2 * Copyright 2002-2005 Jason Edmeades
3 * Copyright 2002-2005 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9
);
26 static inline struct d3d9_texture
*impl_from_IDirect3DTexture9(IDirect3DTexture9
*iface
)
28 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
31 static inline struct d3d9_texture
*impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9
*iface
)
33 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
36 static inline struct d3d9_texture
*impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9
*iface
)
38 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
41 static HRESULT WINAPI
d3d9_texture_2d_QueryInterface(IDirect3DTexture9
*iface
, REFIID riid
, void **out
)
43 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
45 if (IsEqualGUID(riid
, &IID_IDirect3DTexture9
)
46 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
47 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
48 || IsEqualGUID(riid
, &IID_IUnknown
))
50 IDirect3DTexture9_AddRef(iface
);
55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
61 static ULONG WINAPI
d3d9_texture_2d_AddRef(IDirect3DTexture9
*iface
)
63 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
64 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
66 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
70 struct d3d9_surface
*surface
;
72 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
74 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
76 wined3d_rendertarget_view_incref(surface
->wined3d_rtv
);
78 wined3d_texture_incref(texture
->wined3d_texture
);
79 wined3d_mutex_unlock();
85 static ULONG WINAPI
d3d9_texture_2d_Release(IDirect3DTexture9
*iface
)
87 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
88 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
90 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
94 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
95 struct d3d9_surface
*surface
;
98 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
100 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
102 wined3d_texture_decref(texture
->wined3d_texture
);
103 wined3d_mutex_unlock();
105 /* Release the device last, as it may cause the device to be destroyed. */
106 IDirect3DDevice9Ex_Release(parent_device
);
111 static HRESULT WINAPI
d3d9_texture_2d_GetDevice(IDirect3DTexture9
*iface
, IDirect3DDevice9
**device
)
113 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
115 TRACE("iface %p, device %p.\n", iface
, device
);
117 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
118 IDirect3DDevice9_AddRef(*device
);
120 TRACE("Returning device %p.\n", *device
);
125 static HRESULT WINAPI
d3d9_texture_2d_SetPrivateData(IDirect3DTexture9
*iface
,
126 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
128 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
129 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
130 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
132 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
135 static HRESULT WINAPI
d3d9_texture_2d_GetPrivateData(IDirect3DTexture9
*iface
,
136 REFGUID guid
, void *data
, DWORD
*data_size
)
138 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
139 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
140 iface
, debugstr_guid(guid
), data
, data_size
);
142 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
145 static HRESULT WINAPI
d3d9_texture_2d_FreePrivateData(IDirect3DTexture9
*iface
, REFGUID guid
)
147 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
148 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
150 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
153 static DWORD WINAPI
d3d9_texture_2d_SetPriority(IDirect3DTexture9
*iface
, DWORD priority
)
155 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
156 struct wined3d_resource
*resource
;
159 TRACE("iface %p, priority %u.\n", iface
, priority
);
161 wined3d_mutex_lock();
162 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
163 ret
= wined3d_resource_set_priority(resource
, priority
);
164 wined3d_mutex_unlock();
169 static DWORD WINAPI
d3d9_texture_2d_GetPriority(IDirect3DTexture9
*iface
)
171 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
172 const struct wined3d_resource
*resource
;
175 TRACE("iface %p.\n", iface
);
177 wined3d_mutex_lock();
178 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
179 ret
= wined3d_resource_get_priority(resource
);
180 wined3d_mutex_unlock();
185 static void WINAPI
d3d9_texture_2d_PreLoad(IDirect3DTexture9
*iface
)
187 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
189 TRACE("iface %p.\n", iface
);
191 wined3d_mutex_lock();
192 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
193 wined3d_mutex_unlock();
196 static D3DRESOURCETYPE WINAPI
d3d9_texture_2d_GetType(IDirect3DTexture9
*iface
)
198 TRACE("iface %p.\n", iface
);
200 return D3DRTYPE_TEXTURE
;
203 static DWORD WINAPI
d3d9_texture_2d_SetLOD(IDirect3DTexture9
*iface
, DWORD lod
)
205 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
208 TRACE("iface %p, lod %u.\n", iface
, lod
);
210 wined3d_mutex_lock();
211 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
212 wined3d_mutex_unlock();
217 static DWORD WINAPI
d3d9_texture_2d_GetLOD(IDirect3DTexture9
*iface
)
219 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
222 TRACE("iface %p.\n", iface
);
224 wined3d_mutex_lock();
225 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
226 wined3d_mutex_unlock();
231 static DWORD WINAPI
d3d9_texture_2d_GetLevelCount(IDirect3DTexture9
*iface
)
233 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
236 TRACE("iface %p.\n", iface
);
238 wined3d_mutex_lock();
239 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
240 wined3d_mutex_unlock();
245 static HRESULT WINAPI
d3d9_texture_2d_SetAutoGenFilterType(IDirect3DTexture9
*iface
, D3DTEXTUREFILTERTYPE filter_type
)
247 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
250 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
252 wined3d_mutex_lock();
253 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
254 (enum wined3d_texture_filter_type
)filter_type
);
255 wined3d_mutex_unlock();
260 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_2d_GetAutoGenFilterType(IDirect3DTexture9
*iface
)
262 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
263 D3DTEXTUREFILTERTYPE ret
;
265 TRACE("iface %p.\n", iface
);
267 wined3d_mutex_lock();
268 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
269 wined3d_mutex_unlock();
274 static void WINAPI
d3d9_texture_2d_GenerateMipSubLevels(IDirect3DTexture9
*iface
)
276 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
278 TRACE("iface %p.\n", iface
);
280 wined3d_mutex_lock();
281 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
282 wined3d_mutex_unlock();
285 static HRESULT WINAPI
d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
287 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
288 struct wined3d_sub_resource_desc wined3d_desc
;
291 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
293 wined3d_mutex_lock();
294 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
296 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
297 desc
->Type
= D3DRTYPE_SURFACE
;
298 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
299 desc
->Pool
= wined3d_desc
.pool
;
300 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
301 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
302 desc
->Width
= wined3d_desc
.width
;
303 desc
->Height
= wined3d_desc
.height
;
305 wined3d_mutex_unlock();
310 static HRESULT WINAPI
d3d9_texture_2d_GetSurfaceLevel(IDirect3DTexture9
*iface
,
311 UINT level
, IDirect3DSurface9
**surface
)
313 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
314 struct d3d9_surface
*surface_impl
;
316 TRACE("iface %p, level %u, surface %p.\n", iface
, level
, surface
);
318 wined3d_mutex_lock();
319 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
321 wined3d_mutex_unlock();
322 return D3DERR_INVALIDCALL
;
325 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
326 IDirect3DSurface9_AddRef(*surface
);
327 wined3d_mutex_unlock();
332 static HRESULT WINAPI
d3d9_texture_2d_LockRect(IDirect3DTexture9
*iface
,
333 UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
, DWORD flags
)
335 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
336 struct d3d9_surface
*surface_impl
;
339 TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
340 iface
, level
, locked_rect
, rect
, flags
);
342 wined3d_mutex_lock();
343 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
344 hr
= D3DERR_INVALIDCALL
;
346 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
347 wined3d_mutex_unlock();
352 static HRESULT WINAPI
d3d9_texture_2d_UnlockRect(IDirect3DTexture9
*iface
, UINT level
)
354 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
355 struct d3d9_surface
*surface_impl
;
358 TRACE("iface %p, level %u.\n", iface
, level
);
360 wined3d_mutex_lock();
361 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
362 hr
= D3DERR_INVALIDCALL
;
364 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
365 wined3d_mutex_unlock();
370 static HRESULT WINAPI
d3d9_texture_2d_AddDirtyRect(IDirect3DTexture9
*iface
, const RECT
*dirty_rect
)
372 struct d3d9_texture
*texture
= impl_from_IDirect3DTexture9(iface
);
375 TRACE("iface %p, dirty_rect %s.\n",
376 iface
, wine_dbgstr_rect(dirty_rect
));
378 wined3d_mutex_lock();
380 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, NULL
);
383 struct wined3d_box dirty_region
;
385 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
386 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, &dirty_region
);
388 wined3d_mutex_unlock();
393 static const IDirect3DTexture9Vtbl d3d9_texture_2d_vtbl
=
396 d3d9_texture_2d_QueryInterface
,
397 d3d9_texture_2d_AddRef
,
398 d3d9_texture_2d_Release
,
399 /* IDirect3DResource9 */
400 d3d9_texture_2d_GetDevice
,
401 d3d9_texture_2d_SetPrivateData
,
402 d3d9_texture_2d_GetPrivateData
,
403 d3d9_texture_2d_FreePrivateData
,
404 d3d9_texture_2d_SetPriority
,
405 d3d9_texture_2d_GetPriority
,
406 d3d9_texture_2d_PreLoad
,
407 d3d9_texture_2d_GetType
,
408 /* IDirect3dBaseTexture9 */
409 d3d9_texture_2d_SetLOD
,
410 d3d9_texture_2d_GetLOD
,
411 d3d9_texture_2d_GetLevelCount
,
412 d3d9_texture_2d_SetAutoGenFilterType
,
413 d3d9_texture_2d_GetAutoGenFilterType
,
414 d3d9_texture_2d_GenerateMipSubLevels
,
415 /* IDirect3DTexture9 */
416 d3d9_texture_2d_GetLevelDesc
,
417 d3d9_texture_2d_GetSurfaceLevel
,
418 d3d9_texture_2d_LockRect
,
419 d3d9_texture_2d_UnlockRect
,
420 d3d9_texture_2d_AddDirtyRect
,
423 static HRESULT WINAPI
d3d9_texture_cube_QueryInterface(IDirect3DCubeTexture9
*iface
, REFIID riid
, void **out
)
425 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
427 if (IsEqualGUID(riid
, &IID_IDirect3DCubeTexture9
)
428 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
429 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
430 || IsEqualGUID(riid
, &IID_IUnknown
))
432 IDirect3DCubeTexture9_AddRef(iface
);
437 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
440 return E_NOINTERFACE
;
443 static ULONG WINAPI
d3d9_texture_cube_AddRef(IDirect3DCubeTexture9
*iface
)
445 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
446 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
448 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
452 struct d3d9_surface
*surface
;
454 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
455 wined3d_mutex_lock();
456 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
458 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
460 wined3d_texture_incref(texture
->wined3d_texture
);
461 wined3d_mutex_unlock();
467 static ULONG WINAPI
d3d9_texture_cube_Release(IDirect3DCubeTexture9
*iface
)
469 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
470 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
472 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
476 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
477 struct d3d9_surface
*surface
;
479 TRACE("Releasing child %p.\n", texture
->wined3d_texture
);
481 wined3d_mutex_lock();
482 LIST_FOR_EACH_ENTRY(surface
, &texture
->rtv_list
, struct d3d9_surface
, rtv_entry
)
484 wined3d_rendertarget_view_decref(surface
->wined3d_rtv
);
486 wined3d_texture_decref(texture
->wined3d_texture
);
487 wined3d_mutex_unlock();
489 /* Release the device last, as it may cause the device to be destroyed. */
490 IDirect3DDevice9Ex_Release(parent_device
);
495 static HRESULT WINAPI
d3d9_texture_cube_GetDevice(IDirect3DCubeTexture9
*iface
, IDirect3DDevice9
**device
)
497 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
499 TRACE("iface %p, device %p.\n", iface
, device
);
501 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
502 IDirect3DDevice9_AddRef(*device
);
504 TRACE("Returning device %p.\n", *device
);
509 static HRESULT WINAPI
d3d9_texture_cube_SetPrivateData(IDirect3DCubeTexture9
*iface
,
510 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
512 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
513 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
514 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
516 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
519 static HRESULT WINAPI
d3d9_texture_cube_GetPrivateData(IDirect3DCubeTexture9
*iface
,
520 REFGUID guid
, void *data
, DWORD
*data_size
)
522 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
523 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
524 iface
, debugstr_guid(guid
), data
, data_size
);
526 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
529 static HRESULT WINAPI
d3d9_texture_cube_FreePrivateData(IDirect3DCubeTexture9
*iface
, REFGUID guid
)
531 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
532 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
534 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
537 static DWORD WINAPI
d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9
*iface
, DWORD priority
)
539 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
540 struct wined3d_resource
*resource
;
543 TRACE("iface %p, priority %u.\n", iface
, priority
);
545 wined3d_mutex_lock();
546 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
547 ret
= wined3d_resource_set_priority(resource
, priority
);
548 wined3d_mutex_unlock();
553 static DWORD WINAPI
d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9
*iface
)
555 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
556 const struct wined3d_resource
*resource
;
559 TRACE("iface %p.\n", iface
);
561 wined3d_mutex_lock();
562 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
563 ret
= wined3d_resource_get_priority(resource
);
564 wined3d_mutex_unlock();
569 static void WINAPI
d3d9_texture_cube_PreLoad(IDirect3DCubeTexture9
*iface
)
571 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
573 TRACE("iface %p.\n", iface
);
575 wined3d_mutex_lock();
576 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
577 wined3d_mutex_unlock();
580 static D3DRESOURCETYPE WINAPI
d3d9_texture_cube_GetType(IDirect3DCubeTexture9
*iface
)
582 TRACE("iface %p.\n", iface
);
584 return D3DRTYPE_CUBETEXTURE
;
587 static DWORD WINAPI
d3d9_texture_cube_SetLOD(IDirect3DCubeTexture9
*iface
, DWORD lod
)
589 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
592 TRACE("iface %p, lod %u.\n", iface
, lod
);
594 wined3d_mutex_lock();
595 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
596 wined3d_mutex_unlock();
601 static DWORD WINAPI
d3d9_texture_cube_GetLOD(IDirect3DCubeTexture9
*iface
)
603 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
606 TRACE("iface %p.\n", iface
);
608 wined3d_mutex_lock();
609 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
610 wined3d_mutex_unlock();
615 static DWORD WINAPI
d3d9_texture_cube_GetLevelCount(IDirect3DCubeTexture9
*iface
)
617 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
620 TRACE("iface %p.\n", iface
);
622 wined3d_mutex_lock();
623 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
624 wined3d_mutex_unlock();
629 static HRESULT WINAPI
d3d9_texture_cube_SetAutoGenFilterType(IDirect3DCubeTexture9
*iface
,
630 D3DTEXTUREFILTERTYPE filter_type
)
632 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
635 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
637 wined3d_mutex_lock();
638 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
639 (enum wined3d_texture_filter_type
)filter_type
);
640 wined3d_mutex_unlock();
645 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_cube_GetAutoGenFilterType(IDirect3DCubeTexture9
*iface
)
647 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
648 D3DTEXTUREFILTERTYPE ret
;
650 TRACE("iface %p.\n", iface
);
652 wined3d_mutex_lock();
653 ret
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
654 wined3d_mutex_unlock();
659 static void WINAPI
d3d9_texture_cube_GenerateMipSubLevels(IDirect3DCubeTexture9
*iface
)
661 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
663 TRACE("iface %p.\n", iface
);
665 wined3d_mutex_lock();
666 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
667 wined3d_mutex_unlock();
670 static HRESULT WINAPI
d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9
*iface
, UINT level
, D3DSURFACE_DESC
*desc
)
672 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
673 struct wined3d_sub_resource_desc wined3d_desc
;
677 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
679 wined3d_mutex_lock();
680 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
681 if (level
>= level_count
)
683 wined3d_mutex_unlock();
684 return D3DERR_INVALIDCALL
;
687 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
689 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
690 desc
->Type
= D3DRTYPE_SURFACE
;
691 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
692 desc
->Pool
= wined3d_desc
.pool
;
693 desc
->MultiSampleType
= wined3d_desc
.multisample_type
;
694 desc
->MultiSampleQuality
= wined3d_desc
.multisample_quality
;
695 desc
->Width
= wined3d_desc
.width
;
696 desc
->Height
= wined3d_desc
.height
;
698 wined3d_mutex_unlock();
703 static HRESULT WINAPI
d3d9_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture9
*iface
,
704 D3DCUBEMAP_FACES face
, UINT level
, IDirect3DSurface9
**surface
)
706 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
707 struct d3d9_surface
*surface_impl
;
708 UINT sub_resource_idx
;
711 TRACE("iface %p, face %#x, level %u, surface %p.\n", iface
, face
, level
, surface
);
713 wined3d_mutex_lock();
714 level_count
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
715 if (level
>= level_count
)
717 wined3d_mutex_unlock();
718 return D3DERR_INVALIDCALL
;
721 sub_resource_idx
= level_count
* face
+ level
;
722 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
724 wined3d_mutex_unlock();
725 return D3DERR_INVALIDCALL
;
728 *surface
= &surface_impl
->IDirect3DSurface9_iface
;
729 IDirect3DSurface9_AddRef(*surface
);
730 wined3d_mutex_unlock();
735 static HRESULT WINAPI
d3d9_texture_cube_LockRect(IDirect3DCubeTexture9
*iface
,
736 D3DCUBEMAP_FACES face
, UINT level
, D3DLOCKED_RECT
*locked_rect
, const RECT
*rect
,
739 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
740 struct d3d9_surface
*surface_impl
;
741 UINT sub_resource_idx
;
744 TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
745 iface
, face
, level
, locked_rect
, rect
, flags
);
747 wined3d_mutex_lock();
748 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
749 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
750 hr
= D3DERR_INVALIDCALL
;
752 hr
= IDirect3DSurface9_LockRect(&surface_impl
->IDirect3DSurface9_iface
, locked_rect
, rect
, flags
);
753 wined3d_mutex_unlock();
758 static HRESULT WINAPI
d3d9_texture_cube_UnlockRect(IDirect3DCubeTexture9
*iface
,
759 D3DCUBEMAP_FACES face
, UINT level
)
761 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
762 struct d3d9_surface
*surface_impl
;
763 UINT sub_resource_idx
;
766 TRACE("iface %p, face %#x, level %u.\n", iface
, face
, level
);
768 wined3d_mutex_lock();
769 sub_resource_idx
= wined3d_texture_get_level_count(texture
->wined3d_texture
) * face
+ level
;
770 if (!(surface_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, sub_resource_idx
)))
771 hr
= D3DERR_INVALIDCALL
;
773 hr
= IDirect3DSurface9_UnlockRect(&surface_impl
->IDirect3DSurface9_iface
);
774 wined3d_mutex_unlock();
779 static HRESULT WINAPI
d3d9_texture_cube_AddDirtyRect(IDirect3DCubeTexture9
*iface
,
780 D3DCUBEMAP_FACES face
, const RECT
*dirty_rect
)
782 struct d3d9_texture
*texture
= impl_from_IDirect3DCubeTexture9(iface
);
785 TRACE("iface %p, face %#x, dirty_rect %s.\n",
786 iface
, face
, wine_dbgstr_rect(dirty_rect
));
788 wined3d_mutex_lock();
790 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, NULL
);
793 struct wined3d_box dirty_region
;
795 wined3d_box_set(&dirty_region
, dirty_rect
->left
, dirty_rect
->top
, dirty_rect
->right
, dirty_rect
->bottom
, 0, 1);
796 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, face
, &dirty_region
);
798 wined3d_mutex_unlock();
803 static const IDirect3DCubeTexture9Vtbl d3d9_texture_cube_vtbl
=
806 d3d9_texture_cube_QueryInterface
,
807 d3d9_texture_cube_AddRef
,
808 d3d9_texture_cube_Release
,
809 /* IDirect3DResource9 */
810 d3d9_texture_cube_GetDevice
,
811 d3d9_texture_cube_SetPrivateData
,
812 d3d9_texture_cube_GetPrivateData
,
813 d3d9_texture_cube_FreePrivateData
,
814 d3d9_texture_cube_SetPriority
,
815 d3d9_texture_cube_GetPriority
,
816 d3d9_texture_cube_PreLoad
,
817 d3d9_texture_cube_GetType
,
818 /* IDirect3DBaseTexture9 */
819 d3d9_texture_cube_SetLOD
,
820 d3d9_texture_cube_GetLOD
,
821 d3d9_texture_cube_GetLevelCount
,
822 d3d9_texture_cube_SetAutoGenFilterType
,
823 d3d9_texture_cube_GetAutoGenFilterType
,
824 d3d9_texture_cube_GenerateMipSubLevels
,
825 /* IDirect3DCubeTexture9 */
826 d3d9_texture_cube_GetLevelDesc
,
827 d3d9_texture_cube_GetCubeMapSurface
,
828 d3d9_texture_cube_LockRect
,
829 d3d9_texture_cube_UnlockRect
,
830 d3d9_texture_cube_AddDirtyRect
,
833 static HRESULT WINAPI
d3d9_texture_3d_QueryInterface(IDirect3DVolumeTexture9
*iface
, REFIID riid
, void **out
)
835 TRACE("iface %p, riid %s, out %p.\n", iface
, debugstr_guid(riid
), out
);
837 if (IsEqualGUID(riid
, &IID_IDirect3DVolumeTexture9
)
838 || IsEqualGUID(riid
, &IID_IDirect3DBaseTexture9
)
839 || IsEqualGUID(riid
, &IID_IDirect3DResource9
)
840 || IsEqualGUID(riid
, &IID_IUnknown
))
842 IDirect3DVolumeTexture9_AddRef(iface
);
847 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
850 return E_NOINTERFACE
;
853 static ULONG WINAPI
d3d9_texture_3d_AddRef(IDirect3DVolumeTexture9
*iface
)
855 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
856 ULONG ref
= InterlockedIncrement(&texture
->resource
.refcount
);
858 TRACE("%p increasing refcount to %u.\n", iface
, ref
);
862 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
863 wined3d_mutex_lock();
864 wined3d_texture_incref(texture
->wined3d_texture
);
865 wined3d_mutex_unlock();
871 static ULONG WINAPI
d3d9_texture_3d_Release(IDirect3DVolumeTexture9
*iface
)
873 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
874 ULONG ref
= InterlockedDecrement(&texture
->resource
.refcount
);
876 TRACE("%p decreasing refcount to %u.\n", iface
, ref
);
880 IDirect3DDevice9Ex
*parent_device
= texture
->parent_device
;
882 wined3d_mutex_lock();
883 wined3d_texture_decref(texture
->wined3d_texture
);
884 wined3d_mutex_unlock();
886 /* Release the device last, as it may cause the device to be destroyed. */
887 IDirect3DDevice9Ex_Release(parent_device
);
892 static HRESULT WINAPI
d3d9_texture_3d_GetDevice(IDirect3DVolumeTexture9
*iface
, IDirect3DDevice9
**device
)
894 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
896 TRACE("iface %p, device %p.\n", iface
, device
);
898 *device
= (IDirect3DDevice9
*)texture
->parent_device
;
899 IDirect3DDevice9_AddRef(*device
);
901 TRACE("Returning device %p.\n", *device
);
906 static HRESULT WINAPI
d3d9_texture_3d_SetPrivateData(IDirect3DVolumeTexture9
*iface
,
907 REFGUID guid
, const void *data
, DWORD data_size
, DWORD flags
)
909 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
910 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
911 iface
, debugstr_guid(guid
), data
, data_size
, flags
);
913 return d3d9_resource_set_private_data(&texture
->resource
, guid
, data
, data_size
, flags
);
916 static HRESULT WINAPI
d3d9_texture_3d_GetPrivateData(IDirect3DVolumeTexture9
*iface
,
917 REFGUID guid
, void *data
, DWORD
*data_size
)
919 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
920 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
921 iface
, debugstr_guid(guid
), data
, data_size
);
923 return d3d9_resource_get_private_data(&texture
->resource
, guid
, data
, data_size
);
926 static HRESULT WINAPI
d3d9_texture_3d_FreePrivateData(IDirect3DVolumeTexture9
*iface
, REFGUID guid
)
928 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
929 TRACE("iface %p, guid %s.\n", iface
, debugstr_guid(guid
));
931 return d3d9_resource_free_private_data(&texture
->resource
, guid
);
934 static DWORD WINAPI
d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9
*iface
, DWORD priority
)
936 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
937 struct wined3d_resource
*resource
;
940 TRACE("iface %p, priority %u.\n", iface
, priority
);
942 wined3d_mutex_lock();
943 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
944 ret
= wined3d_resource_set_priority(resource
, priority
);
945 wined3d_mutex_unlock();
950 static DWORD WINAPI
d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9
*iface
)
952 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
953 const struct wined3d_resource
*resource
;
956 TRACE("iface %p.\n", iface
);
958 wined3d_mutex_lock();
959 resource
= wined3d_texture_get_resource(texture
->wined3d_texture
);
960 ret
= wined3d_resource_get_priority(resource
);
961 wined3d_mutex_unlock();
966 static void WINAPI
d3d9_texture_3d_PreLoad(IDirect3DVolumeTexture9
*iface
)
968 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
970 TRACE("iface %p.\n", iface
);
972 wined3d_mutex_lock();
973 wined3d_resource_preload(wined3d_texture_get_resource(texture
->wined3d_texture
));
974 wined3d_mutex_unlock();
977 static D3DRESOURCETYPE WINAPI
d3d9_texture_3d_GetType(IDirect3DVolumeTexture9
*iface
)
979 TRACE("iface %p.\n", iface
);
981 return D3DRTYPE_VOLUMETEXTURE
;
984 static DWORD WINAPI
d3d9_texture_3d_SetLOD(IDirect3DVolumeTexture9
*iface
, DWORD lod
)
986 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
989 TRACE("iface %p, lod %u.\n", iface
, lod
);
991 wined3d_mutex_lock();
992 ret
= wined3d_texture_set_lod(texture
->wined3d_texture
, lod
);
993 wined3d_mutex_unlock();
998 static DWORD WINAPI
d3d9_texture_3d_GetLOD(IDirect3DVolumeTexture9
*iface
)
1000 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1003 TRACE("iface %p.\n", iface
);
1005 wined3d_mutex_lock();
1006 ret
= wined3d_texture_get_lod(texture
->wined3d_texture
);
1007 wined3d_mutex_unlock();
1012 static DWORD WINAPI
d3d9_texture_3d_GetLevelCount(IDirect3DVolumeTexture9
*iface
)
1014 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1017 TRACE("iface %p.\n", iface
);
1019 wined3d_mutex_lock();
1020 ret
= wined3d_texture_get_level_count(texture
->wined3d_texture
);
1021 wined3d_mutex_unlock();
1026 static HRESULT WINAPI
d3d9_texture_3d_SetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
,
1027 D3DTEXTUREFILTERTYPE filter_type
)
1029 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1032 TRACE("iface %p, filter_type %#x.\n", iface
, filter_type
);
1034 wined3d_mutex_lock();
1035 hr
= wined3d_texture_set_autogen_filter_type(texture
->wined3d_texture
,
1036 (enum wined3d_texture_filter_type
)filter_type
);
1037 wined3d_mutex_unlock();
1042 static D3DTEXTUREFILTERTYPE WINAPI
d3d9_texture_3d_GetAutoGenFilterType(IDirect3DVolumeTexture9
*iface
)
1044 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1045 D3DTEXTUREFILTERTYPE filter_type
;
1047 TRACE("iface %p.\n", iface
);
1049 wined3d_mutex_lock();
1050 filter_type
= (D3DTEXTUREFILTERTYPE
)wined3d_texture_get_autogen_filter_type(texture
->wined3d_texture
);
1051 wined3d_mutex_unlock();
1056 static void WINAPI
d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
*iface
)
1058 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1060 TRACE("iface %p.\n", iface
);
1062 wined3d_mutex_lock();
1063 wined3d_texture_generate_mipmaps(texture
->wined3d_texture
);
1064 wined3d_mutex_unlock();
1067 static HRESULT WINAPI
d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9
*iface
, UINT level
, D3DVOLUME_DESC
*desc
)
1069 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1070 struct wined3d_sub_resource_desc wined3d_desc
;
1073 TRACE("iface %p, level %u, desc %p.\n", iface
, level
, desc
);
1075 wined3d_mutex_lock();
1076 if (SUCCEEDED(hr
= wined3d_texture_get_sub_resource_desc(texture
->wined3d_texture
, level
, &wined3d_desc
)))
1078 desc
->Format
= d3dformat_from_wined3dformat(wined3d_desc
.format
);
1079 desc
->Type
= D3DRTYPE_VOLUME
;
1080 desc
->Usage
= wined3d_desc
.usage
& WINED3DUSAGE_MASK
;
1081 desc
->Pool
= wined3d_desc
.pool
;
1082 desc
->Width
= wined3d_desc
.width
;
1083 desc
->Height
= wined3d_desc
.height
;
1084 desc
->Depth
= wined3d_desc
.depth
;
1086 wined3d_mutex_unlock();
1091 static HRESULT WINAPI
d3d9_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture9
*iface
,
1092 UINT level
, IDirect3DVolume9
**volume
)
1094 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1095 struct d3d9_volume
*volume_impl
;
1097 TRACE("iface %p, level %u, volume %p.\n", iface
, level
, volume
);
1099 wined3d_mutex_lock();
1100 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1102 wined3d_mutex_unlock();
1103 return D3DERR_INVALIDCALL
;
1106 *volume
= &volume_impl
->IDirect3DVolume9_iface
;
1107 IDirect3DVolume9_AddRef(*volume
);
1108 wined3d_mutex_unlock();
1113 static HRESULT WINAPI
d3d9_texture_3d_LockBox(IDirect3DVolumeTexture9
*iface
,
1114 UINT level
, D3DLOCKED_BOX
*locked_box
, const D3DBOX
*box
, DWORD flags
)
1116 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1117 struct d3d9_volume
*volume_impl
;
1120 TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
1121 iface
, level
, locked_box
, box
, flags
);
1123 wined3d_mutex_lock();
1124 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1125 hr
= D3DERR_INVALIDCALL
;
1127 hr
= IDirect3DVolume9_LockBox(&volume_impl
->IDirect3DVolume9_iface
, locked_box
, box
, flags
);
1128 wined3d_mutex_unlock();
1133 static HRESULT WINAPI
d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9
*iface
, UINT level
)
1135 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1136 struct d3d9_volume
*volume_impl
;
1139 TRACE("iface %p, level %u.\n", iface
, level
);
1141 wined3d_mutex_lock();
1142 if (!(volume_impl
= wined3d_texture_get_sub_resource_parent(texture
->wined3d_texture
, level
)))
1143 hr
= D3DERR_INVALIDCALL
;
1145 hr
= IDirect3DVolume9_UnlockBox(&volume_impl
->IDirect3DVolume9_iface
);
1146 wined3d_mutex_unlock();
1151 static HRESULT WINAPI
d3d9_texture_3d_AddDirtyBox(IDirect3DVolumeTexture9
*iface
, const D3DBOX
*dirty_box
)
1153 struct d3d9_texture
*texture
= impl_from_IDirect3DVolumeTexture9(iface
);
1156 TRACE("iface %p, dirty_box %p.\n", iface
, dirty_box
);
1158 wined3d_mutex_lock();
1159 hr
= wined3d_texture_add_dirty_region(texture
->wined3d_texture
, 0, (const struct wined3d_box
*)dirty_box
);
1160 wined3d_mutex_unlock();
1166 static const IDirect3DVolumeTexture9Vtbl d3d9_texture_3d_vtbl
=
1169 d3d9_texture_3d_QueryInterface
,
1170 d3d9_texture_3d_AddRef
,
1171 d3d9_texture_3d_Release
,
1172 /* IDirect3DResource9 */
1173 d3d9_texture_3d_GetDevice
,
1174 d3d9_texture_3d_SetPrivateData
,
1175 d3d9_texture_3d_GetPrivateData
,
1176 d3d9_texture_3d_FreePrivateData
,
1177 d3d9_texture_3d_SetPriority
,
1178 d3d9_texture_3d_GetPriority
,
1179 d3d9_texture_3d_PreLoad
,
1180 d3d9_texture_3d_GetType
,
1181 /* IDirect3DBaseTexture9 */
1182 d3d9_texture_3d_SetLOD
,
1183 d3d9_texture_3d_GetLOD
,
1184 d3d9_texture_3d_GetLevelCount
,
1185 d3d9_texture_3d_SetAutoGenFilterType
,
1186 d3d9_texture_3d_GetAutoGenFilterType
,
1187 d3d9_texture_3d_GenerateMipSubLevels
,
1188 /* IDirect3DVolumeTexture9 */
1189 d3d9_texture_3d_GetLevelDesc
,
1190 d3d9_texture_3d_GetVolumeLevel
,
1191 d3d9_texture_3d_LockBox
,
1192 d3d9_texture_3d_UnlockBox
,
1193 d3d9_texture_3d_AddDirtyBox
,
1196 struct d3d9_texture
*unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9
*iface
)
1201 if (iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
1202 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
1203 && iface
->lpVtbl
!= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
)
1205 WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface
);
1209 return CONTAINING_RECORD(iface
, struct d3d9_texture
, IDirect3DBaseTexture9_iface
);
1212 static void STDMETHODCALLTYPE
d3d9_texture_wined3d_object_destroyed(void *parent
)
1214 struct d3d9_texture
*texture
= parent
;
1215 d3d9_resource_cleanup(&texture
->resource
);
1216 HeapFree(GetProcessHeap(), 0, texture
);
1219 static const struct wined3d_parent_ops d3d9_texture_wined3d_parent_ops
=
1221 d3d9_texture_wined3d_object_destroyed
,
1224 HRESULT
texture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1225 UINT width
, UINT height
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1227 struct wined3d_resource_desc desc
;
1231 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_2d_vtbl
;
1232 d3d9_resource_init(&texture
->resource
);
1233 list_init(&texture
->rtv_list
);
1235 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1236 desc
.format
= wined3dformat_from_d3dformat(format
);
1237 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1238 desc
.multisample_quality
= 0;
1239 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1240 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1243 desc
.height
= height
;
1247 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1248 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1250 if (is_gdi_compat_wined3dformat(desc
.format
))
1251 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1255 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1258 levels
= wined3d_log2i(max(width
, height
)) + 1;
1261 wined3d_mutex_lock();
1262 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 1, levels
, flags
,
1263 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1264 wined3d_mutex_unlock();
1267 WARN("Failed to create wined3d texture, hr %#x.\n", hr
);
1271 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1272 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1277 HRESULT
cubetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1278 UINT edge_length
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1280 struct wined3d_resource_desc desc
;
1284 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_cube_vtbl
;
1285 d3d9_resource_init(&texture
->resource
);
1286 list_init(&texture
->rtv_list
);
1288 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
1289 desc
.format
= wined3dformat_from_d3dformat(format
);
1290 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1291 desc
.multisample_quality
= 0;
1292 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1293 desc
.usage
|= WINED3DUSAGE_LEGACY_CUBEMAP
| WINED3DUSAGE_TEXTURE
;
1295 desc
.width
= edge_length
;
1296 desc
.height
= edge_length
;
1300 if (pool
!= D3DPOOL_DEFAULT
|| (usage
& D3DUSAGE_DYNAMIC
))
1301 flags
|= WINED3D_TEXTURE_CREATE_MAPPABLE
;
1303 if (is_gdi_compat_wined3dformat(desc
.format
))
1304 flags
|= WINED3D_TEXTURE_CREATE_GET_DC
;
1308 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1311 levels
= wined3d_log2i(edge_length
) + 1;
1314 wined3d_mutex_lock();
1315 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 6, levels
, flags
,
1316 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1317 wined3d_mutex_unlock();
1320 WARN("Failed to create wined3d cube texture, hr %#x.\n", hr
);
1324 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1325 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);
1330 HRESULT
volumetexture_init(struct d3d9_texture
*texture
, struct d3d9_device
*device
,
1331 UINT width
, UINT height
, UINT depth
, UINT levels
, DWORD usage
, D3DFORMAT format
, D3DPOOL pool
)
1333 struct wined3d_resource_desc desc
;
1336 texture
->IDirect3DBaseTexture9_iface
.lpVtbl
= (const IDirect3DBaseTexture9Vtbl
*)&d3d9_texture_3d_vtbl
;
1337 d3d9_resource_init(&texture
->resource
);
1338 list_init(&texture
->rtv_list
);
1340 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_3D
;
1341 desc
.format
= wined3dformat_from_d3dformat(format
);
1342 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
1343 desc
.multisample_quality
= 0;
1344 desc
.usage
= usage
& WINED3DUSAGE_MASK
;
1345 desc
.usage
|= WINED3DUSAGE_TEXTURE
;
1348 desc
.height
= height
;
1354 if (usage
& D3DUSAGE_AUTOGENMIPMAP
)
1357 levels
= wined3d_log2i(max(max(width
, height
), depth
)) + 1;
1360 wined3d_mutex_lock();
1361 hr
= wined3d_texture_create(device
->wined3d_device
, &desc
, 1, levels
, 0,
1362 NULL
, texture
, &d3d9_texture_wined3d_parent_ops
, &texture
->wined3d_texture
);
1363 wined3d_mutex_unlock();
1366 WARN("Failed to create wined3d volume texture, hr %#x.\n", hr
);
1370 texture
->parent_device
= &device
->IDirect3DDevice9Ex_iface
;
1371 IDirect3DDevice9Ex_AddRef(texture
->parent_device
);