2 * Copyright 2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "wine/port.h"
23 #include "d3d11_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d11
);
27 static HRESULT
shdr_handler(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
)
29 struct d3d_shader_info
*shader_info
= ctx
;
35 if (FAILED(hr
= shader_parse_signature(data
, data_size
, shader_info
->input_signature
)))
40 if (FAILED(hr
= shader_parse_signature(data
, data_size
, shader_info
->output_signature
)))
45 shader_info
->shader_code
= (const DWORD
*)data
;
49 FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag
, 4));
56 static HRESULT
shader_extract_from_dxbc(const void *dxbc
, SIZE_T dxbc_length
, struct d3d_shader_info
*shader_info
)
60 shader_info
->shader_code
= NULL
;
61 memset(shader_info
->input_signature
, 0, sizeof(*shader_info
->input_signature
));
62 memset(shader_info
->output_signature
, 0, sizeof(*shader_info
->output_signature
));
64 hr
= parse_dxbc(dxbc
, dxbc_length
, shdr_handler
, shader_info
);
65 if (!shader_info
->shader_code
) hr
= E_INVALIDARG
;
69 ERR("Failed to parse shader, hr %#x\n", hr
);
70 shader_free_signature(shader_info
->input_signature
);
71 shader_free_signature(shader_info
->output_signature
);
77 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
)
79 struct wined3d_shader_signature_element
*e
;
80 const char *ptr
= data
;
84 read_dword(&ptr
, &count
);
85 TRACE("%u elements\n", count
);
87 skip_dword_unknown(&ptr
, 1);
89 e
= HeapAlloc(GetProcessHeap(), 0, count
* sizeof(*e
));
92 ERR("Failed to allocate input signature memory.\n");
96 for (i
= 0; i
< count
; ++i
)
100 read_dword(&ptr
, &name_offset
);
101 e
[i
].semantic_name
= data
+ name_offset
;
102 read_dword(&ptr
, &e
[i
].semantic_idx
);
103 read_dword(&ptr
, &e
[i
].sysval_semantic
);
104 read_dword(&ptr
, &e
[i
].component_type
);
105 read_dword(&ptr
, &e
[i
].register_idx
);
106 read_dword(&ptr
, &e
[i
].mask
);
108 TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
109 "type %u, register idx: %u, use_mask %#x, input_mask %#x\n",
110 debugstr_a(e
[i
].semantic_name
), e
[i
].semantic_idx
, e
[i
].sysval_semantic
,
111 e
[i
].component_type
, e
[i
].register_idx
, (e
[i
].mask
>> 8) & 0xff, e
[i
].mask
& 0xff);
115 s
->element_count
= count
;
120 void shader_free_signature(struct wined3d_shader_signature
*s
)
122 HeapFree(GetProcessHeap(), 0, s
->elements
);
125 /* ID3D11VertexShader methods */
127 static inline struct d3d_vertex_shader
*impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
)
129 return CONTAINING_RECORD(iface
, struct d3d_vertex_shader
, ID3D11VertexShader_iface
);
132 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_QueryInterface(ID3D11VertexShader
*iface
,
133 REFIID riid
, void **object
)
135 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
137 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
139 if (IsEqualGUID(riid
, &IID_ID3D11VertexShader
)
140 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
141 || IsEqualGUID(riid
, &IID_IUnknown
))
143 ID3D11VertexShader_AddRef(iface
);
148 if (IsEqualGUID(riid
, &IID_ID3D10VertexShader
)
149 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
151 IUnknown_AddRef(&shader
->ID3D10VertexShader_iface
);
152 *object
= &shader
->ID3D10VertexShader_iface
;
156 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
159 return E_NOINTERFACE
;
162 static ULONG STDMETHODCALLTYPE
d3d11_vertex_shader_AddRef(ID3D11VertexShader
*iface
)
164 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
165 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
167 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
171 ID3D11Device_AddRef(shader
->device
);
172 wined3d_mutex_lock();
173 wined3d_shader_incref(shader
->wined3d_shader
);
174 wined3d_mutex_unlock();
180 static ULONG STDMETHODCALLTYPE
d3d11_vertex_shader_Release(ID3D11VertexShader
*iface
)
182 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
183 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
185 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
189 ID3D11Device
*device
= shader
->device
;
191 wined3d_mutex_lock();
192 wined3d_shader_decref(shader
->wined3d_shader
);
193 wined3d_mutex_unlock();
194 /* Release the device last, it may cause the wined3d device to be
196 ID3D11Device_Release(device
);
202 static void STDMETHODCALLTYPE
d3d11_vertex_shader_GetDevice(ID3D11VertexShader
*iface
,
203 ID3D11Device
**device
)
205 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
207 TRACE("iface %p, device %p.\n", iface
, device
);
209 *device
= shader
->device
;
210 ID3D11Device_AddRef(*device
);
213 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader
*iface
,
214 REFGUID guid
, UINT
*data_size
, void *data
)
216 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
218 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
220 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
223 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader
*iface
,
224 REFGUID guid
, UINT data_size
, const void *data
)
226 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
228 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
230 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
233 static HRESULT STDMETHODCALLTYPE
d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader
*iface
,
234 REFGUID guid
, const IUnknown
*data
)
236 struct d3d_vertex_shader
*shader
= impl_from_ID3D11VertexShader(iface
);
238 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
240 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
243 static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl
=
245 /* IUnknown methods */
246 d3d11_vertex_shader_QueryInterface
,
247 d3d11_vertex_shader_AddRef
,
248 d3d11_vertex_shader_Release
,
249 /* ID3D11DeviceChild methods */
250 d3d11_vertex_shader_GetDevice
,
251 d3d11_vertex_shader_GetPrivateData
,
252 d3d11_vertex_shader_SetPrivateData
,
253 d3d11_vertex_shader_SetPrivateDataInterface
,
256 /* ID3D10VertexShader methods */
258 static inline struct d3d_vertex_shader
*impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
260 return CONTAINING_RECORD(iface
, struct d3d_vertex_shader
, ID3D10VertexShader_iface
);
263 /* IUnknown methods */
265 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_QueryInterface(ID3D10VertexShader
*iface
,
266 REFIID riid
, void **object
)
268 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
270 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
272 return d3d11_vertex_shader_QueryInterface(&shader
->ID3D11VertexShader_iface
, riid
, object
);
275 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_AddRef(ID3D10VertexShader
*iface
)
277 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
279 TRACE("iface %p.\n", iface
);
281 return d3d11_vertex_shader_AddRef(&shader
->ID3D11VertexShader_iface
);
284 static ULONG STDMETHODCALLTYPE
d3d10_vertex_shader_Release(ID3D10VertexShader
*iface
)
286 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
288 TRACE("iface %p.\n", iface
);
290 return d3d11_vertex_shader_Release(&shader
->ID3D11VertexShader_iface
);
293 /* ID3D10DeviceChild methods */
295 static void STDMETHODCALLTYPE
d3d10_vertex_shader_GetDevice(ID3D10VertexShader
*iface
, ID3D10Device
**device
)
297 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
299 TRACE("iface %p, device %p.\n", iface
, device
);
301 ID3D11Device_QueryInterface(shader
->device
, &IID_ID3D10Device
, (void **)device
);
304 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader
*iface
,
305 REFGUID guid
, UINT
*data_size
, void *data
)
307 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
309 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
310 iface
, debugstr_guid(guid
), data_size
, data
);
312 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
315 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader
*iface
,
316 REFGUID guid
, UINT data_size
, const void *data
)
318 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
320 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
321 iface
, debugstr_guid(guid
), data_size
, data
);
323 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
326 static HRESULT STDMETHODCALLTYPE
d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader
*iface
,
327 REFGUID guid
, const IUnknown
*data
)
329 struct d3d_vertex_shader
*shader
= impl_from_ID3D10VertexShader(iface
);
331 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
333 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
336 static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl
=
338 /* IUnknown methods */
339 d3d10_vertex_shader_QueryInterface
,
340 d3d10_vertex_shader_AddRef
,
341 d3d10_vertex_shader_Release
,
342 /* ID3D10DeviceChild methods */
343 d3d10_vertex_shader_GetDevice
,
344 d3d10_vertex_shader_GetPrivateData
,
345 d3d10_vertex_shader_SetPrivateData
,
346 d3d10_vertex_shader_SetPrivateDataInterface
,
349 static void STDMETHODCALLTYPE
d3d_vertex_shader_wined3d_object_destroyed(void *parent
)
351 struct d3d_vertex_shader
*shader
= parent
;
353 wined3d_private_store_cleanup(&shader
->private_store
);
354 HeapFree(GetProcessHeap(), 0, parent
);
357 static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops
=
359 d3d_vertex_shader_wined3d_object_destroyed
,
362 static HRESULT
d3d_vertex_shader_init(struct d3d_vertex_shader
*shader
, struct d3d_device
*device
,
363 const void *byte_code
, SIZE_T byte_code_length
)
365 struct wined3d_shader_signature output_signature
;
366 struct wined3d_shader_signature input_signature
;
367 struct d3d_shader_info shader_info
;
368 struct wined3d_shader_desc desc
;
371 shader
->ID3D11VertexShader_iface
.lpVtbl
= &d3d11_vertex_shader_vtbl
;
372 shader
->ID3D10VertexShader_iface
.lpVtbl
= &d3d10_vertex_shader_vtbl
;
373 shader
->refcount
= 1;
374 wined3d_mutex_lock();
375 wined3d_private_store_init(&shader
->private_store
);
377 shader_info
.input_signature
= &input_signature
;
378 shader_info
.output_signature
= &output_signature
;
379 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
381 ERR("Failed to extract shader, hr %#x.\n", hr
);
382 wined3d_private_store_cleanup(&shader
->private_store
);
383 wined3d_mutex_unlock();
387 desc
.byte_code
= shader_info
.shader_code
;
388 desc
.input_signature
= &input_signature
;
389 desc
.output_signature
= &output_signature
;
390 desc
.max_version
= 4;
392 hr
= wined3d_shader_create_vs(device
->wined3d_device
, &desc
, shader
,
393 &d3d_vertex_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
394 shader_free_signature(&input_signature
);
395 shader_free_signature(&output_signature
);
398 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr
);
399 wined3d_private_store_cleanup(&shader
->private_store
);
400 wined3d_mutex_unlock();
403 wined3d_mutex_unlock();
405 shader
->device
= &device
->ID3D11Device_iface
;
406 ID3D11Device_AddRef(shader
->device
);
411 HRESULT
d3d_vertex_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
412 struct d3d_vertex_shader
**shader
)
414 struct d3d_vertex_shader
*object
;
417 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
418 return E_OUTOFMEMORY
;
420 if (FAILED(hr
= d3d_vertex_shader_init(object
, device
, byte_code
, byte_code_length
)))
422 WARN("Failed to initialize vertex shader, hr %#x.\n", hr
);
423 HeapFree(GetProcessHeap(), 0, object
);
427 TRACE("Created vertex shader %p.\n", object
);
433 struct d3d_vertex_shader
*unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
)
437 assert(iface
->lpVtbl
== &d3d11_vertex_shader_vtbl
);
439 return impl_from_ID3D11VertexShader(iface
);
442 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
)
446 assert(iface
->lpVtbl
== &d3d10_vertex_shader_vtbl
);
448 return impl_from_ID3D10VertexShader(iface
);
451 /* ID3D11GeometryShader methods */
453 static inline struct d3d_geometry_shader
*impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
)
455 return CONTAINING_RECORD(iface
, struct d3d_geometry_shader
, ID3D11GeometryShader_iface
);
458 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_QueryInterface(ID3D11GeometryShader
*iface
,
459 REFIID riid
, void **object
)
461 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
463 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
465 if (IsEqualGUID(riid
, &IID_ID3D11GeometryShader
)
466 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
467 || IsEqualGUID(riid
, &IID_IUnknown
))
469 ID3D11GeometryShader_AddRef(iface
);
474 if (IsEqualGUID(riid
, &IID_ID3D10GeometryShader
)
475 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
477 ID3D10GeometryShader_AddRef(&shader
->ID3D10GeometryShader_iface
);
478 *object
= &shader
->ID3D10GeometryShader_iface
;
482 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
485 return E_NOINTERFACE
;
488 static ULONG STDMETHODCALLTYPE
d3d11_geometry_shader_AddRef(ID3D11GeometryShader
*iface
)
490 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
491 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
493 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
498 static ULONG STDMETHODCALLTYPE
d3d11_geometry_shader_Release(ID3D11GeometryShader
*iface
)
500 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
501 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
503 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
507 ID3D11Device
*device
= shader
->device
;
509 wined3d_mutex_lock();
510 wined3d_shader_decref(shader
->wined3d_shader
);
511 wined3d_mutex_unlock();
513 /* Release the device last, it may cause the wined3d device to be
515 ID3D11Device_Release(device
);
521 static void STDMETHODCALLTYPE
d3d11_geometry_shader_GetDevice(ID3D11GeometryShader
*iface
,
522 ID3D11Device
**device
)
524 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
526 TRACE("iface %p, device %p.\n", iface
, device
);
528 *device
= shader
->device
;
529 ID3D11Device_AddRef(*device
);
532 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_GetPrivateData(ID3D11GeometryShader
*iface
,
533 REFGUID guid
, UINT
*data_size
, void *data
)
535 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
537 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
539 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
542 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_SetPrivateData(ID3D11GeometryShader
*iface
,
543 REFGUID guid
, UINT data_size
, const void *data
)
545 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
547 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
549 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
552 static HRESULT STDMETHODCALLTYPE
d3d11_geometry_shader_SetPrivateDataInterface(ID3D11GeometryShader
*iface
,
553 REFGUID guid
, const IUnknown
*data
)
555 struct d3d_geometry_shader
*shader
= impl_from_ID3D11GeometryShader(iface
);
557 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
559 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
562 static const struct ID3D11GeometryShaderVtbl d3d11_geometry_shader_vtbl
=
564 /* IUnknown methods */
565 d3d11_geometry_shader_QueryInterface
,
566 d3d11_geometry_shader_AddRef
,
567 d3d11_geometry_shader_Release
,
568 /* ID3D11DeviceChild methods */
569 d3d11_geometry_shader_GetDevice
,
570 d3d11_geometry_shader_GetPrivateData
,
571 d3d11_geometry_shader_SetPrivateData
,
572 d3d11_geometry_shader_SetPrivateDataInterface
,
575 /* ID3D10GeometryShader methods */
577 static inline struct d3d_geometry_shader
*impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
)
579 return CONTAINING_RECORD(iface
, struct d3d_geometry_shader
, ID3D10GeometryShader_iface
);
582 /* IUnknown methods */
584 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader
*iface
,
585 REFIID riid
, void **object
)
587 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
589 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
591 return d3d11_geometry_shader_QueryInterface(&shader
->ID3D11GeometryShader_iface
, riid
, object
);
594 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_AddRef(ID3D10GeometryShader
*iface
)
596 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
598 TRACE("iface %p.\n", iface
);
600 return d3d11_geometry_shader_AddRef(&shader
->ID3D11GeometryShader_iface
);
603 static ULONG STDMETHODCALLTYPE
d3d10_geometry_shader_Release(ID3D10GeometryShader
*iface
)
605 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
607 TRACE("iface %p.\n", iface
);
609 return d3d11_geometry_shader_Release(&shader
->ID3D11GeometryShader_iface
);
612 /* ID3D10DeviceChild methods */
614 static void STDMETHODCALLTYPE
d3d10_geometry_shader_GetDevice(ID3D10GeometryShader
*iface
, ID3D10Device
**device
)
616 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
618 TRACE("iface %p, device %p.\n", iface
, device
);
620 ID3D11Device_QueryInterface(shader
->device
, &IID_ID3D10Device
, (void **)device
);
623 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader
*iface
,
624 REFGUID guid
, UINT
*data_size
, void *data
)
626 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
628 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
629 iface
, debugstr_guid(guid
), data_size
, data
);
631 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
634 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader
*iface
,
635 REFGUID guid
, UINT data_size
, const void *data
)
637 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
639 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
640 iface
, debugstr_guid(guid
), data_size
, data
);
642 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
645 static HRESULT STDMETHODCALLTYPE
d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader
*iface
,
646 REFGUID guid
, const IUnknown
*data
)
648 struct d3d_geometry_shader
*shader
= impl_from_ID3D10GeometryShader(iface
);
650 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
652 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
655 static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl
=
657 /* IUnknown methods */
658 d3d10_geometry_shader_QueryInterface
,
659 d3d10_geometry_shader_AddRef
,
660 d3d10_geometry_shader_Release
,
661 /* ID3D10DeviceChild methods */
662 d3d10_geometry_shader_GetDevice
,
663 d3d10_geometry_shader_GetPrivateData
,
664 d3d10_geometry_shader_SetPrivateData
,
665 d3d10_geometry_shader_SetPrivateDataInterface
,
668 static void STDMETHODCALLTYPE
d3d_geometry_shader_wined3d_object_destroyed(void *parent
)
670 struct d3d_geometry_shader
*shader
= parent
;
672 wined3d_private_store_cleanup(&shader
->private_store
);
673 HeapFree(GetProcessHeap(), 0, parent
);
676 static const struct wined3d_parent_ops d3d_geometry_shader_wined3d_parent_ops
=
678 d3d_geometry_shader_wined3d_object_destroyed
,
681 static HRESULT
d3d_geometry_shader_init(struct d3d_geometry_shader
*shader
, struct d3d_device
*device
,
682 const void *byte_code
, SIZE_T byte_code_length
)
684 struct wined3d_shader_signature output_signature
;
685 struct wined3d_shader_signature input_signature
;
686 struct d3d_shader_info shader_info
;
687 struct wined3d_shader_desc desc
;
690 shader
->ID3D11GeometryShader_iface
.lpVtbl
= &d3d11_geometry_shader_vtbl
;
691 shader
->ID3D10GeometryShader_iface
.lpVtbl
= &d3d10_geometry_shader_vtbl
;
692 shader
->refcount
= 1;
693 wined3d_mutex_lock();
694 wined3d_private_store_init(&shader
->private_store
);
696 shader_info
.input_signature
= &input_signature
;
697 shader_info
.output_signature
= &output_signature
;
698 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
700 ERR("Failed to extract shader, hr %#x.\n", hr
);
701 wined3d_private_store_cleanup(&shader
->private_store
);
702 wined3d_mutex_unlock();
706 desc
.byte_code
= shader_info
.shader_code
;
707 desc
.input_signature
= &input_signature
;
708 desc
.output_signature
= &output_signature
;
709 desc
.max_version
= 4;
711 hr
= wined3d_shader_create_gs(device
->wined3d_device
, &desc
, shader
,
712 &d3d_geometry_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
713 shader_free_signature(&input_signature
);
714 shader_free_signature(&output_signature
);
717 WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr
);
718 wined3d_private_store_cleanup(&shader
->private_store
);
719 wined3d_mutex_unlock();
722 wined3d_mutex_unlock();
724 shader
->device
= &device
->ID3D11Device_iface
;
725 ID3D11Device_AddRef(shader
->device
);
730 HRESULT
d3d_geometry_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
731 struct d3d_geometry_shader
**shader
)
733 struct d3d_geometry_shader
*object
;
736 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
737 return E_OUTOFMEMORY
;
739 if (FAILED(hr
= d3d_geometry_shader_init(object
, device
, byte_code
, byte_code_length
)))
741 WARN("Failed to initialize geometry shader, hr %#x.\n", hr
);
742 HeapFree(GetProcessHeap(), 0, object
);
746 TRACE("Created geometry shader %p.\n", object
);
752 struct d3d_geometry_shader
*unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
)
756 assert(iface
->lpVtbl
== &d3d11_geometry_shader_vtbl
);
758 return impl_from_ID3D11GeometryShader(iface
);
761 struct d3d_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
)
765 assert(iface
->lpVtbl
== &d3d10_geometry_shader_vtbl
);
767 return impl_from_ID3D10GeometryShader(iface
);
770 /* ID3D11PixelShader methods */
772 static inline struct d3d_pixel_shader
*impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
)
774 return CONTAINING_RECORD(iface
, struct d3d_pixel_shader
, ID3D11PixelShader_iface
);
777 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_QueryInterface(ID3D11PixelShader
*iface
,
778 REFIID riid
, void **object
)
780 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
782 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
784 if (IsEqualGUID(riid
, &IID_ID3D11PixelShader
)
785 || IsEqualGUID(riid
, &IID_ID3D11DeviceChild
)
786 || IsEqualGUID(riid
, &IID_IUnknown
))
788 ID3D11PixelShader_AddRef(iface
);
793 if (IsEqualGUID(riid
, &IID_ID3D10PixelShader
)
794 || IsEqualGUID(riid
, &IID_ID3D10DeviceChild
))
796 IUnknown_AddRef(&shader
->ID3D10PixelShader_iface
);
797 *object
= &shader
->ID3D10PixelShader_iface
;
801 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid
));
804 return E_NOINTERFACE
;
807 static ULONG STDMETHODCALLTYPE
d3d11_pixel_shader_AddRef(ID3D11PixelShader
*iface
)
809 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
810 ULONG refcount
= InterlockedIncrement(&shader
->refcount
);
812 TRACE("%p increasing refcount to %u.\n", shader
, refcount
);
816 ID3D11Device_AddRef(shader
->device
);
817 wined3d_mutex_lock();
818 wined3d_shader_incref(shader
->wined3d_shader
);
819 wined3d_mutex_unlock();
825 static ULONG STDMETHODCALLTYPE
d3d11_pixel_shader_Release(ID3D11PixelShader
*iface
)
827 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
828 ULONG refcount
= InterlockedDecrement(&shader
->refcount
);
830 TRACE("%p decreasing refcount to %u.\n", shader
, refcount
);
834 ID3D11Device
*device
= shader
->device
;
836 wined3d_mutex_lock();
837 wined3d_shader_decref(shader
->wined3d_shader
);
838 wined3d_mutex_unlock();
839 /* Release the device last, it may cause the wined3d device to be
841 ID3D11Device_Release(device
);
847 static void STDMETHODCALLTYPE
d3d11_pixel_shader_GetDevice(ID3D11PixelShader
*iface
,
848 ID3D11Device
**device
)
850 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
852 TRACE("iface %p, device %p.\n", iface
, device
);
854 *device
= shader
->device
;
855 ID3D11Device_AddRef(*device
);
858 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader
*iface
,
859 REFGUID guid
, UINT
*data_size
, void *data
)
861 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
863 TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
865 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
868 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader
*iface
,
869 REFGUID guid
, UINT data_size
, const void *data
)
871 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
873 TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface
, debugstr_guid(guid
), data_size
, data
);
875 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
878 static HRESULT STDMETHODCALLTYPE
d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader
*iface
,
879 REFGUID guid
, const IUnknown
*data
)
881 struct d3d_pixel_shader
*shader
= impl_from_ID3D11PixelShader(iface
);
883 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
885 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
888 static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl
=
890 /* IUnknown methods */
891 d3d11_pixel_shader_QueryInterface
,
892 d3d11_pixel_shader_AddRef
,
893 d3d11_pixel_shader_Release
,
894 /* ID3D11DeviceChild methods */
895 d3d11_pixel_shader_GetDevice
,
896 d3d11_pixel_shader_GetPrivateData
,
897 d3d11_pixel_shader_SetPrivateData
,
898 d3d11_pixel_shader_SetPrivateDataInterface
,
901 /* ID3D10PixelShader methods */
903 static inline struct d3d_pixel_shader
*impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
905 return CONTAINING_RECORD(iface
, struct d3d_pixel_shader
, ID3D10PixelShader_iface
);
908 /* IUnknown methods */
910 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_QueryInterface(ID3D10PixelShader
*iface
,
911 REFIID riid
, void **object
)
913 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
915 TRACE("iface %p, riid %s, object %p.\n", iface
, debugstr_guid(riid
), object
);
917 return d3d11_pixel_shader_QueryInterface(&shader
->ID3D11PixelShader_iface
, riid
, object
);
920 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_AddRef(ID3D10PixelShader
*iface
)
922 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
924 TRACE("iface %p.\n", iface
);
926 return d3d11_pixel_shader_AddRef(&shader
->ID3D11PixelShader_iface
);
929 static ULONG STDMETHODCALLTYPE
d3d10_pixel_shader_Release(ID3D10PixelShader
*iface
)
931 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
933 TRACE("iface %p.\n", iface
);
935 return d3d11_pixel_shader_Release(&shader
->ID3D11PixelShader_iface
);
938 /* ID3D10DeviceChild methods */
940 static void STDMETHODCALLTYPE
d3d10_pixel_shader_GetDevice(ID3D10PixelShader
*iface
, ID3D10Device
**device
)
942 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
944 TRACE("iface %p, device %p.\n", iface
, device
);
946 ID3D11Device_QueryInterface(shader
->device
, &IID_ID3D10Device
, (void **)device
);
949 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader
*iface
,
950 REFGUID guid
, UINT
*data_size
, void *data
)
952 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
954 TRACE("iface %p, guid %s, data_size %p, data %p.\n",
955 iface
, debugstr_guid(guid
), data_size
, data
);
957 return d3d_get_private_data(&shader
->private_store
, guid
, data_size
, data
);
960 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader
*iface
,
961 REFGUID guid
, UINT data_size
, const void *data
)
963 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
965 TRACE("iface %p, guid %s, data_size %u, data %p.\n",
966 iface
, debugstr_guid(guid
), data_size
, data
);
968 return d3d_set_private_data(&shader
->private_store
, guid
, data_size
, data
);
971 static HRESULT STDMETHODCALLTYPE
d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader
*iface
,
972 REFGUID guid
, const IUnknown
*data
)
974 struct d3d_pixel_shader
*shader
= impl_from_ID3D10PixelShader(iface
);
976 TRACE("iface %p, guid %s, data %p.\n", iface
, debugstr_guid(guid
), data
);
978 return d3d_set_private_data_interface(&shader
->private_store
, guid
, data
);
981 static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl
=
983 /* IUnknown methods */
984 d3d10_pixel_shader_QueryInterface
,
985 d3d10_pixel_shader_AddRef
,
986 d3d10_pixel_shader_Release
,
987 /* ID3D10DeviceChild methods */
988 d3d10_pixel_shader_GetDevice
,
989 d3d10_pixel_shader_GetPrivateData
,
990 d3d10_pixel_shader_SetPrivateData
,
991 d3d10_pixel_shader_SetPrivateDataInterface
,
994 static void STDMETHODCALLTYPE
d3d_pixel_shader_wined3d_object_destroyed(void *parent
)
996 struct d3d_pixel_shader
*shader
= parent
;
998 wined3d_private_store_cleanup(&shader
->private_store
);
999 HeapFree(GetProcessHeap(), 0, parent
);
1002 static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops
=
1004 d3d_pixel_shader_wined3d_object_destroyed
,
1007 static HRESULT
d3d_pixel_shader_init(struct d3d_pixel_shader
*shader
, struct d3d_device
*device
,
1008 const void *byte_code
, SIZE_T byte_code_length
)
1010 struct wined3d_shader_signature output_signature
;
1011 struct wined3d_shader_signature input_signature
;
1012 struct d3d_shader_info shader_info
;
1013 struct wined3d_shader_desc desc
;
1016 shader
->ID3D11PixelShader_iface
.lpVtbl
= &d3d11_pixel_shader_vtbl
;
1017 shader
->ID3D10PixelShader_iface
.lpVtbl
= &d3d10_pixel_shader_vtbl
;
1018 shader
->refcount
= 1;
1019 wined3d_mutex_lock();
1020 wined3d_private_store_init(&shader
->private_store
);
1022 shader_info
.input_signature
= &input_signature
;
1023 shader_info
.output_signature
= &output_signature
;
1024 if (FAILED(hr
= shader_extract_from_dxbc(byte_code
, byte_code_length
, &shader_info
)))
1026 ERR("Failed to extract shader, hr %#x.\n", hr
);
1027 wined3d_private_store_cleanup(&shader
->private_store
);
1028 wined3d_mutex_unlock();
1032 desc
.byte_code
= shader_info
.shader_code
;
1033 desc
.input_signature
= &input_signature
;
1034 desc
.output_signature
= &output_signature
;
1035 desc
.max_version
= 4;
1037 hr
= wined3d_shader_create_ps(device
->wined3d_device
, &desc
, shader
,
1038 &d3d_pixel_shader_wined3d_parent_ops
, &shader
->wined3d_shader
);
1039 shader_free_signature(&input_signature
);
1040 shader_free_signature(&output_signature
);
1043 WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr
);
1044 wined3d_private_store_cleanup(&shader
->private_store
);
1045 wined3d_mutex_unlock();
1046 return E_INVALIDARG
;
1048 wined3d_mutex_unlock();
1050 shader
->device
= &device
->ID3D11Device_iface
;
1051 ID3D11Device_AddRef(shader
->device
);
1056 HRESULT
d3d_pixel_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
1057 struct d3d_pixel_shader
**shader
)
1059 struct d3d_pixel_shader
*object
;
1062 if (!(object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(*object
))))
1063 return E_OUTOFMEMORY
;
1065 if (FAILED(hr
= d3d_pixel_shader_init(object
, device
, byte_code
, byte_code_length
)))
1067 WARN("Failed to initialize pixel shader, hr %#x.\n", hr
);
1068 HeapFree(GetProcessHeap(), 0, object
);
1072 TRACE("Created pixel shader %p.\n", object
);
1078 struct d3d_pixel_shader
*unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
)
1082 assert(iface
->lpVtbl
== &d3d11_pixel_shader_vtbl
);
1084 return impl_from_ID3D11PixelShader(iface
);
1087 struct d3d_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
)
1091 assert(iface
->lpVtbl
== &d3d10_pixel_shader_vtbl
);
1093 return impl_from_ID3D10PixelShader(iface
);