2 * Copyright 2010 Christian Costa
3 * Copyright 2011 Rico Schüller
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
22 #define NONAMELESSUNION
23 #include "wine/debug.h"
24 #include "wine/unicode.h"
28 #include "d3dx9_36_private.h"
29 #include "d3dcompiler.h"
31 /* Constants for special INT/FLOAT conversation */
32 #define INT_FLOAT_MULTI 255.0f
33 #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
35 #define INITIAL_PARAM_TABLE_SIZE 16
37 WINE_DEFAULT_DEBUG_CHANNEL(d3dx
);
84 enum SHADER_CONSTANT_TYPE
101 struct d3dx_parameter
106 D3DXPARAMETER_CLASS
class;
107 D3DXPARAMETER_TYPE type
;
111 UINT annotation_count
;
119 struct d3dx_parameter
*annotations
;
120 struct d3dx_parameter
*members
;
127 struct d3dx_parameter
*param
;
134 enum STATE_TYPE type
;
135 struct d3dx_parameter parameter
;
141 struct d3dx_state
*states
;
148 UINT annotation_count
;
150 struct d3dx_state
*states
;
151 struct d3dx_parameter
*annotations
;
154 struct d3dx_technique
158 UINT annotation_count
;
160 struct d3dx_parameter
*annotations
;
161 struct d3dx_pass
*passes
;
166 struct d3dx_parameter
**table
;
167 unsigned int count
, size
;
170 struct d3dx9_base_effect
172 struct ID3DXEffectImpl
*effect
;
174 UINT parameter_count
;
175 UINT technique_count
;
178 struct d3dx_parameter
*parameters
;
179 struct d3dx_technique
*techniques
;
180 struct d3dx_object
*objects
;
182 struct param_table param_table
;
185 struct ID3DXEffectImpl
187 ID3DXEffect ID3DXEffect_iface
;
190 struct d3dx9_base_effect base_effect
;
192 struct ID3DXEffectStateManager
*manager
;
193 struct IDirect3DDevice9
*device
;
194 struct ID3DXEffectPool
*pool
;
195 struct d3dx_technique
*active_technique
;
196 struct d3dx_pass
*active_pass
;
201 struct ID3DXEffectCompilerImpl
203 ID3DXEffectCompiler ID3DXEffectCompiler_iface
;
206 struct d3dx9_base_effect base_effect
;
209 static struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
210 struct d3dx_parameter
*parameter
, const char *name
);
211 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*parameters
,
213 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
214 const char *data
, const char **ptr
, struct d3dx_object
*objects
);
215 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
);
219 enum STATE_CLASS
class;
226 {SC_RENDERSTATE
, D3DRS_ZENABLE
, "D3DRS_ZENABLE"}, /* 0x0 */
227 {SC_RENDERSTATE
, D3DRS_FILLMODE
, "D3DRS_FILLMODE"},
228 {SC_RENDERSTATE
, D3DRS_SHADEMODE
, "D3DRS_SHADEMODE"},
229 {SC_RENDERSTATE
, D3DRS_ZWRITEENABLE
, "D3DRS_ZWRITEENABLE"},
230 {SC_RENDERSTATE
, D3DRS_ALPHATESTENABLE
, "D3DRS_ALPHATESTENABLE"},
231 {SC_RENDERSTATE
, D3DRS_LASTPIXEL
, "D3DRS_LASTPIXEL"},
232 {SC_RENDERSTATE
, D3DRS_SRCBLEND
, "D3DRS_SRCBLEND"},
233 {SC_RENDERSTATE
, D3DRS_DESTBLEND
, "D3DRS_DESTBLEND"},
234 {SC_RENDERSTATE
, D3DRS_CULLMODE
, "D3DRS_CULLMODE"},
235 {SC_RENDERSTATE
, D3DRS_ZFUNC
, "D3DRS_ZFUNC"},
236 {SC_RENDERSTATE
, D3DRS_ALPHAREF
, "D3DRS_ALPHAREF"},
237 {SC_RENDERSTATE
, D3DRS_ALPHAFUNC
, "D3DRS_ALPHAFUNC"},
238 {SC_RENDERSTATE
, D3DRS_DITHERENABLE
, "D3DRS_DITHERENABLE"},
239 {SC_RENDERSTATE
, D3DRS_ALPHABLENDENABLE
, "D3DRS_ALPHABLENDENABLE"},
240 {SC_RENDERSTATE
, D3DRS_FOGENABLE
, "D3DRS_FOGENABLE"},
241 {SC_RENDERSTATE
, D3DRS_SPECULARENABLE
, "D3DRS_SPECULARENABLE"},
242 {SC_RENDERSTATE
, D3DRS_FOGCOLOR
, "D3DRS_FOGCOLOR"}, /* 0x10 */
243 {SC_RENDERSTATE
, D3DRS_FOGTABLEMODE
, "D3DRS_FOGTABLEMODE"},
244 {SC_RENDERSTATE
, D3DRS_FOGSTART
, "D3DRS_FOGSTART"},
245 {SC_RENDERSTATE
, D3DRS_FOGEND
, "D3DRS_FOGEND"},
246 {SC_RENDERSTATE
, D3DRS_FOGDENSITY
, "D3DRS_FOGDENSITY"},
247 {SC_RENDERSTATE
, D3DRS_RANGEFOGENABLE
, "D3DRS_RANGEFOGENABLE"},
248 {SC_RENDERSTATE
, D3DRS_STENCILENABLE
, "D3DRS_STENCILENABLE"},
249 {SC_RENDERSTATE
, D3DRS_STENCILFAIL
, "D3DRS_STENCILFAIL"},
250 {SC_RENDERSTATE
, D3DRS_STENCILZFAIL
, "D3DRS_STENCILZFAIL"},
251 {SC_RENDERSTATE
, D3DRS_STENCILPASS
, "D3DRS_STENCILPASS"},
252 {SC_RENDERSTATE
, D3DRS_STENCILFUNC
, "D3DRS_STENCILFUNC"},
253 {SC_RENDERSTATE
, D3DRS_STENCILREF
, "D3DRS_STENCILREF"},
254 {SC_RENDERSTATE
, D3DRS_STENCILMASK
, "D3DRS_STENCILMASK"},
255 {SC_RENDERSTATE
, D3DRS_STENCILWRITEMASK
, "D3DRS_STENCILWRITEMASK"},
256 {SC_RENDERSTATE
, D3DRS_TEXTUREFACTOR
, "D3DRS_TEXTUREFACTOR"},
257 {SC_RENDERSTATE
, D3DRS_WRAP0
, "D3DRS_WRAP0"},
258 {SC_RENDERSTATE
, D3DRS_WRAP1
, "D3DRS_WRAP1"}, /* 0x20 */
259 {SC_RENDERSTATE
, D3DRS_WRAP2
, "D3DRS_WRAP2"},
260 {SC_RENDERSTATE
, D3DRS_WRAP3
, "D3DRS_WRAP3"},
261 {SC_RENDERSTATE
, D3DRS_WRAP4
, "D3DRS_WRAP4"},
262 {SC_RENDERSTATE
, D3DRS_WRAP5
, "D3DRS_WRAP5"},
263 {SC_RENDERSTATE
, D3DRS_WRAP6
, "D3DRS_WRAP6"},
264 {SC_RENDERSTATE
, D3DRS_WRAP7
, "D3DRS_WRAP7"},
265 {SC_RENDERSTATE
, D3DRS_WRAP8
, "D3DRS_WRAP8"},
266 {SC_RENDERSTATE
, D3DRS_WRAP9
, "D3DRS_WRAP9"},
267 {SC_RENDERSTATE
, D3DRS_WRAP10
, "D3DRS_WRAP10"},
268 {SC_RENDERSTATE
, D3DRS_WRAP11
, "D3DRS_WRAP11"},
269 {SC_RENDERSTATE
, D3DRS_WRAP12
, "D3DRS_WRAP12"},
270 {SC_RENDERSTATE
, D3DRS_WRAP13
, "D3DRS_WRAP13"},
271 {SC_RENDERSTATE
, D3DRS_WRAP14
, "D3DRS_WRAP14"},
272 {SC_RENDERSTATE
, D3DRS_WRAP15
, "D3DRS_WRAP15"},
273 {SC_RENDERSTATE
, D3DRS_CLIPPING
, "D3DRS_CLIPPING"},
274 {SC_RENDERSTATE
, D3DRS_LIGHTING
, "D3DRS_LIGHTING"}, /* 0x30 */
275 {SC_RENDERSTATE
, D3DRS_AMBIENT
, "D3DRS_AMBIENT"},
276 {SC_RENDERSTATE
, D3DRS_FOGVERTEXMODE
, "D3DRS_FOGVERTEXMODE"},
277 {SC_RENDERSTATE
, D3DRS_COLORVERTEX
, "D3DRS_COLORVERTEX"},
278 {SC_RENDERSTATE
, D3DRS_LOCALVIEWER
, "D3DRS_LOCALVIEWER"},
279 {SC_RENDERSTATE
, D3DRS_NORMALIZENORMALS
, "D3DRS_NORMALIZENORMALS"},
280 {SC_RENDERSTATE
, D3DRS_DIFFUSEMATERIALSOURCE
, "D3DRS_DIFFUSEMATERIALSOURCE"},
281 {SC_RENDERSTATE
, D3DRS_SPECULARMATERIALSOURCE
, "D3DRS_SPECULARMATERIALSOURCE"},
282 {SC_RENDERSTATE
, D3DRS_AMBIENTMATERIALSOURCE
, "D3DRS_AMBIENTMATERIALSOURCE"},
283 {SC_RENDERSTATE
, D3DRS_EMISSIVEMATERIALSOURCE
, "D3DRS_EMISSIVEMATERIALSOURCE"},
284 {SC_RENDERSTATE
, D3DRS_VERTEXBLEND
, "D3DRS_VERTEXBLEND"},
285 {SC_RENDERSTATE
, D3DRS_CLIPPLANEENABLE
, "D3DRS_CLIPPLANEENABLE"},
286 {SC_RENDERSTATE
, D3DRS_POINTSIZE
, "D3DRS_POINTSIZE"},
287 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MIN
, "D3DRS_POINTSIZE_MIN"},
288 {SC_RENDERSTATE
, D3DRS_POINTSIZE_MAX
, "D3DRS_POINTSIZE_MAX"},
289 {SC_RENDERSTATE
, D3DRS_POINTSPRITEENABLE
, "D3DRS_POINTSPRITEENABLE"},
290 {SC_RENDERSTATE
, D3DRS_POINTSCALEENABLE
, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
291 {SC_RENDERSTATE
, D3DRS_POINTSCALE_A
, "D3DRS_POINTSCALE_A"},
292 {SC_RENDERSTATE
, D3DRS_POINTSCALE_B
, "D3DRS_POINTSCALE_B"},
293 {SC_RENDERSTATE
, D3DRS_POINTSCALE_C
, "D3DRS_POINTSCALE_C"},
294 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEANTIALIAS
, "D3DRS_MULTISAMPLEANTIALIAS"},
295 {SC_RENDERSTATE
, D3DRS_MULTISAMPLEMASK
, "D3DRS_MULTISAMPLEMASK"},
296 {SC_RENDERSTATE
, D3DRS_PATCHEDGESTYLE
, "D3DRS_PATCHEDGESTYLE"},
297 {SC_RENDERSTATE
, D3DRS_DEBUGMONITORTOKEN
, "D3DRS_DEBUGMONITORTOKEN"},
298 {SC_RENDERSTATE
, D3DRS_INDEXEDVERTEXBLENDENABLE
, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
299 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE
, "D3DRS_COLORWRITEENABLE"},
300 {SC_RENDERSTATE
, D3DRS_TWEENFACTOR
, "D3DRS_TWEENFACTOR"},
301 {SC_RENDERSTATE
, D3DRS_BLENDOP
, "D3DRS_BLENDOP"},
302 {SC_RENDERSTATE
, D3DRS_POSITIONDEGREE
, "D3DRS_POSITIONDEGREE"},
303 {SC_RENDERSTATE
, D3DRS_NORMALDEGREE
, "D3DRS_NORMALDEGREE"},
304 {SC_RENDERSTATE
, D3DRS_SCISSORTESTENABLE
, "D3DRS_SCISSORTESTENABLE"},
305 {SC_RENDERSTATE
, D3DRS_SLOPESCALEDEPTHBIAS
, "D3DRS_SLOPESCALEDEPTHBIAS"},
306 {SC_RENDERSTATE
, D3DRS_ANTIALIASEDLINEENABLE
, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
307 {SC_RENDERSTATE
, D3DRS_MINTESSELLATIONLEVEL
, "D3DRS_MINTESSELLATIONLEVEL"},
308 {SC_RENDERSTATE
, D3DRS_MAXTESSELLATIONLEVEL
, "D3DRS_MAXTESSELLATIONLEVEL"},
309 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_X
, "D3DRS_ADAPTIVETESS_X"},
310 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Y
, "D3DRS_ADAPTIVETESS_Y"},
311 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_Z
, "D3DRS_ADAPTIVETESS_Z"},
312 {SC_RENDERSTATE
, D3DRS_ADAPTIVETESS_W
, "D3DRS_ADAPTIVETESS_W"},
313 {SC_RENDERSTATE
, D3DRS_ENABLEADAPTIVETESSELLATION
, "D3DRS_ENABLEADAPTIVETESSELLATION"},
314 {SC_RENDERSTATE
, D3DRS_TWOSIDEDSTENCILMODE
, "D3DRS_TWOSIDEDSTENCILMODE"},
315 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFAIL
, "D3DRS_CCW_STENCILFAIL"},
316 {SC_RENDERSTATE
, D3DRS_CCW_STENCILZFAIL
, "D3DRS_CCW_STENCILZFAIL"},
317 {SC_RENDERSTATE
, D3DRS_CCW_STENCILPASS
, "D3DRS_CCW_STENCILPASS"},
318 {SC_RENDERSTATE
, D3DRS_CCW_STENCILFUNC
, "D3DRS_CCW_STENCILFUNC"},
319 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE1
, "D3DRS_COLORWRITEENABLE1"},
320 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE2
, "D3DRS_COLORWRITEENABLE2"},
321 {SC_RENDERSTATE
, D3DRS_COLORWRITEENABLE3
, "D3DRS_COLORWRITEENABLE3"},
322 {SC_RENDERSTATE
, D3DRS_BLENDFACTOR
, "D3DRS_BLENDFACTOR"}, /* 0x60 */
323 {SC_RENDERSTATE
, D3DRS_SRGBWRITEENABLE
, "D3DRS_SRGBWRITEENABLE"},
324 {SC_RENDERSTATE
, D3DRS_DEPTHBIAS
, "D3DRS_DEPTHBIAS"},
325 {SC_RENDERSTATE
, D3DRS_SEPARATEALPHABLENDENABLE
, "D3DRS_SEPARATEALPHABLENDENABLE"},
326 {SC_RENDERSTATE
, D3DRS_SRCBLENDALPHA
, "D3DRS_SRCBLENDALPHA"},
327 {SC_RENDERSTATE
, D3DRS_DESTBLENDALPHA
, "D3DRS_DESTBLENDALPHA"},
328 {SC_RENDERSTATE
, D3DRS_BLENDOPALPHA
, "D3DRS_BLENDOPALPHA"},
330 {SC_TEXTURESTAGE
, D3DTSS_COLOROP
, "D3DTSS_COLOROP"},
331 {SC_TEXTURESTAGE
, D3DTSS_COLORARG0
, "D3DTSS_COLORARG0"},
332 {SC_TEXTURESTAGE
, D3DTSS_COLORARG1
, "D3DTSS_COLORARG1"},
333 {SC_TEXTURESTAGE
, D3DTSS_COLORARG2
, "D3DTSS_COLORARG2"},
334 {SC_TEXTURESTAGE
, D3DTSS_ALPHAOP
, "D3DTSS_ALPHAOP"},
335 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG0
, "D3DTSS_ALPHAARG0"},
336 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG1
, "D3DTSS_ALPHAARG1"},
337 {SC_TEXTURESTAGE
, D3DTSS_ALPHAARG2
, "D3DTSS_ALPHAARG2"},
338 {SC_TEXTURESTAGE
, D3DTSS_RESULTARG
, "D3DTSS_RESULTARG"},
339 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT00
, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
340 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT01
, "D3DTSS_BUMPENVMAT01"},
341 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT10
, "D3DTSS_BUMPENVMAT10"},
342 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVMAT11
, "D3DTSS_BUMPENVMAT11"},
343 {SC_TEXTURESTAGE
, D3DTSS_TEXCOORDINDEX
, "D3DTSS_TEXCOORDINDEX"},
344 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLSCALE
, "D3DTSS_BUMPENVLSCALE"},
345 {SC_TEXTURESTAGE
, D3DTSS_BUMPENVLOFFSET
, "D3DTSS_BUMPENVLOFFSET"},
346 {SC_TEXTURESTAGE
, D3DTSS_TEXTURETRANSFORMFLAGS
, "D3DTSS_TEXTURETRANSFORMFLAGS"},
347 {SC_TEXTURESTAGE
, D3DTSS_CONSTANT
, "D3DTSS_CONSTANT"},
349 {SC_NPATCHMODE
, 0, "NPatchMode"},
353 {SC_TRANSFORM
, D3DTS_PROJECTION
, "D3DTS_PROJECTION"},
354 {SC_TRANSFORM
, D3DTS_VIEW
, "D3DTS_VIEW"},
355 {SC_TRANSFORM
, D3DTS_WORLD
, "D3DTS_WORLD"},
356 {SC_TRANSFORM
, D3DTS_TEXTURE0
, "D3DTS_TEXTURE0"},
358 {SC_MATERIAL
, MT_DIFFUSE
, "MaterialDiffuse"},
359 {SC_MATERIAL
, MT_AMBIENT
, "MaterialAmbient"}, /* 0x80 */
360 {SC_MATERIAL
, MT_SPECULAR
, "MaterialSpecular"},
361 {SC_MATERIAL
, MT_EMISSIVE
, "MaterialEmissive"},
362 {SC_MATERIAL
, MT_POWER
, "MaterialPower"},
364 {SC_LIGHT
, LT_TYPE
, "LightType"},
365 {SC_LIGHT
, LT_DIFFUSE
, "LightDiffuse"},
366 {SC_LIGHT
, LT_SPECULAR
, "LightSpecular"},
367 {SC_LIGHT
, LT_AMBIENT
, "LightAmbient"},
368 {SC_LIGHT
, LT_POSITION
, "LightPosition"},
369 {SC_LIGHT
, LT_DIRECTION
, "LightDirection"},
370 {SC_LIGHT
, LT_RANGE
, "LightRange"},
371 {SC_LIGHT
, LT_FALLOFF
, "LightFallOff"},
372 {SC_LIGHT
, LT_ATTENUATION0
, "LightAttenuation0"},
373 {SC_LIGHT
, LT_ATTENUATION1
, "LightAttenuation1"},
374 {SC_LIGHT
, LT_ATTENUATION2
, "LightAttenuation2"},
375 {SC_LIGHT
, LT_THETA
, "LightTheta"},
376 {SC_LIGHT
, LT_PHI
, "LightPhi"}, /* 0x90 */
378 {SC_LIGHTENABLE
, 0, "LightEnable"},
380 {SC_VERTEXSHADER
, 0, "Vertexshader"},
382 {SC_PIXELSHADER
, 0, "Pixelshader"},
383 /* Shader constants */
384 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstantF"},
385 {SC_SHADERCONST
, SCT_VSBOOL
, "VertexShaderConstantB"},
386 {SC_SHADERCONST
, SCT_VSINT
, "VertexShaderConstantI"},
387 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant"},
388 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant1"},
389 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant2"},
390 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant3"},
391 {SC_SHADERCONST
, SCT_VSFLOAT
, "VertexShaderConstant4"},
392 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstantF"},
393 {SC_SHADERCONST
, SCT_PSBOOL
, "PixelShaderConstantB"},
394 {SC_SHADERCONST
, SCT_PSINT
, "PixelShaderConstantI"},
395 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant"},
396 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant1"}, /* 0xa0 */
397 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant2"},
398 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant3"},
399 {SC_SHADERCONST
, SCT_PSFLOAT
, "PixelShaderConstant4"},
401 {SC_TEXTURE
, 0, "Texture"},
403 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSU
, "AddressU"},
404 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSV
, "AddressV"},
405 {SC_SAMPLERSTATE
, D3DSAMP_ADDRESSW
, "AddressW"},
406 {SC_SAMPLERSTATE
, D3DSAMP_BORDERCOLOR
, "BorderColor"},
407 {SC_SAMPLERSTATE
, D3DSAMP_MAGFILTER
, "MagFilter"},
408 {SC_SAMPLERSTATE
, D3DSAMP_MINFILTER
, "MinFilter"},
409 {SC_SAMPLERSTATE
, D3DSAMP_MIPFILTER
, "MipFilter"},
410 {SC_SAMPLERSTATE
, D3DSAMP_MIPMAPLODBIAS
, "MipMapLodBias"},
411 {SC_SAMPLERSTATE
, D3DSAMP_MAXMIPLEVEL
, "MaxMipLevel"},
412 {SC_SAMPLERSTATE
, D3DSAMP_MAXANISOTROPY
, "MaxAnisotropy"},
413 {SC_SAMPLERSTATE
, D3DSAMP_SRGBTEXTURE
, "SRGBTexture"},
414 {SC_SAMPLERSTATE
, D3DSAMP_ELEMENTINDEX
, "ElementIndex"}, /* 0xb0 */
415 {SC_SAMPLERSTATE
, D3DSAMP_DMAPOFFSET
, "DMAPOffset"},
417 {SC_SETSAMPLER
, 0, "Sampler"},
420 static inline void read_dword(const char **ptr
, DWORD
*d
)
422 memcpy(d
, *ptr
, sizeof(*d
));
426 static void skip_dword_unknown(const char **ptr
, unsigned int count
)
431 FIXME("Skipping %u unknown DWORDs:\n", count
);
432 for (i
= 0; i
< count
; ++i
)
435 FIXME("\t0x%08x\n", d
);
439 static inline D3DXHANDLE
get_parameter_handle(struct d3dx_parameter
*parameter
)
441 return parameter
? parameter
->handle
: NULL
;
444 static inline D3DXHANDLE
get_technique_handle(struct d3dx_technique
*technique
)
446 return (D3DXHANDLE
) technique
;
449 static inline D3DXHANDLE
get_pass_handle(struct d3dx_pass
*pass
)
451 return (D3DXHANDLE
) pass
;
454 static struct d3dx_technique
*get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
458 if (!name
) return NULL
;
460 for (i
= 0; i
< base
->technique_count
; ++i
)
462 if (!strcmp(base
->techniques
[i
].name
, name
))
463 return &base
->techniques
[i
];
469 static struct d3dx_technique
*get_valid_technique(struct d3dx9_base_effect
*base
, D3DXHANDLE technique
)
473 for (i
= 0; i
< base
->technique_count
; ++i
)
475 if (get_technique_handle(&base
->techniques
[i
]) == technique
)
476 return &base
->techniques
[i
];
479 return get_technique_by_name(base
, technique
);
482 static struct d3dx_pass
*get_valid_pass(struct d3dx9_base_effect
*base
, D3DXHANDLE pass
)
486 for (i
= 0; i
< base
->technique_count
; ++i
)
488 struct d3dx_technique
*technique
= &base
->techniques
[i
];
490 for (k
= 0; k
< technique
->pass_count
; ++k
)
492 if (get_pass_handle(&technique
->passes
[k
]) == pass
)
493 return &technique
->passes
[k
];
500 static struct d3dx_parameter
*get_valid_parameter(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
)
502 struct d3dx_parameter
**handle_param
= (struct d3dx_parameter
**)parameter
;
504 if (handle_param
>= base
->param_table
.table
&& handle_param
< base
->param_table
.table
+ base
->param_table
.count
)
505 return *handle_param
;
507 return get_parameter_by_name(base
, NULL
, parameter
);
510 static void free_state(struct d3dx_state
*state
)
512 free_parameter(&state
->parameter
, FALSE
, FALSE
);
515 static void free_object(struct d3dx_object
*object
)
517 HeapFree(GetProcessHeap(), 0, object
->data
);
520 static void free_sampler(struct d3dx_sampler
*sampler
)
524 for (i
= 0; i
< sampler
->state_count
; ++i
)
526 free_state(&sampler
->states
[i
]);
528 HeapFree(GetProcessHeap(), 0, sampler
->states
);
531 static void free_parameter(struct d3dx_parameter
*param
, BOOL element
, BOOL child
)
535 TRACE("Free parameter %p, name %s, type %s, child %s\n", param
, param
->name
,
536 debug_d3dxparameter_type(param
->type
), child
? "yes" : "no");
541 if (param
->annotations
)
543 for (i
= 0; i
< param
->annotation_count
; ++i
)
544 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
545 HeapFree(GetProcessHeap(), 0, param
->annotations
);
546 param
->annotations
= NULL
;
551 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
553 for (i
= 0; i
< count
; ++i
)
554 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
555 HeapFree(GetProcessHeap(), 0, param
->members
);
556 param
->members
= NULL
;
559 if (param
->class == D3DXPC_OBJECT
&& !param
->element_count
)
564 HeapFree(GetProcessHeap(), 0, *(char **)param
->data
);
568 case D3DXPT_TEXTURE1D
:
569 case D3DXPT_TEXTURE2D
:
570 case D3DXPT_TEXTURE3D
:
571 case D3DXPT_TEXTURECUBE
:
572 case D3DXPT_PIXELSHADER
:
573 case D3DXPT_VERTEXSHADER
:
574 if (*(IUnknown
**)param
->data
) IUnknown_Release(*(IUnknown
**)param
->data
);
578 case D3DXPT_SAMPLER1D
:
579 case D3DXPT_SAMPLER2D
:
580 case D3DXPT_SAMPLER3D
:
581 case D3DXPT_SAMPLERCUBE
:
582 free_sampler((struct d3dx_sampler
*)param
->data
);
586 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
593 HeapFree(GetProcessHeap(), 0, param
->data
);
596 /* only the parent has to release name and semantic */
599 HeapFree(GetProcessHeap(), 0, param
->name
);
600 HeapFree(GetProcessHeap(), 0, param
->semantic
);
604 static void free_pass(struct d3dx_pass
*pass
)
608 TRACE("Free pass %p\n", pass
);
613 if (pass
->annotations
)
615 for (i
= 0; i
< pass
->annotation_count
; ++i
)
616 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
617 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
618 pass
->annotations
= NULL
;
623 for (i
= 0; i
< pass
->state_count
; ++i
)
624 free_state(&pass
->states
[i
]);
625 HeapFree(GetProcessHeap(), 0, pass
->states
);
629 HeapFree(GetProcessHeap(), 0, pass
->name
);
633 static void free_technique(struct d3dx_technique
*technique
)
637 TRACE("Free technique %p\n", technique
);
642 if (technique
->annotations
)
644 for (i
= 0; i
< technique
->annotation_count
; ++i
)
645 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
646 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
647 technique
->annotations
= NULL
;
650 if (technique
->passes
)
652 for (i
= 0; i
< technique
->pass_count
; ++i
)
653 free_pass(&technique
->passes
[i
]);
654 HeapFree(GetProcessHeap(), 0, technique
->passes
);
655 technique
->passes
= NULL
;
658 HeapFree(GetProcessHeap(), 0, technique
->name
);
659 technique
->name
= NULL
;
662 static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect
*base
)
666 TRACE("base %p.\n", base
);
668 HeapFree(GetProcessHeap(), 0, base
->param_table
.table
);
670 if (base
->parameters
)
672 for (i
= 0; i
< base
->parameter_count
; ++i
)
673 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
674 HeapFree(GetProcessHeap(), 0, base
->parameters
);
675 base
->parameters
= NULL
;
678 if (base
->techniques
)
680 for (i
= 0; i
< base
->technique_count
; ++i
)
681 free_technique(&base
->techniques
[i
]);
682 HeapFree(GetProcessHeap(), 0, base
->techniques
);
683 base
->techniques
= NULL
;
688 for (i
= 0; i
< base
->object_count
; ++i
)
690 free_object(&base
->objects
[i
]);
692 HeapFree(GetProcessHeap(), 0, base
->objects
);
693 base
->objects
= NULL
;
697 static void free_effect(struct ID3DXEffectImpl
*effect
)
699 TRACE("Free effect %p\n", effect
);
701 d3dx9_base_effect_cleanup(&effect
->base_effect
);
705 effect
->pool
->lpVtbl
->Release(effect
->pool
);
710 IUnknown_Release(effect
->manager
);
713 IDirect3DDevice9_Release(effect
->device
);
716 static void free_effect_compiler(struct ID3DXEffectCompilerImpl
*compiler
)
718 TRACE("Free effect compiler %p\n", compiler
);
720 d3dx9_base_effect_cleanup(&compiler
->base_effect
);
723 static void get_vector(struct d3dx_parameter
*param
, D3DXVECTOR4
*vector
)
727 for (i
= 0; i
< 4; ++i
)
729 if (i
< param
->columns
)
730 set_number((FLOAT
*)vector
+ i
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
732 ((FLOAT
*)vector
)[i
] = 0.0f
;
736 static void set_vector(struct d3dx_parameter
*param
, const D3DXVECTOR4
*vector
)
740 for (i
= 0; i
< param
->columns
; ++i
)
742 set_number((FLOAT
*)param
->data
+ i
, param
->type
, (FLOAT
*)vector
+ i
, D3DXPT_FLOAT
);
746 static void get_matrix(struct d3dx_parameter
*param
, D3DXMATRIX
*matrix
, BOOL transpose
)
750 for (i
= 0; i
< 4; ++i
)
752 for (k
= 0; k
< 4; ++k
)
754 FLOAT
*tmp
= transpose
? (FLOAT
*)&matrix
->u
.m
[k
][i
] : (FLOAT
*)&matrix
->u
.m
[i
][k
];
756 if ((i
< param
->rows
) && (k
< param
->columns
))
757 set_number(tmp
, D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
* param
->columns
+ k
, param
->type
);
764 static void set_matrix(struct d3dx_parameter
*param
, const D3DXMATRIX
*matrix
, BOOL transpose
)
768 for (i
= 0; i
< param
->rows
; ++i
)
770 for (k
= 0; k
< param
->columns
; ++k
)
772 set_number((FLOAT
*)param
->data
+ i
* param
->columns
+ k
, param
->type
,
773 transpose
? &matrix
->u
.m
[k
][i
] : &matrix
->u
.m
[i
][k
], D3DXPT_FLOAT
);
778 static struct d3dx_parameter
*get_parameter_element_by_name(struct d3dx_parameter
*parameter
, const char *name
)
781 struct d3dx_parameter
*temp_parameter
;
784 TRACE("parameter %p, name %s\n", parameter
, debugstr_a(name
));
786 if (!name
|| !*name
) return NULL
;
788 element
= atoi(name
);
789 part
= strchr(name
, ']') + 1;
791 /* check for empty [] && element range */
792 if ((part
- name
) > 1 && parameter
->element_count
> element
)
794 temp_parameter
= ¶meter
->members
[element
];
799 return get_parameter_by_name(NULL
, temp_parameter
, part
);
802 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
805 TRACE("Returning parameter %p\n", temp_parameter
);
806 return temp_parameter
;
809 FIXME("Unhandled case \"%c\"\n", *--part
);
814 TRACE("Parameter not found\n");
818 static struct d3dx_parameter
*get_annotation_by_name(UINT count
, struct d3dx_parameter
*annotations
,
822 struct d3dx_parameter
*temp_parameter
;
825 TRACE("count %u, annotations %p, name %s\n", count
, annotations
, debugstr_a(name
));
827 if (!name
|| !*name
) return NULL
;
829 length
= strcspn( name
, "[.@" );
830 part
= name
+ length
;
832 for (i
= 0; i
< count
; ++i
)
834 temp_parameter
= &annotations
[i
];
836 if (!strcmp(temp_parameter
->name
, name
))
838 TRACE("Returning annotation %p\n", temp_parameter
);
839 return temp_parameter
;
841 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
846 return get_parameter_by_name(NULL
, temp_parameter
, part
);
849 return get_parameter_element_by_name(temp_parameter
, part
);
852 FIXME("Unhandled case \"%c\"\n", *--part
);
858 TRACE("Annotation not found\n");
862 static struct d3dx_parameter
*get_parameter_by_name(struct d3dx9_base_effect
*base
,
863 struct d3dx_parameter
*parameter
, const char *name
)
865 UINT i
, count
, length
;
866 struct d3dx_parameter
*temp_parameter
;
867 struct d3dx_parameter
*parameters
;
870 TRACE("base %p, parameter %p, name %s\n", base
, parameter
, debugstr_a(name
));
872 if (!name
|| !*name
) return NULL
;
876 count
= base
->parameter_count
;
877 parameters
= base
->parameters
;
881 count
= parameter
->member_count
;
882 parameters
= parameter
->members
;
885 length
= strcspn( name
, "[.@" );
886 part
= name
+ length
;
888 for (i
= 0; i
< count
; i
++)
890 temp_parameter
= ¶meters
[i
];
892 if (!strcmp(temp_parameter
->name
, name
))
894 TRACE("Returning parameter %p\n", temp_parameter
);
895 return temp_parameter
;
897 else if (strlen(temp_parameter
->name
) == length
&& !strncmp(temp_parameter
->name
, name
, length
))
902 return get_parameter_by_name(NULL
, temp_parameter
, part
);
905 return get_annotation_by_name(temp_parameter
->annotation_count
, temp_parameter
->annotations
, part
);
908 return get_parameter_element_by_name(temp_parameter
, part
);
911 FIXME("Unhandled case \"%c\"\n", *--part
);
917 TRACE("Parameter not found\n");
921 static inline DWORD
d3dx9_effect_version(DWORD major
, DWORD minor
)
923 return (0xfeff0000 | ((major
) << 8) | (minor
));
926 static HRESULT
d3dx9_base_effect_get_desc(struct d3dx9_base_effect
*base
, D3DXEFFECT_DESC
*desc
)
930 WARN("Invalid argument specified.\n");
931 return D3DERR_INVALIDCALL
;
934 FIXME("partial stub!\n");
936 /* TODO: add creator and function count. */
937 desc
->Creator
= NULL
;
939 desc
->Parameters
= base
->parameter_count
;
940 desc
->Techniques
= base
->technique_count
;
945 static HRESULT
d3dx9_base_effect_get_parameter_desc(struct d3dx9_base_effect
*base
,
946 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
948 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
952 WARN("Invalid argument specified.\n");
953 return D3DERR_INVALIDCALL
;
956 desc
->Name
= param
->name
;
957 desc
->Semantic
= param
->semantic
;
958 desc
->Class
= param
->class;
959 desc
->Type
= param
->type
;
960 desc
->Rows
= param
->rows
;
961 desc
->Columns
= param
->columns
;
962 desc
->Elements
= param
->element_count
;
963 desc
->Annotations
= param
->annotation_count
;
964 desc
->StructMembers
= param
->member_count
;
965 desc
->Flags
= param
->flags
;
966 desc
->Bytes
= param
->bytes
;
971 static HRESULT
d3dx9_base_effect_get_technique_desc(struct d3dx9_base_effect
*base
,
972 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
974 struct d3dx_technique
*tech
= technique
? get_valid_technique(base
, technique
) : &base
->techniques
[0];
978 WARN("Invalid argument specified.\n");
979 return D3DERR_INVALIDCALL
;
982 desc
->Name
= tech
->name
;
983 desc
->Passes
= tech
->pass_count
;
984 desc
->Annotations
= tech
->annotation_count
;
989 static HRESULT
d3dx9_base_effect_get_pass_desc(struct d3dx9_base_effect
*base
,
990 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
992 struct d3dx_pass
*p
= get_valid_pass(base
, pass
);
996 WARN("Invalid argument specified.\n");
997 return D3DERR_INVALIDCALL
;
1000 desc
->Name
= p
->name
;
1001 desc
->Annotations
= p
->annotation_count
;
1003 FIXME("Pixel shader and vertex shader are not supported, yet.\n");
1004 desc
->pVertexShaderFunction
= NULL
;
1005 desc
->pPixelShaderFunction
= NULL
;
1010 static HRESULT
d3dx9_base_effect_get_function_desc(struct d3dx9_base_effect
*base
,
1011 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
1018 static D3DXHANDLE
d3dx9_base_effect_get_parameter(struct d3dx9_base_effect
*base
,
1019 D3DXHANDLE parameter
, UINT index
)
1021 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1025 if (index
< base
->parameter_count
)
1027 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1028 return get_parameter_handle(&base
->parameters
[index
]);
1033 if (param
&& !param
->element_count
&& index
< param
->member_count
)
1035 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1036 return get_parameter_handle(¶m
->members
[index
]);
1040 WARN("Parameter not found.\n");
1045 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_name(struct d3dx9_base_effect
*base
,
1046 D3DXHANDLE parameter
, const char *name
)
1048 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1053 handle
= get_parameter_handle(param
);
1054 TRACE("Returning parameter %p.\n", handle
);
1058 handle
= get_parameter_handle(get_parameter_by_name(base
, param
, name
));
1059 TRACE("Returning parameter %p.\n", handle
);
1064 static D3DXHANDLE
d3dx9_base_effect_get_parameter_by_semantic(struct d3dx9_base_effect
*base
,
1065 D3DXHANDLE parameter
, const char *semantic
)
1067 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1068 struct d3dx_parameter
*temp_param
;
1073 for (i
= 0; i
< base
->parameter_count
; ++i
)
1075 temp_param
= &base
->parameters
[i
];
1077 if (!temp_param
->semantic
)
1081 TRACE("Returning parameter %p\n", temp_param
);
1082 return get_parameter_handle(temp_param
);
1087 if (!strcasecmp(temp_param
->semantic
, semantic
))
1089 TRACE("Returning parameter %p\n", temp_param
);
1090 return get_parameter_handle(temp_param
);
1096 for (i
= 0; i
< param
->member_count
; ++i
)
1098 temp_param
= ¶m
->members
[i
];
1100 if (!temp_param
->semantic
)
1104 TRACE("Returning parameter %p\n", temp_param
);
1105 return get_parameter_handle(temp_param
);
1110 if (!strcasecmp(temp_param
->semantic
, semantic
))
1112 TRACE("Returning parameter %p\n", temp_param
);
1113 return get_parameter_handle(temp_param
);
1118 WARN("Parameter not found.\n");
1123 static D3DXHANDLE
d3dx9_base_effect_get_parameter_element(struct d3dx9_base_effect
*base
,
1124 D3DXHANDLE parameter
, UINT index
)
1126 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1130 if (index
< base
->parameter_count
)
1132 TRACE("Returning parameter %p.\n", &base
->parameters
[index
]);
1133 return get_parameter_handle(&base
->parameters
[index
]);
1138 if (index
< param
->element_count
)
1140 TRACE("Returning parameter %p.\n", ¶m
->members
[index
]);
1141 return get_parameter_handle(¶m
->members
[index
]);
1145 WARN("Parameter not found.\n");
1150 static D3DXHANDLE
d3dx9_base_effect_get_technique(struct d3dx9_base_effect
*base
, UINT index
)
1152 if (index
>= base
->technique_count
)
1154 WARN("Invalid argument specified.\n");
1158 TRACE("Returning technique %p.\n", &base
->techniques
[index
]);
1160 return get_technique_handle(&base
->techniques
[index
]);
1163 static D3DXHANDLE
d3dx9_base_effect_get_technique_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1165 struct d3dx_technique
*tech
= get_technique_by_name(base
, name
);
1169 D3DXHANDLE t
= get_technique_handle(tech
);
1170 TRACE("Returning technique %p\n", t
);
1174 WARN("Technique not found.\n");
1179 static D3DXHANDLE
d3dx9_base_effect_get_pass(struct d3dx9_base_effect
*base
,
1180 D3DXHANDLE technique
, UINT index
)
1182 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1184 if (tech
&& index
< tech
->pass_count
)
1186 TRACE("Returning pass %p\n", &tech
->passes
[index
]);
1187 return get_pass_handle(&tech
->passes
[index
]);
1190 WARN("Pass not found.\n");
1195 static D3DXHANDLE
d3dx9_base_effect_get_pass_by_name(struct d3dx9_base_effect
*base
,
1196 D3DXHANDLE technique
, const char *name
)
1198 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
1204 for (i
= 0; i
< tech
->pass_count
; ++i
)
1206 struct d3dx_pass
*pass
= &tech
->passes
[i
];
1208 if (!strcmp(pass
->name
, name
))
1210 TRACE("Returning pass %p\n", pass
);
1211 return get_pass_handle(pass
);
1216 WARN("Pass not found.\n");
1221 static D3DXHANDLE
d3dx9_base_effect_get_function(struct d3dx9_base_effect
*base
, UINT index
)
1228 static D3DXHANDLE
d3dx9_base_effect_get_function_by_name(struct d3dx9_base_effect
*base
, const char *name
)
1235 static UINT
get_annotation_from_object(struct d3dx9_base_effect
*base
,
1236 D3DXHANDLE object
, struct d3dx_parameter
**annotations
)
1238 struct d3dx_parameter
*param
= get_valid_parameter(base
, object
);
1239 struct d3dx_pass
*pass
= get_valid_pass(base
, object
);
1240 struct d3dx_technique
*technique
= get_valid_technique(base
, object
);
1244 *annotations
= pass
->annotations
;
1245 return pass
->annotation_count
;
1249 *annotations
= technique
->annotations
;
1250 return technique
->annotation_count
;
1254 *annotations
= param
->annotations
;
1255 return param
->annotation_count
;
1259 FIXME("Functions are not handled, yet!\n");
1264 static D3DXHANDLE
d3dx9_base_effect_get_annotation(struct d3dx9_base_effect
*base
,
1265 D3DXHANDLE object
, UINT index
)
1267 struct d3dx_parameter
*annotations
= NULL
;
1268 UINT annotation_count
= 0;
1270 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1272 if (index
< annotation_count
)
1274 TRACE("Returning parameter %p\n", &annotations
[index
]);
1275 return get_parameter_handle(&annotations
[index
]);
1278 WARN("Annotation not found.\n");
1283 static D3DXHANDLE
d3dx9_base_effect_get_annotation_by_name(struct d3dx9_base_effect
*base
,
1284 D3DXHANDLE object
, const char *name
)
1286 struct d3dx_parameter
*annotation
= NULL
;
1287 struct d3dx_parameter
*annotations
= NULL
;
1288 UINT annotation_count
= 0;
1292 WARN("Invalid argument specified\n");
1296 annotation_count
= get_annotation_from_object(base
, object
, &annotations
);
1298 annotation
= get_annotation_by_name(annotation_count
, annotations
, name
);
1301 TRACE("Returning parameter %p\n", annotation
);
1302 return get_parameter_handle(annotation
);
1305 WARN("Annotation not found.\n");
1310 static HRESULT
d3dx9_base_effect_set_value(struct d3dx9_base_effect
*base
,
1311 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
1313 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1317 WARN("Invalid parameter %p specified\n", parameter
);
1318 return D3DERR_INVALIDCALL
;
1321 /* samplers don't touch data */
1322 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1323 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1324 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1326 TRACE("Sampler: returning E_FAIL\n");
1330 if (data
&& param
->bytes
<= bytes
)
1332 switch (param
->type
)
1338 TRACE("Copy %u bytes\n", param
->bytes
);
1339 memcpy(param
->data
, data
, param
->bytes
);
1343 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1350 WARN("Invalid argument specified\n");
1352 return D3DERR_INVALIDCALL
;
1355 static HRESULT
d3dx9_base_effect_get_value(struct d3dx9_base_effect
*base
,
1356 D3DXHANDLE parameter
, void *data
, UINT bytes
)
1358 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1362 WARN("Invalid parameter %p specified\n", parameter
);
1363 return D3DERR_INVALIDCALL
;
1366 /* samplers don't touch data */
1367 if (param
->class == D3DXPC_OBJECT
&& (param
->type
== D3DXPT_SAMPLER
1368 || param
->type
== D3DXPT_SAMPLER1D
|| param
->type
== D3DXPT_SAMPLER2D
1369 || param
->type
== D3DXPT_SAMPLER3D
|| param
->type
== D3DXPT_SAMPLERCUBE
))
1371 TRACE("Sampler: returning E_FAIL\n");
1375 if (data
&& param
->bytes
<= bytes
)
1377 TRACE("Type %s\n", debug_d3dxparameter_type(param
->type
));
1379 switch (param
->type
)
1388 case D3DXPT_VERTEXSHADER
:
1389 case D3DXPT_PIXELSHADER
:
1390 case D3DXPT_TEXTURE
:
1391 case D3DXPT_TEXTURE1D
:
1392 case D3DXPT_TEXTURE2D
:
1393 case D3DXPT_TEXTURE3D
:
1394 case D3DXPT_TEXTURECUBE
:
1398 for (i
= 0; i
< (param
->element_count
? param
->element_count
: 1); ++i
)
1400 IUnknown
*unk
= ((IUnknown
**)param
->data
)[i
];
1401 if (unk
) IUnknown_AddRef(unk
);
1407 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
1411 TRACE("Copy %u bytes\n", param
->bytes
);
1412 memcpy(data
, param
->data
, param
->bytes
);
1416 WARN("Parameter not found.\n");
1418 return D3DERR_INVALIDCALL
;
1421 static HRESULT
d3dx9_base_effect_set_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL b
)
1423 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1425 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1427 set_number(param
->data
, param
->type
, &b
, D3DXPT_BOOL
);
1431 WARN("Parameter not found.\n");
1433 return D3DERR_INVALIDCALL
;
1436 static HRESULT
d3dx9_base_effect_get_bool(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, BOOL
*b
)
1438 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1440 if (b
&& param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1442 set_number(b
, D3DXPT_BOOL
, param
->data
, param
->type
);
1443 TRACE("Returning %s\n", *b
? "TRUE" : "FALSE");
1447 WARN("Parameter not found.\n");
1449 return D3DERR_INVALIDCALL
;
1452 static HRESULT
d3dx9_base_effect_set_bool_array(struct d3dx9_base_effect
*base
,
1453 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
1455 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1459 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1461 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1463 switch (param
->class)
1467 case D3DXPC_MATRIX_ROWS
:
1468 for (i
= 0; i
< size
; ++i
)
1470 /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
1471 set_number((DWORD
*)param
->data
+ i
, param
->type
, &b
[i
], D3DXPT_INT
);
1480 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1485 WARN("Parameter not found.\n");
1487 return D3DERR_INVALIDCALL
;
1490 static HRESULT
d3dx9_base_effect_get_bool_array(struct d3dx9_base_effect
*base
,
1491 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
1493 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1495 if (b
&& param
&& (param
->class == D3DXPC_SCALAR
1496 || param
->class == D3DXPC_VECTOR
1497 || param
->class == D3DXPC_MATRIX_ROWS
1498 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1500 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1502 for (i
= 0; i
< size
; ++i
)
1504 set_number(&b
[i
], D3DXPT_BOOL
, (DWORD
*)param
->data
+ i
, param
->type
);
1509 WARN("Parameter not found.\n");
1511 return D3DERR_INVALIDCALL
;
1514 static HRESULT
d3dx9_base_effect_set_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT n
)
1516 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1518 if (param
&& !param
->element_count
)
1520 if (param
->rows
== 1 && param
->columns
== 1)
1522 set_number(param
->data
, param
->type
, &n
, D3DXPT_INT
);
1527 * Split the value, if parameter is a vector with dimension 3 or 4.
1529 if (param
->type
== D3DXPT_FLOAT
&&
1530 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2) ||
1531 (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1533 TRACE("Vector fixup\n");
1535 *(FLOAT
*)param
->data
= ((n
& 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1536 ((FLOAT
*)param
->data
)[1] = ((n
& 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1537 ((FLOAT
*)param
->data
)[2] = (n
& 0xff) * INT_FLOAT_MULTI_INVERSE
;
1538 if (param
->rows
* param
->columns
> 3)
1540 ((FLOAT
*)param
->data
)[3] = ((n
& 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1546 WARN("Parameter not found.\n");
1548 return D3DERR_INVALIDCALL
;
1551 static HRESULT
d3dx9_base_effect_get_int(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, INT
*n
)
1553 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1555 if (n
&& param
&& !param
->element_count
)
1557 if (param
->columns
== 1 && param
->rows
== 1)
1559 set_number(n
, D3DXPT_INT
, param
->data
, param
->type
);
1560 TRACE("Returning %i\n", *n
);
1564 if (param
->type
== D3DXPT_FLOAT
&&
1565 ((param
->class == D3DXPC_VECTOR
&& param
->columns
!= 2)
1566 || (param
->class == D3DXPC_MATRIX_ROWS
&& param
->rows
!= 2 && param
->columns
== 1)))
1568 TRACE("Vector fixup\n");
1570 /* all components (3,4) are clamped (0,255) and put in the INT */
1571 *n
= (INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 2)), 1.0f
) * INT_FLOAT_MULTI
);
1572 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 1)), 1.0f
) * INT_FLOAT_MULTI
)) << 8;
1573 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 0)), 1.0f
) * INT_FLOAT_MULTI
)) << 16;
1574 if (param
->columns
* param
->rows
> 3)
1576 *n
+= ((INT
)(min(max(0.0f
, *((FLOAT
*)param
->data
+ 3)), 1.0f
) * INT_FLOAT_MULTI
)) << 24;
1579 TRACE("Returning %i\n", *n
);
1584 WARN("Parameter not found.\n");
1586 return D3DERR_INVALIDCALL
;
1589 static HRESULT
d3dx9_base_effect_set_int_array(struct d3dx9_base_effect
*base
,
1590 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
1592 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1596 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1598 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1600 switch (param
->class)
1604 case D3DXPC_MATRIX_ROWS
:
1605 for (i
= 0; i
< size
; ++i
)
1607 set_number((DWORD
*)param
->data
+ i
, param
->type
, &n
[i
], D3DXPT_INT
);
1616 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1621 WARN("Parameter not found.\n");
1623 return D3DERR_INVALIDCALL
;
1626 static HRESULT
d3dx9_base_effect_get_int_array(struct d3dx9_base_effect
*base
,
1627 D3DXHANDLE parameter
, INT
*n
, UINT count
)
1629 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1631 if (n
&& param
&& (param
->class == D3DXPC_SCALAR
1632 || param
->class == D3DXPC_VECTOR
1633 || param
->class == D3DXPC_MATRIX_ROWS
1634 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1636 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1638 for (i
= 0; i
< size
; ++i
)
1640 set_number(&n
[i
], D3DXPT_INT
, (DWORD
*)param
->data
+ i
, param
->type
);
1645 WARN("Parameter not found.\n");
1647 return D3DERR_INVALIDCALL
;
1650 static HRESULT
d3dx9_base_effect_set_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float f
)
1652 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1654 if (param
&& !param
->element_count
&& param
->rows
== 1 && param
->columns
== 1)
1656 set_number((DWORD
*)param
->data
, param
->type
, &f
, D3DXPT_FLOAT
);
1660 WARN("Parameter not found.\n");
1662 return D3DERR_INVALIDCALL
;
1665 static HRESULT
d3dx9_base_effect_get_float(struct d3dx9_base_effect
*base
, D3DXHANDLE parameter
, float *f
)
1667 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1669 if (f
&& param
&& !param
->element_count
&& param
->columns
== 1 && param
->rows
== 1)
1671 set_number(f
, D3DXPT_FLOAT
, (DWORD
*)param
->data
, param
->type
);
1672 TRACE("Returning %f\n", *f
);
1676 WARN("Parameter not found.\n");
1678 return D3DERR_INVALIDCALL
;
1681 static HRESULT
d3dx9_base_effect_set_float_array(struct d3dx9_base_effect
*base
,
1682 D3DXHANDLE parameter
, const float *f
, UINT count
)
1684 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1688 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1690 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1692 switch (param
->class)
1696 case D3DXPC_MATRIX_ROWS
:
1697 for (i
= 0; i
< size
; ++i
)
1699 set_number((DWORD
*)param
->data
+ i
, param
->type
, &f
[i
], D3DXPT_FLOAT
);
1708 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1713 WARN("Parameter not found.\n");
1715 return D3DERR_INVALIDCALL
;
1718 static HRESULT
d3dx9_base_effect_get_float_array(struct d3dx9_base_effect
*base
,
1719 D3DXHANDLE parameter
, float *f
, UINT count
)
1721 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1723 if (f
&& param
&& (param
->class == D3DXPC_SCALAR
1724 || param
->class == D3DXPC_VECTOR
1725 || param
->class == D3DXPC_MATRIX_ROWS
1726 || param
->class == D3DXPC_MATRIX_COLUMNS
))
1728 UINT i
, size
= min(count
, param
->bytes
/ sizeof(DWORD
));
1730 for (i
= 0; i
< size
; ++i
)
1732 set_number(&f
[i
], D3DXPT_FLOAT
, (DWORD
*)param
->data
+ i
, param
->type
);
1737 WARN("Parameter not found.\n");
1739 return D3DERR_INVALIDCALL
;
1742 static HRESULT
d3dx9_base_effect_set_vector(struct d3dx9_base_effect
*base
,
1743 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
1745 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1747 if (param
&& !param
->element_count
)
1749 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1751 switch (param
->class)
1755 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1759 TRACE("INT fixup\n");
1760 tmp
= (DWORD
)(max(min(vector
->z
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
);
1761 tmp
+= ((DWORD
)(max(min(vector
->y
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 8;
1762 tmp
+= ((DWORD
)(max(min(vector
->x
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 16;
1763 tmp
+= ((DWORD
)(max(min(vector
->w
, 1.0f
), 0.0f
) * INT_FLOAT_MULTI
)) << 24;
1765 *(INT
*)param
->data
= tmp
;
1768 set_vector(param
, vector
);
1771 case D3DXPC_MATRIX_ROWS
:
1777 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1782 WARN("Parameter not found.\n");
1784 return D3DERR_INVALIDCALL
;
1787 static HRESULT
d3dx9_base_effect_get_vector(struct d3dx9_base_effect
*base
,
1788 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
1790 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1792 if (vector
&& param
&& !param
->element_count
)
1794 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1796 switch (param
->class)
1800 if (param
->type
== D3DXPT_INT
&& param
->bytes
== 4)
1802 TRACE("INT fixup\n");
1803 vector
->x
= (((*(INT
*)param
->data
) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE
;
1804 vector
->y
= (((*(INT
*)param
->data
) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE
;
1805 vector
->z
= ((*(INT
*)param
->data
) & 0xff) * INT_FLOAT_MULTI_INVERSE
;
1806 vector
->w
= (((*(INT
*)param
->data
) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE
;
1809 get_vector(param
, vector
);
1812 case D3DXPC_MATRIX_ROWS
:
1818 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1823 WARN("Parameter not found.\n");
1825 return D3DERR_INVALIDCALL
;
1828 static HRESULT
d3dx9_base_effect_set_vector_array(struct d3dx9_base_effect
*base
,
1829 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
1831 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1833 if (param
&& param
->element_count
&& param
->element_count
>= count
)
1837 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1839 switch (param
->class)
1842 for (i
= 0; i
< count
; ++i
)
1844 set_vector(¶m
->members
[i
], &vector
[i
]);
1849 case D3DXPC_MATRIX_ROWS
:
1855 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1860 WARN("Parameter not found.\n");
1862 return D3DERR_INVALIDCALL
;
1865 static HRESULT
d3dx9_base_effect_get_vector_array(struct d3dx9_base_effect
*base
,
1866 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
1868 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1870 if (!count
) return D3D_OK
;
1872 if (vector
&& param
&& count
<= param
->element_count
)
1876 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1878 switch (param
->class)
1881 for (i
= 0; i
< count
; ++i
)
1883 get_vector(¶m
->members
[i
], &vector
[i
]);
1888 case D3DXPC_MATRIX_ROWS
:
1894 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1899 WARN("Parameter not found.\n");
1901 return D3DERR_INVALIDCALL
;
1904 static HRESULT
d3dx9_base_effect_set_matrix(struct d3dx9_base_effect
*base
,
1905 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
1907 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1909 if (param
&& !param
->element_count
)
1911 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1913 switch (param
->class)
1915 case D3DXPC_MATRIX_ROWS
:
1916 set_matrix(param
, matrix
, FALSE
);
1926 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1931 WARN("Parameter not found.\n");
1933 return D3DERR_INVALIDCALL
;
1936 static HRESULT
d3dx9_base_effect_get_matrix(struct d3dx9_base_effect
*base
,
1937 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
1939 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1941 if (matrix
&& param
&& !param
->element_count
)
1943 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1945 switch (param
->class)
1947 case D3DXPC_MATRIX_ROWS
:
1948 get_matrix(param
, matrix
, FALSE
);
1958 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
1963 WARN("Parameter not found.\n");
1965 return D3DERR_INVALIDCALL
;
1968 static HRESULT
d3dx9_base_effect_set_matrix_array(struct d3dx9_base_effect
*base
,
1969 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
1971 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
1973 if (param
&& param
->element_count
>= count
)
1977 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
1979 switch (param
->class)
1981 case D3DXPC_MATRIX_ROWS
:
1982 for (i
= 0; i
< count
; ++i
)
1984 set_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
1995 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2000 WARN("Parameter not found.\n");
2002 return D3DERR_INVALIDCALL
;
2005 static HRESULT
d3dx9_base_effect_get_matrix_array(struct d3dx9_base_effect
*base
,
2006 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2008 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2010 if (!count
) return D3D_OK
;
2012 if (matrix
&& param
&& count
<= param
->element_count
)
2016 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2018 switch (param
->class)
2020 case D3DXPC_MATRIX_ROWS
:
2021 for (i
= 0; i
< count
; ++i
)
2023 get_matrix(¶m
->members
[i
], &matrix
[i
], FALSE
);
2034 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2039 WARN("Parameter not found.\n");
2041 return D3DERR_INVALIDCALL
;
2044 static HRESULT
d3dx9_base_effect_set_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2045 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2047 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2049 if (param
&& count
<= param
->element_count
)
2053 switch (param
->class)
2055 case D3DXPC_MATRIX_ROWS
:
2056 for (i
= 0; i
< count
; ++i
)
2058 set_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2068 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2073 WARN("Parameter not found.\n");
2075 return D3DERR_INVALIDCALL
;
2078 static HRESULT
d3dx9_base_effect_get_matrix_pointer_array(struct d3dx9_base_effect
*base
,
2079 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2081 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2083 if (!count
) return D3D_OK
;
2085 if (param
&& matrix
&& count
<= param
->element_count
)
2089 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2091 switch (param
->class)
2093 case D3DXPC_MATRIX_ROWS
:
2094 for (i
= 0; i
< count
; ++i
)
2096 get_matrix(¶m
->members
[i
], matrix
[i
], FALSE
);
2106 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2111 WARN("Parameter not found.\n");
2113 return D3DERR_INVALIDCALL
;
2116 static HRESULT
d3dx9_base_effect_set_matrix_transpose(struct d3dx9_base_effect
*base
,
2117 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2119 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2121 if (param
&& !param
->element_count
)
2123 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2125 switch (param
->class)
2127 case D3DXPC_MATRIX_ROWS
:
2128 set_matrix(param
, matrix
, TRUE
);
2138 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2143 WARN("Parameter not found.\n");
2145 return D3DERR_INVALIDCALL
;
2148 static HRESULT
d3dx9_base_effect_get_matrix_transpose(struct d3dx9_base_effect
*base
,
2149 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2151 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2153 if (matrix
&& param
&& !param
->element_count
)
2155 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2157 switch (param
->class)
2161 get_matrix(param
, matrix
, FALSE
);
2164 case D3DXPC_MATRIX_ROWS
:
2165 get_matrix(param
, matrix
, TRUE
);
2173 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2178 WARN("Parameter not found.\n");
2180 return D3DERR_INVALIDCALL
;
2183 static HRESULT
d3dx9_base_effect_set_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2184 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2186 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2188 if (param
&& param
->element_count
>= count
)
2192 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2194 switch (param
->class)
2196 case D3DXPC_MATRIX_ROWS
:
2197 for (i
= 0; i
< count
; ++i
)
2199 set_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2210 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2215 WARN("Parameter not found.\n");
2217 return D3DERR_INVALIDCALL
;
2220 static HRESULT
d3dx9_base_effect_get_matrix_transpose_array(struct d3dx9_base_effect
*base
,
2221 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2223 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2225 if (!count
) return D3D_OK
;
2227 if (matrix
&& param
&& count
<= param
->element_count
)
2231 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2233 switch (param
->class)
2235 case D3DXPC_MATRIX_ROWS
:
2236 for (i
= 0; i
< count
; ++i
)
2238 get_matrix(¶m
->members
[i
], &matrix
[i
], TRUE
);
2249 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2254 WARN("Parameter not found.\n");
2256 return D3DERR_INVALIDCALL
;
2259 static HRESULT
d3dx9_base_effect_set_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2260 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2262 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2264 if (param
&& count
<= param
->element_count
)
2268 switch (param
->class)
2270 case D3DXPC_MATRIX_ROWS
:
2271 for (i
= 0; i
< count
; ++i
)
2273 set_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2283 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2288 WARN("Parameter not found.\n");
2290 return D3DERR_INVALIDCALL
;
2293 static HRESULT
d3dx9_base_effect_get_matrix_transpose_pointer_array(struct d3dx9_base_effect
*base
,
2294 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2296 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2298 if (!count
) return D3D_OK
;
2300 if (matrix
&& param
&& count
<= param
->element_count
)
2304 TRACE("Class %s\n", debug_d3dxparameter_class(param
->class));
2306 switch (param
->class)
2308 case D3DXPC_MATRIX_ROWS
:
2309 for (i
= 0; i
< count
; ++i
)
2311 get_matrix(¶m
->members
[i
], matrix
[i
], TRUE
);
2321 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
2326 WARN("Parameter not found.\n");
2328 return D3DERR_INVALIDCALL
;
2331 static HRESULT
d3dx9_base_effect_set_string(struct d3dx9_base_effect
*base
,
2332 D3DXHANDLE parameter
, const char *string
)
2339 static HRESULT
d3dx9_base_effect_get_string(struct d3dx9_base_effect
*base
,
2340 D3DXHANDLE parameter
, const char **string
)
2342 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2344 if (string
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_STRING
)
2346 *string
= *(const char **)param
->data
;
2347 TRACE("Returning %s.\n", debugstr_a(*string
));
2351 WARN("Parameter not found.\n");
2353 return D3DERR_INVALIDCALL
;
2356 static HRESULT
d3dx9_base_effect_set_texture(struct d3dx9_base_effect
*base
,
2357 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
2359 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2361 if (param
&& !param
->element_count
&&
2362 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2363 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2364 || param
->type
== D3DXPT_TEXTURECUBE
))
2366 struct IDirect3DBaseTexture9
*oltexture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2368 if (texture
) IDirect3DBaseTexture9_AddRef(texture
);
2369 if (oltexture
) IDirect3DBaseTexture9_Release(oltexture
);
2371 *(struct IDirect3DBaseTexture9
**)param
->data
= texture
;
2376 WARN("Parameter not found.\n");
2378 return D3DERR_INVALIDCALL
;
2381 static HRESULT
d3dx9_base_effect_get_texture(struct d3dx9_base_effect
*base
,
2382 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
2384 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2386 if (texture
&& param
&& !param
->element_count
&&
2387 (param
->type
== D3DXPT_TEXTURE
|| param
->type
== D3DXPT_TEXTURE1D
2388 || param
->type
== D3DXPT_TEXTURE2D
|| param
->type
== D3DXPT_TEXTURE3D
2389 || param
->type
== D3DXPT_TEXTURECUBE
))
2391 *texture
= *(struct IDirect3DBaseTexture9
**)param
->data
;
2392 if (*texture
) IDirect3DBaseTexture9_AddRef(*texture
);
2393 TRACE("Returning %p\n", *texture
);
2397 WARN("Parameter not found.\n");
2399 return D3DERR_INVALIDCALL
;
2402 static HRESULT
d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect
*base
,
2403 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
2405 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2407 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_PIXELSHADER
)
2409 if ((*shader
= *(struct IDirect3DPixelShader9
**)param
->data
))
2410 IDirect3DPixelShader9_AddRef(*shader
);
2411 TRACE("Returning %p.\n", *shader
);
2415 WARN("Parameter not found.\n");
2417 return D3DERR_INVALIDCALL
;
2420 static HRESULT
d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect
*base
,
2421 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
2423 struct d3dx_parameter
*param
= get_valid_parameter(base
, parameter
);
2425 if (shader
&& param
&& !param
->element_count
&& param
->type
== D3DXPT_VERTEXSHADER
)
2427 if ((*shader
= *(struct IDirect3DVertexShader9
**)param
->data
))
2428 IDirect3DVertexShader9_AddRef(*shader
);
2429 TRACE("Returning %p.\n", *shader
);
2433 WARN("Parameter not found.\n");
2435 return D3DERR_INVALIDCALL
;
2438 static HRESULT
d3dx9_base_effect_set_array_range(struct d3dx9_base_effect
*base
,
2439 D3DXHANDLE parameter
, UINT start
, UINT end
)
2446 static inline struct ID3DXEffectImpl
*impl_from_ID3DXEffect(ID3DXEffect
*iface
)
2448 return CONTAINING_RECORD(iface
, struct ID3DXEffectImpl
, ID3DXEffect_iface
);
2451 /*** IUnknown methods ***/
2452 static HRESULT WINAPI
ID3DXEffectImpl_QueryInterface(ID3DXEffect
*iface
, REFIID riid
, void **object
)
2454 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
2456 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
2457 IsEqualGUID(riid
, &IID_ID3DXEffect
))
2459 iface
->lpVtbl
->AddRef(iface
);
2464 ERR("Interface %s not found\n", debugstr_guid(riid
));
2466 return E_NOINTERFACE
;
2469 static ULONG WINAPI
ID3DXEffectImpl_AddRef(ID3DXEffect
*iface
)
2471 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2473 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
2475 return InterlockedIncrement(&This
->ref
);
2478 static ULONG WINAPI
ID3DXEffectImpl_Release(ID3DXEffect
*iface
)
2480 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
2481 ULONG ref
= InterlockedDecrement(&This
->ref
);
2483 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
2488 HeapFree(GetProcessHeap(), 0, This
);
2494 /*** ID3DXBaseEffect methods ***/
2495 static HRESULT WINAPI
ID3DXEffectImpl_GetDesc(ID3DXEffect
*iface
, D3DXEFFECT_DESC
*desc
)
2497 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2499 TRACE("iface %p, desc %p.\n", iface
, desc
);
2501 return d3dx9_base_effect_get_desc(&effect
->base_effect
, desc
);
2504 static HRESULT WINAPI
ID3DXEffectImpl_GetParameterDesc(ID3DXEffect
*iface
,
2505 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
2507 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2509 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
2511 return d3dx9_base_effect_get_parameter_desc(&effect
->base_effect
, parameter
, desc
);
2514 static HRESULT WINAPI
ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect
*iface
,
2515 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
2517 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2519 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
2521 return d3dx9_base_effect_get_technique_desc(&effect
->base_effect
, technique
, desc
);
2524 static HRESULT WINAPI
ID3DXEffectImpl_GetPassDesc(ID3DXEffect
*iface
, D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
2526 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2528 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
2530 return d3dx9_base_effect_get_pass_desc(&effect
->base_effect
, pass
, desc
);
2533 static HRESULT WINAPI
ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect
*iface
, D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
2535 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2537 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
2539 return d3dx9_base_effect_get_function_desc(&effect
->base_effect
, shader
, desc
);
2542 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameter(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2544 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2546 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
2548 return d3dx9_base_effect_get_parameter(&effect
->base_effect
, parameter
, index
);
2551 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterByName(ID3DXEffect
*iface
,
2552 D3DXHANDLE parameter
, const char *name
)
2554 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2556 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
2558 return d3dx9_base_effect_get_parameter_by_name(&effect
->base_effect
, parameter
, name
);
2561 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect
*iface
,
2562 D3DXHANDLE parameter
, const char *semantic
)
2564 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2566 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
2568 return d3dx9_base_effect_get_parameter_by_semantic(&effect
->base_effect
, parameter
, semantic
);
2571 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetParameterElement(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT index
)
2573 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2575 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
2577 return d3dx9_base_effect_get_parameter_element(&effect
->base_effect
, parameter
, index
);
2580 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechnique(ID3DXEffect
*iface
, UINT index
)
2582 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2584 TRACE("iface %p, index %u.\n", iface
, index
);
2586 return d3dx9_base_effect_get_technique(&effect
->base_effect
, index
);
2589 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect
*iface
, const char *name
)
2591 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2593 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2595 return d3dx9_base_effect_get_technique_by_name(&effect
->base_effect
, name
);
2598 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPass(ID3DXEffect
*iface
, D3DXHANDLE technique
, UINT index
)
2600 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2602 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
2604 return d3dx9_base_effect_get_pass(&effect
->base_effect
, technique
, index
);
2607 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetPassByName(ID3DXEffect
*iface
,
2608 D3DXHANDLE technique
, const char *name
)
2610 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2612 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
2614 return d3dx9_base_effect_get_pass_by_name(&effect
->base_effect
, technique
, name
);
2617 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunction(ID3DXEffect
*iface
, UINT index
)
2619 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2621 TRACE("iface %p, index %u.\n", iface
, index
);
2623 return d3dx9_base_effect_get_function(&effect
->base_effect
, index
);
2626 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetFunctionByName(ID3DXEffect
*iface
, const char *name
)
2628 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2630 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
2632 return d3dx9_base_effect_get_function_by_name(&effect
->base_effect
, name
);
2635 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotation(ID3DXEffect
*iface
, D3DXHANDLE object
, UINT index
)
2637 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2639 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
2641 return d3dx9_base_effect_get_annotation(&effect
->base_effect
, object
, index
);
2644 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect
*iface
,
2645 D3DXHANDLE object
, const char *name
)
2647 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2649 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
2651 return d3dx9_base_effect_get_annotation_by_name(&effect
->base_effect
, object
, name
);
2654 static HRESULT WINAPI
ID3DXEffectImpl_SetValue(ID3DXEffect
*iface
,
2655 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
2657 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2659 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
2661 return d3dx9_base_effect_set_value(&effect
->base_effect
, parameter
, data
, bytes
);
2664 static HRESULT WINAPI
ID3DXEffectImpl_GetValue(ID3DXEffect
*iface
,
2665 D3DXHANDLE parameter
, void *data
, UINT bytes
)
2667 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2669 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
2671 return d3dx9_base_effect_get_value(&effect
->base_effect
, parameter
, data
, bytes
);
2674 static HRESULT WINAPI
ID3DXEffectImpl_SetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL b
)
2676 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2678 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
2680 return d3dx9_base_effect_set_bool(&effect
->base_effect
, parameter
, b
);
2683 static HRESULT WINAPI
ID3DXEffectImpl_GetBool(ID3DXEffect
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
2685 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2687 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
2689 return d3dx9_base_effect_get_bool(&effect
->base_effect
, parameter
, b
);
2692 static HRESULT WINAPI
ID3DXEffectImpl_SetBoolArray(ID3DXEffect
*iface
,
2693 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
2695 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2697 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
2699 return d3dx9_base_effect_set_bool_array(&effect
->base_effect
, parameter
, b
, count
);
2702 static HRESULT WINAPI
ID3DXEffectImpl_GetBoolArray(ID3DXEffect
*iface
,
2703 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
2705 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2707 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
2709 return d3dx9_base_effect_get_bool_array(&effect
->base_effect
, parameter
, b
, count
);
2712 static HRESULT WINAPI
ID3DXEffectImpl_SetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT n
)
2714 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2716 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
2718 return d3dx9_base_effect_set_int(&effect
->base_effect
, parameter
, n
);
2721 static HRESULT WINAPI
ID3DXEffectImpl_GetInt(ID3DXEffect
*iface
, D3DXHANDLE parameter
, INT
*n
)
2723 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2725 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
2727 return d3dx9_base_effect_get_int(&effect
->base_effect
, parameter
, n
);
2730 static HRESULT WINAPI
ID3DXEffectImpl_SetIntArray(ID3DXEffect
*iface
,
2731 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
2733 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2735 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
2737 return d3dx9_base_effect_set_int_array(&effect
->base_effect
, parameter
, n
, count
);
2740 static HRESULT WINAPI
ID3DXEffectImpl_GetIntArray(ID3DXEffect
*iface
,
2741 D3DXHANDLE parameter
, INT
*n
, UINT count
)
2743 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2745 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
2747 return d3dx9_base_effect_get_int_array(&effect
->base_effect
, parameter
, n
, count
);
2750 static HRESULT WINAPI
ID3DXEffectImpl_SetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float f
)
2752 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2754 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
2756 return d3dx9_base_effect_set_float(&effect
->base_effect
, parameter
, f
);
2759 static HRESULT WINAPI
ID3DXEffectImpl_GetFloat(ID3DXEffect
*iface
, D3DXHANDLE parameter
, float *f
)
2761 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2763 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
2765 return d3dx9_base_effect_get_float(&effect
->base_effect
, parameter
, f
);
2768 static HRESULT WINAPI
ID3DXEffectImpl_SetFloatArray(ID3DXEffect
*iface
,
2769 D3DXHANDLE parameter
, const float *f
, UINT count
)
2771 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2773 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
2775 return d3dx9_base_effect_set_float_array(&effect
->base_effect
, parameter
, f
, count
);
2778 static HRESULT WINAPI
ID3DXEffectImpl_GetFloatArray(ID3DXEffect
*iface
,
2779 D3DXHANDLE parameter
, float *f
, UINT count
)
2781 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2783 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
2785 return d3dx9_base_effect_get_float_array(&effect
->base_effect
, parameter
, f
, count
);
2788 static HRESULT WINAPI
ID3DXEffectImpl_SetVector(ID3DXEffect
*iface
,
2789 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
2791 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2793 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
2795 return d3dx9_base_effect_set_vector(&effect
->base_effect
, parameter
, vector
);
2798 static HRESULT WINAPI
ID3DXEffectImpl_GetVector(ID3DXEffect
*iface
,
2799 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
2801 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2803 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
2805 return d3dx9_base_effect_get_vector(&effect
->base_effect
, parameter
, vector
);
2808 static HRESULT WINAPI
ID3DXEffectImpl_SetVectorArray(ID3DXEffect
*iface
,
2809 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
2811 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2813 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
2815 return d3dx9_base_effect_set_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
2818 static HRESULT WINAPI
ID3DXEffectImpl_GetVectorArray(ID3DXEffect
*iface
,
2819 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
2821 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2823 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
2825 return d3dx9_base_effect_get_vector_array(&effect
->base_effect
, parameter
, vector
, count
);
2828 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrix(ID3DXEffect
*iface
,
2829 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2831 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2833 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2835 return d3dx9_base_effect_set_matrix(&effect
->base_effect
, parameter
, matrix
);
2838 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrix(ID3DXEffect
*iface
,
2839 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2841 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2843 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2845 return d3dx9_base_effect_get_matrix(&effect
->base_effect
, parameter
, matrix
);
2848 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixArray(ID3DXEffect
*iface
,
2849 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2851 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2853 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2855 return d3dx9_base_effect_set_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
2858 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixArray(ID3DXEffect
*iface
,
2859 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2861 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2863 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2865 return d3dx9_base_effect_get_matrix_array(&effect
->base_effect
, parameter
, matrix
, count
);
2868 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect
*iface
,
2869 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2871 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2873 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2875 return d3dx9_base_effect_set_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2878 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect
*iface
,
2879 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2881 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2883 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2885 return d3dx9_base_effect_get_matrix_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2888 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect
*iface
,
2889 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
2891 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2893 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2895 return d3dx9_base_effect_set_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
2898 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect
*iface
,
2899 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
2901 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2903 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
2905 return d3dx9_base_effect_get_matrix_transpose(&effect
->base_effect
, parameter
, matrix
);
2908 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect
*iface
,
2909 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
2911 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2913 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2915 return d3dx9_base_effect_set_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
2918 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect
*iface
,
2919 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
2921 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2923 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2925 return d3dx9_base_effect_get_matrix_transpose_array(&effect
->base_effect
, parameter
, matrix
, count
);
2928 static HRESULT WINAPI
ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect
*iface
,
2929 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
2931 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2933 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2935 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2938 static HRESULT WINAPI
ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect
*iface
,
2939 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
2941 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2943 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
2945 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&effect
->base_effect
, parameter
, matrix
, count
);
2948 static HRESULT WINAPI
ID3DXEffectImpl_SetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char *string
)
2950 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2952 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
2954 return d3dx9_base_effect_set_string(&effect
->base_effect
, parameter
, string
);
2957 static HRESULT WINAPI
ID3DXEffectImpl_GetString(ID3DXEffect
*iface
, D3DXHANDLE parameter
, const char **string
)
2959 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2961 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
2963 return d3dx9_base_effect_get_string(&effect
->base_effect
, parameter
, string
);
2966 static HRESULT WINAPI
ID3DXEffectImpl_SetTexture(struct ID3DXEffect
*iface
,
2967 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
2969 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2971 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
2973 return d3dx9_base_effect_set_texture(&effect
->base_effect
, parameter
, texture
);
2976 static HRESULT WINAPI
ID3DXEffectImpl_GetTexture(struct ID3DXEffect
*iface
,
2977 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
2979 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2981 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
2983 return d3dx9_base_effect_get_texture(&effect
->base_effect
, parameter
, texture
);
2986 static HRESULT WINAPI
ID3DXEffectImpl_GetPixelShader(ID3DXEffect
*iface
,
2987 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
2989 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
2991 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
2993 return d3dx9_base_effect_get_pixel_shader(&effect
->base_effect
, parameter
, shader
);
2996 static HRESULT WINAPI
ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect
*iface
,
2997 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
2999 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3001 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3003 return d3dx9_base_effect_get_vertex_shader(&effect
->base_effect
, parameter
, shader
);
3006 static HRESULT WINAPI
ID3DXEffectImpl_SetArrayRange(ID3DXEffect
*iface
, D3DXHANDLE parameter
, UINT start
, UINT end
)
3008 struct ID3DXEffectImpl
*effect
= impl_from_ID3DXEffect(iface
);
3010 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
3012 return d3dx9_base_effect_set_array_range(&effect
->base_effect
, parameter
, start
, end
);
3015 /*** ID3DXEffect methods ***/
3016 static HRESULT WINAPI
ID3DXEffectImpl_GetPool(ID3DXEffect
*iface
, ID3DXEffectPool
**pool
)
3018 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3020 TRACE("iface %p, pool %p\n", This
, pool
);
3024 WARN("Invalid argument supplied.\n");
3025 return D3DERR_INVALIDCALL
;
3030 This
->pool
->lpVtbl
->AddRef(This
->pool
);
3035 TRACE("Returning pool %p\n", *pool
);
3040 static HRESULT WINAPI
ID3DXEffectImpl_SetTechnique(ID3DXEffect
*iface
, D3DXHANDLE technique
)
3042 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3043 struct d3dx9_base_effect
*base
= &This
->base_effect
;
3044 struct d3dx_technique
*tech
= get_valid_technique(base
, technique
);
3046 TRACE("iface %p, technique %p\n", This
, technique
);
3050 This
->active_technique
= tech
;
3051 TRACE("Technique %p\n", tech
);
3055 WARN("Technique not found.\n");
3057 return D3DERR_INVALIDCALL
;
3060 static D3DXHANDLE WINAPI
ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect
*iface
)
3062 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3064 TRACE("iface %p\n", This
);
3066 return get_technique_handle(This
->active_technique
);
3069 static HRESULT WINAPI
ID3DXEffectImpl_ValidateTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
)
3071 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3073 FIXME("(%p)->(%p): stub\n", This
, technique
);
3078 static HRESULT WINAPI
ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect
* iface
, D3DXHANDLE technique
, D3DXHANDLE
* next_technique
)
3080 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3082 FIXME("(%p)->(%p, %p): stub\n", This
, technique
, next_technique
);
3087 static BOOL WINAPI
ID3DXEffectImpl_IsParameterUsed(ID3DXEffect
* iface
, D3DXHANDLE parameter
, D3DXHANDLE technique
)
3089 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3091 FIXME("(%p)->(%p, %p): stub\n", This
, parameter
, technique
);
3096 static HRESULT WINAPI
ID3DXEffectImpl_Begin(ID3DXEffect
*iface
, UINT
*passes
, DWORD flags
)
3098 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3099 struct d3dx_technique
*technique
= This
->active_technique
;
3101 TRACE("iface %p, passes %p, flags %#x.\n", iface
, passes
, flags
);
3103 if (passes
&& technique
)
3105 if (flags
& ~(D3DXFX_DONOTSAVESTATE
| D3DXFX_DONOTSAVESAMPLERSTATE
| D3DXFX_DONOTSAVESHADERSTATE
))
3106 WARN("Invalid flags (%#x) specified.\n", flags
);
3108 if (This
->manager
|| flags
& D3DXFX_DONOTSAVESTATE
)
3110 TRACE("State capturing disabled.\n");
3114 FIXME("State capturing not supported, yet!\n");
3117 *passes
= technique
->pass_count
;
3118 This
->started
= TRUE
;
3119 This
->flags
= flags
;
3124 WARN("Invalid argument supplied.\n");
3126 return D3DERR_INVALIDCALL
;
3129 static HRESULT WINAPI
ID3DXEffectImpl_BeginPass(ID3DXEffect
*iface
, UINT pass
)
3131 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3132 struct d3dx_technique
*technique
= This
->active_technique
;
3134 TRACE("iface %p, pass %u\n", This
, pass
);
3136 if (technique
&& pass
< technique
->pass_count
&& !This
->active_pass
)
3138 This
->active_pass
= &technique
->passes
[pass
];
3140 FIXME("No states applied, yet!\n");
3145 WARN("Invalid argument supplied.\n");
3147 return D3DERR_INVALIDCALL
;
3150 static HRESULT WINAPI
ID3DXEffectImpl_CommitChanges(ID3DXEffect
* iface
)
3152 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3154 FIXME("(%p)->(): stub\n", This
);
3156 if (!This
->active_pass
)
3158 WARN("Called without an active pass.\n");
3165 static HRESULT WINAPI
ID3DXEffectImpl_EndPass(ID3DXEffect
*iface
)
3167 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3169 TRACE("iface %p\n", This
);
3171 if (This
->active_pass
)
3173 This
->active_pass
= NULL
;
3177 WARN("Invalid call.\n");
3179 return D3DERR_INVALIDCALL
;
3182 static HRESULT WINAPI
ID3DXEffectImpl_End(ID3DXEffect
*iface
)
3184 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3186 TRACE("iface %p.\n", iface
);
3191 if (This
->manager
|| This
->flags
& D3DXFX_DONOTSAVESTATE
)
3193 TRACE("State restoring disabled.\n");
3197 FIXME("State restoring not supported, yet!\n");
3200 This
->started
= FALSE
;
3205 static HRESULT WINAPI
ID3DXEffectImpl_GetDevice(ID3DXEffect
*iface
, struct IDirect3DDevice9
**device
)
3207 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3209 TRACE("iface %p, device %p\n", This
, device
);
3213 WARN("Invalid argument supplied.\n");
3214 return D3DERR_INVALIDCALL
;
3217 IDirect3DDevice9_AddRef(This
->device
);
3219 *device
= This
->device
;
3221 TRACE("Returning device %p\n", *device
);
3226 static HRESULT WINAPI
ID3DXEffectImpl_OnLostDevice(ID3DXEffect
* iface
)
3228 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3230 FIXME("(%p)->(): stub\n", This
);
3235 static HRESULT WINAPI
ID3DXEffectImpl_OnResetDevice(ID3DXEffect
* iface
)
3237 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3239 FIXME("(%p)->(): stub\n", This
);
3244 static HRESULT WINAPI
ID3DXEffectImpl_SetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
*manager
)
3246 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3248 TRACE("iface %p, manager %p\n", This
, manager
);
3250 if (manager
) IUnknown_AddRef(manager
);
3251 if (This
->manager
) IUnknown_Release(This
->manager
);
3253 This
->manager
= manager
;
3258 static HRESULT WINAPI
ID3DXEffectImpl_GetStateManager(ID3DXEffect
*iface
, ID3DXEffectStateManager
**manager
)
3260 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3262 TRACE("iface %p, manager %p\n", This
, manager
);
3266 WARN("Invalid argument supplied.\n");
3267 return D3DERR_INVALIDCALL
;
3270 if (This
->manager
) IUnknown_AddRef(This
->manager
);
3271 *manager
= This
->manager
;
3276 static HRESULT WINAPI
ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect
* iface
)
3278 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3280 FIXME("(%p)->(): stub\n", This
);
3285 static D3DXHANDLE WINAPI
ID3DXEffectImpl_EndParameterBlock(ID3DXEffect
* iface
)
3287 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3289 FIXME("(%p)->(): stub\n", This
);
3294 static HRESULT WINAPI
ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3296 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3298 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3303 static HRESULT WINAPI
ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect
* iface
, D3DXHANDLE parameter_block
)
3305 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3307 FIXME("(%p)->(%p): stub\n", This
, parameter_block
);
3312 static HRESULT WINAPI
ID3DXEffectImpl_CloneEffect(ID3DXEffect
*iface
,
3313 struct IDirect3DDevice9
*device
, struct ID3DXEffect
**effect
)
3315 struct ID3DXEffectImpl
*This
= impl_from_ID3DXEffect(iface
);
3317 FIXME("(%p)->(%p, %p): stub\n", This
, device
, effect
);
3322 static HRESULT WINAPI
ID3DXEffectImpl_SetRawValue(ID3DXEffect
*iface
,
3323 D3DXHANDLE parameter
, const void *data
, UINT byte_offset
, UINT bytes
)
3325 FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
3326 iface
, parameter
, data
, byte_offset
, bytes
);
3331 static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl
=
3333 /*** IUnknown methods ***/
3334 ID3DXEffectImpl_QueryInterface
,
3335 ID3DXEffectImpl_AddRef
,
3336 ID3DXEffectImpl_Release
,
3337 /*** ID3DXBaseEffect methods ***/
3338 ID3DXEffectImpl_GetDesc
,
3339 ID3DXEffectImpl_GetParameterDesc
,
3340 ID3DXEffectImpl_GetTechniqueDesc
,
3341 ID3DXEffectImpl_GetPassDesc
,
3342 ID3DXEffectImpl_GetFunctionDesc
,
3343 ID3DXEffectImpl_GetParameter
,
3344 ID3DXEffectImpl_GetParameterByName
,
3345 ID3DXEffectImpl_GetParameterBySemantic
,
3346 ID3DXEffectImpl_GetParameterElement
,
3347 ID3DXEffectImpl_GetTechnique
,
3348 ID3DXEffectImpl_GetTechniqueByName
,
3349 ID3DXEffectImpl_GetPass
,
3350 ID3DXEffectImpl_GetPassByName
,
3351 ID3DXEffectImpl_GetFunction
,
3352 ID3DXEffectImpl_GetFunctionByName
,
3353 ID3DXEffectImpl_GetAnnotation
,
3354 ID3DXEffectImpl_GetAnnotationByName
,
3355 ID3DXEffectImpl_SetValue
,
3356 ID3DXEffectImpl_GetValue
,
3357 ID3DXEffectImpl_SetBool
,
3358 ID3DXEffectImpl_GetBool
,
3359 ID3DXEffectImpl_SetBoolArray
,
3360 ID3DXEffectImpl_GetBoolArray
,
3361 ID3DXEffectImpl_SetInt
,
3362 ID3DXEffectImpl_GetInt
,
3363 ID3DXEffectImpl_SetIntArray
,
3364 ID3DXEffectImpl_GetIntArray
,
3365 ID3DXEffectImpl_SetFloat
,
3366 ID3DXEffectImpl_GetFloat
,
3367 ID3DXEffectImpl_SetFloatArray
,
3368 ID3DXEffectImpl_GetFloatArray
,
3369 ID3DXEffectImpl_SetVector
,
3370 ID3DXEffectImpl_GetVector
,
3371 ID3DXEffectImpl_SetVectorArray
,
3372 ID3DXEffectImpl_GetVectorArray
,
3373 ID3DXEffectImpl_SetMatrix
,
3374 ID3DXEffectImpl_GetMatrix
,
3375 ID3DXEffectImpl_SetMatrixArray
,
3376 ID3DXEffectImpl_GetMatrixArray
,
3377 ID3DXEffectImpl_SetMatrixPointerArray
,
3378 ID3DXEffectImpl_GetMatrixPointerArray
,
3379 ID3DXEffectImpl_SetMatrixTranspose
,
3380 ID3DXEffectImpl_GetMatrixTranspose
,
3381 ID3DXEffectImpl_SetMatrixTransposeArray
,
3382 ID3DXEffectImpl_GetMatrixTransposeArray
,
3383 ID3DXEffectImpl_SetMatrixTransposePointerArray
,
3384 ID3DXEffectImpl_GetMatrixTransposePointerArray
,
3385 ID3DXEffectImpl_SetString
,
3386 ID3DXEffectImpl_GetString
,
3387 ID3DXEffectImpl_SetTexture
,
3388 ID3DXEffectImpl_GetTexture
,
3389 ID3DXEffectImpl_GetPixelShader
,
3390 ID3DXEffectImpl_GetVertexShader
,
3391 ID3DXEffectImpl_SetArrayRange
,
3392 /*** ID3DXEffect methods ***/
3393 ID3DXEffectImpl_GetPool
,
3394 ID3DXEffectImpl_SetTechnique
,
3395 ID3DXEffectImpl_GetCurrentTechnique
,
3396 ID3DXEffectImpl_ValidateTechnique
,
3397 ID3DXEffectImpl_FindNextValidTechnique
,
3398 ID3DXEffectImpl_IsParameterUsed
,
3399 ID3DXEffectImpl_Begin
,
3400 ID3DXEffectImpl_BeginPass
,
3401 ID3DXEffectImpl_CommitChanges
,
3402 ID3DXEffectImpl_EndPass
,
3403 ID3DXEffectImpl_End
,
3404 ID3DXEffectImpl_GetDevice
,
3405 ID3DXEffectImpl_OnLostDevice
,
3406 ID3DXEffectImpl_OnResetDevice
,
3407 ID3DXEffectImpl_SetStateManager
,
3408 ID3DXEffectImpl_GetStateManager
,
3409 ID3DXEffectImpl_BeginParameterBlock
,
3410 ID3DXEffectImpl_EndParameterBlock
,
3411 ID3DXEffectImpl_ApplyParameterBlock
,
3412 ID3DXEffectImpl_DeleteParameterBlock
,
3413 ID3DXEffectImpl_CloneEffect
,
3414 ID3DXEffectImpl_SetRawValue
3417 static inline struct ID3DXEffectCompilerImpl
*impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler
*iface
)
3419 return CONTAINING_RECORD(iface
, struct ID3DXEffectCompilerImpl
, ID3DXEffectCompiler_iface
);
3422 /*** IUnknown methods ***/
3423 static HRESULT WINAPI
ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler
*iface
, REFIID riid
, void **object
)
3425 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
3427 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
3428 IsEqualGUID(riid
, &IID_ID3DXEffectCompiler
))
3430 iface
->lpVtbl
->AddRef(iface
);
3435 ERR("Interface %s not found\n", debugstr_guid(riid
));
3437 return E_NOINTERFACE
;
3440 static ULONG WINAPI
ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler
*iface
)
3442 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3444 TRACE("iface %p: AddRef from %u\n", iface
, This
->ref
);
3446 return InterlockedIncrement(&This
->ref
);
3449 static ULONG WINAPI
ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler
*iface
)
3451 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3452 ULONG ref
= InterlockedDecrement(&This
->ref
);
3454 TRACE("iface %p: Release from %u\n", iface
, ref
+ 1);
3458 free_effect_compiler(This
);
3459 HeapFree(GetProcessHeap(), 0, This
);
3465 /*** ID3DXBaseEffect methods ***/
3466 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler
*iface
, D3DXEFFECT_DESC
*desc
)
3468 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3470 TRACE("iface %p, desc %p.\n", iface
, desc
);
3472 return d3dx9_base_effect_get_desc(&compiler
->base_effect
, desc
);
3475 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler
*iface
,
3476 D3DXHANDLE parameter
, D3DXPARAMETER_DESC
*desc
)
3478 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3480 TRACE("iface %p, parameter %p, desc %p.\n", iface
, parameter
, desc
);
3482 return d3dx9_base_effect_get_parameter_desc(&compiler
->base_effect
, parameter
, desc
);
3485 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler
*iface
,
3486 D3DXHANDLE technique
, D3DXTECHNIQUE_DESC
*desc
)
3488 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3490 TRACE("iface %p, technique %p, desc %p.\n", iface
, technique
, desc
);
3492 return d3dx9_base_effect_get_technique_desc(&compiler
->base_effect
, technique
, desc
);
3495 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler
*iface
,
3496 D3DXHANDLE pass
, D3DXPASS_DESC
*desc
)
3498 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3500 TRACE("iface %p, pass %p, desc %p.\n", iface
, pass
, desc
);
3502 return d3dx9_base_effect_get_pass_desc(&compiler
->base_effect
, pass
, desc
);
3505 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler
*iface
,
3506 D3DXHANDLE shader
, D3DXFUNCTION_DESC
*desc
)
3508 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3510 TRACE("iface %p, shader %p, desc %p.\n", iface
, shader
, desc
);
3512 return d3dx9_base_effect_get_function_desc(&compiler
->base_effect
, shader
, desc
);
3515 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler
*iface
,
3516 D3DXHANDLE parameter
, UINT index
)
3518 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3520 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3522 return d3dx9_base_effect_get_parameter(&compiler
->base_effect
, parameter
, index
);
3525 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler
*iface
,
3526 D3DXHANDLE parameter
, const char *name
)
3528 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3530 TRACE("iface %p, parameter %p, name %s.\n", iface
, parameter
, debugstr_a(name
));
3532 return d3dx9_base_effect_get_parameter_by_name(&compiler
->base_effect
, parameter
, name
);
3535 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler
*iface
,
3536 D3DXHANDLE parameter
, const char *semantic
)
3538 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3540 TRACE("iface %p, parameter %p, semantic %s.\n", iface
, parameter
, debugstr_a(semantic
));
3542 return d3dx9_base_effect_get_parameter_by_semantic(&compiler
->base_effect
, parameter
, semantic
);
3545 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler
*iface
,
3546 D3DXHANDLE parameter
, UINT index
)
3548 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3550 TRACE("iface %p, parameter %p, index %u.\n", iface
, parameter
, index
);
3552 return d3dx9_base_effect_get_parameter_element(&compiler
->base_effect
, parameter
, index
);
3555 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler
*iface
, UINT index
)
3557 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3559 TRACE("iface %p, index %u.\n", iface
, index
);
3561 return d3dx9_base_effect_get_technique(&compiler
->base_effect
, index
);
3564 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler
*iface
, const char *name
)
3566 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3568 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3570 return d3dx9_base_effect_get_technique_by_name(&compiler
->base_effect
, name
);
3573 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler
*iface
, D3DXHANDLE technique
, UINT index
)
3575 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3577 TRACE("iface %p, technique %p, index %u.\n", iface
, technique
, index
);
3579 return d3dx9_base_effect_get_pass(&compiler
->base_effect
, technique
, index
);
3582 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler
*iface
,
3583 D3DXHANDLE technique
, const char *name
)
3585 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3587 TRACE("iface %p, technique %p, name %s.\n", iface
, technique
, debugstr_a(name
));
3589 return d3dx9_base_effect_get_pass_by_name(&compiler
->base_effect
, technique
, name
);
3592 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler
*iface
, UINT index
)
3594 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3596 TRACE("iface %p, index %u.\n", iface
, index
);
3598 return d3dx9_base_effect_get_function(&compiler
->base_effect
, index
);
3601 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler
*iface
, const char *name
)
3603 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3605 TRACE("iface %p, name %s.\n", iface
, debugstr_a(name
));
3607 return d3dx9_base_effect_get_function_by_name(&compiler
->base_effect
, name
);
3610 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler
*iface
,
3611 D3DXHANDLE object
, UINT index
)
3613 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3615 TRACE("iface %p, object %p, index %u.\n", iface
, object
, index
);
3617 return d3dx9_base_effect_get_annotation(&compiler
->base_effect
, object
, index
);
3620 static D3DXHANDLE WINAPI
ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler
*iface
,
3621 D3DXHANDLE object
, const char *name
)
3623 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3625 TRACE("iface %p, object %p, name %s.\n", iface
, object
, debugstr_a(name
));
3627 return d3dx9_base_effect_get_annotation_by_name(&compiler
->base_effect
, object
, name
);
3630 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler
*iface
,
3631 D3DXHANDLE parameter
, const void *data
, UINT bytes
)
3633 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3635 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3637 return d3dx9_base_effect_set_value(&compiler
->base_effect
, parameter
, data
, bytes
);
3640 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler
*iface
,
3641 D3DXHANDLE parameter
, void *data
, UINT bytes
)
3643 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3645 TRACE("iface %p, parameter %p, data %p, bytes %u.\n", iface
, parameter
, data
, bytes
);
3647 return d3dx9_base_effect_get_value(&compiler
->base_effect
, parameter
, data
, bytes
);
3650 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL b
)
3652 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3654 TRACE("iface %p, parameter %p, b %#x.\n", iface
, parameter
, b
);
3656 return d3dx9_base_effect_set_bool(&compiler
->base_effect
, parameter
, b
);
3659 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*b
)
3661 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3663 TRACE("iface %p, parameter %p, b %p.\n", iface
, parameter
, b
);
3665 return d3dx9_base_effect_get_bool(&compiler
->base_effect
, parameter
, b
);
3668 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler
*iface
,
3669 D3DXHANDLE parameter
, const BOOL
*b
, UINT count
)
3671 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3673 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3675 return d3dx9_base_effect_set_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
3678 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler
*iface
,
3679 D3DXHANDLE parameter
, BOOL
*b
, UINT count
)
3681 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3683 TRACE("iface %p, parameter %p, b %p, count %u.\n", iface
, parameter
, b
, count
);
3685 return d3dx9_base_effect_get_bool_array(&compiler
->base_effect
, parameter
, b
, count
);
3688 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT n
)
3690 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3692 TRACE("iface %p, parameter %p, n %d.\n", iface
, parameter
, n
);
3694 return d3dx9_base_effect_set_int(&compiler
->base_effect
, parameter
, n
);
3697 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, INT
*n
)
3699 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3701 TRACE("iface %p, parameter %p, n %p.\n", iface
, parameter
, n
);
3703 return d3dx9_base_effect_get_int(&compiler
->base_effect
, parameter
, n
);
3706 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler
*iface
,
3707 D3DXHANDLE parameter
, const INT
*n
, UINT count
)
3709 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3711 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3713 return d3dx9_base_effect_set_int_array(&compiler
->base_effect
, parameter
, n
, count
);
3716 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler
*iface
,
3717 D3DXHANDLE parameter
, INT
*n
, UINT count
)
3719 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3721 TRACE("iface %p, parameter %p, n %p, count %u.\n", iface
, parameter
, n
, count
);
3723 return d3dx9_base_effect_get_int_array(&compiler
->base_effect
, parameter
, n
, count
);
3726 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float f
)
3728 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3730 TRACE("iface %p, parameter %p, f %.8e.\n", iface
, parameter
, f
);
3732 return d3dx9_base_effect_set_float(&compiler
->base_effect
, parameter
, f
);
3735 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, float *f
)
3737 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3739 TRACE("iface %p, parameter %p, f %p.\n", iface
, parameter
, f
);
3741 return d3dx9_base_effect_get_float(&compiler
->base_effect
, parameter
, f
);
3744 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler
*iface
,
3745 D3DXHANDLE parameter
, const float *f
, UINT count
)
3747 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3749 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3751 return d3dx9_base_effect_set_float_array(&compiler
->base_effect
, parameter
, f
, count
);
3754 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler
*iface
,
3755 D3DXHANDLE parameter
, float *f
, UINT count
)
3757 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3759 TRACE("iface %p, parameter %p, f %p, count %u.\n", iface
, parameter
, f
, count
);
3761 return d3dx9_base_effect_get_float_array(&compiler
->base_effect
, parameter
, f
, count
);
3764 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler
*iface
,
3765 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
)
3767 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3769 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3771 return d3dx9_base_effect_set_vector(&compiler
->base_effect
, parameter
, vector
);
3774 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler
*iface
,
3775 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
)
3777 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3779 TRACE("iface %p, parameter %p, vector %p.\n", iface
, parameter
, vector
);
3781 return d3dx9_base_effect_get_vector(&compiler
->base_effect
, parameter
, vector
);
3784 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler
*iface
,
3785 D3DXHANDLE parameter
, const D3DXVECTOR4
*vector
, UINT count
)
3787 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3789 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3791 return d3dx9_base_effect_set_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
3794 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler
*iface
,
3795 D3DXHANDLE parameter
, D3DXVECTOR4
*vector
, UINT count
)
3797 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3799 TRACE("iface %p, parameter %p, vector %p, count %u.\n", iface
, parameter
, vector
, count
);
3801 return d3dx9_base_effect_get_vector_array(&compiler
->base_effect
, parameter
, vector
, count
);
3804 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler
*iface
,
3805 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3807 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3809 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3811 return d3dx9_base_effect_set_matrix(&compiler
->base_effect
, parameter
, matrix
);
3814 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler
*iface
,
3815 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3817 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3819 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3821 return d3dx9_base_effect_get_matrix(&compiler
->base_effect
, parameter
, matrix
);
3824 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler
*iface
,
3825 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3827 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3829 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3831 return d3dx9_base_effect_set_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3834 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler
*iface
,
3835 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3837 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3839 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3841 return d3dx9_base_effect_get_matrix_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3844 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
3845 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3847 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3849 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3851 return d3dx9_base_effect_set_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3854 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler
*iface
,
3855 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3857 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3859 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3861 return d3dx9_base_effect_get_matrix_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3864 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler
*iface
,
3865 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
)
3867 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3869 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3871 return d3dx9_base_effect_set_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
3874 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler
*iface
,
3875 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
)
3877 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3879 TRACE("iface %p, parameter %p, matrix %p.\n", iface
, parameter
, matrix
);
3881 return d3dx9_base_effect_get_matrix_transpose(&compiler
->base_effect
, parameter
, matrix
);
3884 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
3885 D3DXHANDLE parameter
, const D3DXMATRIX
*matrix
, UINT count
)
3887 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3889 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3891 return d3dx9_base_effect_set_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3894 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler
*iface
,
3895 D3DXHANDLE parameter
, D3DXMATRIX
*matrix
, UINT count
)
3897 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3899 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3901 return d3dx9_base_effect_get_matrix_transpose_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3904 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
3905 D3DXHANDLE parameter
, const D3DXMATRIX
**matrix
, UINT count
)
3907 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3909 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3911 return d3dx9_base_effect_set_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3914 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler
*iface
,
3915 D3DXHANDLE parameter
, D3DXMATRIX
**matrix
, UINT count
)
3917 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3919 TRACE("iface %p, parameter %p, matrix %p, count %u.\n", iface
, parameter
, matrix
, count
);
3921 return d3dx9_base_effect_get_matrix_transpose_pointer_array(&compiler
->base_effect
, parameter
, matrix
, count
);
3924 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler
*iface
,
3925 D3DXHANDLE parameter
, const char *string
)
3927 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3929 TRACE("iface %p, parameter %p, string %s.\n", iface
, parameter
, debugstr_a(string
));
3931 return d3dx9_base_effect_set_string(&compiler
->base_effect
, parameter
, string
);
3934 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler
*iface
,
3935 D3DXHANDLE parameter
, const char **string
)
3937 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3939 TRACE("iface %p, parameter %p, string %p.\n", iface
, parameter
, string
);
3941 return d3dx9_base_effect_get_string(&compiler
->base_effect
, parameter
, string
);
3944 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler
*iface
,
3945 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
*texture
)
3947 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3949 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3951 return d3dx9_base_effect_set_texture(&compiler
->base_effect
, parameter
, texture
);
3954 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler
*iface
,
3955 D3DXHANDLE parameter
, struct IDirect3DBaseTexture9
**texture
)
3957 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3959 TRACE("iface %p, parameter %p, texture %p.\n", iface
, parameter
, texture
);
3961 return d3dx9_base_effect_get_texture(&compiler
->base_effect
, parameter
, texture
);
3964 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler
*iface
,
3965 D3DXHANDLE parameter
, struct IDirect3DPixelShader9
**shader
)
3967 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3969 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3971 return d3dx9_base_effect_get_pixel_shader(&compiler
->base_effect
, parameter
, shader
);
3974 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler
*iface
,
3975 D3DXHANDLE parameter
, struct IDirect3DVertexShader9
**shader
)
3977 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3979 TRACE("iface %p, parameter %p, shader %p.\n", iface
, parameter
, shader
);
3981 return d3dx9_base_effect_get_vertex_shader(&compiler
->base_effect
, parameter
, shader
);
3984 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler
*iface
,
3985 D3DXHANDLE parameter
, UINT start
, UINT end
)
3987 struct ID3DXEffectCompilerImpl
*compiler
= impl_from_ID3DXEffectCompiler(iface
);
3989 TRACE("iface %p, parameter %p, start %u, end %u.\n", iface
, parameter
, start
, end
);
3991 return d3dx9_base_effect_set_array_range(&compiler
->base_effect
, parameter
, start
, end
);
3994 /*** ID3DXEffectCompiler methods ***/
3995 static HRESULT WINAPI
ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL literal
)
3997 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
3999 FIXME("iface %p, parameter %p, literal %u\n", This
, parameter
, literal
);
4004 static HRESULT WINAPI
ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler
*iface
, D3DXHANDLE parameter
, BOOL
*literal
)
4006 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4008 FIXME("iface %p, parameter %p, literal %p\n", This
, parameter
, literal
);
4013 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler
*iface
, DWORD flags
,
4014 ID3DXBuffer
**effect
, ID3DXBuffer
**error_msgs
)
4016 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4018 FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This
, flags
, effect
, error_msgs
);
4023 static HRESULT WINAPI
ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler
*iface
, D3DXHANDLE function
,
4024 const char *target
, DWORD flags
, ID3DXBuffer
**shader
, ID3DXBuffer
**error_msgs
,
4025 ID3DXConstantTable
**constant_table
)
4027 struct ID3DXEffectCompilerImpl
*This
= impl_from_ID3DXEffectCompiler(iface
);
4029 FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
4030 This
, function
, target
, flags
, shader
, error_msgs
, constant_table
);
4035 static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl
=
4037 /*** IUnknown methods ***/
4038 ID3DXEffectCompilerImpl_QueryInterface
,
4039 ID3DXEffectCompilerImpl_AddRef
,
4040 ID3DXEffectCompilerImpl_Release
,
4041 /*** ID3DXBaseEffect methods ***/
4042 ID3DXEffectCompilerImpl_GetDesc
,
4043 ID3DXEffectCompilerImpl_GetParameterDesc
,
4044 ID3DXEffectCompilerImpl_GetTechniqueDesc
,
4045 ID3DXEffectCompilerImpl_GetPassDesc
,
4046 ID3DXEffectCompilerImpl_GetFunctionDesc
,
4047 ID3DXEffectCompilerImpl_GetParameter
,
4048 ID3DXEffectCompilerImpl_GetParameterByName
,
4049 ID3DXEffectCompilerImpl_GetParameterBySemantic
,
4050 ID3DXEffectCompilerImpl_GetParameterElement
,
4051 ID3DXEffectCompilerImpl_GetTechnique
,
4052 ID3DXEffectCompilerImpl_GetTechniqueByName
,
4053 ID3DXEffectCompilerImpl_GetPass
,
4054 ID3DXEffectCompilerImpl_GetPassByName
,
4055 ID3DXEffectCompilerImpl_GetFunction
,
4056 ID3DXEffectCompilerImpl_GetFunctionByName
,
4057 ID3DXEffectCompilerImpl_GetAnnotation
,
4058 ID3DXEffectCompilerImpl_GetAnnotationByName
,
4059 ID3DXEffectCompilerImpl_SetValue
,
4060 ID3DXEffectCompilerImpl_GetValue
,
4061 ID3DXEffectCompilerImpl_SetBool
,
4062 ID3DXEffectCompilerImpl_GetBool
,
4063 ID3DXEffectCompilerImpl_SetBoolArray
,
4064 ID3DXEffectCompilerImpl_GetBoolArray
,
4065 ID3DXEffectCompilerImpl_SetInt
,
4066 ID3DXEffectCompilerImpl_GetInt
,
4067 ID3DXEffectCompilerImpl_SetIntArray
,
4068 ID3DXEffectCompilerImpl_GetIntArray
,
4069 ID3DXEffectCompilerImpl_SetFloat
,
4070 ID3DXEffectCompilerImpl_GetFloat
,
4071 ID3DXEffectCompilerImpl_SetFloatArray
,
4072 ID3DXEffectCompilerImpl_GetFloatArray
,
4073 ID3DXEffectCompilerImpl_SetVector
,
4074 ID3DXEffectCompilerImpl_GetVector
,
4075 ID3DXEffectCompilerImpl_SetVectorArray
,
4076 ID3DXEffectCompilerImpl_GetVectorArray
,
4077 ID3DXEffectCompilerImpl_SetMatrix
,
4078 ID3DXEffectCompilerImpl_GetMatrix
,
4079 ID3DXEffectCompilerImpl_SetMatrixArray
,
4080 ID3DXEffectCompilerImpl_GetMatrixArray
,
4081 ID3DXEffectCompilerImpl_SetMatrixPointerArray
,
4082 ID3DXEffectCompilerImpl_GetMatrixPointerArray
,
4083 ID3DXEffectCompilerImpl_SetMatrixTranspose
,
4084 ID3DXEffectCompilerImpl_GetMatrixTranspose
,
4085 ID3DXEffectCompilerImpl_SetMatrixTransposeArray
,
4086 ID3DXEffectCompilerImpl_GetMatrixTransposeArray
,
4087 ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray
,
4088 ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray
,
4089 ID3DXEffectCompilerImpl_SetString
,
4090 ID3DXEffectCompilerImpl_GetString
,
4091 ID3DXEffectCompilerImpl_SetTexture
,
4092 ID3DXEffectCompilerImpl_GetTexture
,
4093 ID3DXEffectCompilerImpl_GetPixelShader
,
4094 ID3DXEffectCompilerImpl_GetVertexShader
,
4095 ID3DXEffectCompilerImpl_SetArrayRange
,
4096 /*** ID3DXEffectCompiler methods ***/
4097 ID3DXEffectCompilerImpl_SetLiteral
,
4098 ID3DXEffectCompilerImpl_GetLiteral
,
4099 ID3DXEffectCompilerImpl_CompileEffect
,
4100 ID3DXEffectCompilerImpl_CompileShader
,
4103 static HRESULT
d3dx9_parse_sampler(struct d3dx9_base_effect
*base
, struct d3dx_sampler
*sampler
,
4104 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4109 read_dword(ptr
, &sampler
->state_count
);
4110 TRACE("Count: %u\n", sampler
->state_count
);
4112 sampler
->states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
->states
) * sampler
->state_count
);
4113 if (!sampler
->states
)
4115 ERR("Out of memory\n");
4116 return E_OUTOFMEMORY
;
4119 for (i
= 0; i
< sampler
->state_count
; ++i
)
4121 hr
= d3dx9_parse_state(base
, &sampler
->states
[i
], data
, ptr
, objects
);
4124 WARN("Failed to parse state %u\n", i
);
4133 for (i
= 0; i
< sampler
->state_count
; ++i
)
4135 free_state(&sampler
->states
[i
]);
4137 HeapFree(GetProcessHeap(), 0, sampler
->states
);
4138 sampler
->states
= NULL
;
4143 static HRESULT
d3dx9_parse_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4144 void *value
, const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4150 if (param
->element_count
)
4152 param
->data
= value
;
4154 for (i
= 0; i
< param
->element_count
; ++i
)
4156 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4158 hr
= d3dx9_parse_value(base
, member
, value
? (char *)value
+ old_size
: NULL
, data
, ptr
, objects
);
4161 WARN("Failed to parse value %u\n", i
);
4165 old_size
+= member
->bytes
;
4171 switch(param
->class)
4175 case D3DXPC_MATRIX_ROWS
:
4176 case D3DXPC_MATRIX_COLUMNS
:
4177 param
->data
= value
;
4181 param
->data
= value
;
4183 for (i
= 0; i
< param
->member_count
; ++i
)
4185 struct d3dx_parameter
*member
= ¶m
->members
[i
];
4187 hr
= d3dx9_parse_value(base
, member
, (char *)value
+ old_size
, data
, ptr
, objects
);
4190 WARN("Failed to parse value %u\n", i
);
4194 old_size
+= member
->bytes
;
4199 switch (param
->type
)
4202 case D3DXPT_TEXTURE
:
4203 case D3DXPT_TEXTURE1D
:
4204 case D3DXPT_TEXTURE2D
:
4205 case D3DXPT_TEXTURE3D
:
4206 case D3DXPT_TEXTURECUBE
:
4207 case D3DXPT_PIXELSHADER
:
4208 case D3DXPT_VERTEXSHADER
:
4209 read_dword(ptr
, ¶m
->object_id
);
4210 TRACE("Id: %u\n", param
->object_id
);
4211 objects
[param
->object_id
].param
= param
;
4212 param
->data
= value
;
4215 case D3DXPT_SAMPLER
:
4216 case D3DXPT_SAMPLER1D
:
4217 case D3DXPT_SAMPLER2D
:
4218 case D3DXPT_SAMPLER3D
:
4219 case D3DXPT_SAMPLERCUBE
:
4221 struct d3dx_sampler
*sampler
;
4223 sampler
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*sampler
));
4225 return E_OUTOFMEMORY
;
4227 hr
= d3dx9_parse_sampler(base
, sampler
, data
, ptr
, objects
);
4230 HeapFree(GetProcessHeap(), 0, sampler
);
4231 WARN("Failed to parse sampler\n");
4235 param
->data
= sampler
;
4240 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4246 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4253 static HRESULT
d3dx9_parse_init_value(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4254 const char *data
, const char *ptr
, struct d3dx_object
*objects
)
4256 UINT size
= param
->bytes
;
4260 TRACE("param size: %u\n", size
);
4264 value
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, size
);
4267 ERR("Failed to allocate data memory.\n");
4268 return E_OUTOFMEMORY
;
4271 switch(param
->class)
4278 case D3DXPC_MATRIX_ROWS
:
4279 case D3DXPC_MATRIX_COLUMNS
:
4281 TRACE("Data: %s.\n", debugstr_an(ptr
, size
));
4282 memcpy(value
, ptr
, size
);
4286 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4291 hr
= d3dx9_parse_value(base
, param
, value
, data
, &ptr
, objects
);
4294 WARN("Failed to parse value\n");
4295 HeapFree(GetProcessHeap(), 0, value
);
4302 static HRESULT
d3dx9_parse_name(char **name
, const char *ptr
)
4306 read_dword(&ptr
, &size
);
4307 TRACE("Name size: %#x\n", size
);
4314 *name
= HeapAlloc(GetProcessHeap(), 0, size
);
4317 ERR("Failed to allocate name memory.\n");
4318 return E_OUTOFMEMORY
;
4321 TRACE("Name: %s.\n", debugstr_an(ptr
, size
));
4322 memcpy(*name
, ptr
, size
);
4327 static HRESULT
d3dx9_copy_data(struct d3dx_object
*object
, const char **ptr
)
4329 if (object
->size
|| object
->data
)
4330 FIXME("Object already initialized!\n");
4332 read_dword(ptr
, &object
->size
);
4333 TRACE("Data size: %#x\n", object
->size
);
4335 object
->data
= HeapAlloc(GetProcessHeap(), 0, object
->size
);
4338 ERR("Failed to allocate object memory.\n");
4339 return E_OUTOFMEMORY
;
4342 TRACE("Data: %s.\n", debugstr_an(*ptr
, object
->size
));
4343 memcpy(object
->data
, *ptr
, object
->size
);
4345 *ptr
+= ((object
->size
+ 3) & ~3);
4350 static void add_param_to_table(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
)
4352 struct param_table
*table
= &base
->param_table
;
4354 if (table
->count
>= table
->size
)
4356 unsigned int new_size
;
4357 struct d3dx_parameter
**new_alloc
;
4361 new_size
= INITIAL_PARAM_TABLE_SIZE
;
4362 new_alloc
= HeapAlloc(GetProcessHeap(), 0, sizeof(*table
->table
) * new_size
);
4365 ERR("Out of memory.\n");
4371 new_size
= table
->size
* 2;
4372 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, table
->table
, sizeof(*table
->table
) * new_size
);
4375 ERR("Out of memory.\n");
4379 table
->table
= new_alloc
;
4380 table
->size
= new_size
;
4383 table
->table
[table
->count
++] = param
;
4386 static void sync_param_handles(struct d3dx9_base_effect
*base
)
4388 struct param_table
*table
= &base
->param_table
;
4389 struct d3dx_parameter
**new_alloc
;
4394 new_alloc
= HeapReAlloc(GetProcessHeap(), 0, table
->table
, sizeof(*table
->table
) * table
->count
);
4396 table
->table
= new_alloc
;
4398 ERR("Out of memory.\n");
4401 for (i
= 0; i
< table
->count
; ++i
)
4402 table
->table
[i
]->handle
= (D3DXHANDLE
)&table
->table
[i
];
4405 static HRESULT
d3dx9_parse_effect_typedef(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4406 const char *data
, const char **ptr
, struct d3dx_parameter
*parent
, UINT flags
)
4412 param
->flags
= flags
;
4416 read_dword(ptr
, (DWORD
*)¶m
->type
);
4417 TRACE("Type: %s\n", debug_d3dxparameter_type(param
->type
));
4419 read_dword(ptr
, (DWORD
*)¶m
->class);
4420 TRACE("Class: %s\n", debug_d3dxparameter_class(param
->class));
4422 read_dword(ptr
, &offset
);
4423 TRACE("Type name offset: %#x\n", offset
);
4424 hr
= d3dx9_parse_name(¶m
->name
, data
+ offset
);
4427 WARN("Failed to parse name\n");
4431 read_dword(ptr
, &offset
);
4432 TRACE("Type semantic offset: %#x\n", offset
);
4433 hr
= d3dx9_parse_name(¶m
->semantic
, data
+ offset
);
4436 WARN("Failed to parse semantic\n");
4440 read_dword(ptr
, ¶m
->element_count
);
4441 TRACE("Elements: %u\n", param
->element_count
);
4443 switch (param
->class)
4446 read_dword(ptr
, ¶m
->columns
);
4447 TRACE("Columns: %u\n", param
->columns
);
4449 read_dword(ptr
, ¶m
->rows
);
4450 TRACE("Rows: %u\n", param
->rows
);
4452 /* sizeof(DWORD) * rows * columns */
4453 param
->bytes
= 4 * param
->rows
* param
->columns
;
4457 case D3DXPC_MATRIX_ROWS
:
4458 case D3DXPC_MATRIX_COLUMNS
:
4459 read_dword(ptr
, ¶m
->rows
);
4460 TRACE("Rows: %u\n", param
->rows
);
4462 read_dword(ptr
, ¶m
->columns
);
4463 TRACE("Columns: %u\n", param
->columns
);
4465 /* sizeof(DWORD) * rows * columns */
4466 param
->bytes
= 4 * param
->rows
* param
->columns
;
4470 read_dword(ptr
, ¶m
->member_count
);
4471 TRACE("Members: %u\n", param
->member_count
);
4475 switch (param
->type
)
4478 case D3DXPT_PIXELSHADER
:
4479 case D3DXPT_VERTEXSHADER
:
4480 case D3DXPT_TEXTURE
:
4481 case D3DXPT_TEXTURE1D
:
4482 case D3DXPT_TEXTURE2D
:
4483 case D3DXPT_TEXTURE3D
:
4484 case D3DXPT_TEXTURECUBE
:
4485 param
->bytes
= sizeof(void *);
4488 case D3DXPT_SAMPLER
:
4489 case D3DXPT_SAMPLER1D
:
4490 case D3DXPT_SAMPLER2D
:
4491 case D3DXPT_SAMPLER3D
:
4492 case D3DXPT_SAMPLERCUBE
:
4497 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
4503 FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param
->class));
4510 param
->type
= parent
->type
;
4511 param
->class = parent
->class;
4512 param
->name
= parent
->name
;
4513 param
->semantic
= parent
->semantic
;
4514 param
->element_count
= 0;
4515 param
->annotation_count
= 0;
4516 param
->member_count
= parent
->member_count
;
4517 param
->bytes
= parent
->bytes
;
4518 param
->rows
= parent
->rows
;
4519 param
->columns
= parent
->columns
;
4522 if (param
->element_count
)
4524 unsigned int param_bytes
= 0;
4525 const char *save_ptr
= *ptr
;
4527 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->element_count
);
4528 if (!param
->members
)
4530 ERR("Out of memory\n");
4535 for (i
= 0; i
< param
->element_count
; ++i
)
4539 add_param_to_table(base
, ¶m
->members
[i
]);
4540 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, param
, flags
);
4543 WARN("Failed to parse member %u\n", i
);
4547 param_bytes
+= param
->members
[i
].bytes
;
4550 param
->bytes
= param_bytes
;
4552 else if (param
->member_count
)
4554 param
->members
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*param
->members
) * param
->member_count
);
4555 if (!param
->members
)
4557 ERR("Out of memory\n");
4562 for (i
= 0; i
< param
->member_count
; ++i
)
4564 add_param_to_table(base
, ¶m
->members
[i
]);
4565 hr
= d3dx9_parse_effect_typedef(base
, ¶m
->members
[i
], data
, ptr
, NULL
, flags
);
4568 WARN("Failed to parse member %u\n", i
);
4572 param
->bytes
+= param
->members
[i
].bytes
;
4581 unsigned int count
= param
->element_count
? param
->element_count
: param
->member_count
;
4583 for (i
= 0; i
< count
; ++i
)
4584 free_parameter(¶m
->members
[i
], param
->element_count
!= 0, TRUE
);
4585 HeapFree(GetProcessHeap(), 0, param
->members
);
4586 param
->members
= NULL
;
4591 HeapFree(GetProcessHeap(), 0, param
->name
);
4592 HeapFree(GetProcessHeap(), 0, param
->semantic
);
4595 param
->semantic
= NULL
;
4600 static HRESULT
d3dx9_parse_effect_annotation(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*anno
,
4601 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4607 anno
->flags
= D3DX_PARAMETER_ANNOTATION
;
4609 read_dword(ptr
, &offset
);
4610 TRACE("Typedef offset: %#x\n", offset
);
4611 ptr2
= data
+ offset
;
4612 hr
= d3dx9_parse_effect_typedef(base
, anno
, data
, &ptr2
, NULL
, D3DX_PARAMETER_ANNOTATION
);
4615 WARN("Failed to parse type definition\n");
4619 read_dword(ptr
, &offset
);
4620 TRACE("Value offset: %#x\n", offset
);
4621 hr
= d3dx9_parse_init_value(base
, anno
, data
, data
+ offset
, objects
);
4624 WARN("Failed to parse value\n");
4631 static HRESULT
d3dx9_parse_state(struct d3dx9_base_effect
*base
, struct d3dx_state
*state
,
4632 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4638 state
->type
= ST_CONSTANT
;
4640 read_dword(ptr
, &state
->operation
);
4641 TRACE("Operation: %#x (%s)\n", state
->operation
, state_table
[state
->operation
].name
);
4643 read_dword(ptr
, &state
->index
);
4644 TRACE("Index: %#x\n", state
->index
);
4646 read_dword(ptr
, &offset
);
4647 TRACE("Typedef offset: %#x\n", offset
);
4648 ptr2
= data
+ offset
;
4649 hr
= d3dx9_parse_effect_typedef(base
, &state
->parameter
, data
, &ptr2
, NULL
, 0);
4652 WARN("Failed to parse type definition\n");
4656 read_dword(ptr
, &offset
);
4657 TRACE("Value offset: %#x\n", offset
);
4658 hr
= d3dx9_parse_init_value(base
, &state
->parameter
, data
, data
+ offset
, objects
);
4661 WARN("Failed to parse value\n");
4669 free_parameter(&state
->parameter
, FALSE
, FALSE
);
4674 static HRESULT
d3dx9_parse_effect_parameter(struct d3dx9_base_effect
*base
, struct d3dx_parameter
*param
,
4675 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4682 read_dword(ptr
, &offset
);
4683 TRACE("Typedef offset: %#x\n", offset
);
4684 ptr2
= data
+ offset
;
4686 read_dword(ptr
, &offset
);
4687 TRACE("Value offset: %#x\n", offset
);
4689 read_dword(ptr
, ¶m
->flags
);
4690 TRACE("Flags: %#x\n", param
->flags
);
4692 read_dword(ptr
, ¶m
->annotation_count
);
4693 TRACE("Annotation count: %u\n", param
->annotation_count
);
4695 hr
= d3dx9_parse_effect_typedef(base
, param
, data
, &ptr2
, NULL
, param
->flags
);
4698 WARN("Failed to parse type definition\n");
4702 hr
= d3dx9_parse_init_value(base
, param
, data
, data
+ offset
, objects
);
4705 WARN("Failed to parse value\n");
4709 if (param
->annotation_count
)
4711 param
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4712 sizeof(*param
->annotations
) * param
->annotation_count
);
4713 if (!param
->annotations
)
4715 ERR("Out of memory\n");
4720 for (i
= 0; i
< param
->annotation_count
; ++i
)
4722 add_param_to_table(base
, ¶m
->annotations
[i
]);
4723 hr
= d3dx9_parse_effect_annotation(base
, ¶m
->annotations
[i
], data
, ptr
, objects
);
4726 WARN("Failed to parse annotation\n");
4736 if (param
->annotations
)
4738 for (i
= 0; i
< param
->annotation_count
; ++i
)
4739 free_parameter(¶m
->annotations
[i
], FALSE
, FALSE
);
4740 HeapFree(GetProcessHeap(), 0, param
->annotations
);
4741 param
->annotations
= NULL
;
4747 static HRESULT
d3dx9_parse_effect_pass(struct d3dx9_base_effect
*base
, struct d3dx_pass
*pass
,
4748 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4753 struct d3dx_state
*states
= NULL
;
4756 read_dword(ptr
, &offset
);
4757 TRACE("Pass name offset: %#x\n", offset
);
4758 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4761 WARN("Failed to parse name\n");
4765 read_dword(ptr
, &pass
->annotation_count
);
4766 TRACE("Annotation count: %u\n", pass
->annotation_count
);
4768 read_dword(ptr
, &pass
->state_count
);
4769 TRACE("State count: %u\n", pass
->state_count
);
4771 if (pass
->annotation_count
)
4773 pass
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4774 sizeof(*pass
->annotations
) * pass
->annotation_count
);
4775 if (!pass
->annotations
)
4777 ERR("Out of memory\n");
4782 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4784 add_param_to_table(base
, &pass
->annotations
[i
]);
4785 hr
= d3dx9_parse_effect_annotation(base
, &pass
->annotations
[i
], data
, ptr
, objects
);
4788 WARN("Failed to parse annotation %u\n", i
);
4794 if (pass
->state_count
)
4796 states
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*states
) * pass
->state_count
);
4799 ERR("Out of memory\n");
4804 for (i
= 0; i
< pass
->state_count
; ++i
)
4806 hr
= d3dx9_parse_state(base
, &states
[i
], data
, ptr
, objects
);
4809 WARN("Failed to parse annotation %u\n", i
);
4816 pass
->states
= states
;
4822 if (pass
->annotations
)
4824 for (i
= 0; i
< pass
->annotation_count
; ++i
)
4825 free_parameter(&pass
->annotations
[i
], FALSE
, FALSE
);
4826 HeapFree(GetProcessHeap(), 0, pass
->annotations
);
4827 pass
->annotations
= NULL
;
4832 for (i
= 0; i
< pass
->state_count
; ++i
)
4834 free_state(&states
[i
]);
4836 HeapFree(GetProcessHeap(), 0, states
);
4839 HeapFree(GetProcessHeap(), 0, name
);
4844 static HRESULT
d3dx9_parse_effect_technique(struct d3dx9_base_effect
*base
, struct d3dx_technique
*technique
,
4845 const char *data
, const char **ptr
, struct d3dx_object
*objects
)
4852 read_dword(ptr
, &offset
);
4853 TRACE("Technique name offset: %#x\n", offset
);
4854 hr
= d3dx9_parse_name(&name
, data
+ offset
);
4857 WARN("Failed to parse name\n");
4861 read_dword(ptr
, &technique
->annotation_count
);
4862 TRACE("Annotation count: %u\n", technique
->annotation_count
);
4864 read_dword(ptr
, &technique
->pass_count
);
4865 TRACE("Pass count: %u\n", technique
->pass_count
);
4867 if (technique
->annotation_count
)
4869 technique
->annotations
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4870 sizeof(*technique
->annotations
) * technique
->annotation_count
);
4871 if (!technique
->annotations
)
4873 ERR("Out of memory\n");
4878 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4880 add_param_to_table(base
, &technique
->annotations
[i
]);
4881 hr
= d3dx9_parse_effect_annotation(base
, &technique
->annotations
[i
], data
, ptr
, objects
);
4884 WARN("Failed to parse annotation %u\n", i
);
4890 if (technique
->pass_count
)
4892 technique
->passes
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
4893 sizeof(*technique
->passes
) * technique
->pass_count
);
4894 if (!technique
->passes
)
4896 ERR("Out of memory\n");
4901 for (i
= 0; i
< technique
->pass_count
; ++i
)
4903 hr
= d3dx9_parse_effect_pass(base
, &technique
->passes
[i
], data
, ptr
, objects
);
4906 WARN("Failed to parse pass %u\n", i
);
4912 technique
->name
= name
;
4918 if (technique
->passes
)
4920 for (i
= 0; i
< technique
->pass_count
; ++i
)
4921 free_pass(&technique
->passes
[i
]);
4922 HeapFree(GetProcessHeap(), 0, technique
->passes
);
4923 technique
->passes
= NULL
;
4926 if (technique
->annotations
)
4928 for (i
= 0; i
< technique
->annotation_count
; ++i
)
4929 free_parameter(&technique
->annotations
[i
], FALSE
, FALSE
);
4930 HeapFree(GetProcessHeap(), 0, technique
->annotations
);
4931 technique
->annotations
= NULL
;
4934 HeapFree(GetProcessHeap(), 0, name
);
4939 static HRESULT
d3dx9_parse_resource(struct d3dx9_base_effect
*base
, const char *data
, const char **ptr
)
4941 DWORD technique_index
;
4942 DWORD index
, state_index
, usage
, element_index
;
4943 struct d3dx_state
*state
;
4944 struct d3dx_parameter
*param
;
4945 HRESULT hr
= E_FAIL
;
4947 read_dword(ptr
, &technique_index
);
4948 TRACE("techn: %u\n", technique_index
);
4950 read_dword(ptr
, &index
);
4951 TRACE("index: %u\n", index
);
4953 read_dword(ptr
, &element_index
);
4954 TRACE("element_index: %u\n", element_index
);
4956 read_dword(ptr
, &state_index
);
4957 TRACE("state_index: %u\n", state_index
);
4959 read_dword(ptr
, &usage
);
4960 TRACE("usage: %u\n", usage
);
4962 if (technique_index
== 0xffffffff)
4964 struct d3dx_parameter
*parameter
;
4965 struct d3dx_sampler
*sampler
;
4967 if (index
>= base
->parameter_count
)
4969 FIXME("Index out of bounds: index %u >= parameter_count %u\n", index
, base
->parameter_count
);
4973 parameter
= &base
->parameters
[index
];
4974 if (element_index
!= 0xffffffff)
4976 if (element_index
>= parameter
->element_count
&& parameter
->element_count
!= 0)
4978 FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index
, parameter
->element_count
);
4982 if (parameter
->element_count
!= 0) parameter
= ¶meter
->members
[element_index
];
4985 sampler
= parameter
->data
;
4986 if (state_index
>= sampler
->state_count
)
4988 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, sampler
->state_count
);
4992 state
= &sampler
->states
[state_index
];
4996 struct d3dx_technique
*technique
;
4997 struct d3dx_pass
*pass
;
4999 if (technique_index
>= base
->technique_count
)
5001 FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index
, base
->technique_count
);
5005 technique
= &base
->techniques
[technique_index
];
5006 if (index
>= technique
->pass_count
)
5008 FIXME("Index out of bounds: index %u >= pass_count %u\n", index
, technique
->pass_count
);
5012 pass
= &technique
->passes
[index
];
5013 if (state_index
>= pass
->state_count
)
5015 FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index
, pass
->state_count
);
5019 state
= &pass
->states
[state_index
];
5022 param
= &state
->parameter
;
5025 * TODO: Do we need to create the shader/string here or later when we access them?
5030 TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param
->type
));
5031 switch (param
->type
)
5033 case D3DXPT_VERTEXSHADER
:
5034 case D3DXPT_PIXELSHADER
:
5035 state
->type
= ST_CONSTANT
;
5036 hr
= d3dx9_copy_data(&base
->objects
[param
->object_id
], ptr
);
5043 state
->type
= ST_FXLC
;
5044 hr
= d3dx9_copy_data(&base
->objects
[param
->object_id
], ptr
);
5048 FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param
->type
));
5054 state
->type
= ST_PARAMETER
;
5055 hr
= d3dx9_copy_data(&base
->objects
[param
->object_id
], ptr
);
5059 FIXME("Unknown usage %x\n", usage
);
5066 static HRESULT
d3dx9_parse_effect(struct d3dx9_base_effect
*base
, const char *data
, UINT data_size
, DWORD start
)
5068 const char *ptr
= data
+ start
;
5069 UINT stringcount
, resourcecount
;
5073 read_dword(&ptr
, &base
->parameter_count
);
5074 TRACE("Parameter count: %u\n", base
->parameter_count
);
5076 read_dword(&ptr
, &base
->technique_count
);
5077 TRACE("Technique count: %u\n", base
->technique_count
);
5079 skip_dword_unknown(&ptr
, 1);
5081 read_dword(&ptr
, &base
->object_count
);
5082 TRACE("Object count: %u\n", base
->object_count
);
5084 base
->objects
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*base
->objects
) * base
->object_count
);
5087 ERR("Out of memory\n");
5092 if (base
->parameter_count
)
5094 base
->parameters
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5095 sizeof(*base
->parameters
) * base
->parameter_count
);
5096 if (!base
->parameters
)
5098 ERR("Out of memory\n");
5103 for (i
= 0; i
< base
->parameter_count
; ++i
)
5105 add_param_to_table(base
, &base
->parameters
[i
]);
5106 hr
= d3dx9_parse_effect_parameter(base
, &base
->parameters
[i
], data
, &ptr
, base
->objects
);
5109 WARN("Failed to parse parameter %u\n", i
);
5115 if (base
->technique_count
)
5117 base
->techniques
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
5118 sizeof(*base
->techniques
) * base
->technique_count
);
5119 if (!base
->techniques
)
5121 ERR("Out of memory\n");
5126 for (i
= 0; i
< base
->technique_count
; ++i
)
5128 TRACE("Parsing technique %u.\n", i
);
5129 hr
= d3dx9_parse_effect_technique(base
, &base
->techniques
[i
], data
, &ptr
, base
->objects
);
5132 WARN("Failed to parse technique %u\n", i
);
5138 sync_param_handles(base
);
5140 read_dword(&ptr
, &stringcount
);
5141 TRACE("String count: %u\n", stringcount
);
5143 read_dword(&ptr
, &resourcecount
);
5144 TRACE("Resource count: %u\n", resourcecount
);
5146 for (i
= 0; i
< stringcount
; ++i
)
5150 read_dword(&ptr
, &id
);
5151 TRACE("Id: %u\n", id
);
5153 hr
= d3dx9_copy_data(&base
->objects
[id
], &ptr
);
5156 WARN("Failed to parse data %u\n", i
);
5161 for (i
= 0; i
< resourcecount
; ++i
)
5163 TRACE("parse resource %u\n", i
);
5165 hr
= d3dx9_parse_resource(base
, data
, &ptr
);
5168 WARN("Failed to parse resource %u\n", i
);
5177 if (base
->techniques
)
5179 for (i
= 0; i
< base
->technique_count
; ++i
)
5180 free_technique(&base
->techniques
[i
]);
5181 HeapFree(GetProcessHeap(), 0, base
->techniques
);
5182 base
->techniques
= NULL
;
5185 if (base
->parameters
)
5187 for (i
= 0; i
< base
->parameter_count
; ++i
)
5189 free_parameter(&base
->parameters
[i
], FALSE
, FALSE
);
5191 HeapFree(GetProcessHeap(), 0, base
->parameters
);
5192 base
->parameters
= NULL
;
5197 for (i
= 0; i
< base
->object_count
; ++i
)
5199 free_object(&base
->objects
[i
]);
5201 HeapFree(GetProcessHeap(), 0, base
->objects
);
5202 base
->objects
= NULL
;
5208 static HRESULT
d3dx9_base_effect_init(struct d3dx9_base_effect
*base
,
5209 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
5210 UINT eflags
, ID3DBlob
**errors
, struct ID3DXEffectImpl
*effect
)
5213 const char *ptr
= data
;
5215 ID3DBlob
*bytecode
= NULL
, *temp_errors
= NULL
;
5217 TRACE("base %p, data %p, data_size %lu, effect %p\n", base
, data
, data_size
, effect
);
5219 base
->effect
= effect
;
5221 read_dword(&ptr
, &tag
);
5222 TRACE("Tag: %x\n", tag
);
5224 if (tag
!= d3dx9_effect_version(9, 1))
5226 TRACE("HLSL ASCII effect, trying to compile it.\n");
5227 hr
= D3DCompile(data
, data_size
, NULL
, defines
, include
,
5228 "main", "fx_2_0", 0, eflags
, &bytecode
, &temp_errors
);
5231 WARN("Failed to compile ASCII effect.\n");
5233 ID3D10Blob_Release(bytecode
);
5235 TRACE("%s\n", (char *)ID3D10Blob_GetBufferPointer(temp_errors
));
5237 *errors
= temp_errors
;
5238 else if (temp_errors
)
5239 ID3D10Blob_Release(temp_errors
);
5244 FIXME("No output from effect compilation.\n");
5245 return D3DERR_INVALIDCALL
;
5248 *errors
= temp_errors
;
5249 else if (temp_errors
)
5250 ID3D10Blob_Release(temp_errors
);
5252 ptr
= ID3D10Blob_GetBufferPointer(bytecode
);
5253 read_dword(&ptr
, &tag
);
5254 TRACE("Tag: %x\n", tag
);
5257 read_dword(&ptr
, &offset
);
5258 TRACE("Offset: %x\n", offset
);
5260 hr
= d3dx9_parse_effect(base
, ptr
, data_size
, offset
);
5262 ID3D10Blob_Release(bytecode
);
5265 FIXME("Failed to parse effect.\n");
5272 static HRESULT
d3dx9_effect_init(struct ID3DXEffectImpl
*effect
, struct IDirect3DDevice9
*device
,
5273 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
5274 UINT eflags
, ID3DBlob
**error_messages
, struct ID3DXEffectPool
*pool
)
5278 TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect
, device
, data
, data_size
, pool
);
5280 effect
->ID3DXEffect_iface
.lpVtbl
= &ID3DXEffect_Vtbl
;
5283 if (pool
) pool
->lpVtbl
->AddRef(pool
);
5284 effect
->pool
= pool
;
5286 IDirect3DDevice9_AddRef(device
);
5287 effect
->device
= device
;
5289 if (FAILED(hr
= d3dx9_base_effect_init(&effect
->base_effect
, data
, data_size
, defines
, include
,
5290 eflags
, error_messages
, effect
)))
5292 FIXME("Failed to parse effect, hr %#x.\n", hr
);
5293 free_effect(effect
);
5297 /* initialize defaults - check because of unsupported ascii effects */
5298 if (effect
->base_effect
.techniques
)
5300 effect
->active_technique
= &effect
->base_effect
.techniques
[0];
5301 effect
->active_pass
= NULL
;
5307 HRESULT WINAPI
D3DXCreateEffectEx(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5308 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skip_constants
, DWORD flags
,
5309 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5311 struct ID3DXEffectImpl
*object
;
5314 TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"
5315 " skip_constants %p, flags %#x, pool %p, effect %p, compilation_errors %p.\n",
5316 device
, srcdata
, srcdatalen
, defines
, include
,
5317 skip_constants
, flags
, pool
, effect
, compilation_errors
);
5319 if (compilation_errors
)
5320 *compilation_errors
= NULL
;
5322 if (!device
|| !srcdata
)
5323 return D3DERR_INVALIDCALL
;
5328 /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
5333 FIXME("skip_constants is not NULL, not supported yet.\n");
5335 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5337 return E_OUTOFMEMORY
;
5339 hr
= d3dx9_effect_init(object
, device
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
5340 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)compilation_errors
, pool
);
5343 WARN("Failed to initialize shader reflection\n");
5344 HeapFree(GetProcessHeap(), 0, object
);
5348 *effect
= &object
->ID3DXEffect_iface
;
5350 TRACE("Created ID3DXEffect %p\n", object
);
5355 HRESULT WINAPI
D3DXCreateEffect(struct IDirect3DDevice9
*device
, const void *srcdata
, UINT srcdatalen
,
5356 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5357 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilation_errors
)
5359 TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device
, srcdata
, srcdatalen
, defines
,
5360 include
, flags
, pool
, effect
, compilation_errors
);
5362 return D3DXCreateEffectEx(device
, srcdata
, srcdatalen
, defines
, include
, NULL
, flags
, pool
, effect
, compilation_errors
);
5365 static HRESULT
d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl
*compiler
,
5366 const char *data
, SIZE_T data_size
, const D3D_SHADER_MACRO
*defines
, ID3DInclude
*include
,
5367 UINT eflags
, ID3DBlob
**error_messages
)
5371 TRACE("effect %p, data %p, data_size %lu\n", compiler
, data
, data_size
);
5373 compiler
->ID3DXEffectCompiler_iface
.lpVtbl
= &ID3DXEffectCompiler_Vtbl
;
5376 if (FAILED(hr
= d3dx9_base_effect_init(&compiler
->base_effect
, data
, data_size
, defines
,
5377 include
, eflags
, error_messages
, NULL
)))
5379 FIXME("Failed to parse effect, hr %#x.\n", hr
);
5380 free_effect_compiler(compiler
);
5387 HRESULT WINAPI
D3DXCreateEffectCompiler(const char *srcdata
, UINT srcdatalen
, const D3DXMACRO
*defines
,
5388 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**compiler
, ID3DXBuffer
**parse_errors
)
5390 struct ID3DXEffectCompilerImpl
*object
;
5393 TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
5394 srcdata
, srcdatalen
, defines
, include
, flags
, compiler
, parse_errors
);
5396 if (!srcdata
|| !compiler
)
5398 WARN("Invalid arguments supplied\n");
5399 return D3DERR_INVALIDCALL
;
5402 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5404 return E_OUTOFMEMORY
;
5406 hr
= d3dx9_effect_compiler_init(object
, srcdata
, srcdatalen
, (const D3D_SHADER_MACRO
*)defines
,
5407 (ID3DInclude
*)include
, flags
, (ID3DBlob
**)parse_errors
);
5410 WARN("Failed to initialize effect compiler\n");
5411 HeapFree(GetProcessHeap(), 0, object
);
5415 *compiler
= &object
->ID3DXEffectCompiler_iface
;
5417 TRACE("Created ID3DXEffectCompiler %p\n", object
);
5422 struct ID3DXEffectPoolImpl
5424 ID3DXEffectPool ID3DXEffectPool_iface
;
5428 static inline struct ID3DXEffectPoolImpl
*impl_from_ID3DXEffectPool(ID3DXEffectPool
*iface
)
5430 return CONTAINING_RECORD(iface
, struct ID3DXEffectPoolImpl
, ID3DXEffectPool_iface
);
5433 /*** IUnknown methods ***/
5434 static HRESULT WINAPI
ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool
*iface
, REFIID riid
, void **object
)
5436 TRACE("(%p)->(%s, %p)\n", iface
, debugstr_guid(riid
), object
);
5438 if (IsEqualGUID(riid
, &IID_IUnknown
) ||
5439 IsEqualGUID(riid
, &IID_ID3DXEffectPool
))
5441 iface
->lpVtbl
->AddRef(iface
);
5446 WARN("Interface %s not found\n", debugstr_guid(riid
));
5448 return E_NOINTERFACE
;
5451 static ULONG WINAPI
ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool
*iface
)
5453 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5455 TRACE("(%p)->(): AddRef from %u\n", This
, This
->ref
);
5457 return InterlockedIncrement(&This
->ref
);
5460 static ULONG WINAPI
ID3DXEffectPoolImpl_Release(ID3DXEffectPool
*iface
)
5462 struct ID3DXEffectPoolImpl
*This
= impl_from_ID3DXEffectPool(iface
);
5463 ULONG ref
= InterlockedDecrement(&This
->ref
);
5465 TRACE("(%p)->(): Release from %u\n", This
, ref
+ 1);
5468 HeapFree(GetProcessHeap(), 0, This
);
5473 static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl
=
5475 /*** IUnknown methods ***/
5476 ID3DXEffectPoolImpl_QueryInterface
,
5477 ID3DXEffectPoolImpl_AddRef
,
5478 ID3DXEffectPoolImpl_Release
5481 HRESULT WINAPI
D3DXCreateEffectPool(ID3DXEffectPool
**pool
)
5483 struct ID3DXEffectPoolImpl
*object
;
5485 TRACE("(%p)\n", pool
);
5488 return D3DERR_INVALIDCALL
;
5490 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
));
5492 return E_OUTOFMEMORY
;
5494 object
->ID3DXEffectPool_iface
.lpVtbl
= &ID3DXEffectPool_Vtbl
;
5497 *pool
= &object
->ID3DXEffectPool_iface
;
5502 HRESULT WINAPI
D3DXCreateEffectFromFileExW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
5503 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
5504 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5510 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
5511 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
5512 device
, debugstr_w(srcfile
), defines
, include
, debugstr_a(skipconstants
),
5513 flags
, pool
, effect
, compilationerrors
);
5515 if (!device
|| !srcfile
)
5516 return D3DERR_INVALIDCALL
;
5518 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5521 return D3DXERR_INVALIDDATA
;
5523 ret
= D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5524 UnmapViewOfFile(buffer
);
5529 HRESULT WINAPI
D3DXCreateEffectFromFileExA(struct IDirect3DDevice9
*device
, const char *srcfile
,
5530 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
, DWORD flags
,
5531 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5537 TRACE("device %p, srcfile %s, defines %p, include %p, skipconstants %s, "
5538 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
5539 device
, debugstr_a(srcfile
), defines
, include
, debugstr_a(skipconstants
),
5540 flags
, pool
, effect
, compilationerrors
);
5543 return D3DERR_INVALIDCALL
;
5545 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5546 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5547 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5549 ret
= D3DXCreateEffectFromFileExW(device
, srcfileW
, defines
, include
, skipconstants
, flags
, pool
, effect
, compilationerrors
);
5550 HeapFree(GetProcessHeap(), 0, srcfileW
);
5555 HRESULT WINAPI
D3DXCreateEffectFromFileW(struct IDirect3DDevice9
*device
, const WCHAR
*srcfile
,
5556 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
5557 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5559 TRACE("(void): relay\n");
5560 return D3DXCreateEffectFromFileExW(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5563 HRESULT WINAPI
D3DXCreateEffectFromFileA(struct IDirect3DDevice9
*device
, const char *srcfile
,
5564 const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
, struct ID3DXEffectPool
*pool
,
5565 struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5567 TRACE("(void): relay\n");
5568 return D3DXCreateEffectFromFileExA(device
, srcfile
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5571 HRESULT WINAPI
D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5572 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
5573 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5579 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
5580 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
5581 device
, srcmodule
, debugstr_w(srcresource
), defines
, include
, debugstr_a(skipconstants
),
5582 flags
, pool
, effect
, compilationerrors
);
5585 return D3DERR_INVALIDCALL
;
5587 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
5588 return D3DXERR_INVALIDDATA
;
5590 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5591 return D3DXERR_INVALIDDATA
;
5593 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
5594 skipconstants
, flags
, pool
, effect
, compilationerrors
);
5597 HRESULT WINAPI
D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5598 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, const char *skipconstants
,
5599 DWORD flags
, struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5605 TRACE("device %p, srcmodule %p, srcresource %s, defines %p, include %p, skipconstants %s, "
5606 "flags %#x, pool %p, effect %p, compilationerrors %p.\n",
5607 device
, srcmodule
, debugstr_a(srcresource
), defines
, include
, debugstr_a(skipconstants
),
5608 flags
, pool
, effect
, compilationerrors
);
5611 return D3DERR_INVALIDCALL
;
5613 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
5614 return D3DXERR_INVALIDDATA
;
5616 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5617 return D3DXERR_INVALIDDATA
;
5619 return D3DXCreateEffectEx(device
, buffer
, size
, defines
, include
,
5620 skipconstants
, flags
, pool
, effect
, compilationerrors
);
5623 HRESULT WINAPI
D3DXCreateEffectFromResourceW(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5624 const WCHAR
*srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5625 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5627 TRACE("(void): relay\n");
5628 return D3DXCreateEffectFromResourceExW(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5631 HRESULT WINAPI
D3DXCreateEffectFromResourceA(struct IDirect3DDevice9
*device
, HMODULE srcmodule
,
5632 const char *srcresource
, const D3DXMACRO
*defines
, struct ID3DXInclude
*include
, DWORD flags
,
5633 struct ID3DXEffectPool
*pool
, struct ID3DXEffect
**effect
, struct ID3DXBuffer
**compilationerrors
)
5635 TRACE("(void): relay\n");
5636 return D3DXCreateEffectFromResourceExA(device
, srcmodule
, srcresource
, defines
, include
, NULL
, flags
, pool
, effect
, compilationerrors
);
5639 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileW(const WCHAR
*srcfile
, const D3DXMACRO
*defines
,
5640 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5646 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
5647 debugstr_w(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
5650 return D3DERR_INVALIDCALL
;
5652 ret
= map_view_of_file(srcfile
, &buffer
, &size
);
5655 return D3DXERR_INVALIDDATA
;
5657 ret
= D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5658 UnmapViewOfFile(buffer
);
5663 HRESULT WINAPI
D3DXCreateEffectCompilerFromFileA(const char *srcfile
, const D3DXMACRO
*defines
,
5664 ID3DXInclude
*include
, DWORD flags
, ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5670 TRACE("srcfile %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
5671 debugstr_a(srcfile
), defines
, include
, flags
, effectcompiler
, parseerrors
);
5674 return D3DERR_INVALIDCALL
;
5676 len
= MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, NULL
, 0);
5677 srcfileW
= HeapAlloc(GetProcessHeap(), 0, len
* sizeof(*srcfileW
));
5678 MultiByteToWideChar(CP_ACP
, 0, srcfile
, -1, srcfileW
, len
);
5680 ret
= D3DXCreateEffectCompilerFromFileW(srcfileW
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5681 HeapFree(GetProcessHeap(), 0, srcfileW
);
5686 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule
, const char *srcresource
,
5687 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
5688 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5694 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
5695 srcmodule
, debugstr_a(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
5697 if (!(resinfo
= FindResourceA(srcmodule
, srcresource
, (const char *)RT_RCDATA
)))
5698 return D3DXERR_INVALIDDATA
;
5700 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5701 return D3DXERR_INVALIDDATA
;
5703 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5706 HRESULT WINAPI
D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule
, const WCHAR
*srcresource
,
5707 const D3DXMACRO
*defines
, ID3DXInclude
*include
, DWORD flags
,
5708 ID3DXEffectCompiler
**effectcompiler
, ID3DXBuffer
**parseerrors
)
5714 TRACE("srcmodule %p, srcresource %s, defines %p, include %p, flags %#x, effectcompiler %p, parseerrors %p.\n",
5715 srcmodule
, debugstr_w(srcresource
), defines
, include
, flags
, effectcompiler
, parseerrors
);
5717 if (!(resinfo
= FindResourceW(srcmodule
, srcresource
, (const WCHAR
*)RT_RCDATA
)))
5718 return D3DXERR_INVALIDDATA
;
5720 if (FAILED(load_resource_into_memory(srcmodule
, resinfo
, &buffer
, &size
)))
5721 return D3DXERR_INVALIDDATA
;
5723 return D3DXCreateEffectCompiler(buffer
, size
, defines
, include
, flags
, effectcompiler
, parseerrors
);
5726 HRESULT WINAPI
D3DXDisassembleEffect(ID3DXEffect
*effect
, BOOL enable_color_code
, ID3DXBuffer
**disassembly
)
5728 FIXME("(%p, %u, %p): stub\n", effect
, enable_color_code
, disassembly
);
5730 return D3DXERR_INVALIDDATA
;