2 * Copyright 2009, 2011 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "wined3d_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
27 #define WINED3D_VIEW_CUBE_ARRAY (WINED3D_VIEW_TEXTURE_CUBE | WINED3D_VIEW_TEXTURE_ARRAY)
29 static BOOL
is_stencil_view_format(const struct wined3d_format
*format
)
31 return format
->id
== WINED3DFMT_X24_TYPELESS_G8_UINT
32 || format
->id
== WINED3DFMT_X32_TYPELESS_G8X24_UINT
;
35 static GLenum
get_texture_view_target(const struct wined3d_gl_info
*gl_info
,
36 const struct wined3d_view_desc
*desc
, const struct wined3d_texture
*texture
)
40 GLenum texture_target
;
41 unsigned int view_flags
;
43 enum wined3d_gl_extension extension
;
47 {GL_TEXTURE_CUBE_MAP
, 0, GL_TEXTURE_CUBE_MAP
},
48 {GL_TEXTURE_RECTANGLE
, 0, GL_TEXTURE_RECTANGLE
},
49 {GL_TEXTURE_3D
, 0, GL_TEXTURE_3D
},
51 {GL_TEXTURE_2D
, 0, GL_TEXTURE_2D
},
52 {GL_TEXTURE_2D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
53 {GL_TEXTURE_2D_ARRAY
, 0, GL_TEXTURE_2D
},
54 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_ARRAY
},
55 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_TEXTURE_CUBE
, GL_TEXTURE_CUBE_MAP
},
56 {GL_TEXTURE_2D_ARRAY
, WINED3D_VIEW_CUBE_ARRAY
, GL_TEXTURE_CUBE_MAP_ARRAY
, ARB_TEXTURE_CUBE_MAP_ARRAY
},
58 {GL_TEXTURE_2D_MULTISAMPLE
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
59 {GL_TEXTURE_2D_MULTISAMPLE
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
60 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 0, GL_TEXTURE_2D_MULTISAMPLE
},
61 {GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_2D_MULTISAMPLE_ARRAY
},
63 {GL_TEXTURE_1D
, 0, GL_TEXTURE_1D
},
64 {GL_TEXTURE_1D
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
65 {GL_TEXTURE_1D_ARRAY
, 0, GL_TEXTURE_1D
},
66 {GL_TEXTURE_1D_ARRAY
, WINED3D_VIEW_TEXTURE_ARRAY
, GL_TEXTURE_1D_ARRAY
},
70 for (i
= 0; i
< ARRAY_SIZE(view_types
); ++i
)
72 if (view_types
[i
].texture_target
!= texture
->target
|| view_types
[i
].view_flags
!= desc
->flags
)
74 if (gl_info
->supported
[view_types
[i
].extension
])
75 return view_types
[i
].view_target
;
77 FIXME("Extension %#x not supported.\n", view_types
[i
].extension
);
80 FIXME("Unhandled view flags %#x for texture target %#x.\n", desc
->flags
, texture
->target
);
81 return texture
->target
;
84 static const struct wined3d_format
*validate_resource_view(const struct wined3d_view_desc
*desc
,
85 struct wined3d_resource
*resource
, BOOL mip_slice
, BOOL allow_srgb_toggle
)
87 const struct wined3d_gl_info
*gl_info
= &resource
->device
->adapter
->gl_info
;
88 const struct wined3d_format
*format
;
90 format
= wined3d_get_format(gl_info
, desc
->format_id
, resource
->usage
);
91 if (resource
->type
== WINED3D_RTYPE_BUFFER
&& (desc
->flags
& WINED3D_VIEW_BUFFER_RAW
))
93 if (format
->id
!= WINED3DFMT_R32_TYPELESS
)
95 WARN("Invalid format %s for raw buffer view.\n", debug_d3dformat(format
->id
));
99 format
= wined3d_get_format(gl_info
, WINED3DFMT_R32_UINT
, resource
->usage
);
102 if (wined3d_format_is_typeless(format
))
104 WARN("Trying to create view for typeless format %s.\n", debug_d3dformat(format
->id
));
108 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
110 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
111 unsigned int buffer_size
, element_size
;
113 if (buffer
->desc
.structure_byte_stride
)
115 if (desc
->format_id
!= WINED3DFMT_UNKNOWN
)
117 WARN("Invalid format %s for structured buffer view.\n", debug_d3dformat(desc
->format_id
));
121 format
= wined3d_get_format(gl_info
, WINED3DFMT_R32_UINT
, resource
->usage
);
122 element_size
= buffer
->desc
.structure_byte_stride
;
126 element_size
= format
->byte_count
;
132 buffer_size
= buffer
->resource
.size
/ element_size
;
133 if (desc
->u
.buffer
.start_idx
>= buffer_size
134 || desc
->u
.buffer
.count
> buffer_size
- desc
->u
.buffer
.start_idx
)
139 struct wined3d_texture
*texture
= texture_from_resource(resource
);
140 unsigned int depth_or_layer_count
;
142 if (resource
->format
->id
!= format
->id
&& !wined3d_format_is_typeless(resource
->format
)
143 && (!allow_srgb_toggle
|| !wined3d_formats_are_srgb_variants(resource
->format
->id
, format
->id
)))
145 WARN("Trying to create incompatible view for non typeless format %s.\n",
146 debug_d3dformat(format
->id
));
150 if (mip_slice
&& resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
151 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
153 depth_or_layer_count
= texture
->layer_count
;
155 if (!desc
->u
.texture
.level_count
156 || (mip_slice
&& desc
->u
.texture
.level_count
!= 1)
157 || desc
->u
.texture
.level_idx
>= texture
->level_count
158 || desc
->u
.texture
.level_count
> texture
->level_count
- desc
->u
.texture
.level_idx
159 || !desc
->u
.texture
.layer_count
160 || desc
->u
.texture
.layer_idx
>= depth_or_layer_count
161 || desc
->u
.texture
.layer_count
> depth_or_layer_count
- desc
->u
.texture
.layer_idx
)
168 static void create_texture_view(struct wined3d_gl_view
*view
, GLenum view_target
,
169 const struct wined3d_view_desc
*desc
, struct wined3d_texture
*texture
,
170 const struct wined3d_format
*view_format
)
172 const struct wined3d_gl_info
*gl_info
;
173 unsigned int layer_idx
, layer_count
;
174 struct wined3d_context
*context
;
177 view
->target
= view_target
;
179 context
= context_acquire(texture
->resource
.device
, NULL
, 0);
180 gl_info
= context
->gl_info
;
182 if (!gl_info
->supported
[ARB_TEXTURE_VIEW
])
184 context_release(context
);
185 FIXME("OpenGL implementation does not support texture views.\n");
189 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
190 texture_name
= wined3d_texture_get_texture_name(texture
, context
, FALSE
);
192 layer_idx
= desc
->u
.texture
.layer_idx
;
193 layer_count
= desc
->u
.texture
.layer_count
;
194 if (view_target
== GL_TEXTURE_3D
&& (layer_idx
|| layer_count
!= 1))
196 FIXME("Depth slice (%u-%u) not supported.\n", layer_idx
, layer_count
);
201 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
202 GL_EXTCALL(glTextureView(view
->name
, view
->target
, texture_name
, view_format
->glInternal
,
203 desc
->u
.texture
.level_idx
, desc
->u
.texture
.level_count
,
204 layer_idx
, layer_count
));
205 checkGLcall("Create texture view");
207 if (is_stencil_view_format(view_format
))
209 static const GLint swizzle
[] = {GL_ZERO
, GL_RED
, GL_ZERO
, GL_ZERO
};
211 if (!gl_info
->supported
[ARB_STENCIL_TEXTURING
])
213 context_release(context
);
214 FIXME("OpenGL implementation does not support stencil texturing.\n");
218 context_bind_texture(context
, view
->target
, view
->name
);
219 gl_info
->gl_ops
.gl
.p_glTexParameteriv(view
->target
, GL_TEXTURE_SWIZZLE_RGBA
, swizzle
);
220 gl_info
->gl_ops
.gl
.p_glTexParameteri(view
->target
, GL_DEPTH_STENCIL_TEXTURE_MODE
, GL_STENCIL_INDEX
);
221 checkGLcall("Initialize stencil view");
223 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
224 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
227 context_release(context
);
230 static void create_buffer_texture(struct wined3d_gl_view
*view
, struct wined3d_context
*context
,
231 struct wined3d_buffer
*buffer
, const struct wined3d_format
*view_format
,
232 unsigned int offset
, unsigned int size
)
234 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
236 if (!gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
238 FIXME("OpenGL implementation does not support buffer textures.\n");
242 if ((offset
& (gl_info
->limits
.texture_buffer_offset_alignment
- 1)))
244 FIXME("Buffer offset %u is not %u byte aligned.\n",
245 offset
, gl_info
->limits
.texture_buffer_offset_alignment
);
249 wined3d_buffer_load_location(buffer
, context
, WINED3D_LOCATION_BUFFER
);
251 view
->target
= GL_TEXTURE_BUFFER
;
252 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &view
->name
);
254 context_bind_texture(context
, GL_TEXTURE_BUFFER
, view
->name
);
255 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_RANGE
])
257 GL_EXTCALL(glTexBufferRange(GL_TEXTURE_BUFFER
, view_format
->glInternal
,
258 buffer
->buffer_object
, offset
, size
));
262 if (offset
|| size
!= buffer
->resource
.size
)
263 FIXME("OpenGL implementation does not support ARB_texture_buffer_range.\n");
264 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, view_format
->glInternal
, buffer
->buffer_object
));
266 checkGLcall("Create buffer texture");
268 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
269 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
272 static void get_buffer_view_range(const struct wined3d_buffer
*buffer
,
273 const struct wined3d_view_desc
*desc
, const struct wined3d_format
*view_format
,
274 unsigned int *offset
, unsigned int *size
)
276 if (desc
->format_id
== WINED3DFMT_UNKNOWN
)
278 *offset
= desc
->u
.buffer
.start_idx
* buffer
->desc
.structure_byte_stride
;
279 *size
= desc
->u
.buffer
.count
* buffer
->desc
.structure_byte_stride
;
283 *offset
= desc
->u
.buffer
.start_idx
* view_format
->byte_count
;
284 *size
= desc
->u
.buffer
.count
* view_format
->byte_count
;
288 static void create_buffer_view(struct wined3d_gl_view
*view
, struct wined3d_context
*context
,
289 const struct wined3d_view_desc
*desc
, struct wined3d_buffer
*buffer
,
290 const struct wined3d_format
*view_format
)
292 unsigned int offset
, size
;
294 get_buffer_view_range(buffer
, desc
, view_format
, &offset
, &size
);
295 create_buffer_texture(view
, context
, buffer
, view_format
, offset
, size
);
298 static void wined3d_view_invalidate_location(struct wined3d_resource
*resource
,
299 const struct wined3d_view_desc
*desc
, DWORD location
)
301 unsigned int i
, sub_resource_idx
, layer_count
;
302 struct wined3d_texture
*texture
;
304 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
306 wined3d_buffer_invalidate_location(buffer_from_resource(resource
), location
);
310 texture
= texture_from_resource(resource
);
312 sub_resource_idx
= desc
->u
.texture
.layer_idx
* texture
->level_count
+ desc
->u
.texture
.level_idx
;
313 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? desc
->u
.texture
.layer_count
: 1;
314 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
315 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, location
);
318 ULONG CDECL
wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view
*view
)
320 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
322 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
327 static void wined3d_rendertarget_view_destroy_object(void *object
)
329 struct wined3d_rendertarget_view
*view
= object
;
330 struct wined3d_device
*device
= view
->resource
->device
;
332 if (view
->gl_view
.name
)
334 const struct wined3d_gl_info
*gl_info
;
335 struct wined3d_context
*context
;
337 context
= context_acquire(device
, NULL
, 0);
338 gl_info
= context
->gl_info
;
339 context_gl_resource_released(device
, view
->gl_view
.name
, FALSE
);
340 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &view
->gl_view
.name
);
341 checkGLcall("glDeleteTextures");
342 context_release(context
);
348 ULONG CDECL
wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view
*view
)
350 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
352 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
356 struct wined3d_resource
*resource
= view
->resource
;
357 struct wined3d_device
*device
= resource
->device
;
359 /* Call wined3d_object_destroyed() before releasing the resource,
360 * since releasing the resource may end up destroying the parent. */
361 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
362 wined3d_cs_destroy_object(device
->cs
, wined3d_rendertarget_view_destroy_object
, view
);
363 wined3d_resource_decref(resource
);
369 void * CDECL
wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view
*view
)
371 TRACE("view %p.\n", view
);
376 void * CDECL
wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view
*view
)
378 struct wined3d_texture
*texture
;
380 TRACE("view %p.\n", view
);
382 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
383 return wined3d_buffer_get_parent(buffer_from_resource(view
->resource
));
385 texture
= texture_from_resource(view
->resource
);
387 return texture
->sub_resources
[view
->sub_resource_idx
].parent
;
390 void CDECL
wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view
*view
, void *parent
)
392 TRACE("view %p, parent %p.\n", view
, parent
);
394 view
->parent
= parent
;
397 struct wined3d_resource
* CDECL
wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view
*view
)
399 TRACE("view %p.\n", view
);
401 return view
->resource
;
404 void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarget_view
*view
,
405 const struct wined3d_context
*context
, unsigned int *width
, unsigned int *height
)
407 const struct wined3d_texture
*texture
;
409 if (view
->resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
411 *width
= view
->width
;
412 *height
= view
->height
;
416 texture
= texture_from_resource(view
->resource
);
417 if (texture
->swapchain
)
419 /* The drawable size of an onscreen drawable is the surface size.
420 * (Actually: The window size, but the surface is created in window
422 *width
= texture
->resource
.width
;
423 *height
= texture
->resource
.height
;
425 else if (wined3d_settings
.offscreen_rendering_mode
== ORM_BACKBUFFER
)
427 const struct wined3d_swapchain
*swapchain
= context
->swapchain
;
429 /* The drawable size of a backbuffer / aux buffer offscreen target is
430 * the size of the current context's drawable, which is the size of
431 * the back buffer of the swapchain the active context belongs to. */
432 *width
= swapchain
->desc
.backbuffer_width
;
433 *height
= swapchain
->desc
.backbuffer_height
;
437 unsigned int level_idx
= view
->sub_resource_idx
% texture
->level_count
;
439 /* The drawable size of an FBO target is the OpenGL texture size,
440 * which is the power of two size. */
441 *width
= wined3d_texture_get_level_pow2_width(texture
, level_idx
);
442 *height
= wined3d_texture_get_level_pow2_height(texture
, level_idx
);
446 void wined3d_rendertarget_view_prepare_location(struct wined3d_rendertarget_view
*view
,
447 struct wined3d_context
*context
, DWORD location
)
449 struct wined3d_resource
*resource
= view
->resource
;
450 unsigned int i
, sub_resource_idx
, layer_count
;
451 struct wined3d_texture
*texture
;
453 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
455 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
459 texture
= texture_from_resource(resource
);
460 sub_resource_idx
= view
->sub_resource_idx
;
461 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
462 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
463 wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
);
466 void wined3d_rendertarget_view_load_location(struct wined3d_rendertarget_view
*view
,
467 struct wined3d_context
*context
, DWORD location
)
469 struct wined3d_resource
*resource
= view
->resource
;
470 unsigned int i
, sub_resource_idx
, layer_count
;
471 struct wined3d_texture
*texture
;
473 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
475 wined3d_buffer_load_location(buffer_from_resource(resource
), context
, location
);
479 texture
= texture_from_resource(resource
);
480 sub_resource_idx
= view
->sub_resource_idx
;
481 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
482 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
483 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, location
);
486 void wined3d_rendertarget_view_validate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
488 struct wined3d_resource
*resource
= view
->resource
;
489 unsigned int i
, sub_resource_idx
, layer_count
;
490 struct wined3d_texture
*texture
;
492 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
494 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
498 texture
= texture_from_resource(resource
);
499 sub_resource_idx
= view
->sub_resource_idx
;
500 layer_count
= resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
? view
->layer_count
: 1;
501 for (i
= 0; i
< layer_count
; ++i
, sub_resource_idx
+= texture
->level_count
)
502 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
505 void wined3d_rendertarget_view_invalidate_location(struct wined3d_rendertarget_view
*view
, DWORD location
)
507 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
510 static void wined3d_render_target_view_cs_init(void *object
)
512 struct wined3d_rendertarget_view
*view
= object
;
513 struct wined3d_resource
*resource
= view
->resource
;
514 const struct wined3d_view_desc
*desc
= &view
->desc
;
516 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
518 FIXME("Not implemented for resources %s.\n", debug_d3dresourcetype(resource
->type
));
522 struct wined3d_texture
*texture
= texture_from_resource(resource
);
523 unsigned int depth_or_layer_count
;
525 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
526 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
528 depth_or_layer_count
= texture
->layer_count
;
530 if (resource
->format
->id
!= view
->format
->id
531 || (view
->layer_count
!= 1 && view
->layer_count
!= depth_or_layer_count
))
533 if (resource
->format
->gl_view_class
!= view
->format
->gl_view_class
)
535 FIXME("Render target view not supported, resource format %s, view format %s.\n",
536 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view
->format
->id
));
539 if (texture
->swapchain
&& texture
->swapchain
->desc
.backbuffer_count
> 1)
541 FIXME("Swapchain views not supported.\n");
545 create_texture_view(&view
->gl_view
, texture
->target
, desc
, texture
, view
->format
);
550 static HRESULT
wined3d_rendertarget_view_init(struct wined3d_rendertarget_view
*view
,
551 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
552 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
554 BOOL allow_srgb_toggle
= FALSE
;
557 view
->parent
= parent
;
558 view
->parent_ops
= parent_ops
;
560 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
562 struct wined3d_texture
*texture
= texture_from_resource(resource
);
564 if (texture
->swapchain
)
565 allow_srgb_toggle
= TRUE
;
567 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, allow_srgb_toggle
)))
569 view
->format_flags
= view
->format
->flags
[resource
->gl_type
];
572 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
574 view
->sub_resource_idx
= 0;
575 view
->layer_count
= 1;
576 view
->width
= desc
->u
.buffer
.count
;
581 struct wined3d_texture
*texture
= texture_from_resource(resource
);
583 view
->sub_resource_idx
= desc
->u
.texture
.level_idx
;
584 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_3D
)
585 view
->sub_resource_idx
+= desc
->u
.texture
.layer_idx
* texture
->level_count
;
586 view
->layer_count
= desc
->u
.texture
.layer_count
;
587 view
->width
= wined3d_texture_get_level_width(texture
, desc
->u
.texture
.level_idx
);
588 view
->height
= wined3d_texture_get_level_height(texture
, desc
->u
.texture
.level_idx
);
591 wined3d_resource_incref(view
->resource
= resource
);
593 wined3d_cs_init_object(resource
->device
->cs
, wined3d_render_target_view_cs_init
, view
);
598 HRESULT CDECL
wined3d_rendertarget_view_create(const struct wined3d_view_desc
*desc
,
599 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
600 struct wined3d_rendertarget_view
**view
)
602 struct wined3d_rendertarget_view
*object
;
605 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
606 desc
, resource
, parent
, parent_ops
, view
);
608 if (!(object
= heap_alloc_zero(sizeof(*object
))))
609 return E_OUTOFMEMORY
;
611 if (FAILED(hr
= wined3d_rendertarget_view_init(object
, desc
, resource
, parent
, parent_ops
)))
614 WARN("Failed to initialise view, hr %#x.\n", hr
);
618 TRACE("Created render target view %p.\n", object
);
624 HRESULT CDECL
wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture
*texture
,
625 unsigned int sub_resource_idx
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
626 struct wined3d_rendertarget_view
**view
)
628 struct wined3d_view_desc desc
;
630 TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
631 texture
, sub_resource_idx
, parent
, parent_ops
, view
);
633 desc
.format_id
= texture
->resource
.format
->id
;
635 desc
.u
.texture
.level_idx
= sub_resource_idx
% texture
->level_count
;
636 desc
.u
.texture
.level_count
= 1;
637 desc
.u
.texture
.layer_idx
= sub_resource_idx
/ texture
->level_count
;
638 desc
.u
.texture
.layer_count
= 1;
640 return wined3d_rendertarget_view_create(&desc
, &texture
->resource
, parent
, parent_ops
, view
);
643 ULONG CDECL
wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view
*view
)
645 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
647 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
652 static void wined3d_shader_resource_view_destroy_object(void *object
)
654 struct wined3d_shader_resource_view
*view
= object
;
656 if (view
->gl_view
.name
)
658 const struct wined3d_gl_info
*gl_info
;
659 struct wined3d_context
*context
;
661 context
= context_acquire(view
->resource
->device
, NULL
, 0);
662 gl_info
= context
->gl_info
;
663 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &view
->gl_view
.name
);
664 checkGLcall("glDeleteTextures");
665 context_release(context
);
671 ULONG CDECL
wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view
*view
)
673 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
675 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
679 struct wined3d_resource
*resource
= view
->resource
;
680 struct wined3d_device
*device
= resource
->device
;
682 /* Call wined3d_object_destroyed() before releasing the resource,
683 * since releasing the resource may end up destroying the parent. */
684 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
685 wined3d_cs_destroy_object(device
->cs
, wined3d_shader_resource_view_destroy_object
, view
);
686 wined3d_resource_decref(resource
);
692 void * CDECL
wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view
*view
)
694 TRACE("view %p.\n", view
);
699 static void wined3d_shader_resource_view_cs_init(void *object
)
701 struct wined3d_shader_resource_view
*view
= object
;
702 struct wined3d_resource
*resource
= view
->resource
;
703 const struct wined3d_format
*view_format
;
704 const struct wined3d_gl_info
*gl_info
;
705 const struct wined3d_view_desc
*desc
;
708 view_format
= view
->format
;
709 gl_info
= &resource
->device
->adapter
->gl_info
;
712 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
714 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
715 struct wined3d_context
*context
;
717 context
= context_acquire(resource
->device
, NULL
, 0);
718 create_buffer_view(&view
->gl_view
, context
, desc
, buffer
, view_format
);
719 context_release(context
);
723 struct wined3d_texture
*texture
= texture_from_resource(resource
);
725 view_target
= get_texture_view_target(gl_info
, desc
, texture
);
727 if (resource
->format
->id
== view_format
->id
&& texture
->target
== view_target
728 && !desc
->u
.texture
.level_idx
&& desc
->u
.texture
.level_count
== texture
->level_count
729 && !desc
->u
.texture
.layer_idx
&& desc
->u
.texture
.layer_count
== texture
->layer_count
730 && !is_stencil_view_format(view_format
))
732 TRACE("Creating identity shader resource view.\n");
734 else if (texture
->swapchain
&& texture
->swapchain
->desc
.backbuffer_count
> 1)
736 FIXME("Swapchain shader resource views not supported.\n");
738 else if (resource
->format
->typeless_id
== view_format
->typeless_id
739 && resource
->format
->gl_view_class
== view_format
->gl_view_class
)
741 create_texture_view(&view
->gl_view
, view_target
, desc
, texture
, view_format
);
743 else if (wined3d_format_is_depth_view(resource
->format
->id
, view_format
->id
))
745 create_texture_view(&view
->gl_view
, view_target
, desc
, texture
, resource
->format
);
749 FIXME("Shader resource view not supported, resource format %s, view format %s.\n",
750 debug_d3dformat(resource
->format
->id
), debug_d3dformat(view_format
->id
));
755 static HRESULT
wined3d_shader_resource_view_init(struct wined3d_shader_resource_view
*view
,
756 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
757 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
760 view
->parent
= parent
;
761 view
->parent_ops
= parent_ops
;
763 if (!(view
->format
= validate_resource_view(desc
, resource
, FALSE
, FALSE
)))
767 wined3d_resource_incref(view
->resource
= resource
);
769 wined3d_cs_init_object(resource
->device
->cs
, wined3d_shader_resource_view_cs_init
, view
);
774 HRESULT CDECL
wined3d_shader_resource_view_create(const struct wined3d_view_desc
*desc
,
775 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
776 struct wined3d_shader_resource_view
**view
)
778 struct wined3d_shader_resource_view
*object
;
781 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
782 desc
, resource
, parent
, parent_ops
, view
);
784 if (!(object
= heap_alloc_zero(sizeof(*object
))))
785 return E_OUTOFMEMORY
;
787 if (FAILED(hr
= wined3d_shader_resource_view_init(object
, desc
, resource
, parent
, parent_ops
)))
790 WARN("Failed to initialise view, hr %#x.\n", hr
);
794 TRACE("Created shader resource view %p.\n", object
);
800 void wined3d_shader_resource_view_bind(struct wined3d_shader_resource_view
*view
,
801 unsigned int unit
, struct wined3d_sampler
*sampler
, struct wined3d_context
*context
)
803 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
804 struct wined3d_texture
*texture
;
806 context_active_texture(context
, gl_info
, unit
);
808 if (view
->gl_view
.name
)
810 context_bind_texture(context
, view
->gl_view
.target
, view
->gl_view
.name
);
811 wined3d_sampler_bind(sampler
, unit
, NULL
, context
);
815 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
817 FIXME("Buffer shader resources not supported.\n");
821 texture
= wined3d_texture_from_resource(view
->resource
);
822 wined3d_texture_bind(texture
, context
, FALSE
);
823 wined3d_sampler_bind(sampler
, unit
, texture
, context
);
826 /* Context activation is done by the caller. */
827 static void shader_resource_view_bind_and_dirtify(struct wined3d_shader_resource_view
*view
,
828 struct wined3d_context
*context
)
830 if (context
->active_texture
< ARRAY_SIZE(context
->rev_tex_unit_map
))
832 DWORD active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
833 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
834 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
836 /* FIXME: Ideally we'd only do this when touching a binding that's used by
838 context_invalidate_compute_state(context
, STATE_COMPUTE_SHADER_RESOURCE_BINDING
);
839 context_invalidate_state(context
, STATE_GRAPHICS_SHADER_RESOURCE_BINDING
);
841 context_bind_texture(context
, view
->gl_view
.target
, view
->gl_view
.name
);
844 void shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
)
846 struct wined3d_texture
*texture
= texture_from_resource(view
->resource
);
847 unsigned int i
, j
, layer_count
, level_count
, base_level
, max_level
;
848 const struct wined3d_gl_info
*gl_info
;
849 struct wined3d_context
*context
;
850 struct gl_texture
*gl_tex
;
854 TRACE("view %p.\n", view
);
856 context
= context_acquire(view
->resource
->device
, NULL
, 0);
857 gl_info
= context
->gl_info
;
858 layer_count
= view
->desc
.u
.texture
.layer_count
;
859 level_count
= view
->desc
.u
.texture
.level_count
;
860 base_level
= view
->desc
.u
.texture
.level_idx
;
861 max_level
= base_level
+ level_count
- 1;
863 srgb
= !!(texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
864 location
= srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
;
865 for (i
= 0; i
< layer_count
; ++i
)
866 wined3d_texture_load_location(texture
, i
* level_count
+ base_level
, context
, location
);
868 if (view
->gl_view
.name
)
870 shader_resource_view_bind_and_dirtify(view
, context
);
874 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
875 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_BASE_LEVEL
, base_level
);
876 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_MAX_LEVEL
, max_level
);
879 if (gl_info
->supported
[ARB_SAMPLER_OBJECTS
])
880 GL_EXTCALL(glBindSampler(context
->active_texture
, 0));
881 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
882 if (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
884 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_SRGB_DECODE_EXT
,
886 gl_tex
->sampler_desc
.srgb_decode
= FALSE
;
889 gl_info
->fbo_ops
.glGenerateMipmap(texture
->target
);
890 checkGLcall("glGenerateMipMap()");
892 for (i
= 0; i
< layer_count
; ++i
)
894 for (j
= base_level
+ 1; j
<= max_level
; ++j
)
896 wined3d_texture_validate_location(texture
, i
* level_count
+ j
, location
);
897 wined3d_texture_invalidate_location(texture
, i
* level_count
+ j
, ~location
);
901 if (!view
->gl_view
.name
)
903 gl_tex
->base_level
= base_level
;
904 gl_info
->gl_ops
.gl
.p_glTexParameteri(texture
->target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
907 context_release(context
);
910 void CDECL
wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view
*view
)
912 struct wined3d_texture
*texture
;
914 TRACE("view %p.\n", view
);
916 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
918 WARN("Called on buffer resource %p.\n", view
->resource
);
922 texture
= texture_from_resource(view
->resource
);
923 if (!(texture
->flags
& WINED3D_TEXTURE_GENERATE_MIPMAPS
))
925 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
929 wined3d_cs_emit_generate_mipmaps(view
->resource
->device
->cs
, view
);
932 ULONG CDECL
wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view
*view
)
934 ULONG refcount
= InterlockedIncrement(&view
->refcount
);
936 TRACE("%p increasing refcount to %u.\n", view
, refcount
);
941 static void wined3d_unordered_access_view_destroy_object(void *object
)
943 struct wined3d_unordered_access_view
*view
= object
;
945 if (view
->gl_view
.name
|| view
->counter_bo
)
947 const struct wined3d_gl_info
*gl_info
;
948 struct wined3d_context
*context
;
950 context
= context_acquire(view
->resource
->device
, NULL
, 0);
951 gl_info
= context
->gl_info
;
952 if (view
->gl_view
.name
)
953 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &view
->gl_view
.name
);
954 if (view
->counter_bo
)
955 GL_EXTCALL(glDeleteBuffers(1, &view
->counter_bo
));
956 checkGLcall("delete resources");
957 context_release(context
);
963 ULONG CDECL
wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view
*view
)
965 ULONG refcount
= InterlockedDecrement(&view
->refcount
);
967 TRACE("%p decreasing refcount to %u.\n", view
, refcount
);
971 struct wined3d_resource
*resource
= view
->resource
;
972 struct wined3d_device
*device
= resource
->device
;
974 /* Call wined3d_object_destroyed() before releasing the resource,
975 * since releasing the resource may end up destroying the parent. */
976 view
->parent_ops
->wined3d_object_destroyed(view
->parent
);
977 wined3d_cs_destroy_object(device
->cs
, wined3d_unordered_access_view_destroy_object
, view
);
978 wined3d_resource_decref(resource
);
984 void * CDECL
wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view
*view
)
986 TRACE("view %p.\n", view
);
991 void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_access_view
*view
,
994 wined3d_view_invalidate_location(view
->resource
, &view
->desc
, location
);
997 void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_view
*view
,
998 const struct wined3d_uvec4
*clear_value
, struct wined3d_context
*context
)
1000 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1001 const struct wined3d_format
*format
;
1002 struct wined3d_resource
*resource
;
1003 struct wined3d_buffer
*buffer
;
1004 unsigned int offset
, size
;
1006 resource
= view
->resource
;
1007 if (resource
->type
!= WINED3D_RTYPE_BUFFER
)
1009 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
1013 if (!gl_info
->supported
[ARB_CLEAR_BUFFER_OBJECT
])
1015 FIXME("OpenGL implementation does not support ARB_clear_buffer_object.\n");
1019 format
= view
->format
;
1020 if (format
->id
!= WINED3DFMT_R32_UINT
&& format
->id
!= WINED3DFMT_R32_SINT
1021 && format
->id
!= WINED3DFMT_R32G32B32A32_UINT
1022 && format
->id
!= WINED3DFMT_R32G32B32A32_SINT
)
1024 FIXME("Not implemented for format %s.\n", debug_d3dformat(format
->id
));
1028 buffer
= buffer_from_resource(resource
);
1029 wined3d_buffer_load_location(buffer
, context
, WINED3D_LOCATION_BUFFER
);
1030 wined3d_unordered_access_view_invalidate_location(view
, ~WINED3D_LOCATION_BUFFER
);
1032 get_buffer_view_range(buffer
, &view
->desc
, format
, &offset
, &size
);
1033 context_bind_bo(context
, buffer
->buffer_type_hint
, buffer
->buffer_object
);
1034 GL_EXTCALL(glClearBufferSubData(buffer
->buffer_type_hint
, format
->glInternal
,
1035 offset
, size
, format
->glFormat
, format
->glType
, clear_value
));
1036 checkGLcall("clear unordered access view");
1039 void wined3d_unordered_access_view_set_counter(struct wined3d_unordered_access_view
*view
,
1042 const struct wined3d_gl_info
*gl_info
;
1043 struct wined3d_context
*context
;
1045 if (!view
->counter_bo
)
1048 context
= context_acquire(view
->resource
->device
, NULL
, 0);
1049 gl_info
= context
->gl_info
;
1050 GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER
, view
->counter_bo
));
1051 GL_EXTCALL(glBufferSubData(GL_ATOMIC_COUNTER_BUFFER
, 0, sizeof(value
), &value
));
1052 checkGLcall("set atomic counter");
1053 context_release(context
);
1056 void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_view
*view
,
1057 struct wined3d_buffer
*buffer
, unsigned int offset
, struct wined3d_context
*context
)
1059 struct wined3d_bo_address dst
, src
;
1062 if (!view
->counter_bo
)
1065 dst_location
= wined3d_buffer_get_memory(buffer
, &dst
, buffer
->locations
);
1068 src
.buffer_object
= view
->counter_bo
;
1071 context_copy_bo_address(context
, &dst
, buffer
->buffer_type_hint
,
1072 &src
, GL_ATOMIC_COUNTER_BUFFER
, sizeof(GLuint
));
1074 wined3d_buffer_invalidate_location(buffer
, ~dst_location
);
1077 static void wined3d_unordered_access_view_cs_init(void *object
)
1079 struct wined3d_unordered_access_view
*view
= object
;
1080 struct wined3d_resource
*resource
= view
->resource
;
1081 struct wined3d_view_desc
*desc
= &view
->desc
;
1082 const struct wined3d_gl_info
*gl_info
;
1084 gl_info
= &resource
->device
->adapter
->gl_info
;
1086 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
1088 struct wined3d_buffer
*buffer
= buffer_from_resource(resource
);
1089 struct wined3d_context
*context
;
1091 context
= context_acquire(resource
->device
, NULL
, 0);
1092 gl_info
= context
->gl_info
;
1093 create_buffer_view(&view
->gl_view
, context
, desc
, buffer
, view
->format
);
1094 if (desc
->flags
& (WINED3D_VIEW_BUFFER_COUNTER
| WINED3D_VIEW_BUFFER_APPEND
))
1096 static const GLuint initial_value
= 0;
1097 GL_EXTCALL(glGenBuffers(1, &view
->counter_bo
));
1098 GL_EXTCALL(glBindBuffer(GL_ATOMIC_COUNTER_BUFFER
, view
->counter_bo
));
1099 GL_EXTCALL(glBufferData(GL_ATOMIC_COUNTER_BUFFER
,
1100 sizeof(initial_value
), &initial_value
, GL_STATIC_DRAW
));
1101 checkGLcall("create atomic counter buffer");
1103 context_release(context
);
1107 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1108 unsigned int depth_or_layer_count
;
1110 if (resource
->type
== WINED3D_RTYPE_TEXTURE_3D
)
1111 depth_or_layer_count
= wined3d_texture_get_level_depth(texture
, desc
->u
.texture
.level_idx
);
1113 depth_or_layer_count
= texture
->layer_count
;
1115 if (desc
->u
.texture
.layer_idx
|| desc
->u
.texture
.layer_count
!= depth_or_layer_count
)
1117 create_texture_view(&view
->gl_view
, get_texture_view_target(gl_info
, desc
, texture
),
1118 desc
, texture
, view
->format
);
1123 static HRESULT
wined3d_unordered_access_view_init(struct wined3d_unordered_access_view
*view
,
1124 const struct wined3d_view_desc
*desc
, struct wined3d_resource
*resource
,
1125 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1128 view
->parent
= parent
;
1129 view
->parent_ops
= parent_ops
;
1131 if (!(view
->format
= validate_resource_view(desc
, resource
, TRUE
, FALSE
)))
1132 return E_INVALIDARG
;
1135 wined3d_resource_incref(view
->resource
= resource
);
1137 wined3d_cs_init_object(resource
->device
->cs
, wined3d_unordered_access_view_cs_init
, view
);
1142 HRESULT CDECL
wined3d_unordered_access_view_create(const struct wined3d_view_desc
*desc
,
1143 struct wined3d_resource
*resource
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
1144 struct wined3d_unordered_access_view
**view
)
1146 struct wined3d_unordered_access_view
*object
;
1149 TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
1150 desc
, resource
, parent
, parent_ops
, view
);
1152 if (!(object
= heap_alloc_zero(sizeof(*object
))))
1153 return E_OUTOFMEMORY
;
1155 if (FAILED(hr
= wined3d_unordered_access_view_init(object
, desc
, resource
, parent
, parent_ops
)))
1158 WARN("Failed to initialise view, hr %#x.\n", hr
);
1162 TRACE("Created unordered access view %p.\n", object
);