ntdll: Add stub for RtlSetHeapInformation.
[wine.git] / dlls / d3d8 / volume.c
blobd116b16eb7f6f124936489de22756445de2bf4ab
1 /*
2 * IDirect3DVolume8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
28 return CONTAINING_RECORD(iface, struct d3d8_volume, IDirect3DVolume8_iface);
31 static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
33 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), out);
35 if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
36 || IsEqualGUID(riid, &IID_IUnknown))
38 IDirect3DVolume8_AddRef(iface);
39 *out = iface;
40 return S_OK;
43 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
45 *out = NULL;
46 return E_NOINTERFACE;
49 static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
51 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
53 TRACE("iface %p.\n", iface);
54 TRACE("Forwarding to %p.\n", volume->texture);
56 return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface);
59 static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
61 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
63 TRACE("iface %p.\n", iface);
64 TRACE("Forwarding to %p.\n", volume->texture);
66 return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface);
69 static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
71 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
73 TRACE("iface %p, device %p.\n", iface, device);
75 return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device);
78 static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
79 const void *data, DWORD data_size, DWORD flags)
81 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
82 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
83 iface, debugstr_guid(guid), data, data_size, flags);
85 return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
88 static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
89 void *data, DWORD *data_size)
91 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
92 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
93 iface, debugstr_guid(guid), data, data_size);
95 return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size);
98 static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
100 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
101 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
103 return d3d8_resource_free_private_data(&volume->resource, guid);
106 static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
108 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
110 TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
112 return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container);
115 static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
117 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
118 struct wined3d_resource_desc wined3d_desc;
119 struct wined3d_resource *wined3d_resource;
121 TRACE("iface %p, desc %p.\n", iface, desc);
123 wined3d_mutex_lock();
124 wined3d_resource = wined3d_volume_get_resource(volume->wined3d_volume);
125 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
126 wined3d_mutex_unlock();
128 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
129 desc->Type = wined3d_desc.resource_type;
130 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
131 desc->Pool = wined3d_desc.pool;
132 desc->Size = wined3d_desc.size;
133 desc->Width = wined3d_desc.width;
134 desc->Height = wined3d_desc.height;
135 desc->Depth = wined3d_desc.depth;
137 return D3D_OK;
140 static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
141 D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
143 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
144 struct wined3d_map_desc map_desc;
145 HRESULT hr;
147 TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
148 iface, locked_box, box, flags);
150 wined3d_mutex_lock();
151 hr = wined3d_volume_map(volume->wined3d_volume, &map_desc, (const struct wined3d_box *)box, flags);
152 wined3d_mutex_unlock();
154 locked_box->RowPitch = map_desc.row_pitch;
155 locked_box->SlicePitch = map_desc.slice_pitch;
156 locked_box->pBits = map_desc.data;
158 return hr;
161 static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
163 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
164 HRESULT hr;
166 TRACE("iface %p.\n", iface);
168 wined3d_mutex_lock();
169 hr = wined3d_volume_unmap(volume->wined3d_volume);
170 wined3d_mutex_unlock();
172 return hr;
175 static const IDirect3DVolume8Vtbl d3d8_volume_vtbl =
177 /* IUnknown */
178 d3d8_volume_QueryInterface,
179 d3d8_volume_AddRef,
180 d3d8_volume_Release,
181 /* IDirect3DVolume8 */
182 d3d8_volume_GetDevice,
183 d3d8_volume_SetPrivateData,
184 d3d8_volume_GetPrivateData,
185 d3d8_volume_FreePrivateData,
186 d3d8_volume_GetContainer,
187 d3d8_volume_GetDesc,
188 d3d8_volume_LockBox,
189 d3d8_volume_UnlockBox,
192 static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
194 struct d3d8_volume *volume = parent;
195 d3d8_resource_cleanup(&volume->resource);
196 HeapFree(GetProcessHeap(), 0, volume);
199 static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
201 volume_wined3d_object_destroyed,
204 void volume_init(struct d3d8_volume *volume, struct d3d8_texture *texture,
205 struct wined3d_volume *wined3d_volume, const struct wined3d_parent_ops **parent_ops)
207 volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl;
208 d3d8_resource_init(&volume->resource);
209 volume->resource.refcount = 0;
210 volume->wined3d_volume = wined3d_volume;
211 volume->texture = texture;
213 *parent_ops = &d3d8_volume_wined3d_parent_ops;