dpnet: Assign to structs instead of using memcpy.
[wine.git] / dlls / d3d9 / Makefile.in
blob1367e76e20be9c16a57ff44077ca17b228f387d2
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = d3d9.dll
6 IMPORTLIB = libd3d9.$(IMPLIBEXT)
7 IMPORTS = wined3d kernel32
8 EXTRALIBS = -ldxguid -luuid
10 C_SRCS = \
11 basetexture.c \
12 cubetexture.c \
13 d3d9_main.c \
14 device.c \
15 directx.c \
16 indexbuffer.c \
17 pixelshader.c \
18 query.c \
19 resource.c \
20 stateblock.c \
21 surface.c \
22 swapchain.c \
23 texture.c \
24 vertexbuffer.c \
25 vertexdeclaration.c \
26 vertexshader.c \
27 volume.c \
28 volumetexture.c
30 RC_SRCS = version.rc
32 @MAKE_DLL_RULES@
34 @DEPENDENCIES@ # everything below this line is overwritten by make depend