d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
[wine.git] / include / wine / wined3d.h
blob53ae13b7df5c39276136780d8f4cd54be5c5fb91
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
29 #include <stdbool.h>
30 #include "wine/list.h"
32 #define WINED3D_OK S_OK
34 #define _FACWINED3D 0x876
35 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
36 #define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159)
38 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
39 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
40 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
41 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
42 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
43 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
44 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
45 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
46 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
47 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
48 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
50 #define WINED3D_RESOURCE_ACCESS_GPU 0x1u
51 #define WINED3D_RESOURCE_ACCESS_CPU 0x2u
52 #define WINED3D_RESOURCE_ACCESS_MAP_R 0x4u
53 #define WINED3D_RESOURCE_ACCESS_MAP_W 0x8u
55 enum wined3d_light_type
57 WINED3D_LIGHT_POINT = 1,
58 WINED3D_LIGHT_SPOT = 2,
59 WINED3D_LIGHT_DIRECTIONAL = 3,
60 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
61 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
64 enum wined3d_primitive_type
66 WINED3D_PT_UNDEFINED = 0,
67 WINED3D_PT_POINTLIST = 1,
68 WINED3D_PT_LINELIST = 2,
69 WINED3D_PT_LINESTRIP = 3,
70 WINED3D_PT_TRIANGLELIST = 4,
71 WINED3D_PT_TRIANGLESTRIP = 5,
72 WINED3D_PT_TRIANGLEFAN = 6,
73 WINED3D_PT_LINELIST_ADJ = 10,
74 WINED3D_PT_LINESTRIP_ADJ = 11,
75 WINED3D_PT_TRIANGLELIST_ADJ = 12,
76 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
77 WINED3D_PT_PATCH = 14,
80 enum wined3d_device_type
82 WINED3D_DEVICE_TYPE_HAL = 1,
83 WINED3D_DEVICE_TYPE_REF = 2,
84 WINED3D_DEVICE_TYPE_SW = 3,
85 WINED3D_DEVICE_TYPE_NULLREF = 4,
88 enum wined3d_feature_level
90 WINED3D_FEATURE_LEVEL_NONE = 0x0000,
91 WINED3D_FEATURE_LEVEL_5 = 0x5000,
92 WINED3D_FEATURE_LEVEL_6 = 0x6000,
93 WINED3D_FEATURE_LEVEL_7 = 0x7000,
94 WINED3D_FEATURE_LEVEL_8 = 0x8000,
95 WINED3D_FEATURE_LEVEL_9_1 = 0x9100,
96 WINED3D_FEATURE_LEVEL_9_2 = 0x9200,
97 WINED3D_FEATURE_LEVEL_9_3 = 0x9300,
98 WINED3D_FEATURE_LEVEL_10 = 0xa000,
99 WINED3D_FEATURE_LEVEL_10_1 = 0xa100,
100 WINED3D_FEATURE_LEVEL_11 = 0xb000,
101 WINED3D_FEATURE_LEVEL_11_1 = 0xb100,
104 enum wined3d_degree_type
106 WINED3D_DEGREE_LINEAR = 1,
107 WINED3D_DEGREE_QUADRATIC = 2,
108 WINED3D_DEGREE_CUBIC = 3,
109 WINED3D_DEGREE_QUINTIC = 5,
112 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
113 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
114 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
116 enum wined3d_format_id
118 WINED3DFMT_UNKNOWN,
119 WINED3DFMT_B8G8R8_UNORM,
120 WINED3DFMT_B5G5R5X1_UNORM,
121 WINED3DFMT_B4G4R4A4_UNORM,
122 WINED3DFMT_B2G3R3_UNORM,
123 WINED3DFMT_B2G3R3A8_UNORM,
124 WINED3DFMT_B4G4R4X4_UNORM,
125 WINED3DFMT_R8G8B8X8_UNORM,
126 WINED3DFMT_B10G10R10A2_UNORM,
127 WINED3DFMT_P8_UINT_A8_UNORM,
128 WINED3DFMT_P8_UINT,
129 WINED3DFMT_L8_UNORM,
130 WINED3DFMT_L8A8_UNORM,
131 WINED3DFMT_L4A4_UNORM,
132 WINED3DFMT_R5G5_SNORM_L6_UNORM,
133 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
134 WINED3DFMT_R10G11B11_SNORM,
135 WINED3DFMT_R10G10B10X2_TYPELESS,
136 WINED3DFMT_R10G10B10X2_UINT,
137 WINED3DFMT_R10G10B10X2_SNORM,
138 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
139 WINED3DFMT_D16_LOCKABLE,
140 WINED3DFMT_D32_UNORM,
141 WINED3DFMT_S1_UINT_D15_UNORM,
142 WINED3DFMT_X8D24_UNORM,
143 WINED3DFMT_S4X4_UINT_D24_UNORM,
144 WINED3DFMT_L16_UNORM,
145 WINED3DFMT_S8_UINT_D24_FLOAT,
146 WINED3DFMT_R8G8_SNORM_Cx,
147 WINED3DFMT_R32G32B32A32_TYPELESS,
148 WINED3DFMT_R32G32B32A32_FLOAT,
149 WINED3DFMT_R32G32B32A32_UINT,
150 WINED3DFMT_R32G32B32A32_SINT,
151 WINED3DFMT_R32G32B32_TYPELESS,
152 WINED3DFMT_R32G32B32_FLOAT,
153 WINED3DFMT_R32G32B32_UINT,
154 WINED3DFMT_R32G32B32_SINT,
155 WINED3DFMT_R16G16B16A16_TYPELESS,
156 WINED3DFMT_R16G16B16A16_FLOAT,
157 WINED3DFMT_R16G16B16A16_UNORM,
158 WINED3DFMT_R16G16B16A16_UINT,
159 WINED3DFMT_R16G16B16A16_SNORM,
160 WINED3DFMT_R16G16B16A16_SINT,
161 WINED3DFMT_R32G32_TYPELESS,
162 WINED3DFMT_R32G32_FLOAT,
163 WINED3DFMT_R32G32_UINT,
164 WINED3DFMT_R32G32_SINT,
165 WINED3DFMT_R32G8X24_TYPELESS,
166 WINED3DFMT_D32_FLOAT_S8X24_UINT,
167 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
168 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
169 WINED3DFMT_R10G10B10A2_TYPELESS,
170 WINED3DFMT_R10G10B10A2_UNORM,
171 WINED3DFMT_R10G10B10A2_UINT,
172 WINED3DFMT_R10G10B10A2_SNORM,
173 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
174 WINED3DFMT_R11G11B10_FLOAT,
175 WINED3DFMT_R8G8B8A8_TYPELESS,
176 WINED3DFMT_R8G8B8A8_UNORM,
177 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
178 WINED3DFMT_R8G8B8A8_UINT,
179 WINED3DFMT_R8G8B8A8_SNORM,
180 WINED3DFMT_R8G8B8A8_SINT,
181 WINED3DFMT_R16G16_TYPELESS,
182 WINED3DFMT_R16G16_FLOAT,
183 WINED3DFMT_R16G16_UNORM,
184 WINED3DFMT_R16G16_UINT,
185 WINED3DFMT_R16G16_SNORM,
186 WINED3DFMT_R16G16_SINT,
187 WINED3DFMT_R32_TYPELESS,
188 WINED3DFMT_D32_FLOAT,
189 WINED3DFMT_R32_FLOAT,
190 WINED3DFMT_R32_UINT,
191 WINED3DFMT_R32_SINT,
192 WINED3DFMT_R24G8_TYPELESS,
193 WINED3DFMT_D24_UNORM_S8_UINT,
194 WINED3DFMT_R24_UNORM_X8_TYPELESS,
195 WINED3DFMT_X24_TYPELESS_G8_UINT,
196 WINED3DFMT_R8G8_TYPELESS,
197 WINED3DFMT_R8G8_UNORM,
198 WINED3DFMT_R8G8_UINT,
199 WINED3DFMT_R8G8_SNORM,
200 WINED3DFMT_R8G8_SINT,
201 WINED3DFMT_R16_TYPELESS,
202 WINED3DFMT_R16_FLOAT,
203 WINED3DFMT_D16_UNORM,
204 WINED3DFMT_R16_UNORM,
205 WINED3DFMT_R16_UINT,
206 WINED3DFMT_R16_SNORM,
207 WINED3DFMT_R16_SINT,
208 WINED3DFMT_R8_TYPELESS,
209 WINED3DFMT_R8_UNORM,
210 WINED3DFMT_R8_UINT,
211 WINED3DFMT_R8_SNORM,
212 WINED3DFMT_R8_SINT,
213 WINED3DFMT_A8_UNORM,
214 WINED3DFMT_R1_UNORM,
215 WINED3DFMT_R9G9B9E5_SHAREDEXP,
216 WINED3DFMT_R8G8_B8G8_UNORM,
217 WINED3DFMT_G8R8_G8B8_UNORM,
218 WINED3DFMT_BC1_TYPELESS,
219 WINED3DFMT_BC1_UNORM,
220 WINED3DFMT_BC1_UNORM_SRGB,
221 WINED3DFMT_BC2_TYPELESS,
222 WINED3DFMT_BC2_UNORM,
223 WINED3DFMT_BC2_UNORM_SRGB,
224 WINED3DFMT_BC3_TYPELESS,
225 WINED3DFMT_BC3_UNORM,
226 WINED3DFMT_BC3_UNORM_SRGB,
227 WINED3DFMT_BC4_TYPELESS,
228 WINED3DFMT_BC4_UNORM,
229 WINED3DFMT_BC4_SNORM,
230 WINED3DFMT_BC5_TYPELESS,
231 WINED3DFMT_BC5_UNORM,
232 WINED3DFMT_BC5_SNORM,
233 WINED3DFMT_B5G6R5_UNORM,
234 WINED3DFMT_B5G5R5A1_UNORM,
235 WINED3DFMT_B8G8R8A8_UNORM,
236 WINED3DFMT_B8G8R8X8_UNORM,
237 WINED3DFMT_B8G8R8A8_TYPELESS,
238 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
239 WINED3DFMT_B8G8R8X8_TYPELESS,
240 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
241 WINED3DFMT_BC6H_TYPELESS,
242 WINED3DFMT_BC6H_UF16,
243 WINED3DFMT_BC6H_SF16,
244 WINED3DFMT_BC7_TYPELESS,
245 WINED3DFMT_BC7_UNORM,
246 WINED3DFMT_BC7_UNORM_SRGB,
247 /* FOURCC formats. */
248 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
249 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
250 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
251 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
252 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
253 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
254 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
255 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
256 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
257 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
258 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
259 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
260 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
261 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
262 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
263 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
264 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
265 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
266 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
267 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
268 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
269 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
270 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
271 WINED3DFMT_DF16 = WINEMAKEFOURCC('D','F','1','6'),
272 WINED3DFMT_DF24 = WINEMAKEFOURCC('D','F','2','4'),
273 WINED3DFMT_ATOC = WINEMAKEFOURCC('A','T','O','C'),
275 WINED3DFMT_FORCE_DWORD = 0xffffffff
278 enum wined3d_render_state
280 WINED3D_RS_ANTIALIAS = 2,
281 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
282 WINED3D_RS_WRAPU = 5,
283 WINED3D_RS_WRAPV = 6,
284 WINED3D_RS_ZENABLE = 7,
285 WINED3D_RS_FILLMODE = 8,
286 WINED3D_RS_SHADEMODE = 9,
287 WINED3D_RS_LINEPATTERN = 10,
288 WINED3D_RS_MONOENABLE = 11,
289 WINED3D_RS_ROP2 = 12,
290 WINED3D_RS_PLANEMASK = 13,
291 WINED3D_RS_ZWRITEENABLE = 14,
292 WINED3D_RS_ALPHATESTENABLE = 15,
293 WINED3D_RS_LASTPIXEL = 16,
294 WINED3D_RS_SRCBLEND = 19,
295 WINED3D_RS_DESTBLEND = 20,
296 WINED3D_RS_CULLMODE = 22,
297 WINED3D_RS_ZFUNC = 23,
298 WINED3D_RS_ALPHAREF = 24,
299 WINED3D_RS_ALPHAFUNC = 25,
300 WINED3D_RS_DITHERENABLE = 26,
301 WINED3D_RS_ALPHABLENDENABLE = 27,
302 WINED3D_RS_FOGENABLE = 28,
303 WINED3D_RS_SPECULARENABLE = 29,
304 WINED3D_RS_ZVISIBLE = 30,
305 WINED3D_RS_SUBPIXEL = 31,
306 WINED3D_RS_SUBPIXELX = 32,
307 WINED3D_RS_STIPPLEDALPHA = 33,
308 WINED3D_RS_FOGCOLOR = 34,
309 WINED3D_RS_FOGTABLEMODE = 35,
310 WINED3D_RS_FOGSTART = 36,
311 WINED3D_RS_FOGEND = 37,
312 WINED3D_RS_FOGDENSITY = 38,
313 WINED3D_RS_STIPPLEENABLE = 39,
314 WINED3D_RS_COLORKEYENABLE = 41,
315 WINED3D_RS_MIPMAPLODBIAS = 46,
316 WINED3D_RS_RANGEFOGENABLE = 48,
317 WINED3D_RS_ANISOTROPY = 49,
318 WINED3D_RS_FLUSHBATCH = 50,
319 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
320 WINED3D_RS_STENCILENABLE = 52,
321 WINED3D_RS_STENCILFAIL = 53,
322 WINED3D_RS_STENCILZFAIL = 54,
323 WINED3D_RS_STENCILPASS = 55,
324 WINED3D_RS_STENCILFUNC = 56,
325 WINED3D_RS_STENCILREF = 57,
326 WINED3D_RS_STENCILMASK = 58,
327 WINED3D_RS_STENCILWRITEMASK = 59,
328 WINED3D_RS_TEXTUREFACTOR = 60,
329 WINED3D_RS_WRAP0 = 128,
330 WINED3D_RS_WRAP1 = 129,
331 WINED3D_RS_WRAP2 = 130,
332 WINED3D_RS_WRAP3 = 131,
333 WINED3D_RS_WRAP4 = 132,
334 WINED3D_RS_WRAP5 = 133,
335 WINED3D_RS_WRAP6 = 134,
336 WINED3D_RS_WRAP7 = 135,
337 WINED3D_RS_CLIPPING = 136,
338 WINED3D_RS_LIGHTING = 137,
339 WINED3D_RS_EXTENTS = 138,
340 WINED3D_RS_AMBIENT = 139,
341 WINED3D_RS_FOGVERTEXMODE = 140,
342 WINED3D_RS_COLORVERTEX = 141,
343 WINED3D_RS_LOCALVIEWER = 142,
344 WINED3D_RS_NORMALIZENORMALS = 143,
345 WINED3D_RS_COLORKEYBLENDENABLE = 144,
346 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
347 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
348 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
349 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
350 WINED3D_RS_VERTEXBLEND = 151,
351 WINED3D_RS_CLIPPLANEENABLE = 152,
352 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
353 WINED3D_RS_POINTSIZE = 154,
354 WINED3D_RS_POINTSIZE_MIN = 155,
355 WINED3D_RS_POINTSPRITEENABLE = 156,
356 WINED3D_RS_POINTSCALEENABLE = 157,
357 WINED3D_RS_POINTSCALE_A = 158,
358 WINED3D_RS_POINTSCALE_B = 159,
359 WINED3D_RS_POINTSCALE_C = 160,
360 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
361 WINED3D_RS_MULTISAMPLEMASK = 162,
362 WINED3D_RS_PATCHEDGESTYLE = 163,
363 WINED3D_RS_PATCHSEGMENTS = 164,
364 WINED3D_RS_DEBUGMONITORTOKEN = 165,
365 WINED3D_RS_POINTSIZE_MAX = 166,
366 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
367 WINED3D_RS_COLORWRITEENABLE = 168,
368 WINED3D_RS_TWEENFACTOR = 170,
369 WINED3D_RS_BLENDOP = 171,
370 WINED3D_RS_POSITIONDEGREE = 172,
371 WINED3D_RS_NORMALDEGREE = 173,
372 WINED3D_RS_SCISSORTESTENABLE = 174,
373 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
374 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
375 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
376 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
377 WINED3D_RS_ADAPTIVETESS_X = 180,
378 WINED3D_RS_ADAPTIVETESS_Y = 181,
379 WINED3D_RS_ADAPTIVETESS_Z = 182,
380 WINED3D_RS_ADAPTIVETESS_W = 183,
381 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
382 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
383 WINED3D_RS_BACK_STENCILFAIL = 186,
384 WINED3D_RS_BACK_STENCILZFAIL = 187,
385 WINED3D_RS_BACK_STENCILPASS = 188,
386 WINED3D_RS_BACK_STENCILFUNC = 189,
387 WINED3D_RS_COLORWRITEENABLE1 = 190,
388 WINED3D_RS_COLORWRITEENABLE2 = 191,
389 WINED3D_RS_COLORWRITEENABLE3 = 192,
390 WINED3D_RS_BLENDFACTOR = 193,
391 WINED3D_RS_SRGBWRITEENABLE = 194,
392 WINED3D_RS_DEPTHBIAS = 195,
393 WINED3D_RS_WRAP8 = 198,
394 WINED3D_RS_WRAP9 = 199,
395 WINED3D_RS_WRAP10 = 200,
396 WINED3D_RS_WRAP11 = 201,
397 WINED3D_RS_WRAP12 = 202,
398 WINED3D_RS_WRAP13 = 203,
399 WINED3D_RS_WRAP14 = 204,
400 WINED3D_RS_WRAP15 = 205,
401 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
402 WINED3D_RS_SRCBLENDALPHA = 207,
403 WINED3D_RS_DESTBLENDALPHA = 208,
404 WINED3D_RS_BLENDOPALPHA = 209,
406 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_BLENDOPALPHA
408 enum wined3d_blend
410 WINED3D_BLEND_ZERO = 1,
411 WINED3D_BLEND_ONE = 2,
412 WINED3D_BLEND_SRCCOLOR = 3,
413 WINED3D_BLEND_INVSRCCOLOR = 4,
414 WINED3D_BLEND_SRCALPHA = 5,
415 WINED3D_BLEND_INVSRCALPHA = 6,
416 WINED3D_BLEND_DESTALPHA = 7,
417 WINED3D_BLEND_INVDESTALPHA = 8,
418 WINED3D_BLEND_DESTCOLOR = 9,
419 WINED3D_BLEND_INVDESTCOLOR = 10,
420 WINED3D_BLEND_SRCALPHASAT = 11,
421 WINED3D_BLEND_BOTHSRCALPHA = 12,
422 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
423 WINED3D_BLEND_BLENDFACTOR = 14,
424 WINED3D_BLEND_INVBLENDFACTOR = 15,
425 WINED3D_BLEND_SRC1COLOR = 16,
426 WINED3D_BLEND_INVSRC1COLOR = 17,
427 WINED3D_BLEND_SRC1ALPHA = 18,
428 WINED3D_BLEND_INVSRC1ALPHA = 19,
431 enum wined3d_blend_op
433 WINED3D_BLEND_OP_ADD = 1,
434 WINED3D_BLEND_OP_SUBTRACT = 2,
435 WINED3D_BLEND_OP_REVSUBTRACT = 3,
436 WINED3D_BLEND_OP_MIN = 4,
437 WINED3D_BLEND_OP_MAX = 5,
440 enum wined3d_vertex_blend_flags
442 WINED3D_VBF_DISABLE = 0,
443 WINED3D_VBF_1WEIGHTS = 1,
444 WINED3D_VBF_2WEIGHTS = 2,
445 WINED3D_VBF_3WEIGHTS = 3,
446 WINED3D_VBF_TWEENING = 255,
447 WINED3D_VBF_0WEIGHTS = 256,
450 enum wined3d_cmp_func
452 WINED3D_CMP_NEVER = 1,
453 WINED3D_CMP_LESS = 2,
454 WINED3D_CMP_EQUAL = 3,
455 WINED3D_CMP_LESSEQUAL = 4,
456 WINED3D_CMP_GREATER = 5,
457 WINED3D_CMP_NOTEQUAL = 6,
458 WINED3D_CMP_GREATEREQUAL = 7,
459 WINED3D_CMP_ALWAYS = 8,
462 enum wined3d_depth_buffer_type
464 WINED3D_ZB_FALSE = 0,
465 WINED3D_ZB_TRUE = 1,
466 WINED3D_ZB_USEW = 2,
469 enum wined3d_fog_mode
471 WINED3D_FOG_NONE = 0,
472 WINED3D_FOG_EXP = 1,
473 WINED3D_FOG_EXP2 = 2,
474 WINED3D_FOG_LINEAR = 3,
477 enum wined3d_shade_mode
479 WINED3D_SHADE_FLAT = 1,
480 WINED3D_SHADE_GOURAUD = 2,
481 WINED3D_SHADE_PHONG = 3,
484 enum wined3d_fill_mode
486 WINED3D_FILL_POINT = 1,
487 WINED3D_FILL_WIREFRAME = 2,
488 WINED3D_FILL_SOLID = 3,
491 enum wined3d_cull
493 WINED3D_CULL_NONE = 1,
494 WINED3D_CULL_FRONT = 2,
495 WINED3D_CULL_BACK = 3,
498 enum wined3d_stencil_op
500 WINED3D_STENCIL_OP_KEEP = 1,
501 WINED3D_STENCIL_OP_ZERO = 2,
502 WINED3D_STENCIL_OP_REPLACE = 3,
503 WINED3D_STENCIL_OP_INCR_SAT = 4,
504 WINED3D_STENCIL_OP_DECR_SAT = 5,
505 WINED3D_STENCIL_OP_INVERT = 6,
506 WINED3D_STENCIL_OP_INCR = 7,
507 WINED3D_STENCIL_OP_DECR = 8,
510 enum wined3d_material_color_source
512 WINED3D_MCS_MATERIAL = 0,
513 WINED3D_MCS_COLOR1 = 1,
514 WINED3D_MCS_COLOR2 = 2,
517 enum wined3d_patch_edge_style
519 WINED3D_PATCH_EDGE_DISCRETE = 0,
520 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
523 enum wined3d_swap_effect
525 WINED3D_SWAP_EFFECT_DISCARD,
526 WINED3D_SWAP_EFFECT_SEQUENTIAL,
527 WINED3D_SWAP_EFFECT_FLIP_DISCARD,
528 WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
529 WINED3D_SWAP_EFFECT_COPY,
530 WINED3D_SWAP_EFFECT_COPY_VSYNC,
531 WINED3D_SWAP_EFFECT_OVERLAY,
534 enum wined3d_swap_interval
536 WINED3D_SWAP_INTERVAL_IMMEDIATE = 0,
537 WINED3D_SWAP_INTERVAL_ONE = 1,
538 WINED3D_SWAP_INTERVAL_TWO = 2,
539 WINED3D_SWAP_INTERVAL_THREE = 3,
540 WINED3D_SWAP_INTERVAL_FOUR = 4,
541 WINED3D_SWAP_INTERVAL_DEFAULT = ~0u,
544 enum wined3d_sampler_state
546 WINED3D_SAMP_ADDRESS_U = 1,
547 WINED3D_SAMP_ADDRESS_V = 2,
548 WINED3D_SAMP_ADDRESS_W = 3,
549 WINED3D_SAMP_BORDER_COLOR = 4,
550 WINED3D_SAMP_MAG_FILTER = 5,
551 WINED3D_SAMP_MIN_FILTER = 6,
552 WINED3D_SAMP_MIP_FILTER = 7,
553 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
554 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
555 WINED3D_SAMP_MAX_ANISOTROPY = 10,
556 WINED3D_SAMP_SRGB_TEXTURE = 11,
557 WINED3D_SAMP_ELEMENT_INDEX = 12,
558 WINED3D_SAMP_DMAP_OFFSET = 13,
560 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
562 enum wined3d_multisample_type
564 WINED3D_MULTISAMPLE_NONE = 0,
565 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
566 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
567 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
568 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
569 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
570 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
571 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
572 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
573 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
574 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
575 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
576 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
577 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
578 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
579 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
580 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
583 enum wined3d_texture_stage_state
585 WINED3D_TSS_COLOR_OP = 0,
586 WINED3D_TSS_COLOR_ARG1 = 1,
587 WINED3D_TSS_COLOR_ARG2 = 2,
588 WINED3D_TSS_ALPHA_OP = 3,
589 WINED3D_TSS_ALPHA_ARG1 = 4,
590 WINED3D_TSS_ALPHA_ARG2 = 5,
591 WINED3D_TSS_BUMPENV_MAT00 = 6,
592 WINED3D_TSS_BUMPENV_MAT01 = 7,
593 WINED3D_TSS_BUMPENV_MAT10 = 8,
594 WINED3D_TSS_BUMPENV_MAT11 = 9,
595 WINED3D_TSS_TEXCOORD_INDEX = 10,
596 WINED3D_TSS_BUMPENV_LSCALE = 11,
597 WINED3D_TSS_BUMPENV_LOFFSET = 12,
598 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
599 WINED3D_TSS_COLOR_ARG0 = 14,
600 WINED3D_TSS_ALPHA_ARG0 = 15,
601 WINED3D_TSS_RESULT_ARG = 16,
602 WINED3D_TSS_CONSTANT = 17,
603 WINED3D_TSS_INVALID = ~0u,
605 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
607 enum wined3d_texture_transform_flags
609 WINED3D_TTFF_DISABLE = 0,
610 WINED3D_TTFF_COUNT1 = 1,
611 WINED3D_TTFF_COUNT2 = 2,
612 WINED3D_TTFF_COUNT3 = 3,
613 WINED3D_TTFF_COUNT4 = 4,
614 WINED3D_TTFF_PROJECTED = 256,
617 enum wined3d_texture_op
619 WINED3D_TOP_DISABLE = 1,
620 WINED3D_TOP_SELECT_ARG1 = 2,
621 WINED3D_TOP_SELECT_ARG2 = 3,
622 WINED3D_TOP_MODULATE = 4,
623 WINED3D_TOP_MODULATE_2X = 5,
624 WINED3D_TOP_MODULATE_4X = 6,
625 WINED3D_TOP_ADD = 7,
626 WINED3D_TOP_ADD_SIGNED = 8,
627 WINED3D_TOP_ADD_SIGNED_2X = 9,
628 WINED3D_TOP_SUBTRACT = 10,
629 WINED3D_TOP_ADD_SMOOTH = 11,
630 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
631 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
632 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
633 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
634 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
635 WINED3D_TOP_PREMODULATE = 17,
636 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
637 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
638 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
639 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
640 WINED3D_TOP_BUMPENVMAP = 22,
641 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
642 WINED3D_TOP_DOTPRODUCT3 = 24,
643 WINED3D_TOP_MULTIPLY_ADD = 25,
644 WINED3D_TOP_LERP = 26,
647 enum wined3d_texture_address
649 WINED3D_TADDRESS_WRAP = 1,
650 WINED3D_TADDRESS_MIRROR = 2,
651 WINED3D_TADDRESS_CLAMP = 3,
652 WINED3D_TADDRESS_BORDER = 4,
653 WINED3D_TADDRESS_MIRROR_ONCE = 5,
656 enum wined3d_transform_state
658 WINED3D_TS_VIEW = 2,
659 WINED3D_TS_PROJECTION = 3,
660 WINED3D_TS_TEXTURE0 = 16,
661 WINED3D_TS_TEXTURE1 = 17,
662 WINED3D_TS_TEXTURE2 = 18,
663 WINED3D_TS_TEXTURE3 = 19,
664 WINED3D_TS_TEXTURE4 = 20,
665 WINED3D_TS_TEXTURE5 = 21,
666 WINED3D_TS_TEXTURE6 = 22,
667 WINED3D_TS_TEXTURE7 = 23,
668 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
669 WINED3D_TS_WORLD1 = 257,
670 WINED3D_TS_WORLD2 = 258,
671 WINED3D_TS_WORLD3 = 259,
674 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
675 #define WINED3D_HIGHEST_TRANSFORM_STATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
677 enum wined3d_basis_type
679 WINED3D_BASIS_BEZIER = 0,
680 WINED3D_BASIS_BSPLINE = 1,
681 WINED3D_BASIS_INTERPOLATE = 2,
684 enum wined3d_cubemap_face
686 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
687 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
688 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
689 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
690 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
691 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
694 enum wined3d_texture_filter_type
696 WINED3D_TEXF_NONE = 0,
697 WINED3D_TEXF_POINT = 1,
698 WINED3D_TEXF_LINEAR = 2,
699 WINED3D_TEXF_ANISOTROPIC = 3,
700 WINED3D_TEXF_FLAT_CUBIC = 4,
701 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
702 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
703 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
706 enum wined3d_resource_type
708 WINED3D_RTYPE_NONE = 0,
709 WINED3D_RTYPE_BUFFER = 1,
710 WINED3D_RTYPE_TEXTURE_1D = 2,
711 WINED3D_RTYPE_TEXTURE_2D = 3,
712 WINED3D_RTYPE_TEXTURE_3D = 4,
715 enum wined3d_query_type
717 WINED3D_QUERY_TYPE_VCACHE = 4,
718 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
719 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
720 WINED3D_QUERY_TYPE_EVENT = 8,
721 WINED3D_QUERY_TYPE_OCCLUSION = 9,
722 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
723 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
724 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
725 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
726 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
727 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
728 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
729 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
730 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
731 WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
732 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
733 WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
734 WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
735 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
736 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
737 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
738 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
739 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
740 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
741 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
742 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
745 struct wined3d_query_data_timestamp_disjoint
747 UINT64 frequency;
748 BOOL disjoint;
751 struct wined3d_query_data_so_statistics
753 UINT64 primitives_written;
754 UINT64 primitives_generated;
757 struct wined3d_query_data_pipeline_statistics
759 UINT64 vertices_submitted;
760 UINT64 primitives_submitted;
761 UINT64 vs_invocations;
762 UINT64 gs_invocations;
763 UINT64 gs_primitives;
764 UINT64 clipping_input_primitives;
765 UINT64 clipping_output_primitives;
766 UINT64 ps_invocations;
767 UINT64 hs_invocations;
768 UINT64 ds_invocations;
769 UINT64 cs_invocations;
772 #define WINED3DISSUE_BEGIN (1u << 1)
773 #define WINED3DISSUE_END (1u << 0)
774 #define WINED3DGETDATA_FLUSH (1u << 0)
776 enum wined3d_stateblock_type
778 WINED3D_SBT_ALL = 1,
779 WINED3D_SBT_PIXEL_STATE = 2,
780 WINED3D_SBT_VERTEX_STATE = 3,
781 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
782 WINED3D_SBT_PRIMARY = 5, /* WineD3D private */
785 enum wined3d_decl_method
787 WINED3D_DECL_METHOD_DEFAULT = 0,
788 WINED3D_DECL_METHOD_PARTIAL_U = 1,
789 WINED3D_DECL_METHOD_PARTIAL_V = 2,
790 WINED3D_DECL_METHOD_CROSS_UV = 3,
791 WINED3D_DECL_METHOD_UV = 4,
792 WINED3D_DECL_METHOD_LOOKUP = 5,
793 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
796 enum wined3d_decl_usage
798 WINED3D_DECL_USAGE_POSITION = 0,
799 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
800 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
801 WINED3D_DECL_USAGE_NORMAL = 3,
802 WINED3D_DECL_USAGE_PSIZE = 4,
803 WINED3D_DECL_USAGE_TEXCOORD = 5,
804 WINED3D_DECL_USAGE_TANGENT = 6,
805 WINED3D_DECL_USAGE_BINORMAL = 7,
806 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
807 WINED3D_DECL_USAGE_POSITIONT = 9,
808 WINED3D_DECL_USAGE_COLOR = 10,
809 WINED3D_DECL_USAGE_FOG = 11,
810 WINED3D_DECL_USAGE_DEPTH = 12,
811 WINED3D_DECL_USAGE_SAMPLE = 13
814 enum wined3d_sysval_semantic
816 WINED3D_SV_POSITION = 1,
817 WINED3D_SV_CLIP_DISTANCE = 2,
818 WINED3D_SV_CULL_DISTANCE = 3,
819 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
820 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
821 WINED3D_SV_VERTEX_ID = 6,
822 WINED3D_SV_PRIMITIVE_ID = 7,
823 WINED3D_SV_INSTANCE_ID = 8,
824 WINED3D_SV_IS_FRONT_FACE = 9,
825 WINED3D_SV_SAMPLE_INDEX = 10,
826 WINED3D_SV_TESS_FACTOR_QUADEDGE = 11,
827 WINED3D_SV_TESS_FACTOR_QUADINT = 12,
828 WINED3D_SV_TESS_FACTOR_TRIEDGE = 13,
829 WINED3D_SV_TESS_FACTOR_TRIINT = 14,
830 WINED3D_SV_TESS_FACTOR_LINEDET = 15,
831 WINED3D_SV_TESS_FACTOR_LINEDEN = 16,
834 enum wined3d_component_type
836 WINED3D_TYPE_UNKNOWN = 0,
837 WINED3D_TYPE_UINT = 1,
838 WINED3D_TYPE_INT = 2,
839 WINED3D_TYPE_FLOAT = 3,
842 enum wined3d_scanline_ordering
844 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
845 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
846 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
849 enum wined3d_display_rotation
851 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
852 WINED3D_DISPLAY_ROTATION_0 = 1,
853 WINED3D_DISPLAY_ROTATION_90 = 2,
854 WINED3D_DISPLAY_ROTATION_180 = 3,
855 WINED3D_DISPLAY_ROTATION_270 = 4,
858 enum wined3d_shader_type
860 WINED3D_SHADER_TYPE_PIXEL,
861 WINED3D_SHADER_TYPE_VERTEX,
862 WINED3D_SHADER_TYPE_GEOMETRY,
863 WINED3D_SHADER_TYPE_HULL,
864 WINED3D_SHADER_TYPE_DOMAIN,
865 WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
867 WINED3D_SHADER_TYPE_COMPUTE = WINED3D_SHADER_TYPE_GRAPHICS_COUNT,
868 WINED3D_SHADER_TYPE_COUNT,
869 WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
872 enum wined3d_pipeline
874 WINED3D_PIPELINE_GRAPHICS,
875 WINED3D_PIPELINE_COMPUTE,
876 WINED3D_PIPELINE_COUNT,
879 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
880 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
881 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
882 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
884 #define WINED3DADAPTER_DEFAULT 0
885 #define WINED3DENUM_WHQL_LEVEL 2
887 #define WINED3DTSS_TCI_PASSTHRU 0x00000
888 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
889 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
890 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
891 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
893 #define WINED3DTA_SELECTMASK 0x0000000f
894 #define WINED3DTA_DIFFUSE 0x00000000
895 #define WINED3DTA_CURRENT 0x00000001
896 #define WINED3DTA_TEXTURE 0x00000002
897 #define WINED3DTA_TFACTOR 0x00000003
898 #define WINED3DTA_SPECULAR 0x00000004
899 #define WINED3DTA_TEMP 0x00000005
900 #define WINED3DTA_CONSTANT 0x00000006
901 #define WINED3DTA_COMPLEMENT 0x00000010
902 #define WINED3DTA_ALPHAREPLICATE 0x00000020
904 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
905 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
906 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
907 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
908 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
909 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
910 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
911 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
912 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
913 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
914 #define WINED3D_SWAPCHAIN_IMPLICIT 0x00010000u
915 #define WINED3D_SWAPCHAIN_REGISTER_STATE 0x00020000u
916 #define WINED3D_SWAPCHAIN_NO_WINDOW_CHANGES 0x00040000u
917 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_STATE 0x00080000u
919 #define WINED3DDP_MAXTEXCOORD 8
921 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
922 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
923 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
924 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
925 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
926 #define WINED3D_BIND_RENDER_TARGET 0x00000020
927 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
928 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
929 #define WINED3D_BIND_INDIRECT_BUFFER 0x00000100
931 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
932 #define WINED3DUSAGE_DONOTCLIP 0x00000020
933 #define WINED3DUSAGE_POINTS 0x00000040
934 #define WINED3DUSAGE_RTPATCHES 0x00000080
935 #define WINED3DUSAGE_NPATCHES 0x00000100
936 #define WINED3DUSAGE_DYNAMIC 0x00000200
937 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
938 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
939 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
940 #define WINED3DUSAGE_DMAP 0x00004000
941 #define WINED3DUSAGE_TEXTAPI 0x10000000
942 #define WINED3DUSAGE_MASK 0x10007bf0
944 #define WINED3DUSAGE_SCRATCH 0x00400000
945 #define WINED3DUSAGE_PRIVATE 0x00800000
946 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x01000000
947 #define WINED3DUSAGE_OWNDC 0x02000000
948 #define WINED3DUSAGE_STATICDECL 0x04000000
949 #define WINED3DUSAGE_OVERLAY 0x08000000
951 #define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400
952 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
953 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
954 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
955 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
956 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
957 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
958 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
959 #define WINED3DUSAGE_QUERY_MASK 0x003f8400
961 #define WINED3D_MAP_NOSYSLOCK 0x00000800
962 #define WINED3D_MAP_NOOVERWRITE 0x00001000
963 #define WINED3D_MAP_DISCARD 0x00002000
964 #define WINED3D_MAP_DONOTWAIT 0x00004000
965 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000
966 #define WINED3D_MAP_WRITE 0x40000000
967 #define WINED3D_MAP_READ 0x80000000
969 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
971 #define WINED3DCLIPPLANE0 (1u << 0)
972 #define WINED3DCLIPPLANE1 (1u << 1)
973 #define WINED3DCLIPPLANE2 (1u << 2)
974 #define WINED3DCLIPPLANE3 (1u << 3)
975 #define WINED3DCLIPPLANE4 (1u << 4)
976 #define WINED3DCLIPPLANE5 (1u << 5)
978 /* FVF (Flexible Vertex Format) codes */
979 #define WINED3DFVF_RESERVED0 0x0001
980 #define WINED3DFVF_POSITION_MASK 0x400e
981 #define WINED3DFVF_XYZ 0x0002
982 #define WINED3DFVF_XYZRHW 0x0004
983 #define WINED3DFVF_XYZB1 0x0006
984 #define WINED3DFVF_XYZB2 0x0008
985 #define WINED3DFVF_XYZB3 0x000a
986 #define WINED3DFVF_XYZB4 0x000c
987 #define WINED3DFVF_XYZB5 0x000e
988 #define WINED3DFVF_XYZW 0x4002
989 #define WINED3DFVF_NORMAL 0x0010
990 #define WINED3DFVF_PSIZE 0x0020
991 #define WINED3DFVF_DIFFUSE 0x0040
992 #define WINED3DFVF_SPECULAR 0x0080
993 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
994 #define WINED3DFVF_TEXCOUNT_SHIFT 8
995 #define WINED3DFVF_TEX0 0x0000
996 #define WINED3DFVF_TEX1 0x0100
997 #define WINED3DFVF_TEX2 0x0200
998 #define WINED3DFVF_TEX3 0x0300
999 #define WINED3DFVF_TEX4 0x0400
1000 #define WINED3DFVF_TEX5 0x0500
1001 #define WINED3DFVF_TEX6 0x0600
1002 #define WINED3DFVF_TEX7 0x0700
1003 #define WINED3DFVF_TEX8 0x0800
1004 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
1005 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
1006 #define WINED3DFVF_RESERVED2 0x6000
1008 #define WINED3DFVF_TEXTUREFORMAT1 3u
1009 #define WINED3DFVF_TEXTUREFORMAT2 0u
1010 #define WINED3DFVF_TEXTUREFORMAT3 1u
1011 #define WINED3DFVF_TEXTUREFORMAT4 2u
1012 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
1013 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
1014 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
1015 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
1017 /* Clear flags */
1018 #define WINED3DCLEAR_TARGET 0x00000001
1019 #define WINED3DCLEAR_ZBUFFER 0x00000002
1020 #define WINED3DCLEAR_STENCIL 0x00000004
1021 #define WINED3DCLEAR_SYNCHRONOUS 0x80000000
1023 /* Stream source flags */
1024 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
1025 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
1027 /* SetPrivateData flags */
1028 #define WINED3DSPD_IUNKNOWN 0x00000001
1030 /* IWineD3D::CreateDevice behaviour flags */
1031 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
1032 #define WINED3DCREATE_PUREDEVICE 0x00000010
1033 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
1034 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
1035 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
1036 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1037 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
1038 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
1039 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
1040 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
1041 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
1042 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
1043 #define WINED3DCREATE_SCREENSAVER 0x10000000
1045 /* VTF defines */
1046 #define WINED3DDMAPSAMPLER 0x100
1047 #define WINED3D_VERTEX_SAMPLER_OFFSET WINED3D_MAX_FRAGMENT_SAMPLERS
1049 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
1050 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
1051 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
1052 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
1053 #define WINED3DCAPS3_RESERVED 0x8000001f
1055 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
1056 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
1057 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
1058 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
1059 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
1060 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
1061 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1063 #define WINED3DDTCAPS_UBYTE4 0x00000001
1064 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1065 #define WINED3DDTCAPS_SHORT2N 0x00000004
1066 #define WINED3DDTCAPS_SHORT4N 0x00000008
1067 #define WINED3DDTCAPS_USHORT2N 0x00000010
1068 #define WINED3DDTCAPS_USHORT4N 0x00000020
1069 #define WINED3DDTCAPS_UDEC3 0x00000040
1070 #define WINED3DDTCAPS_DEC3N 0x00000080
1071 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1072 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1074 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1075 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1076 #define WINED3DFVFCAPS_PSIZE 0x00100000
1078 #define WINED3DLINECAPS_TEXTURE 0x00000001
1079 #define WINED3DLINECAPS_ZTEST 0x00000002
1080 #define WINED3DLINECAPS_BLEND 0x00000004
1081 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1082 #define WINED3DLINECAPS_FOG 0x00000010
1083 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1085 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1086 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1088 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1089 #define WINED3DPBLENDCAPS_ONE 0x00000002
1090 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1091 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1092 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1093 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1094 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1095 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1096 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1097 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1098 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1099 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1100 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1101 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1103 #define WINED3DPCMPCAPS_NEVER 0x00000001
1104 #define WINED3DPCMPCAPS_LESS 0x00000002
1105 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1106 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1107 #define WINED3DPCMPCAPS_GREATER 0x00000010
1108 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1109 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1110 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1112 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1113 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1114 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1115 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1116 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1117 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1118 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1119 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1120 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1121 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1122 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1123 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1124 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1125 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1126 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1127 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1128 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1129 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1130 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1132 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1133 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1134 #define WINED3DPS20_MAX_NUMTEMPS 32
1135 #define WINED3DPS20_MIN_NUMTEMPS 12
1136 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1137 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1138 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1139 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1141 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1142 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1143 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1144 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1145 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1147 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1148 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1149 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1150 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1151 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1152 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1154 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1155 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1156 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1157 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1158 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1159 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1160 #define WINED3DSTENCILCAPS_INCR 0x00000040
1161 #define WINED3DSTENCILCAPS_DECR 0x00000080
1162 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1164 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1165 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1166 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1167 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1168 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1169 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1170 #define WINED3DTEXOPCAPS_ADD 0x00000040
1171 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1172 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1173 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1174 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1175 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1176 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1177 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1178 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1179 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1180 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1181 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1182 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1183 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1184 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1185 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1186 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1187 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1188 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1189 #define WINED3DTEXOPCAPS_LERP 0x02000000
1191 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1192 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1193 #define WINED3DVS20_MAX_NUMTEMPS 32
1194 #define WINED3DVS20_MIN_NUMTEMPS 12
1195 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1196 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1198 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1200 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1201 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1202 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1203 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1204 #define WINED3DCAPS2_RESERVED 0x02000000
1205 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1206 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1207 #define WINED3DCAPS2_CANGENMIPMAP 0x40000000
1209 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1210 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1211 #define WINED3DPRASTERCAPS_XOR 0x00000004
1212 #define WINED3DPRASTERCAPS_PAT 0x00000008
1213 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1214 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1215 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1216 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1217 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1218 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1219 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1220 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1221 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1222 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1223 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1224 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1225 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1226 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1227 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1228 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1229 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1230 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1231 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1232 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1233 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1235 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1236 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1237 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1238 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1239 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1240 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1241 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1242 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1243 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1244 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1245 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1246 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1247 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1248 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1249 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1250 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1251 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1252 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1253 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1254 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1255 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1257 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1258 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1259 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1260 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1261 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1262 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1263 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1264 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1265 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1266 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1267 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1268 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1269 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1270 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1271 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1272 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1273 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1274 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1275 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1277 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1278 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1279 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1280 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1281 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1282 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1283 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1284 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1285 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1286 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1287 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1288 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1289 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1290 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1291 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1292 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1294 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1295 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1296 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1297 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1298 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1299 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1300 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1301 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1302 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1304 #define WINED3DCURSORCAPS_COLOR 0x00000001
1305 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1307 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1308 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1309 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1310 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1311 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1312 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1313 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1314 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1315 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1316 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1317 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1318 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1319 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1320 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1321 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1322 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1323 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1324 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1325 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1326 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1327 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1328 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1329 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1330 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1332 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1333 #define WINED3D_NO3D 0x00000002
1334 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1335 #define WINED3D_PRESENT_CONVERSION 0x00000008
1336 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1337 #define WINED3D_FOCUS_MESSAGES 0x00000020
1338 #define WINED3D_HANDLE_RESTORE 0x00000040
1339 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1340 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1341 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1342 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1343 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1344 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1345 #define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
1347 #define WINED3D_RESZ_CODE 0x7fa05000
1349 #define WINED3D_CKEY_DST_BLT 0x00000002
1350 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1351 #define WINED3D_CKEY_SRC_BLT 0x00000008
1352 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1354 /* dwDDFX */
1355 /* arithmetic stretching along y axis */
1356 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1357 /* mirror on y axis */
1358 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1359 /* mirror on x axis */
1360 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1361 /* do not tear */
1362 #define WINEDDBLTFX_NOTEARING 0x00000008
1363 /* 180 degrees clockwise rotation */
1364 #define WINEDDBLTFX_ROTATE180 0x00000010
1365 /* 270 degrees clockwise rotation */
1366 #define WINEDDBLTFX_ROTATE270 0x00000020
1367 /* 90 degrees clockwise rotation */
1368 #define WINEDDBLTFX_ROTATE90 0x00000040
1369 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1370 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1371 /* add dwZBufferBaseDest to every source z value before compare */
1372 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1374 #define WINED3D_BLT_FX 0x00000800
1375 #define WINED3D_BLT_DST_CKEY 0x00002000
1376 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1377 #define WINED3D_BLT_SRC_CKEY 0x00008000
1378 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1379 #define WINED3D_BLT_WAIT 0x01000000
1380 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1381 #define WINED3D_BLT_RAW 0x20000000
1382 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1383 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1384 #define WINED3D_BLT_MASK 0x0901e800
1386 /* dwFlags for GetBltStatus */
1387 #define WINEDDGBS_CANBLT 0x00000001
1388 #define WINEDDGBS_ISBLTDONE 0x00000002
1390 /* dwFlags for GetFlipStatus */
1391 #define WINEDDGFS_CANFLIP 0x00000001
1392 #define WINEDDGFS_ISFLIPDONE 0x00000002
1394 /* dwFlags for Flip */
1395 #define WINEDDFLIP_WAIT 0x00000001
1396 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1397 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1398 #define WINEDDFLIP_NOVSYNC 0x00000008
1399 #define WINEDDFLIP_STEREO 0x00000010
1400 #define WINEDDFLIP_DONOTWAIT 0x00000020
1401 #define WINEDDFLIP_INTERVAL2 0x02000000
1402 #define WINEDDFLIP_INTERVAL3 0x03000000
1403 #define WINEDDFLIP_INTERVAL4 0x04000000
1405 #define WINEDDOVER_ALPHADEST 0x00000001
1406 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1407 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1408 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1409 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1410 #define WINEDDOVER_ALPHASRC 0x00000020
1411 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1412 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1413 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1414 #define WINEDDOVER_HIDE 0x00000200
1415 #define WINEDDOVER_KEYDEST 0x00000400
1416 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1417 #define WINEDDOVER_KEYSRC 0x00001000
1418 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1419 #define WINEDDOVER_SHOW 0x00004000
1420 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1421 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1422 #define WINEDDOVER_REFRESHALL 0x00020000
1423 #define WINEDDOVER_DDFX 0x00080000
1424 #define WINEDDOVER_AUTOFLIP 0x00100000
1425 #define WINEDDOVER_BOB 0x00200000
1426 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1427 #define WINEDDOVER_INTERLEAVED 0x00800000
1429 /* DirectDraw Caps */
1430 #define WINEDDSCAPS_RESERVED1 0x00000001
1431 #define WINEDDSCAPS_ALPHA 0x00000002
1432 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1433 #define WINEDDSCAPS_COMPLEX 0x00000008
1434 #define WINEDDSCAPS_FLIP 0x00000010
1435 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1436 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1437 #define WINEDDSCAPS_OVERLAY 0x00000080
1438 #define WINEDDSCAPS_PALETTE 0x00000100
1439 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1440 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1441 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1442 #define WINEDDSCAPS_TEXTURE 0x00001000
1443 #define WINEDDSCAPS_3DDEVICE 0x00002000
1444 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1445 #define WINEDDSCAPS_VISIBLE 0x00008000
1446 #define WINEDDSCAPS_WRITEONLY 0x00010000
1447 #define WINEDDSCAPS_ZBUFFER 0x00020000
1448 #define WINEDDSCAPS_OWNDC 0x00040000
1449 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1450 #define WINEDDSCAPS_HWCODEC 0x00100000
1451 #define WINEDDSCAPS_MODEX 0x00200000
1452 #define WINEDDSCAPS_MIPMAP 0x00400000
1453 #define WINEDDSCAPS_RESERVED2 0x00800000
1454 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1455 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1456 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1457 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1458 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1459 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1461 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1462 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1463 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1464 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1465 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1466 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1467 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1468 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1469 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1470 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1471 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1472 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1473 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1474 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1475 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1476 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1477 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1478 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1479 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1481 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1482 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1483 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1484 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1485 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1486 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1487 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1488 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1489 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1490 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1491 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1492 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1493 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1494 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1495 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1496 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1497 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1498 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1499 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1500 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1501 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1502 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1503 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1504 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1505 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1506 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1507 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1508 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1510 #define WINEDDCAPS_3D 0x00000001
1511 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1512 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1513 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1514 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1515 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1516 #define WINEDDCAPS_BLT 0x00000040
1517 #define WINEDDCAPS_BLTQUEUE 0x00000080
1518 #define WINEDDCAPS_BLTFOURCC 0x00000100
1519 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1520 #define WINEDDCAPS_GDI 0x00000400
1521 #define WINEDDCAPS_OVERLAY 0x00000800
1522 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1523 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1524 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1525 #define WINEDDCAPS_PALETTE 0x00008000
1526 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1527 #define WINEDDCAPS_READSCANLINE 0x00020000
1528 #define WINEDDCAPS_STEREOVIEW 0x00040000
1529 #define WINEDDCAPS_VBI 0x00080000
1530 #define WINEDDCAPS_ZBLTS 0x00100000
1531 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1532 #define WINEDDCAPS_COLORKEY 0x00400000
1533 #define WINEDDCAPS_ALPHA 0x00800000
1534 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1535 #define WINEDDCAPS_NOHARDWARE 0x02000000
1536 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1537 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1538 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1539 #define WINEDDCAPS_CANCLIP 0x20000000
1540 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1541 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1543 #define WINEDDCAPS2_CERTIFIED 0x00000001
1544 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1545 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1546 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1547 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1548 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1549 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1550 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1551 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1552 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1553 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1554 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1555 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1556 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1557 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1558 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1559 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1560 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1561 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1562 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1563 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1564 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1565 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1566 #define WINEDDCAPS2_STEREO 0x02000000
1567 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1569 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1570 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1571 #define WINED3D_PALETTE_ALPHA 0x00000004
1573 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1574 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1575 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1576 #define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
1577 #define WINED3D_TEXTURE_CREATE_RECORD_DIRTY_REGIONS 0x00000020
1579 #define WINED3D_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
1581 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1583 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1584 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1586 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1587 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1589 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1590 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1591 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1592 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1593 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1594 #define WINED3D_VIEW_READ_ONLY_DEPTH 0x00000020
1595 #define WINED3D_VIEW_READ_ONLY_STENCIL 0x00000040
1597 #define WINED3D_MAX_VIEWPORTS 16
1599 #define WINED3D_REGISTER_WINDOW_NO_WINDOW_CHANGES 0x00000001u
1600 #define WINED3D_REGISTER_WINDOW_NO_ALT_ENTER 0x00000002u
1601 #define WINED3D_REGISTER_WINDOW_NO_PRINT_SCREEN 0x00000004u
1603 #define WINED3D_MAX_STREAMS 16
1604 #define WINED3D_MAX_TEXTURES 8
1605 #define WINED3D_MAX_FRAGMENT_SAMPLERS 16
1606 #define WINED3D_MAX_VERTEX_SAMPLERS 4
1607 #define WINED3D_MAX_COMBINED_SAMPLERS (WINED3D_MAX_FRAGMENT_SAMPLERS + WINED3D_MAX_VERTEX_SAMPLERS)
1608 #define WINED3D_MAX_CLIP_DISTANCES 8
1609 #define WINED3D_MAX_CONSTS_B 16
1610 #define WINED3D_MAX_CONSTS_I 16
1611 #define WINED3D_MAX_VS_CONSTS_F 256
1612 #define WINED3D_MAX_PS_CONSTS_F 224
1613 #define WINED3D_MAX_RENDER_TARGETS 8
1615 struct wined3d_display_mode
1617 UINT width;
1618 UINT height;
1619 UINT refresh_rate;
1620 enum wined3d_format_id format_id;
1621 enum wined3d_scanline_ordering scanline_ordering;
1624 struct wined3d_color
1626 float r;
1627 float g;
1628 float b;
1629 float a;
1632 struct wined3d_vec3
1634 float x;
1635 float y;
1636 float z;
1639 struct wined3d_vec4
1641 float x;
1642 float y;
1643 float z;
1644 float w;
1647 struct wined3d_dvec4
1649 double x;
1650 double y;
1651 double z;
1652 double w;
1655 struct wined3d_ivec4
1657 int x;
1658 int y;
1659 int z;
1660 int w;
1663 struct wined3d_uvec4
1665 unsigned int x;
1666 unsigned int y;
1667 unsigned int z;
1668 unsigned int w;
1671 struct wined3d_matrix
1673 float _11, _12, _13, _14;
1674 float _21, _22, _23, _24;
1675 float _31, _32, _33, _34;
1676 float _41, _42, _43, _44;
1679 struct wined3d_light
1681 enum wined3d_light_type type;
1682 struct wined3d_color diffuse;
1683 struct wined3d_color specular;
1684 struct wined3d_color ambient;
1685 struct wined3d_vec3 position;
1686 struct wined3d_vec3 direction;
1687 float range;
1688 float falloff;
1689 float attenuation0;
1690 float attenuation1;
1691 float attenuation2;
1692 float theta;
1693 float phi;
1696 struct wined3d_material
1698 struct wined3d_color diffuse;
1699 struct wined3d_color ambient;
1700 struct wined3d_color specular;
1701 struct wined3d_color emissive;
1702 float power;
1705 struct wined3d_viewport
1707 float x;
1708 float y;
1709 float width;
1710 float height;
1711 float min_z;
1712 float max_z;
1715 struct wined3d_gamma_ramp
1717 WORD red[256];
1718 WORD green[256];
1719 WORD blue[256];
1722 struct wined3d_line_pattern
1724 WORD repeat_factor;
1725 WORD line_pattern;
1728 struct wined3d_rect_patch_info
1730 UINT start_vertex_offset_width;
1731 UINT start_vertex_offset_height;
1732 UINT width;
1733 UINT height;
1734 UINT stride;
1735 enum wined3d_basis_type basis;
1736 enum wined3d_degree_type degree;
1739 struct wined3d_tri_patch_info
1741 UINT start_vertex_offset;
1742 UINT vertex_count;
1743 enum wined3d_basis_type basis;
1744 enum wined3d_degree_type degree;
1747 struct wined3d_adapter_identifier
1749 char *driver;
1750 unsigned int driver_size;
1751 char *description;
1752 unsigned int description_size;
1753 LARGE_INTEGER driver_version;
1754 DWORD vendor_id;
1755 DWORD device_id;
1756 DWORD subsystem_id;
1757 DWORD revision;
1758 GUID device_identifier;
1759 GUID driver_uuid;
1760 GUID device_uuid;
1761 DWORD whql_level;
1762 LUID adapter_luid;
1763 SIZE_T video_memory;
1764 SIZE_T shared_system_memory;
1767 struct wined3d_swapchain_desc
1769 struct wined3d_output *output;
1770 unsigned int backbuffer_width;
1771 unsigned int backbuffer_height;
1772 enum wined3d_format_id backbuffer_format;
1773 unsigned int backbuffer_count;
1774 unsigned int backbuffer_bind_flags;
1775 enum wined3d_multisample_type multisample_type;
1776 DWORD multisample_quality;
1777 enum wined3d_swap_effect swap_effect;
1778 HWND device_window;
1779 BOOL windowed;
1780 BOOL enable_auto_depth_stencil;
1781 enum wined3d_format_id auto_depth_stencil_format;
1782 DWORD flags;
1783 unsigned int refresh_rate;
1784 BOOL auto_restore_display_mode;
1787 struct wined3d_resource_desc
1789 enum wined3d_resource_type resource_type;
1790 enum wined3d_format_id format;
1791 enum wined3d_multisample_type multisample_type;
1792 unsigned int multisample_quality;
1793 unsigned int usage;
1794 unsigned int bind_flags;
1795 unsigned int access;
1796 unsigned int width;
1797 unsigned int height;
1798 unsigned int depth;
1799 unsigned int size;
1802 struct wined3d_sub_resource_desc
1804 enum wined3d_format_id format;
1805 enum wined3d_multisample_type multisample_type;
1806 unsigned int multisample_quality;
1807 unsigned int usage;
1808 unsigned int bind_flags;
1809 unsigned int access;
1810 unsigned int width;
1811 unsigned int height;
1812 unsigned int depth;
1813 unsigned int size;
1816 struct wined3d_clip_status
1818 DWORD clip_union;
1819 DWORD clip_intersection;
1822 enum wined3d_input_classification
1824 WINED3D_INPUT_PER_VERTEX_DATA,
1825 WINED3D_INPUT_PER_INSTANCE_DATA,
1828 struct wined3d_vertex_element
1830 enum wined3d_format_id format;
1831 unsigned int input_slot;
1832 unsigned int offset;
1833 unsigned int output_slot; /* D3D 8 & 10 */
1834 enum wined3d_input_classification input_slot_class;
1835 unsigned int instance_data_step_rate;
1836 BYTE method;
1837 BYTE usage;
1838 BYTE usage_idx;
1841 struct wined3d_device_creation_parameters
1843 UINT adapter_idx;
1844 enum wined3d_device_type device_type;
1845 HWND focus_window;
1846 DWORD flags;
1849 struct wined3d_raster_status
1851 BOOL in_vblank;
1852 UINT scan_line;
1855 struct wined3d_map_desc
1857 UINT row_pitch;
1858 UINT slice_pitch;
1859 void *data;
1862 struct wined3d_sub_resource_data
1864 const void *data;
1865 unsigned int row_pitch;
1866 unsigned int slice_pitch;
1869 struct wined3d_box
1871 UINT left;
1872 UINT top;
1873 UINT right;
1874 UINT bottom;
1875 UINT front;
1876 UINT back;
1879 struct wined3d_vertex_shader_caps
1881 DWORD caps;
1882 INT dynamic_flow_control_depth;
1883 INT temp_count;
1884 INT static_flow_control_depth;
1887 struct wined3d_pixel_shader_caps
1889 DWORD caps;
1890 INT dynamic_flow_control_depth;
1891 INT temp_count;
1892 INT static_flow_control_depth;
1893 INT instruction_slot_count;
1896 struct wined3d_ddraw_caps
1898 DWORD caps;
1899 DWORD caps2;
1900 DWORD color_key_caps;
1901 DWORD fx_caps;
1902 DWORD fx_alpha_caps;
1903 DWORD sv_caps;
1904 DWORD svb_caps;
1905 DWORD svb_color_key_caps;
1906 DWORD svb_fx_caps;
1907 DWORD vsb_caps;
1908 DWORD vsb_color_key_caps;
1909 DWORD vsb_fx_caps;
1910 DWORD ssb_caps;
1911 DWORD ssb_color_key_caps;
1912 DWORD ssb_fx_caps;
1913 DWORD dds_caps;
1916 struct wined3d_caps
1918 enum wined3d_device_type DeviceType;
1920 DWORD Caps;
1921 DWORD Caps2;
1922 DWORD Caps3;
1924 DWORD CursorCaps;
1925 DWORD DevCaps;
1926 DWORD PrimitiveMiscCaps;
1927 DWORD RasterCaps;
1928 DWORD ZCmpCaps;
1929 DWORD SrcBlendCaps;
1930 DWORD DestBlendCaps;
1931 DWORD AlphaCmpCaps;
1932 DWORD ShadeCaps;
1933 DWORD TextureCaps;
1934 DWORD TextureFilterCaps;
1935 DWORD CubeTextureFilterCaps;
1936 DWORD VolumeTextureFilterCaps;
1937 DWORD TextureAddressCaps;
1938 DWORD VolumeTextureAddressCaps;
1939 DWORD LineCaps;
1941 DWORD MaxTextureWidth;
1942 DWORD MaxTextureHeight;
1943 DWORD MaxVolumeExtent;
1944 DWORD MaxTextureRepeat;
1945 DWORD MaxTextureAspectRatio;
1946 DWORD MaxAnisotropy;
1947 float MaxVertexW;
1949 float GuardBandLeft;
1950 float GuardBandTop;
1951 float GuardBandRight;
1952 float GuardBandBottom;
1954 float ExtentsAdjust;
1955 DWORD StencilCaps;
1957 DWORD FVFCaps;
1958 DWORD TextureOpCaps;
1959 DWORD MaxTextureBlendStages;
1960 DWORD MaxSimultaneousTextures;
1962 DWORD VertexProcessingCaps;
1963 DWORD MaxActiveLights;
1964 DWORD MaxUserClipPlanes;
1965 DWORD MaxVertexBlendMatrices;
1966 DWORD MaxVertexBlendMatrixIndex;
1968 float MaxPointSize;
1970 DWORD MaxPrimitiveCount;
1971 DWORD MaxVertexIndex;
1972 DWORD MaxStreams;
1973 DWORD MaxStreamStride;
1975 DWORD VertexShaderVersion;
1976 DWORD MaxVertexShaderConst;
1978 DWORD PixelShaderVersion;
1979 float PixelShader1xMaxValue;
1981 /* DX 9 */
1982 DWORD DevCaps2;
1984 float MaxNpatchTessellationLevel;
1986 DWORD DeclTypes;
1987 DWORD NumSimultaneousRTs;
1988 DWORD StretchRectFilterCaps;
1989 struct wined3d_vertex_shader_caps VS20Caps;
1990 struct wined3d_pixel_shader_caps PS20Caps;
1991 DWORD VertexTextureFilterCaps;
1992 DWORD MaxVShaderInstructionsExecuted;
1993 DWORD MaxPShaderInstructionsExecuted;
1994 DWORD MaxVertexShader30InstructionSlots;
1995 DWORD MaxPixelShader30InstructionSlots;
1997 struct wined3d_ddraw_caps ddraw_caps;
1999 BOOL shader_double_precision;
2000 BOOL viewport_array_index_any_shader;
2002 enum wined3d_feature_level max_feature_level;
2005 struct wined3d_color_key
2007 DWORD color_space_low_value; /* low boundary of color space that is to
2008 * be treated as Color Key, inclusive */
2009 DWORD color_space_high_value; /* high boundary of color space that is
2010 * to be treated as Color Key, inclusive */
2013 struct wined3d_blt_fx
2015 DWORD fx;
2016 struct wined3d_color_key dst_color_key;
2017 struct wined3d_color_key src_color_key;
2018 enum wined3d_format_id resolve_format_id;
2021 struct wined3d_buffer_desc
2023 unsigned int byte_width;
2024 unsigned int usage;
2025 unsigned int bind_flags;
2026 unsigned int access;
2027 unsigned int misc_flags;
2028 unsigned int structure_byte_stride;
2031 struct wined3d_blend_state_desc
2033 BOOL alpha_to_coverage;
2034 BOOL independent;
2035 struct wined3d_rendertarget_blend_state_desc
2037 BOOL enable;
2038 enum wined3d_blend src;
2039 enum wined3d_blend dst;
2040 enum wined3d_blend_op op;
2041 enum wined3d_blend src_alpha;
2042 enum wined3d_blend dst_alpha;
2043 enum wined3d_blend_op op_alpha;
2044 unsigned int writemask;
2045 } rt[WINED3D_MAX_RENDER_TARGETS];
2048 struct wined3d_stencil_op_desc
2050 enum wined3d_stencil_op fail_op;
2051 enum wined3d_stencil_op depth_fail_op;
2052 enum wined3d_stencil_op pass_op;
2053 enum wined3d_cmp_func func;
2056 struct wined3d_depth_stencil_state_desc
2058 BOOL depth;
2059 BOOL depth_write;
2060 enum wined3d_cmp_func depth_func;
2061 BOOL stencil;
2062 unsigned int stencil_read_mask;
2063 unsigned int stencil_write_mask;
2064 struct wined3d_stencil_op_desc front;
2065 struct wined3d_stencil_op_desc back;
2068 struct wined3d_rasterizer_state_desc
2070 enum wined3d_fill_mode fill_mode;
2071 enum wined3d_cull cull_mode;
2072 BOOL front_ccw;
2073 float depth_bias;
2074 float depth_bias_clamp;
2075 float scale_bias;
2076 BOOL depth_clip;
2077 BOOL scissor;
2078 BOOL line_antialias;
2081 struct wined3d_sampler_desc
2083 enum wined3d_texture_address address_u;
2084 enum wined3d_texture_address address_v;
2085 enum wined3d_texture_address address_w;
2086 float border_color[4];
2087 enum wined3d_texture_filter_type mag_filter;
2088 enum wined3d_texture_filter_type min_filter;
2089 enum wined3d_texture_filter_type mip_filter;
2090 float lod_bias;
2091 float min_lod;
2092 float max_lod;
2093 unsigned int mip_base_level;
2094 unsigned int max_anisotropy;
2095 BOOL compare;
2096 enum wined3d_cmp_func comparison_func;
2097 BOOL srgb_decode;
2100 struct wined3d_shader_signature_element
2102 const char *semantic_name;
2103 unsigned int semantic_idx;
2104 unsigned int stream_idx;
2105 enum wined3d_sysval_semantic sysval_semantic;
2106 enum wined3d_component_type component_type;
2107 unsigned int register_idx;
2108 DWORD mask;
2111 struct wined3d_shader_signature
2113 UINT element_count;
2114 struct wined3d_shader_signature_element *elements;
2117 struct wined3d_shader_desc
2119 const DWORD *byte_code;
2120 size_t byte_code_size;
2123 struct wined3d_stream_output_element
2125 unsigned int stream_idx;
2126 const char *semantic_name;
2127 unsigned int semantic_idx;
2128 BYTE component_idx;
2129 BYTE component_count;
2130 BYTE output_slot;
2133 struct wined3d_stream_output_desc
2135 const struct wined3d_stream_output_element *elements;
2136 unsigned int element_count;
2137 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2138 unsigned int buffer_stride_count;
2139 unsigned int rasterizer_stream_idx;
2142 struct wined3d_view_desc
2144 enum wined3d_format_id format_id;
2145 unsigned int flags;
2146 union
2148 struct
2150 unsigned int start_idx;
2151 unsigned int count;
2152 } buffer;
2153 struct
2155 unsigned int level_idx;
2156 unsigned int level_count;
2157 unsigned int layer_idx;
2158 unsigned int layer_count;
2159 } texture;
2160 } u;
2163 struct wined3d_output_desc
2165 unsigned int ordinal;
2166 WCHAR device_name[CCHDEVICENAME];
2167 RECT desktop_rect;
2168 BOOL attached_to_desktop;
2169 HMONITOR monitor;
2172 struct wined3d_stream_state
2174 struct wined3d_buffer *buffer;
2175 UINT offset;
2176 UINT stride;
2177 UINT frequency;
2178 UINT flags;
2181 struct wined3d_stateblock_state
2183 struct wined3d_vertex_declaration *vertex_declaration;
2184 struct wined3d_stream_state streams[WINED3D_MAX_STREAMS];
2185 struct wined3d_buffer *index_buffer;
2186 enum wined3d_format_id index_format;
2187 int base_vertex_index;
2189 struct wined3d_shader *vs;
2190 struct wined3d_vec4 vs_consts_f[WINED3D_MAX_VS_CONSTS_F];
2191 struct wined3d_ivec4 vs_consts_i[WINED3D_MAX_CONSTS_I];
2192 BOOL vs_consts_b[WINED3D_MAX_CONSTS_B];
2194 struct wined3d_shader *ps;
2195 struct wined3d_vec4 ps_consts_f[WINED3D_MAX_PS_CONSTS_F];
2196 struct wined3d_ivec4 ps_consts_i[WINED3D_MAX_CONSTS_I];
2197 BOOL ps_consts_b[WINED3D_MAX_CONSTS_B];
2199 DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
2200 BOOL alpha_to_coverage;
2202 struct wined3d_texture *textures[WINED3D_MAX_COMBINED_SAMPLERS];
2203 DWORD sampler_states[WINED3D_MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2204 DWORD texture_states[WINED3D_MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2206 struct wined3d_matrix transforms[WINED3D_HIGHEST_TRANSFORM_STATE + 1];
2207 struct wined3d_vec4 clip_planes[WINED3D_MAX_CLIP_DISTANCES];
2208 struct wined3d_material material;
2209 struct wined3d_viewport viewport;
2210 RECT scissor_rect;
2212 struct wined3d_light_state *light_state;
2215 struct wined3d_parent_ops
2217 void (__stdcall *wined3d_object_destroyed)(void *parent);
2220 struct wined3d;
2221 struct wined3d_adapter;
2222 struct wined3d_blend_state;
2223 struct wined3d_buffer;
2224 struct wined3d_command_list;
2225 struct wined3d_depth_stencil_state;
2226 struct wined3d_device;
2227 struct wined3d_device_context;
2228 struct wined3d_output;
2229 struct wined3d_palette;
2230 struct wined3d_query;
2231 struct wined3d_rasterizer_state;
2232 struct wined3d_rendertarget_view;
2233 struct wined3d_resource;
2234 struct wined3d_sampler;
2235 struct wined3d_shader;
2236 struct wined3d_shader_resource_view;
2237 struct wined3d_state;
2238 struct wined3d_stateblock;
2239 struct wined3d_swapchain;
2240 struct wined3d_swapchain_state;
2241 struct wined3d_texture;
2242 struct wined3d_unordered_access_view;
2243 struct wined3d_vertex_declaration;
2245 struct wined3d_device_parent
2247 const struct wined3d_device_parent_ops *ops;
2250 struct wined3d_device_parent_ops
2252 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2253 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2254 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2255 HRESULT (__cdecl *texture_sub_resource_created)(struct wined3d_device_parent *device_parent,
2256 enum wined3d_resource_type type, struct wined3d_texture *texture, unsigned int sub_resource_idx,
2257 void **parent, const struct wined3d_parent_ops **parent_ops);
2258 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2259 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2262 struct wined3d_swapchain_state_parent
2264 const struct wined3d_swapchain_state_parent_ops *ops;
2267 struct wined3d_swapchain_state_parent_ops
2269 void (__cdecl *windowed_state_changed)(struct wined3d_swapchain_state_parent *state_parent,
2270 BOOL windowed);
2273 struct wined3d_private_store
2275 struct list content;
2278 struct wined3d_private_data
2280 struct list entry;
2282 GUID tag;
2283 DWORD flags; /* DDSPD_* */
2284 DWORD size;
2285 union
2287 BYTE data[1];
2288 IUnknown *object;
2289 } content;
2292 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2294 void __stdcall wined3d_mutex_lock(void);
2295 void __stdcall wined3d_mutex_unlock(void);
2297 unsigned int __cdecl wined3d_calculate_format_pitch(const struct wined3d_adapter *adapter,
2298 enum wined3d_format_id format_id, unsigned int width);
2299 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d_adapter *adapter,
2300 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2301 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2302 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d,
2303 const struct wined3d_adapter *adapter, enum wined3d_device_type device_type,
2304 enum wined3d_format_id adapter_format_id, DWORD usage, unsigned int bind_flags,
2305 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2306 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d_output *output,
2307 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2308 enum wined3d_format_id target_format_id);
2309 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d_adapter *adapter,
2310 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2311 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2312 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d,
2313 const struct wined3d_output *output, enum wined3d_device_type device_type,
2314 enum wined3d_format_id display_format_id, enum wined3d_format_id backbuffer_format_id,
2315 BOOL windowed);
2316 struct wined3d * __cdecl wined3d_create(DWORD flags);
2317 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2318 struct wined3d_adapter * __cdecl wined3d_get_adapter(const struct wined3d *wined3d,
2319 unsigned int idx);
2320 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2321 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d_adapter *adapter,
2322 enum wined3d_device_type device_type, struct wined3d_caps *caps);
2323 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2324 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2325 BOOL __cdecl wined3d_register_window(struct wined3d *wined3d, HWND window,
2326 struct wined3d_device *device, unsigned int flags);
2327 HRESULT __cdecl wined3d_restore_display_modes(struct wined3d *wined3d);
2328 void __cdecl wined3d_unregister_windows(struct wined3d *wined3d);
2330 HRESULT __cdecl wined3d_adapter_get_identifier(const struct wined3d_adapter *adapter,
2331 DWORD flags, struct wined3d_adapter_identifier *identifier);
2332 struct wined3d_output * __cdecl wined3d_adapter_get_output(const struct wined3d_adapter *adapter,
2333 unsigned int idx);
2334 unsigned int __cdecl wined3d_adapter_get_output_count(const struct wined3d_adapter *adapter);
2336 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2337 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2338 struct wined3d_buffer **buffer);
2339 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2340 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2341 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2342 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2344 ULONG __cdecl wined3d_command_list_decref(struct wined3d_command_list *list);
2345 ULONG __cdecl wined3d_command_list_incref(struct wined3d_command_list *list);
2347 HRESULT __cdecl wined3d_deferred_context_create(struct wined3d_device *device, struct wined3d_device_context **context);
2348 void __cdecl wined3d_deferred_context_destroy(struct wined3d_device_context *context);
2349 HRESULT __cdecl wined3d_deferred_context_record_command_list(struct wined3d_device_context *context,
2350 bool restore, struct wined3d_command_list **list);
2352 HRESULT __cdecl wined3d_depth_stencil_state_create(struct wined3d_device *device,
2353 const struct wined3d_depth_stencil_state_desc *desc, void *parent,
2354 const struct wined3d_parent_ops *parent_ops, struct wined3d_depth_stencil_state **state);
2355 ULONG __cdecl wined3d_depth_stencil_state_decref(struct wined3d_depth_stencil_state *state);
2356 void * __cdecl wined3d_depth_stencil_state_get_parent(const struct wined3d_depth_stencil_state *state);
2357 ULONG __cdecl wined3d_depth_stencil_state_incref(struct wined3d_depth_stencil_state *state);
2359 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2360 void __cdecl wined3d_device_apply_stateblock(struct wined3d_device *device, struct wined3d_stateblock *stateblock);
2361 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2362 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2363 const struct wined3d_color *color, float z, DWORD stencil);
2364 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, struct wined3d_adapter *adapter,
2365 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2366 const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count,
2367 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2368 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2369 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2370 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2371 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2372 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2373 struct wined3d_clip_status *clip_status);
2374 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2375 struct wined3d_device_creation_parameters *creation_parameters);
2376 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, struct wined3d_caps *caps);
2377 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2378 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2379 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2380 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2381 struct wined3d_device_context * __cdecl wined3d_device_get_immediate_context(struct wined3d_device *device);
2382 unsigned int __cdecl wined3d_device_get_max_frame_latency(const struct wined3d_device *device);
2383 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2384 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2385 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2386 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2387 struct wined3d_state * __cdecl wined3d_device_get_state(struct wined3d_device *device);
2388 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2389 UINT swapchain_idx);
2390 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2391 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2392 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2393 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2394 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2395 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2396 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2397 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2398 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2399 wined3d_device_reset_cb callback, BOOL reset_state);
2400 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2401 const struct wined3d_clip_status *clip_status);
2402 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2403 int x_screen_space, int y_screen_space, DWORD flags);
2404 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2405 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2406 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2407 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2408 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2409 void __cdecl wined3d_device_set_max_frame_latency(struct wined3d_device *device, unsigned int max_frame_latency);
2410 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2411 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2412 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2413 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2414 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2415 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2416 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2418 HRESULT __cdecl wined3d_device_context_blt(struct wined3d_device_context *context,
2419 struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx, const RECT *dst_rect,
2420 struct wined3d_texture *src_texture, unsigned int src_sub_resource_idx, const RECT *src_rect,
2421 unsigned int flags, const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2422 HRESULT __cdecl wined3d_device_context_clear_rendertarget_view(struct wined3d_device_context *context,
2423 struct wined3d_rendertarget_view *view, const RECT *rect, unsigned int flags,
2424 const struct wined3d_color *color, float depth, unsigned int stencil);
2425 void __cdecl wined3d_device_context_clear_uav_float(struct wined3d_device_context *context,
2426 struct wined3d_unordered_access_view *view, const struct wined3d_vec4 *clear_value);
2427 void __cdecl wined3d_device_context_clear_uav_uint(struct wined3d_device_context *context,
2428 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
2429 void __cdecl wined3d_device_context_copy_resource(struct wined3d_device_context *context,
2430 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2431 HRESULT __cdecl wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context *context,
2432 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2433 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2434 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, unsigned int flags);
2435 void __cdecl wined3d_device_context_copy_uav_counter(struct wined3d_device_context *context,
2436 struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
2437 void __cdecl wined3d_device_context_dispatch(struct wined3d_device_context *context,
2438 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2439 void __cdecl wined3d_device_context_dispatch_indirect(struct wined3d_device_context *context,
2440 struct wined3d_buffer *buffer, unsigned int offset);
2441 void __cdecl wined3d_device_context_draw(struct wined3d_device_context *context, unsigned int start_vertex,
2442 unsigned int vertex_count, unsigned int start_instance, unsigned int instance_count);
2443 void __cdecl wined3d_device_context_draw_indexed(struct wined3d_device_context *context, int base_vertex_index,
2444 unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count);
2445 void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
2446 struct wined3d_buffer *buffer, unsigned int offset, bool indexed);
2447 void __cdecl wined3d_device_context_execute_command_list(struct wined3d_device_context *context,
2448 struct wined3d_command_list *list, bool restore_state);
2449 void __cdecl wined3d_device_context_flush(struct wined3d_device_context *context);
2450 void __cdecl wined3d_device_context_generate_mipmaps(struct wined3d_device_context *context,
2451 struct wined3d_shader_resource_view *view);
2452 struct wined3d_blend_state * __cdecl wined3d_device_context_get_blend_state(
2453 const struct wined3d_device_context *context, struct wined3d_color *blend_factor, unsigned int *sample_mask);
2454 struct wined3d_buffer * __cdecl wined3d_device_context_get_constant_buffer(const struct wined3d_device_context *context,
2455 enum wined3d_shader_type shader_type, unsigned int idx);
2456 struct wined3d_depth_stencil_state * __cdecl wined3d_device_context_get_depth_stencil_state(
2457 const struct wined3d_device_context *context, unsigned int *stencil_ref);
2458 struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_depth_stencil_view(
2459 const struct wined3d_device_context *context);
2460 struct wined3d_buffer * __cdecl wined3d_device_context_get_index_buffer(const struct wined3d_device_context *context,
2461 enum wined3d_format_id *format, unsigned int *offset);
2462 struct wined3d_query * __cdecl wined3d_device_context_get_predication(struct wined3d_device_context *context,
2463 BOOL *value);
2464 void __cdecl wined3d_device_context_get_primitive_type(const struct wined3d_device_context *context,
2465 enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
2466 struct wined3d_rasterizer_state * __cdecl wined3d_device_context_get_rasterizer_state(
2467 struct wined3d_device_context *context);
2468 struct wined3d_rendertarget_view * __cdecl wined3d_device_context_get_rendertarget_view(
2469 const struct wined3d_device_context *context, unsigned int view_idx);
2470 struct wined3d_sampler * __cdecl wined3d_device_context_get_sampler(const struct wined3d_device_context *context,
2471 enum wined3d_shader_type shader_type, unsigned int idx);
2472 void __cdecl wined3d_device_context_get_scissor_rects(const struct wined3d_device_context *context,
2473 unsigned int *rect_count, RECT *rects);
2474 struct wined3d_shader * __cdecl wined3d_device_context_get_shader(const struct wined3d_device_context *context,
2475 enum wined3d_shader_type type);
2476 struct wined3d_shader_resource_view * __cdecl wined3d_device_context_get_shader_resource_view(
2477 const struct wined3d_device_context *context, enum wined3d_shader_type shader_type, unsigned int idx);
2478 struct wined3d_buffer * __cdecl wined3d_device_context_get_stream_output(struct wined3d_device_context *context,
2479 unsigned int idx, unsigned int *offset);
2480 HRESULT __cdecl wined3d_device_context_get_stream_source(const struct wined3d_device_context *context,
2481 unsigned int stream_idx, struct wined3d_buffer **buffer, unsigned int *offset, unsigned int *stride);
2482 struct wined3d_unordered_access_view * __cdecl wined3d_device_context_get_unordered_access_view(
2483 const struct wined3d_device_context *context, enum wined3d_pipeline pipeline, unsigned int idx);
2484 struct wined3d_vertex_declaration * __cdecl wined3d_device_context_get_vertex_declaration(
2485 const struct wined3d_device_context *device);
2486 void __cdecl wined3d_device_context_get_viewports(const struct wined3d_device_context *context,
2487 unsigned int *viewport_count, struct wined3d_viewport *viewports);
2488 void __cdecl wined3d_device_context_issue_query(struct wined3d_device_context *context,
2489 struct wined3d_query *query, unsigned int flags);
2490 HRESULT __cdecl wined3d_device_context_map(struct wined3d_device_context *context,
2491 struct wined3d_resource *resource, unsigned int sub_resource_idx,
2492 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, unsigned int flags);
2493 void __cdecl wined3d_device_context_reset_state(struct wined3d_device_context *context);
2494 void __cdecl wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
2495 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
2496 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, enum wined3d_format_id format_id);
2497 void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
2498 struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask);
2499 void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
2500 enum wined3d_shader_type type, unsigned int idx, struct wined3d_buffer *buffer);
2501 void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context *context,
2502 struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref);
2503 HRESULT __cdecl wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context *context,
2504 struct wined3d_rendertarget_view *view);
2505 void __cdecl wined3d_device_context_set_index_buffer(struct wined3d_device_context *context,
2506 struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset);
2507 void __cdecl wined3d_device_context_set_predication(struct wined3d_device_context *context,
2508 struct wined3d_query *predicate, BOOL value);
2509 void __cdecl wined3d_device_context_set_primitive_type(struct wined3d_device_context *context,
2510 enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
2511 void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
2512 struct wined3d_rasterizer_state *rasterizer_state);
2513 HRESULT __cdecl wined3d_device_context_set_rendertarget_view(struct wined3d_device_context *context,
2514 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2515 void __cdecl wined3d_device_context_set_sampler(struct wined3d_device_context *context,
2516 enum wined3d_shader_type type, unsigned int idx, struct wined3d_sampler *sampler);
2517 void __cdecl wined3d_device_context_set_scissor_rects(struct wined3d_device_context *context, unsigned int rect_count,
2518 const RECT *rects);
2519 void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *context,
2520 enum wined3d_shader_type type, struct wined3d_shader *shader);
2521 void __cdecl wined3d_device_context_set_shader_resource_view(struct wined3d_device_context *context,
2522 enum wined3d_shader_type type, unsigned int idx, struct wined3d_shader_resource_view *view);
2523 void __cdecl wined3d_device_context_set_state(struct wined3d_device_context *context, struct wined3d_state *state);
2524 void __cdecl wined3d_device_context_set_stream_output(struct wined3d_device_context *context, unsigned int idx,
2525 struct wined3d_buffer *buffer, unsigned int offset);
2526 HRESULT __cdecl wined3d_device_context_set_stream_source(struct wined3d_device_context *context,
2527 unsigned int stream_idx, struct wined3d_buffer *buffer, unsigned int offset, unsigned int stride);
2528 void __cdecl wined3d_device_context_set_unordered_access_view(struct wined3d_device_context *context,
2529 enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
2530 unsigned int initial_count);
2531 void __cdecl wined3d_device_context_set_vertex_declaration(struct wined3d_device_context *context,
2532 struct wined3d_vertex_declaration *declaration);
2533 void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
2534 const struct wined3d_viewport *viewports);
2535 HRESULT __cdecl wined3d_device_context_unmap(struct wined3d_device_context *context,
2536 struct wined3d_resource *resource, unsigned int sub_resource_idx);
2537 void __cdecl wined3d_device_context_update_sub_resource(struct wined3d_device_context *context,
2538 struct wined3d_resource *resource, unsigned int sub_resource_idx, const struct wined3d_box *box,
2539 const void *data, unsigned int row_pitch, unsigned int depth_pitch, unsigned int flags);
2541 HRESULT __cdecl wined3d_output_find_closest_matching_mode(const struct wined3d_output *output,
2542 struct wined3d_display_mode *mode);
2543 struct wined3d_adapter * __cdecl wined3d_output_get_adapter(const struct wined3d_output *output);
2544 HRESULT __cdecl wined3d_output_get_desc(const struct wined3d_output *output,
2545 struct wined3d_output_desc *desc);
2546 HRESULT __cdecl wined3d_output_get_display_mode(const struct wined3d_output *output,
2547 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2548 HRESULT __cdecl wined3d_output_get_mode(const struct wined3d_output *output,
2549 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2550 unsigned int mode_idx, struct wined3d_display_mode *mode);
2551 unsigned int __cdecl wined3d_output_get_mode_count(const struct wined3d_output *output,
2552 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2553 HRESULT __cdecl wined3d_output_get_raster_status(const struct wined3d_output *output,
2554 struct wined3d_raster_status *raster_status);
2555 void __cdecl wined3d_output_release_ownership(const struct wined3d_output *output);
2556 HRESULT __cdecl wined3d_output_set_display_mode(struct wined3d_output *output,
2557 const struct wined3d_display_mode *mode);
2558 HRESULT __cdecl wined3d_output_set_gamma_ramp(struct wined3d_output *output, const struct wined3d_gamma_ramp *ramp);
2559 HRESULT __cdecl wined3d_output_take_ownership(const struct wined3d_output *output, BOOL exclusive);
2561 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2562 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2563 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2564 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2565 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2566 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2567 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2568 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2569 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2571 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
2572 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2573 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2574 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2575 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2576 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2577 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2578 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2579 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2581 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2583 list_init(&store->content);
2586 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2587 const struct wined3d_private_store *store, const GUID *tag)
2589 struct wined3d_private_data *data;
2590 struct list *entry;
2592 LIST_FOR_EACH(entry, &store->content)
2594 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2595 if (IsEqualGUID(&data->tag, tag))
2596 return data;
2598 return NULL;
2601 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2602 struct wined3d_private_data *entry)
2604 if (entry->flags & WINED3DSPD_IUNKNOWN)
2605 IUnknown_Release(entry->content.object);
2606 list_remove(&entry->entry);
2607 HeapFree(GetProcessHeap(), 0, entry);
2610 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2612 struct wined3d_private_data *data;
2613 struct list *e1, *e2;
2615 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2617 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2618 wined3d_private_store_free_private_data(store, data);
2622 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2623 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2625 struct wined3d_private_data *d, *old;
2626 const void *ptr = data;
2628 if (flags & WINED3DSPD_IUNKNOWN)
2630 if (data_size != sizeof(IUnknown *))
2631 return WINED3DERR_INVALIDCALL;
2632 ptr = &data;
2635 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2636 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2637 return E_OUTOFMEMORY;
2639 d->tag = *guid;
2640 d->flags = flags;
2641 d->size = data_size;
2643 memcpy(d->content.data, ptr, data_size);
2644 if (flags & WINED3DSPD_IUNKNOWN)
2645 IUnknown_AddRef(d->content.object);
2647 old = wined3d_private_store_get_private_data(store, guid);
2648 if (old)
2649 wined3d_private_store_free_private_data(store, old);
2650 list_add_tail(&store->content, &d->entry);
2652 return WINED3D_OK;
2655 HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
2656 const struct wined3d_blend_state_desc *desc, void *parent,
2657 const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
2658 ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
2659 void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
2660 ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
2662 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2663 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2664 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2665 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2666 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2667 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2669 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2670 struct wined3d_resource_desc *desc);
2671 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2672 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2673 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2674 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2675 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2676 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2677 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2678 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2680 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2681 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2682 struct wined3d_rendertarget_view **view);
2683 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2684 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2685 struct wined3d_rendertarget_view **view);
2686 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2687 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2688 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2689 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2690 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2691 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2693 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2694 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2695 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2696 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2697 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2699 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2700 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2701 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2702 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2703 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2704 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2705 struct wined3d_shader **shader);
2706 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2707 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2708 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2709 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2710 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2711 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2712 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2713 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2714 void *byte_code, UINT *byte_code_size);
2715 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2716 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2717 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2718 UINT start_idx, const float *src_data, UINT vector4f_count);
2720 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2721 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2722 struct wined3d_shader_resource_view **view);
2723 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2724 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2725 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2727 HRESULT __cdecl wined3d_state_create(struct wined3d_device *device,
2728 const enum wined3d_feature_level *levels, unsigned int level_count, struct wined3d_state **state);
2729 void __cdecl wined3d_state_destroy(struct wined3d_state *state);
2730 enum wined3d_feature_level __cdecl wined3d_state_get_feature_level(const struct wined3d_state *state);
2732 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock,
2733 struct wined3d_stateblock *device_state);
2734 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock,
2735 const struct wined3d_stateblock *device_state);
2736 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device, const struct wined3d_stateblock *device_state,
2737 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2738 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2739 HRESULT __cdecl wined3d_stateblock_get_light(const struct wined3d_stateblock *stateblock,
2740 UINT light_idx, struct wined3d_light *light, BOOL *enabled);
2741 const struct wined3d_stateblock_state * __cdecl wined3d_stateblock_get_state(const struct wined3d_stateblock *stateblock);
2742 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2743 void __cdecl wined3d_stateblock_init_contained_states(struct wined3d_stateblock *stateblock);
2744 void __cdecl wined3d_stateblock_multiply_transform(struct wined3d_stateblock *stateblock,
2745 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2746 void __cdecl wined3d_stateblock_reset(struct wined3d_stateblock *stateblock);
2747 void __cdecl wined3d_stateblock_set_base_vertex_index(struct wined3d_stateblock *stateblock, INT base_index);
2748 HRESULT __cdecl wined3d_stateblock_set_clip_plane(struct wined3d_stateblock *stateblock,
2749 UINT plane_idx, const struct wined3d_vec4 *plane);
2750 void __cdecl wined3d_stateblock_set_index_buffer(struct wined3d_stateblock *stateblock,
2751 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id);
2752 HRESULT __cdecl wined3d_stateblock_set_light(struct wined3d_stateblock *stateblock,
2753 UINT light_idx, const struct wined3d_light *light);
2754 HRESULT __cdecl wined3d_stateblock_set_light_enable(struct wined3d_stateblock *stateblock, UINT light_idx, BOOL enable);
2755 void __cdecl wined3d_stateblock_set_material(struct wined3d_stateblock *stateblock, const struct wined3d_material *material);
2756 void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
2757 HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
2758 unsigned int start_idx, unsigned int count, const BOOL *constants);
2759 HRESULT __cdecl wined3d_stateblock_set_ps_consts_f(struct wined3d_stateblock *stateblock,
2760 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2761 HRESULT __cdecl wined3d_stateblock_set_ps_consts_i(struct wined3d_stateblock *stateblock,
2762 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2763 void __cdecl wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateblock,
2764 enum wined3d_render_state state, DWORD value);
2765 void __cdecl wined3d_stateblock_set_sampler_state(struct wined3d_stateblock *stateblock,
2766 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2767 void __cdecl wined3d_stateblock_set_scissor_rect(struct wined3d_stateblock *stateblock, const RECT *rect);
2768 HRESULT __cdecl wined3d_stateblock_set_stream_source(struct wined3d_stateblock *stateblock,
2769 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2770 HRESULT __cdecl wined3d_stateblock_set_stream_source_freq(struct wined3d_stateblock *stateblock, UINT stream_idx, UINT divider);
2771 void __cdecl wined3d_stateblock_set_texture(struct wined3d_stateblock *stateblock, UINT stage, struct wined3d_texture *texture);
2772 void __cdecl wined3d_stateblock_set_texture_stage_state(struct wined3d_stateblock *stateblock,
2773 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2774 void __cdecl wined3d_stateblock_set_transform(struct wined3d_stateblock *stateblock,
2775 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2776 void __cdecl wined3d_stateblock_set_vertex_declaration(struct wined3d_stateblock *stateblock,
2777 struct wined3d_vertex_declaration *declaration);
2778 void __cdecl wined3d_stateblock_set_vertex_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
2779 void __cdecl wined3d_stateblock_set_viewport(struct wined3d_stateblock *stateblock, const struct wined3d_viewport *viewport);
2780 HRESULT __cdecl wined3d_stateblock_set_vs_consts_b(struct wined3d_stateblock *stateblock,
2781 unsigned int start_idx, unsigned int count, const BOOL *constants);
2782 HRESULT __cdecl wined3d_stateblock_set_vs_consts_f(struct wined3d_stateblock *stateblock,
2783 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2784 HRESULT __cdecl wined3d_stateblock_set_vs_consts_i(struct wined3d_stateblock *stateblock,
2785 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2787 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device,
2788 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain_state_parent *state_parent,
2789 void *parent, const struct wined3d_parent_ops *parent_ops,
2790 struct wined3d_swapchain **swapchain);
2791 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2792 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2793 UINT backbuffer_idx);
2794 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2795 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2796 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2797 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2798 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2799 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2800 struct wined3d_gamma_ramp *ramp);
2801 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2802 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2803 struct wined3d_swapchain_desc *desc);
2804 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2805 struct wined3d_raster_status *raster_status);
2806 struct wined3d_swapchain_state * __cdecl wined3d_swapchain_get_state(struct wined3d_swapchain *swapchain);
2807 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2808 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2809 const RECT *dst_rect, HWND dst_window_override, unsigned int swap_interval, DWORD flags);
2810 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2811 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2812 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2813 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2814 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2815 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2816 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2818 HRESULT __cdecl wined3d_swapchain_state_create(const struct wined3d_swapchain_desc *desc,
2819 HWND window, struct wined3d *wined3d, struct wined3d_swapchain_state_parent *state_parent,
2820 struct wined3d_swapchain_state **state);
2821 void __cdecl wined3d_swapchain_state_destroy(struct wined3d_swapchain_state *state);
2822 BOOL __cdecl wined3d_swapchain_state_is_windowed(const struct wined3d_swapchain_state *state);
2823 HRESULT __cdecl wined3d_swapchain_state_resize_target(struct wined3d_swapchain_state *state,
2824 const struct wined3d_display_mode *mode);
2825 HRESULT __cdecl wined3d_swapchain_state_set_fullscreen(struct wined3d_swapchain_state *state,
2826 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2828 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2829 UINT layer, const struct wined3d_box *dirty_region);
2830 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2831 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2832 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2833 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2834 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2835 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2836 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2837 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2838 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2839 unsigned int sub_resource_idx, LONG *x, LONG *y);
2840 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2841 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2842 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2843 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2844 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2845 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2846 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2847 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2848 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2849 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2850 DWORD flags, const struct wined3d_color_key *color_key);
2851 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2852 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2853 unsigned int sub_resource_idx, LONG x, LONG y);
2854 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2855 unsigned int sub_resource_idx, void *parent);
2856 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2857 UINT width, UINT height, enum wined3d_format_id format_id,
2858 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2859 void *mem, UINT pitch);
2860 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2861 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2862 const RECT *dst_rect, DWORD flags);
2864 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2865 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2866 struct wined3d_unordered_access_view **view);
2867 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2868 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2869 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2871 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2872 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2873 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2874 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2875 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2876 struct wined3d_vertex_declaration **declaration);
2877 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2878 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2879 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2881 HRESULT __cdecl wined3d_extract_shader_input_signature_from_dxbc(struct wined3d_shader_signature *signature,
2882 const void *byte_code, SIZE_T byte_code_size);
2884 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2885 static inline unsigned int wined3d_log2i(unsigned int x)
2887 #if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
2888 return __builtin_clz(x) ^ 0x1f;
2889 #else
2890 static const unsigned int l[] =
2892 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2893 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2894 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2895 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2896 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2897 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2898 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2899 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2900 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2901 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2902 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2903 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2904 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2905 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2906 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2907 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2909 unsigned int i;
2911 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2912 #endif
2915 static inline int wined3d_bit_scan(unsigned int *x)
2917 int bit_offset;
2918 #if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3)))
2919 bit_offset = __builtin_ffs(*x) - 1;
2920 #else
2921 for (bit_offset = 0; bit_offset < 32; bit_offset++)
2922 if (*x & (1u << bit_offset)) break;
2923 #endif
2924 *x ^= 1u << bit_offset;
2925 return bit_offset;
2928 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2929 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2931 box->left = left;
2932 box->top = top;
2933 box->right = right;
2934 box->bottom = bottom;
2935 box->front = front;
2936 box->back = back;
2939 #endif /* __WINE_WINED3D_H */