wined3d: Add device->isInDraw checks in LoadLocation.
[wine.git] / dlls / msxml3 / Makefile.in
blob5b6703044e92cc1f4b099e1a8d807bc96faff347
1 EXTRADEFS = -DCOM_NO_WINDOWS_H
2 TOPSRCDIR = @top_srcdir@
3 TOPOBJDIR = ../..
4 SRCDIR = @srcdir@
5 VPATH = @srcdir@
6 MODULE = msxml3.dll
7 IMPORTS = urlmon shlwapi oleaut32 ole32 user32 advapi32 kernel32
8 EXTRALIBS = -luuid @XML2LIBS@ @XSLTLIBS@
9 EXTRAINCL = @XML2INCL@ @XSLTINCL@
11 C_SRCS = \
12 attribute.c \
13 cdata.c \
14 comment.c \
15 docfrag.c \
16 domdoc.c \
17 domimpl.c \
18 element.c \
19 entityref.c \
20 factory.c \
21 main.c \
22 node.c \
23 nodelist.c \
24 nodemap.c \
25 parseerror.c \
26 pi.c \
27 queryresult.c \
28 regsvr.c \
29 saxreader.c \
30 schema.c \
31 text.c \
32 uuid.c \
33 xmldoc.c \
34 xmlelem.c
36 RC_SRCS = version.rc
38 IDL_TLB_SRCS = msxml3_v1.idl
40 @MAKE_DLL_RULES@
42 @DEPENDENCIES@ # everything below this line is overwritten by make depend