maintainers: Update the Direct3D section.
[wine.git] / dlls / d3dx10_43 / compiler.c
blob91a99110d0b898ed59148c232cd7a0593463c7f3
1 /*
2 * Copyright 2021 Nikolay Sivov for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/debug.h"
21 #include "wine/heap.h"
23 #define COBJMACROS
25 #include "d3d10_1.h"
26 #include "d3dx10.h"
27 #include "d3dcompiler.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
32 HRESULT WINAPI D3DX10CreateEffectFromMemory(const void *data, SIZE_T datasize, const char *filename,
33 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *profile,
34 UINT shader_flags, UINT effect_flags, ID3D10Device *device, ID3D10EffectPool *effect_pool,
35 ID3DX10ThreadPump *pump, ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
37 ID3D10Blob *code;
38 HRESULT hr;
40 TRACE("data %p, datasize %Iu, filename %s, defines %p, include %p, profile %s, shader_flags %#x,"
41 "effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
42 data, datasize, debugstr_a(filename), defines, include, debugstr_a(profile),
43 shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
45 if (pump)
46 FIXME("Asynchronous mode is not supported.\n");
48 if (!include)
49 include = D3D_COMPILE_STANDARD_FILE_INCLUDE;
51 if (FAILED(hr = D3DCompile(data, datasize, filename, defines, include, "main", profile,
52 shader_flags, effect_flags, &code, errors)))
54 WARN("Effect compilation failed, hr %#lx.\n", hr);
55 return hr;
58 hr = D3D10CreateEffectFromMemory(ID3D10Blob_GetBufferPointer(code), ID3D10Blob_GetBufferSize(code),
59 effect_flags, device, effect_pool, effect);
60 ID3D10Blob_Release(code);
62 return hr;
65 HRESULT WINAPI D3DX10CreateEffectFromFileW(const WCHAR *filename, const D3D10_SHADER_MACRO *defines,
66 ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags,
67 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump,
68 ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
70 ID3D10Blob *code;
71 HRESULT hr;
73 TRACE("filename %s, defines %p, include %p, profile %s, shader_flags %#x, effect_flags %#x, "
74 "device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
75 debugstr_w(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags,
76 device, effect_pool, pump, effect, errors, hresult);
78 if (pump)
79 FIXME("Asynchronous mode is not supported.\n");
81 if (!include)
82 include = D3D_COMPILE_STANDARD_FILE_INCLUDE;
84 if (FAILED(hr = D3DCompileFromFile(filename, defines, include, "main", profile, shader_flags,
85 effect_flags, &code, errors)))
87 WARN("Effect compilation failed, hr %#lx.\n", hr);
88 return hr;
91 hr = D3D10CreateEffectFromMemory(ID3D10Blob_GetBufferPointer(code), ID3D10Blob_GetBufferSize(code),
92 effect_flags, device, effect_pool, effect);
93 ID3D10Blob_Release(code);
95 return hr;
98 HRESULT WINAPI D3DX10CreateEffectFromFileA(const char *filename, const D3D10_SHADER_MACRO *defines,
99 ID3D10Include *include, const char *profile, UINT shader_flags, UINT effect_flags,
100 ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump,
101 ID3D10Effect **effect, ID3D10Blob **errors, HRESULT *hresult)
103 WCHAR *filenameW;
104 HRESULT hr;
105 int len;
107 TRACE("filename %s, defines %p, include %p, profile %s, shader_flags %#x, effect_flags %#x, "
108 "device %p, effect_pool %p, pump %p, effect %p, errors %p, hresult %p.\n",
109 debugstr_a(filename), defines, include, debugstr_a(profile), shader_flags, effect_flags,
110 device, effect_pool, pump, effect, errors, hresult);
112 if (!filename)
113 return E_INVALIDARG;
115 len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
116 if (!(filenameW = heap_alloc(len * sizeof(*filenameW))))
117 return E_OUTOFMEMORY;
118 MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
120 hr = D3DX10CreateEffectFromFileW(filenameW, defines, include, profile, shader_flags,
121 effect_flags, device, effect_pool, pump, effect, errors, hresult);
122 heap_free(filenameW);
124 return hr;
127 static HRESULT get_resource_data(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length)
129 HGLOBAL resource;
131 *length = SizeofResource(module, resinfo);
132 if (!*length)
133 return D3DX10_ERR_INVALID_DATA;
135 resource = LoadResource(module, resinfo);
136 if (!resource)
137 return D3DX10_ERR_INVALID_DATA;
139 *buffer = LockResource(resource);
140 if (!*buffer)
141 return D3DX10_ERR_INVALID_DATA;
143 return S_OK;
146 HRESULT WINAPI D3DX10CreateEffectFromResourceA(HMODULE module, const char *resource_name,
147 const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
148 const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
149 ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
150 ID3D10Blob **errors, HRESULT *hresult)
152 HRSRC resinfo;
153 void *data;
154 DWORD size;
155 HRESULT hr;
157 TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, "
158 "shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, "
159 "errors %p, hresult %p.\n", module, debugstr_a(resource_name), debugstr_a(filename),
160 defines, include, debugstr_a(profile), shader_flags, effect_flags,
161 device, effect_pool, pump, effect, errors, hresult);
163 if (!(resinfo = FindResourceA(module, resource_name, (const char *)RT_RCDATA)))
164 return D3DX10_ERR_INVALID_DATA;
166 if (FAILED(hr = get_resource_data(module, resinfo, &data, &size)))
167 return hr;
169 return D3DX10CreateEffectFromMemory(data, size, filename, defines, include, profile,
170 shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
173 HRESULT WINAPI D3DX10CreateEffectFromResourceW(HMODULE module, const WCHAR *resource_name,
174 const WCHAR *filenameW, const D3D10_SHADER_MACRO *defines, ID3D10Include *include,
175 const char *profile, UINT shader_flags, UINT effect_flags, ID3D10Device *device,
176 ID3D10EffectPool *effect_pool, ID3DX10ThreadPump *pump, ID3D10Effect **effect,
177 ID3D10Blob **errors, HRESULT *hresult)
179 char *filename = NULL;
180 HRSRC resinfo;
181 void *data;
182 DWORD size;
183 HRESULT hr;
184 int len;
186 TRACE("module %p, resource_name %s, filename %s, defines %p, include %p, profile %s, "
187 "shader_flags %#x, effect_flags %#x, device %p, effect_pool %p, pump %p, effect %p, "
188 "errors %p, hresult %p.\n", module, debugstr_w(resource_name), debugstr_w(filenameW),
189 defines, include, debugstr_a(profile), shader_flags, effect_flags,
190 device, effect_pool, pump, effect, errors, hresult);
192 if (!(resinfo = FindResourceW(module, resource_name, (const WCHAR *)RT_RCDATA)))
193 return D3DX10_ERR_INVALID_DATA;
195 if (FAILED(hr = get_resource_data(module, resinfo, &data, &size)))
196 return hr;
198 if (filenameW)
200 len = WideCharToMultiByte(CP_ACP, 0, filenameW, -1, NULL, 0, NULL, NULL);
201 if (!(filename = heap_alloc(len)))
202 return E_OUTOFMEMORY;
203 WideCharToMultiByte(CP_ACP, 0, filenameW, -1, filename, len, NULL, NULL);
206 hr = D3DX10CreateEffectFromMemory(data, size, filename, defines, include, profile,
207 shader_flags, effect_flags, device, effect_pool, pump, effect, errors, hresult);
208 heap_free(filename);
209 return hr;