maintainers: Update the Direct3D section.
[wine.git] / dlls / tdh / tdh_main.c
blob60f32976b98ed4b7b55b4ae862c8d04ff2d5f38e
1 /*
2 * Copyright 2017 Austin English
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include <stdarg.h>
21 #include "ntstatus.h"
22 #define WIN32_NO_STATUS
23 #include "windef.h"
24 #include "winbase.h"
25 #include "winternl.h"
26 #include "wine/debug.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(tdh);
30 ULONG WINAPI TdhLoadManifest(LPWSTR manifest)
32 FIXME("(%s): stub\n", debugstr_w(manifest));
33 return STATUS_SUCCESS;
36 ULONG WINAPI TdhLoadManifestFromBinary(LPWSTR binary)
38 FIXME("(%s): stub\n", debugstr_w(binary));
39 return STATUS_SUCCESS;