2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
5 * Copyright 2007-2009, 2013 Stefan Dösinger for CodeWeavers
6 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
28 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf
);
29 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
31 #define WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD 50
33 static BOOL
wined3d_texture_use_pbo(const struct wined3d_texture
*texture
, const struct wined3d_gl_info
*gl_info
)
35 return texture
->resource
.pool
== WINED3D_POOL_DEFAULT
36 && texture
->resource
.access_flags
& WINED3D_RESOURCE_ACCESS_CPU
37 && gl_info
->supported
[ARB_PIXEL_BUFFER_OBJECT
]
38 && !texture
->resource
.format
->convert
39 && !(texture
->flags
& (WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_COND_NP2_EMULATED
));
42 static BOOL
wined3d_texture_use_immutable_storage(const struct wined3d_texture
*texture
,
43 const struct wined3d_gl_info
*gl_info
)
45 /* We don't expect to create texture views for textures with height-scaled formats.
46 * Besides, ARB_texture_storage doesn't allow specifying exact sizes for all levels. */
47 return gl_info
->supported
[ARB_TEXTURE_STORAGE
]
48 && !(texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
);
51 GLenum
wined3d_texture_get_gl_buffer(const struct wined3d_texture
*texture
)
53 const struct wined3d_swapchain
*swapchain
= texture
->swapchain
;
55 TRACE("texture %p.\n", texture
);
59 ERR("Texture %p is not part of a swapchain.\n", texture
);
63 if (swapchain
->back_buffers
&& swapchain
->back_buffers
[0] == texture
)
65 if (swapchain
->render_to_fbo
)
67 TRACE("Returning GL_COLOR_ATTACHMENT0.\n");
68 return GL_COLOR_ATTACHMENT0
;
70 TRACE("Returning GL_BACK.\n");
73 else if (texture
== swapchain
->front_buffer
)
75 TRACE("Returning GL_FRONT.\n");
79 FIXME("Higher back buffer, returning GL_BACK.\n");
83 static DWORD
wined3d_resource_access_from_location(DWORD location
)
87 case WINED3D_LOCATION_DISCARDED
:
90 case WINED3D_LOCATION_SYSMEM
:
91 return WINED3D_RESOURCE_ACCESS_CPU
;
93 case WINED3D_LOCATION_BUFFER
:
94 case WINED3D_LOCATION_TEXTURE_RGB
:
95 case WINED3D_LOCATION_TEXTURE_SRGB
:
96 return WINED3D_RESOURCE_ACCESS_GPU
;
99 FIXME("Unhandled location %#x.\n", location
);
104 static void wined3d_texture_evict_sysmem(struct wined3d_texture
*texture
)
106 struct wined3d_texture_sub_resource
*sub_resource
;
107 unsigned int i
, sub_count
;
109 if (texture
->flags
& (WINED3D_TEXTURE_CONVERTED
| WINED3D_TEXTURE_PIN_SYSMEM
)
110 || texture
->download_count
> WINED3D_TEXTURE_DYNAMIC_MAP_THRESHOLD
)
112 TRACE("Not evicting system memory for texture %p.\n", texture
);
116 TRACE("Evicting system memory for texture %p.\n", texture
);
118 sub_count
= texture
->level_count
* texture
->layer_count
;
119 for (i
= 0; i
< sub_count
; ++i
)
121 sub_resource
= &texture
->sub_resources
[i
];
122 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
123 ERR("WINED3D_LOCATION_SYSMEM is the only location for sub-resource %u of texture %p.\n",
125 sub_resource
->locations
&= ~WINED3D_LOCATION_SYSMEM
;
127 wined3d_resource_free_sysmem(&texture
->resource
);
130 void wined3d_texture_validate_location(struct wined3d_texture
*texture
,
131 unsigned int sub_resource_idx
, DWORD location
)
133 struct wined3d_texture_sub_resource
*sub_resource
;
134 DWORD previous_locations
;
136 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
137 texture
, sub_resource_idx
, wined3d_debug_location(location
));
139 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
140 previous_locations
= sub_resource
->locations
;
141 sub_resource
->locations
|= location
;
142 if (previous_locations
== WINED3D_LOCATION_SYSMEM
&& location
!= WINED3D_LOCATION_SYSMEM
143 && !--texture
->sysmem_count
)
144 wined3d_texture_evict_sysmem(texture
);
146 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
149 static void wined3d_texture_set_dirty(struct wined3d_texture
*texture
)
151 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_VALID
| WINED3D_TEXTURE_SRGB_VALID
);
154 void wined3d_texture_invalidate_location(struct wined3d_texture
*texture
,
155 unsigned int sub_resource_idx
, DWORD location
)
157 struct wined3d_texture_sub_resource
*sub_resource
;
159 TRACE("texture %p, sub_resource_idx %u, location %s.\n",
160 texture
, sub_resource_idx
, wined3d_debug_location(location
));
162 if (location
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
163 wined3d_texture_set_dirty(texture
);
165 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
166 sub_resource
->locations
&= ~location
;
167 if (sub_resource
->locations
== WINED3D_LOCATION_SYSMEM
)
168 ++texture
->sysmem_count
;
170 TRACE("New locations flags are %s.\n", wined3d_debug_location(sub_resource
->locations
));
172 if (!sub_resource
->locations
)
173 ERR("Sub-resource %u of texture %p does not have any up to date location.\n",
174 sub_resource_idx
, texture
);
177 /* Context activation is done by the caller. Context may be NULL in
178 * WINED3D_NO3D mode. */
179 BOOL
wined3d_texture_load_location(struct wined3d_texture
*texture
,
180 unsigned int sub_resource_idx
, struct wined3d_context
*context
, DWORD location
)
182 return texture
->texture_ops
->texture_load_location(texture
, sub_resource_idx
, context
, location
);
185 /* Context activation is done by the caller. */
186 void *wined3d_texture_map_bo_address(const struct wined3d_bo_address
*data
, size_t size
,
187 const struct wined3d_gl_info
*gl_info
, GLenum binding
, DWORD flags
)
191 if (!data
->buffer_object
)
194 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
196 if (gl_info
->supported
[ARB_MAP_BUFFER_RANGE
])
198 GLbitfield map_flags
= wined3d_resource_gl_map_flags(flags
) & ~GL_MAP_FLUSH_EXPLICIT_BIT
;
199 memory
= GL_EXTCALL(glMapBufferRange(binding
, (INT_PTR
)data
->addr
, size
, map_flags
));
203 memory
= GL_EXTCALL(glMapBuffer(binding
, wined3d_resource_gl_legacy_map_flags(flags
)));
204 memory
+= (INT_PTR
)data
->addr
;
207 GL_EXTCALL(glBindBuffer(binding
, 0));
208 checkGLcall("Map buffer object");
213 /* Context activation is done by the caller. */
214 void wined3d_texture_unmap_bo_address(const struct wined3d_bo_address
*data
,
215 const struct wined3d_gl_info
*gl_info
, GLenum binding
)
217 if (!data
->buffer_object
)
220 GL_EXTCALL(glBindBuffer(binding
, data
->buffer_object
));
221 GL_EXTCALL(glUnmapBuffer(binding
));
222 GL_EXTCALL(glBindBuffer(binding
, 0));
223 checkGLcall("Unmap buffer object");
226 void wined3d_texture_get_memory(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
227 struct wined3d_bo_address
*data
, DWORD locations
)
229 struct wined3d_texture_sub_resource
*sub_resource
;
231 TRACE("texture %p, sub_resource_idx %u, data %p, locations %s.\n",
232 texture
, sub_resource_idx
, data
, wined3d_debug_location(locations
));
234 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
235 if (locations
& WINED3D_LOCATION_BUFFER
)
238 data
->buffer_object
= sub_resource
->buffer_object
;
241 if (locations
& WINED3D_LOCATION_USER_MEMORY
)
243 data
->addr
= texture
->user_memory
;
244 data
->buffer_object
= 0;
247 if (locations
& WINED3D_LOCATION_SYSMEM
)
249 data
->addr
= texture
->resource
.heap_memory
;
250 data
->addr
+= sub_resource
->offset
;
251 data
->buffer_object
= 0;
255 ERR("Unexpected locations %s.\n", wined3d_debug_location(locations
));
257 data
->buffer_object
= 0;
260 static HRESULT
wined3d_texture_init(struct wined3d_texture
*texture
, const struct wined3d_texture_ops
*texture_ops
,
261 UINT layer_count
, UINT level_count
, const struct wined3d_resource_desc
*desc
, DWORD flags
,
262 struct wined3d_device
*device
, void *parent
, const struct wined3d_parent_ops
*parent_ops
,
263 const struct wined3d_resource_ops
*resource_ops
)
265 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
266 unsigned int i
, j
, size
, offset
= 0;
269 TRACE("texture %p, texture_ops %p, layer_count %u, level_count %u, resource_type %s, format %s, "
270 "multisample_type %#x, multisample_quality %#x, usage %s, pool %s, width %u, height %u, depth %u, "
271 "flags %#x, device %p, parent %p, parent_ops %p, resource_ops %p.\n",
272 texture
, texture_ops
, layer_count
, level_count
, debug_d3dresourcetype(desc
->resource_type
),
273 debug_d3dformat(desc
->format
), desc
->multisample_type
, desc
->multisample_quality
,
274 debug_d3dusage(desc
->usage
), debug_d3dpool(desc
->pool
), desc
->width
, desc
->height
, desc
->depth
,
275 flags
, device
, parent
, parent_ops
, resource_ops
);
277 if (!desc
->width
|| !desc
->height
|| !desc
->depth
)
278 return WINED3DERR_INVALIDCALL
;
280 for (i
= 0; i
< layer_count
; ++i
)
282 for (j
= 0; j
< level_count
; ++j
)
284 unsigned int idx
= i
* level_count
+ j
;
286 size
= wined3d_format_calculate_size(format
, device
->surface_alignment
,
287 max(1, desc
->width
>> j
), max(1, desc
->height
>> j
), max(1, desc
->depth
>> j
));
288 texture
->sub_resources
[idx
].offset
= offset
;
289 texture
->sub_resources
[idx
].size
= size
;
292 offset
= (offset
+ (RESOURCE_ALIGNMENT
- 1)) & ~(RESOURCE_ALIGNMENT
- 1);
296 return WINED3DERR_INVALIDCALL
;
298 if (FAILED(hr
= resource_init(&texture
->resource
, device
, desc
->resource_type
, format
,
299 desc
->multisample_type
, desc
->multisample_quality
, desc
->usage
, desc
->pool
,
300 desc
->width
, desc
->height
, desc
->depth
, offset
, parent
, parent_ops
, resource_ops
)))
302 static unsigned int once
;
304 /* DXTn 3D textures are not supported. Do not write the ERR for them. */
305 if ((desc
->format
== WINED3DFMT_DXT1
|| desc
->format
== WINED3DFMT_DXT2
|| desc
->format
== WINED3DFMT_DXT3
306 || desc
->format
== WINED3DFMT_DXT4
|| desc
->format
== WINED3DFMT_DXT5
)
307 && !(format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & WINED3DFMT_FLAG_TEXTURE
)
308 && desc
->resource_type
!= WINED3D_RTYPE_TEXTURE_3D
&& !once
++)
309 ERR_(winediag
)("The application tried to create a DXTn texture, but the driver does not support them.\n");
311 WARN("Failed to initialize resource, returning %#x\n", hr
);
314 wined3d_resource_update_draw_binding(&texture
->resource
);
315 if ((flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
) || desc
->format
== WINED3DFMT_D16_LOCKABLE
)
316 texture
->resource
.access_flags
|= WINED3D_RESOURCE_ACCESS_CPU
;
318 texture
->texture_ops
= texture_ops
;
320 texture
->layer_count
= layer_count
;
321 texture
->level_count
= level_count
;
322 texture
->filter_type
= (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
) ? WINED3D_TEXF_LINEAR
: WINED3D_TEXF_NONE
;
324 texture
->flags
|= WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
;
325 if (flags
& WINED3D_TEXTURE_CREATE_GET_DC_LENIENT
)
326 texture
->flags
|= WINED3D_TEXTURE_PIN_SYSMEM
| WINED3D_TEXTURE_GET_DC_LENIENT
;
327 if (flags
& WINED3D_TEXTURE_CREATE_DISCARD
)
328 texture
->flags
|= WINED3D_TEXTURE_DISCARD
;
333 /* Context activation is done by the caller. */
334 static void wined3d_texture_remove_buffer_object(struct wined3d_texture
*texture
,
335 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
337 GLuint
*buffer_object
;
339 buffer_object
= &texture
->sub_resources
[sub_resource_idx
].buffer_object
;
340 GL_EXTCALL(glDeleteBuffers(1, buffer_object
));
341 checkGLcall("glDeleteBuffers");
342 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_BUFFER
);
345 TRACE("Deleted buffer object %u for texture %p, sub-resource %u.\n",
346 *buffer_object
, texture
, sub_resource_idx
);
349 static void wined3d_texture_update_map_binding(struct wined3d_texture
*texture
)
351 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
352 const struct wined3d_device
*device
= texture
->resource
.device
;
353 DWORD map_binding
= texture
->update_map_binding
;
354 struct wined3d_context
*context
= NULL
;
357 if (device
->d3d_initialized
)
358 context
= context_acquire(device
, NULL
);
360 for (i
= 0; i
< sub_count
; ++i
)
362 if (texture
->sub_resources
[i
].locations
== texture
->resource
.map_binding
363 && !wined3d_texture_load_location(texture
, i
, context
, map_binding
))
364 ERR("Failed to load location %s.\n", wined3d_debug_location(map_binding
));
365 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
)
366 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
370 context_release(context
);
372 texture
->resource
.map_binding
= map_binding
;
373 texture
->update_map_binding
= 0;
376 void wined3d_texture_set_map_binding(struct wined3d_texture
*texture
, DWORD map_binding
)
378 texture
->update_map_binding
= map_binding
;
379 if (!texture
->resource
.map_count
)
380 wined3d_texture_update_map_binding(texture
);
383 /* A GL context is provided by the caller */
384 static void gltexture_delete(struct wined3d_device
*device
, const struct wined3d_gl_info
*gl_info
,
385 struct gl_texture
*tex
)
387 context_gl_resource_released(device
, tex
->name
, FALSE
);
388 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &tex
->name
);
392 /* Context activation is done by the caller. */
393 /* The caller is responsible for binding the correct texture. */
394 static void wined3d_texture_allocate_gl_mutable_storage(struct wined3d_texture
*texture
,
395 GLenum gl_internal_format
, const struct wined3d_format
*format
,
396 const struct wined3d_gl_info
*gl_info
)
398 unsigned int i
, sub_call_count
;
400 sub_call_count
= texture
->level_count
;
401 if (texture
->target
!= GL_TEXTURE_2D_ARRAY
)
402 sub_call_count
*= texture
->layer_count
;
404 for (i
= 0; i
< sub_call_count
; ++i
)
406 struct wined3d_surface
*surface
= texture
->sub_resources
[i
].u
.surface
;
407 GLsizei width
, height
;
409 width
= wined3d_texture_get_level_pow2_width(texture
, surface
->texture_level
);
410 height
= wined3d_texture_get_level_pow2_height(texture
, surface
->texture_level
);
411 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_HEIGHT_SCALE
)
413 height
*= format
->height_scale
.numerator
;
414 height
/= format
->height_scale
.denominator
;
417 TRACE("surface %p, target %#x, level %u, width %u, height %u.\n",
418 surface
, surface
->texture_target
, surface
->texture_level
, width
, height
);
420 if (texture
->target
== GL_TEXTURE_2D_ARRAY
)
422 GL_EXTCALL(glTexImage3D(surface
->texture_target
, surface
->texture_level
,
423 gl_internal_format
, width
, height
, texture
->layer_count
, 0,
424 format
->glFormat
, format
->glType
, NULL
));
425 checkGLcall("glTexImage3D");
429 gl_info
->gl_ops
.gl
.p_glTexImage2D(surface
->texture_target
, surface
->texture_level
,
430 gl_internal_format
, width
, height
, 0, format
->glFormat
, format
->glType
, NULL
);
431 checkGLcall("glTexImage2D");
436 /* Context activation is done by the caller. */
437 /* The caller is responsible for binding the correct texture. */
438 static void wined3d_texture_allocate_gl_immutable_storage(struct wined3d_texture
*texture
,
439 GLenum gl_internal_format
, const struct wined3d_gl_info
*gl_info
)
441 GLsizei width
= wined3d_texture_get_level_pow2_width(texture
, 0);
442 GLsizei height
= wined3d_texture_get_level_pow2_height(texture
, 0);
444 if (texture
->target
== GL_TEXTURE_2D_ARRAY
)
446 GL_EXTCALL(glTexStorage3D(texture
->target
, texture
->level_count
, gl_internal_format
,
447 width
, height
, texture
->layer_count
));
448 checkGLcall("glTexStorage3D");
452 GL_EXTCALL(glTexStorage2D(texture
->target
, texture
->level_count
, gl_internal_format
,
454 checkGLcall("glTexStorage2D");
458 static void wined3d_texture_unload_gl_texture(struct wined3d_texture
*texture
)
460 struct wined3d_device
*device
= texture
->resource
.device
;
461 const struct wined3d_gl_info
*gl_info
= NULL
;
462 struct wined3d_context
*context
= NULL
;
464 if (texture
->texture_rgb
.name
|| texture
->texture_srgb
.name
465 || texture
->rb_multisample
|| texture
->rb_resolved
)
467 context
= context_acquire(device
, NULL
);
468 gl_info
= context
->gl_info
;
471 if (texture
->texture_rgb
.name
)
472 gltexture_delete(device
, context
->gl_info
, &texture
->texture_rgb
);
474 if (texture
->texture_srgb
.name
)
475 gltexture_delete(device
, context
->gl_info
, &texture
->texture_srgb
);
477 if (texture
->rb_multisample
)
479 TRACE("Deleting multisample renderbuffer %u.\n", texture
->rb_multisample
);
480 context_gl_resource_released(device
, texture
->rb_multisample
, TRUE
);
481 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_multisample
);
482 texture
->rb_multisample
= 0;
485 if (texture
->rb_resolved
)
487 TRACE("Deleting resolved renderbuffer %u.\n", texture
->rb_resolved
);
488 context_gl_resource_released(device
, texture
->rb_resolved
, TRUE
);
489 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &texture
->rb_resolved
);
490 texture
->rb_resolved
= 0;
493 if (context
) context_release(context
);
495 wined3d_texture_set_dirty(texture
);
497 resource_unload(&texture
->resource
);
500 static void wined3d_texture_sub_resources_destroyed(struct wined3d_texture
*texture
)
502 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
503 struct wined3d_texture_sub_resource
*sub_resource
;
506 for (i
= 0; i
< sub_count
; ++i
)
508 sub_resource
= &texture
->sub_resources
[i
];
509 if (sub_resource
->parent
)
511 TRACE("sub-resource %u.\n", i
);
512 sub_resource
->parent_ops
->wined3d_object_destroyed(sub_resource
->parent
);
513 sub_resource
->parent
= NULL
;
518 static void wined3d_texture_cleanup(struct wined3d_texture
*texture
)
520 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
521 struct wined3d_device
*device
= texture
->resource
.device
;
522 struct wined3d_context
*context
= NULL
;
523 const struct wined3d_gl_info
*gl_info
;
524 GLuint buffer_object
;
527 TRACE("texture %p.\n", texture
);
529 for (i
= 0; i
< sub_count
; ++i
)
531 if (!(buffer_object
= texture
->sub_resources
[i
].buffer_object
))
534 TRACE("Deleting buffer object %u.\n", buffer_object
);
536 /* We may not be able to get a context in wined3d_texture_cleanup() in
537 * general, but if a buffer object was previously created we can. */
540 context
= context_acquire(device
, NULL
);
541 gl_info
= context
->gl_info
;
544 GL_EXTCALL(glDeleteBuffers(1, &buffer_object
));
547 context_release(context
);
549 texture
->texture_ops
->texture_cleanup_sub_resources(texture
);
550 wined3d_texture_unload_gl_texture(texture
);
553 void wined3d_texture_set_swapchain(struct wined3d_texture
*texture
, struct wined3d_swapchain
*swapchain
)
555 texture
->swapchain
= swapchain
;
556 wined3d_resource_update_draw_binding(&texture
->resource
);
559 /* Context activation is done by the caller. */
560 void wined3d_texture_bind(struct wined3d_texture
*texture
,
561 struct wined3d_context
*context
, BOOL srgb
)
563 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
564 const struct wined3d_format
*format
= texture
->resource
.format
;
565 const struct color_fixup_desc fixup
= format
->color_fixup
;
566 struct gl_texture
*gl_tex
;
569 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
571 if (!needs_separate_srgb_gl_texture(context
))
574 /* sRGB mode cache for preload() calls outside drawprim. */
576 texture
->flags
|= WINED3D_TEXTURE_IS_SRGB
;
578 texture
->flags
&= ~WINED3D_TEXTURE_IS_SRGB
;
580 gl_tex
= wined3d_texture_get_gl_texture(texture
, srgb
);
581 target
= texture
->target
;
585 context_bind_texture(context
, target
, gl_tex
->name
);
589 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &gl_tex
->name
);
590 checkGLcall("glGenTextures");
591 TRACE("Generated texture %d.\n", gl_tex
->name
);
595 ERR("Failed to generate a texture name.\n");
599 /* Initialise the state of the texture object to the OpenGL defaults, not
600 * the wined3d defaults. */
601 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_WRAP
;
602 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_WRAP
;
603 gl_tex
->sampler_desc
.address_w
= WINED3D_TADDRESS_WRAP
;
604 memset(gl_tex
->sampler_desc
.border_color
, 0, sizeof(gl_tex
->sampler_desc
.border_color
));
605 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
606 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
; /* GL_NEAREST_MIPMAP_LINEAR */
607 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_LINEAR
; /* GL_NEAREST_MIPMAP_LINEAR */
608 gl_tex
->sampler_desc
.lod_bias
= 0.0f
;
609 gl_tex
->sampler_desc
.min_lod
= -1000.0f
;
610 gl_tex
->sampler_desc
.max_lod
= 1000.0f
;
611 gl_tex
->sampler_desc
.max_anisotropy
= 1;
612 gl_tex
->sampler_desc
.compare
= FALSE
;
613 gl_tex
->sampler_desc
.comparison_func
= WINED3D_CMP_LESSEQUAL
;
614 if (context
->gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
615 gl_tex
->sampler_desc
.srgb_decode
= TRUE
;
617 gl_tex
->sampler_desc
.srgb_decode
= srgb
;
618 gl_tex
->base_level
= 0;
619 wined3d_texture_set_dirty(texture
);
621 context_bind_texture(context
, target
, gl_tex
->name
);
623 if (texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
625 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_GENERATE_MIPMAP_SGIS
, GL_TRUE
);
626 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
629 /* For a new texture we have to set the texture levels after binding the
630 * texture. Beware that texture rectangles do not support mipmapping, but
631 * set the maxmiplevel if we're relying on the partial
632 * GL_ARB_texture_non_power_of_two emulation with texture rectangles.
633 * (I.e., do not care about cond_np2 here, just look for
634 * GL_TEXTURE_RECTANGLE_ARB.) */
635 if (target
!= GL_TEXTURE_RECTANGLE_ARB
)
637 TRACE("Setting GL_TEXTURE_MAX_LEVEL to %u.\n", texture
->level_count
- 1);
638 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_LEVEL
, texture
->level_count
- 1);
639 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
642 if (target
== GL_TEXTURE_CUBE_MAP_ARB
)
644 /* Cubemaps are always set to clamp, regardless of the sampler state. */
645 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
646 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
647 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
, GL_CLAMP_TO_EDGE
);
650 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2
)
652 /* Conditinal non power of two textures use a different clamping
653 * default. If we're using the GL_WINE_normalized_texrect partial
654 * driver emulation, we're dealing with a GL_TEXTURE_2D texture which
655 * has the address mode set to repeat - something that prevents us
656 * from hitting the accelerated codepath. Thus manually set the GL
657 * state. The same applies to filtering. Even if the texture has only
658 * one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
659 * fallback on macos. */
660 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
661 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
662 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
663 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, GL_NEAREST
);
664 checkGLcall("glTexParameteri");
665 gl_tex
->sampler_desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
666 gl_tex
->sampler_desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
667 gl_tex
->sampler_desc
.mag_filter
= WINED3D_TEXF_POINT
;
668 gl_tex
->sampler_desc
.min_filter
= WINED3D_TEXF_POINT
;
669 gl_tex
->sampler_desc
.mip_filter
= WINED3D_TEXF_NONE
;
672 if (gl_info
->supported
[WINED3D_GL_LEGACY_CONTEXT
] && gl_info
->supported
[ARB_DEPTH_TEXTURE
])
674 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_DEPTH_TEXTURE_MODE_ARB
, GL_INTENSITY
);
675 checkGLcall("glTexParameteri(GL_DEPTH_TEXTURE_MODE_ARB, GL_INTENSITY)");
678 if (!is_identity_fixup(fixup
) && can_use_texture_swizzle(gl_info
, format
))
680 static const GLenum swizzle_source
[] =
682 GL_ZERO
, /* CHANNEL_SOURCE_ZERO */
683 GL_ONE
, /* CHANNEL_SOURCE_ONE */
684 GL_RED
, /* CHANNEL_SOURCE_X */
685 GL_GREEN
, /* CHANNEL_SOURCE_Y */
686 GL_BLUE
, /* CHANNEL_SOURCE_Z */
687 GL_ALPHA
, /* CHANNEL_SOURCE_W */
695 swizzle
.x
= swizzle_source
[fixup
.x_source
];
696 swizzle
.y
= swizzle_source
[fixup
.y_source
];
697 swizzle
.z
= swizzle_source
[fixup
.z_source
];
698 swizzle
.w
= swizzle_source
[fixup
.w_source
];
699 gl_info
->gl_ops
.gl
.p_glTexParameteriv(target
, GL_TEXTURE_SWIZZLE_RGBA
, &swizzle
.x
);
700 checkGLcall("glTexParameteriv(GL_TEXTURE_SWIZZLE_RGBA)");
704 /* Context activation is done by the caller. */
705 void wined3d_texture_bind_and_dirtify(struct wined3d_texture
*texture
,
706 struct wined3d_context
*context
, BOOL srgb
)
708 DWORD active_sampler
;
710 /* We don't need a specific texture unit, but after binding the texture
711 * the current unit is dirty. Read the unit back instead of switching to
712 * 0, this avoids messing around with the state manager's GL states. The
713 * current texture unit should always be a valid one.
715 * To be more specific, this is tricky because we can implicitly be
716 * called from sampler() in state.c. This means we can't touch anything
717 * other than whatever happens to be the currently active texture, or we
718 * would risk marking already applied sampler states dirty again. */
719 active_sampler
= context
->rev_tex_unit_map
[context
->active_texture
];
720 if (active_sampler
!= WINED3D_UNMAPPED_STAGE
)
721 context_invalidate_state(context
, STATE_SAMPLER(active_sampler
));
722 /* FIXME: Ideally we'd only do this when touching a binding that's used by
724 context_invalidate_state(context
, STATE_SHADER_RESOURCE_BINDING
);
726 wined3d_texture_bind(texture
, context
, srgb
);
729 /* Context activation is done by the caller (state handler). */
730 /* This function relies on the correct texture being bound and loaded. */
731 void wined3d_texture_apply_sampler_desc(struct wined3d_texture
*texture
,
732 const struct wined3d_sampler_desc
*sampler_desc
, const struct wined3d_context
*context
)
734 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
735 GLenum target
= texture
->target
;
736 struct gl_texture
*gl_tex
;
739 TRACE("texture %p, sampler_desc %p, context %p.\n", texture
, sampler_desc
, context
);
741 gl_tex
= wined3d_texture_get_gl_texture(texture
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
743 state
= sampler_desc
->address_u
;
744 if (state
!= gl_tex
->sampler_desc
.address_u
)
746 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_S
,
747 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
748 gl_tex
->sampler_desc
.address_u
= state
;
751 state
= sampler_desc
->address_v
;
752 if (state
!= gl_tex
->sampler_desc
.address_v
)
754 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_T
,
755 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
756 gl_tex
->sampler_desc
.address_v
= state
;
759 state
= sampler_desc
->address_w
;
760 if (state
!= gl_tex
->sampler_desc
.address_w
)
762 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_WRAP_R
,
763 gl_info
->wrap_lookup
[state
- WINED3D_TADDRESS_WRAP
]);
764 gl_tex
->sampler_desc
.address_w
= state
;
767 if (memcmp(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
768 sizeof(gl_tex
->sampler_desc
.border_color
)))
770 gl_info
->gl_ops
.gl
.p_glTexParameterfv(target
, GL_TEXTURE_BORDER_COLOR
, &sampler_desc
->border_color
[0]);
771 memcpy(gl_tex
->sampler_desc
.border_color
, sampler_desc
->border_color
,
772 sizeof(gl_tex
->sampler_desc
.border_color
));
775 state
= sampler_desc
->mag_filter
;
776 if (state
!= gl_tex
->sampler_desc
.mag_filter
)
778 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAG_FILTER
, wined3d_gl_mag_filter(state
));
779 gl_tex
->sampler_desc
.mag_filter
= state
;
782 if (sampler_desc
->min_filter
!= gl_tex
->sampler_desc
.min_filter
783 || sampler_desc
->mip_filter
!= gl_tex
->sampler_desc
.mip_filter
)
785 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MIN_FILTER
,
786 wined3d_gl_min_mip_filter(sampler_desc
->min_filter
, sampler_desc
->mip_filter
));
787 gl_tex
->sampler_desc
.min_filter
= sampler_desc
->min_filter
;
788 gl_tex
->sampler_desc
.mip_filter
= sampler_desc
->mip_filter
;
791 state
= sampler_desc
->max_anisotropy
;
792 if (state
!= gl_tex
->sampler_desc
.max_anisotropy
)
794 if (gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
])
795 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_MAX_ANISOTROPY_EXT
, state
);
797 WARN("Anisotropic filtering not supported.\n");
798 gl_tex
->sampler_desc
.max_anisotropy
= state
;
801 if (!sampler_desc
->srgb_decode
!= !gl_tex
->sampler_desc
.srgb_decode
802 && (context
->d3d_info
->wined3d_creation_flags
& WINED3D_SRGB_READ_WRITE_CONTROL
)
803 && gl_info
->supported
[EXT_TEXTURE_SRGB_DECODE
])
805 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_SRGB_DECODE_EXT
,
806 sampler_desc
->srgb_decode
? GL_DECODE_EXT
: GL_SKIP_DECODE_EXT
);
807 gl_tex
->sampler_desc
.srgb_decode
= sampler_desc
->srgb_decode
;
810 if (!sampler_desc
->compare
!= !gl_tex
->sampler_desc
.compare
)
812 if (sampler_desc
->compare
)
813 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_COMPARE_R_TO_TEXTURE_ARB
);
815 gl_info
->gl_ops
.gl
.p_glTexParameteri(target
, GL_TEXTURE_COMPARE_MODE_ARB
, GL_NONE
);
816 gl_tex
->sampler_desc
.compare
= sampler_desc
->compare
;
819 checkGLcall("Texture parameter application");
821 if (gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
])
823 gl_info
->gl_ops
.gl
.p_glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT
,
824 GL_TEXTURE_LOD_BIAS_EXT
, sampler_desc
->lod_bias
);
825 checkGLcall("glTexEnvf(GL_TEXTURE_LOD_BIAS_EXT, ...)");
829 ULONG CDECL
wined3d_texture_incref(struct wined3d_texture
*texture
)
833 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
835 if (texture
->swapchain
)
836 return wined3d_swapchain_incref(texture
->swapchain
);
838 refcount
= InterlockedIncrement(&texture
->resource
.ref
);
839 TRACE("%p increasing refcount to %u.\n", texture
, refcount
);
844 static void wined3d_texture_cleanup_sync(struct wined3d_texture
*texture
)
846 wined3d_texture_sub_resources_destroyed(texture
);
847 resource_cleanup(&texture
->resource
);
848 wined3d_resource_wait_idle(&texture
->resource
);
849 wined3d_texture_cleanup(texture
);
852 static void wined3d_texture_destroy_object(void *object
)
854 wined3d_texture_cleanup(object
);
855 HeapFree(GetProcessHeap(), 0, object
);
858 ULONG CDECL
wined3d_texture_decref(struct wined3d_texture
*texture
)
862 TRACE("texture %p, swapchain %p.\n", texture
, texture
->swapchain
);
864 if (texture
->swapchain
)
865 return wined3d_swapchain_decref(texture
->swapchain
);
867 refcount
= InterlockedDecrement(&texture
->resource
.ref
);
868 TRACE("%p decreasing refcount to %u.\n", texture
, refcount
);
872 wined3d_texture_sub_resources_destroyed(texture
);
873 texture
->resource
.parent_ops
->wined3d_object_destroyed(texture
->resource
.parent
);
874 resource_cleanup(&texture
->resource
);
875 wined3d_cs_emit_destroy_object(texture
->resource
.device
->cs
, wined3d_texture_destroy_object
, texture
);
881 struct wined3d_resource
* CDECL
wined3d_texture_get_resource(struct wined3d_texture
*texture
)
883 TRACE("texture %p.\n", texture
);
885 return &texture
->resource
;
888 static BOOL
color_key_equal(const struct wined3d_color_key
*c1
, struct wined3d_color_key
*c2
)
890 return c1
->color_space_low_value
== c2
->color_space_low_value
891 && c1
->color_space_high_value
== c2
->color_space_high_value
;
894 /* Context activation is done by the caller */
895 void wined3d_texture_load(struct wined3d_texture
*texture
,
896 struct wined3d_context
*context
, BOOL srgb
)
898 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
899 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
903 TRACE("texture %p, context %p, srgb %#x.\n", texture
, context
, srgb
);
905 if (!needs_separate_srgb_gl_texture(context
))
909 flag
= WINED3D_TEXTURE_SRGB_VALID
;
911 flag
= WINED3D_TEXTURE_RGB_VALID
;
913 if (!d3d_info
->shader_color_key
914 && (!(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
915 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
916 || (texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
917 && !color_key_equal(&texture
->async
.gl_color_key
, &texture
->async
.src_blt_color_key
))))
919 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
922 TRACE("Reloading because of color key value change.\n");
923 for (i
= 0; i
< sub_count
; i
++)
925 if (!wined3d_texture_load_location(texture
, i
, context
, texture
->resource
.map_binding
))
926 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
928 wined3d_texture_invalidate_location(texture
, i
, ~texture
->resource
.map_binding
);
931 texture
->async
.gl_color_key
= texture
->async
.src_blt_color_key
;
934 if (texture
->flags
& flag
)
936 TRACE("Texture %p not dirty, nothing to do.\n", texture
);
940 /* Reload the surfaces if the texture is marked dirty. */
941 for (i
= 0; i
< sub_count
; ++i
)
943 if (!wined3d_texture_load_location(texture
, i
, context
,
944 srgb
? WINED3D_LOCATION_TEXTURE_SRGB
: WINED3D_LOCATION_TEXTURE_RGB
))
945 ERR("Failed to load location (srgb %#x).\n", srgb
);
947 texture
->flags
|= flag
;
950 void * CDECL
wined3d_texture_get_parent(const struct wined3d_texture
*texture
)
952 TRACE("texture %p.\n", texture
);
954 return texture
->resource
.parent
;
957 static BOOL
wined3d_texture_check_box_dimensions(const struct wined3d_texture
*texture
,
958 unsigned int level
, const struct wined3d_box
*box
)
960 if (box
->left
>= box
->right
961 || box
->top
>= box
->bottom
962 || box
->front
>= box
->back
)
965 if (box
->right
> wined3d_texture_get_level_width(texture
, level
)
966 || box
->bottom
> wined3d_texture_get_level_height(texture
, level
)
967 || box
->back
> wined3d_texture_get_level_depth(texture
, level
))
973 void CDECL
wined3d_texture_get_pitch(const struct wined3d_texture
*texture
,
974 unsigned int level
, unsigned int *row_pitch
, unsigned int *slice_pitch
)
976 const struct wined3d_resource
*resource
= &texture
->resource
;
977 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
978 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
980 if (texture
->row_pitch
)
982 *row_pitch
= texture
->row_pitch
;
983 *slice_pitch
= texture
->slice_pitch
;
987 wined3d_format_calculate_pitch(resource
->format
, resource
->device
->surface_alignment
,
988 width
, height
, row_pitch
, slice_pitch
);
991 DWORD CDECL
wined3d_texture_set_lod(struct wined3d_texture
*texture
, DWORD lod
)
993 DWORD old
= texture
->lod
;
995 TRACE("texture %p, lod %u.\n", texture
, lod
);
997 /* The d3d9:texture test shows that SetLOD is ignored on non-managed
998 * textures. The call always returns 0, and GetLOD always returns 0. */
999 if (texture
->resource
.pool
!= WINED3D_POOL_MANAGED
)
1001 TRACE("Ignoring SetLOD on %s texture, returning 0.\n", debug_d3dpool(texture
->resource
.pool
));
1005 if (lod
>= texture
->level_count
)
1006 lod
= texture
->level_count
- 1;
1008 if (texture
->lod
!= lod
)
1010 wined3d_resource_wait_idle(&texture
->resource
);
1013 texture
->texture_rgb
.base_level
= ~0u;
1014 texture
->texture_srgb
.base_level
= ~0u;
1015 if (texture
->resource
.bind_count
)
1016 device_invalidate_state(texture
->resource
.device
, STATE_SAMPLER(texture
->sampler
));
1022 DWORD CDECL
wined3d_texture_get_lod(const struct wined3d_texture
*texture
)
1024 TRACE("texture %p, returning %u.\n", texture
, texture
->lod
);
1026 return texture
->lod
;
1029 DWORD CDECL
wined3d_texture_get_level_count(const struct wined3d_texture
*texture
)
1031 TRACE("texture %p, returning %u.\n", texture
, texture
->level_count
);
1033 return texture
->level_count
;
1036 HRESULT CDECL
wined3d_texture_set_autogen_filter_type(struct wined3d_texture
*texture
,
1037 enum wined3d_texture_filter_type filter_type
)
1039 FIXME("texture %p, filter_type %s stub!\n", texture
, debug_d3dtexturefiltertype(filter_type
));
1041 if (!(texture
->resource
.usage
& WINED3DUSAGE_AUTOGENMIPMAP
))
1043 WARN("Texture doesn't have AUTOGENMIPMAP usage.\n");
1044 return WINED3DERR_INVALIDCALL
;
1047 texture
->filter_type
= filter_type
;
1052 enum wined3d_texture_filter_type CDECL
wined3d_texture_get_autogen_filter_type(const struct wined3d_texture
*texture
)
1054 TRACE("texture %p.\n", texture
);
1056 return texture
->filter_type
;
1059 HRESULT CDECL
wined3d_texture_set_color_key(struct wined3d_texture
*texture
,
1060 DWORD flags
, const struct wined3d_color_key
*color_key
)
1062 struct wined3d_device
*device
= texture
->resource
.device
;
1063 static const DWORD all_flags
= WINED3D_CKEY_DST_BLT
| WINED3D_CKEY_DST_OVERLAY
1064 | WINED3D_CKEY_SRC_BLT
| WINED3D_CKEY_SRC_OVERLAY
;
1066 TRACE("texture %p, flags %#x, color_key %p.\n", texture
, flags
, color_key
);
1068 if (flags
& ~all_flags
)
1070 WARN("Invalid flags passed, returning WINED3DERR_INVALIDCALL.\n");
1071 return WINED3DERR_INVALIDCALL
;
1074 wined3d_cs_emit_set_color_key(device
->cs
, texture
, flags
, color_key
);
1079 HRESULT CDECL
wined3d_texture_update_desc(struct wined3d_texture
*texture
, UINT width
, UINT height
,
1080 enum wined3d_format_id format_id
, enum wined3d_multisample_type multisample_type
,
1081 UINT multisample_quality
, void *mem
, UINT pitch
)
1083 struct wined3d_device
*device
= texture
->resource
.device
;
1084 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1085 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, format_id
);
1086 UINT resource_size
= wined3d_format_calculate_size(format
, device
->surface_alignment
, width
, height
, 1);
1087 struct wined3d_texture_sub_resource
*sub_resource
;
1088 struct wined3d_surface
*surface
;
1089 DWORD valid_location
= 0;
1090 BOOL create_dib
= FALSE
;
1092 TRACE("texture %p, width %u, height %u, format %s, multisample_type %#x, multisample_quality %u, "
1093 "mem %p, pitch %u.\n",
1094 texture
, width
, height
, debug_d3dformat(format_id
), multisample_type
, multisample_quality
, mem
, pitch
);
1097 return WINED3DERR_INVALIDCALL
;
1099 if (texture
->level_count
* texture
->layer_count
> 1)
1101 WARN("Texture has multiple sub-resources, not supported.\n");
1102 return WINED3DERR_INVALIDCALL
;
1105 if (texture
->resource
.type
== WINED3D_RTYPE_TEXTURE_3D
)
1107 WARN("Not supported on 3D textures.\n");
1108 return WINED3DERR_INVALIDCALL
;
1111 if (texture
->resource
.map_count
)
1113 WARN("Texture is mapped.\n");
1114 return WINED3DERR_INVALIDCALL
;
1117 /* We have no way of supporting a pitch that is not a multiple of the pixel
1118 * byte width short of uploading the texture row-by-row.
1119 * Fortunately that's not an issue since D3D9Ex doesn't allow a custom pitch
1120 * for user-memory textures (it always expects packed data) while DirectDraw
1121 * requires a 4-byte aligned pitch and doesn't support texture formats
1122 * larger than 4 bytes per pixel nor any format using 3 bytes per pixel.
1123 * This check is here to verify that the assumption holds. */
1124 if (pitch
% texture
->resource
.format
->byte_count
)
1126 WARN("Pitch unsupported, not a multiple of the texture format byte width.\n");
1127 return WINED3DERR_INVALIDCALL
;
1130 if (device
->d3d_initialized
)
1131 wined3d_cs_emit_unload_resource(device
->cs
, &texture
->resource
);
1133 sub_resource
= &texture
->sub_resources
[0];
1134 surface
= sub_resource
->u
.surface
;
1137 wined3d_surface_destroy_dc(surface
);
1141 wined3d_resource_free_sysmem(&texture
->resource
);
1143 if ((texture
->row_pitch
= pitch
))
1144 texture
->slice_pitch
= height
* pitch
;
1146 /* User memory surfaces don't have the regular surface alignment. */
1147 wined3d_format_calculate_pitch(format
, 1, width
, height
,
1148 &texture
->row_pitch
, &texture
->slice_pitch
);
1150 texture
->resource
.format
= format
;
1151 texture
->resource
.multisample_type
= multisample_type
;
1152 texture
->resource
.multisample_quality
= multisample_quality
;
1153 texture
->resource
.width
= width
;
1154 texture
->resource
.height
= height
;
1155 texture
->resource
.size
= texture
->slice_pitch
;
1156 sub_resource
->size
= texture
->slice_pitch
;
1157 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
1159 if (((width
& (width
- 1)) || (height
& (height
- 1))) && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
]
1160 && !gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1162 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1163 texture
->pow2_width
= texture
->pow2_height
= 1;
1164 while (texture
->pow2_width
< width
)
1165 texture
->pow2_width
<<= 1;
1166 while (texture
->pow2_height
< height
)
1167 texture
->pow2_height
<<= 1;
1171 texture
->flags
&= ~WINED3D_TEXTURE_COND_NP2_EMULATED
;
1172 texture
->pow2_width
= width
;
1173 texture
->pow2_height
= height
;
1176 if ((texture
->user_memory
= mem
))
1178 texture
->resource
.map_binding
= WINED3D_LOCATION_USER_MEMORY
;
1179 valid_location
= WINED3D_LOCATION_USER_MEMORY
;
1183 wined3d_texture_prepare_location(texture
, 0, NULL
, WINED3D_LOCATION_SYSMEM
);
1184 valid_location
= WINED3D_LOCATION_SYSMEM
;
1187 /* The format might be changed to a format that needs conversion.
1188 * If the surface didn't use PBOs previously but could now, don't
1189 * change it - whatever made us not use PBOs might come back, e.g.
1191 if (texture
->resource
.map_binding
== WINED3D_LOCATION_BUFFER
&& !wined3d_texture_use_pbo(texture
, gl_info
))
1192 texture
->resource
.map_binding
= WINED3D_LOCATION_SYSMEM
;
1194 wined3d_texture_validate_location(texture
, 0, valid_location
);
1195 wined3d_texture_invalidate_location(texture
, 0, ~valid_location
);
1198 wined3d_surface_create_dc(surface
);
1203 /* Context activation is done by the caller. */
1204 static void wined3d_texture_prepare_buffer_object(struct wined3d_texture
*texture
,
1205 unsigned int sub_resource_idx
, const struct wined3d_gl_info
*gl_info
)
1207 struct wined3d_texture_sub_resource
*sub_resource
;
1209 sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
1210 if (sub_resource
->buffer_object
)
1213 GL_EXTCALL(glGenBuffers(1, &sub_resource
->buffer_object
));
1214 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->buffer_object
));
1215 GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER
, sub_resource
->size
, NULL
, GL_STREAM_DRAW
));
1216 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
1217 checkGLcall("Create buffer object");
1219 TRACE("Created buffer object %u for texture %p, sub-resource %u.\n",
1220 sub_resource
->buffer_object
, texture
, sub_resource_idx
);
1223 static void wined3d_texture_force_reload(struct wined3d_texture
*texture
)
1225 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1228 texture
->flags
&= ~(WINED3D_TEXTURE_RGB_ALLOCATED
| WINED3D_TEXTURE_SRGB_ALLOCATED
1229 | WINED3D_TEXTURE_CONVERTED
);
1230 texture
->async
.flags
&= ~WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1231 for (i
= 0; i
< sub_count
; ++i
)
1233 wined3d_texture_invalidate_location(texture
, i
,
1234 WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
);
1238 void wined3d_texture_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1240 DWORD alloc_flag
= srgb
? WINED3D_TEXTURE_SRGB_ALLOCATED
: WINED3D_TEXTURE_RGB_ALLOCATED
;
1241 const struct wined3d_d3d_info
*d3d_info
= context
->d3d_info
;
1243 if (!d3d_info
->shader_color_key
1244 && !(texture
->async
.flags
& WINED3D_TEXTURE_ASYNC_COLOR_KEY
)
1245 != !(texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
))
1247 wined3d_texture_force_reload(texture
);
1249 if (texture
->async
.color_key_flags
& WINED3D_CKEY_SRC_BLT
)
1250 texture
->async
.flags
|= WINED3D_TEXTURE_ASYNC_COLOR_KEY
;
1253 if (texture
->flags
& alloc_flag
)
1256 texture
->texture_ops
->texture_prepare_texture(texture
, context
, srgb
);
1257 texture
->flags
|= alloc_flag
;
1260 static void wined3d_texture_prepare_rb(struct wined3d_texture
*texture
,
1261 const struct wined3d_gl_info
*gl_info
, BOOL multisample
)
1263 const struct wined3d_format
*format
= texture
->resource
.format
;
1269 if (texture
->rb_multisample
)
1272 /* TODO: NVIDIA expose their Coverage Sample Anti-Aliasing (CSAA)
1273 * feature through type == MULTISAMPLE_XX and quality != 0. This could
1274 * be mapped to GL_NV_framebuffer_multisample_coverage.
1276 * AMD have a similar feature called Enhanced Quality Anti-Aliasing
1277 * (EQAA), but it does not have an equivalent OpenGL extension. */
1279 /* We advertise as many WINED3D_MULTISAMPLE_NON_MASKABLE quality
1280 * levels as the count of advertised multisample types for the texture
1282 if (texture
->resource
.multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
)
1284 unsigned int i
, count
= 0;
1286 for (i
= 0; i
< sizeof(format
->multisample_types
) * 8; ++i
)
1288 if (format
->multisample_types
& 1u << i
)
1290 if (texture
->resource
.multisample_quality
== count
++)
1298 samples
= texture
->resource
.multisample_type
;
1301 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_multisample
);
1302 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_multisample
);
1303 gl_info
->fbo_ops
.glRenderbufferStorageMultisample(GL_RENDERBUFFER
, samples
,
1304 format
->glInternal
, texture
->resource
.width
, texture
->resource
.height
);
1305 checkGLcall("glRenderbufferStorageMultisample()");
1306 TRACE("Created multisample rb %u.\n", texture
->rb_multisample
);
1310 if (texture
->rb_resolved
)
1313 gl_info
->fbo_ops
.glGenRenderbuffers(1, &texture
->rb_resolved
);
1314 gl_info
->fbo_ops
.glBindRenderbuffer(GL_RENDERBUFFER
, texture
->rb_resolved
);
1315 gl_info
->fbo_ops
.glRenderbufferStorage(GL_RENDERBUFFER
, format
->glInternal
,
1316 texture
->resource
.width
, texture
->resource
.height
);
1317 checkGLcall("glRenderbufferStorage()");
1318 TRACE("Created resolved rb %u.\n", texture
->rb_resolved
);
1322 /* Context activation is done by the caller. Context may be NULL in
1323 * WINED3D_NO3D mode. */
1324 BOOL
wined3d_texture_prepare_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1325 struct wined3d_context
*context
, DWORD location
)
1329 case WINED3D_LOCATION_SYSMEM
:
1330 if (texture
->resource
.heap_memory
)
1333 if (!wined3d_resource_allocate_sysmem(&texture
->resource
))
1335 ERR("Failed to allocate system memory.\n");
1340 case WINED3D_LOCATION_USER_MEMORY
:
1341 if (!texture
->user_memory
)
1342 ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
1345 case WINED3D_LOCATION_BUFFER
:
1346 wined3d_texture_prepare_buffer_object(texture
, sub_resource_idx
, context
->gl_info
);
1349 case WINED3D_LOCATION_TEXTURE_RGB
:
1350 wined3d_texture_prepare_texture(texture
, context
, FALSE
);
1353 case WINED3D_LOCATION_TEXTURE_SRGB
:
1354 wined3d_texture_prepare_texture(texture
, context
, TRUE
);
1357 case WINED3D_LOCATION_DRAWABLE
:
1358 if (!texture
->swapchain
)
1359 ERR("Texture %p does not have a drawable.\n", texture
);
1362 case WINED3D_LOCATION_RB_MULTISAMPLE
:
1363 wined3d_texture_prepare_rb(texture
, context
->gl_info
, TRUE
);
1366 case WINED3D_LOCATION_RB_RESOLVED
:
1367 wined3d_texture_prepare_rb(texture
, context
->gl_info
, FALSE
);
1371 ERR("Invalid location %s.\n", wined3d_debug_location(location
));
1376 void CDECL
wined3d_texture_generate_mipmaps(struct wined3d_texture
*texture
)
1378 /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
1379 FIXME("texture %p stub!\n", texture
);
1382 struct wined3d_texture_sub_resource
*wined3d_texture_get_sub_resource(struct wined3d_texture
*texture
,
1383 unsigned int sub_resource_idx
)
1385 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1387 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
1389 if (sub_resource_idx
>= sub_count
)
1391 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
1395 return &texture
->sub_resources
[sub_resource_idx
];
1398 HRESULT CDECL
wined3d_texture_add_dirty_region(struct wined3d_texture
*texture
,
1399 UINT layer
, const struct wined3d_box
*dirty_region
)
1401 struct wined3d_context
*context
;
1402 unsigned int sub_resource_idx
;
1404 TRACE("texture %p, layer %u, dirty_region %s.\n", texture
, layer
, debug_box(dirty_region
));
1406 if (layer
>= texture
->layer_count
)
1408 WARN("Invalid layer %u specified.\n", layer
);
1409 return WINED3DERR_INVALIDCALL
;
1411 sub_resource_idx
= layer
* texture
->level_count
;
1414 FIXME("Ignoring dirty_region %s.\n", debug_box(dirty_region
));
1416 context
= context_acquire(texture
->resource
.device
, NULL
);
1417 if (!wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
))
1419 ERR("Failed to load location %s.\n", wined3d_debug_location(texture
->resource
.map_binding
));
1420 context_release(context
);
1421 return E_OUTOFMEMORY
;
1423 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1424 context_release(context
);
1429 void wined3d_texture_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1430 const struct wined3d_context
*context
, const struct wined3d_const_bo_address
*data
,
1431 unsigned int row_pitch
, unsigned int slice_pitch
)
1433 texture
->texture_ops
->texture_upload_data(texture
, sub_resource_idx
,
1434 context
, data
, row_pitch
, slice_pitch
);
1437 static void texture2d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1438 const struct wined3d_context
*context
, const struct wined3d_const_bo_address
*data
,
1439 unsigned int row_pitch
, unsigned int slice_pitch
)
1441 static const POINT dst_point
= {0, 0};
1442 unsigned int texture_level
;
1445 texture_level
= sub_resource_idx
% texture
->level_count
;
1446 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(texture
, texture_level
),
1447 wined3d_texture_get_level_height(texture
, texture_level
));
1449 wined3d_surface_upload_data(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
->gl_info
,
1450 texture
->resource
.format
, &src_rect
, row_pitch
, &dst_point
, FALSE
, data
);
1453 static BOOL
texture2d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
1454 struct wined3d_context
*context
, DWORD location
)
1456 return SUCCEEDED(surface_load_location(texture
->sub_resources
[sub_resource_idx
].u
.surface
, context
, location
));
1459 /* Context activation is done by the caller. */
1460 static void texture2d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
1462 const struct wined3d_format
*format
= texture
->resource
.format
;
1463 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
1464 const struct wined3d_color_key_conversion
*conversion
;
1467 TRACE("texture %p, context %p, format %s.\n", texture
, context
, debug_d3dformat(format
->id
));
1469 if (format
->convert
)
1471 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1473 else if ((conversion
= wined3d_format_get_color_key_conversion(texture
, TRUE
)))
1475 texture
->flags
|= WINED3D_TEXTURE_CONVERTED
;
1476 format
= wined3d_get_format(gl_info
, conversion
->dst_format
);
1477 TRACE("Using format %s for color key conversion.\n", debug_d3dformat(format
->id
));
1480 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
1483 internal
= format
->glGammaInternal
;
1484 else if (texture
->resource
.usage
& WINED3DUSAGE_RENDERTARGET
1485 && wined3d_resource_is_offscreen(&texture
->resource
))
1486 internal
= format
->rtInternal
;
1488 internal
= format
->glInternal
;
1491 FIXME("No GL internal format for format %s.\n", debug_d3dformat(format
->id
));
1493 TRACE("internal %#x, format %#x, type %#x.\n", internal
, format
->glFormat
, format
->glType
);
1495 if (wined3d_texture_use_immutable_storage(texture
, gl_info
))
1496 wined3d_texture_allocate_gl_immutable_storage(texture
, internal
, gl_info
);
1498 wined3d_texture_allocate_gl_mutable_storage(texture
, internal
, format
, gl_info
);
1501 static void texture2d_cleanup_sub_resources(struct wined3d_texture
*texture
)
1503 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
1504 struct wined3d_device
*device
= texture
->resource
.device
;
1505 struct wined3d_texture_sub_resource
*sub_resource
;
1506 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1507 const struct wined3d_gl_info
*gl_info
= NULL
;
1508 struct wined3d_context
*context
= NULL
;
1509 struct wined3d_surface
*overlay
, *cur
;
1510 struct wined3d_surface
*surface
;
1513 for (i
= 0; i
< sub_count
; ++i
)
1515 sub_resource
= &texture
->sub_resources
[i
];
1516 if (!(surface
= sub_resource
->u
.surface
))
1519 TRACE("surface %p.\n", surface
);
1521 if (!context
&& !list_empty(&surface
->renderbuffers
))
1523 context
= context_acquire(device
, NULL
);
1524 gl_info
= context
->gl_info
;
1527 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1529 TRACE("Deleting renderbuffer %u.\n", entry
->id
);
1530 context_gl_resource_released(device
, entry
->id
, TRUE
);
1531 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1532 HeapFree(GetProcessHeap(), 0, entry
);
1536 wined3d_surface_destroy_dc(surface
);
1538 if (surface
->overlay_dest
)
1539 list_remove(&surface
->overlay_entry
);
1541 LIST_FOR_EACH_ENTRY_SAFE(overlay
, cur
, &surface
->overlays
, struct wined3d_surface
, overlay_entry
)
1543 list_remove(&overlay
->overlay_entry
);
1544 overlay
->overlay_dest
= NULL
;
1548 context_release(context
);
1549 HeapFree(GetProcessHeap(), 0, texture
->sub_resources
[0].u
.surface
);
1552 static const struct wined3d_texture_ops texture2d_ops
=
1554 texture2d_upload_data
,
1555 texture2d_load_location
,
1556 texture2d_prepare_texture
,
1557 texture2d_cleanup_sub_resources
,
1560 struct wined3d_texture
* __cdecl
wined3d_texture_from_resource(struct wined3d_resource
*resource
)
1562 return texture_from_resource(resource
);
1565 static ULONG
texture_resource_incref(struct wined3d_resource
*resource
)
1567 return wined3d_texture_incref(texture_from_resource(resource
));
1570 static ULONG
texture_resource_decref(struct wined3d_resource
*resource
)
1572 return wined3d_texture_decref(texture_from_resource(resource
));
1575 static void texture_resource_preload(struct wined3d_resource
*resource
)
1577 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1578 struct wined3d_context
*context
;
1580 context
= context_acquire(resource
->device
, NULL
);
1581 wined3d_texture_load(texture
, context
, texture
->flags
& WINED3D_TEXTURE_IS_SRGB
);
1582 context_release(context
);
1585 static void wined3d_texture_unload(struct wined3d_resource
*resource
)
1587 struct wined3d_texture
*texture
= texture_from_resource(resource
);
1588 UINT sub_count
= texture
->level_count
* texture
->layer_count
;
1589 struct wined3d_device
*device
= resource
->device
;
1590 const struct wined3d_gl_info
*gl_info
;
1591 struct wined3d_context
*context
;
1594 TRACE("texture %p.\n", texture
);
1596 context
= context_acquire(device
, NULL
);
1597 gl_info
= context
->gl_info
;
1599 for (i
= 0; i
< sub_count
; ++i
)
1601 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[i
];
1603 if (resource
->pool
!= WINED3D_POOL_DEFAULT
1604 && wined3d_texture_load_location(texture
, i
, context
, resource
->map_binding
))
1606 wined3d_texture_invalidate_location(texture
, i
, ~resource
->map_binding
);
1610 /* We should only get here on device reset/teardown for implicit
1612 if (resource
->pool
!= WINED3D_POOL_DEFAULT
|| resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1613 ERR("Discarding %s %p sub-resource %u in the %s pool.\n", debug_d3dresourcetype(resource
->type
),
1614 resource
, i
, debug_d3dpool(resource
->pool
));
1615 wined3d_texture_validate_location(texture
, i
, WINED3D_LOCATION_DISCARDED
);
1616 wined3d_texture_invalidate_location(texture
, i
, ~WINED3D_LOCATION_DISCARDED
);
1619 if (sub_resource
->buffer_object
)
1620 wined3d_texture_remove_buffer_object(texture
, i
, context
->gl_info
);
1622 if (resource
->type
== WINED3D_RTYPE_TEXTURE_2D
)
1624 struct wined3d_surface
*surface
= sub_resource
->u
.surface
;
1625 struct wined3d_renderbuffer_entry
*entry
, *entry2
;
1627 LIST_FOR_EACH_ENTRY_SAFE(entry
, entry2
, &surface
->renderbuffers
, struct wined3d_renderbuffer_entry
, entry
)
1629 context_gl_resource_released(device
, entry
->id
, TRUE
);
1630 gl_info
->fbo_ops
.glDeleteRenderbuffers(1, &entry
->id
);
1631 list_remove(&entry
->entry
);
1632 HeapFree(GetProcessHeap(), 0, entry
);
1634 list_init(&surface
->renderbuffers
);
1635 surface
->current_renderbuffer
= NULL
;
1639 context_release(context
);
1641 wined3d_texture_force_reload(texture
);
1642 wined3d_texture_unload_gl_texture(texture
);
1645 static HRESULT
texture_resource_sub_resource_map(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
1646 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, DWORD flags
)
1648 const struct wined3d_format
*format
= resource
->format
;
1649 struct wined3d_texture_sub_resource
*sub_resource
;
1650 struct wined3d_device
*device
= resource
->device
;
1651 unsigned int fmt_flags
= resource
->format_flags
;
1652 const struct wined3d_gl_info
*gl_info
= NULL
;
1653 struct wined3d_context
*context
= NULL
;
1654 struct wined3d_texture
*texture
;
1655 struct wined3d_bo_address data
;
1656 unsigned int texture_level
;
1660 TRACE("resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
1661 resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
1663 texture
= texture_from_resource(resource
);
1664 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1665 return E_INVALIDARG
;
1667 texture_level
= sub_resource_idx
% texture
->level_count
;
1668 if (box
&& !wined3d_texture_check_box_dimensions(texture
, texture_level
, box
))
1670 WARN("Map box is invalid.\n");
1671 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1672 return WINED3DERR_INVALIDCALL
;
1675 if ((fmt_flags
& WINED3DFMT_FLAG_BLOCKS
) && box
1676 && !wined3d_texture_check_block_align(texture
, texture_level
, box
))
1678 WARN("Map box %s is misaligned for %ux%u blocks.\n",
1679 debug_box(box
), format
->block_width
, format
->block_height
);
1680 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
|| resource
->pool
== WINED3D_POOL_DEFAULT
)
1681 return WINED3DERR_INVALIDCALL
;
1684 if (!(resource
->access_flags
& WINED3D_RESOURCE_ACCESS_CPU
))
1686 WARN("Trying to map unmappable texture.\n");
1687 if (resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
1688 return WINED3DERR_INVALIDCALL
;
1691 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1693 WARN("DC is in use.\n");
1694 return WINED3DERR_INVALIDCALL
;
1697 if (sub_resource
->map_count
)
1699 WARN("Sub-resource is already mapped.\n");
1700 return WINED3DERR_INVALIDCALL
;
1703 if (device
->d3d_initialized
)
1705 context
= context_acquire(device
, NULL
);
1706 gl_info
= context
->gl_info
;
1709 if (flags
& WINED3D_MAP_DISCARD
)
1711 TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
1712 wined3d_debug_location(texture
->resource
.map_binding
));
1713 if ((ret
= wined3d_texture_prepare_location(texture
, sub_resource_idx
,
1714 context
, texture
->resource
.map_binding
)))
1715 wined3d_texture_validate_location(texture
, sub_resource_idx
, texture
->resource
.map_binding
);
1719 if (resource
->usage
& WINED3DUSAGE_DYNAMIC
)
1720 WARN_(d3d_perf
)("Mapping a dynamic texture without WINED3D_MAP_DISCARD.\n");
1721 ret
= wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
1726 ERR("Failed to prepare location.\n");
1727 context_release(context
);
1728 return E_OUTOFMEMORY
;
1731 if (!(flags
& (WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READONLY
)))
1732 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
1734 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1735 base_memory
= wined3d_texture_map_bo_address(&data
, sub_resource
->size
,
1736 gl_info
, GL_PIXEL_UNPACK_BUFFER
, flags
);
1737 TRACE("Base memory pointer %p.\n", base_memory
);
1740 context_release(context
);
1742 if (fmt_flags
& WINED3DFMT_FLAG_BROKEN_PITCH
)
1744 map_desc
->row_pitch
= wined3d_texture_get_level_width(texture
, texture_level
) * format
->byte_count
;
1745 map_desc
->slice_pitch
= wined3d_texture_get_level_height(texture
, texture_level
) * map_desc
->row_pitch
;
1749 wined3d_texture_get_pitch(texture
, texture_level
, &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
1754 map_desc
->data
= base_memory
;
1758 if ((fmt_flags
& (WINED3DFMT_FLAG_BLOCKS
| WINED3DFMT_FLAG_BROKEN_PITCH
)) == WINED3DFMT_FLAG_BLOCKS
)
1760 /* Compressed textures are block based, so calculate the offset of
1761 * the block that contains the top-left pixel of the mapped box. */
1762 map_desc
->data
= base_memory
1763 + (box
->front
* map_desc
->slice_pitch
)
1764 + ((box
->top
/ format
->block_height
) * map_desc
->row_pitch
)
1765 + ((box
->left
/ format
->block_width
) * format
->block_byte_count
);
1769 map_desc
->data
= base_memory
1770 + (box
->front
* map_desc
->slice_pitch
)
1771 + (box
->top
* map_desc
->row_pitch
)
1772 + (box
->left
* format
->byte_count
);
1776 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1778 RECT
*r
= &texture
->swapchain
->front_buffer_update
;
1781 SetRect(r
, 0, 0, resource
->width
, resource
->height
);
1783 SetRect(r
, box
->left
, box
->top
, box
->right
, box
->bottom
);
1784 TRACE("Mapped front buffer %s.\n", wine_dbgstr_rect(r
));
1787 ++resource
->map_count
;
1788 ++sub_resource
->map_count
;
1790 TRACE("Returning memory %p, row pitch %u, slice pitch %u.\n",
1791 map_desc
->data
, map_desc
->row_pitch
, map_desc
->slice_pitch
);
1796 static HRESULT
texture_resource_sub_resource_unmap(struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
1798 struct wined3d_texture_sub_resource
*sub_resource
;
1799 struct wined3d_device
*device
= resource
->device
;
1800 const struct wined3d_gl_info
*gl_info
= NULL
;
1801 struct wined3d_context
*context
= NULL
;
1802 struct wined3d_texture
*texture
;
1803 struct wined3d_bo_address data
;
1805 TRACE("resource %p, sub_resource_idx %u.\n", resource
, sub_resource_idx
);
1807 texture
= texture_from_resource(resource
);
1808 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
1809 return E_INVALIDARG
;
1811 if (!sub_resource
->map_count
)
1813 WARN("Trying to unmap unmapped sub-resource.\n");
1814 if (texture
->flags
& WINED3D_TEXTURE_DC_IN_USE
)
1816 return WINEDDERR_NOTLOCKED
;
1819 if (device
->d3d_initialized
)
1821 context
= context_acquire(device
, NULL
);
1822 gl_info
= context
->gl_info
;
1825 wined3d_texture_get_memory(texture
, sub_resource_idx
, &data
, texture
->resource
.map_binding
);
1826 wined3d_texture_unmap_bo_address(&data
, gl_info
, GL_PIXEL_UNPACK_BUFFER
);
1829 context_release(context
);
1831 if (texture
->swapchain
&& texture
->swapchain
->front_buffer
== texture
)
1833 if (!(sub_resource
->locations
& (WINED3D_LOCATION_DRAWABLE
| WINED3D_LOCATION_TEXTURE_RGB
)))
1834 texture
->swapchain
->swapchain_ops
->swapchain_frontbuffer_updated(texture
->swapchain
);
1836 else if (resource
->format_flags
& (WINED3DFMT_FLAG_DEPTH
| WINED3DFMT_FLAG_STENCIL
))
1838 FIXME("Depth / stencil buffer locking is not implemented.\n");
1841 --sub_resource
->map_count
;
1842 if (!--resource
->map_count
&& texture
->update_map_binding
)
1843 wined3d_texture_update_map_binding(texture
);
1848 static const struct wined3d_resource_ops texture_resource_ops
=
1850 texture_resource_incref
,
1851 texture_resource_decref
,
1852 texture_resource_preload
,
1853 wined3d_texture_unload
,
1854 texture_resource_sub_resource_map
,
1855 texture_resource_sub_resource_unmap
,
1858 static HRESULT
texture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
1859 unsigned int layer_count
, unsigned int level_count
, DWORD flags
, struct wined3d_device
*device
,
1860 void *parent
, const struct wined3d_parent_ops
*parent_ops
)
1862 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
1863 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
1864 struct wined3d_surface
*surfaces
;
1865 UINT pow2_width
, pow2_height
;
1869 if (!(desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
> 1
1870 && !gl_info
->supported
[EXT_TEXTURE_ARRAY
])
1872 WARN("OpenGL implementation does not support array textures.\n");
1873 return WINED3DERR_INVALIDCALL
;
1876 /* TODO: It should only be possible to create textures for formats
1877 * that are reported as supported. */
1878 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
1880 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
1881 return WINED3DERR_INVALIDCALL
;
1884 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& desc
->pool
== WINED3D_POOL_MANAGED
)
1885 FIXME("Trying to create a managed texture with dynamic usage.\n");
1886 if (!(desc
->usage
& (WINED3DUSAGE_DYNAMIC
| WINED3DUSAGE_RENDERTARGET
| WINED3DUSAGE_DEPTHSTENCIL
))
1887 && (flags
& WINED3D_TEXTURE_CREATE_MAPPABLE
))
1888 WARN("Creating a mappable texture in the default pool that doesn't specify dynamic usage.\n");
1889 if (desc
->usage
& WINED3DUSAGE_RENDERTARGET
&& desc
->pool
!= WINED3D_POOL_DEFAULT
)
1890 FIXME("Trying to create a render target that isn't in the default pool.\n");
1892 pow2_width
= desc
->width
;
1893 pow2_height
= desc
->height
;
1894 if (((desc
->width
& (desc
->width
- 1)) || (desc
->height
& (desc
->height
- 1)))
1895 && !gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
1897 /* level_count == 0 returns an error as well. */
1898 if (level_count
!= 1 || layer_count
!= 1)
1900 if (desc
->pool
!= WINED3D_POOL_SCRATCH
)
1902 WARN("Attempted to create a mipmapped/cube/array NPOT texture without unconditional NPOT support.\n");
1903 return WINED3DERR_INVALIDCALL
;
1906 WARN("Creating a scratch mipmapped/cube/array NPOT texture despite lack of HW support.\n");
1908 texture
->flags
|= WINED3D_TEXTURE_COND_NP2
;
1910 if (!gl_info
->supported
[ARB_TEXTURE_RECTANGLE
] && !gl_info
->supported
[WINED3D_GL_NORMALIZED_TEXRECT
])
1912 const struct wined3d_format
*format
= wined3d_get_format(gl_info
, desc
->format
);
1914 /* TODO: Add support for non-power-of-two compressed textures. */
1915 if (format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
]
1916 & (WINED3DFMT_FLAG_COMPRESSED
| WINED3DFMT_FLAG_HEIGHT_SCALE
))
1918 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
1919 desc
->width
, desc
->height
);
1920 return WINED3DERR_NOTAVAILABLE
;
1923 /* Find the nearest pow2 match. */
1924 pow2_width
= pow2_height
= 1;
1925 while (pow2_width
< desc
->width
)
1927 while (pow2_height
< desc
->height
)
1929 texture
->flags
|= WINED3D_TEXTURE_COND_NP2_EMULATED
;
1932 texture
->pow2_width
= pow2_width
;
1933 texture
->pow2_height
= pow2_height
;
1935 if ((pow2_width
> gl_info
->limits
.texture_size
|| pow2_height
> gl_info
->limits
.texture_size
)
1936 && (desc
->usage
& WINED3DUSAGE_TEXTURE
))
1938 /* One of four options:
1939 * 1: Do the same as we do with NPOT and scale the texture. (Any
1940 * texture ops would require the texture to be scaled which is
1941 * potentially slow.)
1942 * 2: Set the texture to the maximum size (bad idea).
1943 * 3: WARN and return WINED3DERR_NOTAVAILABLE.
1944 * 4: Create the surface, but allow it to be used only for DirectDraw
1945 * Blts. Some apps (e.g. Swat 3) create textures with a height of
1946 * 16 and a width > 3000 and blt 16x16 letter areas from them to
1947 * the render target. */
1948 if (desc
->pool
== WINED3D_POOL_DEFAULT
|| desc
->pool
== WINED3D_POOL_MANAGED
)
1950 WARN("Dimensions (%ux%u) exceed the maximum texture size.\n", pow2_width
, pow2_height
);
1951 return WINED3DERR_NOTAVAILABLE
;
1954 /* We should never use this surface in combination with OpenGL. */
1955 TRACE("Creating an oversized (%ux%u) surface.\n", pow2_width
, pow2_height
);
1958 /* Calculate levels for mip mapping. */
1959 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
1961 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
1963 WARN("No mipmap generation support, returning WINED3DERR_INVALIDCALL.\n");
1964 return WINED3DERR_INVALIDCALL
;
1967 if (level_count
!= 1)
1969 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning WINED3DERR_INVALIDCALL.\n");
1970 return WINED3DERR_INVALIDCALL
;
1974 if (FAILED(hr
= wined3d_texture_init(texture
, &texture2d_ops
, layer_count
, level_count
, desc
,
1975 flags
, device
, parent
, parent_ops
, &texture_resource_ops
)))
1977 WARN("Failed to initialize texture, returning %#x.\n", hr
);
1981 /* Precalculated scaling for 'faked' non power of two texture coords. */
1982 if (texture
->resource
.gl_type
== WINED3D_GL_RES_TYPE_TEX_RECT
)
1984 texture
->pow2_matrix
[0] = (float)desc
->width
;
1985 texture
->pow2_matrix
[5] = (float)desc
->height
;
1986 texture
->flags
&= ~(WINED3D_TEXTURE_POW2_MAT_IDENT
| WINED3D_TEXTURE_NORMALIZED_COORDS
);
1987 texture
->target
= GL_TEXTURE_RECTANGLE_ARB
;
1991 if (texture
->flags
& WINED3D_TEXTURE_COND_NP2_EMULATED
)
1993 texture
->pow2_matrix
[0] = (((float)desc
->width
) / ((float)pow2_width
));
1994 texture
->pow2_matrix
[5] = (((float)desc
->height
) / ((float)pow2_height
));
1995 texture
->flags
&= ~WINED3D_TEXTURE_POW2_MAT_IDENT
;
1999 texture
->pow2_matrix
[0] = 1.0f
;
2000 texture
->pow2_matrix
[5] = 1.0f
;
2002 if (desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
)
2003 texture
->target
= GL_TEXTURE_CUBE_MAP_ARB
;
2004 else if (layer_count
> 1)
2005 texture
->target
= GL_TEXTURE_2D_ARRAY
;
2007 texture
->target
= GL_TEXTURE_2D
;
2009 texture
->pow2_matrix
[10] = 1.0f
;
2010 texture
->pow2_matrix
[15] = 1.0f
;
2011 TRACE("x scale %.8e, y scale %.8e.\n", texture
->pow2_matrix
[0], texture
->pow2_matrix
[5]);
2013 if (wined3d_texture_use_pbo(texture
, gl_info
))
2014 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2016 if (level_count
> ~(SIZE_T
)0 / layer_count
2017 || !(surfaces
= wined3d_calloc(level_count
* layer_count
, sizeof(*surfaces
))))
2019 wined3d_texture_cleanup_sync(texture
);
2020 return E_OUTOFMEMORY
;
2023 /* Generate all the surfaces. */
2024 for (i
= 0; i
< texture
->level_count
; ++i
)
2026 for (j
= 0; j
< texture
->layer_count
; ++j
)
2028 static const GLenum cube_targets
[6] =
2030 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
2031 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
2032 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
2033 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
2034 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
2035 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
,
2037 struct wined3d_texture_sub_resource
*sub_resource
;
2038 unsigned int idx
= j
* texture
->level_count
+ i
;
2039 struct wined3d_surface
*surface
;
2041 surface
= &surfaces
[idx
];
2042 surface
->container
= texture
;
2043 surface
->texture_target
= desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
? cube_targets
[j
] : texture
->target
;
2044 surface
->texture_level
= i
;
2045 surface
->texture_layer
= j
;
2046 list_init(&surface
->renderbuffers
);
2047 list_init(&surface
->overlays
);
2049 sub_resource
= &texture
->sub_resources
[idx
];
2050 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
2051 sub_resource
->u
.surface
= surface
;
2052 if (!(texture
->resource
.usage
& WINED3DUSAGE_DEPTHSTENCIL
))
2054 wined3d_texture_validate_location(texture
, idx
, WINED3D_LOCATION_SYSMEM
);
2055 wined3d_texture_invalidate_location(texture
, idx
, ~WINED3D_LOCATION_SYSMEM
);
2058 if (FAILED(hr
= device_parent
->ops
->surface_created(device_parent
,
2059 texture
, idx
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
2061 WARN("Failed to create surface parent, hr %#x.\n", hr
);
2062 sub_resource
->parent
= NULL
;
2063 wined3d_texture_cleanup_sync(texture
);
2067 TRACE("parent %p, parent_ops %p.\n", sub_resource
->parent
, sub_resource
->parent_ops
);
2069 TRACE("Created surface level %u, layer %u @ %p.\n", i
, j
, surface
);
2071 if (((desc
->usage
& WINED3DUSAGE_OWNDC
) || (device
->wined3d
->flags
& WINED3D_NO3D
))
2072 && FAILED(hr
= wined3d_surface_create_dc(surface
)))
2074 wined3d_texture_cleanup_sync(texture
);
2083 /* This call just uploads data, the caller is responsible for binding the
2084 * correct texture. */
2085 /* Context activation is done by the caller. */
2086 static void texture3d_upload_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2087 const struct wined3d_context
*context
, const struct wined3d_const_bo_address
*data
,
2088 unsigned int row_pitch
, unsigned int slice_pitch
)
2090 const struct wined3d_format
*format
= texture
->resource
.format
;
2091 unsigned int level
= sub_resource_idx
% texture
->level_count
;
2092 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2093 unsigned int dst_row_pitch
, dst_slice_pitch
;
2094 unsigned int width
, height
, depth
;
2095 const void *mem
= data
->addr
;
2096 void *converted_mem
= NULL
;
2098 TRACE("texture %p, sub_resource_idx %u, context %p, data {%#x:%p}, row_pitch %#x, slice_pitch %#x.\n",
2099 texture
, sub_resource_idx
, context
, data
->buffer_object
, data
->addr
, row_pitch
, slice_pitch
);
2101 width
= wined3d_texture_get_level_width(texture
, level
);
2102 height
= wined3d_texture_get_level_height(texture
, level
);
2103 depth
= wined3d_texture_get_level_depth(texture
, level
);
2105 if (format
->convert
)
2107 if (data
->buffer_object
)
2108 ERR("Loading a converted texture from a PBO.\n");
2109 if (texture
->resource
.format_flags
& WINED3DFMT_FLAG_BLOCKS
)
2110 ERR("Converting a block-based format.\n");
2112 dst_row_pitch
= width
* format
->conv_byte_count
;
2113 dst_slice_pitch
= dst_row_pitch
* height
;
2115 converted_mem
= wined3d_calloc(depth
, dst_slice_pitch
);
2116 format
->convert(data
->addr
, converted_mem
, row_pitch
, slice_pitch
,
2117 dst_row_pitch
, dst_slice_pitch
, width
, height
, depth
);
2118 mem
= converted_mem
;
2122 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &dst_row_pitch
, &dst_slice_pitch
);
2123 if (row_pitch
!= dst_row_pitch
|| slice_pitch
!= dst_slice_pitch
)
2124 FIXME("Ignoring row/slice pitch (%u/%u).\n", row_pitch
, slice_pitch
);
2127 if (data
->buffer_object
)
2129 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, data
->buffer_object
));
2130 checkGLcall("glBindBuffer");
2133 GL_EXTCALL(glTexSubImage3D(GL_TEXTURE_3D
, level
, 0, 0, 0,
2134 width
, height
, depth
, format
->glFormat
, format
->glType
, mem
));
2135 checkGLcall("glTexSubImage3D");
2137 if (data
->buffer_object
)
2139 GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER
, 0));
2140 checkGLcall("glBindBuffer");
2143 HeapFree(GetProcessHeap(), 0, converted_mem
);
2146 /* Context activation is done by the caller. */
2147 static void texture3d_download_data(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2148 const struct wined3d_context
*context
, const struct wined3d_bo_address
*data
)
2150 const struct wined3d_format
*format
= texture
->resource
.format
;
2151 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2153 if (format
->convert
)
2155 FIXME("Attempting to download a converted volume, format %s.\n",
2156 debug_d3dformat(format
->id
));
2160 if (data
->buffer_object
)
2162 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, data
->buffer_object
));
2163 checkGLcall("glBindBuffer");
2166 gl_info
->gl_ops
.gl
.p_glGetTexImage(GL_TEXTURE_3D
, sub_resource_idx
,
2167 format
->glFormat
, format
->glType
, data
->addr
);
2168 checkGLcall("glGetTexImage");
2170 if (data
->buffer_object
)
2172 GL_EXTCALL(glBindBuffer(GL_PIXEL_PACK_BUFFER
, 0));
2173 checkGLcall("glBindBuffer");
2178 /* Context activation is done by the caller. */
2179 static void texture3d_srgb_transfer(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2180 struct wined3d_context
*context
, BOOL dest_is_srgb
)
2182 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2183 unsigned int row_pitch
, slice_pitch
;
2184 struct wined3d_bo_address data
;
2186 /* Optimisations are possible, but the effort should be put into either
2187 * implementing EXT_SRGB_DECODE in the driver or finding out why we
2188 * picked the wrong copy for the original upload and fixing that.
2190 * Also keep in mind that we want to avoid using resource.heap_memory
2191 * for DEFAULT pool surfaces. */
2192 WARN_(d3d_perf
)("Performing slow rgb/srgb volume transfer.\n");
2193 data
.buffer_object
= 0;
2194 if (!(data
.addr
= HeapAlloc(GetProcessHeap(), 0, sub_resource
->size
)))
2197 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2198 wined3d_texture_bind_and_dirtify(texture
, context
, !dest_is_srgb
);
2199 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2200 wined3d_texture_bind_and_dirtify(texture
, context
, dest_is_srgb
);
2201 texture3d_upload_data(texture
, sub_resource_idx
, context
,
2202 wined3d_const_bo_address(&data
), row_pitch
, slice_pitch
);
2204 HeapFree(GetProcessHeap(), 0, data
.addr
);
2207 /* Context activation is done by the caller. */
2208 static BOOL
texture3d_load_location(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2209 struct wined3d_context
*context
, DWORD location
)
2211 struct wined3d_texture_sub_resource
*sub_resource
= &texture
->sub_resources
[sub_resource_idx
];
2212 DWORD required_access
= wined3d_resource_access_from_location(location
);
2213 unsigned int row_pitch
, slice_pitch
;
2215 TRACE("texture %p, sub_resource_idx %u, context %p, location %s.\n",
2216 texture
, sub_resource_idx
, context
, wined3d_debug_location(location
));
2218 TRACE("Current resource location %s.\n", wined3d_debug_location(sub_resource
->locations
));
2220 if ((sub_resource
->locations
& location
) == location
)
2222 TRACE("Location(s) already up to date.\n");
2226 if ((texture
->resource
.access_flags
& required_access
) != required_access
)
2228 ERR("Operation requires %#x access, but volume only has %#x.\n",
2229 required_access
, texture
->resource
.access_flags
);
2233 if (!wined3d_texture_prepare_location(texture
, sub_resource_idx
, context
, location
))
2236 if (sub_resource
->locations
& WINED3D_LOCATION_DISCARDED
)
2238 TRACE("Volume previously discarded, nothing to do.\n");
2239 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
2240 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, WINED3D_LOCATION_DISCARDED
);
2246 case WINED3D_LOCATION_TEXTURE_RGB
:
2247 case WINED3D_LOCATION_TEXTURE_SRGB
:
2248 if (sub_resource
->locations
& WINED3D_LOCATION_SYSMEM
)
2250 struct wined3d_const_bo_address data
= {0, texture
->resource
.heap_memory
};
2251 data
.addr
+= sub_resource
->offset
;
2252 wined3d_texture_bind_and_dirtify(texture
, context
,
2253 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
2254 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2255 texture3d_upload_data(texture
, sub_resource_idx
, context
, &data
, row_pitch
, slice_pitch
);
2257 else if (sub_resource
->locations
& WINED3D_LOCATION_BUFFER
)
2259 struct wined3d_const_bo_address data
= {sub_resource
->buffer_object
, NULL
};
2260 wined3d_texture_bind_and_dirtify(texture
, context
,
2261 location
== WINED3D_LOCATION_TEXTURE_SRGB
);
2262 wined3d_texture_get_pitch(texture
, sub_resource_idx
, &row_pitch
, &slice_pitch
);
2263 texture3d_upload_data(texture
, sub_resource_idx
, context
, &data
, row_pitch
, slice_pitch
);
2265 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2267 texture3d_srgb_transfer(texture
, sub_resource_idx
, context
, TRUE
);
2269 else if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_SRGB
)
2271 texture3d_srgb_transfer(texture
, sub_resource_idx
, context
, FALSE
);
2275 FIXME("Implement texture loading from %s.\n", wined3d_debug_location(sub_resource
->locations
));
2280 case WINED3D_LOCATION_SYSMEM
:
2281 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2283 struct wined3d_bo_address data
= {0, texture
->resource
.heap_memory
};
2285 data
.addr
+= sub_resource
->offset
;
2286 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2287 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
2289 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
2291 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2292 ++texture
->download_count
;
2296 FIXME("Implement WINED3D_LOCATION_SYSMEM loading from %s.\n",
2297 wined3d_debug_location(sub_resource
->locations
));
2302 case WINED3D_LOCATION_BUFFER
:
2303 if (sub_resource
->locations
& (WINED3D_LOCATION_TEXTURE_RGB
| WINED3D_LOCATION_TEXTURE_SRGB
))
2305 struct wined3d_bo_address data
= {sub_resource
->buffer_object
, NULL
};
2307 if (sub_resource
->locations
& WINED3D_LOCATION_TEXTURE_RGB
)
2308 wined3d_texture_bind_and_dirtify(texture
, context
, FALSE
);
2310 wined3d_texture_bind_and_dirtify(texture
, context
, TRUE
);
2312 texture3d_download_data(texture
, sub_resource_idx
, context
, &data
);
2316 FIXME("Implement WINED3D_LOCATION_BUFFER loading from %s.\n",
2317 wined3d_debug_location(sub_resource
->locations
));
2323 FIXME("Implement %s loading from %s.\n", wined3d_debug_location(location
),
2324 wined3d_debug_location(sub_resource
->locations
));
2329 wined3d_texture_validate_location(texture
, sub_resource_idx
, location
);
2334 static void texture3d_prepare_texture(struct wined3d_texture
*texture
, struct wined3d_context
*context
, BOOL srgb
)
2336 const struct wined3d_format
*format
= texture
->resource
.format
;
2337 GLenum internal
= srgb
? format
->glGammaInternal
: format
->glInternal
;
2338 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2339 const struct wined3d_gl_info
*gl_info
= context
->gl_info
;
2342 wined3d_texture_bind_and_dirtify(texture
, context
, srgb
);
2344 if (wined3d_texture_use_immutable_storage(texture
, gl_info
))
2346 GL_EXTCALL(glTexStorage3D(GL_TEXTURE_3D
, texture
->level_count
, internal
,
2347 wined3d_texture_get_level_width(texture
, 0),
2348 wined3d_texture_get_level_height(texture
, 0),
2349 wined3d_texture_get_level_depth(texture
, 0)));
2350 checkGLcall("glTexStorage3D");
2354 for (i
= 0; i
< sub_count
; ++i
)
2356 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, i
, internal
,
2357 wined3d_texture_get_level_width(texture
, i
),
2358 wined3d_texture_get_level_height(texture
, i
),
2359 wined3d_texture_get_level_depth(texture
, i
),
2360 0, format
->glFormat
, format
->glType
, NULL
));
2361 checkGLcall("glTexImage3D");
2366 static void texture3d_cleanup_sub_resources(struct wined3d_texture
*texture
)
2370 static const struct wined3d_texture_ops texture3d_ops
=
2372 texture3d_upload_data
,
2373 texture3d_load_location
,
2374 texture3d_prepare_texture
,
2375 texture3d_cleanup_sub_resources
,
2378 BOOL
wined3d_texture_check_block_align(const struct wined3d_texture
*texture
,
2379 unsigned int level
, const struct wined3d_box
*box
)
2381 const struct wined3d_format
*format
= texture
->resource
.format
;
2382 unsigned int height
= wined3d_texture_get_level_height(texture
, level
);
2383 unsigned int width
= wined3d_texture_get_level_width(texture
, level
);
2384 unsigned int width_mask
, height_mask
;
2386 if ((box
->left
>= box
->right
)
2387 || (box
->top
>= box
->bottom
)
2388 || (box
->right
> width
)
2389 || (box
->bottom
> height
))
2392 /* This assumes power of two block sizes, but NPOT block sizes would be
2395 * This also assumes that the format's block depth is 1. */
2396 width_mask
= format
->block_width
- 1;
2397 height_mask
= format
->block_height
- 1;
2399 if ((box
->left
& width_mask
) || (box
->top
& height_mask
)
2400 || (box
->right
& width_mask
&& box
->right
!= width
)
2401 || (box
->bottom
& height_mask
&& box
->bottom
!= height
))
2407 static HRESULT
volumetexture_init(struct wined3d_texture
*texture
, const struct wined3d_resource_desc
*desc
,
2408 UINT layer_count
, UINT level_count
, struct wined3d_device
*device
, void *parent
,
2409 const struct wined3d_parent_ops
*parent_ops
)
2411 struct wined3d_device_parent
*device_parent
= device
->device_parent
;
2412 const struct wined3d_gl_info
*gl_info
= &device
->adapter
->gl_info
;
2416 if (layer_count
!= 1)
2418 ERR("Invalid layer count for volume texture.\n");
2419 return E_INVALIDARG
;
2422 /* TODO: It should only be possible to create textures for formats
2423 * that are reported as supported. */
2424 if (WINED3DFMT_UNKNOWN
>= desc
->format
)
2426 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture
);
2427 return WINED3DERR_INVALIDCALL
;
2430 if (!gl_info
->supported
[EXT_TEXTURE3D
])
2432 WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture
);
2433 return WINED3DERR_INVALIDCALL
;
2436 /* Calculate levels for mip mapping. */
2437 if (desc
->usage
& WINED3DUSAGE_AUTOGENMIPMAP
)
2439 if (!gl_info
->supported
[SGIS_GENERATE_MIPMAP
])
2441 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
2442 return WINED3DERR_INVALIDCALL
;
2445 if (level_count
!= 1)
2447 WARN("WINED3DUSAGE_AUTOGENMIPMAP is set, and level count != 1, returning D3DERR_INVALIDCALL.\n");
2448 return WINED3DERR_INVALIDCALL
;
2452 if (desc
->usage
& WINED3DUSAGE_DYNAMIC
&& (desc
->pool
== WINED3D_POOL_MANAGED
2453 || desc
->pool
== WINED3D_POOL_SCRATCH
))
2455 WARN("Attempted to create a DYNAMIC texture in pool %s.\n", debug_d3dpool(desc
->pool
));
2456 return WINED3DERR_INVALIDCALL
;
2459 if (!gl_info
->supported
[ARB_TEXTURE_NON_POWER_OF_TWO
])
2461 UINT pow2_w
, pow2_h
, pow2_d
;
2463 while (pow2_w
< desc
->width
)
2466 while (pow2_h
< desc
->height
)
2469 while (pow2_d
< desc
->depth
)
2472 if (pow2_w
!= desc
->width
|| pow2_h
!= desc
->height
|| pow2_d
!= desc
->depth
)
2474 if (desc
->pool
== WINED3D_POOL_SCRATCH
)
2476 WARN("Creating a scratch NPOT volume texture despite lack of HW support.\n");
2480 WARN("Attempted to create a NPOT volume texture (%u, %u, %u) without GL support.\n",
2481 desc
->width
, desc
->height
, desc
->depth
);
2482 return WINED3DERR_INVALIDCALL
;
2487 if (FAILED(hr
= wined3d_texture_init(texture
, &texture3d_ops
, 1, level_count
, desc
,
2488 0, device
, parent
, parent_ops
, &texture_resource_ops
)))
2490 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2494 texture
->pow2_matrix
[0] = 1.0f
;
2495 texture
->pow2_matrix
[5] = 1.0f
;
2496 texture
->pow2_matrix
[10] = 1.0f
;
2497 texture
->pow2_matrix
[15] = 1.0f
;
2498 texture
->target
= GL_TEXTURE_3D
;
2500 if (wined3d_texture_use_pbo(texture
, gl_info
))
2502 wined3d_resource_free_sysmem(&texture
->resource
);
2503 texture
->resource
.map_binding
= WINED3D_LOCATION_BUFFER
;
2506 /* Generate all the surfaces. */
2507 for (i
= 0; i
< texture
->level_count
; ++i
)
2509 struct wined3d_texture_sub_resource
*sub_resource
;
2511 sub_resource
= &texture
->sub_resources
[i
];
2512 sub_resource
->locations
= WINED3D_LOCATION_DISCARDED
;
2514 if (FAILED(hr
= device_parent
->ops
->volume_created(device_parent
,
2515 texture
, i
, &sub_resource
->parent
, &sub_resource
->parent_ops
)))
2517 WARN("Failed to create volume parent, hr %#x.\n", hr
);
2518 sub_resource
->parent
= NULL
;
2519 wined3d_texture_cleanup_sync(texture
);
2523 TRACE("parent %p, parent_ops %p.\n", parent
, parent_ops
);
2525 TRACE("Created volume level %u.\n", i
);
2531 HRESULT CDECL
wined3d_texture_blt(struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2532 const RECT
*dst_rect
, struct wined3d_texture
*src_texture
, unsigned int src_sub_resource_idx
,
2533 const RECT
*src_rect
, DWORD flags
, const struct wined3d_blt_fx
*fx
, enum wined3d_texture_filter_type filter
)
2535 struct wined3d_texture_sub_resource
*dst_resource
, *src_resource
= NULL
;
2537 TRACE("dst_texture %p, dst_sub_resource_idx %u, dst_rect %s, src_texture %p, "
2538 "src_sub_resource_idx %u, src_rect %s, flags %#x, fx %p, filter %s.\n",
2539 dst_texture
, dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), src_texture
,
2540 src_sub_resource_idx
, wine_dbgstr_rect(src_rect
), flags
, fx
, debug_d3dtexturefiltertype(filter
));
2542 if (!(dst_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
))
2543 || dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2544 return WINED3DERR_INVALIDCALL
;
2548 if (!(src_resource
= wined3d_texture_get_sub_resource(src_texture
, src_sub_resource_idx
))
2549 || src_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2550 return WINED3DERR_INVALIDCALL
;
2553 return wined3d_surface_blt(dst_resource
->u
.surface
, dst_rect
,
2554 src_resource
? src_resource
->u
.surface
: NULL
, src_rect
, flags
, fx
, filter
);
2557 HRESULT CDECL
wined3d_texture_get_overlay_position(const struct wined3d_texture
*texture
,
2558 unsigned int sub_resource_idx
, LONG
*x
, LONG
*y
)
2560 struct wined3d_surface
*surface
;
2562 TRACE("texture %p, sub_resource_idx %u, x %p, y %p.\n", texture
, sub_resource_idx
, x
, y
);
2564 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2565 || sub_resource_idx
>= texture
->level_count
* texture
->layer_count
)
2567 WARN("Invalid sub-resource specified.\n");
2568 return WINEDDERR_NOTAOVERLAYSURFACE
;
2571 surface
= texture
->sub_resources
[sub_resource_idx
].u
.surface
;
2572 if (!surface
->overlay_dest
)
2574 TRACE("Overlay not visible.\n");
2577 return WINEDDERR_OVERLAYNOTVISIBLE
;
2580 *x
= surface
->overlay_destrect
.left
;
2581 *y
= surface
->overlay_destrect
.top
;
2583 TRACE("Returning position %d, %d.\n", *x
, *y
);
2588 HRESULT CDECL
wined3d_texture_set_overlay_position(struct wined3d_texture
*texture
,
2589 unsigned int sub_resource_idx
, LONG x
, LONG y
)
2591 struct wined3d_texture_sub_resource
*sub_resource
;
2592 struct wined3d_surface
*surface
;
2595 TRACE("texture %p, sub_resource_idx %u, x %d, y %d.\n", texture
, sub_resource_idx
, x
, y
);
2597 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2598 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2600 WARN("Invalid sub-resource specified.\n");
2601 return WINEDDERR_NOTAOVERLAYSURFACE
;
2604 surface
= sub_resource
->u
.surface
;
2605 w
= surface
->overlay_destrect
.right
- surface
->overlay_destrect
.left
;
2606 h
= surface
->overlay_destrect
.bottom
- surface
->overlay_destrect
.top
;
2607 SetRect(&surface
->overlay_destrect
, x
, y
, x
+ w
, y
+ h
);
2612 HRESULT CDECL
wined3d_texture_update_overlay(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
,
2613 const RECT
*src_rect
, struct wined3d_texture
*dst_texture
, unsigned int dst_sub_resource_idx
,
2614 const RECT
*dst_rect
, DWORD flags
)
2616 struct wined3d_texture_sub_resource
*sub_resource
, *dst_sub_resource
;
2617 struct wined3d_surface
*surface
, *dst_surface
;
2619 TRACE("texture %p, sub_resource_idx %u, src_rect %s, dst_texture %p, "
2620 "dst_sub_resource_idx %u, dst_rect %s, flags %#x.\n",
2621 texture
, sub_resource_idx
, wine_dbgstr_rect(src_rect
), dst_texture
,
2622 dst_sub_resource_idx
, wine_dbgstr_rect(dst_rect
), flags
);
2624 if (!(texture
->resource
.usage
& WINED3DUSAGE_OVERLAY
) || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2625 || !(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2627 WARN("Invalid sub-resource specified.\n");
2628 return WINEDDERR_NOTAOVERLAYSURFACE
;
2631 if (!dst_texture
|| dst_texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
2632 || !(dst_sub_resource
= wined3d_texture_get_sub_resource(dst_texture
, dst_sub_resource_idx
)))
2634 WARN("Invalid destination sub-resource specified.\n");
2635 return WINED3DERR_INVALIDCALL
;
2638 surface
= sub_resource
->u
.surface
;
2640 surface
->overlay_srcrect
= *src_rect
;
2642 SetRect(&surface
->overlay_srcrect
, 0, 0,
2643 wined3d_texture_get_level_width(texture
, surface
->texture_level
),
2644 wined3d_texture_get_level_height(texture
, surface
->texture_level
));
2646 dst_surface
= dst_sub_resource
->u
.surface
;
2648 surface
->overlay_destrect
= *dst_rect
;
2650 SetRect(&surface
->overlay_destrect
, 0, 0,
2651 wined3d_texture_get_level_width(dst_texture
, dst_surface
->texture_level
),
2652 wined3d_texture_get_level_height(dst_texture
, dst_surface
->texture_level
));
2654 if (surface
->overlay_dest
&& (surface
->overlay_dest
!= dst_surface
|| flags
& WINEDDOVER_HIDE
))
2656 surface
->overlay_dest
= NULL
;
2657 list_remove(&surface
->overlay_entry
);
2660 if (flags
& WINEDDOVER_SHOW
)
2662 if (surface
->overlay_dest
!= dst_surface
)
2664 surface
->overlay_dest
= dst_surface
;
2665 list_add_tail(&dst_surface
->overlays
, &surface
->overlay_entry
);
2668 else if (flags
& WINEDDOVER_HIDE
)
2670 /* Tests show that the rectangles are erased on hide. */
2671 SetRectEmpty(&surface
->overlay_srcrect
);
2672 SetRectEmpty(&surface
->overlay_destrect
);
2673 surface
->overlay_dest
= NULL
;
2679 void * CDECL
wined3d_texture_get_sub_resource_parent(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
2681 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2683 TRACE("texture %p, sub_resource_idx %u.\n", texture
, sub_resource_idx
);
2685 if (sub_resource_idx
>= sub_count
)
2687 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2691 return texture
->sub_resources
[sub_resource_idx
].parent
;
2694 void CDECL
wined3d_texture_set_sub_resource_parent(struct wined3d_texture
*texture
,
2695 unsigned int sub_resource_idx
, void *parent
)
2697 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2699 TRACE("texture %p, sub_resource_idx %u, parent %p.\n", texture
, sub_resource_idx
, parent
);
2701 if (sub_resource_idx
>= sub_count
)
2703 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2707 texture
->sub_resources
[sub_resource_idx
].parent
= parent
;
2710 HRESULT CDECL
wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
*texture
,
2711 unsigned int sub_resource_idx
, struct wined3d_sub_resource_desc
*desc
)
2713 unsigned int sub_count
= texture
->level_count
* texture
->layer_count
;
2714 const struct wined3d_resource
*resource
;
2715 unsigned int level_idx
;
2717 TRACE("texture %p, sub_resource_idx %u, desc %p.\n", texture
, sub_resource_idx
, desc
);
2719 if (sub_resource_idx
>= sub_count
)
2721 WARN("sub_resource_idx %u >= sub_count %u.\n", sub_resource_idx
, sub_count
);
2722 return WINED3DERR_INVALIDCALL
;
2725 resource
= &texture
->resource
;
2726 desc
->format
= resource
->format
->id
;
2727 desc
->multisample_type
= resource
->multisample_type
;
2728 desc
->multisample_quality
= resource
->multisample_quality
;
2729 desc
->usage
= resource
->usage
;
2730 desc
->pool
= resource
->pool
;
2732 level_idx
= sub_resource_idx
% texture
->level_count
;
2733 desc
->width
= wined3d_texture_get_level_width(texture
, level_idx
);
2734 desc
->height
= wined3d_texture_get_level_height(texture
, level_idx
);
2735 desc
->depth
= wined3d_texture_get_level_depth(texture
, level_idx
);
2736 desc
->size
= texture
->sub_resources
[sub_resource_idx
].size
;
2741 HRESULT CDECL
wined3d_texture_create(struct wined3d_device
*device
, const struct wined3d_resource_desc
*desc
,
2742 UINT layer_count
, UINT level_count
, DWORD flags
, const struct wined3d_sub_resource_data
*data
,
2743 void *parent
, const struct wined3d_parent_ops
*parent_ops
, struct wined3d_texture
**texture
)
2745 struct wined3d_texture
*object
;
2748 TRACE("device %p, desc %p, layer_count %u, level_count %u, flags %#x, data %p, "
2749 "parent %p, parent_ops %p, texture %p.\n",
2750 device
, desc
, layer_count
, level_count
, flags
, data
, parent
, parent_ops
, texture
);
2754 WARN("Invalid layer count.\n");
2755 return E_INVALIDARG
;
2757 if ((desc
->usage
& WINED3DUSAGE_LEGACY_CUBEMAP
) && layer_count
!= 6)
2759 ERR("Invalid layer count %u for legacy cubemap.\n", layer_count
);
2765 WARN("Invalid level count.\n");
2766 return WINED3DERR_INVALIDCALL
;
2769 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NONE
)
2771 const struct wined3d_format
*format
= wined3d_get_format(&device
->adapter
->gl_info
, desc
->format
);
2773 if (desc
->multisample_type
== WINED3D_MULTISAMPLE_NON_MASKABLE
2774 && desc
->multisample_quality
>= wined3d_popcount(format
->multisample_types
))
2776 WARN("Unsupported quality level %u requested for WINED3D_MULTISAMPLE_NON_MASKABLE.\n",
2777 desc
->multisample_quality
);
2778 return WINED3DERR_NOTAVAILABLE
;
2780 if (desc
->multisample_type
!= WINED3D_MULTISAMPLE_NON_MASKABLE
2781 && (!(format
->multisample_types
& 1u << (desc
->multisample_type
- 1))
2782 || desc
->multisample_quality
))
2784 WARN("Unsupported multisample type %u quality %u requested.\n", desc
->multisample_type
,
2785 desc
->multisample_quality
);
2786 return WINED3DERR_NOTAVAILABLE
;
2790 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
,
2791 FIELD_OFFSET(struct wined3d_texture
, sub_resources
[level_count
* layer_count
]))))
2792 return E_OUTOFMEMORY
;
2794 switch (desc
->resource_type
)
2796 case WINED3D_RTYPE_TEXTURE_2D
:
2797 hr
= texture_init(object
, desc
, layer_count
, level_count
, flags
, device
, parent
, parent_ops
);
2800 case WINED3D_RTYPE_TEXTURE_3D
:
2801 hr
= volumetexture_init(object
, desc
, layer_count
, level_count
, device
, parent
, parent_ops
);
2805 ERR("Invalid resource type %s.\n", debug_d3dresourcetype(desc
->resource_type
));
2806 hr
= WINED3DERR_INVALIDCALL
;
2812 WARN("Failed to initialize texture, returning %#x.\n", hr
);
2813 HeapFree(GetProcessHeap(), 0, object
);
2817 /* FIXME: We'd like to avoid ever allocating system memory for the texture
2821 unsigned int sub_count
= level_count
* layer_count
;
2822 struct wined3d_context
*context
;
2825 for (i
= 0; i
< sub_count
; ++i
)
2829 WARN("Invalid sub-resource data specified for sub-resource %u.\n", i
);
2830 wined3d_texture_cleanup_sync(object
);
2831 HeapFree(GetProcessHeap(), 0, object
);
2832 return E_INVALIDARG
;
2836 context
= context_acquire(device
, NULL
);
2838 wined3d_texture_prepare_texture(object
, context
, FALSE
);
2839 wined3d_texture_bind_and_dirtify(object
, context
, FALSE
);
2841 for (i
= 0; i
< sub_count
; ++i
)
2843 const struct wined3d_const_bo_address addr
= {0, data
[i
].data
};
2845 wined3d_texture_upload_data(object
, i
, context
, &addr
, data
[i
].row_pitch
, data
[i
].slice_pitch
);
2846 wined3d_texture_validate_location(object
, i
, WINED3D_LOCATION_TEXTURE_RGB
);
2847 wined3d_texture_invalidate_location(object
, i
, ~WINED3D_LOCATION_TEXTURE_RGB
);
2850 context_release(context
);
2853 TRACE("Created texture %p.\n", object
);
2859 HRESULT CDECL
wined3d_texture_get_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC
*dc
)
2861 struct wined3d_device
*device
= texture
->resource
.device
;
2862 struct wined3d_texture_sub_resource
*sub_resource
;
2863 struct wined3d_context
*context
= NULL
;
2864 struct wined3d_surface
*surface
;
2865 HRESULT hr
= WINED3D_OK
;
2867 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2869 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2870 return WINED3DERR_INVALIDCALL
;
2872 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2874 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2875 return WINED3DERR_INVALIDCALL
;
2878 surface
= sub_resource
->u
.surface
;
2880 if (texture
->resource
.map_count
&& !(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2881 return WINED3DERR_INVALIDCALL
;
2883 if (device
->d3d_initialized
)
2884 context
= context_acquire(device
, NULL
);
2886 wined3d_texture_load_location(texture
, sub_resource_idx
, context
, texture
->resource
.map_binding
);
2887 wined3d_texture_invalidate_location(texture
, sub_resource_idx
, ~texture
->resource
.map_binding
);
2890 hr
= wined3d_surface_create_dc(surface
);
2892 context_release(context
);
2894 return WINED3DERR_INVALIDCALL
;
2896 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2897 texture
->flags
|= WINED3D_TEXTURE_DC_IN_USE
;
2898 ++texture
->resource
.map_count
;
2899 ++sub_resource
->map_count
;
2902 TRACE("Returning dc %p.\n", *dc
);
2907 HRESULT CDECL
wined3d_texture_release_dc(struct wined3d_texture
*texture
, unsigned int sub_resource_idx
, HDC dc
)
2909 struct wined3d_device
*device
= texture
->resource
.device
;
2910 struct wined3d_texture_sub_resource
*sub_resource
;
2911 struct wined3d_surface
*surface
;
2913 TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture
, sub_resource_idx
, dc
);
2915 if (!(sub_resource
= wined3d_texture_get_sub_resource(texture
, sub_resource_idx
)))
2916 return WINED3DERR_INVALIDCALL
;
2918 if (texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
2920 WARN("Not supported on %s resources.\n", debug_d3dresourcetype(texture
->resource
.type
));
2921 return WINED3DERR_INVALIDCALL
;
2924 surface
= sub_resource
->u
.surface
;
2926 if (!(texture
->flags
& (WINED3D_TEXTURE_GET_DC_LENIENT
| WINED3D_TEXTURE_DC_IN_USE
)))
2927 return WINED3DERR_INVALIDCALL
;
2929 if (surface
->dc
!= dc
)
2931 WARN("Application tries to release invalid DC %p, surface DC is %p.\n", dc
, surface
->dc
);
2932 return WINED3DERR_INVALIDCALL
;
2935 if (!(texture
->resource
.usage
& WINED3DUSAGE_OWNDC
) && !(device
->wined3d
->flags
& WINED3D_NO3D
))
2936 wined3d_surface_destroy_dc(surface
);
2938 --sub_resource
->map_count
;
2939 if (!--texture
->resource
.map_count
&& texture
->update_map_binding
)
2940 wined3d_texture_update_map_binding(texture
);
2941 if (!(texture
->flags
& WINED3D_TEXTURE_GET_DC_LENIENT
))
2942 texture
->flags
&= ~WINED3D_TEXTURE_DC_IN_USE
;