maintainers: Update the Direct3D section.
[wine.git] / dlls / gamingtcui / gamingtcui_main.c
blob7c51c28e338752cc67715ea7d65580fd0096c4f3
1 /*
2 * Copyright 2021 Paul Gofman for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include <stdarg.h>
22 #include "windef.h"
23 #include "winbase.h"
24 #include "gamingtcui.h"
26 #include "wine/debug.h"
28 WINE_DEFAULT_DEBUG_CHANNEL(gamingtcui);
30 HRESULT WINAPI ProcessPendingGameUI(BOOL wait_for_completion)
32 FIXME("wait_for_completion %#x stub.\n", wait_for_completion);
34 return S_OK;
37 HRESULT WINAPI ShowPlayerPickerUI(HSTRING prompt_display_text, const HSTRING *xuids, size_t xuid_count,
38 const HSTRING *preselected_xuids, size_t preselected_xuid_count, size_t min_selection_count,
39 size_t max_selection_count, PlayerPickerUICompletionRoutine completion_routine, void *context)
41 FIXME("prompt_display_text %p, xuids %p, xuid_count %Iu, preselected_xuids %p, preselected_xuid_count %Iu,"
42 " min_selection_count %Iu, max_selection_count %Iu, completion_routine %p, context %p semi-stub.\n",
43 prompt_display_text, xuids, xuid_count, preselected_xuids, preselected_xuid_count,
44 min_selection_count, max_selection_count, completion_routine, context);
46 if (completion_routine)
47 completion_routine(S_OK, context, preselected_xuids, preselected_xuid_count);
49 return S_OK;
52 HRESULT WINAPI ShowProfileCardUI(HSTRING target_user_xuid, GameUICompletionRoutine completion_routine, void *context)
54 FIXME("target_user_xuid %p, completion_routine %p, context %p stub.\n",
55 target_user_xuid, completion_routine, context);
57 if (completion_routine)
58 completion_routine(S_OK, context);
60 return S_OK;