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[wine.git] / dlls / d3d11 / d3d11_private.h
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1 /*
2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D11_PRIVATE_H
20 #define __WINE_D3D11_PRIVATE_H
22 #include "wine/debug.h"
24 #include <assert.h>
26 #define COBJMACROS
27 #include "winbase.h"
28 #include "wingdi.h"
29 #include "winuser.h"
30 #include "objbase.h"
32 #include "d3d11_1.h"
33 #ifdef D3D11_INIT_GUID
34 #include "initguid.h"
35 #endif
36 #include "wine/wined3d.h"
37 #include "wine/winedxgi.h"
38 #include "wine/rbtree.h"
40 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
41 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
42 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
43 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
44 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
45 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
46 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
48 struct d3d_device;
50 struct d3d_shader_info
52 const DWORD *shader_code;
53 struct wined3d_shader_signature *input_signature;
54 struct wined3d_shader_signature *output_signature;
57 extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDDEN;
59 /* TRACE helper functions */
60 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
61 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
63 DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
64 enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
65 DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
66 struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
67 struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN;
68 DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN;
70 enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN;
71 enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
72 UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
73 UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN;
74 UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
75 UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN;
76 UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
77 UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN;
79 HRESULT d3d_get_private_data(struct wined3d_private_store *store,
80 REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN;
81 HRESULT d3d_set_private_data(struct wined3d_private_store *store,
82 REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN;
83 HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store,
84 REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN;
86 static inline void read_dword(const char **ptr, DWORD *d)
88 memcpy(d, *ptr, sizeof(*d));
89 *ptr += sizeof(*d);
92 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
94 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
95 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
97 /* ID3D11Texture2D, ID3D10Texture2D */
98 struct d3d_texture2d
100 ID3D11Texture2D ID3D11Texture2D_iface;
101 ID3D10Texture2D ID3D10Texture2D_iface;
102 LONG refcount;
104 struct wined3d_private_store private_store;
105 IUnknown *dxgi_surface;
106 struct wined3d_texture *wined3d_texture;
107 D3D11_TEXTURE2D_DESC desc;
108 ID3D11Device *device;
111 static inline struct d3d_texture2d *impl_from_ID3D10Texture2D(ID3D10Texture2D *iface)
113 return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D10Texture2D_iface);
116 HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc,
117 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN;
118 struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN;
119 struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN;
121 /* ID3D11Texture3D, ID3D10Texture3D */
122 struct d3d_texture3d
124 ID3D11Texture3D ID3D11Texture3D_iface;
125 ID3D10Texture3D ID3D10Texture3D_iface;
126 LONG refcount;
128 struct wined3d_private_store private_store;
129 struct wined3d_texture *wined3d_texture;
130 D3D11_TEXTURE3D_DESC desc;
131 ID3D11Device *device;
134 HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc,
135 const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN;
136 struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) DECLSPEC_HIDDEN;
138 /* ID3D11Buffer, ID3D10Buffer */
139 struct d3d_buffer
141 ID3D11Buffer ID3D11Buffer_iface;
142 ID3D10Buffer ID3D10Buffer_iface;
143 LONG refcount;
145 struct wined3d_private_store private_store;
146 struct wined3d_buffer *wined3d_buffer;
147 D3D11_BUFFER_DESC desc;
148 ID3D11Device *device;
151 HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc,
152 const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN;
153 struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN;
154 struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN;
156 /* ID3D11DepthStencilView, ID3D10DepthStencilView */
157 struct d3d_depthstencil_view
159 ID3D11DepthStencilView ID3D11DepthStencilView_iface;
160 ID3D10DepthStencilView ID3D10DepthStencilView_iface;
161 LONG refcount;
163 struct wined3d_private_store private_store;
164 struct wined3d_rendertarget_view *wined3d_view;
165 D3D11_DEPTH_STENCIL_VIEW_DESC desc;
166 ID3D11Resource *resource;
167 ID3D11Device *device;
170 HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource,
171 const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN;
172 struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) DECLSPEC_HIDDEN;
173 struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
175 /* ID3D11RenderTargetView, ID3D10RenderTargetView */
176 struct d3d_rendertarget_view
178 ID3D11RenderTargetView ID3D11RenderTargetView_iface;
179 ID3D10RenderTargetView ID3D10RenderTargetView_iface;
180 LONG refcount;
182 struct wined3d_private_store private_store;
183 struct wined3d_rendertarget_view *wined3d_view;
184 D3D11_RENDER_TARGET_VIEW_DESC desc;
185 ID3D11Resource *resource;
186 ID3D11Device *device;
189 HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource,
190 const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN;
191 struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN;
192 struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN;
194 /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */
195 struct d3d_shader_resource_view
197 ID3D11ShaderResourceView ID3D11ShaderResourceView_iface;
198 ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface;
199 LONG refcount;
201 struct wined3d_private_store private_store;
202 struct wined3d_shader_resource_view *wined3d_view;
203 D3D11_SHADER_RESOURCE_VIEW_DESC desc;
204 ID3D11Resource *resource;
205 ID3D11Device *device;
208 HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource,
209 const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN;
210 struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView(
211 ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN;
212 struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView(
213 ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN;
215 /* ID3D11InputLayout, ID3D10InputLayout */
216 struct d3d_input_layout
218 ID3D11InputLayout ID3D11InputLayout_iface;
219 ID3D10InputLayout ID3D10InputLayout_iface;
220 LONG refcount;
222 struct wined3d_private_store private_store;
223 struct wined3d_vertex_declaration *wined3d_decl;
226 HRESULT d3d_input_layout_create(struct d3d_device *device,
227 const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
228 const void *shader_byte_code, SIZE_T shader_byte_code_length,
229 struct d3d_input_layout **layout) DECLSPEC_HIDDEN;
230 struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN;
231 struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN;
233 /* ID3D11VertexShader, ID3D10VertexShader */
234 struct d3d_vertex_shader
236 ID3D11VertexShader ID3D11VertexShader_iface;
237 ID3D10VertexShader ID3D10VertexShader_iface;
238 LONG refcount;
240 struct wined3d_private_store private_store;
241 struct wined3d_shader *wined3d_shader;
242 ID3D11Device *device;
245 HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
246 struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN;
247 struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN;
248 struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN;
250 /* ID3D11GeometryShader, ID3D10GeometryShader */
251 struct d3d_geometry_shader
253 ID3D11GeometryShader ID3D11GeometryShader_iface;
254 ID3D10GeometryShader ID3D10GeometryShader_iface;
255 LONG refcount;
257 struct wined3d_private_store private_store;
258 struct wined3d_shader *wined3d_shader;
259 ID3D11Device *device;
262 HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
263 struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN;
264 struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) DECLSPEC_HIDDEN;
265 struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN;
267 /* ID3D11PixelShader, ID3D10PixelShader */
268 struct d3d_pixel_shader
270 ID3D11PixelShader ID3D11PixelShader_iface;
271 ID3D10PixelShader ID3D10PixelShader_iface;
272 LONG refcount;
274 struct wined3d_private_store private_store;
275 struct wined3d_shader *wined3d_shader;
276 ID3D11Device *device;
279 HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
280 struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN;
281 struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN;
282 struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
284 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
285 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
287 /* ID3D11BlendState, ID3D10BlendState1 */
288 struct d3d_blend_state
290 ID3D11BlendState ID3D11BlendState_iface;
291 ID3D10BlendState1 ID3D10BlendState1_iface;
292 LONG refcount;
294 struct wined3d_private_store private_store;
295 D3D11_BLEND_DESC desc;
296 struct wine_rb_entry entry;
297 ID3D11Device *device;
300 HRESULT d3d_blend_state_init(struct d3d_blend_state *state, struct d3d_device *device,
301 const D3D11_BLEND_DESC *desc) DECLSPEC_HIDDEN;
302 struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN;
303 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN;
305 /* ID3D11DepthStencilState, ID3D10DepthStencilState */
306 struct d3d_depthstencil_state
308 ID3D11DepthStencilState ID3D11DepthStencilState_iface;
309 ID3D10DepthStencilState ID3D10DepthStencilState_iface;
310 LONG refcount;
312 struct wined3d_private_store private_store;
313 D3D11_DEPTH_STENCIL_DESC desc;
314 struct wine_rb_entry entry;
315 ID3D11Device *device;
318 HRESULT d3d_depthstencil_state_init(struct d3d_depthstencil_state *state, struct d3d_device *device,
319 const D3D11_DEPTH_STENCIL_DESC *desc) DECLSPEC_HIDDEN;
320 struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(
321 ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN;
323 /* ID3D11RasterizerState, ID3D10RasterizerState */
324 struct d3d_rasterizer_state
326 ID3D11RasterizerState ID3D11RasterizerState_iface;
327 ID3D10RasterizerState ID3D10RasterizerState_iface;
328 LONG refcount;
330 struct wined3d_private_store private_store;
331 D3D11_RASTERIZER_DESC desc;
332 struct wine_rb_entry entry;
333 ID3D11Device *device;
336 HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
337 const D3D11_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN;
338 struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN;
339 struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
341 /* ID3D11SamplerState, ID3D10SamplerState */
342 struct d3d_sampler_state
344 ID3D11SamplerState ID3D11SamplerState_iface;
345 ID3D10SamplerState ID3D10SamplerState_iface;
346 LONG refcount;
348 struct wined3d_private_store private_store;
349 struct wined3d_sampler *wined3d_sampler;
350 D3D11_SAMPLER_DESC desc;
351 struct wine_rb_entry entry;
352 ID3D11Device *device;
355 HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
356 const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
357 struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
358 struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
360 /* ID3D11Query, ID3D10Query */
361 struct d3d_query
363 ID3D11Query ID3D11Query_iface;
364 ID3D10Query ID3D10Query_iface;
365 LONG refcount;
367 struct wined3d_private_store private_store;
368 struct wined3d_query *wined3d_query;
369 BOOL predicate;
370 ID3D11Device *device;
373 HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate,
374 struct d3d_query **query) DECLSPEC_HIDDEN;
375 struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN;
376 struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN;
378 /* ID3D11DeviceContext - immediate context */
379 struct d3d11_immediate_context
381 ID3D11DeviceContext ID3D11DeviceContext_iface;
382 LONG refcount;
385 /* ID3D11Device, ID3D10Device1 */
386 struct d3d_device
388 IUnknown IUnknown_inner;
389 ID3D11Device ID3D11Device_iface;
390 ID3D10Device1 ID3D10Device1_iface;
391 ID3D10Multithread ID3D10Multithread_iface;
392 IWineDXGIDeviceParent IWineDXGIDeviceParent_iface;
393 IUnknown *outer_unk;
394 LONG refcount;
396 struct d3d11_immediate_context immediate_context;
398 struct wined3d_device_parent device_parent;
399 struct wined3d_device *wined3d_device;
401 struct wine_rb_tree blend_states;
402 struct wine_rb_tree depthstencil_states;
403 struct wine_rb_tree rasterizer_states;
404 struct wine_rb_tree sampler_states;
406 struct d3d_blend_state *blend_state;
407 float blend_factor[4];
408 struct d3d_depthstencil_state *depth_stencil_state;
409 UINT stencil_ref;
410 struct d3d_rasterizer_state *rasterizer_state;
413 static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface)
415 return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device_iface);
418 static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface)
420 return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface);
423 HRESULT d3d_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN;
425 /* Layered device */
426 enum dxgi_device_layer_id
428 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
429 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
430 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
431 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
432 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
435 struct layer_get_size_args
437 DWORD unknown0;
438 DWORD unknown1;
439 DWORD *unknown2;
440 DWORD *unknown3;
441 IDXGIAdapter *adapter;
442 WORD interface_major;
443 WORD interface_minor;
444 WORD version_build;
445 WORD version_revision;
448 struct dxgi_device_layer
450 enum dxgi_device_layer_id id;
451 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
452 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
453 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
454 void *device_object, REFIID riid, void **device_layer);
457 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
458 UINT flags, void *unknown0, void **device);
459 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
461 #endif /* __WINE_D3D11_PRIVATE_H */