d3d9/tests: Extend the shadow test a bit.
[wine.git] / include / d3d11.idl
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1 /*
2 * Copyright 2010 Rico Schüller
3 * Copyright 2013 Austin English
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 import "oaidl.idl";
21 import "ocidl.idl";
22 import "dxgi.idl";
23 import "d3dcommon.idl";
25 typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
26 typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
27 typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
28 typedef RECT D3D11_RECT;
30 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
31 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
32 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
33 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
34 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
35 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
36 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
37 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
38 const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
39 const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
40 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
41 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
42 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
43 const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
44 const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
45 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
46 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
47 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
48 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
49 const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
50 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
51 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
52 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
53 const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
54 const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
55 const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
56 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
57 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
58 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
59 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
60 const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
61 const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
62 const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
63 const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
64 const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
66 const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
67 cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
68 const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
69 cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
70 const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
71 const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
72 const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
73 const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
74 const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
75 const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
76 cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
77 const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
78 const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
79 const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
80 const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
81 const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
82 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
83 cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
84 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
85 const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
86 const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
88 cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
90 const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
92 const UINT D3D11_MAX_MAXANISOTROPY = 16;
93 const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
94 const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
95 const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
96 const UINT D3D11_SHADER_MAJOR_VERSION = 5;
97 const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
98 const UINT D3D11_SHADER_MAX_INTERFACES = 253;
99 const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
100 const UINT D3D11_SHADER_MAX_TYPES = 65535;
101 const UINT D3D11_SHADER_MINOR_VERSION = 0;
102 const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
104 const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
105 const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
106 const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
107 const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
108 const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
109 const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
110 const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
111 const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
112 const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
113 const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
114 const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
115 const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
116 cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
117 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
118 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
119 const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
120 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
121 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
122 const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
123 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
124 const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
125 const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
126 cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
128 const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
130 const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
131 const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
132 const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
133 const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
134 const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
135 const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
136 const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
137 const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
138 const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
139 const UINT D3D11_REQ_MAXANISOTROPY = 16;
140 const UINT D3D11_REQ_MIP_LEVELS = 15;
141 const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
142 const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
143 const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
144 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
145 cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
146 const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
147 const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
148 const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
149 const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
150 const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
151 const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
152 const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
153 const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
154 const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
156 const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
158 const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
159 const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
161 const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
162 const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
163 const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
164 const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
165 const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
166 const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
167 const UINT D3D11_SO_STREAM_COUNT = 4;
169 const UINT D3D11_SPEC_DATE_DAY = 16;
170 const UINT D3D11_SPEC_DATE_MONTH = 05;
171 const UINT D3D11_SPEC_DATE_YEAR = 2011;
173 cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
174 cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
175 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
176 cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
177 cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
178 cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
179 cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
180 cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
182 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
183 const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
184 const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
185 const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
186 const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
187 const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
188 const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
189 const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
191 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
192 cpp_quote("struct CD3D11_DEFAULT {};")
193 cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
194 cpp_quote("#endif")
196 typedef enum D3D11_BLEND
198 D3D11_BLEND_ZERO = 1,
199 D3D11_BLEND_ONE = 2,
200 D3D11_BLEND_SRC_COLOR = 3,
201 D3D11_BLEND_INV_SRC_COLOR = 4,
202 D3D11_BLEND_SRC_ALPHA = 5,
203 D3D11_BLEND_INV_SRC_ALPHA = 6,
204 D3D11_BLEND_DEST_ALPHA = 7,
205 D3D11_BLEND_INV_DEST_ALPHA = 8,
206 D3D11_BLEND_DEST_COLOR = 9,
207 D3D11_BLEND_INV_DEST_COLOR = 10,
208 D3D11_BLEND_SRC_ALPHA_SAT = 11,
209 D3D11_BLEND_BLEND_FACTOR = 14,
210 D3D11_BLEND_INV_BLEND_FACTOR = 15,
211 D3D11_BLEND_SRC1_COLOR = 16,
212 D3D11_BLEND_INV_SRC1_COLOR = 17,
213 D3D11_BLEND_SRC1_ALPHA = 18,
214 D3D11_BLEND_INV_SRC1_ALPHA = 19,
215 } D3D11_BLEND;
217 typedef enum D3D11_BLEND_OP
219 D3D11_BLEND_OP_ADD = 1,
220 D3D11_BLEND_OP_SUBTRACT,
221 D3D11_BLEND_OP_REV_SUBTRACT,
222 D3D11_BLEND_OP_MIN,
223 D3D11_BLEND_OP_MAX
224 } D3D11_BLEND_OP;
226 typedef struct D3D11_BOX
228 UINT left;
229 UINT top;
230 UINT front;
231 UINT right;
232 UINT bottom;
233 UINT back;
234 } D3D11_BOX;
236 typedef struct D3D11_BUFFER_RTV
238 union
240 UINT FirstElement;
241 UINT ElementOffset;
243 union
245 UINT NumElements;
246 UINT ElementWidth;
248 } D3D11_BUFFER_RTV;
250 typedef struct D3D11_BUFFER_SRV
252 union
254 UINT FirstElement;
255 UINT ElementOffset;
257 union
259 UINT NumElements;
260 UINT ElementWidth;
262 } D3D11_BUFFER_SRV;
264 typedef struct D3D11_BUFFER_UAV
266 UINT FirstElement;
267 UINT NumElements;
268 UINT Flags;
269 } D3D11_BUFFER_UAV;
271 typedef struct D3D11_BUFFEREX_SRV
273 UINT FirstElement;
274 UINT NumElements;
275 UINT Flags;
276 } D3D11_BUFFEREX_SRV;
278 typedef struct D3D11_CLASS_INSTANCE_DESC
280 UINT InstanceId;
281 UINT InstanceIndex;
282 UINT TypeId;
283 UINT ConstantBuffer;
284 UINT BaseConstantBufferOffset;
285 UINT BaseTexture;
286 UINT BaseSampler;
287 BOOL Created;
288 } D3D11_CLASS_INSTANCE_DESC;
290 typedef enum D3D11_COMPARISON_FUNC
292 D3D11_COMPARISON_NEVER = 1,
293 D3D11_COMPARISON_LESS,
294 D3D11_COMPARISON_EQUAL,
295 D3D11_COMPARISON_LESS_EQUAL,
296 D3D11_COMPARISON_GREATER,
297 D3D11_COMPARISON_NOT_EQUAL,
298 D3D11_COMPARISON_GREATER_EQUAL,
299 D3D11_COMPARISON_ALWAYS
300 } D3D11_COMPARISON_FUNC;
302 typedef enum D3D11_COUNTER
304 D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
305 } D3D11_COUNTER;
307 typedef struct D3D11_COUNTER_DESC
309 D3D11_COUNTER Counter;
310 UINT MiscFlags;
311 } D3D11_COUNTER_DESC;
313 typedef struct D3D11_COUNTER_INFO
315 D3D11_COUNTER LastDeviceDependentCounter;
316 UINT NumSimultaneousCounters;
317 UINT8 NumDetectableParallelUnits;
318 } D3D11_COUNTER_INFO;
320 typedef enum D3D11_COUNTER_TYPE
322 D3D11_COUNTER_TYPE_FLOAT32,
323 D3D11_COUNTER_TYPE_UINT16,
324 D3D11_COUNTER_TYPE_UINT32,
325 D3D11_COUNTER_TYPE_UINT64,
326 } D3D11_COUNTER_TYPE;
328 typedef enum D3D11_CULL_MODE
330 D3D11_CULL_NONE = 1,
331 D3D11_CULL_FRONT,
332 D3D11_CULL_BACK
333 } D3D11_CULL_MODE;
335 typedef enum D3D11_DEPTH_WRITE_MASK
337 D3D11_DEPTH_WRITE_MASK_ZERO,
338 D3D11_DEPTH_WRITE_MASK_ALL,
339 } D3D11_DEPTH_WRITE_MASK;
341 typedef enum D3D11_DEVICE_CONTEXT_TYPE
343 D3D11_DEVICE_CONTEXT_IMMEDIATE,
344 D3D11_DEVICE_CONTEXT_DEFERRED,
345 } D3D11_DEVICE_CONTEXT_TYPE;
347 typedef enum D3D11_DSV_DIMENSION
349 D3D11_DSV_DIMENSION_UNKNOWN,
350 D3D11_DSV_DIMENSION_TEXTURE1D,
351 D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
352 D3D11_DSV_DIMENSION_TEXTURE2D,
353 D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
354 D3D11_DSV_DIMENSION_TEXTURE2DMS,
355 D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
356 } D3D11_DSV_DIMENSION;
358 typedef enum D3D11_FEATURE
360 D3D11_FEATURE_THREADING,
361 D3D11_FEATURE_DOUBLES,
362 D3D11_FEATURE_FORMAT_SUPPORT,
363 D3D11_FEATURE_FORMAT_SUPPORT2,
364 D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
365 D3D11_FEATURE_D3D11_OPTIONS,
366 D3D11_FEATURE_ARCHITECTURE_INFO,
367 D3D11_FEATURE_D3D9_OPTIONS,
368 D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
369 D3D11_FEATURE_D3D9_SHADOW_SUPPORT
370 } D3D11_FEATURE;
372 typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
374 BOOL OutputMergerLogicOp;
375 BOOL UAVOnlyRenderingForcedSampleCount;
376 BOOL DiscardAPIsSeenByDriver;
377 BOOL FlagsForUpdateAndCopySeenByDriver;
378 BOOL ClearView;
379 BOOL CopyWithOverlap;
380 BOOL ConstantBufferPartialUpdate;
381 BOOL ConstantBufferOffsetting;
382 BOOL MapNoOverwriteOnDynamicConstantBuffer;
383 BOOL MapNoOverwriteOnDynamicBufferSRV;
384 BOOL MultisampleRTVWithForcedSampleCountOne;
385 BOOL SAD4ShaderInstructions;
386 BOOL ExtendedDoublesShaderInstructions;
387 BOOL ExtendedResourceSharing;
388 } D3D11_FEATURE_DATA_D3D11_OPTIONS;
390 typedef enum D3D11_FILL_MODE
392 D3D11_FILL_WIREFRAME = 2,
393 D3D11_FILL_SOLID
394 } D3D11_FILL_MODE;
396 typedef enum D3D11_FILTER_TYPE
398 D3D11_FILTER_TYPE_POINT = 0,
399 D3D11_FILTER_TYPE_LINEAR = 1
400 } D3D11_FILTER_TYPE;
402 const UINT D3D11_MIN_FILTER_SHIFT = 4;
403 const UINT D3D11_MAG_FILTER_SHIFT = 2;
404 const UINT D3D11_MIP_FILTER_SHIFT = 0;
405 const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
406 const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
407 const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
409 cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
410 cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
411 cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
412 cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
413 cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
415 cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
416 cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
417 cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
418 cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
420 cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
421 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
423 cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
424 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
426 cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
427 cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
429 cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
431 cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
432 cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
433 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
434 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
435 cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
437 typedef enum D3D11_FILTER
439 D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
440 D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
441 D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
442 D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
443 D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
444 D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
445 D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
446 D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
447 D3D11_FILTER_ANISOTROPIC = 0x55,
448 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
449 D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
450 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
451 D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
452 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
453 D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
454 D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
455 D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
456 D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
457 } D3D11_FILTER;
459 typedef enum D3D11_DSV_FLAG
461 D3D11_DSV_READ_ONLY_DEPTH = 0x1,
462 D3D11_DSV_READ_ONLY_STENCIL = 0x2,
463 } D3D11_DSV_FLAG;
465 typedef enum D3D11_INPUT_CLASSIFICATION
467 D3D11_INPUT_PER_VERTEX_DATA,
468 D3D11_INPUT_PER_INSTANCE_DATA,
469 } D3D11_INPUT_CLASSIFICATION;
471 const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
473 typedef struct D3D11_INPUT_ELEMENT_DESC
475 LPCSTR SemanticName;
476 UINT SemanticIndex;
477 DXGI_FORMAT Format;
478 UINT InputSlot;
479 UINT AlignedByteOffset;
480 D3D11_INPUT_CLASSIFICATION InputSlotClass;
481 UINT InstanceDataStepRate;
482 } D3D11_INPUT_ELEMENT_DESC;
484 typedef enum D3D11_MAP
486 D3D11_MAP_READ = 1,
487 D3D11_MAP_WRITE,
488 D3D11_MAP_READ_WRITE,
489 D3D11_MAP_WRITE_DISCARD,
490 D3D11_MAP_WRITE_NO_OVERWRITE
491 } D3D11_MAP;
493 typedef enum D3D11_MAP_FLAG
495 D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
496 } D3D11_MAP_FLAG;
498 typedef struct D3D11_QUERY_DATA_SO_STATISTICS
500 UINT64 NumPrimitivesWritten;
501 UINT64 PrimitivesStorageNeeded;
502 } D3D11_QUERY_DATA_SO_STATISTICS;
504 typedef struct D3D11_MAPPED_SUBRESOURCE
506 void *pData;
507 UINT RowPitch;
508 UINT DepthPitch;
509 } D3D11_MAPPED_SUBRESOURCE;
511 typedef enum D3D11_QUERY
513 D3D11_QUERY_EVENT,
514 D3D11_QUERY_OCCLUSION,
515 D3D11_QUERY_TIMESTAMP,
516 D3D11_QUERY_TIMESTAMP_DISJOINT,
517 D3D11_QUERY_PIPELINE_STATISTICS,
518 D3D11_QUERY_OCCLUSION_PREDICATE,
519 D3D11_QUERY_SO_STATISTICS,
520 D3D11_QUERY_SO_OVERFLOW_PREDICATE,
521 D3D11_QUERY_SO_STATISTICS_STREAM0,
522 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
523 D3D11_QUERY_SO_STATISTICS_STREAM1,
524 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
525 D3D11_QUERY_SO_STATISTICS_STREAM2,
526 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
527 D3D11_QUERY_SO_STATISTICS_STREAM3,
528 D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
529 } D3D11_QUERY;
531 typedef enum D3D11_ASYNC_GETDATA_FLAG
533 D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
534 } D3D11_ASYNC_GETDATA_FLAG;
536 typedef enum D3D11_RESOURCE_MISC_FLAG
538 D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
539 D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
540 D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
541 D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
542 D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
543 D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
544 D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
545 D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
546 D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
547 D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
548 D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
549 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
550 D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
551 D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
552 } D3D11_RESOURCE_MISC_FLAG;
554 typedef struct D3D11_QUERY_DESC
556 D3D11_QUERY Query;
557 UINT MiscFlags;
558 } D3D11_QUERY_DESC;
560 typedef struct D3D11_RASTERIZER_DESC
562 D3D11_FILL_MODE FillMode;
563 D3D11_CULL_MODE CullMode;
564 BOOL FrontCounterClockwise;
565 INT DepthBias;
566 FLOAT DepthBiasClamp;
567 FLOAT SlopeScaledDepthBias;
568 BOOL DepthClipEnable;
569 BOOL ScissorEnable;
570 BOOL MultisampleEnable;
571 BOOL AntialiasedLineEnable;
572 } D3D11_RASTERIZER_DESC;
574 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
575 cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
576 cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
577 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
578 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
579 cpp_quote(" FillMode = D3D11_FILL_SOLID;")
580 cpp_quote(" CullMode = D3D11_CULL_BACK;")
581 cpp_quote(" FrontCounterClockwise = FALSE;")
582 cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
583 cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
584 cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
585 cpp_quote(" DepthClipEnable = TRUE;")
586 cpp_quote(" ScissorEnable = FALSE;")
587 cpp_quote(" MultisampleEnable = FALSE;")
588 cpp_quote(" AntialiasedLineEnable = FALSE;")
589 cpp_quote(" }")
590 cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
591 cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
592 cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
593 cpp_quote(" FillMode = fillMode;")
594 cpp_quote(" CullMode = cullMode;")
595 cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
596 cpp_quote(" DepthBias = depthBias;")
597 cpp_quote(" DepthBiasClamp = depthBiasClamp;")
598 cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
599 cpp_quote(" DepthClipEnable = depthClipEnable;")
600 cpp_quote(" ScissorEnable = scissorEnable;")
601 cpp_quote(" MultisampleEnable = multisampleEnable;")
602 cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
603 cpp_quote(" }")
604 cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
605 cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
606 cpp_quote("};")
607 cpp_quote("#endif")
609 typedef enum D3D11_RESOURCE_DIMENSION
611 D3D11_RESOURCE_DIMENSION_UNKNOWN,
612 D3D11_RESOURCE_DIMENSION_BUFFER,
613 D3D11_RESOURCE_DIMENSION_TEXTURE1D,
614 D3D11_RESOURCE_DIMENSION_TEXTURE2D,
615 D3D11_RESOURCE_DIMENSION_TEXTURE3D,
616 } D3D11_RESOURCE_DIMENSION;
618 typedef enum D3D11_RTV_DIMENSION
620 D3D11_RTV_DIMENSION_UNKNOWN,
621 D3D11_RTV_DIMENSION_BUFFER,
622 D3D11_RTV_DIMENSION_TEXTURE1D,
623 D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
624 D3D11_RTV_DIMENSION_TEXTURE2D,
625 D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
626 D3D11_RTV_DIMENSION_TEXTURE2DMS,
627 D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
628 D3D11_RTV_DIMENSION_TEXTURE3D,
629 } D3D11_RTV_DIMENSION;
631 typedef struct D3D11_SO_DECLARATION_ENTRY
633 UINT Stream;
634 LPCSTR SemanticName;
635 UINT SemanticIndex;
636 BYTE StartComponent;
637 BYTE ComponentCount;
638 BYTE OutputSlot;
639 } D3D11_SO_DECLARATION_ENTRY;
641 typedef enum D3D11_STENCIL_OP
643 D3D11_STENCIL_OP_KEEP = 1,
644 D3D11_STENCIL_OP_ZERO,
645 D3D11_STENCIL_OP_REPLACE,
646 D3D11_STENCIL_OP_INCR_SAT,
647 D3D11_STENCIL_OP_DECR_SAT,
648 D3D11_STENCIL_OP_INVERT,
649 D3D11_STENCIL_OP_INCR,
650 D3D11_STENCIL_OP_DECR
651 } D3D11_STENCIL_OP;
653 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
654 cpp_quote("}")
655 cpp_quote("inline UINT D3D11CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT MipLevels) {")
656 cpp_quote(" return MipSlice + ArraySlice * MipLevels;")
657 cpp_quote("}")
658 cpp_quote("extern \"C\"{")
659 cpp_quote("#endif")
661 typedef struct D3D11_SUBRESOURCE_DATA
663 const void *pSysMem;
664 UINT SysMemPitch;
665 UINT SysMemSlicePitch;
666 } D3D11_SUBRESOURCE_DATA;
668 typedef struct D3D11_TEX1D_ARRAY_DSV
670 UINT MipSlice;
671 UINT FirstArraySlice;
672 UINT ArraySize;
673 } D3D11_TEX1D_ARRAY_DSV;
675 typedef struct D3D11_TEX1D_ARRAY_RTV
677 UINT MipSlice;
678 UINT FirstArraySlice;
679 UINT ArraySize;
680 } D3D11_TEX1D_ARRAY_RTV;
682 typedef struct D3D11_TEX1D_ARRAY_SRV
684 UINT MostDetailedMip;
685 UINT MipLevels;
686 UINT FirstArraySlice;
687 UINT ArraySize;
688 } D3D11_TEX1D_ARRAY_SRV;
690 typedef struct D3D11_TEX1D_ARRAY_UAV
692 UINT MipSlice;
693 UINT FirstArraySlice;
694 UINT ArraySize;
695 } D3D11_TEX1D_ARRAY_UAV;
697 typedef struct D3D11_TEX1D_DSV
699 UINT MipSlice;
700 } D3D11_TEX1D_DSV;
702 typedef struct D3D11_TEX1D_RTV
704 UINT MipSlice;
705 } D3D11_TEX1D_RTV;
707 typedef struct D3D11_TEX1D_SRV
709 UINT MostDetailedMip;
710 UINT MipLevels;
711 } D3D11_TEX1D_SRV;
713 typedef struct D3D11_TEX1D_UAV
715 UINT MipSlice;
716 } D3D11_TEX1D_UAV;
718 typedef struct D3D11_TEX2D_ARRAY_DSV
720 UINT MipSlice;
721 UINT FirstArraySlice;
722 UINT ArraySize;
723 } D3D11_TEX2D_ARRAY_DSV;
725 typedef struct D3D11_TEX2D_ARRAY_RTV
727 UINT MipSlice;
728 UINT FirstArraySlice;
729 UINT ArraySize;
730 } D3D11_TEX2D_ARRAY_RTV;
732 typedef struct D3D11_TEX2D_ARRAY_SRV
734 UINT MostDetailedMip;
735 UINT MipLevels;
736 UINT FirstArraySlice;
737 UINT ArraySize;
738 } D3D11_TEX2D_ARRAY_SRV;
740 typedef struct D3D11_TEX2D_ARRAY_UAV
742 UINT MipSlice;
743 UINT FirstArraySlice;
744 UINT ArraySize;
745 } D3D11_TEX2D_ARRAY_UAV;
747 typedef struct D3D11_TEX2D_DSV
749 UINT MipSlice;
750 } D3D11_TEX2D_DSV;
752 typedef struct D3D11_TEX2D_RTV
754 UINT MipSlice;
755 } D3D11_TEX2D_RTV;
757 typedef struct D3D11_TEX2D_SRV
759 UINT MostDetailedMip;
760 UINT MipLevels;
761 } D3D11_TEX2D_SRV;
763 typedef struct D3D11_TEX2D_UAV
765 UINT MipSlice;
766 } D3D11_TEX2D_UAV;
768 typedef struct D3D11_TEX2DMS_ARRAY_DSV
770 UINT FirstArraySlice;
771 UINT ArraySize;
772 } D3D11_TEX2DMS_ARRAY_DSV;
774 typedef struct D3D11_TEX2DMS_ARRAY_RTV
776 UINT FirstArraySlice;
777 UINT ArraySize;
778 } D3D11_TEX2DMS_ARRAY_RTV;
780 typedef struct D3D11_TEX2DMS_ARRAY_SRV
782 UINT FirstArraySlice;
783 UINT ArraySize;
784 } D3D11_TEX2DMS_ARRAY_SRV;
786 typedef struct D3D11_TEX2DMS_DSV
788 UINT UnusedField_NothingToDefine;
789 } D3D11_TEX2DMS_DSV;
791 typedef struct D3D11_TEX2DMS_RTV
793 UINT UnusedField_NothingToDefine;
794 } D3D11_TEX2DMS_RTV;
796 typedef struct D3D11_TEX2DMS_SRV
798 UINT UnusedField_NothingToDefine;
799 } D3D11_TEX2DMS_SRV;
801 typedef struct D3D11_TEX3D_RTV
803 UINT MipSlice;
804 UINT FirstWSlice;
805 UINT WSize;
806 } D3D11_TEX3D_RTV;
808 typedef struct D3D11_TEX3D_SRV
810 UINT MostDetailedMip;
811 UINT MipLevels;
812 } D3D11_TEX3D_SRV;
814 typedef struct D3D11_TEX3D_UAV
816 UINT MipSlice;
817 UINT FirstWSlice;
818 UINT WSize;
819 } D3D11_TEX3D_UAV;
821 typedef struct D3D11_TEXCUBE_ARRAY_SRV
823 UINT MostDetailedMip;
824 UINT MipLevels;
825 UINT First2DArrayFace;
826 UINT NumCubes;
827 } D3D11_TEXCUBE_ARRAY_SRV;
829 typedef struct D3D11_TEXCUBE_SRV
831 UINT MostDetailedMip;
832 UINT MipLevels;
833 } D3D11_TEXCUBE_SRV;
835 typedef enum D3D11_TEXTURE_ADDRESS_MODE
837 D3D11_TEXTURE_ADDRESS_WRAP = 1,
838 D3D11_TEXTURE_ADDRESS_MIRROR,
839 D3D11_TEXTURE_ADDRESS_CLAMP,
840 D3D11_TEXTURE_ADDRESS_BORDER,
841 D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
842 } D3D11_TEXTURE_ADDRESS_MODE;
844 typedef enum D3D11_UAV_DIMENSION
846 D3D11_UAV_DIMENSION_UNKNOWN,
847 D3D11_UAV_DIMENSION_BUFFER,
848 D3D11_UAV_DIMENSION_TEXTURE1D,
849 D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
850 D3D11_UAV_DIMENSION_TEXTURE2D,
851 D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
852 D3D11_UAV_DIMENSION_TEXTURE3D = 8,
853 } D3D11_UAV_DIMENSION;
855 typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
857 DXGI_FORMAT Format;
858 D3D11_UAV_DIMENSION ViewDimension;
860 union
862 D3D11_BUFFER_UAV Buffer;
863 D3D11_TEX1D_UAV Texture1D;
864 D3D11_TEX1D_ARRAY_UAV Texture1DArray;
865 D3D11_TEX2D_UAV Texture2D;
866 D3D11_TEX2D_ARRAY_UAV Texture2DArray;
867 D3D11_TEX3D_UAV Texture3D;
869 } D3D11_UNORDERED_ACCESS_VIEW_DESC;
871 typedef enum D3D11_USAGE
873 D3D11_USAGE_DEFAULT,
874 D3D11_USAGE_IMMUTABLE,
875 D3D11_USAGE_DYNAMIC,
876 D3D11_USAGE_STAGING,
877 } D3D11_USAGE;
879 typedef enum D3D11_BIND_FLAG
881 D3D11_BIND_VERTEX_BUFFER = 0x0001,
882 D3D11_BIND_INDEX_BUFFER = 0x0002,
883 D3D11_BIND_CONSTANT_BUFFER = 0x0004,
884 D3D11_BIND_SHADER_RESOURCE = 0x0008,
885 D3D11_BIND_STREAM_OUTPUT = 0x0010,
886 D3D11_BIND_RENDER_TARGET = 0x0020,
887 D3D11_BIND_DEPTH_STENCIL = 0x0040,
888 D3D11_BIND_UNORDERED_ACCESS = 0x0080,
889 D3D11_BIND_DECODER = 0x0200,
890 D3D11_BIND_VIDEO_ENCODER = 0x0400
891 } D3D11_BIND_FLAG;
893 typedef enum D3D11_CPU_ACCESS_FLAG
895 D3D11_CPU_ACCESS_WRITE = 0x00010000,
896 D3D11_CPU_ACCESS_READ = 0x00020000
897 } D3D11_CPU_ACCESS_FLAG;
899 typedef struct D3D11_VIEWPORT
901 FLOAT TopLeftX;
902 FLOAT TopLeftY;
903 FLOAT Width;
904 FLOAT Height;
905 FLOAT MinDepth;
906 FLOAT MaxDepth;
907 } D3D11_VIEWPORT;
909 typedef enum D3D11_COLOR_WRITE_ENABLE
911 D3D11_COLOR_WRITE_ENABLE_RED = 1,
912 D3D11_COLOR_WRITE_ENABLE_GREEN = 2,
913 D3D11_COLOR_WRITE_ENABLE_BLUE = 4,
914 D3D11_COLOR_WRITE_ENABLE_ALPHA = 8,
915 D3D11_COLOR_WRITE_ENABLE_ALL =
916 (D3D11_COLOR_WRITE_ENABLE_RED|D3D11_COLOR_WRITE_ENABLE_GREEN|D3D11_COLOR_WRITE_ENABLE_BLUE|D3D11_COLOR_WRITE_ENABLE_ALPHA)
917 } D3D11_COLOR_WRITE_ENABLE;
919 typedef enum D3D11_FORMAT_SUPPORT
921 D3D11_FORMAT_SUPPORT_BUFFER = 0x00000001,
922 D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x00000002,
923 D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x00000004,
924 D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x00000008,
925 D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x00000010,
926 D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x00000020,
927 D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x00000040,
928 D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x00000080,
929 D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x00000100,
930 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x00000200,
931 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x00000400,
932 D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
933 D3D11_FORMAT_SUPPORT_MIP = 0x00001000,
934 D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x00002000,
935 D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x00004000,
936 D3D11_FORMAT_SUPPORT_BLENDABLE = 0x00008000,
937 D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x00010000,
938 D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x00020000,
939 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x00040000,
940 D3D11_FORMAT_SUPPORT_DISPLAY = 0x00080000,
941 D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
942 D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x00200000,
943 D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x00400000,
944 D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x00800000,
945 D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x01000000,
946 D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
947 D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x04000000
948 } D3D11_FORMAT_SUPPORT;
950 typedef enum D3D11_CLEAR_FLAG
952 D3D11_CLEAR_DEPTH = 0x0001L,
953 D3D11_CLEAR_STENCIL = 0x0002L
954 } D3D11_CLEAR_FLAG;
956 typedef struct D3D11_RENDER_TARGET_BLEND_DESC
958 BOOL BlendEnable;
959 D3D11_BLEND SrcBlend;
960 D3D11_BLEND DestBlend;
961 D3D11_BLEND_OP BlendOp;
962 D3D11_BLEND SrcBlendAlpha;
963 D3D11_BLEND DestBlendAlpha;
964 D3D11_BLEND_OP BlendOpAlpha;
965 UINT8 RenderTargetWriteMask;
966 } D3D11_RENDER_TARGET_BLEND_DESC;
968 typedef struct D3D11_BLEND_DESC
970 BOOL AlphaToCoverageEnable;
971 BOOL IndependentBlendEnable;
972 D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
973 } D3D11_BLEND_DESC;
975 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
976 cpp_quote("struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC {")
977 cpp_quote(" CD3D11_BLEND_DESC() {}")
978 cpp_quote(" explicit CD3D11_BLEND_DESC(const D3D11_BLEND_DESC &o) : D3D11_BLEND_DESC(o) {}")
979 cpp_quote(" explicit CD3D11_BLEND_DESC(CD3D11_DEFAULT) {")
980 cpp_quote(" AlphaToCoverageEnable = FALSE;")
981 cpp_quote(" IndependentBlendEnable = FALSE;")
982 cpp_quote(" for(D3D11_RENDER_TARGET_BLEND_DESC *target; target < RenderTarget+D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; target++) {")
983 cpp_quote(" target->BlendEnable = FALSE;")
984 cpp_quote(" target->SrcBlend = target->SrcBlendAlpha = D3D11_BLEND_ONE;")
985 cpp_quote(" target->DestBlend = target->DestBlendAlpha = D3D11_BLEND_ZERO;")
986 cpp_quote(" target->BlendOp = target->BlendOpAlpha = D3D11_BLEND_OP_ADD;")
987 cpp_quote(" target->RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;")
988 cpp_quote(" }")
989 cpp_quote(" }")
990 cpp_quote(" ~CD3D11_BLEND_DESC() {}")
991 cpp_quote(" operator const D3D11_BLEND_DESC&() const { return *this; }")
992 cpp_quote("};" )
993 cpp_quote("#endif" )
995 typedef struct D3D11_BUFFER_DESC
997 UINT ByteWidth;
998 D3D11_USAGE Usage;
999 UINT BindFlags;
1000 UINT CPUAccessFlags;
1001 UINT MiscFlags;
1002 UINT StructureByteStride;
1003 } D3D11_BUFFER_DESC;
1005 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1006 cpp_quote("struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC {")
1007 cpp_quote(" CD3D11_BUFFER_DESC() {}" )
1008 cpp_quote(" explicit CD3D11_BUFFER_DESC(const D3D11_BUFFER_DESC &o) : D3D11_BUFFER_DESC(o) {}")
1009 cpp_quote(" explicit CD3D11_BUFFER_DESC(UINT byteWidth,UINT bindFlags,")
1010 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0,")
1011 cpp_quote(" UINT miscFlags = 0, UINT structureByteStride = 0 ) {")
1012 cpp_quote(" ByteWidth = byteWidth;")
1013 cpp_quote(" Usage = usage;")
1014 cpp_quote(" BindFlags = bindFlags;")
1015 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1016 cpp_quote(" MiscFlags = miscFlags;" )
1017 cpp_quote(" StructureByteStride = structureByteStride;")
1018 cpp_quote(" }")
1019 cpp_quote(" ~CD3D11_BUFFER_DESC() {}")
1020 cpp_quote(" operator const D3D11_BUFFER_DESC&() const { return *this; }")
1021 cpp_quote("};" )
1022 cpp_quote("#endif" )
1024 typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
1026 DXGI_FORMAT Format;
1027 D3D11_DSV_DIMENSION ViewDimension;
1028 UINT Flags;
1030 union
1032 D3D11_TEX1D_DSV Texture1D;
1033 D3D11_TEX1D_ARRAY_DSV Texture1DArray;
1034 D3D11_TEX2D_DSV Texture2D;
1035 D3D11_TEX2D_ARRAY_DSV Texture2DArray;
1036 D3D11_TEX2DMS_DSV Texture2DMS;
1037 D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1039 } D3D11_DEPTH_STENCIL_VIEW_DESC;
1041 typedef struct D3D11_DEPTH_STENCILOP_DESC
1043 D3D11_STENCIL_OP StencilFailOp;
1044 D3D11_STENCIL_OP StencilDepthFailOp;
1045 D3D11_STENCIL_OP StencilPassOp;
1046 D3D11_COMPARISON_FUNC StencilFunc;
1047 } D3D11_DEPTH_STENCILOP_DESC;
1049 typedef struct D3D11_DEPTH_STENCIL_DESC
1051 BOOL DepthEnable;
1052 D3D11_DEPTH_WRITE_MASK DepthWriteMask;
1053 D3D11_COMPARISON_FUNC DepthFunc;
1054 BOOL StencilEnable;
1055 UINT8 StencilReadMask;
1056 UINT8 StencilWriteMask;
1057 D3D11_DEPTH_STENCILOP_DESC FrontFace;
1058 D3D11_DEPTH_STENCILOP_DESC BackFace;
1059 } D3D11_DEPTH_STENCIL_DESC;
1061 typedef struct D3D11_RENDER_TARGET_VIEW_DESC
1063 DXGI_FORMAT Format;
1064 D3D11_RTV_DIMENSION ViewDimension;
1066 union
1068 D3D11_BUFFER_RTV Buffer;
1069 D3D11_TEX1D_RTV Texture1D;
1070 D3D11_TEX1D_ARRAY_RTV Texture1DArray;
1071 D3D11_TEX2D_RTV Texture2D;
1072 D3D11_TEX2D_ARRAY_RTV Texture2DArray;
1073 D3D11_TEX2DMS_RTV Texture2DMS;
1074 D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1075 D3D11_TEX3D_RTV Texture3D;
1077 } D3D11_RENDER_TARGET_VIEW_DESC;
1079 typedef struct D3D11_SAMPLER_DESC
1081 D3D11_FILTER Filter;
1082 D3D11_TEXTURE_ADDRESS_MODE AddressU;
1083 D3D11_TEXTURE_ADDRESS_MODE AddressV;
1084 D3D11_TEXTURE_ADDRESS_MODE AddressW;
1085 FLOAT MipLODBias;
1086 UINT MaxAnisotropy;
1087 D3D11_COMPARISON_FUNC ComparisonFunc;
1088 FLOAT BorderColor[4];
1089 FLOAT MinLOD;
1090 FLOAT MaxLOD;
1091 } D3D11_SAMPLER_DESC;
1093 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1094 cpp_quote("struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC {")
1095 cpp_quote(" CD3D11_SAMPLER_DESC() {}")
1096 cpp_quote(" explicit CD3D11_SAMPLER_DESC(const D3D11_SAMPLER_DESC &o) : D3D11_SAMPLER_DESC(o) {}")
1097 cpp_quote(" explicit CD3D11_SAMPLER_DESC(CD3D11_DEFAULT) {" )
1098 cpp_quote(" Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;")
1099 cpp_quote(" AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;")
1100 cpp_quote(" AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;")
1101 cpp_quote(" AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;")
1102 cpp_quote(" MipLODBias = 0;")
1103 cpp_quote(" MaxAnisotropy = 1;")
1104 cpp_quote(" ComparisonFunc = D3D11_COMPARISON_NEVER;")
1105 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1106 cpp_quote(" MinLOD = -3.402823466e+38f;")
1107 cpp_quote(" MaxLOD = 3.402823466e+38f;")
1108 cpp_quote(" }")
1109 cpp_quote(" explicit CD3D11_SAMPLER_DESC(D3D11_FILTER filter, D3D11_TEXTURE_ADDRESS_MODE addressU,")
1110 cpp_quote(" D3D11_TEXTURE_ADDRESS_MODE addressV, D3D11_TEXTURE_ADDRESS_MODE addressW,")
1111 cpp_quote(" FLOAT mipLODBias, UINT maxAnisotropy, D3D11_COMPARISON_FUNC comparisonFunc,")
1112 cpp_quote(" const FLOAT *borderColor, FLOAT minLOD, FLOAT maxLOD) {" )
1113 cpp_quote(" Filter = filter;")
1114 cpp_quote(" AddressU = addressU;")
1115 cpp_quote(" AddressV = addressV;")
1116 cpp_quote(" AddressW = addressW;")
1117 cpp_quote(" MipLODBias = mipLODBias;")
1118 cpp_quote(" MaxAnisotropy = maxAnisotropy;")
1119 cpp_quote(" ComparisonFunc = comparisonFunc;")
1120 cpp_quote(" if(borderColor) {")
1121 cpp_quote(" BorderColor[0] = borderColor[0];")
1122 cpp_quote(" BorderColor[1] = borderColor[1];")
1123 cpp_quote(" BorderColor[2] = borderColor[2];")
1124 cpp_quote(" BorderColor[3] = borderColor[3];")
1125 cpp_quote(" }else {")
1126 cpp_quote(" BorderColor[0] = BorderColor[1] = BorderColor[2] = BorderColor[3] = 1.0f;")
1127 cpp_quote(" }")
1128 cpp_quote(" MinLOD = minLOD;")
1129 cpp_quote(" MaxLOD = maxLOD;")
1130 cpp_quote(" }")
1131 cpp_quote(" ~CD3D11_SAMPLER_DESC() {}")
1132 cpp_quote(" operator const D3D11_SAMPLER_DESC&() const { return *this; }")
1133 cpp_quote("};")
1134 cpp_quote("#endif")
1136 typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
1138 DXGI_FORMAT Format;
1139 D3D11_SRV_DIMENSION ViewDimension;
1141 union
1143 D3D11_BUFFER_SRV Buffer;
1144 D3D11_TEX1D_SRV Texture1D;
1145 D3D11_TEX1D_ARRAY_SRV Texture1DArray;
1146 D3D11_TEX2D_SRV Texture2D;
1147 D3D11_TEX2D_ARRAY_SRV Texture2DArray;
1148 D3D11_TEX2DMS_SRV Texture2DMS;
1149 D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1150 D3D11_TEX3D_SRV Texture3D;
1151 D3D11_TEXCUBE_SRV TextureCube;
1152 D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
1153 D3D11_BUFFEREX_SRV BufferEx;
1155 } D3D11_SHADER_RESOURCE_VIEW_DESC;
1157 typedef struct D3D11_TEXTURE1D_DESC
1159 UINT Width;
1160 UINT MipLevels;
1161 UINT ArraySize;
1162 DXGI_FORMAT Format;
1163 D3D11_USAGE Usage;
1164 UINT BindFlags;
1165 UINT CPUAccessFlags;
1166 UINT MiscFlags;
1167 } D3D11_TEXTURE1D_DESC;
1169 typedef struct D3D11_TEXTURE2D_DESC
1171 UINT Width;
1172 UINT Height;
1173 UINT MipLevels;
1174 UINT ArraySize;
1175 DXGI_FORMAT Format;
1176 DXGI_SAMPLE_DESC SampleDesc;
1177 D3D11_USAGE Usage;
1178 UINT BindFlags;
1179 UINT CPUAccessFlags;
1180 UINT MiscFlags;
1181 } D3D11_TEXTURE2D_DESC;
1183 cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
1184 cpp_quote("struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC {")
1185 cpp_quote(" CD3D11_TEXTURE2D_DESC() {}")
1186 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(const D3D11_TEXTURE2D_DESC &o) : D3D11_TEXTURE2D_DESC(o) {}")
1187 cpp_quote(" explicit CD3D11_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height, UINT arraySize = 1,")
1188 cpp_quote(" UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,")
1189 cpp_quote(" D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT sampleCount = 1," )
1190 cpp_quote(" UINT sampleQuality = 0, UINT miscFlags = 0) {")
1191 cpp_quote(" Width = width;")
1192 cpp_quote(" Height = height;")
1193 cpp_quote(" MipLevels = mipLevels;")
1194 cpp_quote(" ArraySize = arraySize;")
1195 cpp_quote(" Format = format;")
1196 cpp_quote(" SampleDesc.Count = sampleCount;")
1197 cpp_quote(" SampleDesc.Quality = sampleQuality;")
1198 cpp_quote(" Usage = usage;")
1199 cpp_quote(" BindFlags = bindFlags;")
1200 cpp_quote(" CPUAccessFlags = cpuaccessFlags;")
1201 cpp_quote(" MiscFlags = miscFlags;")
1202 cpp_quote(" }" )
1203 cpp_quote(" ~CD3D11_TEXTURE2D_DESC() {}")
1204 cpp_quote(" operator const D3D11_TEXTURE2D_DESC&() const { return *this; }")
1205 cpp_quote("};")
1206 cpp_quote("#endif")
1208 typedef struct D3D11_TEXTURE3D_DESC
1210 UINT Width;
1211 UINT Height;
1212 UINT Depth;
1213 UINT MipLevels;
1214 DXGI_FORMAT Format;
1215 D3D11_USAGE Usage;
1216 UINT BindFlags;
1217 UINT CPUAccessFlags;
1218 UINT MiscFlags;
1219 } D3D11_TEXTURE3D_DESC;
1221 typedef struct D3D11_VIDEO_DECODER_DESC
1223 GUID Guid;
1224 UINT SampleWidth;
1225 UINT SampleHeight;
1226 DXGI_FORMAT OutputFormat;
1227 } D3D11_VIDEO_DECODER_DESC;
1229 typedef struct D3D11_VIDEO_DECODER_CONFIG
1231 GUID guidConfigBitstreamEncryption;
1232 GUID guidConfigMBcontrolEncryption;
1233 GUID guidConfigResidDiffEncryption;
1234 UINT ConfigBitstreamRaw;
1235 UINT ConfigMBcontrolRasterOrder;
1236 UINT ConfigResidDiffHost;
1237 UINT ConfigSpatialResid8;
1238 UINT ConfigResid8Subtraction;
1239 UINT ConfigSpatialHost8or9Clipping;
1240 UINT ConfigSpatialResidInterleaved;
1241 UINT ConfigIntraResidUnsigned;
1242 UINT ConfigResidDiffAccelerator;
1243 UINT ConfigHostInverseScan;
1244 UINT ConfigSpecificIDCT;
1245 UINT Config4GroupedCoefs;
1246 USHORT ConfigMinRenderTargetBuffCount;
1247 USHORT ConfigDecoderSpecific;
1248 } D3D11_VIDEO_DECODER_CONFIG;
1250 typedef enum D3D11_VIDEO_FRAME_FORMAT
1252 D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0,
1253 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1,
1254 D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2
1255 } D3D11_VIDEO_FRAME_FORMAT;
1257 typedef enum D3D11_VIDEO_USAGE
1259 D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0,
1260 D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1,
1261 D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2
1262 } D3D11_VIDEO_USAGE;
1264 typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
1266 D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
1267 DXGI_RATIONAL InputFrameRate;
1268 UINT InputWidth;
1269 UINT InputHeight;
1270 DXGI_RATIONAL OutputFrameRate;
1271 UINT OutputWidth;
1272 UINT OutputHeight;
1273 D3D11_VIDEO_USAGE Usage;
1274 } D3D11_VIDEO_PROCESSOR_CONTENT_DESC;
1276 typedef struct D3D11_VIDEO_PROCESSOR_CAPS
1278 UINT DeviceCaps;
1279 UINT FeatureCaps;
1280 UINT FilterCaps;
1281 UINT InputFormatCaps;
1282 UINT AutoStreamCaps;
1283 UINT StereoCaps;
1284 UINT RateConversionCapsCount;
1285 UINT MaxInputStreams;
1286 UINT MaxStreamStates;
1287 } D3D11_VIDEO_PROCESSOR_CAPS;
1289 typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
1291 UINT PastFrames;
1292 UINT FutureFrames;
1293 UINT ProcessorCaps;
1294 UINT ITelecineCaps;
1295 UINT CustomRateCount;
1296 } D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;
1298 typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
1300 DXGI_RATIONAL CustomRate;
1301 UINT OutputFrames;
1302 BOOL InputInterlaced;
1303 UINT InputFramesOrFields;
1304 } D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;
1306 typedef enum D3D11_VIDEO_PROCESSOR_FILTER
1308 D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0,
1309 D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1,
1310 D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2,
1311 D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3,
1312 D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4,
1313 D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5,
1314 D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6,
1315 D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7
1316 } D3D11_VIDEO_PROCESSOR_FILTER;
1318 typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
1320 int Minimum;
1321 int Maximum;
1322 int Default;
1323 float Multiplier;
1324 } D3D11_VIDEO_PROCESSOR_FILTER_RANGE;
1326 typedef enum D3D11_AUTHENTICATED_CHANNEL_TYPE
1328 D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1,
1329 D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2,
1330 D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3
1331 } D3D11_AUTHENTICATED_CHANNEL_TYPE;
1333 typedef enum D3D11_VDOV_DIMENSION
1335 D3D11_VDOV_DIMENSION_UNKNOWN = 0,
1336 D3D11_VDOV_DIMENSION_TEXTURE2D = 1
1337 } D3D11_VDOV_DIMENSION;
1339 typedef struct D3D11_TEX2D_VDOV
1341 UINT ArraySlice;
1342 } D3D11_TEX2D_VDOV;
1344 typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
1346 GUID DecodeProfile;
1347 D3D11_VDOV_DIMENSION ViewDimension;
1348 union {
1349 D3D11_TEX2D_VDOV Texture2D;
1351 } D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;
1353 typedef enum D3D11_VPIV_DIMENSION
1355 D3D11_VPIV_DIMENSION_UNKNOWN = 0,
1356 D3D11_VPIV_DIMENSION_TEXTURE2D = 1
1357 } D3D11_VPIV_DIMENSION;
1359 typedef struct D3D11_TEX2D_VPIV
1361 UINT MipSlice;
1362 UINT ArraySlice;
1363 } D3D11_TEX2D_VPIV;
1365 typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
1367 UINT FourCC;
1368 D3D11_VPIV_DIMENSION ViewDimension;
1369 union {
1370 D3D11_TEX2D_VPIV Texture2D;
1372 } D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;
1374 typedef enum D3D11_VPOV_DIMENSION
1376 D3D11_VPOV_DIMENSION_UNKNOWN = 0,
1377 D3D11_VPOV_DIMENSION_TEXTURE2D = 1,
1378 D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2
1379 } D3D11_VPOV_DIMENSION;
1381 typedef struct D3D11_TEX2D_VPOV
1383 UINT MipSlice;
1384 } D3D11_TEX2D_VPOV;
1386 typedef struct D3D11_TEX2D_ARRAY_VPOV
1388 UINT MipSlice;
1389 UINT FirstArraySlice;
1390 UINT ArraySize;
1391 } D3D11_TEX2D_ARRAY_VPOV;
1393 typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
1395 D3D11_VPOV_DIMENSION ViewDimension;
1396 union {
1397 D3D11_TEX2D_VPOV Texture2D;
1398 D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
1400 } D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;
1402 typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
1404 UINT Caps;
1405 UINT KeyExchangeTypeCount;
1406 UINT BlockAlignmentSize;
1407 ULONGLONG ProtectedMemorySize;
1408 } D3D11_VIDEO_CONTENT_PROTECTION_CAPS;
1410 /* A couple forward declarations are needed */
1411 interface ID3D11Device;
1412 interface ID3D11ClassLinkage;
1415 object,
1416 local,
1417 uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
1419 interface ID3D11DeviceChild : IUnknown
1421 void GetDevice(
1422 [out] ID3D11Device **ppDevice);
1423 HRESULT GetPrivateData(
1424 [in] REFGUID guid,
1425 [in, out] UINT *pDataSize,
1426 [out] void *pData);
1427 HRESULT SetPrivateData(
1428 [in] REFGUID guid,
1429 [in] UINT DataSize,
1430 [in] const void *pData);
1431 HRESULT SetPrivateDataInterface(
1432 [in] REFGUID guid,
1433 [in] const IUnknown *pData);
1437 object,
1438 local,
1439 uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
1441 interface ID3D11Asynchronous : ID3D11DeviceChild
1443 UINT GetDataSize();
1447 object,
1448 local,
1449 uuid(d6c00747-87b7-425e-b84d-44d108560afd)
1451 interface ID3D11Query : ID3D11Asynchronous
1453 void GetDesc(
1454 [out] D3D11_QUERY_DESC *pDesc);
1458 object,
1459 local,
1460 uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
1462 interface ID3D11Resource : ID3D11DeviceChild
1464 void GetType(
1465 [out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
1466 void SetEvictionPriority(
1467 [in] UINT EvictionPriority);
1468 UINT GetEvictionPriority();
1472 object,
1473 local,
1474 uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
1476 interface ID3D11View : ID3D11DeviceChild
1478 void GetResource(
1479 [out] ID3D11Resource **ppResource);
1483 object,
1484 local,
1485 uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
1487 interface ID3D11BlendState : ID3D11DeviceChild
1489 void GetDesc(
1490 [out] D3D11_BLEND_DESC *pDesc);
1494 object,
1495 local,
1496 uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
1498 interface ID3D11Buffer : ID3D11Resource
1500 void GetDesc(
1501 [out] D3D11_BUFFER_DESC *pDesc);
1505 object,
1506 local,
1507 uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
1509 interface ID3D11ClassInstance : ID3D11DeviceChild
1511 void GetClassLinkage(
1512 [out] ID3D11ClassLinkage **ppLinkage);
1513 void GetDesc(
1514 [out] D3D11_CLASS_INSTANCE_DESC *pDesc);
1515 void GetInstanceName(
1516 [out] LPSTR pInstanceName,
1517 [in, out] SIZE_T *pBufferLength);
1518 void GetTypeName(
1519 [out] LPSTR pTypeName,
1520 [in, out] SIZE_T *pBufferLength);
1524 object,
1525 local,
1526 uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
1528 interface ID3D11ClassLinkage : ID3D11DeviceChild
1530 HRESULT GetClassInstance(
1531 [in] LPCSTR pClassInstanceName,
1532 [in] UINT InstanceIndex,
1533 [out] ID3D11ClassInstance **ppInstance);
1534 HRESULT CreateClassInstance(
1535 [in] LPCSTR pClassTypeName,
1536 [in] UINT ConstantBufferOffset,
1537 [in] UINT ConstantVectorOffset,
1538 [in] UINT TextureOffset,
1539 [in] UINT SamplerOffset,
1540 [out] ID3D11ClassInstance **ppInstance);
1544 object,
1545 local,
1546 uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
1548 interface ID3D11CommandList : ID3D11DeviceChild
1550 UINT GetContextFlags();
1554 object,
1555 local,
1556 uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
1558 interface ID3D11ComputeShader : ID3D11DeviceChild
1563 object,
1564 local,
1565 uuid(6e8c49fb-a371-4770-b440-29086022b741)
1567 interface ID3D11Counter : ID3D11Asynchronous
1569 void GetDesc(
1570 [out] D3D11_COUNTER_DESC *pDesc);
1574 object,
1575 local,
1576 uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
1578 interface ID3D11DepthStencilState : ID3D11DeviceChild
1580 void GetDesc(
1581 [out] D3D11_DEPTH_STENCIL_DESC *pDesc);
1585 object,
1586 local,
1587 uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
1589 interface ID3D11DepthStencilView : ID3D11View
1591 void GetDesc(
1592 [out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
1596 object,
1597 local,
1598 uuid(f582c508-0f36-490c-9977-31eece268cfa)
1600 interface ID3D11DomainShader : ID3D11DeviceChild
1605 object,
1606 local,
1607 uuid(38325b96-effb-4022-ba02-2e795b70275c)
1609 interface ID3D11GeometryShader : ID3D11DeviceChild
1614 object,
1615 local,
1616 uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
1618 interface ID3D11HullShader : ID3D11DeviceChild
1623 object,
1624 local,
1625 uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
1627 interface ID3D11InputLayout : ID3D11DeviceChild
1632 object,
1633 local,
1634 uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
1636 interface ID3D11PixelShader : ID3D11DeviceChild
1641 object,
1642 local,
1643 uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
1645 interface ID3D11Predicate : ID3D11Query
1650 object,
1651 local,
1652 uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
1654 interface ID3D11RasterizerState : ID3D11DeviceChild
1656 void GetDesc(
1657 [out] D3D11_RASTERIZER_DESC *pDesc);
1661 object,
1662 local,
1663 uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
1665 interface ID3D11RenderTargetView : ID3D11View
1667 void GetDesc(
1668 [out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
1672 object,
1673 local,
1674 uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
1676 interface ID3D11SamplerState : ID3D11DeviceChild
1678 void GetDesc(
1679 [out] D3D11_SAMPLER_DESC *pDesc);
1683 object,
1684 local,
1685 uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
1687 interface ID3D11ShaderResourceView : ID3D11View
1689 void GetDesc(
1690 [out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
1694 object,
1695 local,
1696 uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
1698 interface ID3D11Texture1D : ID3D11Resource
1700 void GetDesc(
1701 [out] D3D11_TEXTURE1D_DESC *pDesc);
1705 object,
1706 local,
1707 uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
1709 interface ID3D11Texture2D : ID3D11Resource
1711 void GetDesc(
1712 [out] D3D11_TEXTURE2D_DESC *pDesc);
1716 object,
1717 local,
1718 uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
1720 interface ID3D11Texture3D : ID3D11Resource
1722 void GetDesc(
1723 [out] D3D11_TEXTURE3D_DESC *pDesc);
1727 object,
1728 local,
1729 uuid(28acf509-7f5c-48f6-8611-f316010a6380)
1731 interface ID3D11UnorderedAccessView : ID3D11View
1733 void GetDesc(
1734 [out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
1738 object,
1739 local,
1740 uuid(3b301d64-d678-4289-8897-22f8928b72f3)
1742 interface ID3D11VertexShader : ID3D11DeviceChild
1747 object,
1748 local,
1749 uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
1751 interface ID3D11DeviceContext : ID3D11DeviceChild
1753 void VSSetConstantBuffers(
1754 [in] UINT StartSlot,
1755 [in] UINT NumBuffers,
1756 [in] ID3D11Buffer *const *ppConstantBuffers);
1757 void PSSetShaderResources(
1758 [in] UINT StartSlot,
1759 [in] UINT NumViews,
1760 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1761 void PSSetShader(
1762 [in] ID3D11PixelShader *pPixelShader,
1763 [in] ID3D11ClassInstance *const *ppClassInstances,
1764 UINT NumClassInstances);
1765 void PSSetSamplers(
1766 [in] UINT StartSlot,
1767 [in] UINT NumSamplers,
1768 [in] ID3D11SamplerState *const *ppSamplers);
1769 void VSSetShader(
1770 [in] ID3D11VertexShader *pVertexShader,
1771 [in] ID3D11ClassInstance *const *ppClassInstances,
1772 UINT NumClassInstances);
1773 void DrawIndexed(
1774 [in] UINT IndexCount,
1775 [in] UINT StartIndexLocation,
1776 [in] INT BaseVertexLocation);
1777 void Draw(
1778 [in] UINT VertexCount,
1779 [in] UINT StartVertexLocation);
1780 HRESULT Map(
1781 [in] ID3D11Resource *pResource,
1782 [in] UINT Subresource,
1783 [in] D3D11_MAP MapType,
1784 [in] UINT MapFlags,
1785 [out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
1786 void Unmap(
1787 [in] ID3D11Resource *pResource,
1788 [in] UINT Subresource);
1789 void PSSetConstantBuffers(
1790 [in] UINT StartSlot,
1791 [in] UINT NumBuffers,
1792 [in] ID3D11Buffer *const *ppConstantBuffers);
1793 void IASetInputLayout(
1794 [in] ID3D11InputLayout *pInputLayout);
1795 void IASetVertexBuffers(
1796 [in] UINT StartSlot,
1797 [in] UINT NumBuffers,
1798 [in] ID3D11Buffer *const *ppVertexBuffers,
1799 [in] const UINT *pStrides,
1800 [in] const UINT *pOffsets);
1801 void IASetIndexBuffer(
1802 [in] ID3D11Buffer *pIndexBuffer,
1803 [in] DXGI_FORMAT Format,
1804 [in] UINT Offset);
1805 void DrawIndexedInstanced(
1806 [in] UINT IndexCountPerInstance,
1807 [in] UINT InstanceCount,
1808 [in] UINT StartIndexLocation,
1809 [in] INT BaseVertexLocation,
1810 [in] UINT StartInstanceLocation);
1811 void DrawInstanced(
1812 [in] UINT VertexCountPerInstance,
1813 [in] UINT InstanceCount,
1814 [in] UINT StartVertexLocation,
1815 [in] UINT StartInstanceLocation);
1816 void GSSetConstantBuffers(
1817 [in] UINT StartSlot,
1818 [in] UINT NumBuffers,
1819 [in] ID3D11Buffer *const *ppConstantBuffers);
1820 void GSSetShader(
1821 [in] ID3D11GeometryShader *pShader,
1822 [in] ID3D11ClassInstance *const *ppClassInstances,
1823 UINT NumClassInstances);
1824 void IASetPrimitiveTopology(
1825 [in] D3D11_PRIMITIVE_TOPOLOGY Topology);
1826 void VSSetShaderResources(
1827 [in] UINT StartSlot,
1828 [in] UINT NumViews,
1829 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1830 void VSSetSamplers(
1831 [in] UINT StartSlot,
1832 [in] UINT NumSamplers,
1833 [in] ID3D11SamplerState *const *ppSamplers);
1834 void Begin(
1835 [in] ID3D11Asynchronous *pAsync);
1836 void End(
1837 [in] ID3D11Asynchronous *pAsync);
1838 HRESULT GetData(
1839 [in] ID3D11Asynchronous *pAsync,
1840 [in] void *pData,
1841 [in] UINT DataSize,
1842 [in] UINT GetDataFlags);
1843 void SetPredication(
1844 [in] ID3D11Predicate *pPredicate,
1845 [in] BOOL PredicateValue);
1846 void GSSetShaderResources(
1847 [in] UINT StartSlot,
1848 [in] UINT NumViews,
1849 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1850 void GSSetSamplers(
1851 [in] UINT StartSlot,
1852 [in] UINT NumSamplers,
1853 [in] ID3D11SamplerState *const *ppSamplers);
1854 void OMSetRenderTargets(
1855 [in] UINT NumViews,
1856 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1857 [in] ID3D11DepthStencilView *pDepthStencilView);
1858 void OMSetRenderTargetsAndUnorderedAccessViews(
1859 [in] UINT NumRTVs,
1860 [in] ID3D11RenderTargetView *const *ppRenderTargetViews,
1861 [in] ID3D11DepthStencilView *pDepthStencilView,
1862 [in] UINT UAVStartSlot,
1863 [in] UINT NumUAVs,
1864 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1865 [in] const UINT *pUAVInitialCounts);
1866 void OMSetBlendState(
1867 [in] ID3D11BlendState *pBlendState,
1868 [in] const FLOAT BlendFactor[4],
1869 [in] UINT SampleMask);
1870 void OMSetDepthStencilState(
1871 [in] ID3D11DepthStencilState *pDepthStencilState,
1872 [in] UINT StencilRef);
1873 void SOSetTargets(
1874 [in] UINT NumBuffers,
1875 [in] ID3D11Buffer *const *ppSOTargets,
1876 [in] const UINT *pOffsets);
1877 void DrawAuto();
1878 void DrawIndexedInstancedIndirect(
1879 [in] ID3D11Buffer *pBufferForArgs,
1880 [in] UINT AlignedByteOffsetForArgs);
1881 void DrawInstancedIndirect(
1882 [in] ID3D11Buffer *pBufferForArgs,
1883 [in] UINT AlignedByteOffsetForArgs);
1884 void Dispatch(
1885 [in] UINT ThreadGroupCountX,
1886 [in] UINT ThreadGroupCountY,
1887 [in] UINT ThreadGroupCountZ);
1888 void DispatchIndirect(
1889 [in] ID3D11Buffer *pBufferForArgs,
1890 [in] UINT AlignedByteOffsetForArgs);
1891 void RSSetState(
1892 [in] ID3D11RasterizerState *pRasterizerState);
1893 void RSSetViewports(
1894 [in] UINT NumViewports,
1895 [in] const D3D11_VIEWPORT *pViewports);
1896 void RSSetScissorRects(
1897 [in] UINT NumRects,
1898 [in] const D3D11_RECT *pRects);
1899 void CopySubresourceRegion(
1900 [in] ID3D11Resource *pDstResource,
1901 [in] UINT DstSubresource,
1902 [in] UINT DstX,
1903 [in] UINT DstY,
1904 [in] UINT DstZ,
1905 [in] ID3D11Resource *pSrcResource,
1906 [in] UINT SrcSubresource,
1907 [in] const D3D11_BOX *pSrcBox);
1908 void CopyResource(
1909 [in] ID3D11Resource *pDstResource,
1910 [in] ID3D11Resource *pSrcResource);
1911 void UpdateSubresource(
1912 [in] ID3D11Resource *pDstResource,
1913 [in] UINT DstSubresource,
1914 [in] const D3D11_BOX *pDstBox,
1915 [in] const void *pSrcData,
1916 [in] UINT SrcRowPitch,
1917 [in] UINT SrcDepthPitch);
1918 void CopyStructureCount(
1919 [in] ID3D11Buffer *pDstBuffer,
1920 [in] UINT DstAlignedByteOffset,
1921 [in] ID3D11UnorderedAccessView *pSrcView);
1922 void ClearRenderTargetView(
1923 [in] ID3D11RenderTargetView *pRenderTargetView,
1924 [in] const FLOAT ColorRGBA[4]);
1925 void ClearUnorderedAccessViewUint(
1926 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1927 [in] const UINT Values[4]);
1928 void ClearUnorderedAccessViewFloat(
1929 [in] ID3D11UnorderedAccessView *pUnorderedAccessView,
1930 [in] const FLOAT Values[4]);
1931 void ClearDepthStencilView(
1932 [in] ID3D11DepthStencilView *pDepthStencilView,
1933 [in] UINT ClearFlags,
1934 [in] FLOAT Depth,
1935 [in] UINT8 Stencil);
1936 void GenerateMips(
1937 [in] ID3D11ShaderResourceView *pShaderResourceView);
1938 void SetResourceMinLOD(
1939 [in] ID3D11Resource *pResource, FLOAT MinLOD);
1940 FLOAT GetResourceMinLOD(
1941 [in] ID3D11Resource *pResource);
1942 void ResolveSubresource(
1943 [in] ID3D11Resource *pDstResource,
1944 [in] UINT DstSubresource,
1945 [in] ID3D11Resource *pSrcResource,
1946 [in] UINT SrcSubresource,
1947 [in] DXGI_FORMAT Format);
1948 void ExecuteCommandList(
1949 [in] ID3D11CommandList *pCommandList,
1950 BOOL RestoreContextState);
1951 void HSSetShaderResources(
1952 [in] UINT StartSlot,
1953 [in] UINT NumViews,
1954 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1955 void HSSetShader(
1956 [in] ID3D11HullShader *pHullShader,
1957 [in] ID3D11ClassInstance *const *ppClassInstances,
1958 UINT NumClassInstances);
1959 void HSSetSamplers(
1960 [in] UINT StartSlot,
1961 [in] UINT NumSamplers,
1962 [in] ID3D11SamplerState *const *ppSamplers);
1963 void HSSetConstantBuffers(
1964 [in] UINT StartSlot,
1965 [in] UINT NumBuffers,
1966 [in] ID3D11Buffer *const *ppConstantBuffers);
1967 void DSSetShaderResources(
1968 [in] UINT StartSlot,
1969 [in] UINT NumViews,
1970 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1971 void DSSetShader(
1972 [in] ID3D11DomainShader *pDomainShader,
1973 [in] ID3D11ClassInstance *const *ppClassInstances,
1974 UINT NumClassInstances);
1975 void DSSetSamplers(
1976 [in] UINT StartSlot,
1977 [in] UINT NumSamplers,
1978 [in] ID3D11SamplerState *const *ppSamplers);
1979 void DSSetConstantBuffers(
1980 [in] UINT StartSlot,
1981 [in] UINT NumBuffers,
1982 [in] ID3D11Buffer *const *ppConstantBuffers);
1983 void CSSetShaderResources(
1984 [in] UINT StartSlot,
1985 [in] UINT NumViews,
1986 [in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
1987 void CSSetUnorderedAccessViews(
1988 [in] UINT StartSlot,
1989 [in] UINT NumUAVs,
1990 [in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
1991 [in] const UINT *pUAVInitialCounts);
1992 void CSSetShader(
1993 [in] ID3D11ComputeShader *pComputeShader,
1994 [in] ID3D11ClassInstance *const *ppClassInstances,
1995 UINT NumClassInstances);
1996 void CSSetSamplers(
1997 [in] UINT StartSlot,
1998 [in] UINT NumSamplers,
1999 [in] ID3D11SamplerState *const *ppSamplers);
2000 void CSSetConstantBuffers(
2001 [in] UINT StartSlot,
2002 [in] UINT NumBuffers,
2003 [in] ID3D11Buffer *const *ppConstantBuffers);
2004 void VSGetConstantBuffers(
2005 [in] UINT StartSlot,
2006 [in] UINT NumBuffers,
2007 [out] ID3D11Buffer **ppConstantBuffers);
2008 void PSGetShaderResources(
2009 [in] UINT StartSlot,
2010 [in] UINT NumViews,
2011 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2012 void PSGetShader(
2013 [out] ID3D11PixelShader **ppPixelShader,
2014 [out] ID3D11ClassInstance **ppClassInstances,
2015 [in, out] UINT *pNumClassInstances);
2016 void PSGetSamplers(
2017 [in] UINT StartSlot,
2018 [in] UINT NumSamplers,
2019 [out] ID3D11SamplerState **ppSamplers);
2020 void VSGetShader(
2021 [out] ID3D11VertexShader **ppVertexShader,
2022 [out] ID3D11ClassInstance **ppClassInstances,
2023 [in, out] UINT *pNumClassInstances);
2024 void PSGetConstantBuffers(
2025 [in] UINT StartSlot,
2026 [in] UINT NumBuffers,
2027 [out] ID3D11Buffer **ppConstantBuffers);
2028 void IAGetInputLayout(
2029 [out] ID3D11InputLayout **ppInputLayout);
2030 void IAGetVertexBuffers(
2031 [in] UINT StartSlot,
2032 [in] UINT NumBuffers,
2033 [out] ID3D11Buffer **ppVertexBuffers,
2034 [out] UINT *pStrides,
2035 [out] UINT *pOffsets);
2036 void IAGetIndexBuffer(
2037 [out] ID3D11Buffer **pIndexBuffer,
2038 [out] DXGI_FORMAT* Format,
2039 [out] UINT* Offset);
2040 void GSGetConstantBuffers(
2041 [in] UINT StartSlot,
2042 [in] UINT NumBuffers,
2043 [out] ID3D11Buffer **ppConstantBuffers);
2044 void GSGetShader(
2045 [out] ID3D11GeometryShader **ppGeometryShader,
2046 [out] ID3D11ClassInstance **ppClassInstances,
2047 [in, out] UINT *pNumClassInstances);
2048 void IAGetPrimitiveTopology(
2049 [out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
2050 void VSGetShaderResources(
2051 [in] UINT StartSlot,
2052 [in] UINT NumViews,
2053 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2054 void VSGetSamplers(
2055 [in] UINT StartSlot,
2056 [in] UINT NumSamplers,
2057 [out] ID3D11SamplerState **ppSamplers);
2058 void GetPredication(
2059 [out] ID3D11Predicate **ppPredicate,
2060 [out] BOOL *pPredicateValue);
2061 void GSGetShaderResources(
2062 [in] UINT StartSlot,
2063 [in] UINT NumViews,
2064 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2065 void GSGetSamplers(
2066 [in] UINT StartSlot,
2067 [in] UINT NumSamplers,
2068 [out] ID3D11SamplerState **ppSamplers);
2069 void OMGetRenderTargets(
2070 [in] UINT NumViews,
2071 [out] ID3D11RenderTargetView **ppRenderTargetViews,
2072 [out] ID3D11DepthStencilView **ppDepthStencilView);
2073 void OMGetRenderTargetsAndUnorderedAccessViews(
2074 [in] UINT NumRTVs,
2075 [out] ID3D11RenderTargetView **ppRenderTargetViews,
2076 [out] ID3D11DepthStencilView **ppDepthStencilView,
2077 [in] UINT UAVStartSlot,
2078 [in] UINT NumUAVs,
2079 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
2080 void OMGetBlendState(
2081 [out] ID3D11BlendState **ppBlendState,
2082 [out] FLOAT BlendFactor[4],
2083 [out] UINT *pSampleMask);
2084 void OMGetDepthStencilState(
2085 [out] ID3D11DepthStencilState **ppDepthStencilState,
2086 [out] UINT *pStencilRef);
2087 void SOGetTargets(
2088 [in] UINT NumBuffers,
2089 [out] ID3D11Buffer **ppSOTargets);
2090 void RSGetState(
2091 [out] ID3D11RasterizerState **ppRasterizerState);
2092 void RSGetViewports(
2093 [in, out] UINT *pNumViewports,
2094 [out] D3D11_VIEWPORT *pViewports);
2095 void RSGetScissorRects(
2096 [in, out] UINT *pNumRects,
2097 [out] D3D11_RECT *pRects);
2098 void HSGetShaderResources(
2099 [in] UINT StartSlot,
2100 [in] UINT NumViews,
2101 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2102 void HSGetShader(
2103 [out] ID3D11HullShader **ppHullShader,
2104 [out] ID3D11ClassInstance **ppClassInstances,
2105 [in, out] UINT *pNumClassInstances);
2106 void HSGetSamplers(
2107 [in] UINT StartSlot,
2108 [in] UINT NumSamplers,
2109 [out] ID3D11SamplerState **ppSamplers);
2110 void HSGetConstantBuffers(
2111 [in] UINT StartSlot,
2112 [in] UINT NumBuffers,
2113 [out] ID3D11Buffer **ppConstantBuffers);
2114 void DSGetShaderResources(
2115 [in] UINT StartSlot,
2116 [in] UINT NumViews,
2117 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2118 void DSGetShader(
2119 [out] ID3D11DomainShader **ppDomainShader,
2120 [out] ID3D11ClassInstance **ppClassInstances,
2121 [in, out] UINT *pNumClassInstances);
2122 void DSGetSamplers(
2123 [in] UINT StartSlot,
2124 [in] UINT NumSamplers,
2125 [out] ID3D11SamplerState **ppSamplers);
2126 void DSGetConstantBuffers(
2127 [in] UINT StartSlot,
2128 [in] UINT NumBuffers,
2129 [out] ID3D11Buffer **ppConstantBuffers);
2130 void CSGetShaderResources(
2131 [in] UINT StartSlot,
2132 [in] UINT NumViews,
2133 [out] ID3D11ShaderResourceView **ppShaderResourceViews);
2134 void CSGetUnorderedAccessViews(
2135 [in] UINT StartSlot,
2136 [in] UINT NumUAVs,
2137 [out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
2138 void CSGetShader(
2139 [out] ID3D11ComputeShader **ppComputeShader,
2140 [out] ID3D11ClassInstance **ppClassInstances,
2141 [in, out] UINT *pNumClassInstances);
2142 void CSGetSamplers(
2143 [in] UINT StartSlot,
2144 [in] UINT NumSamplers,
2145 [out] ID3D11SamplerState **ppSamplers);
2146 void CSGetConstantBuffers(
2147 [in] UINT StartSlot,
2148 [in] UINT NumBuffers,
2149 [out] ID3D11Buffer **ppConstantBuffers);
2150 void ClearState();
2151 void Flush();
2152 D3D11_DEVICE_CONTEXT_TYPE GetType();
2153 UINT GetContextFlags();
2154 HRESULT FinishCommandList(
2155 BOOL RestoreDeferredContextState,
2156 [out] ID3D11CommandList **ppCommandList);
2160 object,
2161 uuid(3015a308-dcbd-47aa-a747-192486d14d4a),
2162 local,
2163 pointer_default(unique)
2165 interface ID3D11AuthenticatedChannel : ID3D11DeviceChild
2167 HRESULT GetCertificateSize(
2168 UINT *pCertificateSize);
2169 HRESULT GetCertificate(
2170 UINT CertificateSize,
2171 BYTE *pCertificate);
2172 void GetChannelHandle(
2173 HANDLE *pChannelHandle);
2177 object,
2178 uuid(9b32f9ad-bdcc-40a6-a39d-d5c865845720),
2179 local,
2180 pointer_default(unique)
2182 interface ID3D11CryptoSession : ID3D11DeviceChild
2184 void GetCryptoType(
2185 GUID *pCryptoType);
2186 void GetDecoderProfile(
2187 GUID *pDecoderProfile);
2188 HRESULT GetCertificateSize(
2189 UINT *pCertificateSize);
2190 HRESULT GetCertificate(
2191 UINT CertificateSize,
2192 BYTE *pCertificate);
2193 void GetCryptoSessionHandle(
2194 HANDLE *pCryptoSessionHandle);
2198 object,
2199 uuid(3c9c5b51-995d-48d1-9b8d-fa5caeded65c),
2200 local,
2201 pointer_default(unique)
2203 interface ID3D11VideoDecoder : ID3D11DeviceChild
2205 HRESULT GetCreationParameters(
2206 D3D11_VIDEO_DECODER_DESC *pVideoDesc,
2207 D3D11_VIDEO_DECODER_CONFIG *pConfig);
2208 HRESULT GetDriverHandle(
2209 HANDLE *pDriverHandle);
2213 object,
2214 uuid(31627037-53ab-4200-9061-05faa9ab45f9),
2215 local,
2216 pointer_default(unique)
2218 interface ID3D11VideoProcessorEnumerator : ID3D11DeviceChild
2220 HRESULT GetVideoProcessorContentDesc(
2221 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
2222 HRESULT CheckVideoProcessorFormat(
2223 DXGI_FORMAT Format,
2224 UINT *pFlags);
2225 HRESULT GetVideoProcessorCaps(
2226 D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
2227 HRESULT GetVideoProcessorRateConversionCaps(
2228 UINT TypeIndex,
2229 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
2230 HRESULT GetVideoProcessorCustomRate(
2231 UINT TypeIndex,
2232 UINT CustomRateIndex,
2233 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
2234 HRESULT GetVideoProcessorFilterRange(
2235 D3D11_VIDEO_PROCESSOR_FILTER Filter,
2236 D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
2240 object,
2241 uuid(1d7b0652-185f-41c6-85ce-0c5be3d4ae6c),
2242 local,
2243 pointer_default(unique)
2245 interface ID3D11VideoProcessor : ID3D11DeviceChild
2247 void GetContentDesc(
2248 D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
2249 void GetRateConversionCaps(
2250 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
2254 object,
2255 uuid(c2931aea-2a85-4f20-860f-fba1fd256e18),
2256 local,
2257 pointer_default(unique)
2259 interface ID3D11VideoDecoderOutputView : ID3D11View
2261 void GetDesc(
2262 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
2266 object,
2267 uuid(11ec5a5f-51dc-4945-ab34-6e8c21300ea5),
2268 local,
2269 pointer_default(unique)
2271 interface ID3D11VideoProcessorInputView : ID3D11View
2273 void GetDesc(
2274 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
2278 object,
2279 uuid(a048285e-25a9-4527-bd93-d68b68c44254),
2280 local,
2281 pointer_default(unique)
2283 interface ID3D11VideoProcessorOutputView : ID3D11View
2285 void GetDesc(
2286 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
2290 object,
2291 uuid(10ec4d5b-975a-4689-b9e4-d0aac30fe333),
2292 local,
2293 pointer_default(unique)
2295 interface ID3D11VideoDevice : IUnknown
2297 HRESULT CreateVideoDecoder(
2298 const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
2299 const D3D11_VIDEO_DECODER_CONFIG *pConfig,
2300 ID3D11VideoDecoder **ppDecoder);
2301 HRESULT CreateVideoProcessor(
2302 ID3D11VideoProcessorEnumerator *pEnum,
2303 UINT RateConversionIndex,
2304 ID3D11VideoProcessor **ppVideoProcessor);
2305 HRESULT CreateAuthenticatedChannel(
2306 D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
2307 ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
2308 HRESULT CreateCryptoSession(
2309 const GUID *pCryptoType,
2310 const GUID *pDecoderProfile,
2311 const GUID *pKeyExchangeType,
2312 ID3D11CryptoSession **ppCryptoSession);
2313 HRESULT CreateVideoDecoderOutputView(
2314 ID3D11Resource *pResource,
2315 const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
2316 ID3D11VideoDecoderOutputView **ppVDOVView);
2317 HRESULT CreateVideoProcessorInputView(
2318 ID3D11Resource *pResource,
2319 ID3D11VideoProcessorEnumerator *pEnum,
2320 const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
2321 ID3D11VideoProcessorInputView **ppVPIView);
2322 HRESULT CreateVideoProcessorOutputView(
2323 ID3D11Resource *pResource,
2324 ID3D11VideoProcessorEnumerator *pEnum,
2325 const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
2326 ID3D11VideoProcessorOutputView **ppVPOView);
2327 HRESULT CreateVideoProcessorEnumerator(
2328 const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
2329 ID3D11VideoProcessorEnumerator **ppEnum);
2330 UINT GetVideoDecoderProfileCount();
2331 HRESULT GetVideoDecoderProfile(
2332 UINT Index,
2333 GUID *pDecoderProfile);
2334 HRESULT CheckVideoDecoderFormat(
2335 const GUID *pDecoderProfile,
2336 DXGI_FORMAT Format,
2337 BOOL *pSupported);
2338 HRESULT GetVideoDecoderConfigCount(
2339 const D3D11_VIDEO_DECODER_DESC *pDesc,
2340 UINT *pCount);
2341 HRESULT GetVideoDecoderConfig(
2342 const D3D11_VIDEO_DECODER_DESC *pDesc,
2343 UINT Index,
2344 D3D11_VIDEO_DECODER_CONFIG *pConfig);
2345 HRESULT GetContentProtectionCaps(
2346 const GUID *pCryptoType,
2347 const GUID *pDecoderProfile,
2348 D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
2349 HRESULT CheckCryptoKeyExchange(
2350 const GUID *pCryptoType,
2351 const GUID *pDecoderProfile,
2352 UINT Index,
2353 GUID *pKeyExchangeType);
2354 HRESULT SetPrivateData(
2355 REFGUID guid,
2356 UINT DataSize,
2357 const void *pData);
2358 HRESULT SetPrivateDataInterface(
2359 REFGUID guid,
2360 const IUnknown *pData);
2364 object,
2365 local,
2366 uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
2368 interface ID3D11Device : IUnknown
2370 HRESULT CreateBuffer(
2371 [in] const D3D11_BUFFER_DESC *pDesc,
2372 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
2373 [out] ID3D11Buffer **ppBuffer);
2374 HRESULT CreateTexture1D(
2375 [in] const D3D11_TEXTURE1D_DESC *pDesc,
2376 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
2377 [out] ID3D11Texture1D **ppTexture1D);
2378 HRESULT CreateTexture2D(
2379 [in] const D3D11_TEXTURE2D_DESC *pDesc,
2380 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
2381 [out] ID3D11Texture2D **ppTexture2D);
2382 HRESULT CreateTexture3D(
2383 [in] const D3D11_TEXTURE3D_DESC *pDesc,
2384 [in] const D3D11_SUBRESOURCE_DATA *pInitialData,
2385 [out] ID3D11Texture3D **ppTexture3D);
2386 HRESULT CreateShaderResourceView(
2387 [in] ID3D11Resource *pResource,
2388 [in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
2389 [out] ID3D11ShaderResourceView **ppSRView);
2390 HRESULT CreateUnorderedAccessView(
2391 [in] ID3D11Resource *pResource,
2392 [in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
2393 [out] ID3D11UnorderedAccessView **ppUAView);
2394 HRESULT CreateRenderTargetView(
2395 [in] ID3D11Resource *pResource,
2396 [in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
2397 [out] ID3D11RenderTargetView **ppRTView);
2398 HRESULT CreateDepthStencilView(
2399 [in] ID3D11Resource *pResource,
2400 [in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
2401 [out] ID3D11DepthStencilView **ppDepthStencilView);
2402 HRESULT CreateInputLayout(
2403 [in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
2404 [in] UINT NumElements,
2405 [in] const void *pShaderBytecodeWithInputSignature,
2406 [in] SIZE_T BytecodeLength,
2407 [out] ID3D11InputLayout **ppInputLayout);
2408 HRESULT CreateVertexShader(
2409 [in] const void *pShaderBytecode,
2410 [in] SIZE_T BytecodeLength,
2411 [in] ID3D11ClassLinkage *pClassLinkage,
2412 [out] ID3D11VertexShader **ppVertexShader);
2413 HRESULT CreateGeometryShader(
2414 [in] const void *pShaderBytecode,
2415 [in] SIZE_T BytecodeLength,
2416 [in] ID3D11ClassLinkage *pClassLinkage,
2417 [out] ID3D11GeometryShader **ppGeometryShader);
2418 HRESULT CreateGeometryShaderWithStreamOutput(
2419 [in] const void *pShaderBytecode,
2420 [in] SIZE_T BytecodeLength,
2421 [in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
2422 [in] UINT NumEntries,
2423 [in] const UINT *pBufferStrides,
2424 [in] UINT NumStrides,
2425 [in] UINT RasterizedStream,
2426 [in] ID3D11ClassLinkage *pClassLinkage,
2427 [out] ID3D11GeometryShader **ppGeometryShader);
2428 HRESULT CreatePixelShader(
2429 [in] const void *pShaderBytecode,
2430 [in] SIZE_T BytecodeLength,
2431 [in] ID3D11ClassLinkage *pClassLinkage,
2432 [out] ID3D11PixelShader **ppPixelShader);
2433 HRESULT CreateHullShader(
2434 [in] const void *pShaderBytecode,
2435 [in] SIZE_T BytecodeLength,
2436 [in] ID3D11ClassLinkage *pClassLinkage,
2437 [out] ID3D11HullShader **ppHullShader);
2438 HRESULT CreateDomainShader(
2439 [in] const void *pShaderBytecode,
2440 [in] SIZE_T BytecodeLength,
2441 [in] ID3D11ClassLinkage *pClassLinkage,
2442 [out] ID3D11DomainShader **ppDomainShader);
2443 HRESULT CreateComputeShader(
2444 [in] const void *pShaderBytecode,
2445 [in] SIZE_T BytecodeLength,
2446 [in] ID3D11ClassLinkage *pClassLinkage,
2447 [out] ID3D11ComputeShader **ppComputeShader);
2448 HRESULT CreateClassLinkage(
2449 [out] ID3D11ClassLinkage **ppLinkage);
2450 HRESULT CreateBlendState(
2451 [in] const D3D11_BLEND_DESC *pBlendStateDesc,
2452 [out] ID3D11BlendState **ppBlendState);
2453 HRESULT CreateDepthStencilState(
2454 [in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
2455 [out] ID3D11DepthStencilState **ppDepthStencilState);
2456 HRESULT CreateRasterizerState(
2457 [in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
2458 [out] ID3D11RasterizerState **ppRasterizerState);
2459 HRESULT CreateSamplerState(
2460 [in] const D3D11_SAMPLER_DESC *pSamplerDesc,
2461 [out] ID3D11SamplerState **ppSamplerState);
2462 HRESULT CreateQuery(
2463 [in] const D3D11_QUERY_DESC *pQueryDesc,
2464 [out] ID3D11Query **ppQuery);
2465 HRESULT CreatePredicate(
2466 [in] const D3D11_QUERY_DESC *pPredicateDesc,
2467 [out] ID3D11Predicate **ppPredicate);
2468 HRESULT CreateCounter(
2469 [in] const D3D11_COUNTER_DESC *pCounterDesc,
2470 [out] ID3D11Counter **ppCounter);
2471 HRESULT CreateDeferredContext(
2472 UINT ContextFlags,
2473 [out] ID3D11DeviceContext **ppDeferredContext);
2474 HRESULT OpenSharedResource(
2475 [in] HANDLE hResource,
2476 [in] REFIID ReturnedInterface,
2477 [out] void **ppResource);
2478 HRESULT CheckFormatSupport(
2479 [in] DXGI_FORMAT Format,
2480 [out] UINT *pFormatSupport);
2481 HRESULT CheckMultisampleQualityLevels(
2482 [in] DXGI_FORMAT Format,
2483 [in] UINT SampleCount,
2484 [out] UINT *pNumQualityLevels);
2485 void CheckCounterInfo(
2486 [out] D3D11_COUNTER_INFO *pCounterInfo);
2487 HRESULT CheckCounter(
2488 [in] const D3D11_COUNTER_DESC *pDesc,
2489 [out] D3D11_COUNTER_TYPE *pType,
2490 [out] UINT *pActiveCounters,
2491 [out] LPSTR szName,
2492 [in, out] UINT *pNameLength,
2493 [out] LPSTR szUnits,
2494 [in, out] UINT *pUnitsLength,
2495 [out] LPSTR szDescription,
2496 [in, out] UINT *pDescriptionLength);
2497 HRESULT CheckFeatureSupport(
2498 D3D11_FEATURE Feature,
2499 [out] void *pFeatureSupportData,
2500 UINT FeatureSupportDataSize);
2501 HRESULT GetPrivateData(
2502 [in] REFGUID guid,
2503 [in, out] UINT *pDataSize,
2504 [out] void *pData);
2505 HRESULT SetPrivateData(
2506 [in] REFGUID guid,
2507 [in] UINT DataSize,
2508 [in] const void *pData);
2509 HRESULT SetPrivateDataInterface(
2510 [in] REFGUID guid,
2511 [in] const IUnknown *pData);
2512 D3D_FEATURE_LEVEL GetFeatureLevel();
2513 UINT GetCreationFlags();
2514 HRESULT GetDeviceRemovedReason();
2515 void GetImmediateContext(
2516 [out] ID3D11DeviceContext **ppImmediateContext);
2517 HRESULT SetExceptionMode(UINT RaiseFlags);
2518 UINT GetExceptionMode();
2521 typedef enum D3D11_CREATE_DEVICE_FLAG {
2522 D3D11_CREATE_DEVICE_SINGLETHREADED = 0x0001,
2523 D3D11_CREATE_DEVICE_DEBUG = 0x0002,
2524 D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x0004,
2525 D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x0008,
2526 D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x0020,
2527 D3D11_CREATE_DEVICE_DEBUGGABLE = 0x0040,
2528 D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x0080,
2529 D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x0100,
2530 D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x0800
2531 } D3D11_CREATE_DEVICE_FLAG;
2533 const UINT D3D11_SDK_VERSION = 7;
2535 cpp_quote("#include <d3d10_1.h>")
2536 cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
2537 cpp_quote("# include <d3d11sdklayers.h>")
2538 cpp_quote("#endif")
2539 cpp_quote("#include <d3d10misc.h>")
2540 cpp_quote("#include <d3d10shader.h>")
2541 cpp_quote("#include <d3d10effect.h>")
2542 cpp_quote("#include <d3d10_1shader.h>")
2544 cpp_quote("typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2545 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2547 cpp_quote("HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,const D3D_FEATURE_LEVEL*," )
2548 cpp_quote(" UINT,UINT,ID3D11Device**,D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2550 cpp_quote("typedef HRESULT (WINAPI *PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)(IDXGIAdapter*,D3D_DRIVER_TYPE,HMODULE,UINT,")
2551 cpp_quote(" const D3D_FEATURE_LEVEL*,UINT,UINT,const DXGI_SWAP_CHAIN_DESC*,IDXGISwapChain**,ID3D11Device**,")
2552 cpp_quote(" D3D_FEATURE_LEVEL*,ID3D11DeviceContext**);")
2554 [local] HRESULT __stdcall D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type,
2555 HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version,
2556 const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device,
2557 D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context);