fusion: Implement CreateAssemblyCache.
[wine.git] / dlls / d3d8 / Makefile.in
blob003b6f4ea7721792dcb7e8a1b33be3f8c0e022b6
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d8.dll
6 IMPORTLIB = d3d8
7 IMPORTS = wined3d kernel32
8 EXTRALIBS = -ldxguid -luuid
10 C_SRCS = \
11 basetexture.c \
12 cubetexture.c \
13 d3d8_main.c \
14 device.c \
15 directx.c \
16 indexbuffer.c \
17 pixelshader.c \
18 resource.c \
19 stateblock.c \
20 surface.c \
21 swapchain.c \
22 texture.c \
23 vertexbuffer.c \
24 vertexdeclaration.c \
25 vertexshader.c \
26 volume.c \
27 volumetexture.c
29 RC_SRCS = version.rc
31 @MAKE_DLL_RULES@
33 @DEPENDENCIES@ # everything below this line is overwritten by make depend