d3d9: Use wined3d_texture_get_sub_resource_desc() in d3d9_surface_GetDesc().
[wine.git] / dlls / d3d9 / surface.c
bloba0a1f27d0624b97d7ffb6d35690ca61da7de0bde
1 /*
2 * IDirect3DSurface9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Raphael Junqueira
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 static inline struct d3d9_surface *impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface)
29 return CONTAINING_RECORD(iface, struct d3d9_surface, IDirect3DSurface9_iface);
32 static HRESULT WINAPI d3d9_surface_QueryInterface(IDirect3DSurface9 *iface, REFIID riid, void **out)
34 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
36 if (IsEqualGUID(riid, &IID_IDirect3DSurface9)
37 || IsEqualGUID(riid, &IID_IDirect3DResource9)
38 || IsEqualGUID(riid, &IID_IUnknown))
40 IDirect3DSurface9_AddRef(iface);
41 *out = iface;
42 return S_OK;
45 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
47 *out = NULL;
48 return E_NOINTERFACE;
51 static ULONG WINAPI d3d9_surface_AddRef(IDirect3DSurface9 *iface)
53 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
54 ULONG refcount;
56 TRACE("iface %p.\n", iface);
58 if (surface->texture)
60 TRACE("Forwarding to %p.\n", surface->texture);
61 return IDirect3DBaseTexture9_AddRef(&surface->texture->IDirect3DBaseTexture9_iface);
64 refcount = InterlockedIncrement(&surface->resource.refcount);
65 TRACE("%p increasing refcount to %u.\n", iface, refcount);
67 if (refcount == 1)
69 if (surface->parent_device)
70 IDirect3DDevice9Ex_AddRef(surface->parent_device);
71 wined3d_mutex_lock();
72 if (surface->wined3d_rtv)
73 wined3d_rendertarget_view_incref(surface->wined3d_rtv);
74 wined3d_texture_incref(surface->wined3d_texture);
75 wined3d_mutex_unlock();
78 return refcount;
81 static ULONG WINAPI d3d9_surface_Release(IDirect3DSurface9 *iface)
83 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
84 ULONG refcount;
86 TRACE("iface %p.\n", iface);
88 if (surface->texture)
90 TRACE("Forwarding to %p.\n", surface->texture);
91 return IDirect3DBaseTexture9_Release(&surface->texture->IDirect3DBaseTexture9_iface);
94 refcount = InterlockedDecrement(&surface->resource.refcount);
95 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
97 if (!refcount)
99 IDirect3DDevice9Ex *parent_device = surface->parent_device;
101 wined3d_mutex_lock();
102 if (surface->wined3d_rtv)
103 wined3d_rendertarget_view_decref(surface->wined3d_rtv);
104 wined3d_texture_decref(surface->wined3d_texture);
105 wined3d_mutex_unlock();
107 /* Release the device last, as it may cause the device to be destroyed. */
108 if (parent_device)
109 IDirect3DDevice9Ex_Release(parent_device);
112 return refcount;
115 static HRESULT WINAPI d3d9_surface_GetDevice(IDirect3DSurface9 *iface, IDirect3DDevice9 **device)
117 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
119 TRACE("iface %p, device %p.\n", iface, device);
121 if (surface->texture)
122 return IDirect3DBaseTexture9_GetDevice(&surface->texture->IDirect3DBaseTexture9_iface, device);
124 *device = (IDirect3DDevice9 *)surface->parent_device;
125 IDirect3DDevice9_AddRef(*device);
127 TRACE("Returning device %p.\n", *device);
129 return D3D_OK;
132 static HRESULT WINAPI d3d9_surface_SetPrivateData(IDirect3DSurface9 *iface, REFGUID guid,
133 const void *data, DWORD data_size, DWORD flags)
135 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
136 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
137 iface, debugstr_guid(guid), data, data_size, flags);
139 return d3d9_resource_set_private_data(&surface->resource, guid, data, data_size, flags);
142 static HRESULT WINAPI d3d9_surface_GetPrivateData(IDirect3DSurface9 *iface, REFGUID guid,
143 void *data, DWORD *data_size)
145 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
146 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
147 iface, debugstr_guid(guid), data, data_size);
149 return d3d9_resource_get_private_data(&surface->resource, guid, data, data_size);
152 static HRESULT WINAPI d3d9_surface_FreePrivateData(IDirect3DSurface9 *iface, REFGUID guid)
154 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
155 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
157 return d3d9_resource_free_private_data(&surface->resource, guid);
160 static DWORD WINAPI d3d9_surface_SetPriority(IDirect3DSurface9 *iface, DWORD priority)
162 TRACE("iface %p, priority %u. Ignored on surfaces.\n", iface, priority);
163 return 0;
166 static DWORD WINAPI d3d9_surface_GetPriority(IDirect3DSurface9 *iface)
168 TRACE("iface %p. Ignored on surfaces.\n", iface);
169 return 0;
172 static void WINAPI d3d9_surface_PreLoad(IDirect3DSurface9 *iface)
174 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
176 TRACE("iface %p.\n", iface);
178 wined3d_mutex_lock();
179 wined3d_texture_preload(surface->wined3d_texture);
180 wined3d_mutex_unlock();
183 static D3DRESOURCETYPE WINAPI d3d9_surface_GetType(IDirect3DSurface9 *iface)
185 TRACE("iface %p.\n", iface);
187 return D3DRTYPE_SURFACE;
190 static HRESULT WINAPI d3d9_surface_GetContainer(IDirect3DSurface9 *iface, REFIID riid, void **container)
192 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
193 HRESULT hr;
195 TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
197 if (!surface->container)
198 return E_NOINTERFACE;
200 hr = IUnknown_QueryInterface(surface->container, riid, container);
202 TRACE("Returning %p.\n", *container);
204 return hr;
207 static HRESULT WINAPI d3d9_surface_GetDesc(IDirect3DSurface9 *iface, D3DSURFACE_DESC *desc)
209 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
210 struct wined3d_sub_resource_desc wined3d_desc;
212 TRACE("iface %p, desc %p.\n", iface, desc);
214 wined3d_mutex_lock();
215 wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &wined3d_desc);
216 wined3d_mutex_unlock();
218 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
219 desc->Type = D3DRTYPE_SURFACE;
220 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
221 desc->Pool = wined3d_desc.pool;
222 desc->MultiSampleType = wined3d_desc.multisample_type;
223 desc->MultiSampleQuality = wined3d_desc.multisample_quality;
224 desc->Width = wined3d_desc.width;
225 desc->Height = wined3d_desc.height;
227 return D3D_OK;
230 static HRESULT WINAPI d3d9_surface_LockRect(IDirect3DSurface9 *iface,
231 D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
233 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
234 struct wined3d_box box;
235 struct wined3d_map_desc map_desc;
236 HRESULT hr;
238 TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
239 iface, locked_rect, wine_dbgstr_rect(rect), flags);
241 if (rect)
243 box.left = rect->left;
244 box.top = rect->top;
245 box.right = rect->right;
246 box.bottom = rect->bottom;
247 box.front = 0;
248 box.back = 1;
251 wined3d_mutex_lock();
252 hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
253 &map_desc, rect ? &box : NULL, flags);
254 wined3d_mutex_unlock();
256 if (SUCCEEDED(hr))
258 locked_rect->Pitch = map_desc.row_pitch;
259 locked_rect->pBits = map_desc.data;
262 return hr;
265 static HRESULT WINAPI d3d9_surface_UnlockRect(IDirect3DSurface9 *iface)
267 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
268 HRESULT hr;
270 TRACE("iface %p.\n", iface);
272 wined3d_mutex_lock();
273 hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
274 wined3d_mutex_unlock();
276 switch(hr)
278 case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
279 default: return hr;
283 static HRESULT WINAPI d3d9_surface_GetDC(IDirect3DSurface9 *iface, HDC *dc)
285 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
286 HRESULT hr;
288 TRACE("iface %p, dc %p.\n", iface, dc);
290 if (!surface->getdc_supported)
292 WARN("Surface does not support GetDC, returning D3DERR_INVALIDCALL\n");
293 /* Don't touch the DC */
294 return D3DERR_INVALIDCALL;
297 wined3d_mutex_lock();
298 hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, dc);
299 wined3d_mutex_unlock();
301 return hr;
304 static HRESULT WINAPI d3d9_surface_ReleaseDC(IDirect3DSurface9 *iface, HDC dc)
306 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
307 HRESULT hr;
309 TRACE("iface %p, dc %p.\n", iface, dc);
311 wined3d_mutex_lock();
312 hr = wined3d_texture_release_dc(surface->wined3d_texture, surface->sub_resource_idx, dc);
313 wined3d_mutex_unlock();
315 switch (hr)
317 case WINEDDERR_NODC: return D3DERR_INVALIDCALL;
318 default: return hr;
322 static const struct IDirect3DSurface9Vtbl d3d9_surface_vtbl =
324 /* IUnknown */
325 d3d9_surface_QueryInterface,
326 d3d9_surface_AddRef,
327 d3d9_surface_Release,
328 /* IDirect3DResource9 */
329 d3d9_surface_GetDevice,
330 d3d9_surface_SetPrivateData,
331 d3d9_surface_GetPrivateData,
332 d3d9_surface_FreePrivateData,
333 d3d9_surface_SetPriority,
334 d3d9_surface_GetPriority,
335 d3d9_surface_PreLoad,
336 d3d9_surface_GetType,
337 /* IDirect3DSurface9 */
338 d3d9_surface_GetContainer,
339 d3d9_surface_GetDesc,
340 d3d9_surface_LockRect,
341 d3d9_surface_UnlockRect,
342 d3d9_surface_GetDC,
343 d3d9_surface_ReleaseDC,
346 static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent)
348 struct d3d9_surface *surface = parent;
349 d3d9_resource_cleanup(&surface->resource);
350 HeapFree(GetProcessHeap(), 0, surface);
353 static const struct wined3d_parent_ops d3d9_surface_wined3d_parent_ops =
355 surface_wined3d_object_destroyed,
358 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
359 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
361 struct wined3d_resource_desc desc;
362 IDirect3DBaseTexture9 *texture;
364 surface->IDirect3DSurface9_iface.lpVtbl = &d3d9_surface_vtbl;
365 d3d9_resource_init(&surface->resource);
366 surface->resource.refcount = 0;
367 list_init(&surface->rtv_entry);
368 surface->container = wined3d_texture_get_parent(wined3d_texture);
369 surface->wined3d_texture = wined3d_texture;
370 surface->sub_resource_idx = sub_resource_idx;
372 if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
373 &IID_IDirect3DBaseTexture9, (void **)&texture)))
375 surface->texture = unsafe_impl_from_IDirect3DBaseTexture9(texture);
376 IDirect3DBaseTexture9_Release(texture);
379 wined3d_resource_get_desc(wined3d_texture_get_resource(wined3d_texture), &desc);
380 switch (d3dformat_from_wined3dformat(desc.format))
382 case D3DFMT_A8R8G8B8:
383 case D3DFMT_X8R8G8B8:
384 case D3DFMT_R5G6B5:
385 case D3DFMT_X1R5G5B5:
386 case D3DFMT_A1R5G5B5:
387 case D3DFMT_R8G8B8:
388 surface->getdc_supported = TRUE;
389 break;
391 default:
392 surface->getdc_supported = FALSE;
393 break;
396 *parent_ops = &d3d9_surface_wined3d_parent_ops;
399 static void STDMETHODCALLTYPE view_wined3d_object_destroyed(void *parent)
401 struct d3d9_surface *surface = parent;
403 /* If the surface reference count drops to zero, we release our reference
404 * to the view, but don't clear the pointer yet, in case e.g. a
405 * GetRenderTarget() call brings the surface back before the view is
406 * actually destroyed. When the view is destroyed, we need to clear the
407 * pointer, or a subsequent surface AddRef() would reference it again.
409 * This is safe because as long as the view still has a reference to the
410 * texture, the surface is also still alive, and we're called before the
411 * view releases that reference. */
412 surface->wined3d_rtv = NULL;
413 list_remove(&surface->rtv_entry);
416 static const struct wined3d_parent_ops d3d9_view_wined3d_parent_ops =
418 view_wined3d_object_destroyed,
421 struct wined3d_rendertarget_view *d3d9_surface_get_rendertarget_view(struct d3d9_surface *surface)
423 HRESULT hr;
425 if (surface->wined3d_rtv)
426 return surface->wined3d_rtv;
428 if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture,
429 surface->sub_resource_idx, surface, &d3d9_view_wined3d_parent_ops, &surface->wined3d_rtv)))
431 ERR("Failed to create rendertarget view, hr %#x.\n", hr);
432 return NULL;
435 if (surface->texture)
436 list_add_head(&surface->texture->rtv_list, &surface->rtv_entry);
438 return surface->wined3d_rtv;
441 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface)
443 if (!iface)
444 return NULL;
445 assert(iface->lpVtbl == &d3d9_surface_vtbl);
447 return impl_from_IDirect3DSurface9(iface);