2 * Copyright (c) 1998 Lionel ULMER
3 * Copyright (c) 2006-2007 Stefan DÖSINGER
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "ddraw_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(ddraw
);
27 /*****************************************************************************
29 *****************************************************************************/
31 static void update_clip_space(struct d3d_device
*device
,
32 struct wined3d_vec3
*scale
, struct wined3d_vec3
*offset
)
34 D3DMATRIX clip_space
=
36 scale
->x
, 0.0f
, 0.0f
, 0.0f
,
37 0.0f
, scale
->y
, 0.0f
, 0.0f
,
38 0.0f
, 0.0f
, scale
->z
, 0.0f
,
39 offset
->x
, offset
->y
, offset
->z
, 1.0f
,
43 multiply_matrix(&projection
, &clip_space
, &device
->legacy_projection
);
44 wined3d_device_set_transform(device
->wined3d_device
,
45 WINED3D_TS_PROJECTION
, (struct wined3d_matrix
*)&projection
);
46 device
->legacy_clipspace
= clip_space
;
49 /*****************************************************************************
52 * activates the viewport using IDirect3DDevice7::SetViewport
54 *****************************************************************************/
55 void viewport_activate(struct d3d_viewport
*This
, BOOL ignore_lights
)
57 struct wined3d_vec3 scale
, offset
;
62 struct d3d_light
*light
;
64 /* Activate all the lights associated with this context */
65 LIST_FOR_EACH_ENTRY(light
, &This
->light_list
, struct d3d_light
, entry
)
67 light_activate(light
);
71 /* And copy the values in the structure used by the device */
74 vp
.dwX
= This
->viewports
.vp2
.dwX
;
75 vp
.dwY
= This
->viewports
.vp2
.dwY
;
76 vp
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
77 vp
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
81 scale
.x
= 2.0f
/ This
->viewports
.vp2
.dvClipWidth
;
82 scale
.y
= 2.0f
/ This
->viewports
.vp2
.dvClipHeight
;
83 scale
.z
= 1.0f
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
84 offset
.x
= -2.0f
* This
->viewports
.vp2
.dvClipX
/ This
->viewports
.vp2
.dvClipWidth
- 1.0f
;
85 offset
.y
= -2.0f
* This
->viewports
.vp2
.dvClipY
/ This
->viewports
.vp2
.dvClipHeight
+ 1.0f
;
86 offset
.z
= -This
->viewports
.vp2
.dvMinZ
/ (This
->viewports
.vp2
.dvMaxZ
- This
->viewports
.vp2
.dvMinZ
);
90 vp
.dwX
= This
->viewports
.vp1
.dwX
;
91 vp
.dwY
= This
->viewports
.vp1
.dwY
;
92 vp
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
93 vp
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
97 scale
.x
= 2.0f
* This
->viewports
.vp1
.dvScaleX
/ This
->viewports
.vp1
.dwWidth
;
98 scale
.y
= 2.0f
* This
->viewports
.vp1
.dvScaleY
/ This
->viewports
.vp1
.dwHeight
;
105 update_clip_space(This
->active_device
, &scale
, &offset
);
106 IDirect3DDevice7_SetViewport(&This
->active_device
->IDirect3DDevice7_iface
, &vp
);
109 /*****************************************************************************
110 * _dump_D3DVIEWPORT, _dump_D3DVIEWPORT2
112 * Writes viewport information to TRACE
114 *****************************************************************************/
115 static void _dump_D3DVIEWPORT(const D3DVIEWPORT
*lpvp
)
117 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
118 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
119 TRACE(" - dwWidth = %d dwHeight = %d\n",
120 lpvp
->dwWidth
, lpvp
->dwHeight
);
121 TRACE(" - dvScaleX = %f dvScaleY = %f\n",
122 lpvp
->dvScaleX
, lpvp
->dvScaleY
);
123 TRACE(" - dvMaxX = %f dvMaxY = %f\n",
124 lpvp
->dvMaxX
, lpvp
->dvMaxY
);
125 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
126 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
129 static void _dump_D3DVIEWPORT2(const D3DVIEWPORT2
*lpvp
)
131 TRACE(" - dwSize = %d dwX = %d dwY = %d\n",
132 lpvp
->dwSize
, lpvp
->dwX
, lpvp
->dwY
);
133 TRACE(" - dwWidth = %d dwHeight = %d\n",
134 lpvp
->dwWidth
, lpvp
->dwHeight
);
135 TRACE(" - dvClipX = %f dvClipY = %f\n",
136 lpvp
->dvClipX
, lpvp
->dvClipY
);
137 TRACE(" - dvClipWidth = %f dvClipHeight = %f\n",
138 lpvp
->dvClipWidth
, lpvp
->dvClipHeight
);
139 TRACE(" - dvMinZ = %f dvMaxZ = %f\n",
140 lpvp
->dvMinZ
, lpvp
->dvMaxZ
);
143 static inline struct d3d_viewport
*impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
145 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
148 /*****************************************************************************
150 *****************************************************************************/
152 /*****************************************************************************
153 * IDirect3DViewport3::QueryInterface
155 * A normal QueryInterface. Can query all interface versions and the
156 * IUnknown interface. The VTables of the different versions
160 * refiid: Interface id queried for
161 * obj: Address to write the interface pointer to
165 * E_NOINTERFACE if the requested interface wasn't found
167 *****************************************************************************/
168 static HRESULT WINAPI
d3d_viewport_QueryInterface(IDirect3DViewport3
*iface
, REFIID riid
, void **object
)
170 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
172 if (IsEqualGUID(&IID_IDirect3DViewport3
, riid
)
173 || IsEqualGUID(&IID_IDirect3DViewport2
, riid
)
174 || IsEqualGUID(&IID_IDirect3DViewport
, riid
)
175 || IsEqualGUID(&IID_IUnknown
, riid
))
177 IDirect3DViewport3_AddRef(iface
);
182 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
185 return E_NOINTERFACE
;
188 /*****************************************************************************
189 * IDirect3DViewport3::AddRef
191 * Increases the refcount.
196 *****************************************************************************/
197 static ULONG WINAPI
d3d_viewport_AddRef(IDirect3DViewport3
*iface
)
199 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
200 ULONG ref
= InterlockedIncrement(&viewport
->ref
);
202 TRACE("%p increasing refcount to %u.\n", viewport
, ref
);
207 /*****************************************************************************
208 * IDirect3DViewport3::Release
210 * Reduces the refcount. If it falls to 0, the interface is released
215 *****************************************************************************/
216 static ULONG WINAPI
d3d_viewport_Release(IDirect3DViewport3
*iface
)
218 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
219 ULONG ref
= InterlockedDecrement(&viewport
->ref
);
221 TRACE("%p decreasing refcount to %u.\n", viewport
, ref
);
224 HeapFree(GetProcessHeap(), 0, viewport
);
229 /*****************************************************************************
230 * IDirect3DViewport Methods.
231 *****************************************************************************/
233 /*****************************************************************************
234 * IDirect3DViewport3::Initialize
236 * No-op initialization.
239 * Direct3D: The direct3D device this viewport is assigned to
242 * DDERR_ALREADYINITIALIZED
244 *****************************************************************************/
245 static HRESULT WINAPI
d3d_viewport_Initialize(IDirect3DViewport3
*iface
, IDirect3D
*d3d
)
247 TRACE("iface %p, d3d %p.\n", iface
, d3d
);
249 return DDERR_ALREADYINITIALIZED
;
252 /*****************************************************************************
253 * IDirect3DViewport3::GetViewport
255 * Returns the viewport data assigned to this viewport interface
258 * Data: Address to store the data
262 * DDERR_INVALIDPARAMS if Data is NULL
264 *****************************************************************************/
265 static HRESULT WINAPI
d3d_viewport_GetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*lpData
)
267 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
270 TRACE("iface %p, data %p.\n", iface
, lpData
);
272 wined3d_mutex_lock();
274 dwSize
= lpData
->dwSize
;
275 memset(lpData
, 0, dwSize
);
277 memcpy(lpData
, &(This
->viewports
.vp1
), dwSize
);
280 vp1
.dwSize
= sizeof(vp1
);
281 vp1
.dwX
= This
->viewports
.vp2
.dwX
;
282 vp1
.dwY
= This
->viewports
.vp2
.dwY
;
283 vp1
.dwWidth
= This
->viewports
.vp2
.dwWidth
;
284 vp1
.dwHeight
= This
->viewports
.vp2
.dwHeight
;
289 vp1
.dvMinZ
= This
->viewports
.vp2
.dvMinZ
;
290 vp1
.dvMaxZ
= This
->viewports
.vp2
.dvMaxZ
;
291 memcpy(lpData
, &vp1
, dwSize
);
296 TRACE(" returning D3DVIEWPORT :\n");
297 _dump_D3DVIEWPORT(lpData
);
300 wined3d_mutex_unlock();
305 /*****************************************************************************
306 * IDirect3DViewport3::SetViewport
308 * Sets the viewport information for this interface
311 * lpData: Viewport to set
315 * DDERR_INVALIDPARAMS if Data is NULL
317 *****************************************************************************/
318 static HRESULT WINAPI
d3d_viewport_SetViewport(IDirect3DViewport3
*iface
, D3DVIEWPORT
*lpData
)
320 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
321 IDirect3DViewport3
*current_viewport
;
323 TRACE("iface %p, data %p.\n", iface
, lpData
);
327 TRACE(" getting D3DVIEWPORT :\n");
328 _dump_D3DVIEWPORT(lpData
);
331 wined3d_mutex_lock();
334 memset(&(This
->viewports
.vp1
), 0, sizeof(This
->viewports
.vp1
));
335 memcpy(&(This
->viewports
.vp1
), lpData
, lpData
->dwSize
);
337 /* Tests on two games show that these values are never used properly so override
338 them with proper ones :-)
340 This
->viewports
.vp1
.dvMinZ
= 0.0;
341 This
->viewports
.vp1
.dvMaxZ
= 1.0;
343 if (This
->active_device
)
345 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
346 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
348 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
349 IDirect3DViewport3_Release(current_viewport
);
353 wined3d_mutex_unlock();
358 /*****************************************************************************
359 * IDirect3DViewport3::TransformVertices
361 * Transforms vertices by the transformation matrix.
363 * This function is pretty similar to IDirect3DVertexBuffer7::ProcessVertices,
364 * so it's tempting to forward it to there. However, there are some
365 * tiny differences. First, the lpOffscreen flag that is reported back,
366 * then there is the homogeneous vertex that is generated. Also there's a lack
367 * of FVFs, but still a custom stride. Last, the d3d1 - d3d3 viewport has some
368 * settings (scale) that d3d7 and wined3d do not have. All in all wrapping to
369 * ProcessVertices doesn't pay of in terms of wrapper code needed and code
373 * dwVertexCount: The number of vertices to be transformed
374 * lpData: Pointer to the vertex data
375 * dwFlags: D3DTRANSFORM_CLIPPED or D3DTRANSFORM_UNCLIPPED
376 * lpOffScreen: Set to the clipping plane clipping the vertex, if only one
377 * vertex is transformed and clipping is on. 0 otherwise
381 * D3DERR_VIEWPORTHASNODEVICE if the viewport is not assigned to a device
382 * DDERR_INVALIDPARAMS if no clipping flag is specified
384 *****************************************************************************/
385 static HRESULT WINAPI
d3d_viewport_TransformVertices(IDirect3DViewport3
*iface
,
386 DWORD dwVertexCount
, D3DTRANSFORMDATA
*lpData
, DWORD dwFlags
, DWORD
*lpOffScreen
)
388 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
389 D3DVIEWPORT vp
= viewport
->viewports
.vp1
;
390 D3DMATRIX view_mat
, world_mat
, mat
;
397 TRACE("iface %p, vertex_count %u, vertex_data %p, flags %#x, clip_plane %p.\n",
398 iface
, dwVertexCount
, lpData
, dwFlags
, lpOffScreen
);
400 /* Tests on windows show that Windows crashes when this occurs,
401 * so don't return the (intuitive) return value
402 if (!viewport->active_device)
404 WARN("No device active, returning D3DERR_VIEWPORTHASNODEVICE\n");
405 return D3DERR_VIEWPORTHASNODEVICE;
409 if(!(dwFlags
& (D3DTRANSFORM_UNCLIPPED
| D3DTRANSFORM_CLIPPED
)))
411 WARN("No clipping flag passed, returning DDERR_INVALIDPARAMS\n");
412 return DDERR_INVALIDPARAMS
;
416 wined3d_mutex_lock();
417 wined3d_device_get_transform(viewport
->active_device
->wined3d_device
,
418 D3DTRANSFORMSTATE_VIEW
, (struct wined3d_matrix
*)&view_mat
);
419 wined3d_device_get_transform(viewport
->active_device
->wined3d_device
,
420 WINED3D_TS_WORLD_MATRIX(0), (struct wined3d_matrix
*)&world_mat
);
421 multiply_matrix(&mat
, &view_mat
, &world_mat
);
422 multiply_matrix(&mat
, &viewport
->active_device
->legacy_projection
, &mat
);
426 outH
= lpData
->lpHOut
;
427 for(i
= 0; i
< dwVertexCount
; i
++)
429 x
= (in
[0] * mat
._11
) + (in
[1] * mat
._21
) + (in
[2] * mat
._31
) + mat
._41
;
430 y
= (in
[0] * mat
._12
) + (in
[1] * mat
._22
) + (in
[2] * mat
._32
) + mat
._42
;
431 z
= (in
[0] * mat
._13
) + (in
[1] * mat
._23
) + (in
[2] * mat
._33
) + mat
._43
;
432 w
= (in
[0] * mat
._14
) + (in
[1] * mat
._24
) + (in
[2] * mat
._34
) + mat
._44
;
434 if(dwFlags
& D3DTRANSFORM_CLIPPED
)
436 /* If clipping is enabled, Windows assumes that outH is
439 outH
[i
].u1
.hx
= x
; outH
[i
].u2
.hy
= y
; outH
[i
].u3
.hz
= z
;
442 if(x
* vp
.dvScaleX
> ((float) vp
.dwWidth
* 0.5))
443 outH
[i
].dwFlags
|= D3DCLIP_RIGHT
;
444 if(x
* vp
.dvScaleX
<= -((float) vp
.dwWidth
) * 0.5)
445 outH
[i
].dwFlags
|= D3DCLIP_LEFT
;
446 if(y
* vp
.dvScaleY
> ((float) vp
.dwHeight
* 0.5))
447 outH
[i
].dwFlags
|= D3DCLIP_TOP
;
448 if(y
* vp
.dvScaleY
<= -((float) vp
.dwHeight
) * 0.5)
449 outH
[i
].dwFlags
|= D3DCLIP_BOTTOM
;
451 outH
[i
].dwFlags
|= D3DCLIP_FRONT
;
453 outH
[i
].dwFlags
|= D3DCLIP_BACK
;
457 /* Looks like native just drops the vertex, leaves whatever data
458 * it has in the output buffer and goes on with the next vertex.
459 * The exact scheme hasn't been figured out yet, but windows
460 * definitely writes something there.
466 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
467 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
473 x
*= w
; y
*= w
; z
*= w
;
475 out
[0] = vp
.dwWidth
/ 2 + vp
.dwX
+ x
* vp
.dvScaleX
;
476 out
[1] = vp
.dwHeight
/ 2 + vp
.dwY
- y
* vp
.dvScaleY
;
479 in
= (float *) ((char *) in
+ lpData
->dwInSize
);
480 out
= (float *) ((char *) out
+ lpData
->dwOutSize
);
483 /* According to the d3d test, the offscreen flag is set only
484 * if exactly one vertex is transformed. Its not documented,
485 * but the test shows that the lpOffscreen flag is set to the
486 * flag combination of clipping planes that clips the vertex.
488 * If clipping is requested, Windows assumes that the offscreen
489 * param is a valid pointer.
491 if(dwVertexCount
== 1 && dwFlags
& D3DTRANSFORM_CLIPPED
)
493 *lpOffScreen
= outH
[0].dwFlags
;
495 else if(*lpOffScreen
)
499 wined3d_mutex_unlock();
505 /*****************************************************************************
506 * IDirect3DViewport3::LightElements
508 * The DirectX 5.0 sdk says that it's not implemented
516 *****************************************************************************/
517 static HRESULT WINAPI
d3d_viewport_LightElements(IDirect3DViewport3
*iface
,
518 DWORD element_count
, D3DLIGHTDATA
*data
)
520 TRACE("iface %p, element_count %u, data %p.\n", iface
, element_count
, data
);
522 return DDERR_UNSUPPORTED
;
525 static HRESULT WINAPI
d3d_viewport_SetBackground(IDirect3DViewport3
*iface
, D3DMATERIALHANDLE material
)
527 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
528 struct d3d_material
*m
;
530 TRACE("iface %p, material %#x.\n", iface
, material
);
532 wined3d_mutex_lock();
534 if (!(m
= ddraw_get_object(&viewport
->ddraw
->d3ddevice
->handle_table
, material
- 1, DDRAW_HANDLE_MATERIAL
)))
536 WARN("Invalid material handle %#x.\n", material
);
537 wined3d_mutex_unlock();
538 return DDERR_INVALIDPARAMS
;
541 TRACE("Setting background color : %.8e %.8e %.8e %.8e.\n",
542 m
->mat
.u
.diffuse
.u1
.r
, m
->mat
.u
.diffuse
.u2
.g
,
543 m
->mat
.u
.diffuse
.u3
.b
, m
->mat
.u
.diffuse
.u4
.a
);
544 viewport
->background
= m
;
546 wined3d_mutex_unlock();
551 /*****************************************************************************
552 * IDirect3DViewport3::GetBackground
554 * Returns the material handle assigned to the background of the viewport
557 * lphMat: Address to store the handle
558 * lpValid: is set to FALSE if no background is set, TRUE if one is set
563 *****************************************************************************/
564 static HRESULT WINAPI
d3d_viewport_GetBackground(IDirect3DViewport3
*iface
,
565 D3DMATERIALHANDLE
*material
, BOOL
*valid
)
567 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
569 TRACE("iface %p, material %p, valid %p.\n", iface
, material
, valid
);
571 wined3d_mutex_lock();
573 *valid
= !!viewport
->background
;
575 *material
= viewport
->background
? viewport
->background
->Handle
: 0;
576 wined3d_mutex_unlock();
581 /*****************************************************************************
582 * IDirect3DViewport3::SetBackgroundDepth
584 * Sets a surface that represents the background depth. It's contents are
585 * used to set the depth buffer in IDirect3DViewport3::Clear
588 * lpDDSurface: Surface to set
590 * Returns: D3D_OK, because it's a stub
592 *****************************************************************************/
593 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth(IDirect3DViewport3
*iface
, IDirectDrawSurface
*surface
)
595 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
600 /*****************************************************************************
601 * IDirect3DViewport3::GetBackgroundDepth
603 * Returns the surface that represents the depth field
606 * lplpDDSurface: Address to store the interface pointer
607 * lpValid: Set to TRUE if a depth is assigned, FALSE otherwise
610 * D3D_OK, because it's a stub
611 * (DDERR_INVALIDPARAMS if DDSurface of Valid is NULL)
613 *****************************************************************************/
614 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth(IDirect3DViewport3
*iface
,
615 IDirectDrawSurface
**surface
, BOOL
*valid
)
617 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
622 /*****************************************************************************
623 * IDirect3DViewport3::Clear
625 * Clears the render target and / or the z buffer
628 * dwCount: The amount of rectangles to clear. If 0, the whole buffer is
630 * lpRects: Pointer to the array of rectangles. If NULL, Count must be 0
631 * dwFlags: D3DCLEAR_ZBUFFER and / or D3DCLEAR_TARGET
635 * D3DERR_VIEWPORTHASNODEVICE if there's no active device
636 * The return value of IDirect3DDevice7::Clear
638 *****************************************************************************/
639 static HRESULT WINAPI
d3d_viewport_Clear(IDirect3DViewport3
*iface
,
640 DWORD rect_count
, D3DRECT
*rects
, DWORD flags
)
642 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
643 DWORD color
= 0x00000000;
645 IDirect3DViewport3
*current_viewport
;
646 IDirect3DDevice3
*d3d_device3
;
648 TRACE("iface %p, rect_count %u, rects %p, flags %#x.\n", iface
, rect_count
, rects
, flags
);
650 if (!rects
|| !rect_count
)
652 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count
, rects
);
656 if (This
->active_device
== NULL
) {
657 ERR(" Trying to clear a viewport not attached to a device!\n");
658 return D3DERR_VIEWPORTHASNODEVICE
;
660 d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
662 wined3d_mutex_lock();
664 if (flags
& D3DCLEAR_TARGET
)
666 if (!This
->background
)
667 WARN("No background material set.\n");
669 color
= D3DRGBA(This
->background
->mat
.u
.diffuse
.u1
.r
,
670 This
->background
->mat
.u
.diffuse
.u2
.g
,
671 This
->background
->mat
.u
.diffuse
.u3
.b
,
672 This
->background
->mat
.u
.diffuse
.u4
.a
);
675 /* Need to temporarily activate the viewport to clear it. The previously
676 * active one will be restored afterwards. */
677 viewport_activate(This
, TRUE
);
679 hr
= IDirect3DDevice7_Clear(&This
->active_device
->IDirect3DDevice7_iface
, rect_count
, rects
,
680 flags
& (D3DCLEAR_ZBUFFER
| D3DCLEAR_TARGET
), color
, 1.0, 0x00000000);
682 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
684 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
685 viewport_activate(vp
, TRUE
);
686 IDirect3DViewport3_Release(current_viewport
);
689 wined3d_mutex_unlock();
694 /*****************************************************************************
695 * IDirect3DViewport3::AddLight
697 * Adds an light to the viewport
700 * lpDirect3DLight: Interface of the light to add
704 * DDERR_INVALIDPARAMS if Direct3DLight is NULL
705 * DDERR_INVALIDPARAMS if there are 8 lights or more
707 *****************************************************************************/
708 static HRESULT WINAPI
d3d_viewport_AddLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
710 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
711 struct d3d_light
*light_impl
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
713 DWORD map
= This
->map_lights
;
715 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
717 wined3d_mutex_lock();
719 if (This
->num_lights
>= 8)
721 wined3d_mutex_unlock();
722 return DDERR_INVALIDPARAMS
;
725 /* Find a light number and update both light and viewports objects accordingly */
731 light_impl
->dwLightIndex
= i
;
733 This
->map_lights
|= 1<<i
;
735 /* Add the light in the 'linked' chain */
736 list_add_head(&This
->light_list
, &light_impl
->entry
);
737 IDirect3DLight_AddRef(lpDirect3DLight
);
739 /* Attach the light to the viewport */
740 light_impl
->active_viewport
= This
;
742 /* If active, activate the light */
743 if (This
->active_device
&& light_impl
->light
.dwFlags
& D3DLIGHT_ACTIVE
)
745 /* Disable the flag so that light_activate actually does its job. */
746 light_impl
->light
.dwFlags
&= ~D3DLIGHT_ACTIVE
;
747 light_activate(light_impl
);
750 wined3d_mutex_unlock();
755 /*****************************************************************************
756 * IDirect3DViewport3::DeleteLight
758 * Deletes a light from the viewports' light list
761 * lpDirect3DLight: Light to delete
765 * DDERR_INVALIDPARAMS if the light wasn't found
767 *****************************************************************************/
768 static HRESULT WINAPI
d3d_viewport_DeleteLight(IDirect3DViewport3
*iface
, IDirect3DLight
*lpDirect3DLight
)
770 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
771 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
773 TRACE("iface %p, light %p.\n", iface
, lpDirect3DLight
);
775 wined3d_mutex_lock();
777 if (l
->active_viewport
!= viewport
)
779 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
780 wined3d_mutex_unlock();
781 return DDERR_INVALIDPARAMS
;
785 list_remove(&l
->entry
);
786 l
->active_viewport
= NULL
;
787 IDirect3DLight_Release(lpDirect3DLight
);
788 --viewport
->num_lights
;
789 viewport
->map_lights
&= ~(1 << l
->dwLightIndex
);
791 wined3d_mutex_unlock();
796 /*****************************************************************************
797 * IDirect3DViewport::NextLight
799 * Enumerates the lights associated with the viewport
802 * lpDirect3DLight: Light to start with
803 * lplpDirect3DLight: Address to store the successor to
806 * D3D_OK, because it's a stub
808 *****************************************************************************/
809 static HRESULT WINAPI
d3d_viewport_NextLight(IDirect3DViewport3
*iface
,
810 IDirect3DLight
*lpDirect3DLight
, IDirect3DLight
**lplpDirect3DLight
, DWORD flags
)
812 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
813 struct d3d_light
*l
= unsafe_impl_from_IDirect3DLight(lpDirect3DLight
);
817 TRACE("iface %p, light %p, next_light %p, flags %#x.\n",
818 iface
, lpDirect3DLight
, lplpDirect3DLight
, flags
);
820 if (!lplpDirect3DLight
)
821 return DDERR_INVALIDPARAMS
;
823 wined3d_mutex_lock();
828 if (!l
|| l
->active_viewport
!= viewport
)
831 WARN("Light %p active viewport is %p.\n", l
, l
->active_viewport
);
835 entry
= list_next(&viewport
->light_list
, &l
->entry
);
839 entry
= list_head(&viewport
->light_list
);
843 entry
= list_tail(&viewport
->light_list
);
848 WARN("Invalid flags %#x.\n", flags
);
854 *lplpDirect3DLight
= (IDirect3DLight
*)LIST_ENTRY(entry
, struct d3d_light
, entry
);
855 IDirect3DLight_AddRef(*lplpDirect3DLight
);
860 *lplpDirect3DLight
= NULL
;
861 hr
= DDERR_INVALIDPARAMS
;
864 wined3d_mutex_unlock();
869 /*****************************************************************************
870 * IDirect3DViewport2 Methods.
871 *****************************************************************************/
873 /*****************************************************************************
874 * IDirect3DViewport3::GetViewport2
876 * Returns the currently set viewport in a D3DVIEWPORT2 structure.
877 * Similar to IDirect3DViewport3::GetViewport
880 * lpData: Pointer to the structure to fill
884 * DDERR_INVALIDPARAMS if the viewport was set with
885 * IDirect3DViewport3::SetViewport
886 * DDERR_INVALIDPARAMS if Data is NULL
888 *****************************************************************************/
889 static HRESULT WINAPI
d3d_viewport_GetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*lpData
)
891 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
894 TRACE("iface %p, data %p.\n", iface
, lpData
);
896 wined3d_mutex_lock();
897 dwSize
= lpData
->dwSize
;
898 memset(lpData
, 0, dwSize
);
900 memcpy(lpData
, &(This
->viewports
.vp2
), dwSize
);
903 vp2
.dwSize
= sizeof(vp2
);
904 vp2
.dwX
= This
->viewports
.vp1
.dwX
;
905 vp2
.dwY
= This
->viewports
.vp1
.dwY
;
906 vp2
.dwWidth
= This
->viewports
.vp1
.dwWidth
;
907 vp2
.dwHeight
= This
->viewports
.vp1
.dwHeight
;
910 vp2
.dvClipWidth
= 0.0;
911 vp2
.dvClipHeight
= 0.0;
912 vp2
.dvMinZ
= This
->viewports
.vp1
.dvMinZ
;
913 vp2
.dvMaxZ
= This
->viewports
.vp1
.dvMaxZ
;
914 memcpy(lpData
, &vp2
, dwSize
);
919 TRACE(" returning D3DVIEWPORT2 :\n");
920 _dump_D3DVIEWPORT2(lpData
);
923 wined3d_mutex_unlock();
928 /*****************************************************************************
929 * IDirect3DViewport3::SetViewport2
931 * Sets the viewport from a D3DVIEWPORT2 structure
934 * lpData: Viewport to set
939 *****************************************************************************/
940 static HRESULT WINAPI
d3d_viewport_SetViewport2(IDirect3DViewport3
*iface
, D3DVIEWPORT2
*lpData
)
942 struct d3d_viewport
*This
= impl_from_IDirect3DViewport3(iface
);
943 IDirect3DViewport3
*current_viewport
;
945 TRACE("iface %p, data %p.\n", iface
, lpData
);
949 TRACE(" getting D3DVIEWPORT2 :\n");
950 _dump_D3DVIEWPORT2(lpData
);
953 wined3d_mutex_lock();
956 memset(&(This
->viewports
.vp2
), 0, sizeof(This
->viewports
.vp2
));
957 memcpy(&(This
->viewports
.vp2
), lpData
, lpData
->dwSize
);
959 if (This
->active_device
)
961 IDirect3DDevice3
*d3d_device3
= &This
->active_device
->IDirect3DDevice3_iface
;
962 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
964 if (current_viewport
== iface
) viewport_activate(This
, FALSE
);
965 IDirect3DViewport3_Release(current_viewport
);
969 wined3d_mutex_unlock();
974 /*****************************************************************************
975 * IDirect3DViewport3 Methods.
976 *****************************************************************************/
978 /*****************************************************************************
979 * IDirect3DViewport3::SetBackgroundDepth2
981 * Sets a IDirectDrawSurface4 surface as the background depth surface
984 * lpDDS: Surface to set
987 * D3D_OK, because it's stub
989 *****************************************************************************/
990 static HRESULT WINAPI
d3d_viewport_SetBackgroundDepth2(IDirect3DViewport3
*iface
,
991 IDirectDrawSurface4
*surface
)
993 FIXME("iface %p, surface %p stub!\n", iface
, surface
);
998 /*****************************************************************************
999 * IDirect3DViewport3::GetBackgroundDepth2
1001 * Returns the IDirect3DSurface4 interface to the background depth surface
1004 * lplpDDS: Address to store the interface pointer at
1005 * lpValid: Set to true if a surface is assigned
1008 * D3D_OK because it's a stub
1010 *****************************************************************************/
1011 static HRESULT WINAPI
d3d_viewport_GetBackgroundDepth2(IDirect3DViewport3
*iface
,
1012 IDirectDrawSurface4
**surface
, BOOL
*valid
)
1014 FIXME("iface %p, surface %p, valid %p stub!\n", iface
, surface
, valid
);
1019 /*****************************************************************************
1020 * IDirect3DViewport3::Clear2
1022 * Another clearing method
1025 * Count: Number of rectangles to clear
1026 * Rects: Rectangle array to clear
1027 * Flags: Some flags :)
1028 * Color: Color to fill the render target with
1029 * Z: Value to fill the depth buffer with
1030 * Stencil: Value to fill the stencil bits with
1034 *****************************************************************************/
1035 static HRESULT WINAPI
d3d_viewport_Clear2(IDirect3DViewport3
*iface
, DWORD rect_count
,
1036 D3DRECT
*rects
, DWORD flags
, DWORD color
, D3DVALUE depth
, DWORD stencil
)
1038 struct d3d_viewport
*viewport
= impl_from_IDirect3DViewport3(iface
);
1040 IDirect3DViewport3
*current_viewport
;
1041 IDirect3DDevice3
*d3d_device3
;
1043 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, depth %.8e, stencil %u.\n",
1044 iface
, rect_count
, rects
, flags
, color
, depth
, stencil
);
1046 if (!rects
|| !rect_count
)
1048 WARN("rect_count = %u, rects = %p, ignoring clear\n", rect_count
, rects
);
1052 wined3d_mutex_lock();
1054 if (!viewport
->active_device
)
1056 WARN("Trying to clear a viewport not attached to a device.\n");
1057 wined3d_mutex_unlock();
1058 return D3DERR_VIEWPORTHASNODEVICE
;
1060 d3d_device3
= &viewport
->active_device
->IDirect3DDevice3_iface
;
1061 /* Need to temporarily activate viewport to clear it. Previously active
1062 * one will be restored afterwards. */
1063 viewport_activate(viewport
, TRUE
);
1065 hr
= IDirect3DDevice7_Clear(&viewport
->active_device
->IDirect3DDevice7_iface
,
1066 rect_count
, rects
, flags
, color
, depth
, stencil
);
1067 if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3
, ¤t_viewport
)))
1069 struct d3d_viewport
*vp
= impl_from_IDirect3DViewport3(current_viewport
);
1070 viewport_activate(vp
, TRUE
);
1071 IDirect3DViewport3_Release(current_viewport
);
1074 wined3d_mutex_unlock();
1079 /*****************************************************************************
1081 *****************************************************************************/
1083 static const struct IDirect3DViewport3Vtbl d3d_viewport_vtbl
=
1085 /*** IUnknown Methods ***/
1086 d3d_viewport_QueryInterface
,
1087 d3d_viewport_AddRef
,
1088 d3d_viewport_Release
,
1089 /*** IDirect3DViewport Methods */
1090 d3d_viewport_Initialize
,
1091 d3d_viewport_GetViewport
,
1092 d3d_viewport_SetViewport
,
1093 d3d_viewport_TransformVertices
,
1094 d3d_viewport_LightElements
,
1095 d3d_viewport_SetBackground
,
1096 d3d_viewport_GetBackground
,
1097 d3d_viewport_SetBackgroundDepth
,
1098 d3d_viewport_GetBackgroundDepth
,
1100 d3d_viewport_AddLight
,
1101 d3d_viewport_DeleteLight
,
1102 d3d_viewport_NextLight
,
1103 /*** IDirect3DViewport2 Methods ***/
1104 d3d_viewport_GetViewport2
,
1105 d3d_viewport_SetViewport2
,
1106 /*** IDirect3DViewport3 Methods ***/
1107 d3d_viewport_SetBackgroundDepth2
,
1108 d3d_viewport_GetBackgroundDepth2
,
1109 d3d_viewport_Clear2
,
1112 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3
*iface
)
1114 if (!iface
) return NULL
;
1115 assert(iface
->lpVtbl
== &d3d_viewport_vtbl
);
1116 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1119 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2
*iface
)
1121 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1122 if (!iface
) return NULL
;
1123 assert(iface
->lpVtbl
== (IDirect3DViewport2Vtbl
*)&d3d_viewport_vtbl
);
1124 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1127 struct d3d_viewport
*unsafe_impl_from_IDirect3DViewport(IDirect3DViewport
*iface
)
1129 /* IDirect3DViewport and IDirect3DViewport3 use the same iface. */
1130 if (!iface
) return NULL
;
1131 assert(iface
->lpVtbl
== (IDirect3DViewportVtbl
*)&d3d_viewport_vtbl
);
1132 return CONTAINING_RECORD(iface
, struct d3d_viewport
, IDirect3DViewport3_iface
);
1135 void d3d_viewport_init(struct d3d_viewport
*viewport
, struct ddraw
*ddraw
)
1137 viewport
->IDirect3DViewport3_iface
.lpVtbl
= &d3d_viewport_vtbl
;
1139 viewport
->ddraw
= ddraw
;
1140 viewport
->use_vp2
= 0xff;
1141 list_init(&viewport
->light_list
);