2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "d3d8_private.h"
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8
);
24 static inline struct d3d8_vertexbuffer
*impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
26 return CONTAINING_RECORD(iface
, struct d3d8_vertexbuffer
, IDirect3DVertexBuffer8_iface
);
29 static HRESULT WINAPI
d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8
*iface
, REFIID riid
, void **object
)
31 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
33 if (IsEqualGUID(riid
, &IID_IDirect3DVertexBuffer8
)
34 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
35 || IsEqualGUID(riid
, &IID_IUnknown
))
37 IDirect3DVertexBuffer8_AddRef(iface
);
42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
48 static ULONG WINAPI
d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8
*iface
)
50 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
51 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
53 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
57 IDirect3DDevice8_AddRef(buffer
->parent_device
);
59 wined3d_buffer_incref(buffer
->wined3d_buffer
);
60 wined3d_mutex_unlock();
66 static ULONG WINAPI
d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8
*iface
)
68 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
69 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
71 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
75 IDirect3DDevice8
*device
= buffer
->parent_device
;
78 wined3d_buffer_decref(buffer
->wined3d_buffer
);
79 wined3d_mutex_unlock();
81 /* Release the device last, as it may cause the device to be destroyed. */
82 IDirect3DDevice8_Release(device
);
88 static HRESULT WINAPI
d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8
*iface
,
89 IDirect3DDevice8
**device
)
91 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
93 TRACE("iface %p, device %p.\n", iface
, device
);
95 *device
= buffer
->parent_device
;
96 IDirect3DDevice8_AddRef(*device
);
98 TRACE("Returning device %p.\n", *device
);
103 static HRESULT WINAPI
d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8
*iface
,
104 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
106 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
107 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
108 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
110 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
113 static HRESULT WINAPI
d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8
*iface
,
114 REFGUID guid
, void *data
, DWORD
*data_size
)
116 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
117 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
118 iface
, debugstr_guid(guid
), data
, data_size
);
120 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
123 static HRESULT WINAPI
d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8
*iface
, REFGUID guid
)
125 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
126 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
128 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
131 static DWORD WINAPI
d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8
*iface
, DWORD priority
)
133 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
134 struct wined3d_resource
*resource
;
137 TRACE("iface %p, priority %u.\n", iface
, priority
);
139 wined3d_mutex_lock();
140 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
141 previous
= wined3d_resource_set_priority(resource
, priority
);
142 wined3d_mutex_unlock();
147 static DWORD WINAPI
d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8
*iface
)
149 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
150 const struct wined3d_resource
*resource
;
153 TRACE("iface %p.\n", iface
);
155 wined3d_mutex_lock();
156 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
157 priority
= wined3d_resource_get_priority(resource
);
158 wined3d_mutex_unlock();
163 static void WINAPI
d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8
*iface
)
165 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
167 TRACE("iface %p.\n", iface
);
169 wined3d_mutex_lock();
170 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
171 wined3d_mutex_unlock();
174 static D3DRESOURCETYPE WINAPI
d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8
*iface
)
176 TRACE("iface %p.\n", iface
);
178 return D3DRTYPE_VERTEXBUFFER
;
181 static HRESULT WINAPI
d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8
*iface
, UINT offset
, UINT size
,
182 BYTE
**data
, DWORD flags
)
184 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
185 struct wined3d_map_desc wined3d_map_desc
;
186 struct wined3d_box wined3d_box
= {0};
189 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
190 iface
, offset
, size
, data
, flags
);
192 wined3d_box
.left
= offset
;
193 wined3d_box
.right
= offset
+ size
;
194 wined3d_mutex_lock();
195 hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->wined3d_buffer
),
196 0, &wined3d_map_desc
, &wined3d_box
, flags
);
197 wined3d_mutex_unlock();
198 *data
= wined3d_map_desc
.data
;
203 static HRESULT WINAPI
d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8
*iface
)
205 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
207 TRACE("iface %p.\n", iface
);
209 wined3d_mutex_lock();
210 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
211 wined3d_mutex_unlock();
216 static HRESULT WINAPI
d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8
*iface
,
217 D3DVERTEXBUFFER_DESC
*desc
)
219 struct d3d8_vertexbuffer
*buffer
= impl_from_IDirect3DVertexBuffer8(iface
);
220 struct wined3d_resource_desc wined3d_desc
;
221 struct wined3d_resource
*wined3d_resource
;
223 TRACE("iface %p, desc %p.\n", iface
, desc
);
225 wined3d_mutex_lock();
226 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
227 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
228 wined3d_mutex_unlock();
230 desc
->Type
= D3DRTYPE_VERTEXBUFFER
;
231 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
232 desc
->Pool
= wined3d_desc
.pool
;
233 desc
->Size
= wined3d_desc
.size
;
234 desc
->FVF
= buffer
->fvf
;
235 desc
->Format
= D3DFMT_VERTEXDATA
;
240 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl
=
243 d3d8_vertexbuffer_QueryInterface
,
244 d3d8_vertexbuffer_AddRef
,
245 d3d8_vertexbuffer_Release
,
246 /* IDirect3DResource8 */
247 d3d8_vertexbuffer_GetDevice
,
248 d3d8_vertexbuffer_SetPrivateData
,
249 d3d8_vertexbuffer_GetPrivateData
,
250 d3d8_vertexbuffer_FreePrivateData
,
251 d3d8_vertexbuffer_SetPriority
,
252 d3d8_vertexbuffer_GetPriority
,
253 d3d8_vertexbuffer_PreLoad
,
254 d3d8_vertexbuffer_GetType
,
255 /* IDirect3DVertexBuffer8 */
256 d3d8_vertexbuffer_Lock
,
257 d3d8_vertexbuffer_Unlock
,
258 d3d8_vertexbuffer_GetDesc
,
261 static void STDMETHODCALLTYPE
d3d8_vertexbuffer_wined3d_object_destroyed(void *parent
)
263 struct d3d8_vertexbuffer
*buffer
= parent
;
264 d3d8_resource_cleanup(&buffer
->resource
);
265 HeapFree(GetProcessHeap(), 0, buffer
);
268 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops
=
270 d3d8_vertexbuffer_wined3d_object_destroyed
,
273 HRESULT
vertexbuffer_init(struct d3d8_vertexbuffer
*buffer
, struct d3d8_device
*device
,
274 UINT size
, DWORD usage
, DWORD fvf
, D3DPOOL pool
)
278 buffer
->IDirect3DVertexBuffer8_iface
.lpVtbl
= &Direct3DVertexBuffer8_Vtbl
;
279 d3d8_resource_init(&buffer
->resource
);
282 wined3d_mutex_lock();
283 hr
= wined3d_buffer_create_vb(device
->wined3d_device
, size
, usage
& WINED3DUSAGE_MASK
,
284 (enum wined3d_pool
)pool
, buffer
, &d3d8_vertexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
285 wined3d_mutex_unlock();
288 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
292 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
293 IDirect3DDevice8_AddRef(buffer
->parent_device
);
298 struct d3d8_vertexbuffer
*unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8
*iface
)
302 assert(iface
->lpVtbl
== &Direct3DVertexBuffer8_Vtbl
);
304 return impl_from_IDirect3DVertexBuffer8(iface
);
307 static inline struct d3d8_indexbuffer
*impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
309 return CONTAINING_RECORD(iface
, struct d3d8_indexbuffer
, IDirect3DIndexBuffer8_iface
);
312 static HRESULT WINAPI
d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8
*iface
, REFIID riid
, void **object
)
314 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
316 if (IsEqualGUID(riid
, &IID_IDirect3DIndexBuffer8
)
317 || IsEqualGUID(riid
, &IID_IDirect3DResource8
)
318 || IsEqualGUID(riid
, &IID_IUnknown
))
320 IDirect3DIndexBuffer8_AddRef(iface
);
325 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
328 return E_NOINTERFACE
;
331 static ULONG WINAPI
d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8
*iface
)
333 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
334 ULONG refcount
= InterlockedIncrement(&buffer
->resource
.refcount
);
336 TRACE("%p increasing refcount to %u.\n", iface
, refcount
);
340 IDirect3DDevice8_AddRef(buffer
->parent_device
);
341 wined3d_mutex_lock();
342 wined3d_buffer_incref(buffer
->wined3d_buffer
);
343 wined3d_mutex_unlock();
349 static ULONG WINAPI
d3d8_indexbuffer_Release(IDirect3DIndexBuffer8
*iface
)
351 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
352 ULONG refcount
= InterlockedDecrement(&buffer
->resource
.refcount
);
354 TRACE("%p decreasing refcount to %u.\n", iface
, refcount
);
358 IDirect3DDevice8
*device
= buffer
->parent_device
;
360 wined3d_mutex_lock();
361 wined3d_buffer_decref(buffer
->wined3d_buffer
);
362 wined3d_mutex_unlock();
364 /* Release the device last, as it may cause the device to be destroyed. */
365 IDirect3DDevice8_Release(device
);
371 static HRESULT WINAPI
d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8
*iface
,
372 IDirect3DDevice8
**device
)
374 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
376 TRACE("iface %p, device %p.\n", iface
, device
);
378 *device
= buffer
->parent_device
;
379 IDirect3DDevice8_AddRef(*device
);
381 TRACE("Returning device %p.\n", *device
);
386 static HRESULT WINAPI
d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8
*iface
,
387 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
389 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
390 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
391 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
393 return d3d8_resource_set_private_data(&buffer
->resource
, guid
, data
, data_size
, flags
);
396 static HRESULT WINAPI
d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8
*iface
,
397 REFGUID guid
, void *data
, DWORD
*data_size
)
399 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
400 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
401 iface
, debugstr_guid(guid
), data
, data_size
);
403 return d3d8_resource_get_private_data(&buffer
->resource
, guid
, data
, data_size
);
406 static HRESULT WINAPI
d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8
*iface
, REFGUID guid
)
408 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
409 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
411 return d3d8_resource_free_private_data(&buffer
->resource
, guid
);
414 static DWORD WINAPI
d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8
*iface
, DWORD priority
)
416 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
417 struct wined3d_resource
*resource
;
420 TRACE("iface %p, priority %u.\n", iface
, priority
);
422 wined3d_mutex_lock();
423 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
424 previous
= wined3d_resource_set_priority(resource
, priority
);
425 wined3d_mutex_unlock();
430 static DWORD WINAPI
d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8
*iface
)
432 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
433 const struct wined3d_resource
*resource
;
436 TRACE("iface %p.\n", iface
);
438 wined3d_mutex_lock();
439 resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
440 priority
= wined3d_resource_get_priority(resource
);
441 wined3d_mutex_unlock();
446 static void WINAPI
d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8
*iface
)
448 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
450 TRACE("iface %p.\n", iface
);
452 wined3d_mutex_lock();
453 wined3d_resource_preload(wined3d_buffer_get_resource(buffer
->wined3d_buffer
));
454 wined3d_mutex_unlock();
457 static D3DRESOURCETYPE WINAPI
d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8
*iface
)
459 TRACE("iface %p.\n", iface
);
461 return D3DRTYPE_INDEXBUFFER
;
464 static HRESULT WINAPI
d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8
*iface
, UINT offset
, UINT size
,
465 BYTE
**data
, DWORD flags
)
467 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
468 struct wined3d_map_desc wined3d_map_desc
;
469 struct wined3d_box wined3d_box
= {0};
472 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
473 iface
, offset
, size
, data
, flags
);
475 wined3d_box
.left
= offset
;
476 wined3d_box
.right
= offset
+ size
;
477 wined3d_mutex_lock();
478 hr
= wined3d_resource_map(wined3d_buffer_get_resource(buffer
->wined3d_buffer
),
479 0, &wined3d_map_desc
, &wined3d_box
, flags
);
480 wined3d_mutex_unlock();
481 *data
= wined3d_map_desc
.data
;
486 static HRESULT WINAPI
d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8
*iface
)
488 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
490 TRACE("iface %p.\n", iface
);
492 wined3d_mutex_lock();
493 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer
->wined3d_buffer
), 0);
494 wined3d_mutex_unlock();
499 static HRESULT WINAPI
d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8
*iface
,
500 D3DINDEXBUFFER_DESC
*desc
)
502 struct d3d8_indexbuffer
*buffer
= impl_from_IDirect3DIndexBuffer8(iface
);
503 struct wined3d_resource_desc wined3d_desc
;
504 struct wined3d_resource
*wined3d_resource
;
506 TRACE("iface %p, desc %p.\n", iface
, desc
);
508 wined3d_mutex_lock();
509 wined3d_resource
= wined3d_buffer_get_resource(buffer
->wined3d_buffer
);
510 wined3d_resource_get_desc(wined3d_resource
, &wined3d_desc
);
511 wined3d_mutex_unlock();
513 desc
->Format
= d3dformat_from_wined3dformat(buffer
->format
);
514 desc
->Type
= D3DRTYPE_INDEXBUFFER
;
515 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
516 desc
->Pool
= wined3d_desc
.pool
;
517 desc
->Size
= wined3d_desc
.size
;
522 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl
=
525 d3d8_indexbuffer_QueryInterface
,
526 d3d8_indexbuffer_AddRef
,
527 d3d8_indexbuffer_Release
,
528 /* IDirect3DResource8 */
529 d3d8_indexbuffer_GetDevice
,
530 d3d8_indexbuffer_SetPrivateData
,
531 d3d8_indexbuffer_GetPrivateData
,
532 d3d8_indexbuffer_FreePrivateData
,
533 d3d8_indexbuffer_SetPriority
,
534 d3d8_indexbuffer_GetPriority
,
535 d3d8_indexbuffer_PreLoad
,
536 d3d8_indexbuffer_GetType
,
537 /* IDirect3DIndexBuffer8 */
538 d3d8_indexbuffer_Lock
,
539 d3d8_indexbuffer_Unlock
,
540 d3d8_indexbuffer_GetDesc
,
543 static void STDMETHODCALLTYPE
d3d8_indexbuffer_wined3d_object_destroyed(void *parent
)
545 struct d3d8_indexbuffer
*buffer
= parent
;
546 d3d8_resource_cleanup(&buffer
->resource
);
547 HeapFree(GetProcessHeap(), 0, buffer
);
550 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops
=
552 d3d8_indexbuffer_wined3d_object_destroyed
,
555 HRESULT
indexbuffer_init(struct d3d8_indexbuffer
*buffer
, struct d3d8_device
*device
,
556 UINT size
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
560 buffer
->IDirect3DIndexBuffer8_iface
.lpVtbl
= &d3d8_indexbuffer_vtbl
;
561 d3d8_resource_init(&buffer
->resource
);
562 buffer
->format
= wined3dformat_from_d3dformat(format
);
564 wined3d_mutex_lock();
565 hr
= wined3d_buffer_create_ib(device
->wined3d_device
, size
, usage
& WINED3DUSAGE_MASK
,
566 (enum wined3d_pool
)pool
, buffer
, &d3d8_indexbuffer_wined3d_parent_ops
, &buffer
->wined3d_buffer
);
567 wined3d_mutex_unlock();
570 WARN("Failed to create wined3d buffer, hr %#x.\n", hr
);
574 buffer
->parent_device
= &device
->IDirect3DDevice8_iface
;
575 IDirect3DDevice8_AddRef(buffer
->parent_device
);
580 struct d3d8_indexbuffer
*unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8
*iface
)
584 assert(iface
->lpVtbl
== &d3d8_indexbuffer_vtbl
);
586 return impl_from_IDirect3DIndexBuffer8(iface
);