Release 2.9.
[wine.git] / dlls / d3d9 / buffer.c
blobdc52d93f23c5afa9cbcd9b3e3efc969362e3f7f6
1 /*
2 * Copyright 2002-2004 Jason Edmeades
3 * Copyright 2002-2004 Raphael Junqueira
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #include "config.h"
22 #include "d3d9_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26 static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
28 return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
31 static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
35 if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
36 || IsEqualGUID(riid, &IID_IDirect3DResource9)
37 || IsEqualGUID(riid, &IID_IUnknown))
39 IDirect3DVertexBuffer9_AddRef(iface);
40 *out = iface;
41 return S_OK;
44 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
46 *out = NULL;
47 return E_NOINTERFACE;
50 static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
52 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
53 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
55 TRACE("%p increasing refcount to %u.\n", iface, refcount);
57 if (refcount == 1)
59 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
60 wined3d_mutex_lock();
61 wined3d_buffer_incref(buffer->wined3d_buffer);
62 wined3d_mutex_unlock();
65 return refcount;
68 static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
70 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
71 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
73 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
75 if (!refcount)
77 IDirect3DDevice9Ex *device = buffer->parent_device;
79 wined3d_mutex_lock();
80 wined3d_buffer_decref(buffer->wined3d_buffer);
81 wined3d_mutex_unlock();
83 /* Release the device last, as it may cause the device to be destroyed. */
84 IDirect3DDevice9Ex_Release(device);
87 return refcount;
90 static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
92 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
94 TRACE("iface %p, device %p.\n", iface, device);
96 *device = (IDirect3DDevice9 *)buffer->parent_device;
97 IDirect3DDevice9_AddRef(*device);
99 TRACE("Returning device %p.\n", *device);
101 return D3D_OK;
104 static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
105 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
107 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
108 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
109 iface, debugstr_guid(guid), data, data_size, flags);
111 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
114 static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
115 REFGUID guid, void *data, DWORD *data_size)
117 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
118 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
119 iface, debugstr_guid(guid), data, data_size);
121 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
124 static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
126 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
127 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
129 return d3d9_resource_free_private_data(&buffer->resource, guid);
132 static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
134 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
135 struct wined3d_resource *resource;
136 DWORD previous;
138 TRACE("iface %p, priority %u.\n", iface, priority);
140 wined3d_mutex_lock();
141 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
142 previous = wined3d_resource_set_priority(resource, priority);
143 wined3d_mutex_unlock();
145 return previous;
148 static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
150 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
151 const struct wined3d_resource *resource;
152 DWORD priority;
154 TRACE("iface %p.\n", iface);
156 wined3d_mutex_lock();
157 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
158 priority = wined3d_resource_get_priority(resource);
159 wined3d_mutex_unlock();
161 return priority;
164 static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
166 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
168 TRACE("iface %p.\n", iface);
170 wined3d_mutex_lock();
171 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
172 wined3d_mutex_unlock();
175 static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *iface)
177 TRACE("iface %p.\n", iface);
179 return D3DRTYPE_VERTEXBUFFER;
182 static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
183 void **data, DWORD flags)
185 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
186 struct wined3d_map_desc wined3d_map_desc;
187 struct wined3d_box wined3d_box = {0};
188 HRESULT hr;
190 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
191 iface, offset, size, data, flags);
193 wined3d_box.left = offset;
194 wined3d_box.right = offset + size;
195 wined3d_mutex_lock();
196 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
197 0, &wined3d_map_desc, &wined3d_box, flags);
198 wined3d_mutex_unlock();
199 *data = wined3d_map_desc.data;
201 return hr;
204 static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
206 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
208 TRACE("iface %p.\n", iface);
210 wined3d_mutex_lock();
211 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
212 wined3d_mutex_unlock();
214 return D3D_OK;
217 static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
218 D3DVERTEXBUFFER_DESC *desc)
220 struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
221 struct wined3d_resource_desc wined3d_desc;
222 struct wined3d_resource *wined3d_resource;
224 TRACE("iface %p, desc %p.\n", iface, desc);
226 wined3d_mutex_lock();
227 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
228 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
229 wined3d_mutex_unlock();
231 desc->Format = D3DFMT_VERTEXDATA;
232 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
233 desc->Pool = wined3d_desc.pool;
234 desc->Size = wined3d_desc.size;
235 desc->Type = D3DRTYPE_VERTEXBUFFER;
236 desc->FVF = buffer->fvf;
238 return D3D_OK;
241 static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
243 /* IUnknown */
244 d3d9_vertexbuffer_QueryInterface,
245 d3d9_vertexbuffer_AddRef,
246 d3d9_vertexbuffer_Release,
247 /* IDirect3DResource9 */
248 d3d9_vertexbuffer_GetDevice,
249 d3d9_vertexbuffer_SetPrivateData,
250 d3d9_vertexbuffer_GetPrivateData,
251 d3d9_vertexbuffer_FreePrivateData,
252 d3d9_vertexbuffer_SetPriority,
253 d3d9_vertexbuffer_GetPriority,
254 d3d9_vertexbuffer_PreLoad,
255 d3d9_vertexbuffer_GetType,
256 /* IDirect3DVertexBuffer9 */
257 d3d9_vertexbuffer_Lock,
258 d3d9_vertexbuffer_Unlock,
259 d3d9_vertexbuffer_GetDesc,
262 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
264 struct d3d9_vertexbuffer *buffer = parent;
265 d3d9_resource_cleanup(&buffer->resource);
266 HeapFree(GetProcessHeap(), 0, buffer);
269 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
271 d3d9_vertexbuffer_wined3d_object_destroyed,
274 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
275 UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
277 HRESULT hr;
279 buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
280 buffer->fvf = fvf;
281 d3d9_resource_init(&buffer->resource);
283 wined3d_mutex_lock();
284 hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
285 (enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
286 wined3d_mutex_unlock();
287 if (FAILED(hr))
289 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
290 return hr;
293 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
294 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
296 return D3D_OK;
299 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
301 if (!iface)
302 return NULL;
303 assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl);
305 return impl_from_IDirect3DVertexBuffer9(iface);
308 static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
310 return CONTAINING_RECORD(iface, struct d3d9_indexbuffer, IDirect3DIndexBuffer9_iface);
313 static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
315 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
317 if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
318 || IsEqualGUID(riid, &IID_IDirect3DResource9)
319 || IsEqualGUID(riid, &IID_IUnknown))
321 IDirect3DIndexBuffer9_AddRef(iface);
322 *out = iface;
323 return S_OK;
326 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
328 *out = NULL;
329 return E_NOINTERFACE;
332 static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
334 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
335 ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
337 TRACE("%p increasing refcount to %u.\n", iface, refcount);
339 if (refcount == 1)
341 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
342 wined3d_mutex_lock();
343 wined3d_buffer_incref(buffer->wined3d_buffer);
344 wined3d_mutex_unlock();
347 return refcount;
350 static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
352 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
353 ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
355 TRACE("%p decreasing refcount to %u.\n", iface, refcount);
357 if (!refcount)
359 IDirect3DDevice9Ex *device = buffer->parent_device;
361 wined3d_mutex_lock();
362 wined3d_buffer_decref(buffer->wined3d_buffer);
363 wined3d_mutex_unlock();
365 /* Release the device last, as it may cause the device to be destroyed. */
366 IDirect3DDevice9Ex_Release(device);
369 return refcount;
372 static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
374 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
376 TRACE("iface %p, device %p.\n", iface, device);
378 *device = (IDirect3DDevice9 *)buffer->parent_device;
379 IDirect3DDevice9_AddRef(*device);
381 TRACE("Returning device %p.\n", *device);
383 return D3D_OK;
386 static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
387 REFGUID guid, const void *data, DWORD data_size, DWORD flags)
389 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
390 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
391 iface, debugstr_guid(guid), data, data_size, flags);
393 return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
396 static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
397 REFGUID guid, void *data, DWORD *data_size)
399 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
400 TRACE("iface %p, guid %s, data %p, data_size %p.\n",
401 iface, debugstr_guid(guid), data, data_size);
403 return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
406 static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
408 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
409 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
411 return d3d9_resource_free_private_data(&buffer->resource, guid);
414 static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
416 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
417 struct wined3d_resource *resource;
418 DWORD previous;
420 TRACE("iface %p, priority %u.\n", iface, priority);
422 wined3d_mutex_lock();
423 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
424 previous = wined3d_resource_set_priority(resource, priority);
425 wined3d_mutex_unlock();
427 return previous;
430 static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
432 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
433 const struct wined3d_resource *resource;
434 DWORD priority;
436 TRACE("iface %p.\n", iface);
438 wined3d_mutex_lock();
439 resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
440 priority = wined3d_resource_get_priority(resource);
441 wined3d_mutex_unlock();
443 return priority;
446 static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
448 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
450 TRACE("iface %p.\n", iface);
452 wined3d_mutex_lock();
453 wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
454 wined3d_mutex_unlock();
457 static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *iface)
459 TRACE("iface %p.\n", iface);
461 return D3DRTYPE_INDEXBUFFER;
464 static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
465 UINT offset, UINT size, void **data, DWORD flags)
467 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
468 struct wined3d_map_desc wined3d_map_desc;
469 struct wined3d_box wined3d_box = {0};
470 HRESULT hr;
472 TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
473 iface, offset, size, data, flags);
475 wined3d_box.left = offset;
476 wined3d_box.right = offset + size;
477 wined3d_mutex_lock();
478 hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
479 0, &wined3d_map_desc, &wined3d_box, flags);
480 wined3d_mutex_unlock();
481 *data = wined3d_map_desc.data;
483 return hr;
486 static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
488 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
490 TRACE("iface %p.\n", iface);
492 wined3d_mutex_lock();
493 wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
494 wined3d_mutex_unlock();
496 return D3D_OK;
499 static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
501 struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
502 struct wined3d_resource_desc wined3d_desc;
503 struct wined3d_resource *wined3d_resource;
505 TRACE("iface %p, desc %p.\n", iface, desc);
507 wined3d_mutex_lock();
508 wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
509 wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
510 wined3d_mutex_unlock();
512 desc->Format = d3dformat_from_wined3dformat(buffer->format);
513 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
514 desc->Pool = wined3d_desc.pool;
515 desc->Size = wined3d_desc.size;
516 desc->Type = D3DRTYPE_INDEXBUFFER;
518 return D3D_OK;
521 static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
523 /* IUnknown */
524 d3d9_indexbuffer_QueryInterface,
525 d3d9_indexbuffer_AddRef,
526 d3d9_indexbuffer_Release,
527 /* IDirect3DResource9 */
528 d3d9_indexbuffer_GetDevice,
529 d3d9_indexbuffer_SetPrivateData,
530 d3d9_indexbuffer_GetPrivateData,
531 d3d9_indexbuffer_FreePrivateData,
532 d3d9_indexbuffer_SetPriority,
533 d3d9_indexbuffer_GetPriority,
534 d3d9_indexbuffer_PreLoad,
535 d3d9_indexbuffer_GetType,
536 /* IDirect3DIndexBuffer9 */
537 d3d9_indexbuffer_Lock,
538 d3d9_indexbuffer_Unlock,
539 d3d9_indexbuffer_GetDesc,
542 static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
544 struct d3d9_indexbuffer *buffer = parent;
545 d3d9_resource_cleanup(&buffer->resource);
546 HeapFree(GetProcessHeap(), 0, buffer);
549 static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
551 d3d9_indexbuffer_wined3d_object_destroyed,
554 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
555 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
557 HRESULT hr;
559 buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
560 buffer->format = wined3dformat_from_d3dformat(format);
561 d3d9_resource_init(&buffer->resource);
563 wined3d_mutex_lock();
564 hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
565 (enum wined3d_pool)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
566 wined3d_mutex_unlock();
567 if (FAILED(hr))
569 WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
570 return hr;
573 buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
574 IDirect3DDevice9Ex_AddRef(buffer->parent_device);
576 return D3D_OK;
579 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
581 if (!iface)
582 return NULL;
583 assert(iface->lpVtbl == &d3d9_indexbuffer_vtbl);
585 return impl_from_IDirect3DIndexBuffer9(iface);