wined3d: Use the bo binding in wined3d_context_gl_map_bo_address().
[wine.git] / dlls / d3d8 / buffer.c
blob9eb98bfc2f22d598320f927248aaa9ae12d3005a
1 /*
2 * Copyright 2005 Oliver Stieber
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "d3d8_private.h"
21 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
23 static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
25 return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
28 static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
30 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
32 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
33 || IsEqualGUID(riid, &IID_IDirect3DResource8)
34 || IsEqualGUID(riid, &IID_IUnknown))
36 IDirect3DVertexBuffer8_AddRef(iface);
37 *object = iface;
38 return S_OK;
41 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43 *object = NULL;
44 return E_NOINTERFACE;
47 static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
49 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
50 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
52 TRACE("%p increasing refcount to %u.\n", iface, refcount);
54 if (refcount == 1)
56 IDirect3DDevice8_AddRef(buffer->parent_device);
57 wined3d_mutex_lock();
58 if (buffer->draw_buffer)
59 wined3d_buffer_incref(buffer->draw_buffer);
60 else
61 wined3d_buffer_incref(buffer->wined3d_buffer);
62 wined3d_mutex_unlock();
65 return refcount;
68 static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
70 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
71 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
73 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
75 if (!refcount)
77 struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
78 IDirect3DDevice8 *device = buffer->parent_device;
80 wined3d_mutex_lock();
81 if (draw_buffer)
82 wined3d_buffer_decref(draw_buffer);
83 else
84 wined3d_buffer_decref(buffer->wined3d_buffer);
85 wined3d_mutex_unlock();
87 /* Release the device last, as it may cause the device to be destroyed. */
88 IDirect3DDevice8_Release(device);
91 return refcount;
94 static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
95 IDirect3DDevice8 **device)
97 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
99 TRACE("iface %p, device %p.\n", iface, device);
101 *device = buffer->parent_device;
102 IDirect3DDevice8_AddRef(*device);
104 TRACE("Returning device %p.\n", *device);
106 return D3D_OK;
109 static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
110 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
112 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
113 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
114 iface, debugstr_guid(guid), data, data_size, flags);
116 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
119 static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
120 REFGUID guid, void *data, DWORD *data_size)
122 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
123 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
124 iface, debugstr_guid(guid), data, data_size);
126 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
129 static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
131 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
132 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
134 return d3d8_resource_free_private_data(&buffer->resource, guid);
137 static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
139 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
140 struct wined3d_resource *resource;
141 DWORD previous;
143 TRACE("iface %p, priority %u.\n", iface, priority);
145 wined3d_mutex_lock();
146 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
147 previous = wined3d_resource_set_priority(resource, priority);
148 wined3d_mutex_unlock();
150 return previous;
153 static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
155 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
156 const struct wined3d_resource *resource;
157 DWORD priority;
159 TRACE("iface %p.\n", iface);
161 wined3d_mutex_lock();
162 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
163 priority = wined3d_resource_get_priority(resource);
164 wined3d_mutex_unlock();
166 return priority;
169 static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
171 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
173 TRACE("iface %p.\n", iface);
175 wined3d_mutex_lock();
176 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
177 wined3d_mutex_unlock();
180 static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
182 TRACE("iface %p.\n", iface);
184 return D3DRTYPE_VERTEXBUFFER;
187 static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
188 BYTE **data, DWORD flags)
190 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
191 struct wined3d_resource *wined3d_resource;
192 struct wined3d_map_desc wined3d_map_desc;
193 struct wined3d_box wined3d_box = {0};
194 HRESULT hr;
196 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
197 iface, offset, size, data, flags);
199 wined3d_box.left = offset;
200 wined3d_box.right = offset + size;
201 wined3d_mutex_lock();
202 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
203 hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
204 wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
205 wined3d_mutex_unlock();
206 *data = wined3d_map_desc.data;
208 return hr;
211 static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
213 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
215 TRACE("iface %p.\n", iface);
217 wined3d_mutex_lock();
218 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
219 wined3d_mutex_unlock();
221 return D3D_OK;
224 static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
225 D3DVERTEXBUFFER_DESC *desc)
227 struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
228 struct wined3d_resource_desc wined3d_desc;
229 struct wined3d_resource *wined3d_resource;
231 TRACE("iface %p, desc %p.\n", iface, desc);
233 wined3d_mutex_lock();
234 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
235 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
236 wined3d_mutex_unlock();
238 desc->Format = D3DFMT_VERTEXDATA;
239 desc->Type = D3DRTYPE_VERTEXBUFFER;
240 desc->Usage = buffer->usage;
241 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
242 desc->Size = wined3d_desc.size;
243 desc->FVF = buffer->fvf;
245 return D3D_OK;
248 static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
250 /* IUnknown */
251 d3d8_vertexbuffer_QueryInterface,
252 d3d8_vertexbuffer_AddRef,
253 d3d8_vertexbuffer_Release,
254 /* IDirect3DResource8 */
255 d3d8_vertexbuffer_GetDevice,
256 d3d8_vertexbuffer_SetPrivateData,
257 d3d8_vertexbuffer_GetPrivateData,
258 d3d8_vertexbuffer_FreePrivateData,
259 d3d8_vertexbuffer_SetPriority,
260 d3d8_vertexbuffer_GetPriority,
261 d3d8_vertexbuffer_PreLoad,
262 d3d8_vertexbuffer_GetType,
263 /* IDirect3DVertexBuffer8 */
264 d3d8_vertexbuffer_Lock,
265 d3d8_vertexbuffer_Unlock,
266 d3d8_vertexbuffer_GetDesc,
269 static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
271 struct d3d8_vertexbuffer *buffer = parent;
273 if (buffer->draw_buffer)
274 wined3d_buffer_decref(buffer->wined3d_buffer);
275 d3d8_resource_cleanup(&buffer->resource);
276 heap_free(buffer);
279 static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
281 d3d8_vertexbuffer_wined3d_object_destroyed,
284 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
285 UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
287 const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops;
288 struct wined3d_buffer_desc desc;
289 HRESULT hr;
291 if (pool == D3DPOOL_SCRATCH)
293 WARN("Vertex buffer with D3DPOOL_SCRATCH requested.\n");
294 return D3DERR_INVALIDCALL;
297 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
298 if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
299 return D3DERR_INVALIDCALL;
301 buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
302 d3d8_resource_init(&buffer->resource);
303 buffer->fvf = fvf;
304 buffer->usage = usage;
306 desc.byte_width = size;
307 desc.usage = usage & WINED3DUSAGE_MASK;
308 desc.bind_flags = 0;
309 desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
310 /* Buffers are always readable. */
311 if (pool != D3DPOOL_DEFAULT)
312 desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
313 desc.misc_flags = 0;
314 desc.structure_byte_stride = 0;
316 if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
318 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
319 parent_ops = &d3d8_vertexbuffer_wined3d_parent_ops;
322 wined3d_mutex_lock();
323 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
324 if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
326 desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
327 desc.access = WINED3D_RESOURCE_ACCESS_GPU;
328 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
329 &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
330 wined3d_buffer_decref(buffer->wined3d_buffer);
332 wined3d_mutex_unlock();
333 if (FAILED(hr))
335 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
336 return hr;
339 buffer->parent_device = &device->IDirect3DDevice8_iface;
340 IDirect3DDevice8_AddRef(buffer->parent_device);
342 return D3D_OK;
345 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
347 if (!iface)
348 return NULL;
349 assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
351 return impl_from_IDirect3DVertexBuffer8(iface);
354 static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
356 return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
359 static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
361 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
363 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
364 || IsEqualGUID(riid, &IID_IDirect3DResource8)
365 || IsEqualGUID(riid, &IID_IUnknown))
367 IDirect3DIndexBuffer8_AddRef(iface);
368 *object = iface;
369 return S_OK;
372 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
374 *object = NULL;
375 return E_NOINTERFACE;
378 static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
380 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
381 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
383 TRACE("%p increasing refcount to %u.\n", iface, refcount);
385 if (refcount == 1)
387 IDirect3DDevice8_AddRef(buffer->parent_device);
388 wined3d_mutex_lock();
389 if (buffer->draw_buffer)
390 wined3d_buffer_incref(buffer->draw_buffer);
391 else
392 wined3d_buffer_incref(buffer->wined3d_buffer);
393 wined3d_mutex_unlock();
396 return refcount;
399 static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
401 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
402 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
404 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
406 if (!refcount)
408 struct wined3d_buffer *draw_buffer = buffer->draw_buffer;
409 IDirect3DDevice8 *device = buffer->parent_device;
411 wined3d_mutex_lock();
412 if (draw_buffer)
413 wined3d_buffer_decref(draw_buffer);
414 else
415 wined3d_buffer_decref(buffer->wined3d_buffer);
416 wined3d_mutex_unlock();
418 /* Release the device last, as it may cause the device to be destroyed. */
419 IDirect3DDevice8_Release(device);
422 return refcount;
425 static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
426 IDirect3DDevice8 **device)
428 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
430 TRACE("iface %p, device %p.\n", iface, device);
432 *device = buffer->parent_device;
433 IDirect3DDevice8_AddRef(*device);
435 TRACE("Returning device %p.\n", *device);
437 return D3D_OK;
440 static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
441 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
443 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
444 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
445 iface, debugstr_guid(guid), data, data_size, flags);
447 return d3d8_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
450 static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
451 REFGUID guid, void *data, DWORD *data_size)
453 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
454 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
455 iface, debugstr_guid(guid), data, data_size);
457 return d3d8_resource_get_private_data(&buffer->resource, guid, data, data_size);
460 static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
462 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
463 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
465 return d3d8_resource_free_private_data(&buffer->resource, guid);
468 static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
470 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
471 struct wined3d_resource *resource;
472 DWORD previous;
474 TRACE("iface %p, priority %u.\n", iface, priority);
476 wined3d_mutex_lock();
477 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
478 previous = wined3d_resource_set_priority(resource, priority);
479 wined3d_mutex_unlock();
481 return previous;
484 static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
486 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
487 const struct wined3d_resource *resource;
488 DWORD priority;
490 TRACE("iface %p.\n", iface);
492 wined3d_mutex_lock();
493 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
494 priority = wined3d_resource_get_priority(resource);
495 wined3d_mutex_unlock();
497 return priority;
500 static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
502 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
504 TRACE("iface %p.\n", iface);
506 wined3d_mutex_lock();
507 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
508 wined3d_mutex_unlock();
511 static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
513 TRACE("iface %p.\n", iface);
515 return D3DRTYPE_INDEXBUFFER;
518 static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
519 BYTE **data, DWORD flags)
521 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
522 struct wined3d_resource *wined3d_resource;
523 struct wined3d_map_desc wined3d_map_desc;
524 struct wined3d_box wined3d_box = {0};
525 HRESULT hr;
527 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
528 iface, offset, size, data, flags);
530 wined3d_box.left = offset;
531 wined3d_box.right = offset + size;
532 wined3d_mutex_lock();
533 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
534 hr = wined3d_resource_map(wined3d_resource, 0, &wined3d_map_desc, &wined3d_box,
535 wined3dmapflags_from_d3dmapflags(flags, buffer->usage));
536 wined3d_mutex_unlock();
537 *data = wined3d_map_desc.data;
539 return hr;
542 static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
544 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
546 TRACE("iface %p.\n", iface);
548 wined3d_mutex_lock();
549 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
550 wined3d_mutex_unlock();
552 return D3D_OK;
555 static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
556 D3DINDEXBUFFER_DESC *desc)
558 struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
559 struct wined3d_resource_desc wined3d_desc;
560 struct wined3d_resource *wined3d_resource;
562 TRACE("iface %p, desc %p.\n", iface, desc);
564 wined3d_mutex_lock();
565 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
566 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
567 wined3d_mutex_unlock();
569 desc->Format = d3dformat_from_wined3dformat(buffer->format);
570 desc->Type = D3DRTYPE_INDEXBUFFER;
571 desc->Usage = buffer->usage;
572 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
573 desc->Size = wined3d_desc.size;
575 return D3D_OK;
578 static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
580 /* IUnknown */
581 d3d8_indexbuffer_QueryInterface,
582 d3d8_indexbuffer_AddRef,
583 d3d8_indexbuffer_Release,
584 /* IDirect3DResource8 */
585 d3d8_indexbuffer_GetDevice,
586 d3d8_indexbuffer_SetPrivateData,
587 d3d8_indexbuffer_GetPrivateData,
588 d3d8_indexbuffer_FreePrivateData,
589 d3d8_indexbuffer_SetPriority,
590 d3d8_indexbuffer_GetPriority,
591 d3d8_indexbuffer_PreLoad,
592 d3d8_indexbuffer_GetType,
593 /* IDirect3DIndexBuffer8 */
594 d3d8_indexbuffer_Lock,
595 d3d8_indexbuffer_Unlock,
596 d3d8_indexbuffer_GetDesc,
599 static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
601 struct d3d8_indexbuffer *buffer = parent;
603 if (buffer->draw_buffer)
604 wined3d_buffer_decref(buffer->wined3d_buffer);
605 d3d8_resource_cleanup(&buffer->resource);
606 heap_free(buffer);
609 static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
611 d3d8_indexbuffer_wined3d_object_destroyed,
614 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
615 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
617 const struct wined3d_parent_ops *parent_ops = &d3d8_null_wined3d_parent_ops;
618 struct wined3d_buffer_desc desc;
619 HRESULT hr;
621 if (pool == D3DPOOL_SCRATCH)
622 return D3DERR_INVALIDCALL;
624 /* In d3d8, buffers can't be used as rendertarget or depth/stencil buffer. */
625 if (usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
626 return D3DERR_INVALIDCALL;
628 desc.byte_width = size;
629 desc.usage = (usage & WINED3DUSAGE_MASK) | WINED3DUSAGE_STATICDECL;
630 desc.bind_flags = 0;
631 desc.access = wined3daccess_from_d3dpool(pool, usage) | map_access_from_usage(usage);
632 /* Buffers are always readable. */
633 if (pool != D3DPOOL_DEFAULT)
634 desc.access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
635 desc.misc_flags = 0;
636 desc.structure_byte_stride = 0;
638 if (desc.access & WINED3D_RESOURCE_ACCESS_GPU)
640 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
641 parent_ops = &d3d8_indexbuffer_wined3d_parent_ops;
644 buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
645 d3d8_resource_init(&buffer->resource);
646 buffer->format = wined3dformat_from_d3dformat(format);
647 buffer->usage = usage;
649 wined3d_mutex_lock();
650 hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer, parent_ops, &buffer->wined3d_buffer);
651 if (SUCCEEDED(hr) && !(desc.access & WINED3D_RESOURCE_ACCESS_GPU))
653 desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
654 desc.access = WINED3D_RESOURCE_ACCESS_GPU;
655 if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, buffer,
656 &d3d8_indexbuffer_wined3d_parent_ops, &buffer->draw_buffer)))
657 wined3d_buffer_decref(buffer->wined3d_buffer);
659 wined3d_mutex_unlock();
660 if (FAILED(hr))
662 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
663 return hr;
666 buffer->parent_device = &device->IDirect3DDevice8_iface;
667 IDirect3DDevice8_AddRef(buffer->parent_device);
669 return D3D_OK;
672 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
674 if (!iface)
675 return NULL;
676 assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
678 return impl_from_IDirect3DIndexBuffer8(iface);