2 * Copyright 2002 Lionel Ulmer
3 * Copyright 2002-2005 Jason Edmeades
4 * Copyright 2003-2004 Raphael Junqueira
5 * Copyright 2004 Christian Costa
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006-2008 Stefan Dösinger for CodeWeavers
8 * Copyright 2006-2008 Henri Verbeet
9 * Copyright 2007 Andrew Riedi
10 * Copyright 2009-2011 Henri Verbeet for CodeWeavers
12 * This library is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU Lesser General Public
14 * License as published by the Free Software Foundation; either
15 * version 2.1 of the License, or (at your option) any later version.
17 * This library is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
20 * Lesser General Public License for more details.
22 * You should have received a copy of the GNU Lesser General Public
23 * License along with this library; if not, write to the Free Software
24 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
28 #include "wine/port.h"
34 #include "wined3d_private.h"
36 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
37 WINE_DECLARE_DEBUG_CHANNEL(winediag
);
39 struct wined3d_matrix_3x3
46 struct light_transformed
48 struct wined3d_color diffuse
, specular
, ambient
;
49 struct wined3d_vec4 position
;
50 struct wined3d_vec3 direction
;
51 float range
, falloff
, c_att
, l_att
, q_att
, cos_htheta
, cos_hphi
;
54 struct lights_settings
56 struct light_transformed lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
57 struct wined3d_color ambient_light
;
58 struct wined3d_matrix modelview_matrix
;
59 struct wined3d_matrix_3x3 normal_matrix
;
60 struct wined3d_vec4 position_transformed
;
62 float fog_start
, fog_end
, fog_density
;
64 uint32_t point_light_count
: 8;
65 uint32_t spot_light_count
: 8;
66 uint32_t directional_light_count
: 8;
67 uint32_t parallel_point_light_count
: 8;
68 uint32_t lighting
: 1;
69 uint32_t legacy_lighting
: 1;
70 uint32_t normalise
: 1;
71 uint32_t localviewer
: 1;
72 uint32_t fog_coord_mode
: 2;
73 uint32_t fog_mode
: 2;
74 uint32_t padding
: 24;
77 /* Define the default light parameters as specified by MSDN. */
78 const struct wined3d_light WINED3D_default_light
=
80 WINED3D_LIGHT_DIRECTIONAL
, /* Type */
81 { 1.0f
, 1.0f
, 1.0f
, 0.0f
}, /* Diffuse r,g,b,a */
82 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Specular r,g,b,a */
83 { 0.0f
, 0.0f
, 0.0f
, 0.0f
}, /* Ambient r,g,b,a, */
84 { 0.0f
, 0.0f
, 0.0f
}, /* Position x,y,z */
85 { 0.0f
, 0.0f
, 1.0f
}, /* Direction x,y,z */
88 0.0f
, 0.0f
, 0.0f
, /* Attenuation 0,1,2 */
93 BOOL
device_context_add(struct wined3d_device
*device
, struct wined3d_context
*context
)
95 struct wined3d_context
**new_array
;
97 TRACE("Adding context %p.\n", context
);
99 if (!device
->shader_backend
->shader_allocate_context_data(context
))
101 ERR("Failed to allocate shader backend context data.\n");
104 device
->shader_backend
->shader_init_context_state(context
);
106 if (!device
->adapter
->fragment_pipe
->allocate_context_data(context
))
108 ERR("Failed to allocate fragment pipeline context data.\n");
109 device
->shader_backend
->shader_free_context_data(context
);
113 if (!(new_array
= heap_realloc(device
->contexts
, sizeof(*new_array
) * (device
->context_count
+ 1))))
115 ERR("Failed to grow the context array.\n");
116 device
->adapter
->fragment_pipe
->free_context_data(context
);
117 device
->shader_backend
->shader_free_context_data(context
);
121 new_array
[device
->context_count
++] = context
;
122 device
->contexts
= new_array
;
127 void device_context_remove(struct wined3d_device
*device
, struct wined3d_context
*context
)
129 struct wined3d_context
**new_array
;
133 TRACE("Removing context %p.\n", context
);
135 device
->adapter
->fragment_pipe
->free_context_data(context
);
136 device
->shader_backend
->shader_free_context_data(context
);
138 for (i
= 0; i
< device
->context_count
; ++i
)
140 if (device
->contexts
[i
] == context
)
149 ERR("Context %p doesn't exist in context array.\n", context
);
153 if (!--device
->context_count
)
155 heap_free(device
->contexts
);
156 device
->contexts
= NULL
;
160 memmove(&device
->contexts
[i
], &device
->contexts
[i
+ 1], (device
->context_count
- i
) * sizeof(*device
->contexts
));
161 if (!(new_array
= heap_realloc(device
->contexts
, device
->context_count
* sizeof(*device
->contexts
))))
163 ERR("Failed to shrink context array. Oh well.\n");
167 device
->contexts
= new_array
;
170 ULONG CDECL
wined3d_device_incref(struct wined3d_device
*device
)
172 ULONG refcount
= InterlockedIncrement(&device
->ref
);
174 TRACE("%p increasing refcount to %u.\n", device
, refcount
);
179 static void device_free_so_desc(struct wine_rb_entry
*entry
, void *context
)
181 struct wined3d_so_desc_entry
*s
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_so_desc_entry
, entry
);
186 static void device_leftover_sampler(struct wine_rb_entry
*entry
, void *context
)
188 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
190 ERR("Leftover sampler %p.\n", sampler
);
193 static void device_leftover_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
195 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
197 ERR("Leftover rasterizer state %p.\n", state
);
200 static void device_leftover_blend_state(struct wine_rb_entry
*entry
, void *context
)
202 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
204 ERR("Leftover blend state %p.\n", blend_state
);
207 static void device_leftover_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
209 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
211 ERR("Leftover depth/stencil state %p.\n", state
);
214 void wined3d_device_cleanup(struct wined3d_device
*device
)
218 if (device
->swapchain_count
)
219 wined3d_device_uninit_3d(device
);
221 wined3d_cs_destroy(device
->cs
);
223 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
225 heap_free(device
->multistate_funcs
[i
]);
226 device
->multistate_funcs
[i
] = NULL
;
229 if (!list_empty(&device
->resources
))
231 struct wined3d_resource
*resource
;
233 ERR("Device released with resources still bound.\n");
235 LIST_FOR_EACH_ENTRY(resource
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
237 ERR("Leftover resource %p with type %s (%#x).\n",
238 resource
, debug_d3dresourcetype(resource
->type
), resource
->type
);
242 if (device
->contexts
)
243 ERR("Context array not freed!\n");
244 if (device
->hardwareCursor
)
245 DestroyCursor(device
->hardwareCursor
);
246 device
->hardwareCursor
= 0;
248 wine_rb_destroy(&device
->samplers
, device_leftover_sampler
, NULL
);
249 wine_rb_destroy(&device
->rasterizer_states
, device_leftover_rasterizer_state
, NULL
);
250 wine_rb_destroy(&device
->blend_states
, device_leftover_blend_state
, NULL
);
251 wine_rb_destroy(&device
->depth_stencil_states
, device_leftover_depth_stencil_state
, NULL
);
252 wine_rb_destroy(&device
->so_descs
, device_free_so_desc
, NULL
);
254 wined3d_decref(device
->wined3d
);
255 device
->wined3d
= NULL
;
258 ULONG CDECL
wined3d_device_decref(struct wined3d_device
*device
)
260 ULONG refcount
= InterlockedDecrement(&device
->ref
);
262 TRACE("%p decreasing refcount to %u.\n", device
, refcount
);
266 device
->adapter
->adapter_ops
->adapter_destroy_device(device
);
267 TRACE("Destroyed device %p.\n", device
);
273 UINT CDECL
wined3d_device_get_swapchain_count(const struct wined3d_device
*device
)
275 TRACE("device %p.\n", device
);
277 return device
->swapchain_count
;
280 struct wined3d_swapchain
* CDECL
wined3d_device_get_swapchain(const struct wined3d_device
*device
, UINT swapchain_idx
)
282 TRACE("device %p, swapchain_idx %u.\n", device
, swapchain_idx
);
284 if (swapchain_idx
>= device
->swapchain_count
)
286 WARN("swapchain_idx %u >= swapchain_count %u.\n",
287 swapchain_idx
, device
->swapchain_count
);
291 return device
->swapchains
[swapchain_idx
];
294 static void device_load_logo(struct wined3d_device
*device
, const char *filename
)
296 struct wined3d_color_key color_key
;
297 struct wined3d_resource_desc desc
;
301 HDC dcb
= NULL
, dcs
= NULL
;
303 if (!(hbm
= LoadImageA(NULL
, filename
, IMAGE_BITMAP
, 0, 0, LR_LOADFROMFILE
| LR_CREATEDIBSECTION
)))
305 ERR_(winediag
)("Failed to load logo %s.\n", wine_dbgstr_a(filename
));
308 GetObjectA(hbm
, sizeof(BITMAP
), &bm
);
310 if (!(dcb
= CreateCompatibleDC(NULL
)))
312 SelectObject(dcb
, hbm
);
314 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
315 desc
.format
= WINED3DFMT_B5G6R5_UNORM
;
316 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
317 desc
.multisample_quality
= 0;
318 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
320 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
321 desc
.width
= bm
.bmWidth
;
322 desc
.height
= bm
.bmHeight
;
325 if (FAILED(hr
= wined3d_texture_create(device
, &desc
, 1, 1, WINED3D_TEXTURE_CREATE_GET_DC
,
326 NULL
, NULL
, &wined3d_null_parent_ops
, &device
->logo_texture
)))
328 ERR("Wine logo requested, but failed to create texture, hr %#x.\n", hr
);
332 if (FAILED(hr
= wined3d_texture_get_dc(device
->logo_texture
, 0, &dcs
)))
334 wined3d_texture_decref(device
->logo_texture
);
335 device
->logo_texture
= NULL
;
338 BitBlt(dcs
, 0, 0, bm
.bmWidth
, bm
.bmHeight
, dcb
, 0, 0, SRCCOPY
);
339 wined3d_texture_release_dc(device
->logo_texture
, 0, dcs
);
341 color_key
.color_space_low_value
= 0;
342 color_key
.color_space_high_value
= 0;
343 wined3d_texture_set_color_key(device
->logo_texture
, WINED3D_CKEY_SRC_BLT
, &color_key
);
346 if (dcb
) DeleteDC(dcb
);
347 if (hbm
) DeleteObject(hbm
);
350 /* Context activation is done by the caller. */
351 static void wined3d_device_gl_create_dummy_textures(struct wined3d_device_gl
*device_gl
,
352 struct wined3d_context_gl
*context_gl
)
354 struct wined3d_dummy_textures
*textures
= &device_gl
->dummy_textures
;
355 const struct wined3d_d3d_info
*d3d_info
= context_gl
->c
.d3d_info
;
356 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
360 if (d3d_info
->wined3d_creation_flags
& WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
)
365 /* Under DirectX you can sample even if no texture is bound, whereas
366 * OpenGL will only allow that when a valid texture is bound.
367 * We emulate this by creating dummy textures and binding them
368 * to each texture stage when the currently set D3D texture is NULL. */
369 wined3d_context_gl_active_texture(context_gl
, gl_info
, 0);
371 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d
);
372 TRACE("Dummy 1D texture given name %u.\n", textures
->tex_1d
);
373 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D
, textures
->tex_1d
);
374 gl_info
->gl_ops
.gl
.p_glTexImage1D(GL_TEXTURE_1D
, 0, GL_RGBA8
, 1, 0,
375 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
377 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d
);
378 TRACE("Dummy 2D texture given name %u.\n", textures
->tex_2d
);
379 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D
, textures
->tex_2d
);
380 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA8
, 1, 1, 0,
381 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
383 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
385 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_rect
);
386 TRACE("Dummy rectangle texture given name %u.\n", textures
->tex_rect
);
387 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_RECTANGLE_ARB
, textures
->tex_rect
);
388 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_RECTANGLE_ARB
, 0, GL_RGBA8
, 1, 1, 0,
389 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
392 if (gl_info
->supported
[EXT_TEXTURE3D
])
394 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_3d
);
395 TRACE("Dummy 3D texture given name %u.\n", textures
->tex_3d
);
396 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_3D
, textures
->tex_3d
);
397 GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D
, 0, GL_RGBA8
, 1, 1, 1, 0,
398 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
401 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
403 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube
);
404 TRACE("Dummy cube texture given name %u.\n", textures
->tex_cube
);
405 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP
, textures
->tex_cube
);
406 for (i
= GL_TEXTURE_CUBE_MAP_POSITIVE_X
; i
<= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
; ++i
)
408 gl_info
->gl_ops
.gl
.p_glTexImage2D(i
, 0, GL_RGBA8
, 1, 1, 0,
409 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
413 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
415 DWORD cube_array_data
[6];
417 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_cube_array
);
418 TRACE("Dummy cube array texture given name %u.\n", textures
->tex_cube_array
);
419 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY
, textures
->tex_cube_array
);
420 for (i
= 0; i
< ARRAY_SIZE(cube_array_data
); ++i
)
421 cube_array_data
[i
] = color
;
422 GL_EXTCALL(glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY
, 0, GL_RGBA8
, 1, 1, 6, 0,
423 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, cube_array_data
));
426 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
428 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_1d_array
);
429 TRACE("Dummy 1D array texture given name %u.\n", textures
->tex_1d_array
);
430 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_1D_ARRAY
, textures
->tex_1d_array
);
431 gl_info
->gl_ops
.gl
.p_glTexImage2D(GL_TEXTURE_1D_ARRAY
, 0, GL_RGBA8
, 1, 1, 0,
432 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
);
434 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_array
);
435 TRACE("Dummy 2D array texture given name %u.\n", textures
->tex_2d_array
);
436 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_ARRAY
, textures
->tex_2d_array
);
437 GL_EXTCALL(glTexImage3D(GL_TEXTURE_2D_ARRAY
, 0, GL_RGBA8
, 1, 1, 1, 0,
438 GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
441 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
445 GL_EXTCALL(glGenBuffers(1, &buffer
));
446 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, buffer
));
447 GL_EXTCALL(glBufferData(GL_TEXTURE_BUFFER
, sizeof(color
), &color
, GL_STATIC_DRAW
));
448 GL_EXTCALL(glBindBuffer(GL_TEXTURE_BUFFER
, 0));
450 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_buffer
);
451 TRACE("Dummy buffer texture given name %u.\n", textures
->tex_buffer
);
452 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_BUFFER
, textures
->tex_buffer
);
453 GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER
, GL_RGBA8
, buffer
));
454 GL_EXTCALL(glDeleteBuffers(1, &buffer
));
457 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
459 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms
);
460 TRACE("Dummy multisample texture given name %u.\n", textures
->tex_2d_ms
);
461 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE
, textures
->tex_2d_ms
);
462 GL_EXTCALL(glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE
, 1, GL_RGBA8
, 1, 1, GL_TRUE
));
464 gl_info
->gl_ops
.gl
.p_glGenTextures(1, &textures
->tex_2d_ms_array
);
465 TRACE("Dummy multisample array texture given name %u.\n", textures
->tex_2d_ms_array
);
466 gl_info
->gl_ops
.gl
.p_glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, textures
->tex_2d_ms_array
);
467 GL_EXTCALL(glTexImage3DMultisample(GL_TEXTURE_2D_MULTISAMPLE_ARRAY
, 1, GL_RGBA8
, 1, 1, 1, GL_TRUE
));
469 if (gl_info
->supported
[ARB_CLEAR_TEXTURE
])
471 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
472 GL_EXTCALL(glClearTexImage(textures
->tex_2d_ms_array
, 0, GL_RGBA
, GL_UNSIGNED_INT_8_8_8_8
, &color
));
476 WARN("ARB_clear_texture is currently required to clear dummy multisample textures.\n");
480 checkGLcall("create dummy textures");
482 wined3d_context_gl_bind_dummy_textures(context_gl
);
485 /* Context activation is done by the caller. */
486 static void wined3d_device_gl_destroy_dummy_textures(struct wined3d_device_gl
*device_gl
,
487 struct wined3d_context_gl
*context_gl
)
489 struct wined3d_dummy_textures
*dummy_textures
= &device_gl
->dummy_textures
;
490 const struct wined3d_gl_info
*gl_info
= context_gl
->gl_info
;
492 if (gl_info
->supported
[ARB_TEXTURE_MULTISAMPLE
])
494 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms
);
495 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_ms_array
);
498 if (gl_info
->supported
[ARB_TEXTURE_BUFFER_OBJECT
])
499 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_buffer
);
501 if (gl_info
->supported
[EXT_TEXTURE_ARRAY
])
503 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d_array
);
504 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d_array
);
507 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP_ARRAY
])
508 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube_array
);
510 if (gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
])
511 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_cube
);
513 if (gl_info
->supported
[EXT_TEXTURE3D
])
514 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_3d
);
516 if (gl_info
->supported
[ARB_TEXTURE_RECTANGLE
])
517 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_rect
);
519 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_2d
);
520 gl_info
->gl_ops
.gl
.p_glDeleteTextures(1, &dummy_textures
->tex_1d
);
522 checkGLcall("delete dummy textures");
524 memset(dummy_textures
, 0, sizeof(*dummy_textures
));
527 /* Context activation is done by the caller. */
528 void wined3d_device_create_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
530 struct wined3d_sampler_desc desc
;
533 desc
.address_u
= WINED3D_TADDRESS_WRAP
;
534 desc
.address_v
= WINED3D_TADDRESS_WRAP
;
535 desc
.address_w
= WINED3D_TADDRESS_WRAP
;
536 memset(desc
.border_color
, 0, sizeof(desc
.border_color
));
537 desc
.mag_filter
= WINED3D_TEXF_POINT
;
538 desc
.min_filter
= WINED3D_TEXF_POINT
;
539 desc
.mip_filter
= WINED3D_TEXF_NONE
;
540 desc
.lod_bias
= 0.0f
;
541 desc
.min_lod
= -1000.0f
;
542 desc
.max_lod
= 1000.0f
;
543 desc
.mip_base_level
= 0;
544 desc
.max_anisotropy
= 1;
545 desc
.compare
= FALSE
;
546 desc
.comparison_func
= WINED3D_CMP_NEVER
;
547 desc
.srgb_decode
= TRUE
;
549 /* In SM4+ shaders there is a separation between resources and samplers. Some shader
550 * instructions allow access to resources without using samplers.
551 * In GLSL, resources are always accessed through sampler or image variables. The default
552 * sampler object is used to emulate the direct resource access when there is no sampler state
555 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->default_sampler
)))
557 ERR("Failed to create default sampler, hr %#x.\n", hr
);
558 device
->default_sampler
= NULL
;
561 /* In D3D10+, a NULL sampler maps to the default sampler state. */
562 desc
.address_u
= WINED3D_TADDRESS_CLAMP
;
563 desc
.address_v
= WINED3D_TADDRESS_CLAMP
;
564 desc
.address_w
= WINED3D_TADDRESS_CLAMP
;
565 desc
.mag_filter
= WINED3D_TEXF_LINEAR
;
566 desc
.min_filter
= WINED3D_TEXF_LINEAR
;
567 desc
.mip_filter
= WINED3D_TEXF_LINEAR
;
568 if (FAILED(hr
= wined3d_sampler_create(device
, &desc
, NULL
, &wined3d_null_parent_ops
, &device
->null_sampler
)))
570 ERR("Failed to create null sampler, hr %#x.\n", hr
);
571 device
->null_sampler
= NULL
;
575 /* Context activation is done by the caller. */
576 void wined3d_device_destroy_default_samplers(struct wined3d_device
*device
, struct wined3d_context
*context
)
578 wined3d_sampler_decref(device
->default_sampler
);
579 device
->default_sampler
= NULL
;
580 wined3d_sampler_decref(device
->null_sampler
);
581 device
->null_sampler
= NULL
;
584 static bool wined3d_null_image_vk_init(struct wined3d_image_vk
*image
, struct wined3d_context_vk
*context_vk
,
585 VkCommandBuffer vk_command_buffer
, VkImageType type
, unsigned int layer_count
, unsigned int sample_count
)
587 const struct wined3d_vk_info
*vk_info
= context_vk
->vk_info
;
588 VkImageSubresourceRange range
;
591 static const VkClearColorValue colour
= {{0}};
593 TRACE("image %p, context_vk %p, vk_command_buffer %p, type %#x, layer_count %u, sample_count %u.\n",
594 image
, context_vk
, vk_command_buffer
, type
, layer_count
, sample_count
);
596 if (type
== VK_IMAGE_TYPE_2D
&& layer_count
>= 6)
597 flags
|= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT
;
599 if (!wined3d_context_vk_create_image(context_vk
, type
,
600 VK_IMAGE_USAGE_TRANSFER_DST_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT
, VK_FORMAT_R8G8B8A8_UNORM
,
601 1, 1, 1, sample_count
, 1, layer_count
, flags
, image
))
606 wined3d_context_vk_reference_image(context_vk
, image
);
608 range
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
609 range
.baseMipLevel
= 0;
610 range
.levelCount
= 1;
611 range
.baseArrayLayer
= 0;
612 range
.layerCount
= layer_count
;
614 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
615 VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_PIPELINE_STAGE_TRANSFER_BIT
, 0, VK_ACCESS_TRANSFER_WRITE_BIT
,
616 VK_IMAGE_LAYOUT_UNDEFINED
, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, image
->vk_image
, &range
);
618 VK_CALL(vkCmdClearColorImage(vk_command_buffer
, image
->vk_image
,
619 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, &colour
, 1, &range
));
621 wined3d_context_vk_image_barrier(context_vk
, vk_command_buffer
,
622 VK_PIPELINE_STAGE_TRANSFER_BIT
, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
, VK_ACCESS_TRANSFER_WRITE_BIT
, 0,
623 VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
, image
->vk_image
, &range
);
625 TRACE("Created NULL image 0x%s, memory 0x%s.\n",
626 wine_dbgstr_longlong(image
->vk_image
), wine_dbgstr_longlong(image
->vk_memory
));
631 bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk
*device_vk
,
632 struct wined3d_context_vk
*context_vk
)
634 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
635 const struct wined3d_vk_info
*vk_info
;
636 const struct wined3d_format
*format
;
637 VkMemoryPropertyFlags memory_type
;
638 VkCommandBuffer vk_command_buffer
;
639 unsigned int sample_count
= 2;
640 VkBufferUsageFlags usage
;
642 format
= wined3d_get_format(device_vk
->d
.adapter
, WINED3DFMT_R8G8B8A8_UNORM
, WINED3D_BIND_SHADER_RESOURCE
);
643 while (sample_count
&& !(sample_count
& format
->multisample_types
))
646 if (!(vk_command_buffer
= wined3d_context_vk_get_command_buffer(context_vk
)))
648 ERR("Failed to get command buffer.\n");
652 vk_info
= context_vk
->vk_info
;
654 usage
= VK_BUFFER_USAGE_TRANSFER_DST_BIT
| VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT
655 | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
| VK_BUFFER_USAGE_VERTEX_BUFFER_BIT
;
656 memory_type
= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
;
657 if (!wined3d_context_vk_create_bo(context_vk
, 16, usage
, memory_type
, &r
->bo
))
659 VK_CALL(vkCmdFillBuffer(vk_command_buffer
, r
->bo
.vk_buffer
, r
->bo
.buffer_offset
, r
->bo
.size
, 0x00000000u
));
660 r
->buffer_info
.buffer
= r
->bo
.vk_buffer
;
661 r
->buffer_info
.offset
= r
->bo
.buffer_offset
;
662 r
->buffer_info
.range
= r
->bo
.size
;
664 if (!wined3d_null_image_vk_init(&r
->image_1d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_1D
, 1, 1))
666 ERR("Failed to create 1D image.\n");
670 if (!wined3d_null_image_vk_init(&r
->image_2d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 6, 1))
672 ERR("Failed to create 2D image.\n");
676 if (!wined3d_null_image_vk_init(&r
->image_2dms
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_2D
, 1, sample_count
))
678 ERR("Failed to create 2D MSAA image.\n");
682 if (!wined3d_null_image_vk_init(&r
->image_3d
, context_vk
, vk_command_buffer
, VK_IMAGE_TYPE_3D
, 1, 1))
684 ERR("Failed to create 3D image.\n");
691 if (r
->image_2dms
.vk_image
)
692 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
693 if (r
->image_2d
.vk_image
)
694 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
695 if (r
->image_1d
.vk_image
)
696 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
697 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
698 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
702 void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk
*device_vk
,
703 struct wined3d_context_vk
*context_vk
)
705 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
707 /* We don't track command buffer references to NULL resources. We easily
708 * could, but it doesn't seem worth it. */
709 wined3d_context_vk_reference_image(context_vk
, &r
->image_3d
);
710 wined3d_context_vk_destroy_image(context_vk
, &r
->image_3d
);
711 wined3d_context_vk_reference_image(context_vk
, &r
->image_2dms
);
712 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2dms
);
713 wined3d_context_vk_reference_image(context_vk
, &r
->image_2d
);
714 wined3d_context_vk_destroy_image(context_vk
, &r
->image_2d
);
715 wined3d_context_vk_reference_image(context_vk
, &r
->image_1d
);
716 wined3d_context_vk_destroy_image(context_vk
, &r
->image_1d
);
717 wined3d_context_vk_reference_bo(context_vk
, &r
->bo
);
718 wined3d_context_vk_destroy_bo(context_vk
, &r
->bo
);
721 bool wined3d_device_vk_create_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
723 struct wined3d_null_resources_vk
*r
= &device_vk
->null_resources_vk
;
724 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
725 VkBufferViewCreateInfo buffer_create_info
;
726 const struct wined3d_vk_info
*vk_info
;
727 VkImageViewCreateInfo view_desc
;
730 vk_info
= context_vk
->vk_info
;
732 buffer_create_info
.sType
= VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO
;
733 buffer_create_info
.pNext
= NULL
;
734 buffer_create_info
.flags
= 0;
735 buffer_create_info
.buffer
= r
->bo
.vk_buffer
;
736 buffer_create_info
.format
= VK_FORMAT_R32_UINT
;
737 buffer_create_info
.offset
= r
->bo
.buffer_offset
;
738 buffer_create_info
.range
= r
->bo
.size
;
740 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
741 &buffer_create_info
, NULL
, &v
->vk_view_buffer_uint
))) < 0)
743 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
746 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_uint
));
748 buffer_create_info
.format
= VK_FORMAT_R32G32B32A32_SFLOAT
;
749 if ((vr
= VK_CALL(vkCreateBufferView(device_vk
->vk_device
,
750 &buffer_create_info
, NULL
, &v
->vk_view_buffer_float
))) < 0)
752 ERR("Failed to create buffer view, vr %s.\n", wined3d_debug_vkresult(vr
));
755 TRACE("Created buffer view 0x%s.\n", wine_dbgstr_longlong(v
->vk_view_buffer_float
));
757 view_desc
.sType
= VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO
;
758 view_desc
.pNext
= NULL
;
760 view_desc
.image
= r
->image_1d
.vk_image
;
761 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D
;
762 view_desc
.format
= VK_FORMAT_R8G8B8A8_UNORM
;
763 view_desc
.components
.r
= VK_COMPONENT_SWIZZLE_ZERO
;
764 view_desc
.components
.g
= VK_COMPONENT_SWIZZLE_ZERO
;
765 view_desc
.components
.b
= VK_COMPONENT_SWIZZLE_ZERO
;
766 view_desc
.components
.a
= VK_COMPONENT_SWIZZLE_ZERO
;
767 view_desc
.subresourceRange
.aspectMask
= VK_IMAGE_ASPECT_COLOR_BIT
;
768 view_desc
.subresourceRange
.baseMipLevel
= 0;
769 view_desc
.subresourceRange
.levelCount
= 1;
770 view_desc
.subresourceRange
.baseArrayLayer
= 0;
771 view_desc
.subresourceRange
.layerCount
= 1;
772 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d
.imageView
))) < 0)
774 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
777 v
->vk_info_1d
.sampler
= VK_NULL_HANDLE
;
778 v
->vk_info_1d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
779 TRACE("Created 1D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d
.imageView
));
781 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_1D_ARRAY
;
782 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_1d_array
.imageView
))) < 0)
784 ERR("Failed to create 1D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
787 v
->vk_info_1d_array
.sampler
= VK_NULL_HANDLE
;
788 v
->vk_info_1d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
789 TRACE("Created 1D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_1d_array
.imageView
));
791 view_desc
.image
= r
->image_2d
.vk_image
;
792 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
793 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d
.imageView
))) < 0)
795 ERR("Failed to create 2D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
798 v
->vk_info_2d
.sampler
= VK_NULL_HANDLE
;
799 v
->vk_info_2d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
800 TRACE("Created 2D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d
.imageView
));
802 view_desc
.image
= r
->image_2dms
.vk_image
;
803 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D
;
804 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms
.imageView
))) < 0)
806 ERR("Failed to create 2D MSAA image view, vr %s.\n", wined3d_debug_vkresult(vr
));
809 v
->vk_info_2dms
.sampler
= VK_NULL_HANDLE
;
810 v
->vk_info_2dms
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
811 TRACE("Created 2D MSAA image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms
.imageView
));
813 view_desc
.image
= r
->image_3d
.vk_image
;
814 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_3D
;
815 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_3d
.imageView
))) < 0)
817 ERR("Failed to create 3D image view, vr %s.\n", wined3d_debug_vkresult(vr
));
820 v
->vk_info_3d
.sampler
= VK_NULL_HANDLE
;
821 v
->vk_info_3d
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
822 TRACE("Created 3D image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_3d
.imageView
));
824 view_desc
.image
= r
->image_2d
.vk_image
;
825 view_desc
.subresourceRange
.layerCount
= 6;
826 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_CUBE
;
827 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_cube
.imageView
))) < 0)
829 ERR("Failed to create cube image view, vr %s.\n", wined3d_debug_vkresult(vr
));
832 v
->vk_info_cube
.sampler
= VK_NULL_HANDLE
;
833 v
->vk_info_cube
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
834 TRACE("Created cube image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_cube
.imageView
));
836 view_desc
.subresourceRange
.layerCount
= 1;
837 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
838 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2d_array
.imageView
))) < 0)
840 ERR("Failed to create 2D array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
843 v
->vk_info_2d_array
.sampler
= VK_NULL_HANDLE
;
844 v
->vk_info_2d_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
845 TRACE("Created 2D array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2d_array
.imageView
));
847 view_desc
.image
= r
->image_2dms
.vk_image
;
848 view_desc
.viewType
= VK_IMAGE_VIEW_TYPE_2D_ARRAY
;
849 if ((vr
= VK_CALL(vkCreateImageView(device_vk
->vk_device
, &view_desc
, NULL
, &v
->vk_info_2dms_array
.imageView
))) < 0)
851 ERR("Failed to create 2D MSAA array image view, vr %s.\n", wined3d_debug_vkresult(vr
));
854 v
->vk_info_2dms_array
.sampler
= VK_NULL_HANDLE
;
855 v
->vk_info_2dms_array
.imageLayout
= VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
;
856 TRACE("Created 2D MSAA array image view 0x%s.\n", wine_dbgstr_longlong(v
->vk_info_2dms_array
.imageView
));
861 if (v
->vk_info_2d_array
.imageView
)
862 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d_array
.imageView
, NULL
));
863 if (v
->vk_info_cube
.imageView
)
864 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_cube
.imageView
, NULL
));
865 if (v
->vk_info_3d
.imageView
)
866 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_3d
.imageView
, NULL
));
867 if (v
->vk_info_2dms
.imageView
)
868 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2dms
.imageView
, NULL
));
869 if (v
->vk_info_2d
.imageView
)
870 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_2d
.imageView
, NULL
));
871 if (v
->vk_info_1d_array
.imageView
)
872 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d_array
.imageView
, NULL
));
873 if (v
->vk_info_1d
.imageView
)
874 VK_CALL(vkDestroyImageView(device_vk
->vk_device
, v
->vk_info_1d
.imageView
, NULL
));
875 if (v
->vk_view_buffer_float
)
876 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_float
, NULL
));
877 VK_CALL(vkDestroyBufferView(device_vk
->vk_device
, v
->vk_view_buffer_uint
, NULL
));
881 void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk
*device_vk
, struct wined3d_context_vk
*context_vk
)
883 struct wined3d_null_views_vk
*v
= &device_vk
->null_views_vk
;
884 uint64_t id
= context_vk
->current_command_buffer
.id
;
886 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms_array
.imageView
, id
);
887 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d_array
.imageView
, id
);
888 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_cube
.imageView
, id
);
889 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_3d
.imageView
, id
);
890 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2dms
.imageView
, id
);
891 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_2d
.imageView
, id
);
892 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d_array
.imageView
, id
);
893 wined3d_context_vk_destroy_vk_image_view(context_vk
, v
->vk_info_1d
.imageView
, id
);
895 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_float
, id
);
896 wined3d_context_vk_destroy_vk_buffer_view(context_vk
, v
->vk_view_buffer_uint
, id
);
899 HRESULT CDECL
wined3d_device_acquire_focus_window(struct wined3d_device
*device
, HWND window
)
901 unsigned int screensaver_active
;
903 TRACE("device %p, window %p.\n", device
, window
);
905 if (!wined3d_register_window(NULL
, window
, device
, 0))
907 ERR("Failed to register window %p.\n", window
);
911 InterlockedExchangePointer((void **)&device
->focus_window
, window
);
912 SetWindowPos(window
, 0, 0, 0, 0, 0, SWP_NOSIZE
| SWP_NOMOVE
);
913 SystemParametersInfoW(SPI_GETSCREENSAVEACTIVE
, 0, &screensaver_active
, 0);
914 if ((device
->restore_screensaver
= !!screensaver_active
))
915 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, FALSE
, NULL
, 0);
920 void CDECL
wined3d_device_release_focus_window(struct wined3d_device
*device
)
922 TRACE("device %p.\n", device
);
924 if (device
->focus_window
) wined3d_unregister_window(device
->focus_window
);
925 InterlockedExchangePointer((void **)&device
->focus_window
, NULL
);
926 if (device
->restore_screensaver
)
928 SystemParametersInfoW(SPI_SETSCREENSAVEACTIVE
, TRUE
, NULL
, 0);
929 device
->restore_screensaver
= FALSE
;
933 static void device_init_swapchain_state(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
935 struct wined3d_rendertarget_view
*views
[WINED3D_MAX_RENDER_TARGETS
] = {0};
936 BOOL ds_enable
= swapchain
->state
.desc
.enable_auto_depth_stencil
;
937 struct wined3d_device_context
*context
= &device
->cs
->c
;
939 if (device
->back_buffer_view
)
940 views
[0] = device
->back_buffer_view
;
941 wined3d_device_context_set_rendertarget_views(context
, 0,
942 device
->adapter
->d3d_info
.limits
.max_rt_count
, views
, !!device
->back_buffer_view
);
944 wined3d_device_context_set_depth_stencil_view(context
, ds_enable
? device
->auto_depth_stencil_view
: NULL
);
947 void wined3d_device_delete_opengl_contexts_cs(void *object
)
949 struct wined3d_swapchain_gl
*swapchain_gl
;
950 struct wined3d_device
*device
= object
;
951 struct wined3d_context_gl
*context_gl
;
952 struct wined3d_device_gl
*device_gl
;
953 struct wined3d_context
*context
;
954 struct wined3d_shader
*shader
;
956 TRACE("device %p.\n", device
);
958 device_gl
= wined3d_device_gl(device
);
960 LIST_FOR_EACH_ENTRY(shader
, &device
->shaders
, struct wined3d_shader
, shader_list_entry
)
962 device
->shader_backend
->shader_destroy(shader
);
965 context
= context_acquire(device
, NULL
, 0);
966 context_gl
= wined3d_context_gl(context
);
967 device
->blitter
->ops
->blitter_destroy(device
->blitter
, context
);
968 device
->shader_backend
->shader_free_private(device
, context
);
969 wined3d_device_gl_destroy_dummy_textures(device_gl
, context_gl
);
970 wined3d_device_destroy_default_samplers(device
, context
);
971 context_release(context
);
973 while (device
->context_count
)
975 if ((swapchain_gl
= wined3d_swapchain_gl(device
->contexts
[0]->swapchain
)))
976 wined3d_swapchain_gl_destroy_contexts(swapchain_gl
);
978 wined3d_context_gl_destroy(wined3d_context_gl(device
->contexts
[0]));
982 void wined3d_device_create_primary_opengl_context_cs(void *object
)
984 struct wined3d_device
*device
= object
;
985 struct wined3d_context_gl
*context_gl
;
986 struct wined3d_swapchain
*swapchain
;
987 struct wined3d_context
*context
;
988 struct wined3d_texture
*target
;
991 TRACE("device %p.\n", device
);
993 swapchain
= device
->swapchains
[0];
994 target
= swapchain
->back_buffers
? swapchain
->back_buffers
[0] : swapchain
->front_buffer
;
995 if (!(context
= context_acquire(device
, target
, 0)))
997 WARN("Failed to acquire context.\n");
1001 if (FAILED(hr
= device
->shader_backend
->shader_alloc_private(device
,
1002 device
->adapter
->vertex_pipe
, device
->adapter
->fragment_pipe
)))
1004 ERR("Failed to allocate shader private data, hr %#x.\n", hr
);
1005 context_release(context
);
1009 if (!(device
->blitter
= wined3d_cpu_blitter_create()))
1011 ERR("Failed to create CPU blitter.\n");
1012 device
->shader_backend
->shader_free_private(device
, NULL
);
1013 context_release(context
);
1017 context_gl
= wined3d_context_gl(context
);
1019 wined3d_ffp_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1020 if (!wined3d_glsl_blitter_create(&device
->blitter
, device
))
1021 wined3d_arbfp_blitter_create(&device
->blitter
, device
);
1022 wined3d_fbo_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1023 wined3d_raw_blitter_create(&device
->blitter
, context_gl
->gl_info
);
1025 wined3d_device_gl_create_dummy_textures(wined3d_device_gl(device
), context_gl
);
1026 wined3d_device_create_default_samplers(device
, context
);
1027 context_release(context
);
1030 HRESULT
wined3d_device_set_implicit_swapchain(struct wined3d_device
*device
, struct wined3d_swapchain
*swapchain
)
1032 static const struct wined3d_color black
= {0.0f
, 0.0f
, 0.0f
, 0.0f
};
1033 const struct wined3d_swapchain_desc
*swapchain_desc
;
1034 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
1035 DWORD clear_flags
= 0;
1039 TRACE("device %p, swapchain %p.\n", device
, swapchain
);
1041 if (device
->d3d_initialized
)
1042 return WINED3DERR_INVALIDCALL
;
1044 device
->swapchain_count
= 1;
1045 if (!(device
->swapchains
= heap_calloc(device
->swapchain_count
, sizeof(*device
->swapchains
))))
1047 ERR("Failed to allocate swapchain array.\n");
1051 device
->swapchains
[0] = swapchain
;
1053 for (i
= 0; i
< ARRAY_SIZE(fb
->render_targets
); ++i
)
1055 if (fb
->render_targets
[i
])
1056 wined3d_rtv_bind_count_dec(fb
->render_targets
[i
]);
1058 memset(fb
->render_targets
, 0, sizeof(fb
->render_targets
));
1060 if (FAILED(hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
)))
1062 device
->d3d_initialized
= TRUE
;
1064 swapchain_desc
= &swapchain
->state
.desc
;
1065 if (swapchain_desc
->backbuffer_count
&& swapchain_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
1067 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
1068 struct wined3d_view_desc view_desc
;
1070 view_desc
.format_id
= back_buffer
->format
->id
;
1071 view_desc
.flags
= 0;
1072 view_desc
.u
.texture
.level_idx
= 0;
1073 view_desc
.u
.texture
.level_count
= 1;
1074 view_desc
.u
.texture
.layer_idx
= 0;
1075 view_desc
.u
.texture
.layer_count
= 1;
1076 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
1077 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
1079 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
1080 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1081 device
->d3d_initialized
= FALSE
;
1086 device_init_swapchain_state(device
, swapchain
);
1088 TRACE("All defaults now set up.\n");
1090 /* Clear the screen. */
1091 if (device
->back_buffer_view
)
1092 clear_flags
|= WINED3DCLEAR_TARGET
;
1093 if (swapchain_desc
->enable_auto_depth_stencil
)
1094 clear_flags
|= WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
;
1096 wined3d_device_clear(device
, 0, NULL
, clear_flags
, &black
, 1.0f
, 0);
1098 if (wined3d_settings
.logo
)
1099 device_load_logo(device
, wined3d_settings
.logo
);
1104 heap_free(device
->swapchains
);
1105 device
->swapchains
= NULL
;
1106 device
->swapchain_count
= 0;
1111 static void device_free_sampler(struct wine_rb_entry
*entry
, void *context
)
1113 struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
1115 wined3d_sampler_decref(sampler
);
1118 static void device_free_rasterizer_state(struct wine_rb_entry
*entry
, void *context
)
1120 struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
1122 wined3d_rasterizer_state_decref(state
);
1125 static void device_free_blend_state(struct wine_rb_entry
*entry
, void *context
)
1127 struct wined3d_blend_state
*blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
1129 wined3d_blend_state_decref(blend_state
);
1132 static void device_free_depth_stencil_state(struct wine_rb_entry
*entry
, void *context
)
1134 struct wined3d_depth_stencil_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
1136 wined3d_depth_stencil_state_decref(state
);
1139 void wined3d_device_uninit_3d(struct wined3d_device
*device
)
1141 struct wined3d_state
*state
= device
->cs
->c
.state
;
1142 struct wined3d_resource
*resource
, *cursor
;
1143 struct wined3d_rendertarget_view
*view
;
1144 struct wined3d_texture
*texture
;
1146 TRACE("device %p.\n", device
);
1148 if (!device
->d3d_initialized
)
1150 ERR("Called while 3D support was not initialised.\n");
1154 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
1156 device
->swapchain_count
= 0;
1158 if ((texture
= device
->logo_texture
))
1160 device
->logo_texture
= NULL
;
1161 wined3d_texture_decref(texture
);
1164 if ((texture
= device
->cursor_texture
))
1166 device
->cursor_texture
= NULL
;
1167 wined3d_texture_decref(texture
);
1170 wined3d_device_context_emit_reset_state(&device
->cs
->c
, false);
1171 state_cleanup(state
);
1173 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
1174 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
1175 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
1176 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
1178 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
1180 TRACE("Unloading resource %p.\n", resource
);
1181 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
1184 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
1185 device
->d3d_initialized
= FALSE
;
1187 if ((view
= device
->auto_depth_stencil_view
))
1189 device
->auto_depth_stencil_view
= NULL
;
1190 if (wined3d_rendertarget_view_decref(view
))
1191 ERR("Something's still holding the auto depth/stencil view (%p).\n", view
);
1194 if ((view
= device
->back_buffer_view
))
1196 device
->back_buffer_view
= NULL
;
1197 wined3d_rendertarget_view_decref(view
);
1200 heap_free(device
->swapchains
);
1201 device
->swapchains
= NULL
;
1203 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
1206 /* Enables thread safety in the wined3d device and its resources. Called by DirectDraw
1207 * from SetCooperativeLevel if DDSCL_MULTITHREADED is specified, and by d3d8/9 from
1208 * CreateDevice if D3DCREATE_MULTITHREADED is passed.
1210 * There is no way to deactivate thread safety once it is enabled.
1212 void CDECL
wined3d_device_set_multithreaded(struct wined3d_device
*device
)
1214 TRACE("device %p.\n", device
);
1216 /* For now just store the flag (needed in case of ddraw). */
1217 device
->create_parms
.flags
|= WINED3DCREATE_MULTITHREADED
;
1220 UINT CDECL
wined3d_device_get_available_texture_mem(const struct wined3d_device
*device
)
1222 const struct wined3d_driver_info
*driver_info
;
1224 TRACE("device %p.\n", device
);
1226 driver_info
= &device
->adapter
->driver_info
;
1228 TRACE("Emulating 0x%s bytes. 0x%s used, returning 0x%s left.\n",
1229 wine_dbgstr_longlong(driver_info
->vram_bytes
),
1230 wine_dbgstr_longlong(device
->adapter
->vram_bytes_used
),
1231 wine_dbgstr_longlong(driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
));
1233 return min(UINT_MAX
, driver_info
->vram_bytes
- device
->adapter
->vram_bytes_used
);
1236 struct wined3d_buffer
* CDECL
wined3d_device_context_get_stream_output(struct wined3d_device_context
*context
,
1237 unsigned int idx
, unsigned int *offset
)
1239 TRACE("context %p, idx %u, offset %p.\n", context
, idx
, offset
);
1241 if (idx
>= WINED3D_MAX_STREAM_OUTPUT_BUFFERS
)
1243 WARN("Invalid stream output %u.\n", idx
);
1248 *offset
= context
->state
->stream_output
[idx
].offset
;
1249 return context
->state
->stream_output
[idx
].buffer
;
1252 HRESULT CDECL
wined3d_device_context_get_stream_source(const struct wined3d_device_context
*context
,
1253 unsigned int stream_idx
, struct wined3d_buffer
**buffer
, unsigned int *offset
, unsigned int *stride
)
1255 const struct wined3d_stream_state
*stream
;
1257 TRACE("context %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1258 context
, stream_idx
, buffer
, offset
, stride
);
1260 if (stream_idx
>= WINED3D_MAX_STREAMS
)
1262 WARN("Stream index %u out of range.\n", stream_idx
);
1263 return WINED3DERR_INVALIDCALL
;
1266 stream
= &context
->state
->streams
[stream_idx
];
1267 *buffer
= stream
->buffer
;
1269 *offset
= stream
->offset
;
1270 *stride
= stream
->stride
;
1275 static void wined3d_device_set_transform(struct wined3d_device
*device
,
1276 enum wined3d_transform_state state
, const struct wined3d_matrix
*matrix
)
1278 TRACE("device %p, state %s, matrix %p.\n",
1279 device
, debug_d3dtstype(state
), matrix
);
1280 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_11
, matrix
->_12
, matrix
->_13
, matrix
->_14
);
1281 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_21
, matrix
->_22
, matrix
->_23
, matrix
->_24
);
1282 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_31
, matrix
->_32
, matrix
->_33
, matrix
->_34
);
1283 TRACE("%.8e %.8e %.8e %.8e\n", matrix
->_41
, matrix
->_42
, matrix
->_43
, matrix
->_44
);
1285 /* If the new matrix is the same as the current one,
1286 * we cut off any further processing. this seems to be a reasonable
1287 * optimization because as was noticed, some apps (warcraft3 for example)
1288 * tend towards setting the same matrix repeatedly for some reason.
1290 * From here on we assume that the new matrix is different, wherever it matters. */
1291 if (!memcmp(&device
->cs
->c
.state
->transforms
[state
], matrix
, sizeof(*matrix
)))
1293 TRACE("The application is setting the same matrix over again.\n");
1297 device
->cs
->c
.state
->transforms
[state
] = *matrix
;
1298 wined3d_device_context_emit_set_transform(&device
->cs
->c
, state
, matrix
);
1301 static void wined3d_device_get_transform(const struct wined3d_device
*device
,
1302 enum wined3d_transform_state state
, struct wined3d_matrix
*matrix
)
1304 TRACE("device %p, state %s, matrix %p.\n", device
, debug_d3dtstype(state
), matrix
);
1306 *matrix
= device
->cs
->c
.state
->transforms
[state
];
1309 /* Note lights are real special cases. Although the device caps state only
1310 * e.g. 8 are supported, you can reference any indexes you want as long as
1311 * that number max are enabled at any one point in time. Therefore since the
1312 * indices can be anything, we need a hashmap of them. However, this causes
1313 * stateblock problems. When capturing the state block, I duplicate the
1314 * hashmap, but when recording, just build a chain pretty much of commands to
1316 static void wined3d_device_context_set_light(struct wined3d_device_context
*context
,
1317 unsigned int light_idx
, const struct wined3d_light
*light
)
1319 struct wined3d_light_info
*object
= NULL
;
1322 if (FAILED(wined3d_light_state_set_light(&context
->state
->light_state
, light_idx
, light
, &object
)))
1325 /* Initialize the object. */
1326 TRACE("Light %u setting to type %#x, diffuse %s, specular %s, ambient %s, "
1327 "position {%.8e, %.8e, %.8e}, direction {%.8e, %.8e, %.8e}, "
1328 "range %.8e, falloff %.8e, theta %.8e, phi %.8e.\n",
1329 light_idx
, light
->type
, debug_color(&light
->diffuse
),
1330 debug_color(&light
->specular
), debug_color(&light
->ambient
),
1331 light
->position
.x
, light
->position
.y
, light
->position
.z
,
1332 light
->direction
.x
, light
->direction
.y
, light
->direction
.z
,
1333 light
->range
, light
->falloff
, light
->theta
, light
->phi
);
1335 switch (light
->type
)
1337 case WINED3D_LIGHT_POINT
:
1339 object
->position
.x
= light
->position
.x
;
1340 object
->position
.y
= light
->position
.y
;
1341 object
->position
.z
= light
->position
.z
;
1342 object
->position
.w
= 1.0f
;
1343 object
->cutoff
= 180.0f
;
1347 case WINED3D_LIGHT_DIRECTIONAL
:
1349 object
->direction
.x
= -light
->direction
.x
;
1350 object
->direction
.y
= -light
->direction
.y
;
1351 object
->direction
.z
= -light
->direction
.z
;
1352 object
->direction
.w
= 0.0f
;
1353 object
->exponent
= 0.0f
;
1354 object
->cutoff
= 180.0f
;
1357 case WINED3D_LIGHT_SPOT
:
1359 object
->position
.x
= light
->position
.x
;
1360 object
->position
.y
= light
->position
.y
;
1361 object
->position
.z
= light
->position
.z
;
1362 object
->position
.w
= 1.0f
;
1365 object
->direction
.x
= light
->direction
.x
;
1366 object
->direction
.y
= light
->direction
.y
;
1367 object
->direction
.z
= light
->direction
.z
;
1368 object
->direction
.w
= 0.0f
;
1370 /* opengl-ish and d3d-ish spot lights use too different models
1371 * for the light "intensity" as a function of the angle towards
1372 * the main light direction, so we only can approximate very
1373 * roughly. However, spot lights are rather rarely used in games
1374 * (if ever used at all). Furthermore if still used, probably
1375 * nobody pays attention to such details. */
1376 if (!light
->falloff
)
1378 /* Falloff = 0 is easy, because d3d's and opengl's spot light
1379 * equations have the falloff resp. exponent parameter as an
1380 * exponent, so the spot light lighting will always be 1.0 for
1381 * both of them, and we don't have to care for the rest of the
1382 * rather complex calculation. */
1383 object
->exponent
= 0.0f
;
1387 rho
= light
->theta
+ (light
->phi
- light
->theta
) / (2 * light
->falloff
);
1390 object
->exponent
= -0.3f
/ logf(cosf(rho
/ 2));
1393 if (object
->exponent
> 128.0f
)
1394 object
->exponent
= 128.0f
;
1396 object
->cutoff
= (float)(light
->phi
* 90 / M_PI
);
1400 case WINED3D_LIGHT_PARALLELPOINT
:
1401 object
->position
.x
= light
->position
.x
;
1402 object
->position
.y
= light
->position
.y
;
1403 object
->position
.z
= light
->position
.z
;
1404 object
->position
.w
= 1.0f
;
1408 FIXME("Unrecognized light type %#x.\n", light
->type
);
1411 wined3d_device_context_emit_set_light(context
, object
);
1414 static void wined3d_device_set_light_enable(struct wined3d_device
*device
, UINT light_idx
, BOOL enable
)
1416 struct wined3d_light_state
*light_state
= &device
->cs
->c
.state
->light_state
;
1417 struct wined3d_light_info
*light_info
;
1419 TRACE("device %p, light_idx %u, enable %#x.\n", device
, light_idx
, enable
);
1421 /* Special case - enabling an undefined light creates one with a strict set of parameters. */
1422 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1424 TRACE("Light enabled requested but light not defined, so defining one!\n");
1425 wined3d_device_context_set_light(&device
->cs
->c
, light_idx
, &WINED3D_default_light
);
1427 if (!(light_info
= wined3d_light_state_get_light(light_state
, light_idx
)))
1429 FIXME("Adding default lights has failed dismally\n");
1434 wined3d_light_state_enable_light(light_state
, &device
->adapter
->d3d_info
, light_info
, enable
);
1435 wined3d_device_context_emit_set_light_enable(&device
->cs
->c
, light_idx
, enable
);
1438 static HRESULT
wined3d_device_set_clip_plane(struct wined3d_device
*device
,
1439 UINT plane_idx
, const struct wined3d_vec4
*plane
)
1441 struct wined3d_vec4
*clip_planes
= device
->cs
->c
.state
->clip_planes
;
1443 TRACE("device %p, plane_idx %u, plane %p.\n", device
, plane_idx
, plane
);
1445 if (plane_idx
>= device
->adapter
->d3d_info
.limits
.max_clip_distances
)
1447 TRACE("Application has requested clipplane this device doesn't support.\n");
1448 return WINED3DERR_INVALIDCALL
;
1451 if (!memcmp(&clip_planes
[plane_idx
], plane
, sizeof(*plane
)))
1453 TRACE("Application is setting old values over, nothing to do.\n");
1457 clip_planes
[plane_idx
] = *plane
;
1459 wined3d_device_context_emit_set_clip_plane(&device
->cs
->c
, plane_idx
, plane
);
1464 HRESULT CDECL
wined3d_device_set_clip_status(struct wined3d_device
*device
,
1465 const struct wined3d_clip_status
*clip_status
)
1467 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1470 return WINED3DERR_INVALIDCALL
;
1475 HRESULT CDECL
wined3d_device_get_clip_status(const struct wined3d_device
*device
,
1476 struct wined3d_clip_status
*clip_status
)
1478 FIXME("device %p, clip_status %p stub!\n", device
, clip_status
);
1481 return WINED3DERR_INVALIDCALL
;
1486 static void wined3d_device_set_material(struct wined3d_device
*device
, const struct wined3d_material
*material
)
1488 TRACE("device %p, material %p.\n", device
, material
);
1490 device
->cs
->c
.state
->material
= *material
;
1491 wined3d_device_context_emit_set_material(&device
->cs
->c
, material
);
1494 struct wined3d_buffer
* CDECL
wined3d_device_context_get_index_buffer(const struct wined3d_device_context
*context
,
1495 enum wined3d_format_id
*format
, unsigned int *offset
)
1497 const struct wined3d_state
*state
= context
->state
;
1499 TRACE("context %p, format %p, offset %p.\n", context
, format
, offset
);
1501 *format
= state
->index_format
;
1503 *offset
= state
->index_offset
;
1504 return state
->index_buffer
;
1507 static void wined3d_device_set_base_vertex_index(struct wined3d_device
*device
, int base_index
)
1509 TRACE("device %p, base_index %d.\n", device
, base_index
);
1511 device
->cs
->c
.state
->base_vertex_index
= base_index
;
1514 void CDECL
wined3d_device_context_get_viewports(const struct wined3d_device_context
*context
,
1515 unsigned int *viewport_count
, struct wined3d_viewport
*viewports
)
1517 const struct wined3d_state
*state
= context
->state
;
1520 TRACE("context %p, viewport_count %p, viewports %p.\n", context
, viewport_count
, viewports
);
1522 count
= viewport_count
? min(*viewport_count
, state
->viewport_count
) : 1;
1523 if (count
&& viewports
)
1524 memcpy(viewports
, state
->viewports
, count
* sizeof(*viewports
));
1526 *viewport_count
= state
->viewport_count
;
1529 static void resolve_depth_buffer(struct wined3d_device
*device
)
1531 const struct wined3d_state
*state
= device
->cs
->c
.state
;
1532 struct wined3d_rendertarget_view
*src_view
;
1533 struct wined3d_resource
*dst_resource
;
1534 struct wined3d_texture
*dst_texture
;
1536 if (!(dst_texture
= state
->textures
[0]))
1538 dst_resource
= &dst_texture
->resource
;
1539 if (!dst_resource
->format
->depth_size
)
1541 if (!(src_view
= state
->fb
.depth_stencil
))
1544 wined3d_device_context_resolve_sub_resource(&device
->cs
->c
, dst_resource
, 0,
1545 src_view
->resource
, src_view
->sub_resource_idx
, dst_resource
->format
->id
);
1548 struct wined3d_blend_state
* CDECL
wined3d_device_context_get_blend_state(const struct wined3d_device_context
*context
,
1549 struct wined3d_color
*blend_factor
, unsigned int *sample_mask
)
1551 const struct wined3d_state
*state
= context
->state
;
1553 TRACE("context %p, blend_factor %p, sample_mask %p.\n", context
, blend_factor
, sample_mask
);
1555 *blend_factor
= state
->blend_factor
;
1556 *sample_mask
= state
->sample_mask
;
1557 return state
->blend_state
;
1560 struct wined3d_depth_stencil_state
* CDECL
wined3d_device_context_get_depth_stencil_state(
1561 const struct wined3d_device_context
*context
, unsigned int *stencil_ref
)
1563 const struct wined3d_state
*state
= context
->state
;
1565 TRACE("context %p, stencil_ref %p.\n", context
, stencil_ref
);
1567 *stencil_ref
= state
->stencil_ref
;
1568 return state
->depth_stencil_state
;
1571 struct wined3d_rasterizer_state
* CDECL
wined3d_device_context_get_rasterizer_state(
1572 struct wined3d_device_context
*context
)
1574 TRACE("context %p.\n", context
);
1576 return context
->state
->rasterizer_state
;
1579 static void wined3d_device_set_render_state(struct wined3d_device
*device
,
1580 enum wined3d_render_state state
, DWORD value
)
1582 if (state
> WINEHIGHEST_RENDER_STATE
)
1584 WARN("Unhandled render state %#x.\n", state
);
1588 if (value
== device
->cs
->c
.state
->render_states
[state
])
1589 TRACE("Application is setting the old value over, nothing to do.\n");
1592 device
->cs
->c
.state
->render_states
[state
] = value
;
1593 wined3d_device_context_emit_set_render_state(&device
->cs
->c
, state
, value
);
1596 if (state
== WINED3D_RS_POINTSIZE
&& value
== WINED3D_RESZ_CODE
)
1598 TRACE("RESZ multisampled depth buffer resolve triggered.\n");
1599 resolve_depth_buffer(device
);
1603 static void wined3d_device_set_sampler_state(struct wined3d_device
*device
,
1604 UINT sampler_idx
, enum wined3d_sampler_state state
, DWORD value
)
1606 TRACE("device %p, sampler_idx %u, state %s, value %#x.\n",
1607 device
, sampler_idx
, debug_d3dsamplerstate(state
), value
);
1609 if (value
== device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
])
1611 TRACE("Application is setting the old value over, nothing to do.\n");
1615 device
->cs
->c
.state
->sampler_states
[sampler_idx
][state
] = value
;
1616 wined3d_device_context_emit_set_sampler_state(&device
->cs
->c
, sampler_idx
, state
, value
);
1619 void CDECL
wined3d_device_context_get_scissor_rects(const struct wined3d_device_context
*context
,
1620 unsigned int *rect_count
, RECT
*rects
)
1622 const struct wined3d_state
*state
= context
->state
;
1625 TRACE("context %p, rect_count %p, rects %p.\n", context
, rect_count
, rects
);
1627 if (rects
&& (count
= rect_count
? min(*rect_count
, state
->scissor_rect_count
) : 1))
1628 memcpy(rects
, state
->scissor_rects
, count
* sizeof(*rects
));
1630 *rect_count
= state
->scissor_rect_count
;
1633 void CDECL
wined3d_device_context_reset_state(struct wined3d_device_context
*context
)
1635 TRACE("context %p.\n", context
);
1637 state_cleanup(context
->state
);
1638 wined3d_state_reset(context
->state
, &context
->device
->adapter
->d3d_info
);
1639 wined3d_device_context_emit_reset_state(context
, true);
1642 void CDECL
wined3d_device_context_set_state(struct wined3d_device_context
*context
, struct wined3d_state
*state
)
1644 const struct wined3d_light_info
*light
;
1647 TRACE("context %p, state %p.\n", context
, state
);
1649 context
->state
= state
;
1650 wined3d_device_context_emit_set_feature_level(context
, state
->feature_level
);
1652 wined3d_device_context_emit_set_rendertarget_views(context
, 0,
1653 ARRAY_SIZE(state
->fb
.render_targets
), state
->fb
.render_targets
);
1655 wined3d_device_context_emit_set_depth_stencil_view(context
, state
->fb
.depth_stencil
);
1656 wined3d_device_context_emit_set_vertex_declaration(context
, state
->vertex_declaration
);
1658 wined3d_device_context_emit_set_stream_outputs(context
, state
->stream_output
);
1660 wined3d_device_context_emit_set_stream_sources(context
, 0, WINED3D_MAX_STREAMS
, state
->streams
);
1662 wined3d_device_context_emit_set_index_buffer(context
, state
->index_buffer
,
1663 state
->index_format
, state
->index_offset
);
1665 wined3d_device_context_emit_set_predication(context
, state
->predicate
, state
->predicate_value
);
1667 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
1669 wined3d_device_context_emit_set_shader(context
, i
, state
->shader
[i
]);
1670 wined3d_device_context_emit_set_constant_buffers(context
, i
, 0, MAX_CONSTANT_BUFFERS
, state
->cb
[i
]);
1671 wined3d_device_context_emit_set_samplers(context
, i
, 0, MAX_SAMPLER_OBJECTS
, state
->sampler
[i
]);
1672 wined3d_device_context_emit_set_shader_resource_views(context
, i
, 0,
1673 MAX_SHADER_RESOURCE_VIEWS
, state
->shader_resource_view
[i
]);
1676 for (i
= 0; i
< WINED3D_PIPELINE_COUNT
; ++i
)
1677 wined3d_device_context_emit_set_unordered_access_views(context
, i
, 0, MAX_UNORDERED_ACCESS_VIEWS
,
1678 state
->unordered_access_view
[i
], NULL
);
1680 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_F
,
1681 0, WINED3D_MAX_VS_CONSTS_F
, state
->vs_consts_f
);
1682 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_I
,
1683 0, WINED3D_MAX_CONSTS_I
, state
->vs_consts_i
);
1684 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_VS_B
,
1685 0, WINED3D_MAX_CONSTS_B
, state
->vs_consts_b
);
1687 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_F
,
1688 0, WINED3D_MAX_PS_CONSTS_F
, state
->ps_consts_f
);
1689 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_I
,
1690 0, WINED3D_MAX_CONSTS_I
, state
->ps_consts_i
);
1691 wined3d_device_context_push_constants(context
, WINED3D_PUSH_CONSTANTS_PS_B
,
1692 0, WINED3D_MAX_CONSTS_B
, state
->ps_consts_b
);
1694 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
1696 wined3d_device_context_emit_set_texture(context
, i
, state
->textures
[i
]);
1697 for (j
= 0; j
< WINED3D_HIGHEST_SAMPLER_STATE
+ 1; ++j
)
1699 wined3d_device_context_emit_set_sampler_state(context
, i
, j
, state
->sampler_states
[i
][j
]);
1703 for (i
= 0; i
< WINED3D_MAX_TEXTURES
; ++i
)
1705 for (j
= 0; j
< WINED3D_HIGHEST_TEXTURE_STATE
+ 1; ++j
)
1707 wined3d_device_context_emit_set_texture_state(context
, i
, j
, state
->texture_states
[i
][j
]);
1711 for (i
= 0; i
< WINED3D_HIGHEST_TRANSFORM_STATE
+ 1; ++i
)
1713 if (context
->device
->state_table
[STATE_TRANSFORM(i
)].representative
)
1714 wined3d_device_context_emit_set_transform(context
, i
, state
->transforms
+ i
);
1717 for (i
= 0; i
< WINED3D_MAX_CLIP_DISTANCES
; ++i
)
1719 wined3d_device_context_emit_set_clip_plane(context
, i
, state
->clip_planes
+ i
);
1722 wined3d_device_context_emit_set_material(context
, &state
->material
);
1724 wined3d_device_context_emit_set_viewports(context
, state
->viewport_count
, state
->viewports
);
1725 wined3d_device_context_emit_set_scissor_rects(context
, state
->scissor_rect_count
, state
->scissor_rects
);
1727 for (i
= 0; i
< LIGHTMAP_SIZE
; ++i
)
1729 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
1731 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
1732 wined3d_device_context_emit_set_light_enable(context
, light
->OriginalIndex
, light
->glIndex
!= -1);
1736 for (i
= 0; i
< WINEHIGHEST_RENDER_STATE
+ 1; ++i
)
1738 if (context
->device
->state_table
[STATE_RENDER(i
)].representative
)
1739 wined3d_device_context_emit_set_render_state(context
, i
, state
->render_states
[i
]);
1742 wined3d_device_context_emit_set_blend_state(context
, state
->blend_state
, &state
->blend_factor
, state
->sample_mask
);
1743 wined3d_device_context_emit_set_depth_stencil_state(context
, state
->depth_stencil_state
, state
->stencil_ref
);
1744 wined3d_device_context_emit_set_rasterizer_state(context
, state
->rasterizer_state
);
1747 struct wined3d_state
* CDECL
wined3d_device_get_state(struct wined3d_device
*device
)
1749 TRACE("device %p.\n", device
);
1751 return device
->cs
->c
.state
;
1754 struct wined3d_device_context
* CDECL
wined3d_device_get_immediate_context(struct wined3d_device
*device
)
1756 TRACE("device %p.\n", device
);
1758 return &device
->cs
->c
;
1761 struct wined3d_vertex_declaration
* CDECL
wined3d_device_context_get_vertex_declaration(
1762 const struct wined3d_device_context
*context
)
1764 TRACE("context %p.\n", context
);
1766 return context
->state
->vertex_declaration
;
1769 void CDECL
wined3d_device_context_set_shader(struct wined3d_device_context
*context
,
1770 enum wined3d_shader_type type
, struct wined3d_shader
*shader
)
1772 struct wined3d_state
*state
= context
->state
;
1773 struct wined3d_shader
*prev
;
1775 TRACE("context %p, type %#x, shader %p.\n", context
, type
, shader
);
1777 prev
= state
->shader
[type
];
1782 wined3d_shader_incref(shader
);
1783 state
->shader
[type
] = shader
;
1784 wined3d_device_context_emit_set_shader(context
, type
, shader
);
1786 wined3d_shader_decref(prev
);
1789 struct wined3d_shader
* CDECL
wined3d_device_context_get_shader(const struct wined3d_device_context
*context
,
1790 enum wined3d_shader_type type
)
1792 TRACE("context %p, type %#x.\n", context
, type
);
1794 return context
->state
->shader
[type
];
1797 void CDECL
wined3d_device_context_set_constant_buffers(struct wined3d_device_context
*context
,
1798 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
1799 const struct wined3d_constant_buffer_state
*buffers
)
1801 struct wined3d_state
*state
= context
->state
;
1804 TRACE("context %p, type %#x, start_idx %u, count %u, buffers %p.\n", context
, type
, start_idx
, count
, buffers
);
1806 if (!wined3d_bound_range(start_idx
, count
, MAX_CONSTANT_BUFFERS
))
1808 WARN("Invalid constant buffer index %u, count %u.\n", start_idx
, count
);
1812 if (!memcmp(buffers
, &state
->cb
[type
][start_idx
], count
* sizeof(*buffers
)))
1815 wined3d_device_context_emit_set_constant_buffers(context
, type
, start_idx
, count
, buffers
);
1816 for (i
= 0; i
< count
; ++i
)
1818 struct wined3d_buffer
*prev
= state
->cb
[type
][start_idx
+ i
].buffer
;
1819 struct wined3d_buffer
*buffer
= buffers
[i
].buffer
;
1822 wined3d_buffer_incref(buffer
);
1823 state
->cb
[type
][start_idx
+ i
] = buffers
[i
];
1825 wined3d_buffer_decref(prev
);
1829 void CDECL
wined3d_device_context_set_blend_state(struct wined3d_device_context
*context
,
1830 struct wined3d_blend_state
*blend_state
, const struct wined3d_color
*blend_factor
, unsigned int sample_mask
)
1832 struct wined3d_state
*state
= context
->state
;
1833 struct wined3d_blend_state
*prev
;
1835 TRACE("context %p, blend_state %p, blend_factor %p, sample_mask %#x.\n",
1836 context
, blend_state
, blend_factor
, sample_mask
);
1838 prev
= state
->blend_state
;
1839 if (prev
== blend_state
&& !memcmp(blend_factor
, &state
->blend_factor
, sizeof(*blend_factor
))
1840 && sample_mask
== state
->sample_mask
)
1844 wined3d_blend_state_incref(blend_state
);
1845 state
->blend_state
= blend_state
;
1846 state
->blend_factor
= *blend_factor
;
1847 state
->sample_mask
= sample_mask
;
1848 wined3d_device_context_emit_set_blend_state(context
, blend_state
, blend_factor
, sample_mask
);
1850 wined3d_blend_state_decref(prev
);
1853 void CDECL
wined3d_device_context_set_depth_stencil_state(struct wined3d_device_context
*context
,
1854 struct wined3d_depth_stencil_state
*depth_stencil_state
, unsigned int stencil_ref
)
1856 struct wined3d_state
*state
= context
->state
;
1857 struct wined3d_depth_stencil_state
*prev
;
1859 TRACE("context %p, depth_stencil_state %p, stencil_ref %u.\n", context
, depth_stencil_state
, stencil_ref
);
1861 prev
= state
->depth_stencil_state
;
1862 if (prev
== depth_stencil_state
&& state
->stencil_ref
== stencil_ref
)
1865 if (depth_stencil_state
)
1866 wined3d_depth_stencil_state_incref(depth_stencil_state
);
1867 state
->depth_stencil_state
= depth_stencil_state
;
1868 state
->stencil_ref
= stencil_ref
;
1869 wined3d_device_context_emit_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
1871 wined3d_depth_stencil_state_decref(prev
);
1874 void CDECL
wined3d_device_context_set_rasterizer_state(struct wined3d_device_context
*context
,
1875 struct wined3d_rasterizer_state
*rasterizer_state
)
1877 struct wined3d_state
*state
= context
->state
;
1878 struct wined3d_rasterizer_state
*prev
;
1880 TRACE("context %p, rasterizer_state %p.\n", context
, rasterizer_state
);
1882 prev
= state
->rasterizer_state
;
1883 if (prev
== rasterizer_state
)
1886 if (rasterizer_state
)
1887 wined3d_rasterizer_state_incref(rasterizer_state
);
1888 state
->rasterizer_state
= rasterizer_state
;
1889 wined3d_device_context_emit_set_rasterizer_state(context
, rasterizer_state
);
1891 wined3d_rasterizer_state_decref(prev
);
1894 void CDECL
wined3d_device_context_set_viewports(struct wined3d_device_context
*context
, unsigned int viewport_count
,
1895 const struct wined3d_viewport
*viewports
)
1897 struct wined3d_state
*state
= context
->state
;
1900 TRACE("context %p, viewport_count %u, viewports %p.\n", context
, viewport_count
, viewports
);
1902 for (i
= 0; i
< viewport_count
; ++i
)
1904 TRACE("%u: x %.8e, y %.8e, w %.8e, h %.8e, min_z %.8e, max_z %.8e.\n", i
, viewports
[i
].x
, viewports
[i
].y
,
1905 viewports
[i
].width
, viewports
[i
].height
, viewports
[i
].min_z
, viewports
[i
].max_z
);
1909 memcpy(state
->viewports
, viewports
, viewport_count
* sizeof(*viewports
));
1911 memset(state
->viewports
, 0, sizeof(state
->viewports
));
1912 state
->viewport_count
= viewport_count
;
1914 wined3d_device_context_emit_set_viewports(context
, viewport_count
, viewports
);
1917 void CDECL
wined3d_device_context_set_scissor_rects(struct wined3d_device_context
*context
, unsigned int rect_count
,
1920 struct wined3d_state
*state
= context
->state
;
1923 TRACE("context %p, rect_count %u, rects %p.\n", context
, rect_count
, rects
);
1925 for (i
= 0; i
< rect_count
; ++i
)
1927 TRACE("%u: %s\n", i
, wine_dbgstr_rect(&rects
[i
]));
1930 if (state
->scissor_rect_count
== rect_count
1931 && !memcmp(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
)))
1933 TRACE("App is setting the old scissor rectangles over, nothing to do.\n");
1938 memcpy(state
->scissor_rects
, rects
, rect_count
* sizeof(*rects
));
1940 memset(state
->scissor_rects
, 0, sizeof(state
->scissor_rects
));
1941 state
->scissor_rect_count
= rect_count
;
1943 wined3d_device_context_emit_set_scissor_rects(context
, rect_count
, rects
);
1946 void CDECL
wined3d_device_context_set_shader_resource_views(struct wined3d_device_context
*context
,
1947 enum wined3d_shader_type type
, unsigned int start_idx
, unsigned int count
,
1948 struct wined3d_shader_resource_view
*const *const views
)
1950 struct wined3d_shader_resource_view
*real_views
[MAX_SHADER_RESOURCE_VIEWS
];
1951 struct wined3d_state
*state
= context
->state
;
1952 const struct wined3d_rendertarget_view
*dsv
= state
->fb
.depth_stencil
;
1955 TRACE("context %p, type %#x, start_idx %u, count %u, views %p.\n", context
, type
, start_idx
, count
, views
);
1957 if (!wined3d_bound_range(start_idx
, count
, MAX_SHADER_RESOURCE_VIEWS
))
1959 WARN("Invalid view index %u, count %u.\n", start_idx
, count
);
1963 if (!memcmp(views
, &state
->shader_resource_view
[type
][start_idx
], count
* sizeof(*views
)))
1966 memcpy(real_views
, views
, count
* sizeof(*views
));
1968 for (i
= 0; i
< count
; ++i
)
1970 struct wined3d_shader_resource_view
*view
= real_views
[i
];
1972 if (view
&& (wined3d_is_srv_rtv_bound(state
, view
)
1973 || (dsv
&& dsv
->resource
== view
->resource
&& wined3d_dsv_srv_conflict(dsv
, view
->format
))))
1975 WARN("Application is trying to bind resource which is attached as render target.\n");
1976 real_views
[i
] = NULL
;
1980 wined3d_device_context_emit_set_shader_resource_views(context
, type
, start_idx
, count
, real_views
);
1981 for (i
= 0; i
< count
; ++i
)
1983 struct wined3d_shader_resource_view
*prev
= state
->shader_resource_view
[type
][start_idx
+ i
];
1984 struct wined3d_shader_resource_view
*view
= real_views
[i
];
1988 wined3d_shader_resource_view_incref(view
);
1989 wined3d_srv_bind_count_inc(view
);
1992 state
->shader_resource_view
[type
][start_idx
+ i
] = view
;
1995 wined3d_srv_bind_count_dec(prev
);
1996 wined3d_shader_resource_view_decref(prev
);
2001 void CDECL
wined3d_device_context_set_samplers(struct wined3d_device_context
*context
, enum wined3d_shader_type type
,
2002 unsigned int start_idx
, unsigned int count
, struct wined3d_sampler
*const *samplers
)
2004 struct wined3d_state
*state
= context
->state
;
2007 TRACE("context %p, type %#x, start_idx %u, count %u, samplers %p.\n", context
, type
, start_idx
, count
, samplers
);
2009 if (!wined3d_bound_range(start_idx
, count
, MAX_SAMPLER_OBJECTS
))
2011 WARN("Invalid sampler index %u, count %u.\n", start_idx
, count
);
2015 if (!memcmp(samplers
, &state
->sampler
[type
][start_idx
], count
* sizeof(*samplers
)))
2018 wined3d_device_context_emit_set_samplers(context
, type
, start_idx
, count
, samplers
);
2019 for (i
= 0; i
< count
; ++i
)
2021 struct wined3d_sampler
*prev
= state
->sampler
[type
][start_idx
+ i
];
2022 struct wined3d_sampler
*sampler
= samplers
[i
];
2025 wined3d_sampler_incref(sampler
);
2026 state
->sampler
[type
][start_idx
+ i
] = sampler
;
2028 wined3d_sampler_decref(prev
);
2032 void CDECL
wined3d_device_context_set_unordered_access_views(struct wined3d_device_context
*context
,
2033 enum wined3d_pipeline pipeline
, unsigned int start_idx
, unsigned int count
,
2034 struct wined3d_unordered_access_view
*const *uavs
, const unsigned int *initial_counts
)
2036 struct wined3d_state
*state
= context
->state
;
2039 TRACE("context %p, pipeline %#x, start_idx %u, count %u, uavs %p, initial_counts %p.\n",
2040 context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2042 if (!wined3d_bound_range(start_idx
, count
, MAX_UNORDERED_ACCESS_VIEWS
))
2044 WARN("Invalid UAV index %u, count %u.\n", start_idx
, count
);
2048 if (!memcmp(uavs
, &state
->unordered_access_view
[pipeline
][start_idx
], count
* sizeof(*uavs
)) && !initial_counts
)
2051 wined3d_device_context_emit_set_unordered_access_views(context
, pipeline
, start_idx
, count
, uavs
, initial_counts
);
2052 for (i
= 0; i
< count
; ++i
)
2054 struct wined3d_unordered_access_view
*prev
= state
->unordered_access_view
[pipeline
][start_idx
+ i
];
2055 struct wined3d_unordered_access_view
*uav
= uavs
[i
];
2058 wined3d_unordered_access_view_incref(uav
);
2059 state
->unordered_access_view
[pipeline
][start_idx
+ i
] = uav
;
2061 wined3d_unordered_access_view_decref(prev
);
2065 static void wined3d_device_context_unbind_srv_for_rtv(struct wined3d_device_context
*context
,
2066 const struct wined3d_rendertarget_view
*view
, BOOL dsv
)
2068 const struct wined3d_state
*state
= context
->state
;
2069 const struct wined3d_resource
*resource
;
2073 resource
= view
->resource
;
2075 if (resource
->srv_bind_count_device
)
2077 const struct wined3d_shader_resource_view
*srv
;
2080 for (i
= 0; i
< WINED3D_SHADER_TYPE_COUNT
; ++i
)
2082 for (j
= 0; j
< MAX_SHADER_RESOURCE_VIEWS
; ++j
)
2084 if ((srv
= state
->shader_resource_view
[i
][j
]) && srv
->resource
== resource
2085 && ((!dsv
&& wined3d_is_srv_rtv_bound(state
, srv
))
2086 || (dsv
&& wined3d_dsv_srv_conflict(view
, srv
->format
))))
2088 static struct wined3d_shader_resource_view
*const null_srv
;
2090 WARN("Application sets bound resource as render target.\n");
2091 wined3d_device_context_set_shader_resource_views(context
, i
, j
, 1, &null_srv
);
2098 HRESULT CDECL
wined3d_device_context_set_rendertarget_views(struct wined3d_device_context
*context
,
2099 unsigned int start_idx
, unsigned int count
, struct wined3d_rendertarget_view
*const *views
, BOOL set_viewport
)
2101 struct wined3d_state
*state
= context
->state
;
2102 unsigned int i
, max_rt_count
;
2104 TRACE("context %p, start_idx %u, count %u, views %p, set_viewport %#x.\n",
2105 context
, start_idx
, count
, views
, set_viewport
);
2107 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
2108 if (start_idx
>= max_rt_count
)
2110 WARN("Only %u render targets are supported.\n", max_rt_count
);
2111 return WINED3DERR_INVALIDCALL
;
2113 count
= min(count
, max_rt_count
- start_idx
);
2115 for (i
= 0; i
< count
; ++i
)
2117 if (views
[i
] && !(views
[i
]->resource
->bind_flags
& WINED3D_BIND_RENDER_TARGET
))
2119 WARN("View resource %p doesn't have render target bind flags.\n", views
[i
]->resource
);
2120 return WINED3DERR_INVALIDCALL
;
2124 /* Set the viewport and scissor rectangles, if requested. Tests show that
2125 * stateblock recording is ignored, the change goes directly into the
2126 * primary stateblock. */
2127 if (!start_idx
&& set_viewport
)
2129 state
->viewports
[0].x
= 0;
2130 state
->viewports
[0].y
= 0;
2131 state
->viewports
[0].width
= views
[0]->width
;
2132 state
->viewports
[0].height
= views
[0]->height
;
2133 state
->viewports
[0].min_z
= 0.0f
;
2134 state
->viewports
[0].max_z
= 1.0f
;
2135 state
->viewport_count
= 1;
2136 wined3d_device_context_emit_set_viewports(context
, 1, state
->viewports
);
2138 SetRect(&state
->scissor_rects
[0], 0, 0, views
[0]->width
, views
[0]->height
);
2139 state
->scissor_rect_count
= 1;
2140 wined3d_device_context_emit_set_scissor_rects(context
, 1, state
->scissor_rects
);
2143 if (!memcmp(views
, &state
->fb
.render_targets
[start_idx
], count
* sizeof(*views
)))
2146 wined3d_device_context_emit_set_rendertarget_views(context
, start_idx
, count
, views
);
2147 for (i
= 0; i
< count
; ++i
)
2149 struct wined3d_rendertarget_view
*prev
= state
->fb
.render_targets
[start_idx
+ i
];
2150 struct wined3d_rendertarget_view
*view
= views
[i
];
2154 wined3d_rendertarget_view_incref(view
);
2155 wined3d_rtv_bind_count_inc(view
);
2157 state
->fb
.render_targets
[start_idx
+ i
] = view
;
2158 /* Release after the assignment, to prevent device_resource_released()
2159 * from seeing the resource as still in use. */
2162 wined3d_rtv_bind_count_dec(prev
);
2163 wined3d_rendertarget_view_decref(prev
);
2166 wined3d_device_context_unbind_srv_for_rtv(context
, view
, FALSE
);
2172 HRESULT CDECL
wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context
*context
,
2173 struct wined3d_rendertarget_view
*view
)
2175 struct wined3d_fb_state
*fb
= &context
->state
->fb
;
2176 struct wined3d_rendertarget_view
*prev
;
2178 TRACE("context %p, view %p.\n", context
, view
);
2180 if (view
&& !(view
->resource
->bind_flags
& WINED3D_BIND_DEPTH_STENCIL
))
2182 WARN("View resource %p has incompatible %s bind flags.\n",
2183 view
->resource
, wined3d_debug_bind_flags(view
->resource
->bind_flags
));
2184 return WINED3DERR_INVALIDCALL
;
2187 prev
= fb
->depth_stencil
;
2190 TRACE("Trying to do a NOP SetRenderTarget operation.\n");
2194 if ((fb
->depth_stencil
= view
))
2195 wined3d_rendertarget_view_incref(view
);
2196 wined3d_device_context_emit_set_depth_stencil_view(context
, view
);
2198 wined3d_rendertarget_view_decref(prev
);
2199 wined3d_device_context_unbind_srv_for_rtv(context
, view
, TRUE
);
2204 void CDECL
wined3d_device_context_set_predication(struct wined3d_device_context
*context
,
2205 struct wined3d_query
*predicate
, BOOL value
)
2207 struct wined3d_state
*state
= context
->state
;
2208 struct wined3d_query
*prev
;
2210 TRACE("context %p, predicate %p, value %#x.\n", context
, predicate
, value
);
2212 prev
= state
->predicate
;
2215 FIXME("Predicated rendering not implemented.\n");
2216 wined3d_query_incref(predicate
);
2218 state
->predicate
= predicate
;
2219 state
->predicate_value
= value
;
2220 wined3d_device_context_emit_set_predication(context
, predicate
, value
);
2222 wined3d_query_decref(prev
);
2225 HRESULT CDECL
wined3d_device_context_set_stream_sources(struct wined3d_device_context
*context
,
2226 unsigned int start_idx
, unsigned int count
, const struct wined3d_stream_state
*streams
)
2228 struct wined3d_state
*state
= context
->state
;
2231 TRACE("context %p, start_idx %u, count %u, streams %p.\n", context
, start_idx
, count
, streams
);
2233 if (start_idx
>= WINED3D_MAX_STREAMS
)
2235 WARN("Start index %u is out of range.\n", start_idx
);
2236 return WINED3DERR_INVALIDCALL
;
2239 count
= min(count
, WINED3D_MAX_STREAMS
- start_idx
);
2241 for (i
= 0; i
< count
; ++i
)
2243 if (streams
[i
].offset
& 0x3)
2245 WARN("Offset %u is not 4 byte aligned.\n", streams
[i
].offset
);
2246 return WINED3DERR_INVALIDCALL
;
2250 if (!memcmp(streams
, &state
->streams
[start_idx
], count
* sizeof(*streams
)))
2253 wined3d_device_context_emit_set_stream_sources(context
, start_idx
, count
, streams
);
2254 for (i
= 0; i
< count
; ++i
)
2256 struct wined3d_buffer
*prev
= state
->streams
[start_idx
+ i
].buffer
;
2257 struct wined3d_buffer
*buffer
= streams
[i
].buffer
;
2259 state
->streams
[start_idx
+ i
] = streams
[i
];
2262 wined3d_buffer_incref(buffer
);
2264 wined3d_buffer_decref(prev
);
2270 void CDECL
wined3d_device_context_set_index_buffer(struct wined3d_device_context
*context
,
2271 struct wined3d_buffer
*buffer
, enum wined3d_format_id format_id
, unsigned int offset
)
2273 struct wined3d_state
*state
= context
->state
;
2274 enum wined3d_format_id prev_format
;
2275 struct wined3d_buffer
*prev_buffer
;
2276 unsigned int prev_offset
;
2278 TRACE("context %p, buffer %p, format %s, offset %u.\n",
2279 context
, buffer
, debug_d3dformat(format_id
), offset
);
2281 prev_buffer
= state
->index_buffer
;
2282 prev_format
= state
->index_format
;
2283 prev_offset
= state
->index_offset
;
2285 if (prev_buffer
== buffer
&& prev_format
== format_id
&& prev_offset
== offset
)
2289 wined3d_buffer_incref(buffer
);
2290 state
->index_buffer
= buffer
;
2291 state
->index_format
= format_id
;
2292 state
->index_offset
= offset
;
2293 wined3d_device_context_emit_set_index_buffer(context
, buffer
, format_id
, offset
);
2295 wined3d_buffer_decref(prev_buffer
);
2298 void CDECL
wined3d_device_context_set_vertex_declaration(struct wined3d_device_context
*context
,
2299 struct wined3d_vertex_declaration
*declaration
)
2301 struct wined3d_state
*state
= context
->state
;
2302 struct wined3d_vertex_declaration
*prev
;
2304 TRACE("context %p, declaration %p.\n", context
, declaration
);
2306 prev
= state
->vertex_declaration
;
2307 if (declaration
== prev
)
2311 wined3d_vertex_declaration_incref(declaration
);
2312 state
->vertex_declaration
= declaration
;
2313 wined3d_device_context_emit_set_vertex_declaration(context
, declaration
);
2315 wined3d_vertex_declaration_decref(prev
);
2318 void CDECL
wined3d_device_context_set_stream_outputs(struct wined3d_device_context
*context
,
2319 const struct wined3d_stream_output outputs
[WINED3D_MAX_STREAM_OUTPUT_BUFFERS
])
2321 struct wined3d_state
*state
= context
->state
;
2324 TRACE("context %p, outputs %p.\n", context
, outputs
);
2326 wined3d_device_context_emit_set_stream_outputs(context
, outputs
);
2327 for (i
= 0; i
< WINED3D_MAX_STREAM_OUTPUT_BUFFERS
; ++i
)
2329 struct wined3d_buffer
*prev_buffer
= state
->stream_output
[i
].buffer
;
2330 struct wined3d_buffer
*buffer
= outputs
[i
].buffer
;
2333 wined3d_buffer_incref(buffer
);
2334 state
->stream_output
[i
] = outputs
[i
];
2336 wined3d_buffer_decref(prev_buffer
);
2340 void CDECL
wined3d_device_context_draw(struct wined3d_device_context
*context
, unsigned int start_vertex
,
2341 unsigned int vertex_count
, unsigned int start_instance
, unsigned int instance_count
)
2343 struct wined3d_state
*state
= context
->state
;
2345 TRACE("context %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
2346 context
, start_vertex
, vertex_count
, start_instance
, instance_count
);
2348 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2349 0, start_vertex
, vertex_count
, start_instance
, instance_count
, false);
2352 void CDECL
wined3d_device_context_draw_indexed(struct wined3d_device_context
*context
, int base_vertex_index
,
2353 unsigned int start_index
, unsigned int index_count
, unsigned int start_instance
, unsigned int instance_count
)
2355 struct wined3d_state
*state
= context
->state
;
2357 TRACE("context %p, base_vertex_index %d, start_index %u, index_count %u, start_instance %u, instance_count %u.\n",
2358 context
, base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
);
2360 wined3d_device_context_emit_draw(context
, state
->primitive_type
, state
->patch_vertex_count
,
2361 base_vertex_index
, start_index
, index_count
, start_instance
, instance_count
, true);
2364 void CDECL
wined3d_device_context_get_constant_buffer(const struct wined3d_device_context
*context
,
2365 enum wined3d_shader_type shader_type
, unsigned int idx
, struct wined3d_constant_buffer_state
*state
)
2367 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2369 if (idx
>= MAX_CONSTANT_BUFFERS
)
2371 WARN("Invalid constant buffer index %u.\n", idx
);
2375 *state
= context
->state
->cb
[shader_type
][idx
];
2378 struct wined3d_shader_resource_view
* CDECL
wined3d_device_context_get_shader_resource_view(
2379 const struct wined3d_device_context
*context
, enum wined3d_shader_type shader_type
, unsigned int idx
)
2381 if (idx
>= MAX_SHADER_RESOURCE_VIEWS
)
2383 WARN("Invalid view index %u.\n", idx
);
2387 return context
->state
->shader_resource_view
[shader_type
][idx
];
2390 struct wined3d_sampler
* CDECL
wined3d_device_context_get_sampler(const struct wined3d_device_context
*context
,
2391 enum wined3d_shader_type shader_type
, unsigned int idx
)
2393 TRACE("context %p, shader_type %#x, idx %u.\n", context
, shader_type
, idx
);
2395 if (idx
>= MAX_SAMPLER_OBJECTS
)
2397 WARN("Invalid sampler index %u.\n", idx
);
2401 return context
->state
->sampler
[shader_type
][idx
];
2404 static void wined3d_device_set_vs_consts_b(struct wined3d_device
*device
,
2405 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2409 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2410 device
, start_idx
, count
, constants
);
2412 memcpy(&device
->cs
->c
.state
->vs_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2415 for (i
= 0; i
< count
; ++i
)
2416 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2419 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_B
, start_idx
, count
, constants
);
2422 static void wined3d_device_set_vs_consts_i(struct wined3d_device
*device
,
2423 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2427 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2428 device
, start_idx
, count
, constants
);
2430 memcpy(&device
->cs
->c
.state
->vs_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2433 for (i
= 0; i
< count
; ++i
)
2434 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2437 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_I
, start_idx
, count
, constants
);
2440 static void wined3d_device_set_vs_consts_f(struct wined3d_device
*device
,
2441 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2445 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2446 device
, start_idx
, count
, constants
);
2448 memcpy(&device
->cs
->c
.state
->vs_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2451 for (i
= 0; i
< count
; ++i
)
2452 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2455 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_VS_F
, start_idx
, count
, constants
);
2458 static void wined3d_device_set_ps_consts_b(struct wined3d_device
*device
,
2459 unsigned int start_idx
, unsigned int count
, const BOOL
*constants
)
2463 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2464 device
, start_idx
, count
, constants
);
2466 memcpy(&device
->cs
->c
.state
->ps_consts_b
[start_idx
], constants
, count
* sizeof(*constants
));
2469 for (i
= 0; i
< count
; ++i
)
2470 TRACE("Set BOOL constant %u to %#x.\n", start_idx
+ i
, constants
[i
]);
2473 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_B
, start_idx
, count
, constants
);
2476 static void wined3d_device_set_ps_consts_i(struct wined3d_device
*device
,
2477 unsigned int start_idx
, unsigned int count
, const struct wined3d_ivec4
*constants
)
2481 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2482 device
, start_idx
, count
, constants
);
2484 memcpy(&device
->cs
->c
.state
->ps_consts_i
[start_idx
], constants
, count
* sizeof(*constants
));
2487 for (i
= 0; i
< count
; ++i
)
2488 TRACE("Set ivec4 constant %u to %s.\n", start_idx
+ i
, debug_ivec4(&constants
[i
]));
2491 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_I
, start_idx
, count
, constants
);
2494 static void wined3d_device_set_ps_consts_f(struct wined3d_device
*device
,
2495 unsigned int start_idx
, unsigned int count
, const struct wined3d_vec4
*constants
)
2499 TRACE("device %p, start_idx %u, count %u, constants %p.\n",
2500 device
, start_idx
, count
, constants
);
2502 memcpy(&device
->cs
->c
.state
->ps_consts_f
[start_idx
], constants
, count
* sizeof(*constants
));
2505 for (i
= 0; i
< count
; ++i
)
2506 TRACE("Set vec4 constant %u to %s.\n", start_idx
+ i
, debug_vec4(&constants
[i
]));
2509 wined3d_device_context_push_constants(&device
->cs
->c
, WINED3D_PUSH_CONSTANTS_PS_F
, start_idx
, count
, constants
);
2512 struct wined3d_unordered_access_view
* CDECL
wined3d_device_context_get_unordered_access_view(
2513 const struct wined3d_device_context
*context
, enum wined3d_pipeline pipeline
, unsigned int idx
)
2515 TRACE("context %p, pipeline %#x, idx %u.\n", context
, pipeline
, idx
);
2517 if (idx
>= MAX_UNORDERED_ACCESS_VIEWS
)
2519 WARN("Invalid UAV index %u.\n", idx
);
2523 return context
->state
->unordered_access_view
[pipeline
][idx
];
2526 void CDECL
wined3d_device_set_max_frame_latency(struct wined3d_device
*device
, unsigned int latency
)
2533 device
->max_frame_latency
= latency
;
2534 for (i
= 0; i
< device
->swapchain_count
; ++i
)
2535 swapchain_set_max_frame_latency(device
->swapchains
[i
], device
);
2538 unsigned int CDECL
wined3d_device_get_max_frame_latency(const struct wined3d_device
*device
)
2540 return device
->max_frame_latency
;
2543 static unsigned int wined3d_get_flexible_vertex_size(DWORD fvf
)
2545 unsigned int texcoord_count
= (fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
2546 unsigned int i
, size
= 0;
2548 if (fvf
& WINED3DFVF_NORMAL
) size
+= 3 * sizeof(float);
2549 if (fvf
& WINED3DFVF_DIFFUSE
) size
+= sizeof(DWORD
);
2550 if (fvf
& WINED3DFVF_SPECULAR
) size
+= sizeof(DWORD
);
2551 if (fvf
& WINED3DFVF_PSIZE
) size
+= sizeof(DWORD
);
2552 switch (fvf
& WINED3DFVF_POSITION_MASK
)
2554 case WINED3DFVF_XYZ
: size
+= 3 * sizeof(float); break;
2555 case WINED3DFVF_XYZRHW
: size
+= 4 * sizeof(float); break;
2556 case WINED3DFVF_XYZB1
: size
+= 4 * sizeof(float); break;
2557 case WINED3DFVF_XYZB2
: size
+= 5 * sizeof(float); break;
2558 case WINED3DFVF_XYZB3
: size
+= 6 * sizeof(float); break;
2559 case WINED3DFVF_XYZB4
: size
+= 7 * sizeof(float); break;
2560 case WINED3DFVF_XYZB5
: size
+= 8 * sizeof(float); break;
2561 case WINED3DFVF_XYZW
: size
+= 4 * sizeof(float); break;
2562 default: FIXME("Unexpected position mask %#x.\n", fvf
& WINED3DFVF_POSITION_MASK
);
2564 for (i
= 0; i
< texcoord_count
; ++i
)
2566 size
+= GET_TEXCOORD_SIZE_FROM_FVF(fvf
, i
) * sizeof(float);
2572 static void wined3d_format_get_colour(const struct wined3d_format
*format
,
2573 const void *data
, struct wined3d_color
*colour
)
2575 float *output
= &colour
->r
;
2576 const uint32_t *u32_data
;
2577 const uint16_t *u16_data
;
2578 const float *f32_data
;
2581 static const struct wined3d_color default_colour
= {0.0f
, 0.0f
, 0.0f
, 1.0f
};
2582 static unsigned int warned
;
2586 case WINED3DFMT_B8G8R8A8_UNORM
:
2588 wined3d_color_from_d3dcolor(colour
, *u32_data
);
2591 case WINED3DFMT_R8G8B8A8_UNORM
:
2593 colour
->r
= (*u32_data
& 0xffu
) / 255.0f
;
2594 colour
->g
= ((*u32_data
>> 8) & 0xffu
) / 255.0f
;
2595 colour
->b
= ((*u32_data
>> 16) & 0xffu
) / 255.0f
;
2596 colour
->a
= ((*u32_data
>> 24) & 0xffu
) / 255.0f
;
2599 case WINED3DFMT_R16G16_UNORM
:
2600 case WINED3DFMT_R16G16B16A16_UNORM
:
2602 *colour
= default_colour
;
2603 for (i
= 0; i
< format
->component_count
; ++i
)
2604 output
[i
] = u16_data
[i
] / 65535.0f
;
2607 case WINED3DFMT_R32_FLOAT
:
2608 case WINED3DFMT_R32G32_FLOAT
:
2609 case WINED3DFMT_R32G32B32_FLOAT
:
2610 case WINED3DFMT_R32G32B32A32_FLOAT
:
2612 *colour
= default_colour
;
2613 for (i
= 0; i
< format
->component_count
; ++i
)
2614 output
[i
] = f32_data
[i
];
2618 *colour
= default_colour
;
2620 FIXME("Unhandled colour format conversion, format %s.\n", debug_d3dformat(format
->id
));
2625 static void wined3d_colour_from_mcs(struct wined3d_color
*colour
, enum wined3d_material_color_source mcs
,
2626 const struct wined3d_color
*material_colour
, unsigned int index
,
2627 const struct wined3d_stream_info
*stream_info
)
2629 const struct wined3d_stream_info_element
*element
= NULL
;
2633 case WINED3D_MCS_MATERIAL
:
2634 *colour
= *material_colour
;
2637 case WINED3D_MCS_COLOR1
:
2638 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_DIFFUSE
)))
2640 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 1.0f
;
2643 element
= &stream_info
->elements
[WINED3D_FFP_DIFFUSE
];
2646 case WINED3D_MCS_COLOR2
:
2647 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_SPECULAR
)))
2649 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2652 element
= &stream_info
->elements
[WINED3D_FFP_SPECULAR
];
2656 colour
->r
= colour
->g
= colour
->b
= colour
->a
= 0.0f
;
2657 ERR("Invalid material colour source %#x.\n", mcs
);
2661 wined3d_format_get_colour(element
->format
, &element
->data
.addr
[index
* element
->stride
], colour
);
2664 static float wined3d_clamp(float value
, float min_value
, float max_value
)
2666 return value
< min_value
? min_value
: value
> max_value
? max_value
: value
;
2669 static float wined3d_vec3_dot(const struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2671 return v0
->x
* v1
->x
+ v0
->y
* v1
->y
+ v0
->z
* v1
->z
;
2674 static void wined3d_vec3_subtract(struct wined3d_vec3
*v0
, const struct wined3d_vec3
*v1
)
2681 static void wined3d_vec3_scale(struct wined3d_vec3
*v
, float s
)
2688 static void wined3d_vec3_normalise(struct wined3d_vec3
*v
)
2690 float rnorm
= 1.0f
/ sqrtf(wined3d_vec3_dot(v
, v
));
2692 if (isfinite(rnorm
))
2693 wined3d_vec3_scale(v
, rnorm
);
2696 static void wined3d_vec3_transform(struct wined3d_vec3
*dst
,
2697 const struct wined3d_vec3
*v
, const struct wined3d_matrix_3x3
*m
)
2699 struct wined3d_vec3 tmp
;
2701 tmp
.x
= v
->x
* m
->_11
+ v
->y
* m
->_21
+ v
->z
* m
->_31
;
2702 tmp
.y
= v
->x
* m
->_12
+ v
->y
* m
->_22
+ v
->z
* m
->_32
;
2703 tmp
.z
= v
->x
* m
->_13
+ v
->y
* m
->_23
+ v
->z
* m
->_33
;
2708 static void wined3d_color_clamp(struct wined3d_color
*dst
, const struct wined3d_color
*src
,
2709 float min_value
, float max_value
)
2711 dst
->r
= wined3d_clamp(src
->r
, min_value
, max_value
);
2712 dst
->g
= wined3d_clamp(src
->g
, min_value
, max_value
);
2713 dst
->b
= wined3d_clamp(src
->b
, min_value
, max_value
);
2714 dst
->a
= wined3d_clamp(src
->a
, min_value
, max_value
);
2717 static void wined3d_color_rgb_mul_add(struct wined3d_color
*dst
, const struct wined3d_color
*src
, float c
)
2719 dst
->r
+= src
->r
* c
;
2720 dst
->g
+= src
->g
* c
;
2721 dst
->b
+= src
->b
* c
;
2724 static void init_transformed_lights(struct lights_settings
*ls
,
2725 const struct wined3d_state
*state
, BOOL legacy_lighting
, BOOL compute_lighting
)
2727 const struct wined3d_light_info
*lights
[WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
];
2728 const struct wined3d_light_info
*light_info
;
2729 struct light_transformed
*light
;
2730 struct wined3d_vec4 vec4
;
2731 unsigned int light_count
;
2732 unsigned int i
, index
;
2734 memset(ls
, 0, sizeof(*ls
));
2736 ls
->lighting
= !!compute_lighting
;
2737 ls
->fog_mode
= state
->render_states
[WINED3D_RS_FOGVERTEXMODE
];
2738 ls
->fog_coord_mode
= state
->render_states
[WINED3D_RS_RANGEFOGENABLE
]
2739 ? WINED3D_FFP_VS_FOG_RANGE
: WINED3D_FFP_VS_FOG_DEPTH
;
2740 ls
->fog_start
= wined3d_get_float_state(state
, WINED3D_RS_FOGSTART
);
2741 ls
->fog_end
= wined3d_get_float_state(state
, WINED3D_RS_FOGEND
);
2742 ls
->fog_density
= wined3d_get_float_state(state
, WINED3D_RS_FOGDENSITY
);
2744 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !compute_lighting
)
2747 multiply_matrix(&ls
->modelview_matrix
, &state
->transforms
[WINED3D_TS_VIEW
],
2748 &state
->transforms
[WINED3D_TS_WORLD_MATRIX(0)]);
2750 if (!compute_lighting
)
2753 compute_normal_matrix(&ls
->normal_matrix
._11
, legacy_lighting
, &ls
->modelview_matrix
);
2755 wined3d_color_from_d3dcolor(&ls
->ambient_light
, state
->render_states
[WINED3D_RS_AMBIENT
]);
2756 ls
->legacy_lighting
= !!legacy_lighting
;
2757 ls
->normalise
= !!state
->render_states
[WINED3D_RS_NORMALIZENORMALS
];
2758 ls
->localviewer
= !!state
->render_states
[WINED3D_RS_LOCALVIEWER
];
2760 for (i
= 0, index
= 0; i
< LIGHTMAP_SIZE
&& index
< ARRAY_SIZE(lights
); ++i
)
2762 LIST_FOR_EACH_ENTRY(light_info
, &state
->light_state
.light_map
[i
], struct wined3d_light_info
, entry
)
2764 if (!light_info
->enabled
)
2767 switch (light_info
->OriginalParms
.type
)
2769 case WINED3D_LIGHT_DIRECTIONAL
:
2770 ++ls
->directional_light_count
;
2773 case WINED3D_LIGHT_POINT
:
2774 ++ls
->point_light_count
;
2777 case WINED3D_LIGHT_SPOT
:
2778 ++ls
->spot_light_count
;
2781 case WINED3D_LIGHT_PARALLELPOINT
:
2782 ++ls
->parallel_point_light_count
;
2786 FIXME("Unhandled light type %#x.\n", light_info
->OriginalParms
.type
);
2789 lights
[index
++] = light_info
;
2790 if (index
== WINED3D_MAX_SOFTWARE_ACTIVE_LIGHTS
)
2795 light_count
= index
;
2796 for (i
= 0, index
= 0; i
< light_count
; ++i
)
2798 light_info
= lights
[i
];
2799 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_DIRECTIONAL
)
2802 light
= &ls
->lights
[index
];
2803 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2804 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2805 wined3d_vec3_normalise(&light
->direction
);
2807 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2808 light
->ambient
= light_info
->OriginalParms
.ambient
;
2809 light
->specular
= light_info
->OriginalParms
.specular
;
2813 for (i
= 0; i
< light_count
; ++i
)
2815 light_info
= lights
[i
];
2816 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_POINT
)
2819 light
= &ls
->lights
[index
];
2821 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2822 light
->range
= light_info
->OriginalParms
.range
;
2823 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2824 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2825 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2827 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2828 light
->ambient
= light_info
->OriginalParms
.ambient
;
2829 light
->specular
= light_info
->OriginalParms
.specular
;
2833 for (i
= 0; i
< light_count
; ++i
)
2835 light_info
= lights
[i
];
2836 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_SPOT
)
2839 light
= &ls
->lights
[index
];
2841 wined3d_vec4_transform(&light
->position
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2842 wined3d_vec4_transform(&vec4
, &light_info
->direction
, &state
->transforms
[WINED3D_TS_VIEW
]);
2843 light
->direction
= *(struct wined3d_vec3
*)&vec4
;
2844 wined3d_vec3_normalise(&light
->direction
);
2845 light
->range
= light_info
->OriginalParms
.range
;
2846 light
->falloff
= light_info
->OriginalParms
.falloff
;
2847 light
->c_att
= light_info
->OriginalParms
.attenuation0
;
2848 light
->l_att
= light_info
->OriginalParms
.attenuation1
;
2849 light
->q_att
= light_info
->OriginalParms
.attenuation2
;
2850 light
->cos_htheta
= cosf(light_info
->OriginalParms
.theta
/ 2.0f
);
2851 light
->cos_hphi
= cosf(light_info
->OriginalParms
.phi
/ 2.0f
);
2853 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2854 light
->ambient
= light_info
->OriginalParms
.ambient
;
2855 light
->specular
= light_info
->OriginalParms
.specular
;
2859 for (i
= 0; i
< light_count
; ++i
)
2861 light_info
= lights
[i
];
2862 if (light_info
->OriginalParms
.type
!= WINED3D_LIGHT_PARALLELPOINT
)
2865 light
= &ls
->lights
[index
];
2867 wined3d_vec4_transform(&vec4
, &light_info
->position
, &state
->transforms
[WINED3D_TS_VIEW
]);
2868 *(struct wined3d_vec3
*)&light
->position
= *(struct wined3d_vec3
*)&vec4
;
2869 wined3d_vec3_normalise((struct wined3d_vec3
*)&light
->position
);
2870 light
->diffuse
= light_info
->OriginalParms
.diffuse
;
2871 light
->ambient
= light_info
->OriginalParms
.ambient
;
2872 light
->specular
= light_info
->OriginalParms
.specular
;
2877 static void update_light_diffuse_specular(struct wined3d_color
*diffuse
, struct wined3d_color
*specular
,
2878 const struct wined3d_vec3
*dir
, float att
, float material_shininess
,
2879 const struct wined3d_vec3
*normal_transformed
,
2880 const struct wined3d_vec3
*position_transformed_normalised
,
2881 const struct light_transformed
*light
, const struct lights_settings
*ls
)
2883 struct wined3d_vec3 vec3
;
2886 c
= wined3d_clamp(wined3d_vec3_dot(dir
, normal_transformed
), 0.0f
, 1.0f
);
2887 wined3d_color_rgb_mul_add(diffuse
, &light
->diffuse
, c
* att
);
2890 if (ls
->localviewer
)
2891 wined3d_vec3_subtract(&vec3
, position_transformed_normalised
);
2894 wined3d_vec3_normalise(&vec3
);
2895 t
= wined3d_vec3_dot(normal_transformed
, &vec3
);
2896 if (t
> 0.0f
&& (!ls
->legacy_lighting
|| material_shininess
> 0.0f
)
2897 && wined3d_vec3_dot(dir
, normal_transformed
) > 0.0f
)
2898 wined3d_color_rgb_mul_add(specular
, &light
->specular
, att
* powf(t
, material_shininess
));
2901 static void light_set_vertex_data(struct lights_settings
*ls
,
2902 const struct wined3d_vec4
*position
)
2904 if (ls
->fog_mode
== WINED3D_FOG_NONE
&& !ls
->lighting
)
2907 wined3d_vec4_transform(&ls
->position_transformed
, position
, &ls
->modelview_matrix
);
2908 wined3d_vec3_scale((struct wined3d_vec3
*)&ls
->position_transformed
, 1.0f
/ ls
->position_transformed
.w
);
2911 static void compute_light(struct wined3d_color
*ambient
, struct wined3d_color
*diffuse
,
2912 struct wined3d_color
*specular
, struct lights_settings
*ls
, const struct wined3d_vec3
*normal
,
2913 float material_shininess
)
2915 struct wined3d_vec3 position_transformed_normalised
;
2916 struct wined3d_vec3 normal_transformed
= {0.0f
};
2917 const struct light_transformed
*light
;
2918 struct wined3d_vec3 dir
, dst
;
2919 unsigned int i
, index
;
2922 position_transformed_normalised
= *(const struct wined3d_vec3
*)&ls
->position_transformed
;
2923 wined3d_vec3_normalise(&position_transformed_normalised
);
2927 wined3d_vec3_transform(&normal_transformed
, normal
, &ls
->normal_matrix
);
2929 wined3d_vec3_normalise(&normal_transformed
);
2932 diffuse
->r
= diffuse
->g
= diffuse
->b
= diffuse
->a
= 0.0f
;
2933 *specular
= *diffuse
;
2934 *ambient
= ls
->ambient_light
;
2937 for (i
= 0; i
< ls
->directional_light_count
; ++i
, ++index
)
2939 light
= &ls
->lights
[index
];
2941 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
2943 update_light_diffuse_specular(diffuse
, specular
, &light
->direction
, 1.0f
, material_shininess
,
2944 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
2947 for (i
= 0; i
< ls
->point_light_count
; ++i
, ++index
)
2949 light
= &ls
->lights
[index
];
2950 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
2951 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
2952 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
2954 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
2955 dst
.y
= sqrtf(dst
.z
);
2957 if (ls
->legacy_lighting
)
2959 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
2960 if (!(dst
.y
> 0.0f
))
2962 dst
.z
= dst
.y
* dst
.y
;
2966 if (!(dst
.y
<= light
->range
))
2969 att
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
2970 if (!ls
->legacy_lighting
)
2973 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
2976 wined3d_vec3_normalise(&dir
);
2977 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
2978 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
2982 for (i
= 0; i
< ls
->spot_light_count
; ++i
, ++index
)
2986 light
= &ls
->lights
[index
];
2988 dir
.x
= light
->position
.x
- ls
->position_transformed
.x
;
2989 dir
.y
= light
->position
.y
- ls
->position_transformed
.y
;
2990 dir
.z
= light
->position
.z
- ls
->position_transformed
.z
;
2992 dst
.z
= wined3d_vec3_dot(&dir
, &dir
);
2993 dst
.y
= sqrtf(dst
.z
);
2996 if (ls
->legacy_lighting
)
2998 dst
.y
= (light
->range
- dst
.y
) / light
->range
;
2999 if (!(dst
.y
> 0.0f
))
3001 dst
.z
= dst
.y
* dst
.y
;
3005 if (!(dst
.y
<= light
->range
))
3008 wined3d_vec3_normalise(&dir
);
3009 t
= -wined3d_vec3_dot(&dir
, &light
->direction
);
3010 if (t
> light
->cos_htheta
)
3012 else if (t
<= light
->cos_hphi
)
3015 att
= powf((t
- light
->cos_hphi
) / (light
->cos_htheta
- light
->cos_hphi
), light
->falloff
);
3017 t
= dst
.x
* light
->c_att
+ dst
.y
* light
->l_att
+ dst
.z
* light
->q_att
;
3018 if (ls
->legacy_lighting
)
3023 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, att
);
3026 update_light_diffuse_specular(diffuse
, specular
, &dir
, att
, material_shininess
,
3027 &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3030 for (i
= 0; i
< ls
->parallel_point_light_count
; ++i
, ++index
)
3032 light
= &ls
->lights
[index
];
3034 wined3d_color_rgb_mul_add(ambient
, &light
->ambient
, 1.0f
);
3036 update_light_diffuse_specular(diffuse
, specular
, (const struct wined3d_vec3
*)&light
->position
,
3037 1.0f
, material_shininess
, &normal_transformed
, &position_transformed_normalised
, light
, ls
);
3041 static float wined3d_calculate_fog_factor(float fog_coord
, const struct lights_settings
*ls
)
3043 switch (ls
->fog_mode
)
3045 case WINED3D_FOG_NONE
:
3047 case WINED3D_FOG_LINEAR
:
3048 return (ls
->fog_end
- fog_coord
) / (ls
->fog_end
- ls
->fog_start
);
3049 case WINED3D_FOG_EXP
:
3050 return expf(-fog_coord
* ls
->fog_density
);
3051 case WINED3D_FOG_EXP2
:
3052 return expf(-fog_coord
* fog_coord
* ls
->fog_density
* ls
->fog_density
);
3054 ERR("Unhandled fog mode %#x.\n", ls
->fog_mode
);
3059 static void update_fog_factor(float *fog_factor
, struct lights_settings
*ls
)
3063 if (ls
->fog_mode
== WINED3D_FOG_NONE
)
3066 switch (ls
->fog_coord_mode
)
3068 case WINED3D_FFP_VS_FOG_RANGE
:
3069 fog_coord
= sqrtf(wined3d_vec3_dot((const struct wined3d_vec3
*)&ls
->position_transformed
,
3070 (const struct wined3d_vec3
*)&ls
->position_transformed
));
3073 case WINED3D_FFP_VS_FOG_DEPTH
:
3074 fog_coord
= fabsf(ls
->position_transformed
.z
);
3078 ERR("Unhandled fog coordinate mode %#x.\n", ls
->fog_coord_mode
);
3081 *fog_factor
= wined3d_calculate_fog_factor(fog_coord
, ls
);
3084 /* Context activation is done by the caller. */
3085 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
3086 static HRESULT
process_vertices_strided(const struct wined3d_device
*device
, DWORD dwDestIndex
, DWORD dwCount
,
3087 const struct wined3d_stream_info
*stream_info
, struct wined3d_buffer
*dest
, DWORD flags
, DWORD dst_fvf
)
3089 enum wined3d_material_color_source diffuse_source
, specular_source
, ambient_source
, emissive_source
;
3090 const struct wined3d_color
*material_specular_state_colour
;
3091 struct wined3d_matrix mat
, proj_mat
, view_mat
, world_mat
;
3092 const struct wined3d_state
*state
= device
->cs
->c
.state
;
3093 const struct wined3d_format
*output_colour_format
;
3094 static const struct wined3d_color black
;
3095 struct wined3d_map_desc map_desc
;
3096 struct wined3d_box box
= {0};
3097 struct wined3d_viewport vp
;
3098 unsigned int texture_count
;
3099 struct lights_settings ls
;
3100 unsigned int vertex_size
;
3101 BOOL do_clip
, lighting
;
3107 if (!(stream_info
->use_map
& (1u << WINED3D_FFP_POSITION
)))
3109 ERR("Source has no position mask.\n");
3110 return WINED3DERR_INVALIDCALL
;
3113 if (state
->render_states
[WINED3D_RS_CLIPPING
])
3115 static BOOL warned
= FALSE
;
3117 * The clipping code is not quite correct. Some things need
3118 * to be checked against IDirect3DDevice3 (!), d3d8 and d3d9,
3119 * so disable clipping for now.
3120 * (The graphics in Half-Life are broken, and my processvertices
3121 * test crashes with IDirect3DDevice3)
3128 FIXME("Clipping is broken and disabled for now\n");
3134 vertex_size
= wined3d_get_flexible_vertex_size(dst_fvf
);
3135 box
.left
= dwDestIndex
* vertex_size
;
3136 box
.right
= box
.left
+ dwCount
* vertex_size
;
3137 if (FAILED(hr
= wined3d_resource_map(&dest
->resource
, 0, &map_desc
, &box
, WINED3D_MAP_WRITE
)))
3139 WARN("Failed to map buffer, hr %#x.\n", hr
);
3142 dest_ptr
= map_desc
.data
;
3144 wined3d_device_get_transform(device
, WINED3D_TS_VIEW
, &view_mat
);
3145 wined3d_device_get_transform(device
, WINED3D_TS_PROJECTION
, &proj_mat
);
3146 wined3d_device_get_transform(device
, WINED3D_TS_WORLD_MATRIX(0), &world_mat
);
3148 TRACE("View mat:\n");
3149 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._11
, view_mat
._12
, view_mat
._13
, view_mat
._14
);
3150 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._21
, view_mat
._22
, view_mat
._23
, view_mat
._24
);
3151 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._31
, view_mat
._32
, view_mat
._33
, view_mat
._34
);
3152 TRACE("%.8e %.8e %.8e %.8e\n", view_mat
._41
, view_mat
._42
, view_mat
._43
, view_mat
._44
);
3154 TRACE("Proj mat:\n");
3155 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._11
, proj_mat
._12
, proj_mat
._13
, proj_mat
._14
);
3156 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._21
, proj_mat
._22
, proj_mat
._23
, proj_mat
._24
);
3157 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._31
, proj_mat
._32
, proj_mat
._33
, proj_mat
._34
);
3158 TRACE("%.8e %.8e %.8e %.8e\n", proj_mat
._41
, proj_mat
._42
, proj_mat
._43
, proj_mat
._44
);
3160 TRACE("World mat:\n");
3161 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._11
, world_mat
._12
, world_mat
._13
, world_mat
._14
);
3162 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._21
, world_mat
._22
, world_mat
._23
, world_mat
._24
);
3163 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._31
, world_mat
._32
, world_mat
._33
, world_mat
._34
);
3164 TRACE("%.8e %.8e %.8e %.8e\n", world_mat
._41
, world_mat
._42
, world_mat
._43
, world_mat
._44
);
3166 /* Get the viewport */
3167 wined3d_device_context_get_viewports(&device
->cs
->c
, NULL
, &vp
);
3168 TRACE("viewport x %.8e, y %.8e, width %.8e, height %.8e, min_z %.8e, max_z %.8e.\n",
3169 vp
.x
, vp
.y
, vp
.width
, vp
.height
, vp
.min_z
, vp
.max_z
);
3171 multiply_matrix(&mat
,&view_mat
,&world_mat
);
3172 multiply_matrix(&mat
,&proj_mat
,&mat
);
3174 texture_count
= (dst_fvf
& WINED3DFVF_TEXCOUNT_MASK
) >> WINED3DFVF_TEXCOUNT_SHIFT
;
3176 lighting
= state
->render_states
[WINED3D_RS_LIGHTING
]
3177 && (dst_fvf
& (WINED3DFVF_DIFFUSE
| WINED3DFVF_SPECULAR
));
3178 wined3d_get_material_colour_source(&diffuse_source
, &emissive_source
,
3179 &ambient_source
, &specular_source
, state
, stream_info
);
3180 output_colour_format
= wined3d_get_format(device
->adapter
, WINED3DFMT_B8G8R8A8_UNORM
, 0);
3181 material_specular_state_colour
= state
->render_states
[WINED3D_RS_SPECULARENABLE
]
3182 ? &state
->material
.specular
: &black
;
3183 init_transformed_lights(&ls
, state
, device
->adapter
->d3d_info
.wined3d_creation_flags
3184 & WINED3D_LEGACY_FFP_LIGHTING
, lighting
);
3186 wined3d_viewport_get_z_range(&vp
, &min_z
, &max_z
);
3188 for (i
= 0; i
< dwCount
; ++i
)
3190 const struct wined3d_stream_info_element
*position_element
= &stream_info
->elements
[WINED3D_FFP_POSITION
];
3191 const float *p
= (const float *)&position_element
->data
.addr
[i
* position_element
->stride
];
3192 struct wined3d_color ambient
, diffuse
, specular
;
3193 struct wined3d_vec4 position
;
3194 unsigned int tex_index
;
3201 light_set_vertex_data(&ls
, &position
);
3203 if ( ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZ
) ||
3204 ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
) ) {
3205 /* The position first */
3207 TRACE("In: ( %06.2f %06.2f %06.2f )\n", p
[0], p
[1], p
[2]);
3209 /* Multiplication with world, view and projection matrix. */
3210 x
= (p
[0] * mat
._11
) + (p
[1] * mat
._21
) + (p
[2] * mat
._31
) + mat
._41
;
3211 y
= (p
[0] * mat
._12
) + (p
[1] * mat
._22
) + (p
[2] * mat
._32
) + mat
._42
;
3212 z
= (p
[0] * mat
._13
) + (p
[1] * mat
._23
) + (p
[2] * mat
._33
) + mat
._43
;
3213 rhw
= (p
[0] * mat
._14
) + (p
[1] * mat
._24
) + (p
[2] * mat
._34
) + mat
._44
;
3215 TRACE("x=%f y=%f z=%f rhw=%f\n", x
, y
, z
, rhw
);
3217 /* WARNING: The following things are taken from d3d7 and were not yet checked
3218 * against d3d8 or d3d9!
3221 /* Clipping conditions: From msdn
3223 * A vertex is clipped if it does not match the following requirements
3227 * 0 < rhw ( Not in d3d7, but tested in d3d7)
3229 * If clipping is on is determined by the D3DVOP_CLIP flag in D3D7, and
3230 * by the D3DRS_CLIPPING in D3D9(according to the msdn, not checked)
3234 if (!do_clip
|| (-rhw
- eps
< x
&& -rhw
- eps
< y
&& -eps
< z
&& x
<= rhw
+ eps
3235 && y
<= rhw
+ eps
&& z
<= rhw
+ eps
&& rhw
> eps
))
3237 /* "Normal" viewport transformation (not clipped)
3238 * 1) The values are divided by rhw
3239 * 2) The y axis is negative, so multiply it with -1
3240 * 3) Screen coordinates go from -(Width/2) to +(Width/2) and
3241 * -(Height/2) to +(Height/2). The z range is MinZ to MaxZ
3242 * 4) Multiply x with Width/2 and add Width/2
3243 * 5) The same for the height
3244 * 6) Add the viewpoint X and Y to the 2D coordinates and
3245 * The minimum Z value to z
3246 * 7) rhw = 1 / rhw Reciprocal of Homogeneous W....
3248 * Well, basically it's simply a linear transformation into viewport
3262 x
+= vp
.width
/ 2 + vp
.x
;
3263 y
+= vp
.height
/ 2 + vp
.y
;
3268 /* That vertex got clipped
3269 * Contrary to OpenGL it is not dropped completely, it just
3270 * undergoes a different calculation.
3272 TRACE("Vertex got clipped\n");
3279 /* Msdn mentions that Direct3D9 keeps a list of clipped vertices
3280 * outside of the main vertex buffer memory. That needs some more
3285 TRACE("Writing (%f %f %f) %f\n", x
, y
, z
, rhw
);
3288 ( (float *) dest_ptr
)[0] = x
;
3289 ( (float *) dest_ptr
)[1] = y
;
3290 ( (float *) dest_ptr
)[2] = z
;
3291 ( (float *) dest_ptr
)[3] = rhw
; /* SIC, see ddraw test! */
3293 dest_ptr
+= 3 * sizeof(float);
3295 if ((dst_fvf
& WINED3DFVF_POSITION_MASK
) == WINED3DFVF_XYZRHW
)
3296 dest_ptr
+= sizeof(float);
3299 if (dst_fvf
& WINED3DFVF_PSIZE
)
3300 dest_ptr
+= sizeof(DWORD
);
3302 if (dst_fvf
& WINED3DFVF_NORMAL
)
3304 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3305 const float *normal
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3306 /* AFAIK this should go into the lighting information */
3307 FIXME("Didn't expect the destination to have a normal\n");
3308 copy_and_next(dest_ptr
, normal
, 3 * sizeof(float));
3313 const struct wined3d_stream_info_element
*element
;
3314 struct wined3d_vec3
*normal
;
3316 if (stream_info
->use_map
& (1u << WINED3D_FFP_NORMAL
))
3318 element
= &stream_info
->elements
[WINED3D_FFP_NORMAL
];
3319 normal
= (struct wined3d_vec3
*)&element
->data
.addr
[i
* element
->stride
];
3325 compute_light(&ambient
, &diffuse
, &specular
, &ls
, normal
,
3326 state
->render_states
[WINED3D_RS_SPECULARENABLE
] ? state
->material
.power
: 0.0f
);
3329 if (dst_fvf
& WINED3DFVF_DIFFUSE
)
3331 struct wined3d_color material_diffuse
, material_ambient
, material_emissive
, diffuse_colour
;
3333 wined3d_colour_from_mcs(&material_diffuse
, diffuse_source
,
3334 &state
->material
.diffuse
, i
, stream_info
);
3338 wined3d_colour_from_mcs(&material_ambient
, ambient_source
,
3339 &state
->material
.ambient
, i
, stream_info
);
3340 wined3d_colour_from_mcs(&material_emissive
, emissive_source
,
3341 &state
->material
.emissive
, i
, stream_info
);
3343 diffuse_colour
.r
= ambient
.r
* material_ambient
.r
3344 + diffuse
.r
* material_diffuse
.r
+ material_emissive
.r
;
3345 diffuse_colour
.g
= ambient
.g
* material_ambient
.g
3346 + diffuse
.g
* material_diffuse
.g
+ material_emissive
.g
;
3347 diffuse_colour
.b
= ambient
.b
* material_ambient
.b
3348 + diffuse
.b
* material_diffuse
.b
+ material_emissive
.b
;
3349 diffuse_colour
.a
= material_diffuse
.a
;
3353 diffuse_colour
= material_diffuse
;
3355 wined3d_color_clamp(&diffuse_colour
, &diffuse_colour
, 0.0f
, 1.0f
);
3356 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &diffuse_colour
);
3357 dest_ptr
+= sizeof(DWORD
);
3360 if (dst_fvf
& WINED3DFVF_SPECULAR
)
3362 struct wined3d_color material_specular
, specular_colour
;
3364 wined3d_colour_from_mcs(&material_specular
, specular_source
,
3365 material_specular_state_colour
, i
, stream_info
);
3369 specular_colour
.r
= specular
.r
* material_specular
.r
;
3370 specular_colour
.g
= specular
.g
* material_specular
.g
;
3371 specular_colour
.b
= specular
.b
* material_specular
.b
;
3372 specular_colour
.a
= ls
.legacy_lighting
? 0.0f
: material_specular
.a
;
3376 specular_colour
= material_specular
;
3378 update_fog_factor(&specular_colour
.a
, &ls
);
3379 wined3d_color_clamp(&specular_colour
, &specular_colour
, 0.0f
, 1.0f
);
3380 *((DWORD
*)dest_ptr
) = wined3d_format_convert_from_float(output_colour_format
, &specular_colour
);
3381 dest_ptr
+= sizeof(DWORD
);
3384 for (tex_index
= 0; tex_index
< texture_count
; ++tex_index
)
3386 const struct wined3d_stream_info_element
*element
= &stream_info
->elements
[WINED3D_FFP_TEXCOORD0
+ tex_index
];
3387 const float *tex_coord
= (const float *)(element
->data
.addr
+ i
* element
->stride
);
3388 if (!(stream_info
->use_map
& (1u << (WINED3D_FFP_TEXCOORD0
+ tex_index
))))
3390 ERR("No source texture, but destination requests one\n");
3391 dest_ptr
+= GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float);
3395 copy_and_next(dest_ptr
, tex_coord
, GET_TEXCOORD_SIZE_FROM_FVF(dst_fvf
, tex_index
) * sizeof(float));
3400 wined3d_resource_unmap(&dest
->resource
, 0);
3404 #undef copy_and_next
3406 HRESULT CDECL
wined3d_device_process_vertices(struct wined3d_device
*device
,
3407 UINT src_start_idx
, UINT dst_idx
, UINT vertex_count
, struct wined3d_buffer
*dst_buffer
,
3408 const struct wined3d_vertex_declaration
*declaration
, DWORD flags
, DWORD dst_fvf
)
3410 struct wined3d_state
*state
= device
->cs
->c
.state
;
3411 struct wined3d_stream_info stream_info
;
3412 struct wined3d_resource
*resource
;
3413 struct wined3d_box box
= {0};
3414 struct wined3d_shader
*vs
;
3419 TRACE("device %p, src_start_idx %u, dst_idx %u, vertex_count %u, "
3420 "dst_buffer %p, declaration %p, flags %#x, dst_fvf %#x.\n",
3421 device
, src_start_idx
, dst_idx
, vertex_count
,
3422 dst_buffer
, declaration
, flags
, dst_fvf
);
3425 FIXME("Output vertex declaration not implemented yet.\n");
3427 vs
= state
->shader
[WINED3D_SHADER_TYPE_VERTEX
];
3428 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = NULL
;
3429 wined3d_stream_info_from_declaration(&stream_info
, state
, &device
->adapter
->d3d_info
);
3430 state
->shader
[WINED3D_SHADER_TYPE_VERTEX
] = vs
;
3432 /* We can't convert FROM a VBO, and vertex buffers used to source into
3433 * process_vertices() are unlikely to ever be used for drawing. Release
3434 * VBOs in those buffers and fix up the stream_info structure.
3436 * Also apply the start index. */
3437 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3439 struct wined3d_stream_info_element
*e
;
3440 struct wined3d_map_desc map_desc
;
3445 e
= &stream_info
.elements
[i
];
3446 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3447 box
.left
= src_start_idx
* e
->stride
;
3448 box
.right
= box
.left
+ vertex_count
* e
->stride
;
3449 if (FAILED(wined3d_resource_map(resource
, 0, &map_desc
, &box
, WINED3D_MAP_READ
)))
3451 ERR("Failed to map resource.\n");
3452 for (j
= 0, map
= stream_info
.use_map
; map
&& j
< i
; map
>>= 1, ++j
)
3457 e
= &stream_info
.elements
[j
];
3458 resource
= &state
->streams
[e
->stream_idx
].buffer
->resource
;
3459 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3460 ERR("Failed to unmap resource.\n");
3462 return WINED3DERR_INVALIDCALL
;
3464 e
->data
.buffer_object
= 0;
3465 e
->data
.addr
+= (ULONG_PTR
)map_desc
.data
;
3468 hr
= process_vertices_strided(device
, dst_idx
, vertex_count
,
3469 &stream_info
, dst_buffer
, flags
, dst_fvf
);
3471 for (i
= 0, map
= stream_info
.use_map
; map
; map
>>= 1, ++i
)
3476 resource
= &state
->streams
[stream_info
.elements
[i
].stream_idx
].buffer
->resource
;
3477 if (FAILED(wined3d_resource_unmap(resource
, 0)))
3478 ERR("Failed to unmap resource.\n");
3484 static void wined3d_device_set_texture_stage_state(struct wined3d_device
*device
,
3485 UINT stage
, enum wined3d_texture_stage_state state
, DWORD value
)
3487 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
3489 TRACE("device %p, stage %u, state %s, value %#x.\n",
3490 device
, stage
, debug_d3dtexturestate(state
), value
);
3492 if (stage
>= d3d_info
->limits
.ffp_blend_stages
)
3494 WARN("Attempting to set stage %u which is higher than the max stage %u, ignoring.\n",
3495 stage
, d3d_info
->limits
.ffp_blend_stages
- 1);
3499 if (value
== device
->cs
->c
.state
->texture_states
[stage
][state
])
3501 TRACE("Application is setting the old value over, nothing to do.\n");
3505 device
->cs
->c
.state
->texture_states
[stage
][state
] = value
;
3507 wined3d_device_context_emit_set_texture_state(&device
->cs
->c
, stage
, state
, value
);
3510 static void wined3d_device_set_texture(struct wined3d_device
*device
,
3511 UINT stage
, struct wined3d_texture
*texture
)
3513 struct wined3d_state
*state
= device
->cs
->c
.state
;
3514 struct wined3d_texture
*prev
;
3516 TRACE("device %p, stage %u, texture %p.\n", device
, stage
, texture
);
3518 /* Windows accepts overflowing this array... we do not. */
3519 if (stage
>= ARRAY_SIZE(state
->textures
))
3521 WARN("Ignoring invalid stage %u.\n", stage
);
3525 prev
= state
->textures
[stage
];
3526 TRACE("Previous texture %p.\n", prev
);
3528 if (texture
== prev
)
3530 TRACE("App is setting the same texture again, nothing to do.\n");
3534 TRACE("Setting new texture to %p.\n", texture
);
3535 state
->textures
[stage
] = texture
;
3538 wined3d_texture_incref(texture
);
3539 wined3d_device_context_emit_set_texture(&device
->cs
->c
, stage
, texture
);
3541 wined3d_texture_decref(prev
);
3546 void CDECL
wined3d_device_apply_stateblock(struct wined3d_device
*device
,
3547 struct wined3d_stateblock
*stateblock
)
3549 BOOL set_blend_state
= FALSE
, set_depth_stencil_state
= FALSE
, set_rasterizer_state
= FALSE
;
3550 const struct wined3d_stateblock_state
*state
= &stateblock
->stateblock_state
;
3551 const struct wined3d_saved_states
*changed
= &stateblock
->changed
;
3552 const unsigned int word_bit_count
= sizeof(DWORD
) * CHAR_BIT
;
3553 struct wined3d_device_context
*context
= &device
->cs
->c
;
3554 unsigned int i
, j
, start
, idx
;
3555 struct wined3d_range range
;
3558 TRACE("device %p, stateblock %p.\n", device
, stateblock
);
3560 if (changed
->vertexShader
)
3561 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_VERTEX
, state
->vs
);
3562 if (changed
->pixelShader
)
3563 wined3d_device_context_set_shader(context
, WINED3D_SHADER_TYPE_PIXEL
, state
->ps
);
3565 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3567 if (!wined3d_bitmap_get_range(changed
->vs_consts_f
, WINED3D_MAX_VS_CONSTS_F
, start
, &range
))
3570 wined3d_device_set_vs_consts_f(device
, range
.offset
, range
.size
, &state
->vs_consts_f
[range
.offset
]);
3573 map
= changed
->vertexShaderConstantsI
;
3574 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3576 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3579 wined3d_device_set_vs_consts_i(device
, range
.offset
, range
.size
, &state
->vs_consts_i
[range
.offset
]);
3582 map
= changed
->vertexShaderConstantsB
;
3583 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3585 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3588 wined3d_device_set_vs_consts_b(device
, range
.offset
, range
.size
, &state
->vs_consts_b
[range
.offset
]);
3591 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3593 if (!wined3d_bitmap_get_range(changed
->ps_consts_f
, WINED3D_MAX_PS_CONSTS_F
, start
, &range
))
3596 wined3d_device_set_ps_consts_f(device
, range
.offset
, range
.size
, &state
->ps_consts_f
[range
.offset
]);
3599 map
= changed
->pixelShaderConstantsI
;
3600 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3602 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_I
, start
, &range
))
3605 wined3d_device_set_ps_consts_i(device
, range
.offset
, range
.size
, &state
->ps_consts_i
[range
.offset
]);
3608 map
= changed
->pixelShaderConstantsB
;
3609 for (start
= 0; ; start
= range
.offset
+ range
.size
)
3611 if (!wined3d_bitmap_get_range(&map
, WINED3D_MAX_CONSTS_B
, start
, &range
))
3614 wined3d_device_set_ps_consts_b(device
, range
.offset
, range
.size
, &state
->ps_consts_b
[range
.offset
]);
3617 if (changed
->lights
)
3619 for (i
= 0; i
< ARRAY_SIZE(state
->light_state
->light_map
); ++i
)
3621 const struct wined3d_light_info
*light
;
3623 LIST_FOR_EACH_ENTRY(light
, &state
->light_state
->light_map
[i
], struct wined3d_light_info
, entry
)
3625 wined3d_device_context_set_light(context
, light
->OriginalIndex
, &light
->OriginalParms
);
3626 wined3d_device_set_light_enable(device
, light
->OriginalIndex
, light
->glIndex
!= -1);
3631 for (i
= 0; i
< ARRAY_SIZE(changed
->renderState
); ++i
)
3633 map
= changed
->renderState
[i
];
3636 j
= wined3d_bit_scan(&map
);
3637 idx
= i
* word_bit_count
+ j
;
3641 case WINED3D_RS_BLENDFACTOR
:
3642 case WINED3D_RS_MULTISAMPLEMASK
:
3643 case WINED3D_RS_ALPHABLENDENABLE
:
3644 case WINED3D_RS_SRCBLEND
:
3645 case WINED3D_RS_DESTBLEND
:
3646 case WINED3D_RS_BLENDOP
:
3647 case WINED3D_RS_SEPARATEALPHABLENDENABLE
:
3648 case WINED3D_RS_SRCBLENDALPHA
:
3649 case WINED3D_RS_DESTBLENDALPHA
:
3650 case WINED3D_RS_BLENDOPALPHA
:
3651 case WINED3D_RS_COLORWRITEENABLE
:
3652 case WINED3D_RS_COLORWRITEENABLE1
:
3653 case WINED3D_RS_COLORWRITEENABLE2
:
3654 case WINED3D_RS_COLORWRITEENABLE3
:
3655 set_blend_state
= TRUE
;
3658 case WINED3D_RS_BACK_STENCILFAIL
:
3659 case WINED3D_RS_BACK_STENCILFUNC
:
3660 case WINED3D_RS_BACK_STENCILPASS
:
3661 case WINED3D_RS_BACK_STENCILZFAIL
:
3662 case WINED3D_RS_STENCILENABLE
:
3663 case WINED3D_RS_STENCILFAIL
:
3664 case WINED3D_RS_STENCILFUNC
:
3665 case WINED3D_RS_STENCILREF
:
3666 case WINED3D_RS_STENCILMASK
:
3667 case WINED3D_RS_STENCILPASS
:
3668 case WINED3D_RS_STENCILWRITEMASK
:
3669 case WINED3D_RS_STENCILZFAIL
:
3670 case WINED3D_RS_TWOSIDEDSTENCILMODE
:
3671 case WINED3D_RS_ZENABLE
:
3672 case WINED3D_RS_ZFUNC
:
3673 case WINED3D_RS_ZWRITEENABLE
:
3674 set_depth_stencil_state
= TRUE
;
3677 case WINED3D_RS_FILLMODE
:
3678 case WINED3D_RS_CULLMODE
:
3679 case WINED3D_RS_SLOPESCALEDEPTHBIAS
:
3680 case WINED3D_RS_DEPTHBIAS
:
3681 case WINED3D_RS_SCISSORTESTENABLE
:
3682 case WINED3D_RS_ANTIALIASEDLINEENABLE
:
3683 set_rasterizer_state
= TRUE
;
3687 wined3d_device_set_render_state(device
, idx
, state
->rs
[idx
]);
3693 if (set_rasterizer_state
)
3695 struct wined3d_rasterizer_state
*rasterizer_state
;
3696 struct wined3d_rasterizer_state_desc desc
;
3697 struct wine_rb_entry
*entry
;
3704 memset(&desc
, 0, sizeof(desc
));
3705 desc
.fill_mode
= state
->rs
[WINED3D_RS_FILLMODE
];
3706 desc
.cull_mode
= state
->rs
[WINED3D_RS_CULLMODE
];
3707 bias
.d
= state
->rs
[WINED3D_RS_DEPTHBIAS
];
3708 desc
.depth_bias
= bias
.f
;
3709 bias
.d
= state
->rs
[WINED3D_RS_SLOPESCALEDEPTHBIAS
];
3710 desc
.scale_bias
= bias
.f
;
3711 desc
.depth_clip
= TRUE
;
3712 desc
.scissor
= state
->rs
[WINED3D_RS_SCISSORTESTENABLE
];
3713 desc
.line_antialias
= state
->rs
[WINED3D_RS_ANTIALIASEDLINEENABLE
];
3715 if ((entry
= wine_rb_get(&device
->rasterizer_states
, &desc
)))
3717 rasterizer_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
3718 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
3720 else if (SUCCEEDED(wined3d_rasterizer_state_create(device
, &desc
, NULL
,
3721 &wined3d_null_parent_ops
, &rasterizer_state
)))
3723 wined3d_device_context_set_rasterizer_state(context
, rasterizer_state
);
3724 if (wine_rb_put(&device
->rasterizer_states
, &desc
, &rasterizer_state
->entry
) == -1)
3726 ERR("Failed to insert rasterizer state.\n");
3727 wined3d_rasterizer_state_decref(rasterizer_state
);
3732 if (set_blend_state
|| changed
->alpha_to_coverage
3733 || wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_ADAPTIVETESS_Y
))
3735 struct wined3d_blend_state
*blend_state
;
3736 struct wined3d_blend_state_desc desc
;
3737 struct wine_rb_entry
*entry
;
3738 struct wined3d_color colour
;
3739 unsigned int sample_mask
;
3741 memset(&desc
, 0, sizeof(desc
));
3742 desc
.alpha_to_coverage
= state
->alpha_to_coverage
;
3743 desc
.independent
= FALSE
;
3744 if (state
->rs
[WINED3D_RS_ADAPTIVETESS_Y
] == WINED3DFMT_ATOC
)
3745 desc
.alpha_to_coverage
= TRUE
;
3746 desc
.rt
[0].enable
= state
->rs
[WINED3D_RS_ALPHABLENDENABLE
];
3747 desc
.rt
[0].src
= state
->rs
[WINED3D_RS_SRCBLEND
];
3748 desc
.rt
[0].dst
= state
->rs
[WINED3D_RS_DESTBLEND
];
3749 desc
.rt
[0].op
= state
->rs
[WINED3D_RS_BLENDOP
];
3750 if (state
->rs
[WINED3D_RS_SEPARATEALPHABLENDENABLE
])
3752 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLENDALPHA
];
3753 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLENDALPHA
];
3754 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOPALPHA
];
3758 desc
.rt
[0].src_alpha
= state
->rs
[WINED3D_RS_SRCBLEND
];
3759 desc
.rt
[0].dst_alpha
= state
->rs
[WINED3D_RS_DESTBLEND
];
3760 desc
.rt
[0].op_alpha
= state
->rs
[WINED3D_RS_BLENDOP
];
3762 desc
.rt
[0].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE
];
3763 desc
.rt
[1].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE1
];
3764 desc
.rt
[2].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE2
];
3765 desc
.rt
[3].writemask
= state
->rs
[WINED3D_RS_COLORWRITEENABLE3
];
3766 if (desc
.rt
[1].writemask
!= desc
.rt
[0].writemask
3767 || desc
.rt
[2].writemask
!= desc
.rt
[0].writemask
3768 || desc
.rt
[3].writemask
!= desc
.rt
[0].writemask
)
3770 desc
.independent
= TRUE
;
3771 for (i
= 1; i
< 4; ++i
)
3773 desc
.rt
[i
].enable
= desc
.rt
[0].enable
;
3774 desc
.rt
[i
].src
= desc
.rt
[0].src
;
3775 desc
.rt
[i
].dst
= desc
.rt
[0].dst
;
3776 desc
.rt
[i
].op
= desc
.rt
[0].op
;
3777 desc
.rt
[i
].src_alpha
= desc
.rt
[0].src_alpha
;
3778 desc
.rt
[i
].dst_alpha
= desc
.rt
[0].dst_alpha
;
3779 desc
.rt
[i
].op_alpha
= desc
.rt
[0].op_alpha
;
3783 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_BLENDFACTOR
))
3784 wined3d_color_from_d3dcolor(&colour
, state
->rs
[WINED3D_RS_BLENDFACTOR
]);
3786 wined3d_device_context_get_blend_state(context
, &colour
, &sample_mask
);
3788 if ((entry
= wine_rb_get(&device
->blend_states
, &desc
)))
3790 blend_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
3791 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3792 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3794 else if (SUCCEEDED(wined3d_blend_state_create(device
, &desc
, NULL
,
3795 &wined3d_null_parent_ops
, &blend_state
)))
3797 wined3d_device_context_set_blend_state(context
, blend_state
, &colour
,
3798 state
->rs
[WINED3D_RS_MULTISAMPLEMASK
]);
3799 if (wine_rb_put(&device
->blend_states
, &desc
, &blend_state
->entry
) == -1)
3801 ERR("Failed to insert blend state.\n");
3802 wined3d_blend_state_decref(blend_state
);
3807 if (set_depth_stencil_state
)
3809 struct wined3d_depth_stencil_state
*depth_stencil_state
;
3810 struct wined3d_depth_stencil_state_desc desc
;
3811 struct wine_rb_entry
*entry
;
3812 unsigned int stencil_ref
;
3814 memset(&desc
, 0, sizeof(desc
));
3815 switch (state
->rs
[WINED3D_RS_ZENABLE
])
3817 case WINED3D_ZB_FALSE
:
3821 case WINED3D_ZB_USEW
:
3822 FIXME("W buffer is not well handled.\n");
3823 case WINED3D_ZB_TRUE
:
3828 FIXME("Unrecognized depth buffer type %#x.\n", state
->rs
[WINED3D_RS_ZENABLE
]);
3830 desc
.depth_write
= state
->rs
[WINED3D_RS_ZWRITEENABLE
];
3831 desc
.depth_func
= state
->rs
[WINED3D_RS_ZFUNC
];
3832 desc
.stencil
= state
->rs
[WINED3D_RS_STENCILENABLE
];
3833 desc
.stencil_read_mask
= state
->rs
[WINED3D_RS_STENCILMASK
];
3834 desc
.stencil_write_mask
= state
->rs
[WINED3D_RS_STENCILWRITEMASK
];
3835 desc
.front
.fail_op
= state
->rs
[WINED3D_RS_STENCILFAIL
];
3836 desc
.front
.depth_fail_op
= state
->rs
[WINED3D_RS_STENCILZFAIL
];
3837 desc
.front
.pass_op
= state
->rs
[WINED3D_RS_STENCILPASS
];
3838 desc
.front
.func
= state
->rs
[WINED3D_RS_STENCILFUNC
];
3840 if (state
->rs
[WINED3D_RS_TWOSIDEDSTENCILMODE
])
3842 desc
.back
.fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILFAIL
];
3843 desc
.back
.depth_fail_op
= state
->rs
[WINED3D_RS_BACK_STENCILZFAIL
];
3844 desc
.back
.pass_op
= state
->rs
[WINED3D_RS_BACK_STENCILPASS
];
3845 desc
.back
.func
= state
->rs
[WINED3D_RS_BACK_STENCILFUNC
];
3849 desc
.back
= desc
.front
;
3852 if (wined3d_bitmap_is_set(changed
->renderState
, WINED3D_RS_STENCILREF
))
3853 stencil_ref
= state
->rs
[WINED3D_RS_STENCILREF
];
3855 wined3d_device_context_get_depth_stencil_state(context
, &stencil_ref
);
3857 if ((entry
= wine_rb_get(&device
->depth_stencil_states
, &desc
)))
3859 depth_stencil_state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
3860 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3862 else if (SUCCEEDED(wined3d_depth_stencil_state_create(device
, &desc
, NULL
,
3863 &wined3d_null_parent_ops
, &depth_stencil_state
)))
3865 wined3d_device_context_set_depth_stencil_state(context
, depth_stencil_state
, stencil_ref
);
3866 if (wine_rb_put(&device
->depth_stencil_states
, &desc
, &depth_stencil_state
->entry
) == -1)
3868 ERR("Failed to insert depth/stencil state.\n");
3869 wined3d_depth_stencil_state_decref(depth_stencil_state
);
3874 for (i
= 0; i
< ARRAY_SIZE(changed
->textureState
); ++i
)
3876 map
= changed
->textureState
[i
];
3879 j
= wined3d_bit_scan(&map
);
3880 wined3d_device_set_texture_stage_state(device
, i
, j
, state
->texture_states
[i
][j
]);
3884 for (i
= 0; i
< ARRAY_SIZE(changed
->samplerState
); ++i
)
3886 map
= changed
->samplerState
[i
];
3889 j
= wined3d_bit_scan(&map
);
3890 wined3d_device_set_sampler_state(device
, i
, j
, state
->sampler_states
[i
][j
]);
3894 if (changed
->transforms
)
3896 for (i
= 0; i
< ARRAY_SIZE(changed
->transform
); ++i
)
3898 map
= changed
->transform
[i
];
3901 j
= wined3d_bit_scan(&map
);
3902 idx
= i
* word_bit_count
+ j
;
3903 wined3d_device_set_transform(device
, idx
, &state
->transforms
[idx
]);
3908 if (changed
->indices
)
3909 wined3d_device_context_set_index_buffer(context
, state
->index_buffer
, state
->index_format
, 0);
3910 wined3d_device_set_base_vertex_index(device
, state
->base_vertex_index
);
3911 if (changed
->vertexDecl
)
3912 wined3d_device_context_set_vertex_declaration(context
, state
->vertex_declaration
);
3913 if (changed
->material
)
3914 wined3d_device_set_material(device
, &state
->material
);
3915 if (changed
->viewport
)
3916 wined3d_device_context_set_viewports(context
, 1, &state
->viewport
);
3917 if (changed
->scissorRect
)
3918 wined3d_device_context_set_scissor_rects(context
, 1, &state
->scissor_rect
);
3920 map
= changed
->streamSource
| changed
->streamFreq
;
3923 i
= wined3d_bit_scan(&map
);
3924 wined3d_device_context_set_stream_sources(context
, i
, 1, &state
->streams
[i
]);
3927 map
= changed
->textures
;
3930 i
= wined3d_bit_scan(&map
);
3931 wined3d_device_set_texture(device
, i
, state
->textures
[i
]);
3934 map
= changed
->clipplane
;
3937 i
= wined3d_bit_scan(&map
);
3938 wined3d_device_set_clip_plane(device
, i
, &state
->clip_planes
[i
]);
3941 memset(&stateblock
->changed
, 0, sizeof(stateblock
->changed
));
3943 TRACE("Applied stateblock %p.\n", stateblock
);
3946 HRESULT CDECL
wined3d_device_get_device_caps(const struct wined3d_device
*device
, struct wined3d_caps
*caps
)
3948 TRACE("device %p, caps %p.\n", device
, caps
);
3950 return wined3d_get_device_caps(device
->adapter
, device
->create_parms
.device_type
, caps
);
3953 HRESULT CDECL
wined3d_device_get_display_mode(const struct wined3d_device
*device
, UINT swapchain_idx
,
3954 struct wined3d_display_mode
*mode
, enum wined3d_display_rotation
*rotation
)
3956 struct wined3d_swapchain
*swapchain
;
3958 TRACE("device %p, swapchain_idx %u, mode %p, rotation %p.\n",
3959 device
, swapchain_idx
, mode
, rotation
);
3961 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
3962 return WINED3DERR_INVALIDCALL
;
3964 return wined3d_swapchain_get_display_mode(swapchain
, mode
, rotation
);
3967 HRESULT CDECL
wined3d_device_begin_scene(struct wined3d_device
*device
)
3969 /* At the moment we have no need for any functionality at the beginning
3971 TRACE("device %p.\n", device
);
3973 if (device
->inScene
)
3975 WARN("Already in scene, returning WINED3DERR_INVALIDCALL.\n");
3976 return WINED3DERR_INVALIDCALL
;
3978 device
->inScene
= TRUE
;
3982 HRESULT CDECL
wined3d_device_end_scene(struct wined3d_device
*device
)
3984 TRACE("device %p.\n", device
);
3986 if (!device
->inScene
)
3988 WARN("Not in scene, returning WINED3DERR_INVALIDCALL.\n");
3989 return WINED3DERR_INVALIDCALL
;
3992 device
->inScene
= FALSE
;
3996 HRESULT CDECL
wined3d_device_clear(struct wined3d_device
*device
, DWORD rect_count
,
3997 const RECT
*rects
, DWORD flags
, const struct wined3d_color
*color
, float depth
, DWORD stencil
)
3999 struct wined3d_fb_state
*fb
= &device
->cs
->c
.state
->fb
;
4001 TRACE("device %p, rect_count %u, rects %p, flags %#x, color %s, depth %.8e, stencil %u.\n",
4002 device
, rect_count
, rects
, flags
, debug_color(color
), depth
, stencil
);
4004 if (!rect_count
&& rects
)
4006 WARN("Rects is %p, but rect_count is 0, ignoring clear\n", rects
);
4010 if (flags
& (WINED3DCLEAR_ZBUFFER
| WINED3DCLEAR_STENCIL
))
4012 struct wined3d_rendertarget_view
*ds
= fb
->depth_stencil
;
4015 WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
4016 /* TODO: What about depth stencil buffers without stencil bits? */
4017 return WINED3DERR_INVALIDCALL
;
4019 else if (flags
& WINED3DCLEAR_TARGET
)
4021 if (ds
->width
< fb
->render_targets
[0]->width
4022 || ds
->height
< fb
->render_targets
[0]->height
)
4024 WARN("Silently ignoring depth and target clear with mismatching sizes\n");
4030 wined3d_cs_emit_clear(device
->cs
, rect_count
, rects
, flags
, color
, depth
, stencil
);
4035 struct wined3d_query
* CDECL
wined3d_device_context_get_predication(struct wined3d_device_context
*context
, BOOL
*value
)
4037 struct wined3d_state
*state
= context
->state
;
4039 TRACE("context %p, value %p.\n", context
, value
);
4042 *value
= state
->predicate_value
;
4043 return state
->predicate
;
4046 void CDECL
wined3d_device_context_set_primitive_type(struct wined3d_device_context
*context
,
4047 enum wined3d_primitive_type primitive_type
, unsigned int patch_vertex_count
)
4049 struct wined3d_state
*state
= context
->state
;
4051 TRACE("context %p, primitive_type %s, patch_vertex_count %u.\n",
4052 context
, debug_d3dprimitivetype(primitive_type
), patch_vertex_count
);
4054 state
->primitive_type
= primitive_type
;
4055 state
->patch_vertex_count
= patch_vertex_count
;
4058 void CDECL
wined3d_device_context_get_primitive_type(const struct wined3d_device_context
*context
,
4059 enum wined3d_primitive_type
*primitive_type
, unsigned int *patch_vertex_count
)
4061 const struct wined3d_state
*state
= context
->state
;
4063 TRACE("context %p, primitive_type %p, patch_vertex_count %p.\n",
4064 context
, primitive_type
, patch_vertex_count
);
4066 *primitive_type
= state
->primitive_type
;
4067 if (patch_vertex_count
)
4068 *patch_vertex_count
= state
->patch_vertex_count
;
4070 TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type
));
4073 HRESULT CDECL
wined3d_device_update_texture(struct wined3d_device
*device
,
4074 struct wined3d_texture
*src_texture
, struct wined3d_texture
*dst_texture
)
4076 unsigned int src_size
, dst_size
, src_skip_levels
= 0;
4077 unsigned int src_level_count
, dst_level_count
;
4078 const struct wined3d_dirty_regions
*regions
;
4079 unsigned int layer_count
, level_count
, i
, j
;
4080 enum wined3d_resource_type type
;
4081 BOOL entire_texture
= TRUE
;
4082 struct wined3d_box box
;
4084 TRACE("device %p, src_texture %p, dst_texture %p.\n", device
, src_texture
, dst_texture
);
4086 /* Verify that the source and destination textures are non-NULL. */
4087 if (!src_texture
|| !dst_texture
)
4089 WARN("Source and destination textures must be non-NULL, returning WINED3DERR_INVALIDCALL.\n");
4090 return WINED3DERR_INVALIDCALL
;
4093 if (src_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_GPU
4094 || src_texture
->resource
.usage
& WINED3DUSAGE_SCRATCH
)
4096 WARN("Source resource is GPU accessible or a scratch resource.\n");
4097 return WINED3DERR_INVALIDCALL
;
4099 if (dst_texture
->resource
.access
& WINED3D_RESOURCE_ACCESS_CPU
)
4101 WARN("Destination resource is CPU accessible.\n");
4102 return WINED3DERR_INVALIDCALL
;
4105 /* Verify that the source and destination textures are the same type. */
4106 type
= src_texture
->resource
.type
;
4107 if (dst_texture
->resource
.type
!= type
)
4109 WARN("Source and destination have different types, returning WINED3DERR_INVALIDCALL.\n");
4110 return WINED3DERR_INVALIDCALL
;
4113 layer_count
= src_texture
->layer_count
;
4114 if (layer_count
!= dst_texture
->layer_count
)
4116 WARN("Source and destination have different layer counts.\n");
4117 return WINED3DERR_INVALIDCALL
;
4120 if (src_texture
->resource
.format
!= dst_texture
->resource
.format
)
4122 WARN("Source and destination formats do not match.\n");
4123 return WINED3DERR_INVALIDCALL
;
4126 src_level_count
= src_texture
->level_count
;
4127 dst_level_count
= dst_texture
->level_count
;
4128 level_count
= min(src_level_count
, dst_level_count
);
4130 src_size
= max(src_texture
->resource
.width
, src_texture
->resource
.height
);
4131 src_size
= max(src_size
, src_texture
->resource
.depth
);
4132 dst_size
= max(dst_texture
->resource
.width
, dst_texture
->resource
.height
);
4133 dst_size
= max(dst_size
, dst_texture
->resource
.depth
);
4134 while (src_size
> dst_size
)
4140 if (wined3d_texture_get_level_width(src_texture
, src_skip_levels
) != dst_texture
->resource
.width
4141 || wined3d_texture_get_level_height(src_texture
, src_skip_levels
) != dst_texture
->resource
.height
4142 || wined3d_texture_get_level_depth(src_texture
, src_skip_levels
) != dst_texture
->resource
.depth
)
4144 WARN("Source and destination dimensions do not match.\n");
4145 return WINED3DERR_INVALIDCALL
;
4148 if ((regions
= src_texture
->dirty_regions
))
4150 for (i
= 0; i
< layer_count
&& entire_texture
; ++i
)
4152 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4155 entire_texture
= FALSE
;
4160 /* Update every surface level of the texture. */
4163 for (i
= 0; i
< level_count
; ++i
)
4165 wined3d_texture_get_level_box(dst_texture
, i
, &box
);
4166 for (j
= 0; j
< layer_count
; ++j
)
4168 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4169 &dst_texture
->resource
, j
* dst_level_count
+ i
, &box
,
4170 &src_texture
->resource
, j
* src_level_count
+ i
+ src_skip_levels
, &box
,
4171 0, NULL
, WINED3D_TEXF_POINT
);
4177 unsigned int src_level
, box_count
, k
;
4178 const struct wined3d_box
*boxes
;
4179 struct wined3d_box b
;
4181 for (i
= 0; i
< layer_count
; ++i
)
4183 boxes
= regions
[i
].boxes
;
4184 box_count
= regions
[i
].box_count
;
4185 if (regions
[i
].box_count
>= WINED3D_MAX_DIRTY_REGION_COUNT
)
4189 wined3d_texture_get_level_box(dst_texture
, i
, &b
);
4192 for (j
= 0; j
< level_count
; ++j
)
4194 src_level
= j
+ src_skip_levels
;
4196 /* TODO: We could pass an array of boxes here to avoid
4197 * multiple context acquisitions for the same resource. */
4198 for (k
= 0; k
< box_count
; ++k
)
4203 box
.left
>>= src_level
;
4204 box
.top
>>= src_level
;
4205 box
.right
= min((box
.right
+ (1u << src_level
) - 1) >> src_level
,
4206 wined3d_texture_get_level_width(src_texture
, src_level
));
4207 box
.bottom
= min((box
.bottom
+ (1u << src_level
) - 1) >> src_level
,
4208 wined3d_texture_get_level_height(src_texture
, src_level
));
4209 box
.front
>>= src_level
;
4210 box
.back
= min((box
.back
+ (1u << src_level
) - 1) >> src_level
,
4211 wined3d_texture_get_level_depth(src_texture
, src_level
));
4214 wined3d_device_context_emit_blt_sub_resource(&device
->cs
->c
,
4215 &dst_texture
->resource
, i
* dst_level_count
+ j
, &box
,
4216 &src_texture
->resource
, i
* src_level_count
+ src_level
, &box
,
4217 0, NULL
, WINED3D_TEXF_POINT
);
4223 wined3d_texture_clear_dirty_regions(src_texture
);
4228 HRESULT CDECL
wined3d_device_validate_device(const struct wined3d_device
*device
, DWORD
*num_passes
)
4230 const struct wined3d_state
*state
= device
->cs
->c
.state
;
4231 struct wined3d_texture
*texture
;
4234 TRACE("device %p, num_passes %p.\n", device
, num_passes
);
4236 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
4238 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] == WINED3D_TEXF_NONE
)
4240 WARN("Sampler state %u has minfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4241 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4243 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] == WINED3D_TEXF_NONE
)
4245 WARN("Sampler state %u has magfilter D3DTEXF_NONE, returning D3DERR_UNSUPPORTEDTEXTUREFILTER\n", i
);
4246 return WINED3DERR_UNSUPPORTEDTEXTUREFILTER
;
4249 texture
= state
->textures
[i
];
4250 if (!texture
|| texture
->resource
.format_flags
& WINED3DFMT_FLAG_FILTERING
) continue;
4252 if (state
->sampler_states
[i
][WINED3D_SAMP_MAG_FILTER
] != WINED3D_TEXF_POINT
)
4254 WARN("Non-filterable texture and mag filter enabled on sampler %u, returning E_FAIL\n", i
);
4257 if (state
->sampler_states
[i
][WINED3D_SAMP_MIN_FILTER
] != WINED3D_TEXF_POINT
)
4259 WARN("Non-filterable texture and min filter enabled on sampler %u, returning E_FAIL\n", i
);
4262 if (state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_NONE
4263 && state
->sampler_states
[i
][WINED3D_SAMP_MIP_FILTER
] != WINED3D_TEXF_POINT
)
4265 WARN("Non-filterable texture and mip filter enabled on sampler %u, returning E_FAIL\n", i
);
4270 if (wined3d_state_uses_depth_buffer(state
)
4271 || (state
->depth_stencil_state
&& state
->depth_stencil_state
->desc
.stencil
))
4273 struct wined3d_rendertarget_view
*rt
= state
->fb
.render_targets
[0];
4274 struct wined3d_rendertarget_view
*ds
= state
->fb
.depth_stencil
;
4276 if (ds
&& rt
&& (ds
->width
< rt
->width
|| ds
->height
< rt
->height
))
4278 WARN("Depth stencil is smaller than the color buffer, returning D3DERR_CONFLICTINGRENDERSTATE\n");
4279 return WINED3DERR_CONFLICTINGRENDERSTATE
;
4283 /* return a sensible default */
4286 TRACE("returning D3D_OK\n");
4290 void CDECL
wined3d_device_set_software_vertex_processing(struct wined3d_device
*device
, BOOL software
)
4294 TRACE("device %p, software %#x.\n", device
, software
);
4298 FIXME("device %p, software %#x stub!\n", device
, software
);
4302 device
->softwareVertexProcessing
= software
;
4305 BOOL CDECL
wined3d_device_get_software_vertex_processing(const struct wined3d_device
*device
)
4309 TRACE("device %p.\n", device
);
4313 TRACE("device %p stub!\n", device
);
4317 return device
->softwareVertexProcessing
;
4320 HRESULT CDECL
wined3d_device_get_raster_status(const struct wined3d_device
*device
,
4321 UINT swapchain_idx
, struct wined3d_raster_status
*raster_status
)
4323 struct wined3d_swapchain
*swapchain
;
4325 TRACE("device %p, swapchain_idx %u, raster_status %p.\n",
4326 device
, swapchain_idx
, raster_status
);
4328 if (!(swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
4329 return WINED3DERR_INVALIDCALL
;
4331 return wined3d_swapchain_get_raster_status(swapchain
, raster_status
);
4334 HRESULT CDECL
wined3d_device_set_npatch_mode(struct wined3d_device
*device
, float segments
)
4338 TRACE("device %p, segments %.8e.\n", device
, segments
);
4340 if (segments
!= 0.0f
)
4344 FIXME("device %p, segments %.8e stub!\n", device
, segments
);
4352 float CDECL
wined3d_device_get_npatch_mode(const struct wined3d_device
*device
)
4356 TRACE("device %p.\n", device
);
4360 FIXME("device %p stub!\n", device
);
4367 void CDECL
wined3d_device_context_copy_uav_counter(struct wined3d_device_context
*context
,
4368 struct wined3d_buffer
*dst_buffer
, unsigned int offset
, struct wined3d_unordered_access_view
*uav
)
4370 TRACE("context %p, dst_buffer %p, offset %u, uav %p.\n",
4371 context
, dst_buffer
, offset
, uav
);
4373 wined3d_device_context_emit_copy_uav_counter(context
, dst_buffer
, offset
, uav
);
4376 static bool resources_format_compatible(const struct wined3d_resource
*src_resource
,
4377 const struct wined3d_resource
*dst_resource
)
4379 if (src_resource
->format
->id
== dst_resource
->format
->id
)
4381 if (src_resource
->format
->typeless_id
&& src_resource
->format
->typeless_id
== dst_resource
->format
->typeless_id
)
4383 if (src_resource
->device
->cs
->c
.state
->feature_level
< WINED3D_FEATURE_LEVEL_10_1
)
4385 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
)
4386 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
))
4387 return src_resource
->format
->block_byte_count
== dst_resource
->format
->byte_count
;
4388 if ((src_resource
->format_flags
& WINED3DFMT_FLAG_CAST_TO_BLOCK
)
4389 && (dst_resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
))
4390 return src_resource
->format
->byte_count
== dst_resource
->format
->block_byte_count
;
4394 void CDECL
wined3d_device_context_copy_resource(struct wined3d_device_context
*context
,
4395 struct wined3d_resource
*dst_resource
, struct wined3d_resource
*src_resource
)
4397 unsigned int src_row_block_count
, dst_row_block_count
;
4398 struct wined3d_texture
*dst_texture
, *src_texture
;
4399 unsigned int src_row_count
, dst_row_count
;
4400 struct wined3d_box src_box
, dst_box
;
4403 TRACE("context %p, dst_resource %p, src_resource %p.\n", context
, dst_resource
, src_resource
);
4405 if (src_resource
== dst_resource
)
4407 WARN("Source and destination are the same resource.\n");
4411 if (src_resource
->type
!= dst_resource
->type
)
4413 WARN("Resource types (%s / %s) don't match.\n",
4414 debug_d3dresourcetype(dst_resource
->type
),
4415 debug_d3dresourcetype(src_resource
->type
));
4419 if (!resources_format_compatible(src_resource
, dst_resource
))
4421 WARN("Resource formats %s and %s are incompatible.\n",
4422 debug_d3dformat(dst_resource
->format
->id
),
4423 debug_d3dformat(src_resource
->format
->id
));
4427 src_row_block_count
= (src_resource
->width
+ (src_resource
->format
->block_width
- 1))
4428 / src_resource
->format
->block_width
;
4429 dst_row_block_count
= (dst_resource
->width
+ (dst_resource
->format
->block_width
- 1))
4430 / dst_resource
->format
->block_width
;
4431 src_row_count
= (src_resource
->height
+ (src_resource
->format
->block_height
- 1))
4432 / src_resource
->format
->block_height
;
4433 dst_row_count
= (dst_resource
->height
+ (dst_resource
->format
->block_height
- 1))
4434 / dst_resource
->format
->block_height
;
4436 if (src_row_block_count
!= dst_row_block_count
|| src_row_count
!= dst_row_count
4437 || src_resource
->depth
!= dst_resource
->depth
)
4439 WARN("Resource block dimensions (%ux%ux%u / %ux%ux%u) don't match.\n",
4440 dst_row_block_count
, dst_row_count
, dst_resource
->depth
,
4441 src_row_block_count
, src_row_count
, src_resource
->depth
);
4445 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4447 wined3d_box_set(&src_box
, 0, 0, src_resource
->size
, 1, 0, 1);
4448 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, 0, &src_box
,
4449 src_resource
, 0, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4453 dst_texture
= texture_from_resource(dst_resource
);
4454 src_texture
= texture_from_resource(src_resource
);
4456 if (src_texture
->layer_count
!= dst_texture
->layer_count
4457 || src_texture
->level_count
!= dst_texture
->level_count
)
4459 WARN("Subresource layouts (%ux%u / %ux%u) don't match.\n",
4460 dst_texture
->layer_count
, dst_texture
->level_count
,
4461 src_texture
->layer_count
, src_texture
->level_count
);
4465 for (i
= 0; i
< dst_texture
->level_count
; ++i
)
4467 wined3d_texture_get_level_box(src_texture
, i
, &src_box
);
4468 wined3d_texture_get_level_box(dst_texture
, i
, &dst_box
);
4469 for (j
= 0; j
< dst_texture
->layer_count
; ++j
)
4471 unsigned int idx
= j
* dst_texture
->level_count
+ i
;
4473 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, idx
, &dst_box
,
4474 src_resource
, idx
, &src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4479 HRESULT CDECL
wined3d_device_context_copy_sub_resource_region(struct wined3d_device_context
*context
,
4480 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
, unsigned int dst_x
,
4481 unsigned int dst_y
, unsigned int dst_z
, struct wined3d_resource
*src_resource
,
4482 unsigned int src_sub_resource_idx
, const struct wined3d_box
*src_box
, unsigned int flags
)
4484 struct wined3d_box dst_box
, b
;
4486 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, dst_x %u, dst_y %u, dst_z %u, "
4487 "src_resource %p, src_sub_resource_idx %u, src_box %s, flags %#x.\n",
4488 context
, dst_resource
, dst_sub_resource_idx
, dst_x
, dst_y
, dst_z
,
4489 src_resource
, src_sub_resource_idx
, debug_box(src_box
), flags
);
4492 FIXME("Ignoring flags %#x.\n", flags
);
4494 if (src_resource
== dst_resource
&& src_sub_resource_idx
== dst_sub_resource_idx
)
4496 WARN("Source and destination are the same sub-resource.\n");
4497 return WINED3DERR_INVALIDCALL
;
4500 if (!resources_format_compatible(src_resource
, dst_resource
))
4502 WARN("Resource formats %s and %s are incompatible.\n",
4503 debug_d3dformat(dst_resource
->format
->id
),
4504 debug_d3dformat(src_resource
->format
->id
));
4505 return WINED3DERR_INVALIDCALL
;
4508 if (dst_resource
->type
== WINED3D_RTYPE_BUFFER
)
4510 if (src_resource
->type
!= WINED3D_RTYPE_BUFFER
)
4512 WARN("Resource types (%s / %s) don't match.\n",
4513 debug_d3dresourcetype(dst_resource
->type
),
4514 debug_d3dresourcetype(src_resource
->type
));
4515 return WINED3DERR_INVALIDCALL
;
4518 if (dst_sub_resource_idx
)
4520 WARN("Invalid dst_sub_resource_idx %u.\n", dst_sub_resource_idx
);
4521 return WINED3DERR_INVALIDCALL
;
4524 if (src_sub_resource_idx
)
4526 WARN("Invalid src_sub_resource_idx %u.\n", src_sub_resource_idx
);
4527 return WINED3DERR_INVALIDCALL
;
4534 dst_w
= dst_resource
->size
- dst_x
;
4535 wined3d_box_set(&b
, 0, 0, min(src_resource
->size
, dst_w
), 1, 0, 1);
4538 else if ((src_box
->left
>= src_box
->right
4539 || src_box
->top
>= src_box
->bottom
4540 || src_box
->front
>= src_box
->back
))
4542 WARN("Invalid box %s specified.\n", debug_box(src_box
));
4543 return WINED3DERR_INVALIDCALL
;
4546 if (src_box
->right
> src_resource
->size
|| dst_x
>= dst_resource
->size
4547 || src_box
->right
- src_box
->left
> dst_resource
->size
- dst_x
)
4549 WARN("Invalid range specified, dst_offset %u, src_offset %u, size %u.\n",
4550 dst_x
, src_box
->left
, src_box
->right
- src_box
->left
);
4551 return WINED3DERR_INVALIDCALL
;
4554 wined3d_box_set(&dst_box
, dst_x
, 0, dst_x
+ (src_box
->right
- src_box
->left
), 1, 0, 1);
4558 struct wined3d_texture
*dst_texture
= texture_from_resource(dst_resource
);
4559 struct wined3d_texture
*src_texture
= texture_from_resource(src_resource
);
4560 unsigned int src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4561 unsigned int src_row_block_count
, src_row_count
;
4563 if (dst_sub_resource_idx
>= dst_texture
->level_count
* dst_texture
->layer_count
)
4565 WARN("Invalid destination sub-resource %u.\n", dst_sub_resource_idx
);
4566 return WINED3DERR_INVALIDCALL
;
4569 if (src_sub_resource_idx
>= src_texture
->level_count
* src_texture
->layer_count
)
4571 WARN("Invalid source sub-resource %u.\n", src_sub_resource_idx
);
4572 return WINED3DERR_INVALIDCALL
;
4575 if (dst_texture
->sub_resources
[dst_sub_resource_idx
].map_count
)
4577 WARN("Destination sub-resource %u is mapped.\n", dst_sub_resource_idx
);
4578 return WINED3DERR_INVALIDCALL
;
4581 if (src_texture
->sub_resources
[src_sub_resource_idx
].map_count
)
4583 WARN("Source sub-resource %u is mapped.\n", src_sub_resource_idx
);
4584 return WINED3DERR_INVALIDCALL
;
4589 unsigned int src_w
, src_h
, src_d
, dst_w
, dst_h
, dst_d
, dst_level
;
4591 src_w
= wined3d_texture_get_level_width(src_texture
, src_level
);
4592 src_h
= wined3d_texture_get_level_height(src_texture
, src_level
);
4593 src_d
= wined3d_texture_get_level_depth(src_texture
, src_level
);
4595 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4596 dst_w
= wined3d_texture_get_level_width(dst_texture
, dst_level
) - dst_x
;
4597 dst_h
= wined3d_texture_get_level_height(dst_texture
, dst_level
) - dst_y
;
4598 dst_d
= wined3d_texture_get_level_depth(dst_texture
, dst_level
) - dst_z
;
4600 wined3d_box_set(&b
, 0, 0, min(src_w
, dst_w
), min(src_h
, dst_h
), 0, min(src_d
, dst_d
));
4603 else if (FAILED(wined3d_resource_check_box_dimensions(src_resource
, src_sub_resource_idx
, src_box
)))
4605 WARN("Invalid source box %s.\n", debug_box(src_box
));
4606 return WINED3DERR_INVALIDCALL
;
4609 if (src_resource
->format
->block_width
== dst_resource
->format
->block_width
4610 && src_resource
->format
->block_height
== dst_resource
->format
->block_height
)
4612 wined3d_box_set(&dst_box
, dst_x
, dst_y
, dst_x
+ (src_box
->right
- src_box
->left
),
4613 dst_y
+ (src_box
->bottom
- src_box
->top
), dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4617 src_row_block_count
= (src_box
->right
- src_box
->left
+ src_resource
->format
->block_width
- 1)
4618 / src_resource
->format
->block_width
;
4619 src_row_count
= (src_box
->bottom
- src_box
->top
+ src_resource
->format
->block_height
- 1)
4620 / src_resource
->format
->block_height
;
4621 wined3d_box_set(&dst_box
, dst_x
, dst_y
,
4622 dst_x
+ (src_row_block_count
* dst_resource
->format
->block_width
),
4623 dst_y
+ (src_row_count
* dst_resource
->format
->block_height
),
4624 dst_z
, dst_z
+ (src_box
->back
- src_box
->front
));
4626 if (FAILED(wined3d_resource_check_box_dimensions(dst_resource
, dst_sub_resource_idx
, &dst_box
)))
4628 WARN("Invalid destination box %s.\n", debug_box(&dst_box
));
4629 return WINED3DERR_INVALIDCALL
;
4633 wined3d_device_context_emit_blt_sub_resource(context
, dst_resource
, dst_sub_resource_idx
, &dst_box
,
4634 src_resource
, src_sub_resource_idx
, src_box
, WINED3D_BLT_RAW
, NULL
, WINED3D_TEXF_POINT
);
4639 void CDECL
wined3d_device_context_update_sub_resource(struct wined3d_device_context
*context
,
4640 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
, const struct wined3d_box
*box
,
4641 const void *data
, unsigned int row_pitch
, unsigned int depth_pitch
, unsigned int flags
)
4643 struct wined3d_sub_resource_desc desc
;
4644 struct wined3d_box b
;
4646 TRACE("context %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u, flags %#x.\n",
4647 context
, resource
, sub_resource_idx
, debug_box(box
), data
, row_pitch
, depth_pitch
, flags
);
4650 FIXME("Ignoring flags %#x.\n", flags
);
4652 if (!(resource
->access
& WINED3D_RESOURCE_ACCESS_GPU
))
4654 WARN("Resource %p is not GPU accessible.\n", resource
);
4658 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4663 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4666 else if (box
->left
>= box
->right
|| box
->right
> desc
.width
4667 || box
->top
>= box
->bottom
|| box
->bottom
> desc
.height
4668 || box
->front
>= box
->back
|| box
->back
> desc
.depth
)
4670 WARN("Invalid box %s specified.\n", debug_box(box
));
4674 wined3d_device_context_emit_update_sub_resource(context
, resource
,
4675 sub_resource_idx
, box
, data
, row_pitch
, depth_pitch
);
4678 void CDECL
wined3d_device_context_resolve_sub_resource(struct wined3d_device_context
*context
,
4679 struct wined3d_resource
*dst_resource
, unsigned int dst_sub_resource_idx
,
4680 struct wined3d_resource
*src_resource
, unsigned int src_sub_resource_idx
,
4681 enum wined3d_format_id format_id
)
4683 struct wined3d_texture
*dst_texture
, *src_texture
;
4684 unsigned int dst_level
, src_level
;
4685 struct wined3d_blt_fx fx
= {0};
4686 RECT dst_rect
, src_rect
;
4688 TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, "
4689 "src_resource %p, src_sub_resource_idx %u, format %s.\n",
4690 context
, dst_resource
, dst_sub_resource_idx
,
4691 src_resource
, src_sub_resource_idx
, debug_d3dformat(format_id
));
4693 if (wined3d_format_is_typeless(dst_resource
->format
)
4694 || wined3d_format_is_typeless(src_resource
->format
))
4696 FIXME("Multisample resolve is not fully supported for typeless formats "
4697 "(dst_format %s, src_format %s, format %s).\n",
4698 debug_d3dformat(dst_resource
->format
->id
), debug_d3dformat(src_resource
->format
->id
),
4699 debug_d3dformat(format_id
));
4701 if (dst_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4703 WARN("Invalid destination resource type %s.\n", debug_d3dresourcetype(dst_resource
->type
));
4706 if (src_resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4708 WARN("Invalid source resource type %s.\n", debug_d3dresourcetype(src_resource
->type
));
4712 fx
.resolve_format_id
= format_id
;
4714 dst_texture
= texture_from_resource(dst_resource
);
4715 src_texture
= texture_from_resource(src_resource
);
4717 dst_level
= dst_sub_resource_idx
% dst_texture
->level_count
;
4718 SetRect(&dst_rect
, 0, 0, wined3d_texture_get_level_width(dst_texture
, dst_level
),
4719 wined3d_texture_get_level_height(dst_texture
, dst_level
));
4720 src_level
= src_sub_resource_idx
% src_texture
->level_count
;
4721 SetRect(&src_rect
, 0, 0, wined3d_texture_get_level_width(src_texture
, src_level
),
4722 wined3d_texture_get_level_height(src_texture
, src_level
));
4723 wined3d_device_context_blt(context
, dst_texture
, dst_sub_resource_idx
, &dst_rect
,
4724 src_texture
, src_sub_resource_idx
, &src_rect
, 0, &fx
, WINED3D_TEXF_POINT
);
4727 HRESULT CDECL
wined3d_device_context_clear_rendertarget_view(struct wined3d_device_context
*context
,
4728 struct wined3d_rendertarget_view
*view
, const RECT
*rect
, unsigned int flags
,
4729 const struct wined3d_color
*color
, float depth
, unsigned int stencil
)
4731 struct wined3d_resource
*resource
;
4734 TRACE("context %p, view %p, rect %s, flags %#x, color %s, depth %.8e, stencil %u.\n",
4735 context
, view
, wine_dbgstr_rect(rect
), flags
, debug_color(color
), depth
, stencil
);
4740 resource
= view
->resource
;
4741 if (resource
->type
== WINED3D_RTYPE_BUFFER
)
4743 FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource
->type
));
4744 return WINED3DERR_INVALIDCALL
;
4749 SetRect(&r
, 0, 0, view
->width
, view
->height
);
4754 struct wined3d_box b
= {rect
->left
, rect
->top
, rect
->right
, rect
->bottom
, 0, 1};
4757 if (FAILED(hr
= wined3d_resource_check_box_dimensions(resource
, view
->sub_resource_idx
, &b
)))
4761 wined3d_device_context_emit_clear_rendertarget_view(context
, view
, rect
, flags
, color
, depth
, stencil
);
4766 void CDECL
wined3d_device_context_clear_uav_float(struct wined3d_device_context
*context
,
4767 struct wined3d_unordered_access_view
*view
, const struct wined3d_vec4
*clear_value
)
4769 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_vec4(clear_value
));
4771 if (!(view
->format
->flags
[WINED3D_GL_RES_TYPE_TEX_2D
] & (WINED3DFMT_FLAG_FLOAT
| WINED3DFMT_FLAG_NORMALISED
)))
4773 WARN("Not supported for view format %s.\n", debug_d3dformat(view
->format
->id
));
4777 wined3d_device_context_emit_clear_uav(context
, view
, (const struct wined3d_uvec4
*)clear_value
, true);
4780 void CDECL
wined3d_device_context_clear_uav_uint(struct wined3d_device_context
*context
,
4781 struct wined3d_unordered_access_view
*view
, const struct wined3d_uvec4
*clear_value
)
4783 TRACE("context %p, view %p, clear_value %s.\n", context
, view
, debug_uvec4(clear_value
));
4785 wined3d_device_context_emit_clear_uav(context
, view
, clear_value
, false);
4788 static unsigned int sanitise_map_flags(const struct wined3d_resource
*resource
, unsigned int flags
)
4790 /* Not all flags make sense together, but Windows never returns an error.
4791 * Catch the cases that could cause issues. */
4792 if (flags
& WINED3D_MAP_READ
)
4794 if (flags
& WINED3D_MAP_DISCARD
)
4796 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_DISCARD, ignoring flags.\n");
4797 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4799 if (flags
& WINED3D_MAP_NOOVERWRITE
)
4801 WARN("WINED3D_MAP_READ combined with WINED3D_MAP_NOOVERWRITE, ignoring flags.\n");
4802 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4805 else if (flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4807 if (!(resource
->usage
& WINED3DUSAGE_DYNAMIC
))
4809 WARN("DISCARD or NOOVERWRITE map on non-dynamic buffer, ignoring.\n");
4810 return flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
);
4812 if ((flags
& (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4813 == (WINED3D_MAP_DISCARD
| WINED3D_MAP_NOOVERWRITE
))
4815 WARN("WINED3D_MAP_NOOVERWRITE used with WINED3D_MAP_DISCARD, ignoring WINED3D_MAP_DISCARD.\n");
4816 flags
&= ~WINED3D_MAP_DISCARD
;
4823 HRESULT CDECL
wined3d_device_context_map(struct wined3d_device_context
*context
,
4824 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
,
4825 struct wined3d_map_desc
*map_desc
, const struct wined3d_box
*box
, unsigned int flags
)
4827 struct wined3d_sub_resource_desc desc
;
4828 struct wined3d_box b
;
4831 TRACE("context %p, resource %p, sub_resource_idx %u, map_desc %p, box %s, flags %#x.\n",
4832 context
, resource
, sub_resource_idx
, map_desc
, debug_box(box
), flags
);
4834 if (!(flags
& (WINED3D_MAP_READ
| WINED3D_MAP_WRITE
)))
4836 WARN("No read/write flags specified.\n");
4837 return E_INVALIDARG
;
4840 if ((flags
& WINED3D_MAP_READ
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_R
))
4842 WARN("Resource does not have MAP_R access.\n");
4843 return E_INVALIDARG
;
4846 if ((flags
& WINED3D_MAP_WRITE
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_MAP_W
))
4848 WARN("Resource does not have MAP_W access.\n");
4849 return E_INVALIDARG
;
4852 flags
= sanitise_map_flags(resource
, flags
);
4854 if (FAILED(wined3d_resource_get_sub_resource_desc(resource
, sub_resource_idx
, &desc
)))
4855 return E_INVALIDARG
;
4859 wined3d_box_set(&b
, 0, 0, desc
.width
, desc
.height
, 0, desc
.depth
);
4862 else if (FAILED(wined3d_resource_check_box_dimensions(resource
, sub_resource_idx
, box
)))
4864 WARN("Map box is invalid.\n");
4866 if (resource
->type
!= WINED3D_RTYPE_BUFFER
&& resource
->type
!= WINED3D_RTYPE_TEXTURE_2D
)
4867 return WINED3DERR_INVALIDCALL
;
4869 if ((resource
->format_flags
& WINED3DFMT_FLAG_BLOCKS
) && !(resource
->access
& WINED3D_RESOURCE_ACCESS_CPU
))
4870 return WINED3DERR_INVALIDCALL
;
4873 if (SUCCEEDED(hr
= wined3d_device_context_emit_map(context
, resource
,
4874 sub_resource_idx
, &map_desc
->data
, box
, flags
)))
4875 wined3d_resource_get_sub_resource_map_pitch(resource
, sub_resource_idx
,
4876 &map_desc
->row_pitch
, &map_desc
->slice_pitch
);
4880 HRESULT CDECL
wined3d_device_context_unmap(struct wined3d_device_context
*context
,
4881 struct wined3d_resource
*resource
, unsigned int sub_resource_idx
)
4883 TRACE("context %p, resource %p, sub_resource_idx %u.\n", context
, resource
, sub_resource_idx
);
4885 return wined3d_device_context_emit_unmap(context
, resource
, sub_resource_idx
);
4888 void CDECL
wined3d_device_context_issue_query(struct wined3d_device_context
*context
,
4889 struct wined3d_query
*query
, unsigned int flags
)
4891 TRACE("context %p, query %p, flags %#x.\n", context
, query
, flags
);
4893 context
->ops
->issue_query(context
, query
, flags
);
4896 void CDECL
wined3d_device_context_execute_command_list(struct wined3d_device_context
*context
,
4897 struct wined3d_command_list
*list
, bool restore_state
)
4899 TRACE("context %p, list %p, restore_state %d.\n", context
, list
, restore_state
);
4901 wined3d_device_context_emit_execute_command_list(context
, list
, restore_state
);
4904 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_rendertarget_view(
4905 const struct wined3d_device_context
*context
, unsigned int view_idx
)
4907 unsigned int max_rt_count
;
4909 TRACE("context %p, view_idx %u.\n", context
, view_idx
);
4911 max_rt_count
= context
->device
->adapter
->d3d_info
.limits
.max_rt_count
;
4912 if (view_idx
>= max_rt_count
)
4914 WARN("Only %u render targets are supported.\n", max_rt_count
);
4918 return context
->state
->fb
.render_targets
[view_idx
];
4921 struct wined3d_rendertarget_view
* CDECL
wined3d_device_context_get_depth_stencil_view(
4922 const struct wined3d_device_context
*context
)
4924 TRACE("context %p.\n", context
);
4926 return context
->state
->fb
.depth_stencil
;
4929 void CDECL
wined3d_device_context_generate_mipmaps(struct wined3d_device_context
*context
,
4930 struct wined3d_shader_resource_view
*view
)
4932 struct wined3d_texture
*texture
;
4934 TRACE("context %p, view %p.\n", context
, view
);
4936 if (view
->resource
->type
== WINED3D_RTYPE_BUFFER
)
4938 WARN("Called on buffer resource %p.\n", view
->resource
);
4942 texture
= texture_from_resource(view
->resource
);
4943 if (!(texture
->flags
& WINED3D_TEXTURE_GENERATE_MIPMAPS
))
4945 WARN("Texture without the WINED3D_TEXTURE_GENERATE_MIPMAPS flag, ignoring.\n");
4949 wined3d_device_context_emit_generate_mipmaps(context
, view
);
4952 static struct wined3d_texture
*wined3d_device_create_cursor_texture(struct wined3d_device
*device
,
4953 struct wined3d_texture
*cursor_image
, unsigned int sub_resource_idx
)
4955 unsigned int texture_level
= sub_resource_idx
% cursor_image
->level_count
;
4956 struct wined3d_sub_resource_data data
;
4957 struct wined3d_resource_desc desc
;
4958 struct wined3d_map_desc map_desc
;
4959 struct wined3d_texture
*texture
;
4962 if (FAILED(wined3d_resource_map(&cursor_image
->resource
, sub_resource_idx
, &map_desc
, NULL
, WINED3D_MAP_READ
)))
4964 ERR("Failed to map source texture.\n");
4968 data
.data
= map_desc
.data
;
4969 data
.row_pitch
= map_desc
.row_pitch
;
4970 data
.slice_pitch
= map_desc
.slice_pitch
;
4972 desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
4973 desc
.format
= WINED3DFMT_B8G8R8A8_UNORM
;
4974 desc
.multisample_type
= WINED3D_MULTISAMPLE_NONE
;
4975 desc
.multisample_quality
= 0;
4976 desc
.usage
= WINED3DUSAGE_DYNAMIC
;
4977 desc
.bind_flags
= 0;
4978 desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
4979 desc
.width
= wined3d_texture_get_level_width(cursor_image
, texture_level
);
4980 desc
.height
= wined3d_texture_get_level_height(cursor_image
, texture_level
);
4984 hr
= wined3d_texture_create(device
, &desc
, 1, 1, 0, &data
, NULL
, &wined3d_null_parent_ops
, &texture
);
4985 wined3d_resource_unmap(&cursor_image
->resource
, sub_resource_idx
);
4988 ERR("Failed to create cursor texture.\n");
4995 HRESULT CDECL
wined3d_device_set_cursor_properties(struct wined3d_device
*device
,
4996 UINT x_hotspot
, UINT y_hotspot
, struct wined3d_texture
*texture
, unsigned int sub_resource_idx
)
4998 unsigned int texture_level
= sub_resource_idx
% texture
->level_count
;
4999 unsigned int cursor_width
, cursor_height
;
5000 struct wined3d_map_desc map_desc
;
5002 TRACE("device %p, x_hotspot %u, y_hotspot %u, texture %p, sub_resource_idx %u.\n",
5003 device
, x_hotspot
, y_hotspot
, texture
, sub_resource_idx
);
5005 if (sub_resource_idx
>= texture
->level_count
* texture
->layer_count
5006 || texture
->resource
.type
!= WINED3D_RTYPE_TEXTURE_2D
)
5007 return WINED3DERR_INVALIDCALL
;
5009 if (device
->cursor_texture
)
5011 wined3d_texture_decref(device
->cursor_texture
);
5012 device
->cursor_texture
= NULL
;
5015 if (texture
->resource
.format
->id
!= WINED3DFMT_B8G8R8A8_UNORM
)
5017 WARN("Texture %p has invalid format %s.\n",
5018 texture
, debug_d3dformat(texture
->resource
.format
->id
));
5019 return WINED3DERR_INVALIDCALL
;
5022 /* Cursor width and height must all be powers of two */
5023 cursor_width
= wined3d_texture_get_level_width(texture
, texture_level
);
5024 cursor_height
= wined3d_texture_get_level_height(texture
, texture_level
);
5025 if ((cursor_width
& (cursor_width
- 1)) || (cursor_height
& (cursor_height
- 1)))
5027 WARN("Cursor size %ux%u are not all powers of two.\n", cursor_width
, cursor_height
);
5028 return WINED3DERR_INVALIDCALL
;
5031 /* Do not store the surface's pointer because the application may
5032 * release it after setting the cursor image. Windows doesn't
5033 * addref the set surface, so we can't do this either without
5034 * creating circular refcount dependencies. */
5035 if (!(device
->cursor_texture
= wined3d_device_create_cursor_texture(device
, texture
, sub_resource_idx
)))
5037 ERR("Failed to create cursor texture.\n");
5038 return WINED3DERR_INVALIDCALL
;
5041 if (cursor_width
== 32 && cursor_height
== 32)
5043 UINT mask_size
= cursor_width
* cursor_height
/ 8;
5044 ICONINFO cursor_info
;
5048 /* 32-bit user32 cursors ignore the alpha channel if it's all
5049 * zeroes, and use the mask instead. Fill the mask with all ones
5050 * to ensure we still get a fully transparent cursor. */
5051 if (!(mask_bits
= heap_alloc(mask_size
)))
5052 return E_OUTOFMEMORY
;
5053 memset(mask_bits
, 0xff, mask_size
);
5055 wined3d_resource_map(&texture
->resource
, sub_resource_idx
, &map_desc
, NULL
,
5056 WINED3D_MAP_NO_DIRTY_UPDATE
| WINED3D_MAP_READ
);
5057 cursor_info
.fIcon
= FALSE
;
5058 cursor_info
.xHotspot
= x_hotspot
;
5059 cursor_info
.yHotspot
= y_hotspot
;
5060 cursor_info
.hbmMask
= CreateBitmap(cursor_width
, cursor_height
, 1, 1, mask_bits
);
5061 cursor_info
.hbmColor
= CreateBitmap(cursor_width
, cursor_height
, 1, 32, map_desc
.data
);
5062 wined3d_resource_unmap(&texture
->resource
, sub_resource_idx
);
5064 /* Create our cursor and clean up. */
5065 cursor
= CreateIconIndirect(&cursor_info
);
5066 if (cursor_info
.hbmMask
)
5067 DeleteObject(cursor_info
.hbmMask
);
5068 if (cursor_info
.hbmColor
)
5069 DeleteObject(cursor_info
.hbmColor
);
5070 if (device
->hardwareCursor
)
5071 DestroyCursor(device
->hardwareCursor
);
5072 device
->hardwareCursor
= cursor
;
5073 if (device
->bCursorVisible
)
5076 heap_free(mask_bits
);
5079 TRACE("New cursor dimensions are %ux%u.\n", cursor_width
, cursor_height
);
5080 device
->cursorWidth
= cursor_width
;
5081 device
->cursorHeight
= cursor_height
;
5082 device
->xHotSpot
= x_hotspot
;
5083 device
->yHotSpot
= y_hotspot
;
5088 void CDECL
wined3d_device_set_cursor_position(struct wined3d_device
*device
,
5089 int x_screen_space
, int y_screen_space
, DWORD flags
)
5091 TRACE("device %p, x %d, y %d, flags %#x.\n",
5092 device
, x_screen_space
, y_screen_space
, flags
);
5094 device
->xScreenSpace
= x_screen_space
;
5095 device
->yScreenSpace
= y_screen_space
;
5097 if (device
->hardwareCursor
)
5101 GetCursorPos( &pt
);
5102 if (x_screen_space
== pt
.x
&& y_screen_space
== pt
.y
)
5104 SetCursorPos( x_screen_space
, y_screen_space
);
5106 /* Switch to the software cursor if position diverges from the hardware one. */
5107 GetCursorPos( &pt
);
5108 if (x_screen_space
!= pt
.x
|| y_screen_space
!= pt
.y
)
5110 if (device
->bCursorVisible
) SetCursor( NULL
);
5111 DestroyCursor( device
->hardwareCursor
);
5112 device
->hardwareCursor
= 0;
5117 BOOL CDECL
wined3d_device_show_cursor(struct wined3d_device
*device
, BOOL show
)
5119 BOOL oldVisible
= device
->bCursorVisible
;
5121 TRACE("device %p, show %#x.\n", device
, show
);
5124 * When ShowCursor is first called it should make the cursor appear at the OS's last
5125 * known cursor position.
5127 if (show
&& !oldVisible
)
5131 device
->xScreenSpace
= pt
.x
;
5132 device
->yScreenSpace
= pt
.y
;
5135 if (device
->hardwareCursor
)
5137 device
->bCursorVisible
= show
;
5139 SetCursor(device
->hardwareCursor
);
5143 else if (device
->cursor_texture
)
5145 device
->bCursorVisible
= show
;
5151 void CDECL
wined3d_device_evict_managed_resources(struct wined3d_device
*device
)
5153 struct wined3d_resource
*resource
, *cursor
;
5155 TRACE("device %p.\n", device
);
5157 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5159 TRACE("Checking resource %p for eviction.\n", resource
);
5161 if (wined3d_resource_access_is_managed(resource
->access
) && !resource
->map_count
)
5163 TRACE("Evicting %p.\n", resource
);
5164 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5169 void CDECL
wined3d_device_context_flush(struct wined3d_device_context
*context
)
5171 TRACE("context %p.\n", context
);
5173 context
->ops
->flush(context
);
5176 static void update_swapchain_flags(struct wined3d_texture
*texture
)
5178 unsigned int flags
= texture
->swapchain
->state
.desc
.flags
;
5180 if (flags
& WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER
)
5181 texture
->resource
.access
|= WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
;
5183 texture
->resource
.access
&= ~(WINED3D_RESOURCE_ACCESS_MAP_R
| WINED3D_RESOURCE_ACCESS_MAP_W
);
5185 if (flags
& WINED3D_SWAPCHAIN_GDI_COMPATIBLE
)
5186 texture
->flags
|= WINED3D_TEXTURE_GET_DC
;
5188 texture
->flags
&= ~WINED3D_TEXTURE_GET_DC
;
5191 HRESULT CDECL
wined3d_device_reset(struct wined3d_device
*device
,
5192 const struct wined3d_swapchain_desc
*swapchain_desc
, const struct wined3d_display_mode
*mode
,
5193 wined3d_device_reset_cb callback
, BOOL reset_state
)
5195 static struct wined3d_rendertarget_view
*const views
[WINED3D_MAX_RENDER_TARGETS
];
5196 const struct wined3d_d3d_info
*d3d_info
= &device
->adapter
->d3d_info
;
5197 struct wined3d_device_context
*context
= &device
->cs
->c
;
5198 struct wined3d_swapchain_state
*swapchain_state
;
5199 struct wined3d_state
*state
= context
->state
;
5200 struct wined3d_swapchain_desc
*current_desc
;
5201 struct wined3d_resource
*resource
, *cursor
;
5202 struct wined3d_rendertarget_view
*view
;
5203 struct wined3d_swapchain
*swapchain
;
5204 struct wined3d_view_desc view_desc
;
5205 BOOL backbuffer_resized
, windowed
;
5206 HRESULT hr
= WINED3D_OK
;
5209 TRACE("device %p, swapchain_desc %p, mode %p, callback %p, reset_state %#x.\n",
5210 device
, swapchain_desc
, mode
, callback
, reset_state
);
5212 wined3d_cs_finish(device
->cs
, WINED3D_CS_QUEUE_DEFAULT
);
5214 if (!(swapchain
= wined3d_device_get_swapchain(device
, 0)))
5216 ERR("Failed to get the first implicit swapchain.\n");
5217 return WINED3DERR_INVALIDCALL
;
5219 swapchain_state
= &swapchain
->state
;
5220 current_desc
= &swapchain_state
->desc
;
5224 if (device
->logo_texture
)
5226 wined3d_texture_decref(device
->logo_texture
);
5227 device
->logo_texture
= NULL
;
5229 if (device
->cursor_texture
)
5231 wined3d_texture_decref(device
->cursor_texture
);
5232 device
->cursor_texture
= NULL
;
5234 state_unbind_resources(state
);
5237 wined3d_device_context_set_rendertarget_views(context
, 0, d3d_info
->limits
.max_rt_count
, views
, FALSE
);
5238 wined3d_device_context_set_depth_stencil_view(context
, NULL
);
5242 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5244 TRACE("Enumerating resource %p.\n", resource
);
5245 if (FAILED(hr
= callback(resource
)))
5250 TRACE("New params:\n");
5251 TRACE("output %p\n", swapchain_desc
->output
);
5252 TRACE("backbuffer_width %u\n", swapchain_desc
->backbuffer_width
);
5253 TRACE("backbuffer_height %u\n", swapchain_desc
->backbuffer_height
);
5254 TRACE("backbuffer_format %s\n", debug_d3dformat(swapchain_desc
->backbuffer_format
));
5255 TRACE("backbuffer_count %u\n", swapchain_desc
->backbuffer_count
);
5256 TRACE("multisample_type %#x\n", swapchain_desc
->multisample_type
);
5257 TRACE("multisample_quality %u\n", swapchain_desc
->multisample_quality
);
5258 TRACE("swap_effect %#x\n", swapchain_desc
->swap_effect
);
5259 TRACE("device_window %p\n", swapchain_desc
->device_window
);
5260 TRACE("windowed %#x\n", swapchain_desc
->windowed
);
5261 TRACE("enable_auto_depth_stencil %#x\n", swapchain_desc
->enable_auto_depth_stencil
);
5262 if (swapchain_desc
->enable_auto_depth_stencil
)
5263 TRACE("auto_depth_stencil_format %s\n", debug_d3dformat(swapchain_desc
->auto_depth_stencil_format
));
5264 TRACE("flags %#x\n", swapchain_desc
->flags
);
5265 TRACE("refresh_rate %u\n", swapchain_desc
->refresh_rate
);
5266 TRACE("auto_restore_display_mode %#x\n", swapchain_desc
->auto_restore_display_mode
);
5268 if (swapchain_desc
->backbuffer_bind_flags
&& swapchain_desc
->backbuffer_bind_flags
!= WINED3D_BIND_RENDER_TARGET
)
5269 FIXME("Got unexpected backbuffer bind flags %#x.\n", swapchain_desc
->backbuffer_bind_flags
);
5271 if (swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_DISCARD
5272 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_SEQUENTIAL
5273 && swapchain_desc
->swap_effect
!= WINED3D_SWAP_EFFECT_COPY
)
5274 FIXME("Unimplemented swap effect %#x.\n", swapchain_desc
->swap_effect
);
5276 /* No special treatment of these parameters. Just store them */
5277 current_desc
->swap_effect
= swapchain_desc
->swap_effect
;
5278 current_desc
->enable_auto_depth_stencil
= swapchain_desc
->enable_auto_depth_stencil
;
5279 current_desc
->auto_depth_stencil_format
= swapchain_desc
->auto_depth_stencil_format
;
5280 current_desc
->refresh_rate
= swapchain_desc
->refresh_rate
;
5281 current_desc
->auto_restore_display_mode
= swapchain_desc
->auto_restore_display_mode
;
5283 if (swapchain_desc
->device_window
&& swapchain_desc
->device_window
!= current_desc
->device_window
)
5285 TRACE("Changing the device window from %p to %p.\n",
5286 current_desc
->device_window
, swapchain_desc
->device_window
);
5287 current_desc
->device_window
= swapchain_desc
->device_window
;
5288 swapchain_state
->device_window
= swapchain_desc
->device_window
;
5289 wined3d_swapchain_set_window(swapchain
, NULL
);
5292 backbuffer_resized
= swapchain_desc
->backbuffer_width
!= current_desc
->backbuffer_width
5293 || swapchain_desc
->backbuffer_height
!= current_desc
->backbuffer_height
;
5294 windowed
= current_desc
->windowed
;
5296 if (!swapchain_desc
->windowed
!= !windowed
|| swapchain
->reapply_mode
5297 || mode
|| (!swapchain_desc
->windowed
&& backbuffer_resized
))
5299 /* Switch from windowed to fullscreen. */
5300 if (windowed
&& !swapchain_desc
->windowed
)
5302 HWND focus_window
= device
->create_parms
.focus_window
;
5305 focus_window
= swapchain
->state
.device_window
;
5306 if (FAILED(hr
= wined3d_device_acquire_focus_window(device
, focus_window
)))
5308 ERR("Failed to acquire focus window, hr %#x.\n", hr
);
5313 if (FAILED(hr
= wined3d_swapchain_state_set_fullscreen(&swapchain
->state
,
5314 swapchain_desc
, mode
)))
5317 /* Switch from fullscreen to windowed. */
5318 if (!windowed
&& swapchain_desc
->windowed
)
5319 wined3d_device_release_focus_window(device
);
5321 else if (!swapchain_desc
->windowed
)
5323 DWORD style
= swapchain_state
->style
;
5324 DWORD exstyle
= swapchain_state
->exstyle
;
5325 struct wined3d_output_desc output_desc
;
5327 /* If we're in fullscreen, and the mode wasn't changed, we have to get
5328 * the window back into the right position. Some applications
5329 * (Battlefield 2, Guild Wars) move it and then call Reset() to clean
5330 * up their mess. Guild Wars also loses the device during that. */
5331 if (FAILED(hr
= wined3d_output_get_desc(swapchain_desc
->output
, &output_desc
)))
5333 ERR("Failed to get output description, hr %#x.\n", hr
);
5337 swapchain_state
->style
= 0;
5338 swapchain_state
->exstyle
= 0;
5339 wined3d_swapchain_state_setup_fullscreen(swapchain_state
, swapchain_state
->device_window
,
5340 output_desc
.desktop_rect
.left
, output_desc
.desktop_rect
.top
,
5341 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
);
5342 swapchain_state
->style
= style
;
5343 swapchain_state
->exstyle
= exstyle
;
5346 if (FAILED(hr
= wined3d_swapchain_resize_buffers(swapchain
, swapchain_desc
->backbuffer_count
,
5347 swapchain_desc
->backbuffer_width
, swapchain_desc
->backbuffer_height
, swapchain_desc
->backbuffer_format
,
5348 swapchain_desc
->multisample_type
, swapchain_desc
->multisample_quality
)))
5351 if (swapchain_desc
->flags
!= current_desc
->flags
)
5353 current_desc
->flags
= swapchain_desc
->flags
;
5355 update_swapchain_flags(swapchain
->front_buffer
);
5356 for (i
= 0; i
< current_desc
->backbuffer_count
; ++i
)
5358 update_swapchain_flags(swapchain
->back_buffers
[i
]);
5362 if ((view
= device
->auto_depth_stencil_view
))
5364 device
->auto_depth_stencil_view
= NULL
;
5365 wined3d_rendertarget_view_decref(view
);
5367 if (current_desc
->enable_auto_depth_stencil
)
5369 struct wined3d_resource_desc texture_desc
;
5370 struct wined3d_texture
*texture
;
5372 TRACE("Creating the depth stencil buffer.\n");
5374 texture_desc
.resource_type
= WINED3D_RTYPE_TEXTURE_2D
;
5375 texture_desc
.format
= current_desc
->auto_depth_stencil_format
;
5376 texture_desc
.multisample_type
= current_desc
->multisample_type
;
5377 texture_desc
.multisample_quality
= current_desc
->multisample_quality
;
5378 texture_desc
.usage
= 0;
5379 texture_desc
.bind_flags
= WINED3D_BIND_DEPTH_STENCIL
;
5380 texture_desc
.access
= WINED3D_RESOURCE_ACCESS_GPU
;
5381 texture_desc
.width
= current_desc
->backbuffer_width
;
5382 texture_desc
.height
= current_desc
->backbuffer_height
;
5383 texture_desc
.depth
= 1;
5384 texture_desc
.size
= 0;
5386 if (FAILED(hr
= device
->device_parent
->ops
->create_swapchain_texture(device
->device_parent
,
5387 device
->device_parent
, &texture_desc
, 0, &texture
)))
5389 ERR("Failed to create the auto depth/stencil surface, hr %#x.\n", hr
);
5390 return WINED3DERR_INVALIDCALL
;
5393 view_desc
.format_id
= texture
->resource
.format
->id
;
5394 view_desc
.flags
= 0;
5395 view_desc
.u
.texture
.level_idx
= 0;
5396 view_desc
.u
.texture
.level_count
= 1;
5397 view_desc
.u
.texture
.layer_idx
= 0;
5398 view_desc
.u
.texture
.layer_count
= 1;
5399 hr
= wined3d_rendertarget_view_create(&view_desc
, &texture
->resource
,
5400 NULL
, &wined3d_null_parent_ops
, &device
->auto_depth_stencil_view
);
5401 wined3d_texture_decref(texture
);
5404 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5409 if ((view
= device
->back_buffer_view
))
5411 device
->back_buffer_view
= NULL
;
5412 wined3d_rendertarget_view_decref(view
);
5414 if (current_desc
->backbuffer_count
&& current_desc
->backbuffer_bind_flags
& WINED3D_BIND_RENDER_TARGET
)
5416 struct wined3d_resource
*back_buffer
= &swapchain
->back_buffers
[0]->resource
;
5418 view_desc
.format_id
= back_buffer
->format
->id
;
5419 view_desc
.flags
= 0;
5420 view_desc
.u
.texture
.level_idx
= 0;
5421 view_desc
.u
.texture
.level_count
= 1;
5422 view_desc
.u
.texture
.layer_idx
= 0;
5423 view_desc
.u
.texture
.layer_count
= 1;
5424 if (FAILED(hr
= wined3d_rendertarget_view_create(&view_desc
, back_buffer
,
5425 NULL
, &wined3d_null_parent_ops
, &device
->back_buffer_view
)))
5427 ERR("Failed to create rendertarget view, hr %#x.\n", hr
);
5432 wine_rb_clear(&device
->samplers
, device_free_sampler
, NULL
);
5433 wine_rb_clear(&device
->rasterizer_states
, device_free_rasterizer_state
, NULL
);
5434 wine_rb_clear(&device
->blend_states
, device_free_blend_state
, NULL
);
5435 wine_rb_clear(&device
->depth_stencil_states
, device_free_depth_stencil_state
, NULL
);
5439 TRACE("Resetting state.\n");
5440 wined3d_device_context_emit_reset_state(&device
->cs
->c
, false);
5441 state_cleanup(state
);
5443 LIST_FOR_EACH_ENTRY_SAFE(resource
, cursor
, &device
->resources
, struct wined3d_resource
, resource_list_entry
)
5445 TRACE("Unloading resource %p.\n", resource
);
5446 wined3d_cs_emit_unload_resource(device
->cs
, resource
);
5449 device
->adapter
->adapter_ops
->adapter_uninit_3d(device
);
5451 wined3d_state_reset(state
, &device
->adapter
->d3d_info
);
5453 device_init_swapchain_state(device
, swapchain
);
5454 if (wined3d_settings
.logo
)
5455 device_load_logo(device
, wined3d_settings
.logo
);
5459 if ((view
= device
->back_buffer_view
))
5460 wined3d_device_context_set_rendertarget_views(context
, 0, 1, &view
, FALSE
);
5461 if ((view
= device
->auto_depth_stencil_view
))
5462 wined3d_device_context_set_depth_stencil_view(context
, view
);
5466 hr
= device
->adapter
->adapter_ops
->adapter_init_3d(device
);
5468 /* All done. There is no need to reload resources or shaders, this will happen automatically on the
5474 HRESULT CDECL
wined3d_device_set_dialog_box_mode(struct wined3d_device
*device
, BOOL enable_dialogs
)
5476 TRACE("device %p, enable_dialogs %#x.\n", device
, enable_dialogs
);
5478 if (!enable_dialogs
) FIXME("Dialogs cannot be disabled yet.\n");
5484 void CDECL
wined3d_device_get_creation_parameters(const struct wined3d_device
*device
,
5485 struct wined3d_device_creation_parameters
*parameters
)
5487 TRACE("device %p, parameters %p.\n", device
, parameters
);
5489 *parameters
= device
->create_parms
;
5492 struct wined3d
* CDECL
wined3d_device_get_wined3d(const struct wined3d_device
*device
)
5494 TRACE("device %p.\n", device
);
5496 return device
->wined3d
;
5499 void CDECL
wined3d_device_set_gamma_ramp(const struct wined3d_device
*device
,
5500 UINT swapchain_idx
, DWORD flags
, const struct wined3d_gamma_ramp
*ramp
)
5502 struct wined3d_swapchain
*swapchain
;
5504 TRACE("device %p, swapchain_idx %u, flags %#x, ramp %p.\n",
5505 device
, swapchain_idx
, flags
, ramp
);
5507 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5508 wined3d_swapchain_set_gamma_ramp(swapchain
, flags
, ramp
);
5511 void CDECL
wined3d_device_get_gamma_ramp(const struct wined3d_device
*device
,
5512 UINT swapchain_idx
, struct wined3d_gamma_ramp
*ramp
)
5514 struct wined3d_swapchain
*swapchain
;
5516 TRACE("device %p, swapchain_idx %u, ramp %p.\n",
5517 device
, swapchain_idx
, ramp
);
5519 if ((swapchain
= wined3d_device_get_swapchain(device
, swapchain_idx
)))
5520 wined3d_swapchain_get_gamma_ramp(swapchain
, ramp
);
5523 void device_resource_add(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5525 TRACE("device %p, resource %p.\n", device
, resource
);
5527 wined3d_not_from_cs(device
->cs
);
5529 list_add_head(&device
->resources
, &resource
->resource_list_entry
);
5532 static void device_resource_remove(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5534 TRACE("device %p, resource %p.\n", device
, resource
);
5536 wined3d_not_from_cs(device
->cs
);
5538 list_remove(&resource
->resource_list_entry
);
5541 void device_resource_released(struct wined3d_device
*device
, struct wined3d_resource
*resource
)
5543 enum wined3d_resource_type type
= resource
->type
;
5544 struct wined3d_state
*state
= device
->cs
->c
.state
;
5545 struct wined3d_rendertarget_view
*rtv
;
5548 TRACE("device %p, resource %p, type %s.\n", device
, resource
, debug_d3dresourcetype(type
));
5550 for (i
= 0; i
< ARRAY_SIZE(state
->fb
.render_targets
); ++i
)
5552 if ((rtv
= state
->fb
.render_targets
[i
]) && rtv
->resource
== resource
)
5553 ERR("Resource %p is still in use as render target %u.\n", resource
, i
);
5556 if ((rtv
= state
->fb
.depth_stencil
) && rtv
->resource
== resource
)
5557 ERR("Resource %p is still in use as depth/stencil buffer.\n", resource
);
5561 case WINED3D_RTYPE_TEXTURE_1D
:
5562 case WINED3D_RTYPE_TEXTURE_2D
:
5563 case WINED3D_RTYPE_TEXTURE_3D
:
5564 for (i
= 0; i
< WINED3D_MAX_COMBINED_SAMPLERS
; ++i
)
5566 if (&state
->textures
[i
]->resource
== resource
)
5568 ERR("Texture resource %p is still in use, stage %u.\n", resource
, i
);
5569 state
->textures
[i
] = NULL
;
5574 case WINED3D_RTYPE_BUFFER
:
5575 for (i
= 0; i
< WINED3D_MAX_STREAMS
; ++i
)
5577 if (&state
->streams
[i
].buffer
->resource
== resource
)
5579 ERR("Buffer resource %p is still in use, stream %u.\n", resource
, i
);
5580 state
->streams
[i
].buffer
= NULL
;
5584 if (&state
->index_buffer
->resource
== resource
)
5586 ERR("Buffer resource %p is still in use as index buffer.\n", resource
);
5587 state
->index_buffer
= NULL
;
5595 /* Remove the resource from the resourceStore */
5596 device_resource_remove(device
, resource
);
5598 TRACE("Resource released.\n");
5601 static int wined3d_so_desc_compare(const void *key
, const struct wine_rb_entry
*entry
)
5603 const struct wined3d_stream_output_desc
*desc
= &WINE_RB_ENTRY_VALUE(entry
,
5604 struct wined3d_so_desc_entry
, entry
)->desc
;
5605 const struct wined3d_stream_output_desc
*k
= key
;
5609 if ((ret
= (k
->element_count
- desc
->element_count
)))
5611 if ((ret
= (k
->buffer_stride_count
- desc
->buffer_stride_count
)))
5613 if ((ret
= (k
->rasterizer_stream_idx
- desc
->rasterizer_stream_idx
)))
5616 for (i
= 0; i
< k
->element_count
; ++i
)
5618 const struct wined3d_stream_output_element
*b
= &desc
->elements
[i
];
5619 const struct wined3d_stream_output_element
*a
= &k
->elements
[i
];
5621 if ((ret
= (a
->stream_idx
- b
->stream_idx
)))
5623 if ((ret
= strcmp(a
->semantic_name
, b
->semantic_name
)))
5625 if ((ret
= (a
->semantic_idx
- b
->semantic_idx
)))
5627 if ((ret
= (a
->component_idx
- b
->component_idx
)))
5629 if ((ret
= (a
->component_count
- b
->component_count
)))
5631 if ((ret
= (a
->output_slot
- b
->output_slot
)))
5635 for (i
= 0; i
< k
->buffer_stride_count
; ++i
)
5637 if ((ret
= (k
->buffer_strides
[i
] - desc
->buffer_strides
[i
])))
5644 static int wined3d_sampler_compare(const void *key
, const struct wine_rb_entry
*entry
)
5646 const struct wined3d_sampler
*sampler
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_sampler
, entry
);
5648 return memcmp(&sampler
->desc
, key
, sizeof(sampler
->desc
));
5651 static int wined3d_rasterizer_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5653 const struct wined3d_rasterizer_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_rasterizer_state
, entry
);
5655 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5658 static int wined3d_blend_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5660 const struct wined3d_blend_state
*state
= WINE_RB_ENTRY_VALUE(entry
, struct wined3d_blend_state
, entry
);
5662 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5665 static int wined3d_depth_stencil_state_compare(const void *key
, const struct wine_rb_entry
*entry
)
5667 const struct wined3d_depth_stencil_state
*state
5668 = WINE_RB_ENTRY_VALUE(entry
, struct wined3d_depth_stencil_state
, entry
);
5670 return memcmp(&state
->desc
, key
, sizeof(state
->desc
));
5673 HRESULT
wined3d_device_init(struct wined3d_device
*device
, struct wined3d
*wined3d
,
5674 unsigned int adapter_idx
, enum wined3d_device_type device_type
, HWND focus_window
, unsigned int flags
,
5675 BYTE surface_alignment
, const enum wined3d_feature_level
*levels
, unsigned int level_count
,
5676 const BOOL
*supported_extensions
, struct wined3d_device_parent
*device_parent
)
5678 struct wined3d_adapter
*adapter
= wined3d
->adapters
[adapter_idx
];
5679 const struct wined3d_fragment_pipe_ops
*fragment_pipeline
;
5680 const struct wined3d_vertex_pipe_ops
*vertex_pipeline
;
5685 device
->wined3d
= wined3d
;
5686 wined3d_incref(device
->wined3d
);
5687 device
->adapter
= adapter
;
5688 device
->device_parent
= device_parent
;
5689 list_init(&device
->resources
);
5690 list_init(&device
->shaders
);
5691 device
->surface_alignment
= surface_alignment
;
5693 /* Save the creation parameters. */
5694 device
->create_parms
.adapter_idx
= adapter_idx
;
5695 device
->create_parms
.device_type
= device_type
;
5696 device
->create_parms
.focus_window
= focus_window
;
5697 device
->create_parms
.flags
= flags
;
5699 device
->shader_backend
= adapter
->shader_backend
;
5701 vertex_pipeline
= adapter
->vertex_pipe
;
5703 fragment_pipeline
= adapter
->fragment_pipe
;
5705 wine_rb_init(&device
->so_descs
, wined3d_so_desc_compare
);
5706 wine_rb_init(&device
->samplers
, wined3d_sampler_compare
);
5707 wine_rb_init(&device
->rasterizer_states
, wined3d_rasterizer_state_compare
);
5708 wine_rb_init(&device
->blend_states
, wined3d_blend_state_compare
);
5709 wine_rb_init(&device
->depth_stencil_states
, wined3d_depth_stencil_state_compare
);
5711 if (vertex_pipeline
->vp_states
&& fragment_pipeline
->states
5712 && FAILED(hr
= compile_state_table(device
->state_table
, device
->multistate_funcs
,
5713 &adapter
->d3d_info
, supported_extensions
, vertex_pipeline
,
5714 fragment_pipeline
, adapter
->misc_state_template
)))
5716 ERR("Failed to compile state table, hr %#x.\n", hr
);
5717 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5718 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5719 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5720 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5721 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5722 wined3d_decref(device
->wined3d
);
5726 device
->max_frame_latency
= 3;
5728 if (!(device
->cs
= wined3d_cs_create(device
, levels
, level_count
)))
5730 WARN("Failed to create command stream.\n");
5738 for (i
= 0; i
< ARRAY_SIZE(device
->multistate_funcs
); ++i
)
5740 heap_free(device
->multistate_funcs
[i
]);
5742 wine_rb_destroy(&device
->samplers
, NULL
, NULL
);
5743 wine_rb_destroy(&device
->rasterizer_states
, NULL
, NULL
);
5744 wine_rb_destroy(&device
->blend_states
, NULL
, NULL
);
5745 wine_rb_destroy(&device
->depth_stencil_states
, NULL
, NULL
);
5746 wine_rb_destroy(&device
->so_descs
, NULL
, NULL
);
5747 wined3d_decref(device
->wined3d
);
5751 void device_invalidate_state(const struct wined3d_device
*device
, unsigned int state_id
)
5753 unsigned int representative
, i
, idx
, shift
;
5754 struct wined3d_context
*context
;
5756 wined3d_from_cs(device
->cs
);
5758 if (STATE_IS_COMPUTE(state_id
))
5760 for (i
= 0; i
< device
->context_count
; ++i
)
5761 context_invalidate_compute_state(device
->contexts
[i
], state_id
);
5765 representative
= device
->state_table
[state_id
].representative
;
5766 idx
= representative
/ (sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
);
5767 shift
= representative
& ((sizeof(*context
->dirty_graphics_states
) * CHAR_BIT
) - 1);
5768 for (i
= 0; i
< device
->context_count
; ++i
)
5770 device
->contexts
[i
]->dirty_graphics_states
[idx
] |= (1u << shift
);
5774 LRESULT
device_process_message(struct wined3d_device
*device
, HWND window
, BOOL unicode
,
5775 UINT message
, WPARAM wparam
, LPARAM lparam
, WNDPROC proc
)
5777 if (message
== WM_DESTROY
)
5779 TRACE("unregister window %p.\n", window
);
5780 wined3d_unregister_window(window
);
5782 if (InterlockedCompareExchangePointer((void **)&device
->focus_window
, NULL
, window
) != window
)
5783 ERR("Window %p is not the focus window for device %p.\n", window
, device
);
5785 else if (message
== WM_DISPLAYCHANGE
)
5787 device
->device_parent
->ops
->mode_changed(device
->device_parent
);
5789 else if (message
== WM_ACTIVATEAPP
)
5791 unsigned int i
= device
->swapchain_count
;
5793 /* Deactivating the implicit swapchain may cause the application
5794 * (e.g. Deus Ex: GOTY) to destroy the device, so take care to
5795 * deactivate the implicit swapchain last, and to avoid accessing the
5796 * "device" pointer afterwards. */
5798 wined3d_swapchain_activate(device
->swapchains
[i
], wparam
);
5800 else if (message
== WM_SYSCOMMAND
)
5802 if (wparam
== SC_RESTORE
&& device
->wined3d
->flags
& WINED3D_HANDLE_RESTORE
)
5805 DefWindowProcW(window
, message
, wparam
, lparam
);
5807 DefWindowProcA(window
, message
, wparam
, lparam
);
5812 return CallWindowProcW(proc
, window
, message
, wparam
, lparam
);
5814 return CallWindowProcA(proc
, window
, message
, wparam
, lparam
);