secur32/tests: Use importlib for functions available since Windows XP.
[wine.git] / dlls / d2d1 / d2d1_private.h
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1 /*
2 * Copyright 2014 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D2D1_PRIVATE_H
20 #define __WINE_D2D1_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
25 #include <limits.h>
26 #define COBJMACROS
27 #include "d2d1.h"
28 #ifdef D2D1_INIT_GUID
29 #include "initguid.h"
30 #endif
31 #include "dwrite_2.h"
33 enum d2d_brush_type
35 D2D_BRUSH_TYPE_SOLID,
36 D2D_BRUSH_TYPE_LINEAR,
37 D2D_BRUSH_TYPE_BITMAP,
38 D2D_BRUSH_TYPE_COUNT,
41 enum d2d_shape_type
43 D2D_SHAPE_TYPE_TRIANGLE,
44 D2D_SHAPE_TYPE_BEZIER,
45 D2D_SHAPE_TYPE_COUNT,
48 struct d2d_clip_stack
50 D2D1_RECT_F *stack;
51 unsigned int size;
52 unsigned int count;
55 struct d2d_error_state
57 HRESULT code;
58 D2D1_TAG tag1, tag2;
61 struct d2d_shape_resources
63 ID3D10InputLayout *il;
64 ID3D10VertexShader *vs;
65 ID3D10PixelShader *ps[D2D_BRUSH_TYPE_COUNT][D2D_BRUSH_TYPE_COUNT + 1];
68 struct d2d_d3d_render_target
70 ID2D1RenderTarget ID2D1RenderTarget_iface;
71 IDWriteTextRenderer IDWriteTextRenderer_iface;
72 LONG refcount;
74 ID2D1Factory *factory;
75 ID3D10Device *device;
76 ID3D10RenderTargetView *view;
77 ID3D10StateBlock *stateblock;
78 struct d2d_shape_resources shape_resources[D2D_SHAPE_TYPE_COUNT];
79 ID3D10Buffer *ib;
80 unsigned int vb_stride;
81 ID3D10Buffer *vb;
82 ID3D10RasterizerState *rs;
83 ID3D10BlendState *bs;
85 struct d2d_error_state error;
86 D2D1_DRAWING_STATE_DESCRIPTION drawing_state;
87 IDWriteRenderingParams *text_rendering_params;
88 IDWriteRenderingParams *default_text_rendering_params;
90 D2D1_RENDER_TARGET_PROPERTIES desc;
91 D2D1_SIZE_U pixel_size;
92 struct d2d_clip_stack clip_stack;
95 HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
96 IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
97 HRESULT d2d_d3d_render_target_create_rtv(ID2D1RenderTarget *render_target, IDXGISurface1 *surface) DECLSPEC_HIDDEN;
99 struct d2d_wic_render_target
101 ID2D1RenderTarget ID2D1RenderTarget_iface;
102 LONG refcount;
104 IDXGISurface *dxgi_surface;
105 ID2D1RenderTarget *dxgi_target;
106 ID3D10Texture2D *readback_texture;
107 IWICBitmap *bitmap;
109 unsigned int width;
110 unsigned int height;
111 unsigned int bpp;
114 HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory,
115 ID3D10Device1 *device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
117 struct d2d_dc_render_target
119 ID2D1DCRenderTarget ID2D1DCRenderTarget_iface;
120 LONG refcount;
122 IDXGISurface1 *dxgi_surface;
123 ID2D1RenderTarget *dxgi_target;
125 RECT dst_rect;
126 HDC hdc;
129 HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID2D1Factory *factory,
130 ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
132 struct d2d_hwnd_render_target
134 ID2D1HwndRenderTarget ID2D1HwndRenderTarget_iface;
135 LONG refcount;
137 ID2D1RenderTarget *dxgi_target;
138 IDXGISwapChain *swapchain;
139 UINT sync_interval;
140 HWND hwnd;
143 HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target, ID2D1Factory *factory,
144 ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc,
145 const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_desc) DECLSPEC_HIDDEN;
147 struct d2d_bitmap_render_target
149 ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget_iface;
150 LONG refcount;
152 ID2D1RenderTarget *dxgi_target;
153 ID2D1Bitmap *bitmap;
156 HRESULT d2d_bitmap_render_target_init(struct d2d_bitmap_render_target *render_target,
157 const struct d2d_d3d_render_target *parent_target, const D2D1_SIZE_F *size,
158 const D2D1_SIZE_U *pixel_size, const D2D1_PIXEL_FORMAT *format,
159 D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options) DECLSPEC_HIDDEN;
161 struct d2d_gradient
163 ID2D1GradientStopCollection ID2D1GradientStopCollection_iface;
164 LONG refcount;
166 ID2D1Factory *factory;
167 D2D1_GRADIENT_STOP *stops;
168 UINT32 stop_count;
171 HRESULT d2d_gradient_create(ID2D1Factory *factory, const D2D1_GRADIENT_STOP *stops,
172 UINT32 stop_count, D2D1_GAMMA gamma, D2D1_EXTEND_MODE extend_mode,
173 struct d2d_gradient **gradient) DECLSPEC_HIDDEN;
175 struct d2d_brush
177 ID2D1Brush ID2D1Brush_iface;
178 LONG refcount;
180 ID2D1Factory *factory;
181 float opacity;
182 D2D1_MATRIX_3X2_F transform;
184 enum d2d_brush_type type;
185 union
187 struct
189 D2D1_COLOR_F color;
190 } solid;
191 struct
193 struct d2d_bitmap *bitmap;
194 D2D1_EXTEND_MODE extend_mode_x;
195 D2D1_EXTEND_MODE extend_mode_y;
196 D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode;
197 ID3D10SamplerState *sampler_state;
198 } bitmap;
199 struct
201 D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES desc;
202 ID2D1GradientStopCollection *gradient;
203 } linear;
204 } u;
207 HRESULT d2d_solid_color_brush_create(ID2D1Factory *factory, const D2D1_COLOR_F *color,
208 const D2D1_BRUSH_PROPERTIES *desc, struct d2d_brush **brush) DECLSPEC_HIDDEN;
209 HRESULT d2d_linear_gradient_brush_create(ID2D1Factory *factory, const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc,
210 const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1GradientStopCollection *gradient,
211 struct d2d_brush **brush) DECLSPEC_HIDDEN;
212 HRESULT d2d_bitmap_brush_create(ID2D1Factory *factory, ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc,
213 const D2D1_BRUSH_PROPERTIES *brush_desc, struct d2d_brush **brush) DECLSPEC_HIDDEN;
214 void d2d_brush_bind_resources(struct d2d_brush *brush, struct d2d_brush *opacity_brush,
215 struct d2d_d3d_render_target *render_target, enum d2d_shape_type shape_type) DECLSPEC_HIDDEN;
216 HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_brush *opacity_brush,
217 struct d2d_d3d_render_target *render_target, ID3D10Buffer **ps_cb) DECLSPEC_HIDDEN;
218 struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface) DECLSPEC_HIDDEN;
220 struct d2d_stroke_style
222 ID2D1StrokeStyle ID2D1StrokeStyle_iface;
223 LONG refcount;
225 ID2D1Factory *factory;
226 D2D1_STROKE_STYLE_PROPERTIES desc;
227 float *dashes;
228 UINT32 dash_count;
231 HRESULT d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
232 const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
234 struct d2d_mesh
236 ID2D1Mesh ID2D1Mesh_iface;
237 LONG refcount;
239 ID2D1Factory *factory;
242 HRESULT d2d_mesh_create(ID2D1Factory *factory, struct d2d_mesh **mesh) DECLSPEC_HIDDEN;
244 struct d2d_bitmap
246 ID2D1Bitmap ID2D1Bitmap_iface;
247 LONG refcount;
249 ID2D1Factory *factory;
250 ID3D10ShaderResourceView *view;
251 D2D1_SIZE_U pixel_size;
252 D2D1_PIXEL_FORMAT format;
253 float dpi_x;
254 float dpi_y;
257 HRESULT d2d_bitmap_create(ID2D1Factory *factory, ID3D10Device *device, D2D1_SIZE_U size, const void *src_data,
258 UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
259 HRESULT d2d_bitmap_create_shared(ID2D1RenderTarget *render_target, ID3D10Device *device, REFIID iid, void *data,
260 const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
261 HRESULT d2d_bitmap_create_from_wic_bitmap(ID2D1Factory *factory, ID3D10Device *device, IWICBitmapSource *bitmap_source,
262 const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
263 struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN;
265 struct d2d_state_block
267 ID2D1DrawingStateBlock ID2D1DrawingStateBlock_iface;
268 LONG refcount;
270 ID2D1Factory *factory;
271 D2D1_DRAWING_STATE_DESCRIPTION drawing_state;
272 IDWriteRenderingParams *text_rendering_params;
275 void d2d_state_block_init(struct d2d_state_block *state_block, ID2D1Factory *factory,
276 const D2D1_DRAWING_STATE_DESCRIPTION *desc, IDWriteRenderingParams *text_rendering_params) DECLSPEC_HIDDEN;
277 struct d2d_state_block *unsafe_impl_from_ID2D1DrawingStateBlock(ID2D1DrawingStateBlock *iface) DECLSPEC_HIDDEN;
279 enum d2d_geometry_state
281 D2D_GEOMETRY_STATE_INITIAL = 0,
282 D2D_GEOMETRY_STATE_ERROR,
283 D2D_GEOMETRY_STATE_OPEN,
284 D2D_GEOMETRY_STATE_CLOSED,
285 D2D_GEOMETRY_STATE_FIGURE,
288 struct d2d_bezier_vertex
290 D2D1_POINT_2F position;
291 struct
293 float u, v, sign;
294 } texcoord;
297 struct d2d_face
299 UINT16 v[3];
302 struct d2d_geometry
304 ID2D1Geometry ID2D1Geometry_iface;
305 LONG refcount;
307 ID2D1Factory *factory;
309 D2D_MATRIX_3X2_F transform;
311 struct
313 D2D1_POINT_2F *vertices;
314 size_t vertex_count;
316 struct d2d_face *faces;
317 size_t faces_size;
318 size_t face_count;
320 struct d2d_bezier_vertex *bezier_vertices;
321 size_t bezier_vertex_count;
322 } fill;
324 union
326 struct
328 ID2D1GeometrySink ID2D1GeometrySink_iface;
330 struct d2d_figure *figures;
331 size_t figures_size;
332 size_t figure_count;
334 enum d2d_geometry_state state;
335 D2D1_FILL_MODE fill_mode;
336 UINT32 segment_count;
337 } path;
338 struct
340 D2D1_RECT_F rect;
341 } rectangle;
342 struct
344 ID2D1Geometry *src_geometry;
345 } transformed;
346 } u;
349 void d2d_path_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory) DECLSPEC_HIDDEN;
350 HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry,
351 ID2D1Factory *factory, const D2D1_RECT_F *rect) DECLSPEC_HIDDEN;
352 void d2d_transformed_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory,
353 ID2D1Geometry *src_geometry, const D2D_MATRIX_3X2_F *transform) DECLSPEC_HIDDEN;
354 struct d2d_geometry *unsafe_impl_from_ID2D1Geometry(ID2D1Geometry *iface) DECLSPEC_HIDDEN;
356 static inline void d2d_matrix_multiply(D2D_MATRIX_3X2_F *a, const D2D_MATRIX_3X2_F *b)
358 D2D_MATRIX_3X2_F tmp = *a;
360 a->_11 = tmp._11 * b->_11 + tmp._12 * b->_21;
361 a->_12 = tmp._11 * b->_12 + tmp._12 * b->_22;
362 a->_21 = tmp._21 * b->_11 + tmp._22 * b->_21;
363 a->_22 = tmp._21 * b->_12 + tmp._22 * b->_22;
364 a->_31 = tmp._31 * b->_11 + tmp._32 * b->_21 + b->_31;
365 a->_32 = tmp._31 * b->_12 + tmp._32 * b->_22 + b->_32;
368 /* Dst must be different from src. */
369 static inline BOOL d2d_matrix_invert(D2D_MATRIX_3X2_F *dst, const D2D_MATRIX_3X2_F *src)
371 float d = src->_11 * src->_22 - src->_21 * src->_12;
373 if (d == 0.0f)
374 return FALSE;
375 dst->_11 = src->_22 / d;
376 dst->_21 = -src->_21 / d;
377 dst->_31 = (src->_21 * src->_32 - src->_31 * src->_22) / d;
378 dst->_12 = -src->_12 / d;
379 dst->_22 = src->_11 / d;
380 dst->_32 = -(src->_11 * src->_32 - src->_31 * src->_12) / d;
382 return TRUE;
385 static inline void d2d_point_set(D2D1_POINT_2F *dst, float x, float y)
387 dst->x = x;
388 dst->y = y;
391 static inline void d2d_point_transform(D2D1_POINT_2F *dst, const D2D1_MATRIX_3X2_F *matrix, float x, float y)
393 dst->x = x * matrix->_11 + y * matrix->_21 + matrix->_31;
394 dst->y = x * matrix->_12 + y * matrix->_22 + matrix->_32;
397 #endif /* __WINE_D2D1_PRIVATE_H */