2 * Copyright 2008-2012 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #define NONAMELESSUNION
21 #define WINE_NO_NAMELESS_EXTENSION
22 #include "d3d11_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
26 static BOOL
d3d_array_reserve(void **elements
, SIZE_T
*capacity
, SIZE_T count
, SIZE_T size
)
28 SIZE_T max_capacity
, new_capacity
;
31 if (count
<= *capacity
)
34 max_capacity
= ~(SIZE_T
)0 / size
;
35 if (count
> max_capacity
)
38 new_capacity
= max(1, *capacity
);
39 while (new_capacity
< count
&& new_capacity
<= max_capacity
/ 2)
41 if (new_capacity
< count
)
44 if (!(new_elements
= heap_realloc(*elements
, new_capacity
* size
)))
47 *elements
= new_elements
;
48 *capacity
= new_capacity
;
52 static void STDMETHODCALLTYPE
d3d_null_wined3d_object_destroyed(void *parent
) {}
54 static const struct wined3d_parent_ops d3d_null_wined3d_parent_ops
=
56 d3d_null_wined3d_object_destroyed
,
59 static inline BOOL
d3d_device_is_d3d10_active(struct d3d_device
*device
)
62 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device
)
63 || IsEqualGUID(&device
->state
->emulated_interface
, &IID_ID3D10Device1
);
66 static D3D_FEATURE_LEVEL
d3d_feature_level_from_wined3d(enum wined3d_feature_level level
)
68 return (D3D_FEATURE_LEVEL
)level
;
71 /* ID3DDeviceContextState methods */
73 static inline struct d3d_device_context_state
*impl_from_ID3DDeviceContextState(ID3DDeviceContextState
*iface
)
75 return CONTAINING_RECORD(iface
, struct d3d_device_context_state
, ID3DDeviceContextState_iface
);
78 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_QueryInterface(ID3DDeviceContextState
*iface
,
79 REFIID iid
, void **out
)
81 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
83 if (IsEqualGUID(iid
, &IID_ID3DDeviceContextState
)
84 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
85 || IsEqualGUID(iid
, &IID_IUnknown
))
87 ID3DDeviceContextState_AddRef(iface
);
92 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
98 static ULONG
d3d_device_context_state_private_addref(struct d3d_device_context_state
*state
)
100 ULONG refcount
= InterlockedIncrement(&state
->private_refcount
);
102 TRACE("%p increasing private refcount to %u.\n", state
, refcount
);
107 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_AddRef(ID3DDeviceContextState
*iface
)
109 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
110 ULONG refcount
= InterlockedIncrement(&state
->refcount
);
112 TRACE("%p increasing refcount to %u.\n", state
, refcount
);
116 d3d_device_context_state_private_addref(state
);
117 ID3D11Device2_AddRef(state
->device
);
123 static void d3d_device_remove_context_state(struct d3d_device
*device
, struct d3d_device_context_state
*state
)
127 for (i
= 0; i
< device
->context_state_count
; ++i
)
129 if (device
->context_states
[i
] != state
)
132 if (i
!= device
->context_state_count
- 1)
133 device
->context_states
[i
] = device
->context_states
[device
->context_state_count
- 1];
134 --device
->context_state_count
;
139 static void d3d_device_context_state_private_release(struct d3d_device_context_state
*state
)
141 ULONG refcount
= InterlockedDecrement(&state
->private_refcount
);
142 struct d3d_device_context_state_entry
*entry
;
143 struct d3d_device
*device
;
146 TRACE("%p decreasing private refcount to %u.\n", state
, refcount
);
150 wined3d_private_store_cleanup(&state
->private_store
);
151 for (i
= 0; i
< state
->entry_count
; ++i
)
153 entry
= &state
->entries
[i
];
154 device
= entry
->device
;
156 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
157 wined3d_state_destroy(entry
->wined3d_state
);
159 d3d_device_remove_context_state(device
, state
);
161 heap_free(state
->entries
);
162 wined3d_device_decref(state
->wined3d_device
);
167 static ULONG STDMETHODCALLTYPE
d3d_device_context_state_Release(ID3DDeviceContextState
*iface
)
169 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
170 ULONG refcount
= InterlockedDecrement(&state
->refcount
);
172 TRACE("%p decreasing refcount to %u.\n", state
, refcount
);
176 ID3D11Device2_Release(state
->device
);
177 d3d_device_context_state_private_release(state
);
183 static void STDMETHODCALLTYPE
d3d_device_context_state_GetDevice(ID3DDeviceContextState
*iface
, ID3D11Device
**device
)
185 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
187 TRACE("iface %p, device %p.\n", iface
, device
);
189 *device
= (ID3D11Device
*)state
->device
;
190 ID3D11Device_AddRef(*device
);
193 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_GetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
194 UINT
*data_size
, void *data
)
196 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
198 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
200 return d3d_get_private_data(&state
->private_store
, guid
, data_size
, data
);
203 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateData(ID3DDeviceContextState
*iface
, REFGUID guid
,
204 UINT data_size
, const void *data
)
206 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
208 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
210 return d3d_set_private_data(&state
->private_store
, guid
, data_size
, data
);
213 static HRESULT STDMETHODCALLTYPE
d3d_device_context_state_SetPrivateDataInterface(ID3DDeviceContextState
*iface
,
214 REFGUID guid
, const IUnknown
*data
)
216 struct d3d_device_context_state
*state
= impl_from_ID3DDeviceContextState(iface
);
218 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
220 return d3d_set_private_data_interface(&state
->private_store
, guid
, data
);
223 static const struct ID3DDeviceContextStateVtbl d3d_device_context_state_vtbl
=
225 /* IUnknown methods */
226 d3d_device_context_state_QueryInterface
,
227 d3d_device_context_state_AddRef
,
228 d3d_device_context_state_Release
,
229 /* ID3D11DeviceChild methods */
230 d3d_device_context_state_GetDevice
,
231 d3d_device_context_state_GetPrivateData
,
232 d3d_device_context_state_SetPrivateData
,
233 d3d_device_context_state_SetPrivateDataInterface
,
234 /* ID3DDeviceContextState methods */
237 static struct d3d_device_context_state_entry
*d3d_device_context_state_get_entry(
238 struct d3d_device_context_state
*state
, struct d3d_device
*device
)
242 for (i
= 0; i
< state
->entry_count
; ++i
)
244 if (state
->entries
[i
].device
== device
)
245 return &state
->entries
[i
];
251 static BOOL
d3d_device_context_state_add_entry(struct d3d_device_context_state
*state
,
252 struct d3d_device
*device
, struct wined3d_state
*wined3d_state
)
254 struct d3d_device_context_state_entry
*entry
;
256 if (!d3d_array_reserve((void **)&state
->entries
, &state
->entries_size
,
257 state
->entry_count
+ 1, sizeof(*state
->entries
)))
260 if (!d3d_array_reserve((void **)&device
->context_states
, &device
->context_states_size
,
261 device
->context_state_count
+ 1, sizeof(*device
->context_states
)))
264 entry
= &state
->entries
[state
->entry_count
++];
265 entry
->device
= device
;
266 entry
->wined3d_state
= wined3d_state
;
268 device
->context_states
[device
->context_state_count
++] = state
;
273 static void d3d_device_context_state_remove_entry(struct d3d_device_context_state
*state
, struct d3d_device
*device
)
275 struct d3d_device_context_state_entry
*entry
;
278 for (i
= 0; i
< state
->entry_count
; ++i
)
280 entry
= &state
->entries
[i
];
281 if (entry
->device
!= device
)
284 if (entry
->wined3d_state
!= wined3d_device_get_state(device
->wined3d_device
))
285 wined3d_state_destroy(entry
->wined3d_state
);
287 if (i
!= state
->entry_count
)
288 state
->entries
[i
] = state
->entries
[state
->entry_count
- 1];
289 --state
->entry_count
;
295 static struct wined3d_state
*d3d_device_context_state_get_wined3d_state(struct d3d_device_context_state
*state
,
296 struct d3d_device
*device
)
298 struct d3d_device_context_state_entry
*entry
;
299 struct wined3d_state
*wined3d_state
;
301 if ((entry
= d3d_device_context_state_get_entry(state
, device
)))
302 return entry
->wined3d_state
;
304 if (FAILED(wined3d_state_create(device
->wined3d_device
,
305 (enum wined3d_feature_level
*)&state
->feature_level
, 1, &wined3d_state
)))
308 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
310 wined3d_state_destroy(wined3d_state
);
314 return wined3d_state
;
317 static void d3d_device_context_state_init(struct d3d_device_context_state
*state
,
318 struct d3d_device
*device
, D3D_FEATURE_LEVEL feature_level
, REFIID emulated_interface
)
320 state
->ID3DDeviceContextState_iface
.lpVtbl
= &d3d_device_context_state_vtbl
;
321 state
->refcount
= state
->private_refcount
= 0;
323 wined3d_private_store_init(&state
->private_store
);
325 state
->feature_level
= feature_level
;
326 state
->emulated_interface
= *emulated_interface
;
327 wined3d_device_incref(state
->wined3d_device
= device
->wined3d_device
);
328 state
->device
= &device
->ID3D11Device2_iface
;
330 d3d_device_context_state_AddRef(&state
->ID3DDeviceContextState_iface
);
333 /* ID3D11CommandList methods */
335 static inline struct d3d11_command_list
*impl_from_ID3D11CommandList(ID3D11CommandList
*iface
)
337 return CONTAINING_RECORD(iface
, struct d3d11_command_list
, ID3D11CommandList_iface
);
340 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_QueryInterface(ID3D11CommandList
*iface
, REFIID iid
, void **out
)
342 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
344 if (IsEqualGUID(iid
, &IID_ID3D11CommandList
)
345 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
346 || IsEqualGUID(iid
, &IID_IUnknown
))
348 ID3D11CommandList_AddRef(iface
);
353 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
356 return E_NOINTERFACE
;
359 static ULONG STDMETHODCALLTYPE
d3d11_command_list_AddRef(ID3D11CommandList
*iface
)
361 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
362 ULONG refcount
= InterlockedIncrement(&list
->refcount
);
364 TRACE("%p increasing refcount to %u.\n", list
, refcount
);
369 static ULONG STDMETHODCALLTYPE
d3d11_command_list_Release(ID3D11CommandList
*iface
)
371 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
372 ULONG refcount
= InterlockedDecrement(&list
->refcount
);
374 TRACE("%p decreasing refcount to %u.\n", list
, refcount
);
378 wined3d_mutex_lock();
379 wined3d_command_list_decref(list
->wined3d_list
);
380 wined3d_mutex_unlock();
381 wined3d_private_store_cleanup(&list
->private_store
);
382 ID3D11Device2_Release(list
->device
);
389 static void STDMETHODCALLTYPE
d3d11_command_list_GetDevice(ID3D11CommandList
*iface
, ID3D11Device
**device
)
391 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
393 TRACE("iface %p, device %p.\n", iface
, device
);
395 *device
= (ID3D11Device
*)list
->device
;
396 ID3D11Device2_AddRef(list
->device
);
399 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_GetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
400 UINT
*data_size
, void *data
)
402 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
404 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
406 return d3d_get_private_data(&list
->private_store
, guid
, data_size
, data
);
409 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateData(ID3D11CommandList
*iface
, REFGUID guid
,
410 UINT data_size
, const void *data
)
412 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
414 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
416 return d3d_set_private_data(&list
->private_store
, guid
, data_size
, data
);
419 static HRESULT STDMETHODCALLTYPE
d3d11_command_list_SetPrivateDataInterface(ID3D11CommandList
*iface
,
420 REFGUID guid
, const IUnknown
*data
)
422 struct d3d11_command_list
*list
= impl_from_ID3D11CommandList(iface
);
424 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
426 return d3d_set_private_data_interface(&list
->private_store
, guid
, data
);
429 static UINT STDMETHODCALLTYPE
d3d11_command_list_GetContextFlags(ID3D11CommandList
*iface
)
431 TRACE("iface %p.\n", iface
);
436 static const struct ID3D11CommandListVtbl d3d11_command_list_vtbl
=
438 /* IUnknown methods */
439 d3d11_command_list_QueryInterface
,
440 d3d11_command_list_AddRef
,
441 d3d11_command_list_Release
,
442 /* ID3D11DeviceChild methods */
443 d3d11_command_list_GetDevice
,
444 d3d11_command_list_GetPrivateData
,
445 d3d11_command_list_SetPrivateData
,
446 d3d11_command_list_SetPrivateDataInterface
,
447 /* ID3D11CommandList methods */
448 d3d11_command_list_GetContextFlags
,
451 static struct d3d11_command_list
*unsafe_impl_from_ID3D11CommandList(ID3D11CommandList
*iface
)
455 assert(iface
->lpVtbl
== &d3d11_command_list_vtbl
);
456 return impl_from_ID3D11CommandList(iface
);
459 static void d3d11_device_context_cleanup(struct d3d11_device_context
*context
)
461 wined3d_private_store_cleanup(&context
->private_store
);
464 /* ID3D11DeviceContext - immediate context methods */
466 static inline struct d3d11_device_context
*impl_from_ID3D11DeviceContext1(ID3D11DeviceContext1
*iface
)
468 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11DeviceContext1_iface
);
471 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_QueryInterface(ID3D11DeviceContext1
*iface
,
472 REFIID iid
, void **out
)
474 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
476 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
478 if (IsEqualGUID(iid
, &IID_ID3D11DeviceContext1
)
479 || IsEqualGUID(iid
, &IID_ID3D11DeviceContext
)
480 || IsEqualGUID(iid
, &IID_ID3D11DeviceChild
)
481 || IsEqualGUID(iid
, &IID_IUnknown
))
483 *out
= &context
->ID3D11DeviceContext1_iface
;
485 else if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
&& IsEqualGUID(iid
, &IID_ID3D11Multithread
))
487 *out
= &context
->ID3D11Multithread_iface
;
491 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid
));
493 return E_NOINTERFACE
;
496 ID3D11DeviceContext1_AddRef(iface
);
500 static ULONG STDMETHODCALLTYPE
d3d11_device_context_AddRef(ID3D11DeviceContext1
*iface
)
502 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
503 ULONG refcount
= InterlockedIncrement(&context
->refcount
);
505 TRACE("%p increasing refcount to %u.\n", context
, refcount
);
509 ID3D11Device2_AddRef(&context
->device
->ID3D11Device2_iface
);
515 static ULONG STDMETHODCALLTYPE
d3d11_device_context_Release(ID3D11DeviceContext1
*iface
)
517 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
518 ULONG refcount
= InterlockedDecrement(&context
->refcount
);
520 TRACE("%p decreasing refcount to %u.\n", context
, refcount
);
524 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
526 wined3d_deferred_context_destroy(context
->wined3d_context
);
527 d3d11_device_context_cleanup(context
);
530 ID3D11Device2_Release(&context
->device
->ID3D11Device2_iface
);
536 static void d3d11_device_context_get_constant_buffers(ID3D11DeviceContext1
*iface
,
537 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
539 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
542 wined3d_mutex_lock();
543 for (i
= 0; i
< buffer_count
; ++i
)
545 struct wined3d_buffer
*wined3d_buffer
;
546 struct d3d_buffer
*buffer_impl
;
548 if (!(wined3d_buffer
= wined3d_device_context_get_constant_buffer(context
->wined3d_context
,
549 type
, start_slot
+ i
)))
555 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
556 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
557 ID3D11Buffer_AddRef(buffers
[i
]);
559 wined3d_mutex_unlock();
562 static void d3d11_device_context_set_constant_buffers(ID3D11DeviceContext1
*iface
,
563 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
565 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
568 wined3d_mutex_lock();
569 for (i
= 0; i
< buffer_count
; ++i
)
571 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
573 wined3d_device_context_set_constant_buffer(context
->wined3d_context
, type
, start_slot
+ i
,
574 buffer
? buffer
->wined3d_buffer
: NULL
);
576 wined3d_mutex_unlock();
579 static void STDMETHODCALLTYPE
d3d11_device_context_GetDevice(ID3D11DeviceContext1
*iface
, ID3D11Device
**device
)
581 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
583 TRACE("iface %p, device %p.\n", iface
, device
);
585 *device
= (ID3D11Device
*)&context
->device
->ID3D11Device2_iface
;
586 ID3D11Device_AddRef(*device
);
589 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
590 UINT
*data_size
, void *data
)
592 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
594 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
596 return d3d_get_private_data(&context
->private_store
, guid
, data_size
, data
);
599 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateData(ID3D11DeviceContext1
*iface
, REFGUID guid
,
600 UINT data_size
, const void *data
)
602 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
604 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
606 return d3d_set_private_data(&context
->private_store
, guid
, data_size
, data
);
609 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_SetPrivateDataInterface(ID3D11DeviceContext1
*iface
,
610 REFGUID guid
, const IUnknown
*data
)
612 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
614 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
616 return d3d_set_private_data_interface(&context
->private_store
, guid
, data
);
619 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
620 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
622 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
623 iface
, start_slot
, buffer_count
, buffers
);
625 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
626 buffer_count
, buffers
);
629 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShaderResources(ID3D11DeviceContext1
*iface
,
630 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
632 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
635 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
636 iface
, start_slot
, view_count
, views
);
638 wined3d_mutex_lock();
639 for (i
= 0; i
< view_count
; ++i
)
641 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
643 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
644 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
646 wined3d_mutex_unlock();
649 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetShader(ID3D11DeviceContext1
*iface
,
650 ID3D11PixelShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
652 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
653 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D11PixelShader(shader
);
655 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
656 iface
, shader
, class_instances
, class_instance_count
);
659 FIXME("Dynamic linking is not implemented yet.\n");
661 wined3d_mutex_lock();
662 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
,
663 ps
? ps
->wined3d_shader
: NULL
);
664 wined3d_mutex_unlock();
667 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetSamplers(ID3D11DeviceContext1
*iface
,
668 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
670 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
673 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
674 iface
, start_slot
, sampler_count
, samplers
);
676 wined3d_mutex_lock();
677 for (i
= 0; i
< sampler_count
; ++i
)
679 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
681 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
,
682 sampler
? sampler
->wined3d_sampler
: NULL
);
684 wined3d_mutex_unlock();
687 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShader(ID3D11DeviceContext1
*iface
,
688 ID3D11VertexShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
690 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
691 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D11VertexShader(shader
);
693 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
694 iface
, shader
, class_instances
, class_instance_count
);
697 FIXME("Dynamic linking is not implemented yet.\n");
699 wined3d_mutex_lock();
700 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
701 vs
? vs
->wined3d_shader
: NULL
);
702 wined3d_mutex_unlock();
705 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexed(ID3D11DeviceContext1
*iface
,
706 UINT index_count
, UINT start_index_location
, INT base_vertex_location
)
708 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
710 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
711 iface
, index_count
, start_index_location
, base_vertex_location
);
713 wined3d_mutex_lock();
714 wined3d_device_context_draw_indexed(context
->wined3d_context
,
715 base_vertex_location
, start_index_location
, index_count
, 0, 0);
716 wined3d_mutex_unlock();
719 static void STDMETHODCALLTYPE
d3d11_device_context_Draw(ID3D11DeviceContext1
*iface
,
720 UINT vertex_count
, UINT start_vertex_location
)
722 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
724 TRACE("iface %p, vertex_count %u, start_vertex_location %u.\n",
725 iface
, vertex_count
, start_vertex_location
);
727 wined3d_mutex_lock();
728 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
729 wined3d_mutex_unlock();
732 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_Map(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
733 UINT subresource_idx
, D3D11_MAP map_type
, UINT map_flags
, D3D11_MAPPED_SUBRESOURCE
*mapped_subresource
)
735 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
736 struct wined3d_resource
*wined3d_resource
;
737 struct wined3d_map_desc map_desc
;
740 TRACE("iface %p, resource %p, subresource_idx %u, map_type %u, map_flags %#x, mapped_subresource %p.\n",
741 iface
, resource
, subresource_idx
, map_type
, map_flags
, mapped_subresource
);
744 FIXME("Ignoring map_flags %#x.\n", map_flags
);
746 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
748 wined3d_mutex_lock();
749 hr
= wined3d_device_context_map(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
750 &map_desc
, NULL
, wined3d_map_flags_from_d3d11_map_type(map_type
));
751 wined3d_mutex_unlock();
753 mapped_subresource
->pData
= map_desc
.data
;
754 mapped_subresource
->RowPitch
= map_desc
.row_pitch
;
755 mapped_subresource
->DepthPitch
= map_desc
.slice_pitch
;
760 static void STDMETHODCALLTYPE
d3d11_device_context_Unmap(ID3D11DeviceContext1
*iface
, ID3D11Resource
*resource
,
761 UINT subresource_idx
)
763 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
764 struct wined3d_resource
*wined3d_resource
;
766 TRACE("iface %p, resource %p, subresource_idx %u.\n", iface
, resource
, subresource_idx
);
768 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
770 wined3d_mutex_lock();
771 wined3d_device_context_unmap(context
->wined3d_context
, wined3d_resource
, subresource_idx
);
772 wined3d_mutex_unlock();
775 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
776 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
778 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
779 iface
, start_slot
, buffer_count
, buffers
);
781 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
782 buffer_count
, buffers
);
785 static void STDMETHODCALLTYPE
d3d11_device_context_IASetInputLayout(ID3D11DeviceContext1
*iface
,
786 ID3D11InputLayout
*input_layout
)
788 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
789 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D11InputLayout(input_layout
);
791 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
793 wined3d_mutex_lock();
794 wined3d_device_context_set_vertex_declaration(context
->wined3d_context
, layout
? layout
->wined3d_decl
: NULL
);
795 wined3d_mutex_unlock();
798 static void STDMETHODCALLTYPE
d3d11_device_context_IASetVertexBuffers(ID3D11DeviceContext1
*iface
,
799 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
801 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
804 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
805 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
807 wined3d_mutex_lock();
808 for (i
= 0; i
< buffer_count
; ++i
)
810 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
812 wined3d_device_context_set_stream_source(context
->wined3d_context
, start_slot
+ i
,
813 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
815 wined3d_mutex_unlock();
818 static void STDMETHODCALLTYPE
d3d11_device_context_IASetIndexBuffer(ID3D11DeviceContext1
*iface
,
819 ID3D11Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
821 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
822 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
824 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
825 iface
, buffer
, debug_dxgi_format(format
), offset
);
827 wined3d_mutex_lock();
828 wined3d_device_context_set_index_buffer(context
->wined3d_context
,
829 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
830 wined3dformat_from_dxgi_format(format
), offset
);
831 wined3d_mutex_unlock();
834 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstanced(ID3D11DeviceContext1
*iface
,
835 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
, INT base_vertex_location
,
836 UINT start_instance_location
)
838 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
840 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
841 "base_vertex_location %d, start_instance_location %u.\n",
842 iface
, instance_index_count
, instance_count
, start_index_location
,
843 base_vertex_location
, start_instance_location
);
845 wined3d_mutex_lock();
846 wined3d_device_context_draw_indexed(context
->wined3d_context
, base_vertex_location
,
847 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
848 wined3d_mutex_unlock();
851 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstanced(ID3D11DeviceContext1
*iface
,
852 UINT instance_vertex_count
, UINT instance_count
, UINT start_vertex_location
, UINT start_instance_location
)
854 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
856 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
857 "start_instance_location %u.\n",
858 iface
, instance_vertex_count
, instance_count
, start_vertex_location
,
859 start_instance_location
);
861 wined3d_mutex_lock();
862 wined3d_device_context_draw(context
->wined3d_context
, start_vertex_location
,
863 instance_vertex_count
, start_instance_location
, instance_count
);
864 wined3d_mutex_unlock();
867 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
868 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
870 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
871 iface
, start_slot
, buffer_count
, buffers
);
873 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
874 buffer_count
, buffers
);
877 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShader(ID3D11DeviceContext1
*iface
,
878 ID3D11GeometryShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
880 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
881 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D11GeometryShader(shader
);
883 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
884 iface
, shader
, class_instances
, class_instance_count
);
887 FIXME("Dynamic linking is not implemented yet.\n");
889 wined3d_mutex_lock();
890 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
891 gs
? gs
->wined3d_shader
: NULL
);
892 wined3d_mutex_unlock();
895 static void STDMETHODCALLTYPE
d3d11_device_context_IASetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
896 D3D11_PRIMITIVE_TOPOLOGY topology
)
898 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
899 enum wined3d_primitive_type primitive_type
;
900 unsigned int patch_vertex_count
;
902 TRACE("iface %p, topology %#x.\n", iface
, topology
);
904 wined3d_primitive_type_from_d3d11_primitive_topology(topology
, &primitive_type
, &patch_vertex_count
);
906 wined3d_mutex_lock();
907 wined3d_device_context_set_primitive_type(context
->wined3d_context
, primitive_type
, patch_vertex_count
);
908 wined3d_mutex_unlock();
911 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetShaderResources(ID3D11DeviceContext1
*iface
,
912 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
914 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
917 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
919 wined3d_mutex_lock();
920 for (i
= 0; i
< view_count
; ++i
)
922 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
924 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
,
925 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
927 wined3d_mutex_unlock();
930 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetSamplers(ID3D11DeviceContext1
*iface
,
931 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
933 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
936 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
937 iface
, start_slot
, sampler_count
, samplers
);
939 wined3d_mutex_lock();
940 for (i
= 0; i
< sampler_count
; ++i
)
942 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
944 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
,
945 sampler
? sampler
->wined3d_sampler
: NULL
);
947 wined3d_mutex_unlock();
950 static void STDMETHODCALLTYPE
d3d11_device_context_Begin(ID3D11DeviceContext1
*iface
,
951 ID3D11Asynchronous
*asynchronous
)
953 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
954 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
956 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
958 wined3d_mutex_lock();
959 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_BEGIN
);
960 wined3d_mutex_unlock();
963 static void STDMETHODCALLTYPE
d3d11_device_context_End(ID3D11DeviceContext1
*iface
,
964 ID3D11Asynchronous
*asynchronous
)
966 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
967 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
969 TRACE("iface %p, asynchronous %p.\n", iface
, asynchronous
);
971 wined3d_mutex_lock();
972 wined3d_device_context_issue_query(context
->wined3d_context
, query
->wined3d_query
, WINED3DISSUE_END
);
973 wined3d_mutex_unlock();
976 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_GetData(ID3D11DeviceContext1
*iface
,
977 ID3D11Asynchronous
*asynchronous
, void *data
, UINT data_size
, UINT data_flags
)
979 struct d3d_query
*query
= unsafe_impl_from_ID3D11Asynchronous(asynchronous
);
980 unsigned int wined3d_flags
;
983 TRACE("iface %p, asynchronous %p, data %p, data_size %u, data_flags %#x.\n",
984 iface
, asynchronous
, data
, data_size
, data_flags
);
986 if (!data
&& data_size
)
989 wined3d_flags
= wined3d_getdata_flags_from_d3d11_async_getdata_flags(data_flags
);
991 wined3d_mutex_lock();
992 if (!data_size
|| wined3d_query_get_data_size(query
->wined3d_query
) == data_size
)
994 hr
= wined3d_query_get_data(query
->wined3d_query
, data
, data_size
, wined3d_flags
);
995 if (hr
== WINED3DERR_INVALIDCALL
)
996 hr
= DXGI_ERROR_INVALID_CALL
;
1000 WARN("Invalid data size %u.\n", data_size
);
1003 wined3d_mutex_unlock();
1008 static void STDMETHODCALLTYPE
d3d11_device_context_SetPredication(ID3D11DeviceContext1
*iface
,
1009 ID3D11Predicate
*predicate
, BOOL value
)
1011 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1012 struct d3d_query
*query
;
1014 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
1016 query
= unsafe_impl_from_ID3D11Query((ID3D11Query
*)predicate
);
1018 wined3d_mutex_lock();
1019 wined3d_device_context_set_predication(context
->wined3d_context
, query
? query
->wined3d_query
: NULL
, value
);
1020 wined3d_mutex_unlock();
1023 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetShaderResources(ID3D11DeviceContext1
*iface
,
1024 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1026 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1029 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
1031 wined3d_mutex_lock();
1032 for (i
= 0; i
< view_count
; ++i
)
1034 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1036 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
1037 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1039 wined3d_mutex_unlock();
1042 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetSamplers(ID3D11DeviceContext1
*iface
,
1043 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1045 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1048 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1049 iface
, start_slot
, sampler_count
, samplers
);
1051 wined3d_mutex_lock();
1052 for (i
= 0; i
< sampler_count
; ++i
)
1054 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1056 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
,
1057 sampler
? sampler
->wined3d_sampler
: NULL
);
1059 wined3d_mutex_unlock();
1062 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargets(ID3D11DeviceContext1
*iface
,
1063 UINT render_target_view_count
, ID3D11RenderTargetView
*const *render_target_views
,
1064 ID3D11DepthStencilView
*depth_stencil_view
)
1066 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1067 struct d3d_depthstencil_view
*dsv
;
1070 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
1071 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
1073 wined3d_mutex_lock();
1074 for (i
= 0; i
< render_target_view_count
; ++i
)
1076 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D11RenderTargetView(render_target_views
[i
]);
1077 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
,
1078 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
1080 for (; i
< D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
1082 wined3d_device_context_set_rendertarget_view(context
->wined3d_context
, i
, NULL
, FALSE
);
1085 dsv
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1086 wined3d_device_context_set_depth_stencil_view(context
->wined3d_context
, dsv
? dsv
->wined3d_view
: NULL
);
1087 wined3d_mutex_unlock();
1090 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews(
1091 ID3D11DeviceContext1
*iface
, UINT render_target_view_count
,
1092 ID3D11RenderTargetView
*const *render_target_views
, ID3D11DepthStencilView
*depth_stencil_view
,
1093 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
1094 ID3D11UnorderedAccessView
*const *unordered_access_views
, const UINT
*initial_counts
)
1096 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1099 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
1100 "unordered_access_view_start_slot %u, unordered_access_view_count %u, unordered_access_views %p, "
1101 "initial_counts %p.\n",
1102 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
1103 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
,
1106 if (render_target_view_count
!= D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL
)
1108 d3d11_device_context_OMSetRenderTargets(iface
, render_target_view_count
, render_target_views
,
1109 depth_stencil_view
);
1112 if (unordered_access_view_count
!= D3D11_KEEP_UNORDERED_ACCESS_VIEWS
)
1114 wined3d_mutex_lock();
1115 for (i
= 0; i
< unordered_access_view_start_slot
; ++i
)
1117 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1118 WINED3D_PIPELINE_GRAPHICS
, i
, NULL
, ~0u);
1120 for (i
= 0; i
< unordered_access_view_count
; ++i
)
1122 struct d3d11_unordered_access_view
*view
1123 = unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_views
[i
]);
1125 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1126 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
,
1127 view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1129 for (; unordered_access_view_start_slot
+ i
< D3D11_PS_CS_UAV_REGISTER_COUNT
; ++i
)
1131 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
,
1132 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
, NULL
, ~0u);
1134 wined3d_mutex_unlock();
1138 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetBlendState(ID3D11DeviceContext1
*iface
,
1139 ID3D11BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
1141 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1142 static const float default_blend_factor
[] = {1.0f
, 1.0f
, 1.0f
, 1.0f
};
1143 struct d3d_blend_state
*blend_state_impl
;
1145 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
1146 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
1149 blend_factor
= default_blend_factor
;
1151 wined3d_mutex_lock();
1152 if (!(blend_state_impl
= unsafe_impl_from_ID3D11BlendState(blend_state
)))
1153 wined3d_device_context_set_blend_state(context
->wined3d_context
, NULL
,
1154 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1156 wined3d_device_context_set_blend_state(context
->wined3d_context
, blend_state_impl
->wined3d_state
,
1157 (const struct wined3d_color
*)blend_factor
, sample_mask
);
1158 wined3d_mutex_unlock();
1161 static void STDMETHODCALLTYPE
d3d11_device_context_OMSetDepthStencilState(ID3D11DeviceContext1
*iface
,
1162 ID3D11DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
1164 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1165 struct d3d_depthstencil_state
*state_impl
;
1167 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
1168 iface
, depth_stencil_state
, stencil_ref
);
1170 wined3d_mutex_lock();
1171 if (!(state_impl
= unsafe_impl_from_ID3D11DepthStencilState(depth_stencil_state
)))
1173 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, NULL
, stencil_ref
);
1174 wined3d_mutex_unlock();
1178 wined3d_device_context_set_depth_stencil_state(context
->wined3d_context
, state_impl
->wined3d_state
, stencil_ref
);
1179 wined3d_mutex_unlock();
1182 static void STDMETHODCALLTYPE
d3d11_device_context_SOSetTargets(ID3D11DeviceContext1
*iface
, UINT buffer_count
,
1183 ID3D11Buffer
*const *buffers
, const UINT
*offsets
)
1185 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1186 unsigned int count
, i
;
1188 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n", iface
, buffer_count
, buffers
, offsets
);
1190 count
= min(buffer_count
, D3D11_SO_BUFFER_SLOT_COUNT
);
1191 wined3d_mutex_lock();
1192 for (i
= 0; i
< count
; ++i
)
1194 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D11Buffer(buffers
[i
]);
1196 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
,
1197 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
? offsets
[i
] : 0);
1199 for (; i
< D3D11_SO_BUFFER_SLOT_COUNT
; ++i
)
1201 wined3d_device_context_set_stream_output(context
->wined3d_context
, i
, NULL
, 0);
1203 wined3d_mutex_unlock();
1206 static void STDMETHODCALLTYPE
d3d11_device_context_DrawAuto(ID3D11DeviceContext1
*iface
)
1208 FIXME("iface %p stub!\n", iface
);
1211 static void STDMETHODCALLTYPE
d3d11_device_context_DrawIndexedInstancedIndirect(ID3D11DeviceContext1
*iface
,
1212 ID3D11Buffer
*buffer
, UINT offset
)
1214 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1215 struct d3d_buffer
*d3d_buffer
;
1217 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1219 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1221 wined3d_mutex_lock();
1222 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, true);
1223 wined3d_mutex_unlock();
1226 static void STDMETHODCALLTYPE
d3d11_device_context_DrawInstancedIndirect(ID3D11DeviceContext1
*iface
,
1227 ID3D11Buffer
*buffer
, UINT offset
)
1229 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1230 struct d3d_buffer
*d3d_buffer
;
1232 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1234 d3d_buffer
= unsafe_impl_from_ID3D11Buffer(buffer
);
1236 wined3d_mutex_lock();
1237 wined3d_device_context_draw_indirect(context
->wined3d_context
, d3d_buffer
->wined3d_buffer
, offset
, false);
1238 wined3d_mutex_unlock();
1241 static void STDMETHODCALLTYPE
d3d11_device_context_Dispatch(ID3D11DeviceContext1
*iface
,
1242 UINT thread_group_count_x
, UINT thread_group_count_y
, UINT thread_group_count_z
)
1244 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1246 TRACE("iface %p, thread_group_count_x %u, thread_group_count_y %u, thread_group_count_z %u.\n",
1247 iface
, thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1249 wined3d_mutex_lock();
1250 wined3d_device_context_dispatch(context
->wined3d_context
,
1251 thread_group_count_x
, thread_group_count_y
, thread_group_count_z
);
1252 wined3d_mutex_unlock();
1255 static void STDMETHODCALLTYPE
d3d11_device_context_DispatchIndirect(ID3D11DeviceContext1
*iface
,
1256 ID3D11Buffer
*buffer
, UINT offset
)
1258 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1259 struct d3d_buffer
*buffer_impl
;
1261 TRACE("iface %p, buffer %p, offset %u.\n", iface
, buffer
, offset
);
1263 buffer_impl
= unsafe_impl_from_ID3D11Buffer(buffer
);
1265 wined3d_mutex_lock();
1266 wined3d_device_context_dispatch_indirect(context
->wined3d_context
, buffer_impl
->wined3d_buffer
, offset
);
1267 wined3d_mutex_unlock();
1270 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetState(ID3D11DeviceContext1
*iface
,
1271 ID3D11RasterizerState
*rasterizer_state
)
1273 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1274 struct d3d_rasterizer_state
*rasterizer_state_impl
;
1276 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
1278 wined3d_mutex_lock();
1279 rasterizer_state_impl
= unsafe_impl_from_ID3D11RasterizerState(rasterizer_state
);
1280 wined3d_device_context_set_rasterizer_state(context
->wined3d_context
,
1281 rasterizer_state_impl
? rasterizer_state_impl
->wined3d_state
: NULL
);
1282 wined3d_mutex_unlock();
1285 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetViewports(ID3D11DeviceContext1
*iface
,
1286 UINT viewport_count
, const D3D11_VIEWPORT
*viewports
)
1288 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1289 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
1292 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
1294 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
1297 for (i
= 0; i
< viewport_count
; ++i
)
1299 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
1300 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
1301 wined3d_vp
[i
].width
= viewports
[i
].Width
;
1302 wined3d_vp
[i
].height
= viewports
[i
].Height
;
1303 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
1304 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
1307 wined3d_mutex_lock();
1308 wined3d_device_context_set_viewports(context
->wined3d_context
, viewport_count
, wined3d_vp
);
1309 wined3d_mutex_unlock();
1312 static void STDMETHODCALLTYPE
d3d11_device_context_RSSetScissorRects(ID3D11DeviceContext1
*iface
,
1313 UINT rect_count
, const D3D11_RECT
*rects
)
1315 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1317 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
1319 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
1322 wined3d_mutex_lock();
1323 wined3d_device_context_set_scissor_rects(context
->wined3d_context
, rect_count
, rects
);
1324 wined3d_mutex_unlock();
1327 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion(ID3D11DeviceContext1
*iface
,
1328 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
1329 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
)
1331 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1332 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1333 struct wined3d_box wined3d_src_box
;
1335 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
1336 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
1337 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
1338 src_resource
, src_subresource_idx
, src_box
);
1340 if (!dst_resource
|| !src_resource
)
1344 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
1345 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
1347 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1348 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1349 wined3d_mutex_lock();
1350 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
1351 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
1352 wined3d_mutex_unlock();
1355 static void STDMETHODCALLTYPE
d3d11_device_context_CopyResource(ID3D11DeviceContext1
*iface
,
1356 ID3D11Resource
*dst_resource
, ID3D11Resource
*src_resource
)
1358 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1359 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1361 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
1363 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1364 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1365 wined3d_mutex_lock();
1366 wined3d_device_context_copy_resource(context
->wined3d_context
, wined3d_dst_resource
, wined3d_src_resource
);
1367 wined3d_mutex_unlock();
1370 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource(ID3D11DeviceContext1
*iface
,
1371 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
,
1372 const void *data
, UINT row_pitch
, UINT depth_pitch
)
1374 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1375 struct wined3d_resource
*wined3d_resource
;
1376 struct wined3d_box wined3d_box
;
1378 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
1379 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
1382 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
, box
->front
, box
->back
);
1384 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
1385 wined3d_mutex_lock();
1386 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
,
1387 subresource_idx
, box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, 0);
1388 wined3d_mutex_unlock();
1391 static void STDMETHODCALLTYPE
d3d11_device_context_CopyStructureCount(ID3D11DeviceContext1
*iface
,
1392 ID3D11Buffer
*dst_buffer
, UINT dst_offset
, ID3D11UnorderedAccessView
*src_view
)
1394 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1395 struct d3d11_unordered_access_view
*uav
;
1396 struct d3d_buffer
*buffer_impl
;
1398 TRACE("iface %p, dst_buffer %p, dst_offset %u, src_view %p.\n",
1399 iface
, dst_buffer
, dst_offset
, src_view
);
1401 buffer_impl
= unsafe_impl_from_ID3D11Buffer(dst_buffer
);
1402 uav
= unsafe_impl_from_ID3D11UnorderedAccessView(src_view
);
1404 wined3d_mutex_lock();
1405 wined3d_device_context_copy_uav_counter(context
->wined3d_context
,
1406 buffer_impl
->wined3d_buffer
, dst_offset
, uav
->wined3d_view
);
1407 wined3d_mutex_unlock();
1410 static void STDMETHODCALLTYPE
d3d11_device_context_ClearRenderTargetView(ID3D11DeviceContext1
*iface
,
1411 ID3D11RenderTargetView
*render_target_view
, const float color_rgba
[4])
1413 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1414 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D11RenderTargetView(render_target_view
);
1415 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
1418 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
1419 iface
, render_target_view
, debug_float4(color_rgba
));
1424 wined3d_mutex_lock();
1425 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1426 WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
1427 ERR("Failed to clear view, hr %#x.\n", hr
);
1428 wined3d_mutex_unlock();
1431 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewUint(ID3D11DeviceContext1
*iface
,
1432 ID3D11UnorderedAccessView
*unordered_access_view
, const UINT values
[4])
1434 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1435 struct d3d11_unordered_access_view
*view
;
1437 TRACE("iface %p, unordered_access_view %p, values {%u, %u, %u, %u}.\n",
1438 iface
, unordered_access_view
, values
[0], values
[1], values
[2], values
[3]);
1440 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1441 wined3d_mutex_lock();
1442 wined3d_device_context_clear_uav_uint(context
->wined3d_context
,
1443 view
->wined3d_view
, (const struct wined3d_uvec4
*)values
);
1444 wined3d_mutex_unlock();
1447 static void STDMETHODCALLTYPE
d3d11_device_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1
*iface
,
1448 ID3D11UnorderedAccessView
*unordered_access_view
, const float values
[4])
1450 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1451 struct d3d11_unordered_access_view
*view
;
1453 TRACE("iface %p, unordered_access_view %p, values %s.\n",
1454 iface
, unordered_access_view
, debug_float4(values
));
1456 view
= unsafe_impl_from_ID3D11UnorderedAccessView(unordered_access_view
);
1457 wined3d_mutex_lock();
1458 wined3d_device_context_clear_uav_float(context
->wined3d_context
,
1459 view
->wined3d_view
, (const struct wined3d_vec4
*)values
);
1460 wined3d_mutex_unlock();
1463 static void STDMETHODCALLTYPE
d3d11_device_context_ClearDepthStencilView(ID3D11DeviceContext1
*iface
,
1464 ID3D11DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
1466 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1467 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D11DepthStencilView(depth_stencil_view
);
1468 DWORD wined3d_flags
;
1471 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
1472 iface
, depth_stencil_view
, flags
, depth
, stencil
);
1477 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
1479 wined3d_mutex_lock();
1480 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(context
->wined3d_context
, view
->wined3d_view
, NULL
,
1481 wined3d_flags
, NULL
, depth
, stencil
)))
1482 ERR("Failed to clear view, hr %#x.\n", hr
);
1483 wined3d_mutex_unlock();
1486 static void STDMETHODCALLTYPE
d3d11_device_context_GenerateMips(ID3D11DeviceContext1
*iface
,
1487 ID3D11ShaderResourceView
*view
)
1489 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1490 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D11ShaderResourceView(view
);
1492 TRACE("iface %p, view %p.\n", iface
, view
);
1494 wined3d_mutex_lock();
1495 wined3d_device_context_generate_mipmaps(context
->wined3d_context
, srv
->wined3d_view
);
1496 wined3d_mutex_unlock();
1499 static void STDMETHODCALLTYPE
d3d11_device_context_SetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1500 ID3D11Resource
*resource
, FLOAT min_lod
)
1502 FIXME("iface %p, resource %p, min_lod %f stub!\n", iface
, resource
, min_lod
);
1505 static FLOAT STDMETHODCALLTYPE
d3d11_device_context_GetResourceMinLOD(ID3D11DeviceContext1
*iface
,
1506 ID3D11Resource
*resource
)
1508 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
1513 static void STDMETHODCALLTYPE
d3d11_device_context_ResolveSubresource(ID3D11DeviceContext1
*iface
,
1514 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
,
1515 ID3D11Resource
*src_resource
, UINT src_subresource_idx
,
1518 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1519 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
1520 enum wined3d_format_id wined3d_format
;
1522 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
1523 "src_resource %p, src_subresource_idx %u, format %s.\n",
1524 iface
, dst_resource
, dst_subresource_idx
,
1525 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
1527 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
1528 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
1529 wined3d_format
= wined3dformat_from_dxgi_format(format
);
1530 wined3d_mutex_lock();
1531 wined3d_device_context_resolve_sub_resource(context
->wined3d_context
,
1532 wined3d_dst_resource
, dst_subresource_idx
,
1533 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
1534 wined3d_mutex_unlock();
1537 static void STDMETHODCALLTYPE
d3d11_device_context_ExecuteCommandList(ID3D11DeviceContext1
*iface
,
1538 ID3D11CommandList
*command_list
, BOOL restore_state
)
1540 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1541 struct d3d11_command_list
*list_impl
= unsafe_impl_from_ID3D11CommandList(command_list
);
1543 TRACE("iface %p, command_list %p, restore_state %#x.\n", iface
, command_list
, restore_state
);
1545 wined3d_mutex_lock();
1546 wined3d_device_context_execute_command_list(context
->wined3d_context
, list_impl
->wined3d_list
, !!restore_state
);
1547 wined3d_mutex_unlock();
1550 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShaderResources(ID3D11DeviceContext1
*iface
,
1551 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1553 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1556 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1557 iface
, start_slot
, view_count
, views
);
1559 wined3d_mutex_lock();
1560 for (i
= 0; i
< view_count
; ++i
)
1562 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1564 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1565 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1567 wined3d_mutex_unlock();
1570 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetShader(ID3D11DeviceContext1
*iface
,
1571 ID3D11HullShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1573 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1574 struct d3d11_hull_shader
*hs
= unsafe_impl_from_ID3D11HullShader(shader
);
1576 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1577 iface
, shader
, class_instances
, class_instance_count
);
1579 if (class_instances
)
1580 FIXME("Dynamic linking is not implemented yet.\n");
1582 wined3d_mutex_lock();
1583 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
,
1584 hs
? hs
->wined3d_shader
: NULL
);
1585 wined3d_mutex_unlock();
1588 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetSamplers(ID3D11DeviceContext1
*iface
,
1589 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1591 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1594 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1595 iface
, start_slot
, sampler_count
, samplers
);
1597 wined3d_mutex_lock();
1598 for (i
= 0; i
< sampler_count
; ++i
)
1600 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1602 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
,
1603 sampler
? sampler
->wined3d_sampler
: NULL
);
1605 wined3d_mutex_unlock();
1608 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1609 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1611 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1612 iface
, start_slot
, buffer_count
, buffers
);
1614 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
1615 buffer_count
, buffers
);
1618 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShaderResources(ID3D11DeviceContext1
*iface
,
1619 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1621 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1624 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1625 iface
, start_slot
, view_count
, views
);
1627 wined3d_mutex_lock();
1628 for (i
= 0; i
< view_count
; ++i
)
1630 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1632 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1633 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1635 wined3d_mutex_unlock();
1638 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetShader(ID3D11DeviceContext1
*iface
,
1639 ID3D11DomainShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1641 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1642 struct d3d11_domain_shader
*ds
= unsafe_impl_from_ID3D11DomainShader(shader
);
1644 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1645 iface
, shader
, class_instances
, class_instance_count
);
1647 if (class_instances
)
1648 FIXME("Dynamic linking is not implemented yet.\n");
1650 wined3d_mutex_lock();
1651 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
,
1652 ds
? ds
->wined3d_shader
: NULL
);
1653 wined3d_mutex_unlock();
1656 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetSamplers(ID3D11DeviceContext1
*iface
,
1657 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1659 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1662 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1663 iface
, start_slot
, sampler_count
, samplers
);
1665 wined3d_mutex_lock();
1666 for (i
= 0; i
< sampler_count
; ++i
)
1668 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1670 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
,
1671 sampler
? sampler
->wined3d_sampler
: NULL
);
1673 wined3d_mutex_unlock();
1676 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1677 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1679 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1680 iface
, start_slot
, buffer_count
, buffers
);
1682 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
1683 buffer_count
, buffers
);
1686 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShaderResources(ID3D11DeviceContext1
*iface
,
1687 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
*const *views
)
1689 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1692 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1693 iface
, start_slot
, view_count
, views
);
1695 wined3d_mutex_lock();
1696 for (i
= 0; i
< view_count
; ++i
)
1698 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D11ShaderResourceView(views
[i
]);
1700 wined3d_device_context_set_shader_resource_view(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1701 start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
1703 wined3d_mutex_unlock();
1706 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
1707 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
*const *views
, const UINT
*initial_counts
)
1709 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1712 TRACE("iface %p, start_slot %u, view_count %u, views %p, initial_counts %p.\n",
1713 iface
, start_slot
, view_count
, views
, initial_counts
);
1715 wined3d_mutex_lock();
1716 for (i
= 0; i
< view_count
; ++i
)
1718 struct d3d11_unordered_access_view
*view
= unsafe_impl_from_ID3D11UnorderedAccessView(views
[i
]);
1720 wined3d_device_context_set_unordered_access_view(context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
,
1721 start_slot
+ i
, view
? view
->wined3d_view
: NULL
, initial_counts
? initial_counts
[i
] : ~0u);
1723 wined3d_mutex_unlock();
1726 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetShader(ID3D11DeviceContext1
*iface
,
1727 ID3D11ComputeShader
*shader
, ID3D11ClassInstance
*const *class_instances
, UINT class_instance_count
)
1729 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1730 struct d3d11_compute_shader
*cs
= unsafe_impl_from_ID3D11ComputeShader(shader
);
1732 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
1733 iface
, shader
, class_instances
, class_instance_count
);
1735 if (class_instances
)
1736 FIXME("Dynamic linking is not implemented yet.\n");
1738 wined3d_mutex_lock();
1739 wined3d_device_context_set_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
,
1740 cs
? cs
->wined3d_shader
: NULL
);
1741 wined3d_mutex_unlock();
1744 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetSamplers(ID3D11DeviceContext1
*iface
,
1745 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
*const *samplers
)
1747 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1750 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1751 iface
, start_slot
, sampler_count
, samplers
);
1753 wined3d_mutex_lock();
1754 for (i
= 0; i
< sampler_count
; ++i
)
1756 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D11SamplerState(samplers
[i
]);
1758 wined3d_device_context_set_sampler(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
,
1759 sampler
? sampler
->wined3d_sampler
: NULL
);
1761 wined3d_mutex_unlock();
1764 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers(ID3D11DeviceContext1
*iface
,
1765 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
*const *buffers
)
1767 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1768 iface
, start_slot
, buffer_count
, buffers
);
1770 d3d11_device_context_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
1771 buffer_count
, buffers
);
1774 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1775 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1777 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1778 iface
, start_slot
, buffer_count
, buffers
);
1780 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
1781 buffer_count
, buffers
);
1784 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShaderResources(ID3D11DeviceContext1
*iface
,
1785 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
1787 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1790 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
1791 iface
, start_slot
, view_count
, views
);
1793 wined3d_mutex_lock();
1794 for (i
= 0; i
< view_count
; ++i
)
1796 struct wined3d_shader_resource_view
*wined3d_view
;
1797 struct d3d_shader_resource_view
*view_impl
;
1799 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
1800 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1806 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
1807 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
1808 ID3D11ShaderResourceView_AddRef(views
[i
]);
1810 wined3d_mutex_unlock();
1813 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetShader(ID3D11DeviceContext1
*iface
,
1814 ID3D11PixelShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1816 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1817 struct wined3d_shader
*wined3d_shader
;
1818 struct d3d_pixel_shader
*shader_impl
;
1820 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1821 iface
, shader
, class_instances
, class_instance_count
);
1823 if (class_instances
|| class_instance_count
)
1824 FIXME("Dynamic linking not implemented yet.\n");
1825 if (class_instance_count
)
1826 *class_instance_count
= 0;
1828 wined3d_mutex_lock();
1829 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
)))
1831 wined3d_mutex_unlock();
1836 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1837 wined3d_mutex_unlock();
1838 *shader
= &shader_impl
->ID3D11PixelShader_iface
;
1839 ID3D11PixelShader_AddRef(*shader
);
1842 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetSamplers(ID3D11DeviceContext1
*iface
,
1843 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
1845 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1848 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
1849 iface
, start_slot
, sampler_count
, samplers
);
1851 wined3d_mutex_lock();
1852 for (i
= 0; i
< sampler_count
; ++i
)
1854 struct wined3d_sampler
*wined3d_sampler
;
1855 struct d3d_sampler_state
*sampler_impl
;
1857 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
1858 context
->wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
1864 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
1865 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
1866 ID3D11SamplerState_AddRef(samplers
[i
]);
1868 wined3d_mutex_unlock();
1871 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShader(ID3D11DeviceContext1
*iface
,
1872 ID3D11VertexShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
1874 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1875 struct d3d_vertex_shader
*shader_impl
;
1876 struct wined3d_shader
*wined3d_shader
;
1878 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
1879 iface
, shader
, class_instances
, class_instance_count
);
1881 if (class_instances
|| class_instance_count
)
1882 FIXME("Dynamic linking not implemented yet.\n");
1883 if (class_instance_count
)
1884 *class_instance_count
= 0;
1886 wined3d_mutex_lock();
1887 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
)))
1889 wined3d_mutex_unlock();
1894 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
1895 wined3d_mutex_unlock();
1896 *shader
= &shader_impl
->ID3D11VertexShader_iface
;
1897 ID3D11VertexShader_AddRef(*shader
);
1900 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1901 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1903 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1904 iface
, start_slot
, buffer_count
, buffers
);
1906 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
1907 buffer_count
, buffers
);
1910 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetInputLayout(ID3D11DeviceContext1
*iface
,
1911 ID3D11InputLayout
**input_layout
)
1913 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1914 struct wined3d_vertex_declaration
*wined3d_declaration
;
1915 struct d3d_input_layout
*input_layout_impl
;
1917 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
1919 wined3d_mutex_lock();
1920 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(context
->wined3d_context
)))
1922 wined3d_mutex_unlock();
1923 *input_layout
= NULL
;
1927 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
1928 wined3d_mutex_unlock();
1929 *input_layout
= &input_layout_impl
->ID3D11InputLayout_iface
;
1930 ID3D11InputLayout_AddRef(*input_layout
);
1933 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetVertexBuffers(ID3D11DeviceContext1
*iface
,
1934 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
1936 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1939 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
1940 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
1942 wined3d_mutex_lock();
1943 for (i
= 0; i
< buffer_count
; ++i
)
1945 struct wined3d_buffer
*wined3d_buffer
= NULL
;
1946 struct d3d_buffer
*buffer_impl
;
1948 if (FAILED(wined3d_device_context_get_stream_source(context
->wined3d_context
, start_slot
+ i
,
1949 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
1951 FIXME("Failed to get vertex buffer %u.\n", start_slot
+ i
);
1958 if (!wined3d_buffer
)
1964 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1965 ID3D11Buffer_AddRef(buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
);
1967 wined3d_mutex_unlock();
1970 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetIndexBuffer(ID3D11DeviceContext1
*iface
,
1971 ID3D11Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
1973 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
1974 enum wined3d_format_id wined3d_format
;
1975 struct wined3d_buffer
*wined3d_buffer
;
1976 struct d3d_buffer
*buffer_impl
;
1978 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
1980 wined3d_mutex_lock();
1981 wined3d_buffer
= wined3d_device_context_get_index_buffer(context
->wined3d_context
, &wined3d_format
, offset
);
1982 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
1983 if (!wined3d_buffer
)
1985 wined3d_mutex_unlock();
1990 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
1991 wined3d_mutex_unlock();
1992 ID3D11Buffer_AddRef(*buffer
= &buffer_impl
->ID3D11Buffer_iface
);
1995 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
1996 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
1998 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
1999 iface
, start_slot
, buffer_count
, buffers
);
2001 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
2002 buffer_count
, buffers
);
2005 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShader(ID3D11DeviceContext1
*iface
,
2006 ID3D11GeometryShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2008 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2009 struct d3d_geometry_shader
*shader_impl
;
2010 struct wined3d_shader
*wined3d_shader
;
2012 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2013 iface
, shader
, class_instances
, class_instance_count
);
2015 if (class_instances
|| class_instance_count
)
2016 FIXME("Dynamic linking not implemented yet.\n");
2017 if (class_instance_count
)
2018 *class_instance_count
= 0;
2020 wined3d_mutex_lock();
2021 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
)))
2023 wined3d_mutex_unlock();
2028 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2029 wined3d_mutex_unlock();
2030 *shader
= &shader_impl
->ID3D11GeometryShader_iface
;
2031 ID3D11GeometryShader_AddRef(*shader
);
2034 static void STDMETHODCALLTYPE
d3d11_device_context_IAGetPrimitiveTopology(ID3D11DeviceContext1
*iface
,
2035 D3D11_PRIMITIVE_TOPOLOGY
*topology
)
2037 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2038 enum wined3d_primitive_type primitive_type
;
2039 unsigned int patch_vertex_count
;
2041 TRACE("iface %p, topology %p.\n", iface
, topology
);
2043 wined3d_mutex_lock();
2044 wined3d_device_context_get_primitive_type(context
->wined3d_context
, &primitive_type
, &patch_vertex_count
);
2045 wined3d_mutex_unlock();
2047 d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type
, patch_vertex_count
, topology
);
2050 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetShaderResources(ID3D11DeviceContext1
*iface
,
2051 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2053 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2056 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2058 wined3d_mutex_lock();
2059 for (i
= 0; i
< view_count
; ++i
)
2061 struct wined3d_shader_resource_view
*wined3d_view
;
2062 struct d3d_shader_resource_view
*view_impl
;
2064 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2065 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
2071 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2072 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2073 ID3D11ShaderResourceView_AddRef(views
[i
]);
2075 wined3d_mutex_unlock();
2078 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetSamplers(ID3D11DeviceContext1
*iface
,
2079 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2081 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2084 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2085 iface
, start_slot
, sampler_count
, samplers
);
2087 wined3d_mutex_lock();
2088 for (i
= 0; i
< sampler_count
; ++i
)
2090 struct wined3d_sampler
*wined3d_sampler
;
2091 struct d3d_sampler_state
*sampler_impl
;
2093 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2094 context
->wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
2100 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2101 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2102 ID3D11SamplerState_AddRef(samplers
[i
]);
2104 wined3d_mutex_unlock();
2107 static void STDMETHODCALLTYPE
d3d11_device_context_GetPredication(ID3D11DeviceContext1
*iface
,
2108 ID3D11Predicate
**predicate
, BOOL
*value
)
2110 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2111 struct wined3d_query
*wined3d_predicate
;
2112 struct d3d_query
*predicate_impl
;
2114 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
2116 wined3d_mutex_lock();
2117 if (!(wined3d_predicate
= wined3d_device_context_get_predication(context
->wined3d_context
, value
)))
2119 wined3d_mutex_unlock();
2124 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
2125 wined3d_mutex_unlock();
2126 *predicate
= (ID3D11Predicate
*)&predicate_impl
->ID3D11Query_iface
;
2127 ID3D11Predicate_AddRef(*predicate
);
2130 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetShaderResources(ID3D11DeviceContext1
*iface
,
2131 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2133 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2136 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2138 wined3d_mutex_lock();
2139 for (i
= 0; i
< view_count
; ++i
)
2141 struct wined3d_shader_resource_view
*wined3d_view
;
2142 struct d3d_shader_resource_view
*view_impl
;
2144 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2145 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2151 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2152 views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
;
2153 ID3D11ShaderResourceView_AddRef(views
[i
]);
2155 wined3d_mutex_unlock();
2158 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetSamplers(ID3D11DeviceContext1
*iface
,
2159 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2161 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2164 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2165 iface
, start_slot
, sampler_count
, samplers
);
2167 wined3d_mutex_lock();
2168 for (i
= 0; i
< sampler_count
; ++i
)
2170 struct d3d_sampler_state
*sampler_impl
;
2171 struct wined3d_sampler
*wined3d_sampler
;
2173 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2174 context
->wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
2180 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2181 samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
;
2182 ID3D11SamplerState_AddRef(samplers
[i
]);
2184 wined3d_mutex_unlock();
2187 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargets(ID3D11DeviceContext1
*iface
,
2188 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2189 ID3D11DepthStencilView
**depth_stencil_view
)
2191 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2192 struct wined3d_rendertarget_view
*wined3d_view
;
2194 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
2195 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
2197 wined3d_mutex_lock();
2198 if (render_target_views
)
2200 struct d3d_rendertarget_view
*view_impl
;
2203 for (i
= 0; i
< render_target_view_count
; ++i
)
2205 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(context
->wined3d_context
, i
))
2206 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2208 render_target_views
[i
] = NULL
;
2212 render_target_views
[i
] = &view_impl
->ID3D11RenderTargetView_iface
;
2213 ID3D11RenderTargetView_AddRef(render_target_views
[i
]);
2217 if (depth_stencil_view
)
2219 struct d3d_depthstencil_view
*view_impl
;
2221 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(context
->wined3d_context
))
2222 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
2224 *depth_stencil_view
= NULL
;
2228 *depth_stencil_view
= &view_impl
->ID3D11DepthStencilView_iface
;
2229 ID3D11DepthStencilView_AddRef(*depth_stencil_view
);
2232 wined3d_mutex_unlock();
2235 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews(
2236 ID3D11DeviceContext1
*iface
,
2237 UINT render_target_view_count
, ID3D11RenderTargetView
**render_target_views
,
2238 ID3D11DepthStencilView
**depth_stencil_view
,
2239 UINT unordered_access_view_start_slot
, UINT unordered_access_view_count
,
2240 ID3D11UnorderedAccessView
**unordered_access_views
)
2242 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2243 struct wined3d_unordered_access_view
*wined3d_view
;
2244 struct d3d11_unordered_access_view
*view_impl
;
2247 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
2248 "unordered_access_view_start_slot %u, unordered_access_view_count %u, "
2249 "unordered_access_views %p.\n",
2250 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
,
2251 unordered_access_view_start_slot
, unordered_access_view_count
, unordered_access_views
);
2253 if (render_target_views
|| depth_stencil_view
)
2254 d3d11_device_context_OMGetRenderTargets(iface
, render_target_view_count
,
2255 render_target_views
, depth_stencil_view
);
2257 if (unordered_access_views
)
2259 wined3d_mutex_lock();
2260 for (i
= 0; i
< unordered_access_view_count
; ++i
)
2262 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(context
->wined3d_context
,
2263 WINED3D_PIPELINE_GRAPHICS
, unordered_access_view_start_slot
+ i
)))
2265 unordered_access_views
[i
] = NULL
;
2269 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2270 unordered_access_views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
;
2271 ID3D11UnorderedAccessView_AddRef(unordered_access_views
[i
]);
2273 wined3d_mutex_unlock();
2277 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetBlendState(ID3D11DeviceContext1
*iface
,
2278 ID3D11BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
2280 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2281 struct wined3d_blend_state
*wined3d_state
;
2282 struct d3d_blend_state
*blend_state_impl
;
2284 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
2285 iface
, blend_state
, blend_factor
, sample_mask
);
2287 wined3d_mutex_lock();
2288 if ((wined3d_state
= wined3d_device_context_get_blend_state(context
->wined3d_context
,
2289 (struct wined3d_color
*)blend_factor
, sample_mask
)))
2291 blend_state_impl
= wined3d_blend_state_get_parent(wined3d_state
);
2292 ID3D11BlendState_AddRef(*blend_state
= &blend_state_impl
->ID3D11BlendState_iface
);
2296 *blend_state
= NULL
;
2298 wined3d_mutex_unlock();
2301 static void STDMETHODCALLTYPE
d3d11_device_context_OMGetDepthStencilState(ID3D11DeviceContext1
*iface
,
2302 ID3D11DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
2304 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2305 struct wined3d_depth_stencil_state
*wined3d_state
;
2306 struct d3d_depthstencil_state
*state_impl
;
2308 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
2309 iface
, depth_stencil_state
, stencil_ref
);
2311 wined3d_mutex_lock();
2312 if ((wined3d_state
= wined3d_device_context_get_depth_stencil_state(context
->wined3d_context
, stencil_ref
)))
2314 state_impl
= wined3d_depth_stencil_state_get_parent(wined3d_state
);
2315 ID3D11DepthStencilState_AddRef(*depth_stencil_state
= &state_impl
->ID3D11DepthStencilState_iface
);
2319 *depth_stencil_state
= NULL
;
2321 wined3d_mutex_unlock();
2324 static void STDMETHODCALLTYPE
d3d11_device_context_SOGetTargets(ID3D11DeviceContext1
*iface
,
2325 UINT buffer_count
, ID3D11Buffer
**buffers
)
2327 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2330 TRACE("iface %p, buffer_count %u, buffers %p.\n", iface
, buffer_count
, buffers
);
2332 wined3d_mutex_lock();
2333 for (i
= 0; i
< buffer_count
; ++i
)
2335 struct wined3d_buffer
*wined3d_buffer
;
2336 struct d3d_buffer
*buffer_impl
;
2338 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(context
->wined3d_context
, i
, NULL
)))
2344 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
2345 buffers
[i
] = &buffer_impl
->ID3D11Buffer_iface
;
2346 ID3D11Buffer_AddRef(buffers
[i
]);
2348 wined3d_mutex_unlock();
2351 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetState(ID3D11DeviceContext1
*iface
,
2352 ID3D11RasterizerState
**rasterizer_state
)
2354 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2355 struct d3d_rasterizer_state
*rasterizer_state_impl
;
2356 struct wined3d_rasterizer_state
*wined3d_state
;
2358 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
2360 wined3d_mutex_lock();
2361 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(context
->wined3d_context
)))
2363 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
2364 ID3D11RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D11RasterizerState_iface
);
2368 *rasterizer_state
= NULL
;
2370 wined3d_mutex_unlock();
2373 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetViewports(ID3D11DeviceContext1
*iface
,
2374 UINT
*viewport_count
, D3D11_VIEWPORT
*viewports
)
2376 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2377 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
2378 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
2380 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
2382 if (!viewport_count
)
2385 wined3d_mutex_lock();
2386 wined3d_device_context_get_viewports(context
->wined3d_context
, &actual_count
, viewports
? wined3d_vp
: NULL
);
2387 wined3d_mutex_unlock();
2391 *viewport_count
= actual_count
;
2395 if (*viewport_count
> actual_count
)
2396 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
2398 *viewport_count
= min(actual_count
, *viewport_count
);
2399 for (i
= 0; i
< *viewport_count
; ++i
)
2401 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
2402 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
2403 viewports
[i
].Width
= wined3d_vp
[i
].width
;
2404 viewports
[i
].Height
= wined3d_vp
[i
].height
;
2405 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
2406 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
2410 static void STDMETHODCALLTYPE
d3d11_device_context_RSGetScissorRects(ID3D11DeviceContext1
*iface
,
2411 UINT
*rect_count
, D3D11_RECT
*rects
)
2413 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2414 unsigned int actual_count
;
2416 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
2421 actual_count
= *rect_count
;
2423 wined3d_mutex_lock();
2424 wined3d_device_context_get_scissor_rects(context
->wined3d_context
, &actual_count
, rects
);
2425 wined3d_mutex_unlock();
2427 if (rects
&& *rect_count
> actual_count
)
2428 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
2429 *rect_count
= actual_count
;
2432 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShaderResources(ID3D11DeviceContext1
*iface
,
2433 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2435 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2438 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2440 wined3d_mutex_lock();
2441 for (i
= 0; i
< view_count
; ++i
)
2443 struct wined3d_shader_resource_view
*wined3d_view
;
2444 struct d3d_shader_resource_view
*view_impl
;
2446 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2447 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2453 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2454 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2456 wined3d_mutex_unlock();
2459 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetShader(ID3D11DeviceContext1
*iface
,
2460 ID3D11HullShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2462 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2463 struct d3d11_hull_shader
*shader_impl
;
2464 struct wined3d_shader
*wined3d_shader
;
2466 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2467 iface
, shader
, class_instances
, class_instance_count
);
2469 if (class_instances
|| class_instance_count
)
2470 FIXME("Dynamic linking not implemented yet.\n");
2471 if (class_instance_count
)
2472 *class_instance_count
= 0;
2474 wined3d_mutex_lock();
2475 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
)))
2477 wined3d_mutex_unlock();
2482 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2483 wined3d_mutex_unlock();
2484 ID3D11HullShader_AddRef(*shader
= &shader_impl
->ID3D11HullShader_iface
);
2487 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetSamplers(ID3D11DeviceContext1
*iface
,
2488 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2490 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2493 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2494 iface
, start_slot
, sampler_count
, samplers
);
2496 wined3d_mutex_lock();
2497 for (i
= 0; i
< sampler_count
; ++i
)
2499 struct wined3d_sampler
*wined3d_sampler
;
2500 struct d3d_sampler_state
*sampler_impl
;
2502 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2503 context
->wined3d_context
, WINED3D_SHADER_TYPE_HULL
, start_slot
+ i
)))
2509 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2510 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2512 wined3d_mutex_unlock();
2515 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2516 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2518 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2519 iface
, start_slot
, buffer_count
, buffers
);
2521 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_HULL
, start_slot
,
2522 buffer_count
, buffers
);
2525 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShaderResources(ID3D11DeviceContext1
*iface
,
2526 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2528 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2531 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
2532 iface
, start_slot
, view_count
, views
);
2534 wined3d_mutex_lock();
2535 for (i
= 0; i
< view_count
; ++i
)
2537 struct wined3d_shader_resource_view
*wined3d_view
;
2538 struct d3d_shader_resource_view
*view_impl
;
2540 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2541 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2547 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2548 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2550 wined3d_mutex_unlock();
2553 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetShader(ID3D11DeviceContext1
*iface
,
2554 ID3D11DomainShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2556 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2557 struct d3d11_domain_shader
*shader_impl
;
2558 struct wined3d_shader
*wined3d_shader
;
2560 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2561 iface
, shader
, class_instances
, class_instance_count
);
2563 if (class_instances
|| class_instance_count
)
2564 FIXME("Dynamic linking not implemented yet.\n");
2565 if (class_instance_count
)
2566 *class_instance_count
= 0;
2568 wined3d_mutex_lock();
2569 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
)))
2571 wined3d_mutex_unlock();
2576 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2577 wined3d_mutex_unlock();
2578 ID3D11DomainShader_AddRef(*shader
= &shader_impl
->ID3D11DomainShader_iface
);
2581 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetSamplers(ID3D11DeviceContext1
*iface
,
2582 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2584 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2587 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2588 iface
, start_slot
, sampler_count
, samplers
);
2590 wined3d_mutex_lock();
2591 for (i
= 0; i
< sampler_count
; ++i
)
2593 struct wined3d_sampler
*wined3d_sampler
;
2594 struct d3d_sampler_state
*sampler_impl
;
2596 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2597 context
->wined3d_context
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
+ i
)))
2603 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2604 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2606 wined3d_mutex_unlock();
2609 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2610 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2612 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2613 iface
, start_slot
, buffer_count
, buffers
);
2615 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_DOMAIN
, start_slot
,
2616 buffer_count
, buffers
);
2619 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShaderResources(ID3D11DeviceContext1
*iface
,
2620 UINT start_slot
, UINT view_count
, ID3D11ShaderResourceView
**views
)
2622 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2625 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2627 wined3d_mutex_lock();
2628 for (i
= 0; i
< view_count
; ++i
)
2630 struct wined3d_shader_resource_view
*wined3d_view
;
2631 struct d3d_shader_resource_view
*view_impl
;
2633 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
2634 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2640 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
2641 ID3D11ShaderResourceView_AddRef(views
[i
] = &view_impl
->ID3D11ShaderResourceView_iface
);
2643 wined3d_mutex_unlock();
2646 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetUnorderedAccessViews(ID3D11DeviceContext1
*iface
,
2647 UINT start_slot
, UINT view_count
, ID3D11UnorderedAccessView
**views
)
2649 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2652 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface
, start_slot
, view_count
, views
);
2654 wined3d_mutex_lock();
2655 for (i
= 0; i
< view_count
; ++i
)
2657 struct wined3d_unordered_access_view
*wined3d_view
;
2658 struct d3d11_unordered_access_view
*view_impl
;
2660 if (!(wined3d_view
= wined3d_device_context_get_unordered_access_view(
2661 context
->wined3d_context
, WINED3D_PIPELINE_COMPUTE
, start_slot
+ i
)))
2667 view_impl
= wined3d_unordered_access_view_get_parent(wined3d_view
);
2668 ID3D11UnorderedAccessView_AddRef(views
[i
] = &view_impl
->ID3D11UnorderedAccessView_iface
);
2670 wined3d_mutex_unlock();
2673 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetShader(ID3D11DeviceContext1
*iface
,
2674 ID3D11ComputeShader
**shader
, ID3D11ClassInstance
**class_instances
, UINT
*class_instance_count
)
2676 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2677 struct d3d11_compute_shader
*shader_impl
;
2678 struct wined3d_shader
*wined3d_shader
;
2680 TRACE("iface %p, shader %p, class_instances %p, class_instance_count %p.\n",
2681 iface
, shader
, class_instances
, class_instance_count
);
2683 if (class_instances
|| class_instance_count
)
2684 FIXME("Dynamic linking not implemented yet.\n");
2685 if (class_instance_count
)
2686 *class_instance_count
= 0;
2688 wined3d_mutex_lock();
2689 if (!(wined3d_shader
= wined3d_device_context_get_shader(context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
)))
2691 wined3d_mutex_unlock();
2696 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
2697 wined3d_mutex_unlock();
2698 ID3D11ComputeShader_AddRef(*shader
= &shader_impl
->ID3D11ComputeShader_iface
);
2701 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetSamplers(ID3D11DeviceContext1
*iface
,
2702 UINT start_slot
, UINT sampler_count
, ID3D11SamplerState
**samplers
)
2704 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2707 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
2708 iface
, start_slot
, sampler_count
, samplers
);
2710 wined3d_mutex_lock();
2711 for (i
= 0; i
< sampler_count
; ++i
)
2713 struct wined3d_sampler
*wined3d_sampler
;
2714 struct d3d_sampler_state
*sampler_impl
;
2716 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
2717 context
->wined3d_context
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
+ i
)))
2723 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
2724 ID3D11SamplerState_AddRef(samplers
[i
] = &sampler_impl
->ID3D11SamplerState_iface
);
2726 wined3d_mutex_unlock();
2729 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers(ID3D11DeviceContext1
*iface
,
2730 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
)
2732 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
2733 iface
, start_slot
, buffer_count
, buffers
);
2735 d3d11_device_context_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_COMPUTE
, start_slot
,
2736 buffer_count
, buffers
);
2739 static void STDMETHODCALLTYPE
d3d11_device_context_ClearState(ID3D11DeviceContext1
*iface
)
2741 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2743 TRACE("iface %p.\n", iface
);
2745 wined3d_mutex_lock();
2746 wined3d_device_context_reset_state(context
->wined3d_context
);
2747 wined3d_mutex_unlock();
2750 static void STDMETHODCALLTYPE
d3d11_device_context_Flush(ID3D11DeviceContext1
*iface
)
2752 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2754 TRACE("iface %p.\n", iface
);
2756 wined3d_mutex_lock();
2757 wined3d_device_context_flush(context
->wined3d_context
);
2758 wined3d_mutex_unlock();
2761 static D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE
d3d11_device_context_GetType(ID3D11DeviceContext1
*iface
)
2763 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2765 TRACE("iface %p.\n", iface
);
2767 return context
->type
;
2770 static UINT STDMETHODCALLTYPE
d3d11_device_context_GetContextFlags(ID3D11DeviceContext1
*iface
)
2772 TRACE("iface %p.\n", iface
);
2777 static HRESULT STDMETHODCALLTYPE
d3d11_device_context_FinishCommandList(ID3D11DeviceContext1
*iface
,
2778 BOOL restore
, ID3D11CommandList
**command_list
)
2780 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2781 struct d3d11_command_list
*object
;
2784 TRACE("iface %p, restore %#x, command_list %p.\n", iface
, restore
, command_list
);
2786 if (context
->type
== D3D11_DEVICE_CONTEXT_IMMEDIATE
)
2788 WARN("Attempt to record command list on an immediate context; returning DXGI_ERROR_INVALID_CALL.\n");
2789 return DXGI_ERROR_INVALID_CALL
;
2792 if (!(object
= heap_alloc_zero(sizeof(*object
))))
2793 return E_OUTOFMEMORY
;
2795 wined3d_mutex_lock();
2797 if (FAILED(hr
= wined3d_deferred_context_record_command_list(context
->wined3d_context
,
2798 !!restore
, &object
->wined3d_list
)))
2800 WARN("Failed to record wined3d command list, hr %#x.\n", hr
);
2805 wined3d_mutex_unlock();
2807 object
->ID3D11CommandList_iface
.lpVtbl
= &d3d11_command_list_vtbl
;
2808 object
->refcount
= 1;
2809 object
->device
= &context
->device
->ID3D11Device2_iface
;
2810 wined3d_private_store_init(&object
->private_store
);
2812 ID3D11Device2_AddRef(object
->device
);
2814 TRACE("Created command list %p.\n", object
);
2815 *command_list
= &object
->ID3D11CommandList_iface
;
2820 static void STDMETHODCALLTYPE
d3d11_device_context_CopySubresourceRegion1(ID3D11DeviceContext1
*iface
,
2821 ID3D11Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
2822 ID3D11Resource
*src_resource
, UINT src_subresource_idx
, const D3D11_BOX
*src_box
, UINT flags
)
2824 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2825 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
2826 struct wined3d_box wined3d_src_box
;
2828 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
2829 "src_resource %p, src_subresource_idx %u, src_box %p, flags %#x.\n",
2830 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
2831 src_resource
, src_subresource_idx
, src_box
, flags
);
2833 if (!dst_resource
|| !src_resource
)
2837 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
2838 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
2840 wined3d_dst_resource
= wined3d_resource_from_d3d11_resource(dst_resource
);
2841 wined3d_src_resource
= wined3d_resource_from_d3d11_resource(src_resource
);
2842 wined3d_mutex_lock();
2843 wined3d_device_context_copy_sub_resource_region(context
->wined3d_context
, wined3d_dst_resource
, dst_subresource_idx
,
2844 dst_x
, dst_y
, dst_z
, wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, flags
);
2845 wined3d_mutex_unlock();
2848 static void STDMETHODCALLTYPE
d3d11_device_context_UpdateSubresource1(ID3D11DeviceContext1
*iface
,
2849 ID3D11Resource
*resource
, UINT subresource_idx
, const D3D11_BOX
*box
, const void *data
,
2850 UINT row_pitch
, UINT depth_pitch
, UINT flags
)
2852 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2853 struct wined3d_resource
*wined3d_resource
;
2854 struct wined3d_box wined3d_box
;
2856 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
2857 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
, flags
);
2860 wined3d_box_set(&wined3d_box
, box
->left
, box
->top
, box
->right
, box
->bottom
,
2861 box
->front
, box
->back
);
2863 wined3d_resource
= wined3d_resource_from_d3d11_resource(resource
);
2864 wined3d_mutex_lock();
2865 wined3d_device_context_update_sub_resource(context
->wined3d_context
, wined3d_resource
, subresource_idx
,
2866 box
? &wined3d_box
: NULL
, data
, row_pitch
, depth_pitch
, flags
);
2867 wined3d_mutex_unlock();
2870 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardResource(ID3D11DeviceContext1
*iface
,
2871 ID3D11Resource
*resource
)
2873 FIXME("iface %p, resource %p stub!\n", iface
, resource
);
2876 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
)
2878 FIXME("iface %p, view %p stub!\n", iface
, view
);
2881 static void STDMETHODCALLTYPE
d3d11_device_context_VSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2882 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2883 const UINT
*num_constants
)
2885 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2886 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2889 static void STDMETHODCALLTYPE
d3d11_device_context_HSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2890 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2891 const UINT
*num_constants
)
2893 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2894 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2897 static void STDMETHODCALLTYPE
d3d11_device_context_DSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2898 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2899 const UINT
*num_constants
)
2901 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2902 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2905 static void STDMETHODCALLTYPE
d3d11_device_context_GSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2906 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2907 const UINT
*num_constants
)
2909 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2910 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2913 static void STDMETHODCALLTYPE
d3d11_device_context_PSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2914 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2915 const UINT
*num_constants
)
2917 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2918 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2921 static void STDMETHODCALLTYPE
d3d11_device_context_CSSetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2922 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
* const *buffers
, const UINT
*first_constant
,
2923 const UINT
*num_constants
)
2925 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2926 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2929 static void STDMETHODCALLTYPE
d3d11_device_context_VSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2930 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2932 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2933 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2936 static void STDMETHODCALLTYPE
d3d11_device_context_HSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2937 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2939 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2940 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2943 static void STDMETHODCALLTYPE
d3d11_device_context_DSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2944 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2946 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2947 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2950 static void STDMETHODCALLTYPE
d3d11_device_context_GSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2951 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2953 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2954 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2957 static void STDMETHODCALLTYPE
d3d11_device_context_PSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2958 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2960 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2961 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2964 static void STDMETHODCALLTYPE
d3d11_device_context_CSGetConstantBuffers1(ID3D11DeviceContext1
*iface
,
2965 UINT start_slot
, UINT buffer_count
, ID3D11Buffer
**buffers
, UINT
*first_constant
, UINT
*num_constants
)
2967 FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, first_constant %p, num_constants %p stub!\n",
2968 iface
, start_slot
, buffer_count
, buffers
, first_constant
, num_constants
);
2971 static void STDMETHODCALLTYPE
d3d11_device_context_SwapDeviceContextState(ID3D11DeviceContext1
*iface
,
2972 ID3DDeviceContextState
*state
, ID3DDeviceContextState
**prev
)
2974 struct d3d11_device_context
*context
= impl_from_ID3D11DeviceContext1(iface
);
2975 struct d3d_device_context_state
*state_impl
, *prev_impl
;
2976 struct d3d_device
*device
= context
->device
;
2977 struct wined3d_state
*wined3d_state
;
2979 TRACE("iface %p, state %p, prev %p.\n", iface
, state
, prev
);
2984 if (context
->type
!= D3D11_DEVICE_CONTEXT_IMMEDIATE
)
2986 WARN("SwapDeviceContextState is not allowed on a deferred context.\n");
2993 wined3d_mutex_lock();
2995 prev_impl
= device
->state
;
2996 state_impl
= impl_from_ID3DDeviceContextState(state
);
2997 if (!(wined3d_state
= d3d_device_context_state_get_wined3d_state(state_impl
, device
)))
2998 ERR("Failed to get wined3d state for device context state %p.\n", state_impl
);
2999 wined3d_device_context_set_state(context
->wined3d_context
, wined3d_state
);
3002 ID3DDeviceContextState_AddRef(*prev
= &prev_impl
->ID3DDeviceContextState_iface
);
3004 d3d_device_context_state_private_addref(state_impl
);
3005 device
->state
= state_impl
;
3006 d3d_device_context_state_private_release(prev_impl
);
3008 if (d3d_device_is_d3d10_active(device
))
3009 FIXME("D3D10 interface emulation not fully implemented yet!\n");
3010 wined3d_mutex_unlock();
3013 static void STDMETHODCALLTYPE
d3d11_device_context_ClearView(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
3014 const FLOAT color
[4], const D3D11_RECT
*rect
, UINT num_rects
)
3016 FIXME("iface %p, view %p, color %p, rect %p, num_rects %u stub!\n", iface
, view
, color
, rect
, num_rects
);
3019 static void STDMETHODCALLTYPE
d3d11_device_context_DiscardView1(ID3D11DeviceContext1
*iface
, ID3D11View
*view
,
3020 const D3D11_RECT
*rects
, UINT num_rects
)
3022 FIXME("iface %p, view %p, rects %p, num_rects %u stub!\n", iface
, view
, rects
, num_rects
);
3025 static const struct ID3D11DeviceContext1Vtbl d3d11_device_context_vtbl
=
3027 /* IUnknown methods */
3028 d3d11_device_context_QueryInterface
,
3029 d3d11_device_context_AddRef
,
3030 d3d11_device_context_Release
,
3031 /* ID3D11DeviceChild methods */
3032 d3d11_device_context_GetDevice
,
3033 d3d11_device_context_GetPrivateData
,
3034 d3d11_device_context_SetPrivateData
,
3035 d3d11_device_context_SetPrivateDataInterface
,
3036 /* ID3D11DeviceContext methods */
3037 d3d11_device_context_VSSetConstantBuffers
,
3038 d3d11_device_context_PSSetShaderResources
,
3039 d3d11_device_context_PSSetShader
,
3040 d3d11_device_context_PSSetSamplers
,
3041 d3d11_device_context_VSSetShader
,
3042 d3d11_device_context_DrawIndexed
,
3043 d3d11_device_context_Draw
,
3044 d3d11_device_context_Map
,
3045 d3d11_device_context_Unmap
,
3046 d3d11_device_context_PSSetConstantBuffers
,
3047 d3d11_device_context_IASetInputLayout
,
3048 d3d11_device_context_IASetVertexBuffers
,
3049 d3d11_device_context_IASetIndexBuffer
,
3050 d3d11_device_context_DrawIndexedInstanced
,
3051 d3d11_device_context_DrawInstanced
,
3052 d3d11_device_context_GSSetConstantBuffers
,
3053 d3d11_device_context_GSSetShader
,
3054 d3d11_device_context_IASetPrimitiveTopology
,
3055 d3d11_device_context_VSSetShaderResources
,
3056 d3d11_device_context_VSSetSamplers
,
3057 d3d11_device_context_Begin
,
3058 d3d11_device_context_End
,
3059 d3d11_device_context_GetData
,
3060 d3d11_device_context_SetPredication
,
3061 d3d11_device_context_GSSetShaderResources
,
3062 d3d11_device_context_GSSetSamplers
,
3063 d3d11_device_context_OMSetRenderTargets
,
3064 d3d11_device_context_OMSetRenderTargetsAndUnorderedAccessViews
,
3065 d3d11_device_context_OMSetBlendState
,
3066 d3d11_device_context_OMSetDepthStencilState
,
3067 d3d11_device_context_SOSetTargets
,
3068 d3d11_device_context_DrawAuto
,
3069 d3d11_device_context_DrawIndexedInstancedIndirect
,
3070 d3d11_device_context_DrawInstancedIndirect
,
3071 d3d11_device_context_Dispatch
,
3072 d3d11_device_context_DispatchIndirect
,
3073 d3d11_device_context_RSSetState
,
3074 d3d11_device_context_RSSetViewports
,
3075 d3d11_device_context_RSSetScissorRects
,
3076 d3d11_device_context_CopySubresourceRegion
,
3077 d3d11_device_context_CopyResource
,
3078 d3d11_device_context_UpdateSubresource
,
3079 d3d11_device_context_CopyStructureCount
,
3080 d3d11_device_context_ClearRenderTargetView
,
3081 d3d11_device_context_ClearUnorderedAccessViewUint
,
3082 d3d11_device_context_ClearUnorderedAccessViewFloat
,
3083 d3d11_device_context_ClearDepthStencilView
,
3084 d3d11_device_context_GenerateMips
,
3085 d3d11_device_context_SetResourceMinLOD
,
3086 d3d11_device_context_GetResourceMinLOD
,
3087 d3d11_device_context_ResolveSubresource
,
3088 d3d11_device_context_ExecuteCommandList
,
3089 d3d11_device_context_HSSetShaderResources
,
3090 d3d11_device_context_HSSetShader
,
3091 d3d11_device_context_HSSetSamplers
,
3092 d3d11_device_context_HSSetConstantBuffers
,
3093 d3d11_device_context_DSSetShaderResources
,
3094 d3d11_device_context_DSSetShader
,
3095 d3d11_device_context_DSSetSamplers
,
3096 d3d11_device_context_DSSetConstantBuffers
,
3097 d3d11_device_context_CSSetShaderResources
,
3098 d3d11_device_context_CSSetUnorderedAccessViews
,
3099 d3d11_device_context_CSSetShader
,
3100 d3d11_device_context_CSSetSamplers
,
3101 d3d11_device_context_CSSetConstantBuffers
,
3102 d3d11_device_context_VSGetConstantBuffers
,
3103 d3d11_device_context_PSGetShaderResources
,
3104 d3d11_device_context_PSGetShader
,
3105 d3d11_device_context_PSGetSamplers
,
3106 d3d11_device_context_VSGetShader
,
3107 d3d11_device_context_PSGetConstantBuffers
,
3108 d3d11_device_context_IAGetInputLayout
,
3109 d3d11_device_context_IAGetVertexBuffers
,
3110 d3d11_device_context_IAGetIndexBuffer
,
3111 d3d11_device_context_GSGetConstantBuffers
,
3112 d3d11_device_context_GSGetShader
,
3113 d3d11_device_context_IAGetPrimitiveTopology
,
3114 d3d11_device_context_VSGetShaderResources
,
3115 d3d11_device_context_VSGetSamplers
,
3116 d3d11_device_context_GetPredication
,
3117 d3d11_device_context_GSGetShaderResources
,
3118 d3d11_device_context_GSGetSamplers
,
3119 d3d11_device_context_OMGetRenderTargets
,
3120 d3d11_device_context_OMGetRenderTargetsAndUnorderedAccessViews
,
3121 d3d11_device_context_OMGetBlendState
,
3122 d3d11_device_context_OMGetDepthStencilState
,
3123 d3d11_device_context_SOGetTargets
,
3124 d3d11_device_context_RSGetState
,
3125 d3d11_device_context_RSGetViewports
,
3126 d3d11_device_context_RSGetScissorRects
,
3127 d3d11_device_context_HSGetShaderResources
,
3128 d3d11_device_context_HSGetShader
,
3129 d3d11_device_context_HSGetSamplers
,
3130 d3d11_device_context_HSGetConstantBuffers
,
3131 d3d11_device_context_DSGetShaderResources
,
3132 d3d11_device_context_DSGetShader
,
3133 d3d11_device_context_DSGetSamplers
,
3134 d3d11_device_context_DSGetConstantBuffers
,
3135 d3d11_device_context_CSGetShaderResources
,
3136 d3d11_device_context_CSGetUnorderedAccessViews
,
3137 d3d11_device_context_CSGetShader
,
3138 d3d11_device_context_CSGetSamplers
,
3139 d3d11_device_context_CSGetConstantBuffers
,
3140 d3d11_device_context_ClearState
,
3141 d3d11_device_context_Flush
,
3142 d3d11_device_context_GetType
,
3143 d3d11_device_context_GetContextFlags
,
3144 d3d11_device_context_FinishCommandList
,
3145 /* ID3D11DeviceContext1 methods */
3146 d3d11_device_context_CopySubresourceRegion1
,
3147 d3d11_device_context_UpdateSubresource1
,
3148 d3d11_device_context_DiscardResource
,
3149 d3d11_device_context_DiscardView
,
3150 d3d11_device_context_VSSetConstantBuffers1
,
3151 d3d11_device_context_HSSetConstantBuffers1
,
3152 d3d11_device_context_DSSetConstantBuffers1
,
3153 d3d11_device_context_GSSetConstantBuffers1
,
3154 d3d11_device_context_PSSetConstantBuffers1
,
3155 d3d11_device_context_CSSetConstantBuffers1
,
3156 d3d11_device_context_VSGetConstantBuffers1
,
3157 d3d11_device_context_HSGetConstantBuffers1
,
3158 d3d11_device_context_DSGetConstantBuffers1
,
3159 d3d11_device_context_GSGetConstantBuffers1
,
3160 d3d11_device_context_PSGetConstantBuffers1
,
3161 d3d11_device_context_CSGetConstantBuffers1
,
3162 d3d11_device_context_SwapDeviceContextState
,
3163 d3d11_device_context_ClearView
,
3164 d3d11_device_context_DiscardView1
,
3167 /* ID3D11Multithread methods */
3169 static inline struct d3d11_device_context
*impl_from_ID3D11Multithread(ID3D11Multithread
*iface
)
3171 return CONTAINING_RECORD(iface
, struct d3d11_device_context
, ID3D11Multithread_iface
);
3174 static HRESULT STDMETHODCALLTYPE
d3d11_multithread_QueryInterface(ID3D11Multithread
*iface
,
3175 REFIID iid
, void **out
)
3177 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3179 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
3181 return d3d11_device_context_QueryInterface(&context
->ID3D11DeviceContext1_iface
, iid
, out
);
3184 static ULONG STDMETHODCALLTYPE
d3d11_multithread_AddRef(ID3D11Multithread
*iface
)
3186 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3188 TRACE("iface %p.\n", iface
);
3190 return d3d11_device_context_AddRef(&context
->ID3D11DeviceContext1_iface
);
3193 static ULONG STDMETHODCALLTYPE
d3d11_multithread_Release(ID3D11Multithread
*iface
)
3195 struct d3d11_device_context
*context
= impl_from_ID3D11Multithread(iface
);
3197 TRACE("iface %p.\n", iface
);
3199 return d3d11_device_context_Release(&context
->ID3D11DeviceContext1_iface
);
3202 static void STDMETHODCALLTYPE
d3d11_multithread_Enter(ID3D11Multithread
*iface
)
3204 TRACE("iface %p.\n", iface
);
3206 wined3d_mutex_lock();
3209 static void STDMETHODCALLTYPE
d3d11_multithread_Leave(ID3D11Multithread
*iface
)
3211 TRACE("iface %p.\n", iface
);
3213 wined3d_mutex_unlock();
3216 static BOOL STDMETHODCALLTYPE
d3d11_multithread_SetMultithreadProtected(
3217 ID3D11Multithread
*iface
, BOOL enable
)
3219 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
3224 static BOOL STDMETHODCALLTYPE
d3d11_multithread_GetMultithreadProtected(ID3D11Multithread
*iface
)
3226 FIXME("iface %p stub!\n", iface
);
3231 static const struct ID3D11MultithreadVtbl d3d11_multithread_vtbl
=
3233 d3d11_multithread_QueryInterface
,
3234 d3d11_multithread_AddRef
,
3235 d3d11_multithread_Release
,
3236 d3d11_multithread_Enter
,
3237 d3d11_multithread_Leave
,
3238 d3d11_multithread_SetMultithreadProtected
,
3239 d3d11_multithread_GetMultithreadProtected
,
3242 static void d3d11_device_context_init(struct d3d11_device_context
*context
, struct d3d_device
*device
,
3243 D3D11_DEVICE_CONTEXT_TYPE type
)
3245 context
->ID3D11DeviceContext1_iface
.lpVtbl
= &d3d11_device_context_vtbl
;
3246 context
->ID3D11Multithread_iface
.lpVtbl
= &d3d11_multithread_vtbl
;
3247 context
->refcount
= 1;
3248 context
->type
= type
;
3250 context
->device
= device
;
3251 ID3D11Device2_AddRef(&device
->ID3D11Device2_iface
);
3253 wined3d_private_store_init(&context
->private_store
);
3256 /* ID3D11Device methods */
3258 static HRESULT STDMETHODCALLTYPE
d3d11_device_QueryInterface(ID3D11Device2
*iface
, REFIID iid
, void **out
)
3260 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3261 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
3264 static ULONG STDMETHODCALLTYPE
d3d11_device_AddRef(ID3D11Device2
*iface
)
3266 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3267 return IUnknown_AddRef(device
->outer_unk
);
3270 static ULONG STDMETHODCALLTYPE
d3d11_device_Release(ID3D11Device2
*iface
)
3272 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3273 return IUnknown_Release(device
->outer_unk
);
3276 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBuffer(ID3D11Device2
*iface
, const D3D11_BUFFER_DESC
*desc
,
3277 const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Buffer
**buffer
)
3279 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3280 struct d3d_buffer
*object
;
3283 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
3285 if (FAILED(hr
= d3d_buffer_create(device
, desc
, data
, &object
)))
3288 *buffer
= &object
->ID3D11Buffer_iface
;
3293 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture1D(ID3D11Device2
*iface
,
3294 const D3D11_TEXTURE1D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture1D
**texture
)
3296 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3297 struct d3d_texture1d
*object
;
3300 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3302 if (FAILED(hr
= d3d_texture1d_create(device
, desc
, data
, &object
)))
3305 *texture
= &object
->ID3D11Texture1D_iface
;
3310 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture2D(ID3D11Device2
*iface
,
3311 const D3D11_TEXTURE2D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture2D
**texture
)
3313 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3314 struct d3d_texture2d
*object
;
3317 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3319 if (FAILED(hr
= d3d_texture2d_create(device
, desc
, data
, &object
)))
3322 *texture
= &object
->ID3D11Texture2D_iface
;
3327 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateTexture3D(ID3D11Device2
*iface
,
3328 const D3D11_TEXTURE3D_DESC
*desc
, const D3D11_SUBRESOURCE_DATA
*data
, ID3D11Texture3D
**texture
)
3330 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3331 struct d3d_texture3d
*object
;
3334 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
3336 if (FAILED(hr
= d3d_texture3d_create(device
, desc
, data
, &object
)))
3339 *texture
= &object
->ID3D11Texture3D_iface
;
3344 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateShaderResourceView(ID3D11Device2
*iface
,
3345 ID3D11Resource
*resource
, const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D11ShaderResourceView
**view
)
3347 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3348 struct d3d_shader_resource_view
*object
;
3351 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3354 return E_INVALIDARG
;
3356 if (FAILED(hr
= d3d_shader_resource_view_create(device
, resource
, desc
, &object
)))
3359 *view
= &object
->ID3D11ShaderResourceView_iface
;
3364 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateUnorderedAccessView(ID3D11Device2
*iface
,
3365 ID3D11Resource
*resource
, const D3D11_UNORDERED_ACCESS_VIEW_DESC
*desc
, ID3D11UnorderedAccessView
**view
)
3367 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3368 struct d3d11_unordered_access_view
*object
;
3371 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3373 if (FAILED(hr
= d3d11_unordered_access_view_create(device
, resource
, desc
, &object
)))
3376 *view
= &object
->ID3D11UnorderedAccessView_iface
;
3381 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRenderTargetView(ID3D11Device2
*iface
,
3382 ID3D11Resource
*resource
, const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, ID3D11RenderTargetView
**view
)
3384 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3385 struct d3d_rendertarget_view
*object
;
3388 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3391 return E_INVALIDARG
;
3393 if (FAILED(hr
= d3d_rendertarget_view_create(device
, resource
, desc
, &object
)))
3396 *view
= &object
->ID3D11RenderTargetView_iface
;
3401 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilView(ID3D11Device2
*iface
,
3402 ID3D11Resource
*resource
, const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D11DepthStencilView
**view
)
3404 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3405 struct d3d_depthstencil_view
*object
;
3408 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
3410 if (FAILED(hr
= d3d_depthstencil_view_create(device
, resource
, desc
, &object
)))
3413 *view
= &object
->ID3D11DepthStencilView_iface
;
3418 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateInputLayout(ID3D11Device2
*iface
,
3419 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
, const void *shader_byte_code
,
3420 SIZE_T shader_byte_code_length
, ID3D11InputLayout
**input_layout
)
3422 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3423 struct d3d_input_layout
*object
;
3426 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, shader_byte_code_length %lu, "
3427 "input_layout %p.\n", iface
, element_descs
, element_count
, shader_byte_code
,
3428 shader_byte_code_length
, input_layout
);
3430 if (FAILED(hr
= d3d_input_layout_create(device
, element_descs
, element_count
,
3431 shader_byte_code
, shader_byte_code_length
, &object
)))
3434 *input_layout
= &object
->ID3D11InputLayout_iface
;
3439 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateVertexShader(ID3D11Device2
*iface
, const void *byte_code
,
3440 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11VertexShader
**shader
)
3442 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3443 struct d3d_vertex_shader
*object
;
3446 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3447 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3450 FIXME("Class linkage is not implemented yet.\n");
3452 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3455 *shader
= &object
->ID3D11VertexShader_iface
;
3460 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShader(ID3D11Device2
*iface
, const void *byte_code
,
3461 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3463 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3464 struct d3d_geometry_shader
*object
;
3467 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3468 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3471 FIXME("Class linkage is not implemented yet.\n");
3473 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3474 NULL
, 0, NULL
, 0, 0, &object
)))
3477 *shader
= &object
->ID3D11GeometryShader_iface
;
3482 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateGeometryShaderWithStreamOutput(ID3D11Device2
*iface
,
3483 const void *byte_code
, SIZE_T byte_code_length
, const D3D11_SO_DECLARATION_ENTRY
*so_entries
,
3484 UINT entry_count
, const UINT
*buffer_strides
, UINT strides_count
, UINT rasterizer_stream
,
3485 ID3D11ClassLinkage
*class_linkage
, ID3D11GeometryShader
**shader
)
3487 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3488 struct d3d_geometry_shader
*object
;
3491 TRACE("iface %p, byte_code %p, byte_code_length %lu, so_entries %p, entry_count %u, "
3492 "buffer_strides %p, strides_count %u, rasterizer_stream %u, class_linkage %p, shader %p.\n",
3493 iface
, byte_code
, byte_code_length
, so_entries
, entry_count
, buffer_strides
, strides_count
,
3494 rasterizer_stream
, class_linkage
, shader
);
3497 FIXME("Class linkage is not implemented yet.\n");
3499 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
3500 so_entries
, entry_count
, buffer_strides
, strides_count
, rasterizer_stream
, &object
)))
3506 *shader
= &object
->ID3D11GeometryShader_iface
;
3511 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePixelShader(ID3D11Device2
*iface
, const void *byte_code
,
3512 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11PixelShader
**shader
)
3514 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3515 struct d3d_pixel_shader
*object
;
3518 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3519 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3522 FIXME("Class linkage is not implemented yet.\n");
3524 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3527 *shader
= &object
->ID3D11PixelShader_iface
;
3532 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateHullShader(ID3D11Device2
*iface
, const void *byte_code
,
3533 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11HullShader
**shader
)
3535 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3536 struct d3d11_hull_shader
*object
;
3539 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3540 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3543 FIXME("Class linkage is not implemented yet.\n");
3545 if (FAILED(hr
= d3d11_hull_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3548 *shader
= &object
->ID3D11HullShader_iface
;
3553 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDomainShader(ID3D11Device2
*iface
, const void *byte_code
,
3554 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11DomainShader
**shader
)
3556 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3557 struct d3d11_domain_shader
*object
;
3560 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3561 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3564 FIXME("Class linkage is not implemented yet.\n");
3566 if (FAILED(hr
= d3d11_domain_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3569 *shader
= &object
->ID3D11DomainShader_iface
;
3574 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateComputeShader(ID3D11Device2
*iface
, const void *byte_code
,
3575 SIZE_T byte_code_length
, ID3D11ClassLinkage
*class_linkage
, ID3D11ComputeShader
**shader
)
3577 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3578 struct d3d11_compute_shader
*object
;
3581 TRACE("iface %p, byte_code %p, byte_code_length %lu, class_linkage %p, shader %p.\n",
3582 iface
, byte_code
, byte_code_length
, class_linkage
, shader
);
3585 FIXME("Class linkage is not implemented yet.\n");
3587 if (FAILED(hr
= d3d11_compute_shader_create(device
, byte_code
, byte_code_length
, &object
)))
3590 *shader
= &object
->ID3D11ComputeShader_iface
;
3595 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateClassLinkage(ID3D11Device2
*iface
,
3596 ID3D11ClassLinkage
**class_linkage
)
3598 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3599 struct d3d11_class_linkage
*object
;
3602 TRACE("iface %p, class_linkage %p.\n", iface
, class_linkage
);
3604 if (FAILED(hr
= d3d11_class_linkage_create(device
, &object
)))
3607 *class_linkage
= &object
->ID3D11ClassLinkage_iface
;
3612 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState(ID3D11Device2
*iface
,
3613 const D3D11_BLEND_DESC
*desc
, ID3D11BlendState
**blend_state
)
3615 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3616 struct d3d_blend_state
*object
;
3619 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
3621 if (FAILED(hr
= d3d_blend_state_create(device
, desc
, &object
)))
3624 *blend_state
= &object
->ID3D11BlendState_iface
;
3629 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDepthStencilState(ID3D11Device2
*iface
,
3630 const D3D11_DEPTH_STENCIL_DESC
*desc
, ID3D11DepthStencilState
**depth_stencil_state
)
3632 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3633 struct d3d_depthstencil_state
*object
;
3636 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
3638 if (FAILED(hr
= d3d_depthstencil_state_create(device
, desc
, &object
)))
3641 *depth_stencil_state
= &object
->ID3D11DepthStencilState_iface
;
3646 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState(ID3D11Device2
*iface
,
3647 const D3D11_RASTERIZER_DESC
*desc
, ID3D11RasterizerState
**rasterizer_state
)
3649 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3650 struct d3d_rasterizer_state
*object
;
3653 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
3655 if (FAILED(hr
= d3d_rasterizer_state_create(device
, desc
, &object
)))
3658 *rasterizer_state
= &object
->ID3D11RasterizerState_iface
;
3663 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateSamplerState(ID3D11Device2
*iface
,
3664 const D3D11_SAMPLER_DESC
*desc
, ID3D11SamplerState
**sampler_state
)
3666 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3667 struct d3d_sampler_state
*object
;
3670 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
3672 if (FAILED(hr
= d3d_sampler_state_create(device
, desc
, &object
)))
3675 *sampler_state
= &object
->ID3D11SamplerState_iface
;
3680 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateQuery(ID3D11Device2
*iface
,
3681 const D3D11_QUERY_DESC
*desc
, ID3D11Query
**query
)
3683 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3684 struct d3d_query
*object
;
3687 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
3689 if (FAILED(hr
= d3d_query_create(device
, desc
, FALSE
, &object
)))
3694 *query
= &object
->ID3D11Query_iface
;
3698 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3702 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreatePredicate(ID3D11Device2
*iface
, const D3D11_QUERY_DESC
*desc
,
3703 ID3D11Predicate
**predicate
)
3705 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3706 struct d3d_query
*object
;
3709 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
3711 if (FAILED(hr
= d3d_query_create(device
, desc
, TRUE
, &object
)))
3716 *predicate
= (ID3D11Predicate
*)&object
->ID3D11Query_iface
;
3720 ID3D11Query_Release(&object
->ID3D11Query_iface
);
3724 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3725 ID3D11Counter
**counter
)
3727 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
3732 static HRESULT
d3d11_deferred_context_create(struct d3d_device
*device
,
3733 UINT flags
, struct d3d11_device_context
**context
)
3735 struct d3d11_device_context
*object
;
3739 FIXME("Ignoring flags %#x.\n", flags
);
3741 if (!(object
= heap_alloc_zero(sizeof(*object
))))
3742 return E_OUTOFMEMORY
;
3743 d3d11_device_context_init(object
, device
, D3D11_DEVICE_CONTEXT_DEFERRED
);
3745 wined3d_mutex_lock();
3746 if (FAILED(hr
= wined3d_deferred_context_create(device
->wined3d_device
, &object
->wined3d_context
)))
3748 WARN("Failed to create wined3d deferred context, hr %#x.\n", hr
);
3750 wined3d_mutex_unlock();
3753 wined3d_mutex_unlock();
3755 TRACE("Created deferred context %p.\n", object
);
3761 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext(ID3D11Device2
*iface
, UINT flags
,
3762 ID3D11DeviceContext
**context
)
3764 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3765 struct d3d11_device_context
*object
;
3768 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
3770 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
3773 *context
= (ID3D11DeviceContext
*)&object
->ID3D11DeviceContext1_iface
;
3777 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource(ID3D11Device2
*iface
, HANDLE resource
, REFIID iid
,
3780 FIXME("iface %p, resource %p, iid %s, out %p stub!\n", iface
, resource
, debugstr_guid(iid
), out
);
3785 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFormatSupport(ID3D11Device2
*iface
, DXGI_FORMAT format
,
3786 UINT
*format_support
)
3788 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3789 struct wined3d_device_creation_parameters params
;
3790 struct wined3d_adapter
*wined3d_adapter
;
3791 enum wined3d_format_id wined3d_format
;
3792 D3D_FEATURE_LEVEL feature_level
;
3793 struct wined3d
*wined3d
;
3798 enum wined3d_resource_type rtype
;
3799 unsigned int bind_flags
;
3801 D3D11_FORMAT_SUPPORT flag
;
3805 {WINED3D_RTYPE_BUFFER
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_BUFFER
},
3806 {WINED3D_RTYPE_TEXTURE_1D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE1D
},
3807 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE2D
},
3808 {WINED3D_RTYPE_TEXTURE_3D
, WINED3D_BIND_SHADER_RESOURCE
, 0, D3D11_FORMAT_SUPPORT_TEXTURE3D
},
3809 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, 0, D3D11_FORMAT_SUPPORT_RENDER_TARGET
},
3810 {WINED3D_RTYPE_NONE
, WINED3D_BIND_DEPTH_STENCIL
, 0, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
},
3811 {WINED3D_RTYPE_NONE
, WINED3D_BIND_UNORDERED_ACCESS
, 0, D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
},
3812 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_WRAPANDMIP
, D3D11_FORMAT_SUPPORT_MIP
},
3813 {WINED3D_RTYPE_TEXTURE_2D
, WINED3D_BIND_SHADER_RESOURCE
, WINED3DUSAGE_QUERY_GENMIPMAP
, D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
},
3814 {WINED3D_RTYPE_NONE
, WINED3D_BIND_RENDER_TARGET
, WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
, D3D11_FORMAT_SUPPORT_BLENDABLE
},
3818 FIXME("iface %p, format %u, format_support %p partial-stub!\n", iface
, format
, format_support
);
3820 wined3d_format
= wined3dformat_from_dxgi_format(format
);
3821 if (format
&& !wined3d_format
)
3823 WARN("Invalid format %#x.\n", format
);
3824 *format_support
= 0;
3828 *format_support
= 0;
3830 wined3d_mutex_lock();
3831 feature_level
= device
->state
->feature_level
;
3832 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3833 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3834 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3835 for (i
= 0; i
< ARRAY_SIZE(flag_mapping
); ++i
)
3837 hr
= wined3d_check_device_format(wined3d
, wined3d_adapter
, params
.device_type
,
3838 WINED3DFMT_UNKNOWN
, flag_mapping
[i
].usage
, flag_mapping
[i
].bind_flags
, flag_mapping
[i
].rtype
, wined3d_format
);
3839 if (hr
== WINED3DERR_NOTAVAILABLE
|| hr
== WINED3DOK_NOMIPGEN
)
3841 if (hr
!= WINED3D_OK
)
3843 WARN("Failed to check device format support, hr %#x.\n", hr
);
3844 wined3d_mutex_unlock();
3848 *format_support
|= flag_mapping
[i
].flag
;
3850 wined3d_mutex_unlock();
3852 if (feature_level
< D3D_FEATURE_LEVEL_10_0
)
3853 *format_support
&= ~D3D11_FORMAT_SUPPORT_BUFFER
;
3855 if (*format_support
& (D3D11_FORMAT_SUPPORT_TEXTURE1D
3856 | D3D11_FORMAT_SUPPORT_TEXTURE2D
| D3D11_FORMAT_SUPPORT_TEXTURE3D
))
3858 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_LOAD
;
3859 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
;
3860 *format_support
|= D3D11_FORMAT_SUPPORT_TEXTURECUBE
;
3862 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3863 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER
;
3865 if (*format_support
& D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
)
3867 if (feature_level
>= D3D_FEATURE_LEVEL_10_0
)
3868 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
;
3870 if (feature_level
>= D3D_FEATURE_LEVEL_10_1
)
3871 *format_support
|= D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
;
3875 /* d3d11 requires 4 and 8 sample counts support for formats reported to
3876 * support multisample. */
3877 if (wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3878 TRUE
, WINED3D_MULTISAMPLE_4_SAMPLES
, NULL
) == WINED3D_OK
&&
3879 wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
, wined3d_format
,
3880 TRUE
, WINED3D_MULTISAMPLE_8_SAMPLES
, NULL
) == WINED3D_OK
)
3882 *format_support
|= D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
3883 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
3884 | D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
;
3890 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels(ID3D11Device2
*iface
,
3891 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
3893 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3894 struct wined3d_device_creation_parameters params
;
3895 struct wined3d_adapter
*wined3d_adapter
;
3896 struct wined3d
*wined3d
;
3899 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
3900 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
3902 if (!quality_level_count
)
3903 return E_INVALIDARG
;
3905 *quality_level_count
= 0;
3909 if (sample_count
== 1)
3911 *quality_level_count
= 1;
3914 if (sample_count
> D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
)
3917 wined3d_mutex_lock();
3918 wined3d
= wined3d_device_get_wined3d(device
->wined3d_device
);
3919 wined3d_device_get_creation_parameters(device
->wined3d_device
, ¶ms
);
3920 wined3d_adapter
= wined3d_get_adapter(wined3d
, params
.adapter_idx
);
3921 hr
= wined3d_check_device_multisample_type(wined3d_adapter
, params
.device_type
,
3922 wined3dformat_from_dxgi_format(format
), TRUE
, sample_count
, quality_level_count
);
3923 wined3d_mutex_unlock();
3925 if (hr
== WINED3DERR_INVALIDCALL
)
3926 return E_INVALIDARG
;
3927 if (hr
== WINED3DERR_NOTAVAILABLE
)
3932 static void STDMETHODCALLTYPE
d3d11_device_CheckCounterInfo(ID3D11Device2
*iface
, D3D11_COUNTER_INFO
*info
)
3934 FIXME("iface %p, info %p stub!\n", iface
, info
);
3937 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckCounter(ID3D11Device2
*iface
, const D3D11_COUNTER_DESC
*desc
,
3938 D3D11_COUNTER_TYPE
*type
, UINT
*active_counter_count
, char *name
, UINT
*name_length
,
3939 char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
3941 FIXME("iface %p, desc %p, type %p, active_counter_count %p, name %p, name_length %p, "
3942 "units %p, units_length %p, description %p, description_length %p stub!\n",
3943 iface
, desc
, type
, active_counter_count
, name
, name_length
,
3944 units
, units_length
, description
, description_length
);
3949 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckFeatureSupport(ID3D11Device2
*iface
, D3D11_FEATURE feature
,
3950 void *feature_support_data
, UINT feature_support_data_size
)
3952 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
3953 struct wined3d_caps wined3d_caps
;
3956 TRACE("iface %p, feature %u, feature_support_data %p, feature_support_data_size %u.\n",
3957 iface
, feature
, feature_support_data
, feature_support_data_size
);
3961 case D3D11_FEATURE_THREADING
:
3963 D3D11_FEATURE_DATA_THREADING
*threading_data
= feature_support_data
;
3964 if (feature_support_data_size
!= sizeof(*threading_data
))
3966 WARN("Invalid data size.\n");
3967 return E_INVALIDARG
;
3970 /* We lie about the threading support to make Tomb Raider 2013 and
3971 * Deus Ex: Human Revolution happy. */
3972 FIXME("Returning fake threading support data.\n");
3973 threading_data
->DriverConcurrentCreates
= TRUE
;
3974 threading_data
->DriverCommandLists
= TRUE
;
3978 case D3D11_FEATURE_DOUBLES
:
3980 D3D11_FEATURE_DATA_DOUBLES
*doubles_data
= feature_support_data
;
3981 if (feature_support_data_size
!= sizeof(*doubles_data
))
3983 WARN("Invalid data size.\n");
3984 return E_INVALIDARG
;
3987 wined3d_mutex_lock();
3988 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
3989 wined3d_mutex_unlock();
3992 WARN("Failed to get device caps, hr %#x.\n", hr
);
3996 doubles_data
->DoublePrecisionFloatShaderOps
= wined3d_caps
.shader_double_precision
;
4000 case D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
:
4002 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
*options
= feature_support_data
;
4003 if (feature_support_data_size
!= sizeof(*options
))
4005 WARN("Invalid data size.\n");
4006 return E_INVALIDARG
;
4009 wined3d_mutex_lock();
4010 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4011 wined3d_mutex_unlock();
4014 WARN("Failed to get device caps, hr %#x.\n", hr
);
4018 options
->ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x
4019 = wined3d_caps
.max_feature_level
>= WINED3D_FEATURE_LEVEL_11
;
4023 case D3D11_FEATURE_D3D11_OPTIONS
:
4025 D3D11_FEATURE_DATA_D3D11_OPTIONS
*options
= feature_support_data
;
4026 if (feature_support_data_size
!= sizeof(*options
))
4028 WARN("Invalid data size.\n");
4029 return E_INVALIDARG
;
4032 FIXME("Returning fake Options support data.\n");
4033 options
->OutputMergerLogicOp
= FALSE
;
4034 options
->UAVOnlyRenderingForcedSampleCount
= FALSE
;
4035 options
->DiscardAPIsSeenByDriver
= FALSE
;
4036 options
->FlagsForUpdateAndCopySeenByDriver
= FALSE
;
4037 options
->ClearView
= FALSE
;
4038 options
->CopyWithOverlap
= FALSE
;
4039 options
->ConstantBufferPartialUpdate
= FALSE
;
4040 options
->ConstantBufferOffsetting
= FALSE
;
4041 options
->MapNoOverwriteOnDynamicConstantBuffer
= FALSE
;
4042 options
->MapNoOverwriteOnDynamicBufferSRV
= FALSE
;
4043 options
->MultisampleRTVWithForcedSampleCountOne
= FALSE
;
4044 options
->SAD4ShaderInstructions
= FALSE
;
4045 options
->ExtendedDoublesShaderInstructions
= FALSE
;
4046 options
->ExtendedResourceSharing
= FALSE
;
4050 case D3D11_FEATURE_D3D11_OPTIONS1
:
4052 D3D11_FEATURE_DATA_D3D11_OPTIONS1
*options
= feature_support_data
;
4053 if (feature_support_data_size
!= sizeof(*options
))
4055 WARN("Invalid data size.\n");
4056 return E_INVALIDARG
;
4059 FIXME("Returning fake Options1 support data.\n");
4060 options
->TiledResourcesTier
= D3D11_TILED_RESOURCES_NOT_SUPPORTED
;
4061 options
->MinMaxFiltering
= FALSE
;
4062 options
->ClearViewAlsoSupportsDepthOnlyFormats
= FALSE
;
4063 options
->MapOnDefaultBuffers
= FALSE
;
4067 case D3D11_FEATURE_D3D11_OPTIONS3
:
4069 D3D11_FEATURE_DATA_D3D11_OPTIONS3
*options
= feature_support_data
;
4070 if (feature_support_data_size
!= sizeof(*options
))
4072 WARN("Invalid data size.\n");
4073 return E_INVALIDARG
;
4076 wined3d_mutex_lock();
4077 hr
= wined3d_device_get_device_caps(device
->wined3d_device
, &wined3d_caps
);
4078 wined3d_mutex_unlock();
4081 WARN("Failed to get device caps, hr %#x.\n", hr
);
4085 options
->VPAndRTArrayIndexFromAnyShaderFeedingRasterizer
4086 = wined3d_caps
.viewport_array_index_any_shader
;
4090 case D3D11_FEATURE_ARCHITECTURE_INFO
:
4092 D3D11_FEATURE_DATA_ARCHITECTURE_INFO
*options
= feature_support_data
;
4093 if (feature_support_data_size
!= sizeof(*options
))
4095 WARN("Invalid data size.\n");
4096 return E_INVALIDARG
;
4099 FIXME("Returning fake data architecture info.\n");
4100 options
->TileBasedDeferredRenderer
= FALSE
;
4105 FIXME("Unhandled feature %#x.\n", feature
);
4110 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4111 UINT
*data_size
, void *data
)
4113 IDXGIDevice
*dxgi_device
;
4116 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4118 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4120 hr
= IDXGIDevice_GetPrivateData(dxgi_device
, guid
, data_size
, data
);
4121 IDXGIDevice_Release(dxgi_device
);
4126 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateData(ID3D11Device2
*iface
, REFGUID guid
,
4127 UINT data_size
, const void *data
)
4129 IDXGIDevice
*dxgi_device
;
4132 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
4134 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4136 hr
= IDXGIDevice_SetPrivateData(dxgi_device
, guid
, data_size
, data
);
4137 IDXGIDevice_Release(dxgi_device
);
4142 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetPrivateDataInterface(ID3D11Device2
*iface
, REFGUID guid
,
4143 const IUnknown
*data
)
4145 IDXGIDevice
*dxgi_device
;
4148 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
4150 if (FAILED(hr
= ID3D11Device2_QueryInterface(iface
, &IID_IDXGIDevice
, (void **)&dxgi_device
)))
4152 hr
= IDXGIDevice_SetPrivateDataInterface(dxgi_device
, guid
, data
);
4153 IDXGIDevice_Release(dxgi_device
);
4158 static D3D_FEATURE_LEVEL STDMETHODCALLTYPE
d3d11_device_GetFeatureLevel(ID3D11Device2
*iface
)
4160 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4162 TRACE("iface %p.\n", iface
);
4164 return device
->state
->feature_level
;
4167 static UINT STDMETHODCALLTYPE
d3d11_device_GetCreationFlags(ID3D11Device2
*iface
)
4169 FIXME("iface %p stub!\n", iface
);
4174 static HRESULT STDMETHODCALLTYPE
d3d11_device_GetDeviceRemovedReason(ID3D11Device2
*iface
)
4176 WARN("iface %p stub!\n", iface
);
4181 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext(ID3D11Device2
*iface
,
4182 ID3D11DeviceContext
**immediate_context
)
4184 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4186 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4188 *immediate_context
= (ID3D11DeviceContext
*)&device
->immediate_context
.ID3D11DeviceContext1_iface
;
4189 ID3D11DeviceContext_AddRef(*immediate_context
);
4192 static HRESULT STDMETHODCALLTYPE
d3d11_device_SetExceptionMode(ID3D11Device2
*iface
, UINT flags
)
4194 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
4199 static UINT STDMETHODCALLTYPE
d3d11_device_GetExceptionMode(ID3D11Device2
*iface
)
4201 FIXME("iface %p stub!\n", iface
);
4206 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext1(ID3D11Device2
*iface
,
4207 ID3D11DeviceContext1
**immediate_context
)
4209 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4211 TRACE("iface %p, immediate_context %p.\n", iface
, immediate_context
);
4213 *immediate_context
= &device
->immediate_context
.ID3D11DeviceContext1_iface
;
4214 ID3D11DeviceContext1_AddRef(*immediate_context
);
4217 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext1(ID3D11Device2
*iface
, UINT flags
,
4218 ID3D11DeviceContext1
**context
)
4220 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4221 struct d3d11_device_context
*object
;
4224 TRACE("iface %p, flags %#x, context %p.\n", iface
, flags
, context
);
4226 if (FAILED(hr
= d3d11_deferred_context_create(device
, flags
, &object
)))
4229 *context
= &object
->ID3D11DeviceContext1_iface
;
4233 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateBlendState1(ID3D11Device2
*iface
,
4234 const D3D11_BLEND_DESC1
*desc
, ID3D11BlendState1
**state
)
4236 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4241 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateRasterizerState1(ID3D11Device2
*iface
,
4242 const D3D11_RASTERIZER_DESC1
*desc
, ID3D11RasterizerState1
**state
)
4244 FIXME("iface %p, desc %p, state %p stub!\n", iface
, desc
, state
);
4249 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeviceContextState(ID3D11Device2
*iface
, UINT flags
,
4250 const D3D_FEATURE_LEVEL
*feature_levels
, UINT feature_level_count
, UINT sdk_version
,
4251 REFIID emulated_interface
, D3D_FEATURE_LEVEL
*chosen_feature_level
, ID3DDeviceContextState
**state
)
4253 struct d3d_device
*device
= impl_from_ID3D11Device2(iface
);
4254 struct d3d_device_context_state
*state_impl
;
4255 struct wined3d_state
*wined3d_state
;
4256 D3D_FEATURE_LEVEL feature_level
;
4257 HRESULT hr
= E_INVALIDARG
;
4259 TRACE("iface %p, flags %#x, feature_levels %p, feature_level_count %u, "
4260 "sdk_version %u, emulated_interface %s, chosen_feature_level %p, state %p.\n",
4261 iface
, flags
, feature_levels
, feature_level_count
,
4262 sdk_version
, debugstr_guid(emulated_interface
), chosen_feature_level
, state
);
4265 FIXME("Ignoring flags %#x.\n", flags
);
4267 wined3d_mutex_lock();
4269 if (!feature_level_count
)
4272 if (FAILED(hr
= wined3d_state_create(device
->wined3d_device
,
4273 (const enum wined3d_feature_level
*)feature_levels
, feature_level_count
, &wined3d_state
)))
4275 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
4277 if (chosen_feature_level
)
4278 *chosen_feature_level
= feature_level
;
4282 wined3d_state_destroy(wined3d_state
);
4283 wined3d_mutex_unlock();
4287 if (!(state_impl
= heap_alloc_zero(sizeof(*state_impl
))))
4289 wined3d_state_destroy(wined3d_state
);
4294 d3d_device_context_state_init(state_impl
, device
, feature_level
, emulated_interface
);
4295 if (!d3d_device_context_state_add_entry(state_impl
, device
, wined3d_state
))
4297 wined3d_state_destroy(wined3d_state
);
4298 ID3DDeviceContextState_Release(&state_impl
->ID3DDeviceContextState_iface
);
4303 *state
= &state_impl
->ID3DDeviceContextState_iface
;
4304 device
->d3d11_only
= FALSE
;
4305 wined3d_mutex_unlock();
4310 wined3d_mutex_unlock();
4311 if (chosen_feature_level
)
4312 *chosen_feature_level
= 0;
4318 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResource1(ID3D11Device2
*iface
, HANDLE handle
,
4319 REFIID iid
, void **resource
)
4321 FIXME("iface %p, handle %p, iid %s, resource %p stub!\n", iface
, handle
, debugstr_guid(iid
), resource
);
4326 static HRESULT STDMETHODCALLTYPE
d3d11_device_OpenSharedResourceByName(ID3D11Device2
*iface
, const WCHAR
*name
,
4327 DWORD access
, REFIID iid
, void **resource
)
4329 FIXME("iface %p, name %s, access %#x, iid %s, resource %p stub!\n", iface
, debugstr_w(name
), access
,
4330 debugstr_guid(iid
), resource
);
4335 static void STDMETHODCALLTYPE
d3d11_device_GetImmediateContext2(ID3D11Device2
*iface
,
4336 ID3D11DeviceContext2
**context
)
4338 FIXME("iface %p, context %p stub!\n", iface
, context
);
4341 static HRESULT STDMETHODCALLTYPE
d3d11_device_CreateDeferredContext2(ID3D11Device2
*iface
,
4342 UINT flags
, ID3D11DeviceContext2
**context
)
4344 FIXME("iface %p, flags %#x, context %p stub!\n", iface
, flags
, context
);
4349 static void STDMETHODCALLTYPE
d3d11_device_GetResourceTiling(ID3D11Device2
*iface
,
4350 ID3D11Resource
*resource
, UINT
*tile_count
, D3D11_PACKED_MIP_DESC
*mip_desc
,
4351 D3D11_TILE_SHAPE
*tile_shape
, UINT
*subresource_tiling_count
, UINT first_subresource_tiling
,
4352 D3D11_SUBRESOURCE_TILING
*subresource_tiling
)
4354 FIXME("iface %p, resource %p, tile_count %p, mip_desc %p, tile_shape %p, "
4355 "subresource_tiling_count %p, first_subresource_tiling %u, subresource_tiling %p stub!\n",
4356 iface
, resource
, tile_count
, mip_desc
, tile_shape
,
4357 subresource_tiling_count
, first_subresource_tiling
, subresource_tiling
);
4360 static HRESULT STDMETHODCALLTYPE
d3d11_device_CheckMultisampleQualityLevels1(ID3D11Device2
*iface
,
4361 DXGI_FORMAT format
, UINT sample_count
, UINT flags
, UINT
*quality_level_count
)
4363 FIXME("iface %p, format %#x, sample_count %u, flags %#x, quality_level_count %p stub!\n",
4364 iface
, format
, sample_count
, flags
, quality_level_count
);
4369 static const struct ID3D11Device2Vtbl d3d11_device_vtbl
=
4371 /* IUnknown methods */
4372 d3d11_device_QueryInterface
,
4373 d3d11_device_AddRef
,
4374 d3d11_device_Release
,
4375 /* ID3D11Device methods */
4376 d3d11_device_CreateBuffer
,
4377 d3d11_device_CreateTexture1D
,
4378 d3d11_device_CreateTexture2D
,
4379 d3d11_device_CreateTexture3D
,
4380 d3d11_device_CreateShaderResourceView
,
4381 d3d11_device_CreateUnorderedAccessView
,
4382 d3d11_device_CreateRenderTargetView
,
4383 d3d11_device_CreateDepthStencilView
,
4384 d3d11_device_CreateInputLayout
,
4385 d3d11_device_CreateVertexShader
,
4386 d3d11_device_CreateGeometryShader
,
4387 d3d11_device_CreateGeometryShaderWithStreamOutput
,
4388 d3d11_device_CreatePixelShader
,
4389 d3d11_device_CreateHullShader
,
4390 d3d11_device_CreateDomainShader
,
4391 d3d11_device_CreateComputeShader
,
4392 d3d11_device_CreateClassLinkage
,
4393 d3d11_device_CreateBlendState
,
4394 d3d11_device_CreateDepthStencilState
,
4395 d3d11_device_CreateRasterizerState
,
4396 d3d11_device_CreateSamplerState
,
4397 d3d11_device_CreateQuery
,
4398 d3d11_device_CreatePredicate
,
4399 d3d11_device_CreateCounter
,
4400 d3d11_device_CreateDeferredContext
,
4401 d3d11_device_OpenSharedResource
,
4402 d3d11_device_CheckFormatSupport
,
4403 d3d11_device_CheckMultisampleQualityLevels
,
4404 d3d11_device_CheckCounterInfo
,
4405 d3d11_device_CheckCounter
,
4406 d3d11_device_CheckFeatureSupport
,
4407 d3d11_device_GetPrivateData
,
4408 d3d11_device_SetPrivateData
,
4409 d3d11_device_SetPrivateDataInterface
,
4410 d3d11_device_GetFeatureLevel
,
4411 d3d11_device_GetCreationFlags
,
4412 d3d11_device_GetDeviceRemovedReason
,
4413 d3d11_device_GetImmediateContext
,
4414 d3d11_device_SetExceptionMode
,
4415 d3d11_device_GetExceptionMode
,
4416 /* ID3D11Device1 methods */
4417 d3d11_device_GetImmediateContext1
,
4418 d3d11_device_CreateDeferredContext1
,
4419 d3d11_device_CreateBlendState1
,
4420 d3d11_device_CreateRasterizerState1
,
4421 d3d11_device_CreateDeviceContextState
,
4422 d3d11_device_OpenSharedResource1
,
4423 d3d11_device_OpenSharedResourceByName
,
4424 /* ID3D11Device2 methods */
4425 d3d11_device_GetImmediateContext2
,
4426 d3d11_device_CreateDeferredContext2
,
4427 d3d11_device_GetResourceTiling
,
4428 d3d11_device_CheckMultisampleQualityLevels1
,
4431 /* Inner IUnknown methods */
4433 static inline struct d3d_device
*impl_from_IUnknown(IUnknown
*iface
)
4435 return CONTAINING_RECORD(iface
, struct d3d_device
, IUnknown_inner
);
4438 static HRESULT STDMETHODCALLTYPE
d3d_device_inner_QueryInterface(IUnknown
*iface
, REFIID riid
, void **out
)
4440 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4442 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
4444 if (IsEqualGUID(riid
, &IID_ID3D11Device2
)
4445 || IsEqualGUID(riid
, &IID_ID3D11Device1
)
4446 || IsEqualGUID(riid
, &IID_ID3D11Device
)
4447 || IsEqualGUID(riid
, &IID_IUnknown
))
4449 *out
= &device
->ID3D11Device2_iface
;
4451 else if (!device
->d3d11_only
4452 && (IsEqualGUID(riid
, &IID_ID3D10Device1
)
4453 || IsEqualGUID(riid
, &IID_ID3D10Device
)))
4455 *out
= &device
->ID3D10Device1_iface
;
4457 else if (IsEqualGUID(riid
, &IID_ID3D10Multithread
))
4459 *out
= &device
->ID3D10Multithread_iface
;
4461 else if (IsEqualGUID(riid
, &IID_IWineDXGIDeviceParent
))
4463 *out
= &device
->IWineDXGIDeviceParent_iface
;
4467 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
4469 return E_NOINTERFACE
;
4472 IUnknown_AddRef((IUnknown
*)*out
);
4476 static ULONG STDMETHODCALLTYPE
d3d_device_inner_AddRef(IUnknown
*iface
)
4478 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4479 ULONG refcount
= InterlockedIncrement(&device
->refcount
);
4481 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
4486 static ULONG STDMETHODCALLTYPE
d3d_device_inner_Release(IUnknown
*iface
)
4488 struct d3d_device
*device
= impl_from_IUnknown(iface
);
4489 ULONG refcount
= InterlockedDecrement(&device
->refcount
);
4492 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
4497 d3d_device_context_state_private_release(device
->state
);
4498 for (i
= 0; i
< device
->context_state_count
; ++i
)
4500 d3d_device_context_state_remove_entry(device
->context_states
[i
], device
);
4502 heap_free(device
->context_states
);
4503 d3d11_device_context_cleanup(&device
->immediate_context
);
4504 if (device
->wined3d_device
)
4506 wined3d_mutex_lock();
4507 wined3d_device_decref(device
->wined3d_device
);
4508 wined3d_mutex_unlock();
4510 wine_rb_destroy(&device
->sampler_states
, NULL
, NULL
);
4511 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
4512 wine_rb_destroy(&device
->depthstencil_states
, NULL
, NULL
);
4513 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
4519 /* IUnknown methods */
4521 static HRESULT STDMETHODCALLTYPE
d3d10_device_QueryInterface(ID3D10Device1
*iface
, REFIID iid
,
4524 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4525 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
4528 static ULONG STDMETHODCALLTYPE
d3d10_device_AddRef(ID3D10Device1
*iface
)
4530 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4531 return IUnknown_AddRef(device
->outer_unk
);
4534 static ULONG STDMETHODCALLTYPE
d3d10_device_Release(ID3D10Device1
*iface
)
4536 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4537 return IUnknown_Release(device
->outer_unk
);
4540 /* ID3D10Device methods */
4542 static void d3d10_device_get_constant_buffers(ID3D10Device1
*iface
,
4543 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
4545 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4548 wined3d_mutex_lock();
4549 for (i
= 0; i
< buffer_count
; ++i
)
4551 struct wined3d_buffer
*wined3d_buffer
;
4552 struct d3d_buffer
*buffer_impl
;
4554 if (!(wined3d_buffer
= wined3d_device_context_get_constant_buffer(device
->immediate_context
.wined3d_context
,
4555 type
, start_slot
+ i
)))
4561 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
4562 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
4563 ID3D10Buffer_AddRef(buffers
[i
]);
4565 wined3d_mutex_unlock();
4568 static void d3d10_device_set_constant_buffers(ID3D10Device1
*iface
,
4569 enum wined3d_shader_type type
, UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4571 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4574 wined3d_mutex_lock();
4575 for (i
= 0; i
< buffer_count
; ++i
)
4577 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4579 wined3d_device_context_set_constant_buffer(device
->immediate_context
.wined3d_context
, type
, start_slot
+ i
,
4580 buffer
? buffer
->wined3d_buffer
: NULL
);
4582 wined3d_mutex_unlock();
4585 static void STDMETHODCALLTYPE
d3d10_device_VSSetConstantBuffers(ID3D10Device1
*iface
,
4586 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4588 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4589 iface
, start_slot
, buffer_count
, buffers
);
4591 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
,
4592 buffer_count
, buffers
);
4595 static void STDMETHODCALLTYPE
d3d10_device_PSSetShaderResources(ID3D10Device1
*iface
,
4596 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4598 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4601 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4602 iface
, start_slot
, view_count
, views
);
4604 wined3d_mutex_lock();
4605 for (i
= 0; i
< view_count
; ++i
)
4607 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4609 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4610 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4612 wined3d_mutex_unlock();
4615 static void STDMETHODCALLTYPE
d3d10_device_PSSetShader(ID3D10Device1
*iface
,
4616 ID3D10PixelShader
*shader
)
4618 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4619 struct d3d_pixel_shader
*ps
= unsafe_impl_from_ID3D10PixelShader(shader
);
4621 TRACE("iface %p, shader %p\n", iface
, shader
);
4623 wined3d_mutex_lock();
4624 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4625 WINED3D_SHADER_TYPE_PIXEL
, ps
? ps
->wined3d_shader
: NULL
);
4626 wined3d_mutex_unlock();
4629 static void STDMETHODCALLTYPE
d3d10_device_PSSetSamplers(ID3D10Device1
*iface
,
4630 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4632 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4635 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4636 iface
, start_slot
, sampler_count
, samplers
);
4638 wined3d_mutex_lock();
4639 for (i
= 0; i
< sampler_count
; ++i
)
4641 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4643 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4644 WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4646 wined3d_mutex_unlock();
4649 static void STDMETHODCALLTYPE
d3d10_device_VSSetShader(ID3D10Device1
*iface
,
4650 ID3D10VertexShader
*shader
)
4652 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4653 struct d3d_vertex_shader
*vs
= unsafe_impl_from_ID3D10VertexShader(shader
);
4655 TRACE("iface %p, shader %p\n", iface
, shader
);
4657 wined3d_mutex_lock();
4658 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4659 WINED3D_SHADER_TYPE_VERTEX
, vs
? vs
->wined3d_shader
: NULL
);
4660 wined3d_mutex_unlock();
4663 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexed(ID3D10Device1
*iface
, UINT index_count
,
4664 UINT start_index_location
, INT base_vertex_location
)
4666 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4668 TRACE("iface %p, index_count %u, start_index_location %u, base_vertex_location %d.\n",
4669 iface
, index_count
, start_index_location
, base_vertex_location
);
4671 wined3d_mutex_lock();
4672 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
,
4673 base_vertex_location
, start_index_location
, index_count
, 0, 0);
4674 wined3d_mutex_unlock();
4677 static void STDMETHODCALLTYPE
d3d10_device_Draw(ID3D10Device1
*iface
, UINT vertex_count
,
4678 UINT start_vertex_location
)
4680 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4682 TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
4683 iface
, vertex_count
, start_vertex_location
);
4685 wined3d_mutex_lock();
4686 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
, vertex_count
, 0, 0);
4687 wined3d_mutex_unlock();
4690 static void STDMETHODCALLTYPE
d3d10_device_PSSetConstantBuffers(ID3D10Device1
*iface
,
4691 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4693 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4694 iface
, start_slot
, buffer_count
, buffers
);
4696 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
,
4697 buffer_count
, buffers
);
4700 static void STDMETHODCALLTYPE
d3d10_device_IASetInputLayout(ID3D10Device1
*iface
,
4701 ID3D10InputLayout
*input_layout
)
4703 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4704 struct d3d_input_layout
*layout
= unsafe_impl_from_ID3D10InputLayout(input_layout
);
4706 TRACE("iface %p, input_layout %p\n", iface
, input_layout
);
4708 wined3d_mutex_lock();
4709 wined3d_device_context_set_vertex_declaration(device
->immediate_context
.wined3d_context
,
4710 layout
? layout
->wined3d_decl
: NULL
);
4711 wined3d_mutex_unlock();
4714 static void STDMETHODCALLTYPE
d3d10_device_IASetVertexBuffers(ID3D10Device1
*iface
, UINT start_slot
,
4715 UINT buffer_count
, ID3D10Buffer
*const *buffers
, const UINT
*strides
, const UINT
*offsets
)
4717 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4720 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
4721 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
4723 wined3d_mutex_lock();
4724 for (i
= 0; i
< buffer_count
; ++i
)
4726 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(buffers
[i
]);
4728 wined3d_device_context_set_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
4729 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
], strides
[i
]);
4731 wined3d_mutex_unlock();
4734 static void STDMETHODCALLTYPE
d3d10_device_IASetIndexBuffer(ID3D10Device1
*iface
,
4735 ID3D10Buffer
*buffer
, DXGI_FORMAT format
, UINT offset
)
4737 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4738 struct d3d_buffer
*buffer_impl
= unsafe_impl_from_ID3D10Buffer(buffer
);
4740 TRACE("iface %p, buffer %p, format %s, offset %u.\n",
4741 iface
, buffer
, debug_dxgi_format(format
), offset
);
4743 wined3d_mutex_lock();
4744 wined3d_device_context_set_index_buffer(device
->immediate_context
.wined3d_context
,
4745 buffer_impl
? buffer_impl
->wined3d_buffer
: NULL
,
4746 wined3dformat_from_dxgi_format(format
), offset
);
4747 wined3d_mutex_unlock();
4750 static void STDMETHODCALLTYPE
d3d10_device_DrawIndexedInstanced(ID3D10Device1
*iface
,
4751 UINT instance_index_count
, UINT instance_count
, UINT start_index_location
,
4752 INT base_vertex_location
, UINT start_instance_location
)
4754 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4756 TRACE("iface %p, instance_index_count %u, instance_count %u, start_index_location %u, "
4757 "base_vertex_location %d, start_instance_location %u.\n",
4758 iface
, instance_index_count
, instance_count
, start_index_location
,
4759 base_vertex_location
, start_instance_location
);
4761 wined3d_mutex_lock();
4762 wined3d_device_context_draw_indexed(device
->immediate_context
.wined3d_context
, base_vertex_location
,
4763 start_index_location
, instance_index_count
, start_instance_location
, instance_count
);
4764 wined3d_mutex_unlock();
4767 static void STDMETHODCALLTYPE
d3d10_device_DrawInstanced(ID3D10Device1
*iface
,
4768 UINT instance_vertex_count
, UINT instance_count
,
4769 UINT start_vertex_location
, UINT start_instance_location
)
4771 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4773 TRACE("iface %p, instance_vertex_count %u, instance_count %u, start_vertex_location %u, "
4774 "start_instance_location %u.\n", iface
, instance_vertex_count
, instance_count
,
4775 start_vertex_location
, start_instance_location
);
4777 wined3d_mutex_lock();
4778 wined3d_device_context_draw(device
->immediate_context
.wined3d_context
, start_vertex_location
,
4779 instance_vertex_count
, start_instance_location
, instance_count
);
4780 wined3d_mutex_unlock();
4783 static void STDMETHODCALLTYPE
d3d10_device_GSSetConstantBuffers(ID3D10Device1
*iface
,
4784 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
*const *buffers
)
4786 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
4787 iface
, start_slot
, buffer_count
, buffers
);
4789 d3d10_device_set_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
,
4790 buffer_count
, buffers
);
4793 static void STDMETHODCALLTYPE
d3d10_device_GSSetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
*shader
)
4795 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4796 struct d3d_geometry_shader
*gs
= unsafe_impl_from_ID3D10GeometryShader(shader
);
4798 TRACE("iface %p, shader %p.\n", iface
, shader
);
4800 wined3d_mutex_lock();
4801 wined3d_device_context_set_shader(device
->immediate_context
.wined3d_context
,
4802 WINED3D_SHADER_TYPE_GEOMETRY
, gs
? gs
->wined3d_shader
: NULL
);
4803 wined3d_mutex_unlock();
4806 static void STDMETHODCALLTYPE
d3d10_device_IASetPrimitiveTopology(ID3D10Device1
*iface
,
4807 D3D10_PRIMITIVE_TOPOLOGY topology
)
4809 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4811 TRACE("iface %p, topology %s.\n", iface
, debug_d3d10_primitive_topology(topology
));
4813 wined3d_mutex_lock();
4814 wined3d_device_context_set_primitive_type(device
->immediate_context
.wined3d_context
,
4815 (enum wined3d_primitive_type
)topology
, 0);
4816 wined3d_mutex_unlock();
4819 static void STDMETHODCALLTYPE
d3d10_device_VSSetShaderResources(ID3D10Device1
*iface
,
4820 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4822 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4825 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4826 iface
, start_slot
, view_count
, views
);
4828 wined3d_mutex_lock();
4829 for (i
= 0; i
< view_count
; ++i
)
4831 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4833 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4834 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4836 wined3d_mutex_unlock();
4839 static void STDMETHODCALLTYPE
d3d10_device_VSSetSamplers(ID3D10Device1
*iface
,
4840 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4842 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4845 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4846 iface
, start_slot
, sampler_count
, samplers
);
4848 wined3d_mutex_lock();
4849 for (i
= 0; i
< sampler_count
; ++i
)
4851 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4853 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
,
4854 WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4856 wined3d_mutex_unlock();
4859 static void STDMETHODCALLTYPE
d3d10_device_SetPredication(ID3D10Device1
*iface
, ID3D10Predicate
*predicate
, BOOL value
)
4861 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4862 struct d3d_query
*query
;
4864 TRACE("iface %p, predicate %p, value %#x.\n", iface
, predicate
, value
);
4866 query
= unsafe_impl_from_ID3D10Query((ID3D10Query
*)predicate
);
4867 wined3d_mutex_lock();
4868 wined3d_device_context_set_predication(device
->immediate_context
.wined3d_context
,
4869 query
? query
->wined3d_query
: NULL
, value
);
4870 wined3d_mutex_unlock();
4873 static void STDMETHODCALLTYPE
d3d10_device_GSSetShaderResources(ID3D10Device1
*iface
,
4874 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
*const *views
)
4876 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4879 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
4880 iface
, start_slot
, view_count
, views
);
4882 wined3d_mutex_lock();
4883 for (i
= 0; i
< view_count
; ++i
)
4885 struct d3d_shader_resource_view
*view
= unsafe_impl_from_ID3D10ShaderResourceView(views
[i
]);
4887 wined3d_device_context_set_shader_resource_view(device
->immediate_context
.wined3d_context
,
4888 WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
, view
? view
->wined3d_view
: NULL
);
4890 wined3d_mutex_unlock();
4893 static void STDMETHODCALLTYPE
d3d10_device_GSSetSamplers(ID3D10Device1
*iface
,
4894 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
*const *samplers
)
4896 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4899 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
4900 iface
, start_slot
, sampler_count
, samplers
);
4902 wined3d_mutex_lock();
4903 for (i
= 0; i
< sampler_count
; ++i
)
4905 struct d3d_sampler_state
*sampler
= unsafe_impl_from_ID3D10SamplerState(samplers
[i
]);
4907 wined3d_device_context_set_sampler(device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
,
4908 start_slot
+ i
, sampler
? sampler
->wined3d_sampler
: NULL
);
4910 wined3d_mutex_unlock();
4913 static void STDMETHODCALLTYPE
d3d10_device_OMSetRenderTargets(ID3D10Device1
*iface
,
4914 UINT render_target_view_count
, ID3D10RenderTargetView
*const *render_target_views
,
4915 ID3D10DepthStencilView
*depth_stencil_view
)
4917 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4918 struct d3d_depthstencil_view
*dsv
;
4921 TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
4922 iface
, render_target_view_count
, render_target_views
, depth_stencil_view
);
4924 wined3d_mutex_lock();
4925 for (i
= 0; i
< render_target_view_count
; ++i
)
4927 struct d3d_rendertarget_view
*rtv
= unsafe_impl_from_ID3D10RenderTargetView(render_target_views
[i
]);
4929 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
,
4930 rtv
? rtv
->wined3d_view
: NULL
, FALSE
);
4932 for (; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
4934 wined3d_device_context_set_rendertarget_view(device
->immediate_context
.wined3d_context
, i
, NULL
, FALSE
);
4937 dsv
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
4938 wined3d_device_context_set_depth_stencil_view(device
->immediate_context
.wined3d_context
,
4939 dsv
? dsv
->wined3d_view
: NULL
);
4940 wined3d_mutex_unlock();
4943 static void STDMETHODCALLTYPE
d3d10_device_OMSetBlendState(ID3D10Device1
*iface
,
4944 ID3D10BlendState
*blend_state
, const float blend_factor
[4], UINT sample_mask
)
4946 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4947 struct d3d_blend_state
*blend_state_object
;
4949 TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
4950 iface
, blend_state
, debug_float4(blend_factor
), sample_mask
);
4952 blend_state_object
= unsafe_impl_from_ID3D10BlendState(blend_state
);
4953 d3d11_device_context_OMSetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4954 blend_state_object
? &blend_state_object
->ID3D11BlendState_iface
: NULL
, blend_factor
, sample_mask
);
4957 static void STDMETHODCALLTYPE
d3d10_device_OMSetDepthStencilState(ID3D10Device1
*iface
,
4958 ID3D10DepthStencilState
*depth_stencil_state
, UINT stencil_ref
)
4960 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4961 struct d3d_depthstencil_state
*ds_state_object
;
4963 TRACE("iface %p, depth_stencil_state %p, stencil_ref %u.\n",
4964 iface
, depth_stencil_state
, stencil_ref
);
4966 ds_state_object
= unsafe_impl_from_ID3D10DepthStencilState(depth_stencil_state
);
4967 d3d11_device_context_OMSetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
4968 ds_state_object
? &ds_state_object
->ID3D11DepthStencilState_iface
: NULL
, stencil_ref
);
4971 static void STDMETHODCALLTYPE
d3d10_device_SOSetTargets(ID3D10Device1
*iface
,
4972 UINT target_count
, ID3D10Buffer
*const *targets
, const UINT
*offsets
)
4974 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
4975 unsigned int count
, i
;
4977 TRACE("iface %p, target_count %u, targets %p, offsets %p.\n", iface
, target_count
, targets
, offsets
);
4979 count
= min(target_count
, D3D10_SO_BUFFER_SLOT_COUNT
);
4980 wined3d_mutex_lock();
4981 for (i
= 0; i
< count
; ++i
)
4983 struct d3d_buffer
*buffer
= unsafe_impl_from_ID3D10Buffer(targets
[i
]);
4985 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
,
4986 buffer
? buffer
->wined3d_buffer
: NULL
, offsets
[i
]);
4989 for (i
= count
; i
< D3D10_SO_BUFFER_SLOT_COUNT
; ++i
)
4991 wined3d_device_context_set_stream_output(device
->immediate_context
.wined3d_context
, i
, NULL
, 0);
4993 wined3d_mutex_unlock();
4996 static void STDMETHODCALLTYPE
d3d10_device_DrawAuto(ID3D10Device1
*iface
)
4998 FIXME("iface %p stub!\n", iface
);
5001 static void STDMETHODCALLTYPE
d3d10_device_RSSetState(ID3D10Device1
*iface
, ID3D10RasterizerState
*rasterizer_state
)
5003 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5004 struct d3d_rasterizer_state
*rasterizer_state_object
;
5006 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5008 rasterizer_state_object
= unsafe_impl_from_ID3D10RasterizerState(rasterizer_state
);
5009 d3d11_device_context_RSSetState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5010 rasterizer_state_object
? &rasterizer_state_object
->ID3D11RasterizerState_iface
: NULL
);
5013 static void STDMETHODCALLTYPE
d3d10_device_RSSetViewports(ID3D10Device1
*iface
,
5014 UINT viewport_count
, const D3D10_VIEWPORT
*viewports
)
5016 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5017 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5020 TRACE("iface %p, viewport_count %u, viewports %p.\n", iface
, viewport_count
, viewports
);
5022 if (viewport_count
> ARRAY_SIZE(wined3d_vp
))
5025 for (i
= 0; i
< viewport_count
; ++i
)
5027 wined3d_vp
[i
].x
= viewports
[i
].TopLeftX
;
5028 wined3d_vp
[i
].y
= viewports
[i
].TopLeftY
;
5029 wined3d_vp
[i
].width
= viewports
[i
].Width
;
5030 wined3d_vp
[i
].height
= viewports
[i
].Height
;
5031 wined3d_vp
[i
].min_z
= viewports
[i
].MinDepth
;
5032 wined3d_vp
[i
].max_z
= viewports
[i
].MaxDepth
;
5035 wined3d_mutex_lock();
5036 wined3d_device_context_set_viewports(device
->immediate_context
.wined3d_context
, viewport_count
, wined3d_vp
);
5037 wined3d_mutex_unlock();
5040 static void STDMETHODCALLTYPE
d3d10_device_RSSetScissorRects(ID3D10Device1
*iface
,
5041 UINT rect_count
, const D3D10_RECT
*rects
)
5043 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5045 TRACE("iface %p, rect_count %u, rects %p.\n", iface
, rect_count
, rects
);
5047 if (rect_count
> WINED3D_MAX_VIEWPORTS
)
5050 wined3d_mutex_lock();
5051 wined3d_device_context_set_scissor_rects(device
->immediate_context
.wined3d_context
, rect_count
, rects
);
5052 wined3d_mutex_unlock();
5055 static void STDMETHODCALLTYPE
d3d10_device_CopySubresourceRegion(ID3D10Device1
*iface
,
5056 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
, UINT dst_x
, UINT dst_y
, UINT dst_z
,
5057 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, const D3D10_BOX
*src_box
)
5059 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5060 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5061 struct wined3d_box wined3d_src_box
;
5063 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
5064 "src_resource %p, src_subresource_idx %u, src_box %p.\n",
5065 iface
, dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5066 src_resource
, src_subresource_idx
, src_box
);
5068 if (!dst_resource
|| !src_resource
)
5072 wined3d_box_set(&wined3d_src_box
, src_box
->left
, src_box
->top
,
5073 src_box
->right
, src_box
->bottom
, src_box
->front
, src_box
->back
);
5075 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5076 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5077 wined3d_mutex_lock();
5078 wined3d_device_context_copy_sub_resource_region(device
->immediate_context
.wined3d_context
,
5079 wined3d_dst_resource
, dst_subresource_idx
, dst_x
, dst_y
, dst_z
,
5080 wined3d_src_resource
, src_subresource_idx
, src_box
? &wined3d_src_box
: NULL
, 0);
5081 wined3d_mutex_unlock();
5084 static void STDMETHODCALLTYPE
d3d10_device_CopyResource(ID3D10Device1
*iface
,
5085 ID3D10Resource
*dst_resource
, ID3D10Resource
*src_resource
)
5087 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5088 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5090 TRACE("iface %p, dst_resource %p, src_resource %p.\n", iface
, dst_resource
, src_resource
);
5092 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5093 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5094 wined3d_mutex_lock();
5095 wined3d_device_context_copy_resource(device
->immediate_context
.wined3d_context
,
5096 wined3d_dst_resource
, wined3d_src_resource
);
5097 wined3d_mutex_unlock();
5100 static void STDMETHODCALLTYPE
d3d10_device_UpdateSubresource(ID3D10Device1
*iface
,
5101 ID3D10Resource
*resource
, UINT subresource_idx
, const D3D10_BOX
*box
,
5102 const void *data
, UINT row_pitch
, UINT depth_pitch
)
5104 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5105 ID3D11Resource
*d3d11_resource
;
5107 TRACE("iface %p, resource %p, subresource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n",
5108 iface
, resource
, subresource_idx
, box
, data
, row_pitch
, depth_pitch
);
5110 ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
);
5111 d3d11_device_context_UpdateSubresource(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5112 d3d11_resource
, subresource_idx
, (const D3D11_BOX
*)box
, data
, row_pitch
, depth_pitch
);
5113 ID3D11Resource_Release(d3d11_resource
);
5116 static void STDMETHODCALLTYPE
d3d10_device_ClearRenderTargetView(ID3D10Device1
*iface
,
5117 ID3D10RenderTargetView
*render_target_view
, const float color_rgba
[4])
5119 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5120 struct d3d_rendertarget_view
*view
= unsafe_impl_from_ID3D10RenderTargetView(render_target_view
);
5121 const struct wined3d_color color
= {color_rgba
[0], color_rgba
[1], color_rgba
[2], color_rgba
[3]};
5124 TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
5125 iface
, render_target_view
, debug_float4(color_rgba
));
5130 wined3d_mutex_lock();
5131 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5132 view
->wined3d_view
, NULL
, WINED3DCLEAR_TARGET
, &color
, 0.0f
, 0)))
5133 ERR("Failed to clear view, hr %#x.\n", hr
);
5134 wined3d_mutex_unlock();
5137 static void STDMETHODCALLTYPE
d3d10_device_ClearDepthStencilView(ID3D10Device1
*iface
,
5138 ID3D10DepthStencilView
*depth_stencil_view
, UINT flags
, FLOAT depth
, UINT8 stencil
)
5140 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5141 struct d3d_depthstencil_view
*view
= unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view
);
5142 DWORD wined3d_flags
;
5145 TRACE("iface %p, depth_stencil_view %p, flags %#x, depth %.8e, stencil %u.\n",
5146 iface
, depth_stencil_view
, flags
, depth
, stencil
);
5151 wined3d_flags
= wined3d_clear_flags_from_d3d11_clear_flags(flags
);
5153 wined3d_mutex_lock();
5154 if (FAILED(hr
= wined3d_device_context_clear_rendertarget_view(device
->immediate_context
.wined3d_context
,
5155 view
->wined3d_view
, NULL
, wined3d_flags
, NULL
, depth
, stencil
)))
5156 ERR("Failed to clear view, hr %#x.\n", hr
);
5157 wined3d_mutex_unlock();
5160 static void STDMETHODCALLTYPE
d3d10_device_GenerateMips(ID3D10Device1
*iface
,
5161 ID3D10ShaderResourceView
*view
)
5163 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5164 struct d3d_shader_resource_view
*srv
= unsafe_impl_from_ID3D10ShaderResourceView(view
);
5166 TRACE("iface %p, view %p.\n", iface
, view
);
5168 wined3d_mutex_lock();
5169 wined3d_device_context_generate_mipmaps(device
->immediate_context
.wined3d_context
, srv
->wined3d_view
);
5170 wined3d_mutex_unlock();
5173 static void STDMETHODCALLTYPE
d3d10_device_ResolveSubresource(ID3D10Device1
*iface
,
5174 ID3D10Resource
*dst_resource
, UINT dst_subresource_idx
,
5175 ID3D10Resource
*src_resource
, UINT src_subresource_idx
, DXGI_FORMAT format
)
5177 struct wined3d_resource
*wined3d_dst_resource
, *wined3d_src_resource
;
5178 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5179 enum wined3d_format_id wined3d_format
;
5181 TRACE("iface %p, dst_resource %p, dst_subresource_idx %u, "
5182 "src_resource %p, src_subresource_idx %u, format %s.\n",
5183 iface
, dst_resource
, dst_subresource_idx
,
5184 src_resource
, src_subresource_idx
, debug_dxgi_format(format
));
5186 wined3d_dst_resource
= wined3d_resource_from_d3d10_resource(dst_resource
);
5187 wined3d_src_resource
= wined3d_resource_from_d3d10_resource(src_resource
);
5188 wined3d_format
= wined3dformat_from_dxgi_format(format
);
5189 wined3d_mutex_lock();
5190 wined3d_device_context_resolve_sub_resource(device
->immediate_context
.wined3d_context
,
5191 wined3d_dst_resource
, dst_subresource_idx
,
5192 wined3d_src_resource
, src_subresource_idx
, wined3d_format
);
5193 wined3d_mutex_unlock();
5196 static void STDMETHODCALLTYPE
d3d10_device_VSGetConstantBuffers(ID3D10Device1
*iface
,
5197 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5199 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5200 iface
, start_slot
, buffer_count
, buffers
);
5202 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
, buffer_count
,
5206 static void STDMETHODCALLTYPE
d3d10_device_PSGetShaderResources(ID3D10Device1
*iface
,
5207 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5209 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5212 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5213 iface
, start_slot
, view_count
, views
);
5215 wined3d_mutex_lock();
5216 for (i
= 0; i
< view_count
; ++i
)
5218 struct wined3d_shader_resource_view
*wined3d_view
;
5219 struct d3d_shader_resource_view
*view_impl
;
5221 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5222 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5228 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5229 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5230 ID3D10ShaderResourceView_AddRef(views
[i
]);
5232 wined3d_mutex_unlock();
5235 static void STDMETHODCALLTYPE
d3d10_device_PSGetShader(ID3D10Device1
*iface
, ID3D10PixelShader
**shader
)
5237 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5238 struct d3d_pixel_shader
*shader_impl
;
5239 struct wined3d_shader
*wined3d_shader
;
5241 TRACE("iface %p, shader %p.\n", iface
, shader
);
5243 wined3d_mutex_lock();
5244 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5245 WINED3D_SHADER_TYPE_PIXEL
)))
5247 wined3d_mutex_unlock();
5252 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5253 wined3d_mutex_unlock();
5254 *shader
= &shader_impl
->ID3D10PixelShader_iface
;
5255 ID3D10PixelShader_AddRef(*shader
);
5258 static void STDMETHODCALLTYPE
d3d10_device_PSGetSamplers(ID3D10Device1
*iface
,
5259 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5261 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5264 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5265 iface
, start_slot
, sampler_count
, samplers
);
5267 wined3d_mutex_lock();
5268 for (i
= 0; i
< sampler_count
; ++i
)
5270 struct d3d_sampler_state
*sampler_impl
;
5271 struct wined3d_sampler
*wined3d_sampler
;
5273 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5274 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
+ i
)))
5280 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5281 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5282 ID3D10SamplerState_AddRef(samplers
[i
]);
5284 wined3d_mutex_unlock();
5287 static void STDMETHODCALLTYPE
d3d10_device_VSGetShader(ID3D10Device1
*iface
, ID3D10VertexShader
**shader
)
5289 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5290 struct d3d_vertex_shader
*shader_impl
;
5291 struct wined3d_shader
*wined3d_shader
;
5293 TRACE("iface %p, shader %p.\n", iface
, shader
);
5295 wined3d_mutex_lock();
5296 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5297 WINED3D_SHADER_TYPE_VERTEX
)))
5299 wined3d_mutex_unlock();
5304 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5305 wined3d_mutex_unlock();
5306 *shader
= &shader_impl
->ID3D10VertexShader_iface
;
5307 ID3D10VertexShader_AddRef(*shader
);
5310 static void STDMETHODCALLTYPE
d3d10_device_PSGetConstantBuffers(ID3D10Device1
*iface
,
5311 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5313 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5314 iface
, start_slot
, buffer_count
, buffers
);
5316 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_PIXEL
, start_slot
, buffer_count
,
5320 static void STDMETHODCALLTYPE
d3d10_device_IAGetInputLayout(ID3D10Device1
*iface
, ID3D10InputLayout
**input_layout
)
5322 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5323 struct wined3d_vertex_declaration
*wined3d_declaration
;
5324 struct d3d_input_layout
*input_layout_impl
;
5326 TRACE("iface %p, input_layout %p.\n", iface
, input_layout
);
5328 wined3d_mutex_lock();
5329 if (!(wined3d_declaration
= wined3d_device_context_get_vertex_declaration(
5330 device
->immediate_context
.wined3d_context
)))
5332 wined3d_mutex_unlock();
5333 *input_layout
= NULL
;
5337 input_layout_impl
= wined3d_vertex_declaration_get_parent(wined3d_declaration
);
5338 wined3d_mutex_unlock();
5339 *input_layout
= &input_layout_impl
->ID3D10InputLayout_iface
;
5340 ID3D10InputLayout_AddRef(*input_layout
);
5343 static void STDMETHODCALLTYPE
d3d10_device_IAGetVertexBuffers(ID3D10Device1
*iface
,
5344 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*strides
, UINT
*offsets
)
5346 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5349 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p.\n",
5350 iface
, start_slot
, buffer_count
, buffers
, strides
, offsets
);
5352 wined3d_mutex_lock();
5353 for (i
= 0; i
< buffer_count
; ++i
)
5355 struct wined3d_buffer
*wined3d_buffer
= NULL
;
5356 struct d3d_buffer
*buffer_impl
;
5358 if (FAILED(wined3d_device_context_get_stream_source(device
->immediate_context
.wined3d_context
, start_slot
+ i
,
5359 &wined3d_buffer
, &offsets
[i
], &strides
[i
])))
5360 ERR("Failed to get vertex buffer.\n");
5362 if (!wined3d_buffer
)
5368 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5369 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5370 ID3D10Buffer_AddRef(buffers
[i
]);
5372 wined3d_mutex_unlock();
5375 static void STDMETHODCALLTYPE
d3d10_device_IAGetIndexBuffer(ID3D10Device1
*iface
,
5376 ID3D10Buffer
**buffer
, DXGI_FORMAT
*format
, UINT
*offset
)
5378 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5379 enum wined3d_format_id wined3d_format
;
5380 struct wined3d_buffer
*wined3d_buffer
;
5381 struct d3d_buffer
*buffer_impl
;
5383 TRACE("iface %p, buffer %p, format %p, offset %p.\n", iface
, buffer
, format
, offset
);
5385 wined3d_mutex_lock();
5386 wined3d_buffer
= wined3d_device_context_get_index_buffer(
5387 device
->immediate_context
.wined3d_context
, &wined3d_format
, offset
);
5388 *format
= dxgi_format_from_wined3dformat(wined3d_format
);
5389 if (!wined3d_buffer
)
5391 wined3d_mutex_unlock();
5396 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5397 wined3d_mutex_unlock();
5398 *buffer
= &buffer_impl
->ID3D10Buffer_iface
;
5399 ID3D10Buffer_AddRef(*buffer
);
5402 static void STDMETHODCALLTYPE
d3d10_device_GSGetConstantBuffers(ID3D10Device1
*iface
,
5403 UINT start_slot
, UINT buffer_count
, ID3D10Buffer
**buffers
)
5405 TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
5406 iface
, start_slot
, buffer_count
, buffers
);
5408 d3d10_device_get_constant_buffers(iface
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
, buffer_count
,
5412 static void STDMETHODCALLTYPE
d3d10_device_GSGetShader(ID3D10Device1
*iface
, ID3D10GeometryShader
**shader
)
5414 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5415 struct d3d_geometry_shader
*shader_impl
;
5416 struct wined3d_shader
*wined3d_shader
;
5418 TRACE("iface %p, shader %p.\n", iface
, shader
);
5420 wined3d_mutex_lock();
5421 if (!(wined3d_shader
= wined3d_device_context_get_shader(device
->immediate_context
.wined3d_context
,
5422 WINED3D_SHADER_TYPE_GEOMETRY
)))
5424 wined3d_mutex_unlock();
5429 shader_impl
= wined3d_shader_get_parent(wined3d_shader
);
5430 wined3d_mutex_unlock();
5431 *shader
= &shader_impl
->ID3D10GeometryShader_iface
;
5432 ID3D10GeometryShader_AddRef(*shader
);
5435 static void STDMETHODCALLTYPE
d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
*iface
,
5436 D3D10_PRIMITIVE_TOPOLOGY
*topology
)
5438 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5440 TRACE("iface %p, topology %p.\n", iface
, topology
);
5442 wined3d_mutex_lock();
5443 wined3d_device_context_get_primitive_type(device
->immediate_context
.wined3d_context
,
5444 (enum wined3d_primitive_type
*)topology
, NULL
);
5445 wined3d_mutex_unlock();
5448 static void STDMETHODCALLTYPE
d3d10_device_VSGetShaderResources(ID3D10Device1
*iface
,
5449 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5451 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5454 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5455 iface
, start_slot
, view_count
, views
);
5457 wined3d_mutex_lock();
5458 for (i
= 0; i
< view_count
; ++i
)
5460 struct wined3d_shader_resource_view
*wined3d_view
;
5461 struct d3d_shader_resource_view
*view_impl
;
5463 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5464 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5470 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5471 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5472 ID3D10ShaderResourceView_AddRef(views
[i
]);
5474 wined3d_mutex_unlock();
5477 static void STDMETHODCALLTYPE
d3d10_device_VSGetSamplers(ID3D10Device1
*iface
,
5478 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5480 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5483 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5484 iface
, start_slot
, sampler_count
, samplers
);
5486 wined3d_mutex_lock();
5487 for (i
= 0; i
< sampler_count
; ++i
)
5489 struct d3d_sampler_state
*sampler_impl
;
5490 struct wined3d_sampler
*wined3d_sampler
;
5492 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5493 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_VERTEX
, start_slot
+ i
)))
5499 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5500 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5501 ID3D10SamplerState_AddRef(samplers
[i
]);
5503 wined3d_mutex_unlock();
5506 static void STDMETHODCALLTYPE
d3d10_device_GetPredication(ID3D10Device1
*iface
,
5507 ID3D10Predicate
**predicate
, BOOL
*value
)
5509 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5510 struct wined3d_query
*wined3d_predicate
;
5511 struct d3d_query
*predicate_impl
;
5513 TRACE("iface %p, predicate %p, value %p.\n", iface
, predicate
, value
);
5515 wined3d_mutex_lock();
5516 if (!(wined3d_predicate
= wined3d_device_context_get_predication(device
->immediate_context
.wined3d_context
, value
)))
5518 wined3d_mutex_unlock();
5523 predicate_impl
= wined3d_query_get_parent(wined3d_predicate
);
5524 wined3d_mutex_unlock();
5525 *predicate
= (ID3D10Predicate
*)&predicate_impl
->ID3D10Query_iface
;
5526 ID3D10Predicate_AddRef(*predicate
);
5529 static void STDMETHODCALLTYPE
d3d10_device_GSGetShaderResources(ID3D10Device1
*iface
,
5530 UINT start_slot
, UINT view_count
, ID3D10ShaderResourceView
**views
)
5532 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5535 TRACE("iface %p, start_slot %u, view_count %u, views %p.\n",
5536 iface
, start_slot
, view_count
, views
);
5538 wined3d_mutex_lock();
5539 for (i
= 0; i
< view_count
; ++i
)
5541 struct wined3d_shader_resource_view
*wined3d_view
;
5542 struct d3d_shader_resource_view
*view_impl
;
5544 if (!(wined3d_view
= wined3d_device_context_get_shader_resource_view(
5545 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5551 view_impl
= wined3d_shader_resource_view_get_parent(wined3d_view
);
5552 views
[i
] = (ID3D10ShaderResourceView
*)&view_impl
->ID3D10ShaderResourceView1_iface
;
5553 ID3D10ShaderResourceView_AddRef(views
[i
]);
5555 wined3d_mutex_unlock();
5558 static void STDMETHODCALLTYPE
d3d10_device_GSGetSamplers(ID3D10Device1
*iface
,
5559 UINT start_slot
, UINT sampler_count
, ID3D10SamplerState
**samplers
)
5561 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5564 TRACE("iface %p, start_slot %u, sampler_count %u, samplers %p.\n",
5565 iface
, start_slot
, sampler_count
, samplers
);
5567 wined3d_mutex_lock();
5568 for (i
= 0; i
< sampler_count
; ++i
)
5570 struct d3d_sampler_state
*sampler_impl
;
5571 struct wined3d_sampler
*wined3d_sampler
;
5573 if (!(wined3d_sampler
= wined3d_device_context_get_sampler(
5574 device
->immediate_context
.wined3d_context
, WINED3D_SHADER_TYPE_GEOMETRY
, start_slot
+ i
)))
5580 sampler_impl
= wined3d_sampler_get_parent(wined3d_sampler
);
5581 samplers
[i
] = &sampler_impl
->ID3D10SamplerState_iface
;
5582 ID3D10SamplerState_AddRef(samplers
[i
]);
5584 wined3d_mutex_unlock();
5587 static void STDMETHODCALLTYPE
d3d10_device_OMGetRenderTargets(ID3D10Device1
*iface
,
5588 UINT view_count
, ID3D10RenderTargetView
**render_target_views
, ID3D10DepthStencilView
**depth_stencil_view
)
5590 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5591 struct wined3d_rendertarget_view
*wined3d_view
;
5593 TRACE("iface %p, view_count %u, render_target_views %p, depth_stencil_view %p.\n",
5594 iface
, view_count
, render_target_views
, depth_stencil_view
);
5596 wined3d_mutex_lock();
5597 if (render_target_views
)
5599 struct d3d_rendertarget_view
*view_impl
;
5602 for (i
= 0; i
< view_count
; ++i
)
5604 if (!(wined3d_view
= wined3d_device_context_get_rendertarget_view(
5605 device
->immediate_context
.wined3d_context
, i
))
5606 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5608 render_target_views
[i
] = NULL
;
5612 render_target_views
[i
] = &view_impl
->ID3D10RenderTargetView_iface
;
5613 ID3D10RenderTargetView_AddRef(render_target_views
[i
]);
5617 if (depth_stencil_view
)
5619 struct d3d_depthstencil_view
*view_impl
;
5621 if (!(wined3d_view
= wined3d_device_context_get_depth_stencil_view(device
->immediate_context
.wined3d_context
))
5622 || !(view_impl
= wined3d_rendertarget_view_get_parent(wined3d_view
)))
5624 *depth_stencil_view
= NULL
;
5628 *depth_stencil_view
= &view_impl
->ID3D10DepthStencilView_iface
;
5629 ID3D10DepthStencilView_AddRef(*depth_stencil_view
);
5632 wined3d_mutex_unlock();
5635 static void STDMETHODCALLTYPE
d3d10_device_OMGetBlendState(ID3D10Device1
*iface
,
5636 ID3D10BlendState
**blend_state
, FLOAT blend_factor
[4], UINT
*sample_mask
)
5638 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5639 ID3D11BlendState
*d3d11_blend_state
;
5641 TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask %p.\n",
5642 iface
, blend_state
, blend_factor
, sample_mask
);
5644 d3d11_device_context_OMGetBlendState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5645 &d3d11_blend_state
, blend_factor
, sample_mask
);
5647 if (d3d11_blend_state
)
5648 *blend_state
= (ID3D10BlendState
*)&impl_from_ID3D11BlendState(d3d11_blend_state
)->ID3D10BlendState1_iface
;
5650 *blend_state
= NULL
;
5653 static void STDMETHODCALLTYPE
d3d10_device_OMGetDepthStencilState(ID3D10Device1
*iface
,
5654 ID3D10DepthStencilState
**depth_stencil_state
, UINT
*stencil_ref
)
5656 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5657 ID3D11DepthStencilState
*d3d11_iface
;
5659 TRACE("iface %p, depth_stencil_state %p, stencil_ref %p.\n",
5660 iface
, depth_stencil_state
, stencil_ref
);
5662 d3d11_device_context_OMGetDepthStencilState(&device
->immediate_context
.ID3D11DeviceContext1_iface
,
5663 &d3d11_iface
, stencil_ref
);
5666 *depth_stencil_state
= &impl_from_ID3D11DepthStencilState(d3d11_iface
)->ID3D10DepthStencilState_iface
;
5668 *depth_stencil_state
= NULL
;
5671 static void STDMETHODCALLTYPE
d3d10_device_SOGetTargets(ID3D10Device1
*iface
,
5672 UINT buffer_count
, ID3D10Buffer
**buffers
, UINT
*offsets
)
5674 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5677 TRACE("iface %p, buffer_count %u, buffers %p, offsets %p.\n",
5678 iface
, buffer_count
, buffers
, offsets
);
5680 wined3d_mutex_lock();
5681 for (i
= 0; i
< buffer_count
; ++i
)
5683 struct wined3d_buffer
*wined3d_buffer
;
5684 struct d3d_buffer
*buffer_impl
;
5686 if (!(wined3d_buffer
= wined3d_device_context_get_stream_output(
5687 device
->immediate_context
.wined3d_context
, i
, &offsets
[i
])))
5693 buffer_impl
= wined3d_buffer_get_parent(wined3d_buffer
);
5694 buffers
[i
] = &buffer_impl
->ID3D10Buffer_iface
;
5695 ID3D10Buffer_AddRef(buffers
[i
]);
5697 wined3d_mutex_unlock();
5700 static void STDMETHODCALLTYPE
d3d10_device_RSGetState(ID3D10Device1
*iface
, ID3D10RasterizerState
**rasterizer_state
)
5702 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5703 struct d3d_rasterizer_state
*rasterizer_state_impl
;
5704 struct wined3d_rasterizer_state
*wined3d_state
;
5706 TRACE("iface %p, rasterizer_state %p.\n", iface
, rasterizer_state
);
5708 wined3d_mutex_lock();
5709 if ((wined3d_state
= wined3d_device_context_get_rasterizer_state(device
->immediate_context
.wined3d_context
)))
5711 rasterizer_state_impl
= wined3d_rasterizer_state_get_parent(wined3d_state
);
5712 ID3D10RasterizerState_AddRef(*rasterizer_state
= &rasterizer_state_impl
->ID3D10RasterizerState_iface
);
5716 *rasterizer_state
= NULL
;
5718 wined3d_mutex_unlock();
5721 static void STDMETHODCALLTYPE
d3d10_device_RSGetViewports(ID3D10Device1
*iface
,
5722 UINT
*viewport_count
, D3D10_VIEWPORT
*viewports
)
5724 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5725 struct wined3d_viewport wined3d_vp
[WINED3D_MAX_VIEWPORTS
];
5726 unsigned int actual_count
= ARRAY_SIZE(wined3d_vp
), i
;
5728 TRACE("iface %p, viewport_count %p, viewports %p.\n", iface
, viewport_count
, viewports
);
5730 if (!viewport_count
)
5733 wined3d_mutex_lock();
5734 wined3d_device_context_get_viewports(device
->immediate_context
.wined3d_context
,
5735 &actual_count
, viewports
? wined3d_vp
: NULL
);
5736 wined3d_mutex_unlock();
5740 *viewport_count
= actual_count
;
5744 if (*viewport_count
> actual_count
)
5745 memset(&viewports
[actual_count
], 0, (*viewport_count
- actual_count
) * sizeof(*viewports
));
5747 *viewport_count
= min(actual_count
, *viewport_count
);
5748 for (i
= 0; i
< *viewport_count
; ++i
)
5750 viewports
[i
].TopLeftX
= wined3d_vp
[i
].x
;
5751 viewports
[i
].TopLeftY
= wined3d_vp
[i
].y
;
5752 viewports
[i
].Width
= wined3d_vp
[i
].width
;
5753 viewports
[i
].Height
= wined3d_vp
[i
].height
;
5754 viewports
[i
].MinDepth
= wined3d_vp
[i
].min_z
;
5755 viewports
[i
].MaxDepth
= wined3d_vp
[i
].max_z
;
5759 static void STDMETHODCALLTYPE
d3d10_device_RSGetScissorRects(ID3D10Device1
*iface
, UINT
*rect_count
, D3D10_RECT
*rects
)
5761 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5762 unsigned int actual_count
;
5764 TRACE("iface %p, rect_count %p, rects %p.\n", iface
, rect_count
, rects
);
5769 actual_count
= *rect_count
;
5771 wined3d_mutex_lock();
5772 wined3d_device_context_get_scissor_rects(device
->immediate_context
.wined3d_context
, &actual_count
, rects
);
5773 wined3d_mutex_unlock();
5777 *rect_count
= actual_count
;
5781 if (*rect_count
> actual_count
)
5782 memset(&rects
[actual_count
], 0, (*rect_count
- actual_count
) * sizeof(*rects
));
5785 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetDeviceRemovedReason(ID3D10Device1
*iface
)
5787 TRACE("iface %p.\n", iface
);
5789 /* In the current implementation the device is never removed, so we can
5790 * just return S_OK here. */
5795 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetExceptionMode(ID3D10Device1
*iface
, UINT flags
)
5797 FIXME("iface %p, flags %#x stub!\n", iface
, flags
);
5802 static UINT STDMETHODCALLTYPE
d3d10_device_GetExceptionMode(ID3D10Device1
*iface
)
5804 FIXME("iface %p stub!\n", iface
);
5809 static HRESULT STDMETHODCALLTYPE
d3d10_device_GetPrivateData(ID3D10Device1
*iface
,
5810 REFGUID guid
, UINT
*data_size
, void *data
)
5812 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5814 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5816 return d3d11_device_GetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5819 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateData(ID3D10Device1
*iface
,
5820 REFGUID guid
, UINT data_size
, const void *data
)
5822 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5824 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
5826 return d3d11_device_SetPrivateData(&device
->ID3D11Device2_iface
, guid
, data_size
, data
);
5829 static HRESULT STDMETHODCALLTYPE
d3d10_device_SetPrivateDataInterface(ID3D10Device1
*iface
,
5830 REFGUID guid
, const IUnknown
*data
)
5832 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5834 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
5836 return d3d11_device_SetPrivateDataInterface(&device
->ID3D11Device2_iface
, guid
, data
);
5839 static void STDMETHODCALLTYPE
d3d10_device_ClearState(ID3D10Device1
*iface
)
5841 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5843 TRACE("iface %p.\n", iface
);
5845 d3d11_device_context_ClearState(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
5848 static void STDMETHODCALLTYPE
d3d10_device_Flush(ID3D10Device1
*iface
)
5850 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5852 TRACE("iface %p.\n", iface
);
5854 wined3d_mutex_lock();
5855 wined3d_device_context_flush(device
->immediate_context
.wined3d_context
);
5856 wined3d_mutex_unlock();
5859 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBuffer(ID3D10Device1
*iface
,
5860 const D3D10_BUFFER_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Buffer
**buffer
)
5862 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5863 D3D11_BUFFER_DESC d3d11_desc
;
5864 struct d3d_buffer
*object
;
5867 TRACE("iface %p, desc %p, data %p, buffer %p.\n", iface
, desc
, data
, buffer
);
5869 d3d11_desc
.ByteWidth
= desc
->ByteWidth
;
5870 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5871 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5872 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5873 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5874 d3d11_desc
.StructureByteStride
= 0;
5876 if (FAILED(hr
= d3d_buffer_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5879 *buffer
= &object
->ID3D10Buffer_iface
;
5884 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture1D(ID3D10Device1
*iface
,
5885 const D3D10_TEXTURE1D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
, ID3D10Texture1D
**texture
)
5887 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5888 D3D11_TEXTURE1D_DESC d3d11_desc
;
5889 struct d3d_texture1d
*object
;
5892 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5894 d3d11_desc
.Width
= desc
->Width
;
5895 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5896 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5897 d3d11_desc
.Format
= desc
->Format
;
5898 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5899 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5900 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5901 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5903 if (FAILED(hr
= d3d_texture1d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5906 *texture
= &object
->ID3D10Texture1D_iface
;
5911 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture2D(ID3D10Device1
*iface
,
5912 const D3D10_TEXTURE2D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5913 ID3D10Texture2D
**texture
)
5915 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5916 D3D11_TEXTURE2D_DESC d3d11_desc
;
5917 struct d3d_texture2d
*object
;
5920 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5922 d3d11_desc
.Width
= desc
->Width
;
5923 d3d11_desc
.Height
= desc
->Height
;
5924 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5925 d3d11_desc
.ArraySize
= desc
->ArraySize
;
5926 d3d11_desc
.Format
= desc
->Format
;
5927 d3d11_desc
.SampleDesc
= desc
->SampleDesc
;
5928 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5929 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5930 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5931 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5933 if (FAILED(hr
= d3d_texture2d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5936 *texture
= &object
->ID3D10Texture2D_iface
;
5941 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateTexture3D(ID3D10Device1
*iface
,
5942 const D3D10_TEXTURE3D_DESC
*desc
, const D3D10_SUBRESOURCE_DATA
*data
,
5943 ID3D10Texture3D
**texture
)
5945 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5946 D3D11_TEXTURE3D_DESC d3d11_desc
;
5947 struct d3d_texture3d
*object
;
5950 TRACE("iface %p, desc %p, data %p, texture %p.\n", iface
, desc
, data
, texture
);
5952 d3d11_desc
.Width
= desc
->Width
;
5953 d3d11_desc
.Height
= desc
->Height
;
5954 d3d11_desc
.Depth
= desc
->Depth
;
5955 d3d11_desc
.MipLevels
= desc
->MipLevels
;
5956 d3d11_desc
.Format
= desc
->Format
;
5957 d3d11_desc
.Usage
= d3d11_usage_from_d3d10_usage(desc
->Usage
);
5958 d3d11_desc
.BindFlags
= d3d11_bind_flags_from_d3d10_bind_flags(desc
->BindFlags
);
5959 d3d11_desc
.CPUAccessFlags
= d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(desc
->CPUAccessFlags
);
5960 d3d11_desc
.MiscFlags
= d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(desc
->MiscFlags
);
5962 if (FAILED(hr
= d3d_texture3d_create(device
, &d3d11_desc
, (const D3D11_SUBRESOURCE_DATA
*)data
, &object
)))
5965 *texture
= &object
->ID3D10Texture3D_iface
;
5970 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView1(ID3D10Device1
*iface
,
5971 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC1
*desc
, ID3D10ShaderResourceView1
**view
)
5973 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
5974 struct d3d_shader_resource_view
*object
;
5975 ID3D11Resource
*d3d11_resource
;
5978 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
5981 return E_INVALIDARG
;
5983 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
5985 ERR("Resource does not implement ID3D11Resource.\n");
5989 hr
= d3d_shader_resource_view_create(device
, d3d11_resource
, (const D3D11_SHADER_RESOURCE_VIEW_DESC
*)desc
,
5991 ID3D11Resource_Release(d3d11_resource
);
5995 *view
= &object
->ID3D10ShaderResourceView1_iface
;
6000 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateShaderResourceView(ID3D10Device1
*iface
,
6001 ID3D10Resource
*resource
, const D3D10_SHADER_RESOURCE_VIEW_DESC
*desc
, ID3D10ShaderResourceView
**view
)
6003 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6005 return d3d10_device_CreateShaderResourceView1(iface
, resource
,
6006 (const D3D10_SHADER_RESOURCE_VIEW_DESC1
*)desc
, (ID3D10ShaderResourceView1
**)view
);
6009 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRenderTargetView(ID3D10Device1
*iface
,
6010 ID3D10Resource
*resource
, const D3D10_RENDER_TARGET_VIEW_DESC
*desc
, ID3D10RenderTargetView
**view
)
6012 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6013 struct d3d_rendertarget_view
*object
;
6014 ID3D11Resource
*d3d11_resource
;
6017 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6020 return E_INVALIDARG
;
6022 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6024 ERR("Resource does not implement ID3D11Resource.\n");
6028 hr
= d3d_rendertarget_view_create(device
, d3d11_resource
, (const D3D11_RENDER_TARGET_VIEW_DESC
*)desc
, &object
);
6029 ID3D11Resource_Release(d3d11_resource
);
6033 *view
= &object
->ID3D10RenderTargetView_iface
;
6038 static D3D11_DSV_DIMENSION
d3d11_dsv_dimension_from_d3d10(D3D10_DSV_DIMENSION dim
)
6040 return (D3D11_DSV_DIMENSION
)dim
;
6043 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilView(ID3D10Device1
*iface
,
6044 ID3D10Resource
*resource
, const D3D10_DEPTH_STENCIL_VIEW_DESC
*desc
, ID3D10DepthStencilView
**view
)
6046 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6047 D3D11_DEPTH_STENCIL_VIEW_DESC d3d11_desc
;
6048 struct d3d_depthstencil_view
*object
;
6049 ID3D11Resource
*d3d11_resource
;
6052 TRACE("iface %p, resource %p, desc %p, view %p.\n", iface
, resource
, desc
, view
);
6056 d3d11_desc
.Format
= desc
->Format
;
6057 d3d11_desc
.ViewDimension
= d3d11_dsv_dimension_from_d3d10(desc
->ViewDimension
);
6058 d3d11_desc
.Flags
= 0;
6059 memcpy(&d3d11_desc
.u
, &desc
->u
, sizeof(d3d11_desc
.u
));
6062 if (FAILED(hr
= ID3D10Resource_QueryInterface(resource
, &IID_ID3D11Resource
, (void **)&d3d11_resource
)))
6064 ERR("Resource does not implement ID3D11Resource.\n");
6068 hr
= d3d_depthstencil_view_create(device
, d3d11_resource
, desc
? &d3d11_desc
: NULL
, &object
);
6069 ID3D11Resource_Release(d3d11_resource
);
6073 *view
= &object
->ID3D10DepthStencilView_iface
;
6078 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateInputLayout(ID3D10Device1
*iface
,
6079 const D3D10_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
6080 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
6081 ID3D10InputLayout
**input_layout
)
6083 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6084 struct d3d_input_layout
*object
;
6087 TRACE("iface %p, element_descs %p, element_count %u, shader_byte_code %p, "
6088 "shader_byte_code_length %lu, input_layout %p\n",
6089 iface
, element_descs
, element_count
, shader_byte_code
,
6090 shader_byte_code_length
, input_layout
);
6092 if (FAILED(hr
= d3d_input_layout_create(device
, (const D3D11_INPUT_ELEMENT_DESC
*)element_descs
, element_count
,
6093 shader_byte_code
, shader_byte_code_length
, &object
)))
6096 *input_layout
= &object
->ID3D10InputLayout_iface
;
6101 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateVertexShader(ID3D10Device1
*iface
,
6102 const void *byte_code
, SIZE_T byte_code_length
, ID3D10VertexShader
**shader
)
6104 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6105 struct d3d_vertex_shader
*object
;
6108 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6109 iface
, byte_code
, byte_code_length
, shader
);
6111 if (FAILED(hr
= d3d_vertex_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6114 *shader
= &object
->ID3D10VertexShader_iface
;
6119 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShader(ID3D10Device1
*iface
,
6120 const void *byte_code
, SIZE_T byte_code_length
, ID3D10GeometryShader
**shader
)
6122 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6123 struct d3d_geometry_shader
*object
;
6126 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6127 iface
, byte_code
, byte_code_length
, shader
);
6129 if (FAILED(hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6130 NULL
, 0, NULL
, 0, 0, &object
)))
6133 *shader
= &object
->ID3D10GeometryShader_iface
;
6138 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateGeometryShaderWithStreamOutput(ID3D10Device1
*iface
,
6139 const void *byte_code
, SIZE_T byte_code_length
, const D3D10_SO_DECLARATION_ENTRY
*output_stream_decls
,
6140 UINT output_stream_decl_count
, UINT output_stream_stride
, ID3D10GeometryShader
**shader
)
6142 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6143 D3D11_SO_DECLARATION_ENTRY
*so_entries
= NULL
;
6144 struct d3d_geometry_shader
*object
;
6145 unsigned int i
, stride_count
= 1;
6148 TRACE("iface %p, byte_code %p, byte_code_length %lu, output_stream_decls %p, "
6149 "output_stream_decl_count %u, output_stream_stride %u, shader %p.\n",
6150 iface
, byte_code
, byte_code_length
, output_stream_decls
,
6151 output_stream_decl_count
, output_stream_stride
, shader
);
6153 if (!output_stream_decl_count
&& output_stream_stride
)
6155 WARN("Stride must be 0 when declaration entry count is 0.\n");
6157 return E_INVALIDARG
;
6160 if (output_stream_decl_count
6161 && !(so_entries
= heap_calloc(output_stream_decl_count
, sizeof(*so_entries
))))
6163 ERR("Failed to allocate D3D11 SO declaration array memory.\n");
6165 return E_OUTOFMEMORY
;
6168 for (i
= 0; i
< output_stream_decl_count
; ++i
)
6170 so_entries
[i
].Stream
= 0;
6171 so_entries
[i
].SemanticName
= output_stream_decls
[i
].SemanticName
;
6172 so_entries
[i
].SemanticIndex
= output_stream_decls
[i
].SemanticIndex
;
6173 so_entries
[i
].StartComponent
= output_stream_decls
[i
].StartComponent
;
6174 so_entries
[i
].ComponentCount
= output_stream_decls
[i
].ComponentCount
;
6175 so_entries
[i
].OutputSlot
= output_stream_decls
[i
].OutputSlot
;
6177 if (output_stream_decls
[i
].OutputSlot
)
6180 if (output_stream_stride
)
6182 WARN("Stride must be 0 when multiple output slots are used.\n");
6183 heap_free(so_entries
);
6185 return E_INVALIDARG
;
6190 hr
= d3d_geometry_shader_create(device
, byte_code
, byte_code_length
,
6191 so_entries
, output_stream_decl_count
, &output_stream_stride
, stride_count
, 0, &object
);
6192 heap_free(so_entries
);
6199 *shader
= &object
->ID3D10GeometryShader_iface
;
6204 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePixelShader(ID3D10Device1
*iface
,
6205 const void *byte_code
, SIZE_T byte_code_length
, ID3D10PixelShader
**shader
)
6207 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6208 struct d3d_pixel_shader
*object
;
6211 TRACE("iface %p, byte_code %p, byte_code_length %lu, shader %p.\n",
6212 iface
, byte_code
, byte_code_length
, shader
);
6214 if (FAILED(hr
= d3d_pixel_shader_create(device
, byte_code
, byte_code_length
, &object
)))
6217 *shader
= &object
->ID3D10PixelShader_iface
;
6222 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState1(ID3D10Device1
*iface
,
6223 const D3D10_BLEND_DESC1
*desc
, ID3D10BlendState1
**blend_state
)
6225 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6226 struct d3d_blend_state
*object
;
6229 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6231 if (FAILED(hr
= d3d_blend_state_create(device
, (const D3D11_BLEND_DESC
*)desc
, &object
)))
6234 *blend_state
= &object
->ID3D10BlendState1_iface
;
6239 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateBlendState(ID3D10Device1
*iface
,
6240 const D3D10_BLEND_DESC
*desc
, ID3D10BlendState
**blend_state
)
6242 D3D10_BLEND_DESC1 d3d10_1_desc
;
6245 TRACE("iface %p, desc %p, blend_state %p.\n", iface
, desc
, blend_state
);
6248 return E_INVALIDARG
;
6250 d3d10_1_desc
.AlphaToCoverageEnable
= desc
->AlphaToCoverageEnable
;
6251 d3d10_1_desc
.IndependentBlendEnable
= FALSE
;
6252 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
- 1; ++i
)
6254 if (desc
->BlendEnable
[i
] != desc
->BlendEnable
[i
+ 1]
6255 || desc
->RenderTargetWriteMask
[i
] != desc
->RenderTargetWriteMask
[i
+ 1])
6256 d3d10_1_desc
.IndependentBlendEnable
= TRUE
;
6259 for (i
= 0; i
< D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT
; ++i
)
6261 d3d10_1_desc
.RenderTarget
[i
].BlendEnable
= desc
->BlendEnable
[i
];
6262 d3d10_1_desc
.RenderTarget
[i
].SrcBlend
= desc
->SrcBlend
;
6263 d3d10_1_desc
.RenderTarget
[i
].DestBlend
= desc
->DestBlend
;
6264 d3d10_1_desc
.RenderTarget
[i
].BlendOp
= desc
->BlendOp
;
6265 d3d10_1_desc
.RenderTarget
[i
].SrcBlendAlpha
= desc
->SrcBlendAlpha
;
6266 d3d10_1_desc
.RenderTarget
[i
].DestBlendAlpha
= desc
->DestBlendAlpha
;
6267 d3d10_1_desc
.RenderTarget
[i
].BlendOpAlpha
= desc
->BlendOpAlpha
;
6268 d3d10_1_desc
.RenderTarget
[i
].RenderTargetWriteMask
= desc
->RenderTargetWriteMask
[i
];
6271 return d3d10_device_CreateBlendState1(iface
, &d3d10_1_desc
, (ID3D10BlendState1
**)blend_state
);
6274 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateDepthStencilState(ID3D10Device1
*iface
,
6275 const D3D10_DEPTH_STENCIL_DESC
*desc
, ID3D10DepthStencilState
**depth_stencil_state
)
6277 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6278 struct d3d_depthstencil_state
*object
;
6281 TRACE("iface %p, desc %p, depth_stencil_state %p.\n", iface
, desc
, depth_stencil_state
);
6283 if (FAILED(hr
= d3d_depthstencil_state_create(device
, (const D3D11_DEPTH_STENCIL_DESC
*)desc
, &object
)))
6286 *depth_stencil_state
= &object
->ID3D10DepthStencilState_iface
;
6291 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateRasterizerState(ID3D10Device1
*iface
,
6292 const D3D10_RASTERIZER_DESC
*desc
, ID3D10RasterizerState
**rasterizer_state
)
6294 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6295 struct d3d_rasterizer_state
*object
;
6298 TRACE("iface %p, desc %p, rasterizer_state %p.\n", iface
, desc
, rasterizer_state
);
6300 if (FAILED(hr
= d3d_rasterizer_state_create(device
, (const D3D11_RASTERIZER_DESC
*)desc
, &object
)))
6303 *rasterizer_state
= &object
->ID3D10RasterizerState_iface
;
6308 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateSamplerState(ID3D10Device1
*iface
,
6309 const D3D10_SAMPLER_DESC
*desc
, ID3D10SamplerState
**sampler_state
)
6311 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6312 struct d3d_sampler_state
*object
;
6315 TRACE("iface %p, desc %p, sampler_state %p.\n", iface
, desc
, sampler_state
);
6317 if (FAILED(hr
= d3d_sampler_state_create(device
, (const D3D11_SAMPLER_DESC
*)desc
, &object
)))
6320 *sampler_state
= &object
->ID3D10SamplerState_iface
;
6325 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateQuery(ID3D10Device1
*iface
,
6326 const D3D10_QUERY_DESC
*desc
, ID3D10Query
**query
)
6328 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6329 struct d3d_query
*object
;
6332 TRACE("iface %p, desc %p, query %p.\n", iface
, desc
, query
);
6334 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, FALSE
, &object
)))
6339 *query
= &object
->ID3D10Query_iface
;
6343 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6347 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreatePredicate(ID3D10Device1
*iface
,
6348 const D3D10_QUERY_DESC
*desc
, ID3D10Predicate
**predicate
)
6350 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6351 struct d3d_query
*object
;
6354 TRACE("iface %p, desc %p, predicate %p.\n", iface
, desc
, predicate
);
6356 if (FAILED(hr
= d3d_query_create(device
, (const D3D11_QUERY_DESC
*)desc
, TRUE
, &object
)))
6361 *predicate
= (ID3D10Predicate
*)&object
->ID3D10Query_iface
;
6365 ID3D10Query_Release(&object
->ID3D10Query_iface
);
6369 static HRESULT STDMETHODCALLTYPE
d3d10_device_CreateCounter(ID3D10Device1
*iface
,
6370 const D3D10_COUNTER_DESC
*desc
, ID3D10Counter
**counter
)
6372 FIXME("iface %p, desc %p, counter %p stub!\n", iface
, desc
, counter
);
6377 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckFormatSupport(ID3D10Device1
*iface
,
6378 DXGI_FORMAT format
, UINT
*format_support
)
6380 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6382 TRACE("iface %p, format %s, format_support %p.\n",
6383 iface
, debug_dxgi_format(format
), format_support
);
6385 return d3d11_device_CheckFormatSupport(&device
->ID3D11Device2_iface
, format
, format_support
);
6388 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckMultisampleQualityLevels(ID3D10Device1
*iface
,
6389 DXGI_FORMAT format
, UINT sample_count
, UINT
*quality_level_count
)
6391 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6393 TRACE("iface %p, format %s, sample_count %u, quality_level_count %p.\n",
6394 iface
, debug_dxgi_format(format
), sample_count
, quality_level_count
);
6396 return d3d11_device_CheckMultisampleQualityLevels(&device
->ID3D11Device2_iface
, format
,
6397 sample_count
, quality_level_count
);
6400 static void STDMETHODCALLTYPE
d3d10_device_CheckCounterInfo(ID3D10Device1
*iface
, D3D10_COUNTER_INFO
*counter_info
)
6402 FIXME("iface %p, counter_info %p stub!\n", iface
, counter_info
);
6405 static HRESULT STDMETHODCALLTYPE
d3d10_device_CheckCounter(ID3D10Device1
*iface
,
6406 const D3D10_COUNTER_DESC
*desc
, D3D10_COUNTER_TYPE
*type
, UINT
*active_counters
, char *name
,
6407 UINT
*name_length
, char *units
, UINT
*units_length
, char *description
, UINT
*description_length
)
6409 FIXME("iface %p, desc %p, type %p, active_counters %p, name %p, name_length %p, "
6410 "units %p, units_length %p, description %p, description_length %p stub!\n",
6411 iface
, desc
, type
, active_counters
, name
, name_length
,
6412 units
, units_length
, description
, description_length
);
6417 static UINT STDMETHODCALLTYPE
d3d10_device_GetCreationFlags(ID3D10Device1
*iface
)
6419 FIXME("iface %p stub!\n", iface
);
6424 static HRESULT STDMETHODCALLTYPE
d3d10_device_OpenSharedResource(ID3D10Device1
*iface
,
6425 HANDLE resource_handle
, REFIID guid
, void **resource
)
6427 FIXME("iface %p, resource_handle %p, guid %s, resource %p stub!\n",
6428 iface
, resource_handle
, debugstr_guid(guid
), resource
);
6433 static void STDMETHODCALLTYPE
d3d10_device_SetTextFilterSize(ID3D10Device1
*iface
, UINT width
, UINT height
)
6435 FIXME("iface %p, width %u, height %u stub!\n", iface
, width
, height
);
6438 static void STDMETHODCALLTYPE
d3d10_device_GetTextFilterSize(ID3D10Device1
*iface
, UINT
*width
, UINT
*height
)
6440 FIXME("iface %p, width %p, height %p stub!\n", iface
, width
, height
);
6443 static D3D10_FEATURE_LEVEL1
d3d10_feature_level1_from_d3d_feature_level(D3D_FEATURE_LEVEL level
)
6445 return (D3D10_FEATURE_LEVEL1
)level
;
6448 static D3D10_FEATURE_LEVEL1 STDMETHODCALLTYPE
d3d10_device_GetFeatureLevel(ID3D10Device1
*iface
)
6450 struct d3d_device
*device
= impl_from_ID3D10Device(iface
);
6452 TRACE("iface %p.\n", iface
);
6454 return d3d10_feature_level1_from_d3d_feature_level(device
->state
->feature_level
);
6457 static const struct ID3D10Device1Vtbl d3d10_device1_vtbl
=
6459 /* IUnknown methods */
6460 d3d10_device_QueryInterface
,
6461 d3d10_device_AddRef
,
6462 d3d10_device_Release
,
6463 /* ID3D10Device methods */
6464 d3d10_device_VSSetConstantBuffers
,
6465 d3d10_device_PSSetShaderResources
,
6466 d3d10_device_PSSetShader
,
6467 d3d10_device_PSSetSamplers
,
6468 d3d10_device_VSSetShader
,
6469 d3d10_device_DrawIndexed
,
6471 d3d10_device_PSSetConstantBuffers
,
6472 d3d10_device_IASetInputLayout
,
6473 d3d10_device_IASetVertexBuffers
,
6474 d3d10_device_IASetIndexBuffer
,
6475 d3d10_device_DrawIndexedInstanced
,
6476 d3d10_device_DrawInstanced
,
6477 d3d10_device_GSSetConstantBuffers
,
6478 d3d10_device_GSSetShader
,
6479 d3d10_device_IASetPrimitiveTopology
,
6480 d3d10_device_VSSetShaderResources
,
6481 d3d10_device_VSSetSamplers
,
6482 d3d10_device_SetPredication
,
6483 d3d10_device_GSSetShaderResources
,
6484 d3d10_device_GSSetSamplers
,
6485 d3d10_device_OMSetRenderTargets
,
6486 d3d10_device_OMSetBlendState
,
6487 d3d10_device_OMSetDepthStencilState
,
6488 d3d10_device_SOSetTargets
,
6489 d3d10_device_DrawAuto
,
6490 d3d10_device_RSSetState
,
6491 d3d10_device_RSSetViewports
,
6492 d3d10_device_RSSetScissorRects
,
6493 d3d10_device_CopySubresourceRegion
,
6494 d3d10_device_CopyResource
,
6495 d3d10_device_UpdateSubresource
,
6496 d3d10_device_ClearRenderTargetView
,
6497 d3d10_device_ClearDepthStencilView
,
6498 d3d10_device_GenerateMips
,
6499 d3d10_device_ResolveSubresource
,
6500 d3d10_device_VSGetConstantBuffers
,
6501 d3d10_device_PSGetShaderResources
,
6502 d3d10_device_PSGetShader
,
6503 d3d10_device_PSGetSamplers
,
6504 d3d10_device_VSGetShader
,
6505 d3d10_device_PSGetConstantBuffers
,
6506 d3d10_device_IAGetInputLayout
,
6507 d3d10_device_IAGetVertexBuffers
,
6508 d3d10_device_IAGetIndexBuffer
,
6509 d3d10_device_GSGetConstantBuffers
,
6510 d3d10_device_GSGetShader
,
6511 d3d10_device_IAGetPrimitiveTopology
,
6512 d3d10_device_VSGetShaderResources
,
6513 d3d10_device_VSGetSamplers
,
6514 d3d10_device_GetPredication
,
6515 d3d10_device_GSGetShaderResources
,
6516 d3d10_device_GSGetSamplers
,
6517 d3d10_device_OMGetRenderTargets
,
6518 d3d10_device_OMGetBlendState
,
6519 d3d10_device_OMGetDepthStencilState
,
6520 d3d10_device_SOGetTargets
,
6521 d3d10_device_RSGetState
,
6522 d3d10_device_RSGetViewports
,
6523 d3d10_device_RSGetScissorRects
,
6524 d3d10_device_GetDeviceRemovedReason
,
6525 d3d10_device_SetExceptionMode
,
6526 d3d10_device_GetExceptionMode
,
6527 d3d10_device_GetPrivateData
,
6528 d3d10_device_SetPrivateData
,
6529 d3d10_device_SetPrivateDataInterface
,
6530 d3d10_device_ClearState
,
6532 d3d10_device_CreateBuffer
,
6533 d3d10_device_CreateTexture1D
,
6534 d3d10_device_CreateTexture2D
,
6535 d3d10_device_CreateTexture3D
,
6536 d3d10_device_CreateShaderResourceView
,
6537 d3d10_device_CreateRenderTargetView
,
6538 d3d10_device_CreateDepthStencilView
,
6539 d3d10_device_CreateInputLayout
,
6540 d3d10_device_CreateVertexShader
,
6541 d3d10_device_CreateGeometryShader
,
6542 d3d10_device_CreateGeometryShaderWithStreamOutput
,
6543 d3d10_device_CreatePixelShader
,
6544 d3d10_device_CreateBlendState
,
6545 d3d10_device_CreateDepthStencilState
,
6546 d3d10_device_CreateRasterizerState
,
6547 d3d10_device_CreateSamplerState
,
6548 d3d10_device_CreateQuery
,
6549 d3d10_device_CreatePredicate
,
6550 d3d10_device_CreateCounter
,
6551 d3d10_device_CheckFormatSupport
,
6552 d3d10_device_CheckMultisampleQualityLevels
,
6553 d3d10_device_CheckCounterInfo
,
6554 d3d10_device_CheckCounter
,
6555 d3d10_device_GetCreationFlags
,
6556 d3d10_device_OpenSharedResource
,
6557 d3d10_device_SetTextFilterSize
,
6558 d3d10_device_GetTextFilterSize
,
6559 d3d10_device_CreateShaderResourceView1
,
6560 d3d10_device_CreateBlendState1
,
6561 d3d10_device_GetFeatureLevel
,
6564 static const struct IUnknownVtbl d3d_device_inner_unknown_vtbl
=
6566 /* IUnknown methods */
6567 d3d_device_inner_QueryInterface
,
6568 d3d_device_inner_AddRef
,
6569 d3d_device_inner_Release
,
6572 /* ID3D10Multithread methods */
6574 static inline struct d3d_device
*impl_from_ID3D10Multithread(ID3D10Multithread
*iface
)
6576 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Multithread_iface
);
6579 static HRESULT STDMETHODCALLTYPE
d3d10_multithread_QueryInterface(ID3D10Multithread
*iface
, REFIID iid
, void **out
)
6581 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6583 TRACE("iface %p, iid %s, out %p.\n", iface
, debugstr_guid(iid
), out
);
6585 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6588 static ULONG STDMETHODCALLTYPE
d3d10_multithread_AddRef(ID3D10Multithread
*iface
)
6590 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6592 TRACE("iface %p.\n", iface
);
6594 return IUnknown_AddRef(device
->outer_unk
);
6597 static ULONG STDMETHODCALLTYPE
d3d10_multithread_Release(ID3D10Multithread
*iface
)
6599 struct d3d_device
*device
= impl_from_ID3D10Multithread(iface
);
6601 TRACE("iface %p.\n", iface
);
6603 return IUnknown_Release(device
->outer_unk
);
6606 static void STDMETHODCALLTYPE
d3d10_multithread_Enter(ID3D10Multithread
*iface
)
6608 TRACE("iface %p.\n", iface
);
6610 wined3d_mutex_lock();
6613 static void STDMETHODCALLTYPE
d3d10_multithread_Leave(ID3D10Multithread
*iface
)
6615 TRACE("iface %p.\n", iface
);
6617 wined3d_mutex_unlock();
6620 static BOOL STDMETHODCALLTYPE
d3d10_multithread_SetMultithreadProtected(ID3D10Multithread
*iface
, BOOL enable
)
6622 FIXME("iface %p, enable %#x stub!\n", iface
, enable
);
6627 static BOOL STDMETHODCALLTYPE
d3d10_multithread_GetMultithreadProtected(ID3D10Multithread
*iface
)
6629 FIXME("iface %p stub!\n", iface
);
6634 static const struct ID3D10MultithreadVtbl d3d10_multithread_vtbl
=
6636 d3d10_multithread_QueryInterface
,
6637 d3d10_multithread_AddRef
,
6638 d3d10_multithread_Release
,
6639 d3d10_multithread_Enter
,
6640 d3d10_multithread_Leave
,
6641 d3d10_multithread_SetMultithreadProtected
,
6642 d3d10_multithread_GetMultithreadProtected
,
6645 /* IWineDXGIDeviceParent IUnknown methods */
6647 static inline struct d3d_device
*device_from_dxgi_device_parent(IWineDXGIDeviceParent
*iface
)
6649 return CONTAINING_RECORD(iface
, struct d3d_device
, IWineDXGIDeviceParent_iface
);
6652 static HRESULT STDMETHODCALLTYPE
dxgi_device_parent_QueryInterface(IWineDXGIDeviceParent
*iface
,
6653 REFIID iid
, void **out
)
6655 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6656 return IUnknown_QueryInterface(device
->outer_unk
, iid
, out
);
6659 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_AddRef(IWineDXGIDeviceParent
*iface
)
6661 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6662 return IUnknown_AddRef(device
->outer_unk
);
6665 static ULONG STDMETHODCALLTYPE
dxgi_device_parent_Release(IWineDXGIDeviceParent
*iface
)
6667 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6668 return IUnknown_Release(device
->outer_unk
);
6671 static struct wined3d_device_parent
* STDMETHODCALLTYPE
dxgi_device_parent_get_wined3d_device_parent(
6672 IWineDXGIDeviceParent
*iface
)
6674 struct d3d_device
*device
= device_from_dxgi_device_parent(iface
);
6675 return &device
->device_parent
;
6678 static const struct IWineDXGIDeviceParentVtbl d3d_dxgi_device_parent_vtbl
=
6680 /* IUnknown methods */
6681 dxgi_device_parent_QueryInterface
,
6682 dxgi_device_parent_AddRef
,
6683 dxgi_device_parent_Release
,
6684 /* IWineDXGIDeviceParent methods */
6685 dxgi_device_parent_get_wined3d_device_parent
,
6688 static inline struct d3d_device
*device_from_wined3d_device_parent(struct wined3d_device_parent
*device_parent
)
6690 return CONTAINING_RECORD(device_parent
, struct d3d_device
, device_parent
);
6693 static void CDECL
device_parent_wined3d_device_created(struct wined3d_device_parent
*device_parent
,
6694 struct wined3d_device
*wined3d_device
)
6696 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6697 struct d3d_device_context_state
*state
;
6698 struct wined3d_state
*wined3d_state
;
6699 D3D_FEATURE_LEVEL feature_level
;
6701 TRACE("device_parent %p, wined3d_device %p.\n", device_parent
, wined3d_device
);
6703 wined3d_device_incref(wined3d_device
);
6704 device
->wined3d_device
= wined3d_device
;
6705 device
->immediate_context
.wined3d_context
= wined3d_device_get_immediate_context(wined3d_device
);
6707 wined3d_state
= wined3d_device_get_state(device
->wined3d_device
);
6708 feature_level
= d3d_feature_level_from_wined3d(wined3d_state_get_feature_level(wined3d_state
));
6710 if (!(state
= heap_alloc_zero(sizeof(*state
))))
6712 ERR("Failed to create the initial device context state.\n");
6716 d3d_device_context_state_init(state
, device
, feature_level
,
6717 device
->d3d11_only
? &IID_ID3D11Device2
: &IID_ID3D10Device1
);
6719 device
->state
= state
;
6720 if (!d3d_device_context_state_add_entry(state
, device
, wined3d_state
))
6721 ERR("Failed to add entry for wined3d state %p, device %p.\n", wined3d_state
, device
);
6723 d3d_device_context_state_private_addref(state
);
6724 ID3DDeviceContextState_Release(&state
->ID3DDeviceContextState_iface
);
6727 static void CDECL
device_parent_mode_changed(struct wined3d_device_parent
*device_parent
)
6729 TRACE("device_parent %p.\n", device_parent
);
6732 static void CDECL
device_parent_activate(struct wined3d_device_parent
*device_parent
, BOOL activate
)
6734 TRACE("device_parent %p, activate %#x.\n", device_parent
, activate
);
6737 static HRESULT CDECL
device_parent_texture_sub_resource_created(struct wined3d_device_parent
*device_parent
,
6738 enum wined3d_resource_type type
, struct wined3d_texture
*wined3d_texture
, unsigned int sub_resource_idx
,
6739 void **parent
, const struct wined3d_parent_ops
**parent_ops
)
6741 TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
6742 device_parent
, type
, wined3d_texture
, sub_resource_idx
, parent
, parent_ops
);
6745 *parent_ops
= &d3d_null_wined3d_parent_ops
;
6750 static HRESULT CDECL
device_parent_create_swapchain_texture(struct wined3d_device_parent
*device_parent
,
6751 void *container_parent
, const struct wined3d_resource_desc
*wined3d_desc
, DWORD texture_flags
,
6752 struct wined3d_texture
**wined3d_texture
)
6754 struct d3d_device
*device
= device_from_wined3d_device_parent(device_parent
);
6755 struct d3d_texture2d
*texture
;
6756 ID3D11Texture2D
*texture_iface
;
6757 D3D11_TEXTURE2D_DESC desc
;
6760 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, texture_flags %#x, wined3d_texture %p.\n",
6761 device_parent
, container_parent
, wined3d_desc
, texture_flags
, wined3d_texture
);
6763 desc
.Width
= wined3d_desc
->width
;
6764 desc
.Height
= wined3d_desc
->height
;
6767 desc
.Format
= dxgi_format_from_wined3dformat(wined3d_desc
->format
);
6768 desc
.SampleDesc
.Count
= wined3d_desc
->multisample_type
? wined3d_desc
->multisample_type
: 1;
6769 desc
.SampleDesc
.Quality
= wined3d_desc
->multisample_quality
;
6770 desc
.Usage
= D3D11_USAGE_DEFAULT
;
6771 desc
.BindFlags
= d3d11_bind_flags_from_wined3d(wined3d_desc
->bind_flags
);
6772 desc
.CPUAccessFlags
= 0;
6775 if (texture_flags
& WINED3D_TEXTURE_CREATE_GET_DC
)
6777 desc
.MiscFlags
|= D3D11_RESOURCE_MISC_GDI_COMPATIBLE
;
6778 texture_flags
&= ~WINED3D_TEXTURE_CREATE_GET_DC
;
6782 FIXME("Unhandled flags %#x.\n", texture_flags
);
6784 if (FAILED(hr
= d3d11_device_CreateTexture2D(&device
->ID3D11Device2_iface
,
6785 &desc
, NULL
, &texture_iface
)))
6787 WARN("Failed to create 2D texture, hr %#x.\n", hr
);
6791 texture
= impl_from_ID3D11Texture2D(texture_iface
);
6793 *wined3d_texture
= texture
->wined3d_texture
;
6794 wined3d_texture_incref(*wined3d_texture
);
6795 ID3D11Texture2D_Release(&texture
->ID3D11Texture2D_iface
);
6800 static const struct wined3d_device_parent_ops d3d_wined3d_device_parent_ops
=
6802 device_parent_wined3d_device_created
,
6803 device_parent_mode_changed
,
6804 device_parent_activate
,
6805 device_parent_texture_sub_resource_created
,
6806 device_parent_create_swapchain_texture
,
6809 static int d3d_sampler_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6811 const D3D11_SAMPLER_DESC
*ka
= key
;
6812 const D3D11_SAMPLER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_sampler_state
, entry
)->desc
;
6814 return memcmp(ka
, kb
, sizeof(*ka
));
6817 static int d3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6819 const D3D11_BLEND_DESC
*ka
= key
;
6820 const D3D11_BLEND_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_blend_state
, entry
)->desc
;
6822 return memcmp(ka
, kb
, sizeof(*ka
));
6825 static int d3d_depthstencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6827 const D3D11_DEPTH_STENCIL_DESC
*ka
= key
;
6828 const D3D11_DEPTH_STENCIL_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
,
6829 const struct d3d_depthstencil_state
, entry
)->desc
;
6831 return memcmp(ka
, kb
, sizeof(*ka
));
6834 static int d3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
6836 const D3D11_RASTERIZER_DESC
*ka
= key
;
6837 const D3D11_RASTERIZER_DESC
*kb
= &WINE_RB_ENTRY_VALUE(entry
, const struct d3d_rasterizer_state
, entry
)->desc
;
6839 return memcmp(ka
, kb
, sizeof(*ka
));
6842 void d3d_device_init(struct d3d_device
*device
, void *outer_unknown
)
6844 device
->IUnknown_inner
.lpVtbl
= &d3d_device_inner_unknown_vtbl
;
6845 device
->ID3D11Device2_iface
.lpVtbl
= &d3d11_device_vtbl
;
6846 device
->ID3D10Device1_iface
.lpVtbl
= &d3d10_device1_vtbl
;
6847 device
->ID3D10Multithread_iface
.lpVtbl
= &d3d10_multithread_vtbl
;
6848 device
->IWineDXGIDeviceParent_iface
.lpVtbl
= &d3d_dxgi_device_parent_vtbl
;
6849 device
->device_parent
.ops
= &d3d_wined3d_device_parent_ops
;
6850 device
->refcount
= 1;
6851 /* COM aggregation always takes place */
6852 device
->outer_unk
= outer_unknown
;
6853 device
->d3d11_only
= FALSE
;
6854 device
->state
= NULL
;
6856 d3d11_device_context_init(&device
->immediate_context
, device
, D3D11_DEVICE_CONTEXT_IMMEDIATE
);
6857 ID3D11DeviceContext1_Release(&device
->immediate_context
.ID3D11DeviceContext1_iface
);
6859 wine_rb_init(&device
->blend_states
, d3d_blend_state_compare
);
6860 wine_rb_init(&device
->depthstencil_states
, d3d_depthstencil_state_compare
);
6861 wine_rb_init(&device
->rasterizer_states
, d3d_rasterizer_state_compare
);
6862 wine_rb_init(&device
->sampler_states
, d3d_sampler_state_compare
);