wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_material().
[wine.git] / dlls / d3dx10_40 / d3dx10_40_main.c
blob5eab5c00c8effbae7207b8c6fdfcaca91c869c73
1 /*
2 * D3DX10 main file
4 * Copyright (c) 2010 Owen Rudge for CodeWeavers
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include <stdarg.h>
24 #define COBJMACROS
26 #include "windef.h"
27 #include "winbase.h"
28 #include "winuser.h"
29 #include "objbase.h"
31 #include "d3d10.h"
33 /***********************************************************************
34 * D3DX10CheckVersion
36 * Checks whether we are compiling against the correct d3d and d3dx library.
38 BOOL WINAPI D3DX10CheckVersion(UINT d3dsdkvers, UINT d3dxsdkvers)
40 if ((d3dsdkvers == D3D10_SDK_VERSION) && (d3dxsdkvers == 40))
41 return TRUE;
43 return FALSE;