2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
33 #ifdef D3D11_INIT_GUID
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
50 struct d3d_shader_info
52 const DWORD
*shader_code
;
53 struct wined3d_shader_signature
*input_signature
;
54 struct wined3d_shader_signature
*output_signature
;
57 extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDDEN
;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology
) DECLSPEC_HIDDEN
;
61 const char *debug_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
63 DXGI_FORMAT
dxgi_format_from_wined3dformat(enum wined3d_format_id format
) DECLSPEC_HIDDEN
;
64 enum wined3d_format_id
wined3dformat_from_dxgi_format(DXGI_FORMAT format
) DECLSPEC_HIDDEN
;
65 DWORD
wined3d_usage_from_d3d11(UINT bind_flags
, enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
66 struct wined3d_resource
*wined3d_resource_from_d3d11_resource(ID3D11Resource
*resource
) DECLSPEC_HIDDEN
;
67 struct wined3d_resource
*wined3d_resource_from_d3d10_resource(ID3D10Resource
*resource
) DECLSPEC_HIDDEN
;
68 DWORD
wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type
) DECLSPEC_HIDDEN
;
70 enum D3D11_USAGE
d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage
) DECLSPEC_HIDDEN
;
71 enum D3D10_USAGE
d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage
) DECLSPEC_HIDDEN
;
72 UINT
d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
73 UINT
d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags
) DECLSPEC_HIDDEN
;
74 UINT
d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
75 UINT
d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags
) DECLSPEC_HIDDEN
;
76 UINT
d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
77 UINT
d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags
) DECLSPEC_HIDDEN
;
79 HRESULT
d3d_get_private_data(struct wined3d_private_store
*store
,
80 REFGUID guid
, UINT
*data_size
, void *data
) DECLSPEC_HIDDEN
;
81 HRESULT
d3d_set_private_data(struct wined3d_private_store
*store
,
82 REFGUID guid
, UINT data_size
, const void *data
) DECLSPEC_HIDDEN
;
83 HRESULT
d3d_set_private_data_interface(struct wined3d_private_store
*store
,
84 REFGUID guid
, const IUnknown
*object
) DECLSPEC_HIDDEN
;
86 static inline void read_dword(const char **ptr
, DWORD
*d
)
88 memcpy(d
, *ptr
, sizeof(*d
));
92 void skip_dword_unknown(const char **ptr
, unsigned int count
) DECLSPEC_HIDDEN
;
94 HRESULT
parse_dxbc(const char *data
, SIZE_T data_size
,
95 HRESULT (*chunk_handler
)(const char *data
, DWORD data_size
, DWORD tag
, void *ctx
), void *ctx
) DECLSPEC_HIDDEN
;
97 /* ID3D11Texture2D, ID3D10Texture2D */
100 ID3D11Texture2D ID3D11Texture2D_iface
;
101 ID3D10Texture2D ID3D10Texture2D_iface
;
104 struct wined3d_private_store private_store
;
105 IUnknown
*dxgi_surface
;
106 struct wined3d_texture
*wined3d_texture
;
107 D3D11_TEXTURE2D_DESC desc
;
108 ID3D11Device
*device
;
111 static inline struct d3d_texture2d
*impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
)
113 return CONTAINING_RECORD(iface
, struct d3d_texture2d
, ID3D10Texture2D_iface
);
116 HRESULT
d3d_texture2d_create(struct d3d_device
*device
, const D3D11_TEXTURE2D_DESC
*desc
,
117 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture2d
**texture
) DECLSPEC_HIDDEN
;
118 struct d3d_texture2d
*unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D
*iface
) DECLSPEC_HIDDEN
;
119 struct d3d_texture2d
*unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D
*iface
) DECLSPEC_HIDDEN
;
121 /* ID3D11Texture3D, ID3D10Texture3D */
124 ID3D11Texture3D ID3D11Texture3D_iface
;
125 ID3D10Texture3D ID3D10Texture3D_iface
;
128 struct wined3d_private_store private_store
;
129 struct wined3d_texture
*wined3d_texture
;
130 D3D11_TEXTURE3D_DESC desc
;
131 ID3D11Device
*device
;
134 HRESULT
d3d_texture3d_create(struct d3d_device
*device
, const D3D11_TEXTURE3D_DESC
*desc
,
135 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_texture3d
**texture
) DECLSPEC_HIDDEN
;
136 struct d3d_texture3d
*unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D
*iface
) DECLSPEC_HIDDEN
;
138 /* ID3D11Buffer, ID3D10Buffer */
141 ID3D11Buffer ID3D11Buffer_iface
;
142 ID3D10Buffer ID3D10Buffer_iface
;
145 struct wined3d_private_store private_store
;
146 struct wined3d_buffer
*wined3d_buffer
;
147 D3D11_BUFFER_DESC desc
;
148 ID3D11Device
*device
;
151 HRESULT
d3d_buffer_create(struct d3d_device
*device
, const D3D11_BUFFER_DESC
*desc
,
152 const D3D11_SUBRESOURCE_DATA
*data
, struct d3d_buffer
**buffer
) DECLSPEC_HIDDEN
;
153 struct d3d_buffer
*unsafe_impl_from_ID3D11Buffer(ID3D11Buffer
*iface
) DECLSPEC_HIDDEN
;
154 struct d3d_buffer
*unsafe_impl_from_ID3D10Buffer(ID3D10Buffer
*iface
) DECLSPEC_HIDDEN
;
156 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
157 struct d3d_depthstencil_view
159 ID3D11DepthStencilView ID3D11DepthStencilView_iface
;
160 ID3D10DepthStencilView ID3D10DepthStencilView_iface
;
163 struct wined3d_private_store private_store
;
164 struct wined3d_rendertarget_view
*wined3d_view
;
165 D3D11_DEPTH_STENCIL_VIEW_DESC desc
;
166 ID3D11Resource
*resource
;
167 ID3D11Device
*device
;
170 HRESULT
d3d_depthstencil_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
171 const D3D11_DEPTH_STENCIL_VIEW_DESC
*desc
, struct d3d_depthstencil_view
**view
) DECLSPEC_HIDDEN
;
172 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
173 struct d3d_depthstencil_view
*unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView
*iface
) DECLSPEC_HIDDEN
;
175 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
176 struct d3d_rendertarget_view
178 ID3D11RenderTargetView ID3D11RenderTargetView_iface
;
179 ID3D10RenderTargetView ID3D10RenderTargetView_iface
;
182 struct wined3d_private_store private_store
;
183 struct wined3d_rendertarget_view
*wined3d_view
;
184 D3D11_RENDER_TARGET_VIEW_DESC desc
;
185 ID3D11Resource
*resource
;
186 ID3D11Device
*device
;
189 HRESULT
d3d_rendertarget_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
190 const D3D11_RENDER_TARGET_VIEW_DESC
*desc
, struct d3d_rendertarget_view
**view
) DECLSPEC_HIDDEN
;
191 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
192 struct d3d_rendertarget_view
*unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView
*iface
) DECLSPEC_HIDDEN
;
194 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
195 struct d3d_shader_resource_view
197 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface
;
198 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface
;
201 struct wined3d_private_store private_store
;
202 struct wined3d_shader_resource_view
*wined3d_view
;
203 D3D11_SHADER_RESOURCE_VIEW_DESC desc
;
204 ID3D11Resource
*resource
;
205 ID3D11Device
*device
;
208 HRESULT
d3d_shader_resource_view_create(struct d3d_device
*device
, ID3D11Resource
*resource
,
209 const D3D11_SHADER_RESOURCE_VIEW_DESC
*desc
, struct d3d_shader_resource_view
**view
) DECLSPEC_HIDDEN
;
210 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D11ShaderResourceView(
211 ID3D11ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
212 struct d3d_shader_resource_view
*unsafe_impl_from_ID3D10ShaderResourceView(
213 ID3D10ShaderResourceView
*iface
) DECLSPEC_HIDDEN
;
215 /* ID3D11InputLayout, ID3D10InputLayout */
216 struct d3d_input_layout
218 ID3D11InputLayout ID3D11InputLayout_iface
;
219 ID3D10InputLayout ID3D10InputLayout_iface
;
222 struct wined3d_private_store private_store
;
223 struct wined3d_vertex_declaration
*wined3d_decl
;
226 HRESULT
d3d_input_layout_create(struct d3d_device
*device
,
227 const D3D11_INPUT_ELEMENT_DESC
*element_descs
, UINT element_count
,
228 const void *shader_byte_code
, SIZE_T shader_byte_code_length
,
229 struct d3d_input_layout
**layout
) DECLSPEC_HIDDEN
;
230 struct d3d_input_layout
*unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout
*iface
) DECLSPEC_HIDDEN
;
231 struct d3d_input_layout
*unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout
*iface
) DECLSPEC_HIDDEN
;
233 /* ID3D11VertexShader, ID3D10VertexShader */
234 struct d3d_vertex_shader
236 ID3D11VertexShader ID3D11VertexShader_iface
;
237 ID3D10VertexShader ID3D10VertexShader_iface
;
240 struct wined3d_private_store private_store
;
241 struct wined3d_shader
*wined3d_shader
;
242 ID3D11Device
*device
;
245 HRESULT
d3d_vertex_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
246 struct d3d_vertex_shader
**shader
) DECLSPEC_HIDDEN
;
247 struct d3d_vertex_shader
*unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader
*iface
) DECLSPEC_HIDDEN
;
248 struct d3d_vertex_shader
*unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader
*iface
) DECLSPEC_HIDDEN
;
250 /* ID3D11GeometryShader, ID3D10GeometryShader */
251 struct d3d_geometry_shader
253 ID3D11GeometryShader ID3D11GeometryShader_iface
;
254 ID3D10GeometryShader ID3D10GeometryShader_iface
;
257 struct wined3d_private_store private_store
;
258 struct wined3d_shader
*wined3d_shader
;
259 ID3D11Device
*device
;
262 HRESULT
d3d_geometry_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
263 struct d3d_geometry_shader
**shader
) DECLSPEC_HIDDEN
;
264 struct d3d_geometry_shader
*unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader
*iface
) DECLSPEC_HIDDEN
;
265 struct d3d_geometry_shader
*unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader
*iface
) DECLSPEC_HIDDEN
;
267 /* ID3D11PixelShader, ID3D10PixelShader */
268 struct d3d_pixel_shader
270 ID3D11PixelShader ID3D11PixelShader_iface
;
271 ID3D10PixelShader ID3D10PixelShader_iface
;
274 struct wined3d_private_store private_store
;
275 struct wined3d_shader
*wined3d_shader
;
276 ID3D11Device
*device
;
279 HRESULT
d3d_pixel_shader_create(struct d3d_device
*device
, const void *byte_code
, SIZE_T byte_code_length
,
280 struct d3d_pixel_shader
**shader
) DECLSPEC_HIDDEN
;
281 struct d3d_pixel_shader
*unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader
*iface
) DECLSPEC_HIDDEN
;
282 struct d3d_pixel_shader
*unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader
*iface
) DECLSPEC_HIDDEN
;
284 HRESULT
shader_parse_signature(const char *data
, DWORD data_size
, struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
285 void shader_free_signature(struct wined3d_shader_signature
*s
) DECLSPEC_HIDDEN
;
287 /* ID3D11BlendState, ID3D10BlendState1 */
288 struct d3d_blend_state
290 ID3D11BlendState ID3D11BlendState_iface
;
291 ID3D10BlendState1 ID3D10BlendState1_iface
;
294 struct wined3d_private_store private_store
;
295 D3D11_BLEND_DESC desc
;
296 struct wine_rb_entry entry
;
297 ID3D11Device
*device
;
300 HRESULT
d3d_blend_state_init(struct d3d_blend_state
*state
, struct d3d_device
*device
,
301 const D3D11_BLEND_DESC
*desc
) DECLSPEC_HIDDEN
;
302 struct d3d_blend_state
*unsafe_impl_from_ID3D11BlendState(ID3D11BlendState
*iface
) DECLSPEC_HIDDEN
;
303 struct d3d_blend_state
*unsafe_impl_from_ID3D10BlendState(ID3D10BlendState
*iface
) DECLSPEC_HIDDEN
;
305 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
306 struct d3d_depthstencil_state
308 ID3D11DepthStencilState ID3D11DepthStencilState_iface
;
309 ID3D10DepthStencilState ID3D10DepthStencilState_iface
;
312 struct wined3d_private_store private_store
;
313 D3D11_DEPTH_STENCIL_DESC desc
;
314 struct wine_rb_entry entry
;
315 ID3D11Device
*device
;
318 HRESULT
d3d_depthstencil_state_init(struct d3d_depthstencil_state
*state
, struct d3d_device
*device
,
319 const D3D11_DEPTH_STENCIL_DESC
*desc
) DECLSPEC_HIDDEN
;
320 struct d3d_depthstencil_state
*unsafe_impl_from_ID3D10DepthStencilState(
321 ID3D10DepthStencilState
*iface
) DECLSPEC_HIDDEN
;
323 /* ID3D11RasterizerState, ID3D10RasterizerState */
324 struct d3d_rasterizer_state
326 ID3D11RasterizerState ID3D11RasterizerState_iface
;
327 ID3D10RasterizerState ID3D10RasterizerState_iface
;
330 struct wined3d_private_store private_store
;
331 D3D11_RASTERIZER_DESC desc
;
332 struct wine_rb_entry entry
;
333 ID3D11Device
*device
;
336 HRESULT
d3d_rasterizer_state_init(struct d3d_rasterizer_state
*state
, struct d3d_device
*device
,
337 const D3D11_RASTERIZER_DESC
*desc
) DECLSPEC_HIDDEN
;
338 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState
*iface
) DECLSPEC_HIDDEN
;
339 struct d3d_rasterizer_state
*unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState
*iface
) DECLSPEC_HIDDEN
;
341 /* ID3D11SamplerState, ID3D10SamplerState */
342 struct d3d_sampler_state
344 ID3D11SamplerState ID3D11SamplerState_iface
;
345 ID3D10SamplerState ID3D10SamplerState_iface
;
348 struct wined3d_private_store private_store
;
349 struct wined3d_sampler
*wined3d_sampler
;
350 D3D11_SAMPLER_DESC desc
;
351 struct wine_rb_entry entry
;
352 ID3D11Device
*device
;
355 HRESULT
d3d_sampler_state_init(struct d3d_sampler_state
*state
, struct d3d_device
*device
,
356 const D3D11_SAMPLER_DESC
*desc
) DECLSPEC_HIDDEN
;
357 struct d3d_sampler_state
*unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState
*iface
) DECLSPEC_HIDDEN
;
358 struct d3d_sampler_state
*unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState
*iface
) DECLSPEC_HIDDEN
;
360 /* ID3D11Query, ID3D10Query */
363 ID3D11Query ID3D11Query_iface
;
364 ID3D10Query ID3D10Query_iface
;
367 struct wined3d_private_store private_store
;
368 struct wined3d_query
*wined3d_query
;
370 ID3D11Device
*device
;
373 HRESULT
d3d_query_create(struct d3d_device
*device
, const D3D11_QUERY_DESC
*desc
, BOOL predicate
,
374 struct d3d_query
**query
) DECLSPEC_HIDDEN
;
375 struct d3d_query
*unsafe_impl_from_ID3D11Query(ID3D11Query
*iface
) DECLSPEC_HIDDEN
;
376 struct d3d_query
*unsafe_impl_from_ID3D10Query(ID3D10Query
*iface
) DECLSPEC_HIDDEN
;
378 /* ID3D11DeviceContext - immediate context */
379 struct d3d11_immediate_context
381 ID3D11DeviceContext ID3D11DeviceContext_iface
;
385 /* ID3D11Device, ID3D10Device1 */
388 IUnknown IUnknown_inner
;
389 ID3D11Device ID3D11Device_iface
;
390 ID3D10Device1 ID3D10Device1_iface
;
391 ID3D10Multithread ID3D10Multithread_iface
;
392 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface
;
396 struct d3d11_immediate_context immediate_context
;
398 struct wined3d_device_parent device_parent
;
399 struct wined3d_device
*wined3d_device
;
401 struct wine_rb_tree blend_states
;
402 struct wine_rb_tree depthstencil_states
;
403 struct wine_rb_tree rasterizer_states
;
404 struct wine_rb_tree sampler_states
;
406 struct d3d_blend_state
*blend_state
;
407 float blend_factor
[4];
408 struct d3d_depthstencil_state
*depth_stencil_state
;
410 struct d3d_rasterizer_state
*rasterizer_state
;
413 static inline struct d3d_device
*impl_from_ID3D11Device(ID3D11Device
*iface
)
415 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D11Device_iface
);
418 static inline struct d3d_device
*impl_from_ID3D10Device(ID3D10Device1
*iface
)
420 return CONTAINING_RECORD(iface
, struct d3d_device
, ID3D10Device1_iface
);
423 HRESULT
d3d_device_init(struct d3d_device
*device
, void *outer_unknown
) DECLSPEC_HIDDEN
;
426 enum dxgi_device_layer_id
428 DXGI_DEVICE_LAYER_DEBUG1
= 0x8,
429 DXGI_DEVICE_LAYER_THREAD_SAFE
= 0x10,
430 DXGI_DEVICE_LAYER_DEBUG2
= 0x20,
431 DXGI_DEVICE_LAYER_SWITCH_TO_REF
= 0x30,
432 DXGI_DEVICE_LAYER_D3D10_DEVICE
= 0xffffffff,
435 struct layer_get_size_args
441 IDXGIAdapter
*adapter
;
442 WORD interface_major
;
443 WORD interface_minor
;
445 WORD version_revision
;
448 struct dxgi_device_layer
450 enum dxgi_device_layer_id id
;
451 HRESULT (WINAPI
*init
)(enum dxgi_device_layer_id id
, DWORD
*count
, DWORD
*values
);
452 UINT (WINAPI
*get_size
)(enum dxgi_device_layer_id id
, struct layer_get_size_args
*args
, DWORD unknown0
);
453 HRESULT (WINAPI
*create
)(enum dxgi_device_layer_id id
, void **layer_base
, DWORD unknown0
,
454 void *device_object
, REFIID riid
, void **device_layer
);
457 HRESULT WINAPI
DXGID3D10CreateDevice(HMODULE d3d10core
, IDXGIFactory
*factory
, IDXGIAdapter
*adapter
,
458 UINT flags
, void *unknown0
, void **device
);
459 HRESULT WINAPI
DXGID3D10RegisterLayers(const struct dxgi_device_layer
*layers
, UINT layer_count
);
461 #endif /* __WINE_D3D11_PRIVATE_H */