secur32/tests: Use importlib for functions available since Windows XP.
[wine.git] / dlls / wined3d / wined3d_main.c
blobeb566bcd6ce4cff24b5e96f43ab18ba2e5a867c8
1 /*
2 * Direct3D wine internal interface main
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2004 Jason Edmeades
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2009 Henri Verbeet for CodeWeavers
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Lesser General Public
12 * License as published by the Free Software Foundation; either
13 * version 2.1 of the License, or (at your option) any later version.
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Lesser General Public License for more details.
20 * You should have received a copy of the GNU Lesser General Public
21 * License along with this library; if not, write to the Free Software
22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "config.h"
26 #include "wine/port.h"
28 #include "initguid.h"
29 #include "wined3d_private.h"
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag);
34 struct wined3d_wndproc
36 HWND window;
37 BOOL unicode;
38 WNDPROC proc;
39 struct wined3d_device *device;
42 struct wined3d_wndproc_table
44 struct wined3d_wndproc *entries;
45 unsigned int count;
46 unsigned int size;
49 static struct wined3d_wndproc_table wndproc_table;
51 static CRITICAL_SECTION wined3d_cs;
52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
54 0, 0, &wined3d_cs,
55 {&wined3d_cs_debug.ProcessLocksList,
56 &wined3d_cs_debug.ProcessLocksList},
57 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
59 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
61 static CRITICAL_SECTION wined3d_wndproc_cs;
62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
64 0, 0, &wined3d_wndproc_cs,
65 {&wined3d_wndproc_cs_debug.ProcessLocksList,
66 &wined3d_wndproc_cs_debug.ProcessLocksList},
67 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
69 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
71 /* When updating default value here, make sure to update winecfg as well,
72 * where appropriate. */
73 struct wined3d_settings wined3d_settings =
75 MAKEDWORD_VERSION(1, 0), /* Default to legacy OpenGL */
76 TRUE, /* Use of GLSL enabled by default */
77 ORM_FBO, /* Use FBOs to do offscreen rendering */
78 PCI_VENDOR_NONE,/* PCI Vendor ID */
79 PCI_DEVICE_NONE,/* PCI Device ID */
80 0, /* The default of memory is set in init_driver_info */
81 NULL, /* No wine logo by default */
82 TRUE, /* Multisampling enabled by default. */
83 ~0u, /* Don't force a specific sample count by default. */
84 FALSE, /* No strict draw ordering. */
85 TRUE, /* Don't try to render onscreen by default. */
86 FALSE, /* Don't range check relative addressing indices in float constants. */
87 ~0U, /* No VS shader model limit by default. */
88 ~0U, /* No HS shader model limit by default. */
89 ~0U, /* No DS shader model limit by default. */
90 ~0U, /* No GS shader model limit by default. */
91 ~0U, /* No PS shader model limit by default. */
92 ~0u, /* No CS shader model limit by default. */
93 FALSE, /* 3D support enabled by default. */
96 struct wined3d * CDECL wined3d_create(DWORD flags)
98 struct wined3d *object;
99 HRESULT hr;
101 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, FIELD_OFFSET(struct wined3d, adapters[1]));
102 if (!object)
104 ERR("Failed to allocate wined3d object memory.\n");
105 return NULL;
108 if (wined3d_settings.no_3d)
109 flags |= WINED3D_NO3D;
111 hr = wined3d_init(object, flags);
112 if (FAILED(hr))
114 WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
115 HeapFree(GetProcessHeap(), 0, object);
116 return NULL;
119 TRACE("Created wined3d object %p.\n", object);
121 return object;
124 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
126 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
127 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
128 return ERROR_FILE_NOT_FOUND;
131 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *data)
133 DWORD type;
134 DWORD size = sizeof(DWORD);
135 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
136 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)data, &size) && (type == REG_DWORD)) return 0;
137 return ERROR_FILE_NOT_FOUND;
140 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
142 DWORD wined3d_context_tls_idx;
143 char buffer[MAX_PATH+10];
144 DWORD size = sizeof(buffer);
145 HKEY hkey = 0;
146 HKEY appkey = 0;
147 DWORD len, tmpvalue;
148 WNDCLASSA wc;
150 wined3d_context_tls_idx = TlsAlloc();
151 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
153 DWORD err = GetLastError();
154 ERR("Failed to allocate context TLS index, err %#x.\n", err);
155 return FALSE;
157 context_set_tls_idx(wined3d_context_tls_idx);
159 /* We need our own window class for a fake window which we use to retrieve GL capabilities */
160 /* We might need CS_OWNDC in the future if we notice strange things on Windows.
161 * Various articles/posts about OpenGL problems on Windows recommend this. */
162 wc.style = CS_HREDRAW | CS_VREDRAW;
163 wc.lpfnWndProc = DefWindowProcA;
164 wc.cbClsExtra = 0;
165 wc.cbWndExtra = 0;
166 wc.hInstance = hInstDLL;
167 wc.hIcon = LoadIconA(NULL, (const char *)IDI_WINLOGO);
168 wc.hCursor = LoadCursorA(NULL, (const char *)IDC_ARROW);
169 wc.hbrBackground = NULL;
170 wc.lpszMenuName = NULL;
171 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
173 if (!RegisterClassA(&wc))
175 ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
176 if (!TlsFree(wined3d_context_tls_idx))
178 DWORD err = GetLastError();
179 ERR("Failed to free context TLS index, err %#x.\n", err);
181 return FALSE;
184 DisableThreadLibraryCalls(hInstDLL);
186 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
187 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
189 len = GetModuleFileNameA( 0, buffer, MAX_PATH );
190 if (len && len < MAX_PATH)
192 HKEY tmpkey;
193 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
194 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
196 char *p, *appname = buffer;
197 if ((p = strrchr( appname, '/' ))) appname = p + 1;
198 if ((p = strrchr( appname, '\\' ))) appname = p + 1;
199 strcat( appname, "\\Direct3D" );
200 TRACE("appname = [%s]\n", appname);
201 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
202 RegCloseKey( tmpkey );
206 if (hkey || appkey)
208 if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue))
210 if (tmpvalue != wined3d_settings.max_gl_version)
212 ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n",
213 tmpvalue >> 16, tmpvalue & 0xffff);
214 wined3d_settings.max_gl_version = tmpvalue;
217 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
219 if (!strcmp(buffer,"disabled"))
221 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
222 TRACE("Use of GL Shading Language disabled\n");
223 wined3d_settings.glslRequested = FALSE;
226 if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
228 if (!strcmp(buffer,"backbuffer"))
230 ERR_(winediag)("Using the backbuffer for offscreen rendering.\n");
231 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
233 else if (!strcmp(buffer,"fbo"))
235 TRACE("Using FBOs for offscreen rendering\n");
236 wined3d_settings.offscreen_rendering_mode = ORM_FBO;
239 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
241 int pci_device_id = tmpvalue;
243 /* A pci device id is 16-bit */
244 if(pci_device_id > 0xffff)
246 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
248 else
250 TRACE("Using PCI Device ID %04x\n", pci_device_id);
251 wined3d_settings.pci_device_id = pci_device_id;
254 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
256 int pci_vendor_id = tmpvalue;
258 /* A pci device id is 16-bit */
259 if(pci_vendor_id > 0xffff)
261 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
263 else
265 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
266 wined3d_settings.pci_vendor_id = pci_vendor_id;
269 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
271 int TmpVideoMemorySize = atoi(buffer);
272 if(TmpVideoMemorySize > 0)
274 wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024;
275 TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n",
276 TmpVideoMemorySize,
277 wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
279 else
280 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
282 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
284 size_t len = strlen(buffer) + 1;
286 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, len);
287 if (!wined3d_settings.logo) ERR("Failed to allocate logo path memory.\n");
288 else memcpy(wined3d_settings.logo, buffer, len);
290 if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
292 if (!strcmp(buffer, "disabled"))
294 TRACE("Multisampling disabled.\n");
295 wined3d_settings.allow_multisampling = FALSE;
298 if (!get_config_key_dword(hkey, appkey, "SampleCount", &wined3d_settings.sample_count))
299 ERR_(winediag)("Forcing sample count to %u. This may not be compatible with all applications.\n",
300 wined3d_settings.sample_count);
301 if (!get_config_key(hkey, appkey, "StrictDrawOrdering", buffer, size)
302 && !strcmp(buffer,"enabled"))
304 TRACE("Enforcing strict draw ordering.\n");
305 wined3d_settings.strict_draw_ordering = TRUE;
307 if (!get_config_key(hkey, appkey, "AlwaysOffscreen", buffer, size)
308 && !strcmp(buffer,"disabled"))
310 TRACE("Not always rendering backbuffers offscreen.\n");
311 wined3d_settings.always_offscreen = FALSE;
313 if (!get_config_key(hkey, appkey, "CheckFloatConstants", buffer, size)
314 && !strcmp(buffer, "enabled"))
316 TRACE("Checking relative addressing indices in float constants.\n");
317 wined3d_settings.check_float_constants = TRUE;
319 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
320 TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
321 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs))
322 TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs);
323 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelDS", &wined3d_settings.max_sm_ds))
324 TRACE("Limiting DS shader model to %u.\n", wined3d_settings.max_sm_ds);
325 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
326 TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
327 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
328 TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
329 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
330 TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
331 if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
332 && !strcmp(buffer, "gdi"))
334 TRACE("Disabling 3D support.\n");
335 wined3d_settings.no_3d = TRUE;
339 if (appkey) RegCloseKey( appkey );
340 if (hkey) RegCloseKey( hkey );
342 return TRUE;
345 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
347 DWORD wined3d_context_tls_idx = context_get_tls_idx();
348 unsigned int i;
350 if (!TlsFree(wined3d_context_tls_idx))
352 DWORD err = GetLastError();
353 ERR("Failed to free context TLS index, err %#x.\n", err);
356 for (i = 0; i < wndproc_table.count; ++i)
358 /* Trying to unregister these would be futile. These entries can only
359 * exist if either we skipped them in wined3d_unregister_window() due
360 * to the application replacing the wndproc after the entry was
361 * registered, or if the application still has an active wined3d
362 * device. In the latter case the application has bigger problems than
363 * these entries. */
364 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
366 HeapFree(GetProcessHeap(), 0, wndproc_table.entries);
368 HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
369 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
371 DeleteCriticalSection(&wined3d_wndproc_cs);
372 DeleteCriticalSection(&wined3d_cs);
373 return TRUE;
376 void WINAPI wined3d_mutex_lock(void)
378 EnterCriticalSection(&wined3d_cs);
381 void WINAPI wined3d_mutex_unlock(void)
383 LeaveCriticalSection(&wined3d_cs);
386 static void wined3d_wndproc_mutex_lock(void)
388 EnterCriticalSection(&wined3d_wndproc_cs);
391 static void wined3d_wndproc_mutex_unlock(void)
393 LeaveCriticalSection(&wined3d_wndproc_cs);
396 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
398 unsigned int i;
400 for (i = 0; i < wndproc_table.count; ++i)
402 if (wndproc_table.entries[i].window == window)
404 return &wndproc_table.entries[i];
408 return NULL;
411 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
413 struct wined3d_wndproc *entry;
414 struct wined3d_device *device;
415 BOOL unicode;
416 WNDPROC proc;
418 wined3d_wndproc_mutex_lock();
419 entry = wined3d_find_wndproc(window);
421 if (!entry)
423 wined3d_wndproc_mutex_unlock();
424 ERR("Window %p is not registered with wined3d.\n", window);
425 return DefWindowProcW(window, message, wparam, lparam);
428 device = entry->device;
429 unicode = entry->unicode;
430 proc = entry->proc;
431 wined3d_wndproc_mutex_unlock();
433 if (device)
434 return device_process_message(device, window, unicode, message, wparam, lparam, proc);
435 if (unicode)
436 return CallWindowProcW(proc, window, message, wparam, lparam);
437 return CallWindowProcA(proc, window, message, wparam, lparam);
440 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
442 struct wined3d_wndproc *entry;
444 wined3d_wndproc_mutex_lock();
446 if (wined3d_find_wndproc(window))
448 wined3d_wndproc_mutex_unlock();
449 WARN("Window %p is already registered with wined3d.\n", window);
450 return TRUE;
453 if (wndproc_table.size == wndproc_table.count)
455 unsigned int new_size = max(1, wndproc_table.size * 2);
456 struct wined3d_wndproc *new_entries;
458 if (!wndproc_table.entries)
459 new_entries = wined3d_calloc(new_size, sizeof(*new_entries));
460 else
461 new_entries = HeapReAlloc(GetProcessHeap(), 0, wndproc_table.entries, new_size * sizeof(*new_entries));
463 if (!new_entries)
465 wined3d_wndproc_mutex_unlock();
466 ERR("Failed to grow table.\n");
467 return FALSE;
470 wndproc_table.entries = new_entries;
471 wndproc_table.size = new_size;
474 entry = &wndproc_table.entries[wndproc_table.count++];
475 entry->window = window;
476 entry->unicode = IsWindowUnicode(window);
477 /* Set a window proc that matches the window. Some applications (e.g. NoX)
478 * replace the window proc after we've set ours, and expect to be able to
479 * call the previous one (ours) directly, without using CallWindowProc(). */
480 if (entry->unicode)
481 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
482 else
483 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
484 entry->device = device;
486 wined3d_wndproc_mutex_unlock();
488 return TRUE;
491 void wined3d_unregister_window(HWND window)
493 struct wined3d_wndproc *entry, *last;
494 LONG_PTR proc;
496 wined3d_wndproc_mutex_lock();
498 if (!(entry = wined3d_find_wndproc(window)))
500 wined3d_wndproc_mutex_unlock();
501 ERR("Window %p is not registered with wined3d.\n", window);
502 return;
505 if (entry->unicode)
507 proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
508 if (proc != (LONG_PTR)wined3d_wndproc)
510 entry->device = NULL;
511 wined3d_wndproc_mutex_unlock();
512 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
513 window, proc, wined3d_wndproc);
514 return;
517 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
519 else
521 proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
522 if (proc != (LONG_PTR)wined3d_wndproc)
524 entry->device = NULL;
525 wined3d_wndproc_mutex_unlock();
526 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
527 window, proc, wined3d_wndproc);
528 return;
531 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
534 last = &wndproc_table.entries[--wndproc_table.count];
535 if (entry != last) *entry = *last;
537 wined3d_wndproc_mutex_unlock();
540 /* At process attach */
541 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
543 switch (reason)
545 case DLL_PROCESS_ATTACH:
546 return wined3d_dll_init(inst);
548 case DLL_PROCESS_DETACH:
549 if (!reserved)
550 return wined3d_dll_destroy(inst);
551 break;
553 case DLL_THREAD_DETACH:
554 if (!context_set_current(NULL))
556 ERR("Failed to clear current context.\n");
558 return TRUE;
560 return TRUE;