3012 d3d11_immediate_context_CSGetConstantBuffers1
,
3013 d3d11_immediate_context_SwapDeviceContextState
,
3014 d3d11_immediate_context_ClearView
,
3015 d3d11_immediate_context_DiscardView1
,
3018 /* ID3D11Multithread methods */
3020 static inline struct d3d11_immediate_context
*impl_from_ID3D11Multithread(ID3D11Multithread
*iface
)
3022 return CONTAINING_RECORD(iface
, struct d3d11_immediate_context
, ID3D11Multithread_iface
);
3025 static HRESULT STDMETHODCALLTYPE
d3d11_multithread_QueryInterface(ID3D11Multithread
*iface
,
3026 REFIID iid
, void **out
)
3028 struct d3d11_immediate_context
*context
= impl_from_ID3D11Multithread(iface
);
3030 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
3032 return d3d11_immediate_context_QueryInterface(&context
->ID3D11DeviceContext1_iface
, iid
, out
);
3035 static ULONG STDMETHODCALLTYPE
d3d11_multithread_AddRef(ID3D11Multithread
*iface
)
3037 struct d3d11_immediate_context
*context
= impl_from_ID3D11Multithread(iface
);
3039 TRACE("iface %p.\n", iface
);
3041 return d3d11_immediate_context_AddRef(&context
->ID3D11DeviceContext1_iface
);
3044 static ULONG STDMETHODCALLTYPE
d3d11_multithread_Release(ID3D11Multithread
*iface
)
3046 struct d3d11_immediate_context
*context
= impl_from_ID3D11Multithread(iface
);
3048 TRACE("iface %p.\n", iface
);
3050 return d3d11_immediate_context_Release(&context
->ID3D11DeviceContext1_iface
);
3053 static void STDMETHODCALLTYPE
d3d11_multithread_Enter(ID3D11Multithread
*iface
)
3055 TRACE("iface %p.\n", iface
);
3057 wined3d_mutex_lock();
3060 static void STDMETHODCALLTYPE
d3d11_multithread_Leave(ID3D11Multithread
*iface
)
3062 TRACE("iface %p.\n", iface
);
3064 wined3d_mutex_unlock();
3067 static BOOL STDMETHODCALLTYPE
d3d11_multithread_SetMultithreadProtected(
3068 ID3D11Multithread
*iface
, BOOL enable
)
3070 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
3075 static BOOL STDMETHODCALLTYPE
d3d11_multithread_GetMultithreadProtected(ID3D11Multithread
*iface
)
3077 FIXME("iface %p stub!\n", iface
);
3082 static const struct ID3D11MultithreadVtbl d3d11_multithread_vtbl
=
3084 d3d11_multithread_QueryInterface
,
3085 d3d11_multithread_AddRef
,
3086 d3d11_multithread_Release
,
3087 d3d11_multithread_Enter
,
3088 d3d11_multithread_Leave
,
3089 d3d11_multithread_SetMultithreadProtected
,
3090 d3d11_multithread_GetMultithreadProtected
,
3093 static void d3d11_immediate_context_init(struct d3d11_immediate_context
*context
, struct d3d_device
*device
)
3095 context
->ID3D11DeviceContext1_iface
.lpVtbl
= &d3d11_immediate_context_vtbl
;
3096 context
->ID3D11Multithread_iface
.lpVtbl
= &d3d11_multithread_vtbl
;
3097 context
->refcount
= 1;
3099 ID3D11Device2_AddRef(&device
->ID3D11Device2_iface
);
3101 wined3d_private_store_init(&context
->private_store
);
3104 static void d3d11_immediate_context_destroy(struct d3d11_immediate_context
*context
)
3106 wined3d_private_store_cleanup(&context
->private_store
);
3109 /* ID3D11Device methods */
3111 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device2
*iface
, REFIID iid
, void **out
)
3113 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3114 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
3117 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device2
*iface
)
3119 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3120 return IUnknown_AddRef(device
->outer_unk
);
3123 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device2
*iface
)
3125 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3126 return IUnknown_Release(device
->outer_unk
);
3129 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device2
*iface
, const D3D11_BUFFER_DESC
*desc
,
3130 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
3132 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3133 struct d3d_buffer
*object
;
3136 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
3138 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
3141 *buffer
= &object
->ID3D11Buffer_iface
;
3146 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device2
*iface
,
3147 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
3149 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3150 struct d3d_texture1d
*object
;
3153 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3155 if (FAILED(hr
= d3d_texture1d_create(device
, desc
, data
, &object
)))
3158 *texture
= &object
->ID3D11Texture1D_iface
;
3163 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device2
*iface
,
3164 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
3166 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3167 struct d3d_texture2d
*object
;
3170 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3172 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
3175 *texture
= &object
->ID3D11Texture2D_iface
;
3180 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device2
*iface
,
3181 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
3183 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3184 struct d3d_texture3d
*object
;
3187 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3189 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
3192 *texture
= &object
->ID3D11Texture3D_iface
;
3197 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device2
*iface
,
3198 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
3200 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3201 struct d3d_shader_resource_view
*object
;
3204 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3207 return E_INVALIDARG
;
3209 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
3212 *view
= &object
->ID3D11ShaderResourceView_iface
;
3217 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device2
*iface
,
3218 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
3220 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3221 struct d3d11_unordered_access_view
*object
;
3224 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3226 if (FAILED(hr
= d3d11_unordered_access_view_create(device
, resource
, desc
, &object
)))
3229 *view
= &object
->ID3D11UnorderedAccessView_iface
;
3234 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device2
*iface
,
3235 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
3237 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3238 struct d3d_rendertarget_view
*object
;
3241 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3244 return E_INVALIDARG
;
3246 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
3249 *view
= &object
->ID3D11RenderTargetView_iface
;
3254 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device2
*iface
,
3255 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
3257 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3258 struct d3d_depthstencil_view
*object
;
3261 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3263 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
3266 *view
= &object
->ID3D11DepthStencilView_iface
;
3271 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device2
*iface
,
3272 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
3273 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
3275 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3276 struct d3d_input_layout
*object
;
3279 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
3280 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
3281 shader_byte_code_length
, input_layout
);
3283 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
3284 shader_byte_code
, shader_byte_code_length
, &object
)))
3287 *input_layout
= &object
->ID3D11InputLayout_iface
;
3292 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device2
*iface
, const void *byte_code
,
3293 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
3295 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3296 struct d3d_vertex_shader
*object
;
3299 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3300 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3303 FIXME("Class linkage is not implemented yet.\n");
3305 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3308 *shader
= &object
->ID3D11VertexShader_iface
;
3313 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device2
*iface
, const void *byte_code
,
3314 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3316 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3317 struct d3d_geometry_shader
*object
;
3320 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3321 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3324 FIXME("Class linkage is not implemented yet.\n");
3326 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3327 NULL
, 0, NULL
, 0, 0, &object
)))
3330 *shader
= &object
->ID3D11GeometryShader_iface
;
3335 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2
*iface
,
3336 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
3337 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterizer_stream
,
3338 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3340 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3341 struct d3d_geometry_shader
*object
;
3344 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
3345 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
3346 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
3347 rasterizer_stream
, class_linkage
, shader
);
3350 FIXME("Class linkage is not implemented yet.\n");
3352 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3353 so_entries
, entry_count
, buffer_strides
, strides_count
, rasterizer_stream
, &object
)))
3359 *shader
= &object
->ID3D11GeometryShader_iface
;
3364 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device2
*iface
, const void *byte_code
,
3365 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
3367 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3368 struct d3d_pixel_shader
*object
;
3371 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3372 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3375 FIXME("Class linkage is not implemented yet.\n");
3377 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3380 *shader
= &object
->ID3D11PixelShader_iface
;
3385 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device2
*iface
, const void *byte_code
,
3386 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
3388 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3389 struct d3d11_hull_shader
*object
;
3392 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3393 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3396 FIXME("Class linkage is not implemented yet.\n");
3398 if (FAILED(hr
= d3d11_hull_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3401 *shader
= &object
->ID3D11HullShader_iface
;
3406 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device2
*iface
, const void *byte_code
,
3407 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
3409 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3410 struct d3d11_domain_shader
*object
;
3413 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3414 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3417 FIXME("Class linkage is not implemented yet.\n");
3419 if (FAILED(hr
= d3d11_domain_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3422 *shader
= &object
->ID3D11DomainShader_iface
;
3427 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device2
*iface
, const void *byte_code
,
3428 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
3430 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3431 struct d3d11_compute_shader
*object
;
3434 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3435 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3438 FIXME("Class linkage is not implemented yet.\n");
3440 if (FAILED(hr
= d3d11_compute_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3443 *shader
= &object
->ID3D11ComputeShader_iface
;
3448 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device2
*iface
,
3449 ID3D11ClassLinkage
**class_linkage
)
3451 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3452 struct d3d11_class_linkage
*object
;
3455 TRACE("iface %p, class_linkage %p.\n", iface
, class_linkage
);
3457 if (FAILED(hr
= d3d11_class_linkage_create(device
, &object
)))
3460 *class_linkage
= &object
->ID3D11ClassLinkage_iface
;
3465 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device2
*iface
,
3466 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
3468 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3469 struct d3d_blend_state
*object
;
3472 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
3474 if (FAILED(hr
= d3d_blend_state_create(device
, desc
, &object
)))
3477 *blend_state
= &object
->ID3D11BlendState_iface
;
3482 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device2
*iface
,
3483 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
3485 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3486 struct d3d_depthstencil_state
*object
;
3489 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
3491 if (FAILED(hr
= d3d_depthstencil_state_create(device
, desc
, &object
)))
3494 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3499 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device2
*iface
,
3500 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
3502 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3503 struct d3d_rasterizer_state
*object
;
3506 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
3508 if (FAILED(hr
= d3d_rasterizer_state_create(device
, desc
, &object
)))
3511 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
3516 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device2
*iface
,
3517 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
3519 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3520 struct d3d_sampler_state
*object
;
3523 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
3525 if (FAILED(hr
= d3d_sampler_state_create(device
, desc
, &object
)))
3528 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3533 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device2
*iface
,
3534 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
3536 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3537 struct d3d_query
*object
;
3540 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
3542 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
3547 *query
= &object
->ID3D11Query_iface
;
3551 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3555 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device2
*iface
, const D3D11_QUERY_DESC
*desc
,
3556 ID3D11Predicate
**predicate
)
3558 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3559 struct d3d_query
*object
;
3562 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
3564 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
3569 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
3573 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3577 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3578 ID3D11Counter
**counter
)
3580 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
3585 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device2
*iface
, UINT flags
,
3586 ID3D11DeviceContext
**context
)
3588 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
3594 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device2
*iface
, HANDLE resource
, REFIID iid
,
3597 FIXME("iface %p, resource %p, iid %s, out %p stub!\n", iface
, resource
, debugstr_guid(iid
), out
);
3602 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device2
*iface
, DXGI_FORMAT format
,
3603 UINT
*format_support
)
3605 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3606 struct wined3d_device_creation_parameters params
;
3607 struct wined3d_adapter
*wined3d_adapter
;
3608 enum wined3d_format_id wined3d_format
;
3609 D3D_FEATURE_LEVEL feature_level
;
3610 struct wined3d
*wined3d
;
3615 enum wined3d_resource_type rtype
;
3616 unsigned int bind_flags
;
3618 D3D11_FORMAT_SUPPORT flag
;
3622 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_BUFFER
},
3623 {WINED3D_RTYPE_TEXTURE_1D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D
},
3624 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D
},
3625 {WINED3D_RTYPE_TEXTURE_3D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D
},
3626 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET
},
3627 {WINED3D_RTYPE_NONE
, WINED3D_BIND_DEPTH_STENCIL
, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
},
3628 {WINED3D_RTYPE_NONE
, WINED3D_BIND_UNORDERED_ACCESS
, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
},
3629 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_WRAPANDMIP
, D3D11_FORMAT_SUPPORT_MIP
},
3630 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_GENMIPMAP
, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
},
3631 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
, D3D11_FORMAT_SUPPORT_BLENDABLE
},
3635 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface
, format
, format_support
);
3637 wined3d_format
= wined3dformat_from_dxgi_format(format
);
3638 if (format
&& !wined3d_format
)
3640 WARN("Invalid format %#x.\n", format
);
3641 *format_support
= 0;
3645 *format_support
= 0;
3647 wined3d_mutex_lock();
3648 feature_level
= device
->state
->feature_level
;
3649 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3650 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3651 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3652 for (i
= 0; i
< ARRAY_SIZE(flag_mapping
); ++i
)
3654 hr
= wined3d_check_device_format(wined3d
, wined3d_adapter
, params
.device_type
,
3655 WINED3DFMT_UNKNOWN
, flag_mapping
[i
].usage
, flag_mapping
[i
].bind_flags
, flag_mapping
[i
].rtype
, wined3d_format
);
3656 if (hr
== WINED3DERR_NOTAVAILABLE
|| hr
== WINED3DOK_NOMIPGEN
)
3658 if (hr
!= WINED3D_OK
)
3660 WARN("Failed to check device format support, hr %#x.\n", hr
);
3661 wined3d_mutex_unlock();
3665 *format_support
|= flag_mapping
[i
].flag
;
3667 wined3d_mutex_unlock();
3669 if (feature_level
< D3D_FEATURE_LEVEL_10_0
)
3670 *format_support
&= ~D3D11_FORMAT_SUPPORT_BUFFER
;
3672 if (*format_support
& (D3D11_FORMAT_SUPPORT_TEXTURE1D
3673 | D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
))
3675 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_LOAD
;
3676 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
;
3677 *format_support
|= D3D11_FORMAT_SUPPORT_TEXTURECUBE
;
3679 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3680 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER
;
3682 if (*format_support
& D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
)
3684 if (feature_level
>= D3D_FEATURE_LEVEL_10_0
)
3685 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
;
3687 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3688 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
;
3692 /* d3d11 requires 4 and 8 sample counts support for formats reported to
3693 * support multisample. */
3694 if (wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3695 TRUE
, WINED3D_MULTISAMPLE_4_SAMPLES
, NULL
) == WINED3D_OK
&&
3696 wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3697 TRUE
, WINED3D_MULTISAMPLE_8_SAMPLES
, NULL
) == WINED3D_OK
)
3699 *format_support
|= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
3700 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
3701 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
;
3707 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2
*iface
,
3708 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
3710 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3711 struct wined3d_device_creation_parameters params
;
3712 struct wined3d_adapter
*wined3d_adapter
;
3713 struct wined3d
*wined3d
;
3716 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3717 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
3719 if (!quality_level_count
)
3720 return E_INVALIDARG
;
3722 *quality_level_count
= 0;
3726 if (sample_count
== 1)
3728 *quality_level_count
= 1;
3731 if (sample_count
> D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
)
3734 wined3d_mutex_lock();
3735 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3736 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3737 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3738 hr
= wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
,
3739 wined3dformat_from_dxgi_format(format
), TRUE
, sample_count
, quality_level_count
);
3740 wined3d_mutex_unlock();
3742 if (hr
== WINED3DERR_INVALIDCALL
)
3743 return E_INVALIDARG
;
3744 if (hr
== WINED3DERR_NOTAVAILABLE
)
3749 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device2
*iface
, D3D11_COUNTER_INFO
*info
)
3751 FIXME("iface %p, info %p stub!\n", iface
, info
);
3754 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3755 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
3756 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
3758 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3759 "units %p, units_length %p, description %p, description_length %p stub!\n",
3760 iface
, desc
, type
, active_counter_count
, name
, name_length
,
3761 units
, units_length
, description
, description_length
);
3766 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device2
*iface
, D3D11_FEATURE feature
,
3767 void *feature_support_data
, UINT feature_support_data_size
)
3769 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3770 struct wined3d_caps wined3d_caps
;
3773 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3774 iface
, feature
, feature_support_data
, feature_support_data_size
);
3778 case D3D11_FEATURE_THREADING
:
3780 D3D11_FEATURE_DATA_THREADING
*threading_data
= feature_support_data
;
3781 if (feature_support_data_size
!= sizeof(*threading_data
))
3783 WARN("Invalid data size.\n");
3784 return E_INVALIDARG
;
3787 /* We lie about the threading support to make Tomb Raider 2013 and
3788 * Deus Ex: Human Revolution happy. */
3789 FIXME("Returning fake threading support data.\n");
3790 threading_data
->DriverConcurrentCreates
= TRUE
;
3791 threading_data
->DriverCommandLists
= TRUE
;
3795 case D3D11_FEATURE_DOUBLES
:
3797 D3D11_FEATURE_DATA_DOUBLES
*doubles_data
= feature_support_data
;
3798 if (feature_support_data_size
!= sizeof(*doubles_data
))
3800 WARN("Invalid data size.\n");
3801 return E_INVALIDARG
;
3804 wined3d_mutex_lock();
3805 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3806 wined3d_mutex_unlock();
3809 WARN("Failed to get device caps, hr %#x.\n", hr
);
3813 doubles_data
->DoublePrecisionFloatShaderOps
= wined3d_caps
.shader_double_precision
;
3817 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
:
3819 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
*options
= feature_support_data
;
3820 if (feature_support_data_size
!= sizeof(*options
))
3822 WARN("Invalid data size.\n");
3823 return E_INVALIDARG
;
3826 wined3d_mutex_lock();
3827 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3828 wined3d_mutex_unlock();
3831 WARN("Failed to get device caps, hr %#x.\n", hr
);
3835 options
->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
3836 = wined3d_caps
.max_feature_level
>= WINED3D_FEATURE_LEVEL_11
;
3840 case D3D11_FEATURE_D3D11_OPTIONS
:
3842 D3D11_FEATURE_DATA_D3D11_OPTIONS
*options
= feature_support_data
;
3843 if (feature_support_data_size
!= sizeof(*options
))
3845 WARN("Invalid data size.\n");
3846 return E_INVALIDARG
;
3849 FIXME("Returning fake Options support data.\n");
3850 options
->OutputMergerLogicOp
= FALSE
;
3851 options
->UAVOnlyRenderingForcedSampleCount
= FALSE
;
3852 options
->DiscardAPIsSeenByDriver
= FALSE
;
3853 options
->FlagsForUpdateAndCopySeenByDriver
= FALSE
;
3854 options
->ClearView
= FALSE
;
3855 options
->CopyWithOverlap
= FALSE
;
3856 options
->ConstantBufferPartialUpdate
= FALSE
;
3857 options
->ConstantBufferOffsetting
= FALSE
;
3858 options
->MapNoOverwriteOnDynamicConstantBuffer
= FALSE
;
3859 options
->MapNoOverwriteOnDynamicBufferSRV
= FALSE
;
3860 options
->MultisampleRTVWithForcedSampleCountOne
= FALSE
;
3861 options
->SAD4ShaderInstructions
= FALSE
;
3862 options
->ExtendedDoublesShaderInstructions
= FALSE
;
3863 options
->ExtendedResourceSharing
= FALSE
;
3867 case D3D11_FEATURE_D3D11_OPTIONS1
:
3869 D3D11_FEATURE_DATA_D3D11_OPTIONS1
*options
= feature_support_data
;
3870 if (feature_support_data_size
!= sizeof(*options
))
3872 WARN("Invalid data size.\n");
3873 return E_INVALIDARG
;
3876 FIXME("Returning fake Options1 support data.\n");
3877 options
->TiledResourcesTier
= D3D11_TILED_RESOURCES_NOT_SUPPORTED
;
3878 options
->MinMaxFiltering
= FALSE
;
3879 options
->ClearViewAlsoSupportsDepthOnlyFormats
= FALSE
;
3880 options
->MapOnDefaultBuffers
= FALSE
;
3884 case D3D11_FEATURE_D3D11_OPTIONS3
:
3886 D3D11_FEATURE_DATA_D3D11_OPTIONS3
*options
= feature_support_data
;
3887 if (feature_support_data_size
!= sizeof(*options
))
3889 WARN("Invalid data size.\n");
3890 return E_INVALIDARG
;
3893 wined3d_mutex_lock();
3894 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3895 wined3d_mutex_unlock();
3898 WARN("Failed to get device caps, hr %#x.\n", hr
);
3902 options
->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
3903 = wined3d_caps
.viewport_array_index_any_shader
;
3907 case D3D11_FEATURE_ARCHITECTURE_INFO
:
3909 D3D11_FEATURE_DATA_ARCHITECTURE_INFO
*options
= feature_support_data
;
3910 if (feature_support_data_size
!= sizeof(*options
))
3912 WARN("Invalid data size.\n");
3913 return E_INVALIDARG
;
3916 FIXME("Returning fake data architecture info.\n");
3917 options
->TileBasedDeferredRenderer
= FALSE
;
3922 FIXME("Unhandled feature %#x.\n", feature
);
3927 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
3928 UINT
*data_size
, void *data
)
3930 IDXGIDevice
*dxgi_device
;
3933 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3935 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3937 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
3938 IDXGIDevice_Release(dxgi_device
);
3943 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
3944 UINT data_size
, const void *data
)
3946 IDXGIDevice
*dxgi_device
;
3949 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
3951 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3953 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
3954 IDXGIDevice_Release(dxgi_device
);
3959 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device2
*iface
, REFGUID guid
,
3960 const IUnknown
*data
)
3962 IDXGIDevice
*dxgi_device
;
3965 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
3967 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
3969 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
3970 IDXGIDevice_Release(dxgi_device
);
3975 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device2
*iface
)
3977 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3979 TRACE("iface %p.\n", iface
);
3981 return device
->state
->feature_level
;
3984 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device2
*iface
)
3986 FIXME("iface %p stub!\n", iface
);
3991 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device2
*iface
)
3993 WARN("iface %p stub!\n", iface
);
3998 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device2
*iface
,
3999 ID3D11DeviceContext
**immediate_context
)
4001 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4003 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4005 *immediate_context
= (ID3D11DeviceContext
*)&device
->immediate_context
.ID3D11DeviceContext1_iface
;
4006 ID3D11DeviceContext_AddRef(*immediate_context
);
4009 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device2
*iface
, UINT flags
)
4011 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
4016 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device2
*iface
)
4018 FIXME("iface %p stub!\n", iface
);
4023 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext1(ID3D11Device2
*iface
,
4024 ID3D11DeviceContext1
**immediate_context
)
4026 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4028 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4030 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext1_iface
;
4031 ID3D11DeviceContext1_AddRef(*immediate_context
);
4034 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext1(ID3D11Device2
*iface
, UINT flags
,
4035 ID3D11DeviceContext1
**context
)
4037 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
4042 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState1(ID3D11Device2
*iface
,
4043 const D3D11_BLEND_DESC1
*desc
, ID3D11BlendState1
**state
)
4045 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4050 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState1(ID3D11Device2
*iface
,
4051 const D3D11_RASTERIZER_DESC1
*desc
, ID3D11RasterizerState1
**state
)
4053 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4058 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeviceContextState(ID3D11Device2
*iface
, UINT flags
,
4059 const D3D_FEATURE_LEVEL
*feature_levels
, UINT feature_level_count
, UINT sdk_version
,
4060 REFIID emulated_interface
, D3D_FEATURE_LEVEL
*chosen_feature_level
, ID3DDeviceContextState
**state
)
4062 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4063 struct d3d_device_context_state
*state_impl
;
4064 struct wined3d_state
*wined3d_state
;
4065 D3D_FEATURE_LEVEL feature_level
;
4066 HRESULT hr
= E_INVALIDARG
;
4068 TRACE("iface %p, flags %#x, feature_levels %p, feature_level_count %u, "
4069 "sdk_version %u, emulated_interface %s, chosen_feature_level %p, state %p.\n",
4070 iface
, flags
, feature_levels
, feature_level_count
,
4071 sdk_version
, debugstr_guid(emulated_interface
), chosen_feature_level
, state
);
4074 FIXME("Ignoring flags %#x.\n", flags
);
4076 wined3d_mutex_lock();
4078 if (!feature_level_count
)
4081 if (FAILED(hr
= wined3d_state_create(device
->wined3d_device
,
4082 (const enum wined3d_feature_level
*)feature_levels
, feature_level_count
, &wined3d_state
)))
4084 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
4086 if (chosen_feature_level
)
4087 *chosen_feature_level
= feature_level
;
4091 wined3d_state_destroy(wined3d_state
);
4092 wined3d_mutex_unlock();
4096 if (!(state_impl
= heap_alloc_zero(sizeof(*state_impl
))))
4098 wined3d_state_destroy(wined3d_state
);
4103 d3d_device_context_state_init(state_impl
, device
, feature_level
, emulated_interface
);
4104 if (!d3d_device_context_state_add_entry(state_impl
, device
, wined3d_state
))
4106 wined3d_state_destroy(wined3d_state
);
4107 ID3DDeviceContextState_Release(&state_impl
->ID3DDeviceContextState_iface
);
4112 *state
= &state_impl
->ID3DDeviceContextState_iface
;
4113 device
->d3d11_only
= FALSE
;
4114 wined3d_mutex_unlock();
4119 wined3d_mutex_unlock();
4120 if (chosen_feature_level
)
4121 *chosen_feature_level
= 0;
4127 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource1(ID3D11Device2
*iface
, HANDLE handle
,
4128 REFIID iid
, void **resource
)
4130 FIXME("iface %p, handle %p, iid %s, resource %p stub!\n", iface
, handle
, debugstr_guid(iid
), resource
);
4135 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResourceByName(ID3D11Device2
*iface
, const WCHAR
*name
,
4136 DWORD access
, REFIID iid
, void **resource
)
4138 FIXME("iface %p, name %s, access %#x, iid %s, resource %p stub!\n", iface
, debugstr_w(name
), access
,
4139 debugstr_guid(iid
), resource
);
4144 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext2(ID3D11Device2
*iface
,
4145 ID3D11DeviceContext2
**context
)
4147 FIXME("iface %p, context %p stub!\n", iface
, context
);
4150 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext2(ID3D11Device2
*iface
,
4151 UINT flags
, ID3D11DeviceContext2
**context
)
4153 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
4158 static void STDMETHODCALLTYPE
d3d11_device_GetResourceTiling(ID3D11Device2
*iface
,
4159 ID3D11Resource
*resource
, UINT
*tile_count
, D3D11_PACKED_MIP_DESC
*mip_desc
,
4160 D3D11_TILE_SHAPE
*tile_shape
, UINT
*subresource_tiling_count
, UINT first_subresource_tiling
,
4161 D3D11_SUBRESOURCE_TILING
*subresource_tiling
)
4163 FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
4164 "subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
4165 iface
, resource
, tile_count
, mip_desc
, tile_shape
,
4166 subresource_tiling_count
, first_subresource_tiling
, subresource_tiling
);
4169 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2
*iface
,
4170 DXGI_FORMAT format
, UINT sample_count
, UINT flags
, UINT
*quality_level_count
)
4172 FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
4173 iface
, format
, sample_count
, flags
, quality_level_count
);
4178 static const struct ID3D11Device2Vtbl d3d11_device_vtbl
=
4180 /* IUnknown methods */
4181 d3d11_device_QueryInterface
,
4182 d3d11_device_AddRef
,
4183 d3d11_device_Release
,
4184 /* ID3D11Device methods */
4185 d3d11_device_CreateBuffer
,
4186 d3d11_device_CreateTexture1D
,
4187 d3d11_device_CreateTexture2D
,
4188 d3d11_device_CreateTexture3D
,
4189 d3d11_device_CreateShaderResourceView
,
4190 d3d11_device_CreateUnorderedAccessView
,
4191 d3d11_device_CreateRenderTargetView
,
4192 d3d11_device_CreateDepthStencilView
,
4193 d3d11_device_CreateInputLayout
,
4194 d3d11_device_CreateVertexShader
,
4195 d3d11_device_CreateGeometryShader
,
4196 d3d11_device_CreateGeometryShaderWithStreamOutput
,
4197 d3d11_device_CreatePixelShader
,
4198 d3d11_device_CreateHullShader
,
4199 d3d11_device_CreateDomainShader
,
4200 d3d11_device_CreateComputeShader
,
4201 d3d11_device_CreateClassLinkage
,
4202 d3d11_device_CreateBlendState
,
4203 d3d11_device_CreateDepthStencilState
,
4204 d3d11_device_CreateRasterizerState
,
4205 d3d11_device_CreateSamplerState
,
4206 d3d11_device_CreateQuery
,
4207 d3d11_device_CreatePredicate
,
4208 d3d11_device_CreateCounter
,
4209 d3d11_device_CreateDeferredContext
,
4210 d3d11_device_OpenSharedResource
,
4211 d3d11_device_CheckFormatSupport
,
4212 d3d11_device_CheckMultisampleQualityLevels
,
4213 d3d11_device_CheckCounterInfo
,
4214 d3d11_device_CheckCounter
,
4215 d3d11_device_CheckFeatureSupport
,
4216 d3d11_device_GetPrivateData
,
4217 d3d11_device_SetPrivateData
,
4218 d3d11_device_SetPrivateDataInterface
,
4219 d3d11_device_GetFeatureLevel
,
4220 d3d11_device_GetCreationFlags
,
4221 d3d11_device_GetDeviceRemovedReason
,
4222 d3d11_device_GetImmediateContext
,
4223 d3d11_device_SetExceptionMode
,
4224 d3d11_device_GetExceptionMode
,
4225 /* ID3D11Device1 methods */
4226 d3d11_device_GetImmediateContext1
,
4227 d3d11_device_CreateDeferredContext1
,
4228 d3d11_device_CreateBlendState1
,
4229 d3d11_device_CreateRasterizerState1
,
4230 d3d11_device_CreateDeviceContextState
,
4231 d3d11_device_OpenSharedResource1
,
4232 d3d11_device_OpenSharedResourceByName
,
4233 /* ID3D11Device2 methods */
4234 d3d11_device_GetImmediateContext2
,
4235 d3d11_device_CreateDeferredContext2
,
4236 d3d11_device_GetResourceTiling
,
4237 d3d11_device_CheckMultisampleQualityLevels1
,
4240 /* Inner IUnknown methods */
4242 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
4244 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
4247 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
4249 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4251 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
4253 if (IsEqualGUID(riid
, &IID_ID3D11Device2
)
4254 || IsEqualGUID(riid
, &IID_ID3D11Device1
)
4255 || IsEqualGUID(riid
, &IID_ID3D11Device
)
4256 || IsEqualGUID(riid
, &IID_IUnknown
))
4258 *out
= &device
->ID3D11Device2_iface
;
4260 else if (!device
->d3d11_only
4261 && (IsEqualGUID(riid
, &IID_ID3D10Device1
)
4262 || IsEqualGUID(riid
, &IID_ID3D10Device
)))
4264 *out
= &device
->ID3D10Device1_iface
;
4266 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
4268 *out
= &device
->ID3D10Multithread_iface
;
4270 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
4272 *out
= &device
->IWineDXGIDeviceParent_iface
;
4276 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
4278 return E_NOINTERFACE
;
4281 IUnknown_AddRef((IUnknown
*)*out
);
4285 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
4287 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4288 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
4290 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
4295 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
4297 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4298 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
4301 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
4306 d3d_device_context_state_private_release(device
->state
);
4307 for (i
= 0; i
< device
->context_state_count
; ++i
)
4309 d3d_device_context_state_remove_entry(device
->context_states
[i
], device
);
4311 heap_free(device
->context_states
);
4312 d3d11_immediate_context_destroy(&device
->immediate_context
);
4313 if (device
->wined3d_device
)
4315 wined3d_mutex_lock();
4316 wined3d_device_decref(device
->wined3d_device
);
4317 wined3d_mutex_unlock();
4319 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
4320 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
4321 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4322 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4328 /* IUnknown methods */
4330 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID iid
,
4333 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4334 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
4337 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
4339 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4340 return IUnknown_AddRef(device
->outer_unk
);
4343 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
4345 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4346 return IUnknown_Release(device
->outer_unk
);
4349 /* ID3D10Device methods */
4351 static void d3d10_device_get_constant_buffers(ID3D10Device1
*iface
,
4352 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4354 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4357 wined3d_mutex_lock();
4358 for (i
= 0; i
< buffer_count
; ++i
)
4360 struct wined3d_buffer
*wined3d_buffer
;
4361 struct d3d_buffer
*buffer_impl
;
4363 if (!(wined3d_buffer
= wined3d_device_get_constant_buffer(device
->wined3d_device
,
4364 type
, start_slot
+ i
)))
4370 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4371 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4372 ID3D10Buffer_AddRef(buffers
[i
]);
4374 wined3d_mutex_unlock();
4377 static void d3d10_device_set_constant_buffers(ID3D10Device1
*iface
,
4378 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4380 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4383 wined3d_mutex_lock();
4384 for (i
= 0; i
< buffer_count
; ++i
)
4386 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4388 wined3d_device_context_set_constant_buffer(device
->immediate_context
.wined3d_context
, type
, start_slot
+ i
,
4389 buffer
? buffer
->wined3d_buffer
: NULL
);
4391 wined3d_mutex_unlock();
4394 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
4395 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4397 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4398 iface
, start_slot
, buffer_count
, buffers
);
4400 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
4401 buffer_count
, buffers
);
4404 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
4405 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4407 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4410 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4411 iface
, start_slot
, view_count
, views
);
4413 wined3d_mutex_lock();
4414 for (i
= 0; i
< view_count
; ++i
)
4416 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4418 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4419 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4421 wined3d_mutex_unlock();
4424 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
4425 ID3D10PixelShader
*shader
)
4427 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4428 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
4430 TRACE("iface %p, shader %p\n", iface
, shader
);
4432 wined3d_mutex_lock();
4433 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4434 WINED3D_SHADER_TYPE_PIXEL
, ps
? ps
->wined3d_shader
: NULL
);
4435 wined3d_mutex_unlock();
4438 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
4439 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4441 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4444 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4445 iface
, start_slot
, sampler_count
, samplers
);
4447 wined3d_mutex_lock();
4448 for (i
= 0; i
< sampler_count
; ++i
)
4450 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4452 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4453 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4455 wined3d_mutex_unlock();
4458 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
4459 ID3D10VertexShader
*shader
)
4461 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4462 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
4464 TRACE("iface %p, shader %p\n", iface
, shader
);
4466 wined3d_mutex_lock();
4467 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4468 WINED3D_SHADER_TYPE_VERTEX
, vs
? vs
->wined3d_shader
: NULL
);
4469 wined3d_mutex_unlock();
4472 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
4473 UINT start_index_location
, INT base_vertex_location
)
4475 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4477 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
4478 iface
, index_count
, start_index_location
, base_vertex_location
);
4480 wined3d_mutex_lock();
4481 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
,
4482 base_vertex_location
, start_index_location
, index_count
, 0, 0);
4483 wined3d_mutex_unlock();
4486 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
4487 UINT start_vertex_location
)
4489 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4491 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
4492 iface
, vertex_count
, start_vertex_location
);
4494 wined3d_mutex_lock();
4495 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
4496 wined3d_mutex_unlock();
4499 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
4500 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4502 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4503 iface
, start_slot
, buffer_count
, buffers
);
4505 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
4506 buffer_count
, buffers
);
4509 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
4510 ID3D10InputLayout
*input_layout
)
4512 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4513 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
4515 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
4517 wined3d_mutex_lock();
4518 wined3d_device_context_set_vertex_declaration(device
->immediate_context
.wined3d_context
,
4519 layout
? layout
->wined3d_decl
: NULL
);
4520 wined3d_mutex_unlock();
4523 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
4524 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
4526 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4529 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
4530 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
4532 wined3d_mutex_lock();
4533 for (i
= 0; i
< buffer_count
; ++i
)
4535 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4537 wined3d_device_context_set_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
4538 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
4540 wined3d_mutex_unlock();
4543 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
4544 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
4546 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4547 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
4549 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
4550 iface
, buffer
, debug_dxgi_format(format
), offset
);
4552 wined3d_mutex_lock();
4553 wined3d_device_context_set_index_buffer(device
->immediate_context
.wined3d_context
,
4554 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
4555 wined3dformat_from_dxgi_format(format
), offset
);
4556 wined3d_mutex_unlock();
4559 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
4560 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
4561 INT base_vertex_location
, UINT start_instance_location
)
4563 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4565 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
4566 "base_vertex_location %d, start_instance_location %u.\n",
4567 iface
, instance_index_count
, instance_count
, start_index_location
,
4568 base_vertex_location
, start_instance_location
);
4570 wined3d_mutex_lock();
4571 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
, base_vertex_location
,
4572 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
4573 wined3d_mutex_unlock();
4576 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
4577 UINT instance_vertex_count
, UINT instance_count
,
4578 UINT start_vertex_location
, UINT start_instance_location
)
4580 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4582 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
4583 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
4584 start_vertex_location
, start_instance_location
);
4586 wined3d_mutex_lock();
4587 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
,
4588 instance_vertex_count
, start_instance_location
, instance_count
);
4589 wined3d_mutex_unlock();
4592 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
4593 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4595 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4596 iface
, start_slot
, buffer_count
, buffers
);
4598 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
4599 buffer_count
, buffers
);
4602 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
4604 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4605 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
4607 TRACE("iface %p, shader %p.\n", iface
, shader
);
4609 wined3d_mutex_lock();
4610 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4611 WINED3D_SHADER_TYPE_GEOMETRY
, gs
? gs
->wined3d_shader
: NULL
);
4612 wined3d_mutex_unlock();
4615 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
4616 D3D10_PRIMITIVE_TOPOLOGY topology
)
4618 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4620 TRACE("iface %p, topology %s.\n", iface
, debug_d3d10_primitive_topology(topology
));
4622 wined3d_mutex_lock();
4623 wined3d_device_set_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
)topology
, 0);
4624 wined3d_mutex_unlock();
4627 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
4628 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4630 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4633 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4634 iface
, start_slot
, view_count
, views
);
4636 wined3d_mutex_lock();
4637 for (i
= 0; i
< view_count
; ++i
)
4639 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4641 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4642 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4644 wined3d_mutex_unlock();
4647 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
4648 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4650 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4653 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4654 iface
, start_slot
, sampler_count
, samplers
);
4656 wined3d_mutex_lock();
4657 for (i
= 0; i
< sampler_count
; ++i
)
4659 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4661 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4662 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4664 wined3d_mutex_unlock();
4667 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
4669 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4670 struct d3d_query
*query
;
4672 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
4674 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
4675 wined3d_mutex_lock();
4676 wined3d_device_context_set_predication(device
->immediate_context
.wined3d_context
,
4677 query
? query
->wined3d_query
: NULL
, value
);
4678 wined3d_mutex_unlock();
4681 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
4682 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4684 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4687 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4688 iface
, start_slot
, view_count
, views
);
4690 wined3d_mutex_lock();
4691 for (i
= 0; i
< view_count
; ++i
)
4693 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4695 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4696 WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4698 wined3d_mutex_unlock();
4701 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
4702 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4704 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4707 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4708 iface
, start_slot
, sampler_count
, samplers
);
4710 wined3d_mutex_lock();
4711 for (i
= 0; i
< sampler_count
; ++i
)
4713 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4715 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
4716 start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4718 wined3d_mutex_unlock();
4721 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
4722 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
4723 ID3D10DepthStencilView
*depth_stencil_view
)
4725 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4726 struct d3d_depthstencil_view
*dsv
;
4729 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4730 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
4732 wined3d_mutex_lock();
4733 for (i
= 0; i
< render_target_view_count
; ++i
)
4735 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
4737 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
,
4738 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
4740 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4742 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
, NULL
, FALSE
);
4745 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4746 wined3d_device_context_set_depth_stencil_view(device
->immediate_context
.wined3d_context
,
4747 dsv
? dsv
->wined3d_view
: NULL
);
4748 wined3d_mutex_unlock();
4751 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
4752 ID3D10BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
4754 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4755 struct d3d_blend_state
*blend_state_object
;
4757 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
4758 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
4760 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
4761 d3d11_immediate_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4762 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
4765 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
4766 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
4768 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4769 struct d3d_depthstencil_state
*ds_state_object
;
4771 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
4772 iface
, depth_stencil_state
, stencil_ref
);
4774 ds_state_object
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
4775 d3d11_immediate_context_OMSetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4776 ds_state_object
? &ds_state_object
->ID3D11DepthStencilState_iface
: NULL
, stencil_ref
);
4779 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
4780 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
4782 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4783 unsigned int count
, i
;
4785 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
4787 count
= min(target_count
, D3D10_SO_BUFFER_SLOT_COUNT
);
4788 wined3d_mutex_lock();
4789 for (i
= 0; i
< count
; ++i
)
4791 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
4793 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
,
4794 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
4797 for (i
= count
; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
4799 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
, NULL
, 0);
4801 wined3d_mutex_unlock();
4804 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
4806 FIXME("iface %p stub!\n", iface
);
4809 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
4811 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4812 struct d3d_rasterizer_state
*rasterizer_state_object
;
4814 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
4816 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
4817 d3d11_immediate_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4818 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
4821 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
4822 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
4824 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4825 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
4828 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
4830 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
4833 for (i
= 0; i
< viewport_count
; ++i
)
4835 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
4836 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
4837 wined3d_vp
[i
].width
= viewports
[i
].Width
;
4838 wined3d_vp
[i
].height
= viewports
[i
].Height
;
4839 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
4840 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
4843 wined3d_mutex_lock();
4844 wined3d_device_context_set_viewports(device
->immediate_context
.wined3d_context
, viewport_count
, wined3d_vp
);
4845 wined3d_mutex_unlock();
4848 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
4849 UINT rect_count
, const D3D10_RECT
*rects
)
4851 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4853 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
4855 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
4858 wined3d_mutex_lock();
4859 wined3d_device_context_set_scissor_rects(device
->immediate_context
.wined3d_context
, rect_count
, rects
);
4860 wined3d_mutex_unlock();
4863 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
4864 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
4865 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
4867 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
4868 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4869 struct wined3d_box wined3d_src_box
;
4871 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4872 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
4873 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
4874 src_resource
, src_subresource_idx
, src_box
);
4876 if (!dst_resource
|| !src_resource
)
4880 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
4881 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
4883 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
4884 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
4885 wined3d_mutex_lock();
4886 wined3d_device_context_copy_sub_resource_region(device
->immediate_context
.wined3d_context
,
4887 wined3d_dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
4888 wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
4889 wined3d_mutex_unlock();
4892 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
4893 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
4895 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
4896 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4898 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
4900 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
4901 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
4902 wined3d_mutex_lock();
4903 wined3d_device_context_copy_resource(device
->immediate_context
.wined3d_context
,
4904 wined3d_dst_resource
, wined3d_src_resource
);
4905 wined3d_mutex_unlock();
4908 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
4909 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
4910 const void *data
, UINT row_pitch
, UINT depth_pitch
)
4912 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4913 ID3D11Resource
*d3d11_resource
;
4915 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
4916 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
4918 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
4919 d3d11_immediate_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4920 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
4921 ID3D11Resource_Release(d3d11_resource
);
4924 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
4925 ID3D10RenderTargetView
*render_target_view
, const float color_rgba
[4])
4927 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4928 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
4929 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
4932 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
4933 iface
, render_target_view
, debug_float4(color_rgba
));
4938 wined3d_mutex_lock();
4939 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
4940 view
->wined3d_view
, NULL
, WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
4941 ERR("Failed to clear view, hr %#x.\n", hr
);
4942 wined3d_mutex_unlock();
4945 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
4946 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
4948 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4949 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4950 DWORD wined3d_flags
;
4953 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
4954 iface
, depth_stencil_view
, flags
, depth
, stencil
);
4959 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
4961 wined3d_mutex_lock();
4962 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
4963 view
->wined3d_view
, NULL
, wined3d_flags
, NULL
, depth
, stencil
)))
4964 ERR("Failed to clear view, hr %#x.\n", hr
);
4965 wined3d_mutex_unlock();
4968 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
4969 ID3D10ShaderResourceView
*view
)
4971 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4972 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D10ShaderResourceView(view
);
4974 TRACE("iface %p, view %p.\n", iface
, view
);
4976 wined3d_mutex_lock();
4977 wined3d_device_context_generate_mipmaps(device
->immediate_context
.wined3d_context
, srv
->wined3d_view
);
4978 wined3d_mutex_unlock();
4981 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
4982 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
4983 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
4985 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
4986 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4987 enum wined3d_format_id wined3d_format
;
4989 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
4990 "src_resource %p, src_subresource_idx %u, format %s.\n",
4991 iface
, dst_resource
, dst_subresource_idx
,
4992 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
4994 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
4995 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
4996 wined3d_format
= wined3dformat_from_dxgi_format(format
);
4997 wined3d_mutex_lock();
4998 wined3d_device_context_resolve_sub_resource(device
->immediate_context
.wined3d_context
,
4999 wined3d_dst_resource
, dst_subresource_idx
,
5000 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
5001 wined3d_mutex_unlock();
5004 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
5005 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5007 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5008 iface
, start_slot
, buffer_count
, buffers
);
5010 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, buffer_count
,
5014 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
5015 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5017 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5020 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5021 iface
, start_slot
, view_count
, views
);
5023 wined3d_mutex_lock();
5024 for (i
= 0; i
< view_count
; ++i
)
5026 struct wined3d_shader_resource_view
*wined3d_view
;
5027 struct d3d_shader_resource_view
*view_impl
;
5029 if (!(wined3d_view
= wined3d_device_get_ps_resource_view(device
->wined3d_device
, start_slot
+ i
)))
5035 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5036 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5037 ID3D10ShaderResourceView_AddRef(views
[i
]);
5039 wined3d_mutex_unlock();
5042 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
5044 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5045 struct d3d_pixel_shader
*shader_impl
;
5046 struct wined3d_shader
*wined3d_shader
;
5048 TRACE("iface %p, shader %p.\n", iface
, shader
);
5050 wined3d_mutex_lock();
5051 if (!(wined3d_shader
= wined3d_device_get_pixel_shader(device
->wined3d_device
)))
5053 wined3d_mutex_unlock();
5058 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5059 wined3d_mutex_unlock();
5060 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
5061 ID3D10PixelShader_AddRef(*shader
);
5064 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
5065 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5067 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5070 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5071 iface
, start_slot
, sampler_count
, samplers
);
5073 wined3d_mutex_lock();
5074 for (i
= 0; i
< sampler_count
; ++i
)
5076 struct d3d_sampler_state
*sampler_impl
;
5077 struct wined3d_sampler
*wined3d_sampler
;
5079 if (!(wined3d_sampler
= wined3d_device_get_ps_sampler(device
->wined3d_device
, start_slot
+ i
)))
5085 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5086 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5087 ID3D10SamplerState_AddRef(samplers
[i
]);
5089 wined3d_mutex_unlock();
5092 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
5094 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5095 struct d3d_vertex_shader
*shader_impl
;
5096 struct wined3d_shader
*wined3d_shader
;
5098 TRACE("iface %p, shader %p.\n", iface
, shader
);
5100 wined3d_mutex_lock();
5101 if (!(wined3d_shader
= wined3d_device_get_vertex_shader(device
->wined3d_device
)))
5103 wined3d_mutex_unlock();
5108 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5109 wined3d_mutex_unlock();
5110 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
5111 ID3D10VertexShader_AddRef(*shader
);
5114 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
5115 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5117 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5118 iface
, start_slot
, buffer_count
, buffers
);
5120 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, buffer_count
,
5124 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
5126 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5127 struct wined3d_vertex_declaration
*wined3d_declaration
;
5128 struct d3d_input_layout
*input_layout_impl
;
5130 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
5132 wined3d_mutex_lock();
5133 if (!(wined3d_declaration
= wined3d_device_get_vertex_declaration(device
->wined3d_device
)))
5135 wined3d_mutex_unlock();
5136 *input_layout
= NULL
;
5140 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
5141 wined3d_mutex_unlock();
5142 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
5143 ID3D10InputLayout_AddRef(*input_layout
);
5146 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
5147 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
5149 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5152 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
5153 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
5155 wined3d_mutex_lock();
5156 for (i
= 0; i
< buffer_count
; ++i
)
5158 struct wined3d_buffer
*wined3d_buffer
= NULL
;
5159 struct d3d_buffer
*buffer_impl
;
5161 if (FAILED(wined3d_device_get_stream_source(device
->wined3d_device
, start_slot
+ i
,
5162 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
5163 ERR("Failed to get vertex buffer.\n");
5165 if (!wined3d_buffer
)
5171 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5172 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5173 ID3D10Buffer_AddRef(buffers
[i
]);
5175 wined3d_mutex_unlock();
5178 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
5179 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
5181 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5182 enum wined3d_format_id wined3d_format
;
5183 struct wined3d_buffer
*wined3d_buffer
;
5184 struct d3d_buffer
*buffer_impl
;
5186 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
5188 wined3d_mutex_lock();
5189 wined3d_buffer
= wined3d_device_get_index_buffer(device
->wined3d_device
, &wined3d_format
, offset
);
5190 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
5191 if (!wined3d_buffer
)
5193 wined3d_mutex_unlock();
5198 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5199 wined3d_mutex_unlock();
5200 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
5201 ID3D10Buffer_AddRef(*buffer
);
5204 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
5205 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5207 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5208 iface
, start_slot
, buffer_count
, buffers
);
5210 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, buffer_count
,
5214 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
5216 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5217 struct d3d_geometry_shader
*shader_impl
;
5218 struct wined3d_shader
*wined3d_shader
;
5220 TRACE("iface %p, shader %p.\n", iface
, shader
);
5222 wined3d_mutex_lock();
5223 if (!(wined3d_shader
= wined3d_device_get_geometry_shader(device
->wined3d_device
)))
5225 wined3d_mutex_unlock();
5230 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5231 wined3d_mutex_unlock();
5232 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
5233 ID3D10GeometryShader_AddRef(*shader
);
5236 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
5237 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
5239 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5241 TRACE("iface %p, topology %p.\n", iface
, topology
);
5243 wined3d_mutex_lock();
5244 wined3d_device_get_primitive_type(device
->wined3d_device
, (enum wined3d_primitive_type
*)topology
, NULL
);
5245 wined3d_mutex_unlock();
5248 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
5249 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5251 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5254 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5255 iface
, start_slot
, view_count
, views
);
5257 wined3d_mutex_lock();
5258 for (i
= 0; i
< view_count
; ++i
)
5260 struct wined3d_shader_resource_view
*wined3d_view
;
5261 struct d3d_shader_resource_view
*view_impl
;
5263 if (!(wined3d_view
= wined3d_device_get_vs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
5269 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5270 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5271 ID3D10ShaderResourceView_AddRef(views
[i
]);
5273 wined3d_mutex_unlock();
5276 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
5277 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5279 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5282 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5283 iface
, start_slot
, sampler_count
, samplers
);
5285 wined3d_mutex_lock();
5286 for (i
= 0; i
< sampler_count
; ++i
)
5288 struct d3d_sampler_state
*sampler_impl
;
5289 struct wined3d_sampler
*wined3d_sampler
;
5291 if (!(wined3d_sampler
= wined3d_device_get_vs_sampler(device
->wined3d_device
, start_slot
+ i
)))
5297 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5298 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5299 ID3D10SamplerState_AddRef(samplers
[i
]);
5301 wined3d_mutex_unlock();
5304 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
5305 ID3D10Predicate
**predicate
, BOOL
*value
)
5307 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5308 struct wined3d_query
*wined3d_predicate
;
5309 struct d3d_query
*predicate_impl
;
5311 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
5313 wined3d_mutex_lock();
5314 if (!(wined3d_predicate
= wined3d_device_get_predication(device
->wined3d_device
, value
)))
5316 wined3d_mutex_unlock();
5321 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
5322 wined3d_mutex_unlock();
5323 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
5324 ID3D10Predicate_AddRef(*predicate
);
5327 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
5328 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5330 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5333 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5334 iface
, start_slot
, view_count
, views
);
5336 wined3d_mutex_lock();
5337 for (i
= 0; i
< view_count
; ++i
)
5339 struct wined3d_shader_resource_view
*wined3d_view
;
5340 struct d3d_shader_resource_view
*view_impl
;
5342 if (!(wined3d_view
= wined3d_device_get_gs_resource_view(device
->wined3d_device
, start_slot
+ i
)))
5348 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5349 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5350 ID3D10ShaderResourceView_AddRef(views
[i
]);
5352 wined3d_mutex_unlock();
5355 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
5356 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5358 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5361 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5362 iface
, start_slot
, sampler_count
, samplers
);
5364 wined3d_mutex_lock();
5365 for (i
= 0; i
< sampler_count
; ++i
)
5367 struct d3d_sampler_state
*sampler_impl
;
5368 struct wined3d_sampler
*wined3d_sampler
;
5370 if (!(wined3d_sampler
= wined3d_device_get_gs_sampler(device
->wined3d_device
, start_slot
+ i
)))
5376 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5377 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5378 ID3D10SamplerState_AddRef(samplers
[i
]);
5380 wined3d_mutex_unlock();
5383 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
5384 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
5386 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5387 struct wined3d_rendertarget_view
*wined3d_view
;
5389 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
5390 iface
, view_count
, render_target_views
, depth_stencil_view
);
5392 wined3d_mutex_lock();
5393 if (render_target_views
)
5395 struct d3d_rendertarget_view
*view_impl
;
5398 for (i
= 0; i
< view_count
; ++i
)
5400 if (!(wined3d_view
= wined3d_device_get_rendertarget_view(device
->wined3d_device
, i
))
5401 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5403 render_target_views
[i
] = NULL
;
5407 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
5408 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
5412 if (depth_stencil_view
)
5414 struct d3d_depthstencil_view
*view_impl
;
5416 if (!(wined3d_view
= wined3d_device_get_depth_stencil_view(device
->wined3d_device
))
5417 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5419 *depth_stencil_view
= NULL
;
5423 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
5424 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
5427 wined3d_mutex_unlock();
5430 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
5431 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
5433 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5434 ID3D11BlendState
*d3d11_blend_state
;
5436 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
5437 iface
, blend_state
, blend_factor
, sample_mask
);
5439 d3d11_immediate_context_OMGetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5440 &d3d11_blend_state
, blend_factor
, sample_mask
);
5442 if (d3d11_blend_state
)
5443 *blend_state
= (ID3D10BlendState
*)&impl_from_ID3D11BlendState(d3d11_blend_state
)->ID3D10BlendState1_iface
;
5445 *blend_state
= NULL
;
5448 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
5449 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
5451 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5452 ID3D11DepthStencilState
*d3d11_iface
;
5454 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
5455 iface
, depth_stencil_state
, stencil_ref
);
5457 d3d11_immediate_context_OMGetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5458 &d3d11_iface
, stencil_ref
);
5461 *depth_stencil_state
= &impl_from_ID3D11DepthStencilState(d3d11_iface
)->ID3D10DepthStencilState_iface
;
5463 *depth_stencil_state
= NULL
;
5466 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
5467 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
5469 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5472 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
5473 iface
, buffer_count
, buffers
, offsets
);
5475 wined3d_mutex_lock();
5476 for (i
= 0; i
< buffer_count
; ++i
)
5478 struct wined3d_buffer
*wined3d_buffer
;
5479 struct d3d_buffer
*buffer_impl
;
5481 if (!(wined3d_buffer
= wined3d_device_get_stream_output(device
->wined3d_device
, i
, &offsets
[i
])))
5487 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5488 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5489 ID3D10Buffer_AddRef(buffers
[i
]);
5491 wined3d_mutex_unlock();
5494 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
5496 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5497 struct d3d_rasterizer_state
*rasterizer_state_impl
;
5498 struct wined3d_rasterizer_state
*wined3d_state
;
5500 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5502 wined3d_mutex_lock();
5503 if ((wined3d_state
= wined3d_device_get_rasterizer_state(device
->wined3d_device
)))
5505 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
5506 ID3D10RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D10RasterizerState_iface
);
5510 *rasterizer_state
= NULL
;
5512 wined3d_mutex_unlock();
5515 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
5516 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
5518 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5519 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5520 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
5522 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
5524 if (!viewport_count
)
5527 wined3d_mutex_lock();
5528 wined3d_device_get_viewports(device
->wined3d_device
, &actual_count
, viewports
? wined3d_vp
: NULL
);
5529 wined3d_mutex_unlock();
5533 *viewport_count
= actual_count
;
5537 if (*viewport_count
> actual_count
)
5538 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
5540 *viewport_count
= min(actual_count
, *viewport_count
);
5541 for (i
= 0; i
< *viewport_count
; ++i
)
5543 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
5544 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
5545 viewports
[i
].Width
= wined3d_vp
[i
].width
;
5546 viewports
[i
].Height
= wined3d_vp
[i
].height
;
5547 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
5548 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
5552 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
5554 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5555 unsigned int actual_count
;
5557 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
5562 actual_count
= *rect_count
;
5564 wined3d_mutex_lock();
5565 wined3d_device_get_scissor_rects(device
->wined3d_device
, &actual_count
, rects
);
5566 wined3d_mutex_unlock();
5570 *rect_count
= actual_count
;
5574 if (*rect_count
> actual_count
)
5575 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
5578 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
5580 TRACE("iface %p.\n", iface
);
5582 /* In the current implementation the device is never removed, so we can
5583 * just return S_OK here. */
5588 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
5590 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
5595 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
5597 FIXME("iface %p stub!\n", iface
);
5602 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
5603 REFGUID guid
, UINT
*data_size
, void *data
)
5605 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5607 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5609 return d3d11_device_GetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5612 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
5613 REFGUID guid
, UINT data_size
, const void *data
)
5615 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5617 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5619 return d3d11_device_SetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5622 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
5623 REFGUID guid
, const IUnknown
*data
)
5625 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5627 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
5629 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device2_iface
, guid
, data
);
5632 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
5634 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5636 TRACE("iface %p.\n", iface
);
5638 d3d11_immediate_context_ClearState(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
5641 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
5643 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5645 TRACE("iface %p.\n", iface
);
5647 wined3d_mutex_lock();
5648 wined3d_device_flush(device
->wined3d_device
);
5649 wined3d_mutex_unlock();
5652 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
5653 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
5655 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5656 D3D11_BUFFER_DESC d3d11_desc
;
5657 struct d3d_buffer
*object
;
5660 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
5662 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
5663 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5664 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5665 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5666 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5667 d3d11_desc
.StructureByteStride
= 0;
5669 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5672 *buffer
= &object
->ID3D10Buffer_iface
;
5677 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
5678 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
5680 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5681 D3D11_TEXTURE1D_DESC d3d11_desc
;
5682 struct d3d_texture1d
*object
;
5685 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5687 d3d11_desc
.Width
= desc
->Width
;
5688 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5689 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5690 d3d11_desc
.Format
= desc
->Format
;
5691 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5692 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5693 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5694 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5696 if (FAILED(hr
= d3d_texture1d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5699 *texture
= &object
->ID3D10Texture1D_iface
;
5704 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
5705 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5706 ID3D10Texture2D
**texture
)
5708 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5709 D3D11_TEXTURE2D_DESC d3d11_desc
;
5710 struct d3d_texture2d
*object
;
5713 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5715 d3d11_desc
.Width
= desc
->Width
;
5716 d3d11_desc
.Height
= desc
->Height
;
5717 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5718 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5719 d3d11_desc
.Format
= desc
->Format
;
5720 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
5721 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5722 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5723 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5724 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5726 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5729 *texture
= &object
->ID3D10Texture2D_iface
;
5734 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
5735 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5736 ID3D10Texture3D
**texture
)
5738 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5739 D3D11_TEXTURE3D_DESC d3d11_desc
;
5740 struct d3d_texture3d
*object
;
5743 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5745 d3d11_desc
.Width
= desc
->Width
;
5746 d3d11_desc
.Height
= desc
->Height
;
5747 d3d11_desc
.Depth
= desc
->Depth
;
5748 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5749 d3d11_desc
.Format
= desc
->Format
;
5750 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5751 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5752 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5753 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5755 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5758 *texture
= &object
->ID3D10Texture3D_iface
;
5763 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
5764 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
5766 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5767 struct d3d_shader_resource_view
*object
;
5768 ID3D11Resource
*d3d11_resource
;
5771 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5774 return E_INVALIDARG
;
5776 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5778 ERR("Resource does not implement ID3D11Resource.\n");
5782 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
5784 ID3D11Resource_Release(d3d11_resource
);
5788 *view
= &object
->ID3D10ShaderResourceView1_iface
;
5793 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
5794 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
5796 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5798 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
5799 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
5802 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
5803 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
5805 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5806 struct d3d_rendertarget_view
*object
;
5807 ID3D11Resource
*d3d11_resource
;
5810 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5813 return E_INVALIDARG
;
5815 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5817 ERR("Resource does not implement ID3D11Resource.\n");
5821 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
5822 ID3D11Resource_Release(d3d11_resource
);
5826 *view
= &object
->ID3D10RenderTargetView_iface
;
5831 static D3D11_DSV_DIMENSION
d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim
)
5833 return (D3D11_DSV_DIMENSION
)dim
;
5836 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
5837 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
5839 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5840 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
5841 struct d3d_depthstencil_view
*object
;
5842 ID3D11Resource
*d3d11_resource
;
5845 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5849 d3d11_desc
.Format
= desc
->Format
;
5850 d3d11_desc
.ViewDimension
= d3d11_dsv_dimension_from_d3d10(desc
->ViewDimension
);
5851 d3d11_desc
.Flags
= 0;
5852 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
5855 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5857 ERR("Resource does not implement ID3D11Resource.\n");
5861 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
5862 ID3D11Resource_Release(d3d11_resource
);
5866 *view
= &object
->ID3D10DepthStencilView_iface
;
5871 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
5872 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
5873 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
5874 ID3D10InputLayout
**input_layout
)
5876 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5877 struct d3d_input_layout
*object
;
5880 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
5881 "shader_byte_code_length %lu, input_layout %p\n",
5882 iface
, element_descs
, element_count
, shader_byte_code
,
5883 shader_byte_code_length
, input_layout
);
5885 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
5886 shader_byte_code
, shader_byte_code_length
, &object
)))
5889 *input_layout
= &object
->ID3D10InputLayout_iface
;
5894 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
5895 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
5897 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5898 struct d3d_vertex_shader
*object
;
5901 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5902 iface
, byte_code
, byte_code_length
, shader
);
5904 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
5907 *shader
= &object
->ID3D10VertexShader_iface
;
5912 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
5913 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
5915 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5916 struct d3d_geometry_shader
*object
;
5919 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
5920 iface
, byte_code
, byte_code_length
, shader
);
5922 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
5923 NULL
, 0, NULL
, 0, 0, &object
)))
5926 *shader
= &object
->ID3D10GeometryShader_iface
;
5931 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
5932 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
5933 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
5935 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5936 D3D11_SO_DECLARATION_ENTRY
*so_entries
= NULL
;
5937 struct d3d_geometry_shader
*object
;
5938 unsigned int i
, stride_count
= 1;
5941 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
5942 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
5943 iface
, byte_code
, byte_code_length
, output_stream_decls
,
5944 output_stream_decl_count
, output_stream_stride
, shader
);
5946 if (!output_stream_decl_count
&& output_stream_stride
)
5948 WARN("Stride must be 0 when declaration entry count is 0.\n");
5950 return E_INVALIDARG
;
5953 if (output_stream_decl_count
5954 && !(so_entries
= heap_calloc(output_stream_decl_count
, sizeof(*so_entries
))))
5956 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
5958 return E_OUTOFMEMORY
;
5961 for (i
= 0; i
< output_stream_decl_count
; ++i
)
5963 so_entries
[i
].Stream
= 0;
5964 so_entries
[i
].SemanticName
= output_stream_decls
[i
].SemanticName
;
5965 so_entries
[i
].SemanticIndex
= output_stream_decls
[i
].SemanticIndex
;
5966 so_entries
[i
].StartComponent
= output_stream_decls
[i
].StartComponent
;
5967 so_entries
[i
].ComponentCount
= output_stream_decls
[i
].ComponentCount
;
5968 so_entries
[i
].OutputSlot
= output_stream_decls
[i
].OutputSlot
;
5970 if (output_stream_decls
[i
].OutputSlot
)
5973 if (output_stream_stride
)
5975 WARN("Stride must be 0 when multiple output slots are used.\n");
5976 heap_free(so_entries
);
5978 return E_INVALIDARG
;
5983 hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
5984 so_entries
, output_stream_decl_count
, &output_stream_stride
, stride_count
, 0, &object
);
5985 heap_free(so_entries
);
5992 *shader
= &object
->ID3D10GeometryShader_iface
;
5997 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
5998 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
6000 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6001 struct d3d_pixel_shader
*object
;
6004 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6005 iface
, byte_code
, byte_code_length
, shader
);
6007 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6010 *shader
= &object
->ID3D10PixelShader_iface
;
6015 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
6016 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
6018 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6019 struct d3d_blend_state
*object
;
6022 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6024 if (FAILED(hr
= d3d_blend_state_create(device
, (const D3D11_BLEND_DESC
*)desc
, &object
)))
6027 *blend_state
= &object
->ID3D10BlendState1_iface
;
6032 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
6033 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
6035 D3D10_BLEND_DESC1 d3d10_1_desc
;
6038 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6041 return E_INVALIDARG
;
6043 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
6044 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
6045 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
6047 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
6048 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
6049 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
6052 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
6054 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
6055 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
6056 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
6057 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
6058 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
6059 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
6060 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
6061 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
6064 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
6067 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
6068 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
6070 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6071 struct d3d_depthstencil_state
*object
;
6074 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
6076 if (FAILED(hr
= d3d_depthstencil_state_create(device
, (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &object
)))
6079 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
6084 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
6085 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
6087 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6088 struct d3d_rasterizer_state
*object
;
6091 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
6093 if (FAILED(hr
= d3d_rasterizer_state_create(device
, (const D3D11_RASTERIZER_DESC
*)desc
, &object
)))
6096 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
6101 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
6102 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
6104 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6105 struct d3d_sampler_state
*object
;
6108 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
6110 if (FAILED(hr
= d3d_sampler_state_create(device
, (const D3D11_SAMPLER_DESC
*)desc
, &object
)))
6113 *sampler_state
= &object
->ID3D10SamplerState_iface
;
6118 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
6119 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
6121 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6122 struct d3d_query
*object
;
6125 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
6127 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
6132 *query
= &object
->ID3D10Query_iface
;
6136 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6140 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
6141 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
6143 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6144 struct d3d_query
*object
;
6147 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
6149 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
6154 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
6158 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6162 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
6163 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
6165 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
6170 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
6171 DXGI_FORMAT format
, UINT
*format_support
)
6173 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6175 TRACE("iface %p, format %s, format_support %p.\n",
6176 iface
, debug_dxgi_format(format
), format_support
);
6178 return d3d11_device_CheckFormatSupport(&device
->ID3D11Device2_iface
, format
, format_support
);
6181 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
6182 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
6184 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6186 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
6187 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
6189 return d3d11_device_CheckMultisampleQualityLevels(&device
->ID3D11Device2_iface
, format
,
6190 sample_count
, quality_level_count
);
6193 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
6195 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
6198 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
6199 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
6200 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
6202 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
6203 "units %p, units_length %p, description %p, description_length %p stub!\n",
6204 iface
, desc
, type
, active_counters
, name
, name_length
,
6205 units
, units_length
, description
, description_length
);
6210 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
6212 FIXME("iface %p stub!\n", iface
);
6217 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
6218 HANDLE resource_handle
, REFIID guid
, void **resource
)
6220 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
6221 iface
, resource_handle
, debugstr_guid(guid
), resource
);
6226 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
6228 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
6231 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
6233 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
6236 static D3D10_FEATURE_LEVEL1
d3d10_feature_level1_from_d3d_feature_level(D3D_FEATURE_LEVEL level
)
6238 return (D3D10_FEATURE_LEVEL1
)level
;
6241 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
6243 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6245 TRACE("iface %p.\n", iface
);
6247 return d3d10_feature_level1_from_d3d_feature_level(device
->state
->feature_level
);
6250 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
6252 /* IUnknown methods */
6253 d3d10_device_QueryInterface
,
6254 d3d10_device_AddRef
,
6255 d3d10_device_Release
,
6256 /* ID3D10Device methods */
6257 d3d10_device_VSSetConstantBuffers
,
6258 d3d10_device_PSSetShaderResources
,
6259 d3d10_device_PSSetShader
,
6260 d3d10_device_PSSetSamplers
,
6261 d3d10_device_VSSetShader
,
6262 d3d10_device_DrawIndexed
,
6264 d3d10_device_PSSetConstantBuffers
,
6265 d3d10_device_IASetInputLayout
,
6266 d3d10_device_IASetVertexBuffers
,
6267 d3d10_device_IASetIndexBuffer
,
6268 d3d10_device_DrawIndexedInstanced
,
6269 d3d10_device_DrawInstanced
,
6270 d3d10_device_GSSetConstantBuffers
,
6271 d3d10_device_GSSetShader
,
6272 d3d10_device_IASetPrimitiveTopology
,
6273 d3d10_device_VSSetShaderResources
,
6274 d3d10_device_VSSetSamplers
,
6275 d3d10_device_SetPredication
,
6276 d3d10_device_GSSetShaderResources
,
6277 d3d10_device_GSSetSamplers
,
6278 d3d10_device_OMSetRenderTargets
,
6279 d3d10_device_OMSetBlendState
,
6280 d3d10_device_OMSetDepthStencilState
,
6281 d3d10_device_SOSetTargets
,
6282 d3d10_device_DrawAuto
,
6283 d3d10_device_RSSetState
,
6284 d3d10_device_RSSetViewports
,
6285 d3d10_device_RSSetScissorRects
,
6286 d3d10_device_CopySubresourceRegion
,
6287 d3d10_device_CopyResource
,
6288 d3d10_device_UpdateSubresource
,
6289 d3d10_device_ClearRenderTargetView
,
6290 d3d10_device_ClearDepthStencilView
,
6291 d3d10_device_GenerateMips
,
6292 d3d10_device_ResolveSubresource
,
6293 d3d10_device_VSGetConstantBuffers
,
6294 d3d10_device_PSGetShaderResources
,
6295 d3d10_device_PSGetShader
,
6296 d3d10_device_PSGetSamplers
,
6297 d3d10_device_VSGetShader
,
6298 d3d10_device_PSGetConstantBuffers
,
6299 d3d10_device_IAGetInputLayout
,
6300 d3d10_device_IAGetVertexBuffers
,
6301 d3d10_device_IAGetIndexBuffer
,
6302 d3d10_device_GSGetConstantBuffers
,
6303 d3d10_device_GSGetShader
,
6304 d3d10_device_IAGetPrimitiveTopology
,
6305 d3d10_device_VSGetShaderResources
,
6306 d3d10_device_VSGetSamplers
,
6307 d3d10_device_GetPredication
,
6308 d3d10_device_GSGetShaderResources
,
6309 d3d10_device_GSGetSamplers
,
6310 d3d10_device_OMGetRenderTargets
,
6311 d3d10_device_OMGetBlendState
,
6312 d3d10_device_OMGetDepthStencilState
,
6313 d3d10_device_SOGetTargets
,
6314 d3d10_device_RSGetState
,
6315 d3d10_device_RSGetViewports
,
6316 d3d10_device_RSGetScissorRects
,
6317 d3d10_device_GetDeviceRemovedReason
,
6318 d3d10_device_SetExceptionMode
,
6319 d3d10_device_GetExceptionMode
,
6320 d3d10_device_GetPrivateData
,
6321 d3d10_device_SetPrivateData
,
6322 d3d10_device_SetPrivateDataInterface
,
6323 d3d10_device_ClearState
,
6325 d3d10_device_CreateBuffer
,
6326 d3d10_device_CreateTexture1D
,
6327 d3d10_device_CreateTexture2D
,
6328 d3d10_device_CreateTexture3D
,
6329 d3d10_device_CreateShaderResourceView
,
6330 d3d10_device_CreateRenderTargetView
,
6331 d3d10_device_CreateDepthStencilView
,
6332 d3d10_device_CreateInputLayout
,
6333 d3d10_device_CreateVertexShader
,
6334 d3d10_device_CreateGeometryShader
,
6335 d3d10_device_CreateGeometryShaderWithStreamOutput
,
6336 d3d10_device_CreatePixelShader
,
6337 d3d10_device_CreateBlendState
,
6338 d3d10_device_CreateDepthStencilState
,
6339 d3d10_device_CreateRasterizerState
,
6340 d3d10_device_CreateSamplerState
,
6341 d3d10_device_CreateQuery
,
6342 d3d10_device_CreatePredicate
,
6343 d3d10_device_CreateCounter
,
6344 d3d10_device_CheckFormatSupport
,
6345 d3d10_device_CheckMultisampleQualityLevels
,
6346 d3d10_device_CheckCounterInfo
,
6347 d3d10_device_CheckCounter
,
6348 d3d10_device_GetCreationFlags
,
6349 d3d10_device_OpenSharedResource
,
6350 d3d10_device_SetTextFilterSize
,
6351 d3d10_device_GetTextFilterSize
,
6352 d3d10_device_CreateShaderResourceView1
,
6353 d3d10_device_CreateBlendState1
,
6354 d3d10_device_GetFeatureLevel
,
6357 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
6359 /* IUnknown methods */
6360 d3d_device_inner_QueryInterface
,
6361 d3d_device_inner_AddRef
,
6362 d3d_device_inner_Release
,
6365 /* ID3D10Multithread methods */
6367 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
6369 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
6372 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
6374 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6376 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
6378 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6381 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
6383 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6385 TRACE("iface %p.\n", iface
);
6387 return IUnknown_AddRef(device
->outer_unk
);
6390 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
6392 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6394 TRACE("iface %p.\n", iface
);
6396 return IUnknown_Release(device
->outer_unk
);
6399 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
6401 TRACE("iface %p.\n", iface
);
6403 wined3d_mutex_lock();
6406 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
6408 TRACE("iface %p.\n", iface
);
6410 wined3d_mutex_unlock();
6413 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL enable
)
6415 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
6420 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
6422 FIXME("iface %p stub!\n", iface
);
6427 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
6429 d3d10_multithread_QueryInterface
,
6430 d3d10_multithread_AddRef
,
6431 d3d10_multithread_Release
,
6432 d3d10_multithread_Enter
,
6433 d3d10_multithread_Leave
,
6434 d3d10_multithread_SetMultithreadProtected
,
6435 d3d10_multithread_GetMultithreadProtected
,
6438 /* IWineDXGIDeviceParent IUnknown methods */
6440 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
6442 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
6445 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
6446 REFIID iid
, void **out
)
6448 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6449 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6452 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
6454 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6455 return IUnknown_AddRef(device
->outer_unk
);
6458 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
6460 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6461 return IUnknown_Release(device
->outer_unk
);
6464 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
6465 IWineDXGIDeviceParent
*iface
)
6467 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6468 return &device
->device_parent
;
6471 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
6473 /* IUnknown methods */
6474 dxgi_device_parent_QueryInterface
,
6475 dxgi_device_parent_AddRef
,
6476 dxgi_device_parent_Release
,
6477 /* IWineDXGIDeviceParent methods */
6478 dxgi_device_parent_get_wined3d_device_parent
,
6481 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
6483 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
6486 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
6487 struct wined3d_device
*wined3d_device
)
6489 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6490 struct d3d_device_context_state
*state
;
6491 struct wined3d_state
*wined3d_state
;
6492 D3D_FEATURE_LEVEL feature_level
;
6494 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
6496 wined3d_device_incref(wined3d_device
);
6497 device
->wined3d_device
= wined3d_device
;
6498 device
->immediate_context
.wined3d_context
= wined3d_device_get_immediate_context(wined3d_device
);
6500 wined3d_state
= wined3d_device_get_state(device
->wined3d_device
);
6501 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
6503 if (!(state
= heap_alloc_zero(sizeof(*state
))))
6505 ERR("Failed to create the initial device context state.\n");
6509 d3d_device_context_state_init(state
, device
, feature_level
,
6510 device
->d3d11_only
? &IID_ID3D11Device2
: &IID_ID3D10Device1
);
6512 device
->state
= state
;
6513 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
6514 ERR("Failed to add entry for wined3d state %p, device %p.\n", wined3d_state
, device
);
6516 d3d_device_context_state_private_addref(state
);
6517 ID3DDeviceContextState_Release(&state
->ID3DDeviceContextState_iface
);
6520 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
6522 TRACE("device_parent %p.\n", device_parent
);
6525 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
6527 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
6530 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
6531 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
6532 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
6534 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
6535 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
6538 *parent_ops
= &d3d_null_wined3d_parent_ops
;
6543 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
6544 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, DWORD texture_flags
,
6545 struct wined3d_texture
**wined3d_texture
)
6547 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6548 struct d3d_texture2d
*texture
;
6549 ID3D11Texture2D
*texture_iface
;
6550 D3D11_TEXTURE2D_DESC desc
;
6553 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
6554 device_parent
, container_parent
, wined3d_desc
, texture_flags
, wined3d_texture
);
6556 desc
.Width
= wined3d_desc
->width
;
6557 desc
.Height
= wined3d_desc
->height
;
6560 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
6561 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
6562 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
6563 desc
.Usage
= D3D11_USAGE_DEFAULT
;
6564 desc
.BindFlags
= d3d11_bind_flags_from_wined3d(wined3d_desc
->bind_flags
);
6565 desc
.CPUAccessFlags
= 0;
6568 if (texture_flags
& WINED3D_TEXTURE_CREATE_GET_DC
)
6570 desc
.MiscFlags
|= D3D11_RESOURCE_MISC_GDI_COMPATIBLE
;
6571 texture_flags
&= ~WINED3D_TEXTURE_CREATE_GET_DC
;
6575 FIXME("Unhandled flags %#x.\n", texture_flags
);
6577 if (FAILED(hr
= d3d11_device_CreateTexture2D(&device
->ID3D11Device2_iface
,
6578 &desc
, NULL
, &texture_iface
)))
6580 WARN("Failed to create 2D texture, hr %#x.\n", hr
);
6584 texture
= impl_from_ID3D11Texture2D(texture_iface
);
6586 *wined3d_texture
= texture
->wined3d_texture
;
6587 wined3d_texture_incref(*wined3d_texture
);
6588 ID3D11Texture2D_Release(&texture
->ID3D11Texture2D_iface
);
6593 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
6595 device_parent_wined3d_device_created
,
6596 device_parent_mode_changed
,
6597 device_parent_activate
,
6598 device_parent_texture_sub_resource_created
,
6599 device_parent_create_swapchain_texture
,
6602 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6604 const D3D11_SAMPLER_DESC
*ka
= key
;
6605 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
6607 return memcmp(ka
, kb
, sizeof(*ka
));
6610 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6612 const D3D11_BLEND_DESC
*ka
= key
;
6613 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
6615 return memcmp(ka
, kb
, sizeof(*ka
));
6618 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6620 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
6621 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6622 const struct d3d_depthstencil_state
, entry
)->desc
;
6624 return memcmp(ka
, kb
, sizeof(*ka
));
6627 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6629 const D3D11_RASTERIZER_DESC
*ka
= key
;
6630 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
6632 return memcmp(ka
, kb
, sizeof(*ka
));
6635 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
6637 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
6638 device
->ID3D11Device2_iface
.lpVtbl
= &d3d11_device_vtbl
;
6639 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
6640 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
6641 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
6642 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
6643 device
->refcount
= 1;
6644 /* COM aggregation always takes place */
6645 device
->outer_unk
= outer_unknown
;
6646 device
->d3d11_only
= FALSE
;
6647 device
->state
= NULL
;
6649 d3d11_immediate_context_init(&device
->immediate_context
, device
);
6650 ID3D11DeviceContext1_Release(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
6652 wine_rb_init(&device
->blend_states
, d3d_blend_state_compare
);
6653 wine_rb_init(&device
->depthstencil_states
, d3d_depthstencil_state_compare
);
6654 wine_rb_init(&device
->rasterizer_states
, d3d_rasterizer_state_compare
);
6655 wine_rb_init(&device
->sampler_states
, d3d_sampler_state_compare
);